Files
ReshadePluginsCore/Samson/SDK/Awful_SplineMovement_structs.hpp

98 lines
5.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Awful_SplineMovement
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// ScriptStruct Awful_SplineMovement.KBSplinePoint
// 0x0020 (0x0020 - 0x0000)
struct FKBSplinePoint final
{
public:
struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Tau; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Beta; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FKBSplinePoint;
// ScriptStruct Awful_SplineMovement.KBAnchorPoint
// 0x0050 (0x0050 - 0x0000)
struct FKBAnchorPoint final
{
public:
struct FKBSplinePoint Point; // 0x0000(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FVector MinBound; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector MaxBound; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FKBAnchorPoint;
// ScriptStruct Awful_SplineMovement.KBSplineBounds
// 0x0010 (0x0010 - 0x0000)
struct FKBSplineBounds final
{
public:
TArray<struct FKBAnchorPoint> Anchors; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FKBSplineBounds;
// ScriptStruct Awful_SplineMovement.KBSplineState
// 0x00C0 (0x00C0 - 0x0000)
struct FKBSplineState final
{
public:
int32 CurrentTraversalSegment; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FVector> PrecomputedCoefficients; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
float Time; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FKBSplinePoint WorkingSet[0x4]; // 0x0020(0x0020)(NoDestructor, NativeAccessSpecifierPublic)
bool Valid; // 0x00A0(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A1[0x1F]; // 0x00A1(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FKBSplineState;
// ScriptStruct Awful_SplineMovement.StepSplineStateInputData
// 0x0070 (0x0070 - 0x0000)
struct alignas(0x08) FStepSplineStateInputData final
{
public:
uint8 Pad_0[0x70]; // 0x0000(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStepSplineStateInputData;
// ScriptStruct Awful_SplineMovement.SplineMovementSampleState
// 0x00E0 (0x00E0 - 0x0000)
struct alignas(0x08) FSplineMovementSampleState final
{
public:
uint8 Pad_0[0xE0]; // 0x0000(0x00E0)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSplineMovementSampleState;
// ScriptStruct Awful_SplineMovement.SplineMovementInputCurvatureControl
// 0x0010 (0x0010 - 0x0000)
struct FSplineMovementInputCurvatureControl final
{
public:
float ContinuationAtNearAngle; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ContinuationAtFarAngle; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ContinuationAngleNear; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ContinuationAngleFar; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSplineMovementInputCurvatureControl;
}