Files
ReshadePluginsCore/Reanimal/SDK/Everholm_functions.cpp
2026-03-06 01:33:02 +01:00

59482 lines
2.0 MiB

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Everholm
#include "Basic.hpp"
#include "Everholm_classes.hpp"
#include "Everholm_parameters.hpp"
namespace SDK
{
// Function Everholm.AbilityActivationComponent.AddExternalAbility
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TScriptInterface<class IAbilityInterface>&abilityInstance (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShouldBeGranted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::AddExternalAbility(const TScriptInterface<class IAbilityInterface>& abilityInstance, const class UObject*& Instigator, bool bShouldBeGranted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "AddExternalAbility");
Params::AbilityActivationComponent_AddExternalAbility Parms{};
Parms.abilityInstance = abilityInstance;
Parms.Instigator = Instigator;
Parms.bShouldBeGranted = bShouldBeGranted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.AddLooseGameplayTag
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::AddLooseGameplayTag(const struct FGameplayTag& Tag, const class UObject*& Instigator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "AddLooseGameplayTag");
Params::AbilityActivationComponent_AddLooseGameplayTag Parms{};
Parms.Tag = std::move(Tag);
Parms.Instigator = Instigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.AddLooseGameplayTags
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FGameplayTagContainer& TagContainer (ConstParm, Parm, NativeAccessSpecifierPublic)
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::AddLooseGameplayTags(const struct FGameplayTagContainer& TagContainer, const class UObject*& Instigator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "AddLooseGameplayTags");
Params::AbilityActivationComponent_AddLooseGameplayTags Parms{};
Parms.TagContainer = std::move(TagContainer);
Parms.Instigator = Instigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.GetAbilityClass
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FGameplayTag& abilityTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TSoftClassPtr<class UClass> ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const TSoftClassPtr<class UClass> UAbilityActivationComponent::GetAbilityClass(const struct FGameplayTag& abilityTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "GetAbilityClass");
Params::AbilityActivationComponent_GetAbilityClass Parms{};
Parms.abilityTag = std::move(abilityTag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityActivationComponent.GrantAbility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const TSoftClassPtr<class UClass> AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::GrantAbility(const TSoftClassPtr<class UClass> AbilityClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "GrantAbility");
Params::AbilityActivationComponent_GrantAbility Parms{};
Parms.AbilityClass = AbilityClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.OnMirroredComponentActorDestroyed
// (Final, Native, Private)
// Parameters:
// class AActor* DestroyedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::OnMirroredComponentActorDestroyed(class AActor* DestroyedActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "OnMirroredComponentActorDestroyed");
Params::AbilityActivationComponent_OnMirroredComponentActorDestroyed Parms{};
Parms.DestroyedActor = DestroyedActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.OnMirroredTagChanged
// (Final, Native, Private, HasOutParams)
// Parameters:
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::OnMirroredTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "OnMirroredTagChanged");
Params::AbilityActivationComponent_OnMirroredTagChanged Parms{};
Parms.AbilityActivationComponent = AbilityActivationComponent;
Parms.ChangedTag = std::move(ChangedTag);
Parms.bWasAdded = bWasAdded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.OnOwnerPossessed
// (Final, Native, Public)
// Parameters:
// class AController* possessingController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::OnOwnerPossessed(class AController* possessingController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "OnOwnerPossessed");
Params::AbilityActivationComponent_OnOwnerPossessed Parms{};
Parms.possessingController = possessingController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.OnRep_GameplayTags
// (Final, Native, Private)
void UAbilityActivationComponent::OnRep_GameplayTags()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "OnRep_GameplayTags");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.RemoveExternalAbility
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::RemoveExternalAbility(const class UObject*& Instigator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "RemoveExternalAbility");
Params::AbilityActivationComponent_RemoveExternalAbility Parms{};
Parms.Instigator = Instigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.RemoveLooseGameplayTag
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::RemoveLooseGameplayTag(const struct FGameplayTag& Tag, const class UObject*& Instigator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "RemoveLooseGameplayTag");
Params::AbilityActivationComponent_RemoveLooseGameplayTag Parms{};
Parms.Tag = std::move(Tag);
Parms.Instigator = Instigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.RemoveLooseGameplayTags
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FGameplayTagContainer& tagsToRemove (ConstParm, Parm, NativeAccessSpecifierPublic)
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::RemoveLooseGameplayTags(const struct FGameplayTagContainer& tagsToRemove, const class UObject*& Instigator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "RemoveLooseGameplayTags");
Params::AbilityActivationComponent_RemoveLooseGameplayTags Parms{};
Parms.tagsToRemove = std::move(tagsToRemove);
Parms.Instigator = Instigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.RemoveLooseGameplayTagsFromInstigator
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::RemoveLooseGameplayTagsFromInstigator(const class UObject*& Instigator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "RemoveLooseGameplayTagsFromInstigator");
Params::AbilityActivationComponent_RemoveLooseGameplayTagsFromInstigator Parms{};
Parms.Instigator = Instigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.ReplicateTags_Server
// (Final, Net, Native, Event, Private, NetServer)
// Parameters:
// const struct FGameplayTagContainer& explicitTags (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::ReplicateTags_Server(const struct FGameplayTagContainer& explicitTags)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "ReplicateTags_Server");
Params::AbilityActivationComponent_ReplicateTags_Server Parms{};
Parms.explicitTags = std::move(explicitTags);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.RevokeAbility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const TSoftClassPtr<class UClass> AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::RevokeAbility(const TSoftClassPtr<class UClass> AbilityClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "RevokeAbility");
Params::AbilityActivationComponent_RevokeAbility Parms{};
Parms.AbilityClass = AbilityClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.TryActivatingAbility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const TSoftClassPtr<class UClass> AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityActivationComponent::TryActivatingAbility(const TSoftClassPtr<class UClass> AbilityClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "TryActivatingAbility");
Params::AbilityActivationComponent_TryActivatingAbility Parms{};
Parms.AbilityClass = AbilityClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityActivationComponent.TryDeactivatingAbility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const TSoftClassPtr<class UClass> AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityActivationComponent::TryDeactivatingAbility(const TSoftClassPtr<class UClass> AbilityClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "TryDeactivatingAbility");
Params::AbilityActivationComponent_TryDeactivatingAbility Parms{};
Parms.AbilityClass = AbilityClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityActivationComponent.WaitGameplayTagAdd
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EAASWaitExecPins execPin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
// bool bSkipIfAdded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::WaitGameplayTagAdd(EAASWaitExecPins execPin, const struct FGameplayTag& Tag, const struct FLatentActionInfo& LatentInfo, bool bSkipIfAdded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "WaitGameplayTagAdd");
Params::AbilityActivationComponent_WaitGameplayTagAdd Parms{};
Parms.execPin = execPin;
Parms.Tag = std::move(Tag);
Parms.LatentInfo = std::move(LatentInfo);
Parms.bSkipIfAdded = bSkipIfAdded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.WaitGameplayTagRemove
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EAASWaitExecPins execPin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
// bool bSkipIfNotAdded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityActivationComponent::WaitGameplayTagRemove(EAASWaitExecPins execPin, const struct FGameplayTag& Tag, const struct FLatentActionInfo& LatentInfo, bool bSkipIfNotAdded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "WaitGameplayTagRemove");
Params::AbilityActivationComponent_WaitGameplayTagRemove Parms{};
Parms.execPin = execPin;
Parms.Tag = std::move(Tag);
Parms.LatentInfo = std::move(LatentInfo);
Parms.bSkipIfNotAdded = bSkipIfNotAdded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityActivationComponent.CanActivateAbility
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TSoftClassPtr<class UClass> AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bDevAllowFailureLogging (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityActivationComponent::CanActivateAbility(const TSoftClassPtr<class UClass> AbilityClass, const bool bDevAllowFailureLogging) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "CanActivateAbility");
Params::AbilityActivationComponent_CanActivateAbility Parms{};
Parms.AbilityClass = AbilityClass;
Parms.bDevAllowFailureLogging = bDevAllowFailureLogging;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityActivationComponent.EvaluateTagQuery
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FGameplayTagQuery& Query (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityActivationComponent::EvaluateTagQuery(const struct FGameplayTagQuery& Query) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "EvaluateTagQuery");
Params::AbilityActivationComponent_EvaluateTagQuery Parms{};
Parms.Query = std::move(Query);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityActivationComponent.GetAbilityInstance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TSubclassOf<class UObject> AbilityClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UAbilityActivationComponent::GetAbilityInstance(const TSubclassOf<class UObject> AbilityClass) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "GetAbilityInstance");
Params::AbilityActivationComponent_GetAbilityInstance Parms{};
Parms.AbilityClass = AbilityClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityActivationComponent.HasExternalAbility
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityActivationComponent::HasExternalAbility(const class UObject*& Instigator) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "HasExternalAbility");
Params::AbilityActivationComponent_HasExternalAbility Parms{};
Parms.Instigator = Instigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityActivationComponent.HasMatchingGameplayTag
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityActivationComponent::HasMatchingGameplayTag(const struct FGameplayTag& Tag) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "HasMatchingGameplayTag");
Params::AbilityActivationComponent_HasMatchingGameplayTag Parms{};
Parms.Tag = std::move(Tag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityActivationComponent.IsAbilityActive
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TSoftClassPtr<class UClass> AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityActivationComponent::IsAbilityActive(const TSoftClassPtr<class UClass> AbilityClass) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "IsAbilityActive");
Params::AbilityActivationComponent_IsAbilityActive Parms{};
Parms.AbilityClass = AbilityClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityActivationComponent.IsAbilityGranted
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TSoftClassPtr<class UClass> AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityActivationComponent::IsAbilityGranted(const TSoftClassPtr<class UClass> AbilityClass) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityActivationComponent", "IsAbilityGranted");
Params::AbilityActivationComponent_IsAbilityGranted Parms{};
Parms.AbilityClass = AbilityClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AligningToInteractable.OnAlignmentEnded
// (Final, Native, Private)
// Parameters:
// const EEndAlignmentResult alignmentResult (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAligningToInteractable::OnAlignmentEnded(const EEndAlignmentResult alignmentResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AligningToInteractable", "OnAlignmentEnded");
Params::AligningToInteractable_OnAlignmentEnded Parms{};
Parms.alignmentResult = alignmentResult;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityComponent.OnActivated
// (Native, Event, Public, BlueprintEvent)
void UAbilityComponent::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityComponent", "OnActivated");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityComponent.OnActivationFailed
// (Native, Event, Public, BlueprintEvent)
void UAbilityComponent::OnActivationFailed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityComponent", "OnActivationFailed");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityComponent.OnDeactivated
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// const EAbilityDeactivationReason deactivationReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityComponent::OnDeactivated(const EAbilityDeactivationReason deactivationReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityComponent", "OnDeactivated");
Params::AbilityComponent_OnDeactivated Parms{};
Parms.deactivationReason = deactivationReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityComponent.OnGranted
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* abilityOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityComponent::OnGranted(class AEverholmCharacter* abilityOwner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityComponent", "OnGranted");
Params::AbilityComponent_OnGranted Parms{};
Parms.abilityOwner = abilityOwner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityComponent.OnRevoked
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* abilityOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityComponent::OnRevoked(class AEverholmCharacter* abilityOwner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityComponent", "OnRevoked");
Params::AbilityComponent_OnRevoked Parms{};
Parms.abilityOwner = abilityOwner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityComponent.TryActivateAbility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityComponent::TryActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityComponent", "TryActivateAbility");
Params::AbilityComponent_TryActivateAbility Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityComponent.TryDeactivateAbility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityComponent::TryDeactivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityComponent", "TryDeactivateAbility");
Params::AbilityComponent_TryDeactivateAbility Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityComponent.CanActivate
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityComponent::CanActivate() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityComponent", "CanActivate");
Params::AbilityComponent_CanActivate Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityComponent.CanActivateAbility
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityComponent::CanActivateAbility() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityComponent", "CanActivateAbility");
Params::AbilityComponent_CanActivateAbility Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityComponent.GetAbilityActivationComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAbilityActivationComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityActivationComponent* UAbilityComponent::GetAbilityActivationComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityComponent", "GetAbilityActivationComponent");
Params::AbilityComponent_GetAbilityActivationComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityComponent.GetAbilityOwner
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmCharacter* UAbilityComponent::GetAbilityOwner() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityComponent", "GetAbilityOwner");
Params::AbilityComponent_GetAbilityOwner Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityComponent.IsAbilityActive
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityComponent::IsAbilityActive() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityComponent", "IsAbilityActive");
Params::AbilityComponent_IsAbilityActive Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityComponent.IsLocallyControlled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityComponent::IsLocallyControlled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityComponent", "IsLocallyControlled");
Params::AbilityComponent_IsLocallyControlled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityInterface.GetAbilityTags
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FAbilityTags ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const struct FAbilityTags IAbilityInterface::GetAbilityTags() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("AbilityInterface", "GetAbilityTags");
Params::AbilityInterface_GetAbilityTags Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityObject.OnActivated
// (Native, Event, Public, BlueprintEvent)
void UAbilityObject::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityObject", "OnActivated");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityObject.OnActivationFailed
// (Native, Event, Public, BlueprintEvent)
void UAbilityObject::OnActivationFailed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityObject", "OnActivationFailed");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityObject.OnDeactivated
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// const EAbilityDeactivationReason deactivationReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityObject::OnDeactivated(const EAbilityDeactivationReason deactivationReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityObject", "OnDeactivated");
Params::AbilityObject_OnDeactivated Parms{};
Parms.deactivationReason = deactivationReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityObject.OnGranted
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* abilityOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityObject::OnGranted(class AEverholmCharacter* abilityOwner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityObject", "OnGranted");
Params::AbilityObject_OnGranted Parms{};
Parms.abilityOwner = abilityOwner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityObject.OnRevoked
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* abilityOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityObject::OnRevoked(class AEverholmCharacter* abilityOwner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityObject", "OnRevoked");
Params::AbilityObject_OnRevoked Parms{};
Parms.abilityOwner = abilityOwner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityObject.TickAbility
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAbilityObject::TickAbility(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityObject", "TickAbility");
Params::AbilityObject_TickAbility Parms{};
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AbilityObject.TryActivateAbility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityObject::TryActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityObject", "TryActivateAbility");
Params::AbilityObject_TryActivateAbility Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityObject.TryDeactivateAbility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityObject::TryDeactivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityObject", "TryDeactivateAbility");
Params::AbilityObject_TryDeactivateAbility Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityObject.CanActivate
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityObject::CanActivate() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityObject", "CanActivate");
Params::AbilityObject_CanActivate Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityObject.CanActivateAbility
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityObject::CanActivateAbility() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityObject", "CanActivateAbility");
Params::AbilityObject_CanActivateAbility Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityObject.GetAbilityOwner
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmCharacter* UAbilityObject::GetAbilityOwner() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityObject", "GetAbilityOwner");
Params::AbilityObject_GetAbilityOwner Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AbilityObject.IsAbilityActive
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAbilityObject::IsAbilityActive() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AbilityObject", "IsAbilityActive");
Params::AbilityObject_IsAbilityActive Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AchievementBlueprintFunctionLibrary.GetAchievementProgress
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
// int32* Current (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32* Target (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAchievementBlueprintFunctionLibrary::GetAchievementProgress(const class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key, int32* Current, int32* Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "GetAchievementProgress");
Params::AchievementBlueprintFunctionLibrary_GetAchievementProgress Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Player = Player;
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Current != nullptr)
*Current = Parms.Current;
if (Target != nullptr)
*Target = Parms.Target;
}
// Function Everholm.AchievementBlueprintFunctionLibrary.IncrementAchievement
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
// int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAchievementBlueprintFunctionLibrary::IncrementAchievement(class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key, int32 Amount)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IncrementAchievement");
Params::AchievementBlueprintFunctionLibrary_IncrementAchievement Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Player = Player;
Parms.Key = std::move(Key);
Parms.Amount = Amount;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AchievementBlueprintFunctionLibrary.IncrementAchievementForBothPlayers
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
// int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAchievementBlueprintFunctionLibrary::IncrementAchievementForBothPlayers(class UObject* WorldContextObject, const struct FAchievementKey& Key, int32 Amount)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IncrementAchievementForBothPlayers");
Params::AchievementBlueprintFunctionLibrary_IncrementAchievementForBothPlayers Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Key = std::move(Key);
Parms.Amount = Amount;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AchievementBlueprintFunctionLibrary.IncrementAchievementReference
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
// const class FName& Reference (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAchievementBlueprintFunctionLibrary::IncrementAchievementReference(class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key, const class FName& Reference)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IncrementAchievementReference");
Params::AchievementBlueprintFunctionLibrary_IncrementAchievementReference Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Player = Player;
Parms.Key = std::move(Key);
Parms.Reference = Reference;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AchievementBlueprintFunctionLibrary.IncrementAchievementReferenceForBothPlayers
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
// const class FName& Reference (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAchievementBlueprintFunctionLibrary::IncrementAchievementReferenceForBothPlayers(class UObject* WorldContextObject, const struct FAchievementKey& Key, const class FName& Reference)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IncrementAchievementReferenceForBothPlayers");
Params::AchievementBlueprintFunctionLibrary_IncrementAchievementReferenceForBothPlayers Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Key = std::move(Key);
Parms.Reference = Reference;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AchievementBlueprintFunctionLibrary.IsAchievementUnlocked
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAchievementBlueprintFunctionLibrary::IsAchievementUnlocked(const class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IsAchievementUnlocked");
Params::AchievementBlueprintFunctionLibrary_IsAchievementUnlocked Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Player = Player;
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AchievementBlueprintFunctionLibrary.UnlockAchievement
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UAchievementBlueprintFunctionLibrary::UnlockAchievement(class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "UnlockAchievement");
Params::AchievementBlueprintFunctionLibrary_UnlockAchievement Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Player = Player;
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AchievementBlueprintFunctionLibrary.UnlockAchievementForBothPlayers
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UAchievementBlueprintFunctionLibrary::UnlockAchievementForBothPlayers(class UObject* WorldContextObject, const struct FAchievementKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "UnlockAchievementForBothPlayers");
Params::AchievementBlueprintFunctionLibrary_UnlockAchievementForBothPlayers Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AchievementsProjectSettings.GetAchievementIDs
// (Final, Native, Static, Public)
// Parameters:
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FName> UAchievementsProjectSettings::GetAchievementIDs()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AchievementsProjectSettings", "GetAchievementIDs");
Params::AchievementsProjectSettings_GetAchievementIDs Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleIntentInterpComponent.ResetTargetIntent
// (Final, Native, Public, BlueprintCallable)
void UVehicleIntentInterpComponent::ResetTargetIntent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleIntentInterpComponent", "ResetTargetIntent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleIntentInterpComponent.SetIntent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FVehicleControlData& Intent (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UVehicleIntentInterpComponent::SetIntent(const struct FVehicleControlData& Intent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleIntentInterpComponent", "SetIntent");
Params::VehicleIntentInterpComponent_SetIntent Parms{};
Parms.Intent = std::move(Intent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AchievementSubsystem.QueryAchievementsWhenPrimaryUserIsInitialized
// (Final, Native, Private)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAchievementSubsystem::QueryAchievementsWhenPrimaryUserIsInitialized(ELocalUserType localUserType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AchievementSubsystem", "QueryAchievementsWhenPrimaryUserIsInitialized");
Params::AchievementSubsystem_QueryAchievementsWhenPrimaryUserIsInitialized Parms{};
Parms.localUserType = localUserType;
Parms.UserInfo = UserInfo;
Parms.bSuccess = bSuccess;
Parms.Error = std::move(Error);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AchievementSubsystem.QueryAchievementsWhenUserIsInitialized
// (Final, Native, Private)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAchievementSubsystem::QueryAchievementsWhenUserIsInitialized(ELocalUserType localUserType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AchievementSubsystem", "QueryAchievementsWhenUserIsInitialized");
Params::AchievementSubsystem_QueryAchievementsWhenUserIsInitialized Parms{};
Parms.localUserType = localUserType;
Parms.UserInfo = UserInfo;
Parms.bSuccess = bSuccess;
Parms.Error = std::move(Error);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TarsierActivatableWidget.HandleVisibilityChanged
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// ESlateVisibility previousVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESlateVisibility NewVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTarsierActivatableWidget::HandleVisibilityChanged(ESlateVisibility previousVisibility, ESlateVisibility NewVisibility)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TarsierActivatableWidget", "HandleVisibilityChanged");
Params::TarsierActivatableWidget_HandleVisibilityChanged Parms{};
Parms.previousVisibility = previousVisibility;
Parms.NewVisibility = NewVisibility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TarsierActivatableWidget.UpdateLastFocused
// (Final, Native, Public, BlueprintCallable)
void UTarsierActivatableWidget::UpdateLastFocused()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TarsierActivatableWidget", "UpdateLastFocused");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TarsierActivatableWidget.GetEverholmHUD
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmBaseHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmBaseHUD* UTarsierActivatableWidget::GetEverholmHUD() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TarsierActivatableWidget", "GetEverholmHUD");
Params::TarsierActivatableWidget_GetEverholmHUD Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.GenericControllerMessage.OnPhysicalControllerUpdate
// (Final, Native, Protected)
// Parameters:
// bool bConnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 _ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* _PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGenericControllerMessage::OnPhysicalControllerUpdate(bool bConnected, int32 _ControllerId, const struct FInputDeviceId& InputDevice, class APlayerController* _PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericControllerMessage", "OnPhysicalControllerUpdate");
Params::GenericControllerMessage_OnPhysicalControllerUpdate Parms{};
Parms.bConnected = bConnected;
Parms._ControllerId = _ControllerId;
Parms.InputDevice = std::move(InputDevice);
Parms._PlayerController = _PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GenericControllerMessage.ShowPromptWithMessage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGenericControllerMessage::ShowPromptWithMessage(const class FText& InText, int32 ControllerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericControllerMessage", "ShowPromptWithMessage");
Params::GenericControllerMessage_ShowPromptWithMessage Parms{};
Parms.InText = std::move(InText);
Parms.ControllerId = ControllerId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIActionPoint_FollowSpline.GetFollowSpline
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UEverholmSplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmSplineComponent* AAIActionPoint_FollowSpline::GetFollowSpline() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIActionPoint_FollowSpline", "GetFollowSpline");
Params::AIActionPoint_FollowSpline_GetFollowSpline Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIAction_AimAtTarget.GetRemainingAimTime
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAIAction_AimAtTarget::GetRemainingAimTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_AimAtTarget", "GetRemainingAimTime");
Params::AIAction_AimAtTarget_GetRemainingAimTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameFlowEvents.GameplayLevelsStreamedOut
// (Native, Event, Public, BlueprintEvent)
void IEverholmGameFlowEvents::GameplayLevelsStreamedOut()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "GameplayLevelsStreamedOut");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameFlowEvents.PlayersDestroyed
// (Native, Event, Public, BlueprintEvent)
void IEverholmGameFlowEvents::PlayersDestroyed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "PlayersDestroyed");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameFlowEvents.PlayerSpawned
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IEverholmGameFlowEvents::PlayerSpawned(class AController* Controller)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "PlayerSpawned");
Params::EverholmGameFlowEvents_PlayerSpawned Parms{};
Parms.Controller = Controller;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameFlowEvents.PlayersSpawned
// (Native, Event, Public, BlueprintEvent)
void IEverholmGameFlowEvents::PlayersSpawned()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "PlayersSpawned");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameFlowEvents.SaveDataCleared
// (Native, Event, Public, BlueprintEvent)
void IEverholmGameFlowEvents::SaveDataCleared()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "SaveDataCleared");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameFlowEvents.StartLocationStreamedIn
// (Native, Event, Public, BlueprintEvent)
void IEverholmGameFlowEvents::StartLocationStreamedIn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "StartLocationStreamedIn");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAction_AvoidTargets.SetCrowdAvoidanceDirection
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& crowdAvoidanceVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAction_AvoidTargets::SetCrowdAvoidanceDirection(const struct FVector2D& crowdAvoidanceVector)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_AvoidTargets", "SetCrowdAvoidanceDirection");
Params::AIAction_AvoidTargets_SetCrowdAvoidanceDirection Parms{};
Parms.crowdAvoidanceVector = std::move(crowdAvoidanceVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.FloatInWaterComponent.OnOwnerTeleported
// (Native, Public, BlueprintCallable)
void UFloatInWaterComponent::OnOwnerTeleported()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FloatInWaterComponent", "OnOwnerTeleported");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.FloatInWaterComponent.RegisterComponentToFollow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* inSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFloatInWaterComponent::RegisterComponentToFollow(class USceneComponent* inSceneComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FloatInWaterComponent", "RegisterComponentToFollow");
Params::FloatInWaterComponent_RegisterComponentToFollow Parms{};
Parms.inSceneComponent = inSceneComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.FloatInWaterComponent.RegisterComponentToFollowLocation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* inSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFloatInWaterComponent::RegisterComponentToFollowLocation(class USceneComponent* inSceneComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FloatInWaterComponent", "RegisterComponentToFollowLocation");
Params::FloatInWaterComponent_RegisterComponentToFollowLocation Parms{};
Parms.inSceneComponent = inSceneComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.FloatInWaterComponent.RegisterComponentToFollowRotation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* inSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFloatInWaterComponent::RegisterComponentToFollowRotation(class USceneComponent* inSceneComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FloatInWaterComponent", "RegisterComponentToFollowRotation");
Params::FloatInWaterComponent_RegisterComponentToFollowRotation Parms{};
Parms.inSceneComponent = inSceneComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.FloatInWaterComponent.SetCurrentWaterBody
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AWaterBody* inWaterBody (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFloatInWaterComponent::SetCurrentWaterBody(class AWaterBody* inWaterBody)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FloatInWaterComponent", "SetCurrentWaterBody");
Params::FloatInWaterComponent_SetCurrentWaterBody Parms{};
Parms.inWaterBody = inWaterBody;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.FloatInWaterComponent.SetEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFloatInWaterComponent::SetEnabled(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FloatInWaterComponent", "SetEnabled");
Params::FloatInWaterComponent_SetEnabled Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.FloatInWaterComponent.SetHeightOffset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UFloatInWaterComponent::SetHeightOffset(float Offset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FloatInWaterComponent", "SetHeightOffset");
Params::FloatInWaterComponent_SetHeightOffset Parms{};
Parms.Offset = Offset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.FloatInWaterComponent.GetCurrentWaterBody
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AWaterBody* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AWaterBody* UFloatInWaterComponent::GetCurrentWaterBody() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FloatInWaterComponent", "GetCurrentWaterBody");
Params::FloatInWaterComponent_GetCurrentWaterBody Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.FloatInWaterComponent.GetHeightOffset
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UFloatInWaterComponent::GetHeightOffset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FloatInWaterComponent", "GetHeightOffset");
Params::FloatInWaterComponent_GetHeightOffset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.FloatInWaterComponent.IsEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UFloatInWaterComponent::IsEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FloatInWaterComponent", "IsEnabled");
Params::FloatInWaterComponent_IsEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.GameProgressionScript.GetStartingInventoryFor
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UStartingInventory* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UStartingInventory* UGameProgressionScript::GetStartingInventoryFor(EPlayerPawnType pawnType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameProgressionScript", "GetStartingInventoryFor");
Params::GameProgressionScript_GetStartingInventoryFor Parms{};
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.GameProgressionScript.K2_ApplyProgression
// (Event, Protected, BlueprintEvent, Const)
void UGameProgressionScript::K2_ApplyProgression() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameProgressionScript", "K2_ApplyProgression");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.GrabHelperUserInterface.CanInteract
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IGrabHelperUserInterface::CanInteract(class APawn* Initiator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "CanInteract");
Params::GrabHelperUserInterface_CanInteract Parms{};
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.GrabHelperUserInterface.GetSurfaceOffset
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float IGrabHelperUserInterface::GetSurfaceOffset(class APawn* Initiator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "GetSurfaceOffset");
Params::GrabHelperUserInterface_GetSurfaceOffset Parms{};
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.GrabHelperUserInterface.IsEnabled
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IGrabHelperUserInterface::IsEnabled(class APawn* Initiator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "IsEnabled");
Params::GrabHelperUserInterface_IsEnabled Parms{};
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.GrabHelperUserInterface.OnInteract
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGrabHelperComponent* GrabHelper (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IGrabHelperUserInterface::OnInteract(class APawn* Initiator, class UGrabHelperComponent* GrabHelper)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "OnInteract");
Params::GrabHelperUserInterface_OnInteract Parms{};
Parms.Initiator = Initiator;
Parms.GrabHelper = GrabHelper;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GrabHelperUserInterface.OnInteractEnd
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IGrabHelperUserInterface::OnInteractEnd(class APawn* Initiator, const EInteractEndReason interactEndReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "OnInteractEnd");
Params::GrabHelperUserInterface_OnInteractEnd Parms{};
Parms.Initiator = Initiator;
Parms.interactEndReason = interactEndReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GrabHelperUserInterface.OnInteractFailed
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IGrabHelperUserInterface::OnInteractFailed(class APawn* Initiator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "OnInteractFailed");
Params::GrabHelperUserInterface_OnInteractFailed Parms{};
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GrabHelperUserInterface.GetInteractablePriority
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// EInteractablePriority ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EInteractablePriority IGrabHelperUserInterface::GetInteractablePriority() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "GetInteractablePriority");
Params::GrabHelperUserInterface_GetInteractablePriority Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.GenericPrompt.CallPromptSelected
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool bSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGenericPrompt::CallPromptSelected(bool bSelected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericPrompt", "CallPromptSelected");
Params::GenericPrompt_CallPromptSelected Parms{};
Parms.bSelected = bSelected;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GenericPrompt.NoButtonClicked
// (Final, Native, Protected)
void UGenericPrompt::NoButtonClicked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericPrompt", "NoButtonClicked");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GenericPrompt.ShowPromptWithMessage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
void UGenericPrompt::ShowPromptWithMessage(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericPrompt", "ShowPromptWithMessage");
Params::GenericPrompt_ShowPromptWithMessage Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GenericPrompt.YesButtonClicked
// (Final, Native, Protected)
void UGenericPrompt::YesButtonClicked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericPrompt", "YesButtonClicked");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAction_CrowdFollowTarget.SetCrowdAvoidanceDirection
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& crowdAvoidanceVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAction_CrowdFollowTarget::SetCrowdAvoidanceDirection(const struct FVector2D& crowdAvoidanceVector)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_CrowdFollowTarget", "SetCrowdAvoidanceDirection");
Params::AIAction_CrowdFollowTarget_SetCrowdAvoidanceDirection Parms{};
Parms.crowdAvoidanceVector = std::move(crowdAvoidanceVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAction_CrowdFollowTarget.SetCurrentFollowActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* FollowActor_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAction_CrowdFollowTarget::SetCurrentFollowActor(class AActor* FollowActor_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_CrowdFollowTarget", "SetCurrentFollowActor");
Params::AIAction_CrowdFollowTarget_SetCurrentFollowActor Parms{};
Parms.FollowActor_0 = FollowActor_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAction_DragObject.GetBestGrabHelper
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UDraggableComponent* DraggableComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGrabHelperComponent** bestGrabHelper (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGrabHelperComponent** followActorGrabHelper (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAction_DragObject::GetBestGrabHelper(class UDraggableComponent* DraggableComponent, class UGrabHelperComponent** bestGrabHelper, class UGrabHelperComponent** followActorGrabHelper)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_DragObject", "GetBestGrabHelper");
Params::AIAction_DragObject_GetBestGrabHelper Parms{};
Parms.DraggableComponent = DraggableComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (bestGrabHelper != nullptr)
*bestGrabHelper = Parms.bestGrabHelper;
if (followActorGrabHelper != nullptr)
*followActorGrabHelper = Parms.followActorGrabHelper;
}
// Function Everholm.AIAction_DragObject.GetGoalLoactionMoveDirection
// (Native, Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class UDraggableComponent* currentlyDraggedObject (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UAIAction_DragObject::GetGoalLoactionMoveDirection(class UDraggableComponent* currentlyDraggedObject) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_DragObject", "GetGoalLoactionMoveDirection");
Params::AIAction_DragObject_GetGoalLoactionMoveDirection Parms{};
Parms.currentlyDraggedObject = currentlyDraggedObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIAction_DragObject.GetMoveDirection
// (Native, Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class UDraggableComponent* currentlyDraggedObject (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGrabHelperComponent* bestGrabHelper (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* otherDragger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShouldMimicIntentDirectly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UAIAction_DragObject::GetMoveDirection(class UDraggableComponent* currentlyDraggedObject, class UGrabHelperComponent* bestGrabHelper, class AEverholmPlayerCharacter* otherDragger, bool bShouldMimicIntentDirectly) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_DragObject", "GetMoveDirection");
Params::AIAction_DragObject_GetMoveDirection Parms{};
Parms.currentlyDraggedObject = currentlyDraggedObject;
Parms.bestGrabHelper = bestGrabHelper;
Parms.otherDragger = otherDragger;
Parms.bShouldMimicIntentDirectly = bShouldMimicIntentDirectly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AttackComponentBase.OnActionPointQueryResult
// (Native, Protected)
// Parameters:
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAttackComponentBase::OnActionPointQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "OnActionPointQueryResult");
Params::AttackComponentBase_OnActionPointQueryResult Parms{};
Parms.QueryInstance = QueryInstance;
Parms.QueryStatus = QueryStatus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackComponentBase.OnBeginOverlapWithCapsule
// (Native, Protected, HasOutParams)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UAttackComponentBase::OnBeginOverlapWithCapsule(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "OnBeginOverlapWithCapsule");
Params::AttackComponentBase_OnBeginOverlapWithCapsule Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackComponentBase.OnCapsuleOverlap_Multicast
// (Net, Native, Event, NetMulticast, Protected)
// Parameters:
// class AEverholmCharacter* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAttackComponentBase::OnCapsuleOverlap_Multicast(class AEverholmCharacter* OtherActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "OnCapsuleOverlap_Multicast");
Params::AttackComponentBase_OnCapsuleOverlap_Multicast Parms{};
Parms.OtherActor = OtherActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackComponentBase.OnCapsuleOverlap_Server
// (Net, Native, Event, Protected, NetServer)
// Parameters:
// class AEverholmCharacter* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAttackComponentBase::OnCapsuleOverlap_Server(class AEverholmCharacter* OtherActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "OnCapsuleOverlap_Server");
Params::AttackComponentBase_OnCapsuleOverlap_Server Parms{};
Parms.OtherActor = OtherActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackComponentBase.PredictActorWithinReach
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSkipAngleCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSkipClientAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAttackComponentBase::PredictActorWithinReach(class AActor* TargetActor, bool bSkipAngleCheck, bool bSkipClientAnimation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "PredictActorWithinReach");
Params::AttackComponentBase_PredictActorWithinReach Parms{};
Parms.TargetActor = TargetActor;
Parms.bSkipAngleCheck = bSkipAngleCheck;
Parms.bSkipClientAnimation = bSkipClientAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AttackComponentBase.PrepareAttack
// (Native, Public, BlueprintCallable)
// Parameters:
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAttackComponentBase::PrepareAttack(class AActor* TargetActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "PrepareAttack");
Params::AttackComponentBase_PrepareAttack Parms{};
Parms.TargetActor = TargetActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackComponentBase.ResolveAttack
// (Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FAttackData& AttackData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UAttackComponentBase::ResolveAttack(const struct FAttackData& AttackData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "ResolveAttack");
Params::AttackComponentBase_ResolveAttack Parms{};
Parms.AttackData = std::move(AttackData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackComponentBase.SetPrimaryTargetActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAttackComponentBase::SetPrimaryTargetActor(class AActor* TargetActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "SetPrimaryTargetActor");
Params::AttackComponentBase_SetPrimaryTargetActor Parms{};
Parms.TargetActor = TargetActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackComponentBase.StartAttack
// (Native, Public, BlueprintCallable)
void UAttackComponentBase::StartAttack()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "StartAttack");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackComponentBase.StopAttack
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bWasAborted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName customStopSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAttackComponentBase::StopAttack(bool bWasAborted, const class FName customStopSection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "StopAttack");
Params::AttackComponentBase_StopAttack Parms{};
Parms.bWasAborted = bWasAborted;
Parms.customStopSection = customStopSection;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackComponentBase.TryToStartAttack_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSkipAngleCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAttackComponentBase::TryToStartAttack_Multicast(class AActor* TargetActor, bool bSkipAngleCheck)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "TryToStartAttack_Multicast");
Params::AttackComponentBase_TryToStartAttack_Multicast Parms{};
Parms.TargetActor = TargetActor;
Parms.bSkipAngleCheck = bSkipAngleCheck;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackComponentBase.AllowedToAttackTarget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AEverholmCharacter* targetEVChar (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool checkIfIntendedTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAttackComponentBase::AllowedToAttackTarget(const class AEverholmCharacter* targetEVChar, const bool checkIfIntendedTarget) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "AllowedToAttackTarget");
Params::AttackComponentBase_AllowedToAttackTarget Parms{};
Parms.targetEVChar = targetEVChar;
Parms.checkIfIntendedTarget = checkIfIntendedTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AttackComponentBase.CanIgnoreClientAIPrediction
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class APawn* TargetPawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAttackComponentBase::CanIgnoreClientAIPrediction(const class APawn* TargetPawn) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "CanIgnoreClientAIPrediction");
Params::AttackComponentBase_CanIgnoreClientAIPrediction Parms{};
Parms.TargetPawn = TargetPawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AttackComponentBase.GetPrimaryTargetActor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UAttackComponentBase::GetPrimaryTargetActor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "GetPrimaryTargetActor");
Params::AttackComponentBase_GetPrimaryTargetActor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AttackComponentBase.HasVisibility
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EVisibilityCheckMethod overrideVisibilityCheckMethod (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAttackComponentBase::HasVisibility(const class AActor* TargetActor, const EVisibilityCheckMethod overrideVisibilityCheckMethod) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "HasVisibility");
Params::AttackComponentBase_HasVisibility Parms{};
Parms.TargetActor = TargetActor;
Parms.overrideVisibilityCheckMethod = overrideVisibilityCheckMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AttackComponentBase.IsActorWithinReach
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSkipAngleCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUsePredictedActorLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAttackComponentBase::IsActorWithinReach(const class AActor* TargetActor, bool bSkipAngleCheck, bool bUsePredictedActorLocation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "IsActorWithinReach");
Params::AttackComponentBase_IsActorWithinReach Parms{};
Parms.TargetActor = TargetActor;
Parms.bSkipAngleCheck = bSkipAngleCheck;
Parms.bUsePredictedActorLocation = bUsePredictedActorLocation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AttackComponentBase.IsAllowedToAttackActor
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class AController* Controller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAttackComponentBase::IsAllowedToAttackActor(const class AActor* Actor, const class AController* Controller) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "IsAllowedToAttackActor");
Params::AttackComponentBase_IsAllowedToAttackActor Parms{};
Parms.Actor = Actor;
Parms.Controller = Controller;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AttackComponentBase.IsPositionWithinReach
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& TargetPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSkipAngleCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAttackComponentBase::IsPositionWithinReach(const struct FVector& TargetPosition, bool bSkipAngleCheck) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackComponentBase", "IsPositionWithinReach");
Params::AttackComponentBase_IsPositionWithinReach Parms{};
Parms.TargetPosition = std::move(TargetPosition);
Parms.bSkipAngleCheck = bSkipAngleCheck;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.GrabAttackComponent.DetachTarget_Multicast
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGrabAttackComponent::DetachTarget_Multicast(class AActor* Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GrabAttackComponent", "DetachTarget_Multicast");
Params::GrabAttackComponent_DetachTarget_Multicast Parms{};
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GrabAttackComponent.OnTargetGrabbed_Server
// (Final, Native, Public, HasOutParams)
// Parameters:
// class AActor* grabbedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ParentActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& SocketName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGrabAttackComponent::OnTargetGrabbed_Server(class AActor* grabbedActor, class AActor* ParentActor, const class FName& SocketName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GrabAttackComponent", "OnTargetGrabbed_Server");
Params::GrabAttackComponent_OnTargetGrabbed_Server Parms{};
Parms.grabbedActor = grabbedActor;
Parms.ParentActor = ParentActor;
Parms.SocketName = SocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GrabAttackComponent.OverrideAttachPointRadius_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
// Parameters:
// EAttackAttachPoint AttachPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGrabAttackComponent::OverrideAttachPointRadius_Multicast(EAttackAttachPoint AttachPoint, float Radius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GrabAttackComponent", "OverrideAttachPointRadius_Multicast");
Params::GrabAttackComponent_OverrideAttachPointRadius_Multicast Parms{};
Parms.AttachPoint = AttachPoint;
Parms.Radius = Radius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GrabAttackComponent.SetGrabTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGrabAttackComponent::SetGrabTarget(class AActor* TargetActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GrabAttackComponent", "SetGrabTarget");
Params::GrabAttackComponent_SetGrabTarget Parms{};
Parms.TargetActor = TargetActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GrabAttackComponent.StopListeningToGrabs
// (Final, Native, Public, BlueprintCallable)
void UGrabAttackComponent::StopListeningToGrabs()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GrabAttackComponent", "StopListeningToGrabs");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GrabAttackComponent.GetAttachPointRadius
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EAttackAttachPoint AttachPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UGrabAttackComponent::GetAttachPointRadius(EAttackAttachPoint AttachPoint) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GrabAttackComponent", "GetAttachPointRadius");
Params::GrabAttackComponent_GetAttachPointRadius Parms{};
Parms.AttachPoint = AttachPoint;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractableActor.OnInteract
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmInteractableActor::OnInteract(class UEverholmInteractionComponent* InteractionComponent_0, class APawn* Initiator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractableActor", "OnInteract");
Params::EverholmInteractableActor_OnInteract Parms{};
Parms.InteractionComponent_0 = InteractionComponent_0;
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractableActor.OnInteractEnd
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmInteractableActor::OnInteractEnd(class UEverholmInteractionComponent* InteractionComponent_0, class APawn* Initiator, const EInteractEndReason interactEndReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractableActor", "OnInteractEnd");
Params::EverholmInteractableActor_OnInteractEnd Parms{};
Parms.InteractionComponent_0 = InteractionComponent_0;
Parms.Initiator = Initiator;
Parms.interactEndReason = interactEndReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractableActor.OnInteractFailed
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmInteractableActor::OnInteractFailed(class UEverholmInteractionComponent* InteractionComponent_0, class APawn* Initiator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractableActor", "OnInteractFailed");
Params::EverholmInteractableActor_OnInteractFailed Parms{};
Parms.InteractionComponent_0 = InteractionComponent_0;
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractableActor.OnInteractFocus
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bHasFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmInteractableActor::OnInteractFocus(class UEverholmInteractionComponent* InteractionComponent_0, class APawn* Initiator, bool bHasFocus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractableActor", "OnInteractFocus");
Params::EverholmInteractableActor_OnInteractFocus Parms{};
Parms.InteractionComponent_0 = InteractionComponent_0;
Parms.Initiator = Initiator;
Parms.bHasFocus = bHasFocus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractableActor.OnPrepareEndInteraction
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmInteractableActor::OnPrepareEndInteraction(class UEverholmInteractionComponent* InteractionComponent_0, class AEverholmCharacter* interactor, const EInteractEndReason interactEndReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractableActor", "OnPrepareEndInteraction");
Params::EverholmInteractableActor_OnPrepareEndInteraction Parms{};
Parms.InteractionComponent_0 = InteractionComponent_0;
Parms.interactor = interactor;
Parms.interactEndReason = interactEndReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractableActor.OnPrepareStartInteraction
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmInteractableActor::OnPrepareStartInteraction(class UEverholmInteractionComponent* InteractionComponent_0, class AEverholmCharacter* interactor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractableActor", "OnPrepareStartInteraction");
Params::EverholmInteractableActor_OnPrepareStartInteraction Parms{};
Parms.InteractionComponent_0 = InteractionComponent_0;
Parms.interactor = interactor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractableActor.OnSharedEventTriggered
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& EventName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmInteractableActor::OnSharedEventTriggered(class UEverholmInteractionComponent* InteractionComponent_0, const class FName& EventName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractableActor", "OnSharedEventTriggered");
Params::EverholmInteractableActor_OnSharedEventTriggered Parms{};
Parms.InteractionComponent_0 = InteractionComponent_0;
Parms.EventName = EventName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractableActor.OnValueChanged
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESharedInteractableValueID ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsInitialization (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmInteractableActor::OnValueChanged(class UEverholmInteractionComponent* InteractionComponent_0, ESharedInteractableValueID ID, int32 NewValue, bool bIsInitialization)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractableActor", "OnValueChanged");
Params::EverholmInteractableActor_OnValueChanged Parms{};
Parms.InteractionComponent_0 = InteractionComponent_0;
Parms.ID = ID;
Parms.NewValue = NewValue;
Parms.bIsInitialization = bIsInitialization;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupBase.GetOffsetSockets
// (Final, Native, Static, Public)
// Parameters:
// const TArray<class FName> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<class FName> APickupBase::GetOffsetSockets()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("PickupBase", "GetOffsetSockets");
Params::PickupBase_GetOffsetSockets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.GetOwnerSockets
// (Final, Native, Static, Public)
// Parameters:
// const TArray<class FName> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<class FName> APickupBase::GetOwnerSockets()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("PickupBase", "GetOwnerSockets");
Params::PickupBase_GetOwnerSockets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.AddAsStashedTo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* NewOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::AddAsStashedTo(class AEverholmCharacter* NewOwner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "AddAsStashedTo");
Params::PickupBase_AddAsStashedTo Parms{};
Parms.NewOwner = NewOwner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.ForceDropPickup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bOverrideUndroppable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::ForceDropPickup(bool bOverrideUndroppable, bool bDisableAfterDrop)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "ForceDropPickup");
Params::PickupBase_ForceDropPickup Parms{};
Parms.bOverrideUndroppable = bOverrideUndroppable;
Parms.bDisableAfterDrop = bDisableAfterDrop;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.ForceStashPickup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::ForceStashPickup()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "ForceStashPickup");
Params::PickupBase_ForceStashPickup Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.ForceStopCurrentThrow
// (Final, Native, Public, BlueprintCallable)
void APickupBase::ForceStopCurrentThrow()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "ForceStopCurrentThrow");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupBase.HandleBeginStashing
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::HandleBeginStashing(bool bIsQuickStash)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandleBeginStashing");
Params::PickupBase_HandleBeginStashing Parms{};
Parms.bIsQuickStash = bIsQuickStash;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PickupBase.HandleBeginUnstash
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::HandleBeginUnstash(bool bIsQuickStash)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandleBeginUnstash");
Params::PickupBase_HandleBeginUnstash Parms{};
Parms.bIsQuickStash = bIsQuickStash;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PickupBase.HandleConsumed
// (Event, Protected, BlueprintEvent)
void APickupBase::HandleConsumed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandleConsumed");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.PickupBase.HandleDrop
// (Event, Protected, BlueprintEvent)
void APickupBase::HandleDrop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandleDrop");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.PickupBase.HandleHolderAnimNotify
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class UAnimMetaData*>& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void APickupBase::HandleHolderAnimNotify(class AActor* Actor, const class FName& NotifyName, const TArray<class UAnimMetaData*>& AnimMetaData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandleHolderAnimNotify");
Params::PickupBase_HandleHolderAnimNotify Parms{};
Parms.Actor = Actor;
Parms.NotifyName = NotifyName;
Parms.AnimMetaData = std::move(AnimMetaData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupBase.HandleHolderChanged
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AActor* holder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::HandleHolderChanged(class AActor* holder)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandleHolderChanged");
Params::PickupBase_HandleHolderChanged Parms{};
Parms.holder = holder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupBase.HandleInteractionEnded
// (Final, Native, Public)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::HandleInteractionEnded(class APawn* Initiator, const EInteractEndReason interactEndReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandleInteractionEnded");
Params::PickupBase_HandleInteractionEnded Parms{};
Parms.Initiator = Initiator;
Parms.interactEndReason = interactEndReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupBase.HandlePickedUp
// (Event, Protected, BlueprintEvent)
void APickupBase::HandlePickedUp()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandlePickedUp");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.PickupBase.HandlePickupOwnerChanged
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* previousOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmCharacter* NewOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::HandlePickupOwnerChanged(class AEverholmCharacter* previousOwner, class AEverholmCharacter* NewOwner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandlePickupOwnerChanged");
Params::PickupBase_HandlePickupOwnerChanged Parms{};
Parms.previousOwner = previousOwner;
Parms.NewOwner = NewOwner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupBase.HandlePickupUsedForInteraction
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* interactionComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::HandlePickupUsedForInteraction(class UEverholmInteractionComponent* interactionComp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandlePickupUsedForInteraction");
Params::PickupBase_HandlePickupUsedForInteraction Parms{};
Parms.interactionComp = interactionComp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupBase.HandleReleased
// (Event, Protected, BlueprintEvent)
void APickupBase::HandleReleased()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandleReleased");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.PickupBase.HandleSlotted
// (Event, Protected, BlueprintEvent)
// Parameters:
// class USlotInteractionComponent* Slot (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::HandleSlotted(class USlotInteractionComponent* Slot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandleSlotted");
Params::PickupBase_HandleSlotted Parms{};
Parms.Slot = Slot;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PickupBase.HandleStashed
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::HandleStashed(bool bIsQuickStash)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandleStashed");
Params::PickupBase_HandleStashed Parms{};
Parms.bIsQuickStash = bIsQuickStash;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PickupBase.HandleThrow
// (Event, Protected, BlueprintEvent)
void APickupBase::HandleThrow()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandleThrow");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.PickupBase.HandleThrowImpact
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void APickupBase::HandleThrowImpact(const struct FHitResult& ImpactResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandleThrowImpact");
Params::PickupBase_HandleThrowImpact Parms{};
Parms.ImpactResult = std::move(ImpactResult);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PickupBase.HandleUnslotted
// (Event, Protected, BlueprintEvent)
// Parameters:
// class USlotInteractionComponent* Slot (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::HandleUnslotted(class USlotInteractionComponent* Slot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandleUnslotted");
Params::PickupBase_HandleUnslotted Parms{};
Parms.Slot = Slot;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PickupBase.HandleUnstashed
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::HandleUnstashed(bool bIsQuickStash)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HandleUnstashed");
Params::PickupBase_HandleUnstashed Parms{};
Parms.bIsQuickStash = bIsQuickStash;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PickupBase.HIP_EnableAutoDrop
// (Final, Native, Protected)
// Parameters:
// bool bEnableAutoDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::HIP_EnableAutoDrop(bool bEnableAutoDrop)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HIP_EnableAutoDrop");
Params::PickupBase_HIP_EnableAutoDrop Parms{};
Parms.bEnableAutoDrop = bEnableAutoDrop;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupBase.HOP_PickedUp
// (Final, Native, Protected)
void APickupBase::HOP_PickedUp()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "HOP_PickedUp");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupBase.OnAlignmentStarted
// (Final, Native, Protected)
// Parameters:
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::OnAlignmentStarted(class AEverholmCharacter* interactor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "OnAlignmentStarted");
Params::PickupBase_OnAlignmentStarted Parms{};
Parms.interactor = interactor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupBase.OnIsStashedChanged
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// bool bInIsStashed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::OnIsStashedChanged(bool bInIsStashed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "OnIsStashedChanged");
Params::PickupBase_OnIsStashedChanged Parms{};
Parms.bInIsStashed = bInIsStashed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupBase.OnProjectileStop
// (Final, Native, Protected, HasOutParams)
// Parameters:
// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void APickupBase::OnProjectileStop(const struct FHitResult& ImpactResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "OnProjectileStop");
Params::PickupBase_OnProjectileStop Parms{};
Parms.ImpactResult = std::move(ImpactResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupBase.RemoteAttachForHandover
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::RemoteAttachForHandover(class AEverholmPlayerCharacter* Other)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "RemoteAttachForHandover");
Params::PickupBase_RemoteAttachForHandover Parms{};
Parms.Other = Other;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupBase.RequestConsume
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::RequestConsume()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "RequestConsume");
Params::PickupBase_RequestConsume Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.SetPickupEnabled
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupBase::SetPickupEnabled(bool bInIsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "SetPickupEnabled");
Params::PickupBase_SetPickupEnabled Parms{};
Parms.bInIsEnabled = bInIsEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupBase.CanInteract
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::CanInteract(class APawn* Initiator) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "CanInteract");
Params::PickupBase_CanInteract Parms{};
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.CanOnlyUnstash
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::CanOnlyUnstash() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "CanOnlyUnstash");
Params::PickupBase_CanOnlyUnstash Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.GetCurrentSlot
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class USlotInteractionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USlotInteractionComponent* APickupBase::GetCurrentSlot() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "GetCurrentSlot");
Params::PickupBase_GetCurrentSlot Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.GetHolder
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* APickupBase::GetHolder() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "GetHolder");
Params::PickupBase_GetHolder Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.GetInventoryName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName APickupBase::GetInventoryName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "GetInventoryName");
Params::PickupBase_GetInventoryName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.GetIsHeld
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::GetIsHeld() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "GetIsHeld");
Params::PickupBase_GetIsHeld Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.GetIsReserved
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::GetIsReserved() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "GetIsReserved");
Params::PickupBase_GetIsReserved Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.GetOwnerPickupComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UEverholmPickupComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmPickupComponent* APickupBase::GetOwnerPickupComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "GetOwnerPickupComponent");
Params::PickupBase_GetOwnerPickupComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.GetPickupOwner
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* APickupBase::GetPickupOwner() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "GetPickupOwner");
Params::PickupBase_GetPickupOwner Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.GetPreviewAnim
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* APickupBase::GetPreviewAnim() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "GetPreviewAnim");
Params::PickupBase_GetPreviewAnim Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.GetPrimitiveComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPrimitiveComponent* APickupBase::GetPrimitiveComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "GetPrimitiveComponent");
Params::PickupBase_GetPrimitiveComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.GetProjectileComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UProjectileMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UProjectileMovementComponent* APickupBase::GetProjectileComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "GetProjectileComponent");
Params::PickupBase_GetProjectileComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.GetStashSocketName
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName APickupBase::GetStashSocketName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "GetStashSocketName");
Params::PickupBase_GetStashSocketName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.GetThrowComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UThrowItemAbilityComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UThrowItemAbilityComponent* APickupBase::GetThrowComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "GetThrowComponent");
Params::PickupBase_GetThrowComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.IsAvailableForEquipBy
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::IsAvailableForEquipBy(const class AEverholmCharacter* Character) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "IsAvailableForEquipBy");
Params::PickupBase_IsAvailableForEquipBy Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.IsClientDirected
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::IsClientDirected() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "IsClientDirected");
Params::PickupBase_IsClientDirected Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.IsDroppable
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::IsDroppable() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "IsDroppable");
Params::PickupBase_IsDroppable Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.IsEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::IsEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "IsEnabled");
Params::PickupBase_IsEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.IsInteractionEnabled
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::IsInteractionEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "IsInteractionEnabled");
Params::PickupBase_IsInteractionEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.IsQuickStashed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::IsQuickStashed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "IsQuickStashed");
Params::PickupBase_IsQuickStashed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.IsStashed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::IsStashed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "IsStashed");
Params::PickupBase_IsStashed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.IsThrowable
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::IsThrowable() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "IsThrowable");
Params::PickupBase_IsThrowable Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.IsThrown
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::IsThrown() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "IsThrown");
Params::PickupBase_IsThrown Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.ShouldScalePreviewHeadBone
// (Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::ShouldScalePreviewHeadBone() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "ShouldScalePreviewHeadBone");
Params::PickupBase_ShouldScalePreviewHeadBone Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupBase.ShouldToggleVisibilityWithOwner
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool APickupBase::ShouldToggleVisibilityWithOwner() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupBase", "ShouldToggleVisibilityWithOwner");
Params::PickupBase_ShouldToggleVisibilityWithOwner Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.StaticMeshPickup.GetMeshComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UStaticMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UStaticMeshComponent* AStaticMeshPickup::GetMeshComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StaticMeshPickup", "GetMeshComponent");
Params::StaticMeshPickup_GetMeshComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.HurdyGurdyPickup.OnOwnerChanged
// (Event, Protected, BlueprintEvent)
void AHurdyGurdyPickup::OnOwnerChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HurdyGurdyPickup", "OnOwnerChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.HurdyGurdyPickup.OnToggleUse
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AHurdyGurdyPickup::OnToggleUse()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HurdyGurdyPickup", "OnToggleUse");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.AIAction_ExecuteMultipleActions.GetCurrentActionIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAIAction_ExecuteMultipleActions::GetCurrentActionIndex() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_ExecuteMultipleActions", "GetCurrentActionIndex");
Params::AIAction_ExecuteMultipleActions_GetCurrentActionIndex Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.HandholdingAbility.OnCharacterSwap
// (Native, Public)
void UHandholdingAbility::OnCharacterSwap()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HandholdingAbility", "OnCharacterSwap");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehiclePassengerComponent.ActOnInteract
// (Native, Event, Protected, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& authForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehiclePassengerComponent::ActOnInteract(const struct FVector& authForward)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehiclePassengerComponent", "ActOnInteract");
Params::VehiclePassengerComponent_ActOnInteract Parms{};
Parms.authForward = std::move(authForward);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehiclePassengerComponent.Multicast_ReplicateInteract
// (Net, NetReliable, Native, Event, NetMulticast, Protected)
// Parameters:
// const struct FVector_NetQuantizeNormal& forwardVec (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehiclePassengerComponent::Multicast_ReplicateInteract(const struct FVector_NetQuantizeNormal& forwardVec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehiclePassengerComponent", "Multicast_ReplicateInteract");
Params::VehiclePassengerComponent_Multicast_ReplicateInteract Parms{};
Parms.forwardVec = std::move(forwardVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehiclePassengerComponent.Multicast_ReplicateLocalRotation
// (Net, Native, Event, NetMulticast, Protected)
// Parameters:
// const struct FVector_NetQuantize10& rotationVec (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehiclePassengerComponent::Multicast_ReplicateLocalRotation(const struct FVector_NetQuantize10& rotationVec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehiclePassengerComponent", "Multicast_ReplicateLocalRotation");
Params::VehiclePassengerComponent_Multicast_ReplicateLocalRotation Parms{};
Parms.rotationVec = std::move(rotationVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehiclePassengerComponent.SetVisualParent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* sceneComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehiclePassengerComponent::SetVisualParent(class USceneComponent* sceneComp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehiclePassengerComponent", "SetVisualParent");
Params::VehiclePassengerComponent_SetVisualParent Parms{};
Parms.sceneComp = sceneComp;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehiclePassengerComponent.UpdateTargetRotation
// (Native, Event, Protected, HasDefaults, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UVehiclePassengerComponent::UpdateTargetRotation(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehiclePassengerComponent", "UpdateTargetRotation");
Params::VehiclePassengerComponent_UpdateTargetRotation Parms{};
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehiclePassengerComponent.UpdateVisual
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehiclePassengerComponent::UpdateVisual(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehiclePassengerComponent", "UpdateVisual");
Params::VehiclePassengerComponent_UpdateVisual Parms{};
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.BP_PostPlayerStartInVehicle
// (Event, Public, BlueprintEvent)
void AVehicleActor::BP_PostPlayerStartInVehicle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "BP_PostPlayerStartInVehicle");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.VehicleActor.CanExitVehicle
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AVehicleActor::CanExitVehicle(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "CanExitVehicle");
Params::VehicleActor_CanExitVehicle Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.ExitAllCharactersOnVehicle
// (Final, Native, Public, BlueprintCallable)
void AVehicleActor::ExitAllCharactersOnVehicle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "ExitAllCharactersOnVehicle");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.GetUseVehicleForward
// (Native, Event, Public, HasDefaults, BlueprintEvent)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AVehicleActor::GetUseVehicleForward()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetUseVehicleForward");
Params::VehicleActor_GetUseVehicleForward Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.HIP_ToggleVehicle
// (Final, Native, Public)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::HIP_ToggleVehicle(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "HIP_ToggleVehicle");
Params::VehicleActor_HIP_ToggleVehicle Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.Multicast_PlayStartOnVehicle
// (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bDriverIsBoy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::Multicast_PlayStartOnVehicle(const struct FVector& Location, const struct FRotator& Rotation, bool bDriverIsBoy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "Multicast_PlayStartOnVehicle");
Params::VehicleActor_Multicast_PlayStartOnVehicle Parms{};
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.bDriverIsBoy = bDriverIsBoy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.NPCKidEnterVehicle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::NPCKidEnterVehicle(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "NPCKidEnterVehicle");
Params::VehicleActor_NPCKidEnterVehicle Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.NPCKidExitVehicle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::NPCKidExitVehicle(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "NPCKidExitVehicle");
Params::VehicleActor_NPCKidExitVehicle Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.OnRep_ControlledByPlayer
// (Final, Native, Protected)
void AVehicleActor::OnRep_ControlledByPlayer()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "OnRep_ControlledByPlayer");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.OnRep_DriverCharacter
// (Final, Native, Protected)
// Parameters:
// class AEverholmCharacter* prevCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::OnRep_DriverCharacter(class AEverholmCharacter* prevCharacter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "OnRep_DriverCharacter");
Params::VehicleActor_OnRep_DriverCharacter Parms{};
Parms.prevCharacter = prevCharacter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.OnRep_KidsOnVehicle
// (Final, Native, Protected)
// Parameters:
// const TArray<TWeakObjectPtr<class AEverholmCharacter>>&previousKidsOnVehicle (Parm, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
void AVehicleActor::OnRep_KidsOnVehicle(const TArray<TWeakObjectPtr<class AEverholmCharacter>>& previousKidsOnVehicle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "OnRep_KidsOnVehicle");
Params::VehicleActor_OnRep_KidsOnVehicle Parms{};
Parms.previousKidsOnVehicle = std::move(previousKidsOnVehicle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.OnRep_PassengerCharacter
// (Final, Native, Protected)
// Parameters:
// class AEverholmCharacter* prevCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::OnRep_PassengerCharacter(class AEverholmCharacter* prevCharacter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "OnRep_PassengerCharacter");
Params::VehicleActor_OnRep_PassengerCharacter Parms{};
Parms.prevCharacter = prevCharacter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.OnRep_VehicleEnabled
// (Final, Native, Protected)
void AVehicleActor::OnRep_VehicleEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "OnRep_VehicleEnabled");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.OnSpawnedFromPlayerStart
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AEverholmPlayerStartInVehicleBase*PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::OnSpawnedFromPlayerStart(class AEverholmPlayerStartInVehicleBase* PlayerStart)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "OnSpawnedFromPlayerStart");
Params::VehicleActor_OnSpawnedFromPlayerStart Parms{};
Parms.PlayerStart = PlayerStart;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.VehicleActor.PreModifyRawInput
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& controlInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& lookAroundInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D* controlInputOut (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D* lookAroundInputOut (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::PreModifyRawInput(class AEverholmCharacter* Character, const struct FVector2D& controlInput, const struct FVector2D& lookAroundInput, struct FVector2D* controlInputOut, struct FVector2D* lookAroundInputOut)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "PreModifyRawInput");
Params::VehicleActor_PreModifyRawInput Parms{};
Parms.Character = Character;
Parms.controlInput = std::move(controlInput);
Parms.lookAroundInput = std::move(lookAroundInput);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (controlInputOut != nullptr)
*controlInputOut = std::move(Parms.controlInputOut);
if (lookAroundInputOut != nullptr)
*lookAroundInputOut = std::move(Parms.lookAroundInputOut);
}
// Function Everholm.VehicleActor.ProcessClientRawCollisionEvent
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// int32 rawCollisionEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::ProcessClientRawCollisionEvent(int32 rawCollisionEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "ProcessClientRawCollisionEvent");
Params::VehicleActor_ProcessClientRawCollisionEvent Parms{};
Parms.rawCollisionEvent = rawCollisionEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.SetControlledByPlayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool controlledByPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::SetControlledByPlayer(bool controlledByPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "SetControlledByPlayer");
Params::VehicleActor_SetControlledByPlayer Parms{};
Parms.controlledByPlayer = controlledByPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.SetDriver
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* NewDriver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmCharacter* OldDriver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::SetDriver(class AEverholmCharacter* NewDriver, class AEverholmCharacter* OldDriver)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "SetDriver");
Params::VehicleActor_SetDriver Parms{};
Parms.NewDriver = NewDriver;
Parms.OldDriver = OldDriver;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.SetDrivingCharacter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::SetDrivingCharacter(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "SetDrivingCharacter");
Params::VehicleActor_SetDrivingCharacter Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.SetNPC
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* NewNPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmCharacter* OldNPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::SetNPC(class AEverholmCharacter* NewNPC, class AEverholmCharacter* OldNPC)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "SetNPC");
Params::VehicleActor_SetNPC Parms{};
Parms.NewNPC = NewNPC;
Parms.OldNPC = OldNPC;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.SetPassenger
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* newPassenger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmCharacter* oldPassenger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::SetPassenger(class AEverholmCharacter* newPassenger, class AEverholmCharacter* oldPassenger)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "SetPassenger");
Params::VehicleActor_SetPassenger Parms{};
Parms.newPassenger = newPassenger;
Parms.oldPassenger = oldPassenger;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.SetPassengerCharacter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::SetPassengerCharacter(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "SetPassengerCharacter");
Params::VehicleActor_SetPassengerCharacter Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActor.UseVehicleEvent
// (Event, Protected, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& localVehicleLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& localVehicleUseForward (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::UseVehicleEvent(const struct FVector& localVehicleLocation, const struct FVector& localVehicleUseForward, class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "UseVehicleEvent");
Params::VehicleActor_UseVehicleEvent Parms{};
Parms.localVehicleLocation = std::move(localVehicleLocation);
Parms.localVehicleUseForward = std::move(localVehicleUseForward);
Parms.Character = Character;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.VehicleActor.AreNPCKidsReady
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AVehicleActor::AreNPCKidsReady() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "AreNPCKidsReady");
Params::VehicleActor_AreNPCKidsReady Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetAlignedVehicleSpeed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AVehicleActor::GetAlignedVehicleSpeed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetAlignedVehicleSpeed");
Params::VehicleActor_GetAlignedVehicleSpeed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetBaseLocationAndRotationForCharacter
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const)
// Parameters:
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleActor::GetBaseLocationAndRotationForCharacter(const class AEverholmCharacter* Character, struct FVector* Location, struct FRotator* Rotation, float DeltaTime) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetBaseLocationAndRotationForCharacter");
Params::VehicleActor_GetBaseLocationAndRotationForCharacter Parms{};
Parms.Character = Character;
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Location != nullptr)
*Location = std::move(Parms.Location);
if (Rotation != nullptr)
*Rotation = std::move(Parms.Rotation);
}
// Function Everholm.VehicleActor.GetControlledByPlayer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AVehicleActor::GetControlledByPlayer() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetControlledByPlayer");
Params::VehicleActor_GetControlledByPlayer Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetDriverCharacter
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmCharacter* AVehicleActor::GetDriverCharacter() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetDriverCharacter");
Params::VehicleActor_GetDriverCharacter Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetDriverControlData
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVehicleControlData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FVehicleControlData AVehicleActor::GetDriverControlData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetDriverControlData");
Params::VehicleActor_GetDriverControlData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetForwardVelocity
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AVehicleActor::GetForwardVelocity() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetForwardVelocity");
Params::VehicleActor_GetForwardVelocity Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetManualLookaroundYawInput
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AVehicleActor::GetManualLookaroundYawInput() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetManualLookaroundYawInput");
Params::VehicleActor_GetManualLookaroundYawInput Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetNPCKidsOnVehicle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class AEverholmCharacter*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AEverholmCharacter*> AVehicleActor::GetNPCKidsOnVehicle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetNPCKidsOnVehicle");
Params::VehicleActor_GetNPCKidsOnVehicle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetPassengerCharacter
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmCharacter* AVehicleActor::GetPassengerCharacter() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetPassengerCharacter");
Params::VehicleActor_GetPassengerCharacter Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetPassengerControlData
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVehicleControlData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FVehicleControlData AVehicleActor::GetPassengerControlData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetPassengerControlData");
Params::VehicleActor_GetPassengerControlData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetPassengerSceneComponentForward
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AVehicleActor::GetPassengerSceneComponentForward() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetPassengerSceneComponentForward");
Params::VehicleActor_GetPassengerSceneComponentForward Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetRotationalVelocity
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AVehicleActor::GetRotationalVelocity() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetRotationalVelocity");
Params::VehicleActor_GetRotationalVelocity Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetVehicleBaseBoneForCharacter
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AVehicleActor::GetVehicleBaseBoneForCharacter(const class AEverholmCharacter* Character) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetVehicleBaseBoneForCharacter");
Params::VehicleActor_GetVehicleBaseBoneForCharacter Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetVehicleBasePrimitive
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPrimitiveComponent* AVehicleActor::GetVehicleBasePrimitive() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetVehicleBasePrimitive");
Params::VehicleActor_GetVehicleBasePrimitive Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetVehicleCameraTrackingMultiplier
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AVehicleActor::GetVehicleCameraTrackingMultiplier() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetVehicleCameraTrackingMultiplier");
Params::VehicleActor_GetVehicleCameraTrackingMultiplier Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetVehicleUseCooldownDuration
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AVehicleActor::GetVehicleUseCooldownDuration() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetVehicleUseCooldownDuration");
Params::VehicleActor_GetVehicleUseCooldownDuration Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.GetVehicleVelocity
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AVehicleActor::GetVehicleVelocity() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "GetVehicleVelocity");
Params::VehicleActor_GetVehicleVelocity Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.IsDriver
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AVehicleActor::IsDriver(const class AEverholmCharacter* Character) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "IsDriver");
Params::VehicleActor_IsDriver Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.IsPassenger
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AVehicleActor::IsPassenger(const class AEverholmCharacter* Character) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "IsPassenger");
Params::VehicleActor_IsPassenger Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.IsQuickStashAllowed
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AVehicleActor::IsQuickStashAllowed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "IsQuickStashAllowed");
Params::VehicleActor_IsQuickStashAllowed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.IsSinglePlayerMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AVehicleActor::IsSinglePlayerMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "IsSinglePlayerMode");
Params::VehicleActor_IsSinglePlayerMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.ShouldModifyDriverInputToCameraSpace
// (Native, Event, Protected, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AVehicleActor::ShouldModifyDriverInputToCameraSpace() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "ShouldModifyDriverInputToCameraSpace");
Params::VehicleActor_ShouldModifyDriverInputToCameraSpace Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.ShouldModifyInputForCharacter
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AVehicleActor::ShouldModifyInputForCharacter(const class AEverholmCharacter* Character) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "ShouldModifyInputForCharacter");
Params::VehicleActor_ShouldModifyInputForCharacter Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleActor.ShouldModifyPassengerInputToCameraSpace
// (Native, Event, Protected, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AVehicleActor::ShouldModifyPassengerInputToCameraSpace() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActor", "ShouldModifyPassengerInputToCameraSpace");
Params::VehicleActor_ShouldModifyPassengerInputToCameraSpace Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIAction_FreeRoam.SetCrowdAvoidanceDirection
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector2D& crowdAvoidanceVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAction_FreeRoam::SetCrowdAvoidanceDirection(const struct FVector2D& crowdAvoidanceVector)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_FreeRoam", "SetCrowdAvoidanceDirection");
Params::AIAction_FreeRoam_SetCrowdAvoidanceDirection Parms{};
Parms.crowdAvoidanceVector = std::move(crowdAvoidanceVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAction_Interact.OnInteractEnd
// (Final, Native, Private)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAction_Interact::OnInteractEnd(class APawn* Initiator, const EInteractEndReason interactEndReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_Interact", "OnInteractEnd");
Params::AIAction_Interact_OnInteractEnd Parms{};
Parms.Initiator = Initiator;
Parms.interactEndReason = interactEndReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAction_Interact.OnInteractPreambleEnd
// (Final, Native, Private)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasAborted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bPreambleSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAction_Interact::OnInteractPreambleEnd(class APawn* Initiator, bool bWasAborted, bool bPreambleSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_Interact", "OnInteractPreambleEnd");
Params::AIAction_Interact_OnInteractPreambleEnd Parms{};
Parms.Initiator = Initiator;
Parms.bWasAborted = bWasAborted;
Parms.bPreambleSuccessful = bPreambleSuccessful;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAction_Interact.OnPickupReleased
// (Final, Native, Private)
void UAIAction_Interact::OnPickupReleased()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_Interact", "OnPickupReleased");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAction_MoveAlongSpline.SetPatrolSpeed
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const float Speed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAction_MoveAlongSpline::SetPatrolSpeed(const float Speed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_MoveAlongSpline", "SetPatrolSpeed");
Params::AIAction_MoveAlongSpline_SetPatrolSpeed Parms{};
Parms.Speed = Speed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAction_MoveAlongSpline.SetPatrolSpeedToDefaultSpeed
// (Final, Native, Public, BlueprintCallable)
void UAIAction_MoveAlongSpline::SetPatrolSpeedToDefaultSpeed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_MoveAlongSpline", "SetPatrolSpeedToDefaultSpeed");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.HandholdingPassengerMovementMode.OnAASBegunPlay
// (Final, Native, Public)
void UHandholdingPassengerMovementMode::OnAASBegunPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HandholdingPassengerMovementMode", "OnAASBegunPlay");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.HandholdingPassengerMovementMode.OnHandholdingStarted
// (Final, Native, Public)
// Parameters:
// class AEverholmCharacter* newPartner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UHandholdingPassengerMovementMode::OnHandholdingStarted(class AEverholmCharacter* newPartner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HandholdingPassengerMovementMode", "OnHandholdingStarted");
Params::HandholdingPassengerMovementMode_OnHandholdingStarted Parms{};
Parms.newPartner = newPartner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.HandholdingPassengerMovementMode.OnHandholdingStopped
// (Final, Native, Public)
// Parameters:
// class AEverholmCharacter* oldPartner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UHandholdingPassengerMovementMode::OnHandholdingStopped(class AEverholmCharacter* oldPartner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HandholdingPassengerMovementMode", "OnHandholdingStopped");
Params::HandholdingPassengerMovementMode_OnHandholdingStopped Parms{};
Parms.oldPartner = oldPartner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAction_PerformForcedInteract.OnInteractEnd
// (Final, Native, Private)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAction_PerformForcedInteract::OnInteractEnd(class APawn* Initiator, const EInteractEndReason interactEndReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_PerformForcedInteract", "OnInteractEnd");
Params::AIAction_PerformForcedInteract_OnInteractEnd Parms{};
Parms.Initiator = Initiator;
Parms.interactEndReason = interactEndReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAction_PerformForcedInteract.OnPickupReleased
// (Final, Native, Private)
void UAIAction_PerformForcedInteract::OnPickupReleased()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_PerformForcedInteract", "OnPickupReleased");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAction_PlayAnimMontage.OnMainAnimationMontageFinished
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAction_PlayAnimMontage::OnMainAnimationMontageFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_PlayAnimMontage", "OnMainAnimationMontageFinished");
Params::AIAction_PlayAnimMontage_OnMainAnimationMontageFinished Parms{};
Parms.AnimMontage = AnimMontage;
Parms.bWasInterrupted = bWasInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAction_PlayAnimMontage.OnStartAnimationMontageFinished
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAction_PlayAnimMontage::OnStartAnimationMontageFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_PlayAnimMontage", "OnStartAnimationMontageFinished");
Params::AIAction_PlayAnimMontage_OnStartAnimationMontageFinished Parms{};
Parms.AnimMontage = AnimMontage;
Parms.bWasInterrupted = bWasInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAction_PlayMultipleAnimations.GetCurrentActionIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAIAction_PlayMultipleAnimations::GetCurrentActionIndex() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAction_PlayMultipleAnimations", "GetCurrentActionIndex");
Params::AIAction_PlayMultipleAnimations_GetCurrentActionIndex Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SkeletalMeshPickup.GetMeshComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USkeletalMeshComponent* ASkeletalMeshPickup::GetMeshComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkeletalMeshPickup", "GetMeshComponent");
Params::SkeletalMeshPickup_GetMeshComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LanternPickup.BlowOut
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
void ALanternPickup::BlowOut()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LanternPickup", "BlowOut");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LanternPickup.OnRep_IsBlownOut
// (Event, Protected, BlueprintEvent)
void ALanternPickup::OnRep_IsBlownOut()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LanternPickup", "OnRep_IsBlownOut");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.LanternPickup.Reignite
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
void ALanternPickup::Reignite()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LanternPickup", "Reignite");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LanternPickup.SetLightOn
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bTurnOn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALanternPickup::SetLightOn(bool bTurnOn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LanternPickup", "SetLightOn");
Params::LanternPickup_SetLightOn Parms{};
Parms.bTurnOn = bTurnOn;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.LanternPickup.GetLightDetectionDirection
// (Native, Event, Public, HasDefaults, BlueprintEvent, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ALanternPickup::GetLightDetectionDirection() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LanternPickup", "GetLightDetectionDirection");
Params::LanternPickup_GetLightDetectionDirection Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LanternPickup.IsLightOn
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ALanternPickup::IsLightOn() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LanternPickup", "IsLightOn");
Params::LanternPickup_IsLightOn Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.LanternPickup.ShouldDisableLightForInteractionQuickStash
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ALanternPickup::ShouldDisableLightForInteractionQuickStash() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LanternPickup", "ShouldDisableLightForInteractionQuickStash");
Params::LanternPickup_ShouldDisableLightForInteractionQuickStash Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LanternPickup.ShouldStayLitWhenStashed
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ALanternPickup::ShouldStayLitWhenStashed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LanternPickup", "ShouldStayLitWhenStashed");
Params::LanternPickup_ShouldStayLitWhenStashed Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.AIAlertStateAnalyzer.GetCurrentAlertState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EAIAlertState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAIAlertState UAIAlertStateAnalyzer::GetCurrentAlertState() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAlertStateAnalyzer", "GetCurrentAlertState");
Params::AIAlertStateAnalyzer_GetCurrentAlertState Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIAlertStateAnalyzer.GetPreviousAlertState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EAIAlertState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAIAlertState UAIAlertStateAnalyzer::GetPreviousAlertState() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAlertStateAnalyzer", "GetPreviousAlertState");
Params::AIAlertStateAnalyzer_GetPreviousAlertState Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIAlertStateAnalyzer.IsCurrentAlertState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAIAlertStateAnalyzer::IsCurrentAlertState(EAIAlertState State) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAlertStateAnalyzer", "IsCurrentAlertState");
Params::AIAlertStateAnalyzer_IsCurrentAlertState Parms{};
Parms.State = State;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIAlertStateAnalyzer.IsPreviousAlertState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAIAlertStateAnalyzer::IsPreviousAlertState(EAIAlertState State) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAlertStateAnalyzer", "IsPreviousAlertState");
Params::AIAlertStateAnalyzer_IsPreviousAlertState Parms{};
Parms.State = State;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TargetComponent.SetEnabled
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTargetComponent::SetEnabled(bool bInIsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetComponent", "SetEnabled");
Params::TargetComponent_SetEnabled Parms{};
Parms.bInIsEnabled = bInIsEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TargetComponent.ApplySuggestedThrowParamsToTarget
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, Const)
// Parameters:
// const struct FVector& StartLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float throwingForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float CollisionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float GravityOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFavorHighArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FThrowParams& throwParamsToCorrect (Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UTargetComponent::ApplySuggestedThrowParamsToTarget(const struct FVector& StartLocation, float throwingForce, float CollisionRadius, float GravityOverride, bool bFavorHighArc, struct FThrowParams& throwParamsToCorrect) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetComponent", "ApplySuggestedThrowParamsToTarget");
Params::TargetComponent_ApplySuggestedThrowParamsToTarget Parms{};
Parms.StartLocation = std::move(StartLocation);
Parms.throwingForce = throwingForce;
Parms.CollisionRadius = CollisionRadius;
Parms.GravityOverride = GravityOverride;
Parms.bFavorHighArc = bFavorHighArc;
Parms.throwParamsToCorrect = std::move(throwParamsToCorrect);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
throwParamsToCorrect = std::move(Parms.throwParamsToCorrect);
}
// Function Everholm.TargetComponent.CalculateSuggestedThrowVelocity
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, Const)
// Parameters:
// const struct FVector& StartLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float throwingForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float CollisionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float GravityOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFavorHighArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector& outVelocity (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTargetComponent::CalculateSuggestedThrowVelocity(const struct FVector& StartLocation, float throwingForce, float CollisionRadius, float GravityOverride, bool bFavorHighArc, struct FVector& outVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetComponent", "CalculateSuggestedThrowVelocity");
Params::TargetComponent_CalculateSuggestedThrowVelocity Parms{};
Parms.StartLocation = std::move(StartLocation);
Parms.throwingForce = throwingForce;
Parms.CollisionRadius = CollisionRadius;
Parms.GravityOverride = GravityOverride;
Parms.bFavorHighArc = bFavorHighArc;
Parms.outVelocity = std::move(outVelocity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
outVelocity = std::move(Parms.outVelocity);
return Parms.ReturnValue;
}
// Function Everholm.TargetComponent.IsEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTargetComponent::IsEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetComponent", "IsEnabled");
Params::TargetComponent_IsEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.JumpTargetComponent.GetClosestPointToPlayer
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UJumpTargetComponent::GetClosestPointToPlayer(const struct FVector& playerFeetLocation, const struct FVector& playerVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JumpTargetComponent", "GetClosestPointToPlayer");
Params::JumpTargetComponent_GetClosestPointToPlayer Parms{};
Parms.playerFeetLocation = std::move(playerFeetLocation);
Parms.playerVelocity = std::move(playerVelocity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.JumpTargetComponent.GetLandingLocation
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UJumpTargetComponent::GetLandingLocation(const struct FVector& playerFeetLocation, const struct FVector& playerVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JumpTargetComponent", "GetLandingLocation");
Params::JumpTargetComponent_GetLandingLocation Parms{};
Parms.playerFeetLocation = std::move(playerFeetLocation);
Parms.playerVelocity = std::move(playerVelocity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.JumpTargetComponent.GetTargetParameters
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FJumpTargetParameters ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const struct FJumpTargetParameters UJumpTargetComponent::GetTargetParameters() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JumpTargetComponent", "GetTargetParameters");
Params::JumpTargetComponent_GetTargetParameters Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.JumpTargetComponent.IsPlayerInActivationZone
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UJumpTargetComponent::IsPlayerInActivationZone(const struct FVector& playerFeetLocation, const struct FVector& playerVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JumpTargetComponent", "IsPlayerInActivationZone");
Params::JumpTargetComponent_IsPlayerInActivationZone Parms{};
Parms.playerFeetLocation = std::move(playerFeetLocation);
Parms.playerVelocity = std::move(playerVelocity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.JumpTargetComponent.IsPlayerWellAligned
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UJumpTargetComponent::IsPlayerWellAligned(const struct FVector& playerFeetLocation, const struct FVector& playerVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JumpTargetComponent", "IsPlayerWellAligned");
Params::JumpTargetComponent_IsPlayerWellAligned Parms{};
Parms.playerFeetLocation = std::move(playerFeetLocation);
Parms.playerVelocity = std::move(playerVelocity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.JumpTargetComponent.IsTargetRelevant
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& playerForward (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UJumpTargetComponent::IsTargetRelevant(const struct FVector& playerFeetLocation, const struct FVector& playerForward, const struct FVector& playerVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JumpTargetComponent", "IsTargetRelevant");
Params::JumpTargetComponent_IsTargetRelevant Parms{};
Parms.playerFeetLocation = std::move(playerFeetLocation);
Parms.playerForward = std::move(playerForward);
Parms.playerVelocity = std::move(playerVelocity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LanternDetectionComponent.EnableLightDetection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULanternDetectionComponent::EnableLightDetection(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LanternDetectionComponent", "EnableLightDetection");
Params::LanternDetectionComponent_EnableLightDetection Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LanternDetectionComponent.GetLanternPickups
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class ALanternPickup*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class ALanternPickup*> ULanternDetectionComponent::GetLanternPickups() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LanternDetectionComponent", "GetLanternPickups");
Params::LanternDetectionComponent_GetLanternPickups Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LanternDetectionComponent.IsInLight
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ULanternDetectionComponent::IsInLight() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LanternDetectionComponent", "IsInLight");
Params::LanternDetectionComponent_IsInLight Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIAnalyzer_FollowPointSplineAnalyzer.OnActionPointQueryResult
// (Native, Protected)
// Parameters:
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAnalyzer_FollowPointSplineAnalyzer::OnActionPointQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAnalyzer_FollowPointSplineAnalyzer", "OnActionPointQueryResult");
Params::AIAnalyzer_FollowPointSplineAnalyzer_OnActionPointQueryResult Parms{};
Parms.QueryInstance = QueryInstance;
Parms.QueryStatus = QueryStatus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAnalyzer_FollowPointSplineAnalyzer.OnSplineOverrideAdded
// (Final, Native, Private)
// Parameters:
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAnalyzer_FollowPointSplineAnalyzer::OnSplineOverrideAdded(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAnalyzer_FollowPointSplineAnalyzer", "OnSplineOverrideAdded");
Params::AIAnalyzer_FollowPointSplineAnalyzer_OnSplineOverrideAdded Parms{};
Parms.Chalkboard = Chalkboard;
Parms.sectionKey = std::move(sectionKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAnalyzer_FollowPointSplineAnalyzer.OnSplineOverrideRemoved
// (Final, Native, Private)
// Parameters:
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAnalyzer_FollowPointSplineAnalyzer::OnSplineOverrideRemoved(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAnalyzer_FollowPointSplineAnalyzer", "OnSplineOverrideRemoved");
Params::AIAnalyzer_FollowPointSplineAnalyzer_OnSplineOverrideRemoved Parms{};
Parms.Chalkboard = Chalkboard;
Parms.sectionKey = std::move(sectionKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAnalyzer_GenericActorEQS.OnChalkboardCustomGateKeyAdded
// (Final, Native, Private)
// Parameters:
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAnalyzer_GenericActorEQS::OnChalkboardCustomGateKeyAdded(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAnalyzer_GenericActorEQS", "OnChalkboardCustomGateKeyAdded");
Params::AIAnalyzer_GenericActorEQS_OnChalkboardCustomGateKeyAdded Parms{};
Parms.Chalkboard = Chalkboard;
Parms.sectionKey = std::move(sectionKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAnalyzer_GenericActorEQS.OnChalkboardCustomGateKeyRemoved
// (Final, Native, Private)
// Parameters:
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAnalyzer_GenericActorEQS::OnChalkboardCustomGateKeyRemoved(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAnalyzer_GenericActorEQS", "OnChalkboardCustomGateKeyRemoved");
Params::AIAnalyzer_GenericActorEQS_OnChalkboardCustomGateKeyRemoved Parms{};
Parms.Chalkboard = Chalkboard;
Parms.sectionKey = std::move(sectionKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAnalyzer_GenericActorEQS.OnQueryResult
// (Native, Protected)
// Parameters:
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAnalyzer_GenericActorEQS::OnQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAnalyzer_GenericActorEQS", "OnQueryResult");
Params::AIAnalyzer_GenericActorEQS_OnQueryResult Parms{};
Parms.QueryInstance = QueryInstance;
Parms.QueryStatus = QueryStatus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAnalyzer_GenericLocationEQS.OnChalkboardCustomGateKeyAdded
// (Final, Native, Private)
// Parameters:
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAnalyzer_GenericLocationEQS::OnChalkboardCustomGateKeyAdded(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAnalyzer_GenericLocationEQS", "OnChalkboardCustomGateKeyAdded");
Params::AIAnalyzer_GenericLocationEQS_OnChalkboardCustomGateKeyAdded Parms{};
Parms.Chalkboard = Chalkboard;
Parms.sectionKey = std::move(sectionKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAnalyzer_GenericLocationEQS.OnChalkboardCustomGateKeyRemoved
// (Final, Native, Private)
// Parameters:
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAnalyzer_GenericLocationEQS::OnChalkboardCustomGateKeyRemoved(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAnalyzer_GenericLocationEQS", "OnChalkboardCustomGateKeyRemoved");
Params::AIAnalyzer_GenericLocationEQS_OnChalkboardCustomGateKeyRemoved Parms{};
Parms.Chalkboard = Chalkboard;
Parms.sectionKey = std::move(sectionKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAnalyzer_GenericLocationEQS.OnQueryResult
// (Native, Protected)
// Parameters:
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAnalyzer_GenericLocationEQS::OnQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAnalyzer_GenericLocationEQS", "OnQueryResult");
Params::AIAnalyzer_GenericLocationEQS_OnQueryResult Parms{};
Parms.QueryInstance = QueryInstance;
Parms.QueryStatus = QueryStatus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAnalyzer_GenericLocationEQS.OnQueryResult_Blueprint
// (Event, Protected, BlueprintEvent)
// Parameters:
// EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAnalyzer_GenericLocationEQS::OnQueryResult_Blueprint(EEnvQueryStatus QueryStatus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAnalyzer_GenericLocationEQS", "OnQueryResult_Blueprint");
Params::AIAnalyzer_GenericLocationEQS_OnQueryResult_Blueprint Parms{};
Parms.QueryStatus = QueryStatus;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.AIAnalyzer_HumbugPacifiedState.SetPacifiedState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHumbugPacifiedState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAIAnalyzer_HumbugPacifiedState::SetPacifiedState(EHumbugPacifiedState NewState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAnalyzer_HumbugPacifiedState", "SetPacifiedState");
Params::AIAnalyzer_HumbugPacifiedState_SetPacifiedState Parms{};
Parms.NewState = NewState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIAnalyzer_HumbugPacifiedState.GetPacifiedState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EHumbugPacifiedState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EHumbugPacifiedState UAIAnalyzer_HumbugPacifiedState::GetPacifiedState() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAnalyzer_HumbugPacifiedState", "GetPacifiedState");
Params::AIAnalyzer_HumbugPacifiedState_GetPacifiedState Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.KeyLockInterface.GetKeyInsertTransform
// (Native, Event, Public, HasDefaults, BlueprintEvent)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTransform IKeyLockInterface::GetKeyInsertTransform()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("KeyLockInterface", "GetKeyInsertTransform");
Params::KeyLockInterface_GetKeyInsertTransform Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.KeyLockInterface.LeaveKey
// (Native, Event, Public, BlueprintEvent)
void IKeyLockInterface::LeaveKey()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("KeyLockInterface", "LeaveKey");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LocalUserSubsystem.OnInitializeLocalCoopUserPlatformOnlyCompleted
// (Final, Native, Protected)
// Parameters:
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FText& Error (Parm, NativeAccessSpecifierPublic)
// ECommonUserPrivilege RequestedPrivilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULocalUserSubsystem::OnInitializeLocalCoopUserPlatformOnlyCompleted(const class UCommonUserInfo* UserInfo, bool bSuccess, const class FText& Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalUserSubsystem", "OnInitializeLocalCoopUserPlatformOnlyCompleted");
