Files
ReshadePluginsCore/Hogwarts Legacy/SDK/ActorMeshStates_classes.hpp
2026-03-06 01:33:32 +01:00

1367 lines
55 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ActorMeshStates
#include "Basic.hpp"
#include "ActorMeshStates_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
namespace SDK
{
// Class ActorMeshStates.ActorMeshSetupMatch
// 0x0000 (0x0028 - 0x0028)
class UActorMeshSetupMatch : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatch")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatch")
}
static class UActorMeshSetupMatch* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatch>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatch;
// Class ActorMeshStates.ActorMeshSetupProcess
// 0x0000 (0x0028 - 0x0028)
class UActorMeshSetupProcess : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcess")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcess")
}
static class UActorMeshSetupProcess* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcess>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcess;
// Class ActorMeshStates.ActorMeshSetupMeshFilter
// 0x0000 (0x0028 - 0x0028)
class UActorMeshSetupMeshFilter : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilter")
}
static class UActorMeshSetupMeshFilter* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMeshFilter>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMeshFilter;
// Class ActorMeshStates.ActorMeshSetupProcessFiltered
// 0x0008 (0x0030 - 0x0028)
class UActorMeshSetupProcessFiltered : public UActorMeshSetupProcess
{
public:
class UActorMeshSetupMeshFilter* MeshFilter; // 0x0028(0x0008)(Edit, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessFiltered")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessFiltered")
}
static class UActorMeshSetupProcessFiltered* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessFiltered>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessFiltered;
// Class ActorMeshStates.ActorMeshSetupDefinitions
// 0x0020 (0x0050 - 0x0030)
class UActorMeshSetupDefinitions final : public UDataAsset
{
public:
TArray<struct FActorMeshSetupAutoDefinition> AutoDefinitions; // 0x0030(0x0010)(Edit, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<struct FActorMeshSetupNamedDefinition> NamedDefinitions; // 0x0040(0x0010)(Edit, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupDefinitions")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupDefinitions")
}
static class UActorMeshSetupDefinitions* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupDefinitions>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupDefinitions;
// Class ActorMeshStates.ActorMeshSetupLibrary
// 0x0000 (0x0028 - 0x0028)
class UActorMeshSetupLibrary final : public UBlueprintFunctionLibrary
{
public:
static void ActorMeshSetupAlwaysIgnore(class AActor* Actor, bool bIncludeChildren);
static void ActorMeshSetupAlwaysIgnoreMesh(class UMeshComponent* MeshComponent);
static bool ActorMeshSetupProcessAuto(class AActor* Actor, bool bIncludeChildren);
static bool ActorMeshSetupProcessNamed(class AActor* Actor, const struct FActorMeshSetupName& MeshSetup, bool bIncludeChildren);
static bool ActorMeshSetupProcessRefresh(class AActor* Actor, bool bIncludeChildren);
static void ActorMeshSetupRemoveAlwaysIgnore(class AActor* Actor, bool bIncludeChildren);
static void ActorMeshSetupRemoveMeshAlwaysIgnore(class UMeshComponent* MeshComponent);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupLibrary")
}
static class UActorMeshSetupLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupLibrary>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupLibrary;
// Class ActorMeshStates.ActorMeshSetupMatchTrue
// 0x0000 (0x0028 - 0x0028)
class UActorMeshSetupMatchTrue final : public UActorMeshSetupMatch
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatchTrue")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatchTrue")
}
static class UActorMeshSetupMatchTrue* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatchTrue>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatchTrue;
// Class ActorMeshStates.ActorMeshSetupMatchFalse
// 0x0000 (0x0028 - 0x0028)
class UActorMeshSetupMatchFalse final : public UActorMeshSetupMatch
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatchFalse")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatchFalse")
}
static class UActorMeshSetupMatchFalse* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatchFalse>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatchFalse;
// Class ActorMeshStates.ActorMeshSetupMatchAnd
// 0x0010 (0x0038 - 0x0028)
class UActorMeshSetupMatchAnd final : public UActorMeshSetupMatch
{
public:
TArray<class UActorMeshSetupMatch*> AND; // 0x0028(0x0010)(Edit, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatchAnd")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatchAnd")
}
static class UActorMeshSetupMatchAnd* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatchAnd>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatchAnd;
// Class ActorMeshStates.ActorMeshSetupMatchOr
// 0x0010 (0x0038 - 0x0028)
class UActorMeshSetupMatchOr final : public UActorMeshSetupMatch
{
public:
TArray<class UActorMeshSetupMatch*> OR; // 0x0028(0x0010)(Edit, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatchOr")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatchOr")
}
static class UActorMeshSetupMatchOr* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatchOr>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatchOr;
// Class ActorMeshStates.ActorMeshSetupMatchNot
// 0x0008 (0x0030 - 0x0028)
class UActorMeshSetupMatchNot final : public UActorMeshSetupMatch
