Files
ReshadePluginsCore/BlackMythWukong/SDK/UnrealExtent_structs.hpp
2026-03-06 01:35:17 +01:00

987 lines
72 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: UnrealExtent
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "Engine_structs.hpp"
#include "MovieSceneTracks_structs.hpp"
#include "SlateCore_structs.hpp"
#include "MovieScene_structs.hpp"
namespace SDK
{
// Enum UnrealExtent.ERotateType
// NumValues: 0x0004
enum class ERotateType : uint8
{
PITCH = 0,
YAW = 1,
ROLL = 2,
ERotateType_MAX = 3,
};
// Enum UnrealExtent.EGSNiagaraSysParamType
// NumValues: 0x0007
enum class EGSNiagaraSysParamType : uint8
{
GSNPT_None = 0,
GSNPT_Float = 1,
GSNPT_Bool = 2,
GSNPT_Int = 3,
GSNPT_Vector = 4,
GSNPT_LinearColor = 5,
GSNPT_MAX = 6,
};
// Enum UnrealExtent.EGSToggleActorTickEnableType
// NumValues: 0x0007
enum class EGSToggleActorTickEnableType : uint8
{
ActorTick = 0,
MoveComp = 1,
SKMeshComp = 2,
AkComp = 3,
AIComp = 4,
INCLUDE_CHILD_ACTOR = 5,
EGSToggleActorTickEnableType_MAX = 6,
};
// Enum UnrealExtent.EConfigIniFileNames
// NumValues: 0x0012
enum class EConfigIniFileNames : uint8
{
GEngineIni = 0,
GGameIni = 1,
GGameUserSettingsIni = 2,
GEditorIni = 3,
GEditorKeyBindingsIni = 4,
GEditorLayoutIni = 5,
GEditorSettingsIni = 6,
GEditorPerProjectIni = 7,
GCompatIni = 8,
GLightmassIni = 9,
GScalabilityIni = 10,
GHardwareIni = 11,
GInputIni = 12,
GRuntimeOptionsIni = 13,
GInstallBundleIni = 14,
GDeviceProfilesIni = 15,
GSGameVersionIni = 16,
EConfigIniFileNames_MAX = 17,
};
// Enum UnrealExtent.EGSQualityLevel
// NumValues: 0x0007
enum class EGSQualityLevel : uint8
{
INVALID = 0,
LOW = 1,
MEDIUM = 2,
HIGH = 3,
EPIC = 4,
CINE = 5,
EGSQualityLevel_MAX = 6,
};
// Enum UnrealExtent.EGSCapturedStatType
// NumValues: 0x0005
enum class EGSCapturedStatType : uint8
{
NONE = 0,
CYCLE = 1,
MEMORY = 2,
NUM = 3,
EGSCapturedStatType_MAX = 4,
};
// Enum UnrealExtent.EEffectTypeManagerCullMode
// NumValues: 0x0004
enum class EEffectTypeManagerCullMode : uint8
{
Enabled = 0,
Paused = 1,
Disabled = 2,
EEffectTypeManagerCullMode_MAX = 3,
};
// Enum UnrealExtent.EBGWNATType
// NumValues: 0x000C
enum class EBGWNATType : uint8
{
SONY_NAT_TYPE_UNKNOWN = 0,
SONY_NAT_TYPE_1 = 1,
SONY_NAT_TYPE_2 = 2,
SONY_NAT_TYPE_3 = 3,
STEAM_IS_BEHIND_NAT = 4,
STEAM_NOT_BEHIND_NAT = 5,
EOS_NAT_Unknown = 6,
EOS_NAT_Open = 7,
EOS_NAT_Moderate = 8,
EOS_NAT_Strict = 9,
NotSupport = 10,
EBGWNATType_MAX = 11,
};
// Enum UnrealExtent.EScalabilityQuality
// NumValues: 0x0007
enum class EScalabilityQuality : uint8
{
INVALID = 0,
LOW = 1,
MEDIUM = 2,
HIGH = 3,
EPIC = 4,
CINE = 5,
EScalabilityQuality_MAX = 6,
};
// Enum UnrealExtent.EGSScreenMode
// NumValues: 0x0004
enum class EGSScreenMode : uint8
{
FULL_SCREEN = 0,
WINDOWED_NO_BORDER = 1,
WINDOWED = 2,
EGSScreenMode_MAX = 3,
};
// Enum UnrealExtent.EGSPriorityMode
// NumValues: 0x0003
enum class EGSPriorityMode : uint8
{
QUALITY_PRIOR = 0,
PERF_PRIOR = 1,
EGSPriorityMode_MAX = 2,
};
// Enum UnrealExtent.EGSGraphicsMemoryMode
// NumValues: 0x0004
enum class EGSGraphicsMemoryMode : uint8
{
DEDICATED = 0,
SHARED = 1,
TOTAL = 2,
EGSGraphicsMemoryMode_MAX = 3,
};
// Enum UnrealExtent.UGSE_BULKDATA_LOCKMODE
// NumValues: 0x0003
enum class EUGSE_BULKDATA_LOCKMODE : uint8
{
LOCK_READ_ONLY = 1,
LOCK_READ_WRITE = 2,
LOCK_READ_MAX = 3,
};
// Enum UnrealExtent.ERRIndicatorType
// NumValues: 0x0006
enum class ERRIndicatorType : uint8
{
Top = 0,
Bottom = 1,
Left = 2,
Right = 3,
Middle = 4,
ERRIndicatorType_MAX = 5,
};
// Enum UnrealExtent.EGSUIConflictNavigationType
// NumValues: 0x0004
enum class EGSUIConflictNavigationType : uint8
{
Gamepad_DPad = 0,
Gamepad_Left = 1,
Keyboard = 2,
EGSUIConflictNavigationType_MAX = 3,
};
// Enum UnrealExtent.ESampleType
// NumValues: 0x0003
enum class ESampleType : uint8
{
Nearest = 0,
Bilinear = 1,
ESampleType_MAX = 2,
};
// Enum UnrealExtent.EPS5UsbStorageErrorCode
// NumValues: 0x000A
enum class EPS5UsbStorageErrorCode : uint8
{
DeviceDoesNotExist = 0,
TargetDirNotExist = 1,
TargetDirIsUsedByAnotherProcess = 2,
TargetDirIsNotInParamJson = 3,
MapNumMax = 4,
TargetDirIsFile = 5,
MkSubDirFailed = 6,
Unknown = 7,
Success = 8,
EPS5UsbStorageErrorCode_MAX = 9,
};
// Enum UnrealExtent.EPS5RequestMapUsbErrorCode
// NumValues: 0x000A
enum class EPS5RequestMapUsbErrorCode : uint8
{
DeviceDoesNotExist = 0,
TargetDirNotExist = 1,
TargetDirIsUsedByAnotherProcess = 2,
TargetDirIsNotInParamJson = 3,
