413 lines
19 KiB
C++
413 lines
19 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ConsoleMacros
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#include "Basic.hpp"
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#include "CoreUObject_classes.hpp"
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#include "ConsoleMacros_structs.hpp"
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#include "Engine_classes.hpp"
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namespace SDK
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{
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// Class ConsoleMacros.ConsoleVariableLienAsset
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// 0x0010 (0x0040 - 0x0030)
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class UConsoleVariableLienAsset final : public UDataAsset
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{
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public:
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TArray<struct FConsoleVariableLienEntry> ConsoleVariables; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ConsoleVariableLienAsset")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ConsoleVariableLienAsset")
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}
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static class UConsoleVariableLienAsset* GetDefaultObj()
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{
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return GetDefaultObjImpl<UConsoleVariableLienAsset>();
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}
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};
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DUMPER7_ASSERTS_UConsoleVariableLienAsset;
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// Class ConsoleMacros.ConsoleMacroConsoleDelegate
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// 0x0038 (0x0060 - 0x0028)
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class UConsoleMacroConsoleDelegate : public UObject
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{
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public:
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class FName CommandKey; // 0x0028(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString Command; // 0x0030(0x0010)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString Help; // 0x0040(0x0010)(ZeroConstructor, Transient, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bHasExecuted; // 0x0050(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_51[0xF]; // 0x0051(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ConsoleMacroConsoleDelegate")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ConsoleMacroConsoleDelegate")
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}
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static class UConsoleMacroConsoleDelegate* GetDefaultObj()
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{
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return GetDefaultObjImpl<UConsoleMacroConsoleDelegate>();
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}
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};
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DUMPER7_ASSERTS_UConsoleMacroConsoleDelegate;
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// Class ConsoleMacros.ConsoleMacroConsoleDelegateShortcut
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// 0x0000 (0x0060 - 0x0060)
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class UConsoleMacroConsoleDelegateShortcut final : public UConsoleMacroConsoleDelegate
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ConsoleMacroConsoleDelegateShortcut")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ConsoleMacroConsoleDelegateShortcut")
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}
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static class UConsoleMacroConsoleDelegateShortcut* GetDefaultObj()
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{
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return GetDefaultObjImpl<UConsoleMacroConsoleDelegateShortcut>();
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}
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};
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DUMPER7_ASSERTS_UConsoleMacroConsoleDelegateShortcut;
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// Class ConsoleMacros.ConsoleVariableWatcher
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// 0x0040 (0x0288 - 0x0248)
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class AConsoleVariableWatcher final : public AActor
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{
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public:
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TArray<class UWatchedConsoleVariableBool*> BoolVariables; // 0x0248(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
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TArray<class UWatchedConsoleVariableFloat*> FloatVariables; // 0x0258(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
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TArray<class UWatchedConsoleVariableInt*> IntVariables; // 0x0268(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
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uint8 Pad_278[0x10]; // 0x0278(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static void ConsoleVariableExists(const class FString& ConsoleVariable, bool* bExists);
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static void CreateConsoleVariableAsBool(const class FString& ConsoleVariable, bool DefaultValue, const class FString& Help, bool* bSuccess);
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static void CreateConsoleVariableAsFloat(const class FString& ConsoleVariable, float DefaultValue, const class FString& Help, bool* bSuccess);
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static void CreateConsoleVariableAsInt(const class FString& ConsoleVariable, int32 DefaultValue, const class FString& Help, bool* bSuccess);
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static void GetConsoleVariableAsBool(const class FString& ConsoleVariable, bool* bValue, bool* bExists, bool bDefaultValue);
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static void GetConsoleVariableAsFloat(const class FString& ConsoleVariable, float* Value, bool* bExists, float DefaultValue);
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static void GetConsoleVariableAsInt(const class FString& ConsoleVariable, int32* Value, bool* bExists, int32 DefaultValue);
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static void SetConsoleVariableAsBool(const class FString& ConsoleVariable, bool Value, bool* bExists);
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static void SetConsoleVariableAsFloat(const class FString& ConsoleVariable, float Value, bool* bExists);
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static void SetConsoleVariableAsInt(const class FString& ConsoleVariable, int32 Value, bool* bExists);
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static void WatchBoolConsoleVariable(class UObject* WorldContextObject, const class FString& ConsoleVariable, class UWatchedConsoleVariableBool** Variable);
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static void WatchFloatConsoleVariable(class UObject* WorldContextObject, const class FString& ConsoleVariable, class UWatchedConsoleVariableFloat** Variable);
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static void WatchIntConsoleVariable(class UObject* WorldContextObject, const class FString& ConsoleVariable, class UWatchedConsoleVariableInt** Variable);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ConsoleVariableWatcher")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ConsoleVariableWatcher")
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}
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static class AConsoleVariableWatcher* GetDefaultObj()
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{
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return GetDefaultObjImpl<AConsoleVariableWatcher>();
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}
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};
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DUMPER7_ASSERTS_AConsoleVariableWatcher;