{
public:
class UActorMeshSetupMatch* Not; // 0x0028(0x0008)(Edit, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatchNot")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatchNot")
}
static class UActorMeshSetupMatchNot* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatchNot>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatchNot;
// Class ActorMeshStates.ActorMeshSetupMatchActorTag
// 0x0008 (0x0030 - 0x0028)
class UActorMeshSetupMatchActorTag : public UActorMeshSetupMatch
{
public:
class FName ActorTag; // 0x0028(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatchActorTag")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatchActorTag")
}
static class UActorMeshSetupMatchActorTag* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatchActorTag>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatchActorTag;
// Class ActorMeshStates.ActorMeshSetupMatchActorHasTag
// 0x0000 (0x0030 - 0x0030)
class UActorMeshSetupMatchActorHasTag final : public UActorMeshSetupMatchActorTag
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatchActorHasTag")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatchActorHasTag")
}
static class UActorMeshSetupMatchActorHasTag* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatchActorHasTag>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatchActorHasTag;
// Class ActorMeshStates.ActorMeshSetupMatchActorNoTag
// 0x0000 (0x0030 - 0x0030)
class UActorMeshSetupMatchActorNoTag final : public UActorMeshSetupMatchActorTag
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatchActorNoTag")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatchActorNoTag")
}
static class UActorMeshSetupMatchActorNoTag* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatchActorNoTag>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatchActorNoTag;
// Class ActorMeshStates.ActorMeshSetupMatchActorTags
// 0x0010 (0x0038 - 0x0028)
class UActorMeshSetupMatchActorTags : public UActorMeshSetupMatch
{
public:
TArray<class FName> ActorTags; // 0x0028(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatchActorTags")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatchActorTags")
}
static class UActorMeshSetupMatchActorTags* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatchActorTags>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatchActorTags;
// Class ActorMeshStates.ActorMeshSetupMatchActorHasAnyTag
// 0x0000 (0x0038 - 0x0038)
class UActorMeshSetupMatchActorHasAnyTag final : public UActorMeshSetupMatchActorTags
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatchActorHasAnyTag")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatchActorHasAnyTag")
}
static class UActorMeshSetupMatchActorHasAnyTag* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatchActorHasAnyTag>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatchActorHasAnyTag;
// Class ActorMeshStates.ActorMeshSetupMatchActorClass
// 0x0030 (0x0058 - 0x0028)
class UActorMeshSetupMatchActorClass final : public UActorMeshSetupMatch
{
public:
TSoftClassPtr<class UClass> ActorClass; // 0x0028(0x0028)(Edit, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIncludeSubclasses; // 0x0050(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatchActorClass")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatchActorClass")
}
static class UActorMeshSetupMatchActorClass* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatchActorClass>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatchActorClass;
// Class ActorMeshStates.ActorMeshSetupMatchActorClasses
// 0x0018 (0x0040 - 0x0028)
class UActorMeshSetupMatchActorClasses final : public UActorMeshSetupMatch
{
public:
TArray<TSoftClassPtr<class UClass>> ActorClasses; // 0x0028(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
bool bIncludeSubclasses; // 0x0038(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatchActorClasses")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatchActorClasses")
}
static class UActorMeshSetupMatchActorClasses* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatchActorClasses>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatchActorClasses;
// Class ActorMeshStates.ActorMeshSetupMatchCharacter
// 0x0000 (0x0028 - 0x0028)
class UActorMeshSetupMatchCharacter final : public UActorMeshSetupMatch
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatchCharacter")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatchCharacter")
}
static class UActorMeshSetupMatchCharacter* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatchCharacter>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatchCharacter;
// Class ActorMeshStates.ActorMeshSetupMatchPlayer
// 0x0000 (0x0028 - 0x0028)
class UActorMeshSetupMatchPlayer final : public UActorMeshSetupMatch
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMatchPlayer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMatchPlayer")
}
static class UActorMeshSetupMatchPlayer* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMatchPlayer>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMatchPlayer;
// Class ActorMeshStates.ActorMeshSetupProcessIgnoreLightLeaking
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessIgnoreLightLeaking final : public UActorMeshSetupProcessFiltered
{
public:
bool bIgnoreLightLeakingCorrection; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessIgnoreLightLeaking")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessIgnoreLightLeaking")
}
static class UActorMeshSetupProcessIgnoreLightLeaking* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessIgnoreLightLeaking>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessIgnoreLightLeaking;