Params::LocalUserSubsystem_OnInitializeLocalCoopUserPlatformOnlyCompleted Parms{};
Parms.UserInfo = UserInfo;
Parms.bSuccess = bSuccess;
Parms.Error = std::move(Error);
Parms.RequestedPrivilege = RequestedPrivilege;
Parms.OnlineContext = OnlineContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LocalUserSubsystem.OnInitializePrimaryUserPlatformOnlyCompleted
// (Final, Native, Protected)
// Parameters:
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FText& Error (Parm, NativeAccessSpecifierPublic)
// ECommonUserPrivilege RequestedPrivilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULocalUserSubsystem::OnInitializePrimaryUserPlatformOnlyCompleted(const class UCommonUserInfo* UserInfo, bool bSuccess, const class FText& Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalUserSubsystem", "OnInitializePrimaryUserPlatformOnlyCompleted");
Params::LocalUserSubsystem_OnInitializePrimaryUserPlatformOnlyCompleted Parms{};
Parms.UserInfo = UserInfo;
Parms.bSuccess = bSuccess;
Parms.Error = std::move(Error);
Parms.RequestedPrivilege = RequestedPrivilege;
Parms.OnlineContext = OnlineContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LocalUserSubsystem.OnInitLocalCoopUserForOnlinePlayCompleted
// (Final, Native, Protected)
// Parameters:
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FText& Error (Parm, NativeAccessSpecifierPublic)
// ECommonUserPrivilege RequestedPrivilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULocalUserSubsystem::OnInitLocalCoopUserForOnlinePlayCompleted(const class UCommonUserInfo* UserInfo, bool bSuccess, const class FText& Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalUserSubsystem", "OnInitLocalCoopUserForOnlinePlayCompleted");
Params::LocalUserSubsystem_OnInitLocalCoopUserForOnlinePlayCompleted Parms{};
Parms.UserInfo = UserInfo;
Parms.bSuccess = bSuccess;
Parms.Error = std::move(Error);
Parms.RequestedPrivilege = RequestedPrivilege;
Parms.OnlineContext = OnlineContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LocalUserSubsystem.OnInitPrimaryUserForOnlinePlayCompleted
// (Final, Native, Protected)
// Parameters:
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FText& Error (Parm, NativeAccessSpecifierPublic)
// ECommonUserPrivilege RequestedPrivilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULocalUserSubsystem::OnInitPrimaryUserForOnlinePlayCompleted(const class UCommonUserInfo* UserInfo, bool bSuccess, const class FText& Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalUserSubsystem", "OnInitPrimaryUserForOnlinePlayCompleted");
Params::LocalUserSubsystem_OnInitPrimaryUserForOnlinePlayCompleted Parms{};
Parms.UserInfo = UserInfo;
Parms.bSuccess = bSuccess;
Parms.Error = std::move(Error);
Parms.RequestedPrivilege = RequestedPrivilege;
Parms.OnlineContext = OnlineContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LocalUserSubsystem.TryToInitializeUserWithParams
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FInputDeviceId& InputDeviceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULocalUserSubsystem::TryToInitializeUserWithParams(ELocalUserType localUserType, int32 LocalPlayerIndex, const struct FInputDeviceId& InputDeviceId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalUserSubsystem", "TryToInitializeUserWithParams");
Params::LocalUserSubsystem_TryToInitializeUserWithParams Parms{};
Parms.localUserType = localUserType;
Parms.LocalPlayerIndex = LocalPlayerIndex;
Parms.InputDeviceId = std::move(InputDeviceId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LocalUserSubsystem.TryToLoginUserForOnlinePlay
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShowAccountUpgradeUIOnFailedLogin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULocalUserSubsystem::TryToLoginUserForOnlinePlay(ELocalUserType localUserType, bool bShowAccountUpgradeUIOnFailedLogin)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalUserSubsystem", "TryToLoginUserForOnlinePlay");
Params::LocalUserSubsystem_TryToLoginUserForOnlinePlay Parms{};
Parms.localUserType = localUserType;
Parms.bShowAccountUpgradeUIOnFailedLogin = bShowAccountUpgradeUIOnFailedLogin;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LocalUserSubsystem.TryToLogOutUser
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ULocalUserSubsystem::TryToLogOutUser(ELocalUserType localUserType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalUserSubsystem", "TryToLogOutUser");
Params::LocalUserSubsystem_TryToLogOutUser Parms{};
Parms.localUserType = localUserType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LocalUserSubsystem.UpdateUserPrivilege_BP
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ELocalUserType userType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECommonUserPrivilege privilegeToCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULocalUserSubsystem::UpdateUserPrivilege_BP(ELocalUserType userType, ECommonUserOnlineContext OnlineContext, ECommonUserPrivilege privilegeToCheck)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalUserSubsystem", "UpdateUserPrivilege_BP");
Params::LocalUserSubsystem_UpdateUserPrivilege_BP Parms{};
Parms.userType = userType;
Parms.OnlineContext = OnlineContext;
Parms.privilegeToCheck = privilegeToCheck;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LocalUserSubsystem.GetUser
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const class UCommonUserInfo* ULocalUserSubsystem::GetUser(ELocalUserType localUserType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalUserSubsystem", "GetUser");
Params::LocalUserSubsystem_GetUser Parms{};
Parms.localUserType = localUserType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LocalUserSubsystem.IsUserInitialized
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ULocalUserSubsystem::IsUserInitialized(ELocalUserType localUserType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalUserSubsystem", "IsUserInitialized");
Params::LocalUserSubsystem_IsUserInitialized Parms{};
Parms.localUserType = localUserType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LocalUserSubsystem.IsUserLoggedInOnNativePlatform
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ULocalUserSubsystem::IsUserLoggedInOnNativePlatform(ELocalUserType localUserType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalUserSubsystem", "IsUserLoggedInOnNativePlatform");
Params::LocalUserSubsystem_IsUserLoggedInOnNativePlatform Parms{};
Parms.localUserType = localUserType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LocalUserSubsystem.IsUserReadyForOnlinePlay
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ULocalUserSubsystem::IsUserReadyForOnlinePlay(ELocalUserType localUserType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalUserSubsystem", "IsUserReadyForOnlinePlay");
Params::LocalUserSubsystem_IsUserReadyForOnlinePlay Parms{};
Parms.localUserType = localUserType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LocalUserSubsystem.PrimaryUserInitRequiresPressToStartScreen
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ULocalUserSubsystem::PrimaryUserInitRequiresPressToStartScreen() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LocalUserSubsystem", "PrimaryUserInitRequiresPressToStartScreen");
Params::LocalUserSubsystem_PrimaryUserInitRequiresPressToStartScreen Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.MeleeAttackComponent.CheckOverlapsAndResolveAttack
// (Native, Public, BlueprintCallable)
// Parameters:
// const TSubclassOf<class ADeathHandlerBase>DeathHandler (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMeleeAttackComponent::CheckOverlapsAndResolveAttack(const TSubclassOf<class ADeathHandlerBase> DeathHandler)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeleeAttackComponent", "CheckOverlapsAndResolveAttack");
Params::MeleeAttackComponent_CheckOverlapsAndResolveAttack Parms{};
Parms.DeathHandler = DeathHandler;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MeleeAttackComponent.OnActorOverlappedTrigger
// (Native, Protected)
// Parameters:
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMeleeAttackComponent::OnActorOverlappedTrigger(class AActor* OverlappedActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeleeAttackComponent", "OnActorOverlappedTrigger");
Params::MeleeAttackComponent_OnActorOverlappedTrigger Parms{};
Parms.OverlappedActor = OverlappedActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAnalyzer_StuckAnalyzer.OnTargetActorUpdated
// (Final, Native, Private)
// Parameters:
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAnalyzer_StuckAnalyzer::OnTargetActorUpdated(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAnalyzer_StuckAnalyzer", "OnTargetActorUpdated");
Params::AIAnalyzer_StuckAnalyzer_OnTargetActorUpdated Parms{};
Parms.Chalkboard = Chalkboard;
Parms.sectionKey = std::move(sectionKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAnimMontageDataAsset.GetMontageByTurnAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EAIAnimMontageType animType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float animAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsHostile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const uint8 customAIAnimMontageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* UAIAnimMontageDataAsset::GetMontageByTurnAngle(EAIAnimMontageType animType, float animAngle, bool bIsHostile, const uint8 customAIAnimMontageType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAnimMontageDataAsset", "GetMontageByTurnAngle");
Params::AIAnimMontageDataAsset_GetMontageByTurnAngle Parms{};
Parms.animType = animType;
Parms.animAngle = animAngle;
Parms.bIsHostile = bIsHostile;
Parms.customAIAnimMontageType = customAIAnimMontageType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.MainMenuWidget.OnPlaybackPaused
// (Event, Public, BlueprintEvent)
void UMainMenuWidget::OnPlaybackPaused()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainMenuWidget", "OnPlaybackPaused");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.MainMenuWidget.OnPlaybackStarted
// (Event, Public, BlueprintEvent)
void UMainMenuWidget::OnPlaybackStarted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainMenuWidget", "OnPlaybackStarted");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.AIAttachmentEffectComponent.OnAttachmentUpdate
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// const class AActor* attachedActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsAttached (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAttachmentEffectComponent::OnAttachmentUpdate(const class AActor* attachedActor, bool bIsAttached)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAttachmentEffectComponent", "OnAttachmentUpdate");
Params::AIAttachmentEffectComponent_OnAttachmentUpdate Parms{};
Parms.attachedActor = attachedActor;
Parms.bIsAttached = bIsAttached;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAttachmentEffectComponent.OnAttachmentUpdate_Multicast
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// bool bIsAttached (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAttachmentEffectComponent::OnAttachmentUpdate_Multicast(bool bIsAttached)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAttachmentEffectComponent", "OnAttachmentUpdate_Multicast");
Params::AIAttachmentEffectComponent_OnAttachmentUpdate_Multicast Parms{};
Parms.bIsAttached = bIsAttached;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAttachmentEffectComponent.OnWarningGameplayEffectApplied_Multicast
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
void UAIAttachmentEffectComponent::OnWarningGameplayEffectApplied_Multicast()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAttachmentEffectComponent", "OnWarningGameplayEffectApplied_Multicast");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAttachmentEffectComponent.GetTimeLeftUntilEffectHappens
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAIAttachmentEffectComponent::GetTimeLeftUntilEffectHappens() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAttachmentEffectComponent", "GetTimeLeftUntilEffectHappens");
Params::AIAttachmentEffectComponent_GetTimeLeftUntilEffectHappens Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIAttachmentEffectComponent.IsAttachmentCountdownActive
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAIAttachmentEffectComponent::IsAttachmentCountdownActive() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAttachmentEffectComponent", "IsAttachmentCountdownActive");
Params::AIAttachmentEffectComponent_IsAttachmentCountdownActive Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIAttachToMeshComponent.AttachActorToSlot_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Protected, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAttachSlot& AttachSlot (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// EAttachmentRule AttachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAttachToMeshComponent::AttachActorToSlot_Multicast(class AActor* Actor, const struct FAttachSlot& AttachSlot, EAttachmentRule AttachmentRule)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAttachToMeshComponent", "AttachActorToSlot_Multicast");
Params::AIAttachToMeshComponent_AttachActorToSlot_Multicast Parms{};
Parms.Actor = Actor;
Parms.AttachSlot = std::move(AttachSlot);
Parms.AttachmentRule = AttachmentRule;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAttachToMeshComponent.DetachActorFromSlot_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Protected, BlueprintCallable)
// Parameters:
// const struct FAttachSlot& AttachSlot (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// EDetachmentRule detachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAttachToMeshComponent::DetachActorFromSlot_Multicast(const struct FAttachSlot& AttachSlot, EDetachmentRule detachmentRule)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAttachToMeshComponent", "DetachActorFromSlot_Multicast");
Params::AIAttachToMeshComponent_DetachActorFromSlot_Multicast Parms{};
Parms.AttachSlot = std::move(AttachSlot);
Parms.detachmentRule = detachmentRule;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAttachToMeshComponent.DetachAllActors
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// EDetachmentRule detachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAttachToMeshComponent::DetachAllActors(EDetachmentRule detachmentRule)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAttachToMeshComponent", "DetachAllActors");
Params::AIAttachToMeshComponent_DetachAllActors Parms{};
Parms.detachmentRule = detachmentRule;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAttachToMeshComponent.GetAttachedActorsCountOfClass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class AActor> ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAIAttachToMeshComponent::GetAttachedActorsCountOfClass(TSubclassOf<class AActor> ActorClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAttachToMeshComponent", "GetAttachedActorsCountOfClass");
Params::AIAttachToMeshComponent_GetAttachedActorsCountOfClass Parms{};
Parms.ActorClass = ActorClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIAttachToMeshComponent.RemoveActorFromAttachSlot
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EDetachmentRule detachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIAttachToMeshComponent::RemoveActorFromAttachSlot(const class AActor* Actor, EDetachmentRule detachmentRule)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAttachToMeshComponent", "RemoveActorFromAttachSlot");
Params::AIAttachToMeshComponent_RemoveActorFromAttachSlot Parms{};
Parms.Actor = Actor;
Parms.detachmentRule = detachmentRule;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIAttachToMeshComponent.TryAttachSlot
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* requestingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule AttachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAIAttachToMeshComponent::TryAttachSlot(class AActor* requestingActor, EAttachmentRule AttachmentRule)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAttachToMeshComponent", "TryAttachSlot");
Params::AIAttachToMeshComponent_TryAttachSlot Parms{};
Parms.requestingActor = requestingActor;
Parms.AttachmentRule = AttachmentRule;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIAttachToMeshComponent.CanBeAttached
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAIAttachToMeshComponent::CanBeAttached() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAttachToMeshComponent", "CanBeAttached");
Params::AIAttachToMeshComponent_CanBeAttached Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIAttachToMeshComponent.GetFreeAttachSocket
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UAIAttachToMeshComponent::GetFreeAttachSocket() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAttachToMeshComponent", "GetFreeAttachSocket");
Params::AIAttachToMeshComponent_GetFreeAttachSocket Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIAttackAnimationsDataAsset.GetAttackAnimation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EAttackType attackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* UAIAttackAnimationsDataAsset::GetAttackAnimation(EAttackType attackType, float Angle, float Distance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIAttackAnimationsDataAsset", "GetAttackAnimation");
Params::AIAttackAnimationsDataAsset_GetAttackAnimation Parms{};
Parms.attackType = attackType;
Parms.Angle = Angle;
Parms.Distance = Distance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AICombatComponent.ClearCombatAnimDataOverride
// (Final, Native, Public, BlueprintCallable)
void UAICombatComponent::ClearCombatAnimDataOverride()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICombatComponent", "ClearCombatAnimDataOverride");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AICombatComponent.ClearMaxHealthOverride
// (Final, Native, Public, BlueprintCallable)
void UAICombatComponent::ClearMaxHealthOverride()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICombatComponent", "ClearMaxHealthOverride");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AICombatComponent.Die
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAnimMontage* killAnim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAICombatComponent::Die(class UAnimMontage* killAnim)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICombatComponent", "Die");
Params::AICombatComponent_Die Parms{};
Parms.killAnim = killAnim;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AICombatComponent.OnAttackRecoverySuccessful
// (Final, Native, Private)
void UAICombatComponent::OnAttackRecoverySuccessful()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICombatComponent", "OnAttackRecoverySuccessful");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AICombatComponent.OnDamageTaken
// (Event, Public, BlueprintEvent)
// Parameters:
// const class AActor* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32 healthPostDamage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32 healthPreDamage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAICombatComponent::OnDamageTaken(const class AActor* Instigator, const int32 healthPostDamage, const int32 healthPreDamage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICombatComponent", "OnDamageTaken");
Params::AICombatComponent_OnDamageTaken Parms{};
Parms.Instigator = Instigator;
Parms.healthPostDamage = healthPostDamage;
Parms.healthPreDamage = healthPreDamage;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.AICombatComponent.OnPointDamageTaken
// (Final, Native, Private, HasDefaults)
// Parameters:
// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAICombatComponent::OnPointDamageTaken(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, const struct FVector& HitLocation, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, const class UDamageType* DamageType, class AActor* DamageCauser)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICombatComponent", "OnPointDamageTaken");
Params::AICombatComponent_OnPointDamageTaken Parms{};
Parms.DamagedActor = DamagedActor;
Parms.Damage = Damage;
Parms.InstigatedBy = InstigatedBy;
Parms.HitLocation = std::move(HitLocation);
Parms.HitComponent = HitComponent;
Parms.BoneName = BoneName;
Parms.ShotFromDirection = std::move(ShotFromDirection);
Parms.DamageType = DamageType;
Parms.DamageCauser = DamageCauser;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AICombatComponent.ResetHealth
// (Final, Native, Public, BlueprintCallable)
void UAICombatComponent::ResetHealth()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICombatComponent", "ResetHealth");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AICombatComponent.SetCombatAnimDataOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAICombatMontagesDataAsset* animDataOverride (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAICombatComponent::SetCombatAnimDataOverride(class UAICombatMontagesDataAsset* animDataOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICombatComponent", "SetCombatAnimDataOverride");
Params::AICombatComponent_SetCombatAnimDataOverride Parms{};
Parms.animDataOverride = animDataOverride;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AICombatComponent.SetMaxHealthOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float maxHealthOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAICombatComponent::SetMaxHealthOverride(float maxHealthOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICombatComponent", "SetMaxHealthOverride");
Params::AICombatComponent_SetMaxHealthOverride Parms{};
Parms.maxHealthOverride = maxHealthOverride;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AICombatComponent.SetupBrainRefs
// (Final, Native, Private)
void UAICombatComponent::SetupBrainRefs()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICombatComponent", "SetupBrainRefs");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AICombatComponent.GetCombatAnimData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAICombatMontagesDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAICombatMontagesDataAsset* UAICombatComponent::GetCombatAnimData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICombatComponent", "GetCombatAnimData");
Params::AICombatComponent_GetCombatAnimData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AICombatComponent.GetMaxHealth
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAICombatComponent::GetMaxHealth() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICombatComponent", "GetMaxHealth");
Params::AICombatComponent_GetMaxHealth Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AICombatComponent.GetRelevantDeathHandler
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSubclassOf<class ADeathHandlerBase> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class ADeathHandlerBase> UAICombatComponent::GetRelevantDeathHandler() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICombatComponent", "GetRelevantDeathHandler");
Params::AICombatComponent_GetRelevantDeathHandler Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.MaskPickup.EquipCinematicMaskToProxyMesh
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* maskMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USkeletalMeshComponent* proxyMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPlayerPawnType PlayerPawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AMaskPickup::EquipCinematicMaskToProxyMesh(class USkeletalMeshComponent* maskMesh, class USkeletalMeshComponent* proxyMesh, EPlayerPawnType PlayerPawnType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaskPickup", "EquipCinematicMaskToProxyMesh");
Params::MaskPickup_EquipCinematicMaskToProxyMesh Parms{};
Parms.maskMesh = maskMesh;
Parms.proxyMesh = proxyMesh;
Parms.PlayerPawnType = PlayerPawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MaskPickup.HandleMaskBoneHidden
// (Event, Public, BlueprintEvent)
// Parameters:
// bool bShouldHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USkeletalMeshComponent* MeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AMaskPickup::HandleMaskBoneHidden(bool bShouldHide, class USkeletalMeshComponent* MeshComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaskPickup", "HandleMaskBoneHidden");
Params::MaskPickup_HandleMaskBoneHidden Parms{};
Parms.bShouldHide = bShouldHide;
Parms.MeshComponent = MeshComponent;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.MaskPickup.HandleMaskSwapStarted
// (Event, Public, BlueprintEvent)
void AMaskPickup::HandleMaskSwapStarted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaskPickup", "HandleMaskSwapStarted");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.MaskPickup.OnIsEquippedAsMaskChanged
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// bool bIsEquipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AMaskPickup::OnIsEquippedAsMaskChanged(bool bIsEquipped)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaskPickup", "OnIsEquippedAsMaskChanged");
Params::MaskPickup_OnIsEquippedAsMaskChanged Parms{};
Parms.bIsEquipped = bIsEquipped;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MaskPickup.IsEquippedAsMask
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AMaskPickup::IsEquippedAsMask() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaskPickup", "IsEquippedAsMask");
Params::MaskPickup_IsEquippedAsMask Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AICombatMontagesDataAsset.GetMontageByHitAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const EAICombatMontageType animType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float animAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* UAICombatMontagesDataAsset::GetMontageByHitAngle(const EAICombatMontageType animType, const float animAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICombatMontagesDataAsset", "GetMontageByHitAngle");
Params::AICombatMontagesDataAsset_GetMontageByHitAngle Parms{};
Parms.animType = animType;
Parms.animAngle = animAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AICrowdAnalyzer.OnActionPointQueryResult
// (Final, Native, Protected)
// Parameters:
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAICrowdAnalyzer::OnActionPointQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AICrowdAnalyzer", "OnActionPointQueryResult");
Params::AICrowdAnalyzer_OnActionPointQueryResult Parms{};
Parms.QueryInstance = QueryInstance;
Parms.QueryStatus = QueryStatus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GameEffectManagerComponent.C_PlayGameEffect
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// const struct FNetworkedGameEffectProperties&Data (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UGameEffectManagerComponent::C_PlayGameEffect(const struct FNetworkedGameEffectProperties& Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameEffectManagerComponent", "C_PlayGameEffect");
Params::GameEffectManagerComponent_C_PlayGameEffect Parms{};
Parms.Data = std::move(Data);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GameEffectManagerComponent.OnGameEffectEnded
// (Final, Native, Protected)
// Parameters:
// class UGameEffect* GameEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameEffectManagerComponent::OnGameEffectEnded(class UGameEffect* GameEffect)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameEffectManagerComponent", "OnGameEffectEnded");
Params::GameEffectManagerComponent_OnGameEffectEnded Parms{};
Parms.GameEffect = GameEffect;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GameEffectManagerComponent.PlayGameEffect
// (Final, Native, Public, HasOutParams)
// Parameters:
// const struct FNetworkedGameEffectProperties&Data (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UGameEffectManagerComponent::PlayGameEffect(const struct FNetworkedGameEffectProperties& Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameEffectManagerComponent", "PlayGameEffect");
Params::GameEffectManagerComponent_PlayGameEffect Parms{};
Parms.Data = std::move(Data);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GameEffectManagerComponent.S_PlayGameEffect
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// const struct FNetworkedGameEffectProperties&Data (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UGameEffectManagerComponent::S_PlayGameEffect(const struct FNetworkedGameEffectProperties& Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameEffectManagerComponent", "S_PlayGameEffect");
Params::GameEffectManagerComponent_S_PlayGameEffect Parms{};
Parms.Data = std::move(Data);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIEncounterDataComponent.FreeAttackSlot
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// class APawn* attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIEncounterDataComponent::FreeAttackSlot(class APawn* attacker)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIEncounterDataComponent", "FreeAttackSlot");
Params::AIEncounterDataComponent_FreeAttackSlot Parms{};
Parms.attacker = attacker;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIEncounterDataComponent.IsAllowedToAttack
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class APawn* attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAIEncounterDataComponent::IsAllowedToAttack(class APawn* attacker)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIEncounterDataComponent", "IsAllowedToAttack");
Params::AIEncounterDataComponent_IsAllowedToAttack Parms{};
Parms.attacker = attacker;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIEncounterDataComponent.IsReserved
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class APawn* attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAIEncounterDataComponent::IsReserved(class APawn* attacker)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIEncounterDataComponent", "IsReserved");
Params::AIEncounterDataComponent_IsReserved Parms{};
Parms.attacker = attacker;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIEncounterDataComponent.PerformFakeAttack
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
void UAIEncounterDataComponent::PerformFakeAttack()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIEncounterDataComponent", "PerformFakeAttack");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIEncounterDataComponent.ReserveAttackSlot
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// class APawn* attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAIEncounterDataComponent::ReserveAttackSlot(class APawn* attacker)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIEncounterDataComponent", "ReserveAttackSlot");
Params::AIEncounterDataComponent_ReserveAttackSlot Parms{};
Parms.attacker = attacker;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIEncounterDataComponent.SetInDangerStatus
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// const bool bInDanger (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIEncounterDataComponent::SetInDangerStatus(const bool bInDanger)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIEncounterDataComponent", "SetInDangerStatus");
Params::AIEncounterDataComponent_SetInDangerStatus Parms{};
Parms.bInDanger = bInDanger;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIEncounterDataComponent.SetMaxAttackReservationSlots
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const int32 MaxReservations (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIEncounterDataComponent::SetMaxAttackReservationSlots(const int32 MaxReservations)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIEncounterDataComponent", "SetMaxAttackReservationSlots");
Params::AIEncounterDataComponent_SetMaxAttackReservationSlots Parms{};
Parms.MaxReservations = MaxReservations;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIEncounterDataComponent.SetUseAttackReservations
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const bool useAttackReservations (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIEncounterDataComponent::SetUseAttackReservations(const bool useAttackReservations)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIEncounterDataComponent", "SetUseAttackReservations");
Params::AIEncounterDataComponent_SetUseAttackReservations Parms{};
Parms.useAttackReservations = useAttackReservations;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIEncounterDataComponent.GetAmountOfCurrentlyReservedAttackers
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAIEncounterDataComponent::GetAmountOfCurrentlyReservedAttackers() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIEncounterDataComponent", "GetAmountOfCurrentlyReservedAttackers");
Params::AIEncounterDataComponent_GetAmountOfCurrentlyReservedAttackers Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIEncounterDataComponent.IsInDanger
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAIEncounterDataComponent::IsInDanger() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIEncounterDataComponent", "IsInDanger");
Params::AIEncounterDataComponent_IsInDanger Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIEncounterDataComponent.ShouldFakeAttack
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class APawn* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAIEncounterDataComponent::ShouldFakeAttack(const class APawn* attacker) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIEncounterDataComponent", "ShouldFakeAttack");
Params::AIEncounterDataComponent_ShouldFakeAttack Parms{};
Parms.attacker = attacker;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.ApplyExternalBlendHints
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// TArray<class AExternalCameraBlendingVolume*>*blendingVolumes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ADirectedCameraHint_Base::ApplyExternalBlendHints(const struct FCameraHintInParameters& Params_0, TArray<class AExternalCameraBlendingVolume*>* blendingVolumes)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "ApplyExternalBlendHints");
Params::DirectedCameraHint_Base_ApplyExternalBlendHints Parms{};
Parms.Params_0 = std::move(Params_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (blendingVolumes != nullptr)
*blendingVolumes = std::move(Parms.blendingVolumes);
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.ComputeBlendingResult
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// double BlendTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShouldBlendIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShouldSkipSmoothBlending (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double ADirectedCameraHint_Base::ComputeBlendingResult(double BlendTarget, bool bShouldBlendIn, float DeltaTime, bool bShouldSkipSmoothBlending)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "ComputeBlendingResult");
Params::DirectedCameraHint_Base_ComputeBlendingResult Parms{};
Parms.BlendTarget = BlendTarget;
Parms.bShouldBlendIn = bShouldBlendIn;
Parms.DeltaTime = DeltaTime;
Parms.bShouldSkipSmoothBlending = bShouldSkipSmoothBlending;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.DebugDraw
// (Native, Event, Public, BlueprintEvent)
void ADirectedCameraHint_Base::DebugDraw()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "DebugDraw");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DirectedCameraHint_Base.GetCollisionComponents
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class UPrimitiveComponent*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UPrimitiveComponent*> ADirectedCameraHint_Base::GetCollisionComponents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetCollisionComponents");
Params::DirectedCameraHint_Base_GetCollisionComponents Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetSemantics
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<ECameraHintSemantic> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<ECameraHintSemantic> ADirectedCameraHint_Base::GetSemantics()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetSemantics");
Params::DirectedCameraHint_Base_GetSemantics Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.HIP_ForceHintRelevant
// (Final, Native, Protected, BlueprintCallable)
void ADirectedCameraHint_Base::HIP_ForceHintRelevant()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "HIP_ForceHintRelevant");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DirectedCameraHint_Base.HIP_OverrideBlendAlpha
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// double Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADirectedCameraHint_Base::HIP_OverrideBlendAlpha(double Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "HIP_OverrideBlendAlpha");
Params::DirectedCameraHint_Base_HIP_OverrideBlendAlpha Parms{};
Parms.Data = Data;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DirectedCameraHint_Base.HIP_SetEnabled
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADirectedCameraHint_Base::HIP_SetEnabled(bool Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "HIP_SetEnabled");
Params::DirectedCameraHint_Base_HIP_SetEnabled Parms{};
Parms.Data = Data;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DirectedCameraHint_Base.HIP_SetMaxBlendWeight
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// double Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADirectedCameraHint_Base::HIP_SetMaxBlendWeight(double Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "HIP_SetMaxBlendWeight");
Params::DirectedCameraHint_Base_HIP_SetMaxBlendWeight Parms{};
Parms.Data = Data;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DirectedCameraHint_Base.PopulateSemantics
// (Final, Native, Protected, BlueprintCallable)
void ADirectedCameraHint_Base::PopulateSemantics()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "PopulateSemantics");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DirectedCameraHint_Base.TryAddExternalBlendingReference
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// TSoftObjectPtr<class AExternalCameraBlendingVolume>externalBlendingreference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ADirectedCameraHint_Base::TryAddExternalBlendingReference(TSoftObjectPtr<class AExternalCameraBlendingVolume> externalBlendingreference)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "TryAddExternalBlendingReference");
Params::DirectedCameraHint_Base_TryAddExternalBlendingReference Parms{};
Parms.externalBlendingreference = externalBlendingreference;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.Update
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FCameraHintInParameters& cameraHintIn (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void ADirectedCameraHint_Base::Update(const struct FCameraHintInParameters& cameraHintIn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "Update");
Params::DirectedCameraHint_Base_Update Parms{};
Parms.cameraHintIn = std::move(cameraHintIn);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DirectedCameraHint_Base.EaseBlendAlpha
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ADirectedCameraHint_Base::EaseBlendAlpha() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "EaseBlendAlpha");
Params::DirectedCameraHint_Base_EaseBlendAlpha Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetAimOffsetLeadMultiplier
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ADirectedCameraHint_Base::GetAimOffsetLeadMultiplier() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetAimOffsetLeadMultiplier");
Params::DirectedCameraHint_Base_GetAimOffsetLeadMultiplier Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetArmLengthMultiplier
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float DefaultArmLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ADirectedCameraHint_Base::GetArmLengthMultiplier(float DefaultArmLength) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetArmLengthMultiplier");
Params::DirectedCameraHint_Base_GetArmLengthMultiplier Parms{};
Parms.DefaultArmLength = DefaultArmLength;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetCameraAimOffset
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator ADirectedCameraHint_Base::GetCameraAimOffset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetCameraAimOffset");
Params::DirectedCameraHint_Base_GetCameraAimOffset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetCameraRotation
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator ADirectedCameraHint_Base::GetCameraRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetCameraRotation");
Params::DirectedCameraHint_Base_GetCameraRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetCurrentBlendWeight
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ADirectedCameraHint_Base::GetCurrentBlendWeight() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetCurrentBlendWeight");
Params::DirectedCameraHint_Base_GetCurrentBlendWeight Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetDefaultArmLength
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double ADirectedCameraHint_Base::GetDefaultArmLength() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetDefaultArmLength");
Params::DirectedCameraHint_Base_GetDefaultArmLength Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetDeltaFOV
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float DefaultFOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ADirectedCameraHint_Base::GetDeltaFOV(float DefaultFOV) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetDeltaFOV");
Params::DirectedCameraHint_Base_GetDeltaFOV Parms{};
Parms.DefaultFOV = DefaultFOV;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetDisableAvoidanceWithHintWeight
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ADirectedCameraHint_Base::GetDisableAvoidanceWithHintWeight() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetDisableAvoidanceWithHintWeight");
Params::DirectedCameraHint_Base_GetDisableAvoidanceWithHintWeight Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetDOFFocusRegion
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ADirectedCameraHint_Base::GetDOFFocusRegion() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetDOFFocusRegion");
Params::DirectedCameraHint_Base_GetDOFFocusRegion Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetFocalPointOffset
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ADirectedCameraHint_Base::GetFocalPointOffset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetFocalPointOffset");
Params::DirectedCameraHint_Base_GetFocalPointOffset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetFOVOffset
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float DefaultFOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ADirectedCameraHint_Base::GetFOVOffset(float DefaultFOV) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetFOVOffset");
Params::DirectedCameraHint_Base_GetFOVOffset Parms{};
Parms.DefaultFOV = DefaultFOV;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetHintDrawLocWorldSpace
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ADirectedCameraHint_Base::GetHintDrawLocWorldSpace() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetHintDrawLocWorldSpace");
Params::DirectedCameraHint_Base_GetHintDrawLocWorldSpace Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetHintFOV
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double ADirectedCameraHint_Base::GetHintFOV() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetHintFOV");
Params::DirectedCameraHint_Base_GetHintFOV Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetLookAroundLimits
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator ADirectedCameraHint_Base::GetLookAroundLimits() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetLookAroundLimits");
Params::DirectedCameraHint_Base_GetLookAroundLimits Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetOverrideRotInterpSpeed
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ADirectedCameraHint_Base::GetOverrideRotInterpSpeed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetOverrideRotInterpSpeed");
Params::DirectedCameraHint_Base_GetOverrideRotInterpSpeed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetTargetTransformAbsolute
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTransform ADirectedCameraHint_Base::GetTargetTransformAbsolute() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetTargetTransformAbsolute");
Params::DirectedCameraHint_Base_GetTargetTransformAbsolute Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraHint_Base.GetTargetTransformRelative
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTransform ADirectedCameraHint_Base::GetTargetTransformRelative() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraHint_Base", "GetTargetTransformRelative");
Params::DirectedCameraHint_Base_GetTargetTransformRelative Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SphereHint_Base.SetupSphereHint
// (Final, Native, Protected, BlueprintCallable)
void ASphereHint_Base::SetupSphereHint()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SphereHint_Base", "SetupSphereHint");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIHordeSystem.GetAmountOfHordeAIHostileToTarget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TSubclassOf<class AActor> hordeAIActorClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAIHordeSystem::GetAmountOfHordeAIHostileToTarget(const class AActor* TargetActor, const TSubclassOf<class AActor> hordeAIActorClass) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIHordeSystem", "GetAmountOfHordeAIHostileToTarget");
Params::AIHordeSystem_GetAmountOfHordeAIHostileToTarget Parms{};
Parms.TargetActor = TargetActor;
Parms.hordeAIActorClass = hordeAIActorClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIHordeSystem.ReserveFreeSurroundSlot
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float requestedRadius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAISurroundComponent* targetSurroundComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSurroundSlot ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FSurroundSlot UAIHordeSystem::ReserveFreeSurroundSlot(class AActor* SelfActor, const class AActor* TargetActor, const float requestedRadius, class UAISurroundComponent* targetSurroundComponent) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIHordeSystem", "ReserveFreeSurroundSlot");
Params::AIHordeSystem_ReserveFreeSurroundSlot Parms{};
Parms.SelfActor = SelfActor;
Parms.TargetActor = TargetActor;
Parms.requestedRadius = requestedRadius;
Parms.targetSurroundComponent = targetSurroundComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIHordeSystem.UnregisterFromSurroundSlot
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAISurroundComponent* targetSurroundComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIHordeSystem::UnregisterFromSurroundSlot(const class AActor* TargetActor, class AActor* SelfActor, class UAISurroundComponent* targetSurroundComponent) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIHordeSystem", "UnregisterFromSurroundSlot");
Params::AIHordeSystem_UnregisterFromSurroundSlot Parms{};
Parms.TargetActor = TargetActor;
Parms.SelfActor = SelfActor;
Parms.targetSurroundComponent = targetSurroundComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CameraHintProcessorBase.Initialize
// (Native, Event, Public, BlueprintEvent)
void UCameraHintProcessorBase::Initialize()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintProcessorBase", "Initialize");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CameraHintProcessorBase.ProcessHint
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class ADirectedCameraHint_Base* hint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UCameraHintProcessorBase::ProcessHint(class ADirectedCameraHint_Base* hint, const struct FCameraHintInParameters& Params_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintProcessorBase", "ProcessHint");
Params::CameraHintProcessorBase_ProcessHint Parms{};
Parms.hint = hint;
Parms.Params_0 = std::move(Params_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MapPickup.CloseMap
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
void AMapPickup::CloseMap()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MapPickup", "CloseMap");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MapPickup.OpenMap
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bSkipAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AMapPickup::OpenMap(bool bSkipAnimation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MapPickup", "OpenMap");
Params::MapPickup_OpenMap Parms{};
Parms.bSkipAnimation = bSkipAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MapPickup.IsMapOpen
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AMapPickup::IsMapOpen() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MapPickup", "IsMapOpen");
Params::MapPickup_IsMapOpen Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.GameEffect.EndGameEffect
// (Native, Public, BlueprintCallable)
void UGameEffect::EndGameEffect()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameEffect", "EndGameEffect");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GameEffect.OnEndGameEffect
// (Event, Public, BlueprintEvent)
void UGameEffect::OnEndGameEffect()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameEffect", "OnEndGameEffect");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.GameEffect.OnPlayGameEffect
// (Native, Event, Public, BlueprintEvent)
void UGameEffect::OnPlayGameEffect()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameEffect", "OnPlayGameEffect");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIAnimator.GetMontageByTurnAngle
// (Native, Protected, BlueprintCallable, BlueprintPure)
// Parameters:
// EAIAnimMontageType animType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float animAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* UEverholmAIAnimator::GetMontageByTurnAngle(EAIAnimMontageType animType, float animAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAIAnimator", "GetMontageByTurnAngle");
Params::EverholmAIAnimator_GetMontageByTurnAngle Parms{};
Parms.animType = animType;
Parms.animAngle = animAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIReaction_FindAndMoveToLocation.FindAndSetNewTargetLocation
// (Final, Native, Protected, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& avoidDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIReaction_FindAndMoveToLocation::FindAndSetNewTargetLocation(const struct FVector& avoidDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIReaction_FindAndMoveToLocation", "FindAndSetNewTargetLocation");
Params::AIReaction_FindAndMoveToLocation_FindAndSetNewTargetLocation Parms{};
Parms.avoidDirection = std::move(avoidDirection);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIReaction_FindAndMoveToLocation.MoveToNewLocation
// (Final, Native, Protected, BlueprintCallable)
void UAIReaction_FindAndMoveToLocation::MoveToNewLocation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIReaction_FindAndMoveToLocation", "MoveToNewLocation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIReaction_FollowTarget.GetAcceptanceRadius
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAIReaction_FollowTarget::GetAcceptanceRadius() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIReaction_FollowTarget", "GetAcceptanceRadius");
Params::AIReaction_FollowTarget_GetAcceptanceRadius Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.AIReaction_FollowTarget.GetFollowDistance
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAIReaction_FollowTarget::GetFollowDistance() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIReaction_FollowTarget", "GetFollowDistance");
Params::AIReaction_FollowTarget_GetFollowDistance Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.AIReaction_FollowTarget.GetLeewayDistance
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UAIReaction_FollowTarget::GetLeewayDistance() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIReaction_FollowTarget", "GetLeewayDistance");
Params::AIReaction_FollowTarget_GetLeewayDistance Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.AIReaction_FollowTarget.GetTargetActor
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UAIReaction_FollowTarget::GetTargetActor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIReaction_FollowTarget", "GetTargetActor");
Params::AIReaction_FollowTarget_GetTargetActor Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.EverholmAINavigator.AddDesiredMovement
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Movement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAINavigator::AddDesiredMovement(const struct FVector& Movement)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "AddDesiredMovement");
Params::EverholmAINavigator_AddDesiredMovement Parms{};
Parms.Movement = std::move(Movement);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAINavigator.OnQuickTurnAnimationFinished
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAINavigator::OnQuickTurnAnimationFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "OnQuickTurnAnimationFinished");
Params::EverholmAINavigator_OnQuickTurnAnimationFinished Parms{};
Parms.AnimMontage = AnimMontage;
Parms.bWasInterrupted = bWasInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAINavigator.OnWalkStartAnimationFinished
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAINavigator::OnWalkStartAnimationFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "OnWalkStartAnimationFinished");
Params::EverholmAINavigator_OnWalkStartAnimationFinished Parms{};
Parms.AnimMontage = AnimMontage;
Parms.bWasInterrupted = bWasInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAINavigator.OnWalkStopAnimationFinished
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAINavigator::OnWalkStopAnimationFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "OnWalkStopAnimationFinished");
Params::EverholmAINavigator_OnWalkStopAnimationFinished Parms{};
Parms.AnimMontage = AnimMontage;
Parms.bWasInterrupted = bWasInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAINavigator.SetDesiredMovement
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Movement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAINavigator::SetDesiredMovement(const struct FVector& Movement)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "SetDesiredMovement");
Params::EverholmAINavigator_SetDesiredMovement Parms{};
Parms.Movement = std::move(Movement);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAINavigator.SetUseDesiredRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// bool bUseDesiredRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UEverholmAINavigator::SetUseDesiredRotation(bool bUseDesiredRotation, const struct FRotator& NewRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "SetUseDesiredRotation");
Params::EverholmAINavigator_SetUseDesiredRotation Parms{};
Parms.bUseDesiredRotation = bUseDesiredRotation;
Parms.NewRotation = std::move(NewRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAINavigator.GetCurrentSpeed2D
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool bIsActualVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double UEverholmAINavigator::GetCurrentSpeed2D(bool bIsActualVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "GetCurrentSpeed2D");
Params::EverholmAINavigator_GetCurrentSpeed2D Parms{};
Parms.bIsActualVelocity = bIsActualVelocity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAINavigator.GetDefaultCrouchAcceleration
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmAINavigator::GetDefaultCrouchAcceleration() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "GetDefaultCrouchAcceleration");
Params::EverholmAINavigator_GetDefaultCrouchAcceleration Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAINavigator.GetDefaultMaxCrouchMovementSpeed
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmAINavigator::GetDefaultMaxCrouchMovementSpeed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "GetDefaultMaxCrouchMovementSpeed");
Params::EverholmAINavigator_GetDefaultMaxCrouchMovementSpeed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAINavigator.GetDefaultMaxSprintSpeed
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmAINavigator::GetDefaultMaxSprintSpeed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "GetDefaultMaxSprintSpeed");
Params::EverholmAINavigator_GetDefaultMaxSprintSpeed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAINavigator.GetDefaultMaxWalkMovementSpeed
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmAINavigator::GetDefaultMaxWalkMovementSpeed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "GetDefaultMaxWalkMovementSpeed");
Params::EverholmAINavigator_GetDefaultMaxWalkMovementSpeed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAINavigator.GetDefaultWalkAcceleration
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmAINavigator::GetDefaultWalkAcceleration() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "GetDefaultWalkAcceleration");
Params::EverholmAINavigator_GetDefaultWalkAcceleration Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAINavigator.GetIsCrouching
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmAINavigator::GetIsCrouching() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "GetIsCrouching");
Params::EverholmAINavigator_GetIsCrouching Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAINavigator.GetIsJumping
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmAINavigator::GetIsJumping() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "GetIsJumping");
Params::EverholmAINavigator_GetIsJumping Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAINavigator.GetIsSprinting
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmAINavigator::GetIsSprinting() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "GetIsSprinting");
Params::EverholmAINavigator_GetIsSprinting Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAINavigator.GetMovementDelta
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UEverholmAINavigator::GetMovementDelta() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAINavigator", "GetMovementDelta");
Params::EverholmAINavigator_GetMovementDelta Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AIReaction_PinDownTarget.OnFakeAttackDone
// (Final, Native, Public)
// Parameters:
// const bool bWasAborted (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIReaction_PinDownTarget::OnFakeAttackDone(const bool bWasAborted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIReaction_PinDownTarget", "OnFakeAttackDone");
Params::AIReaction_PinDownTarget_OnFakeAttackDone Parms{};
Parms.bWasAborted = bWasAborted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIReaction_PinDownTarget.OnIntoAnimResolvedEvent
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FAttackData& AttackData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UAIReaction_PinDownTarget::OnIntoAnimResolvedEvent(const struct FAttackData& AttackData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIReaction_PinDownTarget", "OnIntoAnimResolvedEvent");
Params::AIReaction_PinDownTarget_OnIntoAnimResolvedEvent Parms{};
Parms.AttackData = std::move(AttackData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIReaction_PinDownTarget.ReleaseVictim
// (Final, Native, Public)
// Parameters:
// const bool bWasAborted (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAIReaction_PinDownTarget::ReleaseVictim(const bool bWasAborted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIReaction_PinDownTarget", "ReleaseVictim");
Params::AIReaction_PinDownTarget_ReleaseVictim Parms{};
Parms.bWasAborted = bWasAborted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIReaction_PinDownAndSaveVictim.OnPindownSaved
// (Final, Native, Private)
void UAIReaction_PinDownAndSaveVictim::OnPindownSaved()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIReaction_PinDownAndSaveVictim", "OnPindownSaved");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AIReaction_PinDownAndSaveVictim.OnPindownTimerEnded
// (Final, Native, Private)
void UAIReaction_PinDownAndSaveVictim::OnPindownTimerEnded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AIReaction_PinDownAndSaveVictim", "OnPindownTimerEnded");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.CheckPickupConditions
// (Native, Protected, BlueprintCallable)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmInteractionComponent::CheckPickupConditions(class APawn* Initiator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "CheckPickupConditions");
Params::EverholmInteractionComponent_CheckPickupConditions Parms{};
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractionComponent.EndPreamble
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bAbortInteraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractionComponent::EndPreamble(bool bAbortInteraction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "EndPreamble");
Params::EverholmInteractionComponent_EndPreamble Parms{};
Parms.bAbortInteraction = bAbortInteraction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.HasRequiredPickup
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIgnorePickupOptionality (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmInteractionComponent::HasRequiredPickup(class APawn* Initiator, bool bIgnorePickupOptionality)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "HasRequiredPickup");
Params::EverholmInteractionComponent_HasRequiredPickup Parms{};
Parms.Initiator = Initiator;
Parms.bIgnorePickupOptionality = bIgnorePickupOptionality;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractionComponent.HIP_EndInteraction
// (Final, Native, Protected)
void UEverholmInteractionComponent::HIP_EndInteraction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "HIP_EndInteraction");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.HIP_OrderCompanionInteract
// (Final, Native, Protected)
void UEverholmInteractionComponent::HIP_OrderCompanionInteract()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "HIP_OrderCompanionInteract");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.HIP_SetInteractionEnabled
// (Final, Native, Protected)
// Parameters:
// bool newIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractionComponent::HIP_SetInteractionEnabled(bool newIsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "HIP_SetInteractionEnabled");
Params::EverholmInteractionComponent_HIP_SetInteractionEnabled Parms{};
Parms.newIsEnabled = newIsEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.HOP_OnInteractEnd
// (Final, Native, Protected)
void UEverholmInteractionComponent::HOP_OnInteractEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "HOP_OnInteractEnd");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.HOP_OnInteractStart
// (Final, Native, Protected)
void UEverholmInteractionComponent::HOP_OnInteractStart()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "HOP_OnInteractStart");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.OnAlignmentEnded
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEndAlignmentResult alignmentResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractionComponent::OnAlignmentEnded(class AEverholmCharacter* interactor, EEndAlignmentResult alignmentResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "OnAlignmentEnded");
Params::EverholmInteractionComponent_OnAlignmentEnded Parms{};
Parms.interactor = interactor;
Parms.alignmentResult = alignmentResult;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.OnAlignmentStarted
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractionComponent::OnAlignmentStarted(class AEverholmCharacter* interactor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "OnAlignmentStarted");
Params::EverholmInteractionComponent_OnAlignmentStarted Parms{};
Parms.interactor = interactor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.OnBlockingMontageBlendingOut
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractionComponent::OnBlockingMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "OnBlockingMontageBlendingOut");
Params::EverholmInteractionComponent_OnBlockingMontageBlendingOut Parms{};
Parms.Montage = Montage;
Parms.bInterrupted = bInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.OnInteractorAnimNotify
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class UAnimMetaData*>& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UEverholmInteractionComponent::OnInteractorAnimNotify(class AActor* interactor, const class FName& NotifyName, const TArray<class UAnimMetaData*>& AnimMetaData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "OnInteractorAnimNotify");
Params::EverholmInteractionComponent_OnInteractorAnimNotify Parms{};
Parms.interactor = interactor;
Parms.NotifyName = NotifyName;
Parms.AnimMetaData = std::move(AnimMetaData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.OnPrepareEndInteraction
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractionComponent::OnPrepareEndInteraction(class AEverholmCharacter* interactor, const EInteractEndReason interactEndReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "OnPrepareEndInteraction");
Params::EverholmInteractionComponent_OnPrepareEndInteraction Parms{};
Parms.interactor = interactor;
Parms.interactEndReason = interactEndReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.OnPrepareStartInteraction
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractionComponent::OnPrepareStartInteraction(class AEverholmCharacter* interactor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "OnPrepareStartInteraction");
Params::EverholmInteractionComponent_OnPrepareStartInteraction Parms{};
Parms.interactor = interactor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.OnSharedEventTriggered
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const class FName& EventName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractionComponent::OnSharedEventTriggered(const class FName& EventName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "OnSharedEventTriggered");
Params::EverholmInteractionComponent_OnSharedEventTriggered Parms{};
Parms.EventName = EventName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.OnValueChanged
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32& NewValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsInitialization (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractionComponent::OnValueChanged(const ESharedInteractableValueID ID, const int32& NewValue, bool bIsInitialization)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "OnValueChanged");
Params::EverholmInteractionComponent_OnValueChanged Parms{};
Parms.ID = ID;
Parms.NewValue = NewValue;
Parms.bIsInitialization = bIsInitialization;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.PlayBlockingMontage
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FPlayAnimMontageSettings& Settings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmInteractionComponent::PlayBlockingMontage(const struct FPlayAnimMontageSettings& Settings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "PlayBlockingMontage");
Params::EverholmInteractionComponent_PlayBlockingMontage Parms{};
Parms.Settings = std::move(Settings);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractionComponent.SetAdditionalInteractorLocalOffset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FTransformUnscaled& Offset (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
// const float alignmentSpeedOverride (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractionComponent::SetAdditionalInteractorLocalOffset(const struct FTransformUnscaled& Offset, const float alignmentSpeedOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "SetAdditionalInteractorLocalOffset");
Params::EverholmInteractionComponent_SetAdditionalInteractorLocalOffset Parms{};
Parms.Offset = std::move(Offset);
Parms.alignmentSpeedOverride = alignmentSpeedOverride;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.SetPickupConditionEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool newIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractionComponent::SetPickupConditionEnabled(bool newIsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "SetPickupConditionEnabled");
Params::EverholmInteractionComponent_SetPickupConditionEnabled Parms{};
Parms.newIsEnabled = newIsEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.SetSharedValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractionComponent::SetSharedValue(const ESharedInteractableValueID ID, const int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "SetSharedValue");
Params::EverholmInteractionComponent_SetSharedValue Parms{};
Parms.ID = ID;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.TriggerSharedEvent
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FName& EventName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* optionalLocalExecutor (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractionComponent::TriggerSharedEvent(const class FName& EventName, class AEverholmPlayerCharacter* optionalLocalExecutor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "TriggerSharedEvent");
Params::EverholmInteractionComponent_TriggerSharedEvent Parms{};
Parms.EventName = EventName;
Parms.optionalLocalExecutor = optionalLocalExecutor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionComponent.AllowsEmptyHands
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmInteractionComponent::AllowsEmptyHands() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "AllowsEmptyHands");
Params::EverholmInteractionComponent_AllowsEmptyHands Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractionComponent.DontUnstashAfterInteract
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmInteractionComponent::DontUnstashAfterInteract() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "DontUnstashAfterInteract");
Params::EverholmInteractionComponent_DontUnstashAfterInteract Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractionComponent.GetCurrentInteractor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UEverholmInteractionComponent::GetCurrentInteractor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "GetCurrentInteractor");
Params::EverholmInteractionComponent_GetCurrentInteractor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractionComponent.GetIconWorldLocation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTransform UEverholmInteractionComponent::GetIconWorldLocation(class APawn* Initiator) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "GetIconWorldLocation");
Params::EverholmInteractionComponent_GetIconWorldLocation Parms{};
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractionComponent.GetInteractionCancelBehaviour
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmInteractionComponent::GetInteractionCancelBehaviour() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "GetInteractionCancelBehaviour");
Params::EverholmInteractionComponent_GetInteractionCancelBehaviour Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractionComponent.GetLastInteractor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UEverholmInteractionComponent::GetLastInteractor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "GetLastInteractor");
Params::EverholmInteractionComponent_GetLastInteractor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractionComponent.GetSharedValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmInteractionComponent::GetSharedValue(const ESharedInteractableValueID ID) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "GetSharedValue");
Params::EverholmInteractionComponent_GetSharedValue Parms{};
Parms.ID = ID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractionComponent.HasInteractor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmInteractionComponent::HasInteractor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "HasInteractor");
Params::EverholmInteractionComponent_HasInteractor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractionComponent.IsPickupInteraction
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmInteractionComponent::IsPickupInteraction() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "IsPickupInteraction");
Params::EverholmInteractionComponent_IsPickupInteraction Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractionComponent.RequiresEmptyHands
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmInteractionComponent::RequiresEmptyHands() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "RequiresEmptyHands");
Params::EverholmInteractionComponent_RequiresEmptyHands Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractionComponent.StashLighterDuringInteract
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmInteractionComponent::StashLighterDuringInteract() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractionComponent", "StashLighterDuringInteract");
Params::EverholmInteractionComponent_StashLighterDuringInteract Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoopInteractionDraggableActor.EndDraggableInteraction
// (Final, Native, Protected, BlueprintCallable)
void ACoopInteractionDraggableActor::EndDraggableInteraction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionDraggableActor", "EndDraggableInteraction");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionDraggableActor.HandlePlayerIntent
// (Final, Native, Protected, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTwoPlayerDragging (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACoopInteractionDraggableActor::HandlePlayerIntent(const struct FVector& Intent, bool bTwoPlayerDragging)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionDraggableActor", "HandlePlayerIntent");
Params::CoopInteractionDraggableActor_HandlePlayerIntent Parms{};
Parms.Intent = std::move(Intent);
Parms.bTwoPlayerDragging = bTwoPlayerDragging;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionDraggableActor.OnPlayerEnterDrag
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACoopInteractionDraggableActor::OnPlayerEnterDrag(class APawn* Initiator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionDraggableActor", "OnPlayerEnterDrag");
Params::CoopInteractionDraggableActor_OnPlayerEnterDrag Parms{};
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionDraggableActor.OnPlayerExitDrag
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACoopInteractionDraggableActor::OnPlayerExitDrag(class APawn* Initiator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionDraggableActor", "OnPlayerExitDrag");
Params::CoopInteractionDraggableActor_OnPlayerExitDrag Parms{};
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionDraggableActor.OnRep_DragTargetOffset
// (Final, Native, Protected)
void ACoopInteractionDraggableActor::OnRep_DragTargetOffset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionDraggableActor", "OnRep_DragTargetOffset");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionDraggableActor.OnRep_GrabbingPawns
// (Final, Native, Protected)
void ACoopInteractionDraggableActor::OnRep_GrabbingPawns()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionDraggableActor", "OnRep_GrabbingPawns");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionDraggableActor.OnRep_ReachedTarget
// (Final, Native, Protected)
void ACoopInteractionDraggableActor::OnRep_ReachedTarget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionDraggableActor", "OnRep_ReachedTarget");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionDraggableActor.ProgressEndReached
// (Event, Protected, BlueprintEvent)
void ACoopInteractionDraggableActor::ProgressEndReached()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionDraggableActor", "ProgressEndReached");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.CoopInteractionDraggableActor.ResetProgress
// (Final, Native, Protected, BlueprintCallable)
void ACoopInteractionDraggableActor::ResetProgress()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionDraggableActor", "ResetProgress");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionDraggableActor.SetDragTargetLocation
// (Final, Native, Protected, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewTargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACoopInteractionDraggableActor::SetDragTargetLocation(const struct FVector& NewTargetLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionDraggableActor", "SetDragTargetLocation");
Params::CoopInteractionDraggableActor_SetDragTargetLocation Parms{};
Parms.NewTargetLocation = std::move(NewTargetLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionDraggableActor.UpdateDraggableProgress
// (Event, Protected, BlueprintEvent)
// Parameters:
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACoopInteractionDraggableActor::UpdateDraggableProgress(float Alpha)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionDraggableActor", "UpdateDraggableProgress");
Params::CoopInteractionDraggableActor_UpdateDraggableProgress Parms{};
Parms.Alpha = Alpha;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.CoopInteractionDraggableActor.UpdatePlayersDraggingCount
// (Event, Protected, BlueprintEvent)
// Parameters:
// int32 OldCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACoopInteractionDraggableActor::UpdatePlayersDraggingCount(int32 OldCount, int32 NewCount)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionDraggableActor", "UpdatePlayersDraggingCount");
Params::CoopInteractionDraggableActor_UpdatePlayersDraggingCount Parms{};
Parms.OldCount = OldCount;
Parms.NewCount = NewCount;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.AISplineWallClimbingComponent.CalculateAlignment
// (Final, Native, Public)
void UAISplineWallClimbingComponent::CalculateAlignment()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AISplineWallClimbingComponent", "CalculateAlignment");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AISplineWallClimbingComponent.ForceAlignmentRecalculation
// (Final, Native, Public, BlueprintCallable)
void UAISplineWallClimbingComponent::ForceAlignmentRecalculation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AISplineWallClimbingComponent", "ForceAlignmentRecalculation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AISplineWallClimbingComponent.DrawDebugPath
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAISplineWallClimbingComponent::DrawDebugPath() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AISplineWallClimbingComponent", "DrawDebugPath");
Params::AISplineWallClimbingComponent_DrawDebugPath Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AISplineWallClimbingComponent.GetInfoAtDistanceAlongSpline
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float travelledDistanceAlongSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool travellingOppositeDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float CapsuleHalfHeight (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FInfoAtSplineDistance ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FInfoAtSplineDistance UAISplineWallClimbingComponent::GetInfoAtDistanceAlongSpline(const class AActor* Actor, const float travelledDistanceAlongSpline, const bool travellingOppositeDirection, const float CapsuleHalfHeight) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AISplineWallClimbingComponent", "GetInfoAtDistanceAlongSpline");
Params::AISplineWallClimbingComponent_GetInfoAtDistanceAlongSpline Parms{};
Parms.Actor = Actor;
Parms.travelledDistanceAlongSpline = travelledDistanceAlongSpline;
Parms.travellingOppositeDirection = travellingOppositeDirection;
Parms.CapsuleHalfHeight = CapsuleHalfHeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AISplineWallClimbingComponent.GetSplineSurfaceNormalAtDistanceAlongSpline
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const float travelledDistanceAlongSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UAISplineWallClimbingComponent::GetSplineSurfaceNormalAtDistanceAlongSpline(const float travelledDistanceAlongSpline) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AISplineWallClimbingComponent", "GetSplineSurfaceNormalAtDistanceAlongSpline");
Params::AISplineWallClimbingComponent_GetSplineSurfaceNormalAtDistanceAlongSpline Parms{};
Parms.travelledDistanceAlongSpline = travelledDistanceAlongSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CollectibleComponent.Collect
// (Final, Native, Public, BlueprintCallable)
void UCollectibleComponent::Collect()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CollectibleComponent", "Collect");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CollectibleComponent.HasBeenCollectedByPlayer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class APawn* targetPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCollectibleComponent::HasBeenCollectedByPlayer(const class APawn* targetPlayer) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CollectibleComponent", "HasBeenCollectedByPlayer");
Params::CollectibleComponent_HasBeenCollectedByPlayer Parms{};
Parms.targetPlayer = targetPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AISurroundComponent.RemoveSurroundActorFromSlotByActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAISurroundComponent::RemoveSurroundActorFromSlotByActor(const class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AISurroundComponent", "RemoveSurroundActorFromSlotByActor");
Params::AISurroundComponent_RemoveSurroundActorFromSlotByActor Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AISurroundComponent.RequestSurroundSlot
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class AActor* requestingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& CurrentPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float desiredRadius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSurroundSlot ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FSurroundSlot UAISurroundComponent::RequestSurroundSlot(class AActor* requestingActor, const struct FVector& CurrentPosition, const float desiredRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AISurroundComponent", "RequestSurroundSlot");
Params::AISurroundComponent_RequestSurroundSlot Parms{};
Parms.requestingActor = requestingActor;
Parms.CurrentPosition = std::move(CurrentPosition);
Parms.desiredRadius = desiredRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AISurroundComponent.CanBeSurrounded
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAISurroundComponent::CanBeSurrounded() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AISurroundComponent", "CanBeSurrounded");
Params::AISurroundComponent_CanBeSurrounded Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AISurroundTargetAction.IsAtGoalLocation
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAISurroundTargetAction::IsAtGoalLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AISurroundTargetAction", "IsAtGoalLocation");
Params::AISurroundTargetAction_IsAtGoalLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CrouchComponent.RequestCrouchAmount
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// float CrouchAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UObject*& requester (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCrouchComponent::RequestCrouchAmount(float CrouchAmount, const class UObject*& requester)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CrouchComponent", "RequestCrouchAmount");
Params::CrouchComponent_RequestCrouchAmount Parms{};
Parms.CrouchAmount = CrouchAmount;
Parms.requester = requester;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CrouchComponent.SetEnableEncroachmentCheck
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bResetCrouch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCrouchComponent::SetEnableEncroachmentCheck(bool bEnabled, bool bResetCrouch)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CrouchComponent", "SetEnableEncroachmentCheck");
Params::CrouchComponent_SetEnableEncroachmentCheck Parms{};
Parms.bEnabled = bEnabled;
Parms.bResetCrouch = bResetCrouch;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CrouchComponent.UnrequestCrouchAmount
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject*& requester (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCrouchComponent::UnrequestCrouchAmount(const class UObject*& requester)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CrouchComponent", "UnrequestCrouchAmount");
Params::CrouchComponent_UnrequestCrouchAmount Parms{};
Parms.requester = requester;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CrouchComponent.UpdateOwnerAnimInstance
// (Final, Native, Protected)
void UCrouchComponent::UpdateOwnerAnimInstance()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CrouchComponent", "UpdateOwnerAnimInstance");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CrouchComponent.GetCurrentCrouchAmount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCrouchComponent::GetCurrentCrouchAmount() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CrouchComponent", "GetCurrentCrouchAmount");
Params::CrouchComponent_GetCurrentCrouchAmount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CrouchComponent.IsCrouching
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCrouchComponent::IsCrouching() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CrouchComponent", "IsCrouching");
Params::CrouchComponent_IsCrouching Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AligningMovementMode.OnAnimMontageBlendOut
// (Final, Native, Public)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAligningMovementMode::OnAnimMontageBlendOut(class UAnimMontage* Montage, bool bInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AligningMovementMode", "OnAnimMontageBlendOut");
Params::AligningMovementMode_OnAnimMontageBlendOut Parms{};
Parms.Montage = Montage;
Parms.bInterrupted = bInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AligningMovementMode.OnAnimMontageEnded
// (Final, Native, Public)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAligningMovementMode::OnAnimMontageEnded(class UAnimMontage* Montage, bool bInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AligningMovementMode", "OnAnimMontageEnded");
Params::AligningMovementMode_OnAnimMontageEnded Parms{};
Parms.Montage = Montage;
Parms.bInterrupted = bInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AligningMovementMode.OnAnimMontageStarted
// (Final, Native, Public)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAligningMovementMode::OnAnimMontageStarted(class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AligningMovementMode", "OnAnimMontageStarted");
Params::AligningMovementMode_OnAnimMontageStarted Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionMontagePlay.CheckForExecuteConditionMet
// (Final, Native, Protected)
void ACoopInteractionMontagePlay::CheckForExecuteConditionMet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionMontagePlay", "CheckForExecuteConditionMet");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionMontagePlay.ExecuteTimerDone
// (Final, Native, Protected)
// Parameters:
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACoopInteractionMontagePlay::ExecuteTimerDone(class UEverholmInteractionComponent* Interaction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionMontagePlay", "ExecuteTimerDone");
Params::CoopInteractionMontagePlay_ExecuteTimerDone Parms{};
Parms.Interaction = Interaction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionMontagePlay.GetInteractorTransformOffset
// (Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTransform ACoopInteractionMontagePlay::GetInteractorTransformOffset(class UEverholmInteractionComponent* Interaction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionMontagePlay", "GetInteractorTransformOffset");
Params::CoopInteractionMontagePlay_GetInteractorTransformOffset Parms{};
Parms.Interaction = Interaction;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.CoopInteractionMontagePlay.InteractExecuteMontageEnd
// (Event, Public, BlueprintEvent)
void ACoopInteractionMontagePlay::InteractExecuteMontageEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionMontagePlay", "InteractExecuteMontageEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.CoopInteractionMontagePlay.InteractPlayerExit
// (Event, Public, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACoopInteractionMontagePlay::InteractPlayerExit(class UEverholmInteractionComponent* Interaction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionMontagePlay", "InteractPlayerExit");
Params::CoopInteractionMontagePlay_InteractPlayerExit Parms{};
Parms.Interaction = Interaction;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.CoopInteractionMontagePlay.InteractPlayersExecute
// (Event, Public, BlueprintEvent)
void ACoopInteractionMontagePlay::InteractPlayersExecute()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionMontagePlay", "InteractPlayersExecute");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.CoopInteractionMontagePlay.InteractPlayerWaiting
// (Event, Public, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACoopInteractionMontagePlay::InteractPlayerWaiting(class UEverholmInteractionComponent* Interaction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionMontagePlay", "InteractPlayerWaiting");
Params::CoopInteractionMontagePlay_InteractPlayerWaiting Parms{};
Parms.Interaction = Interaction;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.CoopInteractionMontagePlay.RequestCompanionInteractStart
// (Native, Event, Protected, BlueprintEvent)
void ACoopInteractionMontagePlay::RequestCompanionInteractStart()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionMontagePlay", "RequestCompanionInteractStart");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionMontagePlay.SetPlayOverrideEndSection
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACoopInteractionMontagePlay::SetPlayOverrideEndSection(class UEverholmInteractionComponent* Interaction, bool bOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionMontagePlay", "SetPlayOverrideEndSection");
Params::CoopInteractionMontagePlay_SetPlayOverrideEndSection Parms{};
Parms.Interaction = Interaction;
Parms.bOverride = bOverride;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionMontagePlay.StartCheckForExecuteConditionsMet
// (Final, Native, Protected)
void ACoopInteractionMontagePlay::StartCheckForExecuteConditionsMet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionMontagePlay", "StartCheckForExecuteConditionsMet");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CoopInteractionMontagePlay.GetCurrentInteractorsCount
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ACoopInteractionMontagePlay::GetCurrentInteractorsCount() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionMontagePlay", "GetCurrentInteractorsCount");
Params::CoopInteractionMontagePlay_GetCurrentInteractorsCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoopInteractionMontagePlay.IsExecuteConditionMet
// (Native, Event, Protected, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ACoopInteractionMontagePlay::IsExecuteConditionMet() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionMontagePlay", "IsExecuteConditionMet");
Params::CoopInteractionMontagePlay_IsExecuteConditionMet Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoopInteractionMontagePlay.RequestCompanionInteractEnd
// (Event, Protected, BlueprintEvent, Const)
void ACoopInteractionMontagePlay::RequestCompanionInteractEnd() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CoopInteractionMontagePlay", "RequestCompanionInteractEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.DemoEndScreenWidget.ClearAllSaveDataForDemo
// (Final, Native, Public, BlueprintCallable)
void UDemoEndScreenWidget::ClearAllSaveDataForDemo()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DemoEndScreenWidget", "ClearAllSaveDataForDemo");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.OverlappingLightComponent.SetLightEnabled
// (Native, Public, BlueprintCallable)
// Parameters:
// const bool IsEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UOverlappingLightComponent::SetLightEnabled(const bool IsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OverlappingLightComponent", "SetLightEnabled");
Params::OverlappingLightComponent_SetLightEnabled Parms{};
Parms.IsEnabled = IsEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.OverlappingLightComponent.GetLightLocation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const struct FVector UOverlappingLightComponent::GetLightLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OverlappingLightComponent", "GetLightLocation");
Params::OverlappingLightComponent_GetLightLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.OverlappingLightComponent.IsOverlappingLight
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UOverlappingLightComponent::IsOverlappingLight(const class AActor* Actor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OverlappingLightComponent", "IsOverlappingLight");
Params::OverlappingLightComponent_IsOverlappingLight Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AnimNotifyState_Pickup.GetNotifyNames
// (Final, Native, Static, Public, Const)
// Parameters:
// const TArray<class FName> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<class FName> UAnimNotifyState_Pickup::GetNotifyNames()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AnimNotifyState_Pickup", "GetNotifyNames");
Params::AnimNotifyState_Pickup_GetNotifyNames Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmSaveSlotMetadataLibrary.GetChapter
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FSaveSlotMetadata& MetaData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FChapterSelectRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FChapterSelectRow UEverholmSaveSlotMetadataLibrary::GetChapter(const struct FSaveSlotMetadata& MetaData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmSaveSlotMetadataLibrary", "GetChapter");
Params::EverholmSaveSlotMetadataLibrary_GetChapter Parms{};
Parms.MetaData = std::move(MetaData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.ActOnPlayerIntent
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const TArray<struct FDraggableIntentPacket>&intentPackets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
// const bool bAreAtLeastTwoPlayersDragging (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggableComponent::ActOnPlayerIntent(const TArray<struct FDraggableIntentPacket>& intentPackets, const bool bAreAtLeastTwoPlayersDragging, const float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "ActOnPlayerIntent");
Params::DraggableComponent_ActOnPlayerIntent Parms{};
Parms.intentPackets = std::move(intentPackets);
Parms.bAreAtLeastTwoPlayersDragging = bAreAtLeastTwoPlayersDragging;
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableComponent.DestroyDraggable
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
void UDraggableComponent::DestroyDraggable()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "DestroyDraggable");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableComponent.GetIsComingToRest
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UDraggableComponent::GetIsComingToRest()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "GetIsComingToRest");
Params::DraggableComponent_GetIsComingToRest Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.GetIsMoving
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UDraggableComponent::GetIsMoving()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "GetIsMoving");
Params::DraggableComponent_GetIsMoving Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.GetIsStill
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UDraggableComponent::GetIsStill()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "GetIsStill");
Params::DraggableComponent_GetIsStill Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.HandleImpactEvent
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& velocityBeforeImpact (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggableComponent::HandleImpactEvent(const struct FVector& velocityBeforeImpact)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "HandleImpactEvent");
Params::DraggableComponent_HandleImpactEvent Parms{};
Parms.velocityBeforeImpact = std::move(velocityBeforeImpact);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableComponent.MoveUsingResultingIntent
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& resultingTranslation_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& resultingRotation_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggableComponent::MoveUsingResultingIntent(const struct FVector& resultingTranslation_0, const struct FRotator& resultingRotation_0, const float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "MoveUsingResultingIntent");
Params::DraggableComponent_MoveUsingResultingIntent Parms{};
Parms.resultingTranslation_0 = std::move(resultingTranslation_0);
Parms.resultingRotation_0 = std::move(resultingRotation_0);
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableComponent.NetMulticast_ReleaseDragger
// (Net, NetReliable, Native, Event, NetMulticast, Protected)
// Parameters:
// const class APawn* dragger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggableComponent::NetMulticast_ReleaseDragger(const class APawn* dragger)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "NetMulticast_ReleaseDragger");
Params::DraggableComponent_NetMulticast_ReleaseDragger Parms{};
Parms.dragger = dragger;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableComponent.NetMulticast_ServerFrame
// (Net, Native, Event, NetMulticast, Protected)
// Parameters:
// const struct FSmoothDraggableReplicatedState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UDraggableComponent::NetMulticast_ServerFrame(const struct FSmoothDraggableReplicatedState& State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "NetMulticast_ServerFrame");
Params::DraggableComponent_NetMulticast_ServerFrame Parms{};
Parms.State = std::move(State);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableComponent.ReleaseDragger
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// const class APawn* dragger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggableComponent::ReleaseDragger(const class APawn* dragger)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "ReleaseDragger");
Params::DraggableComponent_ReleaseDragger Parms{};
Parms.dragger = dragger;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableComponent.ReleaseDraggers
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
void UDraggableComponent::ReleaseDraggers()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "ReleaseDraggers");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableComponent.ResetVelocities
// (Final, Native, Protected, BlueprintCallable)
void UDraggableComponent::ResetVelocities()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "ResetVelocities");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableComponent.SanitizeIntent
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const TArray<struct FDraggableIntentPacket>&intentPackets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
// const bool bAreAtLeastTwoPlayersDragging (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggableComponent::SanitizeIntent(const TArray<struct FDraggableIntentPacket>& intentPackets, const bool bAreAtLeastTwoPlayersDragging, const float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "SanitizeIntent");
Params::DraggableComponent_SanitizeIntent Parms{};
Parms.intentPackets = std::move(intentPackets);
Parms.bAreAtLeastTwoPlayersDragging = bAreAtLeastTwoPlayersDragging;
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableComponent.SetDraggableEnabled
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggableComponent::SetDraggableEnabled(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "SetDraggableEnabled");
Params::DraggableComponent_SetDraggableEnabled Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableComponent.SetIntentDirection
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class AActor* draggingActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& intentDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggableComponent::SetIntentDirection(const class AActor* draggingActor, const struct FVector& intentDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "SetIntentDirection");
Params::DraggableComponent_SetIntentDirection Parms{};
Parms.draggingActor = draggingActor;
Parms.intentDirection = std::move(intentDirection);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableComponent.ShouldTick
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UDraggableComponent::ShouldTick()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "ShouldTick");
Params::DraggableComponent_ShouldTick Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.ShouldUpdateIntent
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UDraggableComponent::ShouldUpdateIntent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "ShouldUpdateIntent");
Params::DraggableComponent_ShouldUpdateIntent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.UpdateAIGoalLocation
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FAILocationUnion& newAILocationUnion (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UDraggableComponent::UpdateAIGoalLocation(const struct FAILocationUnion& newAILocationUnion)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "UpdateAIGoalLocation");
Params::DraggableComponent_UpdateAIGoalLocation Parms{};
Parms.newAILocationUnion = std::move(newAILocationUnion);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableComponent.CalculateStaticFrictionMultiplier
// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const float CurrentSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDraggableStaticFrictionSettings&frictionSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UDraggableComponent::CalculateStaticFrictionMultiplier(const float CurrentSpeed, const struct FDraggableStaticFrictionSettings& frictionSettings) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "CalculateStaticFrictionMultiplier");
Params::DraggableComponent_CalculateStaticFrictionMultiplier Parms{};
Parms.CurrentSpeed = CurrentSpeed;
Parms.frictionSettings = std::move(frictionSettings);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.GetAIGoalLocation
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FAILocationUnion ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FAILocationUnion UDraggableComponent::GetAIGoalLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "GetAIGoalLocation");
Params::DraggableComponent_GetAIGoalLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.GetAIGoalLocationVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UDraggableComponent::GetAIGoalLocationVector() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "GetAIGoalLocationVector");
Params::DraggableComponent_GetAIGoalLocationVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.GetCurrentDragVelocity
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const struct FVector UDraggableComponent::GetCurrentDragVelocity() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "GetCurrentDragVelocity");
Params::DraggableComponent_GetCurrentDragVelocity Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.GetDraggers
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class APawn*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class APawn*> UDraggableComponent::GetDraggers() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "GetDraggers");
Params::DraggableComponent_GetDraggers Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.GetGrabHelpers
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UGrabHelperComponent*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class UGrabHelperComponent*> UDraggableComponent::GetGrabHelpers() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "GetGrabHelpers");
Params::DraggableComponent_GetGrabHelpers Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.GetIntentDirection
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* draggingActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const struct FVector UDraggableComponent::GetIntentDirection(const class AActor* draggingActor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "GetIntentDirection");
Params::DraggableComponent_GetIntentDirection Parms{};
Parms.draggingActor = draggingActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.GetLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UDraggableComponent::GetLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "GetLocation");
Params::DraggableComponent_GetLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.HasZeroIntentCurrently
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UDraggableComponent::HasZeroIntentCurrently() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "HasZeroIntentCurrently");
Params::DraggableComponent_HasZeroIntentCurrently Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableComponent.IsDraggableInteractionEnabled
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UDraggableComponent::IsDraggableInteractionEnabled(class APawn* Initiator) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableComponent", "IsDraggableInteractionEnabled");
Params::DraggableComponent_IsDraggableInteractionEnabled Parms{};
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggableFreeFormComponent.GetRadialVector
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* dragger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UDraggableFreeFormComponent::GetRadialVector(const class AActor* dragger) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableFreeFormComponent", "GetRadialVector");
Params::DraggableFreeFormComponent_GetRadialVector Parms{};
Parms.dragger = dragger;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VisualHandholdingComponent.OnAASBegunPlay
// (Native, Public)
void UVisualHandholdingComponent::OnAASBegunPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VisualHandholdingComponent", "OnAASBegunPlay");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VisualHandholdingComponent.StartHandholding
// (Native, Public)
// Parameters:
// class AEverholmCharacter* partner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVisualHandholdingComponent::StartHandholding(class AEverholmCharacter* partner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VisualHandholdingComponent", "StartHandholding");
Params::VisualHandholdingComponent_StartHandholding Parms{};
Parms.partner = partner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VisualHandholdingComponent.StopHandholding
// (Native, Public)
// Parameters:
// class AEverholmCharacter* partner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVisualHandholdingComponent::StopHandholding(class AEverholmCharacter* partner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VisualHandholdingComponent", "StopHandholding");
Params::VisualHandholdingComponent_StopHandholding Parms{};
Parms.partner = partner;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VisualHandholdingComponent.GetListOfBones
// (Final, Native, Public, Const)
// Parameters:
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FString> UVisualHandholdingComponent::GetListOfBones() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VisualHandholdingComponent", "GetListOfBones");
Params::VisualHandholdingComponent_GetListOfBones Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AsyncTaskGameplayTagAddedRemoved.ListenForGameplayTagAddedOrRemoved
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTagContainer& InTags (Parm, NativeAccessSpecifierPublic)
// class UAsyncTaskGameplayTagAddedRemoved*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncTaskGameplayTagAddedRemoved* UAsyncTaskGameplayTagAddedRemoved::ListenForGameplayTagAddedOrRemoved(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayTagContainer& InTags)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AsyncTaskGameplayTagAddedRemoved", "ListenForGameplayTagAddedOrRemoved");
Params::AsyncTaskGameplayTagAddedRemoved_ListenForGameplayTagAddedOrRemoved Parms{};
Parms.AbilitySystemComponent = AbilitySystemComponent;
Parms.InTags = std::move(InTags);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AsyncTaskGameplayTagAddedRemoved.EndTask
// (Final, Native, Public, BlueprintCallable)
void UAsyncTaskGameplayTagAddedRemoved::EndTask()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AsyncTaskGameplayTagAddedRemoved", "EndTask");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PinDownAttackComponent.AbortPindown
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const bool bSkipPostPindownAnimationsOnVictim (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPinDownAttackComponent::AbortPindown(const bool bSkipPostPindownAnimationsOnVictim)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PinDownAttackComponent", "AbortPindown");
Params::PinDownAttackComponent_AbortPindown Parms{};
Parms.bSkipPostPindownAnimationsOnVictim = bSkipPostPindownAnimationsOnVictim;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PinDownAttackComponent.OnFakeAttackDone
// (Final, Native, Protected)
void UPinDownAttackComponent::OnFakeAttackDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PinDownAttackComponent", "OnFakeAttackDone");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineVehicle.DraisineInputInvalid
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class UEverholmPumpInteraction* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineVehicle::DraisineInputInvalid(class UEverholmPumpInteraction* Interaction, int32 Intent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineVehicle", "DraisineInputInvalid");
Params::DraisineVehicle_DraisineInputInvalid Parms{};
Parms.Interaction = Interaction;
Parms.Intent = Intent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineVehicle.DraisineInputValid
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class UEverholmPumpInteraction* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineVehicle::DraisineInputValid(class UEverholmPumpInteraction* Interaction, int32 Intent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineVehicle", "DraisineInputValid");
Params::DraisineVehicle_DraisineInputValid Parms{};
Parms.Interaction = Interaction;
Parms.Intent = Intent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineVehicle.InputProcessed
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineVehicle::InputProcessed(class UEverholmInteractionComponent* Interaction, int32 Intent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineVehicle", "InputProcessed");
Params::DraisineVehicle_InputProcessed Parms{};
Parms.Interaction = Interaction;
Parms.Intent = Intent;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.DraisineVehicle.InputProcessedFail
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineVehicle::InputProcessedFail(class UEverholmInteractionComponent* Interaction, int32 Intent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineVehicle", "InputProcessedFail");
Params::DraisineVehicle_InputProcessedFail Parms{};
Parms.Interaction = Interaction;
Parms.Intent = Intent;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.DraisineVehicle.OnRep_ProcessInput
// (Final, Native, Protected)
void ADraisineVehicle::OnRep_ProcessInput()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineVehicle", "OnRep_ProcessInput");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineVehicle.SetHandleInPlace
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool bHandleInPlace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineVehicle::SetHandleInPlace(bool bHandleInPlace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineVehicle", "SetHandleInPlace");
Params::DraisineVehicle_SetHandleInPlace Parms{};
Parms.bHandleInPlace = bHandleInPlace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineVehicle.SetProcessInput
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool bProcess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineVehicle::SetProcessInput(bool bProcess)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineVehicle", "SetProcessInput");
Params::DraisineVehicle_SetProcessInput Parms{};
Parms.bProcess = bProcess;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineVehicle.CanDriveDraisine
// (Native, Event, Protected, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ADraisineVehicle::CanDriveDraisine() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineVehicle", "CanDriveDraisine");
Params::DraisineVehicle_CanDriveDraisine Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraisineVehicle.GetDraisineInputDataForCharacter
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPumpInputData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FPumpInputData ADraisineVehicle::GetDraisineInputDataForCharacter(class AEverholmCharacter* Character) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineVehicle", "GetDraisineInputDataForCharacter");
Params::DraisineVehicle_GetDraisineInputDataForCharacter Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraisineVehicle.GetDraisineInputDataForInteraction
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPumpInputData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FPumpInputData ADraisineVehicle::GetDraisineInputDataForInteraction(class UEverholmInteractionComponent* Interaction) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineVehicle", "GetDraisineInputDataForInteraction");
Params::DraisineVehicle_GetDraisineInputDataForInteraction Parms{};
Parms.Interaction = Interaction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAtmoLanternParamsEvaluator.RegisterLanternLight
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULightComponent* Light (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ELanternAtmoLightType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ELanternAtmoContext Context (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAtmoLanternParamsEvaluator::RegisterLanternLight(class UObject* World, class ULightComponent* Light, ELanternAtmoLightType Type, ELanternAtmoContext Context)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAtmoLanternParamsEvaluator", "RegisterLanternLight");
Params::EverholmAtmoLanternParamsEvaluator_RegisterLanternLight Parms{};
Parms.World = World;
Parms.Light = Light;
Parms.Type = Type;
Parms.Context = Context;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAtmoLanternParamsEvaluator.RegisterLanternLightWithEvent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULightComponent* Light (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void(const struct FEverholmAtmoLanternSettings& Settings)>updateEvent (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FEverholmAtmoLanternDefaults&lanternDefaults (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// ELanternAtmoLightType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ELanternAtmoContext Context (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAtmoLanternParamsEvaluator::RegisterLanternLightWithEvent(class UObject* World, class ULightComponent* Light, TDelegate<void(const struct FEverholmAtmoLanternSettings& Settings)> updateEvent, const struct FEverholmAtmoLanternDefaults& lanternDefaults, ELanternAtmoLightType Type, ELanternAtmoContext Context)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAtmoLanternParamsEvaluator", "RegisterLanternLightWithEvent");
Params::EverholmAtmoLanternParamsEvaluator_RegisterLanternLightWithEvent Parms{};
Parms.World = World;
Parms.Light = Light;
Parms.updateEvent = updateEvent;
Parms.lanternDefaults = std::move(lanternDefaults);
Parms.Type = Type;
Parms.Context = Context;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAtmoLanternParamsEvaluator.UnregisterLanternLight
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULightComponent* Light (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAtmoLanternParamsEvaluator::UnregisterLanternLight(class UObject* World, class ULightComponent* Light)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAtmoLanternParamsEvaluator", "UnregisterLanternLight");
Params::EverholmAtmoLanternParamsEvaluator_UnregisterLanternLight Parms{};
Parms.World = World;
Parms.Light = Light;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableVehicleBaseComponent.ExitVehicleAtTransform
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& exitTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggableVehicleBaseComponent::ExitVehicleAtTransform(const struct FTransform& exitTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableVehicleBaseComponent", "ExitVehicleAtTransform");
Params::DraggableVehicleBaseComponent_ExitVehicleAtTransform Parms{};
Parms.exitTransform = std::move(exitTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableVehicleBaseComponent.OverrideVehicleTransform
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& overrideTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggableVehicleBaseComponent::OverrideVehicleTransform(const struct FTransform& overrideTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableVehicleBaseComponent", "OverrideVehicleTransform");
Params::DraggableVehicleBaseComponent_OverrideVehicleTransform Parms{};
Parms.overrideTransform = std::move(overrideTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggableVehicleBaseComponent.SetControlledByPlayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bPlayerControlled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggableVehicleBaseComponent::SetControlledByPlayer(bool bPlayerControlled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggableVehicleBaseComponent", "SetControlledByPlayer");
Params::DraggableVehicleBaseComponent_SetControlledByPlayer Parms{};
Parms.bPlayerControlled = bPlayerControlled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.ApplySpeedModifierOverride
// (Native, Public, BlueprintCallable)
// Parameters:
// EVehicleSpeedMofidierPreset preset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForceInstantApplication (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::ApplySpeedModifierOverride(EVehicleSpeedMofidierPreset preset, bool bForceInstantApplication)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "ApplySpeedModifierOverride");
Params::VehicleMovementComponent_ApplySpeedModifierOverride Parms{};
Parms.preset = preset;
Parms.bForceInstantApplication = bForceInstantApplication;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.CalculateForwardSpeed
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UVehicleMovementComponent::CalculateForwardSpeed(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "CalculateForwardSpeed");
Params::VehicleMovementComponent_CalculateForwardSpeed Parms{};
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleMovementComponent.CalculateRotationSpeed
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UVehicleMovementComponent::CalculateRotationSpeed(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "CalculateRotationSpeed");
Params::VehicleMovementComponent_CalculateRotationSpeed Parms{};
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleMovementComponent.CalculateTargetLocation
// (Native, Event, Public, HasDefaults, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UVehicleMovementComponent::CalculateTargetLocation(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "CalculateTargetLocation");
Params::VehicleMovementComponent_CalculateTargetLocation Parms{};
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleMovementComponent.CalculateTargetRotation
// (Native, Event, Public, HasDefaults, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UVehicleMovementComponent::CalculateTargetRotation(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "CalculateTargetRotation");
Params::VehicleMovementComponent_CalculateTargetRotation Parms{};
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleMovementComponent.FindGroundZ
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* overrideGroundTraceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UVehicleMovementComponent::FindGroundZ(float DeltaTime, class USceneComponent* overrideGroundTraceComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "FindGroundZ");
Params::VehicleMovementComponent_FindGroundZ Parms{};
Parms.DeltaTime = DeltaTime;
Parms.overrideGroundTraceComponent = overrideGroundTraceComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleMovementComponent.GetMovementParams
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVehicleMovementParams ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FVehicleMovementParams UVehicleMovementComponent::GetMovementParams()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "GetMovementParams");
Params::VehicleMovementComponent_GetMovementParams Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleMovementComponent.GetVisualParentComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* UVehicleMovementComponent::GetVisualParentComponent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "GetVisualParentComponent");
Params::VehicleMovementComponent_GetVisualParentComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleMovementComponent.MoveVehicle
// (Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Delta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FQuat& NewRotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// ETeleportType Teleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::MoveVehicle(const struct FVector& Delta, const struct FQuat& NewRotation, bool bSweep, struct FHitResult* OutHit, ETeleportType Teleport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "MoveVehicle");
Params::VehicleMovementComponent_MoveVehicle Parms{};
Parms.Delta = std::move(Delta);
Parms.NewRotation = std::move(NewRotation);
Parms.bSweep = bSweep;
Parms.Teleport = Teleport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutHit != nullptr)
*OutHit = std::move(Parms.OutHit);
}
// Function Everholm.VehicleMovementComponent.OverrideTargetLocationAndRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& overrideTargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& overrideTargetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::OverrideTargetLocationAndRotation(const struct FVector& overrideTargetLocation, const struct FRotator& overrideTargetRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "OverrideTargetLocationAndRotation");
Params::VehicleMovementComponent_OverrideTargetLocationAndRotation Parms{};
Parms.overrideTargetLocation = std::move(overrideTargetLocation);
Parms.overrideTargetRotation = std::move(overrideTargetRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.PostSlideAlongSurface
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// float ActualMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::PostSlideAlongSurface(struct FHitResult* HitResult, float ActualMovement)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "PostSlideAlongSurface");
Params::VehicleMovementComponent_PostSlideAlongSurface Parms{};
Parms.ActualMovement = ActualMovement;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (HitResult != nullptr)
*HitResult = std::move(Parms.HitResult);
}
// Function Everholm.VehicleMovementComponent.ResetOverrideForwardSpeed
// (Final, Native, Public, BlueprintCallable)
void UVehicleMovementComponent::ResetOverrideForwardSpeed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "ResetOverrideForwardSpeed");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.ResetOverrideMovementParams
// (Final, Native, Public, BlueprintCallable)
void UVehicleMovementComponent::ResetOverrideMovementParams()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "ResetOverrideMovementParams");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.ResetOverrideRotationSpeed
// (Final, Native, Public, BlueprintCallable)
void UVehicleMovementComponent::ResetOverrideRotationSpeed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "ResetOverrideRotationSpeed");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.SetControlledByPlayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool controlledByPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::SetControlledByPlayer(bool controlledByPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "SetControlledByPlayer");
Params::VehicleMovementComponent_SetControlledByPlayer Parms{};
Parms.controlledByPlayer = controlledByPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.SetControlledByPlayerEvent
// (Event, Public, BlueprintEvent)
// Parameters:
// bool IsControlledByPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::SetControlledByPlayerEvent(bool IsControlledByPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "SetControlledByPlayerEvent");
Params::VehicleMovementComponent_SetControlledByPlayerEvent Parms{};
Parms.IsControlledByPlayer = IsControlledByPlayer;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.VehicleMovementComponent.SetOverrideForwardSpeed
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::SetOverrideForwardSpeed(float Speed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "SetOverrideForwardSpeed");
Params::VehicleMovementComponent_SetOverrideForwardSpeed Parms{};
Parms.Speed = Speed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.SetOverrideRotationSpeed
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::SetOverrideRotationSpeed(float Speed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "SetOverrideRotationSpeed");
Params::VehicleMovementComponent_SetOverrideRotationSpeed Parms{};
Parms.Speed = Speed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.SetVehicleBoostSpeedOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float newBoostSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::SetVehicleBoostSpeedOverride(float newBoostSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "SetVehicleBoostSpeedOverride");
Params::VehicleMovementComponent_SetVehicleBoostSpeedOverride Parms{};
Parms.newBoostSpeed = newBoostSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.SetVehicleForwardSpeedOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float newForwardSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::SetVehicleForwardSpeedOverride(float newForwardSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "SetVehicleForwardSpeedOverride");
Params::VehicleMovementComponent_SetVehicleForwardSpeedOverride Parms{};
Parms.newForwardSpeed = newForwardSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.SetVehicleReverseSpeedOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float newReverseSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::SetVehicleReverseSpeedOverride(float newReverseSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "SetVehicleReverseSpeedOverride");
Params::VehicleMovementComponent_SetVehicleReverseSpeedOverride Parms{};
Parms.newReverseSpeed = newReverseSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.SetVehicleRotationSpeedOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float newRotationSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::SetVehicleRotationSpeedOverride(float newRotationSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "SetVehicleRotationSpeedOverride");
Params::VehicleMovementComponent_SetVehicleRotationSpeedOverride Parms{};
Parms.newRotationSpeed = newRotationSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.SetVisualParent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* visualParentComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::SetVisualParent(class USceneComponent* visualParentComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "SetVisualParent");
Params::VehicleMovementComponent_SetVisualParent Parms{};
Parms.visualParentComponent = visualParentComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.TrySlideAlongSurfaceIfHit
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FHitResult& HitResult (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// struct FVector& deltaMove (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::TrySlideAlongSurfaceIfHit(struct FHitResult& HitResult, struct FVector& deltaMove)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "TrySlideAlongSurfaceIfHit");
Params::VehicleMovementComponent_TrySlideAlongSurfaceIfHit Parms{};
Parms.HitResult = std::move(HitResult);
Parms.deltaMove = std::move(deltaMove);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
HitResult = std::move(Parms.HitResult);
deltaMove = std::move(Parms.deltaMove);
}
// Function Everholm.VehicleMovementComponent.UpdateCalculatedRotationBasedOnSurface