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// Class ConsoleMacros.ConsoleMacroConsoleDelegateMacro
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// 0x0000 (0x0060 - 0x0060)
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class UConsoleMacroConsoleDelegateMacro final : public UConsoleMacroConsoleDelegate
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ConsoleMacroConsoleDelegateMacro")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ConsoleMacroConsoleDelegateMacro")
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}
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static class UConsoleMacroConsoleDelegateMacro* GetDefaultObj()
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{
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return GetDefaultObjImpl<UConsoleMacroConsoleDelegateMacro>();
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}
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};
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DUMPER7_ASSERTS_UConsoleMacroConsoleDelegateMacro;
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// Class ConsoleMacros.ConsoleMacroConsoleDelegateGroup
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// 0x0000 (0x0060 - 0x0060)
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class UConsoleMacroConsoleDelegateGroup final : public UConsoleMacroConsoleDelegate
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ConsoleMacroConsoleDelegateGroup")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ConsoleMacroConsoleDelegateGroup")
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}
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static class UConsoleMacroConsoleDelegateGroup* GetDefaultObj()
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{
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return GetDefaultObjImpl<UConsoleMacroConsoleDelegateGroup>();
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}
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};
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DUMPER7_ASSERTS_UConsoleMacroConsoleDelegateGroup;
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// Class ConsoleMacros.ConsoleMacrosPluginDefinitions
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// 0x0030 (0x0058 - 0x0028)
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class UConsoleMacrosPluginDefinitions final : public UObject
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{
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public:
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TArray<struct FConsoleMacroGroupEntry> Groups; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
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TArray<struct FConsoleMacroShortcutEntryNameRequired> Commands; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
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TArray<struct FConsoleMacroEntry> Macros; // 0x0048(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ConsoleMacrosPluginDefinitions")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ConsoleMacrosPluginDefinitions")
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}
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static class UConsoleMacrosPluginDefinitions* GetDefaultObj()
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{
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return GetDefaultObjImpl<UConsoleMacrosPluginDefinitions>();
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}
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};
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DUMPER7_ASSERTS_UConsoleMacrosPluginDefinitions;
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// Class ConsoleMacros.ConsoleMacrosUserDefinitions
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// 0x0178 (0x01A0 - 0x0028)
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class UConsoleMacrosUserDefinitions final : public UObject
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{
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public:
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TArray<struct FConsoleMacroGroupEntry> Groups; // 0x0028(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
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TArray<struct FConsoleMacroShortcutEntryNameRequired> Commands; // 0x0038(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
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TArray<struct FConsoleMacroEntry> Macros; // 0x0048(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
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TArray<struct FConsoleMacroAnyName> OnGameStartup; // 0x0058(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
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struct FConsoleMacrosAutomation EveryLevelAutomation; // 0x0068(0x0020)(Edit, Config, NativeAccessSpecifierPublic)
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TArray<struct FConsoleMacrosAutomationLevel> PerLevelAutomation; // 0x0088(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
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TArray<struct FConsoleMacrosBlockAutomationLevel> BlockLevelAutomation; // 0x0098(0x0010)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic)
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bool bRunOnGameStartup; // 0x00A8(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bRunEveryLevelAutomation; // 0x00A9(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bRunPerLevelAutomation; // 0x00AA(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bBlockAllAutomation; // 0x00AB(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_AC[0x4]; // 0x00AC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FConsoleMacros LiveMacros; // 0x00B0(0x00F0)(Transient, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ConsoleMacrosUserDefinitions")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ConsoleMacrosUserDefinitions")
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}
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static class UConsoleMacrosUserDefinitions* GetDefaultObj()
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{
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return GetDefaultObjImpl<UConsoleMacrosUserDefinitions>();
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}
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};
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DUMPER7_ASSERTS_UConsoleMacrosUserDefinitions;
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// Class ConsoleMacros.ConsoleVariableLienSystem
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// 0x0018 (0x0040 - 0x0028)
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class UConsoleVariableLienSystem final : public UObject
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{
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public:
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uint8 Pad_28[0x18]; // 0x0028(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ConsoleVariableLienSystem")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ConsoleVariableLienSystem")
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}
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static class UConsoleVariableLienSystem* GetDefaultObj()
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{
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return GetDefaultObjImpl<UConsoleVariableLienSystem>();
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}
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};
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DUMPER7_ASSERTS_UConsoleVariableLienSystem;
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// Class ConsoleMacros.ConsoleVariableLienFunctionLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UConsoleVariableLienFunctionLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static void ConsoleVariableAddAssetLiens(class UObject* LienHolder, class UConsoleVariableLienAsset* LienAsset, bool* bSuccess);
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static void ConsoleVariableAddDefaultLien(class UObject* LienHolder, const class FString& Variable, bool* bSuccess, float Priority);
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static void ConsoleVariableAddFloatLien(class UObject* LienHolder, const class FString& Variable, float Value, bool* bSuccess, float Priority);
