Files
ReshadePluginsCore/BlackMythWukong/SDK/b1_functions.cpp
2026-03-06 01:35:17 +01:00

28806 lines
1.2 MiB

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: b1
#include "Basic.hpp"
#include "b1_classes.hpp"
#include "b1_parameters.hpp"
namespace SDK
{
// Function b1.ActorDataContainer.AddDataObjInCS
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorDataContainer::AddDataObjInCS(class UObject* Obj)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorDataContainer", "AddDataObjInCS");
Params::ActorDataContainer_AddDataObjInCS Parms{};
Parms.Obj = Obj;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.ActorDataContainer.ClearDataObj
// (Final, Native, Protected, BlueprintCallable)
void UActorDataContainer::ClearDataObj()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorDataContainer", "ClearDataObj");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.ActorDataContainer.InitOnNewInCS
// (Event, Protected, BlueprintEvent)
void UActorDataContainer::InitOnNewInCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorDataContainer", "InitOnNewInCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.ActorDataContainer.LateECSBeginPlay
// (Event, Public, BlueprintEvent)
void UActorDataContainer::LateECSBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorDataContainer", "LateECSBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.ActorDataContainer.OnDestoryInCS
// (Event, Protected, BlueprintEvent)
void UActorDataContainer::OnDestoryInCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorDataContainer", "OnDestoryInCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.ActorDataContainer.PreECSBeginPlay
// (Event, Public, BlueprintEvent)
void UActorDataContainer::PreECSBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorDataContainer", "PreECSBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.ActorCompContainer.FillDataContainer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UActorDataContainer* DataObj (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorCompContainer::FillDataContainer(class UActorDataContainer* DataObj)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorCompContainer", "FillDataContainer");
Params::ActorCompContainer_FillDataContainer Parms{};
Parms.DataObj = DataObj;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.ActorCompContainer.FillEventCollection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* DataObj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorCompContainer::FillEventCollection(class UObject* DataObj)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorCompContainer", "FillEventCollection");
Params::ActorCompContainer_FillEventCollection Parms{};
Parms.DataObj = DataObj;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.ActorCompContainer.SetTeamID
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UActorCompContainer::SetTeamID(int32 ID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ActorCompContainer", "SetTeamID");
Params::ActorCompContainer_SetTeamID Parms{};
Parms.ID = ID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCrowdFollowingComponent.SetCrowdFollowingEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsObstacle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCrowdFollowingComponent::SetCrowdFollowingEnabled(bool bEnabled, bool bIsObstacle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCrowdFollowingComponent", "SetCrowdFollowingEnabled");
Params::BGUCrowdFollowingComponent_SetCrowdFollowingEnabled Parms{};
Parms.bEnabled = bEnabled;
Parms.bIsObstacle = bIsObstacle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCrowdFollowingComponent.SetCrowdFollowingParam
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float fSeparationWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float fCollisionQueryRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float fPathOptimizationRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 iAvoidanceQualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCrowdFollowingComponent::SetCrowdFollowingParam(float fSeparationWeight, float fCollisionQueryRange, float fPathOptimizationRange, int32 iAvoidanceQualityLevel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCrowdFollowingComponent", "SetCrowdFollowingParam");
Params::BGUCrowdFollowingComponent_SetCrowdFollowingParam Parms{};
Parms.fSeparationWeight = fSeparationWeight;
Parms.fCollisionQueryRange = fCollisionQueryRange;
Parms.fPathOptimizationRange = fPathOptimizationRange;
Parms.iAvoidanceQualityLevel = iAvoidanceQualityLevel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.AnimNotifyFuncLibrary.ActorTryAnimNotifyDelayExecute
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* NotifyOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimNotifyFuncLibrary::ActorTryAnimNotifyDelayExecute(class AActor* NotifyOwner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AnimNotifyFuncLibrary", "ActorTryAnimNotifyDelayExecute");
Params::AnimNotifyFuncLibrary_ActorTryAnimNotifyDelayExecute Parms{};
Parms.NotifyOwner = NotifyOwner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.AnimNotifyFuncLibrary.CanAnimNotifyDelayExecute
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* NotifyOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimNotifyFuncLibrary::CanAnimNotifyDelayExecute(class AActor* NotifyOwner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AnimNotifyFuncLibrary", "CanAnimNotifyDelayExecute");
Params::AnimNotifyFuncLibrary_CanAnimNotifyDelayExecute Parms{};
Parms.NotifyOwner = NotifyOwner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.AnimNotifyFuncLibrary.DeleteAnimNotifyAndAnimNotifyState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EGsEnAnimN>& NotifyTypeList (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// const TArray<EGsEnAnimNS>& NotifyStateTypeList (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
void UAnimNotifyFuncLibrary::DeleteAnimNotifyAndAnimNotifyState(class UAnimMontage* AnimMontage, const TArray<EGsEnAnimN>& NotifyTypeList, const TArray<EGsEnAnimNS>& NotifyStateTypeList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AnimNotifyFuncLibrary", "DeleteAnimNotifyAndAnimNotifyState");
Params::AnimNotifyFuncLibrary_DeleteAnimNotifyAndAnimNotifyState Parms{};
Parms.AnimMontage = AnimMontage;
Parms.NotifyTypeList = std::move(NotifyTypeList);
Parms.NotifyStateTypeList = std::move(NotifyStateTypeList);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.AnimNotifyFuncLibrary.GetAllAnimNotifySoftAsset
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UAnimSequenceBase* AnimBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TMap<class UAnimNotify_GSBase*, struct FNotifySoftRefs>*outNotifyRefs (Parm, OutParm, NativeAccessSpecifierPublic)
// TMap<class UAnimNotifyState_GSBase*, struct FNotifySoftRefs>*outNotifyStateRefs (Parm, OutParm, NativeAccessSpecifierPublic)
void UAnimNotifyFuncLibrary::GetAllAnimNotifySoftAsset(class UAnimSequenceBase* AnimBase, TMap<class UAnimNotify_GSBase*, struct FNotifySoftRefs>* outNotifyRefs, TMap<class UAnimNotifyState_GSBase*, struct FNotifySoftRefs>* outNotifyStateRefs)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AnimNotifyFuncLibrary", "GetAllAnimNotifySoftAsset");
Params::AnimNotifyFuncLibrary_GetAllAnimNotifySoftAsset Parms{};
Parms.AnimBase = AnimBase;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (outNotifyRefs != nullptr)
*outNotifyRefs = std::move(Parms.outNotifyRefs);
if (outNotifyStateRefs != nullptr)
*outNotifyStateRefs = std::move(Parms.outNotifyStateRefs);
}
// Function b1.AnimNotifyFuncLibrary.PrepareAnimationsNotifySoftAsset
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<class UAnimSequenceBase*>& AnimBases (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// TMap<class UAnimNotify_GSBase*, struct FNotifySoftRefs>*outNotifyRefs (Parm, OutParm, NativeAccessSpecifierPublic)
// TMap<class UAnimNotifyState_GSBase*, struct FNotifySoftRefs>*outNotifyStateRefs (Parm, OutParm, NativeAccessSpecifierPublic)
void UAnimNotifyFuncLibrary::PrepareAnimationsNotifySoftAsset(const TArray<class UAnimSequenceBase*>& AnimBases, TMap<class UAnimNotify_GSBase*, struct FNotifySoftRefs>* outNotifyRefs, TMap<class UAnimNotifyState_GSBase*, struct FNotifySoftRefs>* outNotifyStateRefs)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AnimNotifyFuncLibrary", "PrepareAnimationsNotifySoftAsset");
Params::AnimNotifyFuncLibrary_PrepareAnimationsNotifySoftAsset Parms{};
Parms.AnimBases = std::move(AnimBases);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (outNotifyRefs != nullptr)
*outNotifyRefs = std::move(Parms.outNotifyRefs);
if (outNotifyStateRefs != nullptr)
*outNotifyStateRefs = std::move(Parms.outNotifyStateRefs);
}
// Function b1.AnimNotifyFuncLibrary.PrepareAnimNotifySoftAsset
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UAnimSequenceBase* AnimBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TMap<class UAnimNotify_GSBase*, struct FNotifySoftRefs>*outNotifyRefs (Parm, OutParm, NativeAccessSpecifierPublic)
// TMap<class UAnimNotifyState_GSBase*, struct FNotifySoftRefs>*outNotifyStateRefs (Parm, OutParm, NativeAccessSpecifierPublic)
void UAnimNotifyFuncLibrary::PrepareAnimNotifySoftAsset(class UAnimSequenceBase* AnimBase, TMap<class UAnimNotify_GSBase*, struct FNotifySoftRefs>* outNotifyRefs, TMap<class UAnimNotifyState_GSBase*, struct FNotifySoftRefs>* outNotifyStateRefs)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AnimNotifyFuncLibrary", "PrepareAnimNotifySoftAsset");
Params::AnimNotifyFuncLibrary_PrepareAnimNotifySoftAsset Parms{};
Parms.AnimBase = AnimBase;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (outNotifyRefs != nullptr)
*outNotifyRefs = std::move(Parms.outNotifyRefs);
if (outNotifyStateRefs != nullptr)
*outNotifyStateRefs = std::move(Parms.outNotifyStateRefs);
}
// Function b1.BGUDataComp.InitWithAIController
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ABGUAIController* AIController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUDataComp::InitWithAIController(class ABGUAIController* AIController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUDataComp", "InitWithAIController");
Params::BGUDataComp_InitWithAIController Parms{};
Parms.AIController = AIController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUDataComp.InitWithCharacter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ABGUCharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUDataComp::InitWithCharacter(class ABGUCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUDataComp", "InitWithCharacter");
Params::BGUDataComp_InitWithCharacter Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.AnimNotifyState_GSBase.AddPreloadedAsset
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimNotifyState_GSBase::AddPreloadedAsset(class UObject* Obj) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "AddPreloadedAsset");
Params::AnimNotifyState_GSBase_AddPreloadedAsset Parms{};
Parms.Obj = Obj;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.AnimNotifyState_GSBase.GetAnimNSType
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// EGsEnAnimNS ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGsEnAnimNS UAnimNotifyState_GSBase::GetAnimNSType() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GetAnimNSType");
Params::AnimNotifyState_GSBase_GetAnimNSType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.AnimNotifyState_GSBase.GetJumpableSectionPrefix
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAnimNotifyState_GSBase::GetJumpableSectionPrefix() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GetJumpableSectionPrefix");
Params::AnimNotifyState_GSBase_GetJumpableSectionPrefix Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.AnimNotifyState_GSBase.GetModifySpeedRate
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAnimNotifyState_GSBase::GetModifySpeedRate() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GetModifySpeedRate");
Params::AnimNotifyState_GSBase_GetModifySpeedRate Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.AnimNotifyState_GSBase.GetPreloadedAssets
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// TArray<class UObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UObject*> UAnimNotifyState_GSBase::GetPreloadedAssets() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GetPreloadedAssets");
Params::AnimNotifyState_GSBase_GetPreloadedAssets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.AnimNotifyState_GSBase.GetSoftReferences
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// TArray<struct FSoftObjectPath> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FSoftObjectPath> UAnimNotifyState_GSBase::GetSoftReferences() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GetSoftReferences");
Params::AnimNotifyState_GSBase_GetSoftReferences Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.AnimNotifyState_GSBase.GSAllowCrossSection
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimNotifyState_GSBase::GSAllowCrossSection() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSAllowCrossSection");
Params::AnimNotifyState_GSBase_GSAllowCrossSection Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.AnimNotifyState_GSBase.GSNotifyBegin_Delay
// (Final, Native, Public, HasOutParams, BlueprintCallable, Const)
// Parameters:
// struct FUStGSNotifyParam* NotifyParam (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// float TotalDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimNotifyState_GSBase::GSNotifyBegin_Delay(struct FUStGSNotifyParam* NotifyParam, float TotalDuration) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyBegin_Delay");
Params::AnimNotifyState_GSBase_GSNotifyBegin_Delay Parms{};
Parms.TotalDuration = TotalDuration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (NotifyParam != nullptr)
*NotifyParam = std::move(Parms.NotifyParam);
}
// Function b1.AnimNotifyState_GSBase.GSNotifyBeginCS
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// float TotalDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimNotifyState_GSBase::GSNotifyBeginCS(const struct FUStGSNotifyParam& NotifyParam, float TotalDuration) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyBeginCS");
Params::AnimNotifyState_GSBase_GSNotifyBeginCS Parms{};
Parms.NotifyParam = std::move(NotifyParam);
Parms.TotalDuration = TotalDuration;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.AnimNotifyState_GSBase.GSNotifyDebugPostBeginCS
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAnimNotifyState_GSBase::GSNotifyDebugPostBeginCS(const struct FUStGSNotifyParam& NotifyParam) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyDebugPostBeginCS");
Params::AnimNotifyState_GSBase_GSNotifyDebugPostBeginCS Parms{};
Parms.NotifyParam = std::move(NotifyParam);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.AnimNotifyState_GSBase.GSNotifyDebugPostEndCS
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAnimNotifyState_GSBase::GSNotifyDebugPostEndCS(const struct FUStGSNotifyParam& NotifyParam) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyDebugPostEndCS");
Params::AnimNotifyState_GSBase_GSNotifyDebugPostEndCS Parms{};
Parms.NotifyParam = std::move(NotifyParam);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.AnimNotifyState_GSBase.GSNotifyDebugPostTickCS
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAnimNotifyState_GSBase::GSNotifyDebugPostTickCS(const struct FUStGSNotifyParam& NotifyParam) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyDebugPostTickCS");
Params::AnimNotifyState_GSBase_GSNotifyDebugPostTickCS Parms{};
Parms.NotifyParam = std::move(NotifyParam);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.AnimNotifyState_GSBase.GSNotifyDebugPreBeginCS
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAnimNotifyState_GSBase::GSNotifyDebugPreBeginCS(const struct FUStGSNotifyParam& NotifyParam) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyDebugPreBeginCS");
Params::AnimNotifyState_GSBase_GSNotifyDebugPreBeginCS Parms{};
Parms.NotifyParam = std::move(NotifyParam);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.AnimNotifyState_GSBase.GSNotifyDebugPreEndCS
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAnimNotifyState_GSBase::GSNotifyDebugPreEndCS(const struct FUStGSNotifyParam& NotifyParam) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyDebugPreEndCS");
Params::AnimNotifyState_GSBase_GSNotifyDebugPreEndCS Parms{};
Parms.NotifyParam = std::move(NotifyParam);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.AnimNotifyState_GSBase.GSNotifyDebugPreTickCS
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAnimNotifyState_GSBase::GSNotifyDebugPreTickCS(const struct FUStGSNotifyParam& NotifyParam) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyDebugPreTickCS");
Params::AnimNotifyState_GSBase_GSNotifyDebugPreTickCS Parms{};
Parms.NotifyParam = std::move(NotifyParam);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.AnimNotifyState_GSBase.GSNotifyEnd_Delay
// (Final, Native, Public, HasOutParams, BlueprintCallable, Const)
// Parameters:
// struct FUStGSNotifyParam* NotifyParam (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UAnimNotifyState_GSBase::GSNotifyEnd_Delay(struct FUStGSNotifyParam* NotifyParam) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyEnd_Delay");
Params::AnimNotifyState_GSBase_GSNotifyEnd_Delay Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (NotifyParam != nullptr)
*NotifyParam = std::move(Parms.NotifyParam);
}
// Function b1.AnimNotifyState_GSBase.GSNotifyEndCS
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UAnimNotifyState_GSBase::GSNotifyEndCS(const struct FUStGSNotifyParam& NotifyParam) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyEndCS");
Params::AnimNotifyState_GSBase_GSNotifyEndCS Parms{};
Parms.NotifyParam = std::move(NotifyParam);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.AnimNotifyState_GSBase.GSNotifyTick_Delay
// (Final, Native, Public, HasOutParams, BlueprintCallable, Const)
// Parameters:
// struct FUStGSNotifyParam* NotifyParam (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// float FrameDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimNotifyState_GSBase::GSNotifyTick_Delay(struct FUStGSNotifyParam* NotifyParam, float FrameDeltaTime) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyTick_Delay");
Params::AnimNotifyState_GSBase_GSNotifyTick_Delay Parms{};
Parms.FrameDeltaTime = FrameDeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (NotifyParam != nullptr)
*NotifyParam = std::move(Parms.NotifyParam);
}
// Function b1.AnimNotifyState_GSBase.GSNotifyTickCS
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// float FrameDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimNotifyState_GSBase::GSNotifyTickCS(const struct FUStGSNotifyParam& NotifyParam, float FrameDeltaTime) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSNotifyTickCS");
Params::AnimNotifyState_GSBase_GSNotifyTickCS Parms{};
Parms.NotifyParam = std::move(NotifyParam);
Parms.FrameDeltaTime = FrameDeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.AnimNotifyState_GSBase.GSOnSectionManuallyChanged
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class ABGUCharacter* OwnerChar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RemainingDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimNotifyState_GSBase::GSOnSectionManuallyChanged(class ABGUCharacter* OwnerChar, float RemainingDuration) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSOnSectionManuallyChanged");
Params::AnimNotifyState_GSBase_GSOnSectionManuallyChanged Parms{};
Parms.OwnerChar = OwnerChar;
Parms.RemainingDuration = RemainingDuration;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.AnimNotifyState_GSBase.GSValidateInputCS
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimNotifyState_GSBase::GSValidateInputCS(class AActor* Actor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "GSValidateInputCS");
Params::AnimNotifyState_GSBase_GSValidateInputCS Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.AnimNotifyState_GSBase.UpdateDataOnNotifyStateReplace
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// const class UAnimNotifyState* NewNotifyState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimNotifyState_GSBase::UpdateDataOnNotifyStateReplace(const class UAnimNotifyState* NewNotifyState) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSBase", "UpdateDataOnNotifyStateReplace");
Params::AnimNotifyState_GSBase_UpdateDataOnNotifyStateReplace Parms{};
Parms.NewNotifyState = NewNotifyState;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.EnvironmentSurfaceEffectMgr.GetEnvironmentSurfaceVolumeByLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ABGWEnvironmentSurfaceVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ABGWEnvironmentSurfaceVolume* AEnvironmentSurfaceEffectMgr::GetEnvironmentSurfaceVolumeByLocation(const struct FVector& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnvironmentSurfaceEffectMgr", "GetEnvironmentSurfaceVolumeByLocation");
Params::EnvironmentSurfaceEffectMgr_GetEnvironmentSurfaceVolumeByLocation Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.EnvironmentSurfaceEffectMgr.RegisterVolume
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TSoftObjectPtr<class ABGWEnvironmentSurfaceVolume>&InVolume (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEnvironmentSurfaceEffectMgr::RegisterVolume(const TSoftObjectPtr<class ABGWEnvironmentSurfaceVolume>& InVolume)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnvironmentSurfaceEffectMgr", "RegisterVolume");
Params::EnvironmentSurfaceEffectMgr_RegisterVolume Parms{};
Parms.InVolume = InVolume;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.EnvironmentSurfaceEffectMgr.UnregisterVolume
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TSoftObjectPtr<class ABGWEnvironmentSurfaceVolume>&InVolume (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool IsDisableVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEnvironmentSurfaceEffectMgr::UnregisterVolume(const TSoftObjectPtr<class ABGWEnvironmentSurfaceVolume>& InVolume, bool IsDisableVolume)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnvironmentSurfaceEffectMgr", "UnregisterVolume");
Params::EnvironmentSurfaceEffectMgr_UnregisterVolume Parms{};
Parms.InVolume = InVolume;
Parms.IsDisableVolume = IsDisableVolume;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUDebugCircleComponent.SetCircleRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InCircleRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUDebugCircleComponent::SetCircleRadius(float InCircleRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUDebugCircleComponent", "SetCircleRadius");
Params::BGUDebugCircleComponent_SetCircleRadius Parms{};
Parms.InCircleRadius = InCircleRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUDebugCircleComponent.GetScaledCircleRadius
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUDebugCircleComponent::GetScaledCircleRadius() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUDebugCircleComponent", "GetScaledCircleRadius");
Params::BGUDebugCircleComponent_GetScaledCircleRadius Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUDebugCircleComponent.GetShapeScale
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUDebugCircleComponent::GetShapeScale() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUDebugCircleComponent", "GetShapeScale");
Params::BGUDebugCircleComponent_GetShapeScale Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUDebugCircleComponent.GetUnscaledCircleRadius
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUDebugCircleComponent::GetUnscaledCircleRadius() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUDebugCircleComponent", "GetUnscaledCircleRadius");
Params::BGUDebugCircleComponent_GetUnscaledCircleRadius Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUDebugSectorComponent.SetSectorMaxAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMaxAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUDebugSectorComponent::SetSectorMaxAngle(float InMaxAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUDebugSectorComponent", "SetSectorMaxAngle");
Params::BGUDebugSectorComponent_SetSectorMaxAngle Parms{};
Parms.InMaxAngle = InMaxAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUDebugSectorComponent.SetSectorMinAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUDebugSectorComponent::SetSectorMinAngle(float InMinAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUDebugSectorComponent", "SetSectorMinAngle");
Params::BGUDebugSectorComponent_SetSectorMinAngle Parms{};
Parms.InMinAngle = InMinAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUDebugSectorComponent.SetSectorRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InSectorRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUDebugSectorComponent::SetSectorRadius(float InSectorRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUDebugSectorComponent", "SetSectorRadius");
Params::BGUDebugSectorComponent_SetSectorRadius Parms{};
Parms.InSectorRadius = InSectorRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUDebugSectorComponent.GetScaledSectorRadius
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUDebugSectorComponent::GetScaledSectorRadius() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUDebugSectorComponent", "GetScaledSectorRadius");
Params::BGUDebugSectorComponent_GetScaledSectorRadius Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUDebugSectorComponent.GetShapeScale
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUDebugSectorComponent::GetShapeScale() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUDebugSectorComponent", "GetShapeScale");
Params::BGUDebugSectorComponent_GetShapeScale Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUDebugSectorComponent.GetUnscaledSectorRadius
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUDebugSectorComponent::GetUnscaledSectorRadius() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUDebugSectorComponent", "GetUnscaledSectorRadius");
Params::BGUDebugSectorComponent_GetUnscaledSectorRadius Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUEditorTickableActor.GetViewportCameraLocation
// (Final, Native, Protected, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ABGUEditorTickableActor::GetViewportCameraLocation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUEditorTickableActor", "GetViewportCameraLocation");
Params::BGUEditorTickableActor_GetViewportCameraLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUEQSObject.EQSObjRun
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UEnvQuery* EnvQueryObj (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBGURunEQSObjReason Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGSEQSExParam& _ExParam (Parm, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUEQSObject::EQSObjRun(const class UEnvQuery* EnvQueryObj, class AActor* Querier, EBGURunEQSObjReason Reason, const struct FGSEQSExParam& _ExParam)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUEQSObject", "EQSObjRun");
Params::BGUEQSObject_EQSObjRun Parms{};
Parms.EnvQueryObj = EnvQueryObj;
Parms.Querier = Querier;
Parms.Reason = Reason;
Parms._ExParam = std::move(_ExParam);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUEQSObject.EQSObjRunInstant
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UEnvQuery* EnvQueryObj (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FVector>* Locations (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// TArray<float>* Scores (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UBGUEQSObject::EQSObjRunInstant(const class UEnvQuery* EnvQueryObj, class AActor* Querier, TArray<struct FVector>* Locations, TArray<float>* Scores)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUEQSObject", "EQSObjRunInstant");
Params::BGUEQSObject_EQSObjRunInstant Parms{};
Parms.EnvQueryObj = EnvQueryObj;
Parms.Querier = Querier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Locations != nullptr)
*Locations = std::move(Parms.Locations);
if (Scores != nullptr)
*Scores = std::move(Parms.Scores);
}
// Function b1.BGUEQSObject.EQSObjRunInstantWithCustomParams
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UEnvQuery* EnvQueryObj (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FGSEnvNamedValue>& NamedParams (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<struct FVector>* Locations (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// TArray<float>* Scores (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UBGUEQSObject::EQSObjRunInstantWithCustomParams(const class UEnvQuery* EnvQueryObj, class AActor* Querier, const TArray<struct FGSEnvNamedValue>& NamedParams, TArray<struct FVector>* Locations, TArray<float>* Scores)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUEQSObject", "EQSObjRunInstantWithCustomParams");
Params::BGUEQSObject_EQSObjRunInstantWithCustomParams Parms{};
Parms.EnvQueryObj = EnvQueryObj;
Parms.Querier = Querier;
Parms.NamedParams = std::move(NamedParams);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Locations != nullptr)
*Locations = std::move(Parms.Locations);
if (Scores != nullptr)
*Scores = std::move(Parms.Scores);
}
// Function b1.BGUEQSObject.EQSObjRunWithCustomParams
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UEnvQuery* EnvQueryObj (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBGURunEQSObjReason Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FGSEnvNamedValue>& NamedParams (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUEQSObject::EQSObjRunWithCustomParams(const class UEnvQuery* EnvQueryObj, class AActor* Querier, EBGURunEQSObjReason Reason, const TArray<struct FGSEnvNamedValue>& NamedParams)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUEQSObject", "EQSObjRunWithCustomParams");
Params::BGUEQSObject_EQSObjRunWithCustomParams Parms{};
Parms.EnvQueryObj = EnvQueryObj;
Parms.Querier = Querier;
Parms.Reason = Reason;
Parms.NamedParams = std::move(NamedParams);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUEQSObject.EQSRun
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& EQSPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBGURunEQSObjReason Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGSEQSExParam& _ExParam (Parm, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUEQSObject::EQSRun(const class FString& EQSPath, class AActor* Querier, EBGURunEQSObjReason Reason, const struct FGSEQSExParam& _ExParam)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUEQSObject", "EQSRun");
Params::BGUEQSObject_EQSRun Parms{};
Parms.EQSPath = std::move(EQSPath);
Parms.Querier = Querier;
Parms.Reason = Reason;
Parms._ExParam = std::move(_ExParam);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFluid2DComponent.GetPressureDivergenceTexture
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
// Parameters:
// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2D* UBGUFluid2DComponent::GetPressureDivergenceTexture()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUFluid2DComponent", "GetPressureDivergenceTexture");
Params::BGUFluid2DComponent_GetPressureDivergenceTexture Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFluid2DComponent.GetVeloDensityTexture
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
// Parameters:
// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2D* UBGUFluid2DComponent::GetVeloDensityTexture()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUFluid2DComponent", "GetVeloDensityTexture");
Params::BGUFluid2DComponent_GetVeloDensityTexture Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGU_AIMover.AbortMove
// (Final, Native, Public, BlueprintCallable)
void UBGU_AIMover::AbortMove()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGU_AIMover", "AbortMove");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGU_AIMover.GetRequestID
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGU_AIMover::GetRequestID()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGU_AIMover", "GetRequestID");
Params::BGU_AIMover_GetRequestID Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGU_AIMover.Init
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AController* OwnerAICtrl (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGU_AIMover::Init(class AController* OwnerAICtrl)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGU_AIMover", "Init");
Params::BGU_AIMover_Init Parms{};
Parms.OwnerAICtrl = OwnerAICtrl;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGU_AIMover.IsOutOfRange
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGU_AIMover::IsOutOfRange()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGU_AIMover", "IsOutOfRange");
Params::BGU_AIMover_IsOutOfRange Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGU_AIMover.IsRequestValid
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGU_AIMover::IsRequestValid()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGU_AIMover", "IsRequestValid");
Params::BGU_AIMover_IsRequestValid Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGU_AIMover.MoveTo
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FBGU_AIMoverRequest& request (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UBGU_AIMover::MoveTo(const struct FBGU_AIMoverRequest& request)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGU_AIMover", "MoveTo");
Params::BGU_AIMover_MoveTo Parms{};
Parms.request = std::move(request);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGU_AIMover.ResetRequest
// (Final, Native, Public, BlueprintCallable)
void UBGU_AIMover::ResetRequest()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGU_AIMover", "ResetRequest");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGU_AIMover.GetMoveStatus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPathFollowingStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPathFollowingStatus UBGU_AIMover::GetMoveStatus() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGU_AIMover", "GetMoveStatus");
Params::BGU_AIMover_GetMoveStatus Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGU_AIMover.GetPathFollowingComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPathFollowingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPathFollowingComponent* UBGU_AIMover::GetPathFollowingComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGU_AIMover", "GetPathFollowingComponent");
Params::BGU_AIMover_GetPathFollowingComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibData.BGUGetTagEnum
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8* Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUGetTagEnum(class AActor* Unit, const struct FGameplayTag& Tag, bool* IsValid, uint8* Out)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagEnum");
Params::BGUFuncLibData_BGUGetTagEnum Parms{};
Parms.Unit = Unit;
Parms.Tag = std::move(Tag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IsValid != nullptr)
*IsValid = Parms.IsValid;
if (Out != nullptr)
*Out = Parms.Out;
}
// Function b1.BGUFuncLibData.BGUGetTagFloat
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUGetTagFloat(class AActor* Unit, const struct FGameplayTag& Tag, bool* IsValid, float* Out)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagFloat");
Params::BGUFuncLibData_BGUGetTagFloat Parms{};
Parms.Unit = Unit;
Parms.Tag = std::move(Tag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IsValid != nullptr)
*IsValid = Parms.IsValid;
if (Out != nullptr)
*Out = Parms.Out;
}
// Function b1.BGUFuncLibData.BGUGetTagFloatByName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& TagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUGetTagFloatByName(class AActor* Unit, const class FName& TagName, bool* IsValid, float* Out)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagFloatByName");
Params::BGUFuncLibData_BGUGetTagFloatByName Parms{};
Parms.Unit = Unit;
Parms.TagName = TagName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IsValid != nullptr)
*IsValid = Parms.IsValid;
if (Out != nullptr)
*Out = Parms.Out;
}
// Function b1.BGUFuncLibData.BGUGetTagInt
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUGetTagInt(class AActor* Unit, const struct FGameplayTag& Tag, bool* IsValid, int32* Out)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagInt");
Params::BGUFuncLibData_BGUGetTagInt Parms{};
Parms.Unit = Unit;
Parms.Tag = std::move(Tag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IsValid != nullptr)
*IsValid = Parms.IsValid;
if (Out != nullptr)
*Out = Parms.Out;
}
// Function b1.BGUFuncLibData.BGUGetTagIntByName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& TagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUGetTagIntByName(class AActor* Unit, const class FName& TagName, bool* IsValid, int32* Out)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagIntByName");
Params::BGUFuncLibData_BGUGetTagIntByName Parms{};
Parms.Unit = Unit;
Parms.TagName = TagName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IsValid != nullptr)
*IsValid = Parms.IsValid;
if (Out != nullptr)
*Out = Parms.Out;
}
// Function b1.BGUFuncLibData.BGUGetTagName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName* Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUGetTagName(class AActor* Unit, const struct FGameplayTag& Tag, bool* IsValid, class FName* Out)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagName");
Params::BGUFuncLibData_BGUGetTagName Parms{};
Parms.Unit = Unit;
Parms.Tag = std::move(Tag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IsValid != nullptr)
*IsValid = Parms.IsValid;
if (Out != nullptr)
*Out = Parms.Out;
}
// Function b1.BGUFuncLibData.BGUGetTagObject
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UBGUFuncLibData::BGUGetTagObject(class AActor* Unit, const struct FGameplayTag& Tag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagObject");
Params::BGUFuncLibData_BGUGetTagObject Parms{};
Parms.Unit = Unit;
Parms.Tag = std::move(Tag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibData.BGUGetTagVector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Out (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUGetTagVector(class AActor* Unit, const struct FGameplayTag& Tag, bool* IsValid, struct FVector* Out)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUGetTagVector");
Params::BGUFuncLibData_BGUGetTagVector Parms{};
Parms.Unit = Unit;
Parms.Tag = std::move(Tag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IsValid != nullptr)
*IsValid = Parms.IsValid;
if (Out != nullptr)
*Out = std::move(Parms.Out);
}
// Function b1.BGUFuncLibData.BGUSetTagEnum
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUSetTagEnum(class AActor* Unit, const struct FGameplayTag& Tag, uint8 Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagEnum");
Params::BGUFuncLibData_BGUSetTagEnum Parms{};
Parms.Unit = Unit;
Parms.Tag = std::move(Tag);
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibData.BGUSetTagFloat
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUSetTagFloat(class AActor* Unit, const struct FGameplayTag& Tag, float Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagFloat");
Params::BGUFuncLibData_BGUSetTagFloat Parms{};
Parms.Unit = Unit;
Parms.Tag = std::move(Tag);
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibData.BGUSetTagFloatByName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& TagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUSetTagFloatByName(class AActor* Unit, const class FName& TagName, float Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagFloatByName");
Params::BGUFuncLibData_BGUSetTagFloatByName Parms{};
Parms.Unit = Unit;
Parms.TagName = TagName;
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibData.BGUSetTagInt
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUSetTagInt(class AActor* Unit, const struct FGameplayTag& Tag, int32 Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagInt");
Params::BGUFuncLibData_BGUSetTagInt Parms{};
Parms.Unit = Unit;
Parms.Tag = std::move(Tag);
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibData.BGUSetTagIntByName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& TagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUSetTagIntByName(class AActor* Unit, const class FName& TagName, float Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagIntByName");
Params::BGUFuncLibData_BGUSetTagIntByName Parms{};
Parms.Unit = Unit;
Parms.TagName = TagName;
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibData.BGUSetTagName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& Val (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUSetTagName(class AActor* Unit, const struct FGameplayTag& Tag, const class FName& Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagName");
Params::BGUFuncLibData_BGUSetTagName Parms{};
Parms.Unit = Unit;
Parms.Tag = std::move(Tag);
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibData.BGUSetTagNameWithGameplayTag
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Val (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUSetTagNameWithGameplayTag(class AActor* Unit, const struct FGameplayTag& Tag, const struct FGameplayTag& Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagNameWithGameplayTag");
Params::BGUFuncLibData_BGUSetTagNameWithGameplayTag Parms{};
Parms.Unit = Unit;
Parms.Tag = std::move(Tag);
Parms.Val = std::move(Val);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibData.BGUSetTagObject
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUSetTagObject(class AActor* Unit, const struct FGameplayTag& Tag, class UObject* Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagObject");
Params::BGUFuncLibData_BGUSetTagObject Parms{};
Parms.Unit = Unit;
Parms.Tag = std::move(Tag);
Parms.Val = Val;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibData.BGUSetTagVector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Val (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibData::BGUSetTagVector(class AActor* Unit, const struct FGameplayTag& Tag, const struct FVector& Val)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibData", "BGUSetTagVector");
Params::BGUFuncLibData_BGUSetTagVector Parms{};
Parms.Unit = Unit;
Parms.Tag = std::move(Tag);
Parms.Val = std::move(Val);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSEQGBase_ProjectedPoint.AddGeneratedActor
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// class AActor* GeneratedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSEQGBase_ProjectedPoint::AddGeneratedActor(class AActor* GeneratedActor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQGBase_ProjectedPoint", "AddGeneratedActor");
Params::GSEQGBase_ProjectedPoint_AddGeneratedActor Parms{};
Parms.GeneratedActor = GeneratedActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSEQGBase_ProjectedPoint.AddGeneratedVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, Const)
// Parameters:
// const struct FVector& GeneratedVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSEQGBase_ProjectedPoint::AddGeneratedVector(const struct FVector& GeneratedVector) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQGBase_ProjectedPoint", "AddGeneratedVector");
Params::GSEQGBase_ProjectedPoint_AddGeneratedVector Parms{};
Parms.GeneratedVector = std::move(GeneratedVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSEQGBase_ProjectedPoint.DoItemGenerationCS
// (Event, Public, HasOutParams, BlueprintEvent, Const)
// Parameters:
// const TArray<struct FVector>& ContextLocations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UGSEQGBase_ProjectedPoint::DoItemGenerationCS(const TArray<struct FVector>& ContextLocations) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQGBase_ProjectedPoint", "DoItemGenerationCS");
Params::GSEQGBase_ProjectedPoint_DoItemGenerationCS Parms{};
Parms.ContextLocations = std::move(ContextLocations);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.GSEQGBase_ProjectedPoint.GetQuerier
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UGSEQGBase_ProjectedPoint::GetQuerier() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQGBase_ProjectedPoint", "GetQuerier");
Params::GSEQGBase_ProjectedPoint_GetQuerier Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSEQGBase_ProjectedPoint.ProjectAndFilterNavPointsInCS
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<struct FVector>& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<struct FVector> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FVector> UGSEQGBase_ProjectedPoint::ProjectAndFilterNavPointsInCS(const TArray<struct FVector>& Points) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQGBase_ProjectedPoint", "ProjectAndFilterNavPointsInCS");
Params::GSEQGBase_ProjectedPoint_ProjectAndFilterNavPointsInCS Parms{};
Parms.Points = std::move(Points);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSEQGBase_ProjectedPoint.RunNavRaycastsInCS
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<struct FVector>& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FVector& SourcePt (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FVector> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FVector> UGSEQGBase_ProjectedPoint::RunNavRaycastsInCS(const TArray<struct FVector>& Points, const struct FVector& SourcePt) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQGBase_ProjectedPoint", "RunNavRaycastsInCS");
Params::GSEQGBase_ProjectedPoint_RunNavRaycastsInCS Parms{};
Parms.Points = std::move(Points);
Parms.SourcePt = std::move(SourcePt);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibMove.BGUMovementForceSaveBaseLocation
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UCharacterMovementComponent* MoveComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibMove::BGUMovementForceSaveBaseLocation(class UCharacterMovementComponent* MoveComp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibMove", "BGUMovementForceSaveBaseLocation");
Params::BGUFuncLibMove_BGUMovementForceSaveBaseLocation Parms{};
Parms.MoveComp = MoveComp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibAI.BGUAICaculateTargetAngle
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* MySelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUFuncLibAI::BGUAICaculateTargetAngle(class AActor* Target, class AActor* MySelf)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibAI", "BGUAICaculateTargetAngle");
Params::BGUFuncLibAI_BGUAICaculateTargetAngle Parms{};
Parms.Target = Target;
Parms.MySelf = MySelf;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibAI.BGUIsAIRequestActive
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 RequestID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibAI::BGUIsAIRequestActive(class AActor* Unit, int32 RequestID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibAI", "BGUIsAIRequestActive");
Params::BGUFuncLibAI_BGUIsAIRequestActive Parms{};
Parms.Unit = Unit;
Parms.RequestID = RequestID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibAI.BGURequestAITurnTo
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUFuncLibAI::BGURequestAITurnTo(class AActor* Unit, const struct FVector& position)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibAI", "BGURequestAITurnTo");
Params::BGUFuncLibAI_BGURequestAITurnTo Parms{};
Parms.Unit = Unit;
Parms.position = std::move(position);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.AnimNotifyState_GSTrailWithArray.OverridePSTemplate
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UParticleSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UParticleSystem* UAnimNotifyState_GSTrailWithArray::OverridePSTemplate(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotifyState_GSTrailWithArray", "OverridePSTemplate");
Params::AnimNotifyState_GSTrailWithArray_OverridePSTemplate Parms{};
Parms.MeshComp = MeshComp;
Parms.Animation = Animation;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSkill.BGUCalcMontageNeedModifyTotalTime
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ACharacter* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 FromAMInstanceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUFuncLibSkill::BGUCalcMontageNeedModifyTotalTime(class ACharacter* Unit, int32 FromAMInstanceID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSkill", "BGUCalcMontageNeedModifyTotalTime");
Params::BGUFuncLibSkill_BGUCalcMontageNeedModifyTotalTime Parms{};
Parms.Unit = Unit;
Parms.FromAMInstanceID = FromAMInstanceID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSkill.BGUCalcMontageSpecificRangeTime
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 FromAMInstanceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LeftTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RightTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* CurMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUFuncLibSkill::BGUCalcMontageSpecificRangeTime(class AActor* Unit, int32 FromAMInstanceID, float LeftTime, float RightTime, class UAnimMontage* CurMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSkill", "BGUCalcMontageSpecificRangeTime");
Params::BGUFuncLibSkill_BGUCalcMontageSpecificRangeTime Parms{};
Parms.Unit = Unit;
Parms.FromAMInstanceID = FromAMInstanceID;
Parms.LeftTime = LeftTime;
Parms.RightTime = RightTime;
Parms.CurMontage = CurMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSkill.BGUCalcNotifyNeedModifyTotalTime
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ACharacter* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimNotifyState* NotifyEvent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 FromAMInstanceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float CurNSLeftTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float CurNSRightTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUFuncLibSkill::BGUCalcNotifyNeedModifyTotalTime(class ACharacter* Unit, const class UAnimNotifyState* NotifyEvent, int32 FromAMInstanceID, float CurNSLeftTime, float CurNSRightTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSkill", "BGUCalcNotifyNeedModifyTotalTime");
Params::BGUFuncLibSkill_BGUCalcNotifyNeedModifyTotalTime Parms{};
Parms.Unit = Unit;
Parms.NotifyEvent = NotifyEvent;
Parms.FromAMInstanceID = FromAMInstanceID;
Parms.CurNSLeftTime = CurNSLeftTime;
Parms.CurNSRightTime = CurNSRightTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSkill.BGUGetActiveInstanceIDForMontage
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAnimInstance* AnimInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUFuncLibSkill::BGUGetActiveInstanceIDForMontage(class UAnimInstance* AnimInstance, const class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSkill", "BGUGetActiveInstanceIDForMontage");
Params::BGUFuncLibSkill_BGUGetActiveInstanceIDForMontage Parms{};
Parms.AnimInstance = AnimInstance;
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSkill.BGUGetMontageHasRootMotion
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibSkill::BGUGetMontageHasRootMotion(const class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSkill", "BGUGetMontageHasRootMotion");
Params::BGUFuncLibSkill_BGUGetMontageHasRootMotion Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSkill.BGUGetMontageNotifies
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FAnimNotifyEvent>* OutActiveNotifies (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UBGUFuncLibSkill::BGUGetMontageNotifies(const class UAnimMontage* Montage, TArray<struct FAnimNotifyEvent>* OutActiveNotifies)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSkill", "BGUGetMontageNotifies");
Params::BGUFuncLibSkill_BGUGetMontageNotifies Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActiveNotifies != nullptr)
*OutActiveNotifies = std::move(Parms.OutActiveNotifies);
}
// Function b1.BGUFuncLibSkill.BGUGetMotionDirFromSkill
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// int32 SkillID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UBGUFuncLibSkill::BGUGetMotionDirFromSkill(int32 SkillID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSkill", "BGUGetMotionDirFromSkill");
Params::BGUFuncLibSkill_BGUGetMotionDirFromSkill Parms{};
Parms.SkillID = SkillID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSkill.MontageInstanceBindUFunctionToMontageBlendOutDel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAnimInstance* AnimInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibSkill::MontageInstanceBindUFunctionToMontageBlendOutDel(class UAnimInstance* AnimInstance, const class UAnimMontage* Montage, class UObject* Object, const class FName FunctionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSkill", "MontageInstanceBindUFunctionToMontageBlendOutDel");
Params::BGUFuncLibSkill_MontageInstanceBindUFunctionToMontageBlendOutDel Parms{};
Parms.AnimInstance = AnimInstance;
Parms.Montage = Montage;
Parms.Object = Object;
Parms.FunctionName = FunctionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSkill.MontageInstanceBindUFunctionToMontegeEndDel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAnimInstance* AnimInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName FunctionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibSkill::MontageInstanceBindUFunctionToMontegeEndDel(class UAnimInstance* AnimInstance, const class UAnimMontage* Montage, class UObject* Object, const class FName FunctionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSkill", "MontageInstanceBindUFunctionToMontegeEndDel");
Params::BGUFuncLibSkill_MontageInstanceBindUFunctionToMontegeEndDel Parms{};
Parms.AnimInstance = AnimInstance;
Parms.Montage = Montage;
Parms.Object = Object;
Parms.FunctionName = FunctionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSkill.MontageInstanceUnBindUFunctionToMontageBlendOutDel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAnimInstance* AnimInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibSkill::MontageInstanceUnBindUFunctionToMontageBlendOutDel(class UAnimInstance* AnimInstance, const class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSkill", "MontageInstanceUnBindUFunctionToMontageBlendOutDel");
Params::BGUFuncLibSkill_MontageInstanceUnBindUFunctionToMontageBlendOutDel Parms{};
Parms.AnimInstance = AnimInstance;
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSkill.MontageInstanceUnBindUFunctionToMontegeEndDel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAnimInstance* AnimInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibSkill::MontageInstanceUnBindUFunctionToMontegeEndDel(class UAnimInstance* AnimInstance, const class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSkill", "MontageInstanceUnBindUFunctionToMontegeEndDel");
Params::BGUFuncLibSkill_MontageInstanceUnBindUFunctionToMontegeEndDel Parms{};
Parms.AnimInstance = AnimInstance;
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.AnimNotify_GSBase.AddPreloadedAsset
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimNotify_GSBase::AddPreloadedAsset(class UObject* Obj) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotify_GSBase", "AddPreloadedAsset");
Params::AnimNotify_GSBase_AddPreloadedAsset Parms{};
Parms.Obj = Obj;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.AnimNotify_GSBase.bIsNativeBranchingPointCS
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAnimNotify_GSBase::bIsNativeBranchingPointCS() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotify_GSBase", "bIsNativeBranchingPointCS");
Params::AnimNotify_GSBase_bIsNativeBranchingPointCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.AnimNotify_GSBase.GetAnimNType
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// EGsEnAnimN ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGsEnAnimN UAnimNotify_GSBase::GetAnimNType() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotify_GSBase", "GetAnimNType");
Params::AnimNotify_GSBase_GetAnimNType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.AnimNotify_GSBase.GetJumpableSectionPrefix
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UAnimNotify_GSBase::GetJumpableSectionPrefix() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotify_GSBase", "GetJumpableSectionPrefix");
Params::AnimNotify_GSBase_GetJumpableSectionPrefix Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.AnimNotify_GSBase.GetPreloadedAssets
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// TArray<class UObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UObject*> UAnimNotify_GSBase::GetPreloadedAssets() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotify_GSBase", "GetPreloadedAssets");
Params::AnimNotify_GSBase_GetPreloadedAssets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.AnimNotify_GSBase.GetSoftReferences
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// TArray<struct FSoftObjectPath> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FSoftObjectPath> UAnimNotify_GSBase::GetSoftReferences() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotify_GSBase", "GetSoftReferences");
Params::AnimNotify_GSBase_GetSoftReferences Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.AnimNotify_GSBase.GSNotify_Delay
// (Final, Native, Public, HasOutParams, BlueprintCallable, Const)
// Parameters:
// struct FUStGSNotifyParam* NotifyParam (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UAnimNotify_GSBase::GSNotify_Delay(struct FUStGSNotifyParam* NotifyParam) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotify_GSBase", "GSNotify_Delay");
Params::AnimNotify_GSBase_GSNotify_Delay Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (NotifyParam != nullptr)
*NotifyParam = std::move(Parms.NotifyParam);
}
// Function b1.AnimNotify_GSBase.GSNotifyCS
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UAnimNotify_GSBase::GSNotifyCS(const struct FUStGSNotifyParam& NotifyParam) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotify_GSBase", "GSNotifyCS");
Params::AnimNotify_GSBase_GSNotifyCS Parms{};
Parms.NotifyParam = std::move(NotifyParam);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.AnimNotify_GSBase.GSPostNotifyDebugCS
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAnimNotify_GSBase::GSPostNotifyDebugCS(const struct FUStGSNotifyParam& NotifyParam) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotify_GSBase", "GSPostNotifyDebugCS");
Params::AnimNotify_GSBase_GSPostNotifyDebugCS Parms{};
Parms.NotifyParam = std::move(NotifyParam);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.AnimNotify_GSBase.GSPreNotifyDebugCS
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// const struct FUStGSNotifyParam& NotifyParam (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAnimNotify_GSBase::GSPreNotifyDebugCS(const struct FUStGSNotifyParam& NotifyParam) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotify_GSBase", "GSPreNotifyDebugCS");
Params::AnimNotify_GSBase_GSPreNotifyDebugCS Parms{};
Parms.NotifyParam = std::move(NotifyParam);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.AnimNotify_GSBase.GSValidateInputCS
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAnimNotify_GSBase::GSValidateInputCS(class AActor* Actor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotify_GSBase", "GSValidateInputCS");
Params::AnimNotify_GSBase_GSValidateInputCS Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibGM.TestIntPtr
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FIntPtr& InputPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FIntPtr ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FIntPtr UBGUFuncLibGM::TestIntPtr(int32 Count, const struct FIntPtr& InputPtr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibGM", "TestIntPtr");
Params::BGUFuncLibGM_TestIntPtr Parms{};
Parms.Count = Count;
Parms.InputPtr = std::move(InputPtr);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSelectTargets.BGUComponentSweepMulti
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* PrimComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// TArray<struct FUStGSHitResult>* SweepResults (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& IgnoreActors (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// const TArray<ECollisionChannel>& BlockChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// const TArray<ECollisionChannel>& OverlapChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibSelectTargets::BGUComponentSweepMulti(class UObject* WorldContextObject, ECollisionChannel TraceChannel, class UPrimitiveComponent* PrimComp, const struct FVector& Start, const struct FVector& End, const struct FQuat& Rot, TArray<struct FUStGSHitResult>* SweepResults, const TArray<class AActor*>& IgnoreActors, const TArray<ECollisionChannel>& BlockChannelsForFilter, const TArray<ECollisionChannel>& OverlapChannelsForFilter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUComponentSweepMulti");
Params::BGUFuncLibSelectTargets_BGUComponentSweepMulti Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TraceChannel = TraceChannel;
Parms.PrimComp = PrimComp;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Rot = std::move(Rot);
Parms.IgnoreActors = std::move(IgnoreActors);
Parms.BlockChannelsForFilter = std::move(BlockChannelsForFilter);
Parms.OverlapChannelsForFilter = std::move(OverlapChannelsForFilter);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepResults != nullptr)
*SweepResults = std::move(Parms.SweepResults);
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSelectTargets.BGUCompOverlapCompsByChannel
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class UPrimitiveComponent*>* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibSelectTargets::BGUCompOverlapCompsByChannel(class UPrimitiveComponent* Component, ECollisionChannel TraceChannel, class UClass* ComponentClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class UPrimitiveComponent*>* OutComponents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUCompOverlapCompsByChannel");
Params::BGUFuncLibSelectTargets_BGUCompOverlapCompsByChannel Parms{};
Parms.Component = Component;
Parms.TraceChannel = TraceChannel;
Parms.ComponentClassFilter = ComponentClassFilter;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutComponents != nullptr)
*OutComponents = std::move(Parms.OutComponents);
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSelectTargets.BGUCompOverlapCompsByObjectType
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class UPrimitiveComponent*>* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibSelectTargets::BGUCompOverlapCompsByObjectType(class UPrimitiveComponent* Component, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ComponentClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class UPrimitiveComponent*>* OutComponents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUCompOverlapCompsByObjectType");
Params::BGUFuncLibSelectTargets_BGUCompOverlapCompsByObjectType Parms{};
Parms.Component = Component;
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.ComponentClassFilter = ComponentClassFilter;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutComponents != nullptr)
*OutComponents = std::move(Parms.OutComponents);
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSelectTargets.BGUComputePenetration
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* SelfComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Direction (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Pos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibSelectTargets::BGUComputePenetration(class UPrimitiveComponent* SelfComponent, struct FVector* Direction, float* Distance, class UPrimitiveComponent* OtherComponent, const struct FVector& Pos, const struct FQuat& Rot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUComputePenetration");
Params::BGUFuncLibSelectTargets_BGUComputePenetration Parms{};
Parms.SelfComponent = SelfComponent;
Parms.OtherComponent = OtherComponent;
Parms.Pos = std::move(Pos);
Parms.Rot = std::move(Rot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Direction != nullptr)
*Direction = std::move(Parms.Direction);
if (Distance != nullptr)
*Distance = Parms.Distance;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSelectTargets.BGUGetPerceivedActors
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UAIPerceptionComponent* PerceptionComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AActor*> UBGUFuncLibSelectTargets::BGUGetPerceivedActors(const class UAIPerceptionComponent* PerceptionComp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUGetPerceivedActors");
Params::BGUFuncLibSelectTargets_BGUGetPerceivedActors Parms{};
Parms.PerceptionComp = PerceptionComp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSelectTargets.BGUGetSightPerceivedActors
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UAIPerceptionComponent* PerceptionComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AActor*> UBGUFuncLibSelectTargets::BGUGetSightPerceivedActors(const class UAIPerceptionComponent* PerceptionComp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUGetSightPerceivedActors");
Params::BGUFuncLibSelectTargets_BGUGetSightPerceivedActors Parms{};
Parms.PerceptionComp = PerceptionComp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSelectTargets.BGUGetSweepCheckResultsByCollisionChannel
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& PreTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FTransform& CurTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