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* overrideGroundTraceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::UpdateCalculatedRotationBasedOnSurface(float DeltaTime, class USceneComponent* overrideGroundTraceComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "UpdateCalculatedRotationBasedOnSurface");
Params::VehicleMovementComponent_UpdateCalculatedRotationBasedOnSurface Parms{};
Parms.DeltaTime = DeltaTime;
Parms.overrideGroundTraceComponent = overrideGroundTraceComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.UpdateMoveOnClient
// (Native, Event, Public, HasDefaults, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& clientTargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& clientTargetRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::UpdateMoveOnClient(float DeltaTime, const struct FVector& clientTargetLocation, const struct FRotator& clientTargetRotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "UpdateMoveOnClient");
Params::VehicleMovementComponent_UpdateMoveOnClient Parms{};
Parms.DeltaTime = DeltaTime;
Parms.clientTargetLocation = std::move(clientTargetLocation);
Parms.clientTargetRotation = std::move(clientTargetRotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.UpdateMoveOnServer
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::UpdateMoveOnServer(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "UpdateMoveOnServer");
Params::VehicleMovementComponent_UpdateMoveOnServer Parms{};
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.VehicleMoveDone
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& deltaMove (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMovementComponent::VehicleMoveDone(const struct FVector& deltaMove)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "VehicleMoveDone");
Params::VehicleMovementComponent_VehicleMoveDone Parms{};
Parms.deltaMove = std::move(deltaMove);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMovementComponent.GetActiveSpeedModifierPreset
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EVehicleSpeedMofidierPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EVehicleSpeedMofidierPreset UVehicleMovementComponent::GetActiveSpeedModifierPreset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "GetActiveSpeedModifierPreset");
Params::VehicleMovementComponent_GetActiveSpeedModifierPreset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleMovementComponent.GetDefaultMovementParams
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVehicleMovementParams ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FVehicleMovementParams UVehicleMovementComponent::GetDefaultMovementParams() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "GetDefaultMovementParams");
Params::VehicleMovementComponent_GetDefaultMovementParams Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleMovementComponent.GetLimitedSpeed
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UVehicleMovementComponent::GetLimitedSpeed(float Speed) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "GetLimitedSpeed");
Params::VehicleMovementComponent_GetLimitedSpeed Parms{};
Parms.Speed = Speed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleMovementComponent.IsBoostDisabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UVehicleMovementComponent::IsBoostDisabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "IsBoostDisabled");
Params::VehicleMovementComponent_IsBoostDisabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleMovementComponent.IsControlledByPlayer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UVehicleMovementComponent::IsControlledByPlayer() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMovementComponent", "IsControlledByPlayer");
Params::VehicleMovementComponent_IsControlledByPlayer Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleMoveOnSplineComponent.MoveTillSplineIndexAtSpeed
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// const struct FVehicleSplineFollowData& SplineFollowData (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UVehicleMoveOnSplineComponent::MoveTillSplineIndexAtSpeed(const struct FVehicleSplineFollowData& SplineFollowData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMoveOnSplineComponent", "MoveTillSplineIndexAtSpeed");
Params::VehicleMoveOnSplineComponent_MoveTillSplineIndexAtSpeed Parms{};
Parms.SplineFollowData = std::move(SplineFollowData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMoveOnSplineComponent.SnapVehicleToSplineDistance
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMoveOnSplineComponent::SnapVehicleToSplineDistance(float Distance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMoveOnSplineComponent", "SnapVehicleToSplineDistance");
Params::VehicleMoveOnSplineComponent_SnapVehicleToSplineDistance Parms{};
Parms.Distance = Distance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMoveOnSplineComponent.StartMovingOnSpline
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class USplineComponent* SplineComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMoveOnSplineComponent::StartMovingOnSpline(class USplineComponent* SplineComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMoveOnSplineComponent", "StartMovingOnSpline");
Params::VehicleMoveOnSplineComponent_StartMovingOnSpline Parms{};
Parms.SplineComponent = SplineComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMoveOnSplineComponent.GetCurrentDistanceAlongSpline
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UVehicleMoveOnSplineComponent::GetCurrentDistanceAlongSpline() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMoveOnSplineComponent", "GetCurrentDistanceAlongSpline");
Params::VehicleMoveOnSplineComponent_GetCurrentDistanceAlongSpline Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleMoveOnSplineComponent.HasSplineToMoveOn
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UVehicleMoveOnSplineComponent::HasSplineToMoveOn() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMoveOnSplineComponent", "HasSplineToMoveOn");
Params::VehicleMoveOnSplineComponent_HasSplineToMoveOn Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PigVehicleMovementComponent.OnRep_MoveInDirection
// (Final, Native, Protected)
void UPigVehicleMovementComponent::OnRep_MoveInDirection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PigVehicleMovementComponent", "OnRep_MoveInDirection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PigVehicleMovementComponent.SetMovementAlpha
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPigVehicleMovementComponent::SetMovementAlpha(float Alpha)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PigVehicleMovementComponent", "SetMovementAlpha");
Params::PigVehicleMovementComponent_SetMovementAlpha Parms{};
Parms.Alpha = Alpha;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PigVehicleMovementComponent.SetMovementDirection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPigMoveInDirection MoveDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPigVehicleMovementComponent::SetMovementDirection(EPigMoveInDirection MoveDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PigVehicleMovementComponent", "SetMovementDirection");
Params::PigVehicleMovementComponent_SetMovementDirection Parms{};
Parms.MoveDirection = MoveDirection;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttachmentAnchorComponent.FindAnchor
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class FName& SocketName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FAttachmentAnchor* outAnchor (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAttachmentAnchorComponent::FindAnchor(const class FName& SocketName, struct FAttachmentAnchor* outAnchor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttachmentAnchorComponent", "FindAnchor");
Params::AttachmentAnchorComponent_FindAnchor Parms{};
Parms.SocketName = SocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (outAnchor != nullptr)
*outAnchor = std::move(Parms.outAnchor);
return Parms.ReturnValue;
}
// Function Everholm.AttackProjectile.Multicast_LaunchProjectile
// (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& launchTargetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AAttackProjectile::Multicast_LaunchProjectile(const struct FVector& launchTargetLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackProjectile", "Multicast_LaunchProjectile");
Params::AttackProjectile_Multicast_LaunchProjectile Parms{};
Parms.launchTargetLocation = std::move(launchTargetLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackProjectile.OnProjectileHit
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void AAttackProjectile::OnProjectileHit(const struct FHitResult& ImpactResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackProjectile", "OnProjectileHit");
Params::AttackProjectile_OnProjectileHit Parms{};
Parms.ImpactResult = std::move(ImpactResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackProjectile.SetAttackTargetLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AAttackProjectile::SetAttackTargetLocation(const struct FVector& targetLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackProjectile", "SetAttackTargetLocation");
Params::AttackProjectile_SetAttackTargetLocation Parms{};
Parms.targetLocation = std::move(targetLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackProjectile.SetProjectileDeathHandler
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class ADeathHandlerSkeletal>DeathHandlerClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AAttackProjectile::SetProjectileDeathHandler(TSubclassOf<class ADeathHandlerSkeletal> DeathHandlerClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackProjectile", "SetProjectileDeathHandler");
Params::AttackProjectile_SetProjectileDeathHandler Parms{};
Parms.DeathHandlerClass = DeathHandlerClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackProjectile.SetProjectileDirection
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& launchDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AAttackProjectile::SetProjectileDirection(const struct FVector& launchDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackProjectile", "SetProjectileDirection");
Params::AttackProjectile_SetProjectileDirection Parms{};
Parms.launchDirection = std::move(launchDirection);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackProjectile.GetAttackTargetLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AAttackProjectile::GetAttackTargetLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackProjectile", "GetAttackTargetLocation");
Params::AttackProjectile_GetAttackTargetLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EncircleTargetAction.SetFinalTargetDirection
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEncircleTargetAction::SetFinalTargetDirection(const struct FVector& Direction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EncircleTargetAction", "SetFinalTargetDirection");
Params::EncircleTargetAction_SetFinalTargetDirection Parms{};
Parms.Direction = std::move(Direction);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EncircleTargetAction.UpdateTargetActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* newTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEncircleTargetAction::UpdateTargetActor(class AActor* newTargetActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EncircleTargetAction", "UpdateTargetActor");
Params::EncircleTargetAction_UpdateTargetActor Parms{};
Parms.newTargetActor = newTargetActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EncircleTargetAction.GetEncircleWorldLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const struct FVector UEncircleTargetAction::GetEncircleWorldLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EncircleTargetAction", "GetEncircleWorldLocation");
Params::EncircleTargetAction_GetEncircleWorldLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AttackTargetAction.OnActionPointEvent
// (Final, Native, Private, HasOutParams)
// Parameters:
// class UActionPoint* Point (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* usingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EActionPointEventType EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 actionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAttackTargetAction::OnActionPointEvent(class UActionPoint* Point, class APawn* usingActor, EActionPointEventType EventType, const class FName& NotifyName, int32 actionIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackTargetAction", "OnActionPointEvent");
Params::AttackTargetAction_OnActionPointEvent Parms{};
Parms.Point = Point;
Parms.usingActor = usingActor;
Parms.EventType = EventType;
Parms.NotifyName = NotifyName;
Parms.actionIndex = actionIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackTargetAction.OnAttackMontageEnded
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* attackMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAttackTargetAction::OnAttackMontageEnded(class UAnimMontage* attackMontage, bool bInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackTargetAction", "OnAttackMontageEnded");
Params::AttackTargetAction_OnAttackMontageEnded Parms{};
Parms.attackMontage = attackMontage;
Parms.bInterrupted = bInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackTargetAction.OnAttackResolvedEvent
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FAttackData& AttackData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UAttackTargetAction::OnAttackResolvedEvent(const struct FAttackData& AttackData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackTargetAction", "OnAttackResolvedEvent");
Params::AttackTargetAction_OnAttackResolvedEvent Parms{};
Parms.AttackData = std::move(AttackData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackTargetAction.OnAttackSuccessEvent
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FAttackData& AttackData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UAttackTargetAction::OnAttackSuccessEvent(const struct FAttackData& AttackData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackTargetAction", "OnAttackSuccessEvent");
Params::AttackTargetAction_OnAttackSuccessEvent Parms{};
Parms.AttackData = std::move(AttackData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AttackTargetAction.OnTriggeredContextualKill
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AActionPointActor* contextualKillActionPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* targetAttachedAnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAttackTargetAction::OnTriggeredContextualKill(class AActionPointActor* contextualKillActionPoint, class AActor* Target, class UAnimMontage* targetAttachedAnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AttackTargetAction", "OnTriggeredContextualKill");
Params::AttackTargetAction_OnTriggeredContextualKill Parms{};
Parms.contextualKillActionPoint = contextualKillActionPoint;
Parms.Target = Target;
Parms.targetAttachedAnimMontage = targetAttachedAnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.JumpCondition.Evaluate
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCapsuleComponent* From (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCapsuleComponent* To (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UJumpCondition::Evaluate(class AEverholmCharacter* Initiator, class UCapsuleComponent* From, class UCapsuleComponent* To) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JumpCondition", "Evaluate");
Params::JumpCondition_Evaluate Parms{};
Parms.Initiator = Initiator;
Parms.From = From;
Parms.To = To;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraisineActor.AccelerationTimelineUpdate
// (Final, Native, Protected)
// Parameters:
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineActor::AccelerationTimelineUpdate(float Alpha)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "AccelerationTimelineUpdate");
Params::DraisineActor_AccelerationTimelineUpdate Parms{};
Parms.Alpha = Alpha;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineActor.AccelerationUpdate
// (Event, Protected, BlueprintEvent)
// Parameters:
// float NewAcceleration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineActor::AccelerationUpdate(float NewAcceleration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "AccelerationUpdate");
Params::DraisineActor_AccelerationUpdate Parms{};
Parms.NewAcceleration = NewAcceleration;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.DraisineActor.DecelerationTimelineUpdate
// (Final, Native, Protected)
// Parameters:
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineActor::DecelerationTimelineUpdate(float Alpha)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "DecelerationTimelineUpdate");
Params::DraisineActor_DecelerationTimelineUpdate Parms{};
Parms.Alpha = Alpha;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineActor.DraisineInputInvalid
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class UEverholmPumpInteraction* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineActor::DraisineInputInvalid(class UEverholmPumpInteraction* Interaction, int32 Intent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "DraisineInputInvalid");
Params::DraisineActor_DraisineInputInvalid Parms{};
Parms.Interaction = Interaction;
Parms.Intent = Intent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineActor.DraisineInputValid
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class UEverholmPumpInteraction* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineActor::DraisineInputValid(class UEverholmPumpInteraction* Interaction, int32 Intent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "DraisineInputValid");
Params::DraisineActor_DraisineInputValid Parms{};
Parms.Interaction = Interaction;
Parms.Intent = Intent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineActor.InputProcessed
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineActor::InputProcessed(class UEverholmInteractionComponent* Interaction, int32 Intent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "InputProcessed");
Params::DraisineActor_InputProcessed Parms{};
Parms.Interaction = Interaction;
Parms.Intent = Intent;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.DraisineActor.InputProcessedFail
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineActor::InputProcessedFail(class UEverholmInteractionComponent* Interaction, int32 Intent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "InputProcessedFail");
Params::DraisineActor_InputProcessedFail Parms{};
Parms.Interaction = Interaction;
Parms.Intent = Intent;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.DraisineActor.OnRep_ProcessInput
// (Final, Native, Protected)
void ADraisineActor::OnRep_ProcessInput()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "OnRep_ProcessInput");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineActor.OnRep_ServerDistanceAlongSpline
// (Final, Native, Protected)
void ADraisineActor::OnRep_ServerDistanceAlongSpline()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "OnRep_ServerDistanceAlongSpline");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineActor.OtherPlayerInPlace
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineActor::OtherPlayerInPlace(class UEverholmInteractionComponent* Interaction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "OtherPlayerInPlace");
Params::DraisineActor_OtherPlayerInPlace Parms{};
Parms.Interaction = Interaction;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.DraisineActor.PlayerInitiatorInPlace
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineActor::PlayerInitiatorInPlace(class UEverholmInteractionComponent* Interaction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "PlayerInitiatorInPlace");
Params::DraisineActor_PlayerInitiatorInPlace Parms{};
Parms.Interaction = Interaction;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.DraisineActor.SetHandleInPlace
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool bHandleInPlace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineActor::SetHandleInPlace(bool bHandleInPlace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "SetHandleInPlace");
Params::DraisineActor_SetHandleInPlace Parms{};
Parms.bHandleInPlace = bHandleInPlace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineActor.SetProcessInput
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool bProcess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADraisineActor::SetProcessInput(bool bProcess)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "SetProcessInput");
Params::DraisineActor_SetProcessInput Parms{};
Parms.bProcess = bProcess;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineActor.WaitForInputTimerDone
// (Final, Native, Private)
void ADraisineActor::WaitForInputTimerDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "WaitForInputTimerDone");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraisineActor.CanDriveDraisine
// (Native, Event, Protected, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ADraisineActor::CanDriveDraisine() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "CanDriveDraisine");
Params::DraisineActor_CanDriveDraisine Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraisineActor.GetDraisineInputDataForInteraction
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPumpInputData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FPumpInputData ADraisineActor::GetDraisineInputDataForInteraction(class UEverholmInteractionComponent* Interaction) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineActor", "GetDraisineInputDataForInteraction");
Params::DraisineActor_GetDraisineInputDataForInteraction Parms{};
Parms.Interaction = Interaction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AutoJump.OnDestinationAreaBeginOverlap
// (Final, Native, Protected, HasOutParams)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void AAutoJump::OnDestinationAreaBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AutoJump", "OnDestinationAreaBeginOverlap");
Params::AutoJump_OnDestinationAreaBeginOverlap Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AutoJump.OnDestinationAreaEndOverlap
// (Final, Native, Protected)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AAutoJump::OnDestinationAreaEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AutoJump", "OnDestinationAreaEndOverlap");
Params::AutoJump_OnDestinationAreaEndOverlap Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AutoJump.OnStartAreaBeginOverlap
// (Final, Native, Protected, HasOutParams)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void AAutoJump::OnStartAreaBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AutoJump", "OnStartAreaBeginOverlap");
Params::AutoJump_OnStartAreaBeginOverlap Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AutoJump.OnStartAreaEndOverlap
// (Final, Native, Protected)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AAutoJump::OnStartAreaEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AutoJump", "OnStartAreaEndOverlap");
Params::AutoJump_OnStartAreaEndOverlap Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AutoJump.CalculateJumpDestination
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCapsuleComponent* From (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCapsuleComponent* To (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FJumpDestinationData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FJumpDestinationData AAutoJump::CalculateJumpDestination(class AEverholmCharacter* Initiator, class UCapsuleComponent* From, class UCapsuleComponent* To) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AutoJump", "CalculateJumpDestination");
Params::AutoJump_CalculateJumpDestination Parms{};
Parms.Initiator = Initiator;
Parms.From = From;
Parms.To = To;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AutoJump.GetPreviewArcsToDraw
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// struct FJumpArcPreviewData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FJumpArcPreviewData AAutoJump::GetPreviewArcsToDraw() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AutoJump", "GetPreviewArcsToDraw");
Params::AutoJump_GetPreviewArcsToDraw Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.AutoJumpBlueprintFunctionLibrary.PackJumpParams
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FJumpParams& paramsToPack (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTransform UAutoJumpBlueprintFunctionLibrary::PackJumpParams(const struct FJumpParams& paramsToPack)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AutoJumpBlueprintFunctionLibrary", "PackJumpParams");
Params::AutoJumpBlueprintFunctionLibrary_PackJumpParams Parms{};
Parms.paramsToPack = std::move(paramsToPack);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AutoJumpBlueprintFunctionLibrary.UnpackJumpParams
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FTransform& transformToUnpack (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FJumpParams ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FJumpParams UAutoJumpBlueprintFunctionLibrary::UnpackJumpParams(const struct FTransform& transformToUnpack)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AutoJumpBlueprintFunctionLibrary", "UnpackJumpParams");
Params::AutoJumpBlueprintFunctionLibrary_UnpackJumpParams Parms{};
Parms.transformToUnpack = std::move(transformToUnpack);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AvoidLightComponent.AddOverlappingLight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UOverlappingLightComponent* overlappingLight (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAvoidLightComponent::AddOverlappingLight(class UOverlappingLightComponent* overlappingLight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AvoidLightComponent", "AddOverlappingLight");
Params::AvoidLightComponent_AddOverlappingLight Parms{};
Parms.overlappingLight = overlappingLight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AvoidLightComponent.RemoveOverlappingLight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UOverlappingLightComponent* overlappingLight (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAvoidLightComponent::RemoveOverlappingLight(class UOverlappingLightComponent* overlappingLight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AvoidLightComponent", "RemoveOverlappingLight");
Params::AvoidLightComponent_RemoveOverlappingLight Parms{};
Parms.overlappingLight = overlappingLight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.AvoidLightComponent.GetAmountOfOverlappingLightsToConsider
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UAvoidLightComponent::GetAmountOfOverlappingLightsToConsider() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AvoidLightComponent", "GetAmountOfOverlappingLightsToConsider");
Params::AvoidLightComponent_GetAmountOfOverlappingLightsToConsider Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AvoidLightComponent.GetAvoidanceDirection
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UAvoidLightComponent::GetAvoidanceDirection() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AvoidLightComponent", "GetAvoidanceDirection");
Params::AvoidLightComponent_GetAvoidanceDirection Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AvoidLightComponent.GetCurrentlyOverlappingLights
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<class UOverlappingLightComponent*>ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
const TArray<class UOverlappingLightComponent*> UAvoidLightComponent::GetCurrentlyOverlappingLights() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AvoidLightComponent", "GetCurrentlyOverlappingLights");
Params::AvoidLightComponent_GetCurrentlyOverlappingLights Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AvoidLightComponent.GetCurrentlyOverlappingLightsExcludingPenumbra
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<class UOverlappingLightComponent*>ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
const TArray<class UOverlappingLightComponent*> UAvoidLightComponent::GetCurrentlyOverlappingLightsExcludingPenumbra() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AvoidLightComponent", "GetCurrentlyOverlappingLightsExcludingPenumbra");
Params::AvoidLightComponent_GetCurrentlyOverlappingLightsExcludingPenumbra Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.AvoidLightComponent.IsOverlappedByLight
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const bool excludePenumbra (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UAvoidLightComponent::IsOverlappedByLight(const bool excludePenumbra) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AvoidLightComponent", "IsOverlappedByLight");
Params::AvoidLightComponent_IsOverlappedByLight Parms{};
Parms.excludePenumbra = excludePenumbra;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BalanceBeamActor.GetBalanceLocationData
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const class AEverholmCharacter* balancingInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& worldSpaceInput (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBalanceLocationData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FBalanceLocationData ABalanceBeamActor::GetBalanceLocationData(const class AEverholmCharacter* balancingInstigator, const struct FVector& worldSpaceInput)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BalanceBeamActor", "GetBalanceLocationData");
Params::BalanceBeamActor_GetBalanceLocationData Parms{};
Parms.balancingInstigator = balancingInstigator;
Parms.worldSpaceInput = std::move(worldSpaceInput);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BalanceBeamActor.GetBalanceLocationFromLocation
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bProjectToGround (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ABalanceBeamActor::GetBalanceLocationFromLocation(const struct FVector& WorldLocation, const bool bProjectToGround)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BalanceBeamActor", "GetBalanceLocationFromLocation");
Params::BalanceBeamActor_GetBalanceLocationFromLocation Parms{};
Parms.WorldLocation = std::move(WorldLocation);
Parms.bProjectToGround = bProjectToGround;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterAnimInstance.GetMinAngleDifference180
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmCharacterAnimInstance::GetMinAngleDifference180(float A, float B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmCharacterAnimInstance", "GetMinAngleDifference180");
Params::EverholmCharacterAnimInstance_GetMinAngleDifference180 Parms{};
Parms.A = A;
Parms.B = B;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterAnimInstance.OnAnimInstanceEvent
// (Event, Public, BlueprintEvent)
// Parameters:
// class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// double FloatParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 IntParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool boolParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterAnimInstance::OnAnimInstanceEvent(class FName EventName, double FloatParam, int32 IntParam, bool boolParam)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterAnimInstance", "OnAnimInstanceEvent");
Params::EverholmCharacterAnimInstance_OnAnimInstanceEvent Parms{};
Parms.EventName = EventName;
Parms.FloatParam = FloatParam;
Parms.IntParam = IntParam;
Parms.boolParam = boolParam;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmCharacterAnimInstance.OnIdleStrafeTurn
// (Event, Public, BlueprintEvent)
// Parameters:
// bool isTurningRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterAnimInstance::OnIdleStrafeTurn(bool isTurningRight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterAnimInstance", "OnIdleStrafeTurn");
Params::EverholmCharacterAnimInstance_OnIdleStrafeTurn Parms{};
Parms.isTurningRight = isTurningRight;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmCharacterAnimInstance.OnInputAbuseChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// bool bIsInputAllowed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterAnimInstance::OnInputAbuseChanged(bool bIsInputAllowed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterAnimInstance", "OnInputAbuseChanged");
Params::EverholmCharacterAnimInstance_OnInputAbuseChanged Parms{};
Parms.bIsInputAllowed = bIsInputAllowed;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmCharacterAnimInstance.CalculateWallPushBackPoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// double pushBackDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UEverholmCharacterAnimInstance::CalculateWallPushBackPoint(double pushBackDistance) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterAnimInstance", "CalculateWallPushBackPoint");
Params::EverholmCharacterAnimInstance_CalculateWallPushBackPoint Parms{};
Parms.pushBackDistance = pushBackDistance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterAnimInstance.GetFavoredSmoothTurningAngle
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FTransform& WorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ForwardVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InputForward (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// ESmoothTurningFavoredDirection ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESmoothTurningFavoredDirection UEverholmCharacterAnimInstance::GetFavoredSmoothTurningAngle(const struct FTransform& WorldTransform, const struct FVector& ForwardVector, const struct FVector& InputForward, struct FRotator* Rotation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterAnimInstance", "GetFavoredSmoothTurningAngle");
Params::EverholmCharacterAnimInstance_GetFavoredSmoothTurningAngle Parms{};
Parms.WorldTransform = std::move(WorldTransform);
Parms.ForwardVector = std::move(ForwardVector);
Parms.InputForward = std::move(InputForward);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Rotation != nullptr)
*Rotation = std::move(Parms.Rotation);
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterAnimInstance.IsPlayingRootMotionMontage
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterAnimInstance::IsPlayingRootMotionMontage() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterAnimInstance", "IsPlayingRootMotionMontage");
Params::EverholmCharacterAnimInstance_IsPlayingRootMotionMontage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIAnimInstance.CalculatePredictedAttackLocation
// (Native, Public, BlueprintCallable)
void UEverholmAIAnimInstance::CalculatePredictedAttackLocation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAIAnimInstance", "CalculatePredictedAttackLocation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIAnimInstance.GetAttackAnimation
// (Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const EAILocomotionType locomotionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttackType attackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float Distance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* UEverholmAIAnimInstance::GetAttackAnimation(const EAILocomotionType locomotionType, EAttackType attackType, float Angle, const float Distance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAIAnimInstance", "GetAttackAnimation");
Params::EverholmAIAnimInstance_GetAttackAnimation Parms{};
Parms.locomotionType = locomotionType;
Parms.attackType = attackType;
Parms.Angle = Angle;
Parms.Distance = Distance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIAnimInstance.GetMontageByTurnAngle
// (Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const EAILocomotionType locomotionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAIAnimMontageType animType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float animAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* UEverholmAIAnimInstance::GetMontageByTurnAngle(const EAILocomotionType locomotionType, EAIAnimMontageType animType, float animAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAIAnimInstance", "GetMontageByTurnAngle");
Params::EverholmAIAnimInstance_GetMontageByTurnAngle Parms{};
Parms.locomotionType = locomotionType;
Parms.animType = animType;
Parms.animAngle = animAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIAnimInstance.GetOverrideAnimationSet
// (Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const EAILocomotionType locomotionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimationSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimationSet* UEverholmAIAnimInstance::GetOverrideAnimationSet(const EAILocomotionType locomotionType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAIAnimInstance", "GetOverrideAnimationSet");
Params::EverholmAIAnimInstance_GetOverrideAnimationSet Parms{};
Parms.locomotionType = locomotionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIAnimInstance.OnAnimNotify
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class UAnimMetaData*>& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UEverholmAIAnimInstance::OnAnimNotify(class AActor* Actor, const class FName& NotifyName, const TArray<class UAnimMetaData*>& AnimMetaData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAIAnimInstance", "OnAnimNotify");
Params::EverholmAIAnimInstance_OnAnimNotify Parms{};
Parms.Actor = Actor;
Parms.NotifyName = NotifyName;
Parms.AnimMetaData = std::move(AnimMetaData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIAnimInstance.SetOverrideAnimationSet
// (Native, Public, BlueprintCallable)
// Parameters:
// EAILocomotionType locomotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimationSet* AnimationSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIAnimInstance::SetOverrideAnimationSet(EAILocomotionType locomotionType, class UAnimationSet* AnimationSet)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAIAnimInstance", "SetOverrideAnimationSet");
Params::EverholmAIAnimInstance_SetOverrideAnimationSet Parms{};
Parms.locomotionType = locomotionType;
Parms.AnimationSet = AnimationSet;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIAnimInstance.GetAttackComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAttackComponentBase* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAttackComponentBase* UEverholmAIAnimInstance::GetAttackComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAIAnimInstance", "GetAttackComponent");
Params::EverholmAIAnimInstance_GetAttackComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BalanceInterface.CanHopOff
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Input (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IBalanceInterface::CanHopOff(class AEverholmCharacter* Instigator, const struct FVector2D& Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("BalanceInterface", "CanHopOff");
Params::BalanceInterface_CanHopOff Parms{};
Parms.Instigator = Instigator;
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BalanceInterface.GetBalanceLocation
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector2D& Input (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform* WorldTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* DirectionToMove (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* DistanceFromWantedMove (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* bAtBoundary (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* MaxInputScale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IBalanceInterface::GetBalanceLocation(class AEverholmCharacter* Instigator, const struct FVector2D& Input, struct FTransform* WorldTransform, struct FVector* DirectionToMove, float* DistanceFromWantedMove, bool* bAtBoundary, float* MaxInputScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("BalanceInterface", "GetBalanceLocation");
Params::BalanceInterface_GetBalanceLocation Parms{};
Parms.Instigator = Instigator;
Parms.Input = std::move(Input);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (WorldTransform != nullptr)
*WorldTransform = std::move(Parms.WorldTransform);
if (DirectionToMove != nullptr)
*DirectionToMove = std::move(Parms.DirectionToMove);
if (DistanceFromWantedMove != nullptr)
*DistanceFromWantedMove = Parms.DistanceFromWantedMove;
if (bAtBoundary != nullptr)
*bAtBoundary = Parms.bAtBoundary;
if (MaxInputScale != nullptr)
*MaxInputScale = Parms.MaxInputScale;
}
// Function Everholm.BalanceInterface.GetBalanceLocationFromLocation
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bProjectToGround (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector IBalanceInterface::GetBalanceLocationFromLocation(const struct FVector& WorldLocation, bool bProjectToGround)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("BalanceInterface", "GetBalanceLocationFromLocation");
Params::BalanceInterface_GetBalanceLocationFromLocation Parms{};
Parms.WorldLocation = std::move(WorldLocation);
Parms.bProjectToGround = bProjectToGround;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BalanceInterface.OnEndUsing
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IBalanceInterface::OnEndUsing(class AEverholmCharacter* Instigator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("BalanceInterface", "OnEndUsing");
Params::BalanceInterface_OnEndUsing Parms{};
Parms.Instigator = Instigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BalanceInterface.OnStartUsing
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IBalanceInterface::OnStartUsing(class AEverholmCharacter* Instigator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("BalanceInterface", "OnStartUsing");
Params::BalanceInterface_OnStartUsing Parms{};
Parms.Instigator = Instigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BalanceInterface.SetReservation
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bReserve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IBalanceInterface::SetReservation(class AEverholmCharacter* Instigator, bool bReserve)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("BalanceInterface", "SetReservation");
Params::BalanceInterface_SetReservation Parms{};
Parms.Instigator = Instigator;
Parms.bReserve = bReserve;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BalanceInterface.GetBalanceType
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// EBalanceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBalanceType IBalanceInterface::GetBalanceType() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("BalanceInterface", "GetBalanceType");
Params::BalanceInterface_GetBalanceType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BalanceInterface.IsAvailable
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IBalanceInterface::IsAvailable(class AEverholmCharacter* Instigator) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("BalanceInterface", "IsAvailable");
Params::BalanceInterface_IsAvailable Parms{};
Parms.Instigator = Instigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EVCombatManager.GetAlertedEnemies
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AEVCombatManager::GetAlertedEnemies()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVCombatManager", "GetAlertedEnemies");
Params::EVCombatManager_GetAlertedEnemies Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EVCombatManager.HIP_AlertCluster
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 clusterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEVCombatManager::HIP_AlertCluster(int32 clusterIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVCombatManager", "HIP_AlertCluster");
Params::EVCombatManager_HIP_AlertCluster Parms{};
Parms.clusterIndex = clusterIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVCombatManager.HIP_AlertNextEntity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 clusterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEVCombatManager::HIP_AlertNextEntity(int32 clusterIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVCombatManager", "HIP_AlertNextEntity");
Params::EVCombatManager_HIP_AlertNextEntity Parms{};
Parms.clusterIndex = clusterIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVCombatManager.HIP_StartCombat
// (Final, Native, Public, BlueprintCallable)
void AEVCombatManager::HIP_StartCombat()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVCombatManager", "HIP_StartCombat");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVCombatManager.HIP_StopCombat
// (Final, Native, Public, BlueprintCallable)
void AEVCombatManager::HIP_StopCombat()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVCombatManager", "HIP_StopCombat");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVCombatManager.HIP_UnAlertCluster
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 clusterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEVCombatManager::HIP_UnAlertCluster(int32 clusterIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVCombatManager", "HIP_UnAlertCluster");
Params::EVCombatManager_HIP_UnAlertCluster Parms{};
Parms.clusterIndex = clusterIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVCombatManager.OnAIAcquiredTarget
// (Final, Native, Private)
// Parameters:
// const class APawn* aiPawnThatHasAcquiredTarget (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class AActor* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEVCombatManager::OnAIAcquiredTarget(const class APawn* aiPawnThatHasAcquiredTarget, const class AActor* Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVCombatManager", "OnAIAcquiredTarget");
Params::EVCombatManager_OnAIAcquiredTarget Parms{};
Parms.aiPawnThatHasAcquiredTarget = aiPawnThatHasAcquiredTarget;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVCombatManager.OnAIDespawned
// (Final, Native, Private)
// Parameters:
// const class APawn* aiPawnThatDespawned (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEVCombatManager::OnAIDespawned(const class APawn* aiPawnThatDespawned)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVCombatManager", "OnAIDespawned");
Params::EVCombatManager_OnAIDespawned Parms{};
Parms.aiPawnThatDespawned = aiPawnThatDespawned;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVCombatManager.StartCombat
// (Final, Native, Public, BlueprintCallable)
void AEVCombatManager::StartCombat()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVCombatManager", "StartCombat");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVCombatManager.StopCombat
// (Final, Native, Public, BlueprintCallable)
void AEVCombatManager::StopCombat()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVCombatManager", "StopCombat");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVCombatManager.HOP_OnAllEntitiesDeadInCluster
// (Final, Native, Protected, BlueprintCallable, Const)
// Parameters:
// const int32 clusterIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEVCombatManager::HOP_OnAllEntitiesDeadInCluster(const int32 clusterIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVCombatManager", "HOP_OnAllEntitiesDeadInCluster");
Params::EVCombatManager_HOP_OnAllEntitiesDeadInCluster Parms{};
Parms.clusterIndex = clusterIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVCombatManager.HOP_OnClusterAlerted
// (Final, Native, Protected, BlueprintCallable, Const)
// Parameters:
// const int32 clusterIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEVCombatManager::HOP_OnClusterAlerted(const int32 clusterIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVCombatManager", "HOP_OnClusterAlerted");
Params::EVCombatManager_HOP_OnClusterAlerted Parms{};
Parms.clusterIndex = clusterIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVCombatManager.HOP_OnCombatEnded
// (Final, Native, Protected, BlueprintCallable, Const)
void AEVCombatManager::HOP_OnCombatEnded() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVCombatManager", "HOP_OnCombatEnded");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVCombatManager.HOP_OnCombatStarted
// (Final, Native, Protected, BlueprintCallable, Const)
void AEVCombatManager::HOP_OnCombatStarted() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVCombatManager", "HOP_OnCombatStarted");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BlendedBoxHint.GetFocalPointInExtent
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FCameraHintInParameters& cameraHintIn (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class UBoxComponent* InBox (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& BlendRadius_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EVolumeBlendType BlendType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ABlendedBoxHint::GetFocalPointInExtent(const struct FCameraHintInParameters& cameraHintIn, class UBoxComponent* InBox, const struct FVector& BlendRadius_0, EVolumeBlendType BlendType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BlendedBoxHint", "GetFocalPointInExtent");
Params::BlendedBoxHint_GetFocalPointInExtent Parms{};
Parms.cameraHintIn = std::move(cameraHintIn);
Parms.InBox = InBox;
Parms.BlendRadius_0 = std::move(BlendRadius_0);
Parms.BlendType = BlendType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BlendedBoxHint.GetWeightTarget
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FVector& focalPointInExtent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& BlendRadius_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ABlendedBoxHint::GetWeightTarget(const struct FVector& focalPointInExtent, const struct FVector& BlendRadius_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BlendedBoxHint", "GetWeightTarget");
Params::BlendedBoxHint_GetWeightTarget Parms{};
Parms.focalPointInExtent = std::move(focalPointInExtent);
Parms.BlendRadius_0 = std::move(BlendRadius_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BlendedBoxHint.GetActivationBox
// (Native, Event, Protected, BlueprintEvent, Const)
// Parameters:
// class UBoxComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBoxComponent* ABlendedBoxHint::GetActivationBox() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BlendedBoxHint", "GetActivationBox");
Params::BlendedBoxHint_GetActivationBox Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BlendedBoxHint.GetVolumeBlendType
// (Native, Event, Protected, BlueprintEvent, Const)
// Parameters:
// EVolumeBlendType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EVolumeBlendType ABlendedBoxHint::GetVolumeBlendType() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BlendedBoxHint", "GetVolumeBlendType");
Params::BlendedBoxHint_GetVolumeBlendType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BlueprintHintProcessor.ClearBP
// (Event, Public, BlueprintEvent)
void UBlueprintHintProcessor::ClearBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BlueprintHintProcessor", "ClearBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.BlueprintHintProcessor.ComputeResultBP
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UBlueprintHintProcessor::ComputeResultBP(const struct FCameraHintInParameters& Params_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BlueprintHintProcessor", "ComputeResultBP");
Params::BlueprintHintProcessor_ComputeResultBP Parms{};
Parms.Params_0 = std::move(Params_0);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.BlueprintHintProcessor.ProcessHintBP
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class ADirectedCameraHint_Base* hint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UBlueprintHintProcessor::ProcessHintBP(class ADirectedCameraHint_Base* hint, const struct FCameraHintInParameters& Params_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BlueprintHintProcessor", "ProcessHintBP");
Params::BlueprintHintProcessor_ProcessHintBP Parms{};
Parms.hint = hint;
Parms.Params_0 = std::move(Params_0);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmPlayerStart.HOP_ProgressionApplied
// (Final, Native, Public)
void AEverholmPlayerStart::HOP_ProgressionApplied()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerStart", "HOP_ProgressionApplied");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerStart.OnRep_PlayersStartData
// (Final, Native, Protected, HasOutParams)
// Parameters:
// TArray<struct FEverholmPlayerStartData>*prevList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void AEverholmPlayerStart::OnRep_PlayersStartData(TArray<struct FEverholmPlayerStartData>* prevList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerStart", "OnRep_PlayersStartData");
Params::EverholmPlayerStart_OnRep_PlayersStartData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (prevList != nullptr)
*prevList = std::move(Parms.prevList);
}
// Function Everholm.EverholmPlayerStart.PlayerAwakeAtIndex
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// bool bAwake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerStart::PlayerAwakeAtIndex(bool bAwake, int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerStart", "PlayerAwakeAtIndex");
Params::EverholmPlayerStart_PlayerAwakeAtIndex Parms{};
Parms.bAwake = bAwake;
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerStart.PlayerSpawnedAtIndex
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerStart::PlayerSpawnedAtIndex(class AEverholmPlayerCharacter* Character, int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerStart", "PlayerSpawnedAtIndex");
Params::EverholmPlayerStart_PlayerSpawnedAtIndex Parms{};
Parms.Character = Character;
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerStart.SetPlayerAwakeAtIndex
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool bInAwake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerStart::SetPlayerAwakeAtIndex(bool bInAwake, int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerStart", "SetPlayerAwakeAtIndex");
Params::EverholmPlayerStart_SetPlayerAwakeAtIndex Parms{};
Parms.bInAwake = bInAwake;
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerStart.SetPlayerCharacterAtIndex
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerStart::SetPlayerCharacterAtIndex(class AEverholmPlayerCharacter* Character, int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerStart", "SetPlayerCharacterAtIndex");
Params::EverholmPlayerStart_SetPlayerCharacterAtIndex Parms{};
Parms.Character = Character;
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerStart.GetPlayerAwakeAtIndex
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmPlayerStart::GetPlayerAwakeAtIndex(int32 Index_0) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerStart", "GetPlayerAwakeAtIndex");
Params::EverholmPlayerStart_GetPlayerAwakeAtIndex Parms{};
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerStart.GetPlayerCharacterAtIndex
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* AEverholmPlayerStart::GetPlayerCharacterAtIndex(int32 Index_0) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerStart", "GetPlayerCharacterAtIndex");
Params::EverholmPlayerStart_GetPlayerCharacterAtIndex Parms{};
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerStart.IsDescendantOf
// (Final, Native, Public, HasOutParams, BlueprintCallable, Const)
// Parameters:
// const class AEverholmPlayerStart*& ancestorPlayerStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmPlayerStart::IsDescendantOf(const class AEverholmPlayerStart*& ancestorPlayerStart) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerStart", "IsDescendantOf");
Params::EverholmPlayerStart_IsDescendantOf Parms{};
Parms.ancestorPlayerStart = ancestorPlayerStart;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerStartInBoatBase.HandlePlayersSpawned
// (Event, Public, BlueprintEvent)
void AEverholmPlayerStartInBoatBase::HandlePlayersSpawned()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerStartInBoatBase", "HandlePlayersSpawned");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.EverholmPlayerStartInBoatBase.GetTargetBoatVehicle
// (Event, Public, BlueprintEvent, Const)
// Parameters:
// class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ABoatVehicle* AEverholmPlayerStartInBoatBase::GetTargetBoatVehicle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerStartInBoatBase", "GetTargetBoatVehicle");
Params::EverholmPlayerStartInBoatBase_GetTargetBoatVehicle Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.BoatBoardLedgeActorGenerator.GetBoatLedgeSegmentData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ledgeIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBoatLedgeSegmentData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FBoatLedgeSegmentData ABoatBoardLedgeActorGenerator::GetBoatLedgeSegmentData(int32 ledgeIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatBoardLedgeActorGenerator", "GetBoatLedgeSegmentData");
Params::BoatBoardLedgeActorGenerator_GetBoatLedgeSegmentData Parms{};
Parms.ledgeIndex = ledgeIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupSpawner.DestroyPickup
// (Event, Public, BlueprintEvent)
// Parameters:
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupSpawner::DestroyPickup(class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupSpawner", "DestroyPickup");
Params::PickupSpawner_DestroyPickup Parms{};
Parms.pickup = pickup;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PickupSpawner.UpdateDestroyTimers
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APickupSpawner::UpdateDestroyTimers(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupSpawner", "UpdateDestroyTimers");
Params::PickupSpawner_UpdateDestroyTimers Parms{};
Parms.DeltaSeconds = DeltaSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatMovementComponent.CorrectBoatOffsetOnClient
// (Final, Native, Public, BlueprintCallable)
void UBoatMovementComponent::CorrectBoatOffsetOnClient()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatMovementComponent", "CorrectBoatOffsetOnClient");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatMovementComponent.OnMovementImpact
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// float impactSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatMovementComponent::OnMovementImpact(float impactSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatMovementComponent", "OnMovementImpact");
Params::BoatMovementComponent_OnMovementImpact Parms{};
Parms.impactSpeed = impactSpeed;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.BoatMovementComponent.OnRep_BoatImpactData
// (Final, Native, Protected)
void UBoatMovementComponent::OnRep_BoatImpactData()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatMovementComponent", "OnRep_BoatImpactData");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatMovementComponent.OnStartingPushOut
// (Final, Native, Public, BlueprintCallable)
void UBoatMovementComponent::OnStartingPushOut()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatMovementComponent", "OnStartingPushOut");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatMovementComponent.ResetBoatMovementDirection
// (Final, Native, Public, BlueprintCallable)
void UBoatMovementComponent::ResetBoatMovementDirection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatMovementComponent", "ResetBoatMovementDirection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatMovementComponent.ResetCollisionAnimDone
// (Final, Native, Protected)
void UBoatMovementComponent::ResetCollisionAnimDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatMovementComponent", "ResetCollisionAnimDone");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatMovementComponent.SetBoatMovementDirection
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& dir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatMovementComponent::SetBoatMovementDirection(const struct FVector& dir)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatMovementComponent", "SetBoatMovementDirection");
Params::BoatMovementComponent_SetBoatMovementDirection Parms{};
Parms.dir = std::move(dir);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatMovementComponent.SetBoostEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatMovementComponent::SetBoostEnabled(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatMovementComponent", "SetBoostEnabled");
Params::BoatMovementComponent_SetBoostEnabled Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatMovementComponent.TerminateBoatSimulation
// (Final, Native, Public)
void UBoatMovementComponent::TerminateBoatSimulation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatMovementComponent", "TerminateBoatSimulation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatMovementComponent.GetBoatMovementDirection
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UBoatMovementComponent::GetBoatMovementDirection() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatMovementComponent", "GetBoatMovementDirection");
Params::BoatMovementComponent_GetBoatMovementDirection Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatMovementComponent.GetCurrentWaterBody
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AWaterBody* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AWaterBody* UBoatMovementComponent::GetCurrentWaterBody() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatMovementComponent", "GetCurrentWaterBody");
Params::BoatMovementComponent_GetCurrentWaterBody Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatMovementComponent.IsBoatOnWater
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBoatMovementComponent::IsBoatOnWater() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatMovementComponent", "IsBoatOnWater");
Params::BoatMovementComponent_IsBoatOnWater Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatMovementComponent.IsLandscapeCollisionEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBoatMovementComponent::IsLandscapeCollisionEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatMovementComponent", "IsLandscapeCollisionEnabled");
Params::BoatMovementComponent_IsLandscapeCollisionEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatTrackingSubsystem.SetLastInteractedBoat
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ABoatVehicle* boat (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatTrackingSubsystem::SetLastInteractedBoat(class ABoatVehicle* boat)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatTrackingSubsystem", "SetLastInteractedBoat");
Params::BoatTrackingSubsystem_SetLastInteractedBoat Parms{};
Parms.boat = boat;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatTrackingSubsystem.GetBoatVehicle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ABoatVehicle* UBoatTrackingSubsystem::GetBoatVehicle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatTrackingSubsystem", "GetBoatVehicle");
Params::BoatTrackingSubsystem_GetBoatVehicle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatTrackingSubsystem.GetCurrentBoatVehicle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ABoatVehicle* UBoatTrackingSubsystem::GetCurrentBoatVehicle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatTrackingSubsystem", "GetCurrentBoatVehicle");
Params::BoatTrackingSubsystem_GetCurrentBoatVehicle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatTrackingSubsystem.GetLastInteractedBoatVehicle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ABoatVehicle* UBoatTrackingSubsystem::GetLastInteractedBoatVehicle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatTrackingSubsystem", "GetLastInteractedBoatVehicle");
Params::BoatTrackingSubsystem_GetLastInteractedBoatVehicle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatTrackingSubsystem.GetPreviousBoardedBoatVehicle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ABoatVehicle* UBoatTrackingSubsystem::GetPreviousBoardedBoatVehicle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatTrackingSubsystem", "GetPreviousBoardedBoatVehicle");
Params::BoatTrackingSubsystem_GetPreviousBoardedBoatVehicle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterAlignmentCallbackProxy.AlignCharacter
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& relativeTargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& relativeTargetRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float alignmentSpeedOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEverholmCharacterAlignmentCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmCharacterAlignmentCallbackProxy* UEverholmCharacterAlignmentCallbackProxy::AlignCharacter(class AEverholmCharacter* Character, const struct FVector& relativeTargetLocation, const struct FRotator& relativeTargetRotation, EAlignmentMode alignmentMode, float alignmentSpeedOverride, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmCharacterAlignmentCallbackProxy", "AlignCharacter");
Params::EverholmCharacterAlignmentCallbackProxy_AlignCharacter Parms{};
Parms.Character = Character;
Parms.relativeTargetLocation = std::move(relativeTargetLocation);
Parms.relativeTargetRotation = std::move(relativeTargetRotation);
Parms.alignmentMode = alignmentMode;
Parms.alignmentSpeedOverride = alignmentSpeedOverride;
Parms.skipRootMotionMontage = skipRootMotionMontage;
Parms.hardAbortExistingAlignment = hardAbortExistingAlignment;
Parms.targetSceneComponent = targetSceneComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterAlignmentCallbackProxy.OnEnded
// (Final, Native, Private)
// Parameters:
// EEndAlignmentResult endResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterAlignmentCallbackProxy::OnEnded(EEndAlignmentResult endResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterAlignmentCallbackProxy", "OnEnded");
Params::EverholmCharacterAlignmentCallbackProxy_OnEnded Parms{};
Parms.endResult = endResult;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.ApplyAnimIKAction
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bGrab (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName IKpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoatVehicle::ApplyAnimIKAction(class AEverholmPlayerCharacter* Character, bool bGrab, class FName IKpoint, float BlendTime, EEasingFunc EasingFunction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "ApplyAnimIKAction");
Params::BoatVehicle_ApplyAnimIKAction Parms{};
Parms.Character = Character;
Parms.bGrab = bGrab;
Parms.IKpoint = IKpoint;
Parms.BlendTime = BlendTime;
Parms.EasingFunction = EasingFunction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.DeferredClientTeleport
// (Final, Native, Protected)
void ABoatVehicle::DeferredClientTeleport()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "DeferredClientTeleport");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.DetectWaterBodyBelow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bDetectWater (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoatVehicle::DetectWaterBodyBelow(bool bDetectWater)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "DetectWaterBodyBelow");
Params::BoatVehicle_DetectWaterBodyBelow Parms{};
Parms.bDetectWater = bDetectWater;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.DockBoardingStateUpdate
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoatVehicle::DockBoardingStateUpdate(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "DockBoardingStateUpdate");
Params::BoatVehicle_DockBoardingStateUpdate Parms{};
Parms.bEnabled = bEnabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.BoatVehicle.GetBoatImpactData
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVehicleImpactData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FVehicleImpactData ABoatVehicle::GetBoatImpactData()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "GetBoatImpactData");
Params::BoatVehicle_GetBoatImpactData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicle.GetBoatThrowData
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FBoatThrowData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FBoatThrowData ABoatVehicle::GetBoatThrowData()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "GetBoatThrowData");
Params::BoatVehicle_GetBoatThrowData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicle.GetBoatWaveData
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FBoatWaveData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FBoatWaveData ABoatVehicle::GetBoatWaveData()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "GetBoatWaveData");
Params::BoatVehicle_GetBoatWaveData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicle.HandleClientCollisionEvent
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FClientBoatCollisionEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void ABoatVehicle::HandleClientCollisionEvent(const struct FClientBoatCollisionEvent& Event)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "HandleClientCollisionEvent");
Params::BoatVehicle_HandleClientCollisionEvent Parms{};
Parms.Event = std::move(Event);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.BoatVehicle.HarpoonThrowDone
// (Final, Native, Protected)
void ABoatVehicle::HarpoonThrowDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "HarpoonThrowDone");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.Multicast_ClientTeleportBoatAndFindLedge
// (Net, NetReliable, Native, Event, NetMulticast, Protected, HasDefaults)
// Parameters:
// const struct FTransform& teleportTo (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoatVehicle::Multicast_ClientTeleportBoatAndFindLedge(const struct FTransform& teleportTo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "Multicast_ClientTeleportBoatAndFindLedge");
Params::BoatVehicle_Multicast_ClientTeleportBoatAndFindLedge Parms{};
Parms.teleportTo = std::move(teleportTo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.Multicast_SetPlayerInWater
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoatVehicle::Multicast_SetPlayerInWater(class AEverholmPlayerCharacter* PlayerCharacter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "Multicast_SetPlayerInWater");
Params::BoatVehicle_Multicast_SetPlayerInWater Parms{};
Parms.PlayerCharacter = PlayerCharacter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.Multicast_TeleportBoatAndFindLedge
// (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults)
// Parameters:
// const struct FTransform& teleportTo (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTeleportingToLand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoatVehicle::Multicast_TeleportBoatAndFindLedge(const struct FTransform& teleportTo, bool bTeleportingToLand)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "Multicast_TeleportBoatAndFindLedge");
Params::BoatVehicle_Multicast_TeleportBoatAndFindLedge Parms{};
Parms.teleportTo = std::move(teleportTo);
Parms.bTeleportingToLand = bTeleportingToLand;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.OnRep_CurrentWaterBody
// (Final, Native, Protected)
void ABoatVehicle::OnRep_CurrentWaterBody()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "OnRep_CurrentWaterBody");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.PlayerEnterTriggerRegion
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& teleportTo (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTeleportingToLand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* triggerRegionActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoatVehicle::PlayerEnterTriggerRegion(const struct FTransform& teleportTo, bool bTeleportingToLand, class AActor* triggerRegionActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "PlayerEnterTriggerRegion");
Params::BoatVehicle_PlayerEnterTriggerRegion Parms{};
Parms.teleportTo = std::move(teleportTo);
Parms.bTeleportingToLand = bTeleportingToLand;
Parms.triggerRegionActor = triggerRegionActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.ReleaseAllIK
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoatVehicle::ReleaseAllIK(float BlendTime, EEasingFunc EasingFunction, class AEverholmPlayerCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "ReleaseAllIK");
Params::BoatVehicle_ReleaseAllIK Parms{};
Parms.BlendTime = BlendTime;
Parms.EasingFunction = EasingFunction;
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.ReplicateClientBraceEvent
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
void ABoatVehicle::ReplicateClientBraceEvent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "ReplicateClientBraceEvent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.ReplicateClientSurfaceCollisionEvent
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// EPhysicalSurface SurfaceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSubsurface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoatVehicle::ReplicateClientSurfaceCollisionEvent(EPhysicalSurface SurfaceType, float Strength, bool bSubsurface)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "ReplicateClientSurfaceCollisionEvent");
Params::BoatVehicle_ReplicateClientSurfaceCollisionEvent Parms{};
Parms.SurfaceType = SurfaceType;
Parms.Strength = Strength;
Parms.bSubsurface = bSubsurface;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.ResetOverrideBoatMovementParams
// (Final, Native, Public, BlueprintCallable)
void ABoatVehicle::ResetOverrideBoatMovementParams()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "ResetOverrideBoatMovementParams");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.SetOverrideBoatMovementParams
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ForwardSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RotationSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReverseSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float BoostSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoatVehicle::SetOverrideBoatMovementParams(float ForwardSpeed, float RotationSpeed, float ReverseSpeed, float BoostSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "SetOverrideBoatMovementParams");
Params::BoatVehicle_SetOverrideBoatMovementParams Parms{};
Parms.ForwardSpeed = ForwardSpeed;
Parms.RotationSpeed = RotationSpeed;
Parms.ReverseSpeed = ReverseSpeed;
Parms.BoostSpeed = BoostSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.TerminateBoatSimulation
// (Final, Native, Public, BlueprintCallable)
void ABoatVehicle::TerminateBoatSimulation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "TerminateBoatSimulation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.ThrowHarpoonFromBoat
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& velocityDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoatVehicle::ThrowHarpoonFromBoat(const struct FVector& velocityDir)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "ThrowHarpoonFromBoat");
Params::BoatVehicle_ThrowHarpoonFromBoat Parms{};
Parms.velocityDir = std::move(velocityDir);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.ToggleBoatEngineSound
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoatVehicle::ToggleBoatEngineSound(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "ToggleBoatEngineSound");
Params::BoatVehicle_ToggleBoatEngineSound Parms{};
Parms.bEnabled = bEnabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.BoatVehicle.ToggleBoatLights
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoatVehicle::ToggleBoatLights(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "ToggleBoatLights");
Params::BoatVehicle_ToggleBoatLights Parms{};
Parms.bEnabled = bEnabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.BoatVehicle.WaterBodyOceanLoaded
// (Final, Native, Protected)
// Parameters:
// class UWaterBodyComponent* oceanWaterBodyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoatVehicle::WaterBodyOceanLoaded(class UWaterBodyComponent* oceanWaterBodyComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "WaterBodyOceanLoaded");
Params::BoatVehicle_WaterBodyOceanLoaded Parms{};
Parms.oceanWaterBodyComponent = oceanWaterBodyComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicle.GetBoatBoardComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UBoatVehicleBoardComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBoatVehicleBoardComponent* ABoatVehicle::GetBoatBoardComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "GetBoatBoardComponent");
Params::BoatVehicle_GetBoatBoardComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicle.GetBoatMovementComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UBoatMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBoatMovementComponent* ABoatVehicle::GetBoatMovementComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "GetBoatMovementComponent");
Params::BoatVehicle_GetBoatMovementComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicle.GetBoatPointVelocity
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ABoatVehicle::GetBoatPointVelocity(int32 PointIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "GetBoatPointVelocity");
Params::BoatVehicle_GetBoatPointVelocity Parms{};
Parms.PointIndex = PointIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicle.GetPassengerMoveAroundComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPassengerMoveAroundComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPassengerMoveAroundComponent* ABoatVehicle::GetPassengerMoveAroundComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "GetPassengerMoveAroundComponent");
Params::BoatVehicle_GetPassengerMoveAroundComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicle.GetRawPassengerActorAngle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ABoatVehicle::GetRawPassengerActorAngle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "GetRawPassengerActorAngle");
Params::BoatVehicle_GetRawPassengerActorAngle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicle.GetRawPassengerAimAngle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ABoatVehicle::GetRawPassengerAimAngle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "GetRawPassengerAimAngle");
Params::BoatVehicle_GetRawPassengerAimAngle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicle.IsExiting
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABoatVehicle::IsExiting() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "IsExiting");
Params::BoatVehicle_IsExiting Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicle.IsSinglePlayerControlled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABoatVehicle::IsSinglePlayerControlled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "IsSinglePlayerControlled");
Params::BoatVehicle_IsSinglePlayerControlled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicle.IsWaterDetected
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABoatVehicle::IsWaterDetected() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "IsWaterDetected");
Params::BoatVehicle_IsWaterDetected Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicle.PassengerShouldUseLanterStashSocketOnBoat
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABoatVehicle::PassengerShouldUseLanterStashSocketOnBoat() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicle", "PassengerShouldUseLanterStashSocketOnBoat");
Params::BoatVehicle_PassengerShouldUseLanterStashSocketOnBoat Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.ShadowPlayerSubsystem.GetActiveShadowCamera
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AShadowPlayerCamera* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AShadowPlayerCamera* UShadowPlayerSubsystem::GetActiveShadowCamera() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShadowPlayerSubsystem", "GetActiveShadowCamera");
Params::ShadowPlayerSubsystem_GetActiveShadowCamera Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAudioSystems.AddMotionOutputToEmitterObject
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EMotionOutputTarget Output (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkGameObject* Object (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAudioSystems::AddMotionOutputToEmitterObject(EMotionOutputTarget Output, class UAkGameObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAudioSystems", "AddMotionOutputToEmitterObject");
Params::EverholmAudioSystems_AddMotionOutputToEmitterObject Parms{};
Parms.Output = Output;
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAudioSystems.AttachMusicPlaybackComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* AttachParent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAudioSystems::AttachMusicPlaybackComponent(class USceneComponent* AttachParent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAudioSystems", "AttachMusicPlaybackComponent");
Params::EverholmAudioSystems_AttachMusicPlaybackComponent Parms{};
Parms.AttachParent = AttachParent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAudioSystems.GetMusicPlaybackComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMusicPlaybackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMusicPlaybackComponent* UEverholmAudioSystems::GetMusicPlaybackComponent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAudioSystems", "GetMusicPlaybackComponent");
Params::EverholmAudioSystems_GetMusicPlaybackComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAudioSystems.MusicCallback
// (Final, Native, Private)
// Parameters:
// EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAudioSystems::MusicCallback(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAudioSystems", "MusicCallback");
Params::EverholmAudioSystems_MusicCallback Parms{};
Parms.CallbackType = CallbackType;
Parms.CallbackInfo = CallbackInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAudioSystems.OnCharactersSwapped
// (Final, Native, Private)
void UEverholmAudioSystems::OnCharactersSwapped()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAudioSystems", "OnCharactersSwapped");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAudioSystems.OnPhysicalControllerConnectionChanged
// (Final, Native, Private)
// Parameters:
// bool bConnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAudioSystems::OnPhysicalControllerConnectionChanged(bool bConnected, int32 ControllerId, const struct FInputDeviceId& InputDevice, class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAudioSystems", "OnPhysicalControllerConnectionChanged");
Params::EverholmAudioSystems_OnPhysicalControllerConnectionChanged Parms{};
Parms.bConnected = bConnected;
Parms.ControllerId = ControllerId;
Parms.InputDevice = std::move(InputDevice);
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAudioSystems.OnPlayerRespawn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkGameObject* AkGameObject (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAudioSystems::OnPlayerRespawn(class AEverholmCharacter* Character, class UAkGameObject* AkGameObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAudioSystems", "OnPlayerRespawn");
Params::EverholmAudioSystems_OnPlayerRespawn Parms{};
Parms.Character = Character;
Parms.AkGameObject = AkGameObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAudioSystems.OnUserInitializationComplete
// (Final, Native, Private)
// Parameters:
// ELocalUserType userType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAudioSystems::OnUserInitializationComplete(ELocalUserType userType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAudioSystems", "OnUserInitializationComplete");
Params::EverholmAudioSystems_OnUserInitializationComplete Parms{};
Parms.userType = userType;
Parms.UserInfo = UserInfo;
Parms.bSuccess = bSuccess;
Parms.Error = std::move(Error);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAudioSystems.OnUserInputMethodChanged
// (Final, Native, Private)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECommonInputType inputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAudioSystems::OnUserInputMethodChanged(ELocalUserType localUserType, ECommonInputType inputType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAudioSystems", "OnUserInputMethodChanged");
Params::EverholmAudioSystems_OnUserInputMethodChanged Parms{};
Parms.localUserType = localUserType;
Parms.inputType = inputType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAudioSystems.OnUserPrimaryInputDeviceChanged
// (Final, Native, Private)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FInputDeviceId& InputDeviceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FInputDeviceId& oldInputDeviceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAudioSystems::OnUserPrimaryInputDeviceChanged(ELocalUserType localUserType, const struct FInputDeviceId& InputDeviceId, const struct FInputDeviceId& oldInputDeviceId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAudioSystems", "OnUserPrimaryInputDeviceChanged");
Params::EverholmAudioSystems_OnUserPrimaryInputDeviceChanged Parms{};
Parms.localUserType = localUserType;
Parms.InputDeviceId = std::move(InputDeviceId);
Parms.oldInputDeviceId = std::move(oldInputDeviceId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAudioSystems.RemoveMotionOutputFromEmitterObject
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EMotionOutputTarget Output (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkGameObject* Object (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAudioSystems::RemoveMotionOutputFromEmitterObject(EMotionOutputTarget Output, class UAkGameObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAudioSystems", "RemoveMotionOutputFromEmitterObject");
Params::EverholmAudioSystems_RemoveMotionOutputFromEmitterObject Parms{};
Parms.Output = Output;
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAudioSystems.BlendListenerLocation
// (Final, Native, Private, Const)
void UEverholmAudioSystems::BlendListenerLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAudioSystems", "BlendListenerLocation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAudioSystems.OnShouldBlendListenerLocationChanged
// (Final, Native, Private, Const)
// Parameters:
// bool shouldBlendListenerLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAudioSystems::OnShouldBlendListenerLocationChanged(bool shouldBlendListenerLocation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAudioSystems", "OnShouldBlendListenerLocationChanged");
Params::EverholmAudioSystems_OnShouldBlendListenerLocationChanged Parms{};
Parms.shouldBlendListenerLocation = shouldBlendListenerLocation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.AlignAndDeboardAtSetDockPoint
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBoatVehicleBoardComponent::AlignAndDeboardAtSetDockPoint()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "AlignAndDeboardAtSetDockPoint");
Params::BoatVehicleBoardComponent_AlignAndDeboardAtSetDockPoint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicleBoardComponent.AlignWithDockForward
// (Final, Native, Protected)
void UBoatVehicleBoardComponent::AlignWithDockForward()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "AlignWithDockForward");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.BoatBoardEnterStateUpdate
// (Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBoatEnterType enterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBoatBoardState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatVehicleBoardComponent::BoatBoardEnterStateUpdate(class AEverholmCharacter* Character, EBoatEnterType enterType, EBoatBoardState State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "BoatBoardEnterStateUpdate");
Params::BoatVehicleBoardComponent_BoatBoardEnterStateUpdate Parms{};
Parms.Character = Character;
Parms.enterType = enterType;
Parms.State = State;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.BoatVehicleBoardComponent.BoatBoardExitStateUpdate
// (Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBoatExitType exitType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBoatBoardState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatVehicleBoardComponent::BoatBoardExitStateUpdate(class AEverholmCharacter* Character, EBoatExitType exitType, EBoatBoardState State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "BoatBoardExitStateUpdate");
Params::BoatVehicleBoardComponent_BoatBoardExitStateUpdate Parms{};
Parms.Character = Character;
Parms.exitType = exitType;
Parms.State = State;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.BoatVehicleBoardComponent.BoatExitOnLandUpdate
// (Event, Public, BlueprintEvent)
// Parameters:
// bool bExitOnLand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatVehicleBoardComponent::BoatExitOnLandUpdate(bool bExitOnLand)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "BoatExitOnLandUpdate");
Params::BoatVehicleBoardComponent_BoatExitOnLandUpdate Parms{};
Parms.bExitOnLand = bExitOnLand;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.BoatVehicleBoardComponent.DockingAlignDone
// (Final, Native, Protected)
void UBoatVehicleBoardComponent::DockingAlignDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "DockingAlignDone");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.DoneAligning
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatVehicleBoardComponent::DoneAligning(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "DoneAligning");
Params::BoatVehicleBoardComponent_DoneAligning Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.DoneEntering
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatVehicleBoardComponent::DoneEntering(const class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "DoneEntering");
Params::BoatVehicleBoardComponent_DoneEntering Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.DoneExitAligning
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatVehicleBoardComponent::DoneExitAligning(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "DoneExitAligning");
Params::BoatVehicleBoardComponent_DoneExitAligning Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.DoneExiting
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatVehicleBoardComponent::DoneExiting(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "DoneExiting");
Params::BoatVehicleBoardComponent_DoneExiting Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.GetBoatEnterDataForCharacter
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBoatEnterHelperData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FBoatEnterHelperData UBoatVehicleBoardComponent::GetBoatEnterDataForCharacter(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "GetBoatEnterDataForCharacter");
Params::BoatVehicleBoardComponent_GetBoatEnterDataForCharacter Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicleBoardComponent.GetBoatExitDataForCharacter
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBoatExitHelperData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FBoatExitHelperData UBoatVehicleBoardComponent::GetBoatExitDataForCharacter(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "GetBoatExitDataForCharacter");
Params::BoatVehicleBoardComponent_GetBoatExitDataForCharacter Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicleBoardComponent.GetDeboardingCharacter
// (Final, Native, Private, BlueprintCallable, BlueprintPure)
// Parameters:
// bool bIsRower (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmCharacter* UBoatVehicleBoardComponent::GetDeboardingCharacter(bool bIsRower)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "GetDeboardingCharacter");
Params::BoatVehicleBoardComponent_GetDeboardingCharacter Parms{};
Parms.bIsRower = bIsRower;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicleBoardComponent.GetWarpTargetForCharacter
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* UBoatVehicleBoardComponent::GetWarpTargetForCharacter(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "GetWarpTargetForCharacter");
Params::BoatVehicleBoardComponent_GetWarpTargetForCharacter Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicleBoardComponent.GetWarpTargetFromExitHelperData
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FBoatExitHelperData& helperData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* UBoatVehicleBoardComponent::GetWarpTargetFromExitHelperData(const struct FBoatExitHelperData& helperData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "GetWarpTargetFromExitHelperData");
Params::BoatVehicleBoardComponent_GetWarpTargetFromExitHelperData Parms{};
Parms.helperData = std::move(helperData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicleBoardComponent.HandleDockingProcedureStarted
// (Event, Protected, BlueprintEvent)
void UBoatVehicleBoardComponent::HandleDockingProcedureStarted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "HandleDockingProcedureStarted");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.BoatVehicleBoardComponent.HandleMatchStart
// (Final, Native, Protected)
void UBoatVehicleBoardComponent::HandleMatchStart()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "HandleMatchStart");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.IsEnteringWithPushBoat
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBoatVehicleBoardComponent::IsEnteringWithPushBoat(const class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "IsEnteringWithPushBoat");
Params::BoatVehicleBoardComponent_IsEnteringWithPushBoat Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicleBoardComponent.MoveToDeboardSpotDone
// (Final, Native, Public, BlueprintCallable)
void UBoatVehicleBoardComponent::MoveToDeboardSpotDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "MoveToDeboardSpotDone");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.OnRep_BoatBoardDataEnterList
// (Final, Native, Protected, HasOutParams)
// Parameters:
// TArray<struct FBoatBoardDataEnter>* previousEnterList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UBoatVehicleBoardComponent::OnRep_BoatBoardDataEnterList(TArray<struct FBoatBoardDataEnter>* previousEnterList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "OnRep_BoatBoardDataEnterList");
Params::BoatVehicleBoardComponent_OnRep_BoatBoardDataEnterList Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (previousEnterList != nullptr)
*previousEnterList = std::move(Parms.previousEnterList);
}
// Function Everholm.BoatVehicleBoardComponent.OnRep_BoatBoardDataExitList
// (Final, Native, Protected, HasOutParams)
// Parameters:
// TArray<struct FBoatBoardDataExit>* previousExitList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UBoatVehicleBoardComponent::OnRep_BoatBoardDataExitList(TArray<struct FBoatBoardDataExit>* previousExitList)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "OnRep_BoatBoardDataExitList");
Params::BoatVehicleBoardComponent_OnRep_BoatBoardDataExitList Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (previousExitList != nullptr)
*previousExitList = std::move(Parms.previousExitList);
}
// Function Everholm.BoatVehicleBoardComponent.PushBoatInteractionEvent
// (Final, Native, Protected)
// Parameters:
// bool bValidInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatVehicleBoardComponent::PushBoatInteractionEvent(bool bValidInput)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "PushBoatInteractionEvent");
Params::BoatVehicleBoardComponent_PushBoatInteractionEvent Parms{};
Parms.bValidInput = bValidInput;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.PushInteractionEnterDoneForCharacter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatVehicleBoardComponent::PushInteractionEnterDoneForCharacter(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "PushInteractionEnterDoneForCharacter");
Params::BoatVehicleBoardComponent_PushInteractionEnterDoneForCharacter Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.ResetDockPoint
// (Final, Native, Public, BlueprintCallable)
void UBoatVehicleBoardComponent::ResetDockPoint()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "ResetDockPoint");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.SetDockPointActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ADockBoatActor* dockActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatVehicleBoardComponent::SetDockPointActor(class ADockBoatActor* dockActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "SetDockPointActor");
Params::BoatVehicleBoardComponent_SetDockPointActor Parms{};
Parms.dockActor = dockActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.SpawnDecalAtBoatLocation
// (Event, Protected, BlueprintEvent)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UBoatVehicleBoardComponent::SpawnDecalAtBoatLocation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "SpawnDecalAtBoatLocation");
Params::BoatVehicleBoardComponent_SpawnDecalAtBoatLocation Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicleBoardComponent.StartEnteringBoat
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBoatEnterType enterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBoatBoardState boardState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatVehicleBoardComponent::StartEnteringBoat(class AEverholmCharacter* Character, EBoatEnterType enterType, EBoatBoardState boardState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "StartEnteringBoat");
Params::BoatVehicleBoardComponent_StartEnteringBoat Parms{};
Parms.Character = Character;
Parms.enterType = enterType;
Parms.boardState = boardState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.StartExitingBoat
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBoatExitType enterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EBoatBoardState boardState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoatVehicleBoardComponent::StartExitingBoat(class AEverholmCharacter* Character, EBoatExitType enterType, EBoatBoardState boardState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "StartExitingBoat");
Params::BoatVehicleBoardComponent_StartExitingBoat Parms{};
Parms.Character = Character;
Parms.enterType = enterType;
Parms.boardState = boardState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.TraceForwardForDriverWhileExiting
// (Final, Native, Protected)
void UBoatVehicleBoardComponent::TraceForwardForDriverWhileExiting()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "TraceForwardForDriverWhileExiting");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.TraceForwardForPassengerWhileExiting
// (Final, Native, Protected)
void UBoatVehicleBoardComponent::TraceForwardForPassengerWhileExiting()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "TraceForwardForPassengerWhileExiting");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoatVehicleBoardComponent.GetExitingDistanceToCover
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UBoatVehicleBoardComponent::GetExitingDistanceToCover() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "GetExitingDistanceToCover");
Params::BoatVehicleBoardComponent_GetExitingDistanceToCover Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicleBoardComponent.GetOwnerBoatVehicle
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ABoatVehicle* UBoatVehicleBoardComponent::GetOwnerBoatVehicle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "GetOwnerBoatVehicle");
Params::BoatVehicleBoardComponent_GetOwnerBoatVehicle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicleBoardComponent.IsAllowedToDeboard
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBoatVehicleBoardComponent::IsAllowedToDeboard(const class AEverholmCharacter* Character) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "IsAllowedToDeboard");
Params::BoatVehicleBoardComponent_IsAllowedToDeboard Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicleBoardComponent.IsExiting
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBoatVehicleBoardComponent::IsExiting() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "IsExiting");
Params::BoatVehicleBoardComponent_IsExiting Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicleBoardComponent.IsPairedEntry
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBoatVehicleBoardComponent::IsPairedEntry() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "IsPairedEntry");
Params::BoatVehicleBoardComponent_IsPairedEntry Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicleBoardComponent.IsPotentialPassenger
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBoatVehicleBoardComponent::IsPotentialPassenger(const class AEverholmCharacter* Character) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "IsPotentialPassenger");
Params::BoatVehicleBoardComponent_IsPotentialPassenger Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoatVehicleBoardComponent.IsPotentialRower
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBoatVehicleBoardComponent::IsPotentialRower(const class AEverholmCharacter* Character) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoatVehicleBoardComponent", "IsPotentialRower");
Params::BoatVehicleBoardComponent_IsPotentialRower Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.Boomer.EnableThrowTarget
// (Event, Public, BlueprintEvent)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ABoomer::EnableThrowTarget(bool bEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Boomer", "EnableThrowTarget");
Params::Boomer_EnableThrowTarget Parms{};
Parms.bEnable = bEnable;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.Boomer.CanAttachHarpoon
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ABoomer::CanAttachHarpoon() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Boomer", "CanAttachHarpoon");
Params::Boomer_CanAttachHarpoon Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.TarsierUIMessageQueueSubsystem.EnqueueMessage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& Text (Parm, NativeAccessSpecifierPublic)
// EUIMessageType MessageType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTarsierUIMessageQueueSubsystem::EnqueueMessage(const class FText& Text, EUIMessageType MessageType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TarsierUIMessageQueueSubsystem", "EnqueueMessage");
Params::TarsierUIMessageQueueSubsystem_EnqueueMessage Parms{};
Parms.Text = std::move(Text);
Parms.MessageType = MessageType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoomerManagerSubsystem.HandleBoomerChasingStateChange
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ABoomer* Boomer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsChasing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoomerManagerSubsystem::HandleBoomerChasingStateChange(class ABoomer* Boomer, bool bIsChasing)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoomerManagerSubsystem", "HandleBoomerChasingStateChange");
Params::BoomerManagerSubsystem_HandleBoomerChasingStateChange Parms{};
Parms.Boomer = Boomer;
Parms.bIsChasing = bIsChasing;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoomerManagerSubsystem.RegisterBoomer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ABoomer* Boomer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoomerManagerSubsystem::RegisterBoomer(class ABoomer* Boomer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoomerManagerSubsystem", "RegisterBoomer");
Params::BoomerManagerSubsystem_RegisterBoomer Parms{};
Parms.Boomer = Boomer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoomerManagerSubsystem.UnregisterBoomer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ABoomer* Boomer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBoomerManagerSubsystem::UnregisterBoomer(class ABoomer* Boomer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoomerManagerSubsystem", "UnregisterBoomer");
Params::BoomerManagerSubsystem_UnregisterBoomer Parms{};
Parms.Boomer = Boomer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.BoomerManagerSubsystem.GetBoomers
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<class ABoomer*> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<class ABoomer*> UBoomerManagerSubsystem::GetBoomers() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoomerManagerSubsystem", "GetBoomers");
Params::BoomerManagerSubsystem_GetBoomers Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.BoomerManagerSubsystem.GetBoomersInRange
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// class ABoomer* Boomer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class ABoomer*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class ABoomer*> UBoomerManagerSubsystem::GetBoomersInRange(class ABoomer* Boomer, float Radius) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoomerManagerSubsystem", "GetBoomersInRange");
Params::BoomerManagerSubsystem_GetBoomersInRange Parms{};
Parms.Boomer = Boomer;
Parms.Radius = Radius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CallAbility.CallCooldownDone
// (Final, Native, Protected)
void UCallAbility::CallCooldownDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CallAbility", "CallCooldownDone");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCameraManager.AddManualHint
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCameraManager::AddManualHint(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCameraManager", "AddManualHint");
Params::EverholmCameraManager_AddManualHint Parms{};
Parms.Actor = Actor;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmCameraManager.OnOwnerPossessionChanged
// (Native, Protected)
// Parameters:
// class APawn* OldPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCameraManager::OnOwnerPossessionChanged(class APawn* OldPawn, class APawn* NewPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCameraManager", "OnOwnerPossessionChanged");
Params::EverholmCameraManager_OnOwnerPossessionChanged Parms{};
Parms.OldPawn = OldPawn;
Parms.NewPawn = NewPawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCameraManager.GetFocalPointLocation
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AEverholmCameraManager::GetFocalPointLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCameraManager", "GetFocalPointLocation");
Params::EverholmCameraManager_GetFocalPointLocation Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.EverholmCameraManager.GetLookAround
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector2D ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const struct FVector2D AEverholmCameraManager::GetLookAround() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCameraManager", "GetLookAround");
Params::EverholmCameraManager_GetLookAround Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CameraFocalPointComponent.CalculatePlayerFocalPoints
// (Final, Native, Public, BlueprintCallable)
void UCameraFocalPointComponent::CalculatePlayerFocalPoints()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraFocalPointComponent", "CalculatePlayerFocalPoints");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CameraFocalPointComponent.GetAlivePlayerPawns
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// TArray<class APawn*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class APawn*> UCameraFocalPointComponent::GetAlivePlayerPawns() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraFocalPointComponent", "GetAlivePlayerPawns");
Params::CameraFocalPointComponent_GetAlivePlayerPawns Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CameraFocalPointComponent.GetPawnOne
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* UCameraFocalPointComponent::GetPawnOne() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraFocalPointComponent", "GetPawnOne");
Params::CameraFocalPointComponent_GetPawnOne Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CameraFocalPointComponent.GetPawnTwo
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* UCameraFocalPointComponent::GetPawnTwo() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraFocalPointComponent", "GetPawnTwo");
Params::CameraFocalPointComponent_GetPawnTwo Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CameraFocalPointComponent.GetRelevantPlayers
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPawnRelevance ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPawnRelevance UCameraFocalPointComponent::GetRelevantPlayers() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraFocalPointComponent", "GetRelevantPlayers");
Params::CameraFocalPointComponent_GetRelevantPlayers Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CameraFocalPointComponent.IsRelevant_Override
// (Native, Event, Protected, BlueprintEvent, Const)
// Parameters:
// const class APawn* Pawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCameraFocalPointComponent::IsRelevant_Override(const class APawn* Pawn) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraFocalPointComponent", "IsRelevant_Override");
Params::CameraFocalPointComponent_IsRelevant_Override Parms{};
Parms.Pawn = Pawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CameraHintComponent.ComputeResults
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UCameraHintComponent::ComputeResults(const struct FCameraHintInParameters& Params_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintComponent", "ComputeResults");
Params::CameraHintComponent_ComputeResults Parms{};
Parms.Params_0 = std::move(Params_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CameraHintComponent.ProcessHints
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<class ADirectedCameraHint_Base*>&gatheredHints (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UCameraHintComponent::ProcessHints(const TArray<class ADirectedCameraHint_Base*>& gatheredHints, const struct FCameraHintInParameters& Params_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintComponent", "ProcessHints");
Params::CameraHintComponent_ProcessHints Parms{};
Parms.gatheredHints = std::move(gatheredHints);
Parms.Params_0 = std::move(Params_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CameraHintComponent.GetAimOffsetHint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraHintComponent::GetAimOffsetHint(struct FRotator* Value, float* Weight) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintComponent", "GetAimOffsetHint");
Params::CameraHintComponent_GetAimOffsetHint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = std::move(Parms.Value);
if (Weight != nullptr)
*Weight = Parms.Weight;
}
// Function Everholm.CameraHintComponent.GetAimOffsetLeadMultiplierHint
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraHintComponent::GetAimOffsetLeadMultiplierHint(float* Value, float* Weight) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintComponent", "GetAimOffsetLeadMultiplierHint");
Params::CameraHintComponent_GetAimOffsetLeadMultiplierHint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = Parms.Value;
if (Weight != nullptr)
*Weight = Parms.Weight;
}
// Function Everholm.CameraHintComponent.GetArmLengthMultiplierHint
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraHintComponent::GetArmLengthMultiplierHint(float* Value, float* Weight) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintComponent", "GetArmLengthMultiplierHint");
Params::CameraHintComponent_GetArmLengthMultiplierHint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = Parms.Value;
if (Weight != nullptr)
*Weight = Parms.Weight;
}
// Function Everholm.CameraHintComponent.GetAvoidanceDisabledHint
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCameraHintComponent::GetAvoidanceDisabledHint() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintComponent", "GetAvoidanceDisabledHint");
Params::CameraHintComponent_GetAvoidanceDisabledHint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CameraHintComponent.GetDOFFocusRegionHint
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraHintComponent::GetDOFFocusRegionHint(float* Value, float* Weight) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintComponent", "GetDOFFocusRegionHint");
Params::CameraHintComponent_GetDOFFocusRegionHint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = Parms.Value;
if (Weight != nullptr)
*Weight = Parms.Weight;
}
// Function Everholm.CameraHintComponent.GetFocalPointOffsetHint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraHintComponent::GetFocalPointOffsetHint(struct FVector* Value, float* Weight) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintComponent", "GetFocalPointOffsetHint");
Params::CameraHintComponent_GetFocalPointOffsetHint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = std::move(Parms.Value);
if (Weight != nullptr)
*Weight = Parms.Weight;
}
// Function Everholm.CameraHintComponent.GetFOVHint
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraHintComponent::GetFOVHint(float* Value, float* Weight) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintComponent", "GetFOVHint");
Params::CameraHintComponent_GetFOVHint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = Parms.Value;
if (Weight != nullptr)
*Weight = Parms.Weight;
}
// Function Everholm.CameraHintComponent.GetLookAroundLimitsHint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraHintComponent::GetLookAroundLimitsHint(struct FRotator* Value, float* Weight) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintComponent", "GetLookAroundLimitsHint");
Params::CameraHintComponent_GetLookAroundLimitsHint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = std::move(Parms.Value);
if (Weight != nullptr)
*Weight = Parms.Weight;
}
// Function Everholm.CameraHintComponent.GetOverrideRInterpSpeedHint
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraHintComponent::GetOverrideRInterpSpeedHint(float* Value, float* Weight) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintComponent", "GetOverrideRInterpSpeedHint");
Params::CameraHintComponent_GetOverrideRInterpSpeedHint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = Parms.Value;
if (Weight != nullptr)
*Weight = Parms.Weight;
}
// Function Everholm.CameraHintComponent.GetRotationHint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float* rollWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* pitchWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* yawWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraHintComponent::GetRotationHint(struct FRotator* Value, float* rollWeight, float* pitchWeight, float* yawWeight) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintComponent", "GetRotationHint");
Params::CameraHintComponent_GetRotationHint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = std::move(Parms.Value);
if (rollWeight != nullptr)
*rollWeight = Parms.rollWeight;
if (pitchWeight != nullptr)
*pitchWeight = Parms.pitchWeight;
if (yawWeight != nullptr)
*yawWeight = Parms.yawWeight;
}
// Function Everholm.CameraHintComponent.GetTransformHint
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FTransform* Value (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCameraHintComponent::GetTransformHint(struct FTransform* Value, float* Weight) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraHintComponent", "GetTransformHint");
Params::CameraHintComponent_GetTransformHint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = std::move(Parms.Value);
if (Weight != nullptr)
*Weight = Parms.Weight;
}
// Function Everholm.CameraWhiskersComponent.GetHorizontalWhiskerHitInfos
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<struct FWhiskerHitInfo> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<struct FWhiskerHitInfo> UCameraWhiskersComponent::GetHorizontalWhiskerHitInfos() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CameraWhiskersComponent", "GetHorizontalWhiskerHitInfos");
Params::CameraWhiskersComponent_GetHorizontalWhiskerHitInfos Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.Camp.BP_OnBeginTriggerOverlap
// (Event, Protected, BlueprintEvent)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACamp::BP_OnBeginTriggerOverlap(class AActor* InActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Camp", "BP_OnBeginTriggerOverlap");
Params::Camp_BP_OnBeginTriggerOverlap Parms{};
Parms.InActor = InActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.Camp.BP_OnEndTriggerOverlap
// (Event, Protected, BlueprintEvent)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACamp::BP_OnEndTriggerOverlap(class AActor* InActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Camp", "BP_OnEndTriggerOverlap");
Params::Camp_BP_OnEndTriggerOverlap Parms{};
Parms.InActor = InActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.Camp.OnBeginTriggerOverlap
// (Final, Native, Protected)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACamp::OnBeginTriggerOverlap(class AActor* InActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Camp", "OnBeginTriggerOverlap");
Params::Camp_OnBeginTriggerOverlap Parms{};
Parms.InActor = InActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.Camp.OnEndTriggerOverlap
// (Final, Native, Protected)
// Parameters:
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACamp::OnEndTriggerOverlap(class AActor* InActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Camp", "OnEndTriggerOverlap");
Params::Camp_OnEndTriggerOverlap Parms{};
Parms.InActor = InActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CampFire.BP_SetCampActive
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool InIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACampFire::BP_SetCampActive(bool InIsActive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CampFire", "BP_SetCampActive");
Params::CampFire_BP_SetCampActive Parms{};
Parms.InIsActive = InIsActive;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.CampFire.OnRep_IsCampActive
// (Final, Native, Protected)
void ACampFire::OnRep_IsCampActive()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CampFire", "OnRep_IsCampActive");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CampFire.SetCampActive
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool InIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ACampFire::SetCampActive(bool InIsActive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CampFire", "SetCampActive");
Params::CampFire_SetCampActive Parms{};
Parms.InIsActive = InIsActive;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ChaosVehicleActor.IsDriverInputCameraRelative
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AChaosVehicleActor::IsDriverInputCameraRelative() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChaosVehicleActor", "IsDriverInputCameraRelative");
Params::ChaosVehicleActor_IsDriverInputCameraRelative Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ChaosVehicleActor.IsPassengerInputCameraRelative
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AChaosVehicleActor::IsPassengerInputCameraRelative() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChaosVehicleActor", "IsPassengerInputCameraRelative");
Params::ChaosVehicleActor_IsPassengerInputCameraRelative Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.ApplyReplicatedDamage
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& hitFromDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// class AEverholmCharacter* eventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UDamageType> damageTypeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::ApplyReplicatedDamage(class AActor* DamagedActor, const struct FVector& hitFromDirection, const struct FHitResult& HitInfo, class AEverholmCharacter* eventInstigator, class AActor* DamageCauser, TSubclassOf<class UDamageType> damageTypeClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmCharacter", "ApplyReplicatedDamage");
Params::EverholmCharacter_ApplyReplicatedDamage Parms{};
Parms.DamagedActor = DamagedActor;
Parms.hitFromDirection = std::move(hitFromDirection);
Parms.HitInfo = std::move(HitInfo);
Parms.eventInstigator = eventInstigator;
Parms.DamageCauser = DamageCauser;
Parms.damageTypeClass = damageTypeClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.AbortAlignment
// (Final, Native, Public, BlueprintCallable)
void AEverholmCharacter::AbortAlignment()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AbortAlignment");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.AbortTeleport_Client
// (Net, NetReliable, Native, Event, NetMulticast, Public)
void AEverholmCharacter::AbortTeleport_Client()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AbortTeleport_Client");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.AddLooseGameplayActivationTag
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UObject*& instigatorObject (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::AddLooseGameplayActivationTag(const struct FGameplayTag& Tag, const class UObject*& instigatorObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AddLooseGameplayActivationTag");
Params::EverholmCharacter_AddLooseGameplayActivationTag Parms{};
Parms.Tag = std::move(Tag);
Parms.instigatorObject = instigatorObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.AddLooseGameplayActivationTags
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FGameplayTagContainer& looseTags (ConstParm, Parm, NativeAccessSpecifierPublic)
// const class UObject*& instigatorObject (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::AddLooseGameplayActivationTags(const struct FGameplayTagContainer& looseTags, const class UObject*& instigatorObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AddLooseGameplayActivationTags");
Params::EverholmCharacter_AddLooseGameplayActivationTags Parms{};
Parms.looseTags = std::move(looseTags);
Parms.instigatorObject = instigatorObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.AlignWithDuration
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& targetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter::AlignWithDuration(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Duration, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AlignWithDuration");
Params::EverholmCharacter_AlignWithDuration Parms{};
Parms.targetLocation = std::move(targetLocation);
Parms.targetRotation = std::move(targetRotation);
Parms.alignmentMode = alignmentMode;
Parms.Duration = Duration;
Parms.skipRootMotionMontage = skipRootMotionMontage;
Parms.hardAbortExistingAlignment = hardAbortExistingAlignment;
Parms.targetSceneComponent = targetSceneComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.AlignWithDuration_Replicated
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& targetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::AlignWithDuration_Replicated(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Duration, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AlignWithDuration_Replicated");
Params::EverholmCharacter_AlignWithDuration_Replicated Parms{};
Parms.targetLocation = std::move(targetLocation);
Parms.targetRotation = std::move(targetRotation);
Parms.alignmentMode = alignmentMode;
Parms.Duration = Duration;
Parms.skipRootMotionMontage = skipRootMotionMontage;
Parms.hardAbortExistingAlignment = hardAbortExistingAlignment;
Parms.targetSceneComponent = targetSceneComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.AlignWithSpeed
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& targetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter::AlignWithSpeed(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Speed, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AlignWithSpeed");
Params::EverholmCharacter_AlignWithSpeed Parms{};
Parms.targetLocation = std::move(targetLocation);
Parms.targetRotation = std::move(targetRotation);
Parms.alignmentMode = alignmentMode;
Parms.Speed = Speed;
Parms.skipRootMotionMontage = skipRootMotionMontage;
Parms.hardAbortExistingAlignment = hardAbortExistingAlignment;
Parms.targetSceneComponent = targetSceneComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.AlignWithSpeed_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults)
// Parameters:
// const struct FVector& targetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& targetRotation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::AlignWithSpeed_Multicast(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Speed, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AlignWithSpeed_Multicast");
Params::EverholmCharacter_AlignWithSpeed_Multicast Parms{};
Parms.targetLocation = std::move(targetLocation);
Parms.targetRotation = std::move(targetRotation);
Parms.alignmentMode = alignmentMode;
Parms.Speed = Speed;
Parms.skipRootMotionMontage = skipRootMotionMontage;
Parms.hardAbortExistingAlignment = hardAbortExistingAlignment;
Parms.targetSceneComponent = targetSceneComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.AlignWithSpeed_Replicated
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& targetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::AlignWithSpeed_Replicated(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Speed, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AlignWithSpeed_Replicated");
Params::EverholmCharacter_AlignWithSpeed_Replicated Parms{};
Parms.targetLocation = std::move(targetLocation);
Parms.targetRotation = std::move(targetRotation);
Parms.alignmentMode = alignmentMode;
Parms.Speed = Speed;
Parms.skipRootMotionMontage = skipRootMotionMontage;
Parms.hardAbortExistingAlignment = hardAbortExistingAlignment;
Parms.targetSceneComponent = targetSceneComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.AlignWithSpeed_Server
// (Net, NetReliable, Native, Event, Public, NetServer)
void AEverholmCharacter::AlignWithSpeed_Server()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AlignWithSpeed_Server");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.ApplyLocomotionProfile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UObject* profileInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class ULocomotionProfileAsset* locomotionProfile (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAbstractEnum& TransitionSlot (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float transitionPlayRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float transitionStartingPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName transitionStartingSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::ApplyLocomotionProfile(const class UObject* profileInstigator, const class ULocomotionProfileAsset* locomotionProfile, bool bUseTransition, const struct FAbstractEnum& TransitionSlot, const float transitionPlayRate, const float transitionStartingPosition, const class FName transitionStartingSection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "ApplyLocomotionProfile");
Params::EverholmCharacter_ApplyLocomotionProfile Parms{};
Parms.profileInstigator = profileInstigator;
Parms.locomotionProfile = locomotionProfile;
Parms.bUseTransition = bUseTransition;
Parms.TransitionSlot = std::move(TransitionSlot);
Parms.transitionPlayRate = transitionPlayRate;
Parms.transitionStartingPosition = transitionStartingPosition;
Parms.transitionStartingSection = transitionStartingSection;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.ApplyLocomotionProfileForDuration
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UObject* profileInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class ULocomotionProfileAsset* locomotionProfile (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseInTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAbstractEnum& inTransitionSlot (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float inTransitionPlayRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float inTransitionStartingPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName inTransitionStartingSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseOutTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAbstractEnum& outTransitionSlot (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float outTransitionPlayRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float outTransitionStartingPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName outTransitionStartingSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::ApplyLocomotionProfileForDuration(const class UObject* profileInstigator, const class ULocomotionProfileAsset* locomotionProfile, float Duration, bool bUseInTransition, const struct FAbstractEnum& inTransitionSlot, const float inTransitionPlayRate, const float inTransitionStartingPosition, const class FName inTransitionStartingSection, bool bUseOutTransition, const struct FAbstractEnum& outTransitionSlot, const float outTransitionPlayRate, const float outTransitionStartingPosition, const class FName outTransitionStartingSection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "ApplyLocomotionProfileForDuration");
Params::EverholmCharacter_ApplyLocomotionProfileForDuration Parms{};
Parms.profileInstigator = profileInstigator;
Parms.locomotionProfile = locomotionProfile;
Parms.Duration = Duration;
Parms.bUseInTransition = bUseInTransition;
Parms.inTransitionSlot = std::move(inTransitionSlot);
Parms.inTransitionPlayRate = inTransitionPlayRate;
Parms.inTransitionStartingPosition = inTransitionStartingPosition;
Parms.inTransitionStartingSection = inTransitionStartingSection;
Parms.bUseOutTransition = bUseOutTransition;
Parms.outTransitionSlot = std::move(outTransitionSlot);
Parms.outTransitionPlayRate = outTransitionPlayRate;
Parms.outTransitionStartingPosition = outTransitionStartingPosition;
Parms.outTransitionStartingSection = outTransitionStartingSection;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.AttachToActor_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults)