// Class ActorMeshStates.ActorMeshSetupProcessReceivesWeatherDecals
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessReceivesWeatherDecals final : public UActorMeshSetupProcessFiltered
{
public:
bool bReceivesWeatherDecals; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessReceivesWeatherDecals")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessReceivesWeatherDecals")
}
static class UActorMeshSetupProcessReceivesWeatherDecals* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessReceivesWeatherDecals>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessReceivesWeatherDecals;
// Class ActorMeshStates.ActorMeshSetupProcessReceivesDecals
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessReceivesDecals final : public UActorMeshSetupProcessFiltered
{
public:
bool bReceivesDecals; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessReceivesDecals")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessReceivesDecals")
}
static class UActorMeshSetupProcessReceivesDecals* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessReceivesDecals>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessReceivesDecals;
// Class ActorMeshStates.ActorMeshSetupProcessUseAsOccluder
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessUseAsOccluder final : public UActorMeshSetupProcessFiltered
{
public:
bool bUseAsOccluder; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessUseAsOccluder")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessUseAsOccluder")
}
static class UActorMeshSetupProcessUseAsOccluder* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessUseAsOccluder>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessUseAsOccluder;
// Class ActorMeshStates.ActorMeshSetupProcessTreatAsBackgroundForOcclusion
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessTreatAsBackgroundForOcclusion final : public UActorMeshSetupProcessFiltered
{
public:
bool bTreatAsBackgroundForOcclusion; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessTreatAsBackgroundForOcclusion")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessTreatAsBackgroundForOcclusion")
}
static class UActorMeshSetupProcessTreatAsBackgroundForOcclusion* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessTreatAsBackgroundForOcclusion>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessTreatAsBackgroundForOcclusion;
// Class ActorMeshStates.ActorMeshSetupProcessAddTag
// 0x0008 (0x0030 - 0x0028)
class UActorMeshSetupProcessAddTag final : public UActorMeshSetupProcess
{
public:
class FName ActorTag; // 0x0028(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessAddTag")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessAddTag")
}
static class UActorMeshSetupProcessAddTag* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessAddTag>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessAddTag;
// Class ActorMeshStates.ActorMeshSetupProcessRemoveTag
// 0x0008 (0x0030 - 0x0028)
class UActorMeshSetupProcessRemoveTag final : public UActorMeshSetupProcess
{
public:
class FName ActorTag; // 0x0028(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessRemoveTag")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessRemoveTag")
}
static class UActorMeshSetupProcessRemoveTag* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessRemoveTag>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessRemoveTag;
// Class ActorMeshStates.ActorMeshSetupProcessRenderCustomDepth
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessRenderCustomDepth final : public UActorMeshSetupProcessFiltered
{
public:
bool bRenderCustomDepth; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessRenderCustomDepth")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessRenderCustomDepth")
}
static class UActorMeshSetupProcessRenderCustomDepth* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessRenderCustomDepth>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessRenderCustomDepth;
// Class ActorMeshStates.ActorMeshSetupProcessTranslucencySortPriority
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessTranslucencySortPriority final : public UActorMeshSetupProcessFiltered
{
public:
int32 TranslucencySortPriority; // 0x0030(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessTranslucencySortPriority")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessTranslucencySortPriority")
}
static class UActorMeshSetupProcessTranslucencySortPriority* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessTranslucencySortPriority>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessTranslucencySortPriority;
// Class ActorMeshStates.ActorMeshSetupProcessTranslucencySortDistanceOffset
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessTranslucencySortDistanceOffset final : public UActorMeshSetupProcessFiltered
{
public:
float TranslucencySortDistanceOffset; // 0x0030(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessTranslucencySortDistanceOffset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessTranslucencySortDistanceOffset")
}
static class UActorMeshSetupProcessTranslucencySortDistanceOffset* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessTranslucencySortDistanceOffset>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessTranslucencySortDistanceOffset;
// Class ActorMeshStates.ActorMeshSetupProcessLightingChannels
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessLightingChannels final : public UActorMeshSetupProcessFiltered
{
public:
struct FLightingChannels LightingChannels; // 0x0030(0x0001)(Edit, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessLightingChannels")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessLightingChannels")