// TArray<struct FUStGSHitResult>* SweepResults (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& IgnoreActors (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// const TArray<ECollisionChannel>& BlockChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// const TArray<ECollisionChannel>& OverlapChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool IsDrawDebugShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibSelectTargets::BGUGetSweepCheckResultsByCollisionChannel(class UObject* WorldContextObject, const struct FTransform& PreTransform, const struct FTransform& CurTransform, const struct FQuat& Rot, ECollisionChannel CollisionChannel, const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo, TArray<struct FUStGSHitResult>* SweepResults, const TArray<class AActor*>& IgnoreActors, const TArray<ECollisionChannel>& BlockChannelsForFilter, const TArray<ECollisionChannel>& OverlapChannelsForFilter, bool IsDrawDebugShape)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUGetSweepCheckResultsByCollisionChannel");
Params::BGUFuncLibSelectTargets_BGUGetSweepCheckResultsByCollisionChannel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PreTransform = std::move(PreTransform);
Parms.CurTransform = std::move(CurTransform);
Parms.Rot = std::move(Rot);
Parms.CollisionChannel = CollisionChannel;
Parms.SweepCheckShapeInfo = std::move(SweepCheckShapeInfo);
Parms.IgnoreActors = std::move(IgnoreActors);
Parms.BlockChannelsForFilter = std::move(BlockChannelsForFilter);
Parms.OverlapChannelsForFilter = std::move(OverlapChannelsForFilter);
Parms.IsDrawDebugShape = IsDrawDebugShape;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepResults != nullptr)
*SweepResults = std::move(Parms.SweepResults);
}
// Function b1.BGUFuncLibSelectTargets.BGUGetSweepCheckResultsByCollisionChannelWithCaster
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& PreTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FTransform& CurTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
// TArray<struct FUStGSHitResult>* SweepResults (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& IgnoreActors (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// const TArray<uint8>& BlockChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// const TArray<uint8>& OverlapChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool IsDrawDebugShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Caster (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 GroupId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESweepCheckType SweepCheckType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibSelectTargets::BGUGetSweepCheckResultsByCollisionChannelWithCaster(class UObject* WorldContextObject, const struct FTransform& PreTransform, const struct FTransform& CurTransform, const struct FQuat& Rot, ECollisionChannel CollisionChannel, const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo, TArray<struct FUStGSHitResult>* SweepResults, const TArray<class AActor*>& IgnoreActors, const TArray<uint8>& BlockChannelsForFilter, const TArray<uint8>& OverlapChannelsForFilter, bool IsDrawDebugShape, class AActor* Caster, int32 GroupId, ESweepCheckType SweepCheckType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUGetSweepCheckResultsByCollisionChannelWithCaster");
Params::BGUFuncLibSelectTargets_BGUGetSweepCheckResultsByCollisionChannelWithCaster Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PreTransform = std::move(PreTransform);
Parms.CurTransform = std::move(CurTransform);
Parms.Rot = std::move(Rot);
Parms.CollisionChannel = CollisionChannel;
Parms.SweepCheckShapeInfo = std::move(SweepCheckShapeInfo);
Parms.IgnoreActors = std::move(IgnoreActors);
Parms.BlockChannelsForFilter = std::move(BlockChannelsForFilter);
Parms.OverlapChannelsForFilter = std::move(OverlapChannelsForFilter);
Parms.IsDrawDebugShape = IsDrawDebugShape;
Parms.Caster = Caster;
Parms.GroupId = GroupId;
Parms.SweepCheckType = SweepCheckType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepResults != nullptr)
*SweepResults = std::move(Parms.SweepResults);
}
// Function b1.BGUFuncLibSelectTargets.BGUIsSelectTargetInFilterBP
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Caster (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Filter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibSelectTargets::BGUIsSelectTargetInFilterBP(class AActor* Caster, class AActor* Target, int32 Filter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUIsSelectTargetInFilterBP");
Params::BGUFuncLibSelectTargets_BGUIsSelectTargetInFilterBP Parms{};
Parms.Caster = Caster;
Parms.Target = Target;
Parms.Filter = Filter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSelectTargets.BGULineTraceMultiByCollisionChannel
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FUStGSHitResult>* SweepResults (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& IgnoreActors (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// const TArray<ECollisionChannel>& BlockChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// const TArray<ECollisionChannel>& OverlapChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool IsDrawDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibSelectTargets::BGULineTraceMultiByCollisionChannel(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ECollisionChannel CollisionChannel, TArray<struct FUStGSHitResult>* SweepResults, const TArray<class AActor*>& IgnoreActors, const TArray<ECollisionChannel>& BlockChannelsForFilter, const TArray<ECollisionChannel>& OverlapChannelsForFilter, bool IsDrawDebug)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGULineTraceMultiByCollisionChannel");
Params::BGUFuncLibSelectTargets_BGULineTraceMultiByCollisionChannel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.CollisionChannel = CollisionChannel;
Parms.IgnoreActors = std::move(IgnoreActors);
Parms.BlockChannelsForFilter = std::move(BlockChannelsForFilter);
Parms.OverlapChannelsForFilter = std::move(OverlapChannelsForFilter);
Parms.IsDrawDebug = IsDrawDebug;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepResults != nullptr)
*SweepResults = std::move(Parms.SweepResults);
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSelectTargets.BGULineTraceSingleByCollisionChannel
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FUStGSHitResult* SweepResult (Parm, OutParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& IgnoreActors (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// const TArray<ECollisionChannel>& BlockChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// const TArray<ECollisionChannel>& OverlapChannelsForFilter (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool IsDrawDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibSelectTargets::BGULineTraceSingleByCollisionChannel(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ECollisionChannel CollisionChannel, struct FUStGSHitResult* SweepResult, const TArray<class AActor*>& IgnoreActors, const TArray<ECollisionChannel>& BlockChannelsForFilter, const TArray<ECollisionChannel>& OverlapChannelsForFilter, bool IsDrawDebug)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGULineTraceSingleByCollisionChannel");
Params::BGUFuncLibSelectTargets_BGULineTraceSingleByCollisionChannel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.CollisionChannel = CollisionChannel;
Parms.IgnoreActors = std::move(IgnoreActors);
Parms.BlockChannelsForFilter = std::move(BlockChannelsForFilter);
Parms.OverlapChannelsForFilter = std::move(OverlapChannelsForFilter);
Parms.IsDrawDebug = IsDrawDebug;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SweepResult != nullptr)
*SweepResult = std::move(Parms.SweepResult);
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSelectTargets.BGUMultiCompOverlapByObjectType
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class UShapeComponent*>& OverlapShapeComponents (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class UShapeComponent*>* OverlapComps (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OverlapOtherActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// TArray<class UPrimitiveComponent*>* OverlapOtherComps (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibSelectTargets::BGUMultiCompOverlapByObjectType(class UObject* WorldContextObject, const TArray<class UShapeComponent*>& OverlapShapeComponents, const TArray<EObjectTypeQuery>& ObjectTypes, const TArray<class AActor*>& IgnoreActors, TArray<class UShapeComponent*>* OverlapComps, TArray<class AActor*>* OverlapOtherActors, TArray<class UPrimitiveComponent*>* OverlapOtherComps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUMultiCompOverlapByObjectType");
Params::BGUFuncLibSelectTargets_BGUMultiCompOverlapByObjectType Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.OverlapShapeComponents = std::move(OverlapShapeComponents);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.IgnoreActors = std::move(IgnoreActors);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OverlapComps != nullptr)
*OverlapComps = std::move(Parms.OverlapComps);
if (OverlapOtherActors != nullptr)
*OverlapOtherActors = std::move(Parms.OverlapOtherActors);
if (OverlapOtherComps != nullptr)
*OverlapOtherComps = std::move(Parms.OverlapOtherComps);
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSelectTargets.BGUOverlapAnyTestByObjectType
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UWorld* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Pos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EGSSweepCheckShapeType CollisionShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ShapeExtent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFuncLibSelectTargets::BGUOverlapAnyTestByObjectType(class UWorld* WorldContextObject, const struct FVector& Pos, const TArray<EObjectTypeQuery>& ObjectTypes, EGSSweepCheckShapeType CollisionShape, const struct FVector& ShapeExtent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUOverlapAnyTestByObjectType");
Params::BGUFuncLibSelectTargets_BGUOverlapAnyTestByObjectType Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Pos = std::move(Pos);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.CollisionShape = CollisionShape;
Parms.ShapeExtent = std::move(ShapeExtent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibSelectTargets.BGUOverlapMultiByObjectType
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FGSSweepCheckShapeInfo& OverlapShapeInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<struct FUStGSOverlapResult>* OverlapResults (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool IsDrawDebugShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFuncLibSelectTargets::BGUOverlapMultiByObjectType(class UObject* WorldContextObject, const struct FVector& Origin, const struct FQuat& Rot, const TArray<EObjectTypeQuery>& ObjectTypes, const struct FGSSweepCheckShapeInfo& OverlapShapeInfo, const TArray<class AActor*>& IgnoreActors, TArray<struct FUStGSOverlapResult>* OverlapResults, bool IsDrawDebugShape)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibSelectTargets", "BGUOverlapMultiByObjectType");
Params::BGUFuncLibSelectTargets_BGUOverlapMultiByObjectType Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Origin = std::move(Origin);
Parms.Rot = std::move(Rot);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.OverlapShapeInfo = std::move(OverlapShapeInfo);
Parms.IgnoreActors = std::move(IgnoreActors);
Parms.IsDrawDebugShape = IsDrawDebugShape;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OverlapResults != nullptr)
*OverlapResults = std::move(Parms.OverlapResults);
}
// Function b1.AutoMovePerfEditorVisualizer.ClearVisualizedPerfInfo
// (Final, Native, Public, BlueprintCallable)
void AAutoMovePerfEditorVisualizer::ClearVisualizedPerfInfo()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AutoMovePerfEditorVisualizer", "ClearVisualizedPerfInfo");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.AutoMovePerfEditorVisualizer.DisplayVisualizedPerfInfo
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const TArray<float>& InTileSourceInfoArray (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// const struct FVector2D& InResolution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FIntPoint& InTileCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InIntensityScaleFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InBaseImagePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AAutoMovePerfEditorVisualizer::DisplayVisualizedPerfInfo(const TArray<float>& InTileSourceInfoArray, const struct FVector2D& InResolution, const struct FIntPoint& InTileCount, float InIntensityScaleFactor, const class FString& InBaseImagePath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AutoMovePerfEditorVisualizer", "DisplayVisualizedPerfInfo");
Params::AutoMovePerfEditorVisualizer_DisplayVisualizedPerfInfo Parms{};
Parms.InTileSourceInfoArray = std::move(InTileSourceInfoArray);
Parms.InResolution = std::move(InResolution);
Parms.InTileCount = std::move(InTileCount);
Parms.InIntensityScaleFactor = InIntensityScaleFactor;
Parms.InBaseImagePath = std::move(InBaseImagePath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSE_OnlineFuncLib.ActorChannelOpenAcked
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGSE_OnlineFuncLib::ActorChannelOpenAcked(class AActor* Actor, class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "ActorChannelOpenAcked");
Params::GSE_OnlineFuncLib_ActorChannelOpenAcked Parms{};
Parms.Actor = Actor;
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.ActorChannelValid
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGSE_OnlineFuncLib::ActorChannelValid(class AActor* Actor, class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "ActorChannelValid");
Params::GSE_OnlineFuncLib_ActorChannelValid Parms{};
Parms.Actor = Actor;
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.CloseActorChannelByActorAndPlayerController
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 CloseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGSE_OnlineFuncLib::CloseActorChannelByActorAndPlayerController(class AActor* Actor, class APlayerController* PlayerController, int32 CloseReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "CloseActorChannelByActorAndPlayerController");
Params::GSE_OnlineFuncLib_CloseActorChannelByActorAndPlayerController Parms{};
Parms.Actor = Actor;
Parms.PlayerController = PlayerController;
Parms.CloseReason = CloseReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.CloseClientConnection
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// EGSNetCloseResult CloseResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* ClientPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSE_OnlineFuncLib::CloseClientConnection(EGSNetCloseResult CloseResult, class APlayerController* ClientPlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "CloseClientConnection");
Params::GSE_OnlineFuncLib_CloseClientConnection Parms{};
Parms.CloseResult = CloseResult;
Parms.ClientPlayerController = ClientPlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSE_OnlineFuncLib.CloseServerConnection
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// EGSNetCloseResult CloseResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSE_OnlineFuncLib::CloseServerConnection(EGSNetCloseResult CloseResult, class UObject* WorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "CloseServerConnection");
Params::GSE_OnlineFuncLib_CloseServerConnection Parms{};
Parms.CloseResult = CloseResult;
Parms.WorldContext = WorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSE_OnlineFuncLib.ForceRemoveNetGuid
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGSE_OnlineFuncLib::ForceRemoveNetGuid(class UObject* Obj)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "ForceRemoveNetGuid");
Params::GSE_OnlineFuncLib_ForceRemoveNetGuid Parms{};
Parms.Obj = Obj;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.GEngineHandleDisconnect
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSE_OnlineFuncLib::GEngineHandleDisconnect(class UWorld* World)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GEngineHandleDisconnect");
Params::GSE_OnlineFuncLib_GEngineHandleDisconnect Parms{};
Parms.World = World;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSE_OnlineFuncLib.GetActorChannelActor
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UActorChannel* Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UGSE_OnlineFuncLib::GetActorChannelActor(class UActorChannel* Channel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetActorChannelActor");
Params::GSE_OnlineFuncLib_GetActorChannelActor Parms{};
Parms.Channel = Channel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.GetGameDefaultMap
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UGSE_OnlineFuncLib::GetGameDefaultMap()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetGameDefaultMap");
Params::GSE_OnlineFuncLib_GetGameDefaultMap Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.GetObjByNetGuid
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldCtx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UGSE_OnlineFuncLib::GetObjByNetGuid(class UObject* WorldCtx, int64 Guid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetObjByNetGuid");
Params::GSE_OnlineFuncLib_GetObjByNetGuid Parms{};
Parms.WorldCtx = WorldCtx;
Parms.Guid = Guid;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.GetObjNetGuid
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UGSE_OnlineFuncLib::GetObjNetGuid(class UObject* Obj)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetObjNetGuid");
Params::GSE_OnlineFuncLib_GetObjNetGuid Parms{};
Parms.Obj = Obj;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.GetObjNetGuidByChannel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UActorChannel* Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UGSE_OnlineFuncLib::GetObjNetGuidByChannel(class UActorChannel* Channel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetObjNetGuidByChannel");
Params::GSE_OnlineFuncLib_GetObjNetGuidByChannel Parms{};
Parms.Channel = Channel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.GetReplicationGraph
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldCtx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UGSE_OnlineFuncLib::GetReplicationGraph(class UObject* WorldCtx)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetReplicationGraph");
Params::GSE_OnlineFuncLib_GetReplicationGraph Parms{};
Parms.WorldCtx = WorldCtx;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.GetUniqueNetIdStringByFUniqueNetIdRepl
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const struct FUniqueNetIdRepl& UniqueId (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UGSE_OnlineFuncLib::GetUniqueNetIdStringByFUniqueNetIdRepl(const struct FUniqueNetIdRepl& UniqueId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetUniqueNetIdStringByFUniqueNetIdRepl");
Params::GSE_OnlineFuncLib_GetUniqueNetIdStringByFUniqueNetIdRepl Parms{};
Parms.UniqueId = std::move(UniqueId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.GetUniqueNetIdStringByPlayerController
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* Controller (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UGSE_OnlineFuncLib::GetUniqueNetIdStringByPlayerController(class APlayerController* Controller)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetUniqueNetIdStringByPlayerController");
Params::GSE_OnlineFuncLib_GetUniqueNetIdStringByPlayerController Parms{};
Parms.Controller = Controller;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.GetUniqueNetIdStringByPlayerState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerState* PlayerState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UGSE_OnlineFuncLib::GetUniqueNetIdStringByPlayerState(class APlayerState* PlayerState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "GetUniqueNetIdStringByPlayerState");
Params::GSE_OnlineFuncLib_GetUniqueNetIdStringByPlayerState Parms{};
Parms.PlayerState = PlayerState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.InServerReal
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldCtx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGSE_OnlineFuncLib::InServerReal(class UObject* WorldCtx)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "InServerReal");
Params::GSE_OnlineFuncLib_InServerReal Parms{};
Parms.WorldCtx = WorldCtx;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.IsActorChannelReadyForClient
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGSE_OnlineFuncLib::IsActorChannelReadyForClient(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "IsActorChannelReadyForClient");
Params::GSE_OnlineFuncLib_IsActorChannelReadyForClient Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.IsActorChannelReadyForServer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGSE_OnlineFuncLib::IsActorChannelReadyForServer(class AActor* Actor, class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "IsActorChannelReadyForServer");
Params::GSE_OnlineFuncLib_IsActorChannelReadyForServer Parms{};
Parms.Actor = Actor;
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.MarkActorRoleDirty
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSE_OnlineFuncLib::MarkActorRoleDirty(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "MarkActorRoleDirty");
Params::GSE_OnlineFuncLib_MarkActorRoleDirty Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSE_OnlineFuncLib.RegisterNetGuid
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int64 Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSE_OnlineFuncLib::RegisterNetGuid(int64 Guid, class UObject* Obj)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "RegisterNetGuid");
Params::GSE_OnlineFuncLib_RegisterNetGuid Parms{};
Parms.Guid = Guid;
Parms.Obj = Obj;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSE_OnlineFuncLib.ResetNetGuidAckStat
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int64 Guid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UNetConnection* NetConnection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSE_OnlineFuncLib::ResetNetGuidAckStat(int64 Guid, class UNetConnection* NetConnection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "ResetNetGuidAckStat");
Params::GSE_OnlineFuncLib_ResetNetGuidAckStat Parms{};
Parms.Guid = Guid;
Parms.NetConnection = NetConnection;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSE_OnlineFuncLib.ServerReplicateOneActorToPlayer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 UGSE_OnlineFuncLib::ServerReplicateOneActorToPlayer(class AActor* Actor, class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "ServerReplicateOneActorToPlayer");
Params::GSE_OnlineFuncLib_ServerReplicateOneActorToPlayer Parms{};
Parms.Actor = Actor;
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSE_OnlineFuncLib.SetGameDefaultMap
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& NewMap (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSE_OnlineFuncLib::SetGameDefaultMap(const class FString& NewMap)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "SetGameDefaultMap");
Params::GSE_OnlineFuncLib_SetGameDefaultMap Parms{};
Parms.NewMap = std::move(NewMap);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSE_OnlineFuncLib.SlowMakeUniqueObjectName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Parent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UClass* Class_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InBaseName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UGSE_OnlineFuncLib::SlowMakeUniqueObjectName(class UObject* Parent, const class UClass* Class_0, class FName InBaseName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GSE_OnlineFuncLib", "SlowMakeUniqueObjectName");
Params::GSE_OnlineFuncLib_SlowMakeUniqueObjectName Parms{};
Parms.Parent = Parent;
Parms.Class_0 = Class_0;
Parms.InBaseName = InBaseName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1OnlineSession.ClearOnlineDelegatesCS
// (Event, Public, BlueprintEvent)
void UB1OnlineSession::ClearOnlineDelegatesCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1OnlineSession", "ClearOnlineDelegatesCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.B1OnlineSession.EndOnlineSessionCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1OnlineSession::EndOnlineSessionCS(class FName SessionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1OnlineSession", "EndOnlineSessionCS");
Params::B1OnlineSession_EndOnlineSessionCS Parms{};
Parms.SessionName = SessionName;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1OnlineSession.HandleDisconnectCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UNetDriver* NetDriver (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1OnlineSession::HandleDisconnectCS(class UWorld* World, class UNetDriver* NetDriver)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1OnlineSession", "HandleDisconnectCS");
Params::B1OnlineSession_HandleDisconnectCS Parms{};
Parms.World = World;
Parms.NetDriver = NetDriver;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1OnlineSession.OnSessionUserInviteAcceptedCS
// (Event, Public, BlueprintEvent)
// Parameters:
// const bool bWasSuccess (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32 ControllerId (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1OnlineSession::OnSessionUserInviteAcceptedCS(const bool bWasSuccess, const int32 ControllerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1OnlineSession", "OnSessionUserInviteAcceptedCS");
Params::B1OnlineSession_OnSessionUserInviteAcceptedCS Parms{};
Parms.bWasSuccess = bWasSuccess;
Parms.ControllerId = ControllerId;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1OnlineSession.RegisterOnlineDelegatesCS
// (Event, Public, BlueprintEvent)
void UB1OnlineSession::RegisterOnlineDelegatesCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1OnlineSession", "RegisterOnlineDelegatesCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.B1OnlineSession.StartOnlineSessionCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1OnlineSession::StartOnlineSessionCS(class FName SessionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1OnlineSession", "StartOnlineSessionCS");
Params::B1OnlineSession_StartOnlineSessionCS Parms{};
Parms.SessionName = SessionName;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1NetReplicationGraphConnection.GetPlayerControllerCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* UB1NetReplicationGraphConnection::GetPlayerControllerCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1NetReplicationGraphConnection", "GetPlayerControllerCS");
Params::B1NetReplicationGraphConnection_GetPlayerControllerCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1NetReplicationGraphConnection.GSAddB1ActorChannel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1NetReplicationGraphConnection::GSAddB1ActorChannel(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1NetReplicationGraphConnection", "GSAddB1ActorChannel");
Params::B1NetReplicationGraphConnection_GSAddB1ActorChannel Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1NetReplicationGraphConnection.IsInServerReal
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UB1NetReplicationGraphConnection::IsInServerReal()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1NetReplicationGraphConnection", "IsInServerReal");
Params::B1NetReplicationGraphConnection_IsInServerReal Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1NetReplicationGraphConnection.NotifyActorChannelAddedCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UActorChannel* Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1NetReplicationGraphConnection::NotifyActorChannelAddedCS(class AActor* Actor, class UActorChannel* Channel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1NetReplicationGraphConnection", "NotifyActorChannelAddedCS");
Params::B1NetReplicationGraphConnection_NotifyActorChannelAddedCS Parms{};
Parms.Actor = Actor;
Parms.Channel = Channel;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1NetReplicationGraphConnection.NotifyActorChannelCleanedUpCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class UActorChannel* ActorChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 CloseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1NetReplicationGraphConnection::NotifyActorChannelCleanedUpCS(class UActorChannel* ActorChannel, int32 CloseReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1NetReplicationGraphConnection", "NotifyActorChannelCleanedUpCS");
Params::B1NetReplicationGraphConnection_NotifyActorChannelCleanedUpCS Parms{};
Parms.ActorChannel = ActorChannel;
Parms.CloseReason = CloseReason;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1NetReplicationGraphConnection.NotifyActorChannelRemovedCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1NetReplicationGraphConnection::NotifyActorChannelRemovedCS(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1NetReplicationGraphConnection", "NotifyActorChannelRemovedCS");
Params::B1NetReplicationGraphConnection_NotifyActorChannelRemovedCS Parms{};
Parms.Actor = Actor;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1NetReplicationGraphConnection.SetActorNotDormantOnConnectionCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1NetReplicationGraphConnection::SetActorNotDormantOnConnectionCS(class AActor* InActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1NetReplicationGraphConnection", "SetActorNotDormantOnConnectionCS");
Params::B1NetReplicationGraphConnection_SetActorNotDormantOnConnectionCS Parms{};
Parms.InActor = InActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1ReplicationGraph.AddBGUCharacterToAlwaysRelevantNodeCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ABGUCharacter* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::AddBGUCharacterToAlwaysRelevantNodeCS(class ABGUCharacter* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "AddBGUCharacterToAlwaysRelevantNodeCS");
Params::B1ReplicationGraph_AddBGUCharacterToAlwaysRelevantNodeCS Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1ReplicationGraph.AddConnectionGraphNodeCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UReplicationGraphNode* GraphNode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UNetReplicationGraphConnection* ConnectionManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::AddConnectionGraphNodeCS(class UReplicationGraphNode* GraphNode, class UNetReplicationGraphConnection* ConnectionManager)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "AddConnectionGraphNodeCS");
Params::B1ReplicationGraph_AddConnectionGraphNodeCS Parms{};
Parms.GraphNode = GraphNode;
Parms.ConnectionManager = ConnectionManager;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1ReplicationGraph.AddNetworkActorCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::AddNetworkActorCS(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "AddNetworkActorCS");
Params::B1ReplicationGraph_AddNetworkActorCS Parms{};
Parms.Actor = Actor;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1ReplicationGraph.ClienResetActorChannelCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ABGUCharacter* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::ClienResetActorChannelCS(class ABGUCharacter* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "ClienResetActorChannelCS");
Params::B1ReplicationGraph_ClienResetActorChannelCS Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1ReplicationGraph.GetConnectionByIndexCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Idx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UNetReplicationGraphConnection* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNetReplicationGraphConnection* UB1ReplicationGraph::GetConnectionByIndexCS(int32 Idx)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "GetConnectionByIndexCS");
Params::B1ReplicationGraph_GetConnectionByIndexCS Parms{};
Parms.Idx = Idx;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1ReplicationGraph.GetReplicationGraphConnectionByPC
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UB1NetReplicationGraphConnection* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UB1NetReplicationGraphConnection* UB1ReplicationGraph::GetReplicationGraphConnectionByPC(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "GetReplicationGraphConnectionByPC");
Params::B1ReplicationGraph_GetReplicationGraphConnectionByPC Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1ReplicationGraph.GetServerConnectionCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UNetConnection* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNetConnection* UB1ReplicationGraph::GetServerConnectionCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "GetServerConnectionCS");
Params::B1ReplicationGraph_GetServerConnectionCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1ReplicationGraph.GetWorldCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWorld* UB1ReplicationGraph::GetWorldCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "GetWorldCS");
Params::B1ReplicationGraph_GetWorldCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1ReplicationGraph.GSNetworkRemapPathCS
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const class UObject* Outer_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& OriginName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* Name_0 (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::GSNetworkRemapPathCS(const class UObject* Outer_0, const class FString& OriginName, class FString* Name_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "GSNetworkRemapPathCS");
Params::B1ReplicationGraph_GSNetworkRemapPathCS Parms{};
Parms.Outer_0 = Outer_0;
Parms.OriginName = std::move(OriginName);
UObject::ProcessEvent(Func, &Parms);
if (Name_0 != nullptr)
*Name_0 = std::move(Parms.Name_0);
}
// Function b1.B1ReplicationGraph.InitConnectionGraphNodesCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class UNetReplicationGraphConnection* RepGraphConnection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::InitConnectionGraphNodesCS(class UNetReplicationGraphConnection* RepGraphConnection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "InitConnectionGraphNodesCS");
Params::B1ReplicationGraph_InitConnectionGraphNodesCS Parms{};
Parms.RepGraphConnection = RepGraphConnection;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1ReplicationGraph.InitGlobalActorClassSettingsCS
// (Event, Public, BlueprintEvent)
void UB1ReplicationGraph::InitGlobalActorClassSettingsCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "InitGlobalActorClassSettingsCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.B1ReplicationGraph.InitGlobalGraphNodesCS
// (Event, Public, BlueprintEvent)
void UB1ReplicationGraph::InitGlobalGraphNodesCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "InitGlobalGraphNodesCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.B1ReplicationGraph.InitNodeCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UB1ReplicationGraphNode_CSBase* CSNode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::InitNodeCS(class UB1ReplicationGraphNode_CSBase* CSNode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "InitNodeCS");
Params::B1ReplicationGraph_InitNodeCS Parms{};
Parms.CSNode = CSNode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1ReplicationGraph.RemoveBGUCharacterFromAlwaysRelevantNodeCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ABGUCharacter* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::RemoveBGUCharacterFromAlwaysRelevantNodeCS(class ABGUCharacter* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "RemoveBGUCharacterFromAlwaysRelevantNodeCS");
Params::B1ReplicationGraph_RemoveBGUCharacterFromAlwaysRelevantNodeCS Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1ReplicationGraph.RemoveConnectionGraphNodeCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UReplicationGraphNode* GraphNode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UNetReplicationGraphConnection* ConnectionManager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::RemoveConnectionGraphNodeCS(class UReplicationGraphNode* GraphNode, class UNetReplicationGraphConnection* ConnectionManager)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "RemoveConnectionGraphNodeCS");
Params::B1ReplicationGraph_RemoveConnectionGraphNodeCS Parms{};
Parms.GraphNode = GraphNode;
Parms.ConnectionManager = ConnectionManager;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1ReplicationGraph.RemoveNetworkActorCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::RemoveNetworkActorCS(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "RemoveNetworkActorCS");
Params::B1ReplicationGraph_RemoveNetworkActorCS Parms{};
Parms.Actor = Actor;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1ReplicationGraph.ResetGameWorldStateCS
// (Event, Public, BlueprintEvent)
void UB1ReplicationGraph::ResetGameWorldStateCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "ResetGameWorldStateCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.B1ReplicationGraph.RouteAddNetworkActorToNodesCS
// (Event, Public, HasDefaults, BlueprintEvent)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::RouteAddNetworkActorToNodesCS(class AActor* Actor, const struct FVector& WorldLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "RouteAddNetworkActorToNodesCS");
Params::B1ReplicationGraph_RouteAddNetworkActorToNodesCS Parms{};
Parms.Actor = Actor;
Parms.WorldLocation = std::move(WorldLocation);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1ReplicationGraph.RouteRemoveNetworkActorToNodesCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::RouteRemoveNetworkActorToNodesCS(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "RouteRemoveNetworkActorToNodesCS");
Params::B1ReplicationGraph_RouteRemoveNetworkActorToNodesCS Parms{};
Parms.Actor = Actor;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1ReplicationGraph.SetAlwaysRelevantNodeCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UB1ReplicationGraphNode_CSBase* AlwaysRelevantNodeCS (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::SetAlwaysRelevantNodeCS(class UB1ReplicationGraphNode_CSBase* AlwaysRelevantNodeCS)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "SetAlwaysRelevantNodeCS");
Params::B1ReplicationGraph_SetAlwaysRelevantNodeCS Parms{};
Parms.AlwaysRelevantNodeCS = AlwaysRelevantNodeCS;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1ReplicationGraph.SetGlobalReplicationClassInfo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UClass* ReplicatedClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float CullDistanceSquared (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReplicationPeriodFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::SetGlobalReplicationClassInfo(class UClass* ReplicatedClass, float CullDistanceSquared, int32 ReplicationPeriodFrame)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "SetGlobalReplicationClassInfo");
Params::B1ReplicationGraph_SetGlobalReplicationClassInfo Parms{};
Parms.ReplicatedClass = ReplicatedClass;
Parms.CullDistanceSquared = CullDistanceSquared;
Parms.ReplicationPeriodFrame = ReplicationPeriodFrame;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1ReplicationGraph.SetRoleSwapOnReplicateCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool Swap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraph::SetRoleSwapOnReplicateCS(class AActor* Actor, bool Swap)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "SetRoleSwapOnReplicateCS");
Params::B1ReplicationGraph_SetRoleSwapOnReplicateCS Parms{};
Parms.Actor = Actor;
Parms.Swap = Swap;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1ReplicationGraph.ShouldServerMultiCastRPCForPlayerCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* Controller (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int64 FuncAddr (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UB1ReplicationGraph::ShouldServerMultiCastRPCForPlayerCS(class APlayerController* Controller, class AActor* Actor, int64 FuncAddr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraph", "ShouldServerMultiCastRPCForPlayerCS");
Params::B1ReplicationGraph_ShouldServerMultiCastRPCForPlayerCS Parms{};
Parms.Controller = Controller;
Parms.Actor = Actor;
Parms.FuncAddr = FuncAddr;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.B1ReplicationGraphNode_CSBase.GatherActorListsForConnectionCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraphNode_CSBase::GatherActorListsForConnectionCS(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraphNode_CSBase", "GatherActorListsForConnectionCS");
Params::B1ReplicationGraphNode_CSBase_GatherActorListsForConnectionCS Parms{};
Parms.PlayerController = PlayerController;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1ReplicationGraphNode_CSBase.NotifyAddNetworkActorCS
// (Event, Public, BlueprintEvent)
// Parameters:
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraphNode_CSBase::NotifyAddNetworkActorCS(const class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraphNode_CSBase", "NotifyAddNetworkActorCS");
Params::B1ReplicationGraphNode_CSBase_NotifyAddNetworkActorCS Parms{};
Parms.Actor = Actor;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1ReplicationGraphNode_CSBase.NotifyRemoveNetworkActorCS
// (Event, Public, BlueprintEvent)
// Parameters:
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWarnIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UB1ReplicationGraphNode_CSBase::NotifyRemoveNetworkActorCS(const class AActor* Actor, bool bWarnIfNotFound)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraphNode_CSBase", "NotifyRemoveNetworkActorCS");
Params::B1ReplicationGraphNode_CSBase_NotifyRemoveNetworkActorCS Parms{};
Parms.Actor = Actor;
Parms.bWarnIfNotFound = bWarnIfNotFound;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.B1ReplicationGraphNode_CSBase.NotifyResetAllNetworkActorsCS
// (Event, Public, BlueprintEvent)
void UB1ReplicationGraphNode_CSBase::NotifyResetAllNetworkActorsCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraphNode_CSBase", "NotifyResetAllNetworkActorsCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.B1ReplicationGraphNode_CSBase.PostServerReplicateActorCS
// (Event, Public, BlueprintEvent)
void UB1ReplicationGraphNode_CSBase::PostServerReplicateActorCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraphNode_CSBase", "PostServerReplicateActorCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.B1ReplicationGraphNode_CSBase.PrepareForReplicationCS
// (Event, Public, BlueprintEvent)
void UB1ReplicationGraphNode_CSBase::PrepareForReplicationCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraphNode_CSBase", "PrepareForReplicationCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.B1ReplicationGraphNode_CSBase.LogNodeCS
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// int32 Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& NodeName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1ReplicationGraphNode_CSBase::LogNodeCS(int32 Flag, const class FString& NodeName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B1ReplicationGraphNode_CSBase", "LogNodeCS");
Params::B1ReplicationGraphNode_CSBase_LogNodeCS Parms{};
Parms.Flag = Flag;
Parms.NodeName = std::move(NodeName);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.B1Util.CheckIsSimulationPlayMode
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UB1Util::CheckIsSimulationPlayMode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "CheckIsSimulationPlayMode");
Params::B1Util_CheckIsSimulationPlayMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1Util.CopyStringToClipboard
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1Util::CopyStringToClipboard(const class FString& Text)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "CopyStringToClipboard");
Params::B1Util_CopyStringToClipboard Parms{};
Parms.Text = std::move(Text);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.GetAgreementReaded
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UB1Util::GetAgreementReaded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "GetAgreementReaded");
Params::B1Util_GetAgreementReaded Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1Util.GetArchiveMarkFinish
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UB1Util::GetArchiveMarkFinish()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "GetArchiveMarkFinish");
Params::B1Util_GetArchiveMarkFinish Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1Util.GetAvailableMaps
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<class FString>* OutAvailableMaps (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UB1Util::GetAvailableMaps(TArray<class FString>* OutAvailableMaps)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "GetAvailableMaps");
Params::B1Util_GetAvailableMaps Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutAvailableMaps != nullptr)
*OutAvailableMaps = std::move(Parms.OutAvailableMaps);
return Parms.ReturnValue;
}
// Function b1.B1Util.GetFirstSettingFinish
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UB1Util::GetFirstSettingFinish()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "GetFirstSettingFinish");
Params::B1Util_GetFirstSettingFinish Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1Util.GetGMCommandList
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TMap<uint8, class FString>* OutGMCommandList (Parm, OutParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UB1Util::GetGMCommandList(TMap<uint8, class FString>* OutGMCommandList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "GetGMCommandList");
Params::B1Util_GetGMCommandList Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutGMCommandList != nullptr)
*OutGMCommandList = std::move(Parms.OutGMCommandList);
return Parms.ReturnValue;
}
// Function b1.B1Util.GetPrivacyAgreement
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UB1Util::GetPrivacyAgreement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "GetPrivacyAgreement");
Params::B1Util_GetPrivacyAgreement Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1Util.GetRandomNumberFloat
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float LeftNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RightNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UB1Util::GetRandomNumberFloat(float LeftNum, float RightNum)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "GetRandomNumberFloat");
Params::B1Util_GetRandomNumberFloat Parms{};
Parms.LeftNum = LeftNum;
Parms.RightNum = RightNum;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1Util.GetRandomNumberInt
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 LeftNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 RightNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UB1Util::GetRandomNumberInt(int32 LeftNum, int32 RightNum)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "GetRandomNumberInt");
Params::B1Util_GetRandomNumberInt Parms{};
Parms.LeftNum = LeftNum;
Parms.RightNum = RightNum;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1Util.GetStartCommandList
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<class FString>* OutStartCommandList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UB1Util::GetStartCommandList(TArray<class FString>* OutStartCommandList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "GetStartCommandList");
Params::B1Util_GetStartCommandList Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutStartCommandList != nullptr)
*OutStartCommandList = std::move(Parms.OutStartCommandList);
return Parms.ReturnValue;
}
// Function b1.B1Util.GetStartLevelName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UB1Util::GetStartLevelName()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "GetStartLevelName");
Params::B1Util_GetStartLevelName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1Util.GetUISettingCustomData
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TMap<class FString, class FString>* OutDetailSettingData (Parm, OutParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UB1Util::GetUISettingCustomData(TMap<class FString, class FString>* OutDetailSettingData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "GetUISettingCustomData");
Params::B1Util_GetUISettingCustomData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutDetailSettingData != nullptr)
*OutDetailSettingData = std::move(Parms.OutDetailSettingData);
return Parms.ReturnValue;
}
// Function b1.B1Util.GetUISettingData
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TMap<class FString, class FString>* OutUISettingData (Parm, OutParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UB1Util::GetUISettingData(TMap<class FString, class FString>* OutUISettingData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "GetUISettingData");
Params::B1Util_GetUISettingData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutUISettingData != nullptr)
*OutUISettingData = std::move(Parms.OutUISettingData);
return Parms.ReturnValue;
}
// Function b1.B1Util.GetUISettingPbTag
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UB1Util::GetUISettingPbTag()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "GetUISettingPbTag");
Params::B1Util_GetUISettingPbTag Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1Util.IsNeverShowStartupUI
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UB1Util::IsNeverShowStartupUI()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "IsNeverShowStartupUI");
Params::B1Util_IsNeverShowStartupUI Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1Util.IsStartupConfigEnable
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UB1Util::IsStartupConfigEnable()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "IsStartupConfigEnable");
Params::B1Util_IsStartupConfigEnable Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.B1Util.OpenFileBrowser
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& FolderPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1Util::OpenFileBrowser(const class FString& FolderPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "OpenFileBrowser");
Params::B1Util_OpenFileBrowser Parms{};
Parms.FolderPath = std::move(FolderPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.SaveGameUserSettings
// (Final, Native, Static, Public, BlueprintCallable)
void UB1Util::SaveGameUserSettings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "SaveGameUserSettings");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.SetAgreementReaded
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1Util::SetAgreementReaded(int32 NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "SetAgreementReaded");
Params::B1Util_SetAgreementReaded Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.SetArchiveMarkFinish
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1Util::SetArchiveMarkFinish(bool NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "SetArchiveMarkFinish");
Params::B1Util_SetArchiveMarkFinish Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.SetFirstSettingFinish
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1Util::SetFirstSettingFinish(bool NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "SetFirstSettingFinish");
Params::B1Util_SetFirstSettingFinish Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.SetGMCommandList
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TMap<uint8, class FString>& InGMCommandList (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UB1Util::SetGMCommandList(const TMap<uint8, class FString>& InGMCommandList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "SetGMCommandList");
Params::B1Util_SetGMCommandList Parms{};
Parms.InGMCommandList = std::move(InGMCommandList);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.SetMainMonitorID
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& MonitorID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1Util::SetMainMonitorID(const class FString& MonitorID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "SetMainMonitorID");
Params::B1Util_SetMainMonitorID Parms{};
Parms.MonitorID = std::move(MonitorID);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.SetNeverShowStartupUI
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool bInNeverShowStartupUI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1Util::SetNeverShowStartupUI(bool bInNeverShowStartupUI)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "SetNeverShowStartupUI");
Params::B1Util_SetNeverShowStartupUI Parms{};
Parms.bInNeverShowStartupUI = bInNeverShowStartupUI;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.SetPrivacyAgreement
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1Util::SetPrivacyAgreement(int32 NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "SetPrivacyAgreement");
Params::B1Util_SetPrivacyAgreement Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.SetStartCommandList
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<class FString>& InStartCommandList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UB1Util::SetStartCommandList(const TArray<class FString>& InStartCommandList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "SetStartCommandList");
Params::B1Util_SetStartCommandList Parms{};
Parms.InStartCommandList = std::move(InStartCommandList);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.SetStartLevelName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& InStartLevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1Util::SetStartLevelName(const class FString& InStartLevelName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "SetStartLevelName");
Params::B1Util_SetStartLevelName Parms{};
Parms.InStartLevelName = std::move(InStartLevelName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.SetStartupConfigEnable
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1Util::SetStartupConfigEnable(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "SetStartupConfigEnable");
Params::B1Util_SetStartupConfigEnable Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.SetUISettingCustomData
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TMap<class FString, class FString>&DetailSettingData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UB1Util::SetUISettingCustomData(const TMap<class FString, class FString>& DetailSettingData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "SetUISettingCustomData");
Params::B1Util_SetUISettingCustomData Parms{};
Parms.DetailSettingData = std::move(DetailSettingData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.SetUISettingData
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TMap<class FString, class FString>&SetUISettingData_0 (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UB1Util::SetUISettingData(const TMap<class FString, class FString>& SetUISettingData_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "SetUISettingData");
Params::B1Util_SetUISettingData Parms{};
Parms.SetUISettingData_0 = std::move(SetUISettingData_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.B1Util.SetUISettingPbTag
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 TagId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UB1Util::SetUISettingPbTag(int32 TagId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("B1Util", "SetUISettingPbTag");
Params::B1Util_SetUISettingPbTag Parms{};
Parms.TagId = TagId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.SmartActorGuidObj.CanManageStates
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ISmartActorGuidObj::CanManageStates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("SmartActorGuidObj", "CanManageStates");
Params::SmartActorGuidObj_CanManageStates Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.SmartActorGuidObj.GetActorGuid
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* OutActorGuid (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ISmartActorGuidObj::GetActorGuid(class AActor* InActor, class FString* OutActorGuid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("SmartActorGuidObj", "GetActorGuid");
Params::SmartActorGuidObj_GetActorGuid Parms{};
Parms.InActor = InActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActorGuid != nullptr)
*OutActorGuid = std::move(Parms.OutActorGuid);
return Parms.ReturnValue;
}
// Function b1.SmartActorGuidObj.GetActorGuidOptions
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FActorGuidOption>* OutOptions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ISmartActorGuidObj::GetActorGuidOptions(const class FString& PropertyName, TArray<struct FActorGuidOption>* OutOptions)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("SmartActorGuidObj", "GetActorGuidOptions");
Params::SmartActorGuidObj_GetActorGuidOptions Parms{};
Parms.PropertyName = std::move(PropertyName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutOptions != nullptr)
*OutOptions = std::move(Parms.OutOptions);
return Parms.ReturnValue;
}
// Function b1.BaseActorComp.ApplyWorldOffsetCS
// (Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& InOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWorldShift (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBaseActorComp::ApplyWorldOffsetCS(const struct FVector& InOffset, bool bWorldShift)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseActorComp", "ApplyWorldOffsetCS");
Params::BaseActorComp_ApplyWorldOffsetCS Parms{};
Parms.InOffset = std::move(InOffset);
Parms.bWorldShift = bWorldShift;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BaseActorComp.BeginPlayInCS
// (Event, Public, BlueprintEvent)
void UBaseActorComp::BeginPlayInCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseActorComp", "BeginPlayInCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BaseActorComp.EndPlayInCS
// (Event, Public, BlueprintEvent)
// Parameters:
// const EEndPlayReason EndPlayReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBaseActorComp::EndPlayInCS(const EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseActorComp", "EndPlayInCS");
Params::BaseActorComp_EndPlayInCS Parms{};
Parms.EndPlayReason = EndPlayReason;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BaseActorComp.GetDebugID
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBaseActorComp::GetDebugID()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseActorComp", "GetDebugID");
Params::BaseActorComp_GetDebugID Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BaseActorComp.GetLogLvl
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBaseActorComp::GetLogLvl()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseActorComp", "GetLogLvl");
Params::BaseActorComp_GetLogLvl Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BaseActorComp.InitializeCS
// (Event, Public, BlueprintEvent)
void UBaseActorComp::InitializeCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseActorComp", "InitializeCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BaseActorComp.OnAttachInCS
// (Event, Public, BlueprintEvent)
void UBaseActorComp::OnAttachInCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseActorComp", "OnAttachInCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BaseActorComp.OnRegisterCS
// (Event, Public, BlueprintEvent)
void UBaseActorComp::OnRegisterCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseActorComp", "OnRegisterCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BaseActorComp.OnUnregisterCS
// (Event, Public, BlueprintEvent)
void UBaseActorComp::OnUnregisterCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseActorComp", "OnUnregisterCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BaseActorComp.PostInitPropertiesCS
// (Event, Public, BlueprintEvent)
void UBaseActorComp::PostInitPropertiesCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseActorComp", "PostInitPropertiesCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BaseActorCompTickable.TickComponentInCS
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBaseActorCompTickable::TickComponentInCS(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseActorCompTickable", "TickComponentInCS");
Params::BaseActorCompTickable_TickComponentInCS Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BaseEditorTickableActorComp.OnPropertyChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBaseEditorTickableActorComp::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseEditorTickableActorComp", "OnPropertyChanged");
Params::BaseEditorTickableActorComp_OnPropertyChanged Parms{};
Parms.MemberName = std::move(MemberName);
Parms.PropertyName = std::move(PropertyName);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.SceneComponentTickable.BeginPlayGS
// (Event, Public, BlueprintEvent)
void USceneComponentTickable::BeginPlayGS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponentTickable", "BeginPlayGS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.SceneComponentTickable.EndPlayGS
// (Event, Public, BlueprintEvent)
// Parameters:
// const EEndPlayReason EndPlayReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponentTickable::EndPlayGS(const EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponentTickable", "EndPlayGS");
Params::SceneComponentTickable_EndPlayGS Parms{};
Parms.EndPlayReason = EndPlayReason;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.SceneComponentTickable.TickComponentGS
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USceneComponentTickable::TickComponentGS(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SceneComponentTickable", "TickComponentGS");
Params::SceneComponentTickable_TickComponentGS Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.EditorOnlyCompBase.GetParamDisplayNameCS
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FCalliopeGuid& ConfigGuid (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UEditorOnlyCompBase::GetParamDisplayNameCS(const class FString& PropertyName, const struct FCalliopeGuid& ConfigGuid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditorOnlyCompBase", "GetParamDisplayNameCS");
Params::EditorOnlyCompBase_GetParamDisplayNameCS Parms{};
Parms.PropertyName = std::move(PropertyName);
Parms.ConfigGuid = std::move(ConfigGuid);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.EditorOnlyCompBase.GetPossibleParamsCS
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const class FString& ParentPropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FCalliopeGuid>* OutParamArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UEditorOnlyCompBase::GetPossibleParamsCS(const class FString& ParentPropertyName, const class FString& PropertyName, TArray<struct FCalliopeGuid>* OutParamArray)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditorOnlyCompBase", "GetPossibleParamsCS");
Params::EditorOnlyCompBase_GetPossibleParamsCS Parms{};
Parms.ParentPropertyName = std::move(ParentPropertyName);
Parms.PropertyName = std::move(PropertyName);
UObject::ProcessEvent(Func, &Parms);
if (OutParamArray != nullptr)
*OutParamArray = std::move(Parms.OutParamArray);
}
// Function b1.EditorOnlyCompBase.PreSaveCS
// (Event, Public, BlueprintEvent)
void UEditorOnlyCompBase::PreSaveCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditorOnlyCompBase", "PreSaveCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGPPlayerCameraManager.OnBlendCompleteCS
// (Event, Public, BlueprintEvent)
void ABGPPlayerCameraManager::OnBlendCompleteCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerCameraManager", "OnBlendCompleteCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGPPlayerCameraManager.OnViewTargetChangedCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OldViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* NewViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGPPlayerCameraManager::OnViewTargetChangedCS(class APlayerController* PC, class AActor* OldViewTarget, class AActor* NewViewTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerCameraManager", "OnViewTargetChangedCS");
Params::BGPPlayerCameraManager_OnViewTargetChangedCS Parms{};
Parms.PC = PC;
Parms.OldViewTarget = OldViewTarget;
Parms.NewViewTarget = NewViewTarget;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGPPlayerCameraManager.SetViewTargetCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class AActor* NewViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FViewTargetTransitionParams&TransitionParams (Parm, NoDestructor, NativeAccessSpecifierPublic)
void ABGPPlayerCameraManager::SetViewTargetCS(class AActor* NewViewTarget, const struct FViewTargetTransitionParams& TransitionParams)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerCameraManager", "SetViewTargetCS");
Params::BGPPlayerCameraManager_SetViewTargetCS Parms{};
Parms.NewViewTarget = NewViewTarget;
Parms.TransitionParams = std::move(TransitionParams);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGPPlayerCameraManager.UpdateCameraCS
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGPPlayerCameraManager::UpdateCameraCS(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerCameraManager", "UpdateCameraCS");
Params::BGPPlayerCameraManager_UpdateCameraCS Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGPPlayerCameraManager.GetPendingViewTargetCS
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* ABGPPlayerCameraManager::GetPendingViewTargetCS() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerCameraManager", "GetPendingViewTargetCS");
Params::BGPPlayerCameraManager_GetPendingViewTargetCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGPPlayerCameraManager.GetViewTargetCS
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* ABGPPlayerCameraManager::GetViewTargetCS() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerCameraManager", "GetViewTargetCS");
Params::BGPPlayerCameraManager_GetViewTargetCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGPPlayerController.GetCachedConsoleCommandCS
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ABGPPlayerController::GetCachedConsoleCommandCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGPPlayerController", "GetCachedConsoleCommandCS");
