Files
ReshadePluginsCore/Reanimal/SDK/EngineUtilities_structs.hpp
2026-03-06 01:33:02 +01:00

145 lines
6.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: EngineUtilities
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "Engine_structs.hpp"
namespace SDK
{
// Enum EngineUtilities.ENetworkPlayerMode
// NumValues: 0x0005
enum class ENetworkPlayerMode : uint8
{
None = 0,
Single = 1,
Local = 2,
Multiplayer = 3,
ENetworkPlayerMode_MAX = 4,
};
// Enum EngineUtilities.ESchedulerDecision
// NumValues: 0x0004
enum class ESchedulerDecision : uint8
{
Cleared = 0,
Pending = 1,
Done = 2,
ESchedulerDecision_MAX = 3,
};
// Enum EngineUtilities.EPrimitiveShapeComponentType
// NumValues: 0x0004
enum class EPrimitiveShapeComponentType : uint8
{
Sphere = 0,
Box = 1,
Capsule = 2,
EPrimitiveShapeComponentType_MAX = 3,
};
// ScriptStruct EngineUtilities.AdvancedComponentReference
// 0x0008 (0x0030 - 0x0028)
struct FAdvancedComponentReference final : public FComponentReference
{
public:
bool OverrideComponentPicker; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAdvancedComponentReference;
// ScriptStruct EngineUtilities.AbstractEnum
// 0x000C (0x000C - 0x0000)
struct FAbstractEnum final
{
public:
uint8 Value; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName TypeName; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FAbstractEnum;
// ScriptStruct EngineUtilities.LoadAssetsResult
// 0x0028 (0x0028 - 0x0000)
struct FLoadAssetsResult final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UObject*> LoadedAssets; // 0x0008(0x0010)(ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr)
uint8 Pad_18[0x10]; // 0x0018(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLoadAssetsResult;
// ScriptStruct EngineUtilities.TransformUnscaled
// 0x0030 (0x0030 - 0x0000)
struct FTransformUnscaled final
{
public:
struct FVector Translation; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator Rotation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransformUnscaled;
// ScriptStruct EngineUtilities.AbstractEnumTypeDef
// 0x0010 (0x0010 - 0x0000)
struct FAbstractEnumTypeDef final
{
public:
class UEnum* Enum; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class FName Name; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FAbstractEnumTypeDef;
// ScriptStruct EngineUtilities.LoadAssetResult
// 0x0030 (0x0030 - 0x0000)
struct FLoadAssetResult final
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UObject* LoadedAsset; // 0x0008(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr)
uint8 Pad_10[0x20]; // 0x0010(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FLoadAssetResult;
// ScriptStruct EngineUtilities.EnumName
// 0x0010 (0x0010 - 0x0000)
struct FEnumName final
{
public:
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName Type; // 0x0008(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnumName;
// ScriptStruct EngineUtilities.SocketSelector
// 0x0030 (0x0030 - 0x0000)
struct FSocketSelector final
{
public:
class FName SocketName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FComponentReference SkeletalMeshComponentReference; // 0x0008(0x0028)(HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FSocketSelector;
// ScriptStruct EngineUtilities.FunctionalTickFunction
// 0x0048 (0x0070 - 0x0028)
struct alignas(0x10) FFunctionalTickFunction final : public FTickFunction
{
public:
uint8 Pad_28[0x48]; // 0x0028(0x0048)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFunctionalTickFunction;
}