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static void ConsoleVariableAddIntegerLien(class UObject* LienHolder, const class FString& Variable, int32 Value, bool* bSuccess, float Priority);
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static void ConsoleVariableAddStringLien(class UObject* LienHolder, const class FString& Variable, const class FString& Value, bool* bSuccess, float Priority);
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static void ConsoleVariableAssetLiensActivate(class UObject* LienHolder, class UConsoleVariableLienAsset* LienAsset, bool* bSuccess, bool bActivate);
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static void ConsoleVariableHasAnyLiens(class UObject* LienHolder, bool* bHasALien);
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static void ConsoleVariableHasLien(class UObject* LienHolder, const class FString& Variable, bool* bHasALien);
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static void ConsoleVariableRemoveAssetLiens(class UObject* LienHolder, class UConsoleVariableLienAsset* LienAsset, bool* bSuccess);
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static void ConsoleVariableRemoveLien(class UObject* LienHolder, const class FString& Variable, bool* bSuccess);
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static void ConsoleVariableRemoveLiens(class UObject* LienHolder, bool* bSuccess);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ConsoleVariableLienFunctionLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ConsoleVariableLienFunctionLibrary")
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}
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static class UConsoleVariableLienFunctionLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UConsoleVariableLienFunctionLibrary>();
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}
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};
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DUMPER7_ASSERTS_UConsoleVariableLienFunctionLibrary;
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// Class ConsoleMacros.WatchedConsoleVariable
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// 0x0010 (0x0038 - 0x0028)
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class UWatchedConsoleVariable : public UObject
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{
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public:
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class FString Variable; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WatchedConsoleVariable")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WatchedConsoleVariable")
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}
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static class UWatchedConsoleVariable* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWatchedConsoleVariable>();
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}
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};
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DUMPER7_ASSERTS_UWatchedConsoleVariable;
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// Class ConsoleMacros.WatchedConsoleVariableBool
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// 0x0018 (0x0050 - 0x0038)
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class UWatchedConsoleVariableBool final : public UWatchedConsoleVariable
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{
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public:
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TMulticastInlineDelegate<void(class UWatchedConsoleVariableBool* Variable)> ChangedEvent; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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bool bValue; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WatchedConsoleVariableBool")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WatchedConsoleVariableBool")
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}
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static class UWatchedConsoleVariableBool* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWatchedConsoleVariableBool>();
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}
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};
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DUMPER7_ASSERTS_UWatchedConsoleVariableBool;
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// Class ConsoleMacros.WatchedConsoleVariableFloat
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// 0x0018 (0x0050 - 0x0038)
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class UWatchedConsoleVariableFloat final : public UWatchedConsoleVariable
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{
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public:
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TMulticastInlineDelegate<void(class UWatchedConsoleVariableFloat* Variable)> ChangedEvent; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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float Value; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WatchedConsoleVariableFloat")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WatchedConsoleVariableFloat")
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}
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static class UWatchedConsoleVariableFloat* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWatchedConsoleVariableFloat>();
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}
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};
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DUMPER7_ASSERTS_UWatchedConsoleVariableFloat;
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// Class ConsoleMacros.WatchedConsoleVariableInt
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// 0x0018 (0x0050 - 0x0038)
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class UWatchedConsoleVariableInt final : public UWatchedConsoleVariable
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{
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public:
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TMulticastInlineDelegate<void(class UWatchedConsoleVariableInt* Variable)> ChangedEvent; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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int32 Value; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WatchedConsoleVariableInt")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WatchedConsoleVariableInt")
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}
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static class UWatchedConsoleVariableInt* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWatchedConsoleVariableInt>();
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}
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};
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DUMPER7_ASSERTS_UWatchedConsoleVariableInt;
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// Class ConsoleMacros.UserConsoleVariables
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// 0x0030 (0x0060 - 0x0030)
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class UUserConsoleVariables final : public UDataAsset
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{
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public:
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TArray<struct FUserConsoleVariableBool> Bools; // 0x0030(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FUserConsoleVariableFloat> Floats; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FUserConsoleVariableInt> Ints; // 0x0050(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("UserConsoleVariables")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"UserConsoleVariables")
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}
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static class UUserConsoleVariables* GetDefaultObj()
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{
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return GetDefaultObjImpl<UUserConsoleVariables>();
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}
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};
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DUMPER7_ASSERTS_UUserConsoleVariables;
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}
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