MkSubDirFailed = 4,
MapNumMax = 5,
Unknown = 6,
Success = 7,
NotSupport = 8,
EPS5RequestMapUsbErrorCode_MAX = 9,
};
// Enum UnrealExtent.EPS5RequestUnMapUsbErrorCode
// NumValues: 0x0006
enum class EPS5RequestUnMapUsbErrorCode : uint8
{
DeviceDoesNotExist = 0,
TargetDirNotMap = 1,
Unknown = 2,
Success = 3,
NotSupport = 4,
EPS5RequestUnMapUsbErrorCode_MAX = 5,
};
// Enum UnrealExtent.EPS5UsbWriteErrorCode
// NumValues: 0x0008
enum class EPS5UsbWriteErrorCode : uint8
{
NoAvailableSpace = 0,
OpenIOError = 1,
WriteIOError = 2,
NoUsbStorageDevice = 3,
Unknown = 4,
Success = 5,
NotSupport = 6,
EPS5UsbWriteErrorCode_MAX = 7,
};
// Enum UnrealExtent.EPS5UsbSelectErrorCode
// NumValues: 0x0008
enum class EPS5UsbSelectErrorCode : uint8
{
UsrNotInit = 0,
UsrParamError = 1,
OperationCantBeUsed = 2,
UsrCancel = 3,
Unknown = 4,
Success = 5,
NotSupport = 6,
EPS5UsbSelectErrorCode_MAX = 7,
};
// Enum UnrealExtent.EGSBitmapJustification
// NumValues: 0x0004
enum class EGSBitmapJustification : uint8
{
Left = 0,
Middle = 1,
Right = 2,
EGSBitmapJustification_MAX = 3,
};
// Enum UnrealExtent.EStatUISimulatedGraphicsCard
// NumValues: 0x000E
enum class EStatUISimulatedGraphicsCard : uint8
{
GTX_1050Ti = 0,
GTX_1660 = 1,
GTX_1660Ti = 2,
RTX_2060 = 3,
RTX_2060S = 4,
RTX_2070 = 5,
RTX_2080 = 6,
RTX_2080Ti = 7,
RTX_3060 = 8,
RTX_3070 = 9,
RTX_3080 = 10,
RTX_3080Ti = 11,
RTX_3090 = 12,
EStatUISimulatedGraphicsCard_MAX = 13,
};
// ScriptStruct UnrealExtent.AutoMovementViewingPattern
// 0x0058 (0x0058 - 0x0000)
struct FAutoMovementViewingPattern final
{
public:
class FString PathPointsFilePath; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseSparseVersion; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bVisualizeScatteredPoints; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float PointInstanceScale; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator InitialRotation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FIntVector DirectionCount; // 0x0030(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TotalPitchDegree; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TotalYawDegree; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceCheckBias; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RotationCheckBias; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PoseTickTotalCount; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseVirtualPlayer; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAttractEnemy; // 0x0051(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAutoMovementViewingPattern;
// ScriptStruct UnrealExtent.AutoMovementHeatmapConfig
// 0x0068 (0x0068 - 0x0000)
struct FAutoMovementHeatmapConfig final
{
public:
struct FVector HeatmapPlaneOrigin; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector HeatmapPlaneSize; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString HeatmapTexParentFolder; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString HeatmapBaseImgPath; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString HeatmapProfilingFilePath; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HeatmapIntensityScale; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 HeatmapTileCount; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAutoMovementHeatmapConfig;
// ScriptStruct UnrealExtent.GSPathPointStatInfo
// 0x0078 (0x0078 - 0x0000)
struct FGSPathPointStatInfo final
{
public:
TMap<class FString, float> StatNameAndValue; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FVector position; // 0x0050(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Duration; // 0x0068(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGSPathPointStatInfo;
// ScriptStruct UnrealExtent.CapturedInfoSequencePerPoint
// 0x0018 (0x0018 - 0x0000)
struct FCapturedInfoSequencePerPoint final
{
public:
TArray<float> CapturedInfoSequencePerPoint; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
EGSCapturedStatType StatType; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCapturedInfoSequencePerPoint;
// ScriptStruct UnrealExtent.CapturedInfoArrayPerPoint
// 0x0050 (0x0050 - 0x0000)
struct FCapturedInfoArrayPerPoint final
{
public:
TMap<class FString, struct FCapturedInfoSequencePerPoint> InfoMap; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCapturedInfoArrayPerPoint;
// ScriptStruct UnrealExtent.AsyncLineTraceSingleResult
// 0x0018 (0x0018 - 0x0000)
struct FAsyncLineTraceSingleResult final