// Parameters:
// const class AActor* ParentActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& SocketName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize100& attachLocationOffset (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& attachRotatorOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
void AEverholmCharacter::AttachToActor_Multicast(const class AActor* ParentActor, const class FName& SocketName, const struct FVector_NetQuantize100& attachLocationOffset, const struct FRotator& attachRotatorOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AttachToActor_Multicast");
Params::EverholmCharacter_AttachToActor_Multicast Parms{};
Parms.ParentActor = ParentActor;
Parms.SocketName = SocketName;
Parms.attachLocationOffset = std::move(attachLocationOffset);
Parms.attachRotatorOffset = std::move(attachRotatorOffset);
Parms.bImpartVelocity = bImpartVelocity;
Parms.bDisableCharacterInstructions = bDisableCharacterInstructions;
Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.AttachToActor_Replicated
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class AActor* ParentActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName SocketName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& attachLocationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& attachRotatorOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
void AEverholmCharacter::AttachToActor_Replicated(class AActor* ParentActor, const class FName SocketName, const struct FVector& attachLocationOffset, const struct FRotator& attachRotatorOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AttachToActor_Replicated");
Params::EverholmCharacter_AttachToActor_Replicated Parms{};
Parms.ParentActor = ParentActor;
Parms.SocketName = SocketName;
Parms.attachLocationOffset = std::move(attachLocationOffset);
Parms.attachRotatorOffset = std::move(attachRotatorOffset);
Parms.bImpartVelocity = bImpartVelocity;
Parms.bDisableCharacterInstructions = bDisableCharacterInstructions;
Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.AttachToActor_Server
// (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults)
// Parameters:
// class AActor* ParentActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& SocketName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantize100& attachLocationOffset (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& attachRotatorOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
void AEverholmCharacter::AttachToActor_Server(class AActor* ParentActor, const class FName& SocketName, const struct FVector_NetQuantize100& attachLocationOffset, const struct FRotator& attachRotatorOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AttachToActor_Server");
Params::EverholmCharacter_AttachToActor_Server Parms{};
Parms.ParentActor = ParentActor;
Parms.SocketName = SocketName;
Parms.attachLocationOffset = std::move(attachLocationOffset);
Parms.attachRotatorOffset = std::move(attachRotatorOffset);
Parms.bImpartVelocity = bImpartVelocity;
Parms.bDisableCharacterInstructions = bDisableCharacterInstructions;
Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.AttachToComponent_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults)
// Parameters:
// class UPrimitiveComponent* AttachComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& SocketName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LocationOffset (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& RotationOffset (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
void AEverholmCharacter::AttachToComponent_Multicast(class UPrimitiveComponent* AttachComponent, const class FName& SocketName, const struct FVector& LocationOffset, const struct FRotator& RotationOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AttachToComponent_Multicast");
Params::EverholmCharacter_AttachToComponent_Multicast Parms{};
Parms.AttachComponent = AttachComponent;
Parms.SocketName = SocketName;
Parms.LocationOffset = std::move(LocationOffset);
Parms.RotationOffset = std::move(RotationOffset);
Parms.bImpartVelocity = bImpartVelocity;
Parms.bDisableCharacterInstructions = bDisableCharacterInstructions;
Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.AttachToComponent_Replicated
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* AttachComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName SocketName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LocationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& RotationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
void AEverholmCharacter::AttachToComponent_Replicated(class UPrimitiveComponent* AttachComponent, const class FName SocketName, const struct FVector& LocationOffset, const struct FRotator& RotationOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AttachToComponent_Replicated");
Params::EverholmCharacter_AttachToComponent_Replicated Parms{};
Parms.AttachComponent = AttachComponent;
Parms.SocketName = SocketName;
Parms.LocationOffset = std::move(LocationOffset);
Parms.RotationOffset = std::move(RotationOffset);
Parms.bImpartVelocity = bImpartVelocity;
Parms.bDisableCharacterInstructions = bDisableCharacterInstructions;
Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.AttachToComponent_Server
// (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults)
// Parameters:
// class UPrimitiveComponent* AttachComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& SocketName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& LocationOffset (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& RotationOffset (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
void AEverholmCharacter::AttachToComponent_Server(class UPrimitiveComponent* AttachComponent, const class FName& SocketName, const struct FVector& LocationOffset, const struct FRotator& RotationOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "AttachToComponent_Server");
Params::EverholmCharacter_AttachToComponent_Server Parms{};
Parms.AttachComponent = AttachComponent;
Parms.SocketName = SocketName;
Parms.LocationOffset = std::move(LocationOffset);
Parms.RotationOffset = std::move(RotationOffset);
Parms.bImpartVelocity = bImpartVelocity;
Parms.bDisableCharacterInstructions = bDisableCharacterInstructions;
Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.BP_KeepCharacterUpright
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::BP_KeepCharacterUpright(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "BP_KeepCharacterUpright");
Params::EverholmCharacter_BP_KeepCharacterUpright Parms{};
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.BP_ProcessDesiredMovement
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& desiredMovement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AEverholmCharacter::BP_ProcessDesiredMovement(const struct FVector& desiredMovement)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "BP_ProcessDesiredMovement");
Params::EverholmCharacter_BP_ProcessDesiredMovement Parms{};
Parms.desiredMovement = std::move(desiredMovement);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.BP_SpawnCoopPlayer
// (Event, Protected, BlueprintEvent)
void AEverholmCharacter::BP_SpawnCoopPlayer()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "BP_SpawnCoopPlayer");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.EverholmCharacter.ClearPindown_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// const class AActor* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UAbilityObject> pindownAbility (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::ClearPindown_Multicast(const class AActor* attacker, TSubclassOf<class UAbilityObject> pindownAbility)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "ClearPindown_Multicast");
Params::EverholmCharacter_ClearPindown_Multicast Parms{};
Parms.attacker = attacker;
Parms.pindownAbility = pindownAbility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.ClearPindown_Server
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// const class AActor* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UAbilityObject> pindownAbility (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::ClearPindown_Server(const class AActor* attacker, TSubclassOf<class UAbilityObject> pindownAbility)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "ClearPindown_Server");
Params::EverholmCharacter_ClearPindown_Server Parms{};
Parms.attacker = attacker;
Parms.pindownAbility = pindownAbility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.Client_CollectMask
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// const class FString& maskName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::Client_CollectMask(const class FString& maskName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "Client_CollectMask");
Params::EverholmCharacter_Client_CollectMask Parms{};
Parms.maskName = std::move(maskName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.DetachFromBase_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public)
void AEverholmCharacter::DetachFromBase_Multicast()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "DetachFromBase_Multicast");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.DetachFromBase_Replicated
// (Final, Native, Public, BlueprintCallable)
void AEverholmCharacter::DetachFromBase_Replicated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "DetachFromBase_Replicated");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.DetachFromBase_Server
// (Net, NetReliable, Native, Event, Public, NetServer)
void AEverholmCharacter::DetachFromBase_Server()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "DetachFromBase_Server");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.MontageJumpToSection_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::MontageJumpToSection_Multicast(class FName SectionName, const class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSection_Multicast");
Params::EverholmCharacter_MontageJumpToSection_Multicast Parms{};
Parms.SectionName = SectionName;
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.MontageJumpToSection_Replicated
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::MontageJumpToSection_Replicated(class FName SectionName, const class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSection_Replicated");
Params::EverholmCharacter_MontageJumpToSection_Replicated Parms{};
Parms.SectionName = SectionName;
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.MontageJumpToSection_Server
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::MontageJumpToSection_Server(class FName SectionName, const class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSection_Server");
Params::EverholmCharacter_MontageJumpToSection_Server Parms{};
Parms.SectionName = SectionName;
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.MontageJumpToSectionsEnd_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::MontageJumpToSectionsEnd_Multicast(class FName SectionName, const class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSectionsEnd_Multicast");
Params::EverholmCharacter_MontageJumpToSectionsEnd_Multicast Parms{};
Parms.SectionName = SectionName;
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.MontageJumpToSectionsEnd_Replicated
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::MontageJumpToSectionsEnd_Replicated(class FName SectionName, const class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSectionsEnd_Replicated");
Params::EverholmCharacter_MontageJumpToSectionsEnd_Replicated Parms{};
Parms.SectionName = SectionName;
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.MontageJumpToSectionsEnd_Server
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::MontageJumpToSectionsEnd_Server(class FName SectionName, const class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSectionsEnd_Server");
Params::EverholmCharacter_MontageJumpToSectionsEnd_Server Parms{};
Parms.SectionName = SectionName;
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.MontageSetNextSection_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// class FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName NextSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::MontageSetNextSection_Multicast(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "MontageSetNextSection_Multicast");
Params::EverholmCharacter_MontageSetNextSection_Multicast Parms{};
Parms.SectionNameToChange = SectionNameToChange;
Parms.NextSection = NextSection;
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.MontageSetNextSection_Replicated
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName NextSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::MontageSetNextSection_Replicated(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "MontageSetNextSection_Replicated");
Params::EverholmCharacter_MontageSetNextSection_Replicated Parms{};
Parms.SectionNameToChange = SectionNameToChange;
Parms.NextSection = NextSection;
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.MontageSetNextSection_Server
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// class FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName NextSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::MontageSetNextSection_Server(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "MontageSetNextSection_Server");
Params::EverholmCharacter_MontageSetNextSection_Server Parms{};
Parms.SectionNameToChange = SectionNameToChange;
Parms.NextSection = NextSection;
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.MontageSetPosition_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// float montageTimePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::MontageSetPosition_Multicast(float montageTimePosition, const class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "MontageSetPosition_Multicast");
Params::EverholmCharacter_MontageSetPosition_Multicast Parms{};
Parms.montageTimePosition = montageTimePosition;
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.MontageSetPosition_Replicated
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float montageTimePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::MontageSetPosition_Replicated(float montageTimePosition, const class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "MontageSetPosition_Replicated");
Params::EverholmCharacter_MontageSetPosition_Replicated Parms{};
Parms.montageTimePosition = montageTimePosition;
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.MontageSetPosition_Server
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// float montageTimePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::MontageSetPosition_Server(float montageTimePosition, const class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "MontageSetPosition_Server");
Params::EverholmCharacter_MontageSetPosition_Server Parms{};
Parms.montageTimePosition = montageTimePosition;
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.Multicast_ApplyReplicatedDamage
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// const struct FPointDamageEvent& DamageEvent (ConstParm, Parm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::Multicast_ApplyReplicatedDamage(const struct FPointDamageEvent& DamageEvent, class AActor* DamagedActor, class AActor* DamageCauser)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "Multicast_ApplyReplicatedDamage");
Params::EverholmCharacter_Multicast_ApplyReplicatedDamage Parms{};
Parms.DamageEvent = std::move(DamageEvent);
Parms.DamagedActor = DamagedActor;
Parms.DamageCauser = DamageCauser;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.OnHibernationChanged
// (Native, Event, Protected, BlueprintEvent)
void AEverholmCharacter::OnHibernationChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "OnHibernationChanged");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.OnPlayerSwapped
// (Native, Event, Public, BlueprintEvent)
void AEverholmCharacter::OnPlayerSwapped()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "OnPlayerSwapped");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.OnRep_AIRubberBandingMontageData
// (Final, Native, Protected)
void AEverholmCharacter::OnRep_AIRubberBandingMontageData()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "OnRep_AIRubberBandingMontageData");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.OnRep_CollisionEnabled
// (Native, Protected)
void AEverholmCharacter::OnRep_CollisionEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "OnRep_CollisionEnabled");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.OnRep_Hibernating
// (Final, Native, Protected)
void AEverholmCharacter::OnRep_Hibernating()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "OnRep_Hibernating");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.OnRep_Sprinting
// (Native, Protected)
void AEverholmCharacter::OnRep_Sprinting()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "OnRep_Sprinting");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.OnTargetLevelsStreamedIn_Client
// (Net, NetReliable, Native, Event, NetMulticast, Public)
void AEverholmCharacter::OnTargetLevelsStreamedIn_Client()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "OnTargetLevelsStreamedIn_Client");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.OnTeleportSuccess_Client
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// class AEverholmCharacter* teleportedCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::OnTeleportSuccess_Client(class AEverholmCharacter* teleportedCharacter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "OnTeleportSuccess_Client");
Params::EverholmCharacter_OnTeleportSuccess_Client Parms{};
Parms.teleportedCharacter = teleportedCharacter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.PlayAnimMontage_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::PlayAnimMontage_Multicast(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "PlayAnimMontage_Multicast");
Params::EverholmCharacter_PlayAnimMontage_Multicast Parms{};
Parms.AnimMontage = AnimMontage;
Parms.InPlayRate = InPlayRate;
Parms.StartSectionName = StartSectionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.PlayAnimMontage_Replicated
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::PlayAnimMontage_Replicated(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "PlayAnimMontage_Replicated");
Params::EverholmCharacter_PlayAnimMontage_Replicated Parms{};
Parms.AnimMontage = AnimMontage;
Parms.InPlayRate = InPlayRate;
Parms.StartSectionName = StartSectionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.PlayAnimMontage_Server
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::PlayAnimMontage_Server(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "PlayAnimMontage_Server");
Params::EverholmCharacter_PlayAnimMontage_Server Parms{};
Parms.AnimMontage = AnimMontage;
Parms.InPlayRate = InPlayRate;
Parms.StartSectionName = StartSectionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.RemoveAllLocomotionProfiles
// (Final, Native, Public, BlueprintCallable)
void AEverholmCharacter::RemoveAllLocomotionProfiles()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "RemoveAllLocomotionProfiles");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.RemoveLocomotionProfile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class UObject* profileInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAbstractEnum& TransitionSlot (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float transitionPlayRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float transitionStartingPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName transitionStartingSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::RemoveLocomotionProfile(const class UObject* profileInstigator, bool bUseTransition, const struct FAbstractEnum& TransitionSlot, const float transitionPlayRate, const float transitionStartingPosition, const class FName transitionStartingSection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "RemoveLocomotionProfile");
Params::EverholmCharacter_RemoveLocomotionProfile Parms{};
Parms.profileInstigator = profileInstigator;
Parms.bUseTransition = bUseTransition;
Parms.TransitionSlot = std::move(TransitionSlot);
Parms.transitionPlayRate = transitionPlayRate;
Parms.transitionStartingPosition = transitionStartingPosition;
Parms.transitionStartingSection = transitionStartingSection;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.RemoveLocomotionProfiles
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class ULocomotionProfileAsset* locomotionProfile (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::RemoveLocomotionProfiles(const class ULocomotionProfileAsset* locomotionProfile)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "RemoveLocomotionProfiles");
Params::EverholmCharacter_RemoveLocomotionProfiles Parms{};
Parms.locomotionProfile = locomotionProfile;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.RemoveLooseGameplayActivationTag
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject*& instigatorObject (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& tagToRemove (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::RemoveLooseGameplayActivationTag(const class UObject*& instigatorObject, const struct FGameplayTag& tagToRemove)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "RemoveLooseGameplayActivationTag");
Params::EverholmCharacter_RemoveLooseGameplayActivationTag Parms{};
Parms.instigatorObject = instigatorObject;
Parms.tagToRemove = std::move(tagToRemove);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.RemoveLooseGameplayActivationTags
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject*& instigatorObject (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTagContainer& tagsToRemove (ConstParm, Parm, AdvancedDisplay, NativeAccessSpecifierPublic)
void AEverholmCharacter::RemoveLooseGameplayActivationTags(const class UObject*& instigatorObject, const struct FGameplayTagContainer& tagsToRemove)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "RemoveLooseGameplayActivationTags");
Params::EverholmCharacter_RemoveLooseGameplayActivationTags Parms{};
Parms.instigatorObject = instigatorObject;
Parms.tagsToRemove = std::move(tagsToRemove);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.ResolveAttack_Server
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// const struct FAttackData& AttackData (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void AEverholmCharacter::ResolveAttack_Server(const struct FAttackData& AttackData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "ResolveAttack_Server");
Params::EverholmCharacter_ResolveAttack_Server Parms{};
Parms.AttackData = std::move(AttackData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.ResolvePindown_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// const struct FAttackData& AttackData (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// TSubclassOf<class UAbilityObject> pinnedDownAbility (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& pinnedDownGameplayTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::ResolvePindown_Multicast(const struct FAttackData& AttackData, TSubclassOf<class UAbilityObject> pinnedDownAbility, const struct FGameplayTag& pinnedDownGameplayTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "ResolvePindown_Multicast");
Params::EverholmCharacter_ResolvePindown_Multicast Parms{};
Parms.AttackData = std::move(AttackData);
Parms.pinnedDownAbility = pinnedDownAbility;
Parms.pinnedDownGameplayTag = std::move(pinnedDownGameplayTag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.ResolvePindown_Server
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// const struct FAttackData& AttackData (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// TSubclassOf<class UAbilityObject> pinnedDownAbility (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& pinnedDownGameplayTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::ResolvePindown_Server(const struct FAttackData& AttackData, TSubclassOf<class UAbilityObject> pinnedDownAbility, const struct FGameplayTag& pinnedDownGameplayTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "ResolvePindown_Server");
Params::EverholmCharacter_ResolvePindown_Server Parms{};
Parms.AttackData = std::move(AttackData);
Parms.pinnedDownAbility = pinnedDownAbility;
Parms.pinnedDownGameplayTag = std::move(pinnedDownGameplayTag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.Server_ApplyReplicatedDamage
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// const struct FPointDamageEvent& DamageEvent (ConstParm, Parm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::Server_ApplyReplicatedDamage(const struct FPointDamageEvent& DamageEvent, class AActor* DamagedActor, class AActor* DamageCauser)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "Server_ApplyReplicatedDamage");
Params::EverholmCharacter_Server_ApplyReplicatedDamage Parms{};
Parms.DamageEvent = std::move(DamageEvent);
Parms.DamagedActor = DamagedActor;
Parms.DamageCauser = DamageCauser;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.SetCollisionEnabled_Server
// (Net, NetReliable, Native, Event, Protected, NetServer)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::SetCollisionEnabled_Server(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "SetCollisionEnabled_Server");
Params::EverholmCharacter_SetCollisionEnabled_Server Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.SetCrouchIntent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ShouldHaveCrouchIntent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::SetCrouchIntent(bool ShouldHaveCrouchIntent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "SetCrouchIntent");
Params::EverholmCharacter_SetCrouchIntent Parms{};
Parms.ShouldHaveCrouchIntent = ShouldHaveCrouchIntent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.SetHibernating
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool hibernating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::SetHibernating(bool hibernating)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "SetHibernating");
Params::EverholmCharacter_SetHibernating Parms{};
Parms.hibernating = hibernating;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.SetMovementInputSpace
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EMovementInputSpace newMovementInputSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::SetMovementInputSpace(EMovementInputSpace newMovementInputSpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "SetMovementInputSpace");
Params::EverholmCharacter_SetMovementInputSpace Parms{};
Parms.newMovementInputSpace = newMovementInputSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.SetPlayerVisibility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::SetPlayerVisibility(bool bVisible)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "SetPlayerVisibility");
Params::EverholmCharacter_SetPlayerVisibility Parms{};
Parms.bVisible = bVisible;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.SetSprinting
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ShouldSprint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::SetSprinting(bool ShouldSprint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "SetSprinting");
Params::EverholmCharacter_SetSprinting Parms{};
Parms.ShouldSprint = ShouldSprint;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.SetWalkIntent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ShouldHaveWalkIntent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::SetWalkIntent(bool ShouldHaveWalkIntent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "SetWalkIntent");
Params::EverholmCharacter_SetWalkIntent Parms{};
Parms.ShouldHaveWalkIntent = ShouldHaveWalkIntent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.StopAnimMontage_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::StopAnimMontage_Multicast(class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "StopAnimMontage_Multicast");
Params::EverholmCharacter_StopAnimMontage_Multicast Parms{};
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.StopAnimMontage_Replicated
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::StopAnimMontage_Replicated(class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "StopAnimMontage_Replicated");
Params::EverholmCharacter_StopAnimMontage_Replicated Parms{};
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.StopAnimMontage_Server
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::StopAnimMontage_Server(class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "StopAnimMontage_Server");
Params::EverholmCharacter_StopAnimMontage_Server Parms{};
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.StopPindown_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// const class AActor* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& pinnedDownGameplayTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::StopPindown_Multicast(const class AActor* attacker, const struct FGameplayTag& pinnedDownGameplayTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "StopPindown_Multicast");
Params::EverholmCharacter_StopPindown_Multicast Parms{};
Parms.attacker = attacker;
Parms.pinnedDownGameplayTag = std::move(pinnedDownGameplayTag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.StopPindown_Server
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// const class AActor* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& pinnedDownGameplayTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::StopPindown_Server(const class AActor* attacker, const struct FGameplayTag& pinnedDownGameplayTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "StopPindown_Server");
Params::EverholmCharacter_StopPindown_Server Parms{};
Parms.attacker = attacker;
Parms.pinnedDownGameplayTag = std::move(pinnedDownGameplayTag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.TeleportTo_Server
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// const struct FTransformNoScale& Target (Parm, NoDestructor, NativeAccessSpecifierPublic)
void AEverholmCharacter::TeleportTo_Server(const struct FTransformNoScale& Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "TeleportTo_Server");
Params::EverholmCharacter_TeleportTo_Server Parms{};
Parms.Target = std::move(Target);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.TriggerAnimInstanceEvent_Multicast
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// double FloatParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 IntParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool boolParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::TriggerAnimInstanceEvent_Multicast(class FName EventName, double FloatParam, int32 IntParam, bool boolParam)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "TriggerAnimInstanceEvent_Multicast");
Params::EverholmCharacter_TriggerAnimInstanceEvent_Multicast Parms{};
Parms.EventName = EventName;
Parms.FloatParam = FloatParam;
Parms.IntParam = IntParam;
Parms.boolParam = boolParam;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.TriggerAnimInstanceEvent_Replicated
// (Native, Public, BlueprintCallable)
// Parameters:
// class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// double FloatParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 IntParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool boolParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::TriggerAnimInstanceEvent_Replicated(class FName EventName, double FloatParam, int32 IntParam, bool boolParam)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "TriggerAnimInstanceEvent_Replicated");
Params::EverholmCharacter_TriggerAnimInstanceEvent_Replicated Parms{};
Parms.EventName = EventName;
Parms.FloatParam = FloatParam;
Parms.IntParam = IntParam;
Parms.boolParam = boolParam;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.TriggerAnimInstanceEvent_Server
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// double FloatParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 IntParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool boolParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter::TriggerAnimInstanceEvent_Server(class FName EventName, double FloatParam, int32 IntParam, bool boolParam)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "TriggerAnimInstanceEvent_Server");
Params::EverholmCharacter_TriggerAnimInstanceEvent_Server Parms{};
Parms.EventName = EventName;
Parms.FloatParam = FloatParam;
Parms.IntParam = IntParam;
Parms.boolParam = boolParam;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter.GetAbilityActivationComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAbilityActivationComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAbilityActivationComponent* AEverholmCharacter::GetAbilityActivationComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetAbilityActivationComponent");
Params::EverholmCharacter_GetAbilityActivationComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.GetAnimationOverrideComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAnimationOverrideComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimationOverrideComponent* AEverholmCharacter::GetAnimationOverrideComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetAnimationOverrideComponent");
Params::EverholmCharacter_GetAnimationOverrideComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.GetCallComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UEverholmCallComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmCallComponent* AEverholmCharacter::GetCallComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetCallComponent");
Params::EverholmCharacter_GetCallComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.GetCameraOrientedCharacterForward
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AEverholmCharacter::GetCameraOrientedCharacterForward() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetCameraOrientedCharacterForward");
Params::EverholmCharacter_GetCameraOrientedCharacterForward Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.GetCameraOrientedCharacterRight
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AEverholmCharacter::GetCameraOrientedCharacterRight() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetCameraOrientedCharacterRight");
Params::EverholmCharacter_GetCameraOrientedCharacterRight Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.GetCharacterChalkboard
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UChalkboardWrapper* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UChalkboardWrapper* AEverholmCharacter::GetCharacterChalkboard() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetCharacterChalkboard");
Params::EverholmCharacter_GetCharacterChalkboard Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.GetCharacterInstructions
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCharacterInstructionsComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCharacterInstructionsComponent* AEverholmCharacter::GetCharacterInstructions() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetCharacterInstructions");
Params::EverholmCharacter_GetCharacterInstructions Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.GetClimbingComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UClimbingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClimbingComponent* AEverholmCharacter::GetClimbingComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetClimbingComponent");
Params::EverholmCharacter_GetClimbingComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.GetEverholmCharacterMovement
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UEverholmCharacterMovementComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmCharacterMovementComponent* AEverholmCharacter::GetEverholmCharacterMovement() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetEverholmCharacterMovement");
Params::EverholmCharacter_GetEverholmCharacterMovement Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.GetHasCrouchIntent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter::GetHasCrouchIntent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetHasCrouchIntent");
Params::EverholmCharacter_GetHasCrouchIntent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.GetHasWalkIntent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter::GetHasWalkIntent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetHasWalkIntent");
Params::EverholmCharacter_GetHasWalkIntent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.GetIsSprinting
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter::GetIsSprinting() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetIsSprinting");
Params::EverholmCharacter_GetIsSprinting Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.GetMotionWarpingComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMotionWarpingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMotionWarpingComponent* AEverholmCharacter::GetMotionWarpingComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetMotionWarpingComponent");
Params::EverholmCharacter_GetMotionWarpingComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.GetMovementInputSpace
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EMovementInputSpace ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMovementInputSpace AEverholmCharacter::GetMovementInputSpace() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetMovementInputSpace");
Params::EverholmCharacter_GetMovementInputSpace Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.GetVehicleControlComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UVehicleControlComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVehicleControlComponent* AEverholmCharacter::GetVehicleControlComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "GetVehicleControlComponent");
Params::EverholmCharacter_GetVehicleControlComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.IsAIControlled
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter::IsAIControlled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "IsAIControlled");
Params::EverholmCharacter_IsAIControlled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.IsAlive
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter::IsAlive() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "IsAlive");
Params::EverholmCharacter_IsAlive Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.IsBeingPinnedDown
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter::IsBeingPinnedDown() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "IsBeingPinnedDown");
Params::EverholmCharacter_IsBeingPinnedDown Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.IsHibernating
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter::IsHibernating() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "IsHibernating");
Params::EverholmCharacter_IsHibernating Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.IsInvulnerableToEnemyAttacks
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter::IsInvulnerableToEnemyAttacks() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "IsInvulnerableToEnemyAttacks");
Params::EverholmCharacter_IsInvulnerableToEnemyAttacks Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter.IsLocalCharacter
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter::IsLocalCharacter() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter", "IsLocalCharacter");
Params::EverholmCharacter_IsLocalCharacter Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter_BrookHorse.LerpToTarget
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* alignmentTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& AlignmentLocationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& alignmentRotationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void AEverholmCharacter_BrookHorse::LerpToTarget(class AEverholmCharacter* alignmentTarget, const float Duration, const struct FVector& AlignmentLocationOffset, const struct FRotator& alignmentRotationOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_BrookHorse", "LerpToTarget");
Params::EverholmCharacter_BrookHorse_LerpToTarget Parms{};
Parms.alignmentTarget = alignmentTarget;
Parms.Duration = Duration;
Parms.AlignmentLocationOffset = std::move(AlignmentLocationOffset);
Parms.alignmentRotationOffset = std::move(alignmentRotationOffset);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_BrookHorse.OnRep_CurrentState
// (Final, Native, Protected)
void AEverholmCharacter_BrookHorse::OnRep_CurrentState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_BrookHorse", "OnRep_CurrentState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_BrookHorse.OnStateEntered
// (Event, Public, BlueprintEvent)
// Parameters:
// const EBrookHorseStates previousState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EBrookHorseStates NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_BrookHorse::OnStateEntered(const EBrookHorseStates previousState, const EBrookHorseStates NewState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_BrookHorse", "OnStateEntered");
Params::EverholmCharacter_BrookHorse_OnStateEntered Parms{};
Parms.previousState = previousState;
Parms.NewState = NewState;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmCharacter_BrookHorse.SetState
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// const EBrookHorseStates NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_BrookHorse::SetState(const EBrookHorseStates NewState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_BrookHorse", "SetState");
Params::EverholmCharacter_BrookHorse_SetState Parms{};
Parms.NewState = NewState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.OverlappingPieChartLightComponent.SetPieChartAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UOverlappingPieChartLightComponent::SetPieChartAngle(const float Angle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OverlappingPieChartLightComponent", "SetPieChartAngle");
Params::OverlappingPieChartLightComponent_SetPieChartAngle Parms{};
Parms.Angle = Angle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ChaosProxyVehicleMovementComponent.GetCurrentSteeringAngle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 wheel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UChaosProxyVehicleMovementComponent::GetCurrentSteeringAngle(int32 wheel) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChaosProxyVehicleMovementComponent", "GetCurrentSteeringAngle");
Params::ChaosProxyVehicleMovementComponent_GetCurrentSteeringAngle Parms{};
Parms.wheel = wheel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ChaosProxyVehicleMovementComponent.GetMaxSteeringAngle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 wheel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UChaosProxyVehicleMovementComponent::GetMaxSteeringAngle(int32 wheel) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChaosProxyVehicleMovementComponent", "GetMaxSteeringAngle");
Params::ChaosProxyVehicleMovementComponent_GetMaxSteeringAngle Parms{};
Parms.wheel = wheel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ChaosProxyVehicleMovementComponent.GetSuspensionLimits
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 wheel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFloatInterval ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFloatInterval UChaosProxyVehicleMovementComponent::GetSuspensionLimits(int32 wheel) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChaosProxyVehicleMovementComponent", "GetSuspensionLimits");
Params::ChaosProxyVehicleMovementComponent_GetSuspensionLimits Parms{};
Parms.wheel = wheel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SmoothRepSceneComponent.ClientSideShutdown
// (Final, Native, Public, BlueprintCallable)
void USmoothRepSceneComponent::ClientSideShutdown()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SmoothRepSceneComponent", "ClientSideShutdown");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SmoothRepSceneComponent.MC_ServerFrame
// (Net, Native, Event, NetMulticast, Protected)
// Parameters:
// const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void USmoothRepSceneComponent::MC_ServerFrame(const struct FSmoothRepSceneComponentState& State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SmoothRepSceneComponent", "MC_ServerFrame");
Params::SmoothRepSceneComponent_MC_ServerFrame Parms{};
Parms.State = std::move(State);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SmoothRepSceneComponent.OnRestartReplication
// (Final, Native, Public, BlueprintCallable)
void USmoothRepSceneComponent::OnRestartReplication()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SmoothRepSceneComponent", "OnRestartReplication");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SmoothRepSceneComponent.OnStopReplication
// (Final, Native, Public, BlueprintCallable)
void USmoothRepSceneComponent::OnStopReplication()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SmoothRepSceneComponent", "OnStopReplication");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SmoothRepSceneComponent.SetUpdatedComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USmoothRepSceneComponent::SetUpdatedComponent(class USceneComponent* Component)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SmoothRepSceneComponent", "SetUpdatedComponent");
Params::SmoothRepSceneComponent_SetUpdatedComponent Parms{};
Parms.Component = Component;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SmoothRepSceneComponent.GetServerHistoryInfo
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32* Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* timeAvail (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USmoothRepSceneComponent::GetServerHistoryInfo(int32* Size, float* timeAvail) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SmoothRepSceneComponent", "GetServerHistoryInfo");
Params::SmoothRepSceneComponent_GetServerHistoryInfo Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Size != nullptr)
*Size = Parms.Size;
if (timeAvail != nullptr)
*timeAvail = Parms.timeAvail;
}
// Function Everholm.RadioTargetComponent.Disable
// (Final, Native, Public, BlueprintCallable)
void URadioTargetComponent::Disable()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "Disable");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.Enable
// (Final, Native, Public, BlueprintCallable)
void URadioTargetComponent::Enable()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "Enable");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.ForceRegister
// (Final, Native, Public, BlueprintCallable)
void URadioTargetComponent::ForceRegister()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "ForceRegister");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.ForceUnregister
// (Final, Native, Public, BlueprintCallable)
void URadioTargetComponent::ForceUnregister()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "ForceUnregister");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.GetSignalType
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ERadioSignalType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERadioSignalType URadioTargetComponent::GetSignalType()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "GetSignalType");
Params::RadioTargetComponent_GetSignalType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadioTargetComponent.HandleRadioAddedToInventory
// (Final, Native, Private)
// Parameters:
// EInventoryEventType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic)
void URadioTargetComponent::HandleRadioAddedToInventory(EInventoryEventType Type, const struct FInventoryItem& Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "HandleRadioAddedToInventory");
Params::RadioTargetComponent_HandleRadioAddedToInventory Parms{};
Parms.Type = Type;
Parms.Item = std::move(Item);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.HIP_Disable
// (Final, Native, Public)
void URadioTargetComponent::HIP_Disable()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "HIP_Disable");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.HIP_Enable
// (Final, Native, Public)
void URadioTargetComponent::HIP_Enable()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "HIP_Enable");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.HIP_ForceRegister
// (Final, Native, Public)
void URadioTargetComponent::HIP_ForceRegister()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "HIP_ForceRegister");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.HIP_ForceUnregister
// (Final, Native, Public)
void URadioTargetComponent::HIP_ForceUnregister()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "HIP_ForceUnregister");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.HOP_IntentionComplete
// (Final, Native, Public)
void URadioTargetComponent::HOP_IntentionComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "HOP_IntentionComplete");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.HOP_IntentionReset
// (Final, Native, Public)
void URadioTargetComponent::HOP_IntentionReset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "HOP_IntentionReset");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.HOP_OnAimedAtChanged
// (Final, Native, Public)
// Parameters:
// bool bAimedAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URadioTargetComponent::HOP_OnAimedAtChanged(bool bAimedAt)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "HOP_OnAimedAtChanged");
Params::RadioTargetComponent_HOP_OnAimedAtChanged Parms{};
Parms.bAimedAt = bAimedAt;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.HOP_ProgressUpdated
// (Final, Native, Public)
// Parameters:
// double Progress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URadioTargetComponent::HOP_ProgressUpdated(double Progress)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "HOP_ProgressUpdated");
Params::RadioTargetComponent_HOP_ProgressUpdated Parms{};
Parms.Progress = Progress;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.HOP_RadioEnteredRange
// (Final, Native, Public)
void URadioTargetComponent::HOP_RadioEnteredRange()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "HOP_RadioEnteredRange");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.HOP_RadioLeftRange
// (Final, Native, Public)
void URadioTargetComponent::HOP_RadioLeftRange()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "HOP_RadioLeftRange");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.HOP_TuningComplete
// (Final, Native, Public)
void URadioTargetComponent::HOP_TuningComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "HOP_TuningComplete");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.HOP_TuningReset
// (Final, Native, Public)
void URadioTargetComponent::HOP_TuningReset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "HOP_TuningReset");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.OnOuterOverlapBegin
// (Final, Native, Protected, HasOutParams)
// Parameters:
// class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void URadioTargetComponent::OnOuterOverlapBegin(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "OnOuterOverlapBegin");
Params::RadioTargetComponent_OnOuterOverlapBegin Parms{};
Parms.OverlappedComp = OverlappedComp;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.OnOuterOverlapEnd
// (Final, Native, Protected)
// Parameters:
// class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URadioTargetComponent::OnOuterOverlapEnd(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "OnOuterOverlapEnd");
Params::RadioTargetComponent_OnOuterOverlapEnd Parms{};
Parms.OverlappedComp = OverlappedComp;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.SetAudioEvent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAkAudioEvent* audioEvent_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URadioTargetComponent::SetAudioEvent(class UAkAudioEvent* audioEvent_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "SetAudioEvent");
Params::RadioTargetComponent_SetAudioEvent Parms{};
Parms.audioEvent_0 = audioEvent_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.SetFoundSignalEvent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAkAudioEvent* audioEvent_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URadioTargetComponent::SetFoundSignalEvent(class UAkAudioEvent* audioEvent_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "SetFoundSignalEvent");
Params::RadioTargetComponent_SetFoundSignalEvent Parms{};
Parms.audioEvent_0 = audioEvent_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioTargetComponent.GetFoundSignalEvent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkAudioEvent* URadioTargetComponent::GetFoundSignalEvent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "GetFoundSignalEvent");
Params::RadioTargetComponent_GetFoundSignalEvent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadioTargetComponent.GetProgress
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float URadioTargetComponent::GetProgress() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "GetProgress");
Params::RadioTargetComponent_GetProgress Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadioTargetComponent.GetProximity
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float URadioTargetComponent::GetProximity() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "GetProximity");
Params::RadioTargetComponent_GetProximity Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadioTargetComponent.ShouldUseProgress
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float URadioTargetComponent::ShouldUseProgress() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "ShouldUseProgress");
Params::RadioTargetComponent_ShouldUseProgress Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadioTargetComponent.ShouldUseProximity
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float URadioTargetComponent::ShouldUseProximity() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioTargetComponent", "ShouldUseProximity");
Params::RadioTargetComponent_ShouldUseProximity Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ChaosProxyVehicleRepComponent.MC_ServerFrameVehicle
// (Net, Native, Event, NetMulticast, Protected)
// Parameters:
// const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const struct FChaosVehicleMoveRepState& vehicleState (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UChaosProxyVehicleRepComponent::MC_ServerFrameVehicle(const struct FSmoothRepSceneComponentState& State, const struct FChaosVehicleMoveRepState& vehicleState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChaosProxyVehicleRepComponent", "MC_ServerFrameVehicle");
Params::ChaosProxyVehicleRepComponent_MC_ServerFrameVehicle Parms{};
Parms.State = std::move(State);
Parms.vehicleState = std::move(vehicleState);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PressToStartWidget.InitializePressToStart
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bResetMapping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPressToStartWidget::InitializePressToStart(bool bResetMapping)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PressToStartWidget", "InitializePressToStart");
Params::PressToStartWidget_InitializePressToStart Parms{};
Parms.bResetMapping = bResetMapping;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PressToStartWidget.OnConfirmInputMapping
// (Event, Public, BlueprintEvent)
void UPressToStartWidget::OnConfirmInputMapping()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PressToStartWidget", "OnConfirmInputMapping");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.PressToStartWidget.OnEndPIE
// (Final, Native, Protected)
// Parameters:
// bool bIsSimulating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPressToStartWidget::OnEndPIE(bool bIsSimulating)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PressToStartWidget", "OnEndPIE");
Params::PressToStartWidget_OnEndPIE Parms{};
Parms.bIsSimulating = bIsSimulating;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PressToStartWidget.OnLoginInputPressed
// (Event, Public, BlueprintEvent)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPressToStartWidget::OnLoginInputPressed(ELocalUserType localUserType, int32 LocalPlayerIndex, const struct FInputDeviceId& InputDevice)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PressToStartWidget", "OnLoginInputPressed");
Params::PressToStartWidget_OnLoginInputPressed Parms{};
Parms.localUserType = localUserType;
Parms.LocalPlayerIndex = LocalPlayerIndex;
Parms.InputDevice = std::move(InputDevice);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PressToStartWidget.OnLogoutInputPressed
// (Event, Public, BlueprintEvent)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPressToStartWidget::OnLogoutInputPressed(ELocalUserType localUserType, int32 LocalPlayerIndex, const struct FInputDeviceId& InputDevice)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PressToStartWidget", "OnLogoutInputPressed");
Params::PressToStartWidget_OnLogoutInputPressed Parms{};
Parms.localUserType = localUserType;
Parms.LocalPlayerIndex = LocalPlayerIndex;
Parms.InputDevice = std::move(InputDevice);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PressToStartWidget.StartProcessingInput
// (Final, Native, Public, BlueprintCallable)
void UPressToStartWidget::StartProcessingInput()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PressToStartWidget", "StartProcessingInput");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PressToStartWidget.StopProcessingInput
// (Final, Native, Public, BlueprintCallable)
void UPressToStartWidget::StopProcessingInput()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PressToStartWidget", "StopProcessingInput");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PressToStartWidget.GetControllerType
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UPressToStartWidget::GetControllerType(ELocalUserType localUserType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PressToStartWidget", "GetControllerType");
Params::PressToStartWidget_GetControllerType Parms{};
Parms.localUserType = localUserType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PressToStartWidget.GetPlatformConfirmKeys
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// TArray<struct FKey> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FKey> UPressToStartWidget::GetPlatformConfirmKeys() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PressToStartWidget", "GetPlatformConfirmKeys");
Params::PressToStartWidget_GetPlatformConfirmKeys Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PressToStartWidget.GetPlatformLoginKeys
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// TArray<struct FKey> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FKey> UPressToStartWidget::GetPlatformLoginKeys() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PressToStartWidget", "GetPlatformLoginKeys");
Params::PressToStartWidget_GetPlatformLoginKeys Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PressToStartWidget.GetPlatformLogoutKeys
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// TArray<struct FKey> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FKey> UPressToStartWidget::GetPlatformLogoutKeys() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PressToStartWidget", "GetPlatformLogoutKeys");
Params::PressToStartWidget_GetPlatformLogoutKeys Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PressToStartWidget.ShouldShowControllerType
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPressToStartWidget::ShouldShowControllerType() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PressToStartWidget", "ShouldShowControllerType");
Params::PressToStartWidget_ShouldShowControllerType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ChaosProxyVehicleReplicator.StartVehicleReplication
// (Final, Native, Public, BlueprintCallable)
void AChaosProxyVehicleReplicator::StartVehicleReplication()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChaosProxyVehicleReplicator", "StartVehicleReplication");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ChaosProxyVehicleReplicator.StopVehicleReplication
// (Final, Native, Public, BlueprintCallable)
void AChaosProxyVehicleReplicator::StopVehicleReplication()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChaosProxyVehicleReplicator", "StopVehicleReplication");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_Pelican.Despawn
// (Final, BlueprintAuthorityOnly, Native, Protected, BlueprintCallable)
void AEverholmCharacter_Pelican::Despawn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Pelican", "Despawn");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_Pelican.RequestRubberbanding
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// const float MaxSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float MaxDistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCurveFloat* RubberbandCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter_Pelican::RequestRubberbanding(const float MaxSpeed, const float MaxDistance, class UCurveFloat* RubberbandCurve)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Pelican", "RequestRubberbanding");
Params::EverholmCharacter_Pelican_RequestRubberbanding Parms{};
Parms.MaxSpeed = MaxSpeed;
Parms.MaxDistance = MaxDistance;
Parms.RubberbandCurve = RubberbandCurve;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter_Pelican.UnrequestRubberbanding
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter_Pelican::UnrequestRubberbanding()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Pelican", "UnrequestRubberbanding");
Params::EverholmCharacter_Pelican_UnrequestRubberbanding Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ChapterSelectInfoWidget.InitFromRow
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FChapterSelectRow& chapterRow_0 (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UChapterSelectInfoWidget::InitFromRow(const struct FChapterSelectRow& chapterRow_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChapterSelectInfoWidget", "InitFromRow");
Params::ChapterSelectInfoWidget_InitFromRow Parms{};
Parms.chapterRow_0 = std::move(chapterRow_0);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.ChapterSelectInfoWidget.SetChapterRow
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FDataTableRowHandle& rowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UChapterSelectInfoWidget::SetChapterRow(const struct FDataTableRowHandle& rowHandle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChapterSelectInfoWidget", "SetChapterRow");
Params::ChapterSelectInfoWidget_SetChapterRow Parms{};
Parms.rowHandle = std::move(rowHandle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ChapterSelectInfoWidget.GetChapterRow
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FDataTableRowHandle ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
const struct FDataTableRowHandle UChapterSelectInfoWidget::GetChapterRow() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChapterSelectInfoWidget", "GetChapterRow");
Params::ChapterSelectInfoWidget_GetChapterRow Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SoundInteractionInterface.GetSoundInteractionData
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FSoundInteractionData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FSoundInteractionData ISoundInteractionInterface::GetSoundInteractionData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("SoundInteractionInterface", "GetSoundInteractionData");
Params::SoundInteractionInterface_GetSoundInteractionData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SoundInteractionInterface.IsSoundInteractionActivated
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ISoundInteractionInterface::IsSoundInteractionActivated() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("SoundInteractionInterface", "IsSoundInteractionActivated");
Params::SoundInteractionInterface_IsSoundInteractionActivated Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ChapterSelectWidget.AddChapterInfo
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FDataTableRowHandle& chapterRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UChapterSelectWidget::AddChapterInfo(const struct FDataTableRowHandle& chapterRowHandle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChapterSelectWidget", "AddChapterInfo");
Params::ChapterSelectWidget_AddChapterInfo Parms{};
Parms.chapterRowHandle = std::move(chapterRowHandle);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.ChapterSelectWidget.ClearChapterWidgets
// (Event, Public, BlueprintCallable, BlueprintEvent)
void UChapterSelectWidget::ClearChapterWidgets()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChapterSelectWidget", "ClearChapterWidgets");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.ChapterSelectWidget.GoToLaunchGame
// (Event, Public, BlueprintCallable, BlueprintEvent)
void UChapterSelectWidget::GoToLaunchGame()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChapterSelectWidget", "GoToLaunchGame");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.ChapterSelectWidget.LoadChapter
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FDataTableRowHandle& chapterRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UChapterSelectWidget::LoadChapter(const struct FDataTableRowHandle& chapterRowHandle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChapterSelectWidget", "LoadChapter");
Params::ChapterSelectWidget_LoadChapter Parms{};
Parms.chapterRowHandle = std::move(chapterRowHandle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CharacterInstructionPriorityDataAsset.RefreshInstructions
// (Final, Native, Public)
void UCharacterInstructionPriorityDataAsset::RefreshInstructions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterInstructionPriorityDataAsset", "RefreshInstructions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameFlowWorldSettings.GetCurrentLevelType
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EEverholmLevelType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEverholmLevelType UEverholmGameFlowWorldSettings::GetCurrentLevelType() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameFlowWorldSettings", "GetCurrentLevelType");
Params::EverholmGameFlowWorldSettings_GetCurrentLevelType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CharacterInstructionsComponent.AddInstructionHandler
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TScriptInterface<class ICharacterInstructionHandler>handler (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterInstructionsComponent::AddInstructionHandler(TScriptInterface<class ICharacterInstructionHandler> handler)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterInstructionsComponent", "AddInstructionHandler");
Params::CharacterInstructionsComponent_AddInstructionHandler Parms{};
Parms.handler = handler;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CharacterInstructionsComponent.DisableExecution
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDisableInstructionsRequest&Request (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
void UCharacterInstructionsComponent::DisableExecution(const class UObject*& Instigator, const struct FDisableInstructionsRequest& Request)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterInstructionsComponent", "DisableExecution");
Params::CharacterInstructionsComponent_DisableExecution Parms{};
Parms.Instigator = Instigator;
Parms.Request = std::move(Request);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CharacterInstructionsComponent.DisableExecutionSingle
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECharacterInstruction instruction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UObject* Executor (ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterInstructionsComponent::DisableExecutionSingle(const class UObject*& Instigator, ECharacterInstruction instruction, const class UObject* Executor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterInstructionsComponent", "DisableExecutionSingle");
Params::CharacterInstructionsComponent_DisableExecutionSingle Parms{};
Parms.Instigator = Instigator;
Parms.instruction = instruction;
Parms.Executor = Executor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CharacterInstructionsComponent.EnableExecution
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterInstructionsComponent::EnableExecution(const class UObject*& Instigator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterInstructionsComponent", "EnableExecution");
Params::CharacterInstructionsComponent_EnableExecution Parms{};
Parms.Instigator = Instigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CharacterInstructionsComponent.RemoveInstructionHandler
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TScriptInterface<class ICharacterInstructionHandler>handler (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterInstructionsComponent::RemoveInstructionHandler(TScriptInterface<class ICharacterInstructionHandler> handler)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterInstructionsComponent", "RemoveInstructionHandler");
Params::CharacterInstructionsComponent_RemoveInstructionHandler Parms{};
Parms.handler = handler;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CharacterInstructionsComponent.HasDisableRequest
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCharacterInstructionsComponent::HasDisableRequest(const class UObject*& Instigator) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterInstructionsComponent", "HasDisableRequest");
Params::CharacterInstructionsComponent_HasDisableRequest Parms{};
Parms.Instigator = Instigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CharacterInstructionsComponent.IsCurrentlyExecutingInstruction
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ECharacterInstruction instruction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCharacterInstructionsComponent::IsCurrentlyExecutingInstruction(ECharacterInstruction instruction) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterInstructionsComponent", "IsCurrentlyExecutingInstruction");
Params::CharacterInstructionsComponent_IsCurrentlyExecutingInstruction Parms{};
Parms.instruction = instruction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CharacterInstructionsComponent.IsExecutionEnabled
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FDisableInstructionsRequest&Request (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCharacterInstructionsComponent::IsExecutionEnabled(const struct FDisableInstructionsRequest& Request) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterInstructionsComponent", "IsExecutionEnabled");
Params::CharacterInstructionsComponent_IsExecutionEnabled Parms{};
Parms.Request = std::move(Request);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DollhouseCameraHint.ApplyCameraVolumeScaleDelta
// (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector& scaleDelta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADollhouseCameraHint::ApplyCameraVolumeScaleDelta(const struct FVector& scaleDelta)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "ApplyCameraVolumeScaleDelta");
Params::DollhouseCameraHint_ApplyCameraVolumeScaleDelta Parms{};
Parms.scaleDelta = std::move(scaleDelta);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DollhouseCameraHint.ApplyFocalVolumeScaleDelta
// (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector& scaleDelta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADollhouseCameraHint::ApplyFocalVolumeScaleDelta(const struct FVector& scaleDelta)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "ApplyFocalVolumeScaleDelta");
Params::DollhouseCameraHint_ApplyFocalVolumeScaleDelta Parms{};
Parms.scaleDelta = std::move(scaleDelta);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DollhouseCameraHint.ConstructPreview
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ADollhouseCameraHint::ConstructPreview()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "ConstructPreview");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.DollhouseCameraHint.GetActivationBoxCenter
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ADollhouseCameraHint::GetActivationBoxCenter()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "GetActivationBoxCenter");
Params::DollhouseCameraHint_GetActivationBoxCenter Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DollhouseCameraHint.GetActivationExtentsPlusBlendRadius
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ADollhouseCameraHint::GetActivationExtentsPlusBlendRadius(float Scale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "GetActivationExtentsPlusBlendRadius");
Params::DollhouseCameraHint_GetActivationExtentsPlusBlendRadius Parms{};
Parms.Scale = Scale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DollhouseCameraHint.GetCameraLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// bool bEditorPreview (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& FocalPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ADollhouseCameraHint::GetCameraLocation(bool bEditorPreview, const struct FVector& FocalPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "GetCameraLocation");
Params::DollhouseCameraHint_GetCameraLocation Parms{};
Parms.bEditorPreview = bEditorPreview;
Parms.FocalPoint = std::move(FocalPoint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DollhouseCameraHint.GetFocalPointVolumeExtents
// (Native, Event, Public, HasDefaults, BlueprintEvent)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ADollhouseCameraHint::GetFocalPointVolumeExtents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "GetFocalPointVolumeExtents");
Params::DollhouseCameraHint_GetFocalPointVolumeExtents Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DollhouseCameraHint.GetInnerBlendingVolumeExtents
// (Native, Event, Public, HasDefaults, BlueprintEvent)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ADollhouseCameraHint::GetInnerBlendingVolumeExtents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "GetInnerBlendingVolumeExtents");
Params::DollhouseCameraHint_GetInnerBlendingVolumeExtents Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DollhouseCameraHint.GetOuterBlendingVolumeExtents
// (Native, Event, Public, HasDefaults, BlueprintEvent)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ADollhouseCameraHint::GetOuterBlendingVolumeExtents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "GetOuterBlendingVolumeExtents");
Params::DollhouseCameraHint_GetOuterBlendingVolumeExtents Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DollhouseCameraHint.UpdateActivationBox
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ADollhouseCameraHint::UpdateActivationBox()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "UpdateActivationBox");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.DollhouseCameraHint.DebugDollhouse
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const)
// Parameters:
// const struct FVector& FocalPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADollhouseCameraHint::DebugDollhouse(const struct FVector& FocalPoint) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "DebugDollhouse");
Params::DollhouseCameraHint_DebugDollhouse Parms{};
Parms.FocalPoint = std::move(FocalPoint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DollhouseCameraHint.GetActivationBoxExtents
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ADollhouseCameraHint::GetActivationBoxExtents() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "GetActivationBoxExtents");
Params::DollhouseCameraHint_GetActivationBoxExtents Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DollhouseCameraHint.GetCameraAxisInvertBehavior
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECameraAxisInvertBehavior ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECameraAxisInvertBehavior ADollhouseCameraHint::GetCameraAxisInvertBehavior(EAxis Axis) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "GetCameraAxisInvertBehavior");
Params::DollhouseCameraHint_GetCameraAxisInvertBehavior Parms{};
Parms.Axis = Axis;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DollhouseCameraHint.GetCameraVolumeExtents
// (Native, Event, Public, HasDefaults, BlueprintEvent, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ADollhouseCameraHint::GetCameraVolumeExtents() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "GetCameraVolumeExtents");
Params::DollhouseCameraHint_GetCameraVolumeExtents Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DollhouseCameraHint.GetCameraVolumeWorldTransform
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTransform ADollhouseCameraHint::GetCameraVolumeWorldTransform() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "GetCameraVolumeWorldTransform");
Params::DollhouseCameraHint_GetCameraVolumeWorldTransform Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DollhouseCameraHint.GetFocalPoint
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ADollhouseCameraHint::GetFocalPoint() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "GetFocalPoint");
Params::DollhouseCameraHint_GetFocalPoint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DollhouseCameraHint.GetFocalVolumeWorldTransform
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTransform ADollhouseCameraHint::GetFocalVolumeWorldTransform() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DollhouseCameraHint", "GetFocalVolumeWorldTransform");
Params::DollhouseCameraHint_GetFocalVolumeWorldTransform Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CharacterInstructionBlueprintFunctionLibrary.InternalTryExecuteCharacterInstruction
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UCharacterInstructionsComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const ECharacterInstruction instruction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<uint8>& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECharacterInstructionResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECharacterInstructionResult UCharacterInstructionBlueprintFunctionLibrary::InternalTryExecuteCharacterInstruction(class UCharacterInstructionsComponent* Target, const ECharacterInstruction instruction, const TArray<uint8>& Value, const class UObject* Instigator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CharacterInstructionBlueprintFunctionLibrary", "InternalTryExecuteCharacterInstruction");
Params::CharacterInstructionBlueprintFunctionLibrary_InternalTryExecuteCharacterInstruction Parms{};
Parms.Target = Target;
Parms.instruction = instruction;
Parms.Value = std::move(Value);
Parms.Instigator = Instigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CharacterInstructionBlueprintFunctionLibrary.MakeDisableInstructionsRequest
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<ECharacterInstruction>& Instructions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const class UObject* Executor (ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FDisableInstructionsRequest ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FDisableInstructionsRequest UCharacterInstructionBlueprintFunctionLibrary::MakeDisableInstructionsRequest(const TArray<ECharacterInstruction>& Instructions, const class UObject* Executor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CharacterInstructionBlueprintFunctionLibrary", "MakeDisableInstructionsRequest");
Params::CharacterInstructionBlueprintFunctionLibrary_MakeDisableInstructionsRequest Parms{};
Parms.Instructions = std::move(Instructions);
Parms.Executor = Executor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CharacterReactionComponent.OnGenericWorldEvent
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGenericWorldEvent& worldEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UCharacterReactionComponent::OnGenericWorldEvent(const struct FGenericWorldEvent& worldEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterReactionComponent", "OnGenericWorldEvent");
Params::CharacterReactionComponent_OnGenericWorldEvent Parms{};
Parms.worldEvent = std::move(worldEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CharacterReactionComponent.OnOrientedWorldEvent
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FOrientedWorldEvent& worldEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UCharacterReactionComponent::OnOrientedWorldEvent(const struct FOrientedWorldEvent& worldEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterReactionComponent", "OnOrientedWorldEvent");
Params::CharacterReactionComponent_OnOrientedWorldEvent Parms{};
Parms.worldEvent = std::move(worldEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CharacterSelectWidget.OnEndPIE
// (Final, Native, Protected)
// Parameters:
// bool bIsSimulating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterSelectWidget::OnEndPIE(bool bIsSimulating)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterSelectWidget", "OnEndPIE");
Params::CharacterSelectWidget_OnEndPIE Parms{};
Parms.bIsSimulating = bIsSimulating;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CharacterSelectWidget.OnPlayerOneInput
// (Event, Public, BlueprintEvent)
void UCharacterSelectWidget::OnPlayerOneInput()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterSelectWidget", "OnPlayerOneInput");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.CharacterSelectWidget.OnPlayerTwoInput
// (Event, Public, BlueprintEvent)
void UCharacterSelectWidget::OnPlayerTwoInput()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterSelectWidget", "OnPlayerTwoInput");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.CharacterSelectWidget.RegisterInputPreprocessor
// (Final, Native, Public, BlueprintCallable)
void UCharacterSelectWidget::RegisterInputPreprocessor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterSelectWidget", "RegisterInputPreprocessor");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CharacterSelectWidget.UnregisterInputPreprocessor
// (Final, Native, Public, BlueprintCallable)
void UCharacterSelectWidget::UnregisterInputPreprocessor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterSelectWidget", "UnregisterInputPreprocessor");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PlaceSwimRingActor.OnRep_SpawnedSwimRingActor
// (Final, Native, Protected)
void APlaceSwimRingActor::OnRep_SpawnedSwimRingActor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlaceSwimRingActor", "OnRep_SpawnedSwimRingActor");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PlaceSwimRingActor.SpawnSwimRingActor
// (Final, Native, Protected, BlueprintCallable)
void APlaceSwimRingActor::SpawnSwimRingActor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlaceSwimRingActor", "SpawnSwimRingActor");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PlaceSwimRingActor.SwimRingSpawned
// (Event, Protected, BlueprintEvent)
void APlaceSwimRingActor::SwimRingSpawned()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlaceSwimRingActor", "SwimRingSpawned");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.PlaceSwimRingActor.TryInteractWithGrabHelper
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGrabHelperComponent* GrabHelperComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APlaceSwimRingActor::TryInteractWithGrabHelper(class AEverholmPlayerCharacter* Character, class UGrabHelperComponent* GrabHelperComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlaceSwimRingActor", "TryInteractWithGrabHelper");
Params::PlaceSwimRingActor_TryInteractWithGrabHelper Parms{};
Parms.Character = Character;
Parms.GrabHelperComponent = GrabHelperComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameInstance.HasEverholmSave
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameInstance::HasEverholmSave(const class UObject* WorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameInstance", "HasEverholmSave");
Params::EverholmGameInstance_HasEverholmSave Parms{};
Parms.WorldContext = WorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameInstance.IsConnectionSafeForReliableMulticast
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameInstance::IsConnectionSafeForReliableMulticast(const class UObject* WorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameInstance", "IsConnectionSafeForReliableMulticast");
Params::EverholmGameInstance_IsConnectionSafeForReliableMulticast Parms{};
Parms.WorldContext = WorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameInstance.BeginLoadingScreen
// (Native, Protected)
// Parameters:
// const class FString& MapName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameInstance::BeginLoadingScreen(const class FString& MapName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "BeginLoadingScreen");
Params::EverholmGameInstance_BeginLoadingScreen Parms{};
Parms.MapName = std::move(MapName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameInstance.EnableSplashScreen
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameInstance::EnableSplashScreen(bool Enabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "EnableSplashScreen");
Params::EverholmGameInstance_EnableSplashScreen Parms{};
Parms.Enabled = Enabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameInstance.EndLoadingScreen
// (Native, Protected)
// Parameters:
// class UWorld* InLoadedWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameInstance::EndLoadingScreen(class UWorld* InLoadedWorld)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "EndLoadingScreen");
Params::EverholmGameInstance_EndLoadingScreen Parms{};
Parms.InLoadedWorld = InLoadedWorld;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameInstance.FinishLoadSavegame
// (Final, Native, Protected)
// Parameters:
// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameInstance::FinishLoadSavegame(class UWorld* World)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "FinishLoadSavegame");
Params::EverholmGameInstance_FinishLoadSavegame Parms{};
Parms.World = World;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameInstance.PreLoadAdditionalSubLevels
// (Final, Native, Protected)
// Parameters:
// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameInstance::PreLoadAdditionalSubLevels(class UWorld* World)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "PreLoadAdditionalSubLevels");
Params::EverholmGameInstance_PreLoadAdditionalSubLevels Parms{};
Parms.World = World;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameInstance.PreloadSavegame
// (Final, Native, Protected)
// Parameters:
// const struct FURL& URL (Parm, NativeAccessSpecifierPublic)
// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameInstance::PreloadSavegame(const struct FURL& URL, class UWorld* World)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "PreloadSavegame");
Params::EverholmGameInstance_PreloadSavegame Parms{};
Parms.URL = std::move(URL);
Parms.World = World;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameInstance.ReceiveNetWelcome
// (Final, Native, Protected)
// Parameters:
// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// uint64 inBunchPtr (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDiscard (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameInstance::ReceiveNetWelcome(class UWorld* World, uint64 inBunchPtr, bool bDiscard)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "ReceiveNetWelcome");
Params::EverholmGameInstance_ReceiveNetWelcome Parms{};
Parms.World = World;
Parms.inBunchPtr = inBunchPtr;
Parms.bDiscard = bDiscard;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameInstance.SendNetWelcome
// (Final, Native, Protected)
// Parameters:
// class UNetConnection* Connection (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& LevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& GameName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& RedirectURL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameInstance::SendNetWelcome(class UNetConnection* Connection, const class FString& LevelName, const class FString& GameName, const class FString& RedirectURL)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "SendNetWelcome");
Params::EverholmGameInstance_SendNetWelcome Parms{};
Parms.Connection = Connection;
Parms.LevelName = std::move(LevelName);
Parms.GameName = std::move(GameName);
Parms.RedirectURL = std::move(RedirectURL);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameInstance.SetArePlayerPawnsSwapped
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bArePawnsSwapped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameInstance::SetArePlayerPawnsSwapped(bool bArePawnsSwapped)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "SetArePlayerPawnsSwapped");
Params::EverholmGameInstance_SetArePlayerPawnsSwapped Parms{};
Parms.bArePawnsSwapped = bArePawnsSwapped;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameInstance.SetSelectedSessionMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EEverholmSessionMode InSelectedSessionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameInstance::SetSelectedSessionMode(EEverholmSessionMode InSelectedSessionMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "SetSelectedSessionMode");
Params::EverholmGameInstance_SetSelectedSessionMode Parms{};
Parms.InSelectedSessionMode = InSelectedSessionMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameInstance.GetArePlayerPawnsSwapped
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameInstance::GetArePlayerPawnsSwapped() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "GetArePlayerPawnsSwapped");
Params::EverholmGameInstance_GetArePlayerPawnsSwapped Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameInstance.GetSelectedSessionMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EEverholmSessionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEverholmSessionMode UEverholmGameInstance::GetSelectedSessionMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "GetSelectedSessionMode");
Params::EverholmGameInstance_GetSelectedSessionMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameInstance.IsReloadingWorld
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameInstance::IsReloadingWorld() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "IsReloadingWorld");
Params::EverholmGameInstance_IsReloadingWorld Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameInstance.IsSaveSystemActiveUserSet
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameInstance::IsSaveSystemActiveUserSet() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "IsSaveSystemActiveUserSet");
Params::EverholmGameInstance_IsSaveSystemActiveUserSet Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameInstance.ShouldShowSplashScreen
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameInstance::ShouldShowSplashScreen() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameInstance", "ShouldShowSplashScreen");
Params::EverholmGameInstance_ShouldShowSplashScreen Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CharacterWoundedComponent.OnRep_WoundReplicationData
// (Final, Native, Private)
void UCharacterWoundedComponent::OnRep_WoundReplicationData()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterWoundedComponent", "OnRep_WoundReplicationData");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CharacterWoundedComponent.Server_TryApplyWound
// (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable)
// Parameters:
// class UWoundedData* Data (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCharacterWoundedComponent::Server_TryApplyWound(class UWoundedData* Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterWoundedComponent", "Server_TryApplyWound");
Params::CharacterWoundedComponent_Server_TryApplyWound Parms{};
Parms.Data = Data;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CharacterWoundedComponent.TryApplyWound
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWoundedData* Data (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EWoundTriggerResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWoundTriggerResult UCharacterWoundedComponent::TryApplyWound(class UWoundedData* Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterWoundedComponent", "TryApplyWound");
Params::CharacterWoundedComponent_TryApplyWound Parms{};
Parms.Data = Data;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CharacterWoundedComponent.TryClearWound
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCharacterWoundedComponent::TryClearWound()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterWoundedComponent", "TryClearWound");
Params::CharacterWoundedComponent_TryClearWound Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CharacterWoundedComponent.GetIsWounded
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCharacterWoundedComponent::GetIsWounded() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterWoundedComponent", "GetIsWounded");
Params::CharacterWoundedComponent_GetIsWounded Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CharacterWoundedComponent.GetRemainingDuration
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCharacterWoundedComponent::GetRemainingDuration() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterWoundedComponent", "GetRemainingDuration");
Params::CharacterWoundedComponent_GetRemainingDuration Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CharacterWoundedComponent.GetWoundedData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWoundedData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWoundedData* UCharacterWoundedComponent::GetWoundedData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CharacterWoundedComponent", "GetWoundedData");
Params::CharacterWoundedComponent_GetWoundedData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CheckpointComponent.GetPlayerStart
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// TSoftObjectPtr<class AEverholmPlayerStart>ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class AEverholmPlayerStart> UCheckpointComponent::GetPlayerStart() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckpointComponent", "GetPlayerStart");
Params::CheckpointComponent_GetPlayerStart Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.CheckpointSelectWidget.GotoCheckpoint
// (Final, Native, Private, BlueprintCallable)
// Parameters:
// class AEverholmPlayerStart* PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheckpointSelectWidget::GotoCheckpoint(class AEverholmPlayerStart* PlayerStart)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckpointSelectWidget", "GotoCheckpoint");
Params::CheckpointSelectWidget_GotoCheckpoint Parms{};
Parms.PlayerStart = PlayerStart;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CheckpointSelectWidget.EvaluateClosestCheckpoint
// (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<class AActor*>& Progression (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UCheckpointSelectWidget::EvaluateClosestCheckpoint(const TArray<class AActor*>& Progression) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckpointSelectWidget", "EvaluateClosestCheckpoint");
Params::CheckpointSelectWidget_EvaluateClosestCheckpoint Parms{};
Parms.Progression = std::move(Progression);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CheckpointSelectWidget.GetSortedCheckpointActors
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AActor*> UCheckpointSelectWidget::GetSortedCheckpointActors() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckpointSelectWidget", "GetSortedCheckpointActors");
Params::CheckpointSelectWidget_GetSortedCheckpointActors Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameFlowEventsNetworkHelper.BeginRestartFlow
// (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults)
// Parameters:
// class AActor* PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& StartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bApplyProgression (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmGameFlowEventsNetworkHelper::BeginRestartFlow(class AActor* PlayerStart, const struct FVector& StartLocation, bool bApplyProgression)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameFlowEventsNetworkHelper", "BeginRestartFlow");
Params::EverholmGameFlowEventsNetworkHelper_BeginRestartFlow Parms{};
Parms.PlayerStart = PlayerStart;
Parms.StartLocation = std::move(StartLocation);
Parms.bApplyProgression = bApplyProgression;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameFlowEventsNetworkHelper.ReceiveSaveDataPacket
// (Net, NetReliable, Native, Event, NetMulticast, Protected)
// Parameters:
// uint8 packetNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<uint8>& Data (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void AEverholmGameFlowEventsNetworkHelper::ReceiveSaveDataPacket(uint8 packetNumber, const TArray<uint8>& Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameFlowEventsNetworkHelper", "ReceiveSaveDataPacket");
Params::EverholmGameFlowEventsNetworkHelper_ReceiveSaveDataPacket Parms{};
Parms.packetNumber = packetNumber;
Parms.Data = std::move(Data);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameFlowEventsNetworkHelper.SetRestartPlayerFlowState
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// EGameFlowState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmGameFlowEventsNetworkHelper::SetRestartPlayerFlowState(EGameFlowState State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameFlowEventsNetworkHelper", "SetRestartPlayerFlowState");
Params::EverholmGameFlowEventsNetworkHelper_SetRestartPlayerFlowState Parms{};
Parms.State = State;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CheckpointVolumeActor.GetCheckpointComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCheckpointComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCheckpointComponent* ACheckpointVolumeActor::GetCheckpointComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckpointVolumeActor", "GetCheckpointComponent");
Params::CheckpointVolumeActor_GetCheckpointComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbableIK.GetClosestIKBasePoint
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const class ACharacter* Initiator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& localQueryLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FClimbablePointData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FClimbablePointData IClimbableIK::GetClosestIKBasePoint(const class ACharacter* Initiator, const struct FVector& localQueryLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("ClimbableIK", "GetClosestIKBasePoint");
Params::ClimbableIK_GetClosestIKBasePoint Parms{};
Parms.Initiator = Initiator;
Parms.localQueryLocation = std::move(localQueryLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbableIK.GetIKHandRotationOffset
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const bool bForLeftHand (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator IClimbableIK::GetIKHandRotationOffset(const bool bForLeftHand)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("ClimbableIK", "GetIKHandRotationOffset");
Params::ClimbableIK_GetIKHandRotationOffset Parms{};
Parms.bForLeftHand = bForLeftHand;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbableIK.GetIKOffsetFromPoint
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector IClimbableIK::GetIKOffsetFromPoint()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("ClimbableIK", "GetIKOffsetFromPoint");
Params::ClimbableIK_GetIKOffsetFromPoint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.AddPickupToInventory
// (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter*& PlayerCharacter (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase*& pickupToAdd (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmFunctionLibrary::AddPickupToInventory(class AEverholmPlayerCharacter*& PlayerCharacter, class APickupBase*& pickupToAdd)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "AddPickupToInventory");
Params::EverholmFunctionLibrary_AddPickupToInventory Parms{};
Parms.PlayerCharacter = PlayerCharacter;
Parms.pickupToAdd = pickupToAdd;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
PlayerCharacter = Parms.PlayerCharacter;
pickupToAdd = Parms.pickupToAdd;
}
// Function Everholm.EverholmFunctionLibrary.ClearAllSaveDataButUserMeta
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmFunctionLibrary::ClearAllSaveDataButUserMeta(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "ClearAllSaveDataButUserMeta");
Params::EverholmFunctionLibrary_ClearAllSaveDataButUserMeta Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmFunctionLibrary.ClearChapterSelectData
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmFunctionLibrary::ClearChapterSelectData(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "ClearChapterSelectData");
Params::EverholmFunctionLibrary_ClearChapterSelectData Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmFunctionLibrary.CreateBallisticFlightArc
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FBallisticFlightParams& BallisticFlightParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FBallisticFlightData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FBallisticFlightData UEverholmFunctionLibrary::CreateBallisticFlightArc(const struct FBallisticFlightParams& BallisticFlightParams)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "CreateBallisticFlightArc");
Params::EverholmFunctionLibrary_CreateBallisticFlightArc Parms{};
Parms.BallisticFlightParams = std::move(BallisticFlightParams);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.CreateHeightAndDistanceBasedFlightData
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const struct FBallisticFlightParams& BallisticFlightParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& playerFacing (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBallisticFlightData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FBallisticFlightData UEverholmFunctionLibrary::CreateHeightAndDistanceBasedFlightData(const struct FBallisticFlightParams& BallisticFlightParams, const float Height, const struct FVector& playerFacing)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "CreateHeightAndDistanceBasedFlightData");
Params::EverholmFunctionLibrary_CreateHeightAndDistanceBasedFlightData Parms{};
Parms.BallisticFlightParams = std::move(BallisticFlightParams);
Parms.Height = Height;
Parms.playerFacing = std::move(playerFacing);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.EvaluateChooserDynamically
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* ContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UChooserTable* ChooserTable (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UObject> OutputClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UObject*> UEverholmFunctionLibrary::EvaluateChooserDynamically(const class UObject* ContextObject, const class UChooserTable* ChooserTable, TSubclassOf<class UObject> OutputClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "EvaluateChooserDynamically");
Params::EverholmFunctionLibrary_EvaluateChooserDynamically Parms{};
Parms.ContextObject = ContextObject;
Parms.ChooserTable = ChooserTable;
Parms.OutputClass = OutputClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.GenerateUniqueFileNameStringBasedOnTransform
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UEverholmFunctionLibrary::GenerateUniqueFileNameStringBasedOnTransform(const struct FTransform& Transform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GenerateUniqueFileNameStringBasedOnTransform");
Params::EverholmFunctionLibrary_GenerateUniqueFileNameStringBasedOnTransform Parms{};
Parms.Transform = std::move(Transform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.GetDefaultPlayerPawnObject
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool bGetPlayerTwo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UEverholmFunctionLibrary::GetDefaultPlayerPawnObject(bool bGetPlayerTwo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetDefaultPlayerPawnObject");
Params::EverholmFunctionLibrary_GetDefaultPlayerPawnObject Parms{};
Parms.bGetPlayerTwo = bGetPlayerTwo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.GetInventoryFromActor
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEverholmInventoryComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmInventoryComponent* UEverholmFunctionLibrary::GetInventoryFromActor(const class AActor* InActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetInventoryFromActor");
Params::EverholmFunctionLibrary_GetInventoryFromActor Parms{};
Parms.InActor = InActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.GetLanternPickup
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ALanternPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ALanternPickup* UEverholmFunctionLibrary::GetLanternPickup(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetLanternPickup");
Params::EverholmFunctionLibrary_GetLanternPickup Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.GetLanternPickupFromActor
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ALanternPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ALanternPickup* UEverholmFunctionLibrary::GetLanternPickupFromActor(const class AActor* InActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetLanternPickupFromActor");
Params::EverholmFunctionLibrary_GetLanternPickupFromActor Parms{};
Parms.InActor = InActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.GetLevelBounds
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class ULevel* Level (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FBoxSphereBounds UEverholmFunctionLibrary::GetLevelBounds(const class ULevel* Level, const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetLevelBounds");
Params::EverholmFunctionLibrary_GetLevelBounds Parms{};
Parms.Level = Level;
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.GetLightPickupFromActor
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ALanternPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ALanternPickup* UEverholmFunctionLibrary::GetLightPickupFromActor(const class AActor* InActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetLightPickupFromActor");
Params::EverholmFunctionLibrary_GetLightPickupFromActor Parms{};
Parms.InActor = InActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.GetNumCollected
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECollectibleType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmFunctionLibrary::GetNumCollected(const class UObject* WorldContextObject, ECollectibleType Type)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetNumCollected");
Params::EverholmFunctionLibrary_GetNumCollected Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Type = Type;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.GetPickupFromActor
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class APickupBase> pickupClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APickupBase* UEverholmFunctionLibrary::GetPickupFromActor(const class AActor* InActor, TSubclassOf<class APickupBase> pickupClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetPickupFromActor");
Params::EverholmFunctionLibrary_GetPickupFromActor Parms{};
Parms.InActor = InActor;
Parms.pickupClass = pickupClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.GetPickupFromActorByTag
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APickupBase* UEverholmFunctionLibrary::GetPickupFromActorByTag(const class AActor* InActor, const struct FGameplayTag& Tag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetPickupFromActorByTag");
Params::EverholmFunctionLibrary_GetPickupFromActorByTag Parms{};
Parms.InActor = InActor;
Parms.Tag = std::move(Tag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.GetRadioPickup
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ARadioPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ARadioPickup* UEverholmFunctionLibrary::GetRadioPickup(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetRadioPickup");
Params::EverholmFunctionLibrary_GetRadioPickup Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.GetRadioPickupFromActor
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ARadioPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ARadioPickup* UEverholmFunctionLibrary::GetRadioPickupFromActor(const class AActor* InActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetRadioPickupFromActor");
Params::EverholmFunctionLibrary_GetRadioPickupFromActor Parms{};
Parms.InActor = InActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.GetTotalCollectiblesOfType
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// ECollectibleType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmFunctionLibrary::GetTotalCollectiblesOfType(ECollectibleType Type)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetTotalCollectiblesOfType");
Params::EverholmFunctionLibrary_GetTotalCollectiblesOfType Parms{};
Parms.Type = Type;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.HasCollectedCollectibleByClass
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class APickupBase> collectiblePickupClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmFunctionLibrary::HasCollectedCollectibleByClass(const class UObject* WorldContextObject, TSubclassOf<class APickupBase> collectiblePickupClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "HasCollectedCollectibleByClass");
Params::EverholmFunctionLibrary_HasCollectedCollectibleByClass Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.collectiblePickupClass = collectiblePickupClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.HasCollectedCollectibleByRow
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDataTableRowHandle& rowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmFunctionLibrary::HasCollectedCollectibleByRow(const class UObject* WorldContextObject, const struct FDataTableRowHandle& rowHandle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "HasCollectedCollectibleByRow");
Params::EverholmFunctionLibrary_HasCollectedCollectibleByRow Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.rowHandle = std::move(rowHandle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.HasPlayerCollectedCollectibleByRow
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class APawn* playerPawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FDataTableRowHandle& rowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmFunctionLibrary::HasPlayerCollectedCollectibleByRow(const class APawn* playerPawn, const struct FDataTableRowHandle& rowHandle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "HasPlayerCollectedCollectibleByRow");
Params::EverholmFunctionLibrary_HasPlayerCollectedCollectibleByRow Parms{};
Parms.playerPawn = playerPawn;
Parms.rowHandle = std::move(rowHandle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.PredictBallisticFlightArcZAtXY
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& StartLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& initialVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float gravityZBeforeApex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float gravityZAfterApex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bDrawDebug (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPredictedTrajectoryData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FPredictedTrajectoryData UEverholmFunctionLibrary::PredictBallisticFlightArcZAtXY(const class UObject* WorldContext, const struct FVector& StartLocation, const struct FVector& targetLocation, const struct FVector& initialVelocity, const float gravityZBeforeApex, const float gravityZAfterApex, const bool bDrawDebug)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "PredictBallisticFlightArcZAtXY");
Params::EverholmFunctionLibrary_PredictBallisticFlightArcZAtXY Parms{};
Parms.WorldContext = WorldContext;
Parms.StartLocation = std::move(StartLocation);
Parms.targetLocation = std::move(targetLocation);
Parms.initialVelocity = std::move(initialVelocity);
Parms.gravityZBeforeApex = gravityZBeforeApex;
Parms.gravityZAfterApex = gravityZAfterApex;
Parms.bDrawDebug = bDrawDebug;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.ProjectToViewportClamped
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float edgePixelOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D* ScreenLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* bIsInsideViewport (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmFunctionLibrary::ProjectToViewportClamped(class APlayerController* Player, const struct FVector& WorldLocation, float edgePixelOffset, struct FVector2D* ScreenLocation, float* Rotation, bool* bIsInsideViewport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "ProjectToViewportClamped");
Params::EverholmFunctionLibrary_ProjectToViewportClamped Parms{};
Parms.Player = Player;
Parms.WorldLocation = std::move(WorldLocation);
Parms.edgePixelOffset = edgePixelOffset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ScreenLocation != nullptr)
*ScreenLocation = std::move(Parms.ScreenLocation);
if (Rotation != nullptr)
*Rotation = Parms.Rotation;
if (bIsInsideViewport != nullptr)
*bIsInsideViewport = Parms.bIsInsideViewport;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.QueryHeldPickupTags
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTagQuery& Query (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmFunctionLibrary::QueryHeldPickupTags(const class AActor* InActor, const struct FGameplayTagQuery& Query)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "QueryHeldPickupTags");
Params::EverholmFunctionLibrary_QueryHeldPickupTags Parms{};
Parms.InActor = InActor;
Parms.Query = std::move(Query);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmFunctionLibrary.SpawnTempPickupInPickupsLevel
// (Final, BlueprintAuthorityOnly, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class APickupBase> pickupClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& spawnTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APickupBase* UEverholmFunctionLibrary::SpawnTempPickupInPickupsLevel(const class UObject* WorldContextObject, TSubclassOf<class APickupBase> pickupClass, const struct FTransform& spawnTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "SpawnTempPickupInPickupsLevel");
Params::EverholmFunctionLibrary_SpawnTempPickupInPickupsLevel Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.pickupClass = pickupClass;
Parms.spawnTransform = std::move(spawnTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.Climbable.GetClosestClimbablePoints
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ACharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EClimbGatheringIntent gatheringIntent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FClimbablePointData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FClimbablePointData> IClimbable::GetClosestClimbablePoints(class ACharacter* Initiator, const struct FVector& WorldLocation, EClimbGatheringIntent gatheringIntent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("Climbable", "GetClosestClimbablePoints");
Params::Climbable_GetClosestClimbablePoints Parms{};
Parms.Initiator = Initiator;
Parms.WorldLocation = std::move(WorldLocation);
Parms.gatheringIntent = gatheringIntent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.Climbable.OnBeingClimbedOnChanged
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class ACharacter* climber (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IClimbable::OnBeingClimbedOnChanged(class ACharacter* climber)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("Climbable", "OnBeingClimbedOnChanged");
Params::Climbable_OnBeingClimbedOnChanged Parms{};
Parms.climber = climber;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.Climbable.OnTryReservationChange
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FClimbReservation& Reservation (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool bWasReserved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IClimbable::OnTryReservationChange(const struct FClimbReservation& Reservation, bool bWasReserved)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("Climbable", "OnTryReservationChange");
Params::Climbable_OnTryReservationChange Parms{};
Parms.Reservation = std::move(Reservation);
Parms.bWasReserved = bWasReserved;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.Climbable.CanClimb
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IClimbable::CanClimb() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("Climbable", "CanClimb");
Params::Climbable_CanClimb Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.Climbable.GetLedgeMetaData
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FLedgeMetaData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FLedgeMetaData IClimbable::GetLedgeMetaData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("Climbable", "GetLedgeMetaData");
Params::Climbable_GetLedgeMetaData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.Climbable.GetMetaData
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FInstancedStruct ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FInstancedStruct IClimbable::GetMetaData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("Climbable", "GetMetaData");
Params::Climbable_GetMetaData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.Climbable.GetReservations
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// TArray<struct FClimbReservation> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FClimbReservation> IClimbable::GetReservations() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("Climbable", "GetReservations");
Params::Climbable_GetReservations Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.Climbable.GetWorldTransform
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTransform IClimbable::GetWorldTransform() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("Climbable", "GetWorldTransform");
Params::Climbable_GetWorldTransform Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SmoothedWAFloatHintProcessor.GetRelevantHintValue
// (Native, Event, Protected, HasOutParams, BlueprintEvent, Const)
// Parameters:
// class ADirectedCameraHint_Base* hint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USmoothedWAFloatHintProcessor::GetRelevantHintValue(class ADirectedCameraHint_Base* hint, const struct FCameraHintInParameters& Params_0) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SmoothedWAFloatHintProcessor", "GetRelevantHintValue");
Params::SmoothedWAFloatHintProcessor_GetRelevantHintValue Parms{};
Parms.hint = hint;
Parms.Params_0 = std::move(Params_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameState.AddRecentPlayers
// (Final, Native, Private)
void AEverholmGameState::AddRecentPlayers()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "AddRecentPlayers");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameState.K2_ResetFadeToBlack
// (Event, Public, BlueprintEvent)
void AEverholmGameState::K2_ResetFadeToBlack()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "K2_ResetFadeToBlack");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.EverholmGameState.K2_SpawnFadeFromBlack
// (Event, Public, BlueprintEvent)
void AEverholmGameState::K2_SpawnFadeFromBlack()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "K2_SpawnFadeFromBlack");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.EverholmGameState.Multicast_AddPauserPlayerState
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// class APlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmGameState::Multicast_AddPauserPlayerState(class APlayerState* PlayerState, EPauseReason pauseReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "Multicast_AddPauserPlayerState");
Params::EverholmGameState_Multicast_AddPauserPlayerState Parms{};
Parms.PlayerState = PlayerState;
Parms.pauseReason = pauseReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameState.Multicast_CollectCollectible
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// class FName collectible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmGameState::Multicast_CollectCollectible(class FName collectible)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "Multicast_CollectCollectible");
Params::EverholmGameState_Multicast_CollectCollectible Parms{};
Parms.collectible = collectible;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameState.Multicast_QuitSessionSmoothly
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
void AEverholmGameState::Multicast_QuitSessionSmoothly()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "Multicast_QuitSessionSmoothly");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameState.Multicast_RemovePauserPlayerState
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// class APlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmGameState::Multicast_RemovePauserPlayerState(class APlayerState* PlayerState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "Multicast_RemovePauserPlayerState");
Params::EverholmGameState_Multicast_RemovePauserPlayerState Parms{};
Parms.PlayerState = PlayerState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameState.SetDemoEndingFlag
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
// Parameters:
// bool bIsEnding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmGameState::SetDemoEndingFlag(bool bIsEnding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "SetDemoEndingFlag");
Params::EverholmGameState_SetDemoEndingFlag Parms{};
Parms.bIsEnding = bIsEnding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameState.ShowDemoEndScreen
// (Event, Public, BlueprintEvent)
void AEverholmGameState::ShowDemoEndScreen()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "ShowDemoEndScreen");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.EverholmGameState.ShowDemoEndScreenNative
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
void AEverholmGameState::ShowDemoEndScreenNative()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "ShowDemoEndScreenNative");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameState.GetCameraDefaults
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FDefaultCameraParams ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FDefaultCameraParams AEverholmGameState::GetCameraDefaults() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "GetCameraDefaults");
Params::EverholmGameState_GetCameraDefaults Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameState.GetCurrentLevelType
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EEverholmLevelType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEverholmLevelType AEverholmGameState::GetCurrentLevelType() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "GetCurrentLevelType");
Params::EverholmGameState_GetCurrentLevelType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameState.IsDemoEnding
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmGameState::IsDemoEnding() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "IsDemoEnding");
Params::EverholmGameState_IsDemoEnding Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameState.IsInGameplay
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmGameState::IsInGameplay() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "IsInGameplay");
Params::EverholmGameState_IsInGameplay Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameState.IsInLobby
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmGameState::IsInLobby() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "IsInLobby");
Params::EverholmGameState_IsInLobby Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameState.IsInMainMenu
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmGameState::IsInMainMenu() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "IsInMainMenu");
Params::EverholmGameState_IsInMainMenu Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameState.IsReloadingWorld
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmGameState::IsReloadingWorld() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "IsReloadingWorld");
Params::EverholmGameState_IsReloadingWorld Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameState.Multicast_RequestThreatLevel
// (Net, NetReliable, Native, Event, NetMulticast, Public, Const)
// Parameters:
// ESuspenseThreatLevel threatLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmGameState::Multicast_RequestThreatLevel(ESuspenseThreatLevel threatLevel, class UObject* requester) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "Multicast_RequestThreatLevel");
Params::EverholmGameState_Multicast_RequestThreatLevel Parms{};
Parms.threatLevel = threatLevel;
Parms.requester = requester;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameState.Multicast_UnrequestThreatLevel
// (Net, NetReliable, Native, Event, NetMulticast, Public, Const)
// Parameters:
// class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmGameState::Multicast_UnrequestThreatLevel(class UObject* requester) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameState", "Multicast_UnrequestThreatLevel");
Params::EverholmGameState_Multicast_UnrequestThreatLevel Parms{};
Parms.requester = requester;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ClimbableLedgeComponent.GetClosestPointsOnLedge
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class ACharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FClimbablePointData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FClimbablePointData> UClimbableLedgeComponent::GetClosestPointsOnLedge(class ACharacter* Initiator, const struct FVector& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbableLedgeComponent", "GetClosestPointsOnLedge");
Params::ClimbableLedgeComponent_GetClosestPointsOnLedge Parms{};
Parms.Initiator = Initiator;
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbableLedgeComponent.GetClosestPointsOnLedgeRespectingReservations
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class ACharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FClimbablePointData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FClimbablePointData> UClimbableLedgeComponent::GetClosestPointsOnLedgeRespectingReservations(class ACharacter* Initiator, const struct FVector& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbableLedgeComponent", "GetClosestPointsOnLedgeRespectingReservations");
Params::ClimbableLedgeComponent_GetClosestPointsOnLedgeRespectingReservations Parms{};
Parms.Initiator = Initiator;
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbableLedgeComponent.HasFalloffPrevention
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UClimbableLedgeComponent::HasFalloffPrevention() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbableLedgeComponent", "HasFalloffPrevention");
Params::ClimbableLedgeComponent_HasFalloffPrevention Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbableLedgeComponent.HasLimitedFalloffPrevention
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UClimbableLedgeComponent::HasLimitedFalloffPrevention() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbableLedgeComponent", "HasLimitedFalloffPrevention");
Params::ClimbableLedgeComponent_HasLimitedFalloffPrevention Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmIngameGameState.GetGameChalkboard
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* Context (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UChalkboardWrapper* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UChalkboardWrapper* AEverholmIngameGameState::GetGameChalkboard(class UObject* Context)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmIngameGameState", "GetGameChalkboard");
Params::EverholmIngameGameState_GetGameChalkboard Parms{};
Parms.Context = Context;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmIngameGameState.ClearSavedCheckpoint
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bClearAllLevels (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmIngameGameState::ClearSavedCheckpoint(bool bClearAllLevels)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameState", "ClearSavedCheckpoint");
Params::EverholmIngameGameState_ClearSavedCheckpoint Parms{};
Parms.bClearAllLevels = bClearAllLevels;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameState.EnableBoomerChaseGameplayContext
// (Event, Public, BlueprintEvent)
// Parameters:
// class UObject* contextInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bEnableContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmIngameGameState::EnableBoomerChaseGameplayContext(class UObject* contextInstigator, bool bEnableContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameState", "EnableBoomerChaseGameplayContext");
