1367 lines
55 KiB
C++
1367 lines
55 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ActorMeshStates
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#include "Basic.hpp"
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#include "ActorMeshStates_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "CoreUObject_classes.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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namespace SDK
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{
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// Class ActorMeshStates.ActorMeshSetupMatch
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// 0x0000 (0x0028 - 0x0028)
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class UActorMeshSetupMatch : public UObject
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMatch")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMatch")
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}
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static class UActorMeshSetupMatch* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMatch>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupMatch;
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// Class ActorMeshStates.ActorMeshSetupProcess
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// 0x0000 (0x0028 - 0x0028)
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class UActorMeshSetupProcess : public UObject
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupProcess")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupProcess")
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}
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static class UActorMeshSetupProcess* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupProcess>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupProcess;
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// Class ActorMeshStates.ActorMeshSetupMeshFilter
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// 0x0000 (0x0028 - 0x0028)
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class UActorMeshSetupMeshFilter : public UObject
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMeshFilter")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilter")
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}
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static class UActorMeshSetupMeshFilter* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMeshFilter>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupMeshFilter;
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// Class ActorMeshStates.ActorMeshSetupProcessFiltered
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// 0x0008 (0x0030 - 0x0028)
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class UActorMeshSetupProcessFiltered : public UActorMeshSetupProcess
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{
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public:
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class UActorMeshSetupMeshFilter* MeshFilter; // 0x0028(0x0008)(Edit, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupProcessFiltered")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupProcessFiltered")
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}
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static class UActorMeshSetupProcessFiltered* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupProcessFiltered>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupProcessFiltered;
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// Class ActorMeshStates.ActorMeshSetupDefinitions
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// 0x0020 (0x0050 - 0x0030)
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class UActorMeshSetupDefinitions final : public UDataAsset
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{
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public:
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TArray<struct FActorMeshSetupAutoDefinition> AutoDefinitions; // 0x0030(0x0010)(Edit, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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TArray<struct FActorMeshSetupNamedDefinition> NamedDefinitions; // 0x0040(0x0010)(Edit, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupDefinitions")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupDefinitions")
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}
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static class UActorMeshSetupDefinitions* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupDefinitions>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupDefinitions;
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// Class ActorMeshStates.ActorMeshSetupLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UActorMeshSetupLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static void ActorMeshSetupAlwaysIgnore(class AActor* Actor, bool bIncludeChildren);
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static void ActorMeshSetupAlwaysIgnoreMesh(class UMeshComponent* MeshComponent);
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static bool ActorMeshSetupProcessAuto(class AActor* Actor, bool bIncludeChildren);
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static bool ActorMeshSetupProcessNamed(class AActor* Actor, const struct FActorMeshSetupName& MeshSetup, bool bIncludeChildren);
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static bool ActorMeshSetupProcessRefresh(class AActor* Actor, bool bIncludeChildren);
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static void ActorMeshSetupRemoveAlwaysIgnore(class AActor* Actor, bool bIncludeChildren);
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static void ActorMeshSetupRemoveMeshAlwaysIgnore(class UMeshComponent* MeshComponent);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupLibrary")
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}
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static class UActorMeshSetupLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupLibrary>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupLibrary;
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// Class ActorMeshStates.ActorMeshSetupMatchTrue
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// 0x0000 (0x0028 - 0x0028)
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class UActorMeshSetupMatchTrue final : public UActorMeshSetupMatch
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMatchTrue")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMatchTrue")
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}
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static class UActorMeshSetupMatchTrue* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMatchTrue>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupMatchTrue;
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// Class ActorMeshStates.ActorMeshSetupMatchFalse
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// 0x0000 (0x0028 - 0x0028)
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class UActorMeshSetupMatchFalse final : public UActorMeshSetupMatch
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMatchFalse")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMatchFalse")