Params::BGPPlayerController_GetCachedConsoleCommandCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGPPlayerController.GetCachedConsoleWorldContext
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* ABGPPlayerController::GetCachedConsoleWorldContext()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGPPlayerController", "GetCachedConsoleWorldContext");
Params::BGPPlayerController_GetCachedConsoleWorldContext Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGPPlayerController.BeginPlayCS
// (Event, Public, BlueprintEvent)
void ABGPPlayerController::BeginPlayCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "BeginPlayCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGPPlayerController.ConsoleCommandCS
// (Event, Public, BlueprintEvent)
// Parameters:
// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGPPlayerController::ConsoleCommandCS(const class FString& Command)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "ConsoleCommandCS");
Params::BGPPlayerController_ConsoleCommandCS Parms{};
Parms.Command = std::move(Command);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGPPlayerController.GetCameraBlendTimeToGo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ABGPPlayerController::GetCameraBlendTimeToGo()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "GetCameraBlendTimeToGo");
Params::BGPPlayerController_GetCameraBlendTimeToGo Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGPPlayerController.GetIsShouldPerformFullTickWhenPaused
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGPPlayerController::GetIsShouldPerformFullTickWhenPaused()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "GetIsShouldPerformFullTickWhenPaused");
Params::BGPPlayerController_GetIsShouldPerformFullTickWhenPaused Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGPPlayerController.GetNetConnectionCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UNetConnection* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNetConnection* ABGPPlayerController::GetNetConnectionCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "GetNetConnectionCS");
Params::BGPPlayerController_GetNetConnectionCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGPPlayerController.GetPendingViewTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* ABGPPlayerController::GetPendingViewTarget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "GetPendingViewTarget");
Params::BGPPlayerController_GetPendingViewTarget Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGPPlayerController.GetSeamlessTravelActorListCS
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// bool bToEntry (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*>* ActorList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void ABGPPlayerController::GetSeamlessTravelActorListCS(bool bToEntry, TArray<class AActor*>* ActorList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "GetSeamlessTravelActorListCS");
Params::BGPPlayerController_GetSeamlessTravelActorListCS Parms{};
Parms.bToEntry = bToEntry;
UObject::ProcessEvent(Func, &Parms);
if (ActorList != nullptr)
*ActorList = std::move(Parms.ActorList);
}
// Function b1.BGPPlayerController.GetSpawnLocationCS
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ABGPPlayerController::GetSpawnLocationCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "GetSpawnLocationCS");
Params::BGPPlayerController_GetSpawnLocationCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGPPlayerController.InitInputSystemCS
// (Event, Public, BlueprintEvent)
void ABGPPlayerController::InitInputSystemCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "InitInputSystemCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGPPlayerController.OnPossessWithViewTargetBlend
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APawn* InPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EViewTargetBlendFunction BlendFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLockOutgoing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool EnableBlendViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGPPlayerController::OnPossessWithViewTargetBlend(class APawn* InPawn, float BlendTime, EViewTargetBlendFunction BlendFunc, float BlendExp, bool bLockOutgoing, bool EnableBlendViewTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "OnPossessWithViewTargetBlend");
Params::BGPPlayerController_OnPossessWithViewTargetBlend Parms{};
Parms.InPawn = InPawn;
Parms.BlendTime = BlendTime;
Parms.BlendFunc = BlendFunc;
Parms.BlendExp = BlendExp;
Parms.bLockOutgoing = bLockOutgoing;
Parms.EnableBlendViewTarget = EnableBlendViewTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGPPlayerController.OnRep_PawnCS
// (Event, Public, BlueprintEvent)
void ABGPPlayerController::OnRep_PawnCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "OnRep_PawnCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGPPlayerController.OnRep_PlayerStateCS
// (Event, Public, BlueprintEvent)
void ABGPPlayerController::OnRep_PlayerStateCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "OnRep_PlayerStateCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGPPlayerController.PostInitializeComponentsCS
// (Event, Public, BlueprintEvent)
void ABGPPlayerController::PostInitializeComponentsCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "PostInitializeComponentsCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGPPlayerController.SetIsShouldPerformFullTickWhenPaused
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool IsShould (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGPPlayerController::SetIsShouldPerformFullTickWhenPaused(bool IsShould)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "SetIsShouldPerformFullTickWhenPaused");
Params::BGPPlayerController_SetIsShouldPerformFullTickWhenPaused Parms{};
Parms.IsShould = IsShould;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGPPlayerController.SetSpawnLocationCS
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGPPlayerController::SetSpawnLocationCS(const struct FVector& NewLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "SetSpawnLocationCS");
Params::BGPPlayerController_SetSpawnLocationCS Parms{};
Parms.NewLocation = std::move(NewLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGPPlayerController.GetAudioListenerPositionCS
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* OutFrontDir (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* OutRightDir (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGPPlayerController::GetAudioListenerPositionCS(struct FVector* OutLocation, struct FVector* OutFrontDir, struct FVector* OutRightDir) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "GetAudioListenerPositionCS");
Params::BGPPlayerController_GetAudioListenerPositionCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutLocation != nullptr)
*OutLocation = std::move(Parms.OutLocation);
if (OutFrontDir != nullptr)
*OutFrontDir = std::move(Parms.OutFrontDir);
if (OutRightDir != nullptr)
*OutRightDir = std::move(Parms.OutRightDir);
}
// Function b1.BGPPlayerController.GetAudioListenerRotationCS
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void ABGPPlayerController::GetAudioListenerRotationCS(struct FRotator* OutRotation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "GetAudioListenerRotationCS");
Params::BGPPlayerController_GetAudioListenerRotationCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutRotation != nullptr)
*OutRotation = std::move(Parms.OutRotation);
}
// Function b1.BGPPlayerController.GetPlayerViewPointCS
// (Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const)
// Parameters:
// struct FVector* out_Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* out_Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGPPlayerController::GetPlayerViewPointCS(struct FVector* out_Location, struct FRotator* out_Rotation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerController", "GetPlayerViewPointCS");
Params::BGPPlayerController_GetPlayerViewPointCS Parms{};
UObject::ProcessEvent(Func, &Parms);
if (out_Location != nullptr)
*out_Location = std::move(Parms.out_Location);
if (out_Rotation != nullptr)
*out_Rotation = std::move(Parms.out_Rotation);
return Parms.ReturnValue;
}
// Function b1.BGPPlayerReverseReplicator.SetOwnerBGUChr
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ABGUCharacter* BGUOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGPPlayerReverseReplicator::SetOwnerBGUChr(class ABGUCharacter* BGUOwner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerReverseReplicator", "SetOwnerBGUChr");
Params::BGPPlayerReverseReplicator_SetOwnerBGUChr Parms{};
Parms.BGUOwner = BGUOwner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGPPlayerState.BeginPlayCS
// (Event, Public, BlueprintEvent)
void ABGPPlayerState::BeginPlayCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerState", "BeginPlayCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGPPlayerState.PostInitializeComponentsCS
// (Event, Public, BlueprintEvent)
void ABGPPlayerState::PostInitializeComponentsCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGPPlayerState", "PostInitializeComponentsCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGUActorBase.ApplyWorldOffsetCS
// (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& InOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWorldShift (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUActorBase::ApplyWorldOffsetCS(const struct FVector& InOffset, bool bWorldShift)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "ApplyWorldOffsetCS");
Params::BGUActorBase_ApplyWorldOffsetCS Parms{};
Parms.InOffset = std::move(InOffset);
Parms.bWorldShift = bWorldShift;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUActorBase.AttachBaseActorComp
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class UBaseActorComp* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUActorBase::AttachBaseActorComp(class UBaseActorComp* Comp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "AttachBaseActorComp");
Params::BGUActorBase_AttachBaseActorComp Parms{};
Parms.Comp = Comp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUActorBase.BeginPlayCS
// (Event, Protected, BlueprintEvent)
void ABGUActorBase::BeginPlayCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "BeginPlayCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGUActorBase.ExcuteAndClearAnimNotifyLogicDelayExecuteList
// (Native, Event, Public, BlueprintEvent)
void ABGUActorBase::ExcuteAndClearAnimNotifyLogicDelayExecuteList()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "ExcuteAndClearAnimNotifyLogicDelayExecuteList");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUActorBase.ForceRefreshDetailView
// (Final, Native, Protected, BlueprintCallable)
void ABGUActorBase::ForceRefreshDetailView()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "ForceRefreshDetailView");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUActorBase.FullyInit
// (Final, Native, Public, BlueprintCallable)
void ABGUActorBase::FullyInit()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "FullyInit");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUActorBase.GetBUSEventCollection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UBUS_EventCollection* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBUS_EventCollection* ABGUActorBase::GetBUSEventCollection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "GetBUSEventCollection");
Params::BGUActorBase_GetBUSEventCollection Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUActorBase.OnConstructionCS
// (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void ABGUActorBase::OnConstructionCS(const struct FTransform& Transform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "OnConstructionCS");
Params::BGUActorBase_OnConstructionCS Parms{};
Parms.Transform = std::move(Transform);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUActorBase.OnPostEditMove
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bFinish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUActorBase::OnPostEditMove(bool bFinish)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "OnPostEditMove");
Params::BGUActorBase_OnPostEditMove Parms{};
Parms.bFinish = bFinish;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUActorBase.OnPropertyChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUActorBase::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "OnPropertyChanged");
Params::BGUActorBase_OnPropertyChanged Parms{};
Parms.MemberName = std::move(MemberName);
Parms.PropertyName = std::move(PropertyName);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUActorBase.PostInitializeComponentsCS
// (Event, Protected, BlueprintEvent)
void ABGUActorBase::PostInitializeComponentsCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "PostInitializeComponentsCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGUActorBase.SetCompCanEverAffectNavigation
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class UActorComponent* ActorComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRelevant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUActorBase::SetCompCanEverAffectNavigation(class UActorComponent* ActorComponent, bool bRelevant)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "SetCompCanEverAffectNavigation");
Params::BGUActorBase_SetCompCanEverAffectNavigation Parms{};
Parms.ActorComponent = ActorComponent;
Parms.bRelevant = bRelevant;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUActorBase.SetRootComponentCS
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class USceneComponent* NewRootComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUActorBase::SetRootComponentCS(class USceneComponent* NewRootComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "SetRootComponentCS");
Params::BGUActorBase_SetRootComponentCS Parms{};
Parms.NewRootComponent = NewRootComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUActorBase.SetTeamID
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUActorBase::SetTeamID(int32 ID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "SetTeamID");
Params::BGUActorBase_SetTeamID Parms{};
Parms.ID = ID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUActorBase.GetActorGuid
// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString* OutActorGuid (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGUActorBase::GetActorGuid(class FString* OutActorGuid) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "GetActorGuid");
Params::BGUActorBase_GetActorGuid Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActorGuid != nullptr)
*OutActorGuid = std::move(Parms.OutActorGuid);
return Parms.ReturnValue;
}
// Function b1.BGUActorBase.GetActorGuidCS
// (Event, Protected, HasOutParams, BlueprintEvent, Const)
// Parameters:
// class FString* OutActorGuid (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGUActorBase::GetActorGuidCS(class FString* OutActorGuid) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "GetActorGuidCS");
Params::BGUActorBase_GetActorGuidCS Parms{};
UObject::ProcessEvent(Func, &Parms);
if (OutActorGuid != nullptr)
*OutActorGuid = std::move(Parms.OutActorGuid);
return Parms.ReturnValue;
}
// Function b1.BGUActorBase.GetTeamID
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ABGUActorBase::GetTeamID() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "GetTeamID");
Params::BGUActorBase_GetTeamID Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUActorBase.GetTeamIDCS
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ABGUActorBase::GetTeamIDCS() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUActorBase", "GetTeamIDCS");
Params::BGUActorBase_GetTeamIDCS Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.BGUActorI.ExcuteAndClearAnimNotifyLogicDelayExecuteList
// (Native, Event, Public, BlueprintEvent)
void IBGUActorI::ExcuteAndClearAnimNotifyLogicDelayExecuteList()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("BGUActorI", "ExcuteAndClearAnimNotifyLogicDelayExecuteList");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUAnimationSyncComponent.OnBeginSyncAnimationOnGuest
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAnimMontage* InGuestMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InTargetSyncPointOnHost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InSelfSyncPointOnGuest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float NotifyBeginTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USkeletalMeshComponent* DummyMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* InGuestActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InBlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIgnoreSceneCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUAnimationSyncComponent::OnBeginSyncAnimationOnGuest(class UAnimMontage* InGuestMontage, class FName InTargetSyncPointOnHost, class FName InSelfSyncPointOnGuest, bool bEnableDebugDraw, float NotifyBeginTime, class USkeletalMeshComponent* DummyMesh, class AActor* InGuestActor, float InBlendInTime, float PlayRate, bool bIgnoreSceneCollision)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUAnimationSyncComponent", "OnBeginSyncAnimationOnGuest");
Params::BGUAnimationSyncComponent_OnBeginSyncAnimationOnGuest Parms{};
Parms.InGuestMontage = InGuestMontage;
Parms.InTargetSyncPointOnHost = InTargetSyncPointOnHost;
Parms.InSelfSyncPointOnGuest = InSelfSyncPointOnGuest;
Parms.bEnableDebugDraw = bEnableDebugDraw;
Parms.NotifyBeginTime = NotifyBeginTime;
Parms.DummyMesh = DummyMesh;
Parms.InGuestActor = InGuestActor;
Parms.InBlendInTime = InBlendInTime;
Parms.PlayRate = PlayRate;
Parms.bIgnoreSceneCollision = bIgnoreSceneCollision;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUAnimationSyncComponent.OnEndSyncAnimationOnGuest
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bStopGuestMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUAnimationSyncComponent::OnEndSyncAnimationOnGuest(bool bStopGuestMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUAnimationSyncComponent", "OnEndSyncAnimationOnGuest");
Params::BGUAnimationSyncComponent_OnEndSyncAnimationOnGuest Parms{};
Parms.bStopGuestMontage = bStopGuestMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUAnimationSyncComponent.OnRespectCollisionInASS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bRespect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUAnimationSyncComponent::OnRespectCollisionInASS(bool bRespect)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUAnimationSyncComponent", "OnRespectCollisionInASS");
Params::BGUAnimationSyncComponent_OnRespectCollisionInASS Parms{};
Parms.bRespect = bRespect;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUAnimationSyncComponent.OnSwitchSyncGuestTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* NewGuest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUAnimationSyncComponent::OnSwitchSyncGuestTarget(class AActor* NewGuest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUAnimationSyncComponent", "OnSwitchSyncGuestTarget");
Params::BGUAnimationSyncComponent_OnSwitchSyncGuestTarget Parms{};
Parms.NewGuest = NewGuest;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUBounceCheckObject.BindBounceEvent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UProjectileMovementComponent* ProjectileMovementComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUBounceCheckObject::BindBounceEvent(class UProjectileMovementComponent* ProjectileMovementComp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUBounceCheckObject", "BindBounceEvent");
Params::BGUBounceCheckObject_BindBounceEvent Parms{};
Parms.ProjectileMovementComp = ProjectileMovementComp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUBounceCheckObject.OnBounceCheck
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// const struct FVector& OldVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUBounceCheckObject::OnBounceCheck(const struct FHitResult& Hit, const struct FVector& OldVelocity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUBounceCheckObject", "OnBounceCheck");
Params::BGUBounceCheckObject_OnBounceCheck Parms{};
Parms.Hit = std::move(Hit);
Parms.OldVelocity = std::move(OldVelocity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.AttachBaseActorComp
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class UBaseActorComp* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::AttachBaseActorComp(class UBaseActorComp* Comp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "AttachBaseActorComp");
Params::BGUCharacter_AttachBaseActorComp Parms{};
Parms.Comp = Comp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.CallPostNetInit
// (Final, Native, Public, BlueprintCallable)
void ABGUCharacter::CallPostNetInit()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "CallPostNetInit");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.ExcuteAndClearAnimNotifyLogicDelayExecuteList
// (Native, Event, Public, BlueprintEvent)
void ABGUCharacter::ExcuteAndClearAnimNotifyLogicDelayExecuteList()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "ExcuteAndClearAnimNotifyLogicDelayExecuteList");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.ForceSpawnDefaultControllerCS
// (Final, Native, Public, BlueprintCallable)
void ABGUCharacter::ForceSpawnDefaultControllerCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "ForceSpawnDefaultControllerCS");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.FullyInit
// (Final, Native, Public, BlueprintCallable)
void ABGUCharacter::FullyInit()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "FullyInit");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.GetBUSEventCollection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UBUS_EventCollection* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBUS_EventCollection* ABGUCharacter::GetBUSEventCollection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "GetBUSEventCollection");
Params::BGUCharacter_GetBUSEventCollection Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacter.GetGSAuthorityPlayerCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* ABGUCharacter::GetGSAuthorityPlayerCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "GetGSAuthorityPlayerCS");
Params::BGUCharacter_GetGSAuthorityPlayerCS Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.BGUCharacter.GetHostSyncMontageSyncStartTime
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ABGUCharacter::GetHostSyncMontageSyncStartTime()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "GetHostSyncMontageSyncStartTime");
Params::BGUCharacter_GetHostSyncMontageSyncStartTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacter.GSSwapNetRoleCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool HasAuthority_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::GSSwapNetRoleCS(bool HasAuthority_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "GSSwapNetRoleCS");
Params::BGUCharacter_GSSwapNetRoleCS Parms{};
Parms.HasAuthority_0 = HasAuthority_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.IsInGuestSyncMontage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGUCharacter::IsInGuestSyncMontage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "IsInGuestSyncMontage");
Params::BGUCharacter_IsInGuestSyncMontage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacter.IsPlayerCharacterCS
// (Event, Public, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGUCharacter::IsPlayerCharacterCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "IsPlayerCharacterCS");
Params::BGUCharacter_IsPlayerCharacterCS Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.BGUCharacter.LeaveGuestSyncMontage
// (Final, Native, Public, BlueprintCallable)
void ABGUCharacter::LeaveGuestSyncMontage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "LeaveGuestSyncMontage");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.OnActorChannelOpen
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UNetConnection* Connection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::OnActorChannelOpen(class UNetConnection* Connection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "OnActorChannelOpen");
Params::BGUCharacter_OnActorChannelOpen Parms{};
Parms.Connection = Connection;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUCharacter.OnConstructionCS
// (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void ABGUCharacter::OnConstructionCS(const struct FTransform& Transform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "OnConstructionCS");
Params::BGUCharacter_OnConstructionCS Parms{};
Parms.Transform = std::move(Transform);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUCharacter.OnGuestSyncMontage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAnimMontage* _HostSyncMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float _HostSyncMontageStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::OnGuestSyncMontage(class UAnimMontage* _HostSyncMontage, float _HostSyncMontageStartTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "OnGuestSyncMontage");
Params::BGUCharacter_OnGuestSyncMontage Parms{};
Parms._HostSyncMontage = _HostSyncMontage;
Parms._HostSyncMontageStartTime = _HostSyncMontageStartTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.OnMovementModeChangedCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// EMovementMode PrevMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EMovementMode NewMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 PrevCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 NewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::OnMovementModeChangedCS(EMovementMode PrevMovementMode, EMovementMode NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "OnMovementModeChangedCS");
Params::BGUCharacter_OnMovementModeChangedCS Parms{};
Parms.PrevMovementMode = PrevMovementMode;
Parms.NewMovementMode = NewMovementMode;
Parms.PrevCustomMode = PrevCustomMode;
Parms.NewCustomMode = NewCustomMode;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUCharacter.OnPlayOrStopNewMontage_FromNotify
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 OldMontageInstID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::OnPlayOrStopNewMontage_FromNotify(int32 OldMontageInstID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "OnPlayOrStopNewMontage_FromNotify");
Params::BGUCharacter_OnPlayOrStopNewMontage_FromNotify Parms{};
Parms.OldMontageInstID = OldMontageInstID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.OnPossessedCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class AController* NewController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::OnPossessedCS(class AController* NewController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "OnPossessedCS");
Params::BGUCharacter_OnPossessedCS Parms{};
Parms.NewController = NewController;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUCharacter.OnRep_PlayerStateCS
// (Event, Public, BlueprintEvent)
void ABGUCharacter::OnRep_PlayerStateCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "OnRep_PlayerStateCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGUCharacter.OnRep_ReplicatedAcceleration
// (Final, Native, Protected)
void ABGUCharacter::OnRep_ReplicatedAcceleration()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "OnRep_ReplicatedAcceleration");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.OnSetMontageJumpSection_FromNotify
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 MontageInstID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::OnSetMontageJumpSection_FromNotify(int32 MontageInstID, class FName SectionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "OnSetMontageJumpSection_FromNotify");
Params::BGUCharacter_OnSetMontageJumpSection_FromNotify Parms{};
Parms.MontageInstID = MontageInstID;
Parms.SectionName = SectionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.OnSetMontageNextSection_FromNotify
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 MontageInstID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::OnSetMontageNextSection_FromNotify(int32 MontageInstID, class FName SectionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "OnSetMontageNextSection_FromNotify");
Params::BGUCharacter_OnSetMontageNextSection_FromNotify Parms{};
Parms.MontageInstID = MontageInstID;
Parms.SectionName = SectionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.PostInitializeComponentsCS
// (Event, Protected, BlueprintEvent)
void ABGUCharacter::PostInitializeComponentsCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "PostInitializeComponentsCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGUCharacter.PostNetReceiveRoleCS
// (Event, Public, BlueprintEvent)
void ABGUCharacter::PostNetReceiveRoleCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "PostNetReceiveRoleCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGUCharacter.PreDestroyFromReplicationCS
// (Event, Protected, BlueprintEvent)
void ABGUCharacter::PreDestroyFromReplicationCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "PreDestroyFromReplicationCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGUCharacter.SetPreferActorRotToControlRot
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::SetPreferActorRotToControlRot(bool bValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "SetPreferActorRotToControlRot");
Params::BGUCharacter_SetPreferActorRotToControlRot Parms{};
Parms.bValue = bValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.SetTamerOwner
// (Native, Public, BlueprintCallable)
// Parameters:
// class ABGUTamerBase* NewOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::SetTamerOwner(class ABGUTamerBase* NewOwner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "SetTamerOwner");
Params::BGUCharacter_SetTamerOwner Parms{};
Parms.NewOwner = NewOwner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.SetTeamID
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::SetTeamID(int32 ID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "SetTeamID");
Params::BGUCharacter_SetTeamID Parms{};
Parms.ID = ID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.SetupPlayerInputComponentCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UInputComponent* PlayerInputComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::SetupPlayerInputComponentCS(class UInputComponent* PlayerInputComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "SetupPlayerInputComponentCS");
Params::BGUCharacter_SetupPlayerInputComponentCS Parms{};
Parms.PlayerInputComponent = PlayerInputComponent;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUCharacter.SetViewRotationYawOffset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::SetViewRotationYawOffset(float NewOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "SetViewRotationYawOffset");
Params::BGUCharacter_SetViewRotationYawOffset Parms{};
Parms.NewOffset = NewOffset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.SwitchNetRoleOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool HasAuthority_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUCharacter::SwitchNetRoleOnly(bool HasAuthority_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "SwitchNetRoleOnly");
Params::BGUCharacter_SwitchNetRoleOnly Parms{};
Parms.HasAuthority_0 = HasAuthority_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacter.TryGetComponentByName
// (Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FName& CompName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UActorComponent* ABGUCharacter::TryGetComponentByName(const class FName& CompName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "TryGetComponentByName");
Params::BGUCharacter_TryGetComponentByName Parms{};
Parms.CompName = CompName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacter.TryGetHostSyncMontage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* ABGUCharacter::TryGetHostSyncMontage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "TryGetHostSyncMontage");
Params::BGUCharacter_TryGetHostSyncMontage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacter.GetActorGuid
// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString* OutActorGuid (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGUCharacter::GetActorGuid(class FString* OutActorGuid) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "GetActorGuid");
Params::BGUCharacter_GetActorGuid Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActorGuid != nullptr)
*OutActorGuid = std::move(Parms.OutActorGuid);
return Parms.ReturnValue;
}
// Function b1.BGUCharacter.GetActorGuidCS
// (Event, Protected, HasOutParams, BlueprintEvent, Const)
// Parameters:
// class FString* OutActorGuid (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGUCharacter::GetActorGuidCS(class FString* OutActorGuid) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "GetActorGuidCS");
Params::BGUCharacter_GetActorGuidCS Parms{};
UObject::ProcessEvent(Func, &Parms);
if (OutActorGuid != nullptr)
*OutActorGuid = std::move(Parms.OutActorGuid);
return Parms.ReturnValue;
}
// Function b1.BGUCharacter.GetTamerOwner
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ABGUTamerBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ABGUTamerBase* ABGUCharacter::GetTamerOwner() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "GetTamerOwner");
Params::BGUCharacter_GetTamerOwner Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacter.GetTeamID
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ABGUCharacter::GetTeamID() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "GetTeamID");
Params::BGUCharacter_GetTeamID Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacter.GetViewRotationYawOffset
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ABGUCharacter::GetViewRotationYawOffset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacter", "GetViewRotationYawOffset");
Params::BGUCharacter_GetViewRotationYawOffset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacterMovementComponent.AddOrModifyHitMoveCollision
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UShapeComponent* ShapeComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EHitMoveDir HitMoveDir (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool IsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::AddOrModifyHitMoveCollision(class UShapeComponent* ShapeComp, const EHitMoveDir HitMoveDir, bool IsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "AddOrModifyHitMoveCollision");
Params::BGUCharacterMovementComponent_AddOrModifyHitMoveCollision Parms{};
Parms.ShapeComp = ShapeComp;
Parms.HitMoveDir = HitMoveDir;
Parms.IsEnabled = IsEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.CanGetNormalAndSurfaceTypeInfoFromMovement
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUCharacterMovementComponent::CanGetNormalAndSurfaceTypeInfoFromMovement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "CanGetNormalAndSurfaceTypeInfoFromMovement");
Params::BGUCharacterMovementComponent_CanGetNormalAndSurfaceTypeInfoFromMovement Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacterMovementComponent.ClearHitMoveCollisions
// (Final, Native, Public, BlueprintCallable)
void UBGUCharacterMovementComponent::ClearHitMoveCollisions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "ClearHitMoveCollisions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.ClearTopZInFalling
// (Final, Native, Public, BlueprintCallable)
void UBGUCharacterMovementComponent::ClearTopZInFalling()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "ClearTopZInFalling");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.CustomJumpMoveBreak
// (Final, Native, Public, BlueprintCallable)
void UBGUCharacterMovementComponent::CustomJumpMoveBreak()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "CustomJumpMoveBreak");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.GetHitMoveCollisionIsEnabled
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UShapeComponent* ShapeComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* IsEnabled (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUCharacterMovementComponent::GetHitMoveCollisionIsEnabled(class UShapeComponent* ShapeComp, bool* IsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "GetHitMoveCollisionIsEnabled");
Params::BGUCharacterMovementComponent_GetHitMoveCollisionIsEnabled Parms{};
Parms.ShapeComp = ShapeComp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IsEnabled != nullptr)
*IsEnabled = Parms.IsEnabled;
return Parms.ReturnValue;
}
// Function b1.BGUCharacterMovementComponent.GetTopZInFalling
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUCharacterMovementComponent::GetTopZInFalling()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "GetTopZInFalling");
Params::BGUCharacterMovementComponent_GetTopZInFalling Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacterMovementComponent.HasAnimRootMotion_CS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUCharacterMovementComponent::HasAnimRootMotion_CS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "HasAnimRootMotion_CS");
Params::BGUCharacterMovementComponent_HasAnimRootMotion_CS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacterMovementComponent.HitMoveUpdate
// (Final, Native, Public, BlueprintCallable)
void UBGUCharacterMovementComponent::HitMoveUpdate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "HitMoveUpdate");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.IsUseSeparateBrakingFriction
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUCharacterMovementComponent::IsUseSeparateBrakingFriction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "IsUseSeparateBrakingFriction");
Params::BGUCharacterMovementComponent_IsUseSeparateBrakingFriction Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacterMovementComponent.LaunchVelocityZ
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float VelocityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::LaunchVelocityZ(float VelocityZ)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "LaunchVelocityZ");
Params::BGUCharacterMovementComponent_LaunchVelocityZ Parms{};
Parms.VelocityZ = VelocityZ;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.MoveUpdateHitMove
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Delta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::MoveUpdateHitMove(const struct FVector& Delta)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "MoveUpdateHitMove");
Params::BGUCharacterMovementComponent_MoveUpdateHitMove Parms{};
Parms.Delta = std::move(Delta);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.ResetGravityToNormalGravity
// (Final, Native, Public, BlueprintCallable)
void UBGUCharacterMovementComponent::ResetGravityToNormalGravity()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "ResetGravityToNormalGravity");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.SetCustomJumpVelocityIncrement
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float VelocityIncrement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::SetCustomJumpVelocityIncrement(float VelocityIncrement)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "SetCustomJumpVelocityIncrement");
Params::BGUCharacterMovementComponent_SetCustomJumpVelocityIncrement Parms{};
Parms.VelocityIncrement = VelocityIncrement;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.SetDisableNavWalkOptByWhiteList
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::SetDisableNavWalkOptByWhiteList(bool bDisable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "SetDisableNavWalkOptByWhiteList");
Params::BGUCharacterMovementComponent_SetDisableNavWalkOptByWhiteList Parms{};
Parms.bDisable = bDisable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.SetEnableSimplePhysWalkCollision
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::SetEnableSimplePhysWalkCollision(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "SetEnableSimplePhysWalkCollision");
Params::BGUCharacterMovementComponent_SetEnableSimplePhysWalkCollision Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.SetGravityToJumpOffGravity
// (Final, Native, Public, BlueprintCallable)
void UBGUCharacterMovementComponent::SetGravityToJumpOffGravity()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "SetGravityToJumpOffGravity");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.SetHitMoveCollisionDirection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UShapeComponent* ShapeComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EHitMoveDir HitMoveDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::SetHitMoveCollisionDirection(class UShapeComponent* ShapeComp, EHitMoveDir HitMoveDir)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "SetHitMoveCollisionDirection");
Params::BGUCharacterMovementComponent_SetHitMoveCollisionDirection Parms{};
Parms.ShapeComp = ShapeComp;
Parms.HitMoveDir = HitMoveDir;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.SetHitMoveCollisionEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UShapeComponent* ShapeComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool IsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::SetHitMoveCollisionEnabled(class UShapeComponent* ShapeComp, bool IsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "SetHitMoveCollisionEnabled");
Params::BGUCharacterMovementComponent_SetHitMoveCollisionEnabled Parms{};
Parms.ShapeComp = ShapeComp;
Parms.IsEnabled = IsEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.SetHitMoveIgnoredActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool RemoveIgnoredActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::SetHitMoveIgnoredActor(class AActor* Actor, bool RemoveIgnoredActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "SetHitMoveIgnoredActor");
Params::BGUCharacterMovementComponent_SetHitMoveIgnoredActor Parms{};
Parms.Actor = Actor;
Parms.RemoveIgnoredActor = RemoveIgnoredActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.SetNavWalkOptLevel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NewLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::SetNavWalkOptLevel(int32 NewLevel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "SetNavWalkOptLevel");
Params::BGUCharacterMovementComponent_SetNavWalkOptLevel Parms{};
Parms.NewLevel = NewLevel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.SetNavWalkOptMassiveMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bMassiveOpt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::SetNavWalkOptMassiveMode(bool bMassiveOpt)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "SetNavWalkOptMassiveMode");
Params::BGUCharacterMovementComponent_SetNavWalkOptMassiveMode Parms{};
Parms.bMassiveOpt = bMassiveOpt;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.SetOnMovingPlatform
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bIsOnMovingPlatform (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::SetOnMovingPlatform(bool bIsOnMovingPlatform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "SetOnMovingPlatform");
Params::BGUCharacterMovementComponent_SetOnMovingPlatform Parms{};
Parms.bIsOnMovingPlatform = bIsOnMovingPlatform;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.SetSwitchToNavWalkCumulateTime
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::SetSwitchToNavWalkCumulateTime(float Time)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "SetSwitchToNavWalkCumulateTime");
Params::BGUCharacterMovementComponent_SetSwitchToNavWalkCumulateTime Parms{};
Parms.Time = Time;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.SetUseSeparateBrakingFriction
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bUse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::SetUseSeparateBrakingFriction(bool bUse)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "SetUseSeparateBrakingFriction");
Params::BGUCharacterMovementComponent_SetUseSeparateBrakingFriction Parms{};
Parms.bUse = bUse;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.TryGetCurHitPointFromMovement
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UBGUCharacterMovementComponent::TryGetCurHitPointFromMovement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "TryGetCurHitPointFromMovement");
Params::BGUCharacterMovementComponent_TryGetCurHitPointFromMovement Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacterMovementComponent.TryGetCurNormalFromMovement
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UBGUCharacterMovementComponent::TryGetCurNormalFromMovement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "TryGetCurNormalFromMovement");
Params::BGUCharacterMovementComponent_TryGetCurNormalFromMovement Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacterMovementComponent.TryGetCurSurfaceTypeFromMovement
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUCharacterMovementComponent::TryGetCurSurfaceTypeFromMovement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "TryGetCurSurfaceTypeFromMovement");
Params::BGUCharacterMovementComponent_TryGetCurSurfaceTypeFromMovement Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacterMovementComponent.IsInJumpOffAdjust
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUCharacterMovementComponent::IsInJumpOffAdjust() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "IsInJumpOffAdjust");
Params::BGUCharacterMovementComponent_IsInJumpOffAdjust Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacterMovementComponent.IsInNavWalkOptMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUCharacterMovementComponent::IsInNavWalkOptMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "IsInNavWalkOptMode");
Params::BGUCharacterMovementComponent_IsInNavWalkOptMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacterMovementComponent.IsWalkOnDitch
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUCharacterMovementComponent::IsWalkOnDitch() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "IsWalkOnDitch");
Params::BGUCharacterMovementComponent_IsWalkOnDitch Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUCharacterMovementComponent.SetJumpOffState
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// bool JumpOff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::SetJumpOffState(bool JumpOff) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "SetJumpOffState");
Params::BGUCharacterMovementComponent_SetJumpOffState Parms{};
Parms.JumpOff = JumpOff;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUCharacterMovementComponent.SetWalkOnDitch
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// bool bDitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUCharacterMovementComponent::SetWalkOnDitch(bool bDitch) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUCharacterMovementComponent", "SetWalkOnDitch");
Params::BGUCharacterMovementComponent_SetWalkOnDitch Parms{};
Parms.bDitch = bDitch;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibCSSystem.CSGetDataByClass
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UBaseActorComp* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* Cls (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UBGUFuncLibCSSystem::CSGetDataByClass(class UBaseActorComp* Comp, class UClass* Cls)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibCSSystem", "CSGetDataByClass");
Params::BGUFuncLibCSSystem_CSGetDataByClass Parms{};
Parms.Comp = Comp;
Parms.Cls = Cls;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibCSSystem.CSGetReadOnlyData
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class AActor* OwnerActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* Cls (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UBGUFuncLibCSSystem::CSGetReadOnlyData(class AActor* OwnerActor, class UClass* Cls)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibCSSystem", "CSGetReadOnlyData");
Params::BGUFuncLibCSSystem_CSGetReadOnlyData Parms{};
Parms.OwnerActor = OwnerActor;
Parms.Cls = Cls;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.AddLevelStreaming
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UBGUFunctionLibrary::AddLevelStreaming(class UObject* WorldContextObject, const class FName& LevelName, const struct FVector& Location, const struct FRotator& Rotation, bool bShouldBlockOnLoad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "AddLevelStreaming");
Params::BGUFunctionLibrary_AddLevelStreaming Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LevelName = LevelName;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.bShouldBlockOnLoad = bShouldBlockOnLoad;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.ApplyLevelTransform
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& LevelTransform (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::ApplyLevelTransform(class UObject* WorldContextObject, const class FName& LevelName, const struct FTransform& LevelTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "ApplyLevelTransform");
Params::BGUFunctionLibrary_ApplyLevelTransform Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LevelName = LevelName;
Parms.LevelTransform = std::move(LevelTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUActorUpdateAllTFXComp
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUActorUpdateAllTFXComp(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUActorUpdateAllTFXComp");
Params::BGUFunctionLibrary_BGUActorUpdateAllTFXComp Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUBeginDeferredActorSpawnFromClass
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class AActor> ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// ESpawnActorCollisionHandlingMethod CollisionHandlingOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UBGUFunctionLibrary::BGUBeginDeferredActorSpawnFromClass(const class UObject* WorldContextObject, TSubclassOf<class AActor> ActorClass, const struct FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUBeginDeferredActorSpawnFromClass");
Params::BGUFunctionLibrary_BGUBeginDeferredActorSpawnFromClass Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ActorClass = ActorClass;
Parms.SpawnTransform = std::move(SpawnTransform);
Parms.CollisionHandlingOverride = CollisionHandlingOverride;
Parms.Owner = Owner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUBeginDeferredActorSpawnFromClassWithName
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class AActor> ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// ESpawnActorCollisionHandlingMethod CollisionHandlingOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ActorName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULevel* OverrideLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UBGUFunctionLibrary::BGUBeginDeferredActorSpawnFromClassWithName(const class UObject* WorldContextObject, TSubclassOf<class AActor> ActorClass, const struct FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner, class FName ActorName, class ULevel* OverrideLevel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUBeginDeferredActorSpawnFromClassWithName");
Params::BGUFunctionLibrary_BGUBeginDeferredActorSpawnFromClassWithName Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ActorClass = ActorClass;
Parms.SpawnTransform = std::move(SpawnTransform);
Parms.CollisionHandlingOverride = CollisionHandlingOverride;
Parms.Owner = Owner;
Parms.ActorName = ActorName;
Parms.OverrideLevel = OverrideLevel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUCalcBounds
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* StaticMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* SphereRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUCalcBounds(class UPrimitiveComponent* StaticMesh, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUCalcBounds");
Params::BGUFunctionLibrary_BGUCalcBounds Parms{};
Parms.StaticMesh = StaticMesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Origin != nullptr)
*Origin = std::move(Parms.Origin);
if (BoxExtent != nullptr)
*BoxExtent = std::move(Parms.BoxExtent);
if (SphereRadius != nullptr)
*SphereRadius = Parms.SphereRadius;
}
// Function b1.BGUFunctionLibrary.BGUFindFirstActorWithTag
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UBGUFunctionLibrary::BGUFindFirstActorWithTag(const class UObject* WorldContextObject, class FName TagName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUFindFirstActorWithTag");
Params::BGUFunctionLibrary_BGUFindFirstActorWithTag Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TagName = TagName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUFinishSpawningActor
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UBGUFunctionLibrary::BGUFinishSpawningActor(class AActor* Actor, const struct FTransform& SpawnTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUFinishSpawningActor");
Params::BGUFunctionLibrary_BGUFinishSpawningActor Parms{};
Parms.Actor = Actor;
Parms.SpawnTransform = std::move(SpawnTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUFlushLevelStreamingOnlyVisibility
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUFlushLevelStreamingOnlyVisibility(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUFlushLevelStreamingOnlyVisibility");
Params::BGUFunctionLibrary_BGUFlushLevelStreamingOnlyVisibility Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUGenComponent
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UActorComponent> ActorComponentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UActorComponent* UBGUFunctionLibrary::BGUGenComponent(class AActor* Actor, TSubclassOf<class UActorComponent> ActorComponentClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGenComponent");
Params::BGUFunctionLibrary_BGUGenComponent Parms{};
Parms.Actor = Actor;
Parms.ActorComponentClass = ActorComponentClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUGenComponentAndAdd
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UActorComponent> ActorComponentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UActorComponent* UBGUFunctionLibrary::BGUGenComponentAndAdd(class AActor* Actor, TSubclassOf<class UActorComponent> ActorComponentClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGenComponentAndAdd");
Params::BGUFunctionLibrary_BGUGenComponentAndAdd Parms{};
Parms.Actor = Actor;
Parms.ActorComponentClass = ActorComponentClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUGenProceduralLevel
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& WorldAssetName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& InLevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& InLevelTransform (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class ULevelStreaming* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelStreaming* UBGUFunctionLibrary::BGUGenProceduralLevel(class UObject* WorldContextObject, const class FName& WorldAssetName, const class FName& InLevelName, const struct FTransform& InLevelTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGenProceduralLevel");
Params::BGUFunctionLibrary_BGUGenProceduralLevel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.WorldAssetName = WorldAssetName;
Parms.InLevelName = InLevelName;
Parms.InLevelTransform = std::move(InLevelTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUGetActiveMontagePosition
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class ABGUCharacter* Actor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUFunctionLibrary::BGUGetActiveMontagePosition(const class ABGUCharacter* Actor, const class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetActiveMontagePosition");
Params::BGUFunctionLibrary_BGUGetActiveMontagePosition Parms{};
Parms.Actor = Actor;
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUGetAllActorsWithTagInRangeSorted
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class AActor* CenterActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Range (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibrary::BGUGetAllActorsWithTagInRangeSorted(class AActor* CenterActor, class FName TagName, int32 Range, TArray<class AActor*>* OutActors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetAllActorsWithTagInRangeSorted");
Params::BGUFunctionLibrary_BGUGetAllActorsWithTagInRangeSorted Parms{};
Parms.CenterActor = CenterActor;
Parms.TagName = TagName;
Parms.Range = Range;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActors != nullptr)
*OutActors = std::move(Parms.OutActors);
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUGetHitResultActor
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FActorInstanceHandle& ActorInstanceHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UBGUFunctionLibrary::BGUGetHitResultActor(const struct FActorInstanceHandle& ActorInstanceHandle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetHitResultActor");
Params::BGUFunctionLibrary_BGUGetHitResultActor Parms{};
Parms.ActorInstanceHandle = std::move(ActorInstanceHandle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUGetMontageSectionLengthByIndex
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUFunctionLibrary::BGUGetMontageSectionLengthByIndex(class AActor* Unit, class UAnimMontage* AnimMontage, int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetMontageSectionLengthByIndex");
Params::BGUFunctionLibrary_BGUGetMontageSectionLengthByIndex Parms{};
Parms.Unit = Unit;
Parms.AnimMontage = AnimMontage;
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUGetMontageSectionLengthByName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUFunctionLibrary::BGUGetMontageSectionLengthByName(class AActor* Unit, class UAnimMontage* AnimMontage, class FName SectionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetMontageSectionLengthByName");
Params::BGUFunctionLibrary_BGUGetMontageSectionLengthByName Parms{};
Parms.Unit = Unit;
Parms.AnimMontage = AnimMontage;
Parms.SectionName = SectionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUGetMontageSectionStartAndEndTime
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutStartTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutEndTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibrary::BGUGetMontageSectionStartAndEndTime(class UAnimMontage* AnimMontage, class FName SectionName, float* OutStartTime, float* OutEndTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetMontageSectionStartAndEndTime");
Params::BGUFunctionLibrary_BGUGetMontageSectionStartAndEndTime Parms{};
Parms.AnimMontage = AnimMontage;
Parms.SectionName = SectionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutStartTime != nullptr)
*OutStartTime = Parms.OutStartTime;
if (OutEndTime != nullptr)
*OutEndTime = Parms.OutEndTime;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUGetMontageSectionTimeLeftFromPos
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUFunctionLibrary::BGUGetMontageSectionTimeLeftFromPos(class AActor* Unit, class UAnimMontage* AnimMontage, float position)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetMontageSectionTimeLeftFromPos");
Params::BGUFunctionLibrary_BGUGetMontageSectionTimeLeftFromPos Parms{};
Parms.Unit = Unit;
Parms.AnimMontage = AnimMontage;
Parms.position = position;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUGetSkeletalMeshSimulatedBodiesBelowNum
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* SkeletalMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUFunctionLibrary::BGUGetSkeletalMeshSimulatedBodiesBelowNum(class USkeletalMeshComponent* SkeletalMesh, class FName BoneName, bool bIncludeSelf)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetSkeletalMeshSimulatedBodiesBelowNum");
Params::BGUFunctionLibrary_BGUGetSkeletalMeshSimulatedBodiesBelowNum Parms{};
Parms.SkeletalMesh = SkeletalMesh;
Parms.BoneName = BoneName;
Parms.bIncludeSelf = bIncludeSelf;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUGetTeamID
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUFunctionLibrary::BGUGetTeamID(class AActor* Unit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetTeamID");
Params::BGUFunctionLibrary_BGUGetTeamID Parms{};
Parms.Unit = Unit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUGetWindParameters_GameThread
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class AActor* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* position (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* OutDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutSpeed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutMinGustAmt (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutMaxGustAmt (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUGetWindParameters_GameThread(class AActor* WorldContext, struct FVector* position, struct FVector* OutDirection, float* OutSpeed, float* OutMinGustAmt, float* OutMaxGustAmt)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUGetWindParameters_GameThread");
Params::BGUFunctionLibrary_BGUGetWindParameters_GameThread Parms{};
Parms.WorldContext = WorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (position != nullptr)
*position = std::move(Parms.position);
if (OutDirection != nullptr)
*OutDirection = std::move(Parms.OutDirection);
if (OutSpeed != nullptr)
*OutSpeed = Parms.OutSpeed;
if (OutMinGustAmt != nullptr)
*OutMinGustAmt = Parms.OutMinGustAmt;
if (OutMaxGustAmt != nullptr)
*OutMaxGustAmt = Parms.OutMaxGustAmt;
}
// Function b1.BGUFunctionLibrary.BGUHasFuncName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* StopAtClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibrary::BGUHasFuncName(class FName FuncName, class UObject* Object, class UClass* StopAtClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUHasFuncName");
Params::BGUFunctionLibrary_BGUHasFuncName Parms{};
Parms.FuncName = FuncName;
Parms.Object = Object;
Parms.StopAtClass = StopAtClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUIsExistFile
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibrary::BGUIsExistFile(const class FString& Path)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUIsExistFile");
Params::BGUFunctionLibrary_BGUIsExistFile Parms{};
Parms.Path = std::move(Path);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGULoadStreamLevel
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMakeVisibleAfterLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* CallbackTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& CallbackFunc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ActionID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Linkage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGULoadStreamLevel(class UObject* WorldContextObject, const class FName& LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, class UObject* CallbackTarget, const class FName& CallbackFunc, int32 ActionID, int32 Linkage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGULoadStreamLevel");
Params::BGUFunctionLibrary_BGULoadStreamLevel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LevelName = LevelName;
Parms.bMakeVisibleAfterLoad = bMakeVisibleAfterLoad;
Parms.bShouldBlockOnLoad = bShouldBlockOnLoad;
Parms.CallbackTarget = CallbackTarget;
Parms.CallbackFunc = CallbackFunc;
Parms.ActionID = ActionID;
Parms.Linkage = Linkage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUMergeSkeletalMesh
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class USkeletalMesh* InMergeMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class USkeletalMesh*>& InSrcMeshList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// int32 StripTopLODS (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EMeshBufferAccess MeshBufferAccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibrary::BGUMergeSkeletalMesh(class USkeletalMesh* InMergeMesh, const TArray<class USkeletalMesh*>& InSrcMeshList, int32 StripTopLODS, EMeshBufferAccess MeshBufferAccess)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUMergeSkeletalMesh");
Params::BGUFunctionLibrary_BGUMergeSkeletalMesh Parms{};
Parms.InMergeMesh = InMergeMesh;
Parms.InSrcMeshList = std::move(InSrcMeshList);
Parms.StripTopLODS = StripTopLODS;
Parms.MeshBufferAccess = MeshBufferAccess;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUNavigationCalPathCost
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PathStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PathEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* PathCost (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUNavigationCalPathCost(class UObject* WorldContextObject, const struct FVector& PathStart, const struct FVector& PathEnd, float* PathCost, class AController* Querier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUNavigationCalPathCost");
Params::BGUFunctionLibrary_BGUNavigationCalPathCost Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PathStart = std::move(PathStart);
Parms.PathEnd = std::move(PathEnd);
Parms.Querier = Querier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PathCost != nullptr)
*PathCost = Parms.PathCost;
}
// Function b1.BGUFunctionLibrary.BGUNavigationRaycast
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& RayStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& RayEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UNavigationQueryFilter>FilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibrary::BGUNavigationRaycast(class UObject* WorldContextObject, const struct FVector& RayStart, const struct FVector& RayEnd, struct FVector* HitLocation, TSubclassOf<class UNavigationQueryFilter> FilterClass, class AController* Querier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUNavigationRaycast");
Params::BGUFunctionLibrary_BGUNavigationRaycast Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.RayStart = std::move(RayStart);
Parms.RayEnd = std::move(RayEnd);
Parms.FilterClass = FilterClass;