Params::EverholmIngameGameState_EnableBoomerChaseGameplayContext Parms{};
Parms.contextInstigator = contextInstigator;
Parms.bEnableContext = bEnableContext;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmIngameGameState.Event_RollCredits
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AActor* Caller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmIngameGameState::Event_RollCredits(class AActor* Caller)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameState", "Event_RollCredits");
Params::EverholmIngameGameState_Event_RollCredits Parms{};
Parms.Caller = Caller;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameState.Multicast_RollCredits
// (Net, NetReliable, Native, Event, NetMulticast, Protected)
// Parameters:
// class AActor* Caller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmIngameGameState::Multicast_RollCredits(class AActor* Caller)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameState", "Multicast_RollCredits");
Params::EverholmIngameGameState_Multicast_RollCredits Parms{};
Parms.Caller = Caller;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameState.Multicast_ShowSaveIcon
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmIngameGameState::Multicast_ShowSaveIcon(bool bShow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameState", "Multicast_ShowSaveIcon");
Params::EverholmIngameGameState_Multicast_ShowSaveIcon Parms{};
Parms.bShow = bShow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameState.Multicast_UpdatePresence
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// const TSoftObjectPtr<class AEverholmPlayerStart>&PlayerStart (ConstParm, Parm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmIngameGameState::Multicast_UpdatePresence(const TSoftObjectPtr<class AEverholmPlayerStart>& PlayerStart)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameState", "Multicast_UpdatePresence");
Params::EverholmIngameGameState_Multicast_UpdatePresence Parms{};
Parms.PlayerStart = PlayerStart;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameState.RollCredits
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Caller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmIngameGameState::RollCredits(class AActor* Caller)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameState", "RollCredits");
Params::EverholmIngameGameState_RollCredits Parms{};
Parms.Caller = Caller;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameState.SetWaveWindDominantAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float dominantAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmIngameGameState::SetWaveWindDominantAngle(float dominantAngle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameState", "SetWaveWindDominantAngle");
Params::EverholmIngameGameState_SetWaveWindDominantAngle Parms{};
Parms.dominantAngle = dominantAngle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameState.UpdatePresence
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmPlayerStart* PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmIngameGameState::UpdatePresence(class AEverholmPlayerStart* PlayerStart)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameState", "UpdatePresence");
Params::EverholmIngameGameState_UpdatePresence Parms{};
Parms.PlayerStart = PlayerStart;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameState.GetWaveWindDominantAngle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AEverholmIngameGameState::GetWaveWindDominantAngle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameState", "GetWaveWindDominantAngle");
Params::EverholmIngameGameState_GetWaveWindDominantAngle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmIngameGameState.HasLoadedSaveData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmIngameGameState::HasLoadedSaveData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameState", "HasLoadedSaveData");
Params::EverholmIngameGameState_HasLoadedSaveData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmIngameGameState.IsCinematicModeEnabled
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmIngameGameState::IsCinematicModeEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameState", "IsCinematicModeEnabled");
Params::EverholmIngameGameState_IsCinematicModeEnabled Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.EverholmIngameGameState.PrintCurrentCheckpoint
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bOutputAllLevels (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmIngameGameState::PrintCurrentCheckpoint(bool bPrintToScreen, bool bOutputAllLevels) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameState", "PrintCurrentCheckpoint");
Params::EverholmIngameGameState_PrintCurrentCheckpoint Parms{};
Parms.bPrintToScreen = bPrintToScreen;
Parms.bOutputAllLevels = bOutputAllLevels;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ClimbableSurface.GetClosestPointOnClimbableSurface
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class ACharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UBoxComponent* surface (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRespectReservations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAdjustForCharacterCapsule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* outClosestPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AClimbableSurface::GetClosestPointOnClimbableSurface(class ACharacter* Initiator, class UBoxComponent* surface, const struct FVector& Location, bool bRespectReservations, bool bAdjustForCharacterCapsule, struct FVector* outClosestPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbableSurface", "GetClosestPointOnClimbableSurface");
Params::ClimbableSurface_GetClosestPointOnClimbableSurface Parms{};
Parms.Initiator = Initiator;
Parms.surface = surface;
Parms.Location = std::move(Location);
Parms.bRespectReservations = bRespectReservations;
Parms.bAdjustForCharacterCapsule = bAdjustForCharacterCapsule;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (outClosestPoint != nullptr)
*outClosestPoint = std::move(Parms.outClosestPoint);
return Parms.ReturnValue;
}
// Function Everholm.ClimbableSurface.SetSurfaceEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AClimbableSurface::SetSurfaceEnabled(bool Enabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbableSurface", "SetSurfaceEnabled");
Params::ClimbableSurface_SetSurfaceEnabled Parms{};
Parms.Enabled = Enabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ClimbableSurface.IsSurfaceEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AClimbableSurface::IsSurfaceEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbableSurface", "IsSurfaceEnabled");
Params::ClimbableSurface_IsSurfaceEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbableSurface.MoveInLocationFromEdges
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, Const)
// Parameters:
// const class ACharacter* Initiator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UBoxComponent* surface (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float distanceFromSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float distanceFromTopBottom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AClimbableSurface::MoveInLocationFromEdges(const class ACharacter* Initiator, const class UBoxComponent* surface, const struct FVector& Location, float distanceFromSides, float distanceFromTopBottom) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbableSurface", "MoveInLocationFromEdges");
Params::ClimbableSurface_MoveInLocationFromEdges Parms{};
Parms.Initiator = Initiator;
Parms.surface = surface;
Parms.Location = std::move(Location);
Parms.distanceFromSides = distanceFromSides;
Parms.distanceFromTopBottom = distanceFromTopBottom;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmHostSessionCallbackProxy.EverholmLaunchSession
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameStartParam& startParam (Parm, NativeAccessSpecifierPublic)
// class UEverholmHostSessionCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmHostSessionCallbackProxy* UEverholmHostSessionCallbackProxy::EverholmLaunchSession(class UObject* WorldContextObject, const struct FGameStartParam& startParam)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmHostSessionCallbackProxy", "EverholmLaunchSession");
Params::EverholmHostSessionCallbackProxy_EverholmLaunchSession Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.startParam = std::move(startParam);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingCondition.Evaluate
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FClimbablePointData>&closestClimbablePointsInArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const TArray<struct FLedgeMetaDataWrapper>&closestLedgesInArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool& pendingAbort (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FClimbingConditionResult ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FClimbingConditionResult UClimbingCondition::Evaluate(class AEverholmCharacter* Initiator, const TArray<struct FClimbablePointData>& closestClimbablePointsInArea, const TArray<struct FLedgeMetaDataWrapper>& closestLedgesInArea, bool& pendingAbort)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingCondition", "Evaluate");
Params::ClimbingCondition_Evaluate Parms{};
Parms.Initiator = Initiator;
Parms.closestClimbablePointsInArea = std::move(closestClimbablePointsInArea);
Parms.closestLedgesInArea = std::move(closestLedgesInArea);
Parms.pendingAbort = pendingAbort;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
pendingAbort = Parms.pendingAbort;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingCondition.Filter_IsFacingCharacter
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FClimbablePointData>&pointsToFilter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// float dotThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FClimbablePointData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FClimbablePointData> UClimbingCondition::Filter_IsFacingCharacter(const TArray<struct FClimbablePointData>& pointsToFilter, float dotThreshold)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingCondition", "Filter_IsFacingCharacter");
Params::ClimbingCondition_Filter_IsFacingCharacter Parms{};
Parms.pointsToFilter = std::move(pointsToFilter);
Parms.dotThreshold = dotThreshold;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingCondition.Filter_IsInReach
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FClimbablePointData>&pointsToFilter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<struct FClimbablePointData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FClimbablePointData> UClimbingCondition::Filter_IsInReach(const TArray<struct FClimbablePointData>& pointsToFilter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingCondition", "Filter_IsInReach");
Params::ClimbingCondition_Filter_IsInReach Parms{};
Parms.pointsToFilter = std::move(pointsToFilter);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingCondition.GetCharacterLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UClimbingCondition::GetCharacterLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingCondition", "GetCharacterLocation");
Params::ClimbingCondition_GetCharacterLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingCondition.GetClimbingIntent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FClimbingIntent ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FClimbingIntent UClimbingCondition::GetClimbingIntent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingCondition", "GetClimbingIntent");
Params::ClimbingCondition_GetClimbingIntent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingCondition.GetLedgeClimbConditionSettings
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FLedgeClimbConditionSettings ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FLedgeClimbConditionSettings UClimbingCondition::GetLedgeClimbConditionSettings() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingCondition", "GetLedgeClimbConditionSettings");
Params::ClimbingCondition_GetLedgeClimbConditionSettings Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingCondition.GetPointOfQuery
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UClimbingCondition::GetPointOfQuery() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingCondition", "GetPointOfQuery");
Params::ClimbingCondition_GetPointOfQuery Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingCondition.IsSurfaceClimbing
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UClimbingCondition::IsSurfaceClimbing() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingCondition", "IsSurfaceClimbing");
Params::ClimbingCondition_IsSurfaceClimbing Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingCondition.WantsToClimb
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UClimbingCondition::WantsToClimb() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingCondition", "WantsToClimb");
Params::ClimbingCondition_WantsToClimb Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameShareManager.DoesPlatformSupportGameShare
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameShareManager::DoesPlatformSupportGameShare()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameShareManager", "DoesPlatformSupportGameShare");
Params::EverholmGameShareManager_DoesPlatformSupportGameShare Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameShareManager.Get
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEverholmGameShareManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmGameShareManager* UEverholmGameShareManager::Get(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameShareManager", "Get");
Params::EverholmGameShareManager_Get Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameShareManager.GetGameShareButtonIsVisible
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEverholmGameShareButton Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameShareManager::GetGameShareButtonIsVisible(const class UObject* WorldContextObject, EEverholmGameShareButton Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameShareManager", "GetGameShareButtonIsVisible");
Params::EverholmGameShareManager_GetGameShareButtonIsVisible Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Button = Button;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameShareManager.GetGameShareButtonVisibility
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEverholmGameShareButton Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESlateVisibility UEverholmGameShareManager::GetGameShareButtonVisibility(const class UObject* WorldContextObject, EEverholmGameShareButton Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameShareManager", "GetGameShareButtonVisibility");
Params::EverholmGameShareManager_GetGameShareButtonVisibility Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Button = Button;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameShareManager.GetInitialGameShareButtonFocus
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonButtonBase* startLocal (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonButtonBase* startInternet (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonButtonBase* Stop (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonButtonBase* Back (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonButtonBase* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonButtonBase* UEverholmGameShareManager::GetInitialGameShareButtonFocus(const class UObject* WorldContextObject, class UCommonButtonBase* startLocal, class UCommonButtonBase* startInternet, class UCommonButtonBase* Stop, class UCommonButtonBase* Back)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameShareManager", "GetInitialGameShareButtonFocus");
Params::EverholmGameShareManager_GetInitialGameShareButtonFocus Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.startLocal = startLocal;
Parms.startInternet = startInternet;
Parms.Stop = Stop;
Parms.Back = Back;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameShareManager.IsGameChatActive
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameShareManager::IsGameChatActive(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameChatActive");
Params::EverholmGameShareManager_IsGameChatActive Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameShareManager.IsGameShareInitialized
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameShareManager::IsGameShareInitialized(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameShareInitialized");
Params::EverholmGameShareManager_IsGameShareInitialized Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameShareManager.IsGameSharePlayerAllowedToPauseGame
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class APlayerController* PlayerController (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameShareManager::IsGameSharePlayerAllowedToPauseGame(const class UObject* WorldContextObject, const class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameSharePlayerAllowedToPauseGame");
Params::EverholmGameShareManager_IsGameSharePlayerAllowedToPauseGame Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameShareManager.IsGameShareSessionActive
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameShareManager::IsGameShareSessionActive(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameShareSessionActive");
Params::EverholmGameShareManager_IsGameShareSessionActive Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameShareManager.IsGameShareSessionViaChatActive
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameShareManager::IsGameShareSessionViaChatActive(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameShareSessionViaChatActive");
Params::EverholmGameShareManager_IsGameShareSessionViaChatActive Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameShareManager.IsLocalGameShareSessionActive
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameShareManager::IsLocalGameShareSessionActive(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsLocalGameShareSessionActive");
Params::EverholmGameShareManager_IsLocalGameShareSessionActive Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameShareManager.StartInternetGameShareSession
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameShareManager::StartInternetGameShareSession(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameShareManager", "StartInternetGameShareSession");
Params::EverholmGameShareManager_StartInternetGameShareSession Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameShareManager.StartLocalGameShareSession
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameShareManager::StartLocalGameShareSession(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameShareManager", "StartLocalGameShareSession");
Params::EverholmGameShareManager_StartLocalGameShareSession Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameShareManager.StopGameShareSession
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameShareManager::StopGameShareSession(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameShareManager", "StopGameShareSession");
Params::EverholmGameShareManager_StopGameShareSession Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PlayerNameWidget.GetOwningPlayerName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UPlayerNameWidget::GetOwningPlayerName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerNameWidget", "GetOwningPlayerName");
Params::PlayerNameWidget_GetOwningPlayerName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingComponent.GetAllClosestClimbablePointsAtLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EClimbGatheringIntent gatheringIntent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FClimbablePointData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FClimbablePointData> UClimbingComponent::GetAllClosestClimbablePointsAtLocation(const struct FVector& Location, EClimbGatheringIntent gatheringIntent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "GetAllClosestClimbablePointsAtLocation");
Params::ClimbingComponent_GetAllClosestClimbablePointsAtLocation Parms{};
Parms.Location = std::move(Location);
Parms.gatheringIntent = gatheringIntent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingComponent.OnLedgeClimbAlignmentFinished
// (Final, Native, Public)
// Parameters:
// EEndAlignmentResult endResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UClimbingComponent::OnLedgeClimbAlignmentFinished(EEndAlignmentResult endResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "OnLedgeClimbAlignmentFinished");
Params::ClimbingComponent_OnLedgeClimbAlignmentFinished Parms{};
Parms.endResult = endResult;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ClimbingComponent.StartWantToClimb
// (Final, Native, Public, BlueprintCallable)
void UClimbingComponent::StartWantToClimb()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "StartWantToClimb");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ClimbingComponent.StopWantToClimb
// (Final, Native, Public, BlueprintCallable)
void UClimbingComponent::StopWantToClimb()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "StopWantToClimb");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ClimbingComponent.TryLedgeClimb
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FClimbablePointData& Target (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const bool bIsImmediate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UClimbingComponent::TryLedgeClimb(const struct FClimbablePointData& Target, const bool bIsImmediate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "TryLedgeClimb");
Params::ClimbingComponent_TryLedgeClimb Parms{};
Parms.Target = std::move(Target);
Parms.bIsImmediate = bIsImmediate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingComponent.TrySurfaceClimb
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FClimbablePointData& climbTo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UClimbingComponent::TrySurfaceClimb(const struct FClimbablePointData& climbTo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "TrySurfaceClimb");
Params::ClimbingComponent_TrySurfaceClimb Parms{};
Parms.climbTo = std::move(climbTo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingComponent.TrySurfaceClimbHandOver
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FClimbablePointData& climbTo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const bool isInitialClimbStep (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EClimbingDirectionVertical Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EClimbingPose EndingPose (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UClimbingComponent::TrySurfaceClimbHandOver(const struct FClimbablePointData& climbTo, const bool isInitialClimbStep, const float Duration, const EClimbingDirectionVertical Direction, const EClimbingPose EndingPose)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "TrySurfaceClimbHandOver");
Params::ClimbingComponent_TrySurfaceClimbHandOver Parms{};
Parms.climbTo = std::move(climbTo);
Parms.isInitialClimbStep = isInitialClimbStep;
Parms.Duration = Duration;
Parms.Direction = Direction;
Parms.EndingPose = EndingPose;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingComponent.GetClimbingIntent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FClimbingIntent ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FClimbingIntent UClimbingComponent::GetClimbingIntent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "GetClimbingIntent");
Params::ClimbingComponent_GetClimbingIntent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingComponent.GetClimbingReference
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UObject* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const class UObject* UClimbingComponent::GetClimbingReference() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "GetClimbingReference");
Params::ClimbingComponent_GetClimbingReference Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingComponent.GetCustomClimbActionInstance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FAbstractEnum& CustomAction (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UCustomClimbAction*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UCustomClimbAction*> UClimbingComponent::GetCustomClimbActionInstance(const struct FAbstractEnum& CustomAction) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "GetCustomClimbActionInstance");
Params::ClimbingComponent_GetCustomClimbActionInstance Parms{};
Parms.CustomAction = std::move(CustomAction);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingComponent.GetHasClimbPointInReach
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UClimbingComponent::GetHasClimbPointInReach() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "GetHasClimbPointInReach");
Params::ClimbingComponent_GetHasClimbPointInReach Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingComponent.IsHanging
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UClimbingComponent::IsHanging() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "IsHanging");
Params::ClimbingComponent_IsHanging Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingComponent.IsInDetectionArea
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UClimbDetectionArea* Area (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UClimbingComponent::IsInDetectionArea(class UClimbDetectionArea* Area, const struct FVector& Location) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "IsInDetectionArea");
Params::ClimbingComponent_IsInDetectionArea Parms{};
Parms.Area = Area;
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingComponent.IsSurfaceClimbing
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UClimbingComponent::IsSurfaceClimbing() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "IsSurfaceClimbing");
Params::ClimbingComponent_IsSurfaceClimbing Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbingComponent.WantsToClimb
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UClimbingComponent::WantsToClimb() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbingComponent", "WantsToClimb");
Params::ClimbingComponent_WantsToClimb Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LedgeClimbChooserContext.Reset
// (Native, Event, Public, BlueprintEvent)
void ULedgeClimbChooserContext::Reset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LedgeClimbChooserContext", "Reset");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LedgeClimbChooserContext.Set
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* climbingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool IsMovingOnGround (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool IsCrouching (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool wantsToSprint (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool isMovingUpwards (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool isComingFromHoist (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EEverholmCharacterMovementMode MovementMode_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const ELedgeTraversalType traversalType_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float heightDiff (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float LedgeHeight_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLedgeMetaData& MetaData_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const ESuspenseThreatLevel threatLevel_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const ELedgeClimbState NextState_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& alignmentOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float triggerRadius_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& motionWarpingOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULedgeClimbChooserContext::Set(class AEverholmCharacter* climbingCharacter, const bool IsMovingOnGround, const bool IsCrouching, const bool wantsToSprint, const bool isMovingUpwards, const bool isComingFromHoist, const EEverholmCharacterMovementMode MovementMode_0, const ELedgeTraversalType traversalType_0, const float heightDiff, const float LedgeHeight_0, const struct FLedgeMetaData& MetaData_0, const ESuspenseThreatLevel threatLevel_0, const ELedgeClimbState NextState_0, const struct FVector& alignmentOffset, const float triggerRadius_0, const struct FVector& motionWarpingOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LedgeClimbChooserContext", "Set");
Params::LedgeClimbChooserContext_Set Parms{};
Parms.climbingCharacter = climbingCharacter;
Parms.IsMovingOnGround = IsMovingOnGround;
Parms.IsCrouching = IsCrouching;
Parms.wantsToSprint = wantsToSprint;
Parms.isMovingUpwards = isMovingUpwards;
Parms.isComingFromHoist = isComingFromHoist;
Parms.MovementMode_0 = MovementMode_0;
Parms.traversalType_0 = traversalType_0;
Parms.heightDiff = heightDiff;
Parms.LedgeHeight_0 = LedgeHeight_0;
Parms.MetaData_0 = std::move(MetaData_0);
Parms.threatLevel_0 = threatLevel_0;
Parms.NextState_0 = NextState_0;
Parms.alignmentOffset = std::move(alignmentOffset);
Parms.triggerRadius_0 = triggerRadius_0;
Parms.motionWarpingOffset = std::move(motionWarpingOffset);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LedgeHangChooserContext.Reset
// (Native, Event, Public, BlueprintEvent)
void ULedgeHangChooserContext::Reset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LedgeHangChooserContext", "Reset");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LedgeHangChooserContext.Set
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* climbingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool isComingFromHoist (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const ELedgeTraversalType traversalType_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLedgeMetaData& MetaData_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const ESuspenseThreatLevel threatLevel_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULedgeHangChooserContext::Set(class AEverholmCharacter* climbingCharacter, const bool isComingFromHoist, const ELedgeTraversalType traversalType_0, const struct FLedgeMetaData& MetaData_0, const ESuspenseThreatLevel threatLevel_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LedgeHangChooserContext", "Set");
Params::LedgeHangChooserContext_Set Parms{};
Parms.climbingCharacter = climbingCharacter;
Parms.isComingFromHoist = isComingFromHoist;
Parms.traversalType_0 = traversalType_0;
Parms.MetaData_0 = std::move(MetaData_0);
Parms.threatLevel_0 = threatLevel_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SheepSkinVehicleActor.AreAllKidsUnderSkin
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ASheepSkinVehicleActor::AreAllKidsUnderSkin()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SheepSkinVehicleActor", "AreAllKidsUnderSkin");
Params::SheepSkinVehicleActor_AreAllKidsUnderSkin Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SheepSkinVehicleActor.ForceExitAllNPC
// (Final, Native, Protected, BlueprintCallable)
void ASheepSkinVehicleActor::ForceExitAllNPC()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SheepSkinVehicleActor", "ForceExitAllNPC");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SheepSkinVehicleActor.NPCEntered
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// const EPlayerPawnType pawnType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASheepSkinVehicleActor::NPCEntered(const EPlayerPawnType pawnType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SheepSkinVehicleActor", "NPCEntered");
Params::SheepSkinVehicleActor_NPCEntered Parms{};
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SheepSkinVehicleActor.NPCEnterUnderSkinEvent
// (Event, Protected, BlueprintEvent)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASheepSkinVehicleActor::NPCEnterUnderSkinEvent(EPlayerPawnType pawnType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SheepSkinVehicleActor", "NPCEnterUnderSkinEvent");
Params::SheepSkinVehicleActor_NPCEnterUnderSkinEvent Parms{};
Parms.pawnType = pawnType;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.SheepSkinVehicleActor.NPCExitUnderSkinEvent
// (Event, Protected, BlueprintEvent)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASheepSkinVehicleActor::NPCExitUnderSkinEvent(EPlayerPawnType pawnType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SheepSkinVehicleActor", "NPCExitUnderSkinEvent");
Params::SheepSkinVehicleActor_NPCExitUnderSkinEvent Parms{};
Parms.pawnType = pawnType;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.SheepSkinVehicleActor.OnRep_NPCUnderSkinArray
// (Final, Native, Protected)
// Parameters:
// const TArray<EPlayerPawnType>& local_NPCUnderSkinArray (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
void ASheepSkinVehicleActor::OnRep_NPCUnderSkinArray(const TArray<EPlayerPawnType>& local_NPCUnderSkinArray)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SheepSkinVehicleActor", "OnRep_NPCUnderSkinArray");
Params::SheepSkinVehicleActor_OnRep_NPCUnderSkinArray Parms{};
Parms.local_NPCUnderSkinArray = std::move(local_NPCUnderSkinArray);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LedgeClimbExitChooserContext.Reset
// (Native, Event, Public, BlueprintEvent)
void ULedgeClimbExitChooserContext::Reset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LedgeClimbExitChooserContext", "Reset");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.LedgeClimbExitChooserContext.Set
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* climbingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool isComingFromHoist (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const ELedgeTraversalType traversalType_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLedgeMetaData& MetaData_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const ESuspenseThreatLevel threatLevel_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& motionWarpingOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULedgeClimbExitChooserContext::Set(class AEverholmCharacter* climbingCharacter, const bool isComingFromHoist, const ELedgeTraversalType traversalType_0, const struct FLedgeMetaData& MetaData_0, const ESuspenseThreatLevel threatLevel_0, const struct FVector& motionWarpingOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LedgeClimbExitChooserContext", "Set");
Params::LedgeClimbExitChooserContext_Set Parms{};
Parms.climbingCharacter = climbingCharacter;
Parms.isComingFromHoist = isComingFromHoist;
Parms.traversalType_0 = traversalType_0;
Parms.MetaData_0 = std::move(MetaData_0);
Parms.threatLevel_0 = threatLevel_0;
Parms.motionWarpingOffset = std::move(motionWarpingOffset);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.InteractionComponentEventContext.OnInteract
// (Final, Native, Private)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInteractionComponentEventContext::OnInteract(class APawn* Initiator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InteractionComponentEventContext", "OnInteract");
Params::InteractionComponentEventContext_OnInteract Parms{};
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.InteractionComponentEventContext.OnInteractEnd
// (Final, Native, Private)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInteractionComponentEventContext::OnInteractEnd(class APawn* Initiator, const EInteractEndReason interactEndReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InteractionComponentEventContext", "OnInteractEnd");
Params::InteractionComponentEventContext_OnInteractEnd Parms{};
Parms.Initiator = Initiator;
Parms.interactEndReason = interactEndReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.InteractionComponentEventContext.OnInteractFailed
// (Final, Native, Private)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInteractionComponentEventContext::OnInteractFailed(class APawn* Initiator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InteractionComponentEventContext", "OnInteractFailed");
Params::InteractionComponentEventContext_OnInteractFailed Parms{};
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.InteractionComponentEventContext.OnInteractFocus
// (Final, Native, Private)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bHasFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInteractionComponentEventContext::OnInteractFocus(class APawn* Initiator, bool bHasFocus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InteractionComponentEventContext", "OnInteractFocus");
Params::InteractionComponentEventContext_OnInteractFocus Parms{};
Parms.Initiator = Initiator;
Parms.bHasFocus = bHasFocus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.InteractionComponentEventContext.OnPrepareEndInteraction
// (Final, Native, Private)
// Parameters:
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInteractionComponentEventContext::OnPrepareEndInteraction(class AEverholmCharacter* interactor, const EInteractEndReason interactEndReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InteractionComponentEventContext", "OnPrepareEndInteraction");
Params::InteractionComponentEventContext_OnPrepareEndInteraction Parms{};
Parms.interactor = interactor;
Parms.interactEndReason = interactEndReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.InteractionComponentEventContext.OnPrepareStartInteraction
// (Final, Native, Private)
// Parameters:
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInteractionComponentEventContext::OnPrepareStartInteraction(class AEverholmCharacter* interactor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InteractionComponentEventContext", "OnPrepareStartInteraction");
Params::InteractionComponentEventContext_OnPrepareStartInteraction Parms{};
Parms.interactor = interactor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.InteractionComponentEventContext.OnSharedEventTriggered
// (Final, Native, Private)
// Parameters:
// class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInteractionComponentEventContext::OnSharedEventTriggered(class FName EventName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InteractionComponentEventContext", "OnSharedEventTriggered");
Params::InteractionComponentEventContext_OnSharedEventTriggered Parms{};
Parms.EventName = EventName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.InteractionComponentEventContext.OnValueChanged
// (Final, Native, Private)
// Parameters:
// ESharedInteractableValueID ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsInitialization (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInteractionComponentEventContext::OnValueChanged(ESharedInteractableValueID ID, int32 NewValue, bool bIsInitialization)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InteractionComponentEventContext", "OnValueChanged");
Params::InteractionComponentEventContext_OnValueChanged Parms{};
Parms.ID = ID;
Parms.NewValue = NewValue;
Parms.bIsInitialization = bIsInitialization;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CustomClimbAction.ExecuteAction
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FClimbablePointData& Target (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCustomClimbAction::ExecuteAction(class AEverholmCharacter* Initiator, const struct FClimbablePointData& Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CustomClimbAction", "ExecuteAction");
Params::CustomClimbAction_ExecuteAction Parms{};
Parms.Initiator = Initiator;
Parms.Target = std::move(Target);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CustomClimbAction.GetClimbingComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UClimbingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClimbingComponent* UCustomClimbAction::GetClimbingComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CustomClimbAction", "GetClimbingComponent");
Params::CustomClimbAction_GetClimbingComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CustomClimbAction.GetEverholmCharacterMovementComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UEverholmCharacterMovementComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmCharacterMovementComponent* UCustomClimbAction::GetEverholmCharacterMovementComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CustomClimbAction", "GetEverholmCharacterMovementComponent");
Params::CustomClimbAction_GetEverholmCharacterMovementComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ClimbDetectionArea.GetPointOfQuery
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FClimbingIntent& Intent (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UClimbDetectionArea::GetPointOfQuery(class AEverholmCharacter* Initiator, const struct FClimbingIntent& Intent) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ClimbDetectionArea", "GetPointOfQuery");
Params::ClimbDetectionArea_GetPointOfQuery Parms{};
Parms.Initiator = Initiator;
Parms.Intent = std::move(Intent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmHumbug.OnDetachFromTarget_Multicast
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& DetachmentOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmHumbug::OnDetachFromTarget_Multicast(const struct FVector& DetachmentOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "OnDetachFromTarget_Multicast");
Params::EverholmHumbug_OnDetachFromTarget_Multicast Parms{};
Parms.DetachmentOffset = std::move(DetachmentOffset);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.OnHitWallEnd
// (Final, Native, Private)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmHumbug::OnHitWallEnd(class AEverholmCharacter* Initiator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "OnHitWallEnd");
Params::EverholmHumbug_OnHitWallEnd Parms{};
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.OnLerpingEnd
// (Final, Native, Public)
void AEverholmHumbug::OnLerpingEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "OnLerpingEnd");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.OnLerpingStart
// (Final, Native, Public)
// Parameters:
// const float TotalDuration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmHumbug::OnLerpingStart(const float TotalDuration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "OnLerpingStart");
Params::EverholmHumbug_OnLerpingStart Parms{};
Parms.TotalDuration = TotalDuration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.OnPickupHumbugHit
// (Final, Native, Private, HasOutParams, HasDefaults)
// Parameters:
// class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void AEverholmHumbug::OnPickupHumbugHit(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "OnPickupHumbugHit");
Params::EverholmHumbug_OnPickupHumbugHit Parms{};
Parms.SelfActor = SelfActor;
Parms.OtherActor = OtherActor;
Parms.NormalImpulse = std::move(NormalImpulse);
Parms.Hit = std::move(Hit);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.OnPickupPickedUp
// (Final, Native, Private)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmHumbug::OnPickupPickedUp(class AEverholmCharacter* Initiator, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "OnPickupPickedUp");
Params::EverholmHumbug_OnPickupPickedUp Parms{};
Parms.Initiator = Initiator;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.OnPickupPutDown
// (Final, Native, Private)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmHumbug::OnPickupPutDown(class AEverholmCharacter* Initiator, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "OnPickupPutDown");
Params::EverholmHumbug_OnPickupPutDown Parms{};
Parms.Initiator = Initiator;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.OnPickupThrown
// (Final, Native, Private)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmHumbug::OnPickupThrown(class AEverholmCharacter* Initiator, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "OnPickupThrown");
Params::EverholmHumbug_OnPickupThrown Parms{};
Parms.Initiator = Initiator;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.OnProjectileStop
// (Final, Native, Private, HasOutParams)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void AEverholmHumbug::OnProjectileStop(class AEverholmCharacter* Initiator, class APickupBase* pickup, const struct FHitResult& ImpactResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "OnProjectileStop");
Params::EverholmHumbug_OnProjectileStop Parms{};
Parms.Initiator = Initiator;
Parms.pickup = pickup;
Parms.ImpactResult = std::move(ImpactResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.OnRep_PickupHumbug
// (Final, Native, Private)
void AEverholmHumbug::OnRep_PickupHumbug()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "OnRep_PickupHumbug");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.RequestPickupDrop_Multicast
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
void AEverholmHumbug::RequestPickupDrop_Multicast()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "RequestPickupDrop_Multicast");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.SetIsAttached
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsAttached (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmHumbug::SetIsAttached(bool bInIsAttached)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "SetIsAttached");
Params::EverholmHumbug_SetIsAttached Parms{};
Parms.bInIsAttached = bInIsAttached;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.SetPacified
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsPacified (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmHumbug::SetPacified(bool bInIsPacified)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "SetPacified");
Params::EverholmHumbug_SetPacified Parms{};
Parms.bInIsPacified = bInIsPacified;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.SetTargetLerpingInfo_Multicast
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName TargetSocket (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmHumbug::SetTargetLerpingInfo_Multicast(class UPrimitiveComponent* TargetComponent, class FName TargetSocket)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "SetTargetLerpingInfo_Multicast");
Params::EverholmHumbug_SetTargetLerpingInfo_Multicast Parms{};
Parms.TargetComponent = TargetComponent;
Parms.TargetSocket = TargetSocket;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.UpdateHumbugCollision
// (Event, Protected, BlueprintEvent)
// Parameters:
// EHumbugSimulationType SimulationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmHumbug::UpdateHumbugCollision(EHumbugSimulationType SimulationType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "UpdateHumbugCollision");
Params::EverholmHumbug_UpdateHumbugCollision Parms{};
Parms.SimulationType = SimulationType;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmHumbug.UpdateHumbugCollision_Multicast
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private, BlueprintCallable)
// Parameters:
// EHumbugSimulationType SimulationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmHumbug::UpdateHumbugCollision_Multicast(EHumbugSimulationType SimulationType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "UpdateHumbugCollision_Multicast");
Params::EverholmHumbug_UpdateHumbugCollision_Multicast Parms{};
Parms.SimulationType = SimulationType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmHumbug.UpdateHumbugSimulation
// (Event, Protected, BlueprintEvent)
// Parameters:
// EHumbugSimulationType SimulationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmHumbug::UpdateHumbugSimulation(EHumbugSimulationType SimulationType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "UpdateHumbugSimulation");
Params::EverholmHumbug_UpdateHumbugSimulation Parms{};
Parms.SimulationType = SimulationType;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmHumbug.GetIsAttached
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmHumbug::GetIsAttached() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "GetIsAttached");
Params::EverholmHumbug_GetIsAttached Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmHumbug.GetIsPacified
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmHumbug::GetIsPacified() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "GetIsPacified");
Params::EverholmHumbug_GetIsPacified Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmHumbug.GetIsPickedUp
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmHumbug::GetIsPickedUp() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "GetIsPickedUp");
Params::EverholmHumbug_GetIsPickedUp Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmHumbug.GetIsThrown
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmHumbug::GetIsThrown() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmHumbug", "GetIsThrown");
Params::EverholmHumbug_GetIsThrown Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CompanionInteractionComponent.TryStopAllInteractors
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UEverholmInteractionComponent* specificInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCompanionInteractionComponent::TryStopAllInteractors(class UEverholmInteractionComponent* specificInteractionComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CompanionInteractionComponent", "TryStopAllInteractors");
Params::CompanionInteractionComponent_TryStopAllInteractors Parms{};
Parms.specificInteractionComponent = specificInteractionComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CompanionInteractionComponent.TryStopCompanionInteractor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UEverholmInteractionComponent* specificInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCompanionInteractionComponent::TryStopCompanionInteractor(class UEverholmInteractionComponent* specificInteractionComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CompanionInteractionComponent", "TryStopCompanionInteractor");
Params::CompanionInteractionComponent_TryStopCompanionInteractor Parms{};
Parms.specificInteractionComponent = specificInteractionComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CompanionInteractionComponent.TryStopNPCKidInteractor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPlayerPawnType kidType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEverholmInteractionComponent* specificInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCompanionInteractionComponent::TryStopNPCKidInteractor(EPlayerPawnType kidType, class UEverholmInteractionComponent* specificInteractionComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CompanionInteractionComponent", "TryStopNPCKidInteractor");
Params::CompanionInteractionComponent_TryStopNPCKidInteractor Parms{};
Parms.kidType = kidType;
Parms.specificInteractionComponent = specificInteractionComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.CompassWidget.GetFlatCameraForward
// (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UCompassWidget::GetFlatCameraForward() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CompassWidget", "GetFlatCameraForward");
Params::CompassWidget_GetFlatCameraForward Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CompassWidget.GetNorthVector
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UCompassWidget::GetNorthVector() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CompassWidget", "GetNorthVector");
Params::CompassWidget_GetNorthVector Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.AreAllPlayersAlive
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCoOpBlueprintFunctionLibrary::AreAllPlayersAlive(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "AreAllPlayersAlive");
Params::CoOpBlueprintFunctionLibrary_AreAllPlayersAlive Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.EverholmSessionStartedAsSinglePlayer
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCoOpBlueprintFunctionLibrary::EverholmSessionStartedAsSinglePlayer(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "EverholmSessionStartedAsSinglePlayer");
Params::CoOpBlueprintFunctionLibrary_EverholmSessionStartedAsSinglePlayer Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetBoyController
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AController* UCoOpBlueprintFunctionLibrary::GetBoyController(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetBoyController");
Params::CoOpBlueprintFunctionLibrary_GetBoyController Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetBoyPlayerCharacter
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetBoyPlayerCharacter(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetBoyPlayerCharacter");
Params::CoOpBlueprintFunctionLibrary_GetBoyPlayerCharacter Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetBoyPlayerController
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetBoyPlayerController(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetBoyPlayerController");
Params::CoOpBlueprintFunctionLibrary_GetBoyPlayerController Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetBoyReference
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPlayerReferenceData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FPlayerReferenceData UCoOpBlueprintFunctionLibrary::GetBoyReference(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetBoyReference");
Params::CoOpBlueprintFunctionLibrary_GetBoyReference Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetCompanionAIController
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AAIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AAIController* UCoOpBlueprintFunctionLibrary::GetCompanionAIController(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetCompanionAIController");
Params::CoOpBlueprintFunctionLibrary_GetCompanionAIController Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetCompanionAIPlayerCharacter
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetCompanionAIPlayerCharacter(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetCompanionAIPlayerCharacter");
Params::CoOpBlueprintFunctionLibrary_GetCompanionAIPlayerCharacter Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetControllers
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AController*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AController*> UCoOpBlueprintFunctionLibrary::GetControllers(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetControllers");
Params::CoOpBlueprintFunctionLibrary_GetControllers Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetEverholmBaseHUD
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmBaseHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmBaseHUD* UCoOpBlueprintFunctionLibrary::GetEverholmBaseHUD(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetEverholmBaseHUD");
Params::CoOpBlueprintFunctionLibrary_GetEverholmBaseHUD Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetEverholmGameMode
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEVRGameMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEVRGameMode UCoOpBlueprintFunctionLibrary::GetEverholmGameMode(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetEverholmGameMode");
Params::CoOpBlueprintFunctionLibrary_GetEverholmGameMode Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetEverholmPlayerController
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class AEverholmPlayerCharacter* inCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetEverholmPlayerController(class AEverholmPlayerCharacter* inCharacter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetEverholmPlayerController");
Params::CoOpBlueprintFunctionLibrary_GetEverholmPlayerController Parms{};
Parms.inCharacter = inCharacter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetEverholmSessionMode
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEverholmSessionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEverholmSessionMode UCoOpBlueprintFunctionLibrary::GetEverholmSessionMode(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetEverholmSessionMode");
Params::CoOpBlueprintFunctionLibrary_GetEverholmSessionMode Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetFirstLocallyControlledPlayerCharacter
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetFirstLocallyControlledPlayerCharacter(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetFirstLocallyControlledPlayerCharacter");
Params::CoOpBlueprintFunctionLibrary_GetFirstLocallyControlledPlayerCharacter Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetGirlController
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AController* UCoOpBlueprintFunctionLibrary::GetGirlController(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetGirlController");
Params::CoOpBlueprintFunctionLibrary_GetGirlController Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetGirlPlayerCharacter
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetGirlPlayerCharacter(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetGirlPlayerCharacter");
Params::CoOpBlueprintFunctionLibrary_GetGirlPlayerCharacter Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetGirlPlayerController
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetGirlPlayerController(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetGirlPlayerController");
Params::CoOpBlueprintFunctionLibrary_GetGirlPlayerController Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetGirlReference
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPlayerReferenceData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FPlayerReferenceData UCoOpBlueprintFunctionLibrary::GetGirlReference(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetGirlReference");
Params::CoOpBlueprintFunctionLibrary_GetGirlReference Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetHumanPlayerCount
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCoOpBlueprintFunctionLibrary::GetHumanPlayerCount(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetHumanPlayerCount");
Params::CoOpBlueprintFunctionLibrary_GetHumanPlayerCount Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetLocalPlayer
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class APlayerController* InPlayerController (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULocalPlayer* UCoOpBlueprintFunctionLibrary::GetLocalPlayer(const class APlayerController* InPlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetLocalPlayer");
Params::CoOpBlueprintFunctionLibrary_GetLocalPlayer Parms{};
Parms.InPlayerController = InPlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetNPCKidsCount
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCoOpBlueprintFunctionLibrary::GetNPCKidsCount(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetNPCKidsCount");
Params::CoOpBlueprintFunctionLibrary_GetNPCKidsCount Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetOtherPlayerCharacter
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetOtherPlayerCharacter(const class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetOtherPlayerCharacter");
Params::CoOpBlueprintFunctionLibrary_GetOtherPlayerCharacter Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Player = Player;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerCharacterByType
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetPlayerCharacterByType(const class UObject* WorldContextObject, EPlayerPawnType pawnType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerCharacterByType");
Params::CoOpBlueprintFunctionLibrary_GetPlayerCharacterByType Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerCharacterNearestLocation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bUse2DDistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bDisregardCompanion (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetPlayerCharacterNearestLocation(const class UObject* WorldContextObject, const struct FVector& Location, const bool bUse2DDistance, const bool bDisregardCompanion)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerCharacterNearestLocation");
Params::CoOpBlueprintFunctionLibrary_GetPlayerCharacterNearestLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Location = std::move(Location);
Parms.bUse2DDistance = bUse2DDistance;
Parms.bDisregardCompanion = bDisregardCompanion;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerCharacters
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AEverholmPlayerCharacter*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AEverholmPlayerCharacter*> UCoOpBlueprintFunctionLibrary::GetPlayerCharacters(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerCharacters");
Params::CoOpBlueprintFunctionLibrary_GetPlayerCharacters Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerControllers
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AEverholmPlayerController*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AEverholmPlayerController*> UCoOpBlueprintFunctionLibrary::GetPlayerControllers(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerControllers");
Params::CoOpBlueprintFunctionLibrary_GetPlayerControllers Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerManagerSubsystem
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEverholmPlayerManagerSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmPlayerManagerSubsystem* UCoOpBlueprintFunctionLibrary::GetPlayerManagerSubsystem(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerManagerSubsystem");
Params::CoOpBlueprintFunctionLibrary_GetPlayerManagerSubsystem Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOneController
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AController* UCoOpBlueprintFunctionLibrary::GetPlayerOneController(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOneController");
Params::CoOpBlueprintFunctionLibrary_GetPlayerOneController Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOnePawn
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* UCoOpBlueprintFunctionLibrary::GetPlayerOnePawn(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOnePawn");
Params::CoOpBlueprintFunctionLibrary_GetPlayerOnePawn Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOnePlayerCharacter
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetPlayerOnePlayerCharacter(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOnePlayerCharacter");
Params::CoOpBlueprintFunctionLibrary_GetPlayerOnePlayerCharacter Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOnePlayerController
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetPlayerOnePlayerController(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOnePlayerController");
Params::CoOpBlueprintFunctionLibrary_GetPlayerOnePlayerController Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOnePlayerState
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerState* UCoOpBlueprintFunctionLibrary::GetPlayerOnePlayerState(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOnePlayerState");
Params::CoOpBlueprintFunctionLibrary_GetPlayerOnePlayerState Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOneReference
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPlayerReferenceData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FPlayerReferenceData UCoOpBlueprintFunctionLibrary::GetPlayerOneReference(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOneReference");
Params::CoOpBlueprintFunctionLibrary_GetPlayerOneReference Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayersCount
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCoOpBlueprintFunctionLibrary::GetPlayersCount(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayersCount");
Params::CoOpBlueprintFunctionLibrary_GetPlayersCount Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoController
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AController* UCoOpBlueprintFunctionLibrary::GetPlayerTwoController(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoController");
Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoController Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoPawn
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* UCoOpBlueprintFunctionLibrary::GetPlayerTwoPawn(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoPawn");
Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoPawn Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoPlayerCharacter
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetPlayerTwoPlayerCharacter(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoPlayerCharacter");
Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoPlayerCharacter Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoPlayerController
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetPlayerTwoPlayerController(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoPlayerController");
Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoPlayerController Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoPlayerState
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerState* UCoOpBlueprintFunctionLibrary::GetPlayerTwoPlayerState(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoPlayerState");
Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoPlayerState Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoReference
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPlayerReferenceData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FPlayerReferenceData UCoOpBlueprintFunctionLibrary::GetPlayerTwoReference(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoReference");
Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoReference Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.GetRegisteredPlayerCharacters
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AEverholmPlayerCharacter*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AEverholmPlayerCharacter*> UCoOpBlueprintFunctionLibrary::GetRegisteredPlayerCharacters(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetRegisteredPlayerCharacters");
Params::CoOpBlueprintFunctionLibrary_GetRegisteredPlayerCharacters Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.IsAnyPlayerByWater
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCoOpBlueprintFunctionLibrary::IsAnyPlayerByWater(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsAnyPlayerByWater");
Params::CoOpBlueprintFunctionLibrary_IsAnyPlayerByWater Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.IsAnyPlayerDead
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCoOpBlueprintFunctionLibrary::IsAnyPlayerDead(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsAnyPlayerDead");
Params::CoOpBlueprintFunctionLibrary_IsAnyPlayerDead Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.IsCharacterNPC
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCoOpBlueprintFunctionLibrary::IsCharacterNPC(class UObject* WorldContextObject, class AEverholmPlayerCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsCharacterNPC");
Params::CoOpBlueprintFunctionLibrary_IsCharacterNPC Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.IsPawnTypeNPC
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCoOpBlueprintFunctionLibrary::IsPawnTypeNPC(class UObject* WorldContextObject, EPlayerPawnType pawnType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsPawnTypeNPC");
Params::CoOpBlueprintFunctionLibrary_IsPawnTypeNPC Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.IsPlayerAlive
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCoOpBlueprintFunctionLibrary::IsPlayerAlive(class UObject* WorldContextObject, EPlayerPawnType pawnType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsPlayerAlive");
Params::CoOpBlueprintFunctionLibrary_IsPlayerAlive Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.IsUsingUnifiedInventory
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCoOpBlueprintFunctionLibrary::IsUsingUnifiedInventory(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsUsingUnifiedInventory");
Params::CoOpBlueprintFunctionLibrary_IsUsingUnifiedInventory Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.ShouldDisableCheckpoints
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCoOpBlueprintFunctionLibrary::ShouldDisableCheckpoints(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "ShouldDisableCheckpoints");
Params::CoOpBlueprintFunctionLibrary_ShouldDisableCheckpoints Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.TriggerOnLocalCharacterSpawn
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter** playerPawn (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCoOpBlueprintFunctionLibrary::TriggerOnLocalCharacterSpawn(class UObject* WorldContext, const struct FLatentActionInfo& LatentInfo, EPlayerPawnType pawnType, class AEverholmPlayerCharacter** playerPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "TriggerOnLocalCharacterSpawn");
Params::CoOpBlueprintFunctionLibrary_TriggerOnLocalCharacterSpawn Parms{};
Parms.WorldContext = WorldContext;
Parms.LatentInfo = std::move(LatentInfo);
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (playerPawn != nullptr)
*playerPawn = Parms.playerPawn;
}
// Function Everholm.CoOpBlueprintFunctionLibrary.WaitForPlayersSpawned
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UCoOpBlueprintFunctionLibrary::WaitForPlayersSpawned(class UObject* WorldContext, const struct FLatentActionInfo& LatentInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "WaitForPlayersSpawned");
Params::CoOpBlueprintFunctionLibrary_WaitForPlayersSpawned Parms{};
Parms.WorldContext = WorldContext;
Parms.LatentInfo = std::move(LatentInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ShadowPlayerCamera.AddShadowActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FShadowActor& ShadowActor (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void AShadowPlayerCamera::AddShadowActor(const struct FShadowActor& ShadowActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShadowPlayerCamera", "AddShadowActor");
Params::ShadowPlayerCamera_AddShadowActor Parms{};
Parms.ShadowActor = std::move(ShadowActor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ShadowPlayerCamera.HandlePlayerEnterShadows
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter*& Player (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AShadowPlayerCamera::HandlePlayerEnterShadows(class AEverholmPlayerCharacter*& Player)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShadowPlayerCamera", "HandlePlayerEnterShadows");
Params::ShadowPlayerCamera_HandlePlayerEnterShadows Parms{};
Parms.Player = Player;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Player = Parms.Player;
}
// Function Everholm.ShadowPlayerCamera.HandlePlayerLeaveShadows
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter*& Player (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AShadowPlayerCamera::HandlePlayerLeaveShadows(class AEverholmPlayerCharacter*& Player)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShadowPlayerCamera", "HandlePlayerLeaveShadows");
Params::ShadowPlayerCamera_HandlePlayerLeaveShadows Parms{};
Parms.Player = Player;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Player = Parms.Player;
}
// Function Everholm.ShadowPlayerCamera.OnShadowPickupStashed
// (Final, Native, Private)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AShadowPlayerCamera::OnShadowPickupStashed(class AEverholmCharacter* Initiator, bool bIsQuickStash, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShadowPlayerCamera", "OnShadowPickupStashed");
Params::ShadowPlayerCamera_OnShadowPickupStashed Parms{};
Parms.Initiator = Initiator;
Parms.bIsQuickStash = bIsQuickStash;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ShadowPlayerCamera.RemoveShadowActor
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class AActor*& Actor (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AShadowPlayerCamera::RemoveShadowActor(class AActor*& Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShadowPlayerCamera", "RemoveShadowActor");
Params::ShadowPlayerCamera_RemoveShadowActor Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Actor = Parms.Actor;
}
// Function Everholm.ShadowPlayerCamera.GetDecalOffset
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AShadowPlayerCamera::GetDecalOffset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShadowPlayerCamera", "GetDecalOffset");
Params::ShadowPlayerCamera_GetDecalOffset Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.ShadowPlayerCamera.GetPlayerDecal
// (Final, Native, Protected, BlueprintCallable, Const)
// Parameters:
// class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDecalComponent* AShadowPlayerCamera::GetPlayerDecal() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShadowPlayerCamera", "GetPlayerDecal");
Params::ShadowPlayerCamera_GetPlayerDecal Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.CopyPlayerActionComponent.IsActionListEmpty
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCopyPlayerActionComponent::IsActionListEmpty() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CopyPlayerActionComponent", "IsActionListEmpty");
Params::CopyPlayerActionComponent_IsActionListEmpty Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DamageInterface.TakeReplicatedDamage
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& HitNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& ShotFromDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmCharacter* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void IDamageInterface::TakeReplicatedDamage(const class UDamageType* DamageType, const struct FVector& HitLocation, const struct FVector& HitNormal, class UPrimitiveComponent* HitComponent, const class FName& BoneName, const struct FVector& ShotFromDirection, class AEverholmCharacter* InstigatedBy, class AActor* DamageCauser, const struct FHitResult& HitInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("DamageInterface", "TakeReplicatedDamage");
Params::DamageInterface_TakeReplicatedDamage Parms{};
Parms.DamageType = DamageType;
Parms.HitLocation = std::move(HitLocation);
Parms.HitNormal = std::move(HitNormal);
Parms.HitComponent = HitComponent;
Parms.BoneName = BoneName;
Parms.ShotFromDirection = std::move(ShotFromDirection);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.HitInfo = std::move(HitInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DemoMainMenu.OnEndPIE
// (Final, Native, Protected)
// Parameters:
// bool bIsSimulating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDemoMainMenu::OnEndPIE(bool bIsSimulating)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DemoMainMenu", "OnEndPIE");
Params::DemoMainMenu_OnEndPIE Parms{};
Parms.bIsSimulating = bIsSimulating;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DemoMainMenu.OnStartKeyPressed
// (Event, Public, BlueprintEvent)
void UDemoMainMenu::OnStartKeyPressed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DemoMainMenu", "OnStartKeyPressed");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.DemoMainMenu.RegisterInputPreprocessor
// (Final, Native, Public, BlueprintCallable)
void UDemoMainMenu::RegisterInputPreprocessor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DemoMainMenu", "RegisterInputPreprocessor");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DemoMainMenu.UnregisterInputPreprocessor
// (Final, Native, Public, BlueprintCallable)
void UDemoMainMenu::UnregisterInputPreprocessor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DemoMainMenu", "UnregisterInputPreprocessor");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.WeightedAverageFloatHintProcessor.GetRelevantHintValue
// (Native, Event, Public, HasOutParams, BlueprintEvent, Const)
// Parameters:
// const class ADirectedCameraHint_Base* hint (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWeightedAverageFloatHintProcessor::GetRelevantHintValue(const class ADirectedCameraHint_Base* hint, const struct FCameraHintInParameters& Params_0) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WeightedAverageFloatHintProcessor", "GetRelevantHintValue");
Params::WeightedAverageFloatHintProcessor_GetRelevantHintValue Parms{};
Parms.hint = hint;
Parms.Params_0 = std::move(Params_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DirectedCameraPreview.BlueprintEditorTick
// (Event, Protected, BlueprintEvent)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADirectedCameraPreview::BlueprintEditorTick(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DirectedCameraPreview", "BlueprintEditorTick");
Params::DirectedCameraPreview_BlueprintEditorTick Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.DockBoatActor.SetDockpointActorOnBoat
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABoatVehicle* boat (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ADockBoatActor::SetDockpointActorOnBoat(class ABoatVehicle* boat)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DockBoatActor", "SetDockpointActorOnBoat");
Params::DockBoatActor_SetDockpointActorOnBoat Parms{};
Parms.boat = boat;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.DockBoatActor.TriggerEnterForOtherPlayer
// (Event, Public, BlueprintEvent)
void ADockBoatActor::TriggerEnterForOtherPlayer()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DockBoatActor", "TriggerEnterForOtherPlayer");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.DockCheckpointActor.GetDockBoatActorAtIndex
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ADockBoatActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ADockBoatActor* ADockCheckpointActor::GetDockBoatActorAtIndex(int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DockCheckpointActor", "GetDockBoatActorAtIndex");
Params::DockCheckpointActor_GetDockBoatActorAtIndex Parms{};
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DockCheckpointActor.GetCheckpointComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCheckpointComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCheckpointComponent* ADockCheckpointActor::GetCheckpointComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DockCheckpointActor", "GetCheckpointComponent");
Params::DockCheckpointActor_GetCheckpointComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SubtitleSystemBlueprintFunctionLibrary.GetSubtitleSystem
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USubtitleSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USubtitleSubsystem* USubtitleSystemBlueprintFunctionLibrary::GetSubtitleSystem(class UObject* WorldContextObject) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SubtitleSystemBlueprintFunctionLibrary", "GetSubtitleSystem");
Params::SubtitleSystemBlueprintFunctionLibrary_GetSubtitleSystem Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggablePushBoatComponent.AreAllGrabHelpersInWater
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UDraggablePushBoatComponent::AreAllGrabHelpersInWater()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggablePushBoatComponent", "AreAllGrabHelpersInWater");
Params::DraggablePushBoatComponent_AreAllGrabHelpersInWater Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggablePushBoatComponent.AreAllStabilizerPointsInWater
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UDraggablePushBoatComponent::AreAllStabilizerPointsInWater()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggablePushBoatComponent", "AreAllStabilizerPointsInWater");
Params::DraggablePushBoatComponent_AreAllStabilizerPointsInWater Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggablePushBoatComponent.GetCurrentWaterBody
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class AWaterBody* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AWaterBody* UDraggablePushBoatComponent::GetCurrentWaterBody()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggablePushBoatComponent", "GetCurrentWaterBody");
Params::DraggablePushBoatComponent_GetCurrentWaterBody Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggablePushBoatComponent.PrepareForEnterBoat
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const bool bEnteringBoat (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggablePushBoatComponent::PrepareForEnterBoat(const bool bEnteringBoat)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggablePushBoatComponent", "PrepareForEnterBoat");
Params::DraggablePushBoatComponent_PrepareForEnterBoat Parms{};
Parms.bEnteringBoat = bEnteringBoat;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggablePushBoatComponent.SetLaunchRotationScalar
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float rotScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggablePushBoatComponent::SetLaunchRotationScalar(float rotScalar)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggablePushBoatComponent", "SetLaunchRotationScalar");
Params::DraggablePushBoatComponent_SetLaunchRotationScalar Parms{};
Parms.rotScalar = rotScalar;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggablePushBoatComponent.SetLaunchVelocityScalar
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float velScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggablePushBoatComponent::SetLaunchVelocityScalar(float velScalar)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggablePushBoatComponent", "SetLaunchVelocityScalar");
Params::DraggablePushBoatComponent_SetLaunchVelocityScalar Parms{};
Parms.velScalar = velScalar;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggingMovementMode.Multi_TryExitDragging
// (Net, NetReliable, Native, Event, NetMulticast, Public)
void UDraggingMovementMode::Multi_TryExitDragging()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggingMovementMode", "Multi_TryExitDragging");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggingMovementMode.OnDragImpact
// (Final, Native, Public, BlueprintCallable)
void UDraggingMovementMode::OnDragImpact()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggingMovementMode", "OnDragImpact");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggingMovementMode.OnDragStop
// (Final, Native, Public, BlueprintCallable)
void UDraggingMovementMode::OnDragStop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggingMovementMode", "OnDragStop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggingMovementMode.SetTargetAnimationIntent
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Intent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDraggingMovementMode::SetTargetAnimationIntent(const struct FVector& Intent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggingMovementMode", "SetTargetAnimationIntent");
Params::DraggingMovementMode_SetTargetAnimationIntent Parms{};
Parms.Intent = std::move(Intent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.DraggingMovementMode.GetCurrentDraggable
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UDraggableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDraggableComponent* UDraggingMovementMode::GetCurrentDraggable() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggingMovementMode", "GetCurrentDraggable");
Params::DraggingMovementMode_GetCurrentDraggable Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggingMovementMode.GetCurrentGrabHelper
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UGrabHelperComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGrabHelperComponent* UDraggingMovementMode::GetCurrentGrabHelper() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggingMovementMode", "GetCurrentGrabHelper");
Params::DraggingMovementMode_GetCurrentGrabHelper Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggingMovementMode.GetCurrentlyDraggedObject
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UDraggingMovementMode::GetCurrentlyDraggedObject() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggingMovementMode", "GetCurrentlyDraggedObject");
Params::DraggingMovementMode_GetCurrentlyDraggedObject Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.DraggingMovementMode.GetDraggableDraggerRequirements
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EDraggerRequirements ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDraggerRequirements UDraggingMovementMode::GetDraggableDraggerRequirements() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraggingMovementMode", "GetDraggableDraggerRequirements");
Params::DraggingMovementMode_GetDraggableDraggerRequirements Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.MoverBaseActor.LevelOffsetAdded
// (Event, Protected, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AMoverBaseActor::LevelOffsetAdded(const struct FVector& Offset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MoverBaseActor", "LevelOffsetAdded");
Params::MoverBaseActor_LevelOffsetAdded Parms{};
Parms.Offset = std::move(Offset);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.DraisineMovementComponent.WaitToDecelTimerHandleDone
// (Final, Native, Protected)
void UDraisineMovementComponent::WaitToDecelTimerHandleDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DraisineMovementComponent", "WaitToDecelTimerHandleDone");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EnvQueryGenerator_ComponentBase.AddGeneratedComponent
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// class UActorComponent* generatedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEnvQueryGenerator_ComponentBase::AddGeneratedComponent(class UActorComponent* generatedComponent) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnvQueryGenerator_ComponentBase", "AddGeneratedComponent");
Params::EnvQueryGenerator_ComponentBase_AddGeneratedComponent Parms{};
Parms.generatedComponent = generatedComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EnvQueryGenerator_ComponentBase.DoItemGeneration
// (Event, Public, HasOutParams, BlueprintEvent, Const)
// Parameters:
// const TArray<struct FVector>& ContextLocations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UEnvQueryGenerator_ComponentBase::DoItemGeneration(const TArray<struct FVector>& ContextLocations) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnvQueryGenerator_ComponentBase", "DoItemGeneration");
Params::EnvQueryGenerator_ComponentBase_DoItemGeneration Parms{};
Parms.ContextLocations = std::move(ContextLocations);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EnvQueryGenerator_ComponentBase.GetQuerier
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UEnvQueryGenerator_ComponentBase::GetQuerier() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnvQueryGenerator_ComponentBase", "GetQuerier");
Params::EnvQueryGenerator_ComponentBase_GetQuerier Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.DisplayAIDebugInfoOnPawn
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float textZOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FColor& Color (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& additionalDebugText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::DisplayAIDebugInfoOnPawn(class APawn* Pawn, const float textZOffset, const struct FColor& Color, const class FString& additionalDebugText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "DisplayAIDebugInfoOnPawn");
Params::EverholmAIBlueprintLibrary_DisplayAIDebugInfoOnPawn Parms{};
Parms.Pawn = Pawn;
Parms.textZOffset = textZOffset;
Parms.Color = std::move(Color);
Parms.additionalDebugText = std::move(additionalDebugText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.ForceDetectKids
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& ForcedPerceivabilityGameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float detectionRadiusAroundCompanion (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ignoredActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class AActor* detectionContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool alsoDetectNPCKids (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::ForceDetectKids(const class UObject* Instigator, const struct FGameplayTag& ForcedPerceivabilityGameplayTag, const float detectionRadiusAroundCompanion, const TArray<class AActor*>& ignoredActors, class AActor* detectionContext, const bool alsoDetectNPCKids)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ForceDetectKids");
Params::EverholmAIBlueprintLibrary_ForceDetectKids Parms{};
Parms.Instigator = Instigator;
Parms.ForcedPerceivabilityGameplayTag = std::move(ForcedPerceivabilityGameplayTag);
Parms.detectionRadiusAroundCompanion = detectionRadiusAroundCompanion;
Parms.ignoredActors = std::move(ignoredActors);
Parms.detectionContext = detectionContext;
Parms.alsoDetectNPCKids = alsoDetectNPCKids;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.ForceForgetKids
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& ForcedPerceivabilityGameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool alsoForgetNPCKids (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::ForceForgetKids(const class UObject* Instigator, const struct FGameplayTag& ForcedPerceivabilityGameplayTag, const bool alsoForgetNPCKids)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ForceForgetKids");
Params::EverholmAIBlueprintLibrary_ForceForgetKids Parms{};
Parms.Instigator = Instigator;
Parms.ForcedPerceivabilityGameplayTag = std::move(ForcedPerceivabilityGameplayTag);
Parms.alsoForgetNPCKids = alsoForgetNPCKids;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.GetAIAlertState
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAIAlertState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAIAlertState UEverholmAIBlueprintLibrary::GetAIAlertState(class APawn* Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetAIAlertState");
Params::EverholmAIBlueprintLibrary_GetAIAlertState Parms{};
Parms.Pawn = Pawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.GetAIAlertStateAnalyzer
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAIAlertStateAnalyzer* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAIAlertStateAnalyzer* UEverholmAIBlueprintLibrary::GetAIAlertStateAnalyzer(class APawn* Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetAIAlertStateAnalyzer");
Params::EverholmAIBlueprintLibrary_GetAIAlertStateAnalyzer Parms{};
Parms.Pawn = Pawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.GetAllNPCKidsFollowingPlayer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AEverholmPlayerCharacter*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AEverholmPlayerCharacter*> UEverholmAIBlueprintLibrary::GetAllNPCKidsFollowingPlayer(class UObject* WorldContextObject, class AEverholmPlayerCharacter* Player)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetAllNPCKidsFollowingPlayer");
Params::EverholmAIBlueprintLibrary_GetAllNPCKidsFollowingPlayer Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Player = Player;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.GetBestInteractionInArray
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<class UEverholmInteractionComponent*>&interactionCandidates (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTarsierAINavigator* Navigator (Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseGameplayTags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRequireValidPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEverholmInteractionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmInteractionComponent* UEverholmAIBlueprintLibrary::GetBestInteractionInArray(const TArray<class UEverholmInteractionComponent*>& interactionCandidates, class APawn* Initiator, class UTarsierAINavigator* Navigator, bool bUseGameplayTags, bool bRequireValidPath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetBestInteractionInArray");
Params::EverholmAIBlueprintLibrary_GetBestInteractionInArray Parms{};
Parms.interactionCandidates = std::move(interactionCandidates);
Parms.Initiator = Initiator;
Parms.Navigator = Navigator;
Parms.bUseGameplayTags = bUseGameplayTags;
Parms.bRequireValidPath = bRequireValidPath;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.GetCompanionsFollowingPlayer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AEverholmPlayerCharacter*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AEverholmPlayerCharacter*> UEverholmAIBlueprintLibrary::GetCompanionsFollowingPlayer(class UObject* WorldContextObject, class AEverholmPlayerCharacter* Player)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetCompanionsFollowingPlayer");
Params::EverholmAIBlueprintLibrary_GetCompanionsFollowingPlayer Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Player = Player;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.GetDistanceToClosestIdentifiableKids
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class AEverholmCharacter* queryActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool excludeNonTargetable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool sortOutput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FTargetDistances> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FTargetDistances> UEverholmAIBlueprintLibrary::GetDistanceToClosestIdentifiableKids(class UWorld* World, const class AEverholmCharacter* queryActor, const bool excludeNonTargetable, const bool sortOutput)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetDistanceToClosestIdentifiableKids");
Params::EverholmAIBlueprintLibrary_GetDistanceToClosestIdentifiableKids Parms{};
Parms.World = World;
Parms.queryActor = queryActor;
Parms.excludeNonTargetable = excludeNonTargetable;
Parms.sortOutput = sortOutput;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.GetFollowActorCloselyState
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmAIBlueprintLibrary::GetFollowActorCloselyState(const class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetFollowActorCloselyState");
Params::EverholmAIBlueprintLibrary_GetFollowActorCloselyState Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.GetFollowActorState
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmAIBlueprintLibrary::GetFollowActorState(const class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetFollowActorState");
Params::EverholmAIBlueprintLibrary_GetFollowActorState Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.GetHandholdingState
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmAIBlueprintLibrary::GetHandholdingState(const class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetHandholdingState");
Params::EverholmAIBlueprintLibrary_GetHandholdingState Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.GetPreviousAIAlertState
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAIAlertState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAIAlertState UEverholmAIBlueprintLibrary::GetPreviousAIAlertState(class APawn* Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetPreviousAIAlertState");
Params::EverholmAIBlueprintLibrary_GetPreviousAIAlertState Parms{};
Parms.Pawn = Pawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.GetQueryResultsAsComponents
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UActorComponent*>* resultComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmAIBlueprintLibrary::GetQueryResultsAsComponents(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, TArray<class UActorComponent*>* resultComponents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetQueryResultsAsComponents");
Params::EverholmAIBlueprintLibrary_GetQueryResultsAsComponents Parms{};
Parms.QueryInstance = QueryInstance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (resultComponents != nullptr)
*resultComponents = std::move(Parms.resultComponents);
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.HasActorInAIChalkboard
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class UAIChalkboardWrapper* BrainChalkboard (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FChalkboardSectionKey& sectionKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmAIBlueprintLibrary::HasActorInAIChalkboard(const class UAIChalkboardWrapper* BrainChalkboard, const struct FChalkboardSectionKey& sectionKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "HasActorInAIChalkboard");
Params::EverholmAIBlueprintLibrary_HasActorInAIChalkboard Parms{};
Parms.BrainChalkboard = BrainChalkboard;
Parms.sectionKey = std::move(sectionKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.IsAIAlertState
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmAIBlueprintLibrary::IsAIAlertState(class APawn* Pawn, EAIAlertState State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsAIAlertState");
Params::EverholmAIBlueprintLibrary_IsAIAlertState Parms{};
Parms.Pawn = Pawn;
Parms.State = State;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.IsCompanionCharacterFollowingPlayer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmAIBlueprintLibrary::IsCompanionCharacterFollowingPlayer(class UObject* WorldContextObject, EPlayerPawnType pawnType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsCompanionCharacterFollowingPlayer");
Params::EverholmAIBlueprintLibrary_IsCompanionCharacterFollowingPlayer Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.IsInteractionAvailable
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseGameplayTags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmAIBlueprintLibrary::IsInteractionAvailable(class UEverholmInteractionComponent* InteractionComponent, class APawn* Initiator, bool bUseGameplayTags)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsInteractionAvailable");
Params::EverholmAIBlueprintLibrary_IsInteractionAvailable Parms{};
Parms.InteractionComponent = InteractionComponent;
Parms.Initiator = Initiator;
Parms.bUseGameplayTags = bUseGameplayTags;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.IsInteractionReachable
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTarsierAINavigator* Navigator (Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmAIBlueprintLibrary::IsInteractionReachable(class UEverholmInteractionComponent* InteractionComponent, class APawn* Initiator, class UTarsierAINavigator* Navigator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsInteractionReachable");
Params::EverholmAIBlueprintLibrary_IsInteractionReachable Parms{};
Parms.InteractionComponent = InteractionComponent;
Parms.Initiator = Initiator;
Parms.Navigator = Navigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.IsPreviousAIAlertState
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmAIBlueprintLibrary::IsPreviousAIAlertState(class APawn* Pawn, EAIAlertState State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsPreviousAIAlertState");
Params::EverholmAIBlueprintLibrary_IsPreviousAIAlertState Parms{};
Parms.Pawn = Pawn;
Parms.State = State;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.OverrideAIAlertState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::OverrideAIAlertState(class APawn* Pawn, EAIAlertState State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "OverrideAIAlertState");
Params::EverholmAIBlueprintLibrary_OverrideAIAlertState Parms{};
Parms.Pawn = Pawn;
Parms.State = State;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.OverrideNoiseStrengthToIdentify
// (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float noiseStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::OverrideNoiseStrengthToIdentify(class APawn* Pawn, float noiseStrength)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "OverrideNoiseStrengthToIdentify");
Params::EverholmAIBlueprintLibrary_OverrideNoiseStrengthToIdentify Parms{};
Parms.Pawn = Pawn;
Parms.noiseStrength = noiseStrength;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.ResetNoiseStrengthToIdentify
// (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::ResetNoiseStrengthToIdentify(class APawn* Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ResetNoiseStrengthToIdentify");
Params::EverholmAIBlueprintLibrary_ResetNoiseStrengthToIdentify Parms{};
Parms.Pawn = Pawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.RoundDegreesToCircleIndex
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmAIBlueprintLibrary::RoundDegreesToCircleIndex(const float Angle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "RoundDegreesToCircleIndex");
Params::EverholmAIBlueprintLibrary_RoundDegreesToCircleIndex Parms{};
Parms.Angle = Angle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAIBlueprintLibrary.ScriptedDetection
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EOnScriptedDetectionType detectionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::ScriptedDetection(class APawn* Pawn, class AActor* TargetActor, const struct FVector& Location, EOnScriptedDetectionType detectionType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ScriptedDetection");
Params::EverholmAIBlueprintLibrary_ScriptedDetection Parms{};
Parms.Pawn = Pawn;
Parms.TargetActor = TargetActor;
Parms.Location = std::move(Location);
Parms.detectionType = detectionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.ScriptedDetectionWithinRadius
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAILocationUnion& searchLocation (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// float detectionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EOnScriptedDetectionType detectionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFilterOutAlertedAIs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::ScriptedDetectionWithinRadius(class AActor* TargetActor, const struct FAILocationUnion& searchLocation, float detectionRadius, EOnScriptedDetectionType detectionType, bool bFilterOutAlertedAIs)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ScriptedDetectionWithinRadius");
Params::EverholmAIBlueprintLibrary_ScriptedDetectionWithinRadius Parms{};
Parms.TargetActor = TargetActor;
Parms.searchLocation = std::move(searchLocation);
Parms.detectionRadius = detectionRadius;
Parms.detectionType = detectionType;
Parms.bFilterOutAlertedAIs = bFilterOutAlertedAIs;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.SendCompanionInteractWithActorOrder
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* orderInteractionActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::SendCompanionInteractWithActorOrder(class AActor* orderInteractionActor, class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SendCompanionInteractWithActorOrder");
Params::EverholmAIBlueprintLibrary_SendCompanionInteractWithActorOrder Parms{};
Parms.orderInteractionActor = orderInteractionActor;
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.SendCompanionInteractWithComponentOrder
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UEverholmInteractionComponent* orderInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::SendCompanionInteractWithComponentOrder(class UEverholmInteractionComponent* orderInteractionComponent, class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SendCompanionInteractWithComponentOrder");
Params::EverholmAIBlueprintLibrary_SendCompanionInteractWithComponentOrder Parms{};
Parms.orderInteractionComponent = orderInteractionComponent;
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.SendInteractWithActorOrder
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* orderInteractionActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::SendInteractWithActorOrder(EPlayerPawnType pawnType, class AActor* orderInteractionActor, class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SendInteractWithActorOrder");
Params::EverholmAIBlueprintLibrary_SendInteractWithActorOrder Parms{};
Parms.pawnType = pawnType;
Parms.orderInteractionActor = orderInteractionActor;
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.SendInteractWithComponentOrder
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEverholmInteractionComponent* orderInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::SendInteractWithComponentOrder(EPlayerPawnType pawnType, class UEverholmInteractionComponent* orderInteractionComponent, class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SendInteractWithComponentOrder");
Params::EverholmAIBlueprintLibrary_SendInteractWithComponentOrder Parms{};
Parms.pawnType = pawnType;
Parms.orderInteractionComponent = orderInteractionComponent;
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.SetCompanionFollowState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool bShouldFollow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UObject* optionalInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::SetCompanionFollowState(bool bShouldFollow, class UObject* WorldContextObject, const class UObject* optionalInstigator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetCompanionFollowState");
Params::EverholmAIBlueprintLibrary_SetCompanionFollowState Parms{};
Parms.bShouldFollow = bShouldFollow;
Parms.WorldContextObject = WorldContextObject;
Parms.optionalInstigator = optionalInstigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.SetFollowActorCloselyState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bShouldFollowClosely (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::SetFollowActorCloselyState(class AActor* Actor, const class UObject* Instigator, const bool bShouldFollowClosely)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetFollowActorCloselyState");
Params::EverholmAIBlueprintLibrary_SetFollowActorCloselyState Parms{};
Parms.Actor = Actor;
Parms.Instigator = Instigator;
Parms.bShouldFollowClosely = bShouldFollowClosely;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.SetFollowActorState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bShouldFollow (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::SetFollowActorState(class AActor* Actor, const class UObject* Instigator, const bool bShouldFollow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetFollowActorState");
Params::EverholmAIBlueprintLibrary_SetFollowActorState Parms{};
Parms.Actor = Actor;
Parms.Instigator = Instigator;
Parms.bShouldFollow = bShouldFollow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.SetHandholdingState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bShouldHoldHands (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::SetHandholdingState(class AActor* Actor, const class UObject* Instigator, const bool bShouldHoldHands)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetHandholdingState");
Params::EverholmAIBlueprintLibrary_SetHandholdingState Parms{};
Parms.Actor = Actor;
Parms.Instigator = Instigator;
Parms.bShouldHoldHands = bShouldHoldHands;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.SetNPCKidFollowState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool bShouldFollow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UObject* optionalInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::SetNPCKidFollowState(bool bShouldFollow, EPlayerPawnType pawnType, class UObject* WorldContextObject, const class UObject* optionalInstigator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetNPCKidFollowState");
Params::EverholmAIBlueprintLibrary_SetNPCKidFollowState Parms{};
Parms.bShouldFollow = bShouldFollow;
Parms.pawnType = pawnType;
Parms.WorldContextObject = WorldContextObject;
Parms.optionalInstigator = optionalInstigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.StopCurrentActionOrder
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::StopCurrentActionOrder(class APawn* Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "StopCurrentActionOrder");
Params::EverholmAIBlueprintLibrary_StopCurrentActionOrder Parms{};
Parms.Pawn = Pawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.StopStartAction
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAIChalkboardWrapper* BrainChalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::StopStartAction(class APawn* Pawn, class UAIChalkboardWrapper* BrainChalkboard)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "StopStartAction");
Params::EverholmAIBlueprintLibrary_StopStartAction Parms{};
Parms.Pawn = Pawn;
Parms.BrainChalkboard = BrainChalkboard;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAIBlueprintLibrary.TryDropPickup
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAIChalkboardWrapper* BrainChalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAIBlueprintLibrary::TryDropPickup(class APawn* Pawn, class UAIChalkboardWrapper* BrainChalkboard)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "TryDropPickup");
Params::EverholmAIBlueprintLibrary_TryDropPickup Parms{};
Parms.Pawn = Pawn;
Parms.BrainChalkboard = BrainChalkboard;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.UseItemAbilityComponent.OnAbortAbility
// (Native, Event, Public, BlueprintEvent)
void UUseItemAbilityComponent::OnAbortAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UseItemAbilityComponent", "OnAbortAbility");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.UseItemAbilityComponent.OnLedgeClimbingChanged
// (Final, Native, Protected)
// Parameters:
// bool bIsClimbing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ledgeHeightAfterAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUseItemAbilityComponent::OnLedgeClimbingChanged(bool bIsClimbing, float ledgeHeightAfterAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UseItemAbilityComponent", "OnLedgeClimbingChanged");
Params::UseItemAbilityComponent_OnLedgeClimbingChanged Parms{};
Parms.bIsClimbing = bIsClimbing;
Parms.ledgeHeightAfterAlignment = ledgeHeightAfterAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.UseItemAbilityComponent.OnPickupStateChanged
// (Native, Protected)
// Parameters:
// EPickupState PreviousPickupState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPickupState NewPickupState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUseItemAbilityComponent::OnPickupStateChanged(EPickupState PreviousPickupState, EPickupState NewPickupState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UseItemAbilityComponent", "OnPickupStateChanged");
Params::UseItemAbilityComponent_OnPickupStateChanged Parms{};
Parms.PreviousPickupState = PreviousPickupState;
Parms.NewPickupState = NewPickupState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.UseItemAbilityComponent.OnStartUsingItem
// (Native, Event, Public, BlueprintEvent)
void UUseItemAbilityComponent::OnStartUsingItem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UseItemAbilityComponent", "OnStartUsingItem");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.UseItemAbilityComponent.OnStopUsingItem
// (Native, Event, Public, BlueprintEvent)
void UUseItemAbilityComponent::OnStopUsingItem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UseItemAbilityComponent", "OnStopUsingItem");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.UseItemAbilityComponent.OnSurfaceClimbingChanged
// (Final, Native, Protected)
// Parameters:
// bool bIsClimbing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUseItemAbilityComponent::OnSurfaceClimbingChanged(bool bIsClimbing)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UseItemAbilityComponent", "OnSurfaceClimbingChanged");
Params::UseItemAbilityComponent_OnSurfaceClimbingChanged Parms{};
Parms.bIsClimbing = bIsClimbing;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.UseItemAbilityComponent.GetPickup
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APickupBase* UUseItemAbilityComponent::GetPickup() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UseItemAbilityComponent", "GetPickup");
Params::UseItemAbilityComponent_GetPickup Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ThrowItemAbilityComponent.HandleImpactFieldSpawned
// (Event, Protected, BlueprintEvent)
// Parameters:
// class AFieldSystemActor* impactField (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrowItemAbilityComponent::HandleImpactFieldSpawned(class AFieldSystemActor* impactField)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "HandleImpactFieldSpawned");
Params::ThrowItemAbilityComponent_HandleImpactFieldSpawned Parms{};
Parms.impactField = impactField;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.ThrowItemAbilityComponent.HandleMeshAnimInitialized
// (Final, Native, Private)
void UThrowItemAbilityComponent::HandleMeshAnimInitialized()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "HandleMeshAnimInitialized");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ThrowItemAbilityComponent.HandlePickupHolderChanged
// (Final, Native, Private)
// Parameters:
// class AActor* newHolder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrowItemAbilityComponent::HandlePickupHolderChanged(class AActor* newHolder)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "HandlePickupHolderChanged");
Params::ThrowItemAbilityComponent_HandlePickupHolderChanged Parms{};
Parms.newHolder = newHolder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ThrowItemAbilityComponent.HandlePickupLanded
// (Final, Native, Private, HasOutParams)
// Parameters:
// class AEverholmCharacter* throwInitiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UThrowItemAbilityComponent::HandlePickupLanded(class AEverholmCharacter* throwInitiator, class APickupBase* pickup, const struct FHitResult& ImpactResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "HandlePickupLanded");
Params::ThrowItemAbilityComponent_HandlePickupLanded Parms{};
Parms.throwInitiator = throwInitiator;
Parms.pickup = pickup;
Parms.ImpactResult = std::move(ImpactResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ThrowItemAbilityComponent.HandlePickupPhysicsSettled
// (Final, Native, Private)
// Parameters:
// class AEverholmCharacter* throwInitiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrowItemAbilityComponent::HandlePickupPhysicsSettled(class AEverholmCharacter* throwInitiator, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "HandlePickupPhysicsSettled");
Params::ThrowItemAbilityComponent_HandlePickupPhysicsSettled Parms{};
Parms.throwInitiator = throwInitiator;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ThrowItemAbilityComponent.HandlePickupThrown
// (Final, Native, Private)
// Parameters:
// class AEverholmCharacter* throwInitiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrowItemAbilityComponent::HandlePickupThrown(class AEverholmCharacter* throwInitiator, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "HandlePickupThrown");
Params::ThrowItemAbilityComponent_HandlePickupThrown Parms{};
Parms.throwInitiator = throwInitiator;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ThrowItemAbilityComponent.OnThrowOverlap
// (Final, Native, Private, HasOutParams)
// Parameters:
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UThrowItemAbilityComponent::OnThrowOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "OnThrowOverlap");
Params::ThrowItemAbilityComponent_OnThrowOverlap Parms{};
Parms.OverlappedComponent = OverlappedComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ThrowItemAbilityComponent.ResetOverrideThrowDirection
// (Final, Native, Public, BlueprintCallable)
void UThrowItemAbilityComponent::ResetOverrideThrowDirection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "ResetOverrideThrowDirection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ThrowItemAbilityComponent.SetOverrideThrowDirection
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& throwVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrowItemAbilityComponent::SetOverrideThrowDirection(const struct FVector& throwVec)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "SetOverrideThrowDirection");
Params::ThrowItemAbilityComponent_SetOverrideThrowDirection Parms{};
Parms.throwVec = std::move(throwVec);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ThrowItemAbilityComponent.SpawnWaterImpact
// (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& ImpactLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrowItemAbilityComponent::SpawnWaterImpact(const struct FVector& ImpactLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "SpawnWaterImpact");
Params::ThrowItemAbilityComponent_SpawnWaterImpact Parms{};
Parms.ImpactLocation = std::move(ImpactLocation);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.ThrowItemAbilityComponent.CalculateThrowStartPosition
// (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UThrowItemAbilityComponent::CalculateThrowStartPosition() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "CalculateThrowStartPosition");
Params::ThrowItemAbilityComponent_CalculateThrowStartPosition Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ThrowItemAbilityComponent.GetLastFoundThrowTarget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const bool bCallFindTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTargetComponent* UThrowItemAbilityComponent::GetLastFoundThrowTarget(const bool bCallFindTarget) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "GetLastFoundThrowTarget");
Params::ThrowItemAbilityComponent_GetLastFoundThrowTarget Parms{};
Parms.bCallFindTarget = bCallFindTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ThrowItemAbilityComponent.GetThrowInstigator
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmCharacter* UThrowItemAbilityComponent::GetThrowInstigator() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "GetThrowInstigator");
Params::ThrowItemAbilityComponent_GetThrowInstigator Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ThrowItemAbilityComponent.GetThrowPositionOffset
// (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UThrowItemAbilityComponent::GetThrowPositionOffset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "GetThrowPositionOffset");
Params::ThrowItemAbilityComponent_GetThrowPositionOffset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ThrowItemAbilityComponent.IsPickupHarpoon
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UThrowItemAbilityComponent::IsPickupHarpoon() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "IsPickupHarpoon");
Params::ThrowItemAbilityComponent_IsPickupHarpoon Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ThrowItemAbilityComponent.IsThrowObstructed
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UThrowItemAbilityComponent::IsThrowObstructed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowItemAbilityComponent", "IsThrowObstructed");
Params::ThrowItemAbilityComponent_IsThrowObstructed Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.EverholmAISystem.OverrideCompanionFollowDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DesiredDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAISystem::OverrideCompanionFollowDistance(EPlayerPawnType pawnType, float DesiredDistance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAISystem", "OverrideCompanionFollowDistance");
Params::EverholmAISystem_OverrideCompanionFollowDistance Parms{};
Parms.pawnType = pawnType;
Parms.DesiredDistance = DesiredDistance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAISystem.OverrideCompanionFollowYawOffset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float desiredYawOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAISystem::OverrideCompanionFollowYawOffset(EPlayerPawnType pawnType, float desiredYawOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAISystem", "OverrideCompanionFollowYawOffset");
Params::EverholmAISystem_OverrideCompanionFollowYawOffset Parms{};
Parms.pawnType = pawnType;
Parms.desiredYawOffset = desiredYawOffset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAISystem.OverrideFixedFollowSpeed
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float desiredFixedFollowSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAISystem::OverrideFixedFollowSpeed(EPlayerPawnType pawnType, float desiredFixedFollowSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAISystem", "OverrideFixedFollowSpeed");
Params::EverholmAISystem_OverrideFixedFollowSpeed Parms{};
Parms.pawnType = pawnType;
Parms.desiredFixedFollowSpeed = desiredFixedFollowSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAISystem.OverrideStandStillLeewayDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float desiredLeewayDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAISystem::OverrideStandStillLeewayDistance(EPlayerPawnType pawnType, float desiredLeewayDistance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAISystem", "OverrideStandStillLeewayDistance");
Params::EverholmAISystem_OverrideStandStillLeewayDistance Parms{};
Parms.pawnType = pawnType;
Parms.desiredLeewayDistance = desiredLeewayDistance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAISystem.ResetCompanionFollowDistanceOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAISystem::ResetCompanionFollowDistanceOverride(EPlayerPawnType pawnType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAISystem", "ResetCompanionFollowDistanceOverride");
Params::EverholmAISystem_ResetCompanionFollowDistanceOverride Parms{};
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAISystem.ResetCompanionFollowYawOffsetOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAISystem::ResetCompanionFollowYawOffsetOverride(EPlayerPawnType pawnType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAISystem", "ResetCompanionFollowYawOffsetOverride");
Params::EverholmAISystem_ResetCompanionFollowYawOffsetOverride Parms{};
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAISystem.ResetFixedFollowSpeed
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAISystem::ResetFixedFollowSpeed(EPlayerPawnType pawnType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAISystem", "ResetFixedFollowSpeed");
Params::EverholmAISystem_ResetFixedFollowSpeed Parms{};
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAISystem.ResetStandStillLeewayDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAISystem::ResetStandStillLeewayDistance(EPlayerPawnType pawnType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAISystem", "ResetStandStillLeewayDistance");
Params::EverholmAISystem_ResetStandStillLeewayDistance Parms{};
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAISystem.GetCompanionFixedFollowSpeedOverride
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TOptional<float> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TOptional<float> UEverholmAISystem::GetCompanionFixedFollowSpeedOverride(EPlayerPawnType pawnType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAISystem", "GetCompanionFixedFollowSpeedOverride");
Params::EverholmAISystem_GetCompanionFixedFollowSpeedOverride Parms{};
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAISystem.GetCompanionFollowDistance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmAISystem::GetCompanionFollowDistance(EPlayerPawnType pawnType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAISystem", "GetCompanionFollowDistance");
Params::EverholmAISystem_GetCompanionFollowDistance Parms{};
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAISystem.GetCompanionFollowYawOffset
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmAISystem::GetCompanionFollowYawOffset(EPlayerPawnType pawnType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAISystem", "GetCompanionFollowYawOffset");
Params::EverholmAISystem_GetCompanionFollowYawOffset Parms{};
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAISystem.GetCompanionFollowYawOffsetOverride
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TOptional<float> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TOptional<float> UEverholmAISystem::GetCompanionFollowYawOffsetOverride(EPlayerPawnType pawnType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAISystem", "GetCompanionFollowYawOffsetOverride");
Params::EverholmAISystem_GetCompanionFollowYawOffsetOverride Parms{};
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAISystem.GetStandStillLeewayDistance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmAISystem::GetStandStillLeewayDistance(EPlayerPawnType pawnType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAISystem", "GetStandStillLeewayDistance");
Params::EverholmAISystem_GetStandStillLeewayDistance Parms{};
Parms.pawnType = pawnType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmAnimationRelayComponent.ApplyAnimationSet
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
// Parameters:
// const class UAnimationSet* AnimationSet (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAnimationRelayComponent::ApplyAnimationSet(const class UAnimationSet* AnimationSet)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAnimationRelayComponent", "ApplyAnimationSet");
Params::EverholmAnimationRelayComponent_ApplyAnimationSet Parms{};
Parms.AnimationSet = AnimationSet;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmAnimationRelayComponent.RemoveAnimationSet
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
// Parameters:
// const class UAnimationSet* AnimationSet (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmAnimationRelayComponent::RemoveAnimationSet(const class UAnimationSet* AnimationSet)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmAnimationRelayComponent", "RemoveAnimationSet");
Params::EverholmAnimationRelayComponent_RemoveAnimationSet Parms{};
Parms.AnimationSet = AnimationSet;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TelemetrySubsystem.CanLog
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::CanLog()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TelemetrySubsystem", "CanLog");
Params::TelemetrySubsystem_CanLog Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.IsTelemetryInitialized
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::IsTelemetryInitialized()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TelemetrySubsystem", "IsTelemetryInitialized");
Params::TelemetrySubsystem_IsTelemetryInitialized Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.IsTelemetryUserEnabled
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::IsTelemetryUserEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TelemetrySubsystem", "IsTelemetryUserEnabled");
Params::TelemetrySubsystem_IsTelemetryUserEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogBoatCollided
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FString& collidedWith (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogBoatCollided(const class FString& collidedWith, const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogBoatCollided");
Params::TelemetrySubsystem_LogBoatCollided Parms{};
Parms.collidedWith = std::move(collidedWith);
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogCallInvoked
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogCallInvoked(const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogCallInvoked");
Params::TelemetrySubsystem_LogCallInvoked Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogClimbedLedge
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FString& ledgeName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogClimbedLedge(const class FString& ledgeName, const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogClimbedLedge");
Params::TelemetrySubsystem_LogClimbedLedge Parms{};
Parms.ledgeName = std::move(ledgeName);
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogCompanionAntiStuck
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogCompanionAntiStuck(const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogCompanionAntiStuck");
Params::TelemetrySubsystem_LogCompanionAntiStuck Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogCrouchStarted
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogCrouchStarted(const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogCrouchStarted");
Params::TelemetrySubsystem_LogCrouchStarted Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogDisconnect
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// int32 disconnectReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogDisconnect(const struct FLogEventLocation& Location, int32 disconnectReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogDisconnect");
Params::TelemetrySubsystem_LogDisconnect Parms{};
Parms.Location = std::move(Location);
Parms.disconnectReason = disconnectReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogFallOffPrevented
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogFallOffPrevented(const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogFallOffPrevented");
Params::TelemetrySubsystem_LogFallOffPrevented Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogFinishedDemo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogFinishedDemo()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogFinishedDemo");
Params::TelemetrySubsystem_LogFinishedDemo Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogFoundMask
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& maskName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogFoundMask(const class FString& maskName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogFoundMask");
Params::TelemetrySubsystem_LogFoundMask Parms{};
Parms.maskName = std::move(maskName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogInvokedPauseMenu
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogInvokedPauseMenu(const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogInvokedPauseMenu");
Params::TelemetrySubsystem_LogInvokedPauseMenu Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogJumped
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogJumped(const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogJumped");
Params::TelemetrySubsystem_LogJumped Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogLanded
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogLanded(const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogLanded");
Params::TelemetrySubsystem_LogLanded Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogLongIdled
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogLongIdled(const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogLongIdled");
Params::TelemetrySubsystem_LogLongIdled Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogMapAccessed
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogMapAccessed(const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogMapAccessed");
Params::TelemetrySubsystem_LogMapAccessed Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogPlayerDied
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& deathReason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& killer (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class ACharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogPlayerDied(const class FString& deathReason, const class FString& killer, const class ACharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogPlayerDied");
Params::TelemetrySubsystem_LogPlayerDied Parms{};
Parms.deathReason = std::move(deathReason);
Parms.killer = std::move(killer);
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogReloadedCheckpoint
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogReloadedCheckpoint(const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogReloadedCheckpoint");
Params::TelemetrySubsystem_LogReloadedCheckpoint Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogSessionHeartbeat
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogSessionHeartbeat(const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogSessionHeartbeat");
Params::TelemetrySubsystem_LogSessionHeartbeat Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogSessionStart
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const ESessionMode SessionMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool crossPlay (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogSessionStart(const ESessionMode SessionMode, const bool crossPlay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogSessionStart");
Params::TelemetrySubsystem_LogSessionStart Parms{};
Parms.SessionMode = SessionMode;
Parms.crossPlay = crossPlay;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogSlideStarted
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogSlideStarted(const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogSlideStarted");
Params::TelemetrySubsystem_LogSlideStarted Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogSprintStarted
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogSprintStarted(const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogSprintStarted");
Params::TelemetrySubsystem_LogSprintStarted Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogStashedItem
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FString& ItemName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogStashedItem(const class FString& ItemName, const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogStashedItem");
Params::TelemetrySubsystem_LogStashedItem Parms{};
Parms.ItemName = std::move(ItemName);
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogTestInfo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FString& TestString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogTestInfo(const class FString& TestString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogTestInfo");
Params::TelemetrySubsystem_LogTestInfo Parms{};
Parms.TestString = std::move(TestString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogUnstashedItem
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FString& ItemName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogUnstashedItem(const class FString& ItemName, const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogUnstashedItem");
Params::TelemetrySubsystem_LogUnstashedItem Parms{};
Parms.ItemName = std::move(ItemName);
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.LogWeaponUsed
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FString& weaponName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& TargetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UTelemetrySubsystem::LogWeaponUsed(const class FString& weaponName, const class FString& TargetName, const struct FLogEventLocation& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "LogWeaponUsed");
Params::TelemetrySubsystem_LogWeaponUsed Parms{};
Parms.weaponName = std::move(weaponName);
Parms.TargetName = std::move(TargetName);
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TelemetrySubsystem.OnNetworkSessionManagerFailure
// (Final, Native, Private)
// Parameters:
// ENetworkSessionManagerFailType FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTelemetrySubsystem::OnNetworkSessionManagerFailure(ENetworkSessionManagerFailType FailureType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TelemetrySubsystem", "OnNetworkSessionManagerFailure");
Params::TelemetrySubsystem_OnNetworkSessionManagerFailure Parms{};
Parms.FailureType = FailureType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.BP_OnPauseMenuStateChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// bool showing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmBaseHUD::BP_OnPauseMenuStateChanged(bool showing)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "BP_OnPauseMenuStateChanged");
Params::EverholmBaseHUD_BP_OnPauseMenuStateChanged Parms{};
Parms.showing = showing;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmBaseHUD.BP_ShowControllerDisconnectMessage
// (Event, Public, BlueprintEvent)
// Parameters:
// const struct FInputDeviceId& DeviceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmBaseHUD::BP_ShowControllerDisconnectMessage(const struct FInputDeviceId& DeviceID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "BP_ShowControllerDisconnectMessage");
Params::EverholmBaseHUD_BP_ShowControllerDisconnectMessage Parms{};
Parms.DeviceID = std::move(DeviceID);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmBaseHUD.CheckMessageQueue
// (Final, Native, Public, BlueprintCallable)
void AEverholmBaseHUD::CheckMessageQueue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "CheckMessageQueue");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.ClearTutorialPrompt
// (Final, Native, Public, BlueprintCallable)
void AEverholmBaseHUD::ClearTutorialPrompt()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ClearTutorialPrompt");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.ClearUIOnScreen
// (Final, Native, Public, BlueprintCallable)
void AEverholmBaseHUD::ClearUIOnScreen()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ClearUIOnScreen");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.HideLobbyMenu
// (Final, Native, Public, BlueprintCallable)
void AEverholmBaseHUD::HideLobbyMenu()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "HideLobbyMenu");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.HidePauseMenuWidget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerState* pausingPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmBaseHUD::HidePauseMenuWidget(class APlayerState* pausingPlayerState, EPauseReason pauseReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "HidePauseMenuWidget");
Params::EverholmBaseHUD_HidePauseMenuWidget Parms{};
Parms.pausingPlayerState = pausingPlayerState;
Parms.pauseReason = pauseReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.HideTutorialPrompt
// (Final, Native, Public, BlueprintCallable)
void AEverholmBaseHUD::HideTutorialPrompt()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "HideTutorialPrompt");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.LaunchStoreFront
// (Final, Native, Private, BlueprintCallable)
void AEverholmBaseHUD::LaunchStoreFront()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "LaunchStoreFront");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.LoadingScreenDeactivated
// (Final, Native, Private)
void AEverholmBaseHUD::LoadingScreenDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "LoadingScreenDeactivated");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.OnMessageClosed
// (Final, Native, Private)
void AEverholmBaseHUD::OnMessageClosed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "OnMessageClosed");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.OnNotificationClosed
// (Final, Native, Private)
void AEverholmBaseHUD::OnNotificationClosed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "OnNotificationClosed");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.OnPlayerSpawned
// (Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* NewController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmBaseHUD::OnPlayerSpawned(class APlayerController* NewController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "OnPlayerSpawned");
Params::EverholmBaseHUD_OnPlayerSpawned Parms{};
Parms.NewController = NewController;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmBaseHUD.OnPossessedPawnChanged
// (Final, Native, Private)
// Parameters:
// class APawn* OldPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmBaseHUD::OnPossessedPawnChanged(class APawn* OldPawn, class APawn* NewPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "OnPossessedPawnChanged");
Params::EverholmBaseHUD_OnPossessedPawnChanged Parms{};
Parms.OldPawn = OldPawn;
Parms.NewPawn = NewPawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.OnPromptSelected
// (Final, Native, Private)
// Parameters:
// bool Selected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmBaseHUD::OnPromptSelected(bool Selected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "OnPromptSelected");
Params::EverholmBaseHUD_OnPromptSelected Parms{};
Parms.Selected = Selected;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.PopCurrentWidget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EUILayer Layer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmBaseHUD::PopCurrentWidget(EUILayer Layer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "PopCurrentWidget");
Params::EverholmBaseHUD_PopCurrentWidget Parms{};
Parms.Layer = Layer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.PopWaitingScreen
// (Final, Native, Public, BlueprintCallable)
void AEverholmBaseHUD::PopWaitingScreen()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "PopWaitingScreen");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.PushWaitingScreen
// (Final, Native, Public, BlueprintCallable)
void AEverholmBaseHUD::PushWaitingScreen()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "PushWaitingScreen");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.ShouldShowDebugHUD
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const bool AEverholmBaseHUD::ShouldShowDebugHUD()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ShouldShowDebugHUD");
Params::EverholmBaseHUD_ShouldShowDebugHUD Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.ShowErrorMessage
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EEverholmErrorMessageType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmBaseHUD::ShowErrorMessage(EEverholmErrorMessageType Type)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ShowErrorMessage");
Params::EverholmBaseHUD_ShowErrorMessage Parms{};
Parms.Type = Type;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmBaseHUD.ShowGameshareLostMessage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& PromptText (Parm, NativeAccessSpecifierPublic)
// int32 ControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGenericControllerMessage* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGenericControllerMessage* AEverholmBaseHUD::ShowGameshareLostMessage(const class FText& PromptText, int32 ControllerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ShowGameshareLostMessage");
Params::EverholmBaseHUD_ShowGameshareLostMessage Parms{};
Parms.PromptText = std::move(PromptText);
Parms.ControllerIndex = ControllerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.ShowGenericControllerDisconnectedMessage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& PromptText (Parm, NativeAccessSpecifierPublic)
// class UGenericControllerDisconnectedMessage*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGenericControllerDisconnectedMessage* AEverholmBaseHUD::ShowGenericControllerDisconnectedMessage(const class FText& PromptText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ShowGenericControllerDisconnectedMessage");
Params::EverholmBaseHUD_ShowGenericControllerDisconnectedMessage Parms{};
Parms.PromptText = std::move(PromptText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.ShowGenericControllerMessage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& PromptText (Parm, NativeAccessSpecifierPublic)
// int32 ControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGenericControllerMessage* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGenericControllerMessage* AEverholmBaseHUD::ShowGenericControllerMessage(const class FText& PromptText, int32 ControllerIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ShowGenericControllerMessage");
Params::EverholmBaseHUD_ShowGenericControllerMessage Parms{};
Parms.PromptText = std::move(PromptText);
Parms.ControllerIndex = ControllerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.ShowGenericMessage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& PromptText (Parm, NativeAccessSpecifierPublic)
// class UGenericMessage* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGenericMessage* AEverholmBaseHUD::ShowGenericMessage(const class FText& PromptText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ShowGenericMessage");
Params::EverholmBaseHUD_ShowGenericMessage Parms{};
Parms.PromptText = std::move(PromptText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.ShowGenericPrompt
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& PromptText (Parm, NativeAccessSpecifierPublic)
// class UGenericPrompt* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGenericPrompt* AEverholmBaseHUD::ShowGenericPrompt(const class FText& PromptText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ShowGenericPrompt");
Params::EverholmBaseHUD_ShowGenericPrompt Parms{};
Parms.PromptText = std::move(PromptText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.ShowLobbyMenu
// (Final, Native, Public, BlueprintCallable)
void AEverholmBaseHUD::ShowLobbyMenu()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ShowLobbyMenu");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.ShowNotification
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& PromptText (Parm, NativeAccessSpecifierPublic)
// class UGenericMessage* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGenericMessage* AEverholmBaseHUD::ShowNotification(const class FText& PromptText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ShowNotification");
Params::EverholmBaseHUD_ShowNotification Parms{};
Parms.PromptText = std::move(PromptText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.ShowPauseMenuWidget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerState* pausingPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPauseMenuUI* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPauseMenuUI* AEverholmBaseHUD::ShowPauseMenuWidget(class APlayerState* pausingPlayerState, EPauseReason pauseReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ShowPauseMenuWidget");
Params::EverholmBaseHUD_ShowPauseMenuWidget Parms{};
Parms.pausingPlayerState = pausingPlayerState;
Parms.pauseReason = pauseReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.ShowPrompt
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UTarsierActivatableWidget>WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FText& PromptText (Parm, NativeAccessSpecifierPublic)
// class UTarsierActivatableWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTarsierActivatableWidget* AEverholmBaseHUD::ShowPrompt(TSubclassOf<class UTarsierActivatableWidget> WidgetClass, const class FText& PromptText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ShowPrompt");
Params::EverholmBaseHUD_ShowPrompt Parms{};
Parms.WidgetClass = WidgetClass;
Parms.PromptText = std::move(PromptText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.ShowTutorialPrompt
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class FText* tutorialText (Parm, OutParm, NativeAccessSpecifierPublic)
// float MinDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmBaseHUD::ShowTutorialPrompt(class FText* tutorialText, float MinDuration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ShowTutorialPrompt");
Params::EverholmBaseHUD_ShowTutorialPrompt Parms{};
Parms.MinDuration = MinDuration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (tutorialText != nullptr)
*tutorialText = std::move(Parms.tutorialText);
}
// Function Everholm.EverholmBaseHUD.ShowWidget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UTarsierActivatableWidget>WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EUILayer EUILayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTarsierActivatableWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTarsierActivatableWidget* AEverholmBaseHUD::ShowWidget(TSubclassOf<class UTarsierActivatableWidget> WidgetClass, EUILayer EUILayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ShowWidget");
Params::EverholmBaseHUD_ShowWidget Parms{};
Parms.WidgetClass = WidgetClass;
Parms.EUILayer = EUILayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.ToggleLobbyMenu
// (Final, Native, Public, BlueprintCallable)
void AEverholmBaseHUD::ToggleLobbyMenu()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "ToggleLobbyMenu");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmBaseHUD.GetBuildRevision
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class FString ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const class FString AEverholmBaseHUD::GetBuildRevision() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "GetBuildRevision");
Params::EverholmBaseHUD_GetBuildRevision Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.GetCommonSessionMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ECommonSessionOnlineMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECommonSessionOnlineMode AEverholmBaseHUD::GetCommonSessionMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "GetCommonSessionMode");
Params::EverholmBaseHUD_GetCommonSessionMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.GetLayer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EUILayer LayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUILayer* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUILayer* AEverholmBaseHUD::GetLayer(EUILayer LayerType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "GetLayer");
Params::EverholmBaseHUD_GetLayer Parms{};
Parms.LayerType = LayerType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.GetSelectedGameMode
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EEverholmSessionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEverholmSessionMode AEverholmBaseHUD::GetSelectedGameMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "GetSelectedGameMode");
Params::EverholmBaseHUD_GetSelectedGameMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.HasAnyWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EUILayer UILayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmBaseHUD::HasAnyWidget(EUILayer UILayer) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "HasAnyWidget");
Params::EverholmBaseHUD_HasAnyWidget Parms{};
Parms.UILayer = UILayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.IsAnyMenuOpen
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmBaseHUD::IsAnyMenuOpen() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "IsAnyMenuOpen");
Params::EverholmBaseHUD_IsAnyMenuOpen Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.IsShowingPauseScreen
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmBaseHUD::IsShowingPauseScreen() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "IsShowingPauseScreen");
Params::EverholmBaseHUD_IsShowingPauseScreen Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmBaseHUD.IsShowingWaitScreen
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmBaseHUD::IsShowingWaitScreen() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmBaseHUD", "IsShowingWaitScreen");
Params::EverholmBaseHUD_IsShowingWaitScreen Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCallComponent.ClearCallExpressionOverride
// (Final, Native, Public, BlueprintCallable)
void UEverholmCallComponent::ClearCallExpressionOverride()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCallComponent", "ClearCallExpressionOverride");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCallComponent.HandleMeshAnimInitialized
// (Final, Native, Private)
void UEverholmCallComponent::HandleMeshAnimInitialized()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCallComponent", "HandleMeshAnimInitialized");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCallComponent.Multicast_ExecuteBeingCalled
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// const class AActor* Caller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class USceneComponent* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCallComponent::Multicast_ExecuteBeingCalled(const class AActor* Caller, const class USceneComponent* Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCallComponent", "Multicast_ExecuteBeingCalled");
Params::EverholmCallComponent_Multicast_ExecuteBeingCalled Parms{};
Parms.Caller = Caller;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCallComponent.Multicast_ExecuteCall
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
void UEverholmCallComponent::Multicast_ExecuteCall()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCallComponent", "Multicast_ExecuteCall");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCallComponent.OnGestureFinished
// (Final, Native, Private, HasOutParams)
// Parameters:
// class AActor* notifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class UAnimMetaData*>& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UEverholmCallComponent::OnGestureFinished(class AActor* notifier, const class FName& NotifyName, const TArray<class UAnimMetaData*>& AnimMetaData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCallComponent", "OnGestureFinished");
Params::EverholmCallComponent_OnGestureFinished Parms{};
Parms.notifier = notifier;
Parms.NotifyName = NotifyName;
Parms.AnimMetaData = std::move(AnimMetaData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCallComponent.OnGestureStarted
// (Final, Native, Private, HasOutParams)
// Parameters:
// class AActor* notifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class UAnimMetaData*>& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UEverholmCallComponent::OnGestureStarted(class AActor* notifier, const class FName& NotifyName, const TArray<class UAnimMetaData*>& AnimMetaData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCallComponent", "OnGestureStarted");
Params::EverholmCallComponent_OnGestureStarted Parms{};
Parms.notifier = notifier;
Parms.NotifyName = NotifyName;
Parms.AnimMetaData = std::move(AnimMetaData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCallComponent.Server_ExecuteBeingCalled
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// const class AActor* Caller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class USceneComponent* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCallComponent::Server_ExecuteBeingCalled(const class AActor* Caller, const class USceneComponent* Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCallComponent", "Server_ExecuteBeingCalled");
Params::EverholmCallComponent_Server_ExecuteBeingCalled Parms{};
Parms.Caller = Caller;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCallComponent.Server_ExecuteCall
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
void UEverholmCallComponent::Server_ExecuteCall()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCallComponent", "Server_ExecuteCall");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCallComponent.SetCallExpressionOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ECallExpressionType ExpressionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCallComponent::SetCallExpressionOverride(ECallExpressionType ExpressionType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCallComponent", "SetCallExpressionOverride");
Params::EverholmCallComponent_SetCallExpressionOverride Parms{};
Parms.ExpressionType = ExpressionType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCallComponent.TryBeingCalled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class AActor* Caller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class USceneComponent* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCallComponent::TryBeingCalled(const class AActor* Caller, const class USceneComponent* Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCallComponent", "TryBeingCalled");
Params::EverholmCallComponent_TryBeingCalled Parms{};
Parms.Caller = Caller;
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SurfaceClimbMovementMode.SetAllowsClimbSteps
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bShouldAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USurfaceClimbMovementMode::SetAllowsClimbSteps(bool bShouldAllow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbMovementMode", "SetAllowsClimbSteps");
Params::SurfaceClimbMovementMode_SetAllowsClimbSteps Parms{};
Parms.bShouldAllow = bShouldAllow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SurfaceClimbMovementMode.SetClimbingPose
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EClimbingPose Pose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USurfaceClimbMovementMode::SetClimbingPose(EClimbingPose Pose)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbMovementMode", "SetClimbingPose");
Params::SurfaceClimbMovementMode_SetClimbingPose Parms{};
Parms.Pose = Pose;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SurfaceClimbMovementMode.SetVerticalDirection
// (Native, Public, BlueprintCallable)
// Parameters:
// const EClimbingDirectionVertical newVerticalDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USurfaceClimbMovementMode::SetVerticalDirection(const EClimbingDirectionVertical newVerticalDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbMovementMode", "SetVerticalDirection");
Params::SurfaceClimbMovementMode_SetVerticalDirection Parms{};
Parms.newVerticalDirection = newVerticalDirection;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SurfaceClimbMovementMode.UpdateIKTargets
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USurfaceClimbMovementMode::UpdateIKTargets(class UObject* Object, const struct FTransform& Transform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbMovementMode", "UpdateIKTargets");
Params::SurfaceClimbMovementMode_UpdateIKTargets Parms{};
Parms.Object = Object;
Parms.Transform = std::move(Transform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SurfaceClimbMovementMode.AllowsClimbSteps
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USurfaceClimbMovementMode::AllowsClimbSteps() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbMovementMode", "AllowsClimbSteps");
Params::SurfaceClimbMovementMode_AllowsClimbSteps Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SurfaceClimbMovementMode.GetClimbingPose
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EClimbingPose ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EClimbingPose USurfaceClimbMovementMode::GetClimbingPose() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbMovementMode", "GetClimbingPose");
Params::SurfaceClimbMovementMode_GetClimbingPose Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SurfaceClimbMovementMode.GetClimbingReference_UObject
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UObject* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const class UObject* USurfaceClimbMovementMode::GetClimbingReference_UObject() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbMovementMode", "GetClimbingReference_UObject");
Params::SurfaceClimbMovementMode_GetClimbingReference_UObject Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SurfaceClimbMovementMode.GetClimbingTransitionState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EInitClimbingState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EInitClimbingState USurfaceClimbMovementMode::GetClimbingTransitionState() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbMovementMode", "GetClimbingTransitionState");
Params::SurfaceClimbMovementMode_GetClimbingTransitionState Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SurfaceClimbMovementMode.GetClimbStepData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FClimbStepData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
const struct FClimbStepData USurfaceClimbMovementMode::GetClimbStepData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbMovementMode", "GetClimbStepData");
Params::SurfaceClimbMovementMode_GetClimbStepData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SurfaceClimbMovementMode.GetIsClimbTransitionFullyBlended
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USurfaceClimbMovementMode::GetIsClimbTransitionFullyBlended() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbMovementMode", "GetIsClimbTransitionFullyBlended");
Params::SurfaceClimbMovementMode_GetIsClimbTransitionFullyBlended Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SurfaceClimbMovementMode.GetIsSurfaceClimbing
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USurfaceClimbMovementMode::GetIsSurfaceClimbing() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbMovementMode", "GetIsSurfaceClimbing");
Params::SurfaceClimbMovementMode_GetIsSurfaceClimbing Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SurfaceClimbMovementMode.IsInClimbingMode
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USurfaceClimbMovementMode::IsInClimbingMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbMovementMode", "IsInClimbingMode");
Params::SurfaceClimbMovementMode_IsInClimbingMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SurfaceClimbMovementMode.IsInReach
// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FClimbablePointData& Point (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USurfaceClimbMovementMode::IsInReach(const struct FClimbablePointData& Point) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbMovementMode", "IsInReach");
Params::SurfaceClimbMovementMode_IsInReach Parms{};
Parms.Point = std::move(Point);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterAudio.OnCharacterLanded
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FFallData& FallData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UEverholmCharacterAudio::OnCharacterLanded(const struct FFallData& FallData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterAudio", "OnCharacterLanded");
Params::EverholmCharacterAudio_OnCharacterLanded Parms{};
Parms.FallData = std::move(FallData);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmCharacterMovementComponent.AddDesiredMovement
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Movement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::AddDesiredMovement(const struct FVector& Movement)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "AddDesiredMovement");
Params::EverholmCharacterMovementComponent_AddDesiredMovement Parms{};
Parms.Movement = std::move(Movement);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.AddVelocity
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& velocityToAdd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bClampToMaxSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::AddVelocity(const struct FVector& velocityToAdd, const bool bClampToMaxSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "AddVelocity");
Params::EverholmCharacterMovementComponent_AddVelocity Parms{};
Parms.velocityToAdd = std::move(velocityToAdd);
Parms.bClampToMaxSpeed = bClampToMaxSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.AutoJumpTo
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FJumpParams& jumpParameters (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::AutoJumpTo(const struct FJumpParams& jumpParameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "AutoJumpTo");
Params::EverholmCharacterMovementComponent_AutoJumpTo Parms{};
Parms.jumpParameters = std::move(jumpParameters);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.HandleOnSurfaceClimbChanged
// (Final, Native, Public)
// Parameters:
// bool bShouldStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::HandleOnSurfaceClimbChanged(bool bShouldStart)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "HandleOnSurfaceClimbChanged");
Params::EverholmCharacterMovementComponent_HandleOnSurfaceClimbChanged Parms{};
Parms.bShouldStart = bShouldStart;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.HasLocomotionProfile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class ULocomotionProfileAsset* locomotionProfile (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::HasLocomotionProfile(const class ULocomotionProfileAsset* locomotionProfile)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "HasLocomotionProfile");
Params::EverholmCharacterMovementComponent_HasLocomotionProfile Parms{};
Parms.locomotionProfile = locomotionProfile;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.OnBaseCharacterLanded
// (Final, Native, Private, HasOutParams)
// Parameters:
// const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::OnBaseCharacterLanded(const struct FHitResult& HitResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnBaseCharacterLanded");
Params::EverholmCharacterMovementComponent_OnBaseCharacterLanded Parms{};
Parms.HitResult = std::move(HitResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.OnJumpEnded
// (Final, Native, Public)
void UEverholmCharacterMovementComponent::OnJumpEnded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnJumpEnded");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.OnMotionWarpingEnded
// (Final, Native, Protected)
// Parameters:
// class UMotionWarpingComponent* MotionWarpingComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class URootMotionModifier* modifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::OnMotionWarpingEnded(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* modifier)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnMotionWarpingEnded");
Params::EverholmCharacterMovementComponent_OnMotionWarpingEnded Parms{};
Parms.MotionWarpingComp = MotionWarpingComp;
Parms.modifier = modifier;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.OnRep_ReplicatedIdleState
// (Native, Protected)
void UEverholmCharacterMovementComponent::OnRep_ReplicatedIdleState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnRep_ReplicatedIdleState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.OnRep_ReplicatedMovementModeData
// (Native, Protected)
void UEverholmCharacterMovementComponent::OnRep_ReplicatedMovementModeData()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnRep_ReplicatedMovementModeData");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.OnRep_ReplicatedRootMovementValues
// (Native, Protected)
void UEverholmCharacterMovementComponent::OnRep_ReplicatedRootMovementValues()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnRep_ReplicatedRootMovementValues");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.OnRep_ReplicatedSmoothTurningDirection
// (Native, Protected)
void UEverholmCharacterMovementComponent::OnRep_ReplicatedSmoothTurningDirection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnRep_ReplicatedSmoothTurningDirection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.OverrideNewestValidDesiredMovementDir
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::OverrideNewestValidDesiredMovementDir(const struct FVector& Direction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OverrideNewestValidDesiredMovementDir");
Params::EverholmCharacterMovementComponent_OverrideNewestValidDesiredMovementDir Parms{};
Parms.Direction = std::move(Direction);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.PlayAnimMontage_Replicated
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<struct FEverholmMotionWarpingTarget>&motionWarpingTargets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmCharacterMovementComponent::PlayAnimMontage_Replicated(class UAnimMontage* AnimMontage, const TArray<struct FEverholmMotionWarpingTarget>& motionWarpingTargets, float PlayRate, class FName StartSectionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "PlayAnimMontage_Replicated");
Params::EverholmCharacterMovementComponent_PlayAnimMontage_Replicated Parms{};
Parms.AnimMontage = AnimMontage;
Parms.motionWarpingTargets = std::move(motionWarpingTargets);
Parms.PlayRate = PlayRate;
Parms.StartSectionName = StartSectionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.PlayRootMovementMontage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName startSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmCharacterMovementComponent::PlayRootMovementMontage(class UAnimMontage* Montage, float PlaybackSpeed, class FName startSection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "PlayRootMovementMontage");
Params::EverholmCharacterMovementComponent_PlayRootMovementMontage Parms{};
Parms.Montage = Montage;
Parms.PlaybackSpeed = PlaybackSpeed;
Parms.startSection = startSection;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.RemoveAllLocomotionProfiles
// (Final, Native, Public, BlueprintCallable)
void UEverholmCharacterMovementComponent::RemoveAllLocomotionProfiles()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "RemoveAllLocomotionProfiles");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.RequestMovementMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EEverholmCharacterMovementMode requestedMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::RequestMovementMode(EEverholmCharacterMovementMode requestedMovementMode, class UObject* requester)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "RequestMovementMode");
Params::EverholmCharacterMovementComponent_RequestMovementMode Parms{};
Parms.requestedMovementMode = requestedMovementMode;
Parms.requester = requester;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.Server_ClientFinishedAligning
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// EEndAlignmentResult endResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::Server_ClientFinishedAligning(EEndAlignmentResult endResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "Server_ClientFinishedAligning");
Params::EverholmCharacterMovementComponent_Server_ClientFinishedAligning Parms{};
Parms.endResult = endResult;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.SetDesiredMovement
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Movement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::SetDesiredMovement(const struct FVector& Movement)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetDesiredMovement");
Params::EverholmCharacterMovementComponent_SetDesiredMovement Parms{};
Parms.Movement = std::move(Movement);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.SetDesiredRotation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FRotator& desiredRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::SetDesiredRotation(const struct FRotator& desiredRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetDesiredRotation");
Params::EverholmCharacterMovementComponent_SetDesiredRotation Parms{};
Parms.desiredRot = std::move(desiredRot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.SetUseAccelerationForPathFollowing
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bUseAccel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::SetUseAccelerationForPathFollowing(bool bUseAccel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetUseAccelerationForPathFollowing");
Params::EverholmCharacterMovementComponent_SetUseAccelerationForPathFollowing Parms{};
Parms.bUseAccel = bUseAccel;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.SetUseDesiredRotation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bUseDesiredRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::SetUseDesiredRotation(bool bUseDesiredRot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetUseDesiredRotation");
Params::EverholmCharacterMovementComponent_SetUseDesiredRotation Parms{};
Parms.bUseDesiredRot = bUseDesiredRot;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.SetVelocity
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& NewVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bClampToMaxSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::SetVelocity(const struct FVector& NewVelocity, const bool bClampToMaxSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetVelocity");
Params::EverholmCharacterMovementComponent_SetVelocity Parms{};
Parms.NewVelocity = std::move(NewVelocity);
Parms.bClampToMaxSpeed = bClampToMaxSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.StopAllAnimMontages_Replicated
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const float BlendOutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::StopAllAnimMontages_Replicated(const float BlendOutTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "StopAllAnimMontages_Replicated");
Params::EverholmCharacterMovementComponent_StopAllAnimMontages_Replicated Parms{};
Parms.BlendOutTime = BlendOutTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.StopAnimMontage_Replicated
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const float BlendOutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::StopAnimMontage_Replicated(const float BlendOutTime, class UAnimMontage* AnimMontage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "StopAnimMontage_Replicated");
Params::EverholmCharacterMovementComponent_StopAnimMontage_Replicated Parms{};
Parms.BlendOutTime = BlendOutTime;
Parms.AnimMontage = AnimMontage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.StopRootMovementMontage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UAnimMontage* montageToStop (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::StopRootMovementMontage(class UAnimMontage* montageToStop)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "StopRootMovementMontage");
Params::EverholmCharacterMovementComponent_StopRootMovementMontage Parms{};
Parms.montageToStop = montageToStop;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.TranslateMotionWarpingTarget
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Delta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& motionWarpingTargetName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::TranslateMotionWarpingTarget(const struct FVector& Delta, const class FName& motionWarpingTargetName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "TranslateMotionWarpingTarget");
Params::EverholmCharacterMovementComponent_TranslateMotionWarpingTarget Parms{};
Parms.Delta = std::move(Delta);
Parms.motionWarpingTargetName = motionWarpingTargetName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.UnrequestMovementMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmCharacterMovementComponent::UnrequestMovementMode(class UObject* requester)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "UnrequestMovementMode");
Params::EverholmCharacterMovementComponent_UnrequestMovementMode Parms{};
Parms.requester = requester;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacterMovementComponent.GetActualRootMovementMontage
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* UEverholmCharacterMovementComponent::GetActualRootMovementMontage() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetActualRootMovementMontage");
Params::EverholmCharacterMovementComponent_GetActualRootMovementMontage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetClimbingData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FSurfaceClimbingData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
const struct FSurfaceClimbingData UEverholmCharacterMovementComponent::GetClimbingData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetClimbingData");
Params::EverholmCharacterMovementComponent_GetClimbingData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetCurrentGait
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EMovementGait ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMovementGait UEverholmCharacterMovementComponent::GetCurrentGait() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetCurrentGait");
Params::EverholmCharacterMovementComponent_GetCurrentGait Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetCurrentMovementMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EEverholmCharacterMovementMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEverholmCharacterMovementMode UEverholmCharacterMovementComponent::GetCurrentMovementMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetCurrentMovementMode");
Params::EverholmCharacterMovementComponent_GetCurrentMovementMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetCurrentSlopeAngle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FEverholmSlopeDetails ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FEverholmSlopeDetails UEverholmCharacterMovementComponent::GetCurrentSlopeAngle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetCurrentSlopeAngle");
Params::EverholmCharacterMovementComponent_GetCurrentSlopeAngle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetCurrentSpeed2D
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool bIsActualVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmCharacterMovementComponent::GetCurrentSpeed2D(bool bIsActualVelocity) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetCurrentSpeed2D");
Params::EverholmCharacterMovementComponent_GetCurrentSpeed2D Parms{};
Parms.bIsActualVelocity = bIsActualVelocity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetDesiredCapsuleDirection
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UEverholmCharacterMovementComponent::GetDesiredCapsuleDirection() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetDesiredCapsuleDirection");
Params::EverholmCharacterMovementComponent_GetDesiredCapsuleDirection Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetDesiredMovement
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UEverholmCharacterMovementComponent::GetDesiredMovement() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetDesiredMovement");
Params::EverholmCharacterMovementComponent_GetDesiredMovement Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetDesiredRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UEverholmCharacterMovementComponent::GetDesiredRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetDesiredRotation");
Params::EverholmCharacterMovementComponent_GetDesiredRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetFavoredSmoothTurningAngle
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& ForwardVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& InputVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* FavoredAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// ESmoothTurningFavoredDirection ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESmoothTurningFavoredDirection UEverholmCharacterMovementComponent::GetFavoredSmoothTurningAngle(const struct FVector& ForwardVector, const struct FVector& InputVector, struct FRotator* FavoredAngle) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetFavoredSmoothTurningAngle");
Params::EverholmCharacterMovementComponent_GetFavoredSmoothTurningAngle Parms{};
Parms.ForwardVector = std::move(ForwardVector);
Parms.InputVector = std::move(InputVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (FavoredAngle != nullptr)
*FavoredAngle = std::move(Parms.FavoredAngle);
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetFeetLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UEverholmCharacterMovementComponent::GetFeetLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetFeetLocation");
Params::EverholmCharacterMovementComponent_GetFeetLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetGaitForDiscreetMaxSpeed
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float maxSpeedToCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EMovementGait ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMovementGait UEverholmCharacterMovementComponent::GetGaitForDiscreetMaxSpeed(float maxSpeedToCheck) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetGaitForDiscreetMaxSpeed");
Params::EverholmCharacterMovementComponent_GetGaitForDiscreetMaxSpeed Parms{};
Parms.maxSpeedToCheck = maxSpeedToCheck;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetHasCrouchIntent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::GetHasCrouchIntent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetHasCrouchIntent");
Params::EverholmCharacterMovementComponent_GetHasCrouchIntent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetHasWalkIntent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::GetHasWalkIntent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetHasWalkIntent");
Params::EverholmCharacterMovementComponent_GetHasWalkIntent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetIsJumping
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::GetIsJumping() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetIsJumping");
Params::EverholmCharacterMovementComponent_GetIsJumping Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetIsLedgeClimbing
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::GetIsLedgeClimbing() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetIsLedgeClimbing");
Params::EverholmCharacterMovementComponent_GetIsLedgeClimbing Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetIsSprinting
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::GetIsSprinting() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetIsSprinting");
Params::EverholmCharacterMovementComponent_GetIsSprinting Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetJumpDestination
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UEverholmCharacterMovementComponent::GetJumpDestination() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetJumpDestination");
Params::EverholmCharacterMovementComponent_GetJumpDestination Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetJumpSettings
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FJumpMovementSettings ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FJumpMovementSettings UEverholmCharacterMovementComponent::GetJumpSettings() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetJumpSettings");
Params::EverholmCharacterMovementComponent_GetJumpSettings Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetLastConsumedDesiredMovement
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UEverholmCharacterMovementComponent::GetLastConsumedDesiredMovement() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetLastConsumedDesiredMovement");
Params::EverholmCharacterMovementComponent_GetLastConsumedDesiredMovement Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetLastTickLocation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UEverholmCharacterMovementComponent::GetLastTickLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetLastTickLocation");
Params::EverholmCharacterMovementComponent_GetLastTickLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetLastTickRotation
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UEverholmCharacterMovementComponent::GetLastTickRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetLastTickRotation");
Params::EverholmCharacterMovementComponent_GetLastTickRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetLocomotionData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FGeneralLocomotionData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
const struct FGeneralLocomotionData UEverholmCharacterMovementComponent::GetLocomotionData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetLocomotionData");
Params::EverholmCharacterMovementComponent_GetLocomotionData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetMotionMatchingChooserTable
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UChooserTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UChooserTable* UEverholmCharacterMovementComponent::GetMotionMatchingChooserTable() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMotionMatchingChooserTable");
Params::EverholmCharacterMovementComponent_GetMotionMatchingChooserTable Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetMovementAccelerations
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FEverholmMovementAcceleration ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FEverholmMovementAcceleration UEverholmCharacterMovementComponent::GetMovementAccelerations() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMovementAccelerations");
Params::EverholmCharacterMovementComponent_GetMovementAccelerations Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetMovementDelta
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UEverholmCharacterMovementComponent::GetMovementDelta() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMovementDelta");
Params::EverholmCharacterMovementComponent_GetMovementDelta Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetMovementModeObject
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TSubclassOf<class UMovementMode> movementModeClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UEverholmCharacterMovementComponent::GetMovementModeObject(const TSubclassOf<class UMovementMode> movementModeClass) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMovementModeObject");
Params::EverholmCharacterMovementComponent_GetMovementModeObject Parms{};
Parms.movementModeClass = movementModeClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetMovementSpeeds
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FEverholmMovementSpeeds ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FEverholmMovementSpeeds UEverholmCharacterMovementComponent::GetMovementSpeeds() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMovementSpeeds");
Params::EverholmCharacterMovementComponent_GetMovementSpeeds Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetRootMovementMontage
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* UEverholmCharacterMovementComponent::GetRootMovementMontage() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetRootMovementMontage");
Params::EverholmCharacterMovementComponent_GetRootMovementMontage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetShouldFootIK
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::GetShouldFootIK() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetShouldFootIK");
Params::EverholmCharacterMovementComponent_GetShouldFootIK Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetSmoothTurningParameters
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSmoothTurningData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSmoothTurningData UEverholmCharacterMovementComponent::GetSmoothTurningParameters() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetSmoothTurningParameters");
Params::EverholmCharacterMovementComponent_GetSmoothTurningParameters Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.GetUseAccelerationForPathFollowing
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::GetUseAccelerationForPathFollowing() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetUseAccelerationForPathFollowing");
Params::EverholmCharacterMovementComponent_GetUseAccelerationForPathFollowing Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.IsAboutToOrIsPlayingRootMotionMontage
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::IsAboutToOrIsPlayingRootMotionMontage() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsAboutToOrIsPlayingRootMotionMontage");
Params::EverholmCharacterMovementComponent_IsAboutToOrIsPlayingRootMotionMontage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.IsAligning
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::IsAligning() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsAligning");
Params::EverholmCharacterMovementComponent_IsAligning Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.IsHandholding
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::IsHandholding() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsHandholding");
Params::EverholmCharacterMovementComponent_IsHandholding Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.IsHandholdingDriver
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::IsHandholdingDriver() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsHandholdingDriver");
Params::EverholmCharacterMovementComponent_IsHandholdingDriver Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.IsHandholdingPassenger
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::IsHandholdingPassenger() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsHandholdingPassenger");
Params::EverholmCharacterMovementComponent_IsHandholdingPassenger Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.IsIdle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::IsIdle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsIdle");
Params::EverholmCharacterMovementComponent_IsIdle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.IsInputAbusePreventionActive
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::IsInputAbusePreventionActive() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsInputAbusePreventionActive");
Params::EverholmCharacterMovementComponent_IsInputAbusePreventionActive Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.IsLongIdle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::IsLongIdle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsLongIdle");
Params::EverholmCharacterMovementComponent_IsLongIdle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.IsMovementModeActive
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EEverholmCharacterMovementMode characterMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::IsMovementModeActive(EEverholmCharacterMovementMode characterMovementMode) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsMovementModeActive");
Params::EverholmCharacterMovementComponent_IsMovementModeActive Parms{};
Parms.characterMovementMode = characterMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.IsPlayingRootMotionMontage
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::IsPlayingRootMotionMontage() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsPlayingRootMotionMontage");
Params::EverholmCharacterMovementComponent_IsPlayingRootMotionMontage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.IsRootMovementMontagePlaying
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::IsRootMovementMontagePlaying(const class UAnimMontage* Montage) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsRootMovementMontagePlaying");
Params::EverholmCharacterMovementComponent_IsRootMovementMontagePlaying Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.IsRootMovementPlaying
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::IsRootMovementPlaying() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsRootMovementPlaying");
Params::EverholmCharacterMovementComponent_IsRootMovementPlaying Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.IsSurfaceClimbing
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::IsSurfaceClimbing() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsSurfaceClimbing");
Params::EverholmCharacterMovementComponent_IsSurfaceClimbing Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.IsTiedTogether
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::IsTiedTogether() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsTiedTogether");
Params::EverholmCharacterMovementComponent_IsTiedTogether Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.ShouldMovementModeUseMotionMatching
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::ShouldMovementModeUseMotionMatching() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "ShouldMovementModeUseMotionMatching");
Params::EverholmCharacterMovementComponent_ShouldMovementModeUseMotionMatching Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacterMovementComponent.SupportsMotionMatching
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmCharacterMovementComponent::SupportsMotionMatching() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacterMovementComponent", "SupportsMotionMatching");
Params::EverholmCharacterMovementComponent_SupportsMotionMatching Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter_CrawlingSoldier.Explode
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
void AEverholmCharacter_CrawlingSoldier::Explode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "Explode");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_CrawlingSoldier.OnAnyDamageTaken
// (Final, Native, Protected)
// Parameters:
// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_CrawlingSoldier::OnAnyDamageTaken(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "OnAnyDamageTaken");
Params::EverholmCharacter_CrawlingSoldier_OnAnyDamageTaken Parms{};
Parms.DamagedActor = DamagedActor;
Parms.Damage = Damage;
Parms.DamageType = DamageType;
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_CrawlingSoldier.OnRep_CurrentState
// (Final, Native, Protected)
void AEverholmCharacter_CrawlingSoldier::OnRep_CurrentState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "OnRep_CurrentState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_CrawlingSoldier.OnRep_CurrentSubState
// (Final, Native, Protected)
void AEverholmCharacter_CrawlingSoldier::OnRep_CurrentSubState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "OnRep_CurrentSubState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_CrawlingSoldier.PlayExplosionFX
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
void AEverholmCharacter_CrawlingSoldier::PlayExplosionFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "PlayExplosionFX");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_CrawlingSoldier.SetState
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// ECrawlingSoldierState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_CrawlingSoldier::SetState(ECrawlingSoldierState NewState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "SetState");
Params::EverholmCharacter_CrawlingSoldier_SetState Parms{};
Parms.NewState = NewState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_CrawlingSoldier.SetSubstate
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// ECrawlingSoldierSubstate newSubstate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_CrawlingSoldier::SetSubstate(ECrawlingSoldierSubstate newSubstate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "SetSubstate");
Params::EverholmCharacter_CrawlingSoldier_SetSubstate Parms{};
Parms.newSubstate = newSubstate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_CrawlingSoldier.IsCurrentState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ECrawlingSoldierState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter_CrawlingSoldier::IsCurrentState(ECrawlingSoldierState State) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "IsCurrentState");
Params::EverholmCharacter_CrawlingSoldier_IsCurrentState Parms{};
Parms.State = State;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter_CrawlingSoldier.IsCurrentSubstate
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ECrawlingSoldierSubstate substate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter_CrawlingSoldier::IsCurrentSubstate(ECrawlingSoldierSubstate substate) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "IsCurrentSubstate");
Params::EverholmCharacter_CrawlingSoldier_IsCurrentSubstate Parms{};
Parms.substate = substate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter_SheepBeast.AllowLeavingArea
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// const bool isAllowedToLeaveArea (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_SheepBeast::AllowLeavingArea(const bool isAllowedToLeaveArea)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "AllowLeavingArea");
Params::EverholmCharacter_SheepBeast_AllowLeavingArea Parms{};
Parms.isAllowedToLeaveArea = isAllowedToLeaveArea;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_SheepBeast.OnRep_CurrentState
// (Final, Native, Protected)
void AEverholmCharacter_SheepBeast::OnRep_CurrentState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "OnRep_CurrentState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_SheepBeast.OnRep_GrabArea
// (Final, Native, Protected)
void AEverholmCharacter_SheepBeast::OnRep_GrabArea()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "OnRep_GrabArea");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_SheepBeast.OnStateEntered
// (Event, Public, BlueprintEvent)
// Parameters:
// const ESheepBeastState previousState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const ESheepBeastState NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_SheepBeast::OnStateEntered(const ESheepBeastState previousState, const ESheepBeastState NewState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "OnStateEntered");
Params::EverholmCharacter_SheepBeast_OnStateEntered Parms{};
Parms.previousState = previousState;
Parms.NewState = NewState;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmCharacter_SheepBeast.SetState
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// const ESheepBeastState NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const uint8 customSheepBeastState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_SheepBeast::SetState(const ESheepBeastState NewState, const uint8 customSheepBeastState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "SetState");
Params::EverholmCharacter_SheepBeast_SetState Parms{};
Parms.NewState = NewState;
Parms.customSheepBeastState = customSheepBeastState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_SheepBeast.GetSuspiciousAngle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AEverholmCharacter_SheepBeast::GetSuspiciousAngle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "GetSuspiciousAngle");
Params::EverholmCharacter_SheepBeast_GetSuspiciousAngle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter_SheepBeast.GetTargetLocationProjectedToGrabArea
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const bool bNormalize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bInvertXAxis (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D AEverholmCharacter_SheepBeast::GetTargetLocationProjectedToGrabArea(const bool bNormalize, const bool bInvertXAxis) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "GetTargetLocationProjectedToGrabArea");
Params::EverholmCharacter_SheepBeast_GetTargetLocationProjectedToGrabArea Parms{};
Parms.bNormalize = bNormalize;
Parms.bInvertXAxis = bInvertXAxis;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter_SheepBeast.IsCustomState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const uint8 customState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter_SheepBeast::IsCustomState(const uint8 customState) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "IsCustomState");
Params::EverholmCharacter_SheepBeast_IsCustomState Parms{};
Parms.customState = customState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter_Sniffer.OnSnifferMovementModeChangedEvent
// (Event, Public, BlueprintEvent)
// Parameters:
// const ESnifferMovementMode NewMovementMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_Sniffer::OnSnifferMovementModeChangedEvent(const ESnifferMovementMode NewMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Sniffer", "OnSnifferMovementModeChangedEvent");
Params::EverholmCharacter_Sniffer_OnSnifferMovementModeChangedEvent Parms{};
Parms.NewMovementMode = NewMovementMode;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmCharacter_Sniffer.SetSnifferMovementMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const ESnifferMovementMode snifferMovementMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool forceTransition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool skipTransitionAnim (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_Sniffer::SetSnifferMovementMode(const ESnifferMovementMode snifferMovementMode, const bool forceTransition, const bool skipTransitionAnim)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Sniffer", "SetSnifferMovementMode");
Params::EverholmCharacter_Sniffer_SetSnifferMovementMode Parms{};
Parms.snifferMovementMode = snifferMovementMode;
Parms.forceTransition = forceTransition;
Parms.skipTransitionAnim = skipTransitionAnim;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_Sniffer.SetVisualSensorLocalOffset
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float LocalOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_Sniffer::SetVisualSensorLocalOffset(float LocalOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Sniffer", "SetVisualSensorLocalOffset");
Params::EverholmCharacter_Sniffer_SetVisualSensorLocalOffset Parms{};
Parms.LocalOffset = LocalOffset;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmCharacter_Sniffer.CanTransitionToQuad
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FAILocationUnion& locationToCheck (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmCharacter_Sniffer::CanTransitionToQuad(const struct FAILocationUnion& locationToCheck) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Sniffer", "CanTransitionToQuad");
Params::EverholmCharacter_Sniffer_CanTransitionToQuad Parms{};
Parms.locationToCheck = std::move(locationToCheck);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter_Sniffer.GetSnifferMovementMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ESnifferMovementMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESnifferMovementMode AEverholmCharacter_Sniffer::GetSnifferMovementMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Sniffer", "GetSnifferMovementMode");
Params::EverholmCharacter_Sniffer_GetSnifferMovementMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter_Spiderkid.Despawn
// (Final, Native, Public, BlueprintCallable)
void AEverholmCharacter_Spiderkid::Despawn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "Despawn");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_Spiderkid.OnAIAlertStateChanged
// (Final, Native, Private)
// Parameters:
// EAIAlertState currentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAIAlertState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_Spiderkid::OnAIAlertStateChanged(EAIAlertState currentState, EAIAlertState previousState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnAIAlertStateChanged");
Params::EverholmCharacter_Spiderkid_OnAIAlertStateChanged Parms{};
Parms.currentState = currentState;
Parms.previousState = previousState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_Spiderkid.OnAnalyzersInitialized
// (Final, Native, Private)
void AEverholmCharacter_Spiderkid::OnAnalyzersInitialized()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnAnalyzersInitialized");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_Spiderkid.OnPetrificationBegin
// (Event, Public, BlueprintEvent)
void AEverholmCharacter_Spiderkid::OnPetrificationBegin()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnPetrificationBegin");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.EverholmCharacter_Spiderkid.OnPetrificationEnded
// (Event, Public, BlueprintEvent)
void AEverholmCharacter_Spiderkid::OnPetrificationEnded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnPetrificationEnded");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.EverholmCharacter_Spiderkid.OnSpiderkidIlluminationStateChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// const ESpiderkidIlluminationState newIlluminationState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_Spiderkid::OnSpiderkidIlluminationStateChanged(const ESpiderkidIlluminationState newIlluminationState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnSpiderkidIlluminationStateChanged");
Params::EverholmCharacter_Spiderkid_OnSpiderkidIlluminationStateChanged Parms{};
Parms.newIlluminationState = newIlluminationState;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmCharacter_Spiderkid.Petrify
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const bool bAlsoDestroyController (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_Spiderkid::Petrify(const bool bAlsoDestroyController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "Petrify");
Params::EverholmCharacter_Spiderkid_Petrify Parms{};
Parms.bAlsoDestroyController = bAlsoDestroyController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_Spiderkid.SetIlluminationState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const ESpiderkidIlluminationState newIlluminationState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmCharacter_Spiderkid::SetIlluminationState(const ESpiderkidIlluminationState newIlluminationState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "SetIlluminationState");
Params::EverholmCharacter_Spiderkid_SetIlluminationState Parms{};
Parms.newIlluminationState = newIlluminationState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmCharacter_Spiderkid.GetIlluminationState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ESpiderkidIlluminationState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESpiderkidIlluminationState AEverholmCharacter_Spiderkid::GetIlluminationState() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "GetIlluminationState");
Params::EverholmCharacter_Spiderkid_GetIlluminationState Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmCharacter_Spiderkid.GetTimeSinceCombatStarted
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AEverholmCharacter_Spiderkid::GetTimeSinceCombatStarted() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "GetTimeSinceCombatStarted");
Params::EverholmCharacter_Spiderkid_GetTimeSinceCombatStarted Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmClientViewport.GetEverholmViewportClient
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEverholmClientViewport* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmClientViewport* UEverholmClientViewport::GetEverholmViewportClient(const class UObject* WorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmClientViewport", "GetEverholmViewportClient");
Params::EverholmClientViewport_GetEverholmViewportClient Parms{};
Parms.WorldContext = WorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmClientViewport.SetPlayerViewRect
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FViewRect& ViewRect (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UEverholmClientViewport::SetPlayerViewRect(int32 LocalPlayerIndex, const struct FViewRect& ViewRect)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmClientViewport", "SetPlayerViewRect");
Params::EverholmClientViewport_SetPlayerViewRect Parms{};
Parms.LocalPlayerIndex = LocalPlayerIndex;
Parms.ViewRect = std::move(ViewRect);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmClientViewport.GetPlayerFovMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EFovLockAxis ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EFovLockAxis UEverholmClientViewport::GetPlayerFovMode(int32 LocalPlayerIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmClientViewport", "GetPlayerFovMode");
Params::EverholmClientViewport_GetPlayerFovMode Parms{};
Parms.LocalPlayerIndex = LocalPlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmClientViewport.GetPlayerViewRect
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FViewRect ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FViewRect UEverholmClientViewport::GetPlayerViewRect(int32 LocalPlayerIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmClientViewport", "GetPlayerViewRect");
Params::EverholmClientViewport_GetPlayerViewRect Parms{};
Parms.LocalPlayerIndex = LocalPlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmClientViewport.SetPlayerFovMode
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EFovLockAxis Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmClientViewport::SetPlayerFovMode(int32 LocalPlayerIndex, EFovLockAxis Mode) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmClientViewport", "SetPlayerFovMode");
Params::EverholmClientViewport_SetPlayerFovMode Parms{};
Parms.LocalPlayerIndex = LocalPlayerIndex;
Parms.Mode = Mode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleTrackingSubsystem.EnterVehicle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPlayerPawnType PlayerPawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSoftObjectPtr<class AVehicleActor> Vehicle (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPlayerRoleInVehicle RoleInVehicle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleTrackingSubsystem::EnterVehicle(EPlayerPawnType PlayerPawnType, TSoftObjectPtr<class AVehicleActor> Vehicle, EPlayerRoleInVehicle RoleInVehicle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleTrackingSubsystem", "EnterVehicle");
Params::VehicleTrackingSubsystem_EnterVehicle Parms{};
Parms.PlayerPawnType = PlayerPawnType;
Parms.Vehicle = Vehicle;
Parms.RoleInVehicle = RoleInVehicle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleTrackingSubsystem.TeleportAndEnterVehicle
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// EPlayerPawnType PlayerPawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSoftObjectPtr<class AVehicleActor> Vehicle (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPlayerRoleInVehicle RoleInVehicle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& teleportTo (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSaveRestore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleTrackingSubsystem::TeleportAndEnterVehicle(EPlayerPawnType PlayerPawnType, TSoftObjectPtr<class AVehicleActor> Vehicle, EPlayerRoleInVehicle RoleInVehicle, bool bTeleport, const struct FTransform& teleportTo, bool bSaveRestore)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleTrackingSubsystem", "TeleportAndEnterVehicle");
Params::VehicleTrackingSubsystem_TeleportAndEnterVehicle Parms{};
Parms.PlayerPawnType = PlayerPawnType;
Parms.Vehicle = Vehicle;
Parms.RoleInVehicle = RoleInVehicle;
Parms.bTeleport = bTeleport;
Parms.teleportTo = std::move(teleportTo);
Parms.bSaveRestore = bSaveRestore;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameEventBlueprintLibrary.BroadcastOrientedWorldEvent
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& EventLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& eventDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName customEventID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float maxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class AActor* ignoredActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEventDispatchMode dispatchMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameEventBlueprintLibrary::BroadcastOrientedWorldEvent(const class UObject* WorldContext, const struct FVector& EventLocation, const struct FVector& eventDirection, class FName customEventID, float maxRange, const class AActor* ignoredActor, EEventDispatchMode dispatchMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameEventBlueprintLibrary", "BroadcastOrientedWorldEvent");
Params::EverholmGameEventBlueprintLibrary_BroadcastOrientedWorldEvent Parms{};
Parms.WorldContext = WorldContext;
Parms.EventLocation = std::move(EventLocation);
Parms.eventDirection = std::move(eventDirection);
Parms.customEventID = customEventID;
Parms.maxRange = maxRange;
Parms.ignoredActor = ignoredActor;
Parms.dispatchMode = dispatchMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MenuContainer.AddMainMenu
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UMenuItems> WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMenuContainer::AddMainMenu(TSubclassOf<class UMenuItems> WidgetClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuContainer", "AddMainMenu");
Params::MenuContainer_AddMainMenu Parms{};
Parms.WidgetClass = WidgetClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MenuContainer.GetMainSlotWidgetClass
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* UMenuContainer::GetMainSlotWidgetClass()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuContainer", "GetMainSlotWidgetClass");
Params::MenuContainer_GetMainSlotWidgetClass Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.MenuContainer.MainSlotAnimInFinished
// (Final, Native, Protected)
void UMenuContainer::MainSlotAnimInFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuContainer", "MainSlotAnimInFinished");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MenuContainer.MainSlotAnimOutFinished
// (Final, Native, Protected)
void UMenuContainer::MainSlotAnimOutFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuContainer", "MainSlotAnimOutFinished");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MenuContainer.RemoveMainMenu
// (Final, Native, Public, BlueprintCallable)
void UMenuContainer::RemoveMainMenu()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuContainer", "RemoveMainMenu");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MenuContainer.HasMainMenu
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMenuContainer::HasMainMenu() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuContainer", "HasMainMenu");
Params::MenuContainer_HasMainMenu Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadialInwardSphereHint.DebugHint
// (Native, Event, Protected, BlueprintEvent, Const)
// Parameters:
// float yawEffectAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ARadialInwardSphereHint::DebugHint(float yawEffectAlpha) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadialInwardSphereHint", "DebugHint");
Params::RadialInwardSphereHint_DebugHint Parms{};
Parms.yawEffectAlpha = yawEffectAlpha;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameModeBase.EverholmReadyToStart
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmGameModeBase::EverholmReadyToStart()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "EverholmReadyToStart");
Params::EverholmGameModeBase_EverholmReadyToStart Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameModeBase.OnGameplayTagCountChanged
// (Final, Native, Protected, HasOutParams)
// Parameters:
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& GameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmGameModeBase::OnGameplayTagCountChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& GameplayTag, const bool bWasAdded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "OnGameplayTagCountChanged");
Params::EverholmGameModeBase_OnGameplayTagCountChanged Parms{};
Parms.AbilityActivationComponent = AbilityActivationComponent;
Parms.GameplayTag = std::move(GameplayTag);
Parms.bWasAdded = bWasAdded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameModeBase.OnPlayerDisconnect
// (Native, Event, Protected, BlueprintEvent)
void AEverholmGameModeBase::OnPlayerDisconnect()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "OnPlayerDisconnect");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameModeBase.OnPlayerLogin
// (Native, Event, Protected, BlueprintEvent)
void AEverholmGameModeBase::OnPlayerLogin()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "OnPlayerLogin");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameModeBase.OnPlayerLogout
// (Native, Event, Protected, BlueprintEvent)
void AEverholmGameModeBase::OnPlayerLogout()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "OnPlayerLogout");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameModeBase.OnRespawnPlayers
// (Final, Native, Protected)
void AEverholmGameModeBase::OnRespawnPlayers()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "OnRespawnPlayers");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameModeBase.OnRestartFlow_StartGameplayAndPickupLevelStreamIn
// (Final, Native, Private)
void AEverholmGameModeBase::OnRestartFlow_StartGameplayAndPickupLevelStreamIn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "OnRestartFlow_StartGameplayAndPickupLevelStreamIn");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameModeBase.RequestSwapCharacters
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmGameModeBase::RequestSwapCharacters(class AEverholmPlayerCharacter* PlayerCharacter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "RequestSwapCharacters");
Params::EverholmGameModeBase_RequestSwapCharacters Parms{};
Parms.PlayerCharacter = PlayerCharacter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameModeBase.Respawn
// (Final, Native, Public, BlueprintCallable)
void AEverholmGameModeBase::Respawn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "Respawn");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameModeBase.TravelToSelectedMap
// (Final, Native, Protected, BlueprintCallable)
void AEverholmGameModeBase::TravelToSelectedMap()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "TravelToSelectedMap");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameModeBase.TryExecuteSwap
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmGameModeBase::TryExecuteSwap()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "TryExecuteSwap");
Params::EverholmGameModeBase_TryExecuteSwap Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameModeBase.TryRemoveLocalCoPlayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmGameModeBase::TryRemoveLocalCoPlayer()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "TryRemoveLocalCoPlayer");
Params::EverholmGameModeBase_TryRemoveLocalCoPlayer Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameModeBase.TrySpawnLocalCoPlayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmGameModeBase::TrySpawnLocalCoPlayer()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "TrySpawnLocalCoPlayer");
Params::EverholmGameModeBase_TrySpawnLocalCoPlayer Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameModeBase.IsReloadingWorld
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmGameModeBase::IsReloadingWorld() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "IsReloadingWorld");
Params::EverholmGameModeBase_IsReloadingWorld Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameModeBase.ShouldUseCompanionAI
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmGameModeBase::ShouldUseCompanionAI() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameModeBase", "ShouldUseCompanionAI");
Params::EverholmGameModeBase_ShouldUseCompanionAI Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameUserSettings.ApplyCurrentUserSettings
// (Final, Native, Public, BlueprintCallable)
void UEverholmGameUserSettings::ApplyCurrentUserSettings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "ApplyCurrentUserSettings");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameUserSettings.OnEndPIE
// (Final, Native, Private)
// Parameters:
// bool bIsSimulating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameUserSettings::OnEndPIE(bool bIsSimulating)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "OnEndPIE");
Params::EverholmGameUserSettings_OnEndPIE Parms{};
Parms.bIsSimulating = bIsSimulating;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameUserSettings.OnGameInstanceStarted
// (Final, Native, Private)
// Parameters:
// class UGameInstance* GameInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameUserSettings::OnGameInstanceStarted(class UGameInstance* GameInstance)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "OnGameInstanceStarted");
Params::EverholmGameUserSettings_OnGameInstanceStarted Parms{};
Parms.GameInstance = GameInstance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameUserSettings.ResetGammaEngineDefault
// (Final, Native, Public, BlueprintCallable)
void UEverholmGameUserSettings::ResetGammaEngineDefault()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "ResetGammaEngineDefault");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameUserSettings.SaveUserSettings
// (Final, Native, Public, BlueprintCallable)
void UEverholmGameUserSettings::SaveUserSettings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "SaveUserSettings");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameUserSettings.SetCrossplayEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameUserSettings::SetCrossplayEnabled(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "SetCrossplayEnabled");
Params::EverholmGameUserSettings_SetCrossplayEnabled Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameUserSettings.SetCurrentCulture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ECulture Culture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameUserSettings::SetCurrentCulture(ECulture Culture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "SetCurrentCulture");
Params::EverholmGameUserSettings_SetCurrentCulture Parms{};
Parms.Culture = Culture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameUserSettings.SetGamma
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// double Gamma_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameUserSettings::SetGamma(double Gamma_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "SetGamma");
Params::EverholmGameUserSettings_SetGamma Parms{};
Parms.Gamma_0 = Gamma_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameUserSettings.SetMasterVolume
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float masterVolume_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameUserSettings::SetMasterVolume(float masterVolume_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "SetMasterVolume");
Params::EverholmGameUserSettings_SetMasterVolume Parms{};
Parms.masterVolume_0 = masterVolume_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameUserSettings.SetPanningRule
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPanningRule PanningRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameUserSettings::SetPanningRule(EPanningRule PanningRule)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "SetPanningRule");
Params::EverholmGameUserSettings_SetPanningRule Parms{};
Parms.PanningRule = PanningRule;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameUserSettings.SetTelemetryEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmGameUserSettings::SetTelemetryEnabled(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "SetTelemetryEnabled");
Params::EverholmGameUserSettings_SetTelemetryEnabled Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmGameUserSettings.GetCurrentCulture
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ECulture ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECulture UEverholmGameUserSettings::GetCurrentCulture() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "GetCurrentCulture");
Params::EverholmGameUserSettings_GetCurrentCulture Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameUserSettings.GetCurrentGamma
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
double UEverholmGameUserSettings::GetCurrentGamma() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "GetCurrentGamma");
Params::EverholmGameUserSettings_GetCurrentGamma Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameUserSettings.GetCurrentMasterVolume
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmGameUserSettings::GetCurrentMasterVolume() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "GetCurrentMasterVolume");
Params::EverholmGameUserSettings_GetCurrentMasterVolume Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameUserSettings.GetEverholmGraphicMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ETarsierGraphicMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETarsierGraphicMode UEverholmGameUserSettings::GetEverholmGraphicMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "GetEverholmGraphicMode");
Params::EverholmGameUserSettings_GetEverholmGraphicMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameUserSettings.GetPanningRule
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPanningRule ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPanningRule UEverholmGameUserSettings::GetPanningRule() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "GetPanningRule");
Params::EverholmGameUserSettings_GetPanningRule Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameUserSettings.IsCrossplayEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameUserSettings::IsCrossplayEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "IsCrossplayEnabled");
Params::EverholmGameUserSettings_IsCrossplayEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameUserSettings.IsTelemetryEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmGameUserSettings::IsTelemetryEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmGameUserSettings", "IsTelemetryEnabled");
Params::EverholmGameUserSettings_IsTelemetryEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmGameUserSettingsBlueprintLibrary.GetEverholmsGameUserSettings
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UEverholmGameUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmGameUserSettings* UEverholmGameUserSettingsBlueprintLibrary::GetEverholmsGameUserSettings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmGameUserSettingsBlueprintLibrary", "GetEverholmsGameUserSettings");
Params::EverholmGameUserSettingsBlueprintLibrary_GetEverholmsGameUserSettings Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmIngameGameMode.CancelEndDemoSession
// (Final, Native, Public, BlueprintCallable)
void AEverholmIngameGameMode::CancelEndDemoSession()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameMode", "CancelEndDemoSession");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameMode.ClearSavedCheckpoint
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bClearAllLevels (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmIngameGameMode::ClearSavedCheckpoint(bool bClearAllLevels)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameMode", "ClearSavedCheckpoint");
Params::EverholmIngameGameMode_ClearSavedCheckpoint Parms{};
Parms.bClearAllLevels = bClearAllLevels;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameMode.DisableTrailerCamera
// (Final, Native, Public, BlueprintCallable)
void AEverholmIngameGameMode::DisableTrailerCamera()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameMode", "DisableTrailerCamera");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameMode.EnableTrailerCamera
// (Final, Native, Public, BlueprintCallable)
void AEverholmIngameGameMode::EnableTrailerCamera()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameMode", "EnableTrailerCamera");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameMode.EndDemoSession
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
void AEverholmIngameGameMode::EndDemoSession()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameMode", "EndDemoSession");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameMode.HandleObjectsLoaded
// (Native, Event, Protected, BlueprintEvent)
void AEverholmIngameGameMode::HandleObjectsLoaded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameMode", "HandleObjectsLoaded");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameMode.OnPlayerStartLoaded
// (Final, Native, Private)
void AEverholmIngameGameMode::OnPlayerStartLoaded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameMode", "OnPlayerStartLoaded");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameMode.SaveBoatVehicleCheckpoint
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ABoatVehicle* boat (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWriteToDisk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmIngameGameMode::SaveBoatVehicleCheckpoint(class ABoatVehicle* boat, bool bWriteToDisk)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameMode", "SaveBoatVehicleCheckpoint");
Params::EverholmIngameGameMode_SaveBoatVehicleCheckpoint Parms{};
Parms.boat = boat;
Parms.bWriteToDisk = bWriteToDisk;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameMode.SaveCheckpoint
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TSoftObjectPtr<class AEverholmPlayerStart>&PlayerStart (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWriteToDisk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmIngameGameMode::SaveCheckpoint(const TSoftObjectPtr<class AEverholmPlayerStart>& PlayerStart, bool bWriteToDisk)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameMode", "SaveCheckpoint");
Params::EverholmIngameGameMode_SaveCheckpoint Parms{};
Parms.PlayerStart = PlayerStart;
Parms.bWriteToDisk = bWriteToDisk;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameMode.SaveToDisk
// (Final, Native, Public, BlueprintCallable)
void AEverholmIngameGameMode::SaveToDisk()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameMode", "SaveToDisk");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmIngameGameMode.GetCurrentPlayerStart
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSoftObjectPtr<class AEverholmPlayerStart>ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class AEverholmPlayerStart> AEverholmIngameGameMode::GetCurrentPlayerStart() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameMode", "GetCurrentPlayerStart");
Params::EverholmIngameGameMode_GetCurrentPlayerStart Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmIngameGameMode.GetSavedPlayerStart
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool bSpawnBoatPLayerStartIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSoftObjectPtr<class AEverholmPlayerStart>ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class AEverholmPlayerStart> AEverholmIngameGameMode::GetSavedPlayerStart(bool bSpawnBoatPLayerStartIfNotFound) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameMode", "GetSavedPlayerStart");
Params::EverholmIngameGameMode_GetSavedPlayerStart Parms{};
Parms.bSpawnBoatPLayerStartIfNotFound = bSpawnBoatPLayerStartIfNotFound;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmIngameGameMode.IsEndingDemoSession
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmIngameGameMode::IsEndingDemoSession() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameMode", "IsEndingDemoSession");
Params::EverholmIngameGameMode_IsEndingDemoSession Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmIngameGameMode.IsStreamingLevelReady
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmIngameGameMode::IsStreamingLevelReady() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmIngameGameMode", "IsStreamingLevelReady");
Params::EverholmIngameGameMode_IsStreamingLevelReady Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SignalActionPointActor.HIP_AbortOrder
// (Final, Native, Public)
void ASignalActionPointActor::HIP_AbortOrder()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HIP_AbortOrder");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HIP_ClearLinkedAIPawn
// (Final, Native, Public)
void ASignalActionPointActor::HIP_ClearLinkedAIPawn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HIP_ClearLinkedAIPawn");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HIP_DisableActionPoint
// (Final, Native, Public)
void ASignalActionPointActor::HIP_DisableActionPoint()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HIP_DisableActionPoint");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HIP_EnableActionPoint
// (Final, Native, Public)
void ASignalActionPointActor::HIP_EnableActionPoint()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HIP_EnableActionPoint");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HIP_JumpToNextMontageSection
// (Final, Native, Public)
void ASignalActionPointActor::HIP_JumpToNextMontageSection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HIP_JumpToNextMontageSection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HIP_NextAction
// (Final, Native, Public)
void ASignalActionPointActor::HIP_NextAction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HIP_NextAction");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HIP_NextActionIndex
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASignalActionPointActor::HIP_NextActionIndex(int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HIP_NextActionIndex");
Params::SignalActionPointActor_HIP_NextActionIndex Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HIP_RegisterLinkedAIPawn
// (Final, Native, Public)
// Parameters:
// const struct FHotWireTypeObjectRef& objectToRegister (Parm, NoDestructor, NativeAccessSpecifierPublic)
void ASignalActionPointActor::HIP_RegisterLinkedAIPawn(const struct FHotWireTypeObjectRef& objectToRegister)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HIP_RegisterLinkedAIPawn");
Params::SignalActionPointActor_HIP_RegisterLinkedAIPawn Parms{};
Parms.objectToRegister = std::move(objectToRegister);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HIP_SendOrder
// (Final, Native, Public)
void ASignalActionPointActor::HIP_SendOrder()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HIP_SendOrder");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HOP_OnActionAborted
// (Final, Native, Protected)
void ASignalActionPointActor::HOP_OnActionAborted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnActionAborted");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HOP_OnActionFinished
// (Final, Native, Protected)
void ASignalActionPointActor::HOP_OnActionFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnActionFinished");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HOP_OnActionStarted
// (Final, Native, Protected)
void ASignalActionPointActor::HOP_OnActionStarted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnActionStarted");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HOP_OnAnimNotify
// (Final, Native, Protected)
// Parameters:
// class FName Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASignalActionPointActor::HOP_OnAnimNotify(class FName Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnAnimNotify");
Params::SignalActionPointActor_HOP_OnAnimNotify Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HOP_OnArrived
// (Final, Native, Protected)
void ASignalActionPointActor::HOP_OnArrived()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnArrived");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HOP_OnChildActionCompleted
// (Final, Native, Protected)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASignalActionPointActor::HOP_OnChildActionCompleted(int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnChildActionCompleted");
Params::SignalActionPointActor_HOP_OnChildActionCompleted Parms{};
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HOP_OnFreed
// (Final, Native, Protected)
void ASignalActionPointActor::HOP_OnFreed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnFreed");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.HOP_OnReserved
// (Final, Native, Protected)
void ASignalActionPointActor::HOP_OnReserved()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnReserved");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.JumpToNextMontageSection
// (Final, Native, Public, BlueprintCallable)
void ASignalActionPointActor::JumpToNextMontageSection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "JumpToNextMontageSection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.OnOrderReceived
// (Event, Public, BlueprintEvent)
// Parameters:
// bool orderActivated (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASignalActionPointActor::OnOrderReceived(bool orderActivated)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "OnOrderReceived");
Params::SignalActionPointActor_OnOrderReceived Parms{};
Parms.orderActivated = orderActivated;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.SignalActionPointActor.SendActionPointOrder
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool enableOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASignalActionPointActor::SendActionPointOrder(bool enableOrder)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "SendActionPointOrder");
Params::SignalActionPointActor_SendActionPointOrder Parms{};
Parms.enableOrder = enableOrder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.SendUseActionPointOrderToPawn
// (Native, Protected, BlueprintCallable)
// Parameters:
// class APawn* orderedPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASignalActionPointActor::SendUseActionPointOrderToPawn(class APawn* orderedPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "SendUseActionPointOrderToPawn");
Params::SignalActionPointActor_SendUseActionPointOrderToPawn Parms{};
Parms.orderedPawn = orderedPawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.SkipCurrentAction
// (Final, Native, Public, BlueprintCallable)
void ASignalActionPointActor::SkipCurrentAction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "SkipCurrentAction");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActionPointActor.SkipToAction
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 actionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASignalActionPointActor::SkipToAction(int32 actionIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActionPointActor", "SkipToAction");
Params::SignalActionPointActor_SkipToAction Parms{};
Parms.actionIndex = actionIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractionFunctionLibrary.InteractWithInteractable
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UEverholmInteractorComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLatentActionInfo& LatentActionInfo (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* bOutWasSuccessful (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEverholmInteractionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmInteractionComponent* UEverholmInteractionFunctionLibrary::InteractWithInteractable(class UEverholmInteractorComponent* Target, const struct FLatentActionInfo& LatentActionInfo, class UEverholmInteractionComponent* Interaction, bool* bOutWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmInteractionFunctionLibrary", "InteractWithInteractable");
Params::EverholmInteractionFunctionLibrary_InteractWithInteractable Parms{};
Parms.Target = Target;
Parms.LatentActionInfo = std::move(LatentActionInfo);
Parms.Interaction = Interaction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (bOutWasSuccessful != nullptr)
*bOutWasSuccessful = Parms.bOutWasSuccessful;
return Parms.ReturnValue;
}
// Function Everholm.TeleportAbility.OnExitedTeleportMovement
// (Final, Native, Public)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTeleportAbility::OnExitedTeleportMovement(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TeleportAbility", "OnExitedTeleportMovement");
Params::TeleportAbility_OnExitedTeleportMovement Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.WaveSyncManager.OnClientUpdate
// (Final, Native, Protected)
void AWaveSyncManager::OnClientUpdate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WaveSyncManager", "OnClientUpdate");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.WaveSyncManager.OnSyncTlFinished
// (Final, Native, Protected)
void AWaveSyncManager::OnSyncTlFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WaveSyncManager", "OnSyncTlFinished");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.WaveSyncManager.OnSyncTlUpdate
// (Final, Native, Protected)
// Parameters:
// float InNewTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AWaveSyncManager::OnSyncTlUpdate(float InNewTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WaveSyncManager", "OnSyncTlUpdate");
Params::WaveSyncManager_OnSyncTlUpdate Parms{};
Parms.InNewTime = InNewTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.MulticastConfirmRequest
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// const struct FServerConfirmationRequest&confirmationRequest (ConstParm, Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::MulticastConfirmRequest(const struct FServerConfirmationRequest& confirmationRequest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastConfirmRequest");
Params::EverholmInteractorComponent_MulticastConfirmRequest Parms{};
Parms.confirmationRequest = std::move(confirmationRequest);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.MulticastOnCommittedToInteraction
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::MulticastOnCommittedToInteraction(class UEverholmInteractionComponent* InteractionComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastOnCommittedToInteraction");
Params::EverholmInteractorComponent_MulticastOnCommittedToInteraction Parms{};
Parms.InteractionComponent = InteractionComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.MulticastOnStopInteraction
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// const EInteractEndReason endReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::MulticastOnStopInteraction(const EInteractEndReason endReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastOnStopInteraction");
Params::EverholmInteractorComponent_MulticastOnStopInteraction Parms{};
Parms.endReason = endReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.MulticastOnTryStartInteraction
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bWasSuccessful (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& debugInteractionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::MulticastOnTryStartInteraction(class UEverholmInteractionComponent* InteractionComponent, const bool bWasSuccessful, const class FString& debugInteractionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastOnTryStartInteraction");
Params::EverholmInteractorComponent_MulticastOnTryStartInteraction Parms{};
Parms.InteractionComponent = InteractionComponent;
Parms.bWasSuccessful = bWasSuccessful;
Parms.debugInteractionName = std::move(debugInteractionName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.MulticastReleaseCommitFromInteraction
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::MulticastReleaseCommitFromInteraction(class UEverholmInteractionComponent* InteractionComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastReleaseCommitFromInteraction");
Params::EverholmInteractorComponent_MulticastReleaseCommitFromInteraction Parms{};
Parms.InteractionComponent = InteractionComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.MulticastRetryStartInteraction
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// const bool bWasSuccessful (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::MulticastRetryStartInteraction(const bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastRetryStartInteraction");
Params::EverholmInteractorComponent_MulticastRetryStartInteraction Parms{};
Parms.bWasSuccessful = bWasSuccessful;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.MulticastSetInteractableInputValue
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::MulticastSetInteractableInputValue(class UEverholmInteractionComponent* InteractionComponent, const ESharedInteractableValueID ID, const int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastSetInteractableInputValue");
Params::EverholmInteractorComponent_MulticastSetInteractableInputValue Parms{};
Parms.InteractionComponent = InteractionComponent;
Parms.ID = ID;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.MulticastTriggerSharedInteractableEvent
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& EventName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::MulticastTriggerSharedInteractableEvent(class UEverholmInteractionComponent* InteractionComponent, const class FName& EventName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastTriggerSharedInteractableEvent");
Params::EverholmInteractorComponent_MulticastTriggerSharedInteractableEvent Parms{};
Parms.InteractionComponent = InteractionComponent;
Parms.EventName = EventName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.OnStartPlayingBlockingMontage
// (Event, Public, BlueprintEvent)
void UEverholmInteractorComponent::OnStartPlayingBlockingMontage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "OnStartPlayingBlockingMontage");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.EverholmInteractorComponent.OnStopPlayingBlockingMontage
// (Event, Public, BlueprintEvent)
void UEverholmInteractorComponent::OnStopPlayingBlockingMontage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "OnStopPlayingBlockingMontage");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.EverholmInteractorComponent.ServerOnCommittedToInteraction
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::ServerOnCommittedToInteraction(class UEverholmInteractionComponent* InteractionComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "ServerOnCommittedToInteraction");
Params::EverholmInteractorComponent_ServerOnCommittedToInteraction Parms{};
Parms.InteractionComponent = InteractionComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.ServerOnStopInteraction
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// const EInteractEndReason endReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::ServerOnStopInteraction(const EInteractEndReason endReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "ServerOnStopInteraction");
Params::EverholmInteractorComponent_ServerOnStopInteraction Parms{};
Parms.endReason = endReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.ServerOnTryStartInteraction
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bWasSuccessful (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& debugInteractionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::ServerOnTryStartInteraction(class UEverholmInteractionComponent* InteractionComponent, const bool bWasSuccessful, const class FString& debugInteractionName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "ServerOnTryStartInteraction");
Params::EverholmInteractorComponent_ServerOnTryStartInteraction Parms{};
Parms.InteractionComponent = InteractionComponent;
Parms.bWasSuccessful = bWasSuccessful;
Parms.debugInteractionName = std::move(debugInteractionName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.ServerReleaseCommitFromInteraction
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::ServerReleaseCommitFromInteraction(class UEverholmInteractionComponent* InteractionComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "ServerReleaseCommitFromInteraction");
Params::EverholmInteractorComponent_ServerReleaseCommitFromInteraction Parms{};
Parms.InteractionComponent = InteractionComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.ServerRequestConfirmation
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// const struct FServerConfirmationRequest&confirmationRequest (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::ServerRequestConfirmation(const struct FServerConfirmationRequest& confirmationRequest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "ServerRequestConfirmation");
Params::EverholmInteractorComponent_ServerRequestConfirmation Parms{};
Parms.confirmationRequest = std::move(confirmationRequest);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.ServerRetryStartInteraction
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// class UEverholmInteractorComponent* authorityComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bWasSuccessful (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::ServerRetryStartInteraction(class UEverholmInteractorComponent* authorityComponent, const bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "ServerRetryStartInteraction");
Params::EverholmInteractorComponent_ServerRetryStartInteraction Parms{};
Parms.authorityComponent = authorityComponent;
Parms.bWasSuccessful = bWasSuccessful;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.ServerSetInteractableInputValue
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::ServerSetInteractableInputValue(class UEverholmInteractionComponent* InteractionComponent, const ESharedInteractableValueID ID, const int32 Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "ServerSetInteractableInputValue");
Params::EverholmInteractorComponent_ServerSetInteractableInputValue Parms{};
Parms.InteractionComponent = InteractionComponent;
Parms.ID = ID;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.ServerTriggerSharedInteractableEvent
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FName& EventName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInteractorComponent::ServerTriggerSharedInteractableEvent(class UEverholmInteractionComponent* InteractionComponent, const class FName& EventName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "ServerTriggerSharedInteractableEvent");
Params::EverholmInteractorComponent_ServerTriggerSharedInteractableEvent Parms{};
Parms.InteractionComponent = InteractionComponent;
Parms.EventName = EventName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInteractorComponent.GetInteractionWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPlayerInteractionWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPlayerInteractionWidget* UEverholmInteractorComponent::GetInteractionWidget() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "GetInteractionWidget");
Params::EverholmInteractorComponent_GetInteractionWidget Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractorComponent.GetMaxSelectionDistance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmInteractorComponent::GetMaxSelectionDistance() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "GetMaxSelectionDistance");
Params::EverholmInteractorComponent_GetMaxSelectionDistance Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInteractorComponent.ShouldShowInteractionUI
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmInteractorComponent::ShouldShowInteractionUI() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInteractorComponent", "ShouldShowInteractionUI");
Params::EverholmInteractorComponent_ShouldShowInteractionUI Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.GetItemSection
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* itemObjectOrClass (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInventorySection ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EInventorySection UEverholmInventoryComponent::GetItemSection(const class UObject* itemObjectOrClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmInventoryComponent", "GetItemSection");
Params::EverholmInventoryComponent_GetItemSection Parms{};
Parms.itemObjectOrClass = itemObjectOrClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.TransferInventoryToPrimaryPlayer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInventoryComponent::TransferInventoryToPrimaryPlayer(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmInventoryComponent", "TransferInventoryToPrimaryPlayer");
Params::EverholmInventoryComponent_TransferInventoryToPrimaryPlayer Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInventoryComponent.AddToInventory
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic)
// EInventoryAddResultType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EInventoryAddResultType UEverholmInventoryComponent::AddToInventory(const struct FInventoryItem& Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "AddToInventory");
Params::EverholmInventoryComponent_AddToInventory Parms{};
Parms.Item = std::move(Item);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.EquipMask
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// class AMaskPickup* maskItem (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmInventoryComponent::EquipMask(class AMaskPickup* maskItem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "EquipMask");
Params::EverholmInventoryComponent_EquipMask Parms{};
Parms.maskItem = maskItem;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.GetMaskFromRowHandle
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FDataTableRowHandle& CollectibleRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AMaskPickup* UEverholmInventoryComponent::GetMaskFromRowHandle(const struct FDataTableRowHandle& CollectibleRowHandle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "GetMaskFromRowHandle");
Params::EverholmInventoryComponent_GetMaskFromRowHandle Parms{};
Parms.CollectibleRowHandle = std::move(CollectibleRowHandle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.OnProfileLoadedEquipMask
// (Final, Native, Private)
// Parameters:
// class UPlayerProfile* profile (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInventoryComponent::OnProfileLoadedEquipMask(class UPlayerProfile* profile)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "OnProfileLoadedEquipMask");
Params::EverholmInventoryComponent_OnProfileLoadedEquipMask Parms{};
Parms.profile = profile;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInventoryComponent.OnRep_EquippedMask
// (Final, Native, Protected)
void UEverholmInventoryComponent::OnRep_EquippedMask()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "OnRep_EquippedMask");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInventoryComponent.OnRep_Inventory
// (Final, Native, Protected, HasOutParams)
// Parameters:
// const TArray<struct FInventoryEntry>& oldInventory (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UEverholmInventoryComponent::OnRep_Inventory(const TArray<struct FInventoryEntry>& oldInventory)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "OnRep_Inventory");
Params::EverholmInventoryComponent_OnRep_Inventory Parms{};
Parms.oldInventory = std::move(oldInventory);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInventoryComponent.OnRep_MasksInventory
// (Final, Native, Protected, HasOutParams)
// Parameters:
// const TArray<struct FInventoryEntry>& oldInventory (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UEverholmInventoryComponent::OnRep_MasksInventory(const TArray<struct FInventoryEntry>& oldInventory)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "OnRep_MasksInventory");
Params::EverholmInventoryComponent_OnRep_MasksInventory Parms{};
Parms.oldInventory = std::move(oldInventory);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInventoryComponent.OnRep_StartingMaskName
// (Final, Native, Protected)
void UEverholmInventoryComponent::OnRep_StartingMaskName()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "OnRep_StartingMaskName");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInventoryComponent.RemoveFromInventory
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic)
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmInventoryComponent::RemoveFromInventory(const struct FInventoryItem& Item, EInventorySection Section)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "RemoveFromInventory");
Params::EverholmInventoryComponent_RemoveFromInventory Parms{};
Parms.Item = std::move(Item);
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.RemoveFromInventoryByName
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmInventoryComponent::RemoveFromInventoryByName(class FName Name_0, EInventorySection Section)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "RemoveFromInventoryByName");
Params::EverholmInventoryComponent_RemoveFromInventoryByName Parms{};
Parms.Name_0 = Name_0;
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.RemoveFromInventoryByPickup
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// class APickupBase* pickupToRemove (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmInventoryComponent::RemoveFromInventoryByPickup(class APickupBase* pickupToRemove)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "RemoveFromInventoryByPickup");
Params::EverholmInventoryComponent_RemoveFromInventoryByPickup Parms{};
Parms.pickupToRemove = pickupToRemove;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.ReserveMask
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AMaskPickup* maskItem (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmInventoryComponent::ReserveMask(class AMaskPickup* maskItem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "ReserveMask");
Params::EverholmInventoryComponent_ReserveMask Parms{};
Parms.maskItem = maskItem;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmInventoryComponent.FindItemIndexByCollectibleName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmInventoryComponent::FindItemIndexByCollectibleName(class FName Name_0, EInventorySection Section) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexByCollectibleName");
Params::EverholmInventoryComponent_FindItemIndexByCollectibleName Parms{};
Parms.Name_0 = Name_0;
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.FindItemIndexByInstance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmInventoryComponent::FindItemIndexByInstance(const class AActor* Item) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexByInstance");
Params::EverholmInventoryComponent_FindItemIndexByInstance Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.FindItemIndexByName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmInventoryComponent::FindItemIndexByName(class FName Name_0, EInventorySection Section) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexByName");
Params::EverholmInventoryComponent_FindItemIndexByName Parms{};
Parms.Name_0 = Name_0;
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.FindItemIndexByTag
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmInventoryComponent::FindItemIndexByTag(const struct FGameplayTag& Tag, EInventorySection Section) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexByTag");
Params::EverholmInventoryComponent_FindItemIndexByTag Parms{};
Parms.Tag = std::move(Tag);
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.FindItemIndexesByTag
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<int32> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<int32> UEverholmInventoryComponent::FindItemIndexesByTag(const struct FGameplayTag& Tag, EInventorySection Section) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexesByTag");
Params::EverholmInventoryComponent_FindItemIndexesByTag Parms{};
Parms.Tag = std::move(Tag);
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.GetDefaultStartingMask
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AMaskPickup* UEverholmInventoryComponent::GetDefaultStartingMask() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "GetDefaultStartingMask");
Params::EverholmInventoryComponent_GetDefaultStartingMask Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.GetEquippedMask
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AMaskPickup* UEverholmInventoryComponent::GetEquippedMask() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "GetEquippedMask");
Params::EverholmInventoryComponent_GetEquippedMask Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.GetInventory
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FInventoryEntry> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FInventoryEntry> UEverholmInventoryComponent::GetInventory(EInventorySection Section) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "GetInventory");
Params::EverholmInventoryComponent_GetInventory Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.GetInventoryCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic)
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmInventoryComponent::GetInventoryCount(const struct FInventoryItem& Item, EInventorySection Section) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "GetInventoryCount");
Params::EverholmInventoryComponent_GetInventoryCount Parms{};
Parms.Item = std::move(Item);
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.GetInventoryCountByName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmInventoryComponent::GetInventoryCountByName(class FName Name_0, EInventorySection Section) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "GetInventoryCountByName");
Params::EverholmInventoryComponent_GetInventoryCountByName Parms{};
Parms.Name_0 = Name_0;
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.GetInventoryItemsCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmInventoryComponent::GetInventoryItemsCount(EInventorySection Section) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "GetInventoryItemsCount");