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}
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static class UActorMeshSetupMatchFalse* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMatchFalse>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupMatchFalse;
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// Class ActorMeshStates.ActorMeshSetupMatchAnd
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// 0x0010 (0x0038 - 0x0028)
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class UActorMeshSetupMatchAnd final : public UActorMeshSetupMatch
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{
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public:
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TArray<class UActorMeshSetupMatch*> AND; // 0x0028(0x0010)(Edit, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMatchAnd")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMatchAnd")
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}
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static class UActorMeshSetupMatchAnd* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMatchAnd>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupMatchAnd;
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// Class ActorMeshStates.ActorMeshSetupMatchOr
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// 0x0010 (0x0038 - 0x0028)
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class UActorMeshSetupMatchOr final : public UActorMeshSetupMatch
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{
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public:
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TArray<class UActorMeshSetupMatch*> OR; // 0x0028(0x0010)(Edit, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMatchOr")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMatchOr")
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}
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static class UActorMeshSetupMatchOr* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMatchOr>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupMatchOr;
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// Class ActorMeshStates.ActorMeshSetupMatchNot
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// 0x0008 (0x0030 - 0x0028)
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class UActorMeshSetupMatchNot final : public UActorMeshSetupMatch
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{
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public:
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class UActorMeshSetupMatch* Not; // 0x0028(0x0008)(Edit, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMatchNot")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMatchNot")
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}
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static class UActorMeshSetupMatchNot* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMatchNot>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupMatchNot;
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// Class ActorMeshStates.ActorMeshSetupMatchActorTag
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// 0x0008 (0x0030 - 0x0028)
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class UActorMeshSetupMatchActorTag : public UActorMeshSetupMatch
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{
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public:
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class FName ActorTag; // 0x0028(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMatchActorTag")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMatchActorTag")
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}
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static class UActorMeshSetupMatchActorTag* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMatchActorTag>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupMatchActorTag;
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// Class ActorMeshStates.ActorMeshSetupMatchActorHasTag
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// 0x0000 (0x0030 - 0x0030)
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class UActorMeshSetupMatchActorHasTag final : public UActorMeshSetupMatchActorTag
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMatchActorHasTag")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMatchActorHasTag")
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}
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static class UActorMeshSetupMatchActorHasTag* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMatchActorHasTag>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupMatchActorHasTag;
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// Class ActorMeshStates.ActorMeshSetupMatchActorNoTag
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// 0x0000 (0x0030 - 0x0030)
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class UActorMeshSetupMatchActorNoTag final : public UActorMeshSetupMatchActorTag
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMatchActorNoTag")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMatchActorNoTag")
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}
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static class UActorMeshSetupMatchActorNoTag* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMatchActorNoTag>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupMatchActorNoTag;
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// Class ActorMeshStates.ActorMeshSetupMatchActorTags
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// 0x0010 (0x0038 - 0x0028)
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class UActorMeshSetupMatchActorTags : public UActorMeshSetupMatch
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{
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public:
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TArray<class FName> ActorTags; // 0x0028(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMatchActorTags")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMatchActorTags")
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}
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static class UActorMeshSetupMatchActorTags* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMatchActorTags>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupMatchActorTags;
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// Class ActorMeshStates.ActorMeshSetupMatchActorHasAnyTag
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// 0x0000 (0x0038 - 0x0038)
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class UActorMeshSetupMatchActorHasAnyTag final : public UActorMeshSetupMatchActorTags
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMatchActorHasAnyTag")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMatchActorHasAnyTag")
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}
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static class UActorMeshSetupMatchActorHasAnyTag* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMatchActorHasAnyTag>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupMatchActorHasAnyTag;
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// Class ActorMeshStates.ActorMeshSetupMatchActorClass