Parms.Querier = Querier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitLocation != nullptr)
*HitLocation = std::move(Parms.HitLocation);
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUPerlinNoise1D
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUFunctionLibrary::BGUPerlinNoise1D(float Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUPerlinNoise1D");
Params::BGUFunctionLibrary_BGUPerlinNoise1D Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUPlayerCtrlerGetViewPoint
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* PlayerCtrler (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* out_Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* out_Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUPlayerCtrlerGetViewPoint(class APlayerController* PlayerCtrler, struct FVector* out_Location, struct FRotator* out_Rotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUPlayerCtrlerGetViewPoint");
Params::BGUFunctionLibrary_BGUPlayerCtrlerGetViewPoint Parms{};
Parms.PlayerCtrler = PlayerCtrler;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (out_Location != nullptr)
*out_Location = std::move(Parms.out_Location);
if (out_Rotation != nullptr)
*out_Rotation = std::move(Parms.out_Rotation);
}
// Function b1.BGUFunctionLibrary.BGUProcessLatentActions
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* InObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUProcessLatentActions(class UObject* WorldContextObject, class UObject* InObject, float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUProcessLatentActions");
Params::BGUFunctionLibrary_BGUProcessLatentActions Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InObject = InObject;
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUProjectPointToNavigation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* ProjectedLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UNavigationQueryFilter>FilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& QueryExtent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibrary::BGUProjectPointToNavigation(class UObject* WorldContextObject, const struct FVector& Point, struct FVector* ProjectedLocation, class ANavigationData* NavData, TSubclassOf<class UNavigationQueryFilter> FilterClass, const struct FVector& QueryExtent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUProjectPointToNavigation");
Params::BGUFunctionLibrary_BGUProjectPointToNavigation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Point = std::move(Point);
Parms.NavData = NavData;
Parms.FilterClass = FilterClass;
Parms.QueryExtent = std::move(QueryExtent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ProjectedLocation != nullptr)
*ProjectedLocation = std::move(Parms.ProjectedLocation);
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGURenameActorComponent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UActorComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& NewName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGURenameActorComponent(class UActorComponent* Comp, const class FString& NewName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGURenameActorComponent");
Params::BGUFunctionLibrary_BGURenameActorComponent Parms{};
Parms.Comp = Comp;
Parms.NewName = std::move(NewName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUResetActorVelocity
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUResetActorVelocity(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUResetActorVelocity");
Params::BGUFunctionLibrary_BGUResetActorVelocity Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUResetGeometryCollectionComponent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGeometryCollectionComponent* GeometryCollectionComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUResetGeometryCollectionComponent(class UGeometryCollectionComponent* GeometryCollectionComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUResetGeometryCollectionComponent");
Params::BGUFunctionLibrary_BGUResetGeometryCollectionComponent Parms{};
Parms.GeometryCollectionComponent = GeometryCollectionComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUResetToDefaultBoomCameraLagSpeed
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUResetToDefaultBoomCameraLagSpeed(class AActor* PlayerCharacter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUResetToDefaultBoomCameraLagSpeed");
Params::BGUFunctionLibrary_BGUResetToDefaultBoomCameraLagSpeed Parms{};
Parms.PlayerCharacter = PlayerCharacter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUSaveUnitAttrToFile
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool Overwrite (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUSaveUnitAttrToFile(const class FString& Name_0, const class FString& Text, bool Overwrite)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSaveUnitAttrToFile");
Params::BGUFunctionLibrary_BGUSaveUnitAttrToFile Parms{};
Parms.Name_0 = std::move(Name_0);
Parms.Text = std::move(Text);
Parms.Overwrite = Overwrite;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUSeparatingAxisPointCheck
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const TArray<struct FVector>& InPolyVertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FVector& InBoxCenter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InBoxExtent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInCalcLeastPenetration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibrary::BGUSeparatingAxisPointCheck(const TArray<struct FVector>& InPolyVertices, const struct FVector& InBoxCenter, const struct FVector& InBoxExtent, bool bInCalcLeastPenetration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSeparatingAxisPointCheck");
Params::BGUFunctionLibrary_BGUSeparatingAxisPointCheck Parms{};
Parms.InPolyVertices = std::move(InPolyVertices);
Parms.InBoxCenter = std::move(InBoxCenter);
Parms.InBoxExtent = std::move(InBoxExtent);
Parms.bInCalcLeastPenetration = bInCalcLeastPenetration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUSetActiveMontagePosition
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class ABGUCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float position (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibrary::BGUSetActiveMontagePosition(const class ABGUCharacter* Character, const class UAnimMontage* Montage, const float position)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSetActiveMontagePosition");
Params::BGUFunctionLibrary_BGUSetActiveMontagePosition Parms{};
Parms.Character = Character;
Parms.Montage = Montage;
Parms.position = position;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUSetEnableGravity
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* TargetMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUSetEnableGravity(class USkeletalMeshComponent* TargetMesh, bool bEnableGravity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSetEnableGravity");
Params::BGUFunctionLibrary_BGUSetEnableGravity Parms{};
Parms.TargetMesh = TargetMesh;
Parms.bEnableGravity = bEnableGravity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUSetLinearColorParameterValueToMesh
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UMeshComponent* MeshInst (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName ParameterName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LinearColorParameterValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUSetLinearColorParameterValueToMesh(class UMeshComponent* MeshInst, const class FName ParameterName, const struct FLinearColor& LinearColorParameterValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSetLinearColorParameterValueToMesh");
Params::BGUFunctionLibrary_BGUSetLinearColorParameterValueToMesh Parms{};
Parms.MeshInst = MeshInst;
Parms.ParameterName = ParameterName;
Parms.LinearColorParameterValue = std::move(LinearColorParameterValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUSetTressFXAssetAndMaterial
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UTressFXComponent* TFXComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTressFXAsset* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInstance* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUSetTressFXAssetAndMaterial(class UTressFXComponent* TFXComp, class UTressFXAsset* Asset, class UMaterialInstance* Material)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSetTressFXAssetAndMaterial");
Params::BGUFunctionLibrary_BGUSetTressFXAssetAndMaterial Parms{};
Parms.TFXComp = TFXComp;
Parms.Asset = Asset;
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUSetValueToCurveFloat
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UCurveFloat* CurveFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ERichCurveInterpMode InterpMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUSetValueToCurveFloat(class UCurveFloat* CurveFloat, float Key, float Value, ERichCurveInterpMode InterpMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSetValueToCurveFloat");
Params::BGUFunctionLibrary_BGUSetValueToCurveFloat Parms{};
Parms.CurveFloat = CurveFloat;
Parms.Key = Key;
Parms.Value = Value;
Parms.InterpMode = InterpMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUSetValueToCurveVector
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UCurveVector* CurveVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ERichCurveInterpMode InterpMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUSetValueToCurveVector(class UCurveVector* CurveVector, float Key, const struct FVector& Value, ERichCurveInterpMode InterpMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSetValueToCurveVector");
Params::BGUFunctionLibrary_BGUSetValueToCurveVector Parms{};
Parms.CurveVector = CurveVector;
Parms.Key = Key;
Parms.Value = std::move(Value);
Parms.InterpMode = InterpMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUShapeSweepMultiByObjectType
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UShapeComponent* ShapeComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibrary::BGUShapeSweepMultiByObjectType(const class UShapeComponent* ShapeComp, const struct FVector& Start, const struct FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUShapeSweepMultiByObjectType");
Params::BGUFunctionLibrary_BGUShapeSweepMultiByObjectType Parms{};
Parms.ShapeComp = ShapeComp;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bTraceComplex = bTraceComplex;
Parms.bIgnoreSelf = bIgnoreSelf;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHits != nullptr)
*OutHits = std::move(Parms.OutHits);
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUSKMeshContainSocket
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* SkMeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibrary::BGUSKMeshContainSocket(class USkeletalMeshComponent* SkMeshComp, class FName SocketName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUSKMeshContainSocket");
Params::BGUFunctionLibrary_BGUSKMeshContainSocket Parms{};
Parms.SkMeshComp = SkMeshComp;
Parms.SocketName = SocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.BGUUnloadStreamLevel
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShouldBlockOnUnload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* CallbackTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& CallbackFunc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ActionID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Linkage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUUnloadStreamLevel(class UObject* WorldContextObject, const class FName& LevelName, bool bShouldBlockOnUnload, class UObject* CallbackTarget, const class FName& CallbackFunc, int32 ActionID, int32 Linkage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUUnloadStreamLevel");
Params::BGUFunctionLibrary_BGUUnloadStreamLevel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LevelName = LevelName;
Parms.bShouldBlockOnUnload = bShouldBlockOnUnload;
Parms.CallbackTarget = CallbackTarget;
Parms.CallbackFunc = CallbackFunc;
Parms.ActionID = ActionID;
Parms.Linkage = Linkage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUUpdateLevelStreaming
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UWorld* CurWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUUpdateLevelStreaming(class UWorld* CurWorld)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUUpdateLevelStreaming");
Params::BGUFunctionLibrary_BGUUpdateLevelStreaming Parms{};
Parms.CurWorld = CurWorld;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BGUWoodTestCharacter
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ScaleRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::BGUWoodTestCharacter(class AActor* Character, class UAnimMontage* Montage, float ScaleRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BGUWoodTestCharacter");
Params::BGUFunctionLibrary_BGUWoodTestCharacter Parms{};
Parms.Character = Character;
Parms.Montage = Montage;
Parms.ScaleRate = ScaleRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.BonesSphereMask
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* TargetSkeletalMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& WorldPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FName> UBGUFunctionLibrary::BonesSphereMask(class USkeletalMeshComponent* TargetSkeletalMesh, float Radius, const struct FVector& WorldPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "BonesSphereMask");
Params::BGUFunctionLibrary_BonesSphereMask Parms{};
Parms.TargetSkeletalMesh = TargetSkeletalMesh;
Parms.Radius = Radius;
Parms.WorldPosition = std::move(WorldPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.CalculateMontageCostValue
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const TArray<class UAnimMontage*>& MontageList (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// const TArray<class FName>& BoneNameList (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::CalculateMontageCostValue(const TArray<class UAnimMontage*>& MontageList, const TArray<class FName>& BoneNameList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "CalculateMontageCostValue");
Params::BGUFunctionLibrary_CalculateMontageCostValue Parms{};
Parms.MontageList = std::move(MontageList);
Parms.BoneNameList = std::move(BoneNameList);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.DrawDebugString
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& TextLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* TestBaseActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::DrawDebugString(const class UObject* WorldContextObject, const struct FVector& TextLocation, const class FString& Text, class AActor* TestBaseActor, const struct FLinearColor& TextColor, float Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "DrawDebugString");
Params::BGUFunctionLibrary_DrawDebugString Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TextLocation = std::move(TextLocation);
Parms.Text = std::move(Text);
Parms.TestBaseActor = TestBaseActor;
Parms.TextColor = std::move(TextColor);
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.ForceLoadTileLOD
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& TileName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 SwitchOn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::ForceLoadTileLOD(class UObject* WorldContext, const class FString& TileName, int32 SwitchOn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "ForceLoadTileLOD");
Params::BGUFunctionLibrary_ForceLoadTileLOD Parms{};
Parms.WorldContext = WorldContext;
Parms.TileName = std::move(TileName);
Parms.SwitchOn = SwitchOn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.GetAllActorsInLevel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ULevel* Level (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AActor*> UBGUFunctionLibrary::GetAllActorsInLevel(class ULevel* Level)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetAllActorsInLevel");
Params::BGUFunctionLibrary_GetAllActorsInLevel Parms{};
Parms.Level = Level;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.GetAllActorsInWorld
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AActor*> UBGUFunctionLibrary::GetAllActorsInWorld(class UWorld* World)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetAllActorsInWorld");
Params::BGUFunctionLibrary_GetAllActorsInWorld Parms{};
Parms.World = World;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.GetAllAssetDependencies
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FName SelectedPackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FName> UBGUFunctionLibrary::GetAllAssetDependencies(class FName SelectedPackageName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetAllAssetDependencies");
Params::BGUFunctionLibrary_GetAllAssetDependencies Parms{};
Parms.SelectedPackageName = SelectedPackageName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.GetAllAssetReference
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FName SelectedPackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FName> UBGUFunctionLibrary::GetAllAssetReference(class FName SelectedPackageName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetAllAssetReference");
Params::BGUFunctionLibrary_GetAllAssetReference Parms{};
Parms.SelectedPackageName = SelectedPackageName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.GetAssetLongPackageName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FName& ClassName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& AssetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UBGUFunctionLibrary::GetAssetLongPackageName(const class FName& ClassName, const class FString& AssetName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetAssetLongPackageName");
Params::BGUFunctionLibrary_GetAssetLongPackageName Parms{};
Parms.ClassName = ClassName;
Parms.AssetName = std::move(AssetName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.GetLevelStreaming
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class ULevelStreaming*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class ULevelStreaming*> UBGUFunctionLibrary::GetLevelStreaming(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetLevelStreaming");
Params::BGUFunctionLibrary_GetLevelStreaming Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.GetLevelStreamingFromWorld
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class ULevelStreaming*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class ULevelStreaming*> UBGUFunctionLibrary::GetLevelStreamingFromWorld(const class UWorld* World)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetLevelStreamingFromWorld");
Params::BGUFunctionLibrary_GetLevelStreamingFromWorld Parms{};
Parms.World = World;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.GetLevelStreamingLevelTransformByName
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UBGUFunctionLibrary::GetLevelStreamingLevelTransformByName(class UObject* WorldContextObject, const class FName& LevelName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetLevelStreamingLevelTransformByName");
Params::BGUFunctionLibrary_GetLevelStreamingLevelTransformByName Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LevelName = LevelName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.GetLevelStreamingState
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UBGUFunctionLibrary::GetLevelStreamingState(class UObject* WorldContextObject, const class FName& LevelName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetLevelStreamingState");
Params::BGUFunctionLibrary_GetLevelStreamingState Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LevelName = LevelName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.GetNearestBoneName
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* TargetSkeletalMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class FString>& OptionalWhiteList (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UBGUFunctionLibrary::GetNearestBoneName(class USkeletalMeshComponent* TargetSkeletalMesh, const struct FVector& WorldPosition, const TArray<class FString>& OptionalWhiteList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetNearestBoneName");
Params::BGUFunctionLibrary_GetNearestBoneName Parms{};
Parms.TargetSkeletalMesh = TargetSkeletalMesh;
Parms.WorldPosition = std::move(WorldPosition);
Parms.OptionalWhiteList = std::move(OptionalWhiteList);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.GetPlayerCharacter
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ACharacter* UBGUFunctionLibrary::GetPlayerCharacter(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetPlayerCharacter");
Params::BGUFunctionLibrary_GetPlayerCharacter Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.GetStreamingVolumeBounds
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class ULevelStreaming* LevelStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FBox UBGUFunctionLibrary::GetStreamingVolumeBounds(class ULevelStreaming* LevelStreaming)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "GetStreamingVolumeBounds");
Params::BGUFunctionLibrary_GetStreamingVolumeBounds Parms{};
Parms.LevelStreaming = LevelStreaming;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.MoveLevel
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InWorldOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bActorOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::MoveLevel(class UObject* WorldContextObject, const class FName& LevelName, const struct FVector& InWorldOffset, bool bActorOnly)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "MoveLevel");
Params::BGUFunctionLibrary_MoveLevel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LevelName = LevelName;
Parms.InWorldOffset = std::move(InWorldOffset);
Parms.bActorOnly = bActorOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.RemoveActorComponentFromLevelActor
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* TargetLevelActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UActorComponent* InActorComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::RemoveActorComponentFromLevelActor(class AActor* TargetLevelActor, class UActorComponent* InActorComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "RemoveActorComponentFromLevelActor");
Params::BGUFunctionLibrary_RemoveActorComponentFromLevelActor Parms{};
Parms.TargetLevelActor = TargetLevelActor;
Parms.InActorComponent = InActorComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.RemoveLevelStreaming
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& LevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::RemoveLevelStreaming(class UObject* WorldContextObject, const class FName& LevelName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "RemoveLevelStreaming");
Params::BGUFunctionLibrary_RemoveLevelStreaming Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LevelName = LevelName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.SerializeActorComponentToLevelActor
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* TargetLevelActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UActorComponent* InActorComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::SerializeActorComponentToLevelActor(class AActor* TargetLevelActor, class UActorComponent* InActorComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "SerializeActorComponentToLevelActor");
Params::BGUFunctionLibrary_SerializeActorComponentToLevelActor Parms{};
Parms.TargetLevelActor = TargetLevelActor;
Parms.InActorComponent = InActorComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.SetAllBodiesBelowSimulatePhysics
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* TargetMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bNewSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::SetAllBodiesBelowSimulatePhysics(class USkeletalMeshComponent* TargetMesh, const class FName& InBoneName, bool bNewSimulate, bool bIncludeSelf, bool bSkipCustomPhysicsType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "SetAllBodiesBelowSimulatePhysics");
Params::BGUFunctionLibrary_SetAllBodiesBelowSimulatePhysics Parms{};
Parms.TargetMesh = TargetMesh;
Parms.InBoneName = InBoneName;
Parms.bNewSimulate = bNewSimulate;
Parms.bIncludeSelf = bIncludeSelf;
Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.SetBodyBonePhysic
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* TargetMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool NewBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::SetBodyBonePhysic(class USkeletalMeshComponent* TargetMesh, class FName BoneName, bool NewBool)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "SetBodyBonePhysic");
Params::BGUFunctionLibrary_SetBodyBonePhysic Parms{};
Parms.TargetMesh = TargetMesh;
Parms.BoneName = BoneName;
Parms.NewBool = NewBool;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.SetIKValid
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ACharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool NewValid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::SetIKValid(class ACharacter* Character, bool NewValid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "SetIKValid");
Params::BGUFunctionLibrary_SetIKValid Parms{};
Parms.Character = Character;
Parms.NewValid = NewValid;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.SetLocalKinematics
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* TargetMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool NewBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::SetLocalKinematics(class USkeletalMeshComponent* TargetMesh, bool NewBool)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "SetLocalKinematics");
Params::BGUFunctionLibrary_SetLocalKinematics Parms{};
Parms.TargetMesh = TargetMesh;
Parms.NewBool = NewBool;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.SphereComponentInitRadius
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class USphereComponent* SphereComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibrary::SphereComponentInitRadius(class USphereComponent* SphereComp, float Radius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "SphereComponentInitRadius");
Params::BGUFunctionLibrary_SphereComponentInitRadius Parms{};
Parms.SphereComp = SphereComp;
Parms.Radius = Radius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibrary.VolumeEncompassPoint
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class AVolume* Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutDistanceToPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibrary::VolumeEncompassPoint(class AVolume* Volume, const struct FVector& Point, float SphereRadius, float* OutDistanceToPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "VolumeEncompassPoint");
Params::BGUFunctionLibrary_VolumeEncompassPoint Parms{};
Parms.Volume = Volume;
Parms.Point = std::move(Point);
Parms.SphereRadius = SphereRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutDistanceToPoint != nullptr)
*OutDistanceToPoint = Parms.OutDistanceToPoint;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.WrapHitResult
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const struct FHitResult& HitResult (Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// struct FUStGSHitResult ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FUStGSHitResult UBGUFunctionLibrary::WrapHitResult(const struct FHitResult& HitResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibrary", "WrapHitResult");
Params::BGUFunctionLibrary_WrapHitResult Parms{};
Parms.HitResult = std::move(HitResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibrary.MakeUniqueTamerMonsterName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ULevel* SpawnLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InBaseName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UBGUFunctionLibrary::MakeUniqueTamerMonsterName(class ULevel* SpawnLevel, class FName InBaseName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUFunctionLibrary", "MakeUniqueTamerMonsterName");
Params::BGUFunctionLibrary_MakeUniqueTamerMonsterName Parms{};
Parms.SpawnLevel = SpawnLevel;
Parms.InBaseName = InBaseName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.AddNotifyPreloadedAsset
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Notify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::AddNotifyPreloadedAsset(class UObject* Notify, class UObject* Asset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "AddNotifyPreloadedAsset");
Params::BGUFunctionLibraryForCS_AddNotifyPreloadedAsset Parms{};
Parms.Notify = Notify;
Parms.Asset = Asset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUBindOnActorBeginOverlapEvent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUBindOnActorBeginOverlapEvent(class AActor* Actor, class UObject* Obj, class FName FuncName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUBindOnActorBeginOverlapEvent");
Params::BGUFunctionLibraryForCS_BGUBindOnActorBeginOverlapEvent Parms{};
Parms.Actor = Actor;
Parms.Obj = Obj;
Parms.FuncName = FuncName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUBindOnActorEndOverlapEvent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUBindOnActorEndOverlapEvent(class AActor* Actor, class UObject* Obj, class FName FuncName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUBindOnActorEndOverlapEvent");
Params::BGUFunctionLibraryForCS_BGUBindOnActorEndOverlapEvent Parms{};
Parms.Actor = Actor;
Parms.Obj = Obj;
Parms.FuncName = FuncName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUBindOnAllSetLevelsStateFinished
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUBindOnAllSetLevelsStateFinished(class UObject* Obj, class FName FuncName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUBindOnAllSetLevelsStateFinished");
Params::BGUFunctionLibraryForCS_BGUBindOnAllSetLevelsStateFinished Parms{};
Parms.Obj = Obj;
Parms.FuncName = FuncName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUBindOnComponentBeginOverlapEvent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUBindOnComponentBeginOverlapEvent(class UPrimitiveComponent* Comp, class UObject* Obj, class FName FuncName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUBindOnComponentBeginOverlapEvent");
Params::BGUFunctionLibraryForCS_BGUBindOnComponentBeginOverlapEvent Parms{};
Parms.Comp = Comp;
Parms.Obj = Obj;
Parms.FuncName = FuncName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUBindOnComponentEndOverlapEvent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUBindOnComponentEndOverlapEvent(class UPrimitiveComponent* Comp, class UObject* Obj, class FName FuncName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUBindOnComponentEndOverlapEvent");
Params::BGUFunctionLibraryForCS_BGUBindOnComponentEndOverlapEvent Parms{};
Parms.Comp = Comp;
Parms.Obj = Obj;
Parms.FuncName = FuncName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUBindOnComponentHitEvent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName Func_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUBindOnComponentHitEvent(class UPrimitiveComponent* Comp, class UObject* Obj, class FName Func_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUBindOnComponentHitEvent");
Params::BGUFunctionLibraryForCS_BGUBindOnComponentHitEvent Parms{};
Parms.Comp = Comp;
Parms.Obj = Obj;
Parms.Func_0 = Func_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUBindOnSetLevelsStateFinished
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUBindOnSetLevelsStateFinished(class UObject* Obj, class FName FuncName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUBindOnSetLevelsStateFinished");
Params::BGUFunctionLibraryForCS_BGUBindOnSetLevelsStateFinished Parms{};
Parms.Obj = Obj;
Parms.FuncName = FuncName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUComputeActorHitMovePenetration
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class AActor* SelfActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class UHitMoveOverlapOtherActorCollisionsInfo*>&OverlappedOtherActorInfos (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// float SelfWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PlaneNormalVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaxComputeRound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Epsilon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UBGUFunctionLibraryForCS::BGUComputeActorHitMovePenetration(class AActor* SelfActor, const TArray<class UHitMoveOverlapOtherActorCollisionsInfo*>& OverlappedOtherActorInfos, float SelfWeight, const struct FVector& PlaneNormalVector, int32 MaxComputeRound, float Epsilon)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUComputeActorHitMovePenetration");
Params::BGUFunctionLibraryForCS_BGUComputeActorHitMovePenetration Parms{};
Parms.SelfActor = SelfActor;
Parms.OverlappedOtherActorInfos = std::move(OverlappedOtherActorInfos);
Parms.SelfWeight = SelfWeight;
Parms.PlaneNormalVector = std::move(PlaneNormalVector);
Parms.MaxComputeRound = MaxComputeRound;
Parms.Epsilon = Epsilon;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUCreateLandscapeHeightMap
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ALandscape* Landscape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& PackageName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& AssetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* UBGUFunctionLibraryForCS::BGUCreateLandscapeHeightMap(class ALandscape* Landscape, const class FString& PackageName, const class FString& AssetName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUCreateLandscapeHeightMap");
Params::BGUFunctionLibraryForCS_BGUCreateLandscapeHeightMap Parms{};
Parms.Landscape = Landscape;
Parms.PackageName = std::move(PackageName);
Parms.AssetName = std::move(AssetName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUDrawDebugAnnularSector
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float HalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUDrawDebugAnnularSector(const class UWorld* World, const struct FVector& CenterPos, const struct FVector& Direction, float InnerRadius, float OuterRadius, float HalfAngle, const struct FColor& Color, float Duration, float Thickness, int32 Segments)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawDebugAnnularSector");
Params::BGUFunctionLibraryForCS_BGUDrawDebugAnnularSector Parms{};
Parms.World = World;
Parms.CenterPos = std::move(CenterPos);
Parms.Direction = std::move(Direction);
Parms.InnerRadius = InnerRadius;
Parms.OuterRadius = OuterRadius;
Parms.HalfAngle = HalfAngle;
Parms.Color = std::move(Color);
Parms.Duration = Duration;
Parms.Thickness = Thickness;
Parms.Segments = Segments;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUDrawDebugCircle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Raidus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUDrawDebugCircle(const class UWorld* World, const struct FVector& CenterPos, float Raidus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawDebugCircle");
Params::BGUFunctionLibraryForCS_BGUDrawDebugCircle Parms{};
Parms.World = World;
Parms.CenterPos = std::move(CenterPos);
Parms.Raidus = Raidus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUDrawDebugCircleEx
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Raidus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float KeepTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUDrawDebugCircleEx(const class UWorld* World, const struct FVector& CenterPos, float Raidus, float KeepTime, const struct FColor& Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawDebugCircleEx");
Params::BGUFunctionLibraryForCS_BGUDrawDebugCircleEx Parms{};
Parms.World = World;
Parms.CenterPos = std::move(CenterPos);
Parms.Raidus = Raidus;
Parms.KeepTime = KeepTime;
Parms.Color = std::move(Color);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUDrawDebugRect
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUDrawDebugRect(const class UWorld* World, const struct FVector& CenterPos, const struct FVector& Direction, float Width, float Length)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawDebugRect");
Params::BGUFunctionLibraryForCS_BGUDrawDebugRect Parms{};
Parms.World = World;
Parms.CenterPos = std::move(CenterPos);
Parms.Direction = std::move(Direction);
Parms.Width = Width;
Parms.Length = Length;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUDrawDebugSphere
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Raidus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUDrawDebugSphere(const class UWorld* World, const struct FVector& CenterPos, float Raidus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawDebugSphere");
Params::BGUFunctionLibraryForCS_BGUDrawDebugSphere Parms{};
Parms.World = World;
Parms.CenterPos = std::move(CenterPos);
Parms.Raidus = Raidus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUDrawDebugSphereEx
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Raidus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float KeepTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUDrawDebugSphereEx(const class UWorld* World, const struct FVector& CenterPos, float Raidus, float KeepTime, const struct FColor& Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawDebugSphereEx");
Params::BGUFunctionLibraryForCS_BGUDrawDebugSphereEx Parms{};
Parms.World = World;
Parms.CenterPos = std::move(CenterPos);
Parms.Raidus = Raidus;
Parms.KeepTime = KeepTime;
Parms.Color = std::move(Color);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUDrawLineArrow
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUDrawLineArrow(const class UWorld* World, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawLineArrow");
Params::BGUFunctionLibraryForCS_BGUDrawLineArrow Parms{};
Parms.World = World;
Parms.LineStart = std::move(LineStart);
Parms.LineEnd = std::move(LineEnd);
Parms.ArrowSize = ArrowSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUDrawLineArrowEx
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool IsPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUDrawLineArrowEx(const class UWorld* World, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FColor& Color, bool IsPersistentLines, float LifeTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawLineArrowEx");
Params::BGUFunctionLibraryForCS_BGUDrawLineArrowEx Parms{};
Parms.World = World;
Parms.LineStart = std::move(LineStart);
Parms.LineEnd = std::move(LineEnd);
Parms.ArrowSize = ArrowSize;
Parms.Color = std::move(Color);
Parms.IsPersistentLines = IsPersistentLines;
Parms.LifeTime = LifeTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUDrawSphereSweep
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& Start (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FTransform& End (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUDrawSphereSweep(const class UWorld* World, const struct FTransform& Start, const struct FTransform& End, float Radius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawSphereSweep");
Params::BGUFunctionLibraryForCS_BGUDrawSphereSweep Parms{};
Parms.World = World;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BguDrawSphereSweepWithColor
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& Start (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FTransform& End (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BguDrawSphereSweepWithColor(const class UWorld* World, const struct FTransform& Start, const struct FTransform& End, float Radius, const struct FColor& Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BguDrawSphereSweepWithColor");
Params::BGUFunctionLibraryForCS_BguDrawSphereSweepWithColor Parms{};
Parms.World = World;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.Color = std::move(Color);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUDrawSweepCheckShape
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUDrawSweepCheckShape(const class UWorld* World, const struct FVector& CenterPos, const struct FQuat& Rot, const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUDrawSweepCheckShape");
Params::BGUFunctionLibraryForCS_BGUDrawSweepCheckShape Parms{};
Parms.World = World;
Parms.CenterPos = std::move(CenterPos);
Parms.Rot = std::move(Rot);
Parms.SweepCheckShapeInfo = std::move(SweepCheckShapeInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BguDrawSweepCheckShapeWithColor
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* World (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& CenterPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BguDrawSweepCheckShapeWithColor(const class UWorld* World, const struct FVector& CenterPos, const struct FQuat& Rot, const struct FGSSweepCheckShapeInfo& SweepCheckShapeInfo, const struct FColor& Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BguDrawSweepCheckShapeWithColor");
Params::BGUFunctionLibraryForCS_BguDrawSweepCheckShapeWithColor Parms{};
Parms.World = World;
Parms.CenterPos = std::move(CenterPos);
Parms.Rot = std::move(Rot);
Parms.SweepCheckShapeInfo = std::move(SweepCheckShapeInfo);
Parms.Color = std::move(Color);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUEnableActorTick
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUEnableActorTick(class AActor* Actor, bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUEnableActorTick");
Params::BGUFunctionLibraryForCS_BGUEnableActorTick Parms{};
Parms.Actor = Actor;
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUExceutePyCode
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& PyPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUExceutePyCode(const class FString& PyPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUExceutePyCode");
Params::BGUFunctionLibraryForCS_BGUExceutePyCode Parms{};
Parms.PyPath = std::move(PyPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetActorLevelName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Unit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBGUFunctionLibraryForCS::BGUGetActorLevelName(class AActor* Unit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetActorLevelName");
Params::BGUFunctionLibraryForCS_BGUGetActorLevelName Parms{};
Parms.Unit = Unit;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetAIStimulusWasSuccessfullySensed
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FAIStimulus& Stimulus (Parm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibraryForCS::BGUGetAIStimulusWasSuccessfullySensed(const struct FAIStimulus& Stimulus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetAIStimulusWasSuccessfullySensed");
Params::BGUFunctionLibraryForCS_BGUGetAIStimulusWasSuccessfullySensed Parms{};
Parms.Stimulus = std::move(Stimulus);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetAllActorsFromGroupActor
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* GroupActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRecurse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AActor*> UBGUFunctionLibraryForCS::BGUGetAllActorsFromGroupActor(class AActor* GroupActor, bool bRecurse)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetAllActorsFromGroupActor");
Params::BGUFunctionLibraryForCS_BGUGetAllActorsFromGroupActor Parms{};
Parms.GroupActor = GroupActor;
Parms.bRecurse = bRecurse;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetBodyRadius
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* SkMeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bGetWelded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUFunctionLibraryForCS::BGUGetBodyRadius(class USkeletalMeshComponent* SkMeshComp, class FName BoneName, bool bGetWelded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetBodyRadius");
Params::BGUFunctionLibraryForCS_BGUGetBodyRadius Parms{};
Parms.SkMeshComp = SkMeshComp;
Parms.BoneName = BoneName;
Parms.bGetWelded = bGetWelded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetBounds
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* PrimComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUGetBounds(class UPrimitiveComponent* PrimComp, struct FVector* Origin, struct FVector* BoxExtent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetBounds");
Params::BGUFunctionLibraryForCS_BGUGetBounds Parms{};
Parms.PrimComp = PrimComp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Origin != nullptr)
*Origin = std::move(Parms.Origin);
if (BoxExtent != nullptr)
*BoxExtent = std::move(Parms.BoxExtent);
}
// Function b1.BGUFunctionLibraryForCS.BGUGetCurActiveMontageInstID
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAnimInstance* AnimInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUFunctionLibraryForCS::BGUGetCurActiveMontageInstID(class UAnimInstance* AnimInstance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetCurActiveMontageInstID");
Params::BGUFunctionLibraryForCS_BGUGetCurActiveMontageInstID Parms{};
Parms.AnimInstance = AnimInstance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetCurrentTime
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* IsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUFunctionLibraryForCS::BGUGetCurrentTime(class UObject* WorldContextObject, bool* IsValid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetCurrentTime");
Params::BGUFunctionLibraryForCS_BGUGetCurrentTime Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (IsValid != nullptr)
*IsValid = Parms.IsValid;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetFloatValueTableRow
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UDataTable* DataTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGSFloatValueTableRow* Result (Parm, OutParm, NativeAccessSpecifierPublic)
// const class FString& ContextString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWarnIfRowMissing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibraryForCS::BGUGetFloatValueTableRow(class UDataTable* DataTable, class FName RowName, struct FGSFloatValueTableRow* Result, const class FString& ContextString, bool bWarnIfRowMissing)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetFloatValueTableRow");
Params::BGUFunctionLibraryForCS_BGUGetFloatValueTableRow Parms{};
Parms.DataTable = DataTable;
Parms.RowName = RowName;
Parms.ContextString = std::move(ContextString);
Parms.bWarnIfRowMissing = bWarnIfRowMissing;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Result != nullptr)
*Result = std::move(Parms.Result);
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetIsBuildShipping
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibraryForCS::BGUGetIsBuildShipping()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetIsBuildShipping");
Params::BGUFunctionLibraryForCS_BGUGetIsBuildShipping Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetIsEditor
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibraryForCS::BGUGetIsEditor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetIsEditor");
Params::BGUFunctionLibraryForCS_BGUGetIsEditor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetIsInEditorPreview
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibraryForCS::BGUGetIsInEditorPreview(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetIsInEditorPreview");
Params::BGUFunctionLibraryForCS_BGUGetIsInEditorPreview Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetIsInGameWorld
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibraryForCS::BGUGetIsInGameWorld(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetIsInGameWorld");
Params::BGUFunctionLibraryForCS_BGUGetIsInGameWorld Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetIsRuntionShowCollision
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibraryForCS::BGUGetIsRuntionShowCollision(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetIsRuntionShowCollision");
Params::BGUFunctionLibraryForCS_BGUGetIsRuntionShowCollision Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetLandscapeExtent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class ALandscape* Landscape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* MinX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* MinY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* MaxX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* MaxY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUGetLandscapeExtent(class ALandscape* Landscape, int32* MinX, int32* MinY, int32* MaxX, int32* MaxY)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetLandscapeExtent");
Params::BGUFunctionLibraryForCS_BGUGetLandscapeExtent Parms{};
Parms.Landscape = Landscape;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (MinX != nullptr)
*MinX = Parms.MinX;
if (MinY != nullptr)
*MinY = Parms.MinY;
if (MaxX != nullptr)
*MaxX = Parms.MaxX;
if (MaxY != nullptr)
*MaxY = Parms.MaxY;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetLevelSequenceCurTime
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ULevelSequencePlayer* LeveleSequencePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUFunctionLibraryForCS::BGUGetLevelSequenceCurTime(class ULevelSequencePlayer* LeveleSequencePlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetLevelSequenceCurTime");
Params::BGUFunctionLibraryForCS_BGUGetLevelSequenceCurTime Parms{};
Parms.LeveleSequencePlayer = LeveleSequencePlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetLevelSequenceLength
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ULevelSequencePlayer* LeveleSequencePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUFunctionLibraryForCS::BGUGetLevelSequenceLength(class ULevelSequencePlayer* LeveleSequencePlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetLevelSequenceLength");
Params::BGUFunctionLibraryForCS_BGUGetLevelSequenceLength Parms{};
Parms.LeveleSequencePlayer = LeveleSequencePlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetMeshPredictedLODLevel
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUFunctionLibraryForCS::BGUGetMeshPredictedLODLevel(class USkeletalMeshComponent* MeshComp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetMeshPredictedLODLevel");
Params::BGUFunctionLibraryForCS_BGUGetMeshPredictedLODLevel Parms{};
Parms.MeshComp = MeshComp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetPaperSpriteSize
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UPaperSprite* PaperSprite (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UBGUFunctionLibraryForCS::BGUGetPaperSpriteSize(class UPaperSprite* PaperSprite)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetPaperSpriteSize");
Params::BGUFunctionLibraryForCS_BGUGetPaperSpriteSize Parms{};
Parms.PaperSprite = PaperSprite;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetPARadiusByBoneName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UPhysicsAsset* PA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* BodyRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUFunctionLibraryForCS::BGUGetPARadiusByBoneName(class UPhysicsAsset* PA, class FName BoneName, float* BodyRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetPARadiusByBoneName");
Params::BGUFunctionLibraryForCS_BGUGetPARadiusByBoneName Parms{};
Parms.PA = PA;
Parms.BoneName = BoneName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (BodyRadius != nullptr)
*BodyRadius = Parms.BodyRadius;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetParticleSystemIsLooping
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UParticleSystem* ParticleForPlay (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibraryForCS::BGUGetParticleSystemIsLooping(const class UParticleSystem* ParticleForPlay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetParticleSystemIsLooping");
Params::BGUFunctionLibraryForCS_BGUGetParticleSystemIsLooping Parms{};
Parms.ParticleForPlay = ParticleForPlay;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUGetSectionFromProceduralMesh
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UProceduralMeshComponent* InProcMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 SectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FVector>* Vertices (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// TArray<int32>* Triangles (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// TArray<struct FVector>* Normals (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// TArray<struct FVector2D>* UVs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// TArray<struct FProcMeshTangent>* Tangents (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUGetSectionFromProceduralMesh(class UProceduralMeshComponent* InProcMesh, int32 SectionIndex, TArray<struct FVector>* Vertices, TArray<int32>* Triangles, TArray<struct FVector>* Normals, TArray<struct FVector2D>* UVs, TArray<struct FProcMeshTangent>* Tangents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetSectionFromProceduralMesh");
Params::BGUFunctionLibraryForCS_BGUGetSectionFromProceduralMesh Parms{};
Parms.InProcMesh = InProcMesh;
Parms.SectionIndex = SectionIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Vertices != nullptr)
*Vertices = std::move(Parms.Vertices);
if (Triangles != nullptr)
*Triangles = std::move(Parms.Triangles);
if (Normals != nullptr)
*Normals = std::move(Parms.Normals);
if (UVs != nullptr)
*UVs = std::move(Parms.UVs);
if (Tangents != nullptr)
*Tangents = std::move(Parms.Tangents);
}
// Function b1.BGUFunctionLibraryForCS.BGUGetUWorld
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* InnerObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWorld* UBGUFunctionLibraryForCS::BGUGetUWorld(class UObject* InnerObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUGetUWorld");
Params::BGUFunctionLibraryForCS_BGUGetUWorld Parms{};
Parms.InnerObject = InnerObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUIsBlackBoardKeyTypeMatch
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UBlackboardKeyType* BBKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBBKeyType BBKeyType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibraryForCS::BGUIsBlackBoardKeyTypeMatch(class UBlackboardKeyType* BBKey, EBBKeyType BBKeyType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUIsBlackBoardKeyTypeMatch");
Params::BGUFunctionLibraryForCS_BGUIsBlackBoardKeyTypeMatch Parms{};
Parms.BBKey = BBKey;
Parms.BBKeyType = BBKeyType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUMovementComponentHandleImpact
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UMovementComponent* MoveComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// float TimeSlice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& MoveDelta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUMovementComponentHandleImpact(class UMovementComponent* MoveComp, const struct FHitResult& Hit, float TimeSlice, const struct FVector& MoveDelta)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUMovementComponentHandleImpact");
Params::BGUFunctionLibraryForCS_BGUMovementComponentHandleImpact Parms{};
Parms.MoveComp = MoveComp;
Parms.Hit = std::move(Hit);
Parms.TimeSlice = TimeSlice;
Parms.MoveDelta = std::move(MoveDelta);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUMovementComponentSlideAlongSurface
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UMovementComponent* MoveComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Delta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Normal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& InHit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bHandleImpact (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGUFunctionLibraryForCS::BGUMovementComponentSlideAlongSurface(class UMovementComponent* MoveComp, const struct FVector& Delta, float Time, const struct FVector& Normal, const struct FHitResult& InHit, bool bHandleImpact, struct FHitResult* OutHit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUMovementComponentSlideAlongSurface");
Params::BGUFunctionLibraryForCS_BGUMovementComponentSlideAlongSurface Parms{};
Parms.MoveComp = MoveComp;
Parms.Delta = std::move(Delta);
Parms.Time = Time;
Parms.Normal = std::move(Normal);
Parms.InHit = std::move(InHit);
Parms.bHandleImpact = bHandleImpact;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGURegistComp
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UActorComponent* ActorComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibraryForCS::BGURegistComp(class UObject* WorldContextObject, class UActorComponent* ActorComp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGURegistComp");
Params::BGUFunctionLibraryForCS_BGURegistComp Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ActorComp = ActorComp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGURestartBT
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ABGUAIController* AIController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGURestartBT(class ABGUAIController* AIController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGURestartBT");
Params::BGUFunctionLibraryForCS_BGURestartBT Parms{};
Parms.AIController = AIController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUSetDecalSize
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UDecalComponent* DecalComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUSetDecalSize(class UDecalComponent* DecalComp, const struct FVector& Size)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUSetDecalSize");
Params::BGUFunctionLibraryForCS_BGUSetDecalSize Parms{};
Parms.DecalComp = DecalComp;
Parms.Size = std::move(Size);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUSetIKComponentValid
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ACharacter* Character (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool NewValid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUSetIKComponentValid(class ACharacter* Character, bool NewValid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUSetIKComponentValid");
Params::BGUFunctionLibraryForCS_BGUSetIKComponentValid Parms{};
Parms.Character = Character;
Parms.NewValid = NewValid;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUSetParticleSysCompPoolingMethod
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UParticleSystemComponent* ParticleComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPSCPoolMethod PoolMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUSetParticleSysCompPoolingMethod(class UParticleSystemComponent* ParticleComp, EPSCPoolMethod PoolMethod)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUSetParticleSysCompPoolingMethod");
Params::BGUFunctionLibraryForCS_BGUSetParticleSysCompPoolingMethod Parms{};
Parms.ParticleComp = ParticleComp;
Parms.PoolMethod = PoolMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUSetParticleSysSortPriority
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UParticleSystemComponent* ParticleSystemComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 SortPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUSetParticleSysSortPriority(class UParticleSystemComponent* ParticleSystemComp, int32 SortPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUSetParticleSysSortPriority");
Params::BGUFunctionLibraryForCS_BGUSetParticleSysSortPriority Parms{};
Parms.ParticleSystemComp = ParticleSystemComp;
Parms.SortPriority = SortPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUSliceProceduralMesh
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UProceduralMeshComponent* InProcMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PlanePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bCreateOtherHalf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UProceduralMeshComponent** OutOtherHalfProcMesh (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EProcMeshSliceCapOption CapOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInterface* CapMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUSliceProceduralMesh(class UProceduralMeshComponent* InProcMesh, const struct FVector& PlanePosition, const struct FVector& PlaneNormal, bool bCreateOtherHalf, class UProceduralMeshComponent** OutOtherHalfProcMesh, EProcMeshSliceCapOption CapOption, class UMaterialInterface* CapMaterial)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUSliceProceduralMesh");
Params::BGUFunctionLibraryForCS_BGUSliceProceduralMesh Parms{};
Parms.InProcMesh = InProcMesh;
Parms.PlanePosition = std::move(PlanePosition);
Parms.PlaneNormal = std::move(PlaneNormal);
Parms.bCreateOtherHalf = bCreateOtherHalf;
Parms.CapOption = CapOption;
Parms.CapMaterial = CapMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutOtherHalfProcMesh != nullptr)
*OutOtherHalfProcMesh = Parms.OutOtherHalfProcMesh;
}
// Function b1.BGUFunctionLibraryForCS.BGUSpawnDecalAttached
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UMaterialInterface* DecalMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& DecalSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDecalComponent* UBGUFunctionLibraryForCS::BGUSpawnDecalAttached(class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, float LifeSpan)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUSpawnDecalAttached");
Params::BGUFunctionLibraryForCS_BGUSpawnDecalAttached Parms{};
Parms.DecalMaterial = DecalMaterial;
Parms.DecalSize = std::move(DecalSize);
Parms.AttachToComponent = AttachToComponent;
Parms.AttachPointName = AttachPointName;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.LocationType = LocationType;
Parms.LifeSpan = LifeSpan;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUTeleportTo
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& DestLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& DestRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bIsATest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bNoCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibraryForCS::BGUTeleportTo(class AActor* Owner, const struct FVector& DestLocation, const struct FRotator& DestRotation, bool bIsATest, bool bNoCheck)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUTeleportTo");
Params::BGUFunctionLibraryForCS_BGUTeleportTo Parms{};
Parms.Owner = Owner;
Parms.DestLocation = std::move(DestLocation);
Parms.DestRotation = std::move(DestRotation);
Parms.bIsATest = bIsATest;
Parms.bNoCheck = bNoCheck;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.BGUUnBindOnAllSetLevelsStateFinished
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUUnBindOnAllSetLevelsStateFinished(class UObject* Obj, class FName FuncName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUUnBindOnAllSetLevelsStateFinished");
Params::BGUFunctionLibraryForCS_BGUUnBindOnAllSetLevelsStateFinished Parms{};
Parms.Obj = Obj;
Parms.FuncName = FuncName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUUnBindOnComponentBeginOverlapEvent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUUnBindOnComponentBeginOverlapEvent(class UPrimitiveComponent* Comp, class UObject* Obj, class FName FuncName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUUnBindOnComponentBeginOverlapEvent");
Params::BGUFunctionLibraryForCS_BGUUnBindOnComponentBeginOverlapEvent Parms{};
Parms.Comp = Comp;
Parms.Obj = Obj;
Parms.FuncName = FuncName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUUnBindOnComponentEndOverlapEvent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUUnBindOnComponentEndOverlapEvent(class UPrimitiveComponent* Comp, class UObject* Obj, class FName FuncName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUUnBindOnComponentEndOverlapEvent");
Params::BGUFunctionLibraryForCS_BGUUnBindOnComponentEndOverlapEvent Parms{};
Parms.Comp = Comp;
Parms.Obj = Obj;
Parms.FuncName = FuncName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUUnBindOnComponentHitEvent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName Func_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUUnBindOnComponentHitEvent(class UPrimitiveComponent* Comp, class UObject* Obj, class FName Func_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUUnBindOnComponentHitEvent");
Params::BGUFunctionLibraryForCS_BGUUnBindOnComponentHitEvent Parms{};
Parms.Comp = Comp;
Parms.Obj = Obj;
Parms.Func_0 = Func_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.BGUUnBindOnSetLevelsStateFinished
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Obj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName FuncName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::BGUUnBindOnSetLevelsStateFinished(class UObject* Obj, class FName FuncName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "BGUUnBindOnSetLevelsStateFinished");
Params::BGUFunctionLibraryForCS_BGUUnBindOnSetLevelsStateFinished Parms{};
Parms.Obj = Obj;
Parms.FuncName = FuncName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.CallSectionManuallyChangeOnCrossSectionNotifies
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class ABGUCharacter* OwnerChar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& NewSectionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::CallSectionManuallyChangeOnCrossSectionNotifies(class ABGUCharacter* OwnerChar, const class FName& NewSectionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "CallSectionManuallyChangeOnCrossSectionNotifies");
Params::BGUFunctionLibraryForCS_CallSectionManuallyChangeOnCrossSectionNotifies Parms{};
Parms.OwnerChar = OwnerChar;
Parms.NewSectionName = NewSectionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.CompForceUpdateOverlaps
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDoNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibraryForCS::CompForceUpdateOverlaps(class UPrimitiveComponent* Comp, bool bDoNotifies)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "CompForceUpdateOverlaps");
Params::BGUFunctionLibraryForCS_CompForceUpdateOverlaps Parms{};
Parms.Comp = Comp;