Params::EverholmInventoryComponent_GetInventoryItemsCount Parms{};
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.GetItemEntryByIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FInventoryEntry ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FInventoryEntry UEverholmInventoryComponent::GetItemEntryByIndex(int32 Index_0, EInventorySection Section) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "GetItemEntryByIndex");
Params::EverholmInventoryComponent_GetItemEntryByIndex Parms{};
Parms.Index_0 = Index_0;
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.GetReservedMask
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AMaskPickup* UEverholmInventoryComponent::GetReservedMask() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "GetReservedMask");
Params::EverholmInventoryComponent_GetReservedMask Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.HasItem
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic)
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmInventoryComponent::HasItem(const struct FInventoryItem& Item, EInventorySection Section) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "HasItem");
Params::EverholmInventoryComponent_HasItem Parms{};
Parms.Item = std::move(Item);
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.HasItemByClass
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSubclassOf<class APickupBase> pickupClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmInventoryComponent::HasItemByClass(TSubclassOf<class APickupBase> pickupClass) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "HasItemByClass");
Params::EverholmInventoryComponent_HasItemByClass Parms{};
Parms.pickupClass = pickupClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.HasItemByName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmInventoryComponent::HasItemByName(class FName Name_0, EInventorySection Section) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "HasItemByName");
Params::EverholmInventoryComponent_HasItemByName Parms{};
Parms.Name_0 = Name_0;
Parms.Section = Section;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmInventoryComponent.HasItemInstance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AActor* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmInventoryComponent::HasItemInstance(const class AActor* Item) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmInventoryComponent", "HasItemInstance");
Params::EverholmInventoryComponent_HasItemInstance Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmMainMenuGameMode.OnDeferredBeginPlay
// (Final, Native, Protected)
void AEverholmMainMenuGameMode::OnDeferredBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmMainMenuGameMode", "OnDeferredBeginPlay");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmMainMenuGameMode.OnPrimaryUserInitialized
// (Final, Native, Protected)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmMainMenuGameMode::OnPrimaryUserInitialized(ELocalUserType localUserType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmMainMenuGameMode", "OnPrimaryUserInitialized");
Params::EverholmMainMenuGameMode_OnPrimaryUserInitialized Parms{};
Parms.localUserType = localUserType;
Parms.UserInfo = UserInfo;
Parms.bSuccess = bSuccess;
Parms.Error = std::move(Error);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmMainMenuGameMode.StartMainMenu
// (Event, Protected, BlueprintEvent)
void AEverholmMainMenuGameMode::StartMainMenu()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmMainMenuGameMode", "StartMainMenu");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.PickupInteractionComponent.OnThrownPickupLanded
// (Final, Native, Private, HasOutParams)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UPickupInteractionComponent::OnThrownPickupLanded(class AEverholmCharacter* Initiator, class APickupBase* pickup, const struct FHitResult& ImpactResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupInteractionComponent", "OnThrownPickupLanded");
Params::PickupInteractionComponent_OnThrownPickupLanded Parms{};
Parms.Initiator = Initiator;
Parms.pickup = pickup;
Parms.ImpactResult = std::move(ImpactResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupInteractionComponent.OnThrownPickupSettled
// (Final, Native, Private)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPickupInteractionComponent::OnThrownPickupSettled(class AEverholmCharacter* Initiator, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupInteractionComponent", "OnThrownPickupSettled");
Params::PickupInteractionComponent_OnThrownPickupSettled Parms{};
Parms.Initiator = Initiator;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.CanUnpause
// (Final, Native, Private)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmPlayerController::CanUnpause()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "CanUnpause");
Params::EverholmPlayerController_CanUnpause Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerController.GiveItem
// (Final, Exec, Native, Protected)
// Parameters:
// class FName pickupClassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName characterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::GiveItem(class FName pickupClassName, class FName characterName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "GiveItem");
Params::EverholmPlayerController_GiveItem Parms{};
Parms.pickupClassName = pickupClassName;
Parms.characterName = characterName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.Kill
// (Final, Exec, Native, Protected)
// Parameters:
// class FName deathHandlerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::Kill(class FName deathHandlerName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "Kill");
Params::EverholmPlayerController_Kill Parms{};
Parms.deathHandlerName = deathHandlerName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.RequestForceUnpause
// (Final, Native, Public, BlueprintCallable)
void AEverholmPlayerController::RequestForceUnpause()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "RequestForceUnpause");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.RequestPause
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::RequestPause(EPauseReason pauseReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "RequestPause");
Params::EverholmPlayerController_RequestPause Parms{};
Parms.pauseReason = pauseReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.Server_AckGameFlowState
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// uint8 ackState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::Server_AckGameFlowState(uint8 ackState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "Server_AckGameFlowState");
Params::EverholmPlayerController_Server_AckGameFlowState Parms{};
Parms.ackState = ackState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.Server_DebugRespawnAtCheckpoint
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// class AEverholmPlayerStart* PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::Server_DebugRespawnAtCheckpoint(class AEverholmPlayerStart* PlayerStart)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "Server_DebugRespawnAtCheckpoint");
Params::EverholmPlayerController_Server_DebugRespawnAtCheckpoint Parms{};
Parms.PlayerStart = PlayerStart;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.Server_ForceUnpauseGame
// (Net, NetReliable, Native, Event, Protected, NetServer)
void AEverholmPlayerController::Server_ForceUnpauseGame()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "Server_ForceUnpauseGame");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.Server_HandlePlayersInitializedOnClient
// (Net, NetReliable, Native, Event, Public, NetServer)
void AEverholmPlayerController::Server_HandlePlayersInitializedOnClient()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "Server_HandlePlayersInitializedOnClient");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.Server_NotifyReadyToWakeFromSpawn
// (Net, NetReliable, Native, Event, Protected, NetServer)
void AEverholmPlayerController::Server_NotifyReadyToWakeFromSpawn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "Server_NotifyReadyToWakeFromSpawn");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.Server_PauseGame
// (Net, NetReliable, Native, Event, Protected, NetServer)
// Parameters:
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::Server_PauseGame(EPauseReason pauseReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "Server_PauseGame");
Params::EverholmPlayerController_Server_PauseGame Parms{};
Parms.pauseReason = pauseReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.Server_QuitSession
// (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable)
void AEverholmPlayerController::Server_QuitSession()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "Server_QuitSession");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.Server_QuitSessionSmoothly
// (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable)
void AEverholmPlayerController::Server_QuitSessionSmoothly()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "Server_QuitSessionSmoothly");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.Server_RestartGame
// (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable)
void AEverholmPlayerController::Server_RestartGame()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "Server_RestartGame");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.Server_SetPlayerUniqueNetId
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// const struct FUniqueNetIdRepl& UniqueNetId (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::Server_SetPlayerUniqueNetId(const struct FUniqueNetIdRepl& UniqueNetId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "Server_SetPlayerUniqueNetId");
Params::EverholmPlayerController_Server_SetPlayerUniqueNetId Parms{};
Parms.UniqueNetId = std::move(UniqueNetId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.Server_TeleportPawn
// (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults)
// Parameters:
// const struct FVector& targetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::Server_TeleportPawn(const struct FVector& targetLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "Server_TeleportPawn");
Params::EverholmPlayerController_Server_TeleportPawn Parms{};
Parms.targetLocation = std::move(targetLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.Server_UnPauseGame
// (Net, NetReliable, Native, Event, Protected, NetServer)
// Parameters:
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::Server_UnPauseGame(EPauseReason pauseReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "Server_UnPauseGame");
Params::EverholmPlayerController_Server_UnPauseGame Parms{};
Parms.pauseReason = pauseReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.ServerGiveItem
// (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate)
// Parameters:
// class FName pickupClassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName characterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::ServerGiveItem(class FName pickupClassName, class FName characterName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "ServerGiveItem");
Params::EverholmPlayerController_ServerGiveItem Parms{};
Parms.pickupClassName = pickupClassName;
Parms.characterName = characterName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.ServerKill
// (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate)
// Parameters:
// class FName deathHandlerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::ServerKill(class FName deathHandlerName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "ServerKill");
Params::EverholmPlayerController_ServerKill Parms{};
Parms.deathHandlerName = deathHandlerName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.ServerTakeItem
// (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate)
// Parameters:
// class FName pickupClassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName characterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::ServerTakeItem(class FName pickupClassName, class FName characterName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "ServerTakeItem");
Params::EverholmPlayerController_ServerTakeItem Parms{};
Parms.pickupClassName = pickupClassName;
Parms.characterName = characterName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.ShowSaveIcon
// (Event, Public, BlueprintEvent)
// Parameters:
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::ShowSaveIcon(bool bShow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "ShowSaveIcon");
Params::EverholmPlayerController_ShowSaveIcon Parms{};
Parms.bShow = bShow;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmPlayerController.TakeItem
// (Final, Exec, Native, Protected)
// Parameters:
// class FName pickupClassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName characterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::TakeItem(class FName pickupClassName, class FName characterName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "TakeItem");
Params::EverholmPlayerController_TakeItem Parms{};
Parms.pickupClassName = pickupClassName;
Parms.characterName = characterName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.TryToggleGamePause
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::TryToggleGamePause(EPauseReason pauseReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "TryToggleGamePause");
Params::EverholmPlayerController_TryToggleGamePause Parms{};
Parms.pauseReason = pauseReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.UnRequestPause
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::UnRequestPause(EPauseReason pauseReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "UnRequestPause");
Params::EverholmPlayerController_UnRequestPause Parms{};
Parms.pauseReason = pauseReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.GetLookAroundComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULookAroundComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULookAroundComponent* AEverholmPlayerController::GetLookAroundComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "GetLookAroundComponent");
Params::EverholmPlayerController_GetLookAroundComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerController.IncrementAchievementOnClient
// (Net, NetReliable, Native, Event, Public, NetClient, Const)
// Parameters:
// const class APlayerState* EverholmPlayerState (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAchievementKey& Key (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::IncrementAchievementOnClient(const class APlayerState* EverholmPlayerState, const struct FAchievementKey& Key, int32 Amount) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "IncrementAchievementOnClient");
Params::EverholmPlayerController_IncrementAchievementOnClient Parms{};
Parms.EverholmPlayerState = EverholmPlayerState;
Parms.Key = std::move(Key);
Parms.Amount = Amount;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.IncrementAchievementReferenceOnClient
// (Net, NetReliable, Native, Event, Public, NetClient, Const)
// Parameters:
// const class APlayerState* EverholmPlayerState (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAchievementKey& Key (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const class FName& Reference (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::IncrementAchievementReferenceOnClient(const class APlayerState* EverholmPlayerState, const struct FAchievementKey& Key, const class FName& Reference) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "IncrementAchievementReferenceOnClient");
Params::EverholmPlayerController_IncrementAchievementReferenceOnClient Parms{};
Parms.EverholmPlayerState = EverholmPlayerState;
Parms.Key = std::move(Key);
Parms.Reference = Reference;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.Server_SetPlayerUniqueNetIdEOSPlus
// (Net, NetReliable, Native, Event, Public, NetServer, Const)
// Parameters:
// const class FString& eosPlusNetIdString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerController::Server_SetPlayerUniqueNetIdEOSPlus(const class FString& eosPlusNetIdString) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "Server_SetPlayerUniqueNetIdEOSPlus");
Params::EverholmPlayerController_Server_SetPlayerUniqueNetIdEOSPlus Parms{};
Parms.eosPlusNetIdString = std::move(eosPlusNetIdString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerController.UnlockAchievementOnClient
// (Net, NetReliable, Native, Event, Public, NetClient, Const)
// Parameters:
// const class APlayerState* EverholmPlayerState (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FAchievementKey& Key (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void AEverholmPlayerController::UnlockAchievementOnClient(const class APlayerState* EverholmPlayerState, const struct FAchievementKey& Key) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerController", "UnlockAchievementOnClient");
Params::EverholmPlayerController_UnlockAchievementOnClient Parms{};
Parms.EverholmPlayerState = EverholmPlayerState;
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RecordActorTransformSubsystem.StartRecordingActorTransform
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* ActorToRecord (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URecordActorTransformSubsystem::StartRecordingActorTransform(class AActor* ActorToRecord)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RecordActorTransformSubsystem", "StartRecordingActorTransform");
Params::RecordActorTransformSubsystem_StartRecordingActorTransform Parms{};
Parms.ActorToRecord = ActorToRecord;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RecordActorTransformSubsystem.StopRecordingActorTransform
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* ActorToStopRecording (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRecordingResult ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FRecordingResult URecordActorTransformSubsystem::StopRecordingActorTransform(class AActor* ActorToStopRecording)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RecordActorTransformSubsystem", "StopRecordingActorTransform");
Params::RecordActorTransformSubsystem_StopRecordingActorTransform Parms{};
Parms.ActorToStopRecording = ActorToStopRecording;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.StickySurface.HOP_StuckObjects
// (Final, Native, Protected)
// Parameters:
// int32 numObjects (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AStickySurface::HOP_StuckObjects(int32 numObjects)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StickySurface", "HOP_StuckObjects");
Params::StickySurface_HOP_StuckObjects Parms{};
Parms.numObjects = numObjects;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.StickySurface.MakeStuckPickupsSavable
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bLoadData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AStickySurface::MakeStuckPickupsSavable(bool bLoadData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StickySurface", "MakeStuckPickupsSavable");
Params::StickySurface_MakeStuckPickupsSavable Parms{};
Parms.bLoadData = bLoadData;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.StickySurface.OnObjectStuck
// (Event, Protected, BlueprintEvent)
// Parameters:
// class APickupBase* stuckPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AStickySurface::OnObjectStuck(class APickupBase* stuckPickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StickySurface", "OnObjectStuck");
Params::StickySurface_OnObjectStuck Parms{};
Parms.stuckPickup = stuckPickup;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.StickySurface.OnStuckObjectsChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// int32 numObjects (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AStickySurface::OnStuckObjectsChanged(int32 numObjects)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StickySurface", "OnStuckObjectsChanged");
Params::StickySurface_OnStuckObjectsChanged Parms{};
Parms.numObjects = numObjects;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.StickySurface.OnSurfaceHit
// (Final, Native, Private, HasOutParams, HasDefaults)
// Parameters:
// class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void AStickySurface::OnSurfaceHit(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StickySurface", "OnSurfaceHit");
Params::StickySurface_OnSurfaceHit Parms{};
Parms.HitComponent = HitComponent;
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.NormalImpulse = std::move(NormalImpulse);
Parms.Hit = std::move(Hit);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.StickySurface.GetStuckPickups
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class APickupBase*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class APickupBase*> AStickySurface::GetStuckPickups() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StickySurface", "GetStuckPickups");
Params::StickySurface_GetStuckPickups Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmMultipleAISpawner.OnSpawnTriggerImmediateSprint
// (Final, Native, Private)
// Parameters:
// class AAISpawner* Spawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmMultipleAISpawner::OnSpawnTriggerImmediateSprint(class AAISpawner* Spawner, class APawn* NewPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmMultipleAISpawner", "OnSpawnTriggerImmediateSprint");
Params::EverholmMultipleAISpawner_OnSpawnTriggerImmediateSprint Parms{};
Parms.Spawner = Spawner;
Parms.NewPawn = NewPawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmMultipleAISpawner.TriggerImmediateSprint
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// const class APawn* Pawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmMultipleAISpawner::TriggerImmediateSprint(const class APawn* Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmMultipleAISpawner", "TriggerImmediateSprint");
Params::EverholmMultipleAISpawner_TriggerImmediateSprint Parms{};
Parms.Pawn = Pawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmMultipleAISpawner.RemoveTagsAppliedBySpawner
// (Final, Native, Protected, BlueprintCallable, Const)
void AEverholmMultipleAISpawner::RemoveTagsAppliedBySpawner() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmMultipleAISpawner", "RemoveTagsAppliedBySpawner");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmNavigationSystem.GetEverholmNavigationSystem
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEverholmNavigationSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmNavigationSystem* UEverholmNavigationSystem::GetEverholmNavigationSystem(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmNavigationSystem", "GetEverholmNavigationSystem");
Params::EverholmNavigationSystem_GetEverholmNavigationSystem Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmNavigationSystem.RebuildNavigation
// (Final, Native, Public, BlueprintCallable)
void UEverholmNavigationSystem::RebuildNavigation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmNavigationSystem", "RebuildNavigation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmNetworkSessionManager.CleanUpSession
// (Final, Native, Public, BlueprintCallable)
void UEverholmNetworkSessionManager::CleanUpSession()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmNetworkSessionManager", "CleanUpSession");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmNetworkSessionManager.FindSessionWithLobbyCode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* SearchingPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& LobbyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmNetworkSessionManager::FindSessionWithLobbyCode(class APlayerController* SearchingPlayer, const class FString& LobbyCode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmNetworkSessionManager", "FindSessionWithLobbyCode");
Params::EverholmNetworkSessionManager_FindSessionWithLobbyCode Parms{};
Parms.SearchingPlayer = SearchingPlayer;
Parms.LobbyCode = std::move(LobbyCode);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmNetworkSessionManager.ShowExternalInviteUI
// (Final, Native, Public, BlueprintCallable)
void UEverholmNetworkSessionManager::ShowExternalInviteUI()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmNetworkSessionManager", "ShowExternalInviteUI");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmNetworkSessionManager.GetSessionLobbyCode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UEverholmNetworkSessionManager::GetSessionLobbyCode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmNetworkSessionManager", "GetSessionLobbyCode");
Params::EverholmNetworkSessionManager_GetSessionLobbyCode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmNetworkSessionManager.IsCrossplayAvailable
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmNetworkSessionManager::IsCrossplayAvailable() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmNetworkSessionManager", "IsCrossplayAvailable");
Params::EverholmNetworkSessionManager_IsCrossplayAvailable Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmNetworkSessionManager.IsCrossplayEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmNetworkSessionManager::IsCrossplayEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmNetworkSessionManager", "IsCrossplayEnabled");
Params::EverholmNetworkSessionManager_IsCrossplayEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmNetworkSessionManager.TriggerPlatformError
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmNetworkSessionManager::TriggerPlatformError() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmNetworkSessionManager", "TriggerPlatformError");
Params::EverholmNetworkSessionManager_TriggerPlatformError Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.MotionMatchingTestUtility.StartPlayback
// (Final, Native, Public, BlueprintCallable)
void AMotionMatchingTestUtility::StartPlayback()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MotionMatchingTestUtility", "StartPlayback");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MotionMatchingTestUtility.StartRecording
// (Final, Native, Public, BlueprintCallable)
void AMotionMatchingTestUtility::StartRecording()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MotionMatchingTestUtility", "StartRecording");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MotionMatchingTestUtility.StopPlayback
// (Final, Native, Public, BlueprintCallable)
void AMotionMatchingTestUtility::StopPlayback()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MotionMatchingTestUtility", "StopPlayback");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MotionMatchingTestUtility.StopRecording
// (Final, Native, Public, BlueprintCallable)
void AMotionMatchingTestUtility::StopRecording()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MotionMatchingTestUtility", "StopRecording");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.ForceEquipPickupToPlayer
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter* targetPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* targetPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::ForceEquipPickupToPlayer(class AEverholmPlayerCharacter* targetPlayer, class APickupBase* targetPickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmPickupComponent", "ForceEquipPickupToPlayer");
Params::EverholmPickupComponent_ForceEquipPickupToPlayer Parms{};
Parms.targetPlayer = targetPlayer;
Parms.targetPickup = targetPickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.UpdateEquippedMasks
// (Final, Native, Static, Private, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::UpdateEquippedMasks(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmPickupComponent", "UpdateEquippedMasks");
Params::EverholmPickupComponent_UpdateEquippedMasks Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.ClearQueuedEquip
// (Final, Native, Private, BlueprintCallable)
void UEverholmPickupComponent::ClearQueuedEquip()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "ClearQueuedEquip");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.ForceDropEquippedMask
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bSnapToGround (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmPickupComponent::ForceDropEquippedMask(bool bSnapToGround, bool bDisableAfterDrop)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "ForceDropEquippedMask");
Params::EverholmPickupComponent_ForceDropEquippedMask Parms{};
Parms.bSnapToGround = bSnapToGround;
Parms.bDisableAfterDrop = bDisableAfterDrop;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPickupComponent.ForceDropHeldPickup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bOverrideUndroppable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmPickupComponent::ForceDropHeldPickup(bool bOverrideUndroppable, bool bDisableAfterDrop)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "ForceDropHeldPickup");
Params::EverholmPickupComponent_ForceDropHeldPickup Parms{};
Parms.bOverrideUndroppable = bOverrideUndroppable;
Parms.bDisableAfterDrop = bDisableAfterDrop;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPickupComponent.ForceGrabPickup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmPickupComponent::ForceGrabPickup(class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "ForceGrabPickup");
Params::EverholmPickupComponent_ForceGrabPickup Parms{};
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPickupComponent.ForceInterruptAllStates
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APickupBase* UEverholmPickupComponent::ForceInterruptAllStates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "ForceInterruptAllStates");
Params::EverholmPickupComponent_ForceInterruptAllStates Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPickupComponent.ForceStashHeldPickup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmPickupComponent::ForceStashHeldPickup()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "ForceStashHeldPickup");
Params::EverholmPickupComponent_ForceStashHeldPickup Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPickupComponent.HandleClimbingTagChanged
// (Final, Native, Private, HasOutParams)
// Parameters:
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::HandleClimbingTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "HandleClimbingTagChanged");
Params::EverholmPickupComponent_HandleClimbingTagChanged Parms{};
Parms.AbilityActivationComponent = AbilityActivationComponent;
Parms.ChangedTag = std::move(ChangedTag);
Parms.bWasAdded = bWasAdded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.HandleExitingVehicleFinished
// (Final, Native, Public, BlueprintCallable)
void UEverholmPickupComponent::HandleExitingVehicleFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "HandleExitingVehicleFinished");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.HandleExitingVehicleStarted
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bVehicleHandlesStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::HandleExitingVehicleStarted(bool bVehicleHandlesStash)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "HandleExitingVehicleStarted");
Params::EverholmPickupComponent_HandleExitingVehicleStarted Parms{};
Parms.bVehicleHandlesStash = bVehicleHandlesStash;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.HandleHarpoonRetrievedDuringVehicleExit
// (Final, Native, Public)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::HandleHarpoonRetrievedDuringVehicleExit(class AEverholmCharacter* Initiator, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "HandleHarpoonRetrievedDuringVehicleExit");
Params::EverholmPickupComponent_HandleHarpoonRetrievedDuringVehicleExit Parms{};
Parms.Initiator = Initiator;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.HandlePickupStateTagChanged
// (Final, Native, Private, HasOutParams)
// Parameters:
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::HandlePickupStateTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "HandlePickupStateTagChanged");
Params::EverholmPickupComponent_HandlePickupStateTagChanged Parms{};
Parms.AbilityActivationComponent = AbilityActivationComponent;
Parms.ChangedTag = std::move(ChangedTag);
Parms.bWasAdded = bWasAdded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.HandleTagChanged
// (Final, Native, Private, HasOutParams)
// Parameters:
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::HandleTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "HandleTagChanged");
Params::EverholmPickupComponent_HandleTagChanged Parms{};
Parms.AbilityActivationComponent = AbilityActivationComponent;
Parms.ChangedTag = std::move(ChangedTag);
Parms.bWasAdded = bWasAdded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_AbortUsingItem
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
void UEverholmPickupComponent::Multicast_AbortUsingItem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_AbortUsingItem");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_ApplyLocoProfile
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// class ULocomotionProfileAsset* locoProfile (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Multicast_ApplyLocoProfile(class ULocomotionProfileAsset* locoProfile)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ApplyLocoProfile");
Params::EverholmPickupComponent_Multicast_ApplyLocoProfile Parms{};
Parms.locoProfile = locoProfile;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_ConsumePickup
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Multicast_ConsumePickup(class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ConsumePickup");
Params::EverholmPickupComponent_Multicast_ConsumePickup Parms{};
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_CreatePickupNotificationWidget
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// class AEverholmCharacter* holder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Multicast_CreatePickupNotificationWidget(class AEverholmCharacter* holder, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_CreatePickupNotificationWidget");
Params::EverholmPickupComponent_Multicast_CreatePickupNotificationWidget Parms{};
Parms.holder = holder;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_ForceDropEquippedMask
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// bool bSnapToGround (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Multicast_ForceDropEquippedMask(bool bSnapToGround, bool bDisableAfterDrop)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceDropEquippedMask");
Params::EverholmPickupComponent_Multicast_ForceDropEquippedMask Parms{};
Parms.bSnapToGround = bSnapToGround;
Parms.bDisableAfterDrop = bDisableAfterDrop;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_ForceDropHeldPickup
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Multicast_ForceDropHeldPickup(bool bDisableAfterDrop)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceDropHeldPickup");
Params::EverholmPickupComponent_Multicast_ForceDropHeldPickup Parms{};
Parms.bDisableAfterDrop = bDisableAfterDrop;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_ForceGrabPickup
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Multicast_ForceGrabPickup(class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceGrabPickup");
Params::EverholmPickupComponent_Multicast_ForceGrabPickup Parms{};
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_ForceInterruptAllStates
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
void UEverholmPickupComponent::Multicast_ForceInterruptAllStates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceInterruptAllStates");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_ForceStashHeldPickup
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
void UEverholmPickupComponent::Multicast_ForceStashHeldPickup()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceStashHeldPickup");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_RemoveLocoProfile
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
void UEverholmPickupComponent::Multicast_RemoveLocoProfile()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_RemoveLocoProfile");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_RequestPickupState
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// EPickupState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Multicast_RequestPickupState(EPickupState NewState, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_RequestPickupState");
Params::EverholmPickupComponent_Multicast_RequestPickupState Parms{};
Parms.NewState = NewState;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_SetThrowParams
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// const struct FThrowParams& throwParameters (ConstParm, Parm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Multicast_SetThrowParams(const struct FThrowParams& throwParameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_SetThrowParams");
Params::EverholmPickupComponent_Multicast_SetThrowParams Parms{};
Parms.throwParameters = std::move(throwParameters);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_StartUsingItem
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// const class AEverholmCharacter* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Multicast_StartUsingItem(const class AEverholmCharacter* User)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_StartUsingItem");
Params::EverholmPickupComponent_Multicast_StartUsingItem Parms{};
Parms.User = User;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_StopUsingItem
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// const class AEverholmCharacter* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Multicast_StopUsingItem(const class AEverholmCharacter* User)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_StopUsingItem");
Params::EverholmPickupComponent_Multicast_StopUsingItem Parms{};
Parms.User = User;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_TryQuickEquipMask
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// class AMaskPickup* MaskPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Multicast_TryQuickEquipMask(class AMaskPickup* MaskPickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_TryQuickEquipMask");
Params::EverholmPickupComponent_Multicast_TryQuickEquipMask Parms{};
Parms.MaskPickup = MaskPickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Multicast_TryQuickEquipOtherPlayersMask
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// class AMaskPickup* MaskPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Multicast_TryQuickEquipOtherPlayersMask(class AMaskPickup* MaskPickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_TryQuickEquipOtherPlayersMask");
Params::EverholmPickupComponent_Multicast_TryQuickEquipOtherPlayersMask Parms{};
Parms.MaskPickup = MaskPickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.OnLedgeClimbingChanged
// (Final, Native, Private)
// Parameters:
// bool bIsClimbing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ledgeHeightAfterAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::OnLedgeClimbingChanged(bool bIsClimbing, float ledgeHeightAfterAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "OnLedgeClimbingChanged");
Params::EverholmPickupComponent_OnLedgeClimbingChanged Parms{};
Parms.bIsClimbing = bIsClimbing;
Parms.ledgeHeightAfterAlignment = ledgeHeightAfterAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.OnSurfaceClimbingChanged
// (Final, Native, Private)
// Parameters:
// bool bIsClimbing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::OnSurfaceClimbingChanged(bool bIsClimbing)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "OnSurfaceClimbingChanged");
Params::EverholmPickupComponent_OnSurfaceClimbingChanged Parms{};
Parms.bIsClimbing = bIsClimbing;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.QueueEquip
// (Final, Native, Private, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FGameplayTag& GameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::QueueEquip(const struct FGameplayTag& GameplayTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "QueueEquip");
Params::EverholmPickupComponent_QueueEquip Parms{};
Parms.GameplayTag = std::move(GameplayTag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.ReservePickup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsReserved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::ReservePickup(class APickupBase* pickup, bool bIsReserved)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "ReservePickup");
Params::EverholmPickupComponent_ReservePickup Parms{};
Parms.pickup = pickup;
Parms.bIsReserved = bIsReserved;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_AbortUsingItem
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
void UEverholmPickupComponent::Server_AbortUsingItem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_AbortUsingItem");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_ApplyLocoProfile
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// class ULocomotionProfileAsset* locoProfile (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Server_ApplyLocoProfile(class ULocomotionProfileAsset* locoProfile)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_ApplyLocoProfile");
Params::EverholmPickupComponent_Server_ApplyLocoProfile Parms{};
Parms.locoProfile = locoProfile;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_ConsumePickup
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Server_ConsumePickup(class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_ConsumePickup");
Params::EverholmPickupComponent_Server_ConsumePickup Parms{};
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_CreatePickupNotificationWidget
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// class AEverholmCharacter* holder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Server_CreatePickupNotificationWidget(class AEverholmCharacter* holder, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_CreatePickupNotificationWidget");
Params::EverholmPickupComponent_Server_CreatePickupNotificationWidget Parms{};
Parms.holder = holder;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_ForceDropEquippedMask
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// bool bSnapToGround (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Server_ForceDropEquippedMask(bool bSnapToGround, bool bDisableAfterDrop)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceDropEquippedMask");
Params::EverholmPickupComponent_Server_ForceDropEquippedMask Parms{};
Parms.bSnapToGround = bSnapToGround;
Parms.bDisableAfterDrop = bDisableAfterDrop;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_ForceDropHeldPickup
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Server_ForceDropHeldPickup(bool bDisableAfterDrop)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceDropHeldPickup");
Params::EverholmPickupComponent_Server_ForceDropHeldPickup Parms{};
Parms.bDisableAfterDrop = bDisableAfterDrop;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_ForceGrabPickup
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Server_ForceGrabPickup(class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceGrabPickup");
Params::EverholmPickupComponent_Server_ForceGrabPickup Parms{};
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_ForceInterruptAllStates
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
void UEverholmPickupComponent::Server_ForceInterruptAllStates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceInterruptAllStates");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_ForceStashHeldPickup
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
void UEverholmPickupComponent::Server_ForceStashHeldPickup()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceStashHeldPickup");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_RemoveLocoProfile
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
void UEverholmPickupComponent::Server_RemoveLocoProfile()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_RemoveLocoProfile");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_RequestPickupState
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// EPickupState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Server_RequestPickupState(EPickupState NewState, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_RequestPickupState");
Params::EverholmPickupComponent_Server_RequestPickupState Parms{};
Parms.NewState = NewState;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_SetThrowParams
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// const struct FThrowParams& throwParameters (ConstParm, Parm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Server_SetThrowParams(const struct FThrowParams& throwParameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_SetThrowParams");
Params::EverholmPickupComponent_Server_SetThrowParams Parms{};
Parms.throwParameters = std::move(throwParameters);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_StartUsingItem
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// const class AEverholmCharacter* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Server_StartUsingItem(const class AEverholmCharacter* User)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_StartUsingItem");
Params::EverholmPickupComponent_Server_StartUsingItem Parms{};
Parms.User = User;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_StopUsingItem
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// const class AEverholmCharacter* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Server_StopUsingItem(const class AEverholmCharacter* User)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_StopUsingItem");
Params::EverholmPickupComponent_Server_StopUsingItem Parms{};
Parms.User = User;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_TryQuickEquipMask
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// class AMaskPickup* MaskPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Server_TryQuickEquipMask(class AMaskPickup* MaskPickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_TryQuickEquipMask");
Params::EverholmPickupComponent_Server_TryQuickEquipMask Parms{};
Parms.MaskPickup = MaskPickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.Server_TryQuickEquipOtherPlayersMask
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// class AMaskPickup* MaskPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::Server_TryQuickEquipOtherPlayersMask(class AMaskPickup* MaskPickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "Server_TryQuickEquipOtherPlayersMask");
Params::EverholmPickupComponent_Server_TryQuickEquipOtherPlayersMask Parms{};
Parms.MaskPickup = MaskPickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.ServerReservePickup
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsReserved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::ServerReservePickup(class APickupBase* pickup, bool bIsReserved)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "ServerReservePickup");
Params::EverholmPickupComponent_ServerReservePickup Parms{};
Parms.pickup = pickup;
Parms.bIsReserved = bIsReserved;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.ServerSetPickupClientDirected
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsClientDirected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::ServerSetPickupClientDirected(class APickupBase* pickup, bool bIsClientDirected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "ServerSetPickupClientDirected");
Params::EverholmPickupComponent_ServerSetPickupClientDirected Parms{};
Parms.pickup = pickup;
Parms.bIsClientDirected = bIsClientDirected;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.ServerSetRBState
// (Net, Native, Event, Public, NetServer)
// Parameters:
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRigidBodyState& State (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::ServerSetRBState(class APickupBase* pickup, const struct FRigidBodyState& State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "ServerSetRBState");
Params::EverholmPickupComponent_ServerSetRBState Parms{};
Parms.pickup = pickup;
Parms.State = std::move(State);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.ServerSpawnClientDirectedHarpoon
// (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults)
// Parameters:
// class AHarpoonPickup* HarpoonPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* hitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& spawnTransform (ConstParm, Parm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::ServerSpawnClientDirectedHarpoon(class AHarpoonPickup* HarpoonPickup, class AActor* hitActor, const struct FTransform& spawnTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "ServerSpawnClientDirectedHarpoon");
Params::EverholmPickupComponent_ServerSpawnClientDirectedHarpoon Parms{};
Parms.HarpoonPickup = HarpoonPickup;
Parms.hitActor = hitActor;
Parms.spawnTransform = std::move(spawnTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.SetInventoryEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::SetInventoryEnabled(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "SetInventoryEnabled");
Params::EverholmPickupComponent_SetInventoryEnabled Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.TryExecuteQueuedEquip
// (Final, Native, Private, BlueprintCallable)
void UEverholmPickupComponent::TryExecuteQueuedEquip()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "TryExecuteQueuedEquip");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPickupComponent.UpdateThrowMotionWarpTarget
// (Event, Public, BlueprintEvent)
// Parameters:
// const class UTargetComponent* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPickupComponent::UpdateThrowMotionWarpTarget(const class UTargetComponent* Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "UpdateThrowMotionWarpTarget");
Params::EverholmPickupComponent_UpdateThrowMotionWarpTarget Parms{};
Parms.Target = Target;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmPickupComponent.GetActivePickup
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APickupBase* UEverholmPickupComponent::GetActivePickup() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "GetActivePickup");
Params::EverholmPickupComponent_GetActivePickup Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPickupComponent.GetCurrentPickupState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPickupState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPickupState UEverholmPickupComponent::GetCurrentPickupState() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "GetCurrentPickupState");
Params::EverholmPickupComponent_GetCurrentPickupState Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPickupComponent.GetCurrentPickupType
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPickupType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPickupType UEverholmPickupComponent::GetCurrentPickupType() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "GetCurrentPickupType");
Params::EverholmPickupComponent_GetCurrentPickupType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPickupComponent.GetEquippedMask
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AMaskPickup* UEverholmPickupComponent::GetEquippedMask() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "GetEquippedMask");
Params::EverholmPickupComponent_GetEquippedMask Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPickupComponent.GetHeldPickup
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool bEvenIfCurrentlyStashing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APickupBase* UEverholmPickupComponent::GetHeldPickup(bool bEvenIfCurrentlyStashing) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "GetHeldPickup");
Params::EverholmPickupComponent_GetHeldPickup Parms{};
Parms.bEvenIfCurrentlyStashing = bEvenIfCurrentlyStashing;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPickupComponent.GetLastStashedPickup
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APickupBase* UEverholmPickupComponent::GetLastStashedPickup() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "GetLastStashedPickup");
Params::EverholmPickupComponent_GetLastStashedPickup Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPickupComponent.GetReservedMask
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AMaskPickup* UEverholmPickupComponent::GetReservedMask() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "GetReservedMask");
Params::EverholmPickupComponent_GetReservedMask Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPickupComponent.HeldPickupHasTag
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmPickupComponent::HeldPickupHasTag(const struct FGameplayTag& Tag) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "HeldPickupHasTag");
Params::EverholmPickupComponent_HeldPickupHasTag Parms{};
Parms.Tag = std::move(Tag);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPickupComponent.IsOtherPlayerWearingMask
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AMaskPickup* Mask (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmPickupComponent::IsOtherPlayerWearingMask(const class AMaskPickup* Mask) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPickupComponent", "IsOtherPlayerWearingMask");
Params::EverholmPickupComponent_IsOtherPlayerWearingMask Parms{};
Parms.Mask = Mask;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ChooserTableTransitionAsset.GetBlendTimeForTransition
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UChooserTable* From (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UChooserTable* To (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UChooserTableTransitionAsset::GetBlendTimeForTransition(class UChooserTable* From, class UChooserTable* To) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ChooserTableTransitionAsset", "GetBlendTimeForTransition");
Params::ChooserTableTransitionAsset_GetBlendTimeForTransition Parms{};
Parms.From = From;
Parms.To = To;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerAnimInstance.BindPlayerPawnCallbacks
// (Final, Native, Public, BlueprintCallable)
void UEverholmPlayerAnimInstance::BindPlayerPawnCallbacks()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerAnimInstance", "BindPlayerPawnCallbacks");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerAnimInstance.BindPlayerPawnInBoatCallbacks
// (Final, Native, Public, BlueprintCallable)
void UEverholmPlayerAnimInstance::BindPlayerPawnInBoatCallbacks()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerAnimInstance", "BindPlayerPawnInBoatCallbacks");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerAnimInstance.OnAIAttachmentChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// bool bIsHumbugAttached (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPlayerAnimInstance::OnAIAttachmentChanged(bool bIsHumbugAttached)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerAnimInstance", "OnAIAttachmentChanged");
Params::EverholmPlayerAnimInstance_OnAIAttachmentChanged Parms{};
Parms.bIsHumbugAttached = bIsHumbugAttached;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmPlayerAnimInstance.OnDeathWarning
// (Event, Public, BlueprintEvent)
void UEverholmPlayerAnimInstance::OnDeathWarning()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerAnimInstance", "OnDeathWarning");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.EverholmPlayerAnimInstance.OnHarpoonThrown
// (Event, Public, BlueprintEvent)
void UEverholmPlayerAnimInstance::OnHarpoonThrown()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerAnimInstance", "OnHarpoonThrown");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.EverholmPlayerAnimInstance.GetChooserTableTransitionTime
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UChooserTable* From (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UChooserTable* To (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmPlayerAnimInstance::GetChooserTableTransitionTime(class UChooserTable* From, class UChooserTable* To) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerAnimInstance", "GetChooserTableTransitionTime");
Params::EverholmPlayerAnimInstance_GetChooserTableTransitionTime Parms{};
Parms.From = From;
Parms.To = To;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerAnimInstance.GetIKAlpha
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool bIsWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmPlayerAnimInstance::GetIKAlpha(bool bIsWorldSpace) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerAnimInstance", "GetIKAlpha");
Params::EverholmPlayerAnimInstance_GetIKAlpha Parms{};
Parms.bIsWorldSpace = bIsWorldSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerAnimInstance.GetIKDataFromSlot
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPlayerIKSlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float* outAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform* OutTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPlayerAnimInstance::GetIKDataFromSlot(EPlayerIKSlot Slot, bool bIsWorldSpace, float* outAlpha, struct FTransform* OutTransform) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerAnimInstance", "GetIKDataFromSlot");
Params::EverholmPlayerAnimInstance_GetIKDataFromSlot Parms{};
Parms.Slot = Slot;
Parms.bIsWorldSpace = bIsWorldSpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (outAlpha != nullptr)
*outAlpha = Parms.outAlpha;
if (OutTransform != nullptr)
*OutTransform = std::move(Parms.OutTransform);
}
// Function Everholm.EverholmPlayerAnimInstance.GetOwningPlayerCharacter
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UEverholmPlayerAnimInstance::GetOwningPlayerCharacter() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerAnimInstance", "GetOwningPlayerCharacter");
Params::EverholmPlayerAnimInstance_GetOwningPlayerCharacter Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerCharacter.GetCrouchComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UCrouchComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCrouchComponent* AEverholmPlayerCharacter::GetCrouchComponent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "GetCrouchComponent");
Params::EverholmPlayerCharacter_GetCrouchComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerCharacter.GetShot
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void AEverholmPlayerCharacter::GetShot(const struct FHitResult& HitResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "GetShot");
Params::EverholmPlayerCharacter_GetShot Parms{};
Parms.HitResult = std::move(HitResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerCharacter.HandlePlayerDrowned
// (Event, Public, BlueprintEvent)
void AEverholmPlayerCharacter::HandlePlayerDrowned()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "HandlePlayerDrowned");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.EverholmPlayerCharacter.HandlePlayerWakeUp
// (Native, Public, BlueprintCallable)
void AEverholmPlayerCharacter::HandlePlayerWakeUp()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "HandlePlayerWakeUp");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerCharacter.MoveTo
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float DesiredMoveSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerCharacter::MoveTo(const struct FVector& Location, const struct FVector& Direction, float AcceptanceRadius, float DesiredMoveSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "MoveTo");
Params::EverholmPlayerCharacter_MoveTo Parms{};
Parms.Location = std::move(Location);
Parms.Direction = std::move(Direction);
Parms.AcceptanceRadius = AcceptanceRadius;
Parms.DesiredMoveSpeed = DesiredMoveSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerCharacter.MultiCast_GetShot
// (Net, NetReliable, Native, Event, NetMulticast, Public)
// Parameters:
// const struct FHitResult& HitResult (ConstParm, Parm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void AEverholmPlayerCharacter::MultiCast_GetShot(const struct FHitResult& HitResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "MultiCast_GetShot");
Params::EverholmPlayerCharacter_MultiCast_GetShot Parms{};
Parms.HitResult = std::move(HitResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerCharacter.Multicast_TeleportAllPlayers
// (Net, NetReliable, Native, Event, NetMulticast, Protected, HasDefaults)
// Parameters:
// const struct FVector& targetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerCharacter::Multicast_TeleportAllPlayers(const struct FVector& targetLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "Multicast_TeleportAllPlayers");
Params::EverholmPlayerCharacter_Multicast_TeleportAllPlayers Parms{};
Parms.targetLocation = std::move(targetLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerCharacter.OnMoveFinished
// (Native, Public)
// Parameters:
// EPathFollowingResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerCharacter::OnMoveFinished(EPathFollowingResult Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "OnMoveFinished");
Params::EverholmPlayerCharacter_OnMoveFinished Parms{};
Parms.Result = Result;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerCharacter.Server_GetShot
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// const struct FHitResult& HitResult (ConstParm, Parm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void AEverholmPlayerCharacter::Server_GetShot(const struct FHitResult& HitResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "Server_GetShot");
Params::EverholmPlayerCharacter_Server_GetShot Parms{};
Parms.HitResult = std::move(HitResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerCharacter.Server_TeleportAllPlayers
// (Net, NetReliable, Native, Event, Protected, NetServer, HasDefaults)
// Parameters:
// const struct FVector& targetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerCharacter::Server_TeleportAllPlayers(const struct FVector& targetLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "Server_TeleportAllPlayers");
Params::EverholmPlayerCharacter_Server_TeleportAllPlayers Parms{};
Parms.targetLocation = std::move(targetLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerCharacter.SetIsInBoat
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool isInBoat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerCharacter::SetIsInBoat(bool isInBoat)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "SetIsInBoat");
Params::EverholmPlayerCharacter_SetIsInBoat Parms{};
Parms.isInBoat = isInBoat;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerCharacter.SimulateInput
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FInputActionValue& Value (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const ECharacterInstruction instruction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerCharacter::SimulateInput(const struct FInputActionValue& Value, const ECharacterInstruction instruction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "SimulateInput");
Params::EverholmPlayerCharacter_SimulateInput Parms{};
Parms.Value = std::move(Value);
Parms.instruction = instruction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerCharacter.UpdatePlayerDrownProgress
// (Event, Public, BlueprintEvent)
// Parameters:
// float Progress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerCharacter::UpdatePlayerDrownProgress(float Progress)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "UpdatePlayerDrownProgress");
Params::EverholmPlayerCharacter_UpdatePlayerDrownProgress Parms{};
Parms.Progress = Progress;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EverholmPlayerCharacter.GetAIEncounterDataComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UAIEncounterDataComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAIEncounterDataComponent* AEverholmPlayerCharacter::GetAIEncounterDataComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "GetAIEncounterDataComponent");
Params::EverholmPlayerCharacter_GetAIEncounterDataComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerCharacter.GetHeldPickup
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool bEvenIfCurrentlyStashing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APickupBase* AEverholmPlayerCharacter::GetHeldPickup(bool bEvenIfCurrentlyStashing) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "GetHeldPickup");
Params::EverholmPlayerCharacter_GetHeldPickup Parms{};
Parms.bEvenIfCurrentlyStashing = bEvenIfCurrentlyStashing;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerCharacter.GetIsInBoat
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEverholmPlayerCharacter::GetIsInBoat() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "GetIsInBoat");
Params::EverholmPlayerCharacter_GetIsInBoat Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerCharacter.GetPickupComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UEverholmPickupComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEverholmPickupComponent* AEverholmPlayerCharacter::GetPickupComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "GetPickupComponent");
Params::EverholmPlayerCharacter_GetPickupComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerCharacter.GetPlayerPawnType
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPlayerPawnType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPlayerPawnType AEverholmPlayerCharacter::GetPlayerPawnType() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "GetPlayerPawnType");
Params::EverholmPlayerCharacter_GetPlayerPawnType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerCharacter.GetTargetingComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UTargetingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTargetingComponent* AEverholmPlayerCharacter::GetTargetingComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerCharacter", "GetTargetingComponent");
Params::EverholmPlayerCharacter_GetTargetingComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerManagerSubsystem.HaveAllPlayersSpawnedOnServerAndClient
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmPlayerManagerSubsystem::HaveAllPlayersSpawnedOnServerAndClient() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerManagerSubsystem", "HaveAllPlayersSpawnedOnServerAndClient");
Params::EverholmPlayerManagerSubsystem_HaveAllPlayersSpawnedOnServerAndClient Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerState.Server_SetOnlinePlatformString
// (Net, NetReliable, Native, Event, Public, NetServer)
// Parameters:
// const class FString& platformString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEverholmPlayerState::Server_SetOnlinePlatformString(const class FString& platformString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerState", "Server_SetOnlinePlatformString");
Params::EverholmPlayerState_Server_SetOnlinePlatformString Parms{};
Parms.platformString = std::move(platformString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPlayerState.GetEverholmPlayerCharacter
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* AEverholmPlayerState::GetEverholmPlayerCharacter() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerState", "GetEverholmPlayerCharacter");
Params::EverholmPlayerState_GetEverholmPlayerCharacter Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerState.GetEverholmPlayerController
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerController* AEverholmPlayerState::GetEverholmPlayerController() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerState", "GetEverholmPlayerController");
Params::EverholmPlayerState_GetEverholmPlayerController Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerState.GetPlayerPawnType
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPlayerPawnType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPlayerPawnType AEverholmPlayerState::GetPlayerPawnType() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerState", "GetPlayerPawnType");
Params::EverholmPlayerState_GetPlayerPawnType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPlayerState.GetPlayerStateType
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EPlayerStateType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPlayerStateType AEverholmPlayerState::GetPlayerStateType() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPlayerState", "GetPlayerStateType");
Params::EverholmPlayerState_GetPlayerStateType Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.MenuItems.AddMainMenu
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UMenuItems> WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMenuItems::AddMainMenu(TSubclassOf<class UMenuItems> WidgetClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuItems", "AddMainMenu");
Params::MenuItems_AddMainMenu Parms{};
Parms.WidgetClass = WidgetClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MenuItems.HideUnselected
// (Final, Native, Public, BlueprintCallable)
void UMenuItems::HideUnselected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuItems", "HideUnselected");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MenuItems.RemoveThisMenu
// (Final, Native, Public, BlueprintCallable)
void UMenuItems::RemoveThisMenu()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuItems", "RemoveThisMenu");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MenuItems.UnHideAll
// (Final, Native, Public, BlueprintCallable)
void UMenuItems::UnHideAll()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuItems", "UnHideAll");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPumpInteraction.GetPumpInputData
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FPumpInputData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FPumpInputData UEverholmPumpInteraction::GetPumpInputData()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPumpInteraction", "GetPumpInputData");
Params::EverholmPumpInteraction_GetPumpInputData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmPumpInteraction.SetProcessInput
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ShouldProcessInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmPumpInteraction::SetProcessInput(bool ShouldProcessInput)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPumpInteraction", "SetProcessInput");
Params::EverholmPumpInteraction_SetProcessInput Parms{};
Parms.ShouldProcessInput = ShouldProcessInput;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPumpInteraction.UpdateRequiredIntent
// (Final, Native, Public, BlueprintCallable)
void UEverholmPumpInteraction::UpdateRequiredIntent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPumpInteraction", "UpdateRequiredIntent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmPumpInteraction.GetProcessInput
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmPumpInteraction::GetProcessInput() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmPumpInteraction", "GetProcessInput");
Params::EverholmPumpInteraction_GetProcessInput Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadioPickup.DisableCustomFlicker
// (Final, Native, Public, BlueprintCallable)
void ARadioPickup::DisableCustomFlicker()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "DisableCustomFlicker");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioPickup.KillTuningOnAudioComponent
// (Final, Native, Public, BlueprintCallable)
void ARadioPickup::KillTuningOnAudioComponent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "KillTuningOnAudioComponent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioPickup.OnActiveStateChanged
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// bool bIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ARadioPickup::OnActiveStateChanged(bool bIsActive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "OnActiveStateChanged");
Params::RadioPickup_OnActiveStateChanged Parms{};
Parms.bIsActive = bIsActive;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioPickup.OnInputReceived
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ARadioPickup::OnInputReceived(class AEverholmCharacter* User)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "OnInputReceived");
Params::RadioPickup_OnInputReceived Parms{};
Parms.User = User;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioPickup.OnInputRemoved
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ARadioPickup::OnInputRemoved(class AEverholmCharacter* User)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "OnInputRemoved");
Params::RadioPickup_OnInputRemoved Parms{};
Parms.User = User;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioPickup.OnRep_bIsTuning
// (Final, Native, Public)
void ARadioPickup::OnRep_bIsTuning()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "OnRep_bIsTuning");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioPickup.OnSignalCallback
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ARadioPickup::OnSignalCallback(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "OnSignalCallback");
Params::RadioPickup_OnSignalCallback Parms{};
Parms.CallbackType = CallbackType;
Parms.CallbackInfo = CallbackInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioPickup.PostRadioActiveEvent
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ARadioPickup::PostRadioActiveEvent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "PostRadioActiveEvent");
Params::RadioPickup_PostRadioActiveEvent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadioPickup.PostSignalFoundEvent
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class UAkAudioEvent* signalFoundEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ARadioPickup::PostSignalFoundEvent(class UAkAudioEvent* signalFoundEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "PostSignalFoundEvent");
Params::RadioPickup_PostSignalFoundEvent Parms{};
Parms.signalFoundEvent = signalFoundEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadioPickup.PostStartTuningEvent
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ARadioPickup::PostStartTuningEvent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "PostStartTuningEvent");
Params::RadioPickup_PostStartTuningEvent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadioPickup.PostStopTuningEvent
// (Native, Event, Protected, BlueprintEvent)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ARadioPickup::PostStopTuningEvent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "PostStopTuningEvent");
Params::RadioPickup_PostStopTuningEvent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadioPickup.PostTargetAudioEvent
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class URadioTargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ARadioPickup::PostTargetAudioEvent(class URadioTargetComponent* Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "PostTargetAudioEvent");
Params::RadioPickup_PostTargetAudioEvent Parms{};
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadioPickup.SetFlickerCurve
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FRuntimeFloatCurve& Curve (Parm, NativeAccessSpecifierPublic)
// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShouldLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ARadioPickup::SetFlickerCurve(const struct FRuntimeFloatCurve& Curve, float Weight, bool bShouldLoop)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "SetFlickerCurve");
Params::RadioPickup_SetFlickerCurve Parms{};
Parms.Curve = std::move(Curve);
Parms.Weight = Weight;
Parms.bShouldLoop = bShouldLoop;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioPickup.SetMaxLightIntensity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ARadioPickup::SetMaxLightIntensity(float Intensity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "SetMaxLightIntensity");
Params::RadioPickup_SetMaxLightIntensity Parms{};
Parms.Intensity = Intensity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioPickup.SetMaxScreenBrightness
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Brightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ARadioPickup::SetMaxScreenBrightness(float Brightness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "SetMaxScreenBrightness");
Params::RadioPickup_SetMaxScreenBrightness Parms{};
Parms.Brightness = Brightness;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioPickup.StartTuningInBoat
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& inputDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ARadioPickup::StartTuningInBoat(const struct FVector& inputDir)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "StartTuningInBoat");
Params::RadioPickup_StartTuningInBoat Parms{};
Parms.inputDir = std::move(inputDir);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioPickup.StopRadioActiveEvent
// (Native, Event, Public, BlueprintEvent)
void ARadioPickup::StopRadioActiveEvent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "StopRadioActiveEvent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioPickup.StopRadioTargetEvent
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class URadioTargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ARadioPickup::StopRadioTargetEvent(class URadioTargetComponent* Target, int32 PlayingID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "StopRadioTargetEvent");
Params::RadioPickup_StopRadioTargetEvent Parms{};
Parms.Target = Target;
Parms.PlayingID = PlayingID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioPickup.UnlockSignalType
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// ERadioSignalType signalType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ARadioPickup::UnlockSignalType(ERadioSignalType signalType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "UnlockSignalType");
Params::RadioPickup_UnlockSignalType Parms{};
Parms.signalType = signalType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RadioPickup.GetAimVector
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// const class AActor* holder (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ARadioPickup::GetAimVector(const class AActor* holder) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "GetAimVector");
Params::RadioPickup_GetAimVector Parms{};
Parms.holder = holder;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.RadioPickup.GetFlickerLevel
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ARadioPickup::GetFlickerLevel() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "GetFlickerLevel");
Params::RadioPickup_GetFlickerLevel Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadioPickup.GetRadioSignalLevel
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ARadioPickup::GetRadioSignalLevel() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "GetRadioSignalLevel");
Params::RadioPickup_GetRadioSignalLevel Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadioPickup.HasAnyTargets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ARadioPickup::HasAnyTargets() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "HasAnyTargets");
Params::RadioPickup_HasAnyTargets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RadioPickup.IsTuning
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ARadioPickup::IsTuning() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RadioPickup", "IsTuning");
Params::RadioPickup_IsTuning Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.TiedTogetherOnSplineComponent.GetIntent
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UTiedTogetherOnSplineComponent::GetIntent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TiedTogetherOnSplineComponent", "GetIntent");
Params::TiedTogetherOnSplineComponent_GetIntent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PlayerProfileSubsystem.OnPlayerLoggedOut
// (Final, Native, Public)
// Parameters:
// ELocalUserType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayerProfileSubsystem::OnPlayerLoggedOut(ELocalUserType Type, bool Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerProfileSubsystem", "OnPlayerLoggedOut");
Params::PlayerProfileSubsystem_OnPlayerLoggedOut Parms{};
Parms.Type = Type;
Parms.Success = Success;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmSaveSystem.GetSlotMetadata
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSaveSlotMetadata ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FSaveSlotMetadata UEverholmSaveSystem::GetSlotMetadata(int32 SlotIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSaveSystem", "GetSlotMetadata");
Params::EverholmSaveSystem_GetSlotMetadata Parms{};
Parms.SlotIndex = SlotIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmSaveSystem.OnPlayerInitialized
// (Final, Native, Private)
// Parameters:
// ELocalUserType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmSaveSystem::OnPlayerInitialized(ELocalUserType Type, const class UCommonUserInfo* UserInfo, bool Success, const class FString& Error)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSaveSystem", "OnPlayerInitialized");
Params::EverholmSaveSystem_OnPlayerInitialized Parms{};
Parms.Type = Type;
Parms.UserInfo = UserInfo;
Parms.Success = Success;
Parms.Error = std::move(Error);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmSaveSystem.OnPlayerLoggedOut
// (Final, Native, Private)
// Parameters:
// ELocalUserType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmSaveSystem::OnPlayerLoggedOut(ELocalUserType Type, bool Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSaveSystem", "OnPlayerLoggedOut");
Params::EverholmSaveSystem_OnPlayerLoggedOut Parms{};
Parms.Type = Type;
Parms.Success = Success;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmSaveSystem.DoesSlotHaveSaveData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmSaveSystem::DoesSlotHaveSaveData(int32 SlotIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSaveSystem", "DoesSlotHaveSaveData");
Params::EverholmSaveSystem_DoesSlotHaveSaveData Parms{};
Parms.SlotIndex = SlotIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmSaveSystem.GetActiveSlotIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UEverholmSaveSystem::GetActiveSlotIndex() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSaveSystem", "GetActiveSlotIndex");
Params::EverholmSaveSystem_GetActiveSlotIndex Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmSaveSystem.GetAllUnlockedChaptersRowNameInChapterSelectDataTable
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class FName> UEverholmSaveSystem::GetAllUnlockedChaptersRowNameInChapterSelectDataTable() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSaveSystem", "GetAllUnlockedChaptersRowNameInChapterSelectDataTable");
Params::EverholmSaveSystem_GetAllUnlockedChaptersRowNameInChapterSelectDataTable Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmSaveSystem.HasUnlockedChapter
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ChapterRowNameInDataTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmSaveSystem::HasUnlockedChapter(class FName ChapterRowNameInDataTable) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSaveSystem", "HasUnlockedChapter");
Params::EverholmSaveSystem_HasUnlockedChapter Parms{};
Parms.ChapterRowNameInDataTable = ChapterRowNameInDataTable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PipOverrideInterface.GetCustomPipWorldLocation
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const)
// Parameters:
// class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UInteractorComponent* interactor (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* WorldLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool* discard (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IPipOverrideInterface::GetCustomPipWorldLocation(class AEverholmPlayerCharacter* Character, class UInteractorComponent* interactor, struct FVector* WorldLocation, bool* discard) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("PipOverrideInterface", "GetCustomPipWorldLocation");
Params::PipOverrideInterface_GetCustomPipWorldLocation Parms{};
Parms.Character = Character;
Parms.interactor = interactor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (WorldLocation != nullptr)
*WorldLocation = std::move(Parms.WorldLocation);
if (discard != nullptr)
*discard = Parms.discard;
}
// Function Everholm.EverholmShaderPrecompilationManager.IsShaderPrecompilationComplete
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmShaderPrecompilationManager::IsShaderPrecompilationComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("EverholmShaderPrecompilationManager", "IsShaderPrecompilationComplete");
Params::EverholmShaderPrecompilationManager_IsShaderPrecompilationComplete Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmShaderPrecompilationManager.GetShaderPrecompilationPercentage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmShaderPrecompilationManager::GetShaderPrecompilationPercentage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmShaderPrecompilationManager", "GetShaderPrecompilationPercentage");
Params::EverholmShaderPrecompilationManager_GetShaderPrecompilationPercentage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmShaderPrecompilationManager.SetShaderPrecompilationMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EShaderPrecompilationMode Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmShaderPrecompilationManager::SetShaderPrecompilationMode(EShaderPrecompilationMode Mode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmShaderPrecompilationManager", "SetShaderPrecompilationMode");
Params::EverholmShaderPrecompilationManager_SetShaderPrecompilationMode Parms{};
Parms.Mode = Mode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmShaderPrecompilationManager.GetShaderPrecompilationMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EShaderPrecompilationMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EShaderPrecompilationMode UEverholmShaderPrecompilationManager::GetShaderPrecompilationMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmShaderPrecompilationManager", "GetShaderPrecompilationMode");
Params::EverholmShaderPrecompilationManager_GetShaderPrecompilationMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmShaderPrecompilationManager.ShouldDisplayProgressUI
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmShaderPrecompilationManager::ShouldDisplayProgressUI() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmShaderPrecompilationManager", "ShouldDisplayProgressUI");
Params::EverholmShaderPrecompilationManager_ShouldDisplayProgressUI Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SignalActivationGroupRegion.HIP_SetActivationGroupState
// (Final, Native, Public)
// Parameters:
// bool bIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASignalActivationGroupRegion::HIP_SetActivationGroupState(bool bIsActive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActivationGroupRegion", "HIP_SetActivationGroupState");
Params::SignalActivationGroupRegion_HIP_SetActivationGroupState Parms{};
Parms.bIsActive = bIsActive;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmSplineComponent.GetTotalInputKeyValueOfSpline
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UEverholmSplineComponent::GetTotalInputKeyValueOfSpline() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSplineComponent", "GetTotalInputKeyValueOfSpline");
Params::EverholmSplineComponent_GetTotalInputKeyValueOfSpline Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmSplineComponent.GetWorldLocationFurtherAlongSpline
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector& currentLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float distanceFurtherAlongSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float currentSplineInputKey (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UEverholmSplineComponent::GetWorldLocationFurtherAlongSpline(const struct FVector& currentLocation, const float distanceFurtherAlongSpline, const float currentSplineInputKey) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSplineComponent", "GetWorldLocationFurtherAlongSpline");
Params::EverholmSplineComponent_GetWorldLocationFurtherAlongSpline Parms{};
Parms.currentLocation = std::move(currentLocation);
Parms.distanceFurtherAlongSpline = distanceFurtherAlongSpline;
Parms.currentSplineInputKey = currentSplineInputKey;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmSplineComponent.GetWorldLocationFurtherAlongSplineBasedOnDistance
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const float travelledDistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const float distanceFurtherAlongSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UEverholmSplineComponent::GetWorldLocationFurtherAlongSplineBasedOnDistance(const float travelledDistance, const float distanceFurtherAlongSpline) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSplineComponent", "GetWorldLocationFurtherAlongSplineBasedOnDistance");
Params::EverholmSplineComponent_GetWorldLocationFurtherAlongSplineBasedOnDistance Parms{};
Parms.travelledDistance = travelledDistance;
Parms.distanceFurtherAlongSpline = distanceFurtherAlongSpline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmSuspenseSubsystem.RequestThreatLevel_Server
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// ESuspenseThreatLevel threatLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmSuspenseSubsystem::RequestThreatLevel_Server(ESuspenseThreatLevel threatLevel, class UObject* requester)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSuspenseSubsystem", "RequestThreatLevel_Server");
Params::EverholmSuspenseSubsystem_RequestThreatLevel_Server Parms{};
Parms.threatLevel = threatLevel;
Parms.requester = requester;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmSuspenseSubsystem.UnrequestThreatLevel_Server
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmSuspenseSubsystem::UnrequestThreatLevel_Server(class UObject* requester)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSuspenseSubsystem", "UnrequestThreatLevel_Server");
Params::EverholmSuspenseSubsystem_UnrequestThreatLevel_Server Parms{};
Parms.requester = requester;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmSuspenseSubsystem.AreEnemiesNearby
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEverholmSuspenseSubsystem::AreEnemiesNearby() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSuspenseSubsystem", "AreEnemiesNearby");
Params::EverholmSuspenseSubsystem_AreEnemiesNearby Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmSuspenseSubsystem.GetHighestThreatAI
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmCharacter* UEverholmSuspenseSubsystem::GetHighestThreatAI() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSuspenseSubsystem", "GetHighestThreatAI");
Params::EverholmSuspenseSubsystem_GetHighestThreatAI Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmSuspenseSubsystem.GetThreatLevel
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ESuspenseThreatLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESuspenseThreatLevel UEverholmSuspenseSubsystem::GetThreatLevel() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmSuspenseSubsystem", "GetThreatLevel");
Params::EverholmSuspenseSubsystem_GetThreatLevel Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmTickOptimization.OnCinematicModeChanged
// (Final, Native, Private)
// Parameters:
// bool bIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmTickOptimization::OnCinematicModeChanged(bool bIsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmTickOptimization", "OnCinematicModeChanged");
Params::EverholmTickOptimization_OnCinematicModeChanged Parms{};
Parms.bIsEnabled = bIsEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmWaterBodyEventInterface.ActorFoundInWaterBodyBounds
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWaterBodyComponent* WaterBodyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IEverholmWaterBodyEventInterface::ActorFoundInWaterBodyBounds(class UWaterBodyComponent* WaterBodyComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = AsUObject()->Class->GetFunction("EverholmWaterBodyEventInterface", "ActorFoundInWaterBodyBounds");
Params::EverholmWaterBodyEventInterface_ActorFoundInWaterBodyBounds Parms{};
Parms.WaterBodyComponent = WaterBodyComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
AsUObject()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmWaterSubsystem.GetWaterBodyAtLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWaterBodyComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWaterBodyComponent* UEverholmWaterSubsystem::GetWaterBodyAtLocation(const struct FVector& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmWaterSubsystem", "GetWaterBodyAtLocation");
Params::EverholmWaterSubsystem_GetWaterBodyAtLocation Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmWaterSubsystem.GetWaterBodyForActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWaterBodyComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWaterBodyComponent* UEverholmWaterSubsystem::GetWaterBodyForActor(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmWaterSubsystem", "GetWaterBodyForActor");
Params::EverholmWaterSubsystem_GetWaterBodyForActor Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EverholmWaterSubsystem.OnWaterBodyAdded
// (Final, Native, Protected)
// Parameters:
// class UWaterBodyComponent* WaterBodyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmWaterSubsystem::OnWaterBodyAdded(class UWaterBodyComponent* WaterBodyComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmWaterSubsystem", "OnWaterBodyAdded");
Params::EverholmWaterSubsystem_OnWaterBodyAdded Parms{};
Parms.WaterBodyComponent = WaterBodyComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmWaterSubsystem.OnWaterBodyRemoved
// (Final, Native, Protected)
// Parameters:
// class UWaterBodyComponent* WaterBodyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmWaterSubsystem::OnWaterBodyRemoved(class UWaterBodyComponent* WaterBodyComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmWaterSubsystem", "OnWaterBodyRemoved");
Params::EverholmWaterSubsystem_OnWaterBodyRemoved Parms{};
Parms.WaterBodyComponent = WaterBodyComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmWaterSubsystem.GetOceanWaterBodyComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWaterBodyComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWaterBodyComponent* UEverholmWaterSubsystem::GetOceanWaterBodyComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmWaterSubsystem", "GetOceanWaterBodyComponent");
Params::EverholmWaterSubsystem_GetOceanWaterBodyComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EVMotherFinale.EnsurePlayerOneIsFocused
// (Final, Native, Public, BlueprintCallable)
void AEVMotherFinale::EnsurePlayerOneIsFocused()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "EnsurePlayerOneIsFocused");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVMotherFinale.Multicast_Cleanup
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
void AEVMotherFinale::Multicast_Cleanup()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "Multicast_Cleanup");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVMotherFinale.Multicast_SwitchCameraFocus
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// class AEverholmPlayerCharacter* playerToFocus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* playerToIgnore (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEVMotherFinale::Multicast_SwitchCameraFocus(class AEverholmPlayerCharacter* playerToFocus, class AEverholmPlayerCharacter* playerToIgnore)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "Multicast_SwitchCameraFocus");
Params::EVMotherFinale_Multicast_SwitchCameraFocus Parms{};
Parms.playerToFocus = playerToFocus;
Parms.playerToIgnore = playerToIgnore;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVMotherFinale.Multicast_SwitchPlayerControl
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// class AEverholmPlayerCharacter* playerToFocus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* playerToIgnore (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEVMotherFinale::Multicast_SwitchPlayerControl(class AEverholmPlayerCharacter* playerToFocus, class AEverholmPlayerCharacter* playerToIgnore)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "Multicast_SwitchPlayerControl");
Params::EVMotherFinale_Multicast_SwitchPlayerControl Parms{};
Parms.playerToFocus = playerToFocus;
Parms.playerToIgnore = playerToIgnore;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVMotherFinale.OnFinaleEventStarted
// (Event, Public, BlueprintEvent)
void AEVMotherFinale::OnFinaleEventStarted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "OnFinaleEventStarted");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.EVMotherFinale.OnFinaleProgressionChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// int32 mainStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EMotherFinaleSubStage subStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEVMotherFinale::OnFinaleProgressionChanged(int32 mainStage, EMotherFinaleSubStage subStage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "OnFinaleProgressionChanged");
Params::EVMotherFinale_OnFinaleProgressionChanged Parms{};
Parms.mainStage = mainStage;
Parms.subStage = subStage;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EVMotherFinale.OnFinaleStageStarted
// (Event, Public, BlueprintEvent)
// Parameters:
// int32 newStageIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEVMotherFinale::OnFinaleStageStarted(int32 newStageIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "OnFinaleStageStarted");
Params::EVMotherFinale_OnFinaleStageStarted Parms{};
Parms.newStageIndex = newStageIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.EVMotherFinale.OnRequiredInteractionTriggered
// (Final, Native, Private)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEVMotherFinale::OnRequiredInteractionTriggered(class APawn* Initiator, const EInteractEndReason interactEndReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "OnRequiredInteractionTriggered");
Params::EVMotherFinale_OnRequiredInteractionTriggered Parms{};
Parms.Initiator = Initiator;
Parms.interactEndReason = interactEndReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVMotherFinale.StartFinaleStage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const int32 finaleStage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const EMotherFinaleSubStage subStageOverride (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEVMotherFinale::StartFinaleStage(const int32 finaleStage, const EMotherFinaleSubStage subStageOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "StartFinaleStage");
Params::EVMotherFinale_StartFinaleStage Parms{};
Parms.finaleStage = finaleStage;
Parms.subStageOverride = subStageOverride;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVMotherFinale.StartMotherFinale
// (Final, Native, Public, BlueprintCallable)
void AEVMotherFinale::StartMotherFinale()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "StartMotherFinale");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVMotherFinale.TriggerRequiredInteraction
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AEVMotherFinale::TriggerRequiredInteraction(class APawn* Initiator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "TriggerRequiredInteraction");
Params::EVMotherFinale_TriggerRequiredInteraction Parms{};
Parms.Initiator = Initiator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVMotherFinale.GetCurrentlyFocusedPlayer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* AEVMotherFinale::GetCurrentlyFocusedPlayer() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "GetCurrentlyFocusedPlayer");
Params::EVMotherFinale_GetCurrentlyFocusedPlayer Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EVMotherFinale.GetCurrentMotherFinaleStage
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AEVMotherFinale::GetCurrentMotherFinaleStage() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "GetCurrentMotherFinaleStage");
Params::EVMotherFinale_GetCurrentMotherFinaleStage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EVMotherFinale.GetCurrentMotherFinaleSubStage
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EMotherFinaleSubStage ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMotherFinaleSubStage AEVMotherFinale::GetCurrentMotherFinaleSubStage() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "GetCurrentMotherFinaleSubStage");
Params::EVMotherFinale_GetCurrentMotherFinaleSubStage Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EVMotherFinale.GetThreatenedPlayer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* AEVMotherFinale::GetThreatenedPlayer() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "GetThreatenedPlayer");
Params::EVMotherFinale_GetThreatenedPlayer Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EVMotherFinale.HasFinaleStarted
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AEVMotherFinale::HasFinaleStarted() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVMotherFinale", "HasFinaleStarted");
Params::EVMotherFinale_HasFinaleStarted Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.EVSpiderkidLightSource.SetAffectedArea
// (Final, Native, Private, BlueprintCallable)
// Parameters:
// float NewArea (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEVSpiderkidLightSource::SetAffectedArea(float NewArea)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVSpiderkidLightSource", "SetAffectedArea");
Params::EVSpiderkidLightSource_SetAffectedArea Parms{};
Parms.NewArea = NewArea;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EVSpiderkidLightSource.GetClosestRetreatLocation
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FAILocationUnion& SourceLocation (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// struct FAILocationUnion ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FAILocationUnion UEVSpiderkidLightSource::GetClosestRetreatLocation(const struct FAILocationUnion& SourceLocation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EVSpiderkidLightSource", "GetClosestRetreatLocation");
Params::EVSpiderkidLightSource_GetClosestRetreatLocation Parms{};
Parms.SourceLocation = std::move(SourceLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ExternalCameraBlendingVolume.GetExternalBlendWeight
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FCameraHintInParameters& inParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// double timedBlendIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class ADirectedCameraHint_Base* testHint (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FExternalBlendResult ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FExternalBlendResult AExternalCameraBlendingVolume::GetExternalBlendWeight(const struct FCameraHintInParameters& inParams, double timedBlendIn, const class ADirectedCameraHint_Base* testHint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExternalCameraBlendingVolume", "GetExternalBlendWeight");
Params::ExternalCameraBlendingVolume_GetExternalBlendWeight Parms{};
Parms.inParams = std::move(inParams);
Parms.timedBlendIn = timedBlendIn;
Parms.testHint = testHint;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ExternalCameraBlendingVolume.PrintVolumeDebugInfo
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AExternalCameraBlendingVolume::PrintVolumeDebugInfo()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExternalCameraBlendingVolume", "PrintVolumeDebugInfo");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.ExternalCameraBlendingVolume.SetUsedThisFrame
// (Final, Native, Public, BlueprintCallable)
void AExternalCameraBlendingVolume::SetUsedThisFrame()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExternalCameraBlendingVolume", "SetUsedThisFrame");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ExternalCameraBlendingVolume.GetUsedThisFrame
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AExternalCameraBlendingVolume::GetUsedThisFrame() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExternalCameraBlendingVolume", "GetUsedThisFrame");
Params::ExternalCameraBlendingVolume_GetUsedThisFrame Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ExtGameViewportClient.GetExtendedViewportClient
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UExtGameViewportClient* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UExtGameViewportClient* UExtGameViewportClient::GetExtendedViewportClient(const class UObject* WorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ExtGameViewportClient", "GetExtendedViewportClient");
Params::ExtGameViewportClient_GetExtendedViewportClient Parms{};
Parms.WorldContext = WorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ExtGameViewportClient.SetPlayerViewRect
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FViewRect& ViewRect (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UExtGameViewportClient::SetPlayerViewRect(int32 LocalPlayerIndex, const struct FViewRect& ViewRect)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExtGameViewportClient", "SetPlayerViewRect");
Params::ExtGameViewportClient_SetPlayerViewRect Parms{};
Parms.LocalPlayerIndex = LocalPlayerIndex;
Parms.ViewRect = std::move(ViewRect);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ExtGameViewportClient.GetPlayerFovMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EFovLockAxis ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EFovLockAxis UExtGameViewportClient::GetPlayerFovMode(int32 LocalPlayerIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExtGameViewportClient", "GetPlayerFovMode");
Params::ExtGameViewportClient_GetPlayerFovMode Parms{};
Parms.LocalPlayerIndex = LocalPlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ExtGameViewportClient.GetPlayerViewRect
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FViewRect ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FViewRect UExtGameViewportClient::GetPlayerViewRect(int32 LocalPlayerIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExtGameViewportClient", "GetPlayerViewRect");
Params::ExtGameViewportClient_GetPlayerViewRect Parms{};
Parms.LocalPlayerIndex = LocalPlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ExtGameViewportClient.SetPlayerFovMode
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EFovLockAxis Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExtGameViewportClient::SetPlayerFovMode(int32 LocalPlayerIndex, EFovLockAxis Mode) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExtGameViewportClient", "SetPlayerFovMode");
Params::ExtGameViewportClient_SetPlayerFovMode Parms{};
Parms.LocalPlayerIndex = LocalPlayerIndex;
Parms.Mode = Mode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.FixedAngleSphereHint.GetHintRotation
// (Native, Event, Protected, HasDefaults, BlueprintEvent, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator AFixedAngleSphereHint::GetHintRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FixedAngleSphereHint", "GetHintRotation");
Params::FixedAngleSphereHint_GetHintRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.GameEffectManager.OnGameEffectEnded
// (Final, Native, Public)
// Parameters:
// class UGameEffect* GameEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AGameEffectManager::OnGameEffectEnded(class UGameEffect* GameEffect)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameEffectManager", "OnGameEffectEnded");
Params::GameEffectManager_OnGameEffectEnded Parms{};
Parms.GameEffect = GameEffect;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GameEffectManager.PlayGameEffect
// (Final, Native, Public, HasOutParams)
// Parameters:
// const struct FNetworkedGameEffectProperties&Data (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void AGameEffectManager::PlayGameEffect(const struct FNetworkedGameEffectProperties& Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GameEffectManager", "PlayGameEffect");
Params::GameEffectManager_PlayGameEffect Parms{};
Parms.Data = std::move(Data);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GameEffectFunctionLibrary.GetOrCreateGameEffectManager
// (Final, Native, Static, Public)
// Parameters:
// class UObject* WorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AGameEffectManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AGameEffectManager* UGameEffectFunctionLibrary::GetOrCreateGameEffectManager(class UObject* WorldContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameEffectFunctionLibrary", "GetOrCreateGameEffectManager");
Params::GameEffectFunctionLibrary_GetOrCreateGameEffectManager Parms{};
Parms.WorldContext = WorldContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.GameEffectFunctionLibrary.PlayGameEffect
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UGameEffect* GameEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGameEffectFunctionLibrary::PlayGameEffect(class UGameEffect* GameEffect)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("GameEffectFunctionLibrary", "PlayGameEffect");
Params::GameEffectFunctionLibrary_PlayGameEffect Parms{};
Parms.GameEffect = GameEffect;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.WaypointActor.OnTrackedGameGlobalChanged
// (Final, Native, Private)
// Parameters:
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AWaypointActor::OnTrackedGameGlobalChanged(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WaypointActor", "OnTrackedGameGlobalChanged");
Params::WaypointActor_OnTrackedGameGlobalChanged Parms{};
Parms.Chalkboard = Chalkboard;
Parms.sectionKey = std::move(sectionKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GenericControllerDisconnectedMessage.NativeOnTryReconnectUser
// (Final, Native, Protected)
// Parameters:
// const ELocalUserType localUserType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FInputDeviceId& device (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EUserReconnectResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGenericControllerDisconnectedMessage::NativeOnTryReconnectUser(const ELocalUserType localUserType, const struct FInputDeviceId& device, EUserReconnectResult Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericControllerDisconnectedMessage", "NativeOnTryReconnectUser");
Params::GenericControllerDisconnectedMessage_NativeOnTryReconnectUser Parms{};
Parms.localUserType = localUserType;
Parms.device = std::move(device);
Parms.Result = Result;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GenericControllerDisconnectedMessage.OnControllerConnectionChange
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool bConnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGenericControllerDisconnectedMessage::OnControllerConnectionChange(bool bConnected, int32 ControllerId, const struct FInputDeviceId& InputDevice, class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericControllerDisconnectedMessage", "OnControllerConnectionChange");
Params::GenericControllerDisconnectedMessage_OnControllerConnectionChange Parms{};
Parms.bConnected = bConnected;
Parms.ControllerId = ControllerId;
Parms.InputDevice = std::move(InputDevice);
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GenericControllerDisconnectedMessage.OnDisconnectUser
// (Event, Protected, BlueprintEvent)
void UGenericControllerDisconnectedMessage::OnDisconnectUser()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericControllerDisconnectedMessage", "OnDisconnectUser");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.GenericControllerDisconnectedMessage.OnTryReconnectUser
// (Event, Protected, BlueprintEvent)
// Parameters:
// const ELocalUserType localUserType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FInputDeviceId& device (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EUserReconnectResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGenericControllerDisconnectedMessage::OnTryReconnectUser(const ELocalUserType localUserType, const struct FInputDeviceId& device, EUserReconnectResult Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericControllerDisconnectedMessage", "OnTryReconnectUser");
Params::GenericControllerDisconnectedMessage_OnTryReconnectUser Parms{};
Parms.localUserType = localUserType;
Parms.device = std::move(device);
Parms.Result = Result;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.GenericControllerDisconnectedMessage.ShowPromptWithMessage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
void UGenericControllerDisconnectedMessage::ShowPromptWithMessage(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericControllerDisconnectedMessage", "ShowPromptWithMessage");
Params::GenericControllerDisconnectedMessage_ShowPromptWithMessage Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.GenericControllerDisconnectedMessage.CanContinue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGenericControllerDisconnectedMessage::CanContinue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericControllerDisconnectedMessage", "CanContinue");
Params::GenericControllerDisconnectedMessage_CanContinue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.GenericMessage.ShowPromptWithMessage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
void UGenericMessage::ShowPromptWithMessage(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GenericMessage", "ShowPromptWithMessage");
Params::GenericMessage_ShowPromptWithMessage Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.StickySurfaceSlotComponent.OnActorClassLoaded
// (Final, Native, Private)
void UStickySurfaceSlotComponent::OnActorClassLoaded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StickySurfaceSlotComponent", "OnActorClassLoaded");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.StickySurfaceSlotComponent.GetActorInSlot
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UStickySurfaceSlotComponent::GetActorInSlot() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StickySurfaceSlotComponent", "GetActorInSlot");
Params::StickySurfaceSlotComponent_GetActorInSlot Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.GrabHelperComponent.GetGrabHelperConfig
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EGrabHelperConfig ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGrabHelperConfig UGrabHelperComponent::GetGrabHelperConfig() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GrabHelperComponent", "GetGrabHelperConfig");
Params::GrabHelperComponent_GetGrabHelperConfig Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.GrabHelperComponent.GetIsAutoPushable
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGrabHelperComponent::GetIsAutoPushable() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GrabHelperComponent", "GetIsAutoPushable");
Params::GrabHelperComponent_GetIsAutoPushable Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.GrabHelperComponent.GetIsAvailable
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UGrabHelperComponent::GetIsAvailable() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GrabHelperComponent", "GetIsAvailable");
Params::GrabHelperComponent_GetIsAvailable Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PassengerMoveAroundComponent.CinematicModeEnabled
// (Final, Native, Protected)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPassengerMoveAroundComponent::CinematicModeEnabled(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PassengerMoveAroundComponent", "CinematicModeEnabled");
Params::PassengerMoveAroundComponent_CinematicModeEnabled Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PassengerMoveAroundComponent.InitialEnterLockDone
// (Final, Native, Protected)
void UPassengerMoveAroundComponent::InitialEnterLockDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PassengerMoveAroundComponent", "InitialEnterLockDone");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PassengerMoveAroundComponent.LockPassengerAtSplineIndex
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPassengerMoveAroundComponent::LockPassengerAtSplineIndex(int32 Index_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PassengerMoveAroundComponent", "LockPassengerAtSplineIndex");
Params::PassengerMoveAroundComponent_LockPassengerAtSplineIndex Parms{};
Parms.Index_0 = Index_0;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PassengerMoveAroundComponent.OnPassengerPickupChanging
// (Final, Native, Protected)
// Parameters:
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPassengerMoveAroundComponent::OnPassengerPickupChanging(class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PassengerMoveAroundComponent", "OnPassengerPickupChanging");
Params::PassengerMoveAroundComponent_OnPassengerPickupChanging Parms{};
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PassengerMoveAroundComponent.OnRep_TargetSplineInputKey
// (Final, Native, Protected)
void UPassengerMoveAroundComponent::OnRep_TargetSplineInputKey()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PassengerMoveAroundComponent", "OnRep_TargetSplineInputKey");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PassengerMoveAroundComponent.ResetPassengerDirection
// (Final, Native, Public, BlueprintCallable)
void UPassengerMoveAroundComponent::ResetPassengerDirection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PassengerMoveAroundComponent", "ResetPassengerDirection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PassengerMoveAroundComponent.SetPlayerIntent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FVehicleControlData& controlData (Parm, NoDestructor, NativeAccessSpecifierPublic)
// float cameraHintYawWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPassengerMoveAroundComponent::SetPlayerIntent(const struct FVehicleControlData& controlData, float cameraHintYawWeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PassengerMoveAroundComponent", "SetPlayerIntent");
Params::PassengerMoveAroundComponent_SetPlayerIntent Parms{};
Parms.controlData = std::move(controlData);
Parms.cameraHintYawWeight = cameraHintYawWeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PassengerMoveAroundComponent.UnblockMoveAfterThrow
// (Final, Native, Protected)
void UPassengerMoveAroundComponent::UnblockMoveAfterThrow()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PassengerMoveAroundComponent", "UnblockMoveAfterThrow");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PassengerMoveAroundComponent.UnblockPassengerMoveAroundAfterThrow
// (Final, Native, Public, BlueprintCallable)
void UPassengerMoveAroundComponent::UnblockPassengerMoveAroundAfterThrow()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PassengerMoveAroundComponent", "UnblockPassengerMoveAroundAfterThrow");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PassengerMoveAroundComponent.UnlockPassengerMoveAround
// (Final, Native, Public, BlueprintCallable)
void UPassengerMoveAroundComponent::UnlockPassengerMoveAround()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PassengerMoveAroundComponent", "UnlockPassengerMoveAround");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PassengerMoveAroundComponent.VehiclePassengerRoleAssigned
// (Final, Native, Protected)
// Parameters:
// const class AEverholmCharacter* newPassenger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class AEverholmCharacter* oldPassenger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPassengerMoveAroundComponent::VehiclePassengerRoleAssigned(const class AEverholmCharacter* newPassenger, const class AEverholmCharacter* oldPassenger)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PassengerMoveAroundComponent", "VehiclePassengerRoleAssigned");
Params::PassengerMoveAroundComponent_VehiclePassengerRoleAssigned Parms{};
Parms.newPassenger = newPassenger;
Parms.oldPassenger = oldPassenger;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PassengerMoveAroundComponent.GetCurrentAngle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UPassengerMoveAroundComponent::GetCurrentAngle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PassengerMoveAroundComponent", "GetCurrentAngle");
Params::PassengerMoveAroundComponent_GetCurrentAngle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PassengerMoveAroundComponent.GetCurrentSplinePositionIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UPassengerMoveAroundComponent::GetCurrentSplinePositionIndex() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PassengerMoveAroundComponent", "GetCurrentSplinePositionIndex");
Params::PassengerMoveAroundComponent_GetCurrentSplinePositionIndex Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PassengerMoveAroundComponent.GetPassengerMoveAroundData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVehicleCharacterMoveAround ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FVehicleCharacterMoveAround UPassengerMoveAroundComponent::GetPassengerMoveAroundData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PassengerMoveAroundComponent", "GetPassengerMoveAroundData");
Params::PassengerMoveAroundComponent_GetPassengerMoveAroundData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ProgressionComponent.HOP_OnProgressionApplied
// (Final, Native, Public)
void UProgressionComponent::HOP_OnProgressionApplied()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProgressionComponent", "HOP_OnProgressionApplied");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ProgressionComponent.IsProgressionCompleted
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UProgressionComponent::IsProgressionCompleted() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProgressionComponent", "IsProgressionCompleted");
Params::ProgressionComponent_IsProgressionCompleted Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.HarpoonPickup.HandleStaticHarpoonSpawned
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AHarpoonPickup::HandleStaticHarpoonSpawned()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HarpoonPickup", "HandleStaticHarpoonSpawned");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.HarpoonPickup.SpawnClientDirectedHarpoon
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter* throwInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* hitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& spawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHarpoonPickup::SpawnClientDirectedHarpoon(class AEverholmPlayerCharacter* throwInstigator, class AActor* hitActor, const struct FTransform& spawnTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HarpoonPickup", "SpawnClientDirectedHarpoon");
Params::HarpoonPickup_SpawnClientDirectedHarpoon Parms{};
Parms.throwInstigator = throwInstigator;
Parms.hitActor = hitActor;
Parms.spawnTransform = std::move(spawnTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.HarpoonPickup.SpawnStaticHarpoon
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* hitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FTransform& spawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AHarpoonPickup::SpawnStaticHarpoon(class AActor* hitActor, const struct FTransform& spawnTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HarpoonPickup", "SpawnStaticHarpoon");
Params::HarpoonPickup_SpawnStaticHarpoon Parms{};
Parms.hitActor = hitActor;
Parms.spawnTransform = std::move(spawnTransform);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.IKAnimDataComponent.ApplyData
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPlayerIKPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float defaultAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UIKAnimDataComponent::ApplyData(class AEverholmPlayerCharacter* Player, EPlayerIKPriority Priority, float defaultAlpha)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IKAnimDataComponent", "ApplyData");
Params::IKAnimDataComponent_ApplyData Parms{};
Parms.Player = Player;
Parms.Priority = Priority;
Parms.defaultAlpha = defaultAlpha;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.IKAnimDataComponent.BlendIn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPlayerIKPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UIKAnimDataComponent::BlendIn(class AEverholmPlayerCharacter* Player, EPlayerIKPriority Priority, float Duration, EEasingFunc EasingFunction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IKAnimDataComponent", "BlendIn");
Params::IKAnimDataComponent_BlendIn Parms{};
Parms.Player = Player;
Parms.Priority = Priority;
Parms.Duration = Duration;
Parms.EasingFunction = EasingFunction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.IKAnimDataComponent.BlendOut
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPlayerIKPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UIKAnimDataComponent::BlendOut(class AEverholmPlayerCharacter* Player, EPlayerIKPriority Priority, float Duration, EEasingFunc EasingFunction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IKAnimDataComponent", "BlendOut");
Params::IKAnimDataComponent_BlendOut Parms{};
Parms.Player = Player;
Parms.Priority = Priority;
Parms.Duration = Duration;
Parms.EasingFunction = EasingFunction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.IKAnimDataComponent.ClearData
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPlayerIKPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UIKAnimDataComponent::ClearData(class AEverholmPlayerCharacter* Player, EPlayerIKPriority Priority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IKAnimDataComponent", "ClearData");
Params::IKAnimDataComponent_ClearData Parms{};
Parms.Player = Player;
Parms.Priority = Priority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.IKAnimDataComponent.StopBlend
// (Final, Native, Public, BlueprintCallable)
void UIKAnimDataComponent::StopBlend()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IKAnimDataComponent", "StopBlend");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.IKAnimDataComponent.IsBlending
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UIKAnimDataComponent::IsBlending() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IKAnimDataComponent", "IsBlending");
Params::IKAnimDataComponent_IsBlending Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.IKAnimDataComponent.ShouldApplyData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UIKAnimDataComponent::ShouldApplyData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IKAnimDataComponent", "ShouldApplyData");
Params::IKAnimDataComponent_ShouldApplyData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.IKPointComponent.ActivateIK
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float blendDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UIKPointComponent::ActivateIK(class AEverholmPlayerCharacter* Player, float blendDuration, EEasingFunc EasingFunction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IKPointComponent", "ActivateIK");
Params::IKPointComponent_ActivateIK Parms{};
Parms.Player = Player;
Parms.blendDuration = blendDuration;
Parms.EasingFunction = EasingFunction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.IKPointComponent.DeactivateIK
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float blendDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UIKPointComponent::DeactivateIK(float blendDuration, EEasingFunc EasingFunction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IKPointComponent", "DeactivateIK");
Params::IKPointComponent_DeactivateIK Parms{};
Parms.blendDuration = blendDuration;
Parms.EasingFunction = EasingFunction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.IKPointComponent.ManualTick
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UIKPointComponent::ManualTick(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IKPointComponent", "ManualTick");
Params::IKPointComponent_ManualTick Parms{};
Parms.DeltaTime = DeltaTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.IKPointComponent.GetActiveIKPlayer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UIKPointComponent::GetActiveIKPlayer() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IKPointComponent", "GetActiveIKPlayer");
Params::IKPointComponent_GetActiveIKPlayer Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.IKPointComponent.IsIKActive
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UIKPointComponent::IsIKActive() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IKPointComponent", "IsIKActive");
Params::IKPointComponent_IsIKActive Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.IntersectionHint.CalculateExitWeights
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& focalPointWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<float> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<float> AIntersectionHint::CalculateExitWeights(const struct FVector& focalPointWorldLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IntersectionHint", "CalculateExitWeights");
Params::IntersectionHint_CalculateExitWeights Parms{};
Parms.focalPointWorldLocation = std::move(focalPointWorldLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.IntersectionHint.GetCameraDirection