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// 0x0030 (0x0058 - 0x0028)
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class UActorMeshSetupMatchActorClass final : public UActorMeshSetupMatch
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{
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public:
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TSoftClassPtr<class UClass> ActorClass; // 0x0028(0x0028)(Edit, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIncludeSubclasses; // 0x0050(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMatchActorClass")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMatchActorClass")
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}
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static class UActorMeshSetupMatchActorClass* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMatchActorClass>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupMatchActorClass;
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// Class ActorMeshStates.ActorMeshSetupMatchActorClasses
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// 0x0018 (0x0040 - 0x0028)
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class UActorMeshSetupMatchActorClasses final : public UActorMeshSetupMatch
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{
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public:
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TArray<TSoftClassPtr<class UClass>> ActorClasses; // 0x0028(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
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bool bIncludeSubclasses; // 0x0038(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMatchActorClasses")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMatchActorClasses")
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}
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static class UActorMeshSetupMatchActorClasses* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMatchActorClasses>();
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}
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};
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DUMPER7_ASSERTS_UActorMeshSetupMatchActorClasses;
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// Class ActorMeshStates.ActorMeshSetupMatchCharacter
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// 0x0000 (0x0028 - 0x0028)
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class UActorMeshSetupMatchCharacter final : public UActorMeshSetupMatch
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{
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public:
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|
static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ActorMeshSetupMatchCharacter")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ActorMeshSetupMatchCharacter")
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}
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static class UActorMeshSetupMatchCharacter* GetDefaultObj()
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{
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return GetDefaultObjImpl<UActorMeshSetupMatchCharacter>();
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}
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};
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|
DUMPER7_ASSERTS_UActorMeshSetupMatchCharacter;
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// Class ActorMeshStates.ActorMeshSetupMatchPlayer
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// 0x0000 (0x0028 - 0x0028)
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class UActorMeshSetupMatchPlayer final : public UActorMeshSetupMatch
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{
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public:
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|
static class UClass* StaticClass()
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|
{
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|
STATIC_CLASS_IMPL("ActorMeshSetupMatchPlayer")
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}
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|
static const class FName& StaticName()
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|
{
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|
STATIC_NAME_IMPL(L"ActorMeshSetupMatchPlayer")
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}
|
|
static class UActorMeshSetupMatchPlayer* GetDefaultObj()
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|
{
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|
return GetDefaultObjImpl<UActorMeshSetupMatchPlayer>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupMatchPlayer;
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|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessIgnoreLightLeaking
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessIgnoreLightLeaking final : public UActorMeshSetupProcessFiltered
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|
{
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|
public:
|
|
bool bIgnoreLightLeakingCorrection; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessIgnoreLightLeaking")
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|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessIgnoreLightLeaking")
|
|
}
|
|
static class UActorMeshSetupProcessIgnoreLightLeaking* GetDefaultObj()
|
|
{
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|
return GetDefaultObjImpl<UActorMeshSetupProcessIgnoreLightLeaking>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessIgnoreLightLeaking;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessReceivesWeatherDecals
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessReceivesWeatherDecals final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bReceivesWeatherDecals; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessReceivesWeatherDecals")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessReceivesWeatherDecals")
|
|
}
|
|
static class UActorMeshSetupProcessReceivesWeatherDecals* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessReceivesWeatherDecals>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessReceivesWeatherDecals;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessReceivesDecals
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessReceivesDecals final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bReceivesDecals; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessReceivesDecals")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessReceivesDecals")
|
|
}
|
|
static class UActorMeshSetupProcessReceivesDecals* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessReceivesDecals>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessReceivesDecals;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessUseAsOccluder
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessUseAsOccluder final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bUseAsOccluder; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessUseAsOccluder")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessUseAsOccluder")
|
|
}
|
|