Parms.bDoNotifies = bDoNotifies;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.ConvertObjectTypeToCollisionChannel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// EObjectTypeQuery ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECollisionChannel UBGUFunctionLibraryForCS::ConvertObjectTypeToCollisionChannel(EObjectTypeQuery ObjectType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "ConvertObjectTypeToCollisionChannel");
Params::BGUFunctionLibraryForCS_ConvertObjectTypeToCollisionChannel Parms{};
Parms.ObjectType = ObjectType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.ConvertToObjectType
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EObjectTypeQuery ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EObjectTypeQuery UBGUFunctionLibraryForCS::ConvertToObjectType(ECollisionChannel CollisionChannel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "ConvertToObjectType");
Params::BGUFunctionLibraryForCS_ConvertToObjectType Parms{};
Parms.CollisionChannel = CollisionChannel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.ConvertToTraceType
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETraceTypeQuery ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETraceTypeQuery UBGUFunctionLibraryForCS::ConvertToTraceType(ECollisionChannel CollisionChannel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "ConvertToTraceType");
Params::BGUFunctionLibraryForCS_ConvertToTraceType Parms{};
Parms.CollisionChannel = CollisionChannel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.ConvertTraceTypeToCollisionChannel
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// ETraceTypeQuery TraceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECollisionChannel UBGUFunctionLibraryForCS::ConvertTraceTypeToCollisionChannel(ETraceTypeQuery TraceType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "ConvertTraceTypeToCollisionChannel");
Params::BGUFunctionLibraryForCS_ConvertTraceTypeToCollisionChannel Parms{};
Parms.TraceType = TraceType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.CopyProceduralMeshFromStaticMeshComponent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UProceduralMeshComponent* ProcMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bCreateCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::CopyProceduralMeshFromStaticMeshComponent(class UStaticMeshComponent* StaticMeshComponent, int32 LODIndex, class UProceduralMeshComponent* ProcMeshComponent, bool bCreateCollision)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "CopyProceduralMeshFromStaticMeshComponent");
Params::BGUFunctionLibraryForCS_CopyProceduralMeshFromStaticMeshComponent Parms{};
Parms.StaticMeshComponent = StaticMeshComponent;
Parms.LODIndex = LODIndex;
Parms.ProcMeshComponent = ProcMeshComponent;
Parms.bCreateCollision = bCreateCollision;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.RemoveAllQueriesByQuerier
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::RemoveAllQueriesByQuerier(class UObject* Querier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "RemoveAllQueriesByQuerier");
Params::BGUFunctionLibraryForCS_RemoveAllQueriesByQuerier Parms{};
Parms.Querier = Querier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.RequestGameplayTag
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ErrorIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag UBGUFunctionLibraryForCS::RequestGameplayTag(class FName TagName, bool ErrorIfNotFound)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "RequestGameplayTag");
Params::BGUFunctionLibraryForCS_RequestGameplayTag Parms{};
Parms.TagName = TagName;
Parms.ErrorIfNotFound = ErrorIfNotFound;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibraryForCS.ValidateMontagesForCrossSectionNS
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& ResourcePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::ValidateMontagesForCrossSectionNS(const class FString& ResourcePath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibraryForCS", "ValidateMontagesForCrossSectionNS");
Params::BGUFunctionLibraryForCS_ValidateMontagesForCrossSectionNS Parms{};
Parms.ResourcePath = std::move(ResourcePath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.OnActorBeginOverlapPlaceholder
// (Final, Native, Public)
// Parameters:
// class AActor* OverlapActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::OnActorBeginOverlapPlaceholder(class AActor* OverlapActor, class AActor* OtherActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUFunctionLibraryForCS", "OnActorBeginOverlapPlaceholder");
Params::BGUFunctionLibraryForCS_OnActorBeginOverlapPlaceholder Parms{};
Parms.OverlapActor = OverlapActor;
Parms.OtherActor = OtherActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.OnActorEndOverlapPlaceholder
// (Final, Native, Public)
// Parameters:
// class AActor* OverlapActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::OnActorEndOverlapPlaceholder(class AActor* OverlapActor, class AActor* OtherActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUFunctionLibraryForCS", "OnActorEndOverlapPlaceholder");
Params::BGUFunctionLibraryForCS_OnActorEndOverlapPlaceholder Parms{};
Parms.OverlapActor = OverlapActor;
Parms.OtherActor = OtherActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.OnAllSetLevelsStateFinishedPlaceHolder
// (Final, Native, Public)
void UBGUFunctionLibraryForCS::OnAllSetLevelsStateFinishedPlaceHolder()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUFunctionLibraryForCS", "OnAllSetLevelsStateFinishedPlaceHolder");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.OnComponentBeginOverlapPlaceholder
// (Final, Native, Public, HasOutParams)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::OnComponentBeginOverlapPlaceholder(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUFunctionLibraryForCS", "OnComponentBeginOverlapPlaceholder");
Params::BGUFunctionLibraryForCS_OnComponentBeginOverlapPlaceholder Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.OnComponentEndOverlapPlaceholder
// (Final, Native, Public)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::OnComponentEndOverlapPlaceholder(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUFunctionLibraryForCS", "OnComponentEndOverlapPlaceholder");
Params::BGUFunctionLibraryForCS_OnComponentEndOverlapPlaceholder Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.OnComponentHitPlaceholder
// (Final, Native, Public, HasOutParams, HasDefaults)
// Parameters:
// class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HitImpule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::OnComponentHitPlaceholder(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& HitImpule, const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUFunctionLibraryForCS", "OnComponentHitPlaceholder");
Params::BGUFunctionLibraryForCS_OnComponentHitPlaceholder Parms{};
Parms.HitComp = HitComp;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.HitImpule = std::move(HitImpule);
Parms.Hit = std::move(Hit);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibraryForCS.OnSetLevelsStateFinishedPlaceHolder
// (Final, Native, Public)
// Parameters:
// const class FString& InTargetLevelsKeyword (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InTargetLevelState (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InOperationID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibraryForCS::OnSetLevelsStateFinishedPlaceHolder(const class FString& InTargetLevelsKeyword, const class FString& InTargetLevelState, int32 InOperationID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUFunctionLibraryForCS", "OnSetLevelsStateFinishedPlaceHolder");
Params::BGUFunctionLibraryForCS_OnSetLevelsStateFinishedPlaceHolder Parms{};
Parms.InTargetLevelsKeyword = std::move(InTargetLevelsKeyword);
Parms.InTargetLevelState = std::move(InTargetLevelState);
Parms.InOperationID = InOperationID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSEQCBase.ProvideActorsSetCS
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class UObject* QuerierObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* QuerierActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSEQCBase::ProvideActorsSetCS(class UObject* QuerierObject, class AActor* QuerierActor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQCBase", "ProvideActorsSetCS");
Params::GSEQCBase_ProvideActorsSetCS Parms{};
Parms.QuerierObject = QuerierObject;
Parms.QuerierActor = QuerierActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.GSEQCBase.ProvideLocationsSetCS
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class UObject* QuerierObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* QuerierActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSEQCBase::ProvideLocationsSetCS(class UObject* QuerierObject, class AActor* QuerierActor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQCBase", "ProvideLocationsSetCS");
Params::GSEQCBase_ProvideLocationsSetCS Parms{};
Parms.QuerierObject = QuerierObject;
Parms.QuerierActor = QuerierActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.GSEQCBase.ProvideSingleActorCS
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class UObject* QuerierObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* QuerierActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSEQCBase::ProvideSingleActorCS(class UObject* QuerierObject, class AActor* QuerierActor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQCBase", "ProvideSingleActorCS");
Params::GSEQCBase_ProvideSingleActorCS Parms{};
Parms.QuerierObject = QuerierObject;
Parms.QuerierActor = QuerierActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.GSEQCBase.ProvideSingleLocationCS
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class UObject* QuerierObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* QuerierActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSEQCBase::ProvideSingleLocationCS(class UObject* QuerierObject, class AActor* QuerierActor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQCBase", "ProvideSingleLocationCS");
Params::GSEQCBase_ProvideSingleLocationCS Parms{};
Parms.QuerierObject = QuerierObject;
Parms.QuerierActor = QuerierActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUFunctionLibAK.AkCompSetSwitch
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkComponent* AkComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkSwitchValue* SwitchValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SwitchGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SwitchState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibAK::AkCompSetSwitch(class UAkComponent* AkComp, class UAkSwitchValue* SwitchValue, class FName SwitchGroup, class FName SwitchState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibAK", "AkCompSetSwitch");
Params::BGUFunctionLibAK_AkCompSetSwitch Parms{};
Parms.AkComp = AkComp;
Parms.SwitchValue = SwitchValue;
Parms.SwitchGroup = SwitchGroup;
Parms.SwitchState = SwitchState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibAK.AkEventPinInGarbageCollector
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAkAudioEvent* Event (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibAK::AkEventPinInGarbageCollector(class UAkAudioEvent* Event, int32 PlayingID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibAK", "AkEventPinInGarbageCollector");
Params::BGUFunctionLibAK_AkEventPinInGarbageCollector Parms{};
Parms.Event = Event;
Parms.PlayingID = PlayingID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibAK.BGUAKStopPlayingID
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 FadeOutTimeMs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 FadeOutCurveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibAK::BGUAKStopPlayingID(int32 PlayingID, int32 FadeOutTimeMs, int32 FadeOutCurveType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibAK", "BGUAKStopPlayingID");
Params::BGUFunctionLibAK_BGUAKStopPlayingID Parms{};
Parms.PlayingID = PlayingID;
Parms.FadeOutTimeMs = FadeOutTimeMs;
Parms.FadeOutCurveType = FadeOutCurveType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibAK.ExecuteActionOnPlayingID
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 ActionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 FadeOutTimeMs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 FadeOutCurveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibAK::ExecuteActionOnPlayingID(int32 ActionType, int32 PlayingID, int32 FadeOutTimeMs, int32 FadeOutCurveType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibAK", "ExecuteActionOnPlayingID");
Params::BGUFunctionLibAK_ExecuteActionOnPlayingID Parms{};
Parms.ActionType = ActionType;
Parms.PlayingID = PlayingID;
Parms.FadeOutTimeMs = FadeOutTimeMs;
Parms.FadeOutCurveType = FadeOutCurveType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibAK.GetSourcePlayPosition
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUFunctionLibAK::GetSourcePlayPosition(int32 PlayingID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibAK", "GetSourcePlayPosition");
Params::BGUFunctionLibAK_GetSourcePlayPosition Parms{};
Parms.PlayingID = PlayingID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibAK.LoadBank
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& BankName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibAK::LoadBank(const class FString& BankName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibAK", "LoadBank");
Params::BGUFunctionLibAK_LoadBank Parms{};
Parms.BankName = std::move(BankName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibAK.PostAkEventOnDummyActor
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkAudioEvent* Event (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUFunctionLibAK::PostAkEventOnDummyActor(const class FString& EventName, class UAkAudioEvent* Event)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibAK", "PostAkEventOnDummyActor");
Params::BGUFunctionLibAK_PostAkEventOnDummyActor Parms{};
Parms.EventName = std::move(EventName);
Parms.Event = Event;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibAK.SeekOnEvent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& InEventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPercent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInSeekToNearestMarker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InPlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAkResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAkResult UBGUFunctionLibAK::SeekOnEvent(const class FString& InEventName, class UAkComponent* InComponent, float InPercent, bool bInSeekToNearestMarker, int32 InPlayingID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibAK", "SeekOnEvent");
Params::BGUFunctionLibAK_SeekOnEvent Parms{};
Parms.InEventName = std::move(InEventName);
Parms.InComponent = InComponent;
Parms.InPercent = InPercent;
Parms.bInSeekToNearestMarker = bInSeekToNearestMarker;
Parms.InPlayingID = InPlayingID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibAK.SetUnrealGlobalSwitch
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FName SwitchGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SwitchState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibAK::SetUnrealGlobalSwitch(class FName SwitchGroup, class FName SwitchState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibAK", "SetUnrealGlobalSwitch");
Params::BGUFunctionLibAK_SetUnrealGlobalSwitch Parms{};
Parms.SwitchGroup = SwitchGroup;
Parms.SwitchState = SwitchState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibAK.UnLoadBank
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& BankName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUFunctionLibAK::UnLoadBank(const class FString& BankName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibAK", "UnLoadBank");
Params::BGUFunctionLibAK_UnLoadBank Parms{};
Parms.BankName = std::move(BankName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibCollisionChannel.BGUGetCollisionResponseToChannels
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UPrimitiveComponent* Comp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TMap<ECollisionChannel, ECollisionResponse>*OutResponseToChannels (Parm, OutParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibCollisionChannel::BGUGetCollisionResponseToChannels(const class UPrimitiveComponent* Comp, TMap<ECollisionChannel, ECollisionResponse>* OutResponseToChannels)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibCollisionChannel", "BGUGetCollisionResponseToChannels");
Params::BGUFunctionLibCollisionChannel_BGUGetCollisionResponseToChannels Parms{};
Parms.Comp = Comp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutResponseToChannels != nullptr)
*OutResponseToChannels = std::move(Parms.OutResponseToChannels);
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibCollisionChannel.BGUSetCollisionResponseToChannels
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TMap<ECollisionChannel, ECollisionResponse>&ResponseToChannels (Parm, NativeAccessSpecifierPublic)
void UBGUFunctionLibCollisionChannel::BGUSetCollisionResponseToChannels(class UPrimitiveComponent* Comp, const TMap<ECollisionChannel, ECollisionResponse>& ResponseToChannels)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibCollisionChannel", "BGUSetCollisionResponseToChannels");
Params::BGUFunctionLibCollisionChannel_BGUSetCollisionResponseToChannels Parms{};
Parms.Comp = Comp;
Parms.ResponseToChannels = std::move(ResponseToChannels);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFunctionLibCollisionChannel.ConvertToCollisionChannelByObjectType
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// EObjectTypeQuery ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECollisionChannel UBGUFunctionLibCollisionChannel::ConvertToCollisionChannelByObjectType(EObjectTypeQuery ObjectType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibCollisionChannel", "ConvertToCollisionChannelByObjectType");
Params::BGUFunctionLibCollisionChannel_ConvertToCollisionChannelByObjectType Parms{};
Parms.ObjectType = ObjectType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibCollisionChannel.ConvertToCollisionChannelByTraceType
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// ETraceTypeQuery TraceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECollisionChannel UBGUFunctionLibCollisionChannel::ConvertToCollisionChannelByTraceType(ETraceTypeQuery TraceType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibCollisionChannel", "ConvertToCollisionChannelByTraceType");
Params::BGUFunctionLibCollisionChannel_ConvertToCollisionChannelByTraceType Parms{};
Parms.TraceType = TraceType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibCollisionChannel.ConvertToObjectType
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EObjectTypeQuery ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EObjectTypeQuery UBGUFunctionLibCollisionChannel::ConvertToObjectType(ECollisionChannel CollisionChannel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibCollisionChannel", "ConvertToObjectType");
Params::BGUFunctionLibCollisionChannel_ConvertToObjectType Parms{};
Parms.CollisionChannel = CollisionChannel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibCollisionChannel.ConvertToTraceType
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// ECollisionChannel CollisionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETraceTypeQuery ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETraceTypeQuery UBGUFunctionLibCollisionChannel::ConvertToTraceType(ECollisionChannel CollisionChannel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibCollisionChannel", "ConvertToTraceType");
Params::BGUFunctionLibCollisionChannel_ConvertToTraceType Parms{};
Parms.CollisionChannel = CollisionChannel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUFunctionLibCollisionChannel.GetCollisionProfileData
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UPrimitiveComponent* Comp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& ProfileName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionEnabled* OutCollisionEnabled (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollisionChannel* OutObjectType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TMap<ECollisionChannel, ECollisionResponse>*OutResponseToChannels (Parm, OutParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUFunctionLibCollisionChannel::GetCollisionProfileData(const class UPrimitiveComponent* Comp, const class FName& ProfileName, ECollisionEnabled* OutCollisionEnabled, ECollisionChannel* OutObjectType, TMap<ECollisionChannel, ECollisionResponse>* OutResponseToChannels)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFunctionLibCollisionChannel", "GetCollisionProfileData");
Params::BGUFunctionLibCollisionChannel_GetCollisionProfileData Parms{};
Parms.Comp = Comp;
Parms.ProfileName = ProfileName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutCollisionEnabled != nullptr)
*OutCollisionEnabled = Parms.OutCollisionEnabled;
if (OutObjectType != nullptr)
*OutObjectType = Parms.OutObjectType;
if (OutResponseToChannels != nullptr)
*OutResponseToChannels = std::move(Parms.OutResponseToChannels);
return Parms.ReturnValue;
}
// Function b1.BGUFuncLibCSDelegateRegister.Register_BTDecoratorCheckCondition
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFuncLibCSDelegateRegister::Register_BTDecoratorCheckCondition(const struct FIntPtr& FuncPtr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTDecoratorCheckCondition");
Params::BGUFuncLibCSDelegateRegister_Register_BTDecoratorCheckCondition Parms{};
Parms.FuncPtr = std::move(FuncPtr);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibCSDelegateRegister.Register_BTServiceActivation
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFuncLibCSDelegateRegister::Register_BTServiceActivation(const struct FIntPtr& FuncPtr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTServiceActivation");
Params::BGUFuncLibCSDelegateRegister_Register_BTServiceActivation Parms{};
Parms.FuncPtr = std::move(FuncPtr);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibCSDelegateRegister.Register_BTServiceDeactivation
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFuncLibCSDelegateRegister::Register_BTServiceDeactivation(const struct FIntPtr& FuncPtr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTServiceDeactivation");
Params::BGUFuncLibCSDelegateRegister_Register_BTServiceDeactivation Parms{};
Parms.FuncPtr = std::move(FuncPtr);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibCSDelegateRegister.Register_BTServiceSearchStart
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFuncLibCSDelegateRegister::Register_BTServiceSearchStart(const struct FIntPtr& FuncPtr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTServiceSearchStart");
Params::BGUFuncLibCSDelegateRegister_Register_BTServiceSearchStart Parms{};
Parms.FuncPtr = std::move(FuncPtr);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibCSDelegateRegister.Register_BTServiceTick
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFuncLibCSDelegateRegister::Register_BTServiceTick(const struct FIntPtr& FuncPtr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTServiceTick");
Params::BGUFuncLibCSDelegateRegister_Register_BTServiceTick Parms{};
Parms.FuncPtr = std::move(FuncPtr);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibCSDelegateRegister.Register_BTTaskAbort
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFuncLibCSDelegateRegister::Register_BTTaskAbort(const struct FIntPtr& FuncPtr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTTaskAbort");
Params::BGUFuncLibCSDelegateRegister_Register_BTTaskAbort Parms{};
Parms.FuncPtr = std::move(FuncPtr);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibCSDelegateRegister.Register_BTTaskExecute
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFuncLibCSDelegateRegister::Register_BTTaskExecute(const struct FIntPtr& FuncPtr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTTaskExecute");
Params::BGUFuncLibCSDelegateRegister_Register_BTTaskExecute Parms{};
Parms.FuncPtr = std::move(FuncPtr);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibCSDelegateRegister.Register_BTTaskTick
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFuncLibCSDelegateRegister::Register_BTTaskTick(const struct FIntPtr& FuncPtr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_BTTaskTick");
Params::BGUFuncLibCSDelegateRegister_Register_BTTaskTick Parms{};
Parms.FuncPtr = std::move(FuncPtr);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibCSDelegateRegister.Register_ResetProperty
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFuncLibCSDelegateRegister::Register_ResetProperty(const struct FIntPtr& FuncPtr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_ResetProperty");
Params::BGUFuncLibCSDelegateRegister_Register_ResetProperty Parms{};
Parms.FuncPtr = std::move(FuncPtr);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibCSDelegateRegister.Register_SetCollisionResponseProperty
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFuncLibCSDelegateRegister::Register_SetCollisionResponseProperty(const struct FIntPtr& FuncPtr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_SetCollisionResponseProperty");
Params::BGUFuncLibCSDelegateRegister_Register_SetCollisionResponseProperty Parms{};
Parms.FuncPtr = std::move(FuncPtr);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibCSDelegateRegister.Register_SetEnumProperty
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFuncLibCSDelegateRegister::Register_SetEnumProperty(const struct FIntPtr& FuncPtr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_SetEnumProperty");
Params::BGUFuncLibCSDelegateRegister_Register_SetEnumProperty Parms{};
Parms.FuncPtr = std::move(FuncPtr);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUFuncLibCSDelegateRegister.Register_SetFloatProperty
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FIntPtr& FuncPtr (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUFuncLibCSDelegateRegister::Register_SetFloatProperty(const struct FIntPtr& FuncPtr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUFuncLibCSDelegateRegister", "Register_SetFloatProperty");
Params::BGUFuncLibCSDelegateRegister_Register_SetFloatProperty Parms{};
Parms.FuncPtr = std::move(FuncPtr);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.CacheWorldCompositionLevelNames
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::CacheWorldCompositionLevelNames(class UObject* InWorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "CacheWorldCompositionLevelNames");
Params::BGUWCStreamingFuncLib_CacheWorldCompositionLevelNames Parms{};
Parms.InWorldContext = InWorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.CacheWorldCompositionStreamingLayers
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::CacheWorldCompositionStreamingLayers(class UObject* InWorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "CacheWorldCompositionStreamingLayers");
Params::BGUWCStreamingFuncLib_CacheWorldCompositionStreamingLayers Parms{};
Parms.InWorldContext = InWorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.CheckLevelState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InTargetLevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::CheckLevelState(class UObject* InWorldContext, const class FString& InTargetLevelName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "CheckLevelState");
Params::BGUWCStreamingFuncLib_CheckLevelState Parms{};
Parms.InWorldContext = InWorldContext;
Parms.InTargetLevelName = std::move(InTargetLevelName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.DestroyGSWCWorldStreamingSources
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::DestroyGSWCWorldStreamingSources(class UObject* WorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "DestroyGSWCWorldStreamingSources");
Params::BGUWCStreamingFuncLib_DestroyGSWCWorldStreamingSources Parms{};
Parms.WorldContext = WorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.DisableStreamingSource
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::DisableStreamingSource(class AActor* InActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "DisableStreamingSource");
Params::BGUWCStreamingFuncLib_DisableStreamingSource Parms{};
Parms.InActor = InActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.EnableStreamingSource
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::EnableStreamingSource(class AActor* InActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "EnableStreamingSource");
Params::BGUWCStreamingFuncLib_EnableStreamingSource Parms{};
Parms.InActor = InActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.FlushAllLevelState
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class FString>& InExcludedLevelKeywords (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::FlushAllLevelState(class UObject* InWorldContext, const TArray<class FString>& InExcludedLevelKeywords)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "FlushAllLevelState");
Params::BGUWCStreamingFuncLib_FlushAllLevelState Parms{};
Parms.InWorldContext = InWorldContext;
Parms.InExcludedLevelKeywords = std::move(InExcludedLevelKeywords);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.ForceLoadAllStreamingLevels
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::ForceLoadAllStreamingLevels(class UObject* InWorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "ForceLoadAllStreamingLevels");
Params::BGUWCStreamingFuncLib_ForceLoadAllStreamingLevels Parms{};
Parms.InWorldContext = InWorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.GetAllLevelCurrentState
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TMap<class FString, uint8>* OutLevelStreamingList (Parm, OutParm, NativeAccessSpecifierPublic)
// bool bIgnoreWCTile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUWCStreamingFuncLib::GetAllLevelCurrentState(class UObject* InWorldContext, TMap<class FString, uint8>* OutLevelStreamingList, bool bIgnoreWCTile)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "GetAllLevelCurrentState");
Params::BGUWCStreamingFuncLib_GetAllLevelCurrentState Parms{};
Parms.InWorldContext = InWorldContext;
Parms.bIgnoreWCTile = bIgnoreWCTile;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutLevelStreamingList != nullptr)
*OutLevelStreamingList = std::move(Parms.OutLevelStreamingList);
return Parms.ReturnValue;
}
// Function b1.BGUWCStreamingFuncLib.GetLevelCurrentStateAndIsConsideredUpdate
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class FString>& LevelNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TMap<class FString, uint8>* OutLevelStreamingList (Parm, OutParm, NativeAccessSpecifierPublic)
// TSet<class FString>* OutCosideredUpdateSet (Parm, OutParm, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::GetLevelCurrentStateAndIsConsideredUpdate(class UObject* InWorldContext, const TArray<class FString>& LevelNames, TMap<class FString, uint8>* OutLevelStreamingList, TSet<class FString>* OutCosideredUpdateSet)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "GetLevelCurrentStateAndIsConsideredUpdate");
Params::BGUWCStreamingFuncLib_GetLevelCurrentStateAndIsConsideredUpdate Parms{};
Parms.InWorldContext = InWorldContext;
Parms.LevelNames = std::move(LevelNames);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutLevelStreamingList != nullptr)
*OutLevelStreamingList = std::move(Parms.OutLevelStreamingList);
if (OutCosideredUpdateSet != nullptr)
*OutCosideredUpdateSet = std::move(Parms.OutCosideredUpdateSet);
}
// Function b1.BGUWCStreamingFuncLib.GetLevelFullNames
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FString>* OutLevelNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUWCStreamingFuncLib::GetLevelFullNames(class UObject* InWorldContext, TArray<class FString>* OutLevelNames)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "GetLevelFullNames");
Params::BGUWCStreamingFuncLib_GetLevelFullNames Parms{};
Parms.InWorldContext = InWorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutLevelNames != nullptr)
*OutLevelNames = std::move(Parms.OutLevelNames);
return Parms.ReturnValue;
}
// Function b1.BGUWCStreamingFuncLib.GetLevelNames
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FString>* OutLevelNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUWCStreamingFuncLib::GetLevelNames(class UObject* InWorldContext, TArray<class FString>* OutLevelNames)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "GetLevelNames");
Params::BGUWCStreamingFuncLib_GetLevelNames Parms{};
Parms.InWorldContext = InWorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutLevelNames != nullptr)
*OutLevelNames = std::move(Parms.OutLevelNames);
return Parms.ReturnValue;
}
// Function b1.BGUWCStreamingFuncLib.GetLevelNamesByKeyword
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InLevelNameKeyword (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FString> UBGUWCStreamingFuncLib::GetLevelNamesByKeyword(class UObject* InWorldContext, const class FString& InLevelNameKeyword)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "GetLevelNamesByKeyword");
Params::BGUWCStreamingFuncLib_GetLevelNamesByKeyword Parms{};
Parms.InWorldContext = InWorldContext;
Parms.InLevelNameKeyword = std::move(InLevelNameKeyword);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUWCStreamingFuncLib.GetProcessingStreamingLevelNum
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUWCStreamingFuncLib::GetProcessingStreamingLevelNum(class UObject* InWorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "GetProcessingStreamingLevelNum");
Params::BGUWCStreamingFuncLib_GetProcessingStreamingLevelNum Parms{};
Parms.InWorldContext = InWorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUWCStreamingFuncLib.IsLevelStreamable
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InTargetLevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUWCStreamingFuncLib::IsLevelStreamable(class UObject* InWorldContext, const class FString& InTargetLevelName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "IsLevelStreamable");
Params::BGUWCStreamingFuncLib_IsLevelStreamable Parms{};
Parms.InWorldContext = InWorldContext;
Parms.InTargetLevelName = std::move(InTargetLevelName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUWCStreamingFuncLib.ModifyStreamingDistanceScaleByStreamingLayer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InTargetLayerName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InTargetLODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InTargetScaleFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bBlockTillStreamingCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::ModifyStreamingDistanceScaleByStreamingLayer(class UObject* InWorldContext, const class FString& InTargetLayerName, int32 InTargetLODIndex, float InTargetScaleFactor, bool bBlockTillStreamingCompleted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "ModifyStreamingDistanceScaleByStreamingLayer");
Params::BGUWCStreamingFuncLib_ModifyStreamingDistanceScaleByStreamingLayer Parms{};
Parms.InWorldContext = InWorldContext;
Parms.InTargetLayerName = std::move(InTargetLayerName);
Parms.InTargetLODIndex = InTargetLODIndex;
Parms.InTargetScaleFactor = InTargetScaleFactor;
Parms.bBlockTillStreamingCompleted = bBlockTillStreamingCompleted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.PauseDistanceStreaming
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class FString>& InExcludedLevelKeywords (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::PauseDistanceStreaming(class UObject* InWorldContext, const TArray<class FString>& InExcludedLevelKeywords)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "PauseDistanceStreaming");
Params::BGUWCStreamingFuncLib_PauseDistanceStreaming Parms{};
Parms.InWorldContext = InWorldContext;
Parms.InExcludedLevelKeywords = std::move(InExcludedLevelKeywords);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.QueryProcessingStreamingLevels
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TMap<class FString, class FString> ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
TMap<class FString, class FString> UBGUWCStreamingFuncLib::QueryProcessingStreamingLevels(class UObject* InWorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "QueryProcessingStreamingLevels");
Params::BGUWCStreamingFuncLib_QueryProcessingStreamingLevels Parms{};
Parms.InWorldContext = InWorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUWCStreamingFuncLib.RegisterAsStreamingSource
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::RegisterAsStreamingSource(class AActor* InActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "RegisterAsStreamingSource");
Params::BGUWCStreamingFuncLib_RegisterAsStreamingSource Parms{};
Parms.InActor = InActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.SetLevelsState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& InTargetLevelNameOrKeyword (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EGSLevelState InTargetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InOperationID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bKeywordMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FGSSetLevelStateFailedInfo>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FGSSetLevelStateFailedInfo> UBGUWCStreamingFuncLib::SetLevelsState(class UObject* InWorldContext, const class FString& InTargetLevelNameOrKeyword, EGSLevelState InTargetState, int32 InOperationID, bool bKeywordMatch, bool bBlockOnLoad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "SetLevelsState");
Params::BGUWCStreamingFuncLib_SetLevelsState Parms{};
Parms.InWorldContext = InWorldContext;
Parms.InTargetLevelNameOrKeyword = std::move(InTargetLevelNameOrKeyword);
Parms.InTargetState = InTargetState;
Parms.InOperationID = InOperationID;
Parms.bKeywordMatch = bKeywordMatch;
Parms.bBlockOnLoad = bBlockOnLoad;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUWCStreamingFuncLib.SetLevelsStateByNames
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* InWorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class FString>& InTargetLevelNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EGSLevelState InTargetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InOperationID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FGSSetLevelStateFailedInfo>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FGSSetLevelStateFailedInfo> UBGUWCStreamingFuncLib::SetLevelsStateByNames(class UObject* InWorldContext, const TArray<class FString>& InTargetLevelNames, EGSLevelState InTargetState, int32 InOperationID, bool bBlockOnLoad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "SetLevelsStateByNames");
Params::BGUWCStreamingFuncLib_SetLevelsStateByNames Parms{};
Parms.InWorldContext = InWorldContext;
Parms.InTargetLevelNames = std::move(InTargetLevelNames);
Parms.InTargetState = InTargetState;
Parms.InOperationID = InOperationID;
Parms.bBlockOnLoad = bBlockOnLoad;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUWCStreamingFuncLib.SetStreamingManagerViewSource
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& ViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::SetStreamingManagerViewSource(const struct FVector& ViewLocation, float Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "SetStreamingManagerViewSource");
Params::BGUWCStreamingFuncLib_SetStreamingManagerViewSource Parms{};
Parms.ViewLocation = std::move(ViewLocation);
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.SpawnStreamingSource
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SpawnLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::SpawnStreamingSource(class UObject* WorldContext, const struct FVector& SpawnLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "SpawnStreamingSource");
Params::BGUWCStreamingFuncLib_SpawnStreamingSource Parms{};
Parms.WorldContext = WorldContext;
Parms.SpawnLocation = std::move(SpawnLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.UnregisterFromStreamingSource
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::UnregisterFromStreamingSource(class AActor* InActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "UnregisterFromStreamingSource");
Params::BGUWCStreamingFuncLib_UnregisterFromStreamingSource Parms{};
Parms.InActor = InActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUWCStreamingFuncLib.UpdateStreamingState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bBlockTillComplete (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUWCStreamingFuncLib::UpdateStreamingState(class UObject* WorldContext, bool bBlockTillComplete)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUWCStreamingFuncLib", "UpdateStreamingState");
Params::BGUWCStreamingFuncLib_UpdateStreamingState Parms{};
Parms.WorldContext = WorldContext;
Parms.bBlockTillComplete = bBlockTillComplete;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.USharpPerfTestBase.BeginPlayInCS
// (Event, Protected, BlueprintEvent)
void AUSharpPerfTestBase::BeginPlayInCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("USharpPerfTestBase", "BeginPlayInCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.USharpPerfTestBase.BoolRetTest
// (Event, Protected, BlueprintEvent)
// Parameters:
// int32 p1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float p2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bP3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AUSharpPerfTestBase::BoolRetTest(int32 p1, float p2, bool bP3)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("USharpPerfTestBase", "BoolRetTest");
Params::USharpPerfTestBase_BoolRetTest Parms{};
Parms.p1 = p1;
Parms.p2 = p2;
Parms.bP3 = bP3;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.USharpPerfTestBase.EmptyCallableFunc
// (Final, Native, Protected, BlueprintCallable)
void AUSharpPerfTestBase::EmptyCallableFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("USharpPerfTestBase", "EmptyCallableFunc");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.USharpPerfTestBase.EmptyCallableFuncWithParams
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// int32 p1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float p2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 p3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bP4 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AUSharpPerfTestBase::EmptyCallableFuncWithParams(int32 p1, float p2, int32 p3, bool bP4)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("USharpPerfTestBase", "EmptyCallableFuncWithParams");
Params::USharpPerfTestBase_EmptyCallableFuncWithParams Parms{};
Parms.p1 = p1;
Parms.p2 = p2;
Parms.p3 = p3;
Parms.bP4 = bP4;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.USharpPerfTestBase.EmptyCallableFuncWithParams2
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FName p1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& p2 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FText& p3 (Parm, NativeAccessSpecifierPublic)
void AUSharpPerfTestBase::EmptyCallableFuncWithParams2(class FName p1, const class FString& p2, const class FText& p3)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("USharpPerfTestBase", "EmptyCallableFuncWithParams2");
Params::USharpPerfTestBase_EmptyCallableFuncWithParams2 Parms{};
Parms.p1 = p1;
Parms.p2 = std::move(p2);
Parms.p3 = std::move(p3);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.USharpPerfTestBase.IntRetTest
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// int32 p1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float p2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bP3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Out1 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AUSharpPerfTestBase::IntRetTest(int32 p1, float p2, bool bP3, int32* Out1)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("USharpPerfTestBase", "IntRetTest");
Params::USharpPerfTestBase_IntRetTest Parms{};
Parms.p1 = p1;
Parms.p2 = p2;
Parms.bP3 = bP3;
UObject::ProcessEvent(Func, &Parms);
if (Out1 != nullptr)
*Out1 = Parms.Out1;
return Parms.ReturnValue;
}
// Function b1.USharpPerfTestBase.IntRetTest2
// (Event, Protected, BlueprintEvent)
// Parameters:
// int32 p1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float p2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bP3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AUSharpPerfTestBase::IntRetTest2(int32 p1, float p2, bool bP3)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("USharpPerfTestBase", "IntRetTest2");
Params::USharpPerfTestBase_IntRetTest2 Parms{};
Parms.p1 = p1;
Parms.p2 = p2;
Parms.bP3 = bP3;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.USharpPerfTestBase.InvokeMultiDelegate
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// int32 AttrID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 RealNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 RealOrgValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ExpectChangeValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AUSharpPerfTestBase::InvokeMultiDelegate(int32 AttrID, int32 RealNewValue, int32 RealOrgValue, int32 ExpectChangeValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("USharpPerfTestBase", "InvokeMultiDelegate");
Params::USharpPerfTestBase_InvokeMultiDelegate Parms{};
Parms.AttrID = AttrID;
Parms.RealNewValue = RealNewValue;
Parms.RealOrgValue = RealOrgValue;
Parms.ExpectChangeValue = ExpectChangeValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.USharpPerfTestBase.InvokeMultiDelegateNoDyn
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// int32 AttrID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 RealNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 RealOrgValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ExpectChangeValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AUSharpPerfTestBase::InvokeMultiDelegateNoDyn(int32 AttrID, int32 RealNewValue, int32 RealOrgValue, int32 ExpectChangeValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("USharpPerfTestBase", "InvokeMultiDelegateNoDyn");
Params::USharpPerfTestBase_InvokeMultiDelegateNoDyn Parms{};
Parms.AttrID = AttrID;
Parms.RealNewValue = RealNewValue;
Parms.RealOrgValue = RealOrgValue;
Parms.ExpectChangeValue = ExpectChangeValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.USharpPerfTestBase.StructAsClassCreate
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 RawValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FUSharpTestStructAsClass ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FUSharpTestStructAsClass AUSharpPerfTestBase::StructAsClassCreate(int32 RawValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("USharpPerfTestBase", "StructAsClassCreate");
Params::USharpPerfTestBase_StructAsClassCreate Parms{};
Parms.RawValue = RawValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.USharpPerfTestBase.StructAsClassGetInt
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FUSharpTestStructAsClass& InVal (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AUSharpPerfTestBase::StructAsClassGetInt(const struct FUSharpTestStructAsClass& InVal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("USharpPerfTestBase", "StructAsClassGetInt");
Params::USharpPerfTestBase_StructAsClassGetInt Parms{};
Parms.InVal = std::move(InVal);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.USharpPerfTestBase.TestFastFuncExport
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// int32 p1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float p2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 p3 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bP4 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AUSharpPerfTestBase::TestFastFuncExport(int32 p1, float p2, int32 p3, bool bP4)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("USharpPerfTestBase", "TestFastFuncExport");
Params::USharpPerfTestBase_TestFastFuncExport Parms{};
Parms.p1 = p1;
Parms.p2 = p2;
Parms.p3 = p3;
Parms.bP4 = bP4;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.USharpPerfTestBase.TickInCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AUSharpPerfTestBase::TickInCS(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("USharpPerfTestBase", "TickInCS");
Params::USharpPerfTestBase_TickInCS Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGULocalFluid2DComponent.GetPressureDivergenceTexture
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
// Parameters:
// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2D* UBGULocalFluid2DComponent::GetPressureDivergenceTexture()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGULocalFluid2DComponent", "GetPressureDivergenceTexture");
Params::BGULocalFluid2DComponent_GetPressureDivergenceTexture Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGULocalFluid2DComponent.GetVeloDensityTexture
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
// Parameters:
// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2D* UBGULocalFluid2DComponent::GetVeloDensityTexture()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGULocalFluid2DComponent", "GetVeloDensityTexture");
Params::BGULocalFluid2DComponent_GetVeloDensityTexture Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUPerformerActor.SetOptimizeEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUPerformerActor::SetOptimizeEnabled(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUPerformerActor", "SetOptimizeEnabled");
Params::BGUPerformerActor_SetOptimizeEnabled Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUPlacedEditorUtilityBase.ClearActorSelectionSet
// (Final, Native, Public, BlueprintCallable)
void ABGUPlacedEditorUtilityBase::ClearActorSelectionSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "ClearActorSelectionSet");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUPlacedEditorUtilityBase.GetActorReference
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& PathToActor (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* ABGUPlacedEditorUtilityBase::GetActorReference(const class FString& PathToActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "GetActorReference");
Params::BGUPlacedEditorUtilityBase_GetActorReference Parms{};
Parms.PathToActor = std::move(PathToActor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUPlacedEditorUtilityBase.GetLevelViewportCameraInfo
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector* CameraLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* CameraRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGUPlacedEditorUtilityBase::GetLevelViewportCameraInfo(struct FVector* CameraLocation, struct FRotator* CameraRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "GetLevelViewportCameraInfo");
Params::BGUPlacedEditorUtilityBase_GetLevelViewportCameraInfo Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (CameraLocation != nullptr)
*CameraLocation = std::move(Parms.CameraLocation);
if (CameraRotation != nullptr)
*CameraRotation = std::move(Parms.CameraRotation);
return Parms.ReturnValue;
}
// Function b1.BGUPlacedEditorUtilityBase.GetSelectionSet
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AActor*> ABGUPlacedEditorUtilityBase::GetSelectionSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "GetSelectionSet");
Params::BGUPlacedEditorUtilityBase_GetSelectionSet Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUPlacedEditorUtilityBase.OnWorldCleanup
// (Event, Public, BlueprintEvent)
// Parameters:
// class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool SessionEnded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool CleanupResources (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUPlacedEditorUtilityBase::OnWorldCleanup(class UWorld* World, bool SessionEnded, bool CleanupResources)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "OnWorldCleanup");
Params::BGUPlacedEditorUtilityBase_OnWorldCleanup Parms{};
Parms.World = World;
Parms.SessionEnded = SessionEnded;
Parms.CleanupResources = CleanupResources;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUPlacedEditorUtilityBase.SelectNothing
// (Final, Native, Public, BlueprintCallable)
void ABGUPlacedEditorUtilityBase::SelectNothing()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "SelectNothing");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUPlacedEditorUtilityBase.SetActorSelectionState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShouldBeSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUPlacedEditorUtilityBase::SetActorSelectionState(class AActor* Actor, bool bShouldBeSelected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "SetActorSelectionState");
Params::BGUPlacedEditorUtilityBase_SetActorSelectionState Parms{};
Parms.Actor = Actor;
Parms.bShouldBeSelected = bShouldBeSelected;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUPlacedEditorUtilityBase.SetLevelViewportCameraInfo
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& CameraLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& CameraRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void ABGUPlacedEditorUtilityBase::SetLevelViewportCameraInfo(const struct FVector& CameraLocation, const struct FRotator& CameraRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUPlacedEditorUtilityBase", "SetLevelViewportCameraInfo");
Params::BGUPlacedEditorUtilityBase_SetLevelViewportCameraInfo Parms{};
Parms.CameraLocation = std::move(CameraLocation);
Parms.CameraRotation = std::move(CameraRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.DisableAllScreenMessages
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldCtx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::DisableAllScreenMessages(class UObject* WorldCtx)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "DisableAllScreenMessages");
Params::U3DebugUtil_DisableAllScreenMessages Parms{};
Parms.WorldCtx = WorldCtx;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawCircle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Base (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawCircle(const class UWorld* InWorld, const struct FVector& Base, const struct FVector& X, const struct FVector& Y, const struct FColor& Color, float Radius, int32 NumSides, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawCircle");
Params::U3DebugUtil_U3DrawCircle Parms{};
Parms.InWorld = InWorld;
Parms.Base = std::move(Base);
Parms.X = std::move(X);
Parms.Y = std::move(Y);
Parms.Color = std::move(Color);
Parms.Radius = Radius;
Parms.NumSides = NumSides;
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebug2DDonut
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FMatrix& TransformMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float InnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebug2DDonut(const class UWorld* InWorld, const struct FMatrix& TransformMatrix, float InnerRadius, float OuterRadius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebug2DDonut");
Params::U3DebugUtil_U3DrawDebug2DDonut Parms{};
Parms.InWorld = InWorld;
Parms.TransformMatrix = std::move(TransformMatrix);
Parms.InnerRadius = InnerRadius;
Parms.OuterRadius = OuterRadius;
Parms.Segments = Segments;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugAltCone
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& DrawColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugAltCone(const class UWorld* InWorld, const struct FVector& Origin, const struct FRotator& Rotation, float Length, float AngleWidth, float AngleHeight, const struct FColor& DrawColor, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugAltCone");
Params::U3DebugUtil_U3DrawDebugAltCone Parms{};
Parms.InWorld = InWorld;
Parms.Origin = std::move(Origin);
Parms.Rotation = std::move(Rotation);
Parms.Length = Length;
Parms.AngleWidth = AngleWidth;
Parms.AngleHeight = AngleHeight;
Parms.DrawColor = std::move(DrawColor);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugBox
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugBox(const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugBox");
Params::U3DebugUtil_U3DrawDebugBox Parms{};
Parms.InWorld = InWorld;
Parms.Center = std::move(Center);
Parms.Extent = std::move(Extent);
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugBox2
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FQuat& Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugBox2(const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FQuat& Rotation, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugBox2");
Params::U3DebugUtil_U3DrawDebugBox2 Parms{};
Parms.InWorld = InWorld;
Parms.Center = std::move(Center);
Parms.Extent = std::move(Extent);
Parms.Rotation = std::move(Rotation);
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCamera
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float FOVDeg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCamera(const class UWorld* InWorld, const struct FVector& Location, const struct FRotator& Rotation, float FOVDeg, float Scale, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCamera");
Params::U3DebugUtil_U3DrawDebugCamera Parms{};
Parms.InWorld = InWorld;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.FOVDeg = FOVDeg;
Parms.Scale = Scale;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCanvas2DBox
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FBox2D& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float& LineThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCanvas2DBox(class UCanvas* Canvas, const struct FBox2D& Box, const struct FLinearColor& LineColor, const float& LineThickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvas2DBox");
Params::U3DebugUtil_U3DrawDebugCanvas2DBox Parms{};
Parms.Canvas = Canvas;
Parms.Box = std::move(Box);
Parms.LineColor = std::move(LineColor);
Parms.LineThickness = LineThickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCanvas2DCircle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float& LineThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCanvas2DCircle(class UCanvas* Canvas, const struct FVector2D& Center, float Radius, int32 NumSides, const struct FLinearColor& LineColor, const float& LineThickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvas2DCircle");
Params::U3DebugUtil_U3DrawDebugCanvas2DCircle Parms{};
Parms.Canvas = Canvas;
Parms.Center = std::move(Center);
Parms.Radius = Radius;
Parms.NumSides = NumSides;
Parms.LineColor = std::move(LineColor);
Parms.LineThickness = LineThickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCanvas2DLine
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCanvas2DLine(class UCanvas* Canvas, const struct FVector& Start, const struct FVector& End, const struct FLinearColor& LineColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvas2DLine");
Params::U3DebugUtil_U3DrawDebugCanvas2DLine Parms{};
Parms.Canvas = Canvas;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.LineColor = std::move(LineColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCanvas2DLine2
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& StartPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& EndPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float& LineThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCanvas2DLine2(class UCanvas* Canvas, const struct FVector2D& StartPosition, const struct FVector2D& EndPosition, const struct FLinearColor& LineColor, const float& LineThickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvas2DLine2");
Params::U3DebugUtil_U3DrawDebugCanvas2DLine2 Parms{};
Parms.Canvas = Canvas;
Parms.StartPosition = std::move(StartPosition);
Parms.EndPosition = std::move(EndPosition);
Parms.LineColor = std::move(LineColor);
Parms.LineThickness = LineThickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCanvasCircle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Base (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCanvasCircle(class UCanvas* Canvas, const struct FVector& Base, const struct FVector& X, const struct FVector& Y, const struct FColor& Color, float Radius, int32 NumSides)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvasCircle");
Params::U3DebugUtil_U3DrawDebugCanvasCircle Parms{};
Parms.Canvas = Canvas;
Parms.Base = std::move(Base);
Parms.X = std::move(X);
Parms.Y = std::move(Y);
Parms.Color = std::move(Color);
Parms.Radius = Radius;
Parms.NumSides = NumSides;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCanvasLine
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCanvasLine(class UCanvas* Canvas, const struct FVector& Start, const struct FVector& End, const struct FLinearColor& LineColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvasLine");
Params::U3DebugUtil_U3DrawDebugCanvasLine Parms{};
Parms.Canvas = Canvas;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.LineColor = std::move(LineColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCanvasWireCone
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ConeRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ConeSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCanvasWireCone(class UCanvas* Canvas, const struct FTransform& Transform, float ConeRadius, float ConeAngle, int32 ConeSides, const struct FColor& Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvasWireCone");
Params::U3DebugUtil_U3DrawDebugCanvasWireCone Parms{};
Parms.Canvas = Canvas;
Parms.Transform = std::move(Transform);
Parms.ConeRadius = ConeRadius;
Parms.ConeAngle = ConeAngle;
Parms.ConeSides = ConeSides;
Parms.Color = std::move(Color);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCanvasWireSphere
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Base (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCanvasWireSphere(class UCanvas* Canvas, const struct FVector& Base, const struct FColor& Color, float Radius, int32 NumSides)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCanvasWireSphere");
Params::U3DebugUtil_U3DrawDebugCanvasWireSphere Parms{};
Parms.Canvas = Canvas;
Parms.Base = std::move(Base);
Parms.Color = std::move(Color);
Parms.Radius = Radius;
Parms.NumSides = NumSides;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCapsule
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FQuat& Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCapsule(const class UWorld* InWorld, const struct FVector& Center, float HalfHeight, float Radius, const struct FQuat& Rotation, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCapsule");
Params::U3DebugUtil_U3DrawDebugCapsule Parms{};
Parms.InWorld = InWorld;
Parms.Center = std::move(Center);
Parms.HalfHeight = HalfHeight;
Parms.Radius = Radius;
Parms.Rotation = std::move(Rotation);
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCircle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FMatrix& TransformMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCircle(const class UWorld* InWorld, const struct FMatrix& TransformMatrix, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness, bool bDrawAxis)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCircle");
Params::U3DebugUtil_U3DrawDebugCircle Parms{};
Parms.InWorld = InWorld;
Parms.TransformMatrix = std::move(TransformMatrix);
Parms.Radius = Radius;
Parms.Segments = Segments;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
Parms.bDrawAxis = bDrawAxis;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCircle2
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& YAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ZAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCircle2(const class UWorld* InWorld, const struct FVector& Center, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCircle2");
Params::U3DebugUtil_U3DrawDebugCircle2 Parms{};
Parms.InWorld = InWorld;
Parms.Center = std::move(Center);
Parms.Radius = Radius;
Parms.Segments = Segments;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
Parms.YAxis = std::move(YAxis);
Parms.ZAxis = std::move(ZAxis);
Parms.bDrawAxis = bDrawAxis;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCone
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCone(const class UWorld* InWorld, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCone");
Params::U3DebugUtil_U3DrawDebugCone Parms{};
Parms.InWorld = InWorld;
Parms.Origin = std::move(Origin);
Parms.Direction = std::move(Direction);
Parms.Length = Length;
Parms.AngleWidth = AngleWidth;
Parms.AngleHeight = AngleHeight;
Parms.NumSides = NumSides;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCoordinateSystem
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& AxisLoc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& AxisRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCoordinateSystem(const class UWorld* InWorld, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCoordinateSystem");
Params::U3DebugUtil_U3DrawDebugCoordinateSystem Parms{};
Parms.InWorld = InWorld;
Parms.AxisLoc = std::move(AxisLoc);
Parms.AxisRot = std::move(AxisRot);
Parms.Scale = Scale;
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCrosshairs
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& AxisLoc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& AxisRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCrosshairs(const class UWorld* InWorld, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCrosshairs");
Params::U3DebugUtil_U3DrawDebugCrosshairs Parms{};
Parms.InWorld = InWorld;
Parms.AxisLoc = std::move(AxisLoc);
Parms.AxisRot = std::move(AxisRot);
Parms.Scale = Scale;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugCylinder
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugCylinder(const class UWorld* InWorld, const struct FVector& Start, const struct FVector& End, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugCylinder");
Params::U3DebugUtil_U3DrawDebugCylinder Parms{};
Parms.InWorld = InWorld;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.Segments = Segments;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugDirectionalArrow
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugDirectionalArrow(const class UWorld* InWorld, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugDirectionalArrow");
Params::U3DebugUtil_U3DrawDebugDirectionalArrow Parms{};
Parms.InWorld = InWorld;
Parms.LineStart = std::move(LineStart);
Parms.LineEnd = std::move(LineEnd);
Parms.ArrowSize = ArrowSize;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugFrustum
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FMatrix& FrustumToWorld (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugFrustum(const class UWorld* InWorld, const struct FMatrix& FrustumToWorld, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugFrustum");
Params::U3DebugUtil_U3DrawDebugFrustum Parms{};
Parms.InWorld = InWorld;
Parms.FrustumToWorld = std::move(FrustumToWorld);
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugLine
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugLine(const class UWorld* InWorld, const struct FVector& LineStart, const struct FVector& LineEnd, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugLine");
Params::U3DebugUtil_U3DrawDebugLine Parms{};
Parms.InWorld = InWorld;
Parms.LineStart = std::move(LineStart);
Parms.LineEnd = std::move(LineEnd);
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugMesh
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FVector>& Verts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<int32>& Indices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugMesh(const class UWorld* InWorld, const TArray<struct FVector>& Verts, const TArray<int32>& Indices, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugMesh");
Params::U3DebugUtil_U3DrawDebugMesh Parms{};
Parms.InWorld = InWorld;
Parms.Verts = std::move(Verts);
Parms.Indices = std::move(Indices);
Parms.Color = std::move(Color);
Parms.bPersistent = bPersistent;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugPoint
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& PointColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugPoint(const class UWorld* InWorld, const struct FVector& position, float Size, const struct FColor& PointColor, bool bPersistentLines, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugPoint");
Params::U3DebugUtil_U3DrawDebugPoint Parms{};
Parms.InWorld = InWorld;
Parms.position = std::move(position);
Parms.Size = Size;
Parms.PointColor = std::move(PointColor);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugSolidBox
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FBox& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugSolidBox(const class UWorld* InWorld, const struct FBox& Box, const struct FColor& Color, const struct FTransform& Transform, bool bPersistent, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugSolidBox");
Params::U3DebugUtil_U3DrawDebugSolidBox Parms{};
Parms.InWorld = InWorld;
Parms.Box = std::move(Box);
Parms.Color = std::move(Color);
Parms.Transform = std::move(Transform);
Parms.bPersistent = bPersistent;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugSolidBox2
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugSolidBox2(const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugSolidBox2");
Params::U3DebugUtil_U3DrawDebugSolidBox2 Parms{};
Parms.InWorld = InWorld;
Parms.Center = std::move(Center);
Parms.Extent = std::move(Extent);
Parms.Color = std::move(Color);
Parms.bPersistent = bPersistent;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugSolidBox3
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FQuat& Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugSolidBox3(const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FQuat& Rotation, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugSolidBox3");
Params::U3DebugUtil_U3DrawDebugSolidBox3 Parms{};
Parms.InWorld = InWorld;
Parms.Center = std::move(Center);
Parms.Extent = std::move(Extent);
Parms.Rotation = std::move(Rotation);
Parms.Color = std::move(Color);
Parms.bPersistent = bPersistent;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugSolidPlane
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPlane& P (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Loc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugSolidPlane(const class UWorld* InWorld, const struct FPlane& P, const struct FVector& Loc, float Size, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugSolidPlane");
Params::U3DebugUtil_U3DrawDebugSolidPlane Parms{};
Parms.InWorld = InWorld;
Parms.P = std::move(P);
Parms.Loc = std::move(Loc);
Parms.Size = Size;
Parms.Color = std::move(Color);
Parms.bPersistent = bPersistent;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugSolidPlane2
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPlane& P (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Loc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Extents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugSolidPlane2(const class UWorld* InWorld, const struct FPlane& P, const struct FVector& Loc, const struct FVector2D& Extents, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugSolidPlane2");
Params::U3DebugUtil_U3DrawDebugSolidPlane2 Parms{};
Parms.InWorld = InWorld;
Parms.P = std::move(P);
Parms.Loc = std::move(Loc);
Parms.Extents = std::move(Extents);
Parms.Color = std::move(Color);
Parms.bPersistent = bPersistent;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugSphere
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugSphere(const class UWorld* InWorld, const struct FVector& Center, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugSphere");
Params::U3DebugUtil_U3DrawDebugSphere Parms{};
Parms.InWorld = InWorld;
Parms.Center = std::move(Center);
Parms.Radius = Radius;
Parms.Segments = Segments;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3DrawDebugString
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& TextLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* TestBaseActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& TextColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDrawShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FontScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3DrawDebugString(const class UWorld* InWorld, const struct FVector& TextLocation, const class FString& Text, class AActor* TestBaseActor, const struct FColor& TextColor, float Duration, bool bDrawShadow, float FontScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3DrawDebugString");
Params::U3DebugUtil_U3DrawDebugString Parms{};
Parms.InWorld = InWorld;
Parms.TextLocation = std::move(TextLocation);
Parms.Text = std::move(Text);
Parms.TestBaseActor = TestBaseActor;
Parms.TextColor = std::move(TextColor);
Parms.Duration = Duration;
Parms.bDrawShadow = bDrawShadow;
Parms.FontScale = FontScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3FlushDebugStrings
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3FlushDebugStrings(const class UWorld* InWorld)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3FlushDebugStrings");
Params::U3DebugUtil_U3FlushDebugStrings Parms{};
Parms.InWorld = InWorld;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.U3DebugUtil.U3FlushPersistentDebugLines
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UU3DebugUtil::U3FlushPersistentDebugLines(const class UWorld* InWorld)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("U3DebugUtil", "U3FlushPersistentDebugLines");
Params::U3DebugUtil_U3FlushPersistentDebugLines Parms{};
Parms.InWorld = InWorld;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUPlayMontageCallbackProxy.CreateProxyObjectForPlayMontage
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// int32 ReqIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UBGUPlayMontageCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBGUPlayMontageCallbackProxy* UBGUPlayMontageCallbackProxy::CreateProxyObjectForPlayMontage(int32 ReqIdx, class UAnimMontage* MontageToPlay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUPlayMontageCallbackProxy", "CreateProxyObjectForPlayMontage");
Params::BGUPlayMontageCallbackProxy_CreateProxyObjectForPlayMontage Parms{};
Parms.ReqIdx = ReqIdx;
Parms.MontageToPlay = MontageToPlay;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUPlayMontageCallbackProxy.OnMontageBlendingOut
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUPlayMontageCallbackProxy::OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUPlayMontageCallbackProxy", "OnMontageBlendingOut");
Params::BGUPlayMontageCallbackProxy_OnMontageBlendingOut Parms{};
Parms.Montage = Montage;
Parms.bInterrupted = bInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUPlayMontageCallbackProxy.OnMontageEnded
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUPlayMontageCallbackProxy::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUPlayMontageCallbackProxy", "OnMontageEnded");
Params::BGUPlayMontageCallbackProxy_OnMontageEnded Parms{};
Parms.Montage = Montage;
Parms.bInterrupted = bInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUPlayMontageCallbackProxy.OnNotifyBeginReceived
// (Final, Native, Protected, HasOutParams)
// Parameters:
// class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FBranchingPointNotifyPayload&BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UBGUPlayMontageCallbackProxy::OnNotifyBeginReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUPlayMontageCallbackProxy", "OnNotifyBeginReceived");
Params::BGUPlayMontageCallbackProxy_OnNotifyBeginReceived Parms{};
Parms.NotifyName = NotifyName;
Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUPlayMontageCallbackProxy.OnNotifyEndReceived
// (Final, Native, Protected, HasOutParams)
// Parameters:
// class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FBranchingPointNotifyPayload&BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UBGUPlayMontageCallbackProxy::OnNotifyEndReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUPlayMontageCallbackProxy", "OnNotifyEndReceived");
Params::BGUPlayMontageCallbackProxy_OnNotifyEndReceived Parms{};
Parms.NotifyName = NotifyName;
Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUPlayMontageCallbackProxy.PlayMontage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* InSkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartingPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSnapShot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName StartingSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName ExceptAdditiveSlot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUPlayMontageCallbackProxy::PlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, bool bSnapShot, const class FName StartingSection, const class FName ExceptAdditiveSlot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUPlayMontageCallbackProxy", "PlayMontage");
Params::BGUPlayMontageCallbackProxy_PlayMontage Parms{};
Parms.InSkeletalMeshComponent = InSkeletalMeshComponent;
Parms.MontageToPlay = MontageToPlay;
Parms.PlayRate = PlayRate;
Parms.StartingPosition = StartingPosition;
Parms.bSnapShot = bSnapShot;
Parms.StartingSection = StartingSection;
Parms.ExceptAdditiveSlot = ExceptAdditiveSlot;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGURootMotionFollowMovementComponent.GetMasterMoveComp
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UBGUCharacterMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBGUCharacterMovementComponent* UBGURootMotionFollowMovementComponent::GetMasterMoveComp()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGURootMotionFollowMovementComponent", "GetMasterMoveComp");
Params::BGURootMotionFollowMovementComponent_GetMasterMoveComp Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.X2DebugUtil.DisableAllScreenMessages
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldCtx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::DisableAllScreenMessages(class UObject* WorldCtx)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "DisableAllScreenMessages");
Params::X2DebugUtil_DisableAllScreenMessages Parms{};
Parms.WorldCtx = WorldCtx;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawCircle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Base (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawCircle(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Base, const struct FVector& X, const struct FVector& Y, const struct FColor& Color, float Radius, int32 NumSides, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawCircle");
Params::X2DebugUtil_X2DrawCircle Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.Base = std::move(Base);
Parms.X = std::move(X);
Parms.Y = std::move(Y);
Parms.Color = std::move(Color);
Parms.Radius = Radius;
Parms.NumSides = NumSides;
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebug2DDonut
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FMatrix& TransformMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float InnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebug2DDonut(const bool DebugTag, const class UWorld* InWorld, const struct FMatrix& TransformMatrix, float InnerRadius, float OuterRadius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebug2DDonut");
Params::X2DebugUtil_X2DrawDebug2DDonut Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.TransformMatrix = std::move(TransformMatrix);
Parms.InnerRadius = InnerRadius;
Parms.OuterRadius = OuterRadius;
Parms.Segments = Segments;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugAltCone
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& DrawColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugAltCone(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Origin, const struct FRotator& Rotation, float Length, float AngleWidth, float AngleHeight, const struct FColor& DrawColor, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugAltCone");
Params::X2DebugUtil_X2DrawDebugAltCone Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.Origin = std::move(Origin);
Parms.Rotation = std::move(Rotation);
Parms.Length = Length;
Parms.AngleWidth = AngleWidth;
Parms.AngleHeight = AngleHeight;
Parms.DrawColor = std::move(DrawColor);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugBox
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugBox(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugBox");
Params::X2DebugUtil_X2DrawDebugBox Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.Center = std::move(Center);
Parms.Extent = std::move(Extent);
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugBox2
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FQuat& Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugBox2(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FQuat& Rotation, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugBox2");
Params::X2DebugUtil_X2DrawDebugBox2 Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.Center = std::move(Center);
Parms.Extent = std::move(Extent);
Parms.Rotation = std::move(Rotation);
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCamera
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float FOVDeg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCamera(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Location, const struct FRotator& Rotation, float FOVDeg, float Scale, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCamera");
Params::X2DebugUtil_X2DrawDebugCamera Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.FOVDeg = FOVDeg;
Parms.Scale = Scale;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCanvas2DBox
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FBox2D& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float& LineThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCanvas2DBox(const bool DebugTag, class UCanvas* Canvas, const struct FBox2D& Box, const struct FLinearColor& LineColor, const float& LineThickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvas2DBox");
Params::X2DebugUtil_X2DrawDebugCanvas2DBox Parms{};
Parms.DebugTag = DebugTag;
Parms.Canvas = Canvas;
Parms.Box = std::move(Box);
Parms.LineColor = std::move(LineColor);
Parms.LineThickness = LineThickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCanvas2DCircle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float& LineThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCanvas2DCircle(const bool DebugTag, class UCanvas* Canvas, const struct FVector2D& Center, float Radius, int32 NumSides, const struct FLinearColor& LineColor, const float& LineThickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvas2DCircle");
Params::X2DebugUtil_X2DrawDebugCanvas2DCircle Parms{};
Parms.DebugTag = DebugTag;
Parms.Canvas = Canvas;
Parms.Center = std::move(Center);
Parms.Radius = Radius;
Parms.NumSides = NumSides;
Parms.LineColor = std::move(LineColor);
Parms.LineThickness = LineThickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCanvas2DLine
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCanvas2DLine(const bool DebugTag, class UCanvas* Canvas, const struct FVector& Start, const struct FVector& End, const struct FLinearColor& LineColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvas2DLine");
Params::X2DebugUtil_X2DrawDebugCanvas2DLine Parms{};
Parms.DebugTag = DebugTag;
Parms.Canvas = Canvas;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.LineColor = std::move(LineColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCanvas2DLine2
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& StartPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& EndPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float& LineThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCanvas2DLine2(const bool DebugTag, class UCanvas* Canvas, const struct FVector2D& StartPosition, const struct FVector2D& EndPosition, const struct FLinearColor& LineColor, const float& LineThickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvas2DLine2");
Params::X2DebugUtil_X2DrawDebugCanvas2DLine2 Parms{};
Parms.DebugTag = DebugTag;
Parms.Canvas = Canvas;
Parms.StartPosition = std::move(StartPosition);
Parms.EndPosition = std::move(EndPosition);
Parms.LineColor = std::move(LineColor);
Parms.LineThickness = LineThickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCanvasCircle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Base (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCanvasCircle(const bool DebugTag, class UCanvas* Canvas, const struct FVector& Base, const struct FVector& X, const struct FVector& Y, const struct FColor& Color, float Radius, int32 NumSides)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvasCircle");
Params::X2DebugUtil_X2DrawDebugCanvasCircle Parms{};
Parms.DebugTag = DebugTag;
Parms.Canvas = Canvas;
Parms.Base = std::move(Base);
Parms.X = std::move(X);
Parms.Y = std::move(Y);
Parms.Color = std::move(Color);
Parms.Radius = Radius;
Parms.NumSides = NumSides;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCanvasLine
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& LineColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCanvasLine(const bool DebugTag, class UCanvas* Canvas, const struct FVector& Start, const struct FVector& End, const struct FLinearColor& LineColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvasLine");
Params::X2DebugUtil_X2DrawDebugCanvasLine Parms{};
Parms.DebugTag = DebugTag;
Parms.Canvas = Canvas;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.LineColor = std::move(LineColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCanvasWireCone
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ConeRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ConeSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCanvasWireCone(const bool DebugTag, class UCanvas* Canvas, const struct FTransform& Transform, float ConeRadius, float ConeAngle, int32 ConeSides, const struct FColor& Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvasWireCone");
Params::X2DebugUtil_X2DrawDebugCanvasWireCone Parms{};
Parms.DebugTag = DebugTag;
Parms.Canvas = Canvas;
Parms.Transform = std::move(Transform);
Parms.ConeRadius = ConeRadius;
Parms.ConeAngle = ConeAngle;
Parms.ConeSides = ConeSides;
Parms.Color = std::move(Color);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCanvasWireSphere
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Base (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCanvasWireSphere(const bool DebugTag, class UCanvas* Canvas, const struct FVector& Base, const struct FColor& Color, float Radius, int32 NumSides)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCanvasWireSphere");
Params::X2DebugUtil_X2DrawDebugCanvasWireSphere Parms{};
Parms.DebugTag = DebugTag;
Parms.Canvas = Canvas;
Parms.Base = std::move(Base);
Parms.Color = std::move(Color);
Parms.Radius = Radius;
Parms.NumSides = NumSides;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCapsule
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FQuat& Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCapsule(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Center, float HalfHeight, float Radius, const struct FQuat& Rotation, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCapsule");
Params::X2DebugUtil_X2DrawDebugCapsule Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.Center = std::move(Center);
Parms.HalfHeight = HalfHeight;
Parms.Radius = Radius;
Parms.Rotation = std::move(Rotation);
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCircle
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FMatrix& TransformMatrix (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCircle(const bool DebugTag, const class UWorld* InWorld, const struct FMatrix& TransformMatrix, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness, bool bDrawAxis)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCircle");
Params::X2DebugUtil_X2DrawDebugCircle Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.TransformMatrix = std::move(TransformMatrix);
Parms.Radius = Radius;
Parms.Segments = Segments;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
Parms.bDrawAxis = bDrawAxis;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCircle2
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& YAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ZAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCircle2(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Center, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCircle2");
Params::X2DebugUtil_X2DrawDebugCircle2 Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.Center = std::move(Center);
Parms.Radius = Radius;
Parms.Segments = Segments;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
Parms.YAxis = std::move(YAxis);
Parms.ZAxis = std::move(ZAxis);
Parms.bDrawAxis = bDrawAxis;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCone
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCone(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCone");
Params::X2DebugUtil_X2DrawDebugCone Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.Origin = std::move(Origin);
Parms.Direction = std::move(Direction);
Parms.Length = Length;
Parms.AngleWidth = AngleWidth;
Parms.AngleHeight = AngleHeight;
Parms.NumSides = NumSides;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCoordinateSystem
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& AxisLoc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& AxisRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCoordinateSystem(const bool DebugTag, const class UWorld* InWorld, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCoordinateSystem");
Params::X2DebugUtil_X2DrawDebugCoordinateSystem Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.AxisLoc = std::move(AxisLoc);
Parms.AxisRot = std::move(AxisRot);
Parms.Scale = Scale;
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCrosshairs
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& AxisLoc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& AxisRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCrosshairs(const bool DebugTag, const class UWorld* InWorld, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCrosshairs");
Params::X2DebugUtil_X2DrawDebugCrosshairs Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.AxisLoc = std::move(AxisLoc);
Parms.AxisRot = std::move(AxisRot);
Parms.Scale = Scale;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugCylinder
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugCylinder(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Start, const struct FVector& End, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugCylinder");
Params::X2DebugUtil_X2DrawDebugCylinder Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.Radius = Radius;
Parms.Segments = Segments;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugDirectionalArrow
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugDirectionalArrow(const bool DebugTag, const class UWorld* InWorld, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugDirectionalArrow");
Params::X2DebugUtil_X2DrawDebugDirectionalArrow Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.LineStart = std::move(LineStart);
Parms.LineEnd = std::move(LineEnd);
Parms.ArrowSize = ArrowSize;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugFrustum
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FMatrix& FrustumToWorld (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugFrustum(const bool DebugTag, const class UWorld* InWorld, const struct FMatrix& FrustumToWorld, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugFrustum");
Params::X2DebugUtil_X2DrawDebugFrustum Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.FrustumToWorld = std::move(FrustumToWorld);
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugLine
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugLine(const bool DebugTag, const class UWorld* InWorld, const struct FVector& LineStart, const struct FVector& LineEnd, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugLine");
Params::X2DebugUtil_X2DrawDebugLine Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.LineStart = std::move(LineStart);
Parms.LineEnd = std::move(LineEnd);
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugMesh
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FVector>& Verts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<int32>& Indices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugMesh(const bool DebugTag, const class UWorld* InWorld, const TArray<struct FVector>& Verts, const TArray<int32>& Indices, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugMesh");
Params::X2DebugUtil_X2DrawDebugMesh Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.Verts = std::move(Verts);
Parms.Indices = std::move(Indices);
Parms.Color = std::move(Color);
Parms.bPersistent = bPersistent;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugPoint
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& PointColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugPoint(const bool DebugTag, const class UWorld* InWorld, const struct FVector& position, float Size, const struct FColor& PointColor, bool bPersistentLines, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugPoint");
Params::X2DebugUtil_X2DrawDebugPoint Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.position = std::move(position);
Parms.Size = Size;
Parms.PointColor = std::move(PointColor);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugSolidBox
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FBox& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugSolidBox(const bool DebugTag, const class UWorld* InWorld, const struct FBox& Box, const struct FColor& Color, const struct FTransform& Transform, bool bPersistent, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugSolidBox");
Params::X2DebugUtil_X2DrawDebugSolidBox Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.Box = std::move(Box);
Parms.Color = std::move(Color);
Parms.Transform = std::move(Transform);
Parms.bPersistent = bPersistent;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugSolidBox2
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugSolidBox2(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugSolidBox2");
Params::X2DebugUtil_X2DrawDebugSolidBox2 Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.Center = std::move(Center);
Parms.Extent = std::move(Extent);
Parms.Color = std::move(Color);
Parms.bPersistent = bPersistent;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugSolidBox3
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Extent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FQuat& Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugSolidBox3(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Center, const struct FVector& Extent, const struct FQuat& Rotation, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugSolidBox3");
Params::X2DebugUtil_X2DrawDebugSolidBox3 Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.Center = std::move(Center);
Parms.Extent = std::move(Extent);
Parms.Rotation = std::move(Rotation);
Parms.Color = std::move(Color);
Parms.bPersistent = bPersistent;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugSolidPlane
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPlane& P (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Loc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugSolidPlane(const bool DebugTag, const class UWorld* InWorld, const struct FPlane& P, const struct FVector& Loc, float Size, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugSolidPlane");
Params::X2DebugUtil_X2DrawDebugSolidPlane Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.P = std::move(P);
Parms.Loc = std::move(Loc);
Parms.Size = Size;
Parms.Color = std::move(Color);
Parms.bPersistent = bPersistent;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugSolidPlane2
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FPlane& P (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Loc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Extents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugSolidPlane2(const bool DebugTag, const class UWorld* InWorld, const struct FPlane& P, const struct FVector& Loc, const struct FVector2D& Extents, const struct FColor& Color, bool bPersistent, float LifeTime, uint8 DepthPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugSolidPlane2");
Params::X2DebugUtil_X2DrawDebugSolidPlane2 Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.P = std::move(P);
Parms.Loc = std::move(Loc);
Parms.Extents = std::move(Extents);
Parms.Color = std::move(Color);
Parms.bPersistent = bPersistent;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugSphere
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugSphere(const bool DebugTag, const class UWorld* InWorld, const struct FVector& Center, float Radius, int32 Segments, const struct FColor& Color, bool bPersistentLines, float LifeTime, uint8 DepthPriority, float Thickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugSphere");
Params::X2DebugUtil_X2DrawDebugSphere Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.Center = std::move(Center);
Parms.Radius = Radius;
Parms.Segments = Segments;
Parms.Color = std::move(Color);
Parms.bPersistentLines = bPersistentLines;
Parms.LifeTime = LifeTime;
Parms.DepthPriority = DepthPriority;
Parms.Thickness = Thickness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2DrawDebugString
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& TextLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Text (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* TestBaseActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& TextColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDrawShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FontScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2DrawDebugString(const bool DebugTag, const class UWorld* InWorld, const struct FVector& TextLocation, const class FString& Text, class AActor* TestBaseActor, const struct FColor& TextColor, float Duration, bool bDrawShadow, float FontScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2DrawDebugString");
Params::X2DebugUtil_X2DrawDebugString Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
Parms.TextLocation = std::move(TextLocation);
Parms.Text = std::move(Text);
Parms.TestBaseActor = TestBaseActor;
Parms.TextColor = std::move(TextColor);
Parms.Duration = Duration;
Parms.bDrawShadow = bDrawShadow;
Parms.FontScale = FontScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2FlushDebugStrings
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2FlushDebugStrings(const bool DebugTag, const class UWorld* InWorld)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2FlushDebugStrings");
Params::X2DebugUtil_X2FlushDebugStrings Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.X2DebugUtil.X2FlushPersistentDebugLines
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const bool DebugTag (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UX2DebugUtil::X2FlushPersistentDebugLines(const bool DebugTag, const class UWorld* InWorld)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("X2DebugUtil", "X2FlushPersistentDebugLines");
Params::X2DebugUtil_X2FlushPersistentDebugLines Parms{};
Parms.DebugTag = DebugTag;
Parms.InWorld = InWorld;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGURootMotionSourceObject_Base.Init
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UCharacterMovementComponent* MoveComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& InInstanceName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGURootMotionSourceObject_Base::Init(class UCharacterMovementComponent* MoveComp, const class FName& InInstanceName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGURootMotionSourceObject_Base", "Init");
Params::BGURootMotionSourceObject_Base_Init Parms{};
Parms.MoveComp = MoveComp;
Parms.InInstanceName = InInstanceName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGURootMotionSourceObject_Base.RemoveRootMotionSource
// (Final, Native, Public, BlueprintCallable)
void UBGURootMotionSourceObject_Base::RemoveRootMotionSource()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGURootMotionSourceObject_Base", "RemoveRootMotionSource");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGURootMotionSourceObject_ConstantForce.ApplyRootMotionSource
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& WorldDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsAdditive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCurveFloat* StrengthOverTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ERootMotionFinishVelocityMode FinishVelocityMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& FinishSetVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FinishClampVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGURootMotionSourceObject_ConstantForce::ApplyRootMotionSource(const struct FVector& WorldDirection, float Strength, float Duration, bool bIsAdditive, class UCurveFloat* StrengthOverTime, ERootMotionFinishVelocityMode FinishVelocityMode, const struct FVector& FinishSetVelocity, float FinishClampVelocity, bool bEnableGravity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGURootMotionSourceObject_ConstantForce", "ApplyRootMotionSource");
Params::BGURootMotionSourceObject_ConstantForce_ApplyRootMotionSource Parms{};
Parms.WorldDirection = std::move(WorldDirection);
Parms.Strength = Strength;
Parms.Duration = Duration;
Parms.bIsAdditive = bIsAdditive;
Parms.StrengthOverTime = StrengthOverTime;
Parms.FinishVelocityMode = FinishVelocityMode;
Parms.FinishSetVelocity = std::move(FinishSetVelocity);
Parms.FinishClampVelocity = FinishClampVelocity;
Parms.bEnableGravity = bEnableGravity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUSelectUtil.BoxOverlapBGUCharacters
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& BoxPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& BoxExtent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class ABGUCharacter*>* OutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// ECollisionChannel QueryChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUSelectUtil::BoxOverlapBGUCharacters(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& BoxExtent, TArray<class ABGUCharacter*>* OutArray, ECollisionChannel QueryChannel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUSelectUtil", "BoxOverlapBGUCharacters");
Params::BGUSelectUtil_BoxOverlapBGUCharacters Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.BoxPos = std::move(BoxPos);
Parms.BoxExtent = std::move(BoxExtent);
Parms.QueryChannel = QueryChannel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutArray != nullptr)
*OutArray = std::move(Parms.OutArray);
return Parms.ReturnValue;
}
// Function b1.BGUSelectUtil.BoxOverlapV2BGUCharacters
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& BoxPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FQuat& Rot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& BoxExtent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class ABGUCharacter*>* OutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUSelectUtil::BoxOverlapV2BGUCharacters(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FQuat& Rot, const struct FVector& BoxExtent, TArray<class ABGUCharacter*>* OutArray)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUSelectUtil", "BoxOverlapV2BGUCharacters");
Params::BGUSelectUtil_BoxOverlapV2BGUCharacters Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.BoxPos = std::move(BoxPos);
Parms.Rot = std::move(Rot);
Parms.BoxExtent = std::move(BoxExtent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutArray != nullptr)
*OutArray = std::move(Parms.OutArray);
return Parms.ReturnValue;
}
// Function b1.BGUSelectUtil.GetHitUnderCursor
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* PlayerCtrl (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETraceTypeQuery QueryChnl (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResultSimple* HitResult (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUSelectUtil::GetHitUnderCursor(class APlayerController* PlayerCtrl, ETraceTypeQuery QueryChnl, bool bTraceComplex, struct FHitResultSimple* HitResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUSelectUtil", "GetHitUnderCursor");
Params::BGUSelectUtil_GetHitUnderCursor Parms{};
Parms.PlayerCtrl = PlayerCtrl;
Parms.QueryChnl = QueryChnl;
Parms.bTraceComplex = bTraceComplex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResult != nullptr)
*HitResult = std::move(Parms.HitResult);
return Parms.ReturnValue;
}
// Function b1.BGUSelectUtil.LineTraceForObjects
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& StartTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& EndTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool bDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResultSimple* HitResult (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUSelectUtil::LineTraceForObjects(class UObject* WorldContextObject, const struct FVector& StartTrace, const struct FVector& EndTrace, const TArray<EObjectTypeQuery>& ObjectTypes, bool bDebug, struct FHitResultSimple* HitResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUSelectUtil", "LineTraceForObjects");
Params::BGUSelectUtil_LineTraceForObjects Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.StartTrace = std::move(StartTrace);
Parms.EndTrace = std::move(EndTrace);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bDebug = bDebug;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResult != nullptr)
*HitResult = std::move(Parms.HitResult);
return Parms.ReturnValue;
}
// Function b1.BGUSelectUtil.LineTraceForObjectsTypeSimple
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& StartTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& EndTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool bDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResultSimple* HitResult (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUSelectUtil::LineTraceForObjectsTypeSimple(class UObject* WorldContextObject, const struct FVector& StartTrace, const struct FVector& EndTrace, const TArray<EObjectTypeQuery>& ObjectTypes, bool bDebug, struct FHitResultSimple* HitResult, bool bTraceComplex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUSelectUtil", "LineTraceForObjectsTypeSimple");
Params::BGUSelectUtil_LineTraceForObjectsTypeSimple Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.StartTrace = std::move(StartTrace);
Parms.EndTrace = std::move(EndTrace);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bDebug = bDebug;
Parms.bTraceComplex = bTraceComplex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResult != nullptr)
*HitResult = std::move(Parms.HitResult);
return Parms.ReturnValue;
}
// Function b1.BGUSelectUtil.LineTraceMultiByObjType
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& StartTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& EndTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool bDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResultSimple>* HitResultList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUSelectUtil::LineTraceMultiByObjType(class UObject* WorldContextObject, const struct FVector& StartTrace, const struct FVector& EndTrace, const TArray<EObjectTypeQuery>& ObjectTypes, bool bDebug, TArray<struct FHitResultSimple>* HitResultList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUSelectUtil", "LineTraceMultiByObjType");
Params::BGUSelectUtil_LineTraceMultiByObjType Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.StartTrace = std::move(StartTrace);
Parms.EndTrace = std::move(EndTrace);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bDebug = bDebug;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResultList != nullptr)
*HitResultList = std::move(Parms.HitResultList);
return Parms.ReturnValue;
}
// Function b1.BGUSelectUtil.LineTraceOnlyCheck
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& StartTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& EndTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETraceTypeQuery QueryChnl (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResultSimple* HitResult (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& Ingnores (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUSelectUtil::LineTraceOnlyCheck(class UObject* WorldContextObject, const struct FVector& StartTrace, const struct FVector& EndTrace, ETraceTypeQuery QueryChnl, bool bDebug, struct FHitResultSimple* HitResult, const TArray<class AActor*>& Ingnores, bool bTraceComplex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUSelectUtil", "LineTraceOnlyCheck");
Params::BGUSelectUtil_LineTraceOnlyCheck Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.StartTrace = std::move(StartTrace);
Parms.EndTrace = std::move(EndTrace);
Parms.QueryChnl = QueryChnl;
Parms.bDebug = bDebug;
Parms.Ingnores = std::move(Ingnores);
Parms.bTraceComplex = bTraceComplex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResult != nullptr)
*HitResult = std::move(Parms.HitResult);
return Parms.ReturnValue;
}
// Function b1.BGUSelectUtil.LineTraceSimple
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& StartTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& EndTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETraceTypeQuery QueryChnl (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResultSimple* HitResult (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& Ingnores (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUSelectUtil::LineTraceSimple(class UObject* WorldContextObject, const struct FVector& StartTrace, const struct FVector& EndTrace, ETraceTypeQuery QueryChnl, bool bDebug, struct FHitResultSimple* HitResult, const TArray<class AActor*>& Ingnores, bool bTraceComplex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUSelectUtil", "LineTraceSimple");
Params::BGUSelectUtil_LineTraceSimple Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.StartTrace = std::move(StartTrace);
Parms.EndTrace = std::move(EndTrace);
Parms.QueryChnl = QueryChnl;
Parms.bDebug = bDebug;
Parms.Ingnores = std::move(Ingnores);
Parms.bTraceComplex = bTraceComplex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResult != nullptr)
*HitResult = std::move(Parms.HitResult);
return Parms.ReturnValue;
}
// Function b1.BGUSelectUtil.LineTraceSingleForObjects
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGUSelectUtil::LineTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUSelectUtil", "LineTraceSingleForObjects");
Params::BGUSelectUtil_LineTraceSingleForObjects Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bTraceComplex = bTraceComplex;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
Parms.DrawDebugType = DrawDebugType;
Parms.bIgnoreSelf = bIgnoreSelf;
Parms.TraceColor = std::move(TraceColor);
Parms.TraceHitColor = std::move(TraceHitColor);
Parms.DrawTime = DrawTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
return Parms.ReturnValue;
}
// Function b1.BGUSelectUtil.MultiSphereTraceForObjects
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& StartTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& EndTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool bDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FHitResultSimple>* HitResultList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUSelectUtil::MultiSphereTraceForObjects(class UObject* WorldContextObject, const struct FVector& StartTrace, const struct FVector& EndTrace, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bDebug, TArray<struct FHitResultSimple>* HitResultList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUSelectUtil", "MultiSphereTraceForObjects");
Params::BGUSelectUtil_MultiSphereTraceForObjects Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.StartTrace = std::move(StartTrace);
Parms.EndTrace = std::move(EndTrace);
Parms.Radius = Radius;
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.bDebug = bDebug;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResultList != nullptr)
*HitResultList = std::move(Parms.HitResultList);
return Parms.ReturnValue;
}
// Function b1.BGUSelectUtil.SelectBGUCharactersInCircle
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// class AActor* TargetBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TargetFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<int32>& Params_0 (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUSelectUtil::SelectBGUCharactersInCircle(class UObject* WorldContextObject, TArray<class AActor*>* OutActors, class AActor* TargetBase, int32 TargetCount, int32 TargetFilter, const TArray<int32>& Params_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUSelectUtil", "SelectBGUCharactersInCircle");
Params::BGUSelectUtil_SelectBGUCharactersInCircle Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TargetBase = TargetBase;
Parms.TargetCount = TargetCount;
Parms.TargetFilter = TargetFilter;
Parms.Params_0 = std::move(Params_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActors != nullptr)
*OutActors = std::move(Parms.OutActors);
return Parms.ReturnValue;
}
// Function b1.BGUSelectUtil.SelectBGUCharactersInCylinder
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// class AActor* TargetBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TargetFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<int32>& Params_0 (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUSelectUtil::SelectBGUCharactersInCylinder(class UObject* WorldContextObject, TArray<class AActor*>* OutActors, class AActor* TargetBase, int32 TargetCount, int32 TargetFilter, const TArray<int32>& Params_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUSelectUtil", "SelectBGUCharactersInCylinder");
Params::BGUSelectUtil_SelectBGUCharactersInCylinder Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TargetBase = TargetBase;
Parms.TargetCount = TargetCount;
Parms.TargetFilter = TargetFilter;
Parms.Params_0 = std::move(Params_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActors != nullptr)
*OutActors = std::move(Parms.OutActors);
return Parms.ReturnValue;
}
// Function b1.BGUSelectUtil.SelectBGUCharactersInRect
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// class AActor* TargetBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TargetFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<int32>& Params_0 (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUSelectUtil::SelectBGUCharactersInRect(class UObject* WorldContextObject, TArray<class AActor*>* OutActors, class AActor* TargetBase, int32 TargetCount, int32 TargetFilter, const TArray<int32>& Params_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUSelectUtil", "SelectBGUCharactersInRect");
Params::BGUSelectUtil_SelectBGUCharactersInRect Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TargetBase = TargetBase;
Parms.TargetCount = TargetCount;
Parms.TargetFilter = TargetFilter;
Parms.Params_0 = std::move(Params_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActors != nullptr)
*OutActors = std::move(Parms.OutActors);
return Parms.ReturnValue;
}
// Function b1.BGUSelectUtil.SphereOverlapBGUCharacters
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SphereCenter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class ABGUCharacter*>* OutArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// ECollisionChannel QueryChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGUSelectUtil::SphereOverlapBGUCharacters(class UObject* WorldContext, const struct FVector& SphereCenter, float Radius, TArray<class ABGUCharacter*>* OutArray, ECollisionChannel QueryChannel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGUSelectUtil", "SphereOverlapBGUCharacters");
Params::BGUSelectUtil_SphereOverlapBGUCharacters Parms{};
Parms.WorldContext = WorldContext;
Parms.SphereCenter = std::move(SphereCenter);
Parms.Radius = Radius;
Parms.QueryChannel = QueryChannel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutArray != nullptr)
*OutArray = std::move(Parms.OutArray);
return Parms.ReturnValue;
}
// Function b1.BGUSpringArmComponent.BlendLocationsInCS
// (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& OriginArmLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& DesiredArmLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UBGUSpringArmComponent::BlendLocationsInCS(const struct FVector& OriginArmLocation, const struct FVector& DesiredArmLocation, const struct FHitResult& HitResult, float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUSpringArmComponent", "BlendLocationsInCS");
Params::BGUSpringArmComponent_BlendLocationsInCS Parms{};
Parms.OriginArmLocation = std::move(OriginArmLocation);
Parms.DesiredArmLocation = std::move(DesiredArmLocation);
Parms.HitResult = std::move(HitResult);
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUSpringArmComponent.CalcSmoothLocation
// (Native, Event, Protected, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& SmoothSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UBGUSpringArmComponent::CalcSmoothLocation(const struct FVector& Current, const struct FVector& Target, float DeltaTime, const struct FVector& SmoothSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUSpringArmComponent", "CalcSmoothLocation");
Params::BGUSpringArmComponent_CalcSmoothLocation Parms{};
Parms.Current = std::move(Current);
Parms.Target = std::move(Target);
Parms.DeltaTime = DeltaTime;
Parms.SmoothSpeed = std::move(SmoothSpeed);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUSpringArmComponent.GetPreviousValues
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector* OutPreviousDesiredLoc (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* OutPreviousArmOrigin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* OutPreviousDesiredRot (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBGUSpringArmComponent::GetPreviousValues(struct FVector* OutPreviousDesiredLoc, struct FVector* OutPreviousArmOrigin, struct FRotator* OutPreviousDesiredRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUSpringArmComponent", "GetPreviousValues");
Params::BGUSpringArmComponent_GetPreviousValues Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPreviousDesiredLoc != nullptr)
*OutPreviousDesiredLoc = std::move(Parms.OutPreviousDesiredLoc);
if (OutPreviousArmOrigin != nullptr)
*OutPreviousArmOrigin = std::move(Parms.OutPreviousArmOrigin);
if (OutPreviousDesiredRot != nullptr)
*OutPreviousDesiredRot = std::move(Parms.OutPreviousDesiredRot);
}
// Function b1.BGUSpringArmComponent.ResetArmLengthLerpCache
// (Final, Native, Public, BlueprintCallable)
void UBGUSpringArmComponent::ResetArmLengthLerpCache()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUSpringArmComponent", "ResetArmLengthLerpCache");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUTamerBase.ApplyWorldOffsetCS
// (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& InOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWorldShift (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUTamerBase::ApplyWorldOffsetCS(const struct FVector& InOffset, bool bWorldShift)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUTamerBase", "ApplyWorldOffsetCS");
Params::BGUTamerBase_ApplyWorldOffsetCS Parms{};
Parms.InOffset = std::move(InOffset);
Parms.bWorldShift = bWorldShift;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUTamerBase.BeginPlayCS
// (Event, Protected, BlueprintEvent)
void ABGUTamerBase::BeginPlayCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUTamerBase", "BeginPlayCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGUTamerBase.ForceRefreshDetailView
// (Final, Native, Protected, BlueprintCallable)
void ABGUTamerBase::ForceRefreshDetailView()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUTamerBase", "ForceRefreshDetailView");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUTamerBase.GetHighLODMeshConfig
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// struct FTamerHighLODRootMeshConfig* OutMeshConfig (Parm, OutParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGUTamerBase::GetHighLODMeshConfig(struct FTamerHighLODRootMeshConfig* OutMeshConfig)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUTamerBase", "GetHighLODMeshConfig");
Params::BGUTamerBase_GetHighLODMeshConfig Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutMeshConfig != nullptr)
*OutMeshConfig = std::move(Parms.OutMeshConfig);
return Parms.ReturnValue;
}
// Function b1.BGUTamerBase.OnConstructionCS
// (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void ABGUTamerBase::OnConstructionCS(const struct FTransform& Transform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUTamerBase", "OnConstructionCS");
Params::BGUTamerBase_OnConstructionCS Parms{};
Parms.Transform = std::move(Transform);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUTamerBase.OnPostEditMove
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bFisnish (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUTamerBase::OnPostEditMove(bool bFisnish)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUTamerBase", "OnPostEditMove");
Params::BGUTamerBase_OnPostEditMove Parms{};
Parms.bFisnish = bFisnish;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUTamerBase.OnPropertyChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUTamerBase::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUTamerBase", "OnPropertyChanged");
Params::BGUTamerBase_OnPropertyChanged Parms{};
Parms.MemberName = std::move(MemberName);
Parms.PropertyName = std::move(PropertyName);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGUTamerBase.PostInitializeComponentsCS
// (Event, Protected, BlueprintEvent)
void ABGUTamerBase::PostInitializeComponentsCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUTamerBase", "PostInitializeComponentsCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGUTamerBase.SetLODMeshVisible
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool invisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGUTamerBase::SetLODMeshVisible(bool invisible)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUTamerBase", "SetLODMeshVisible");
Params::BGUTamerBase_SetLODMeshVisible Parms{};
Parms.invisible = invisible;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUTamerBase.GetActorGuid
// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString* OutActorGuid (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGUTamerBase::GetActorGuid(class FString* OutActorGuid) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUTamerBase", "GetActorGuid");
Params::BGUTamerBase_GetActorGuid Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActorGuid != nullptr)
*OutActorGuid = std::move(Parms.OutActorGuid);
return Parms.ReturnValue;
}
// Function b1.BGUTamerBase.GetActorGuidCS
// (Event, Protected, HasOutParams, BlueprintEvent, Const)
// Parameters:
// class FString* OutActorGuid (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGUTamerBase::GetActorGuidCS(class FString* OutActorGuid) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUTamerBase", "GetActorGuidCS");
Params::BGUTamerBase_GetActorGuidCS Parms{};
UObject::ProcessEvent(Func, &Parms);
if (OutActorGuid != nullptr)
*OutActorGuid = std::move(Parms.OutActorGuid);
return Parms.ReturnValue;
}
// Function b1.BGUTeleportPoint.GetGSActorLablel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ABGUTeleportPoint::GetGSActorLablel()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUTeleportPoint", "GetGSActorLablel");
Params::BGUTeleportPoint_GetGSActorLablel Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWAssetLoader.AsyncLoadClass
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FSoftClassPath& LoadPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UBGWAssetLoaderRequest* request (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWAssetLoader::AsyncLoadClass(const struct FSoftClassPath& LoadPath, class UBGWAssetLoaderRequest* request, int32 Priority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWAssetLoader", "AsyncLoadClass");
Params::BGWAssetLoader_AsyncLoadClass Parms{};
Parms.LoadPath = std::move(LoadPath);
Parms.request = request;
Parms.Priority = Priority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWAssetLoader.AsyncLoadObject
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FSoftObjectPath& LoadPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UBGWAssetLoaderRequest* request (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWAssetLoader::AsyncLoadObject(const struct FSoftObjectPath& LoadPath, class UBGWAssetLoaderRequest* request, int32 Priority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWAssetLoader", "AsyncLoadObject");
Params::BGWAssetLoader_AsyncLoadObject Parms{};
Parms.LoadPath = std::move(LoadPath);
Parms.request = request;
Parms.Priority = Priority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWAssetLoader.AsyncLoadObjects
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const TArray<struct FSoftObjectPath>& LoadList (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// class UBGWAssetLoaderRequest* request (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWAssetLoader::AsyncLoadObjects(const TArray<struct FSoftObjectPath>& LoadList, class UBGWAssetLoaderRequest* request, int32 Priority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWAssetLoader", "AsyncLoadObjects");
Params::BGWAssetLoader_AsyncLoadObjects Parms{};
Parms.LoadList = std::move(LoadList);
Parms.request = request;
Parms.Priority = Priority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWAssetLoader.SyncLoadObject
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FSoftObjectPath& Path (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UBGWAssetLoader::SyncLoadObject(const struct FSoftObjectPath& Path)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWAssetLoader", "SyncLoadObject");
Params::BGWAssetLoader_SyncLoadObject Parms{};
Parms.Path = std::move(Path);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWAssetLoader.SyncLoadObjects
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FSoftObjectPath>& LoadList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class UObject*>* outObjList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGWAssetLoader::SyncLoadObjects(const TArray<struct FSoftObjectPath>& LoadList, TArray<class UObject*>* outObjList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWAssetLoader", "SyncLoadObjects");
Params::BGWAssetLoader_SyncLoadObjects Parms{};
Parms.LoadList = std::move(LoadList);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (outObjList != nullptr)
*outObjList = std::move(Parms.outObjList);
return Parms.ReturnValue;
}
// Function b1.BGWAssetLoaderRequest.Cancel
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWAssetLoaderRequest::Cancel()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "Cancel");
Params::BGWAssetLoaderRequest_Cancel Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWAssetLoaderRequest.WaitUntilComplete
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Timeout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bStartStalledHandles (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWAssetLoaderRequest::WaitUntilComplete(float Timeout, bool bStartStalledHandles)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "WaitUntilComplete");
Params::BGWAssetLoaderRequest_WaitUntilComplete Parms{};
Parms.Timeout = Timeout;
Parms.bStartStalledHandles = bStartStalledHandles;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWAssetLoaderRequest.ExecuteCS
// (Event, Protected, BlueprintEvent, Const)
void UBGWAssetLoaderRequest::ExecuteCS() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "ExecuteCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWAssetLoaderRequest.GetDebugName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBGWAssetLoaderRequest::GetDebugName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "GetDebugName");
Params::BGWAssetLoaderRequest_GetDebugName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWAssetLoaderRequest.GetLoadedAssets
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UObject*>* LoadedAssets (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UBGWAssetLoaderRequest::GetLoadedAssets(TArray<class UObject*>* LoadedAssets) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "GetLoadedAssets");
Params::BGWAssetLoaderRequest_GetLoadedAssets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (LoadedAssets != nullptr)
*LoadedAssets = std::move(Parms.LoadedAssets);
}
// Function b1.BGWAssetLoaderRequest.GetLoadedCount
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32* LoadedCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* RequestedCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWAssetLoaderRequest::GetLoadedCount(int32* LoadedCount, int32* RequestedCount) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "GetLoadedCount");
Params::BGWAssetLoaderRequest_GetLoadedCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (LoadedCount != nullptr)
*LoadedCount = Parms.LoadedCount;
if (RequestedCount != nullptr)
*RequestedCount = Parms.RequestedCount;
}
// Function b1.BGWAssetLoaderRequest.GetPriority
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGWAssetLoaderRequest::GetPriority() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "GetPriority");
Params::BGWAssetLoaderRequest_GetPriority Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWAssetLoaderRequest.GetProgress
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBGWAssetLoaderRequest::GetProgress() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "GetProgress");
Params::BGWAssetLoaderRequest_GetProgress Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWAssetLoaderRequest.GetRequestedAssets
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<struct FSoftObjectPath>* AssetList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UBGWAssetLoaderRequest::GetRequestedAssets(TArray<struct FSoftObjectPath>* AssetList) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "GetRequestedAssets");
Params::BGWAssetLoaderRequest_GetRequestedAssets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (AssetList != nullptr)
*AssetList = std::move(Parms.AssetList);
}
// Function b1.BGWAssetLoaderRequest.HasLoadCompleted
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWAssetLoaderRequest::HasLoadCompleted() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "HasLoadCompleted");
Params::BGWAssetLoaderRequest_HasLoadCompleted Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWAssetLoaderRequest.HasLoadCompletedOrStalled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWAssetLoaderRequest::HasLoadCompletedOrStalled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "HasLoadCompletedOrStalled");
Params::BGWAssetLoaderRequest_HasLoadCompletedOrStalled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWAssetLoaderRequest.IsActive
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWAssetLoaderRequest::IsActive() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "IsActive");
Params::BGWAssetLoaderRequest_IsActive Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWAssetLoaderRequest.IsCombinedHandle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWAssetLoaderRequest::IsCombinedHandle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "IsCombinedHandle");
Params::BGWAssetLoaderRequest_IsCombinedHandle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWAssetLoaderRequest.IsLoadingInProgress
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWAssetLoaderRequest::IsLoadingInProgress() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "IsLoadingInProgress");
Params::BGWAssetLoaderRequest_IsLoadingInProgress Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWAssetLoaderRequest.IsStalled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWAssetLoaderRequest::IsStalled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "IsStalled");