}
static class UActorMeshSetupProcessLightingChannels* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessLightingChannels>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessLightingChannels;
// Class ActorMeshStates.ActorMeshSetupProcessLightingChannelZero
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessLightingChannelZero final : public UActorMeshSetupProcessFiltered
{
public:
bool bLightingChannelZero; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessLightingChannelZero")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessLightingChannelZero")
}
static class UActorMeshSetupProcessLightingChannelZero* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessLightingChannelZero>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessLightingChannelZero;
// Class ActorMeshStates.ActorMeshSetupProcessLightingChannelOne
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessLightingChannelOne final : public UActorMeshSetupProcessFiltered
{
public:
bool bLightingChannelOne; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessLightingChannelOne")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessLightingChannelOne")
}
static class UActorMeshSetupProcessLightingChannelOne* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessLightingChannelOne>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessLightingChannelOne;
// Class ActorMeshStates.ActorMeshSetupProcessLightingChannelTwo
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessLightingChannelTwo final : public UActorMeshSetupProcessFiltered
{
public:
bool bLightingChannelTwo; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessLightingChannelTwo")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessLightingChannelTwo")
}
static class UActorMeshSetupProcessLightingChannelTwo* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessLightingChannelTwo>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessLightingChannelTwo;
// Class ActorMeshStates.ActorMeshSetupProcessBoundsScale
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessBoundsScale final : public UActorMeshSetupProcessFiltered
{
public:
float BoundsScale; // 0x0030(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessBoundsScale")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessBoundsScale")
}
static class UActorMeshSetupProcessBoundsScale* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessBoundsScale>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessBoundsScale;
// Class ActorMeshStates.ActorMeshSetupProcessDitheredAlpha
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessDitheredAlpha final : public UActorMeshSetupProcessFiltered
{
public:
float DitheredAlpha; // 0x0030(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessDitheredAlpha")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessDitheredAlpha")
}
static class UActorMeshSetupProcessDitheredAlpha* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessDitheredAlpha>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessDitheredAlpha;
// Class ActorMeshStates.ActorMeshSetupProcessCastShadow
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessCastShadow final : public UActorMeshSetupProcessFiltered
{
public:
bool bCastShadow; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessCastShadow")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessCastShadow")
}
static class UActorMeshSetupProcessCastShadow* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessCastShadow>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessCastShadow;
// Class ActorMeshStates.ActorMeshSetupProcessDynamicShadow
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessDynamicShadow final : public UActorMeshSetupProcessFiltered
{
public:
bool bCastDynamicShadow; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessDynamicShadow")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessDynamicShadow")
}
static class UActorMeshSetupProcessDynamicShadow* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessDynamicShadow>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessDynamicShadow;
// Class ActorMeshStates.ActorMeshSetupProcessStaticShadow
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessStaticShadow final : public UActorMeshSetupProcessFiltered
{
public:
bool bCastStaticShadow; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessStaticShadow")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessStaticShadow")
}
static class UActorMeshSetupProcessStaticShadow* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessStaticShadow>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessStaticShadow;
// Class ActorMeshStates.ActorMeshSetupProcessContactShadow
// 0x0010 (0x0040 - 0x0030)
class UActorMeshSetupProcessContactShadow final : public UActorMeshSetupProcessFiltered
{
public:
bool bCastContactShadow; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName NoContactShadowTag; // 0x0034(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessContactShadow")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessContactShadow")
}
static class UActorMeshSetupProcessContactShadow* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessContactShadow>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessContactShadow;
// Class ActorMeshStates.ActorMeshSetupProcessHiddenShadow
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessHiddenShadow final : public UActorMeshSetupProcessFiltered
{
public:
bool bCastHiddenShadow; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessHiddenShadow")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessHiddenShadow")