static class UActorMeshSetupProcessUseAsOccluder* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessUseAsOccluder>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessUseAsOccluder;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessTreatAsBackgroundForOcclusion
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessTreatAsBackgroundForOcclusion final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bTreatAsBackgroundForOcclusion; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessTreatAsBackgroundForOcclusion")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessTreatAsBackgroundForOcclusion")
|
|
}
|
|
static class UActorMeshSetupProcessTreatAsBackgroundForOcclusion* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessTreatAsBackgroundForOcclusion>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessTreatAsBackgroundForOcclusion;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessAddTag
|
|
// 0x0008 (0x0030 - 0x0028)
|
|
class UActorMeshSetupProcessAddTag final : public UActorMeshSetupProcess
|
|
{
|
|
public:
|
|
class FName ActorTag; // 0x0028(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessAddTag")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessAddTag")
|
|
}
|
|
static class UActorMeshSetupProcessAddTag* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessAddTag>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessAddTag;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessRemoveTag
|
|
// 0x0008 (0x0030 - 0x0028)
|
|
class UActorMeshSetupProcessRemoveTag final : public UActorMeshSetupProcess
|
|
{
|
|
public:
|
|
class FName ActorTag; // 0x0028(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessRemoveTag")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessRemoveTag")
|
|
}
|
|
static class UActorMeshSetupProcessRemoveTag* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessRemoveTag>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessRemoveTag;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessRenderCustomDepth
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessRenderCustomDepth final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bRenderCustomDepth; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessRenderCustomDepth")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessRenderCustomDepth")
|
|
}
|
|
static class UActorMeshSetupProcessRenderCustomDepth* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessRenderCustomDepth>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessRenderCustomDepth;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessTranslucencySortPriority
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessTranslucencySortPriority final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
int32 TranslucencySortPriority; // 0x0030(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessTranslucencySortPriority")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessTranslucencySortPriority")
|
|
}
|
|
static class UActorMeshSetupProcessTranslucencySortPriority* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessTranslucencySortPriority>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessTranslucencySortPriority;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessTranslucencySortDistanceOffset
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessTranslucencySortDistanceOffset final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
float TranslucencySortDistanceOffset; // 0x0030(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessTranslucencySortDistanceOffset")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessTranslucencySortDistanceOffset")
|
|
}
|
|
static class UActorMeshSetupProcessTranslucencySortDistanceOffset* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessTranslucencySortDistanceOffset>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessTranslucencySortDistanceOffset;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessLightingChannels
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessLightingChannels final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
struct FLightingChannels LightingChannels; // 0x0030(0x0001)(Edit, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessLightingChannels")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessLightingChannels")
|
|
}
|
|
static class UActorMeshSetupProcessLightingChannels* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessLightingChannels>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessLightingChannels;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessLightingChannelZero
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessLightingChannelZero final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bLightingChannelZero; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessLightingChannelZero")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessLightingChannelZero")
|
|
}
|
|
static class UActorMeshSetupProcessLightingChannelZero* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessLightingChannelZero>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessLightingChannelZero;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessLightingChannelOne
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessLightingChannelOne final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bLightingChannelOne; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessLightingChannelOne")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessLightingChannelOne")
|
|
}
|
|
static class UActorMeshSetupProcessLightingChannelOne* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessLightingChannelOne>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessLightingChannelOne;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessLightingChannelTwo
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessLightingChannelTwo final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bLightingChannelTwo; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessLightingChannelTwo")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessLightingChannelTwo")
|
|
}
|
|
static class UActorMeshSetupProcessLightingChannelTwo* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessLightingChannelTwo>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessLightingChannelTwo;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessBoundsScale
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessBoundsScale final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
float BoundsScale; // 0x0030(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessBoundsScale")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessBoundsScale")
|
|
}
|
|
static class UActorMeshSetupProcessBoundsScale* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessBoundsScale>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessBoundsScale;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessDitheredAlpha
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessDitheredAlpha final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
float DitheredAlpha; // 0x0030(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessDitheredAlpha")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessDitheredAlpha")
|
|
}
|
|
static class UActorMeshSetupProcessDitheredAlpha* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessDitheredAlpha>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessDitheredAlpha;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessCastShadow
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessCastShadow final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bCastShadow; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessCastShadow")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessCastShadow")
|
|
}
|
|
static class UActorMeshSetupProcessCastShadow* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessCastShadow>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessCastShadow;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessDynamicShadow
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessDynamicShadow final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bCastDynamicShadow; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessDynamicShadow")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessDynamicShadow")
|
|
}
|
|
static class UActorMeshSetupProcessDynamicShadow* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessDynamicShadow>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessDynamicShadow;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessStaticShadow
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessStaticShadow final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bCastStaticShadow; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessStaticShadow")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessStaticShadow")
|
|
}
|
|
static class UActorMeshSetupProcessStaticShadow* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessStaticShadow>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessStaticShadow;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessContactShadow
|
|
// 0x0010 (0x0040 - 0x0030)
|
|
class UActorMeshSetupProcessContactShadow final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bCastContactShadow; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FName NoContactShadowTag; // 0x0034(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessContactShadow")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessContactShadow")
|
|
}
|
|
static class UActorMeshSetupProcessContactShadow* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessContactShadow>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessContactShadow;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessHiddenShadow
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessHiddenShadow final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bCastHiddenShadow; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessHiddenShadow")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessHiddenShadow")
|
|
}
|
|
static class UActorMeshSetupProcessHiddenShadow* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessHiddenShadow>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessHiddenShadow;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessShadowAsTwoSided
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessShadowAsTwoSided final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bCastShadowAsTwoSided; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessShadowAsTwoSided")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessShadowAsTwoSided")
|
|
}
|
|
static class UActorMeshSetupProcessShadowAsTwoSided* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessShadowAsTwoSided>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessShadowAsTwoSided;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessSelfShadowOnly
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupProcessSelfShadowOnly final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bSelfShadowOnly; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessSelfShadowOnly")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessSelfShadowOnly")
|
|
}
|
|
static class UActorMeshSetupProcessSelfShadowOnly* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessSelfShadowOnly>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessSelfShadowOnly;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessShadows
|
|
// 0x0010 (0x0040 - 0x0030)
|
|
class UActorMeshSetupProcessShadows final : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bCastShadow; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bCastDynamicShadow; // 0x0031(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bCastStaticShadow; // 0x0032(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bCastContactShadow; // 0x0033(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName NoContactShadowTag; // 0x0034(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bOverride_bCastShadow; // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bOverride_bCastDynamicShadow; // 0x003D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bOverride_bCastStaticShadow; // 0x003E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bOverride_bCastContactShadow; // 0x003F(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessShadows")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessShadows")
|
|
}
|
|
static class UActorMeshSetupProcessShadows* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessShadows>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessShadows;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessCapsuleShadows
|
|
// 0x0010 (0x0040 - 0x0030)
|
|
class UActorMeshSetupProcessCapsuleShadows : public UActorMeshSetupProcessFiltered
|
|
{
|
|
public:
|
|
bool bCastCapsuleDirectShadow; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bCastCapsuleIndirectShadow; // 0x0031(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float CapsuleIndirectShadowMinVisibility; // 0x0034(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bCanUsePhysicsCapsulesToShadow; // 0x0038(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bForcePhysicsCapsulesToShadow; // 0x0039(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bOverride_bCastCapsuleDirectShadow; // 0x003A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bOverride_bCastCapsuleIndirectShadow; // 0x003B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bOverride_CapsuleIndirectShadowMinVisibility; // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessCapsuleShadows")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessCapsuleShadows")
|
|
}
|
|
static class UActorMeshSetupProcessCapsuleShadows* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessCapsuleShadows>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessCapsuleShadows;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupProcessSetupCharacterShadows
|
|
// 0x0010 (0x0050 - 0x0040)
|
|
class UActorMeshSetupProcessSetupCharacterShadows final : public UActorMeshSetupProcessCapsuleShadows
|
|
{
|
|
public:
|
|
bool bCastShadow; // 0x0040(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bCastDynamicShadow; // 0x0041(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bCastStaticShadow; // 0x0042(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bCastContactShadow; // 0x0043(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName NoContactShadowTag; // 0x0044(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bOverride_bCastShadow; // 0x004C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bOverride_bCastDynamicShadow; // 0x004D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bOverride_bCastStaticShadow; // 0x004E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bOverride_bCastContactShadow; // 0x004F(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupProcessSetupCharacterShadows")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupProcessSetupCharacterShadows")
|
|
}
|
|
static class UActorMeshSetupProcessSetupCharacterShadows* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupProcessSetupCharacterShadows>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupProcessSetupCharacterShadows;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupMeshFilterNot
|
|
// 0x0008 (0x0030 - 0x0028)
|
|
class UActorMeshSetupMeshFilterNot final : public UActorMeshSetupMeshFilter
|
|
{
|
|
public:
|
|
class UActorMeshSetupMeshFilter* MeshFilter; // 0x0028(0x0008)(Edit, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterNot")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterNot")
|
|
}
|
|
static class UActorMeshSetupMeshFilterNot* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupMeshFilterNot>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterNot;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupMeshFilterOr
|
|
// 0x0010 (0x0038 - 0x0028)
|
|
class UActorMeshSetupMeshFilterOr final : public UActorMeshSetupMeshFilter
|
|
{
|
|
public:
|
|
TArray<class UActorMeshSetupMeshFilter*> MeshFilters; // 0x0028(0x0010)(Edit, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterOr")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterOr")
|
|
}
|
|
static class UActorMeshSetupMeshFilterOr* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupMeshFilterOr>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterOr;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupMeshFilterAnd
|
|
// 0x0010 (0x0038 - 0x0028)
|
|
class UActorMeshSetupMeshFilterAnd final : public UActorMeshSetupMeshFilter
|
|
{
|
|
public:
|
|
TArray<class UActorMeshSetupMeshFilter*> MeshFilters; // 0x0028(0x0010)(Edit, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterAnd")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterAnd")
|
|
}
|
|
static class UActorMeshSetupMeshFilterAnd* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupMeshFilterAnd>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterAnd;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupMeshFilterHasTag
|
|
// 0x0008 (0x0030 - 0x0028)
|
|
class UActorMeshSetupMeshFilterHasTag final : public UActorMeshSetupMeshFilter
|
|
{
|
|
public:
|
|
class FName ComponentTag; // 0x0028(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterHasTag")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterHasTag")
|
|
}
|
|
static class UActorMeshSetupMeshFilterHasTag* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupMeshFilterHasTag>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterHasTag;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupMeshFilterNotHasTag
|
|
// 0x0008 (0x0030 - 0x0028)
|
|
class UActorMeshSetupMeshFilterNotHasTag final : public UActorMeshSetupMeshFilter
|
|
{
|
|
public:
|
|
class FName ComponentTag; // 0x0028(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterNotHasTag")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterNotHasTag")
|
|
}
|
|
static class UActorMeshSetupMeshFilterNotHasTag* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupMeshFilterNotHasTag>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterNotHasTag;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupMeshFilterStartsWith
|
|
// 0x0018 (0x0040 - 0x0028)
|
|
class UActorMeshSetupMeshFilterStartsWith final : public UActorMeshSetupMeshFilter
|
|
{
|
|
public:
|
|
class FString STARTSWITH; // 0x0028(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ESearchCase SearchCase; // 0x0038(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterStartsWith")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterStartsWith")
|
|
}
|
|
static class UActorMeshSetupMeshFilterStartsWith* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupMeshFilterStartsWith>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterStartsWith;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupMeshFilterIsComponentType
|
|
// 0x0028 (0x0050 - 0x0028)
|
|
class UActorMeshSetupMeshFilterIsComponentType final : public UActorMeshSetupMeshFilter
|
|
{
|
|
public:
|
|
TSoftClassPtr<class UClass> MeshComponentType; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterIsComponentType")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterIsComponentType")
|
|
}
|
|
static class UActorMeshSetupMeshFilterIsComponentType* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupMeshFilterIsComponentType>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterIsComponentType;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupMeshFilterHasStaticMeshAsset
|
|
// 0x0028 (0x0050 - 0x0028)
|
|
class UActorMeshSetupMeshFilterHasStaticMeshAsset final : public UActorMeshSetupMeshFilter
|
|
{
|
|
public:
|
|
TSoftObjectPtr<class UStaticMesh> MeshAsset; // 0x0028(0x0028)(Edit, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterHasStaticMeshAsset")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterHasStaticMeshAsset")
|
|
}
|
|
static class UActorMeshSetupMeshFilterHasStaticMeshAsset* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupMeshFilterHasStaticMeshAsset>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterHasStaticMeshAsset;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupMeshFilterHasSkeletalMeshAsset
|
|
// 0x0028 (0x0050 - 0x0028)
|
|
class UActorMeshSetupMeshFilterHasSkeletalMeshAsset final : public UActorMeshSetupMeshFilter
|
|
{
|
|
public:
|
|
TSoftObjectPtr<class USkeletalMesh> MeshAsset; // 0x0028(0x0028)(Edit, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterHasSkeletalMeshAsset")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterHasSkeletalMeshAsset")
|
|
}
|
|
static class UActorMeshSetupMeshFilterHasSkeletalMeshAsset* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupMeshFilterHasSkeletalMeshAsset>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterHasSkeletalMeshAsset;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupMeshFilterAsset
|
|
// 0x0008 (0x0038 - 0x0030)
|
|
class UActorMeshSetupMeshFilterAsset final : public UDataAsset
|
|
{
|
|
public:
|
|
class UActorMeshSetupMeshFilter* MeshFilter; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterAsset")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterAsset")
|
|
}
|
|
static class UActorMeshSetupMeshFilterAsset* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupMeshFilterAsset>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterAsset;
|
|
|
|
// Class ActorMeshStates.ActorMeshSetupMeshFilterUseAsset
|
|
// 0x0008 (0x0030 - 0x0028)
|
|
class UActorMeshSetupMeshFilterUseAsset final : public UActorMeshSetupMeshFilter
|
|
{
|
|
public:
|
|
class UActorMeshSetupMeshFilterAsset* FilterAsset; // 0x0028(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterUseAsset")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterUseAsset")
|
|
}
|
|
static class UActorMeshSetupMeshFilterUseAsset* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UActorMeshSetupMeshFilterUseAsset>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterUseAsset;
|
|
|
|
}
|
|
|