Params::BGWAssetLoaderRequest_IsStalled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWAssetLoaderRequest.WasCanceled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWAssetLoaderRequest::WasCanceled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWAssetLoaderRequest", "WasCanceled");
Params::BGWAssetLoaderRequest_WasCanceled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWCameraGroupVolumeManager.Get
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UBGWCameraGroupVolumeManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBGWCameraGroupVolumeManager* UBGWCameraGroupVolumeManager::Get(class UObject* WorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWCameraGroupVolumeManager", "Get");
Params::BGWCameraGroupVolumeManager_Get Parms{};
Parms.WorldContext = WorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWCppExport.GetAllFuncAsMap
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TMap<class FString, struct FIntPtr> ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
TMap<class FString, struct FIntPtr> UBGWCppExport::GetAllFuncAsMap()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWCppExport", "GetAllFuncAsMap");
Params::BGWCppExport_GetAllFuncAsMap Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWSaveCheckDataAsset.SaveCheckCS
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class FString* OutTitle (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* OutMessage (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWSaveCheckDataAsset::SaveCheckCS(class FString* OutTitle, class FString* OutMessage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWSaveCheckDataAsset", "SaveCheckCS");
Params::BGWSaveCheckDataAsset_SaveCheckCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutTitle != nullptr)
*OutTitle = std::move(Parms.OutTitle);
if (OutMessage != nullptr)
*OutMessage = std::move(Parms.OutMessage);
return Parms.ReturnValue;
}
// Function b1.BGWConfigDataAsset.OnPropertyChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWConfigDataAsset::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWConfigDataAsset", "OnPropertyChanged");
Params::BGWConfigDataAsset_OnPropertyChanged Parms{};
Parms.MemberName = std::move(MemberName);
Parms.PropertyName = std::move(PropertyName);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BWC_DispLibLocalFogWrapper.SetLocalFogParameter
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FBWC_DispLibEnvSettings& InSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector2D& WindDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABWC_DispLibLocalFogWrapper::SetLocalFogParameter(const struct FBWC_DispLibEnvSettings& InSettings, const struct FVector2D& WindDir)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BWC_DispLibLocalFogWrapper", "SetLocalFogParameter");
Params::BWC_DispLibLocalFogWrapper_SetLocalFogParameter Parms{};
Parms.InSettings = std::move(InSettings);
Parms.WindDir = std::move(WindDir);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BWC_DispLibDynamicEnvManager.IsWeatherAvailable
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// EBGW_DispLibEnvWeather InWeather (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ViewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABWC_DispLibDynamicEnvManager::IsWeatherAvailable(EBGW_DispLibEnvWeather InWeather, const struct FVector& ViewLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "IsWeatherAvailable");
Params::BWC_DispLibDynamicEnvManager_IsWeatherAvailable Parms{};
Parms.InWeather = InWeather;
Parms.ViewLocation = std::move(ViewLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BWC_DispLibDynamicEnvManager.OnApplyEnvSettings
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// bool IsNight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABWC_DispLibDynamicEnvManager::OnApplyEnvSettings(bool IsNight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "OnApplyEnvSettings");
Params::BWC_DispLibDynamicEnvManager_OnApplyEnvSettings Parms{};
Parms.IsNight = IsNight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BWC_DispLibDynamicEnvManager.OnLerpEnvSettings
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FBWC_DispLibEnvSettings& Src (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void ABWC_DispLibDynamicEnvManager::OnLerpEnvSettings(float Weight, float InTime, const struct FBWC_DispLibEnvSettings& Src)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "OnLerpEnvSettings");
Params::BWC_DispLibDynamicEnvManager_OnLerpEnvSettings Parms{};
Parms.Weight = Weight;
Parms.InTime = InTime;
Parms.Src = std::move(Src);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BWC_DispLibDynamicEnvManager.OnTickEnvVolume
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FBWC_DispLibEnvSettings* EnvSettings (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVector& ViewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABWC_DispLibDynamicEnvManager::OnTickEnvVolume(struct FBWC_DispLibEnvSettings* EnvSettings, const struct FVector& ViewLocation, float InTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "OnTickEnvVolume");
Params::BWC_DispLibDynamicEnvManager_OnTickEnvVolume Parms{};
Parms.ViewLocation = std::move(ViewLocation);
Parms.InTime = InTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (EnvSettings != nullptr)
*EnvSettings = std::move(Parms.EnvSettings);
}
// Function b1.BWC_DispLibDynamicEnvManager.OnWeatherChanged
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& CameraLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABWC_DispLibDynamicEnvManager::OnWeatherChanged(const struct FVector& CameraLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "OnWeatherChanged");
Params::BWC_DispLibDynamicEnvManager_OnWeatherChanged Parms{};
Parms.CameraLocation = std::move(CameraLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BWC_DispLibDynamicEnvManager.OverrideEnvSettings
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FBWC_DispLibEnvSettings& Src (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FBWC_DispLibEnvSettings* Dest (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABWC_DispLibDynamicEnvManager::OverrideEnvSettings(const struct FBWC_DispLibEnvSettings& Src, struct FBWC_DispLibEnvSettings* Dest, float Weight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "OverrideEnvSettings");
Params::BWC_DispLibDynamicEnvManager_OverrideEnvSettings Parms{};
Parms.Src = std::move(Src);
Parms.Weight = Weight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Dest != nullptr)
*Dest = std::move(Parms.Dest);
}
// Function b1.BWC_DispLibDynamicEnvManager.RandomWeather
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& ViewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBGW_DispLibEnvWeather ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGW_DispLibEnvWeather ABWC_DispLibDynamicEnvManager::RandomWeather(const struct FVector& ViewLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "RandomWeather");
Params::BWC_DispLibDynamicEnvManager_RandomWeather Parms{};
Parms.ViewLocation = std::move(ViewLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BWC_DispLibDynamicEnvManager.SetEnvSettings
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// bool IsNight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& CameraLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABWC_DispLibDynamicEnvManager::SetEnvSettings(bool IsNight, const struct FVector& CameraLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "SetEnvSettings");
Params::BWC_DispLibDynamicEnvManager_SetEnvSettings Parms{};
Parms.IsNight = IsNight;
Parms.CameraLocation = std::move(CameraLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BWC_DispLibDynamicEnvManager.SetWeather
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EBGW_DispLibEnvWeather InWeather (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABWC_DispLibDynamicEnvManager::SetWeather(EBGW_DispLibEnvWeather InWeather)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "SetWeather");
Params::BWC_DispLibDynamicEnvManager_SetWeather Parms{};
Parms.InWeather = InWeather;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BWC_DispLibDynamicEnvManager.SwithToNarrative
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ChangeDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABWC_DispLibDynamicEnvManager::SwithToNarrative(bool Enable, float ChangeDuration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "SwithToNarrative");
Params::BWC_DispLibDynamicEnvManager_SwithToNarrative Parms{};
Parms.Enable = Enable;
Parms.ChangeDuration = ChangeDuration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BWC_DispLibDynamicEnvManager.UpdateEnvSystemConfig
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UBWS_DispLibEnvSystemConf* SystemConf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABWC_DispLibDynamicEnvManager::UpdateEnvSystemConfig(class UBWS_DispLibEnvSystemConf* SystemConf)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "UpdateEnvSystemConfig");
Params::BWC_DispLibDynamicEnvManager_UpdateEnvSystemConfig Parms{};
Parms.SystemConf = SystemConf;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BWC_DispLibDynamicEnvManager.UpdateSunAndMoonAngle
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FBWC_DispLibEnvSettings& Settings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void ABWC_DispLibDynamicEnvManager::UpdateSunAndMoonAngle(const struct FBWC_DispLibEnvSettings& Settings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BWC_DispLibDynamicEnvManager", "UpdateSunAndMoonAngle");
Params::BWC_DispLibDynamicEnvManager_UpdateSunAndMoonAngle Parms{};
Parms.Settings = std::move(Settings);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWFunctionLibrary.BGWAddLevelToBlackList
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& InLevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWFunctionLibrary::BGWAddLevelToBlackList(class UObject* WorldContextObject, const class FName& InLevelName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWAddLevelToBlackList");
Params::BGWFunctionLibrary_BGWAddLevelToBlackList Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InLevelName = InLevelName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWFunctionLibrary.BGWAddLevelToWhiteList
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& InLevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EBGWStreamingVolumeUsage& InUsage (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWFunctionLibrary::BGWAddLevelToWhiteList(class UObject* WorldContextObject, const class FName& InLevelName, const EBGWStreamingVolumeUsage& InUsage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWAddLevelToWhiteList");
Params::BGWFunctionLibrary_BGWAddLevelToWhiteList Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InLevelName = InLevelName;
Parms.InUsage = InUsage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWFunctionLibrary.BGWFindWorldInPackage
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UPackage* Package (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWorld* UBGWFunctionLibrary::BGWFindWorldInPackage(class UPackage* Package)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWFindWorldInPackage");
Params::BGWFunctionLibrary_BGWFindWorldInPackage Parms{};
Parms.Package = Package;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWFunctionLibrary.BGWGetAllStreamingLevels
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class ULevelStreaming*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class ULevelStreaming*> UBGWFunctionLibrary::BGWGetAllStreamingLevels(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWGetAllStreamingLevels");
Params::BGWFunctionLibrary_BGWGetAllStreamingLevels Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWFunctionLibrary.BGWGetAlwaysCookPathList
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FString> UBGWFunctionLibrary::BGWGetAlwaysCookPathList()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWGetAlwaysCookPathList");
Params::BGWFunctionLibrary_BGWGetAlwaysCookPathList Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWFunctionLibrary.BGWGetIsCameraMoveableWhenPaused
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWFunctionLibrary::BGWGetIsCameraMoveableWhenPaused(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWGetIsCameraMoveableWhenPaused");
Params::BGWFunctionLibrary_BGWGetIsCameraMoveableWhenPaused Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWFunctionLibrary.BGWGetStatusChangedStreamingLevels
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TMap<class ULevelStreaming*, struct FGSStreamingLevelLoadSetting>*OutStreamingLevels (Parm, OutParm, NativeAccessSpecifierPublic)
void UBGWFunctionLibrary::BGWGetStatusChangedStreamingLevels(class UObject* WorldContextObject, TMap<class ULevelStreaming*, struct FGSStreamingLevelLoadSetting>* OutStreamingLevels)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWGetStatusChangedStreamingLevels");
Params::BGWFunctionLibrary_BGWGetStatusChangedStreamingLevels Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutStreamingLevels != nullptr)
*OutStreamingLevels = std::move(Parms.OutStreamingLevels);
}
// Function b1.BGWFunctionLibrary.BGWProcessLevelStreamingVolumes
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& OverrideViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseOverrideViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWFunctionLibrary::BGWProcessLevelStreamingVolumes(class UObject* WorldContextObject, const struct FVector& OverrideViewLocation, bool bUseOverrideViewLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWProcessLevelStreamingVolumes");
Params::BGWFunctionLibrary_BGWProcessLevelStreamingVolumes Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.OverrideViewLocation = std::move(OverrideViewLocation);
Parms.bUseOverrideViewLocation = bUseOverrideViewLocation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWFunctionLibrary.BGWRemoveLevelFromBlackList
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& InLevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWFunctionLibrary::BGWRemoveLevelFromBlackList(class UObject* WorldContextObject, const class FName& InLevelName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWRemoveLevelFromBlackList");
Params::BGWFunctionLibrary_BGWRemoveLevelFromBlackList Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InLevelName = InLevelName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWFunctionLibrary.BGWRemoveLevelFromWhiteList
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& InLevelName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWFunctionLibrary::BGWRemoveLevelFromWhiteList(class UObject* WorldContextObject, const class FName& InLevelName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWRemoveLevelFromWhiteList");
Params::BGWFunctionLibrary_BGWRemoveLevelFromWhiteList Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InLevelName = InLevelName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWFunctionLibrary.BGWRequestAsyncLoad
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FSoftObjectPath>& LoadList (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// TDelegate<void()> CallBackDelegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UBGWFunctionLibrary::BGWRequestAsyncLoad(class UObject* WorldContextObject, const TArray<struct FSoftObjectPath>& LoadList, TDelegate<void()> CallBackDelegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWRequestAsyncLoad");
Params::BGWFunctionLibrary_BGWRequestAsyncLoad Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LoadList = std::move(LoadList);
Parms.CallBackDelegate = CallBackDelegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWFunctionLibrary.BGWSetAllLevelStreamingVolumeEnabled
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWFunctionLibrary::BGWSetAllLevelStreamingVolumeEnabled(class UObject* WorldContextObject, bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWSetAllLevelStreamingVolumeEnabled");
Params::BGWFunctionLibrary_BGWSetAllLevelStreamingVolumeEnabled Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWFunctionLibrary.BGWSetGamePaused
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWFunctionLibrary::BGWSetGamePaused(const class UObject* WorldContextObject, bool bPaused)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWSetGamePaused");
Params::BGWFunctionLibrary_BGWSetGamePaused Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.bPaused = bPaused;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWFunctionLibrary.BGWSetIsCameraMoveableWhenPaused
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool IsCameraMoveable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWFunctionLibrary::BGWSetIsCameraMoveableWhenPaused(const class UObject* WorldContextObject, bool IsCameraMoveable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "BGWSetIsCameraMoveableWhenPaused");
Params::BGWFunctionLibrary_BGWSetIsCameraMoveableWhenPaused Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.IsCameraMoveable = IsCameraMoveable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWFunctionLibrary.GetBGWEvents
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class b1::UBGW_EventCollection* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class b1::UBGW_EventCollection* UBGWFunctionLibrary::GetBGWEvents(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "GetBGWEvents");
Params::BGWFunctionLibrary_GetBGWEvents Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWFunctionLibrary.GetLevelStreamingAssetName
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ULevelStreaming* LevelStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBGWFunctionLibrary::GetLevelStreamingAssetName(class ULevelStreaming* LevelStreaming)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "GetLevelStreamingAssetName");
Params::BGWFunctionLibrary_GetLevelStreamingAssetName Parms{};
Parms.LevelStreaming = LevelStreaming;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWFunctionLibrary.IsDistanceStreamingValid
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWFunctionLibrary::IsDistanceStreamingValid(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "IsDistanceStreamingValid");
Params::BGWFunctionLibrary_IsDistanceStreamingValid Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWFunctionLibrary.MaintainVolumesContainYuanjing
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const TArray<class ABGWLevelStreamingVolume*>&InStreamingVolumes (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
void UBGWFunctionLibrary::MaintainVolumesContainYuanjing(const TArray<class ABGWLevelStreamingVolume*>& InStreamingVolumes)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "MaintainVolumesContainYuanjing");
Params::BGWFunctionLibrary_MaintainVolumesContainYuanjing Parms{};
Parms.InStreamingVolumes = std::move(InStreamingVolumes);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWFunctionLibrary.PauseBGWVolumeLevelStreaming
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWFunctionLibrary::PauseBGWVolumeLevelStreaming(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "PauseBGWVolumeLevelStreaming");
Params::BGWFunctionLibrary_PauseBGWVolumeLevelStreaming Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWFunctionLibrary.ResumeBGWVolumeLevelStreaming
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWFunctionLibrary::ResumeBGWVolumeLevelStreaming(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "ResumeBGWVolumeLevelStreaming");
Params::BGWFunctionLibrary_ResumeBGWVolumeLevelStreaming Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWFunctionLibrary.RetargetLevelStreamingLevelNames
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& sourceNames (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& destNames (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& levelPrefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWFunctionLibrary::RetargetLevelStreamingLevelNames(class UObject* WorldContext, const class FString& sourceNames, const class FString& destNames, const class FString& levelPrefix)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWFunctionLibrary", "RetargetLevelStreamingLevelNames");
Params::BGWFunctionLibrary_RetargetLevelStreamingLevelNames Parms{};
Parms.WorldContext = WorldContext;
Parms.sourceNames = std::move(sourceNames);
Parms.destNames = std::move(destNames);
Parms.levelPrefix = std::move(levelPrefix);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGameInstance.BeginToggleLoadingTips
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UGSInputComponent* InputComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWGameInstance::BeginToggleLoadingTips(class UGSInputComponent* InputComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "BeginToggleLoadingTips");
Params::BGWGameInstance_BeginToggleLoadingTips Parms{};
Parms.InputComponent = InputComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGameInstance.CanFadeAway
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWGameInstance::CanFadeAway()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "CanFadeAway");
Params::BGWGameInstance_CanFadeAway Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGameInstance.CloseLoadingScreen
// (Final, Native, Public, BlueprintCallable)
void UBGWGameInstance::CloseLoadingScreen()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "CloseLoadingScreen");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGameInstance.GetCurLoadingScreenState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EGSLoadingScreenState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSLoadingScreenState UBGWGameInstance::GetCurLoadingScreenState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "GetCurLoadingScreenState");
Params::BGWGameInstance_GetCurLoadingScreenState Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGameInstance.GetCurLoadingScreenType
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EGSLoadingScreenType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSLoadingScreenType UBGWGameInstance::GetCurLoadingScreenType()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "GetCurLoadingScreenType");
Params::BGWGameInstance_GetCurLoadingScreenType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGameInstance.GetEvents
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class b1::UBGW_EventCollection* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class b1::UBGW_EventCollection* UBGWGameInstance::GetEvents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "GetEvents");
Params::BGWGameInstance_GetEvents Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGameInstance.GetFirstGamePlayerForCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULocalPlayer* UBGWGameInstance::GetFirstGamePlayerForCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "GetFirstGamePlayerForCS");
Params::BGWGameInstance_GetFirstGamePlayerForCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGameInstance.GetLastUseTips
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TArray<int32> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<int32> UBGWGameInstance::GetLastUseTips()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "GetLastUseTips");
Params::BGWGameInstance_GetLastUseTips Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGameInstance.GetOnlineSessionClassCS
// (Event, Public, BlueprintEvent)
// Parameters:
// TSubclassOf<class UOnlineSession> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UOnlineSession> UBGWGameInstance::GetOnlineSessionClassCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "GetOnlineSessionClassCS");
Params::BGWGameInstance_GetOnlineSessionClassCS Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.BGWGameInstance.GetTimeInMSSinceLoadingOpen
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double UBGWGameInstance::GetTimeInMSSinceLoadingOpen()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "GetTimeInMSSinceLoadingOpen");
Params::BGWGameInstance_GetTimeInMSSinceLoadingOpen Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGameInstance.GetTravelURLForCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBGWGameInstance::GetTravelURLForCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "GetTravelURLForCS");
Params::BGWGameInstance_GetTravelURLForCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGameInstance.GetTravelURLHost
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBGWGameInstance::GetTravelURLHost()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "GetTravelURLHost");
Params::BGWGameInstance_GetTravelURLHost Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGameInstance.GetWorldForCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWorld* UBGWGameInstance::GetWorldForCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "GetWorldForCS");
Params::BGWGameInstance_GetWorldForCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGameInstance.IsLoadingScreenFadeAwayFinish
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWGameInstance::IsLoadingScreenFadeAwayFinish()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "IsLoadingScreenFadeAwayFinish");
Params::BGWGameInstance_IsLoadingScreenFadeAwayFinish Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGameInstance.IsToggleLoadingTipsFinish
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWGameInstance::IsToggleLoadingTipsFinish()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "IsToggleLoadingTipsFinish");
Params::BGWGameInstance_IsToggleLoadingTipsFinish Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGameInstance.OnGameModeMatchStateSetCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class FName NewMatchState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWGameInstance::OnGameModeMatchStateSetCS(class FName NewMatchState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "OnGameModeMatchStateSetCS");
Params::BGWGameInstance_OnGameModeMatchStateSetCS Parms{};
Parms.NewMatchState = NewMatchState;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWGameInstance.OnPostActorTickCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWGameInstance::OnPostActorTickCS(class UWorld* World)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "OnPostActorTickCS");
Params::BGWGameInstance_OnPostActorTickCS Parms{};
Parms.World = World;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWGameInstance.OnWorldChangedCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class UWorld* OldWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWorld* NewWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWGameInstance::OnWorldChangedCS(class UWorld* OldWorld, class UWorld* NewWorld)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "OnWorldChangedCS");
Params::BGWGameInstance_OnWorldChangedCS Parms{};
Parms.OldWorld = OldWorld;
Parms.NewWorld = NewWorld;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWGameInstance.OnWorldTickStartCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWGameInstance::OnWorldTickStartCS(class UWorld* World)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "OnWorldTickStartCS");
Params::BGWGameInstance_OnWorldTickStartCS Parms{};
Parms.World = World;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWGameInstance.OpenLoadingScreen
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool UseSlateThread (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EGSLoadingScreenType LoadingScreenType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWGameInstance::OpenLoadingScreen(bool UseSlateThread, EGSLoadingScreenType LoadingScreenType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "OpenLoadingScreen");
Params::BGWGameInstance_OpenLoadingScreen Parms{};
Parms.UseSlateThread = UseSlateThread;
Parms.LoadingScreenType = LoadingScreenType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGameInstance.PrepareFadeAway
// (Final, Native, Public, BlueprintCallable)
void UBGWGameInstance::PrepareFadeAway()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "PrepareFadeAway");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGameInstance.ProcessNianHuiLogic
// (Event, Public, BlueprintEvent)
void UBGWGameInstance::ProcessNianHuiLogic()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "ProcessNianHuiLogic");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameInstance.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TickGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWGameInstance::ReceiveTick(float DeltaSeconds, int32 TickGroup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "ReceiveTick");
Params::BGWGameInstance_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
Parms.TickGroup = TickGroup;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWGameInstance.ReceiveTickEvenWhenPaused
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TickGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWGameInstance::ReceiveTickEvenWhenPaused(float DeltaSeconds, int32 TickGroup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "ReceiveTickEvenWhenPaused");
Params::BGWGameInstance_ReceiveTickEvenWhenPaused Parms{};
Parms.DeltaSeconds = DeltaSeconds;
Parms.TickGroup = TickGroup;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWGameInstance.RegisterBossRushInfo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FBossRushInfo& BossRushInfo (Parm, NativeAccessSpecifierPublic)
void UBGWGameInstance::RegisterBossRushInfo(const struct FBossRushInfo& BossRushInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "RegisterBossRushInfo");
Params::BGWGameInstance_RegisterBossRushInfo Parms{};
Parms.BossRushInfo = std::move(BossRushInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGameInstance.RegisterChapterInfo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FChapterInfo& ChapterInfo (Parm, NativeAccessSpecifierPublic)
void UBGWGameInstance::RegisterChapterInfo(const struct FChapterInfo& ChapterInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "RegisterChapterInfo");
Params::BGWGameInstance_RegisterChapterInfo Parms{};
Parms.ChapterInfo = std::move(ChapterInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGameInstance.RegisterLoadingTipsInfo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FLoadingTipsInfo& TipsInfo (Parm, NativeAccessSpecifierPublic)
void UBGWGameInstance::RegisterLoadingTipsInfo(const struct FLoadingTipsInfo& TipsInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "RegisterLoadingTipsInfo");
Params::BGWGameInstance_RegisterLoadingTipsInfo Parms{};
Parms.TipsInfo = std::move(TipsInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGameInstance.RegisterLoadingTipsMask
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* MaskTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWGameInstance::RegisterLoadingTipsMask(class UTexture2D* MaskTexture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "RegisterLoadingTipsMask");
Params::BGWGameInstance_RegisterLoadingTipsMask Parms{};
Parms.MaskTexture = MaskTexture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGameInstance.RequestFadeAway
// (Final, Native, Public, BlueprintCallable)
void UBGWGameInstance::RequestFadeAway()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "RequestFadeAway");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGameInstance.StartGameInstanceForCS
// (Event, Public, BlueprintEvent)
// Parameters:
// EStartGameInstanceTypeForCS StartType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWGameInstance::StartGameInstanceForCS(EStartGameInstanceTypeForCS StartType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "StartGameInstanceForCS");
Params::BGWGameInstance_StartGameInstanceForCS Parms{};
Parms.StartType = StartType;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWGameInstance.SwitchLoadingScreenThread
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool UseSlateThread (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWGameInstance::SwitchLoadingScreenThread(bool UseSlateThread)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "SwitchLoadingScreenThread");
Params::BGWGameInstance_SwitchLoadingScreenThread Parms{};
Parms.UseSlateThread = UseSlateThread;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGameInstance.TravelURLHasHost
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWGameInstance::TravelURLHasHost()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "TravelURLHasHost");
Params::BGWGameInstance_TravelURLHasHost Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGameInstance.TravelURLHasOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWGameInstance::TravelURLHasOption(const class FString& Option)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameInstance", "TravelURLHasOption");
Params::BGWGameInstance_TravelURLHasOption Parms{};
Parms.Option = std::move(Option);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGameMode.BeginEndPlayCS
// (Event, Public, BlueprintEvent)
// Parameters:
// const EEndPlayReason EndPlayReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGWGameMode::BeginEndPlayCS(const EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "BeginEndPlayCS");
Params::BGWGameMode_BeginEndPlayCS Parms{};
Parms.EndPlayReason = EndPlayReason;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWGameMode.BeginPlayCS
// (Event, Public, BlueprintEvent)
void ABGWGameMode::BeginPlayCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "BeginPlayCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameMode.GetSeamlessTravelActorListCS
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// bool bToTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*>* ActorList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void ABGWGameMode::GetSeamlessTravelActorListCS(bool bToTransition, TArray<class AActor*>* ActorList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "GetSeamlessTravelActorListCS");
Params::BGWGameMode_GetSeamlessTravelActorListCS Parms{};
Parms.bToTransition = bToTransition;
UObject::ProcessEvent(Func, &Parms);
if (ActorList != nullptr)
*ActorList = std::move(Parms.ActorList);
}
// Function b1.BGWGameMode.HandleLeavingMapCS
// (Event, Public, BlueprintEvent)
void ABGWGameMode::HandleLeavingMapCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "HandleLeavingMapCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameMode.HandleMatchHasStartedCS
// (Event, Public, BlueprintEvent)
void ABGWGameMode::HandleMatchHasStartedCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "HandleMatchHasStartedCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameMode.HandleMatchIsWaitingToStartCS
// (Event, Public, BlueprintEvent)
void ABGWGameMode::HandleMatchIsWaitingToStartCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "HandleMatchIsWaitingToStartCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameMode.HandleStartingNewPlayerCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGWGameMode::HandleStartingNewPlayerCS(class APlayerController* NewPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "HandleStartingNewPlayerCS");
Params::BGWGameMode_HandleStartingNewPlayerCS Parms{};
Parms.NewPlayer = NewPlayer;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWGameMode.InitGameCS
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const class FString& MapName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* ErrorMessag (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGWGameMode::InitGameCS(const class FString& MapName, const class FString& Options, class FString* ErrorMessag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "InitGameCS");
Params::BGWGameMode_InitGameCS Parms{};
Parms.MapName = std::move(MapName);
Parms.Options = std::move(Options);
UObject::ProcessEvent(Func, &Parms);
if (ErrorMessag != nullptr)
*ErrorMessag = std::move(Parms.ErrorMessag);
}
// Function b1.BGWGameMode.LoginOutCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class AController* Exiting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGWGameMode::LoginOutCS(class AController* Exiting)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "LoginOutCS");
Params::BGWGameMode_LoginOutCS Parms{};
Parms.Exiting = Exiting;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWGameMode.PostInitializeComponentsCS
// (Event, Public, BlueprintEvent)
void ABGWGameMode::PostInitializeComponentsCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "PostInitializeComponentsCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameMode.PostInitPropertiesCS
// (Event, Public, BlueprintEvent)
void ABGWGameMode::PostInitPropertiesCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "PostInitPropertiesCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameMode.PostLoginCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGWGameMode::PostLoginCS(class APlayerController* NewPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "PostLoginCS");
Params::BGWGameMode_PostLoginCS Parms{};
Parms.NewPlayer = NewPlayer;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWGameMode.PostSeamlessTravelCS
// (Event, Public, BlueprintEvent)
void ABGWGameMode::PostSeamlessTravelCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "PostSeamlessTravelCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameMode.PreInitializeComponentsCS
// (Event, Public, BlueprintEvent)
void ABGWGameMode::PreInitializeComponentsCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "PreInitializeComponentsCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameMode.PreLoginCS
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& LoginAddress (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& UniqueId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString* ErrorMessage (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGWGameMode::PreLoginCS(const class FString& Options, const class FString& LoginAddress, const class FString& UniqueId, class FString* ErrorMessage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "PreLoginCS");
Params::BGWGameMode_PreLoginCS Parms{};
Parms.Options = std::move(Options);
Parms.LoginAddress = std::move(LoginAddress);
Parms.UniqueId = std::move(UniqueId);
UObject::ProcessEvent(Func, &Parms);
if (ErrorMessage != nullptr)
*ErrorMessage = std::move(Parms.ErrorMessage);
}
// Function b1.BGWGameMode.RestartGameCS
// (Event, Public, BlueprintEvent)
void ABGWGameMode::RestartGameCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "RestartGameCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameMode.RestartPlayerCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGWGameMode::RestartPlayerCS(class AController* NewPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "RestartPlayerCS");
Params::BGWGameMode_RestartPlayerCS Parms{};
Parms.NewPlayer = NewPlayer;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWGameMode.StartPlayCS
// (Event, Public, BlueprintEvent)
void ABGWGameMode::StartPlayCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "StartPlayCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameMode.IsMovieRendering
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGWGameMode::IsMovieRendering() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameMode", "IsMovieRendering");
Params::BGWGameMode_IsMovieRendering Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGamePlayTraceObject.CanShutdown
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWGamePlayTraceObject::CanShutdown()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGamePlayTraceObject", "CanShutdown");
Params::BGWGamePlayTraceObject_CanShutdown Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGamePlayTraceObject.GetEnableTraceing
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWGamePlayTraceObject::GetEnableTraceing()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGamePlayTraceObject", "GetEnableTraceing");
Params::BGWGamePlayTraceObject_GetEnableTraceing Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGamePlayTraceObject.OnInit
// (Final, Native, Public, BlueprintCallable)
void UBGWGamePlayTraceObject::OnInit()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGamePlayTraceObject", "OnInit");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGamePlayTraceObject.OnShutdown
// (Final, Native, Public, BlueprintCallable)
void UBGWGamePlayTraceObject::OnShutdown()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGamePlayTraceObject", "OnShutdown");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGamePlayTraceObject.OnTick
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWGamePlayTraceObject::OnTick(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGamePlayTraceObject", "OnTick");
Params::BGWGamePlayTraceObject_OnTick Parms{};
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGamePlayTraceObject.RecordFrameRate_Start
// (Final, Native, Public, BlueprintCallable)
void UBGWGamePlayTraceObject::RecordFrameRate_Start()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGamePlayTraceObject", "RecordFrameRate_Start");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGamePlayTraceObject.RecordFrameRate_Stop
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBGWGamePlayTraceObject::RecordFrameRate_Stop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGamePlayTraceObject", "RecordFrameRate_Stop");
Params::BGWGamePlayTraceObject_RecordFrameRate_Stop Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWGamePlayTraceObject.StartFetchTick
// (Final, Native, Public, BlueprintCallable)
void UBGWGamePlayTraceObject::StartFetchTick()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGamePlayTraceObject", "StartFetchTick");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGamePlayTraceObject.StopFetchTick
// (Final, Native, Public, BlueprintCallable)
void UBGWGamePlayTraceObject::StopFetchTick()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGamePlayTraceObject", "StopFetchTick");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGamePlayTraceObject.TraceEnd
// (Final, Native, Public, BlueprintCallable)
void UBGWGamePlayTraceObject::TraceEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGamePlayTraceObject", "TraceEnd");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGamePlayTraceObject.TraceStart
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& TraceTaskName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWGamePlayTraceObject::TraceStart(const class FString& TraceTaskName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGamePlayTraceObject", "TraceStart");
Params::BGWGamePlayTraceObject_TraceStart Parms{};
Parms.TraceTaskName = std::move(TraceTaskName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUSimpleGamePlayTraceObject.AddTraceStatByName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUSimpleGamePlayTraceObject::AddTraceStatByName(const class FString& Name_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUSimpleGamePlayTraceObject", "AddTraceStatByName");
Params::BGUSimpleGamePlayTraceObject_AddTraceStatByName Parms{};
Parms.Name_0 = std::move(Name_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUSimpleGamePlayTraceObject.FindTraceStatResult
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& Name_0 (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTraceStatResult ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FTraceStatResult UBGUSimpleGamePlayTraceObject::FindTraceStatResult(const class FString& Name_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUSimpleGamePlayTraceObject", "FindTraceStatResult");
Params::BGUSimpleGamePlayTraceObject_FindTraceStatResult Parms{};
Parms.Name_0 = std::move(Name_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGUSimpleGamePlayTraceObject.OnInit
// (Final, Native, Public, BlueprintCallable)
void UBGUSimpleGamePlayTraceObject::OnInit()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUSimpleGamePlayTraceObject", "OnInit");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUSimpleGamePlayTraceObject.OnShutdown
// (Final, Native, Public, BlueprintCallable)
void UBGUSimpleGamePlayTraceObject::OnShutdown()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUSimpleGamePlayTraceObject", "OnShutdown");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGUSimpleGamePlayTraceObject.OnTick
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGUSimpleGamePlayTraceObject::OnTick(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGUSimpleGamePlayTraceObject", "OnTick");
Params::BGUSimpleGamePlayTraceObject_OnTick Parms{};
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWGameState.BeginPlayCS
// (Event, Public, BlueprintEvent)
void ABGWGameState::BeginPlayCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameState", "BeginPlayCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameState.HandleBeginPlayCS
// (Event, Protected, BlueprintEvent)
void ABGWGameState::HandleBeginPlayCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameState", "HandleBeginPlayCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameState.HandleLeavingMapCS
// (Event, Protected, BlueprintEvent)
void ABGWGameState::HandleLeavingMapCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameState", "HandleLeavingMapCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameState.HandleMatchHasEndedCS
// (Event, Protected, BlueprintEvent)
void ABGWGameState::HandleMatchHasEndedCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameState", "HandleMatchHasEndedCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameState.HandleMatchHasStartedCS
// (Event, Protected, BlueprintEvent)
void ABGWGameState::HandleMatchHasStartedCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameState", "HandleMatchHasStartedCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameState.HandleMatchIsWaitingToStartCS
// (Event, Protected, BlueprintEvent)
void ABGWGameState::HandleMatchIsWaitingToStartCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameState", "HandleMatchIsWaitingToStartCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameState.IsGSEventDebuggerOpenCS
// (Event, Public, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGWGameState::IsGSEventDebuggerOpenCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameState", "IsGSEventDebuggerOpenCS");
Params::BGWGameState_IsGSEventDebuggerOpenCS Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.BGWGameState.OnPostTickDispatchEventCS
// (Event, Public, BlueprintEvent)
void ABGWGameState::OnPostTickDispatchEventCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameState", "OnPostTickDispatchEventCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWGameState.OnTickDispatchEventCS
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGWGameState::OnTickDispatchEventCS(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameState", "OnTickDispatchEventCS");
Params::BGWGameState_OnTickDispatchEventCS Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWGameState.PostInitializeComponentsCS
// (Event, Public, BlueprintEvent)
void ABGWGameState::PostInitializeComponentsCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWGameState", "PostInitializeComponentsCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWLevelStreamingStateVolumeManager.Get
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UBGWLevelStreamingStateVolumeManager*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBGWLevelStreamingStateVolumeManager* UBGWLevelStreamingStateVolumeManager::Get(class UObject* WorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWLevelStreamingStateVolumeManager", "Get");
Params::BGWLevelStreamingStateVolumeManager_Get Parms{};
Parms.WorldContext = WorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWLevelStreamingStateVolumeManager.UpdateCurrentActiveVolumes
// (Final, Native, Public, BlueprintCallable)
void UBGWLevelStreamingStateVolumeManager::UpdateCurrentActiveVolumes()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWLevelStreamingStateVolumeManager", "UpdateCurrentActiveVolumes");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWLevelStreamingVolume.SetEnableWorldCompositionGroup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGWLevelStreamingVolume::SetEnableWorldCompositionGroup(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWLevelStreamingVolume", "SetEnableWorldCompositionGroup");
Params::BGWLevelStreamingVolume_SetEnableWorldCompositionGroup Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWObjectExtend.OnPropertyChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWObjectExtend::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWObjectExtend", "OnPropertyChanged");
Params::BGWObjectExtend_OnPropertyChanged Parms{};
Parms.MemberName = std::move(MemberName);
Parms.PropertyName = std::move(PropertyName);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineAchievement.Destroy
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlineAchievement::Destroy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineAchievement", "Destroy");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineAchievement.GetAllAchievements
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<struct FBGWOnlineAchievementTag>*outAchievements (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWOnlineAchievement::GetAllAchievements(TArray<struct FBGWOnlineAchievementTag>* outAchievements)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineAchievement", "GetAllAchievements");
Params::BGWOnlineAchievement_GetAllAchievements Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (outAchievements != nullptr)
*outAchievements = std::move(Parms.outAchievements);
return Parms.ReturnValue;
}
// Function b1.BGWOnlineAchievement.Init
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGWOnlineAchievement::Init()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineAchievement", "Init");
Params::BGWOnlineAchievement_Init Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineAchievement.OnAchievementsWrittenCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineAchievement::OnAchievementsWrittenCompleteCS(bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineAchievement", "OnAchievementsWrittenCompleteCS");
Params::BGWOnlineAchievement_OnAchievementsWrittenCompleteCS Parms{};
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineAchievement.OnQueryAchievementsCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineAchievement::OnQueryAchievementsCompleteCS(bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineAchievement", "OnQueryAchievementsCompleteCS");
Params::BGWOnlineAchievement_OnQueryAchievementsCompleteCS Parms{};
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineAchievement.OnStatUpdatedCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineAchievement::OnStatUpdatedCompleteCS(bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineAchievement", "OnStatUpdatedCompleteCS");
Params::BGWOnlineAchievement_OnStatUpdatedCompleteCS Parms{};
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineAchievement.ReadAchievements
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlineAchievement::ReadAchievements()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineAchievement", "ReadAchievements");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineAchievement.ResetAchievement
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlineAchievement::ResetAchievement()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineAchievement", "ResetAchievement");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineAchievement.UpdateStat
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& StatName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StatValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineAchievement::UpdateStat(const class FString& StatName, int32 StatValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineAchievement", "UpdateStat");
Params::BGWOnlineAchievement_UpdateStat Parms{};
Parms.StatName = std::move(StatName);
Parms.StatValue = StatValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineAchievement.WriteAchievement
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& writeObjKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// double writeObjValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineAchievement::WriteAchievement(const class FString& writeObjKey, double writeObjValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineAchievement", "WriteAchievement");
Params::BGWOnlineAchievement_WriteAchievement Parms{};
Parms.writeObjKey = std::move(writeObjKey);
Parms.writeObjValue = writeObjValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineActivity.Destroy
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlineActivity::Destroy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "Destroy");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineActivity.EndActivity
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FString& ActivityId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EOnlineActivityOutcomeType& Outcome (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineActivity::EndActivity(const class FString& ActivityId, const EOnlineActivityOutcomeType& Outcome)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "EndActivity");
Params::BGWOnlineActivity_EndActivity Parms{};
Parms.ActivityId = std::move(ActivityId);
Parms.Outcome = Outcome;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineActivity.Init
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGWOnlineActivity::Init()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "Init");
Params::BGWOnlineActivity_Init Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineActivity.OnEndActivityCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineActivity::OnEndActivityCompleteCS(bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "OnEndActivityCompleteCS");
Params::BGWOnlineActivity_OnEndActivityCompleteCS Parms{};
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineActivity.OnGameActivityActivationCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class FString& ActivityId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& SessionStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineActivity::OnGameActivityActivationCompleteCS(const class FString& ActivityId, const class FString& SessionStr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "OnGameActivityActivationCompleteCS");
Params::BGWOnlineActivity_OnGameActivityActivationCompleteCS Parms{};
Parms.ActivityId = std::move(ActivityId);
Parms.SessionStr = std::move(SessionStr);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineActivity.OnResetAllActiveActivitiesCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineActivity::OnResetAllActiveActivitiesCompleteCS(bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "OnResetAllActiveActivitiesCompleteCS");
Params::BGWOnlineActivity_OnResetAllActiveActivitiesCompleteCS Parms{};
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineActivity.OnResumeActivityCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineActivity::OnResumeActivityCompleteCS(bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "OnResumeActivityCompleteCS");
Params::BGWOnlineActivity_OnResumeActivityCompleteCS Parms{};
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineActivity.OnSetActivityAvailabilityCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineActivity::OnSetActivityAvailabilityCompleteCS(bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "OnSetActivityAvailabilityCompleteCS");
Params::BGWOnlineActivity_OnSetActivityAvailabilityCompleteCS Parms{};
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineActivity.OnSetActivityPriorityCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineActivity::OnSetActivityPriorityCompleteCS(bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "OnSetActivityPriorityCompleteCS");
Params::BGWOnlineActivity_OnSetActivityPriorityCompleteCS Parms{};
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineActivity.OnStartActivityCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineActivity::OnStartActivityCompleteCS(bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "OnStartActivityCompleteCS");
Params::BGWOnlineActivity_OnStartActivityCompleteCS Parms{};
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineActivity.ResetAllActiveActivities
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlineActivity::ResetAllActiveActivities()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "ResetAllActiveActivities");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineActivity.ResumeActivity
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FString& ActivityId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class FString>& InProgressTasks (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<class FString>& CompletedTasks (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UBGWOnlineActivity::ResumeActivity(const class FString& ActivityId, const TArray<class FString>& InProgressTasks, const TArray<class FString>& CompletedTasks)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "ResumeActivity");
Params::BGWOnlineActivity_ResumeActivity Parms{};
Parms.ActivityId = std::move(ActivityId);
Parms.InProgressTasks = std::move(InProgressTasks);
Parms.CompletedTasks = std::move(CompletedTasks);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineActivity.SetActivityAvailability
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& ActivityId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineActivity::SetActivityAvailability(const class FString& ActivityId, bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "SetActivityAvailability");
Params::BGWOnlineActivity_SetActivityAvailability Parms{};
Parms.ActivityId = std::move(ActivityId);
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineActivity.SetActivityPriority
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TMap<class FString, int32>& PriorityMap (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UBGWOnlineActivity::SetActivityPriority(const TMap<class FString, int32>& PriorityMap)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "SetActivityPriority");
Params::BGWOnlineActivity_SetActivityPriority Parms{};
Parms.PriorityMap = std::move(PriorityMap);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineActivity.StartActivity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& ActivityId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineActivity::StartActivity(const class FString& ActivityId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineActivity", "StartActivity");
Params::BGWOnlineActivity_StartActivity Parms{};
Parms.ActivityId = std::move(ActivityId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSLocalPlayer.GetGameLoginOptionsCS
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UGSLocalPlayer::GetGameLoginOptionsCS() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSLocalPlayer", "GetGameLoginOptionsCS");
Params::GSLocalPlayer_GetGameLoginOptionsCS Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.BGWOnlineCloud.DeleteUserFile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bCloudDelete (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLocalDelete (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineCloud::DeleteUserFile(const class FString& Filename, bool bCloudDelete, bool bLocalDelete)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineCloud", "DeleteUserFile");
Params::BGWOnlineCloud_DeleteUserFile Parms{};
Parms.Filename = std::move(Filename);
Parms.bCloudDelete = bCloudDelete;
Parms.bLocalDelete = bLocalDelete;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineCloud.Destroy
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlineCloud::Destroy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineCloud", "Destroy");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineCloud.EnumerateUserFiles
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlineCloud::EnumerateUserFiles()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineCloud", "EnumerateUserFiles");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineCloud.Init
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGWOnlineCloud::Init()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineCloud", "Init");
Params::BGWOnlineCloud_Init Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineCloud.OnDeleteUserFilesCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineCloud::OnDeleteUserFilesCompleteCS(const class FString& Filename, bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineCloud", "OnDeleteUserFilesCompleteCS");
Params::BGWOnlineCloud_OnDeleteUserFilesCompleteCS Parms{};
Parms.Filename = std::move(Filename);
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineCloud.OnEnumerateUserFilesCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineCloud::OnEnumerateUserFilesCompleteCS(bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineCloud", "OnEnumerateUserFilesCompleteCS");
Params::BGWOnlineCloud_OnEnumerateUserFilesCompleteCS Parms{};
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineCloud.OnReadUserFilesCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineCloud::OnReadUserFilesCompleteCS(const class FString& Filename, bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineCloud", "OnReadUserFilesCompleteCS");
Params::BGWOnlineCloud_OnReadUserFilesCompleteCS Parms{};
Parms.Filename = std::move(Filename);
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineCloud.OnWriteUserCloudFileCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineCloud::OnWriteUserCloudFileCompleteCS(const class FString& Filename, bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineCloud", "OnWriteUserCloudFileCompleteCS");
Params::BGWOnlineCloud_OnWriteUserCloudFileCompleteCS Parms{};
Parms.Filename = std::move(Filename);
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineCloud.ReadAllUserFiles
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWOnlineCloud::ReadAllUserFiles()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineCloud", "ReadAllUserFiles");
Params::BGWOnlineCloud_ReadAllUserFiles Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineCloud.ReadUserFile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWOnlineCloud::ReadUserFile(const class FString& Filename)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineCloud", "ReadUserFile");
Params::BGWOnlineCloud_ReadUserFile Parms{};
Parms.Filename = std::move(Filename);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineCloud.WriteUserFile
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<uint8>& UserData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UBGWOnlineCloud::WriteUserFile(const class FString& Filename, const TArray<uint8>& UserData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineCloud", "WriteUserFile");
Params::BGWOnlineCloud_WriteUserFile Parms{};
Parms.Filename = std::move(Filename);
Parms.UserData = std::move(UserData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineFriend.Destroy
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlineFriend::Destroy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineFriend", "Destroy");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineFriend.GetFriend
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& ListName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWOnlineFriend::GetFriend(const class FString& ListName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineFriend", "GetFriend");
Params::BGWOnlineFriend_GetFriend Parms{};
Parms.ListName = std::move(ListName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineFriend.GetFriendsList
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// EFriendsListsType ListType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FBGWOnlineFriendInfo>* OutFriends (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWOnlineFriend::GetFriendsList(EFriendsListsType ListType, TArray<struct FBGWOnlineFriendInfo>* OutFriends)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineFriend", "GetFriendsList");
Params::BGWOnlineFriend_GetFriendsList Parms{};
Parms.ListType = ListType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutFriends != nullptr)
*OutFriends = std::move(Parms.OutFriends);
return Parms.ReturnValue;
}
// Function b1.BGWOnlineFriend.Init
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGWOnlineFriend::Init()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineFriend", "Init");
Params::BGWOnlineFriend_Init Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineFriend.OnReadFriendListCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineFriend::OnReadFriendListCompleteCS(bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineFriend", "OnReadFriendListCompleteCS");
Params::BGWOnlineFriend_OnReadFriendListCompleteCS Parms{};
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineFriend.ReadFriendsList
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EFriendsListsType ListType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineFriend::ReadFriendsList(EFriendsListsType ListType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineFriend", "ReadFriendsList");
Params::BGWOnlineFriend_ReadFriendsList Parms{};
Parms.ListType = ListType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineIdentity.Destroy
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlineIdentity::Destroy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineIdentity", "Destroy");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineIdentity.GetAuthToken
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBGWOnlineIdentity::GetAuthToken()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineIdentity", "GetAuthToken");