}
static class UActorMeshSetupProcessHiddenShadow* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessHiddenShadow>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessHiddenShadow;
// Class ActorMeshStates.ActorMeshSetupProcessShadowAsTwoSided
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessShadowAsTwoSided final : public UActorMeshSetupProcessFiltered
{
public:
bool bCastShadowAsTwoSided; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessShadowAsTwoSided")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessShadowAsTwoSided")
}
static class UActorMeshSetupProcessShadowAsTwoSided* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessShadowAsTwoSided>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessShadowAsTwoSided;
// Class ActorMeshStates.ActorMeshSetupProcessSelfShadowOnly
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupProcessSelfShadowOnly final : public UActorMeshSetupProcessFiltered
{
public:
bool bSelfShadowOnly; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessSelfShadowOnly")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessSelfShadowOnly")
}
static class UActorMeshSetupProcessSelfShadowOnly* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessSelfShadowOnly>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessSelfShadowOnly;
// Class ActorMeshStates.ActorMeshSetupProcessShadows
// 0x0010 (0x0040 - 0x0030)
class UActorMeshSetupProcessShadows final : public UActorMeshSetupProcessFiltered
{
public:
bool bCastShadow; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCastDynamicShadow; // 0x0031(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCastStaticShadow; // 0x0032(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCastContactShadow; // 0x0033(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName NoContactShadowTag; // 0x0034(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverride_bCastShadow; // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverride_bCastDynamicShadow; // 0x003D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverride_bCastStaticShadow; // 0x003E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverride_bCastContactShadow; // 0x003F(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessShadows")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessShadows")
}
static class UActorMeshSetupProcessShadows* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessShadows>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessShadows;
// Class ActorMeshStates.ActorMeshSetupProcessCapsuleShadows
// 0x0010 (0x0040 - 0x0030)
class UActorMeshSetupProcessCapsuleShadows : public UActorMeshSetupProcessFiltered
{
public:
bool bCastCapsuleDirectShadow; // 0x0030(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCastCapsuleIndirectShadow; // 0x0031(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float CapsuleIndirectShadowMinVisibility; // 0x0034(0x0004)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCanUsePhysicsCapsulesToShadow; // 0x0038(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bForcePhysicsCapsulesToShadow; // 0x0039(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverride_bCastCapsuleDirectShadow; // 0x003A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverride_bCastCapsuleIndirectShadow; // 0x003B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverride_CapsuleIndirectShadowMinVisibility; // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessCapsuleShadows")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessCapsuleShadows")
}
static class UActorMeshSetupProcessCapsuleShadows* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessCapsuleShadows>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessCapsuleShadows;
// Class ActorMeshStates.ActorMeshSetupProcessSetupCharacterShadows
// 0x0010 (0x0050 - 0x0040)
class UActorMeshSetupProcessSetupCharacterShadows final : public UActorMeshSetupProcessCapsuleShadows
{
public:
bool bCastShadow; // 0x0040(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCastDynamicShadow; // 0x0041(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCastStaticShadow; // 0x0042(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCastContactShadow; // 0x0043(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName NoContactShadowTag; // 0x0044(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverride_bCastShadow; // 0x004C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverride_bCastDynamicShadow; // 0x004D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverride_bCastStaticShadow; // 0x004E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOverride_bCastContactShadow; // 0x004F(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupProcessSetupCharacterShadows")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupProcessSetupCharacterShadows")
}
static class UActorMeshSetupProcessSetupCharacterShadows* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupProcessSetupCharacterShadows>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupProcessSetupCharacterShadows;
// Class ActorMeshStates.ActorMeshSetupMeshFilterNot
// 0x0008 (0x0030 - 0x0028)
class UActorMeshSetupMeshFilterNot final : public UActorMeshSetupMeshFilter
{
public:
class UActorMeshSetupMeshFilter* MeshFilter; // 0x0028(0x0008)(Edit, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterNot")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterNot")
}
static class UActorMeshSetupMeshFilterNot* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMeshFilterNot>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterNot;
// Class ActorMeshStates.ActorMeshSetupMeshFilterOr