{
public:
int32 ReqID; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FHitResult> HitResults; // 0x0008(0x0010)(BlueprintVisible, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAsyncLineTraceSingleResult;
// ScriptStruct UnrealExtent.AsyncLineTraceReq
// 0x0038 (0x0038 - 0x0000)
struct FAsyncLineTraceReq final
{
public:
int32 ReqID; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector TraceStart; // 0x0008(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector TraceEnd; // 0x0020(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAsyncLineTraceReq;
// ScriptStruct UnrealExtent.AsyncLineTraceReqArray
// 0x0010 (0x0010 - 0x0000)
struct FAsyncLineTraceReqArray final
{
public:
TArray<struct FAsyncLineTraceReq> ReqArr; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAsyncLineTraceReqArray;
// ScriptStruct UnrealExtent.BGUMaterialParameterInfo
// 0x0010 (0x0020 - 0x0010)
struct FBGUMaterialParameterInfo final : public FMaterialParameterInfo
{
public:
class UMaterialFunctionInterface* LayerMaterial; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialFunctionInterface* BlendMaterial; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FBGUMaterialParameterInfo;
// ScriptStruct UnrealExtent.BGUScalarParameterInfoAndCurve
// 0x0118 (0x0118 - 0x0000)
struct FBGUScalarParameterInfoAndCurve final
{
public:
struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBGUMaterialParameterInfo BGUParameterInfo; // 0x0010(0x0020)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMovieSceneFloatChannel ParameterCurve; // 0x0030(0x00E8)(NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FBGUScalarParameterInfoAndCurve;
// ScriptStruct UnrealExtent.BGUVectorParameterInfoAndCurves
// 0x02E8 (0x02E8 - 0x0000)
struct FBGUVectorParameterInfoAndCurves final
{
public:
struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBGUMaterialParameterInfo BGUParameterInfo; // 0x0010(0x0020)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMovieSceneFloatChannel XCurve; // 0x0030(0x00E8)(NativeAccessSpecifierPublic)
struct FMovieSceneFloatChannel YCurve; // 0x0118(0x00E8)(NativeAccessSpecifierPublic)
struct FMovieSceneFloatChannel ZCurve; // 0x0200(0x00E8)(NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FBGUVectorParameterInfoAndCurves;
// ScriptStruct UnrealExtent.BGUColorParameterInfoAndCurves
// 0x03D0 (0x03D0 - 0x0000)
struct FBGUColorParameterInfoAndCurves final
{
public:
struct FMaterialParameterInfo ParameterInfo; // 0x0000(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBGUMaterialParameterInfo BGUParameterInfo; // 0x0010(0x0020)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMovieSceneFloatChannel RedCurve; // 0x0030(0x00E8)(NativeAccessSpecifierPublic)
struct FMovieSceneFloatChannel GreenCurve; // 0x0118(0x00E8)(NativeAccessSpecifierPublic)
struct FMovieSceneFloatChannel BlueCurve; // 0x0200(0x00E8)(NativeAccessSpecifierPublic)
struct FMovieSceneFloatChannel AlphaCurve; // 0x02E8(0x00E8)(NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FBGUColorParameterInfoAndCurves;
// ScriptStruct UnrealExtent.BGUMovieSceneComponentMaterialSectionTemplate
// 0x0038 (0x00B8 - 0x0080)
struct FBGUMovieSceneComponentMaterialSectionTemplate final : public FMovieSceneParameterSectionTemplate
{
public:
TArray<struct FBGUScalarParameterInfoAndCurve> ScalarParams; // 0x0080(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FBGUVectorParameterInfoAndCurves> VectorParams; // 0x0090(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FBGUColorParameterInfoAndCurves> ColorParams; // 0x00A0(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
int32 MaterialIndex; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bAffectClothMaterial; // 0x00B4(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
bool bAffectAllMaterial; // 0x00B5(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_B6[0x2]; // 0x00B6(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBGUMovieSceneComponentMaterialSectionTemplate;
// ScriptStruct UnrealExtent.IntPtr
// 0x0008 (0x0008 - 0x0000)
struct FIntPtr final
{
public:
int32 LowerBits; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 HigherBits; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FIntPtr;
// ScriptStruct UnrealExtent.ColorBufferPtr
// 0x0008 (0x0008 - 0x0000)
struct FColorBufferPtr final
{
public:
uint8 B; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 G; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 R; // 0x0002(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 A; // 0x0003(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AlignmentDummy; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FColorBufferPtr;
// ScriptStruct UnrealExtent.GSInputActionKeyMapping
// 0x0014 (0x0014 - 0x0000)
struct FGSInputActionKeyMapping final
{
public:
class FName ActionName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bShift : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCtrl : 1; // 0x0008(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAlt : 1; // 0x0008(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCmd : 1; // 0x0008(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName Key; // 0x000C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGSInputActionKeyMapping;
// ScriptStruct UnrealExtent.GSInputAxisKeyMapping
// 0x0014 (0x0014 - 0x0000)
struct FGSInputAxisKeyMapping final
{
public:
class FName AxisName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Scale; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName Key; // 0x000C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGSInputAxisKeyMapping;
// ScriptStruct UnrealExtent.GSNotifyEventTimeInfo
// 0x0008 (0x0008 - 0x0000)
struct FGSNotifyEventTimeInfo final
{
public:
float TriggerTime; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EndTriggerTime; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGSNotifyEventTimeInfo;
// ScriptStruct UnrealExtent.GSNiagaraSysParam
// 0x0040 (0x0040 - 0x0000)
struct FGSNiagaraSysParam final
{
public:
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSNiagaraSysParamType ParamType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float FloatValue; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool BoolValue; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 IntValue; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector VectorValue; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor LinearColorValue; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGSNiagaraSysParam;
// ScriptStruct UnrealExtent.GSMontageAndNotifiesWarp
// 0x0018 (0x0018 - 0x0000)
struct FGSMontageAndNotifiesWarp final
{
public:
class UAnimMontage* AM; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FAnimNotifyEvent> ANEArr; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGSMontageAndNotifiesWarp;
// ScriptStruct UnrealExtent.AnimNotifyEventSimple
// 0x0038 (0x0038 - 0x0000)
struct FAnimNotifyEventSimple final
{
public:
float StartTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName NotifyName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimNotify* Notify; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimNotifyState* NotifyStateClass; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString GuidString; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TrackIndex; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNotifyEventSimple;
// ScriptStruct UnrealExtent.BehaviorTreeNodeData
// 0x0010 (0x0010 - 0x0000)
struct FBehaviorTreeNodeData final
{
public:
TArray<class UBTTaskNode*> TaskNodeList; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBehaviorTreeNodeData;
// ScriptStruct UnrealExtent.GSCapturedStatResult
// 0x0018 (0x0018 - 0x0000)
struct FGSCapturedStatResult final
{
public:
class FString StatName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Value; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSCapturedStatType StatType; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGSCapturedStatResult;
// ScriptStruct UnrealExtent.CachedActivityIntentReceivedParamCS
// 0x0030 (0x0030 - 0x0000)
struct FCachedActivityIntentReceivedParamCS final
{
public:
class FString UserId; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ActivityId; // 0x0010(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString SessionId; // 0x0020(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCachedActivityIntentReceivedParamCS;
// ScriptStruct UnrealExtent.GamePresets
// 0x0020 (0x0020 - 0x0000)
struct FGamePresets final
{
public:
int32 difficulty; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Priority; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 invertVerticalViewFor1stPersonView; // 0x0008(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 invertHorizontalViewFor1stPersonView; // 0x000C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 invertVerticalViewFor3rdPersonView; // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 invertHorizontalViewFor3rdPersonView; // 0x0014(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 displaySubtitles; // 0x0018(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 audioLanguage; // 0x001C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGamePresets;
// ScriptStruct UnrealExtent.GridlyTableCell
// 0x0030 (0x0030 - 0x0000)
struct FGridlyTableCell final
{
public:
class FString ColumnId; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString DependencyStatus; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Value; // 0x0020(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGridlyTableCell;
// ScriptStruct UnrealExtent.GridlyTableRow
// 0x0030 (0x0030 - 0x0000)
struct FGridlyTableRow final
{
public:
class FString ID; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Path; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FGridlyTableCell> Cells; // 0x0020(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGridlyTableRow;
// ScriptStruct UnrealExtent.GSConnectionInfo
// 0x0058 (0x0058 - 0x0000)
struct FGSConnectionInfo final
{
public:
class FString URLInfo; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InSpeedByte; // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OutSpeedByte; // 0x0014(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double NetLagMS; // 0x0018(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FUniqueNetIdRepl PlayerId; // 0x0020(0x0030)(BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PktLostRate; // 0x0050(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGSConnectionInfo;
// ScriptStruct UnrealExtent.SequenceBindingIDInCS
// 0x0018 (0x0018 - 0x0000)
struct FSequenceBindingIDInCS final
{
public:
int32 SequenceID; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Space; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid Guid; // 0x0008(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSequenceBindingIDInCS;
// ScriptStruct UnrealExtent.GSScalabilityQualities
// 0x0010 (0x0010 - 0x0000)
struct FGSScalabilityQualities final
{
public:
float ResolutionQualityScale; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EScalabilityQuality ViewDistanceQuality; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EScalabilityQuality AntiAliasingQuality; // 0x0005(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EScalabilityQuality ShadowQuality; // 0x0006(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EScalabilityQuality PostProcessQuality; // 0x0007(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EScalabilityQuality TextureQuality; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EScalabilityQuality EffectsQuality; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EScalabilityQuality FoliageQuality; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EScalabilityQuality ShadingQuality; // 0x000B(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EScalabilityQuality GlobalIlluminationQuality; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EScalabilityQuality ReflectionQuality; // 0x000D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E[0x2]; // 0x000E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGSScalabilityQualities;
// ScriptStruct UnrealExtent.GSMonitorInfo
// 0x0038 (0x0038 - 0x0000)
struct FGSMonitorInfo final
{
public:
class FString Name; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ID; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsPrimary; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FIntPoint NativeResolution; // 0x0024(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint DisplayResolution; // 0x002C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FGSMonitorInfo;
// ScriptStruct UnrealExtent.ProjWidgetInfo
// 0x0070 (0x0070 - 0x0000)
struct FProjWidgetInfo final
{
public:
class UWidget* Widget; // 0x0000(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector WorldPos; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGSRoundRectQuick* RoundRect; // 0x0020(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UseRoundRectCalSize; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D RoundRectCalSize; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGSRoundRectQuick* HideRoundRect; // 0x0040(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool NeedCheckProjView; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ShowDistanceMax; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UseDistanceZoom; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MinScale; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxScale; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ScaleRate; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float XMinScale; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float XMaxScale; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float YMinScale; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float YMaxScale; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProjWidgetInfo;
// ScriptStruct UnrealExtent.ProjResult
// 0x0038 (0x0038 - 0x0000)
struct FProjResult final
{
public:
bool IsInSight; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsInRound; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D ScrPos; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RectAngle; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 IndicatorType; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Scale; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D SizeScale; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProjResult;
// ScriptStruct UnrealExtent.TextFoldingConfig
// 0x0020 (0x0020 - 0x0000)
struct FTextFoldingConfig final
{
public:
int32 BeginIndex; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EndIndex; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 DisplayWidth; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString SubstituteString; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTextFoldingConfig;
// ScriptStruct UnrealExtent.ActorInfo
// 0x0008 (0x0008 - 0x0000)
struct alignas(0x04) FActorInfo final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActorInfo;
// ScriptStruct UnrealExtent.GSRichCaltureConfig
// 0x0014 (0x0014 - 0x0000)
struct FGSRichCaltureConfig final
{
public:
float LinePercent; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMargin Margin; // 0x0004(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGSRichCaltureConfig;
// ScriptStruct UnrealExtent.Mesh
// 0x0020 (0x0020 - 0x0000)
struct FMesh final
{
public:
TArray<int32> Indices; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FVector3f> Positions; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMesh;
// ScriptStruct UnrealExtent.LandscapeReaderWeightData
// 0x0048 (0x0048 - 0x0000)
struct FLandscapeReaderWeightData final
{
public:
class FString LayerName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString PhysicMatName; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SurfaceType; // 0x0020(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FLinearColor LayerUsageDebugColor; // 0x0024(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<uint8> arrData; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLandscapeReaderWeightData;
// ScriptStruct UnrealExtent.LandscapeReaderAllWeightData
// 0x0010 (0x0010 - 0x0000)
struct FLandscapeReaderAllWeightData final
{
public:
TArray<struct FLandscapeReaderWeightData> AllLayerData; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLandscapeReaderAllWeightData;
// ScriptStruct UnrealExtent.LayerData
// 0x0048 (0x0048 - 0x0000)
struct FLayerData final
{
public:
class FString LayerName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString PhysicMatName; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SurfaceType; // 0x0020(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FLinearColor LayerUsageDebugColor; // 0x0024(0x0010)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<uint8> WeightData; // 0x0038(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLayerData;
// ScriptStruct UnrealExtent.AllLayerData
// 0x0020 (0x0020 - 0x0000)
struct FAllLayerData final
{
public:
TArray<struct FLayerData> AllLayerData; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
TArray<uint16> HeightData; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAllLayerData;
// ScriptStruct UnrealExtent.BilinearSamplePoint
// 0x0028 (0x0028 - 0x0000)
struct alignas(0x04) FBilinearSamplePoint final
{
public:
uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBilinearSamplePoint;
// ScriptStruct UnrealExtent.UsbStorageDeviceInfo
// 0x0020 (0x0020 - 0x0000)
struct FUsbStorageDeviceInfo final
{
public:
int64 TotalSpace; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 AvailableSpace; // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Manufacture; // 0x0010(0x0010)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUsbStorageDeviceInfo;
// ScriptStruct UnrealExtent.RTAvatarRectLightConfig
// 0x0080 (0x0080 - 0x0000)
struct FRTAvatarRectLightConfig final
{
public:
struct FTransform LightTransform; // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float Intensity; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor LightColor; // 0x0064(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SourceWidth; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SourceHeight; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRTAvatarRectLightConfig;
// ScriptStruct UnrealExtent.FadeObjStruct
// 0x0030 (0x0030 - 0x0000)
struct FFadeObjStruct final
{
public:
class UPrimitiveComponent* primitiveComp; // 0x0000(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UMaterialInterface*> baseMatInterface; // 0x0008(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
TArray<class UMaterialInstanceDynamic*> fadeMID; // 0x0018(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
float fadeCurrent; // 0x0028(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bToHide; // 0x002C(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFadeObjStruct;
// ScriptStruct UnrealExtent.MeshSection
// 0x0060 (0x0060 - 0x0000)
struct FMeshSection final
{
public:
TArray<float> PointHeight; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FColor> Colors; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
struct FBox SectionWorldBoundBox; // 0x0020(0x0038)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
bool SectionDirty; // 0x0058(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMeshSection;
// ScriptStruct UnrealExtent.StatUISimulatedGraphicsCardScaleFactor
// 0x0058 (0x0058 - 0x0000)
struct FStatUISimulatedGraphicsCardScaleFactor final
{
public:
EStatUISimulatedGraphicsCard GraphicsCard; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TMap<class FString, float> PerformanceScaleFactorMap; // 0x0008(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStatUISimulatedGraphicsCardScaleFactor;
// ScriptStruct UnrealExtent.StatInfoThreshold
// 0x0048 (0x0048 - 0x0000)
struct FStatInfoThreshold final
{
public:
class FString StatName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Label; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Value; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString ValueString; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MediumThreshold; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HighThreshold; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SevereThreshold; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStatInfoThreshold;
// ScriptStruct UnrealExtent.TamerRefLineTraceContext
// 0x0038 (0x0038 - 0x0000)
struct FTamerRefLineTraceContext final
{
public:
int32 RefID; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FVector> TraceEnds; // 0x0008(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
struct FVector Location; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CapsuleHalfHeight; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FTamerRefLineTraceContext;
// ScriptStruct UnrealExtent.VATAnimClipInfo
// 0x0020 (0x0020 - 0x0000)
struct FVATAnimClipInfo final
{
public:
int32 State; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 StartFrame; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EndFrame; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString Name; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVATAnimClipInfo;
// ScriptStruct UnrealExtent.VATAnimMachineConfig
// 0x0028 (0x0028 - 0x0000)
struct FVATAnimMachineConfig final
{
public:
float PlaySpeed; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FrameRate; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendRatio; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Loop; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class UTexture2D* ClipTexture; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WindDirectionX; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WindDirectionY; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WindIntensity; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 IdleClip; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVATAnimMachineConfig;
}