Params::BGWOnlineIdentity_GetAuthToken Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineIdentity.GetLinkedAccountExternalToken
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBGWOnlineIdentity::GetLinkedAccountExternalToken()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineIdentity", "GetLinkedAccountExternalToken");
Params::BGWOnlineIdentity_GetLinkedAccountExternalToken Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineIdentity.GetUserPrivilege
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// EBGWUserPrivileges Privilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineIdentity::GetUserPrivilege(EBGWUserPrivileges Privilege)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineIdentity", "GetUserPrivilege");
Params::BGWOnlineIdentity_GetUserPrivilege Parms{};
Parms.Privilege = Privilege;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineIdentity.Init
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGWOnlineIdentity::Init()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineIdentity", "Init");
Params::BGWOnlineIdentity_Init Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineIdentity.Login
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlineIdentity::Login()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineIdentity", "Login");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineIdentity.OnGetUserPrivilegeCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// EBGWUserPrivileges Privilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBGWPrivilegeResult PrivilegeResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineIdentity::OnGetUserPrivilegeCompleteCS(EBGWUserPrivileges Privilege, EBGWPrivilegeResult PrivilegeResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineIdentity", "OnGetUserPrivilegeCompleteCS");
Params::BGWOnlineIdentity_OnGetUserPrivilegeCompleteCS Parms{};
Parms.Privilege = Privilege;
Parms.PrivilegeResult = PrivilegeResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineIdentity.OnLoginCompletedCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineIdentity::OnLoginCompletedCS(bool bSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineIdentity", "OnLoginCompletedCS");
Params::BGWOnlineIdentity_OnLoginCompletedCS Parms{};
Parms.bSuccessful = bSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineIdentity.OnRecvAntiAddictionActionCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class FString& RecvActionsJsonStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineIdentity::OnRecvAntiAddictionActionCS(const class FString& RecvActionsJsonStr)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineIdentity", "OnRecvAntiAddictionActionCS");
Params::BGWOnlineIdentity_OnRecvAntiAddictionActionCS Parms{};
Parms.RecvActionsJsonStr = std::move(RecvActionsJsonStr);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineIdentity.GetAuthOnlineUserId
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBGWOnlineIdentity::GetAuthOnlineUserId() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineIdentity", "GetAuthOnlineUserId");
Params::BGWOnlineIdentity_GetAuthOnlineUserId Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineIdentity.GetLoginStatus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EBGWLoginStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGWLoginStatus UBGWOnlineIdentity::GetLoginStatus() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineIdentity", "GetLoginStatus");
Params::BGWOnlineIdentity_GetLoginStatus Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineIdentity.GetPlayerNickname
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBGWOnlineIdentity::GetPlayerNickname() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineIdentity", "GetPlayerNickname");
Params::BGWOnlineIdentity_GetPlayerNickname Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineIdentity.GetUniquePlayerId
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBGWOnlineIdentity::GetUniquePlayerId() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineIdentity", "GetUniquePlayerId");
Params::BGWOnlineIdentity_GetUniquePlayerId Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlinePresence.Destroy
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlinePresence::Destroy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlinePresence", "Destroy");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlinePresence.Init
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGWOnlinePresence::Init()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlinePresence", "Init");
Params::BGWOnlinePresence_Init Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlinePresence.OnSetPresenceCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlinePresence::OnSetPresenceCompleteCS(bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlinePresence", "OnSetPresenceCompleteCS");
Params::BGWOnlinePresence_OnSetPresenceCompleteCS Parms{};
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlinePresence.SetRichPresence
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& PresenceId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& StatusStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TMap<class FString, class FString>&Properties (Parm, NativeAccessSpecifierPublic)
void UBGWOnlinePresence::SetRichPresence(const class FString& PresenceId, const class FString& StatusStr, const TMap<class FString, class FString>& Properties)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlinePresence", "SetRichPresence");
Params::BGWOnlinePresence_SetRichPresence Parms{};
Parms.PresenceId = std::move(PresenceId);
Parms.StatusStr = std::move(StatusStr);
Parms.Properties = std::move(Properties);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineSession.CreateSession
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaxNumPlayers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TMap<class FName, class FString>& CustumSettings (Parm, NativeAccessSpecifierPublic)
// bool bIsLANMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& OverrideSessionTemplate (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSession::CreateSession(EBGWOnlineSessionType SessionType, int32 MaxNumPlayers, const TMap<class FName, class FString>& CustumSettings, bool bIsLANMatch, const class FString& OverrideSessionTemplate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "CreateSession");
Params::BGWOnlineSession_CreateSession Parms{};
Parms.SessionType = SessionType;
Parms.MaxNumPlayers = MaxNumPlayers;
Parms.CustumSettings = std::move(CustumSettings);
Parms.bIsLANMatch = bIsLANMatch;
Parms.OverrideSessionTemplate = std::move(OverrideSessionTemplate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineSession.Destroy
// (Final, Native, Protected, BlueprintCallable)
void UBGWOnlineSession::Destroy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "Destroy");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineSession.DestroySession
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSession::DestroySession(EBGWOnlineSessionType SessionType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "DestroySession");
Params::BGWOnlineSession_DestroySession Parms{};
Parms.SessionType = SessionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineSession.FindSessionById
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// const class FString& SessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool IsGameSession (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSession::FindSessionById(const class FString& SessionId, bool IsGameSession)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "FindSessionById");
Params::BGWOnlineSession_FindSessionById Parms{};
Parms.SessionId = std::move(SessionId);
Parms.IsGameSession = IsGameSession;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineSession.GetSessionIdStr
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBGWOnlineSession::GetSessionIdStr(EBGWOnlineSessionType SessionType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "GetSessionIdStr");
Params::BGWOnlineSession_GetSessionIdStr Parms{};
Parms.SessionType = SessionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineSession.GetSessionState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBGWOnlineSessionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGWOnlineSessionState UBGWOnlineSession::GetSessionState(EBGWOnlineSessionType SessionType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "GetSessionState");
Params::BGWOnlineSession_GetSessionState Parms{};
Parms.SessionType = SessionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineSession.GetTravelUrl
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBGWOnlineSession::GetTravelUrl(EBGWOnlineSessionType SessionType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "GetTravelUrl");
Params::BGWOnlineSession_GetTravelUrl Parms{};
Parms.SessionType = SessionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineSession.Init
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGWOnlineSession::Init()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "Init");
Params::BGWOnlineSession_Init Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineSession.JoinSession
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& SessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSession::JoinSession(EBGWOnlineSessionType SessionType, const class FString& SessionId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "JoinSession");
Params::BGWOnlineSession_JoinSession Parms{};
Parms.SessionType = SessionType;
Parms.SessionId = std::move(SessionId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineSession.OnCreateSessionCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSession::OnCreateSessionCompleteCS(bool Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "OnCreateSessionCompleteCS");
Params::BGWOnlineSession_OnCreateSessionCompleteCS Parms{};
Parms.Success = Success;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSession.OnDestroySessionCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSession::OnDestroySessionCompleteCS(EBGWOnlineSessionType SessionType, bool Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "OnDestroySessionCompleteCS");
Params::BGWOnlineSession_OnDestroySessionCompleteCS Parms{};
Parms.SessionType = SessionType;
Parms.Success = Success;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSession.OnFindSessionByIdCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSession::OnFindSessionByIdCompleteCS(bool Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "OnFindSessionByIdCompleteCS");
Params::BGWOnlineSession_OnFindSessionByIdCompleteCS Parms{};
Parms.Success = Success;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSession.OnJoinSessionCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// EBGWJoinSessionResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSession::OnJoinSessionCompleteCS(EBGWJoinSessionResult Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "OnJoinSessionCompleteCS");
Params::BGWOnlineSession_OnJoinSessionCompleteCS Parms{};
Parms.Result = Result;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSession.OnSearchSessionsCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSession::OnSearchSessionsCompleteCS(bool Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "OnSearchSessionsCompleteCS");
Params::BGWOnlineSession_OnSearchSessionsCompleteCS Parms{};
Parms.Success = Success;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSession.OnSessionInviteReceivedCS
// (Event, Protected, BlueprintEvent)
void UBGWOnlineSession::OnSessionInviteReceivedCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "OnSessionInviteReceivedCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWOnlineSession.OnSessionUserInviteAcceptedCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bWasSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSession::OnSessionUserInviteAcceptedCS(bool bWasSuccess)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "OnSessionUserInviteAcceptedCS");
Params::BGWOnlineSession_OnSessionUserInviteAcceptedCS Parms{};
Parms.bWasSuccess = bWasSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSession.SearchSessions
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TMap<class FName, class FString>& SearchFilters (Parm, NativeAccessSpecifierPublic)
// bool bIsLANMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSession::SearchSessions(EBGWOnlineSessionType SessionType, const TMap<class FName, class FString>& SearchFilters, bool bIsLANMatch)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "SearchSessions");
Params::BGWOnlineSession_SearchSessions Parms{};
Parms.SessionType = SessionType;
Parms.SearchFilters = std::move(SearchFilters);
Parms.bIsLANMatch = bIsLANMatch;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineSession.ShowFriendUI
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlineSession::ShowFriendUI()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "ShowFriendUI");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineSession.ShowInviteUI
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EBGWOnlineSessionType SessionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSession::ShowInviteUI(EBGWOnlineSessionType SessionType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSession", "ShowInviteUI");
Params::BGWOnlineSession_ShowInviteUI Parms{};
Parms.SessionType = SessionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineSubsystem.GetSubsystemType
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// EBGWSubsystemType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGWSubsystemType UBGWOnlineSubsystem::GetSubsystemType()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BGWOnlineSubsystem", "GetSubsystemType");
Params::BGWOnlineSubsystem_GetSubsystemType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineSubsystem.AfterInit
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGWOnlineSubsystem::AfterInit()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubsystem", "AfterInit");
Params::BGWOnlineSubsystem_AfterInit Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineSubsystem.Destroy
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlineSubsystem::Destroy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubsystem", "Destroy");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineSubsystem.GetInstanceName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UBGWOnlineSubsystem::GetInstanceName()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubsystem", "GetInstanceName");
Params::BGWOnlineSubsystem_GetInstanceName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineSubsystem.GetLocalPlatformName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UBGWOnlineSubsystem::GetLocalPlatformName()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubsystem", "GetLocalPlatformName");
Params::BGWOnlineSubsystem_GetLocalPlatformName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineSubsystem.GetSubsystemNameForDebug
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UBGWOnlineSubsystem::GetSubsystemNameForDebug()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubsystem", "GetSubsystemNameForDebug");
Params::BGWOnlineSubsystem_GetSubsystemNameForDebug Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineSubsystem.Init
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBGWOnlineSubsystem::Init()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubsystem", "Init");
Params::BGWOnlineSubsystem_Init Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineSubsystem.OnConnectionStatusChangedCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool Connected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSubsystem::OnConnectionStatusChangedCS(bool Connected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubsystem", "OnConnectionStatusChangedCS");
Params::BGWOnlineSubsystem_OnConnectionStatusChangedCS Parms{};
Parms.Connected = Connected;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSubsystem.OnQueryIsOwnAdditionContentCompleteCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class FString& EntitlementId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSubsystem::OnQueryIsOwnAdditionContentCompleteCS(const class FString& EntitlementId, bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubsystem", "OnQueryIsOwnAdditionContentCompleteCS");
Params::BGWOnlineSubsystem_OnQueryIsOwnAdditionContentCompleteCS Parms{};
Parms.EntitlementId = std::move(EntitlementId);
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSubsystem.OnShowStoreUIClosedCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bPurchased (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSubsystem::OnShowStoreUIClosedCS(bool bPurchased)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubsystem", "OnShowStoreUIClosedCS");
Params::BGWOnlineSubsystem_OnShowStoreUIClosedCS Parms{};
Parms.bPurchased = bPurchased;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSubsystem.QueryIsOwnAdditionContent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& EntitlementId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSubsystem::QueryIsOwnAdditionContent(const class FString& EntitlementId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubsystem", "QueryIsOwnAdditionContent");
Params::BGWOnlineSubsystem_QueryIsOwnAdditionContent Parms{};
Parms.EntitlementId = std::move(EntitlementId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineSubsystem.QueryIsOwnAdditionContentSync
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& EntitlementId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWOnlineSubsystem::QueryIsOwnAdditionContentSync(const class FString& EntitlementId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubsystem", "QueryIsOwnAdditionContentSync");
Params::BGWOnlineSubsystem_QueryIsOwnAdditionContentSync Parms{};
Parms.EntitlementId = std::move(EntitlementId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineSubsystem.QueryUserNATType
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlineSubsystem::QueryUserNATType()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubsystem", "QueryUserNATType");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineSubsystem.ShowStoreUI
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& ProductId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool AddToCard (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWOnlineSubsystem::ShowStoreUI(const class FString& ProductId, bool AddToCard)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubsystem", "ShowStoreUI");
Params::BGWOnlineSubsystem_ShowStoreUI Parms{};
Parms.ProductId = std::move(ProductId);
Parms.AddToCard = AddToCard;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineSubSystemMgr.FindGames
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bIsLAN (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSubSystemMgr::FindGames(bool bIsLAN)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubSystemMgr", "FindGames");
Params::BGWOnlineSubSystemMgr_FindGames Parms{};
Parms.bIsLAN = bIsLAN;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineSubSystemMgr.HandleNetworkErrorCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ENetworkFailure FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& ErrorString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSubSystemMgr::HandleNetworkErrorCS(class UWorld* World, ENetworkFailure FailureType, const class FString& ErrorString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubSystemMgr", "HandleNetworkErrorCS");
Params::BGWOnlineSubSystemMgr_HandleNetworkErrorCS Parms{};
Parms.World = World;
Parms.FailureType = FailureType;
Parms.ErrorString = std::move(ErrorString);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSubSystemMgr.HostGame
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bIsLAN (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaxNumPlayers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TMap<class FString, class FString>&CustumSettings (Parm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWOnlineSubSystemMgr::HostGame(bool bIsLAN, int32 MaxNumPlayers, const TMap<class FString, class FString>& CustumSettings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubSystemMgr", "HostGame");
Params::BGWOnlineSubSystemMgr_HostGame Parms{};
Parms.bIsLAN = bIsLAN;
Parms.MaxNumPlayers = MaxNumPlayers;
Parms.CustumSettings = std::move(CustumSettings);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineSubSystemMgr.JoinGame
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FBlueprintSearchResult& Result (Parm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWOnlineSubSystemMgr::JoinGame(const struct FBlueprintSearchResult& Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubSystemMgr", "JoinGame");
Params::BGWOnlineSubSystemMgr_JoinGame Parms{};
Parms.Result = std::move(Result);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWOnlineSubSystemMgr.LeaveGame
// (Final, Native, Public, BlueprintCallable)
void UBGWOnlineSubSystemMgr::LeaveGame()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubSystemMgr", "LeaveGame");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWOnlineSubSystemMgr.OnCreateSessionCompleteCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSubSystemMgr::OnCreateSessionCompleteCS(class FName SessionName, bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubSystemMgr", "OnCreateSessionCompleteCS");
Params::BGWOnlineSubSystemMgr_OnCreateSessionCompleteCS Parms{};
Parms.SessionName = SessionName;
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSubSystemMgr.OnDestroySessionCompleteCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSubSystemMgr::OnDestroySessionCompleteCS(class FName SessionName, bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubSystemMgr", "OnDestroySessionCompleteCS");
Params::BGWOnlineSubSystemMgr_OnDestroySessionCompleteCS Parms{};
Parms.SessionName = SessionName;
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSubSystemMgr.OnFindSessionsCompleteCS
// (Event, Public, BlueprintEvent)
// Parameters:
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSubSystemMgr::OnFindSessionsCompleteCS(bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubSystemMgr", "OnFindSessionsCompleteCS");
Params::BGWOnlineSubSystemMgr_OnFindSessionsCompleteCS Parms{};
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSubSystemMgr.OnJoinSessionCompleteCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSubSystemMgr::OnJoinSessionCompleteCS(class FName SessionName, int32 Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubSystemMgr", "OnJoinSessionCompleteCS");
Params::BGWOnlineSubSystemMgr_OnJoinSessionCompleteCS Parms{};
Parms.SessionName = SessionName;
Parms.Result = Result;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSubSystemMgr.OnStartOnlineGameCompleteCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSubSystemMgr::OnStartOnlineGameCompleteCS(class FName SessionName, bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubSystemMgr", "OnStartOnlineGameCompleteCS");
Params::BGWOnlineSubSystemMgr_OnStartOnlineGameCompleteCS Parms{};
Parms.SessionName = SessionName;
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWOnlineSubSystemMgr.OnUpdateSessionCompleteCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWOnlineSubSystemMgr::OnUpdateSessionCompleteCS(class FName SessionName, bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWOnlineSubSystemMgr", "OnUpdateSessionCompleteCS");
Params::BGWOnlineSubSystemMgr_OnUpdateSessionCompleteCS Parms{};
Parms.SessionName = SessionName;
Parms.bWasSuccessful = bWasSuccessful;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWPlatformEventMgr.Destroy
// (Final, Native, Protected, BlueprintCallable)
void UBGWPlatformEventMgr::Destroy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlatformEventMgr", "Destroy");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWPlatformEventMgr.Init
// (Final, Native, Protected, BlueprintCallable)
void UBGWPlatformEventMgr::Init()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlatformEventMgr", "Init");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWPlatformEventMgr.OnApplicationDeactivateCS
// (Event, Protected, BlueprintEvent)
void UBGWPlatformEventMgr::OnApplicationDeactivateCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationDeactivateCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWPlatformEventMgr.OnApplicationExitCS
// (Event, Protected, BlueprintEvent)
void UBGWPlatformEventMgr::OnApplicationExitCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationExitCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWPlatformEventMgr.OnApplicationInitCS
// (Event, Protected, BlueprintEvent)
void UBGWPlatformEventMgr::OnApplicationInitCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationInitCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWPlatformEventMgr.OnApplicationPreExitCS
// (Event, Protected, BlueprintEvent)
void UBGWPlatformEventMgr::OnApplicationPreExitCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationPreExitCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWPlatformEventMgr.OnApplicationReactivatedCS
// (Event, Protected, BlueprintEvent)
void UBGWPlatformEventMgr::OnApplicationReactivatedCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationReactivatedCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWPlatformEventMgr.OnApplicationResumeCS
// (Event, Protected, BlueprintEvent)
void UBGWPlatformEventMgr::OnApplicationResumeCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationResumeCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWPlatformEventMgr.OnApplicationSuspendCS
// (Event, Protected, BlueprintEvent)
void UBGWPlatformEventMgr::OnApplicationSuspendCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationSuspendCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWPlatformEventMgr.OnApplicationTerminateCS
// (Event, Protected, BlueprintEvent)
void UBGWPlatformEventMgr::OnApplicationTerminateCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlatformEventMgr", "OnApplicationTerminateCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWPlatformEventMgr.OnNetworkInitializedChangeCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bIsNetworkInitialized (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWPlatformEventMgr::OnNetworkInitializedChangeCS(bool bIsNetworkInitialized)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlatformEventMgr", "OnNetworkInitializedChangeCS");
Params::BGWPlatformEventMgr_OnNetworkInitializedChangeCS Parms{};
Parms.bIsNetworkInitialized = bIsNetworkInitialized;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWPlatformEventMgr.OnUserLoginChangeCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bIsSignIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlatformUserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 UserIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWPlatformEventMgr::OnUserLoginChangeCS(bool bIsSignIn, int32 PlatformUserId, int32 UserIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlatformEventMgr", "OnUserLoginChangeCS");
Params::BGWPlatformEventMgr_OnUserLoginChangeCS Parms{};
Parms.bIsSignIn = bIsSignIn;
Parms.PlatformUserId = PlatformUserId;
Parms.UserIndex = UserIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWPlayerController.BGWDeprojectScreenToWorld
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& ScreenPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* RayOrigin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* RayDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGWPlayerController::BGWDeprojectScreenToWorld(const struct FVector2D& ScreenPosition, struct FVector* RayOrigin, struct FVector* RayDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlayerController", "BGWDeprojectScreenToWorld");
Params::BGWPlayerController_BGWDeprojectScreenToWorld Parms{};
Parms.ScreenPosition = std::move(ScreenPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (RayOrigin != nullptr)
*RayOrigin = std::move(Parms.RayOrigin);
if (RayDirection != nullptr)
*RayDirection = std::move(Parms.RayDirection);
return Parms.ReturnValue;
}
// Function b1.BGWPlayerController.GetViewportClientMousePosition
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D* MousePosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGWPlayerController::GetViewportClientMousePosition(struct FVector2D* MousePosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlayerController", "GetViewportClientMousePosition");
Params::BGWPlayerController_GetViewportClientMousePosition Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (MousePosition != nullptr)
*MousePosition = std::move(Parms.MousePosition);
return Parms.ReturnValue;
}
// Function b1.BGWPlayerController.InitCS
// (Event, Protected, BlueprintEvent)
void ABGWPlayerController::InitCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlayerController", "InitCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWPlayerController.ProcessPlayerInputCS
// (Event, Protected, BlueprintEvent)
// Parameters:
// const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bGamePaused (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGWPlayerController::ProcessPlayerInputCS(const float DeltaTime, const bool bGamePaused)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlayerController", "ProcessPlayerInputCS");
Params::BGWPlayerController_ProcessPlayerInputCS Parms{};
Parms.DeltaTime = DeltaTime;
Parms.bGamePaused = bGamePaused;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWPlayerController.SetupInputComponentCS
// (Event, Protected, BlueprintEvent)
void ABGWPlayerController::SetupInputComponentCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlayerController", "SetupInputComponentCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWPlayerController.BGWGetHitResultAtScreenPosition
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector2D& ScreenPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const ECollisionChannel TraceChannel (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGWPlayerController::BGWGetHitResultAtScreenPosition(const struct FVector2D& ScreenPosition, const ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlayerController", "BGWGetHitResultAtScreenPosition");
Params::BGWPlayerController_BGWGetHitResultAtScreenPosition Parms{};
Parms.ScreenPosition = std::move(ScreenPosition);
Parms.TraceChannel = TraceChannel;
Parms.bTraceComplex = bTraceComplex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResult != nullptr)
*HitResult = std::move(Parms.HitResult);
return Parms.ReturnValue;
}
// Function b1.BGWPlayerController.GetPlayerInputTouch
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Idx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ABGWPlayerController::GetPlayerInputTouch(int32 Idx) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlayerController", "GetPlayerInputTouch");
Params::BGWPlayerController_GetPlayerInputTouch Parms{};
Parms.Idx = Idx;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWPlayerController.GetPlayerInputTouchesCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ABGWPlayerController::GetPlayerInputTouchesCount() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWPlayerController", "GetPlayerInputTouchesCount");
Params::BGWPlayerController_GetPlayerInputTouchesCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWSplinePrismVolume.K2_EncompassesPoint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& InPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* OutDistanceToPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABGWSplinePrismVolume::K2_EncompassesPoint(const struct FVector& InPoint, float* OutDistanceToPoint, float SphereRadius) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWSplinePrismVolume", "K2_EncompassesPoint");
Params::BGWSplinePrismVolume_K2_EncompassesPoint Parms{};
Parms.InPoint = std::move(InPoint);
Parms.SphereRadius = SphereRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutDistanceToPoint != nullptr)
*OutDistanceToPoint = Parms.OutDistanceToPoint;
return Parms.ReturnValue;
}
// Function b1.BGWStatsCapturer.DisableCapturing
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bIsStop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGWStatsCapturer::DisableCapturing(bool bIsStop)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWStatsCapturer", "DisableCapturing");
Params::BGWStatsCapturer_DisableCapturing Parms{};
Parms.bIsStop = bIsStop;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWStatsCapturer.EnableCapturing
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bTriggerLogListening (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& MetricsConfigPathUnderProjDir (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGWStatsCapturer::EnableCapturing(bool bTriggerLogListening, const class FString& MetricsConfigPathUnderProjDir)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWStatsCapturer", "EnableCapturing");
Params::BGWStatsCapturer_EnableCapturing Parms{};
Parms.bTriggerLogListening = bTriggerLogListening;
Parms.MetricsConfigPathUnderProjDir = std::move(MetricsConfigPathUnderProjDir);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWStatsCapturer.EnableCapturing_DT
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bTriggerLogListening (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UDataTable* InStatDataTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABGWStatsCapturer::EnableCapturing_DT(bool bTriggerLogListening, class UDataTable* InStatDataTable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWStatsCapturer", "EnableCapturing_DT");
Params::BGWStatsCapturer_EnableCapturing_DT Parms{};
Parms.bTriggerLogListening = bTriggerLogListening;
Parms.InStatDataTable = InStatDataTable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWStatsCapturer.ExecuteRHIDumpResMemCmds
// (Final, Native, Public, BlueprintCallable)
void ABGWStatsCapturer::ExecuteRHIDumpResMemCmds()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWStatsCapturer", "ExecuteRHIDumpResMemCmds");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWStatsCapturer.GetDesiredStatsValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TArray<struct FGSCapturedStatResult> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FGSCapturedStatResult> ABGWStatsCapturer::GetDesiredStatsValue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWStatsCapturer", "GetDesiredStatsValue");
Params::BGWStatsCapturer_GetDesiredStatsValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWStatsCapturer.GetDesiredVRAMInfo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TArray<struct FGSCapturedStatResult> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FGSCapturedStatResult> ABGWStatsCapturer::GetDesiredVRAMInfo()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWStatsCapturer", "GetDesiredVRAMInfo");
Params::BGWStatsCapturer_GetDesiredVRAMInfo Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWStatsCapturer.GetStartCycle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int64 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int64 ABGWStatsCapturer::GetStartCycle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWStatsCapturer", "GetStartCycle");
Params::BGWStatsCapturer_GetStartCycle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWStatsCapturer.GetTotalCapturedPerfInfo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TArray<struct FGSCapturedStatResult> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FGSCapturedStatResult> ABGWStatsCapturer::GetTotalCapturedPerfInfo()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWStatsCapturer", "GetTotalCapturedPerfInfo");
Params::BGWStatsCapturer_GetTotalCapturedPerfInfo Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWVolumeManager.OnGSLevelStateChanged
// (Final, Native, Public)
// Parameters:
// int32 ActionID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Linkage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWVolumeManager::OnGSLevelStateChanged(int32 ActionID, int32 Linkage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWVolumeManager", "OnGSLevelStateChanged");
Params::BGWVolumeManager_OnGSLevelStateChanged Parms{};
Parms.ActionID = ActionID;
Parms.Linkage = Linkage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BGWWorldSubSystem.GetWorldRefCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWorld* UBGWWorldSubSystem::GetWorldRefCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWWorldSubSystem", "GetWorldRefCS");
Params::BGWWorldSubSystem_GetWorldRefCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWWorldSubSystem.OnWorldBeginPlayCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class UWorld* InWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWWorldSubSystem::OnWorldBeginPlayCS(class UWorld* InWorld)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWWorldSubSystem", "OnWorldBeginPlayCS");
Params::BGWWorldSubSystem_OnWorldBeginPlayCS Parms{};
Parms.InWorld = InWorld;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWWorldSubSystem.OnWorldComponentsUpdatedCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWWorldSubSystem::OnWorldComponentsUpdatedCS(class UWorld* World)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWWorldSubSystem", "OnWorldComponentsUpdatedCS");
Params::BGWWorldSubSystem_OnWorldComponentsUpdatedCS Parms{};
Parms.World = World;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWWorldSubSystem.PostInitializeCS
// (Event, Public, BlueprintEvent)
void UBGWWorldSubSystem::PostInitializeCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWWorldSubSystem", "PostInitializeCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWWorldSubSystem.DoesSupportWorldTypeCS
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// int32 WorldType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWWorldSubSystem::DoesSupportWorldTypeCS(int32 WorldType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWWorldSubSystem", "DoesSupportWorldTypeCS");
Params::BGWWorldSubSystem_DoesSupportWorldTypeCS Parms{};
Parms.WorldType = WorldType;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.BGWTickableWorldSubSystem.GetWorldRefCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWorld* UBGWTickableWorldSubSystem::GetWorldRefCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWTickableWorldSubSystem", "GetWorldRefCS");
Params::BGWTickableWorldSubSystem_GetWorldRefCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BGWTickableWorldSubSystem.OnTickCS
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWTickableWorldSubSystem::OnTickCS(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWTickableWorldSubSystem", "OnTickCS");
Params::BGWTickableWorldSubSystem_OnTickCS Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWTickableWorldSubSystem.OnWorldBeginPlayCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class UWorld* InWorld (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWTickableWorldSubSystem::OnWorldBeginPlayCS(class UWorld* InWorld)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWTickableWorldSubSystem", "OnWorldBeginPlayCS");
Params::BGWTickableWorldSubSystem_OnWorldBeginPlayCS Parms{};
Parms.InWorld = InWorld;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWTickableWorldSubSystem.OnWorldComponentsUpdatedCS
// (Event, Public, BlueprintEvent)
// Parameters:
// class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBGWTickableWorldSubSystem::OnWorldComponentsUpdatedCS(class UWorld* World)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWTickableWorldSubSystem", "OnWorldComponentsUpdatedCS");
Params::BGWTickableWorldSubSystem_OnWorldComponentsUpdatedCS Parms{};
Parms.World = World;
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BGWTickableWorldSubSystem.PostInitializeCS
// (Event, Public, BlueprintEvent)
void UBGWTickableWorldSubSystem::PostInitializeCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWTickableWorldSubSystem", "PostInitializeCS");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BGWTickableWorldSubSystem.DoesSupportWorldTypeCS
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// int32 WorldType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBGWTickableWorldSubSystem::DoesSupportWorldTypeCS(int32 WorldType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BGWTickableWorldSubSystem", "DoesSupportWorldTypeCS");
Params::BGWTickableWorldSubSystem_DoesSupportWorldTypeCS Parms{};
Parms.WorldType = WorldType;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.GSDescPropertyDetailCustomizationHelper.FindDescIdByRowName
// (Event, Public, BlueprintEvent)
// Parameters:
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UGSDescPropertyDetailCustomizationHelper::FindDescIdByRowName(class FName RowName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSDescPropertyDetailCustomizationHelper", "FindDescIdByRowName");
Params::GSDescPropertyDetailCustomizationHelper_FindDescIdByRowName Parms{};
Parms.RowName = RowName;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.GSDescPropertyDetailCustomizationHelper.GetRowNameByDescId
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// int32 DescID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName* RowName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGSDescPropertyDetailCustomizationHelper::GetRowNameByDescId(int32 DescID, class FName* RowName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSDescPropertyDetailCustomizationHelper", "GetRowNameByDescId");
Params::GSDescPropertyDetailCustomizationHelper_GetRowNameByDescId Parms{};
Parms.DescID = DescID;
UObject::ProcessEvent(Func, &Parms);
if (RowName != nullptr)
*RowName = Parms.RowName;
return Parms.ReturnValue;
}
// Function b1.GSDescPropertyDetailCustomizationHelper.OnGetRowStrings
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// TArray<class FString>* OutStrings (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// TArray<bool>* OutRestrictedItems (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UGSDescPropertyDetailCustomizationHelper::OnGetRowStrings(TArray<class FString>* OutStrings, TArray<bool>* OutRestrictedItems)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSDescPropertyDetailCustomizationHelper", "OnGetRowStrings");
Params::GSDescPropertyDetailCustomizationHelper_OnGetRowStrings Parms{};
UObject::ProcessEvent(Func, &Parms);
if (OutStrings != nullptr)
*OutStrings = std::move(Parms.OutStrings);
if (OutRestrictedItems != nullptr)
*OutRestrictedItems = std::move(Parms.OutRestrictedItems);
}
// Function b1.BTDecorator_USharpBase.OnPropertyChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBTDecorator_USharpBase::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BTDecorator_USharpBase", "OnPropertyChanged");
Params::BTDecorator_USharpBase_OnPropertyChanged Parms{};
Parms.MemberName = std::move(MemberName);
Parms.PropertyName = std::move(PropertyName);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BTDecorator_USharpBase.RefreshNodeInfoInEditor
// (Event, Public, BlueprintEvent)
void UBTDecorator_USharpBase::RefreshNodeInfoInEditor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BTDecorator_USharpBase", "RefreshNodeInfoInEditor");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BTDecorator_USharpBase.SetNodeNameInCS
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// const class FString& NewNodeName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBTDecorator_USharpBase::SetNodeNameInCS(const class FString& NewNodeName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BTDecorator_USharpBase", "SetNodeNameInCS");
Params::BTDecorator_USharpBase_SetNodeNameInCS Parms{};
Parms.NewNodeName = std::move(NewNodeName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BTService_USharpBase.OnPropertyChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBTService_USharpBase::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BTService_USharpBase", "OnPropertyChanged");
Params::BTService_USharpBase_OnPropertyChanged Parms{};
Parms.MemberName = std::move(MemberName);
Parms.PropertyName = std::move(PropertyName);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BTService_USharpBase.RefreshNodeInfoInEditor
// (Event, Public, BlueprintEvent)
void UBTService_USharpBase::RefreshNodeInfoInEditor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BTService_USharpBase", "RefreshNodeInfoInEditor");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BTService_USharpBase.SetNodeNameInCS
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// const class FString& NewNodeName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBTService_USharpBase::SetNodeNameInCS(const class FString& NewNodeName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BTService_USharpBase", "SetNodeNameInCS");
Params::BTService_USharpBase_SetNodeNameInCS Parms{};
Parms.NewNodeName = std::move(NewNodeName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BTService_USharpBase.IsServiceActive
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBTService_USharpBase::IsServiceActive() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BTService_USharpBase", "IsServiceActive");
Params::BTService_USharpBase_IsServiceActive Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BTTask_USharpBase.FinishAbort
// (Final, Native, Protected, BlueprintCallable)
void UBTTask_USharpBase::FinishAbort()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BTTask_USharpBase", "FinishAbort");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.BTTask_USharpBase.FinishExecute
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBTTask_USharpBase::FinishExecute(bool bSuccess)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BTTask_USharpBase", "FinishExecute");
Params::BTTask_USharpBase_FinishExecute Parms{};
Parms.bSuccess = bSuccess;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BTTask_USharpBase.OnPropertyChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBTTask_USharpBase::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BTTask_USharpBase", "OnPropertyChanged");
Params::BTTask_USharpBase_OnPropertyChanged Parms{};
Parms.MemberName = std::move(MemberName);
Parms.PropertyName = std::move(PropertyName);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.BTTask_USharpBase.RefreshNodeInfoInEditor
// (Event, Public, BlueprintEvent)
void UBTTask_USharpBase::RefreshNodeInfoInEditor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BTTask_USharpBase", "RefreshNodeInfoInEditor");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.BTTask_USharpBase.SetNodeNameInCS
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// const class FString& NewNodeName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBTTask_USharpBase::SetNodeNameInCS(const class FString& NewNodeName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BTTask_USharpBase", "SetNodeNameInCS");
Params::BTTask_USharpBase_SetNodeNameInCS Parms{};
Parms.NewNodeName = std::move(NewNodeName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BTTask_USharpBase.IsTaskAborting
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBTTask_USharpBase::IsTaskAborting() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BTTask_USharpBase", "IsTaskAborting");
Params::BTTask_USharpBase_IsTaskAborting Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BTTask_USharpBase.IsTaskExecuting
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBTTask_USharpBase::IsTaskExecuting() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BTTask_USharpBase", "IsTaskExecuting");
Params::BTTask_USharpBase_IsTaskExecuting Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUAnimLocomotionEx.SetLocoExEnable
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IBUAnimLocomotionEx::SetLocoExEnable(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("BUAnimLocomotionEx", "SetLocoExEnable");
Params::BUAnimLocomotionEx_SetLocoExEnable Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BUAnimLocomotionEx.SetLocoExSettings
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FBUAnimSettingsLocomotionEx&Settings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void IBUAnimLocomotionEx::SetLocoExSettings(const struct FBUAnimSettingsLocomotionEx& Settings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("BUAnimLocomotionEx", "SetLocoExSettings");
Params::BUAnimLocomotionEx_SetLocoExSettings Parms{};
Parms.Settings = std::move(Settings);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BUS_UtilComm.CalcDegreeFromRotatorsInYaw
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FRotator& ARotator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& BRotator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBUS_UtilComm::CalcDegreeFromRotatorsInYaw(const struct FRotator& ARotator, const struct FRotator& BRotator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "CalcDegreeFromRotatorsInYaw");
Params::BUS_UtilComm_CalcDegreeFromRotatorsInYaw Parms{};
Parms.ARotator = std::move(ARotator);
Parms.BRotator = std::move(BRotator);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.CalcDegreeFromVectorsProjectInXYPlane
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& AVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& BVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBUS_UtilComm::CalcDegreeFromVectorsProjectInXYPlane(const struct FVector& AVector, const struct FVector& BVector)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "CalcDegreeFromVectorsProjectInXYPlane");
Params::BUS_UtilComm_CalcDegreeFromVectorsProjectInXYPlane Parms{};
Parms.AVector = std::move(AVector);
Parms.BVector = std::move(BVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.CalcDirWithInput
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ForwardVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RightVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UBUS_UtilComm::CalcDirWithInput(class ACharacter* CurCharacter, float ForwardVal, float RightVal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "CalcDirWithInput");
Params::BUS_UtilComm_CalcDirWithInput Parms{};
Parms.CurCharacter = CurCharacter;
Parms.ForwardVal = ForwardVal;
Parms.RightVal = RightVal;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.CalcYawRotator
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& TargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& FromLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UBUS_UtilComm::CalcYawRotator(const struct FVector& TargetLocation, const struct FVector& FromLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "CalcYawRotator");
Params::BUS_UtilComm_CalcYawRotator Parms{};
Parms.TargetLocation = std::move(TargetLocation);
Parms.FromLocation = std::move(FromLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.GetCurActiveMontagePos
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBUS_UtilComm::GetCurActiveMontagePos(class ACharacter* CurCharacter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "GetCurActiveMontagePos");
Params::BUS_UtilComm_GetCurActiveMontagePos Parms{};
Parms.CurCharacter = CurCharacter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.GetEasingFuncType
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// EGSBlendTypeG GSBlengTypeG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UBUS_UtilComm::GetEasingFuncType(EGSBlendTypeG GSBlengTypeG)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "GetEasingFuncType");
Params::BUS_UtilComm_GetEasingFuncType Parms{};
Parms.GSBlengTypeG = GSBlengTypeG;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.GetUMatineeCameraShakeBlendOutTime
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UMatineeCameraShake* CameraShake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBUS_UtilComm::GetUMatineeCameraShakeBlendOutTime(class UMatineeCameraShake* CameraShake)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "GetUMatineeCameraShakeBlendOutTime");
Params::BUS_UtilComm_GetUMatineeCameraShakeBlendOutTime Parms{};
Parms.CameraShake = CameraShake;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.GSEase
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EGSBlendTypeG GSBlendTypeG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EaseExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBUS_UtilComm::GSEase(float Start, float End, float alpha, EGSBlendTypeG GSBlendTypeG, float EaseExp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "GSEase");
Params::BUS_UtilComm_GSEase Parms{};
Parms.Start = Start;
Parms.End = End;
Parms.alpha = alpha;
Parms.GSBlendTypeG = GSBlendTypeG;
Parms.EaseExp = EaseExp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.GSEaseRotator
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const struct FRotator& End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EGSBlendTypeG GSBlendTypeG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EaseExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool IsShortestPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UBUS_UtilComm::GSEaseRotator(const struct FRotator& Start, const struct FRotator& End, float alpha, EGSBlendTypeG GSBlendTypeG, float EaseExp, bool IsShortestPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "GSEaseRotator");
Params::BUS_UtilComm_GSEaseRotator Parms{};
Parms.Start = std::move(Start);
Parms.End = std::move(End);
Parms.alpha = alpha;
Parms.GSBlendTypeG = GSBlendTypeG;
Parms.EaseExp = EaseExp;
Parms.IsShortestPath = IsShortestPath;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.IsCharacterStoped
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBUS_UtilComm::IsCharacterStoped(class ACharacter* CurCharacter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "IsCharacterStoped");
Params::BUS_UtilComm_IsCharacterStoped Parms{};
Parms.CurCharacter = CurCharacter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.LoadAKEventFromString
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& ResPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UBUS_UtilComm::LoadAKEventFromString(const class FString& ResPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "LoadAKEventFromString");
Params::BUS_UtilComm_LoadAKEventFromString Parms{};
Parms.ResPath = std::move(ResPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.LoadAnimMontageFromString
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& ResPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* UBUS_UtilComm::LoadAnimMontageFromString(const class FString& ResPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "LoadAnimMontageFromString");
Params::BUS_UtilComm_LoadAnimMontageFromString Parms{};
Parms.ResPath = std::move(ResPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.LoadCameraShakeFromString
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& ResPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* UBUS_UtilComm::LoadCameraShakeFromString(const class FString& ResPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "LoadCameraShakeFromString");
Params::BUS_UtilComm_LoadCameraShakeFromString Parms{};
Parms.ResPath = std::move(ResPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.LoadCurveFloatFromString
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& ResPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCurveFloat* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* UBUS_UtilComm::LoadCurveFloatFromString(const class FString& ResPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "LoadCurveFloatFromString");
Params::BUS_UtilComm_LoadCurveFloatFromString Parms{};
Parms.ResPath = std::move(ResPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.LoadLevelSequenceFromString
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& ResPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULevelSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelSequence* UBUS_UtilComm::LoadLevelSequenceFromString(const class FString& ResPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "LoadLevelSequenceFromString");
Params::BUS_UtilComm_LoadLevelSequenceFromString Parms{};
Parms.ResPath = std::move(ResPath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.LoadParticleSystemFromString
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class FString& ResPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DefaultDelayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UParticleSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UParticleSystem* UBUS_UtilComm::LoadParticleSystemFromString(const class FString& ResPath, float DefaultDelayTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "LoadParticleSystemFromString");
Params::BUS_UtilComm_LoadParticleSystemFromString Parms{};
Parms.ResPath = std::move(ResPath);
Parms.DefaultDelayTime = DefaultDelayTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.ParticleSystemComponentTrailSetTimeRate
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TimeRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBUS_UtilComm::ParticleSystemComponentTrailSetTimeRate(class ACharacter* CurCharacter, float TimeRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "ParticleSystemComponentTrailSetTimeRate");
Params::BUS_UtilComm_ParticleSystemComponentTrailSetTimeRate Parms{};
Parms.CurCharacter = CurCharacter;
Parms.TimeRate = TimeRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.BUS_UtilComm.PlayCameraShakeByClass
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Caster (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UClass* CameraShakeCls (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMatineeCameraShake* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMatineeCameraShake* UBUS_UtilComm::PlayCameraShakeByClass(class AActor* Caster, class UClass* CameraShakeCls)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "PlayCameraShakeByClass");
Params::BUS_UtilComm_PlayCameraShakeByClass Parms{};
Parms.Caster = Caster;
Parms.CameraShakeCls = CameraShakeCls;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.PlayMontage
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBUS_UtilComm::PlayMontage(class ACharacter* CurCharacter, class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "PlayMontage");
Params::BUS_UtilComm_PlayMontage Parms{};
Parms.CurCharacter = CurCharacter;
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.SafeSetCharacterMontagePlaying
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool IsPlaying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBUS_UtilComm::SafeSetCharacterMontagePlaying(class ACharacter* CurCharacter, bool IsPlaying)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "SafeSetCharacterMontagePlaying");
Params::BUS_UtilComm_SafeSetCharacterMontagePlaying Parms{};
Parms.CurCharacter = CurCharacter;
Parms.IsPlaying = IsPlaying;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.SafeSetCharacterMontagePlayingRate
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBUS_UtilComm::SafeSetCharacterMontagePlayingRate(class ACharacter* CurCharacter, float PlayRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "SafeSetCharacterMontagePlayingRate");
Params::BUS_UtilComm_SafeSetCharacterMontagePlayingRate Parms{};
Parms.CurCharacter = CurCharacter;
Parms.PlayRate = PlayRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.BUS_UtilComm.SetCurActiveMontagePos
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class ACharacter* CurCharacter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TargetPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBUS_UtilComm::SetCurActiveMontagePos(class ACharacter* CurCharacter, float TargetPos)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("BUS_UtilComm", "SetCurActiveMontagePos");
Params::BUS_UtilComm_SetCurActiveMontagePos Parms{};
Parms.CurCharacter = CurCharacter;
Parms.TargetPos = TargetPos;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSEQTBase.GetWorkOnFloatValuesCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGSEQTBase::GetWorkOnFloatValuesCS()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "GetWorkOnFloatValuesCS");
Params::GSEQTBase_GetWorkOnFloatValuesCS Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function b1.GSEQTBase.OnPropertyChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// const class FString& MemberName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& PropertyName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSEQTBase::OnPropertyChanged(const class FString& MemberName, const class FString& PropertyName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "OnPropertyChanged");
Params::GSEQTBase_OnPropertyChanged Parms{};
Parms.MemberName = std::move(MemberName);
Parms.PropertyName = std::move(PropertyName);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.GSEQTBase.SetWorkOnFloatValuesCS
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bWorkOnFloats (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSEQTBase::SetWorkOnFloatValuesCS(bool bWorkOnFloats)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "SetWorkOnFloatValuesCS");
Params::GSEQTBase_SetWorkOnFloatValuesCS Parms{};
Parms.bWorkOnFloats = bWorkOnFloats;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSEQTBase.ForceItemStateFailed
// (Final, Native, Public, BlueprintCallable, Const)
void UGSEQTBase::ForceItemStateFailed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "ForceItemStateFailed");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.GSEQTBase.ForceItemStatePassed
// (Final, Native, Public, BlueprintCallable, Const)
void UGSEQTBase::ForceItemStatePassed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "ForceItemStatePassed");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function b1.GSEQTBase.GetDescriptionDetailsCS
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UGSEQTBase::GetDescriptionDetailsCS() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "GetDescriptionDetailsCS");
Params::GSEQTBase_GetDescriptionDetailsCS Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.GSEQTBase.GetDescriptionTitleCS
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UGSEQTBase::GetDescriptionTitleCS() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "GetDescriptionTitleCS");
Params::GSEQTBase_GetDescriptionTitleCS Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.GSEQTBase.PostProcessItems
// (Event, Public, BlueprintEvent, Const)
void UGSEQTBase::PostProcessItems() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "PostProcessItems");
UObject::ProcessEvent(Func, nullptr);
}
// Function b1.GSEQTBase.PreProcessItems
// (Event, Public, HasOutParams, BlueprintEvent, Const)
// Parameters:
// const TArray<class AActor*>& ContextActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<struct FVector>& ContextLocations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UGSEQTBase::PreProcessItems(const TArray<class AActor*>& ContextActors, const TArray<struct FVector>& ContextLocations) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "PreProcessItems");
Params::GSEQTBase_PreProcessItems Parms{};
Parms.ContextActors = std::move(ContextActors);
Parms.ContextLocations = std::move(ContextLocations);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.GSEQTBase.ProcessCustomItemScoreCS
// (Event, Public, HasOutParams, BlueprintEvent, Const)
// Parameters:
// const struct FGSEnvQueryTestItem& Item (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UGSEQTBase::ProcessCustomItemScoreCS(const struct FGSEnvQueryTestItem& Item) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "ProcessCustomItemScoreCS");
Params::GSEQTBase_ProcessCustomItemScoreCS Parms{};
Parms.Item = std::move(Item);
UObject::ProcessEvent(Func, &Parms);
}
// Function b1.GSEQTBase.ProcessItemCS
// (Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const)
// Parameters:
// class UWorld* World (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ItemLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ItemActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGSEQTBase::ProcessItemCS(class UWorld* World, const struct FVector& ItemLocation, class AActor* ItemActor, class AActor* Querier) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "ProcessItemCS");
Params::GSEQTBase_ProcessItemCS Parms{};
Parms.World = World;
Parms.ItemLocation = std::move(ItemLocation);
Parms.ItemActor = ItemActor;
Parms.Querier = Querier;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.GSEQTBase.SetItemScoreBool
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// bool bScore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSEQTBase::SetItemScoreBool(bool bScore) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "SetItemScoreBool");
Params::GSEQTBase_SetItemScoreBool Parms{};
Parms.bScore = bScore;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSEQTBase.SetItemScoreFloat
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// float Score (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGSEQTBase::SetItemScoreFloat(float Score) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "SetItemScoreFloat");
Params::GSEQTBase_SetItemScoreFloat Parms{};
Parms.Score = Score;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function b1.GSEQTBase.ShouldPrepareContext
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGSEQTBase::ShouldPrepareContext() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "ShouldPrepareContext");
Params::GSEQTBase_ShouldPrepareContext Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function b1.GSEQTBase.ShouldUseCustomItemScore
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGSEQTBase::ShouldUseCustomItemScore() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GSEQTBase", "ShouldUseCustomItemScore");
Params::GSEQTBase_ShouldUseCustomItemScore Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}