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& focalPointWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<float>& exitWeights (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void AIntersectionHint::GetCameraDirection(const struct FVector& focalPointWorldLocation, const TArray<float>& exitWeights)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("IntersectionHint", "GetCameraDirection");
Params::IntersectionHint_GetCameraDirection Parms{};
Parms.focalPointWorldLocation = std::move(focalPointWorldLocation);
Parms.exitWeights = std::move(exitWeights);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.InWaterMovementMode.OnDrowning
// (Event, Public, BlueprintEvent)
void UInWaterMovementMode::OnDrowning()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InWaterMovementMode", "OnDrowning");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.InWaterMovementMode.OnEntryAnimFinished
// (Final, Native, Public)
void UInWaterMovementMode::OnEntryAnimFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InWaterMovementMode", "OnEntryAnimFinished");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.InWaterMovementMode.OnPostMovementTick
// (Event, Public, BlueprintEvent)
// Parameters:
// const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInWaterMovementMode::OnPostMovementTick(const float DeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InWaterMovementMode", "OnPostMovementTick");
Params::InWaterMovementMode_OnPostMovementTick Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.InWaterMovementMode.OnStartSwimming
// (Event, Public, BlueprintEvent)
void UInWaterMovementMode::OnStartSwimming()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InWaterMovementMode", "OnStartSwimming");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.InWaterMovementMode.OnStopSwimming
// (Event, Public, BlueprintEvent)
void UInWaterMovementMode::OnStopSwimming()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InWaterMovementMode", "OnStopSwimming");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.InWaterMovementMode.OnWaterEntry
// (Event, Public, BlueprintEvent)
// Parameters:
// const bool bWasLanding (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInWaterMovementMode::OnWaterEntry(const bool bWasLanding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InWaterMovementMode", "OnWaterEntry");
Params::InWaterMovementMode_OnWaterEntry Parms{};
Parms.bWasLanding = bWasLanding;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.InWaterMovementMode.OnWaterExit
// (Event, Public, BlueprintEvent)
void UInWaterMovementMode::OnWaterExit()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InWaterMovementMode", "OnWaterExit");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.InWaterMovementMode.GetCharacterOwner
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const class AEverholmPlayerCharacter* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const class AEverholmPlayerCharacter* UInWaterMovementMode::GetCharacterOwner() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InWaterMovementMode", "GetCharacterOwner");
Params::InWaterMovementMode_GetCharacterOwner Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.InWaterMovementMode.GetOwnerLocationOnSurface
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UInWaterMovementMode::GetOwnerLocationOnSurface() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InWaterMovementMode", "GetOwnerLocationOnSurface");
Params::InWaterMovementMode_GetOwnerLocationOnSurface Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.JumpAbility.OnMovementModeChanged
// (Final, Native, Public)
// Parameters:
// class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UJumpAbility::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JumpAbility", "OnMovementModeChanged");
Params::JumpAbility_OnMovementModeChanged Parms{};
Parms.MovementComponent = MovementComponent;
Parms.PreviousMovementMode = PreviousMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SoundInteractionReactorComponent.GatherActiveInteractors
// (Event, Public, BlueprintEvent)
void USoundInteractionReactorComponent::GatherActiveInteractors()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SoundInteractionReactorComponent", "GatherActiveInteractors");
UObject::ProcessEvent(Func, nullptr);
}
// Function Everholm.SoundInteractionReactorComponent.SetIsListening
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bShouldListen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USoundInteractionReactorComponent::SetIsListening(bool bShouldListen)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SoundInteractionReactorComponent", "SetIsListening");
Params::SoundInteractionReactorComponent_SetIsListening Parms{};
Parms.bShouldListen = bShouldListen;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SoundInteractionReactorComponent.SetPrimitiveOverlapVolume
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UPrimitiveComponent* PrimitiveComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USoundInteractionReactorComponent::SetPrimitiveOverlapVolume(class UPrimitiveComponent* PrimitiveComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SoundInteractionReactorComponent", "SetPrimitiveOverlapVolume");
Params::SoundInteractionReactorComponent_SetPrimitiveOverlapVolume Parms{};
Parms.PrimitiveComponent = PrimitiveComponent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SoundInteractionReactorComponent.GetIsListening
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USoundInteractionReactorComponent::GetIsListening() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SoundInteractionReactorComponent", "GetIsListening");
Params::SoundInteractionReactorComponent_GetIsListening Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LedgeClimbAbility.IsOnCooldown
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ULedgeClimbAbility::IsOnCooldown() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LedgeClimbAbility", "IsOnCooldown");
Params::LedgeClimbAbility_IsOnCooldown Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LocalizationHelper.EnumToUnrealCultureCode
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// ECulture Culture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ULocalizationHelper::EnumToUnrealCultureCode(ECulture Culture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("LocalizationHelper", "EnumToUnrealCultureCode");
Params::LocalizationHelper_EnumToUnrealCultureCode Parms{};
Parms.Culture = Culture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LocalizationHelper.GetCurrentCultureAsEnum
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// ECulture ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECulture ULocalizationHelper::GetCurrentCultureAsEnum()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("LocalizationHelper", "GetCurrentCultureAsEnum");
Params::LocalizationHelper_GetCurrentCultureAsEnum Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LocalizationHelper.GetLanguages
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TMap<class FString, class FText> ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
TMap<class FString, class FText> ULocalizationHelper::GetLanguages()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("LocalizationHelper", "GetLanguages");
Params::LocalizationHelper_GetLanguages Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LocalizationHelper.GetLocalizedLanguageNameFromCultureEnum
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// ECulture Culture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText ULocalizationHelper::GetLocalizedLanguageNameFromCultureEnum(ECulture Culture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("LocalizationHelper", "GetLocalizedLanguageNameFromCultureEnum");
Params::LocalizationHelper_GetLocalizedLanguageNameFromCultureEnum Parms{};
Parms.Culture = Culture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LocalizationHelper.GetTextWidth
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const struct FSlateFontInfo& Font (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ULocalizationHelper::GetTextWidth(const class FText& Text, const struct FSlateFontInfo& Font)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("LocalizationHelper", "GetTextWidth");
Params::LocalizationHelper_GetTextWidth Parms{};
Parms.Text = std::move(Text);
Parms.Font = std::move(Font);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LocalizationHelper.IsCurrentCultureRTL
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ULocalizationHelper::IsCurrentCultureRTL()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("LocalizationHelper", "IsCurrentCultureRTL");
Params::LocalizationHelper_IsCurrentCultureRTL Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LocalizationHelper.UnrealCultureCodeToEnum
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class FString& UnrealCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECulture ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECulture ULocalizationHelper::UnrealCultureCodeToEnum(const class FString& UnrealCode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("LocalizationHelper", "UnrealCultureCodeToEnum");
Params::LocalizationHelper_UnrealCultureCodeToEnum Parms{};
Parms.UnrealCode = std::move(UnrealCode);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LocalUserFunctionLibrary.GetCommonUserDebugString
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ULocalUserFunctionLibrary::GetCommonUserDebugString(const class UCommonUserInfo* UserInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("LocalUserFunctionLibrary", "GetCommonUserDebugString");
Params::LocalUserFunctionLibrary_GetCommonUserDebugString Parms{};
Parms.UserInfo = UserInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.LocalUserFunctionLibrary.GetCommonUserNickname
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ULocalUserFunctionLibrary::GetCommonUserNickname(const class UCommonUserInfo* UserInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("LocalUserFunctionLibrary", "GetCommonUserNickname");
Params::LocalUserFunctionLibrary_GetCommonUserNickname Parms{};
Parms.UserInfo = UserInfo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PlatformPresenceSubsystem.OnEndGame
// (Final, Native, Public, BlueprintCallable)
void UPlatformPresenceSubsystem::OnEndGame()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlatformPresenceSubsystem", "OnEndGame");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PlatformPresenceSubsystem.OnNewGame
// (Final, Native, Public, BlueprintCallable)
void UPlatformPresenceSubsystem::OnNewGame()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlatformPresenceSubsystem", "OnNewGame");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PlatformPresenceSubsystem.StartActivity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName activityId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlatformPresenceSubsystem::StartActivity(class FName activityId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlatformPresenceSubsystem", "StartActivity");
Params::PlatformPresenceSubsystem_StartActivity Parms{};
Parms.activityId = activityId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.MaskUI.SessionSupportsBothPlayerMasks
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMaskUI::SessionSupportsBothPlayerMasks(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("MaskUI", "SessionSupportsBothPlayerMasks");
Params::MaskUI_SessionSupportsBothPlayerMasks Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.MaskUI.CreateMaskEntryWidget
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FDataTableRowHandle& maskRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UMaskUI::CreateMaskEntryWidget(const struct FDataTableRowHandle& maskRowHandle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaskUI", "CreateMaskEntryWidget");
Params::MaskUI_CreateMaskEntryWidget Parms{};
Parms.maskRowHandle = std::move(maskRowHandle);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.MaskUI.ReserveMaskToEquip
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class AMaskPickup* maskToEquip (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmPlayerCharacter* targetPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMaskUI::ReserveMaskToEquip(class AMaskPickup* maskToEquip, class AEverholmPlayerCharacter* targetPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MaskUI", "ReserveMaskToEquip");
Params::MaskUI_ReserveMaskToEquip Parms{};
Parms.maskToEquip = maskToEquip;
Parms.targetPlayer = targetPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.NetInteractableComponent.EndInteraction
// (Final, Native, Public, BlueprintCallable)
void UNetInteractableComponent::EndInteraction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NetInteractableComponent", "EndInteraction");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.NetInteractableComponent.EndPrepareInteraction
// (Final, Native, Public, BlueprintCallable)
void UNetInteractableComponent::EndPrepareInteraction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NetInteractableComponent", "EndPrepareInteraction");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.NetInteractableComponent.RPC_ResumePairedInteract
// (Net, NetReliable, Native, Event, NetMulticast, Protected)
void UNetInteractableComponent::RPC_ResumePairedInteract()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NetInteractableComponent", "RPC_ResumePairedInteract");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.NetInteractableComponent.RPC_ServerPlayerBeginInteraction
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNetInteractableComponent::RPC_ServerPlayerBeginInteraction(class AEverholmCharacter* interactor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NetInteractableComponent", "RPC_ServerPlayerBeginInteraction");
Params::NetInteractableComponent_RPC_ServerPlayerBeginInteraction Parms{};
Parms.interactor = interactor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.NetInteractableComponent.SetServerValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// uint8 valueKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAllowServerLocal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNetInteractableComponent::SetServerValue(uint8 valueKey, float Value, bool bAllowServerLocal)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NetInteractableComponent", "SetServerValue");
Params::NetInteractableComponent_SetServerValue Parms{};
Parms.valueKey = valueKey;
Parms.Value = Value;
Parms.bAllowServerLocal = bAllowServerLocal;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.NetInteractableComponent.GetPairedInteractableComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UNetInteractableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNetInteractableComponent* UNetInteractableComponent::GetPairedInteractableComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NetInteractableComponent", "GetPairedInteractableComponent");
Params::NetInteractableComponent_GetPairedInteractableComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PauseMenuUI.SetPausingPlayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerState* pausingPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPauseMenuUI::SetPausingPlayer(class APlayerState* pausingPlayerState, EPauseReason pauseReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PauseMenuUI", "SetPausingPlayer");
Params::PauseMenuUI_SetPausingPlayer Parms{};
Parms.pausingPlayerState = pausingPlayerState;
Parms.pauseReason = pauseReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PhysicalControllerSubsystem.GetConnectedControllerPlayerPairs
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TArray<struct FControllerPlayerPair> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FControllerPlayerPair> UPhysicalControllerSubsystem::GetConnectedControllerPlayerPairs()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "GetConnectedControllerPlayerPairs");
Params::PhysicalControllerSubsystem_GetConnectedControllerPlayerPairs Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PhysicalControllerSubsystem.GetPlayerControllerByControllerId
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* UPhysicalControllerSubsystem::GetPlayerControllerByControllerId(int32 ControllerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "GetPlayerControllerByControllerId");
Params::PhysicalControllerSubsystem_GetPlayerControllerByControllerId Parms{};
Parms.ControllerId = ControllerId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PhysicalControllerSubsystem.GetUserIndexForControllerId
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UPhysicalControllerSubsystem::GetUserIndexForControllerId(int32 ControllerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "GetUserIndexForControllerId");
Params::PhysicalControllerSubsystem_GetUserIndexForControllerId Parms{};
Parms.ControllerId = ControllerId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PhysicalControllerSubsystem.OnUserInitializationCompleted
// (Final, Native, Protected)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicalControllerSubsystem::OnUserInitializationCompleted(ELocalUserType localUserType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "OnUserInitializationCompleted");
Params::PhysicalControllerSubsystem_OnUserInitializationCompleted Parms{};
Parms.localUserType = localUserType;
Parms.UserInfo = UserInfo;
Parms.bSuccess = bSuccess;
Parms.Error = std::move(Error);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PhysicalControllerSubsystem.OnUserLogoutCompleted
// (Final, Native, Protected)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPhysicalControllerSubsystem::OnUserLogoutCompleted(ELocalUserType localUserType, bool bSuccess)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "OnUserLogoutCompleted");
Params::PhysicalControllerSubsystem_OnUserLogoutCompleted Parms{};
Parms.localUserType = localUserType;
Parms.bSuccess = bSuccess;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PhysicalControllerSubsystem.TryUnsetInputDeviceForUser
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ELocalUserType User (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPhysicalControllerSubsystem::TryUnsetInputDeviceForUser(ELocalUserType User)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "TryUnsetInputDeviceForUser");
Params::PhysicalControllerSubsystem_TryUnsetInputDeviceForUser Parms{};
Parms.User = User;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PhysicalControllerSubsystem.AllowManualRemapPrimaryUser
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPhysicalControllerSubsystem::AllowManualRemapPrimaryUser() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "AllowManualRemapPrimaryUser");
Params::PhysicalControllerSubsystem_AllowManualRemapPrimaryUser Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PhysicalControllerSubsystem.AllowManualRemapUser
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPhysicalControllerSubsystem::AllowManualRemapUser(ELocalUserType localUserType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "AllowManualRemapUser");
Params::PhysicalControllerSubsystem_AllowManualRemapUser Parms{};
Parms.localUserType = localUserType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PhysicalControllerSubsystem.AreBothUsersMapped
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPhysicalControllerSubsystem::AreBothUsersMapped() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "AreBothUsersMapped");
Params::PhysicalControllerSubsystem_AreBothUsersMapped Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PhysicalControllerSubsystem.GetConnectedGamepadsCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UPhysicalControllerSubsystem::GetConnectedGamepadsCount() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "GetConnectedGamepadsCount");
Params::PhysicalControllerSubsystem_GetConnectedGamepadsCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PhysicalControllerSubsystem.GetInputDeviceId
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FInputDeviceId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInputDeviceId UPhysicalControllerSubsystem::GetInputDeviceId(ELocalUserType localUserType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "GetInputDeviceId");
Params::PhysicalControllerSubsystem_GetInputDeviceId Parms{};
Parms.localUserType = localUserType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PhysicalControllerSubsystem.GetNextUnmappedUser
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TOptional<ELocalUserType> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TOptional<ELocalUserType> UPhysicalControllerSubsystem::GetNextUnmappedUser() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "GetNextUnmappedUser");
Params::PhysicalControllerSubsystem_GetNextUnmappedUser Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PhysicalControllerSubsystem.IsEitherUserMapped
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPhysicalControllerSubsystem::IsEitherUserMapped() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "IsEitherUserMapped");
Params::PhysicalControllerSubsystem_IsEitherUserMapped Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PhysicalControllerSubsystem.IsKeyboardUser
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ELocalUserType User (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPhysicalControllerSubsystem::IsKeyboardUser(ELocalUserType User) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "IsKeyboardUser");
Params::PhysicalControllerSubsystem_IsKeyboardUser Parms{};
Parms.User = User;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PhysicalControllerSubsystem.IsUserMappedToInputDevice
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPhysicalControllerSubsystem::IsUserMappedToInputDevice(ELocalUserType localUserType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PhysicalControllerSubsystem", "IsUserMappedToInputDevice");
Params::PhysicalControllerSubsystem_IsUserMappedToInputDevice Parms{};
Parms.localUserType = localUserType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PickupAbilityComponent.Multicast_StartPickingUp
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// EPickupAbilityActivation activationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPickupAbilityComponent::Multicast_StartPickingUp(EPickupAbilityActivation activationType, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupAbilityComponent", "Multicast_StartPickingUp");
Params::PickupAbilityComponent_Multicast_StartPickingUp Parms{};
Parms.activationType = activationType;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupAbilityComponent.OnAnimTransitionFinished
// (Final, Native, Private)
// Parameters:
// EPickupState transitionState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPickupAbilityComponent::OnAnimTransitionFinished(EPickupState transitionState, bool bInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupAbilityComponent", "OnAnimTransitionFinished");
Params::PickupAbilityComponent_OnAnimTransitionFinished Parms{};
Parms.transitionState = transitionState;
Parms.bInterrupted = bInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupAbilityComponent.OnPickupReleased
// (Final, Native, Private)
void UPickupAbilityComponent::OnPickupReleased()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupAbilityComponent", "OnPickupReleased");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupAbilityComponent.Server_StartPickingUp
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
// Parameters:
// EPickupAbilityActivation activationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPickupAbilityComponent::Server_StartPickingUp(EPickupAbilityActivation activationType, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupAbilityComponent", "Server_StartPickingUp");
Params::PickupAbilityComponent_Server_StartPickingUp Parms{};
Parms.activationType = activationType;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupAlignComponent.AlignPickupWithOffset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* InteractingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* AttachTo (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPickupAlignComponent::AlignPickupWithOffset(class AActor* InteractingActor, class USceneComponent* AttachTo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupAlignComponent", "AlignPickupWithOffset");
Params::PickupAlignComponent_AlignPickupWithOffset Parms{};
Parms.InteractingActor = InteractingActor;
Parms.AttachTo = AttachTo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PickupAlignComponent.CollectBackPickup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* InteractingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPickupAlignComponent::CollectBackPickup(class AActor* InteractingActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PickupAlignComponent", "CollectBackPickup");
Params::PickupAlignComponent_CollectBackPickup Parms{};
Parms.InteractingActor = InteractingActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PigletScenarioActor.OnRep_PigletQuestState
// (Final, Native, Protected)
// Parameters:
// EPigQuestState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APigletScenarioActor::OnRep_PigletQuestState(EPigQuestState previousState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PigletScenarioActor", "OnRep_PigletQuestState");
Params::PigletScenarioActor_OnRep_PigletQuestState Parms{};
Parms.previousState = previousState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PigletScenarioActor.PigQuestStateUpdate
// (Event, Protected, BlueprintEvent)
// Parameters:
// EPigQuestState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EPigQuestState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APigletScenarioActor::PigQuestStateUpdate(EPigQuestState NewState, EPigQuestState previousState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PigletScenarioActor", "PigQuestStateUpdate");
Params::PigletScenarioActor_PigQuestStateUpdate Parms{};
Parms.NewState = NewState;
Parms.previousState = previousState;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PigletScenarioActor.SetQuestState
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// EPigQuestState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APigletScenarioActor::SetQuestState(EPigQuestState NewState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PigletScenarioActor", "SetQuestState");
Params::PigletScenarioActor_SetQuestState Parms{};
Parms.NewState = NewState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PlayerActionsAnalyzer.OnLedgeClimbingChanged
// (Final, Native, Private)
// Parameters:
// bool bIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ledgeHeightAfterAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayerActionsAnalyzer::OnLedgeClimbingChanged(bool bIsEnabled, float ledgeHeightAfterAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerActionsAnalyzer", "OnLedgeClimbingChanged");
Params::PlayerActionsAnalyzer_OnLedgeClimbingChanged Parms{};
Parms.bIsEnabled = bIsEnabled;
Parms.ledgeHeightAfterAlignment = ledgeHeightAfterAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PlayerActionsAnalyzer.OnMovementModeChanged
// (Final, Native, Private)
// Parameters:
// class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayerActionsAnalyzer::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerActionsAnalyzer", "OnMovementModeChanged");
Params::PlayerActionsAnalyzer_OnMovementModeChanged Parms{};
Parms.MovementComponent = MovementComponent;
Parms.PreviousMovementMode = PreviousMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PlayerActionsAnalyzer.OnSurfaceClimbingChanged
// (Final, Native, Private)
// Parameters:
// bool bIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayerActionsAnalyzer::OnSurfaceClimbingChanged(bool bIsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerActionsAnalyzer", "OnSurfaceClimbingChanged");
Params::PlayerActionsAnalyzer_OnSurfaceClimbingChanged Parms{};
Parms.bIsEnabled = bIsEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PlayerActionsAnalyzer.OnTargetActorUpdated
// (Final, Native, Private)
// Parameters:
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayerActionsAnalyzer::OnTargetActorUpdated(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerActionsAnalyzer", "OnTargetActorUpdated");
Params::PlayerActionsAnalyzer_OnTargetActorUpdated Parms{};
Parms.Chalkboard = Chalkboard;
Parms.sectionKey = std::move(sectionKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PlayerInteractionWidget.OnInteractionStarted
// (Event, Protected, BlueprintEvent)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayerInteractionWidget::OnInteractionStarted(class APawn* Initiator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerInteractionWidget", "OnInteractionStarted");
Params::PlayerInteractionWidget_OnInteractionStarted Parms{};
Parms.Initiator = Initiator;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PlayerInteractionWidget.SetIcon
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class UTexture2D* iconObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayerInteractionWidget::SetIcon(const class UTexture2D* iconObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerInteractionWidget", "SetIcon");
Params::PlayerInteractionWidget_SetIcon Parms{};
Parms.iconObject = iconObject;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PlayerInteractionWidget.SetIconAngle
// (Event, Protected, BlueprintEvent)
// Parameters:
// const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayerInteractionWidget::SetIconAngle(const float Angle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerInteractionWidget", "SetIconAngle");
Params::PlayerInteractionWidget_SetIconAngle Parms{};
Parms.Angle = Angle;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PlayerInteractionWidget.SetIconTranslation
// (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector2D& Translation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayerInteractionWidget::SetIconTranslation(const struct FVector2D& Translation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerInteractionWidget", "SetIconTranslation");
Params::PlayerInteractionWidget_SetIconTranslation Parms{};
Parms.Translation = std::move(Translation);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.PlayerInteractionWidget.GetCurrentInteractionName
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UPlayerInteractionWidget::GetCurrentInteractionName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerInteractionWidget", "GetCurrentInteractionName");
Params::PlayerInteractionWidget_GetCurrentInteractionName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PlayerInteractionWidget.GetOtherPip
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPlayerInteractionWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPlayerInteractionWidget* UPlayerInteractionWidget::GetOtherPip() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerInteractionWidget", "GetOtherPip");
Params::PlayerInteractionWidget_GetOtherPip Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.PlayMontageInteractionComponent.HasPlayableMontage
// (Event, Protected, BlueprintEvent, Const)
// Parameters:
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPlayMontageInteractionComponent::HasPlayableMontage(class APawn* Initiator) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayMontageInteractionComponent", "HasPlayableMontage");
Params::PlayMontageInteractionComponent_HasPlayableMontage Parms{};
Parms.Initiator = Initiator;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function Everholm.PlaySessionLauncher.OnSessionManagerNetworkFailure
// (Final, Native, Private)
// Parameters:
// ENetworkSessionManagerFailType FailType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlaySessionLauncher::OnSessionManagerNetworkFailure(ENetworkSessionManagerFailType FailType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlaySessionLauncher", "OnSessionManagerNetworkFailure");
Params::PlaySessionLauncher_OnSessionManagerNetworkFailure Parms{};
Parms.FailType = FailType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PushBoatInteractionComponent.InteractStartEvent
// (Final, Native, Protected)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPushBoatInteractionComponent::InteractStartEvent(class APawn* Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PushBoatInteractionComponent", "InteractStartEvent");
Params::PushBoatInteractionComponent_InteractStartEvent Parms{};
Parms.Pawn = Pawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PushBoatInteractionComponent.OnEndingInteraction
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bAborted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPushBoatInteractionComponent::OnEndingInteraction(bool bAborted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PushBoatInteractionComponent", "OnEndingInteraction");
Params::PushBoatInteractionComponent_OnEndingInteraction Parms{};
Parms.bAborted = bAborted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.PushBoatInteractionComponent.OnStartedPushing
// (Final, Native, Public, BlueprintCallable)
void UPushBoatInteractionComponent::OnStartedPushing()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PushBoatInteractionComponent", "OnStartedPushing");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RecordActorTransformFunctionLibrary.DrawDebugRecording
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRecordingResult& Recording (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URecordActorTransformFunctionLibrary::DrawDebugRecording(class UObject* WorldContextObject, const struct FRecordingResult& Recording, float Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "DrawDebugRecording");
Params::RecordActorTransformFunctionLibrary_DrawDebugRecording Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Recording = std::move(Recording);
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RecordActorTransformFunctionLibrary.LoadRecordingFromFileExplicitPath
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FRecordingResult* Recording (Parm, OutParm, NativeAccessSpecifierPublic)
// const class FString& saveFilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString URecordActorTransformFunctionLibrary::LoadRecordingFromFileExplicitPath(struct FRecordingResult* Recording, const class FString& saveFilePath)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "LoadRecordingFromFileExplicitPath");
Params::RecordActorTransformFunctionLibrary_LoadRecordingFromFileExplicitPath Parms{};
Parms.saveFilePath = std::move(saveFilePath);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Recording != nullptr)
*Recording = std::move(Parms.Recording);
return Parms.ReturnValue;
}
// Function Everholm.RecordActorTransformFunctionLibrary.LoadRecordingFromFileFromSavedDirectory
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FRecordingResult* Recording (Parm, OutParm, NativeAccessSpecifierPublic)
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString URecordActorTransformFunctionLibrary::LoadRecordingFromFileFromSavedDirectory(struct FRecordingResult* Recording, const class FString& Filename)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "LoadRecordingFromFileFromSavedDirectory");
Params::RecordActorTransformFunctionLibrary_LoadRecordingFromFileFromSavedDirectory Parms{};
Parms.Filename = std::move(Filename);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Recording != nullptr)
*Recording = std::move(Parms.Recording);
return Parms.ReturnValue;
}
// Function Everholm.RecordActorTransformFunctionLibrary.SaveRecordingToFileExplicitDirectory
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FRecordingResult& Recording (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const class FString& SaveDirectory (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransformRecordingResult ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FTransformRecordingResult URecordActorTransformFunctionLibrary::SaveRecordingToFileExplicitDirectory(const struct FRecordingResult& Recording, const class FString& SaveDirectory, const class FString& Filename)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "SaveRecordingToFileExplicitDirectory");
Params::RecordActorTransformFunctionLibrary_SaveRecordingToFileExplicitDirectory Parms{};
Parms.Recording = std::move(Recording);
Parms.SaveDirectory = std::move(SaveDirectory);
Parms.Filename = std::move(Filename);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RecordActorTransformFunctionLibrary.SaveRecordingToFileInSavedDir
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FRecordingResult& Recording (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransformRecordingResult ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FTransformRecordingResult URecordActorTransformFunctionLibrary::SaveRecordingToFileInSavedDir(const struct FRecordingResult& Recording, const class FString& Filename)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "SaveRecordingToFileInSavedDir");
Params::RecordActorTransformFunctionLibrary_SaveRecordingToFileInSavedDir Parms{};
Parms.Recording = std::move(Recording);
Parms.Filename = std::move(Filename);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RotateToTargetAction.GetLookAtRotation
// (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator URotateToTargetAction::GetLookAtRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RotateToTargetAction", "GetLookAtRotation");
Params::RotateToTargetAction_GetLookAtRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.RubberBandingManager.ActivateRubberBanding
// (Native, Public, BlueprintCallable)
void ARubberBandingManager::ActivateRubberBanding()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RubberBandingManager", "ActivateRubberBanding");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RubberBandingManager.DeactivateRubberBanding
// (Native, Public, BlueprintCallable)
void ARubberBandingManager::DeactivateRubberBanding()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RubberBandingManager", "DeactivateRubberBanding");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RubberBandingManager.OnAISpawned
// (Final, Native, Protected)
// Parameters:
// class AAISpawner* Spawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ARubberBandingManager::OnAISpawned(class AAISpawner* Spawner, class APawn* NewPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RubberBandingManager", "OnAISpawned");
Params::RubberBandingManager_OnAISpawned Parms{};
Parms.Spawner = Spawner;
Parms.NewPawn = NewPawn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RubberBandingManager.OnLevelSequenceStarted
// (Final, Native, Protected)
void ARubberBandingManager::OnLevelSequenceStarted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RubberBandingManager", "OnLevelSequenceStarted");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.RubberBandingManager.OnLevelSequenceStopped
// (Final, Native, Protected)
void ARubberBandingManager::OnLevelSequenceStopped()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RubberBandingManager", "OnLevelSequenceStopped");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SaveComponent.RegisterToSaveSystem
// (Final, Native, Public, BlueprintCallable)
void USaveComponent::RegisterToSaveSystem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SaveComponent", "RegisterToSaveSystem");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.ClearSaveData
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bResetUserAndSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USaveSystemBlueprintHelperLibrary::ClearSaveData(class UObject* WorldContextObject, bool bResetUserAndSlot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "ClearSaveData");
Params::SaveSystemBlueprintHelperLibrary_ClearSaveData Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.bResetUserAndSlot = bResetUserAndSlot;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.ClearSaveDataCategories
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<ESaveDataCategory>& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void USaveSystemBlueprintHelperLibrary::ClearSaveDataCategories(class UObject* WorldContextObject, const TArray<ESaveDataCategory>& Categories)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "ClearSaveDataCategories");
Params::SaveSystemBlueprintHelperLibrary_ClearSaveDataCategories Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Categories = std::move(Categories);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemLoadCategoriesFromDiskProxyObject
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<ESaveDataCategory>& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class USaveSystemLoadCategoriesFromDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USaveSystemLoadCategoriesFromDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemLoadCategoriesFromDiskProxyObject(class UObject* WorldContextObject, const TArray<ESaveDataCategory>& Categories)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemLoadCategoriesFromDiskProxyObject");
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemLoadCategoriesFromDiskProxyObject Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Categories = std::move(Categories);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemLoadFromDiskProxyObject
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USaveSystemLoadFromDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USaveSystemLoadFromDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemLoadFromDiskProxyObject(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemLoadFromDiskProxyObject");
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemLoadFromDiskProxyObject Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemRemoveCategoriesFromDiskProxyObject
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<ESaveDataCategory>& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class USaveSystemRemoveCategoriesFromDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USaveSystemRemoveCategoriesFromDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemRemoveCategoriesFromDiskProxyObject(class UObject* WorldContextObject, const TArray<ESaveDataCategory>& Categories)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemRemoveCategoriesFromDiskProxyObject");
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemRemoveCategoriesFromDiskProxyObject Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Categories = std::move(Categories);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemRemoveFromDiskProxyObject
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USaveSystemRemoveFromDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USaveSystemRemoveFromDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemRemoveFromDiskProxyObject(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemRemoveFromDiskProxyObject");
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemRemoveFromDiskProxyObject Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemSaveCategoriesToDiskProxyObject
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<ESaveDataCategory>& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class USaveSystemSaveCategoriesToDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USaveSystemSaveCategoriesToDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemSaveCategoriesToDiskProxyObject(class UObject* WorldContextObject, const TArray<ESaveDataCategory>& Categories)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemSaveCategoriesToDiskProxyObject");
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemSaveCategoriesToDiskProxyObject Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Categories = std::move(Categories);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemSaveToDiskProxyObject
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USaveSystemSaveToDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USaveSystemSaveToDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemSaveToDiskProxyObject(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemSaveToDiskProxyObject");
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemSaveToDiskProxyObject Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemSetActiveSlotIndexProxyObject
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USaveSystemSetActiveSlotIndexBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USaveSystemSetActiveSlotIndexBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemSetActiveSlotIndexProxyObject(class UObject* WorldContextObject, int32 SlotIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemSetActiveSlotIndexProxyObject");
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemSetActiveSlotIndexProxyObject Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.SlotIndex = SlotIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemSetActiveUserIndexProxyObject
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 UserIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USaveSystemSetActiveUserIndexBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USaveSystemSetActiveUserIndexBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemSetActiveUserIndexProxyObject(class UObject* WorldContextObject, int32 UserIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemSetActiveUserIndexProxyObject");
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemSetActiveUserIndexProxyObject Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.UserIndex = UserIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.GetActiveSlotIndex
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USaveSystemBlueprintHelperLibrary::GetActiveSlotIndex(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "GetActiveSlotIndex");
Params::SaveSystemBlueprintHelperLibrary_GetActiveSlotIndex Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.GetActiveUserIndex
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USaveSystemBlueprintHelperLibrary::GetActiveUserIndex(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "GetActiveUserIndex");
Params::SaveSystemBlueprintHelperLibrary_GetActiveUserIndex Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.LoadAllObjects
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USaveSystemBlueprintHelperLibrary::LoadAllObjects(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "LoadAllObjects");
Params::SaveSystemBlueprintHelperLibrary_LoadAllObjects Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.LoadCategories
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<ESaveDataCategory>& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void USaveSystemBlueprintHelperLibrary::LoadCategories(class UObject* WorldContextObject, const TArray<ESaveDataCategory>& Categories)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "LoadCategories");
Params::SaveSystemBlueprintHelperLibrary_LoadCategories Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Categories = std::move(Categories);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.RegisterSavableObject
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* savableObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USaveSystemBlueprintHelperLibrary::RegisterSavableObject(class UObject* WorldContextObject, class UObject* savableObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "RegisterSavableObject");
Params::SaveSystemBlueprintHelperLibrary_RegisterSavableObject Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.savableObject = savableObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.SaveCategories
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<ESaveDataCategory>& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void USaveSystemBlueprintHelperLibrary::SaveCategories(class UObject* WorldContextObject, const TArray<ESaveDataCategory>& Categories)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "SaveCategories");
Params::SaveSystemBlueprintHelperLibrary_SaveCategories Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Categories = std::move(Categories);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SaveSystemBlueprintHelperLibrary.SaveObject
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* savableObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USaveSystemBlueprintHelperLibrary::SaveObject(class UObject* WorldContextObject, class UObject* savableObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "SaveObject");
Params::SaveSystemBlueprintHelperLibrary_SaveObject Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.savableObject = savableObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SelectIndexComponent.SelectIndex
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 USelectIndexComponent::SelectIndex(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SelectIndexComponent", "SelectIndex");
Params::SelectIndexComponent_SelectIndex Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SheepSkinMovementComponent.SetBoyInput
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& boyInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USheepSkinMovementComponent::SetBoyInput(const struct FVector& boyInput)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SheepSkinMovementComponent", "SetBoyInput");
Params::SheepSkinMovementComponent_SetBoyInput Parms{};
Parms.boyInput = std::move(boyInput);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SheepSkinMovementComponent.SetGirlInput
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& girlInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USheepSkinMovementComponent::SetGirlInput(const struct FVector& girlInput)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SheepSkinMovementComponent", "SetGirlInput");
Params::SheepSkinMovementComponent_SetGirlInput Parms{};
Parms.girlInput = std::move(girlInput);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SignalActivationGroupVolume.HIP_SetActivationGroupState
// (Final, Native, Public)
// Parameters:
// bool bIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASignalActivationGroupVolume::HIP_SetActivationGroupState(bool bIsActive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SignalActivationGroupVolume", "HIP_SetActivationGroupState");
Params::SignalActivationGroupVolume_HIP_SetActivationGroupState Parms{};
Parms.bIsActive = bIsActive;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SlideAbilityActivation.OnMovementModeChanged
// (Final, Native, Private)
// Parameters:
// class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlideAbilityActivation::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SlideAbilityActivation", "OnMovementModeChanged");
Params::SlideAbilityActivation_OnMovementModeChanged Parms{};
Parms.MovementComponent = MovementComponent;
Parms.PreviousMovementMode = PreviousMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SlotInteractionComponent.BP_HandlePickupInserted
// (Event, Protected, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* insertedPickup_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlotInteractionComponent::BP_HandlePickupInserted(class AEverholmCharacter* Initiator, class APickupBase* insertedPickup_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SlotInteractionComponent", "BP_HandlePickupInserted");
Params::SlotInteractionComponent_BP_HandlePickupInserted Parms{};
Parms.Initiator = Initiator;
Parms.insertedPickup_0 = insertedPickup_0;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.SlotInteractionComponent.BP_HandlePickupRemoved
// (Event, Protected, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* removedPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlotInteractionComponent::BP_HandlePickupRemoved(class AEverholmCharacter* Initiator, class APickupBase* removedPickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SlotInteractionComponent", "BP_HandlePickupRemoved");
Params::SlotInteractionComponent_BP_HandlePickupRemoved Parms{};
Parms.Initiator = Initiator;
Parms.removedPickup = removedPickup;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.SlotInteractionComponent.EjectInsertedPickup
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bOverrideNoRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APickupBase* USlotInteractionComponent::EjectInsertedPickup(bool bOverrideNoRemove)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SlotInteractionComponent", "EjectInsertedPickup");
Params::SlotInteractionComponent_EjectInsertedPickup Parms{};
Parms.bOverrideNoRemove = bOverrideNoRemove;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SlotInteractionComponent.HandlePickupInserted
// (Final, Native, Private)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USlotInteractionComponent* Slot (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInserted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlotInteractionComponent::HandlePickupInserted(class AEverholmCharacter* Initiator, class APickupBase* pickup, class USlotInteractionComponent* Slot, bool bInserted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SlotInteractionComponent", "HandlePickupInserted");
Params::SlotInteractionComponent_HandlePickupInserted Parms{};
Parms.Initiator = Initiator;
Parms.pickup = pickup;
Parms.Slot = Slot;
Parms.bInserted = bInserted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SlotInteractionComponent.HandlePickupRemoved
// (Final, Native, Private)
// Parameters:
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlotInteractionComponent::HandlePickupRemoved(class AEverholmCharacter* Initiator, class APickupBase* pickup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SlotInteractionComponent", "HandlePickupRemoved");
Params::SlotInteractionComponent_HandlePickupRemoved Parms{};
Parms.Initiator = Initiator;
Parms.pickup = pickup;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SlotInteractionComponent.HIP_CheckIfSlotted
// (Final, Native, Private)
void USlotInteractionComponent::HIP_CheckIfSlotted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SlotInteractionComponent", "HIP_CheckIfSlotted");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SlotInteractionComponent.HOP_CheckIfSlotted
// (Final, Native, Private)
// Parameters:
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlotInteractionComponent::HOP_CheckIfSlotted(bool Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SlotInteractionComponent", "HOP_CheckIfSlotted");
Params::SlotInteractionComponent_HOP_CheckIfSlotted Parms{};
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SlotInteractionComponent.HOP_Slotted
// (Final, Native, Private)
// Parameters:
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsInitialization (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlotInteractionComponent::HOP_Slotted(bool Value, bool bIsInitialization)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SlotInteractionComponent", "HOP_Slotted");
Params::SlotInteractionComponent_HOP_Slotted Parms{};
Parms.Value = Value;
Parms.bIsInitialization = bIsInitialization;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SlotInteractionComponent.GetInsertedPickup
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APickupBase* USlotInteractionComponent::GetInsertedPickup() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SlotInteractionComponent", "GetInsertedPickup");
Params::SlotInteractionComponent_GetInsertedPickup Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SlotInteractionComponent.GetInsertTransitionSlot
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FAbstractEnum ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const struct FAbstractEnum USlotInteractionComponent::GetInsertTransitionSlot() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SlotInteractionComponent", "GetInsertTransitionSlot");
Params::SlotInteractionComponent_GetInsertTransitionSlot Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SlotInteractionComponent.GetRemoveTransitionSlot
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FAbstractEnum ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const struct FAbstractEnum USlotInteractionComponent::GetRemoveTransitionSlot() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SlotInteractionComponent", "GetRemoveTransitionSlot");
Params::SlotInteractionComponent_GetRemoveTransitionSlot Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SmoothMeshMoverComponent.ResetLocationAndRotation
// (Final, Native, Public, BlueprintCallable)
void USmoothMeshMoverComponent::ResetLocationAndRotation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SmoothMeshMoverComponent", "ResetLocationAndRotation");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SmoothMeshMoverComponent.SetRotationSmoothing
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USmoothMeshMoverComponent::SetRotationSmoothing(bool State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SmoothMeshMoverComponent", "SetRotationSmoothing");
Params::SmoothMeshMoverComponent_SetRotationSmoothing Parms{};
Parms.State = State;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SmoothMeshMoverComponent.SetTranslationSmoothing
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USmoothMeshMoverComponent::SetTranslationSmoothing(bool State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SmoothMeshMoverComponent", "SetTranslationSmoothing");
Params::SmoothMeshMoverComponent_SetTranslationSmoothing Parms{};
Parms.State = State;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SmoothMeshMoverComponent.GetLastRotationDelta
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FRotator ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
const struct FRotator USmoothMeshMoverComponent::GetLastRotationDelta() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SmoothMeshMoverComponent", "GetLastRotationDelta");
Params::SmoothMeshMoverComponent_GetLastRotationDelta Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SmoothMeshMoverComponent.GetLastTranslationDelta
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const struct FVector USmoothMeshMoverComponent::GetLastTranslationDelta() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SmoothMeshMoverComponent", "GetLastTranslationDelta");
Params::SmoothMeshMoverComponent_GetLastTranslationDelta Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ScalarSmoothRepSceneComponent.MC_ScalarServerFrame
// (Net, Native, Event, NetMulticast, Protected)
// Parameters:
// const struct FScalarSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UScalarSmoothRepSceneComponent::MC_ScalarServerFrame(const struct FScalarSmoothRepSceneComponentState& State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScalarSmoothRepSceneComponent", "MC_ScalarServerFrame");
Params::ScalarSmoothRepSceneComponent_MC_ScalarServerFrame Parms{};
Parms.State = std::move(State);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SnifferAnimationRelayComponent.GetSnifferAnimData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FAnimSnifferData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
const struct FAnimSnifferData USnifferAnimationRelayComponent::GetSnifferAnimData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SnifferAnimationRelayComponent", "GetSnifferAnimData");
Params::SnifferAnimationRelayComponent_GetSnifferAnimData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SnifferAnimInstance.GetSnifferOverrideAnimationSet
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
// Parameters:
// class UAnimationSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimationSet* USnifferAnimInstance::GetSnifferOverrideAnimationSet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SnifferAnimInstance", "GetSnifferOverrideAnimationSet");
Params::SnifferAnimInstance_GetSnifferOverrideAnimationSet Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SnifferAnimInstance.OnMontageEndedEvent
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool interrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USnifferAnimInstance::OnMontageEndedEvent(class UAnimMontage* Montage, bool interrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SnifferAnimInstance", "OnMontageEndedEvent");
Params::SnifferAnimInstance_OnMontageEndedEvent Parms{};
Parms.Montage = Montage;
Parms.interrupted = interrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SnifferAnimInstance.OnMovementModeChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// const ESnifferMovementMode NewMovementMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const ESnifferMovementMode PreviousMovementMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool skippedTransitionAnim (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USnifferAnimInstance::OnMovementModeChanged(const ESnifferMovementMode NewMovementMode, const ESnifferMovementMode PreviousMovementMode, const bool skippedTransitionAnim)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SnifferAnimInstance", "OnMovementModeChanged");
Params::SnifferAnimInstance_OnMovementModeChanged Parms{};
Parms.NewMovementMode = NewMovementMode;
Parms.PreviousMovementMode = PreviousMovementMode;
Parms.skippedTransitionAnim = skippedTransitionAnim;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.SnifferAnimInstance.OnTransitionBlendedIn
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USnifferAnimInstance::OnTransitionBlendedIn(class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SnifferAnimInstance", "OnTransitionBlendedIn");
Params::SnifferAnimInstance_OnTransitionBlendedIn Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SnifferAnimInstance.GetAlertTransitionAnimByAngle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* USnifferAnimInstance::GetAlertTransitionAnimByAngle(const float Angle) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SnifferAnimInstance", "GetAlertTransitionAnimByAngle");
Params::SnifferAnimInstance_GetAlertTransitionAnimByAngle Parms{};
Parms.Angle = Angle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SnifferAnimInstance.GetDeltaYawToClosestTarget
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const bool onlyConsiderClosestActualTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool returnZeroIfNoCurrentTargetExists (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USnifferAnimInstance::GetDeltaYawToClosestTarget(const bool onlyConsiderClosestActualTarget, const bool returnZeroIfNoCurrentTargetExists) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SnifferAnimInstance", "GetDeltaYawToClosestTarget");
Params::SnifferAnimInstance_GetDeltaYawToClosestTarget Parms{};
Parms.onlyConsiderClosestActualTarget = onlyConsiderClosestActualTarget;
Parms.returnZeroIfNoCurrentTargetExists = returnZeroIfNoCurrentTargetExists;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SniperSubsystem.RegisterTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USniperTargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USniperSubsystem::RegisterTarget(class USniperTargetComponent* Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SniperSubsystem", "RegisterTarget");
Params::SniperSubsystem_RegisterTarget Parms{};
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SniperSubsystem.UnregisterTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USniperTargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USniperSubsystem::UnregisterTarget(class USniperTargetComponent* Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SniperSubsystem", "UnregisterTarget");
Params::SniperSubsystem_UnregisterTarget Parms{};
Parms.Target = Target;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SniperSubsystem.GetTargets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AActor*> USniperSubsystem::GetTargets() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SniperSubsystem", "GetTargets");
Params::SniperSubsystem_GetTargets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SpiderKidAnimInstance.GetSpiderkidOverrideAnimationSet
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
// Parameters:
// const ESpiderkidIlluminationState illuminationState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimationSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimationSet* USpiderKidAnimInstance::GetSpiderkidOverrideAnimationSet(const ESpiderkidIlluminationState illuminationState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpiderKidAnimInstance", "GetSpiderkidOverrideAnimationSet");
Params::SpiderKidAnimInstance_GetSpiderkidOverrideAnimationSet Parms{};
Parms.illuminationState = illuminationState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SpiderKidAnimInstance.OnLightReactAnimBlendedIn
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpiderKidAnimInstance::OnLightReactAnimBlendedIn(class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpiderKidAnimInstance", "OnLightReactAnimBlendedIn");
Params::SpiderKidAnimInstance_OnLightReactAnimBlendedIn Parms{};
Parms.Montage = Montage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SpiderKidAnimInstance.OnLightReactAnimEnded
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpiderKidAnimInstance::OnLightReactAnimEnded(class UAnimMontage* Montage, bool bInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpiderKidAnimInstance", "OnLightReactAnimEnded");
Params::SpiderKidAnimInstance_OnLightReactAnimEnded Parms{};
Parms.Montage = Montage;
Parms.bInterrupted = bInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SpiralWhaleEyeEncounter.OnRep_SpiralWhaleQuestState
// (Final, Native, Protected)
// Parameters:
// ESpiralWhaleQuestState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASpiralWhaleEyeEncounter::OnRep_SpiralWhaleQuestState(ESpiralWhaleQuestState previousState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpiralWhaleEyeEncounter", "OnRep_SpiralWhaleQuestState");
Params::SpiralWhaleEyeEncounter_OnRep_SpiralWhaleQuestState Parms{};
Parms.previousState = previousState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SpiralWhaleEyeEncounter.SetQuestState
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// ESpiralWhaleQuestState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASpiralWhaleEyeEncounter::SetQuestState(ESpiralWhaleQuestState NewState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpiralWhaleEyeEncounter", "SetQuestState");
Params::SpiralWhaleEyeEncounter_SetQuestState Parms{};
Parms.NewState = NewState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SpiralWhaleEyeEncounter.SpiralWhaleQuestStateUpdate
// (Event, Protected, BlueprintEvent)
// Parameters:
// ESpiralWhaleQuestState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESpiralWhaleQuestState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASpiralWhaleEyeEncounter::SpiralWhaleQuestStateUpdate(ESpiralWhaleQuestState NewState, ESpiralWhaleQuestState previousState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpiralWhaleEyeEncounter", "SpiralWhaleQuestStateUpdate");
Params::SpiralWhaleEyeEncounter_SpiralWhaleQuestStateUpdate Parms{};
Parms.NewState = NewState;
Parms.previousState = previousState;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.SplineCameraHint.DebugSplines
// (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& CameraHintLookTarget_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASplineCameraHint::DebugSplines(const struct FVector& CameraHintLookTarget_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineCameraHint", "DebugSplines");
Params::SplineCameraHint_DebugSplines Parms{};
Parms.CameraHintLookTarget_0 = std::move(CameraHintLookTarget_0);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SplineCameraHint.GetCameraAimSpline
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class USplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USplineComponent* ASplineCameraHint::GetCameraAimSpline() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineCameraHint", "GetCameraAimSpline");
Params::SplineCameraHint_GetCameraAimSpline Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SplineCameraHint.GetCameraSpline
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class USplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USplineComponent* ASplineCameraHint::GetCameraSpline() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineCameraHint", "GetCameraSpline");
Params::SplineCameraHint_GetCameraSpline Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SplineCameraHint.GetPlayerSpline
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class USplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USplineComponent* ASplineCameraHint::GetPlayerSpline() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineCameraHint", "GetPlayerSpline");
Params::SplineCameraHint_GetPlayerSpline Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SplineCameraHint.MapPlayerSplineDistanceToOtherSplineDistance
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// double distanceAlongPlayerSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<double>& splineDistances (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// const class USplineComponent* otherSpline (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FLinearColor& DebugColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ASplineCameraHint::MapPlayerSplineDistanceToOtherSplineDistance(double distanceAlongPlayerSpline, const TArray<double>& splineDistances, const class USplineComponent* otherSpline, const struct FLinearColor& DebugColor) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplineCameraHint", "MapPlayerSplineDistanceToOtherSplineDistance");
Params::SplineCameraHint_MapPlayerSplineDistanceToOtherSplineDistance Parms{};
Parms.distanceAlongPlayerSpline = distanceAlongPlayerSpline;
Parms.splineDistances = std::move(splineDistances);
Parms.otherSpline = otherSpline;
Parms.DebugColor = std::move(DebugColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.StationaryCameraSphereHint.DebugStationaryCameraHint
// (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector& FocalPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& lookTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AStationaryCameraSphereHint::DebugStationaryCameraHint(const struct FVector& FocalPoint, const struct FVector& lookTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StationaryCameraSphereHint", "DebugStationaryCameraHint");
Params::StationaryCameraSphereHint_DebugStationaryCameraHint Parms{};
Parms.FocalPoint = std::move(FocalPoint);
Parms.lookTarget = std::move(lookTarget);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.StationaryCameraSphereHint.EvaluateCameraLookInfo
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& FocalPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector* cameraLocationTarget_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator* cameraRotationTarget_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector* lookTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AStationaryCameraSphereHint::EvaluateCameraLookInfo(const struct FVector& FocalPoint, struct FVector* cameraLocationTarget_0, struct FRotator* cameraRotationTarget_0, struct FVector* lookTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("StationaryCameraSphereHint", "EvaluateCameraLookInfo");
Params::StationaryCameraSphereHint_EvaluateCameraLookInfo Parms{};
Parms.FocalPoint = std::move(FocalPoint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (cameraLocationTarget_0 != nullptr)
*cameraLocationTarget_0 = std::move(Parms.cameraLocationTarget_0);
if (cameraRotationTarget_0 != nullptr)
*cameraRotationTarget_0 = std::move(Parms.cameraRotationTarget_0);
if (lookTarget != nullptr)
*lookTarget = std::move(Parms.lookTarget);
}
// Function Everholm.SubtitleSubsystem.ShowSubtitle
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// const double Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USubtitleSubsystem::ShowSubtitle(const class FText& Text, const double Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SubtitleSubsystem", "ShowSubtitle");
Params::SubtitleSubsystem_ShowSubtitle Parms{};
Parms.Text = std::move(Text);
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SurfaceClimbAbility.OnMovementModeChanged
// (Final, Native, Public)
// Parameters:
// class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USurfaceClimbAbility::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbAbility", "OnMovementModeChanged");
Params::SurfaceClimbAbility_OnMovementModeChanged Parms{};
Parms.MovementComponent = MovementComponent;
Parms.PreviousMovementMode = PreviousMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SurfaceClimbAbility.IsOnCooldown
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USurfaceClimbAbility::IsOnCooldown() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SurfaceClimbAbility", "IsOnCooldown");
Params::SurfaceClimbAbility_IsOnCooldown Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SwapRoleOnVehicleComponent.CanSwapRoleInVehicle
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USwapRoleOnVehicleComponent::CanSwapRoleInVehicle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "CanSwapRoleInVehicle");
Params::SwapRoleOnVehicleComponent_CanSwapRoleInVehicle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SwapRoleOnVehicleComponent.DriverCallAbility
// (Final, Native, Protected, HasOutParams)
// Parameters:
// const struct FCallContext& CallContext (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void USwapRoleOnVehicleComponent::DriverCallAbility(const struct FCallContext& CallContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "DriverCallAbility");
Params::SwapRoleOnVehicleComponent_DriverCallAbility Parms{};
Parms.CallContext = std::move(CallContext);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SwapRoleOnVehicleComponent.DriverRoleAssigned
// (Final, Native, Protected)
// Parameters:
// const class AEverholmCharacter* NewCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class AEverholmCharacter* OldCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USwapRoleOnVehicleComponent::DriverRoleAssigned(const class AEverholmCharacter* NewCharacter, const class AEverholmCharacter* OldCharacter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "DriverRoleAssigned");
Params::SwapRoleOnVehicleComponent_DriverRoleAssigned Parms{};
Parms.NewCharacter = NewCharacter;
Parms.OldCharacter = OldCharacter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SwapRoleOnVehicleComponent.OnRep_SwapRoleState
// (Final, Native, Protected)
// Parameters:
// ESwapRoleState prevState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USwapRoleOnVehicleComponent::OnRep_SwapRoleState(ESwapRoleState prevState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "OnRep_SwapRoleState");
Params::SwapRoleOnVehicleComponent_OnRep_SwapRoleState Parms{};
Parms.prevState = prevState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SwapRoleOnVehicleComponent.PassengerCallAbility
// (Final, Native, Protected, HasOutParams)
// Parameters:
// const struct FCallContext& CallContext (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void USwapRoleOnVehicleComponent::PassengerCallAbility(const struct FCallContext& CallContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "PassengerCallAbility");
Params::SwapRoleOnVehicleComponent_PassengerCallAbility Parms{};
Parms.CallContext = std::move(CallContext);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SwapRoleOnVehicleComponent.PassengerRoleAssigned
// (Final, Native, Protected)
// Parameters:
// const class AEverholmCharacter* NewCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class AEverholmCharacter* OldCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USwapRoleOnVehicleComponent::PassengerRoleAssigned(const class AEverholmCharacter* NewCharacter, const class AEverholmCharacter* OldCharacter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "PassengerRoleAssigned");
Params::SwapRoleOnVehicleComponent_PassengerRoleAssigned Parms{};
Parms.NewCharacter = NewCharacter;
Parms.OldCharacter = OldCharacter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SwapRoleOnVehicleComponent.ReplyWindowTimerDone
// (Final, Native, Protected)
void USwapRoleOnVehicleComponent::ReplyWindowTimerDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "ReplyWindowTimerDone");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SwapRoleOnVehicleComponent.SetSwapState
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// ESwapRoleState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USwapRoleOnVehicleComponent::SetSwapState(ESwapRoleState NewState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "SetSwapState");
Params::SwapRoleOnVehicleComponent_SetSwapState Parms{};
Parms.NewState = NewState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SwapRoleOnVehicleComponent.SinglePlayerCompanionReply
// (Final, Native, Protected)
void USwapRoleOnVehicleComponent::SinglePlayerCompanionReply()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "SinglePlayerCompanionReply");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SwapRoleOnVehicleComponent.SwapMoveDone
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class AEverholmCharacter* PrevDriver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmCharacter* PrevPassenger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USwapRoleOnVehicleComponent::SwapMoveDone(class AEverholmCharacter* PrevDriver, class AEverholmCharacter* PrevPassenger)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "SwapMoveDone");
Params::SwapRoleOnVehicleComponent_SwapMoveDone Parms{};
Parms.PrevDriver = PrevDriver;
Parms.PrevPassenger = PrevPassenger;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.SwimAbility.GetIsInSwimmingRegion
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USwimAbility::GetIsInSwimmingRegion() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SwimAbility", "GetIsInSwimmingRegion");
Params::SwimAbility_GetIsInSwimmingRegion Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SwimAbility.GetWaterData
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FSwimmingWaterData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FSwimmingWaterData USwimAbility::GetWaterData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SwimAbility", "GetWaterData");
Params::SwimAbility_GetWaterData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SwimAbility.GetWaterSurfaceLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const struct FVector USwimAbility::GetWaterSurfaceLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SwimAbility", "GetWaterSurfaceLocation");
Params::SwimAbility_GetWaterSurfaceLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.SwimmingRegion.GetSurfaceLocation
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& playerLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ASwimmingRegion::GetSurfaceLocation(const struct FVector& playerLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SwimmingRegion", "GetSurfaceLocation");
Params::SwimmingRegion_GetSurfaceLocation Parms{};
Parms.playerLocation = std::move(playerLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TankActor.BoxOverlapTankTargetComponents
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FQuat& BoxOrient (ConstParm, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UClass* ComponentClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class UTankTargetComponent*>* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ATankActor::BoxOverlapTankTargetComponents(const class UObject* WorldContextObject, const struct FQuat& BoxOrient, const struct FVector& BoxPos, const struct FVector& BoxExtent, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ComponentClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class UTankTargetComponent*>* OutComponents)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TankActor", "BoxOverlapTankTargetComponents");
Params::TankActor_BoxOverlapTankTargetComponents Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.BoxOrient = std::move(BoxOrient);
Parms.BoxPos = std::move(BoxPos);
Parms.BoxExtent = std::move(BoxExtent);
Parms.ObjectTypes = std::move(ObjectTypes);
Parms.ComponentClassFilter = ComponentClassFilter;
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutComponents != nullptr)
*OutComponents = std::move(Parms.OutComponents);
return Parms.ReturnValue;
}
// Function Everholm.TankActor.GetCurrentTank
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ATankActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ATankActor* ATankActor::GetCurrentTank(const class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("TankActor", "GetCurrentTank");
Params::TankActor_GetCurrentTank Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TankActor.GetTankVelocity
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ATankActor::GetTankVelocity() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TankActor", "GetTankVelocity");
Params::TankActor_GetTankVelocity Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TankNetProxyComponent.MC_ServerFrameTank
// (Net, Native, Event, NetMulticast, Protected)
// Parameters:
// const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const struct FTankMoveRepState& tankState (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UTankNetProxyComponent::MC_ServerFrameTank(const struct FSmoothRepSceneComponentState& State, const struct FTankMoveRepState& tankState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TankNetProxyComponent", "MC_ServerFrameTank");
Params::TankNetProxyComponent_MC_ServerFrameTank Parms{};
Parms.State = std::move(State);
Parms.tankState = std::move(tankState);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TargetingComponent.FindTarget
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// ETargetType TargetType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float angleFromForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float rotationOffsetFromForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& rotationOffsetAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const class UTargetComponent* ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const class UTargetComponent* UTargetingComponent::FindTarget(ETargetType TargetType, float angleFromForward, float rotationOffsetFromForward, const struct FVector& rotationOffsetAxis)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetingComponent", "FindTarget");
Params::TargetingComponent_FindTarget Parms{};
Parms.TargetType = TargetType;
Parms.angleFromForward = angleFromForward;
Parms.rotationOffsetFromForward = rotationOffsetFromForward;
Parms.rotationOffsetAxis = std::move(rotationOffsetAxis);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TargetingComponent.HandleCinematicModeChanged
// (Final, Native, Private)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTargetingComponent::HandleCinematicModeChanged(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetingComponent", "HandleCinematicModeChanged");
Params::TargetingComponent_HandleCinematicModeChanged Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TargetingComponent.HandleGameplayTagsChanged
// (Final, Native, Private, HasOutParams)
// Parameters:
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTargetingComponent::HandleGameplayTagsChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetingComponent", "HandleGameplayTagsChanged");
Params::TargetingComponent_HandleGameplayTagsChanged Parms{};
Parms.AbilityActivationComponent = AbilityActivationComponent;
Parms.ChangedTag = std::move(ChangedTag);
Parms.bWasAdded = bWasAdded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TargetingComponent.HandleMeshAnimInitialized
// (Final, Native, Private)
void UTargetingComponent::HandleMeshAnimInitialized()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetingComponent", "HandleMeshAnimInitialized");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TargetingComponent.OnOwnerControllerChanged
// (Final, Native, Private)
// Parameters:
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* OldController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AController* NewController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTargetingComponent::OnOwnerControllerChanged(class APawn* Pawn, class AController* OldController, class AController* NewController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetingComponent", "OnOwnerControllerChanged");
Params::TargetingComponent_OnOwnerControllerChanged Parms{};
Parms.Pawn = Pawn;
Parms.OldController = OldController;
Parms.NewController = NewController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TargetingComponent.OnRep_RawLookInput
// (Final, Native, Private)
void UTargetingComponent::OnRep_RawLookInput()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetingComponent", "OnRep_RawLookInput");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TargetingComponent.ServerSetLookInput
// (Final, Net, Native, Event, Private, NetServer, NetValidate)
// Parameters:
// const struct FVector_NetQuantizeNormal& lookInput (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTargetingComponent::ServerSetLookInput(const struct FVector_NetQuantizeNormal& lookInput)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetingComponent", "ServerSetLookInput");
Params::TargetingComponent_ServerSetLookInput Parms{};
Parms.lookInput = std::move(lookInput);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TargetingComponent.SetLookAtBlendCurve
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// const struct FRuntimeFloatCurve& blendCurve (Parm, NativeAccessSpecifierPublic)
void UTargetingComponent::SetLookAtBlendCurve(const struct FRuntimeFloatCurve& blendCurve)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetingComponent", "SetLookAtBlendCurve");
Params::TargetingComponent_SetLookAtBlendCurve Parms{};
Parms.blendCurve = std::move(blendCurve);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TargetingComponent.SetOverrideLookAtTargetActor
// (Final, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const class UTargetComponent* overrideTarget (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector& optionalOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTargetingComponent::SetOverrideLookAtTargetActor(const class UTargetComponent* overrideTarget, const struct FVector& optionalOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetingComponent", "SetOverrideLookAtTargetActor");
Params::TargetingComponent_SetOverrideLookAtTargetActor Parms{};
Parms.overrideTarget = overrideTarget;
Parms.optionalOffset = std::move(optionalOffset);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TargetingComponent.GetLastFoundTarget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ETargetType TargetType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTargetComponent* UTargetingComponent::GetLastFoundTarget(ETargetType TargetType) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetingComponent", "GetLastFoundTarget");
Params::TargetingComponent_GetLastFoundTarget Parms{};
Parms.TargetType = TargetType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TargetingComponent.GetLookAtBlendCurve
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRuntimeFloatCurve ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FRuntimeFloatCurve UTargetingComponent::GetLookAtBlendCurve() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetingComponent", "GetLookAtBlendCurve");
Params::TargetingComponent_GetLookAtBlendCurve Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TargetingComponent.GetLookInput
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
const struct FVector UTargetingComponent::GetLookInput() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TargetingComponent", "GetLookInput");
Params::TargetingComponent_GetLookInput Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TarsierCommonRichTextBlock.OnInputMethodChanged
// (Final, Native, Protected)
// Parameters:
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ECommonInputType NewInputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTarsierCommonRichTextBlock::OnInputMethodChanged(ELocalUserType localUserType, ECommonInputType NewInputType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TarsierCommonRichTextBlock", "OnInputMethodChanged");
Params::TarsierCommonRichTextBlock_OnInputMethodChanged Parms{};
Parms.localUserType = localUserType;
Parms.NewInputType = NewInputType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TeleportationRelayComponent.BindTeleportDelegate
// (Final, Native, Private)
// Parameters:
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTeleportationRelayComponent::BindTeleportDelegate(class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TeleportationRelayComponent", "BindTeleportDelegate");
Params::TeleportationRelayComponent_BindTeleportDelegate Parms{};
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TeleportationRelayComponent.CleanupTeleport
// (Final, Native, Public, BlueprintCallable)
void UTeleportationRelayComponent::CleanupTeleport()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TeleportationRelayComponent", "CleanupTeleport");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TeleportationRelayComponent.OnPlayerCharacterSpawned
// (Final, Native, Private)
// Parameters:
// class AEverholmPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTeleportationRelayComponent::OnPlayerCharacterSpawned(class AEverholmPlayerCharacter* PlayerCharacter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TeleportationRelayComponent", "OnPlayerCharacterSpawned");
Params::TeleportationRelayComponent_OnPlayerCharacterSpawned Parms{};
Parms.PlayerCharacter = PlayerCharacter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TeleportationRelayComponent.OnTeleportSuccess
// (Final, Native, Private)
// Parameters:
// class AEverholmCharacter* teleportingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTeleportationRelayComponent::OnTeleportSuccess(class AEverholmCharacter* teleportingCharacter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TeleportationRelayComponent", "OnTeleportSuccess");
Params::TeleportationRelayComponent_OnTeleportSuccess Parms{};
Parms.teleportingCharacter = teleportingCharacter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TeleportationRelayComponent.ResetTeleportHistory
// (Final, Native, Private)
void UTeleportationRelayComponent::ResetTeleportHistory()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TeleportationRelayComponent", "ResetTeleportHistory");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TeleportationRelayComponent.StartTeleport
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const TArray<struct FTeleportRelayEntry>&teleportingCharacters (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UTeleportationRelayComponent::StartTeleport(const TArray<struct FTeleportRelayEntry>& teleportingCharacters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TeleportationRelayComponent", "StartTeleport");
Params::TeleportationRelayComponent_StartTeleport Parms{};
Parms.teleportingCharacters = std::move(teleportingCharacters);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ThrowTargetPipWidget.SetIcon
// (Event, Protected, BlueprintEvent)
// Parameters:
// const class UTexture2D* iconTexture (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrowTargetPipWidget::SetIcon(const class UTexture2D* iconTexture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowTargetPipWidget", "SetIcon");
Params::ThrowTargetPipWidget_SetIcon Parms{};
Parms.iconTexture = iconTexture;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.ThrowTargetPipWidget.SetIconAngle
// (Event, Protected, BlueprintEvent)
// Parameters:
// const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrowTargetPipWidget::SetIconAngle(const float Angle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowTargetPipWidget", "SetIconAngle");
Params::ThrowTargetPipWidget_SetIconAngle Parms{};
Parms.Angle = Angle;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.ThrowTargetPipWidget.SetIconTranslation
// (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// const struct FVector2D& Translation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrowTargetPipWidget::SetIconTranslation(const struct FVector2D& Translation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowTargetPipWidget", "SetIconTranslation");
Params::ThrowTargetPipWidget_SetIconTranslation Parms{};
Parms.Translation = std::move(Translation);
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.ThrowTargetPipWidget.GetCurrentTarget
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UTargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTargetComponent* UThrowTargetPipWidget::GetCurrentTarget() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowTargetPipWidget", "GetCurrentTarget");
Params::ThrowTargetPipWidget_GetCurrentTarget Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ThrowTargetPipWidget.GetCurrentTargetName
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UThrowTargetPipWidget::GetCurrentTargetName() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowTargetPipWidget", "GetCurrentTargetName");
Params::ThrowTargetPipWidget_GetCurrentTargetName Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ThrowTargetPipWidget.GetOtherPip
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UThrowTargetPipWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UThrowTargetPipWidget* UThrowTargetPipWidget::GetOtherPip() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowTargetPipWidget", "GetOtherPip");
Params::ThrowTargetPipWidget_GetOtherPip Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ThrowTargetPipWidget.GetOwningCharacter
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AEverholmPlayerCharacter* UThrowTargetPipWidget::GetOwningCharacter() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ThrowTargetPipWidget", "GetOwningCharacter");
Params::ThrowTargetPipWidget_GetOwningCharacter Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.TiedTogetherComponent.OnRep_RopeTiedTogetherActor
// (Final, Native, Protected)
void UTiedTogetherComponent::OnRep_RopeTiedTogetherActor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TiedTogetherComponent", "OnRep_RopeTiedTogetherActor");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TiedTogetherComponent.RopeReachedLimit
// (Native, Event, Public, BlueprintEvent)
void UTiedTogetherComponent::RopeReachedLimit()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TiedTogetherComponent", "RopeReachedLimit");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TiedTogetherComponent.Server_ClientInputReceived
// (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable)
void UTiedTogetherComponent::Server_ClientInputReceived()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TiedTogetherComponent", "Server_ClientInputReceived");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TiedTogetherComponent.SetPlayPullAnimMontage
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bPlayAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTiedTogetherComponent::SetPlayPullAnimMontage(bool bPlayAnim)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TiedTogetherComponent", "SetPlayPullAnimMontage");
Params::TiedTogetherComponent_SetPlayPullAnimMontage Parms{};
Parms.bPlayAnim = bPlayAnim;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TiedTogetherComponent.SetRopeHidden
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// const bool bIsHidden (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTiedTogetherComponent::SetRopeHidden(const bool bIsHidden)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TiedTogetherComponent", "SetRopeHidden");
Params::TiedTogetherComponent_SetRopeHidden Parms{};
Parms.bIsHidden = bIsHidden;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TiedTogetherComponent.GetTiedRopeLength
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UTiedTogetherComponent::GetTiedRopeLength() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TiedTogetherComponent", "GetTiedRopeLength");
Params::TiedTogetherComponent_GetTiedRopeLength Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ToolPryComponent.GetPryComponent
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UToolPryComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UToolPryComponent* UToolPryComponent::GetPryComponent(const class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ToolPryComponent", "GetPryComponent");
Params::ToolPryComponent_GetPryComponent Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ToolPryComponent.HandlePryCompleted
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
void UToolPryComponent::HandlePryCompleted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToolPryComponent", "HandlePryCompleted");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ToolPryComponent.OnHolderChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// class AActor* newHolder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UToolPryComponent::OnHolderChanged(class AActor* newHolder)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToolPryComponent", "OnHolderChanged");
Params::ToolPryComponent_OnHolderChanged Parms{};
Parms.newHolder = newHolder;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.ToolSwingComponent.CanBounce
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UToolSwingComponent::CanBounce(const struct FHitResult& HitResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToolSwingComponent", "CanBounce");
Params::ToolSwingComponent_CanBounce Parms{};
Parms.HitResult = std::move(HitResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.ToolSwingComponent.OnRep_HitResults
// (Final, Native, Protected)
void UToolSwingComponent::OnRep_HitResults()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToolSwingComponent", "OnRep_HitResults");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ToolSwingComponent.StartOverlap
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float overlapDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APawn* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UToolSwingComponent::StartOverlap(float overlapDuration, class APawn* Instigator)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToolSwingComponent", "StartOverlap");
Params::ToolSwingComponent_StartOverlap Parms{};
Parms.overlapDuration = overlapDuration;
Parms.Instigator = Instigator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.ToolSwingComponent.StopOverlap
// (Final, Native, Public, BlueprintCallable)
void UToolSwingComponent::StopOverlap()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ToolSwingComponent", "StopOverlap");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TutorialPromptComponent.ActorEnter
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTutorialPromptComponent::ActorEnter(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TutorialPromptComponent", "ActorEnter");
Params::TutorialPromptComponent_ActorEnter Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TutorialPromptComponent.ActorLeave
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTutorialPromptComponent::ActorLeave(class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TutorialPromptComponent", "ActorLeave");
Params::TutorialPromptComponent_ActorLeave Parms{};
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TutorialPromptComponent.ClearHint
// (Final, Native, Protected, BlueprintCallable)
void UTutorialPromptComponent::ClearHint()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TutorialPromptComponent", "ClearHint");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TutorialPromptWidget.HandleTagChanged
// (Final, Native, Private, HasOutParams)
// Parameters:
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTutorialPromptWidget::HandleTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TutorialPromptWidget", "HandleTagChanged");
Params::TutorialPromptWidget_HandleTagChanged Parms{};
Parms.AbilityActivationComponent = AbilityActivationComponent;
Parms.ChangedTag = std::move(ChangedTag);
Parms.bWasAdded = bWasAdded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.TutorialPromptWidget.StartRemoveHint
// (Native, Event, Public, BlueprintEvent)
void UTutorialPromptWidget::StartRemoveHint()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TutorialPromptWidget", "StartRemoveHint");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.EverholmNetworkErrorListenerSubsystem.OnNetworkSessionManagerFailure
// (Final, Native, Protected)
// Parameters:
// ENetworkSessionManagerFailType FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEverholmNetworkErrorListenerSubsystem::OnNetworkSessionManagerFailure(ENetworkSessionManagerFailType FailureType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EverholmNetworkErrorListenerSubsystem", "OnNetworkSessionManagerFailure");
Params::EverholmNetworkErrorListenerSubsystem_OnNetworkSessionManagerFailure Parms{};
Parms.FailureType = FailureType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.UILayer.BP_AddWidget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UTarsierActivatableWidget>WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTarsierActivatableWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTarsierActivatableWidget* UUILayer::BP_AddWidget(TSubclassOf<class UTarsierActivatableWidget> WidgetClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UILayer", "BP_AddWidget");
Params::UILayer_BP_AddWidget Parms{};
Parms.WidgetClass = WidgetClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.UILayer.ClearWidgets
// (Final, Native, Public, BlueprintCallable)
void UUILayer::ClearWidgets()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UILayer", "ClearWidgets");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.UILayer.GatherAllInputActions
// (Final, Native, Public, BlueprintCallable)
void UUILayer::GatherAllInputActions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UILayer", "GatherAllInputActions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.UILayer.GetGatheredInputActions
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// const TArray<struct FInputActionDisplayInfo>ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<struct FInputActionDisplayInfo> UUILayer::GetGatheredInputActions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UILayer", "GetGatheredInputActions");
Params::UILayer_GetGatheredInputActions Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.UILayer.GetNumberOfWidgets
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UUILayer::GetNumberOfWidgets()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UILayer", "GetNumberOfWidgets");
Params::UILayer_GetNumberOfWidgets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.UILayer.OnStackDisplayedWidgetChanged
// (Final, Native, Protected)
// Parameters:
// class UCommonActivatableWidget* displayedWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUILayer::OnStackDisplayedWidgetChanged(class UCommonActivatableWidget* displayedWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UILayer", "OnStackDisplayedWidgetChanged");
Params::UILayer_OnStackDisplayedWidgetChanged Parms{};
Parms.displayedWidget = displayedWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.UILayer.ResetFocus
// (Final, Native, Public, BlueprintCallable)
void UUILayer::ResetFocus()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UILayer", "ResetFocus");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.UILayer.HasAnyWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUILayer::HasAnyWidget() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UILayer", "HasAnyWidget");
Params::UILayer_HasAnyWidget Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleAlignSplineComponent.RotationSpeedTowardsAlignSpline
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UVehicleAlignSplineComponent::RotationSpeedTowardsAlignSpline()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleAlignSplineComponent", "RotationSpeedTowardsAlignSpline");
Params::VehicleAlignSplineComponent_RotationSpeedTowardsAlignSpline Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleControlComponent.CinematicModeEnabled
// (Final, Native, Protected)
// Parameters:
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleControlComponent::CinematicModeEnabled(bool bEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleControlComponent", "CinematicModeEnabled");
Params::VehicleControlComponent_CinematicModeEnabled Parms{};
Parms.bEnabled = bEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleControlComponent.Multicast_UseVehicle
// (Net, NetReliable, Native, Event, NetMulticast, Protected)
// Parameters:
// const struct FVector_NetQuantize& localVehicleLocation (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantizeNormal& localUseVehicleForward (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleControlComponent::Multicast_UseVehicle(const struct FVector_NetQuantize& localVehicleLocation, const struct FVector_NetQuantizeNormal& localUseVehicleForward, class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleControlComponent", "Multicast_UseVehicle");
Params::VehicleControlComponent_Multicast_UseVehicle Parms{};
Parms.localVehicleLocation = std::move(localVehicleLocation);
Parms.localUseVehicleForward = std::move(localUseVehicleForward);
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleControlComponent.OnMovementModeChanged
// (Final, Native, Protected)
// Parameters:
// class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleControlComponent::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleControlComponent", "OnMovementModeChanged");
Params::VehicleControlComponent_OnMovementModeChanged Parms{};
Parms.MovementComponent = MovementComponent;
Parms.PreviousMovementMode = PreviousMovementMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleControlComponent.OnRep_ControlledVehicle
// (Final, Native, Protected)
// Parameters:
// const struct FControlledVehicleRef& oldVehicle (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UVehicleControlComponent::OnRep_ControlledVehicle(const struct FControlledVehicleRef& oldVehicle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleControlComponent", "OnRep_ControlledVehicle");
Params::VehicleControlComponent_OnRep_ControlledVehicle Parms{};
Parms.oldVehicle = std::move(oldVehicle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleControlComponent.OnRep_VehicleControlData
// (Final, Native, Protected)
void UVehicleControlComponent::OnRep_VehicleControlData()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleControlComponent", "OnRep_VehicleControlData");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleControlComponent.ResetPlayerOnControlledVehicle
// (Final, Native, Protected)
// Parameters:
// class AEverholmCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleControlComponent::ResetPlayerOnControlledVehicle(class AEverholmCharacter* Player)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleControlComponent", "ResetPlayerOnControlledVehicle");
Params::VehicleControlComponent_ResetPlayerOnControlledVehicle Parms{};
Parms.Player = Player;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleControlComponent.Server_ExitVehicle
// (Net, NetReliable, Native, Event, Protected, NetServer)
void UVehicleControlComponent::Server_ExitVehicle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleControlComponent", "Server_ExitVehicle");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleControlComponent.Server_SetControlData
// (Net, Native, Event, Protected, NetServer)
// Parameters:
// const struct FVehicleControlData& vehicleControl (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UVehicleControlComponent::Server_SetControlData(const struct FVehicleControlData& vehicleControl)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleControlComponent", "Server_SetControlData");
Params::VehicleControlComponent_Server_SetControlData Parms{};
Parms.vehicleControl = std::move(vehicleControl);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleControlComponent.Server_UseVehicle
// (Net, NetReliable, Native, Event, Protected, NetServer)
// Parameters:
// const struct FVector_NetQuantize& localVehicleLocation (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVector_NetQuantizeNormal& localUseVehicleForward (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleControlComponent::Server_UseVehicle(const struct FVector_NetQuantize& localVehicleLocation, const struct FVector_NetQuantizeNormal& localUseVehicleForward, class AEverholmCharacter* Character)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleControlComponent", "Server_UseVehicle");
Params::VehicleControlComponent_Server_UseVehicle Parms{};
Parms.localVehicleLocation = std::move(localVehicleLocation);
Parms.localUseVehicleForward = std::move(localUseVehicleForward);
Parms.Character = Character;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleControlComponent.UseVehicleCooldownTimerDone
// (Final, Native, Private)
void UVehicleControlComponent::UseVehicleCooldownTimerDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleControlComponent", "UseVehicleCooldownTimerDone");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleControlComponent.GetCurrentVehicle
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AVehicleActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AVehicleActor* UVehicleControlComponent::GetCurrentVehicle() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleControlComponent", "GetCurrentVehicle");
Params::VehicleControlComponent_GetCurrentVehicle Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleSpawnInfoDataAsset.GetSpawnInfoForVehicle
// (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// const TSoftObjectPtr<class AVehicleActor>&VehicleActor (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVehicleSpawnInfo ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FVehicleSpawnInfo UVehicleSpawnInfoDataAsset::GetSpawnInfoForVehicle(const TSoftObjectPtr<class AVehicleActor>& VehicleActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleSpawnInfoDataAsset", "GetSpawnInfoForVehicle");
Params::VehicleSpawnInfoDataAsset_GetSpawnInfoForVehicle Parms{};
Parms.VehicleActor = VehicleActor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleDeathHandler.CalculateAngleToInstigator
// (Final, Native, Protected, BlueprintCallable)
void AVehicleDeathHandler::CalculateAngleToInstigator()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleDeathHandler", "CalculateAngleToInstigator");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleDeathHandler.GetAngleToInstigator
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AVehicleDeathHandler::GetAngleToInstigator()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleDeathHandler", "GetAngleToInstigator");
Params::VehicleDeathHandler_GetAngleToInstigator Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleDeathHandler.OnDeathHandlerAnimNotify
// (Event, Public, BlueprintEvent)
// Parameters:
// class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USkeletalMeshComponent* ownerMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleDeathHandler::OnDeathHandlerAnimNotify(class FName NotifyName, class UAnimSequenceBase* Animation, class USkeletalMeshComponent* ownerMeshComponent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleDeathHandler", "OnDeathHandlerAnimNotify");
Params::VehicleDeathHandler_OnDeathHandlerAnimNotify Parms{};
Parms.NotifyName = NotifyName;
Parms.Animation = Animation;
Parms.ownerMeshComponent = ownerMeshComponent;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.VehicleDeathHandler.PlayMontageOnInstigator
// (Event, Protected, BlueprintEvent)
// Parameters:
// class AActor* instigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleDeathHandler::PlayMontageOnInstigator(class AActor* instigatorActor, class UAnimMontage* Montage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleDeathHandler", "PlayMontageOnInstigator");
Params::VehicleDeathHandler_PlayMontageOnInstigator Parms{};
Parms.instigatorActor = instigatorActor;
Parms.Montage = Montage;
UObject::ProcessEvent(Func, &Parms);
}
// Function Everholm.VehicleDeathHandler.Ragdoll
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* ownerMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRuntimeFloatCurve& blendInCurve (Parm, NativeAccessSpecifierPublic)
void AVehicleDeathHandler::Ragdoll(class USkeletalMeshComponent* ownerMeshComponent, const struct FRuntimeFloatCurve& blendInCurve)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleDeathHandler", "Ragdoll");
Params::VehicleDeathHandler_Ragdoll Parms{};
Parms.ownerMeshComponent = ownerMeshComponent;
Parms.blendInCurve = std::move(blendInCurve);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleDeathHandler.SelectAndPlayMontageOnCharacters
// (Final, Native, Protected, BlueprintCallable)
void AVehicleDeathHandler::SelectAndPlayMontageOnCharacters()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleDeathHandler", "SelectAndPlayMontageOnCharacters");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleDeathHandler.SelectAndPlayPreKillMontageOnCharacters
// (Final, Native, Protected, BlueprintCallable)
void AVehicleDeathHandler::SelectAndPlayPreKillMontageOnCharacters()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleDeathHandler", "SelectAndPlayPreKillMontageOnCharacters");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActorReplicationComponent.ClearCollisionEventForReplication
// (Final, Native, Public, BlueprintCallable)
void UVehicleActorReplicationComponent::ClearCollisionEventForReplication()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActorReplicationComponent", "ClearCollisionEventForReplication");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActorReplicationComponent.MC_ServerFrameVehicle
// (Net, Native, Event, NetMulticast, Protected)
// Parameters:
// const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVehicleActorMoveRepState& vehicleState (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UVehicleActorReplicationComponent::MC_ServerFrameVehicle(const struct FSmoothRepSceneComponentState& State, const struct FVehicleActorMoveRepState& vehicleState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActorReplicationComponent", "MC_ServerFrameVehicle");
Params::VehicleActorReplicationComponent_MC_ServerFrameVehicle Parms{};
Parms.State = std::move(State);
Parms.vehicleState = std::move(vehicleState);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActorReplicationComponent.MC_ServerFrameVehicleWithColl
// (Net, Native, Event, NetMulticast, Protected)
// Parameters:
// const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// const struct FVehicleActorMoveRepStateWithCollision&vehicleState (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UVehicleActorReplicationComponent::MC_ServerFrameVehicleWithColl(const struct FSmoothRepSceneComponentState& State, const struct FVehicleActorMoveRepStateWithCollision& vehicleState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActorReplicationComponent", "MC_ServerFrameVehicleWithColl");
Params::VehicleActorReplicationComponent_MC_ServerFrameVehicleWithColl Parms{};
Parms.State = std::move(State);
Parms.vehicleState = std::move(vehicleState);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActorReplicationComponent.SetCollisionEventForReplication
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 CollisionEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleActorReplicationComponent::SetCollisionEventForReplication(int32 CollisionEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActorReplicationComponent", "SetCollisionEventForReplication");
Params::VehicleActorReplicationComponent_SetCollisionEventForReplication Parms{};
Parms.CollisionEvent = CollisionEvent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleActorReplicationComponent.GetCollisionEventForReplication
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UVehicleActorReplicationComponent::GetCollisionEventForReplication() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleActorReplicationComponent", "GetCollisionEventForReplication");
Params::VehicleActorReplicationComponent_GetCollisionEventForReplication Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleMoveToTargetComponent.FollowTargetTransformTLDone
// (Final, Native, Protected)
void UVehicleMoveToTargetComponent::FollowTargetTransformTLDone()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMoveToTargetComponent", "FollowTargetTransformTLDone");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMoveToTargetComponent.FollowTargetTransformTLUpdate
// (Final, Native, Protected)
// Parameters:
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMoveToTargetComponent::FollowTargetTransformTLUpdate(float Alpha)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMoveToTargetComponent", "FollowTargetTransformTLUpdate");
Params::VehicleMoveToTargetComponent_FollowTargetTransformTLUpdate Parms{};
Parms.Alpha = Alpha;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMoveToTargetComponent.MoveToTarget
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& targetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& targetRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCurveFloat* overrideMovementCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bReturnControlOnDone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMoveToTargetComponent::MoveToTarget(const struct FVector& targetLocation, const struct FRotator& targetRotation, float Duration, class UCurveFloat* overrideMovementCurve, bool bReturnControlOnDone)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMoveToTargetComponent", "MoveToTarget");
Params::VehicleMoveToTargetComponent_MoveToTarget Parms{};
Parms.targetLocation = std::move(targetLocation);
Parms.targetRotation = std::move(targetRotation);
Parms.Duration = Duration;
Parms.overrideMovementCurve = overrideMovementCurve;
Parms.bReturnControlOnDone = bReturnControlOnDone;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMoveToTargetComponent.MoveToTarget_SeparateDuration
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FVector& targetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FRotator& targetRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float moveDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float rotateDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCurveFloat* overrideMovementCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bReturnControlOnDone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMoveToTargetComponent::MoveToTarget_SeparateDuration(const struct FVector& targetLocation, const struct FRotator& targetRotation, float moveDuration, float rotateDuration, class UCurveFloat* overrideMovementCurve, bool bReturnControlOnDone)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMoveToTargetComponent", "MoveToTarget_SeparateDuration");
Params::VehicleMoveToTargetComponent_MoveToTarget_SeparateDuration Parms{};
Parms.targetLocation = std::move(targetLocation);
Parms.targetRotation = std::move(targetRotation);
Parms.moveDuration = moveDuration;
Parms.rotateDuration = rotateDuration;
Parms.overrideMovementCurve = overrideMovementCurve;
Parms.bReturnControlOnDone = bReturnControlOnDone;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMoveToTargetComponent.MoveToTargetTransform
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// const struct FTransform& TargetTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCurveFloat* overrideMovementCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bReturnControlOnDone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMoveToTargetComponent::MoveToTargetTransform(const struct FTransform& TargetTransform, float Duration, class UCurveFloat* overrideMovementCurve, bool bReturnControlOnDone)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMoveToTargetComponent", "MoveToTargetTransform");
Params::VehicleMoveToTargetComponent_MoveToTargetTransform Parms{};
Parms.TargetTransform = std::move(TargetTransform);
Parms.Duration = Duration;
Parms.overrideMovementCurve = overrideMovementCurve;
Parms.bReturnControlOnDone = bReturnControlOnDone;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMoveToTargetComponent.SetComponentState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVehicleMoveToTargetComponent::SetComponentState(bool Enabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMoveToTargetComponent", "SetComponentState");
Params::VehicleMoveToTargetComponent_SetComponentState Parms{};
Parms.Enabled = Enabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMoveToTargetComponent.StopImmediately
// (Final, Native, Public, BlueprintCallable)
void UVehicleMoveToTargetComponent::StopImmediately()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMoveToTargetComponent", "StopImmediately");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleMoveToTargetComponent.IsRotationOnly
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UVehicleMoveToTargetComponent::IsRotationOnly() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleMoveToTargetComponent", "IsRotationOnly");
Params::VehicleMoveToTargetComponent_IsRotationOnly Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleSpeedModifierPresets.GetSpeedModifierParamsFromPreset
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// EVehicleSpeedMofidierPreset preset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FVehicleSpeedModifierParamsReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
const struct FVehicleSpeedModifierParams UVehicleSpeedModifierPresets::GetSpeedModifierParamsFromPreset(EVehicleSpeedMofidierPreset preset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("VehicleSpeedModifierPresets", "GetSpeedModifierParamsFromPreset");
Params::VehicleSpeedModifierPresets_GetSpeedModifierParamsFromPreset Parms{};
Parms.preset = preset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.VehicleSpeedModifierVolume.ApplyPresetToVehicle
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class AVehicleActor* Vehicle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EVehicleSpeedMofidierPreset speedModifierPreset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bForceInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleSpeedModifierVolume::ApplyPresetToVehicle(class AVehicleActor* Vehicle, EVehicleSpeedMofidierPreset speedModifierPreset, bool bForceInstant)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleSpeedModifierVolume", "ApplyPresetToVehicle");
Params::VehicleSpeedModifierVolume_ApplyPresetToVehicle Parms{};
Parms.Vehicle = Vehicle;
Parms.speedModifierPreset = speedModifierPreset;
Parms.bForceInstant = bForceInstant;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleSpeedModifierVolume.EnterValidVehicle
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class AVehicleActor* Vehicle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleSpeedModifierVolume::EnterValidVehicle(class AVehicleActor* Vehicle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleSpeedModifierVolume", "EnterValidVehicle");
Params::VehicleSpeedModifierVolume_EnterValidVehicle Parms{};
Parms.Vehicle = Vehicle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.VehicleSpeedModifierVolume.ExitValidVehicle
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class AVehicleActor* Vehicle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AVehicleSpeedModifierVolume::ExitValidVehicle(class AVehicleActor* Vehicle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VehicleSpeedModifierVolume", "ExitValidVehicle");
Params::VehicleSpeedModifierVolume_ExitValidVehicle Parms{};
Parms.Vehicle = Vehicle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.WadingComponent.OnRep_WadingData
// (Final, Native, Public)
void UWadingComponent::OnRep_WadingData()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WadingComponent", "OnRep_WadingData");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.WadingComponent.Server_SetWadingData
// (Net, Native, Event, Public, NetServer)
// Parameters:
// const struct FWadingData& WadingData (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UWadingComponent::Server_SetWadingData(const struct FWadingData& WadingData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WadingComponent", "Server_SetWadingData");
Params::WadingComponent_Server_SetWadingData Parms{};
Parms.WadingData = std::move(WadingData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.WadingComponent.SetWadingData
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// const struct FWadingData& WadingData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UWadingComponent::SetWadingData(const struct FWadingData& WadingData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WadingComponent", "SetWadingData");
Params::WadingComponent_SetWadingData Parms{};
Parms.WadingData = std::move(WadingData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.WadingComponent.GetLastMaxDepth
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWadingComponent::GetLastMaxDepth() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WadingComponent", "GetLastMaxDepth");
Params::WadingComponent_GetLastMaxDepth Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.WadingComponent.GetWadingData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FWadingData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
const struct FWadingData UWadingComponent::GetWadingData() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WadingComponent", "GetWadingData");
Params::WadingComponent_GetWadingData Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.WallDetectionComponent.HandleMeshAnimInitialized
// (Final, Native, Protected)
void UWallDetectionComponent::HandleMeshAnimInitialized()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WallDetectionComponent", "HandleMeshAnimInitialized");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.WallDetectionComponent.HandleOwnerTagChange
// (Final, Native, Protected, HasOutParams)
// Parameters:
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWallDetectionComponent::HandleOwnerTagChange(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& Tag, const bool bWasAdded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WallDetectionComponent", "HandleOwnerTagChange");
Params::WallDetectionComponent_HandleOwnerTagChange Parms{};
Parms.AbilityActivationComponent = AbilityActivationComponent;
Parms.Tag = std::move(Tag);
Parms.bWasAdded = bWasAdded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.WaypointSubsystem.ActivateWaypoint
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AWaypointActor* waypointToActivate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWaypointSubsystem::ActivateWaypoint(class AWaypointActor* waypointToActivate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WaypointSubsystem", "ActivateWaypoint");
Params::WaypointSubsystem_ActivateWaypoint Parms{};
Parms.waypointToActivate = waypointToActivate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.WaypointSubsystem.DeactivateWaypoint
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AWaypointActor* waypointToDeactivate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWaypointSubsystem::DeactivateWaypoint(class AWaypointActor* waypointToDeactivate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WaypointSubsystem", "DeactivateWaypoint");
Params::WaypointSubsystem_DeactivateWaypoint Parms{};
Parms.waypointToDeactivate = waypointToDeactivate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Everholm.WaypointSubsystem.ForceDeactivateCurrentWaypoint
// (Final, Native, Public, BlueprintCallable)
void UWaypointSubsystem::ForceDeactivateCurrentWaypoint()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WaypointSubsystem", "ForceDeactivateCurrentWaypoint");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Everholm.WaypointSubsystem.GetActivatedWaypoint
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AWaypointActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AWaypointActor* UWaypointSubsystem::GetActivatedWaypoint() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WaypointSubsystem", "GetActivatedWaypoint");
Params::WaypointSubsystem_GetActivatedWaypoint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Everholm.WaypointSubsystem.HasActiveWaypoint
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWaypointSubsystem::HasActiveWaypoint() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WaypointSubsystem", "HasActiveWaypoint");
Params::WaypointSubsystem_HasActiveWaypoint Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}