// 0x0010 (0x0038 - 0x0028)
class UActorMeshSetupMeshFilterOr final : public UActorMeshSetupMeshFilter
{
public:
TArray<class UActorMeshSetupMeshFilter*> MeshFilters; // 0x0028(0x0010)(Edit, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterOr")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterOr")
}
static class UActorMeshSetupMeshFilterOr* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMeshFilterOr>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterOr;
// Class ActorMeshStates.ActorMeshSetupMeshFilterAnd
// 0x0010 (0x0038 - 0x0028)
class UActorMeshSetupMeshFilterAnd final : public UActorMeshSetupMeshFilter
{
public:
TArray<class UActorMeshSetupMeshFilter*> MeshFilters; // 0x0028(0x0010)(Edit, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterAnd")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterAnd")
}
static class UActorMeshSetupMeshFilterAnd* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMeshFilterAnd>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterAnd;
// Class ActorMeshStates.ActorMeshSetupMeshFilterHasTag
// 0x0008 (0x0030 - 0x0028)
class UActorMeshSetupMeshFilterHasTag final : public UActorMeshSetupMeshFilter
{
public:
class FName ComponentTag; // 0x0028(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterHasTag")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterHasTag")
}
static class UActorMeshSetupMeshFilterHasTag* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMeshFilterHasTag>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterHasTag;
// Class ActorMeshStates.ActorMeshSetupMeshFilterNotHasTag
// 0x0008 (0x0030 - 0x0028)
class UActorMeshSetupMeshFilterNotHasTag final : public UActorMeshSetupMeshFilter
{
public:
class FName ComponentTag; // 0x0028(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterNotHasTag")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterNotHasTag")
}
static class UActorMeshSetupMeshFilterNotHasTag* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMeshFilterNotHasTag>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterNotHasTag;
// Class ActorMeshStates.ActorMeshSetupMeshFilterStartsWith
// 0x0018 (0x0040 - 0x0028)
class UActorMeshSetupMeshFilterStartsWith final : public UActorMeshSetupMeshFilter
{
public:
class FString STARTSWITH; // 0x0028(0x0010)(Edit, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESearchCase SearchCase; // 0x0038(0x0001)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterStartsWith")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterStartsWith")
}
static class UActorMeshSetupMeshFilterStartsWith* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMeshFilterStartsWith>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterStartsWith;
// Class ActorMeshStates.ActorMeshSetupMeshFilterIsComponentType
// 0x0028 (0x0050 - 0x0028)
class UActorMeshSetupMeshFilterIsComponentType final : public UActorMeshSetupMeshFilter
{
public:
TSoftClassPtr<class UClass> MeshComponentType; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterIsComponentType")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterIsComponentType")
}
static class UActorMeshSetupMeshFilterIsComponentType* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMeshFilterIsComponentType>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterIsComponentType;
// Class ActorMeshStates.ActorMeshSetupMeshFilterHasStaticMeshAsset
// 0x0028 (0x0050 - 0x0028)
class UActorMeshSetupMeshFilterHasStaticMeshAsset final : public UActorMeshSetupMeshFilter
{
public:
TSoftObjectPtr<class UStaticMesh> MeshAsset; // 0x0028(0x0028)(Edit, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterHasStaticMeshAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterHasStaticMeshAsset")
}
static class UActorMeshSetupMeshFilterHasStaticMeshAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMeshFilterHasStaticMeshAsset>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterHasStaticMeshAsset;
// Class ActorMeshStates.ActorMeshSetupMeshFilterHasSkeletalMeshAsset
// 0x0028 (0x0050 - 0x0028)
class UActorMeshSetupMeshFilterHasSkeletalMeshAsset final : public UActorMeshSetupMeshFilter
{
public:
TSoftObjectPtr<class USkeletalMesh> MeshAsset; // 0x0028(0x0028)(Edit, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterHasSkeletalMeshAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterHasSkeletalMeshAsset")
}
static class UActorMeshSetupMeshFilterHasSkeletalMeshAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMeshFilterHasSkeletalMeshAsset>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterHasSkeletalMeshAsset;
// Class ActorMeshStates.ActorMeshSetupMeshFilterAsset
// 0x0008 (0x0038 - 0x0030)
class UActorMeshSetupMeshFilterAsset final : public UDataAsset
{
public:
class UActorMeshSetupMeshFilter* MeshFilter; // 0x0030(0x0008)(Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterAsset")
}
static class UActorMeshSetupMeshFilterAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMeshFilterAsset>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterAsset;
// Class ActorMeshStates.ActorMeshSetupMeshFilterUseAsset
// 0x0008 (0x0030 - 0x0028)
class UActorMeshSetupMeshFilterUseAsset final : public UActorMeshSetupMeshFilter
{
public:
class UActorMeshSetupMeshFilterAsset* FilterAsset; // 0x0028(0x0008)(Edit, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ActorMeshSetupMeshFilterUseAsset")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ActorMeshSetupMeshFilterUseAsset")
}
static class UActorMeshSetupMeshFilterUseAsset* GetDefaultObj()
{
return GetDefaultObjImpl<UActorMeshSetupMeshFilterUseAsset>();
}
};
DUMPER7_ASSERTS_UActorMeshSetupMeshFilterUseAsset;
}