50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: DifficultyAttributes
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#include "Basic.hpp"
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#include "GameplayTags_structs.hpp"
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namespace SDK
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{
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// ScriptStruct DifficultyAttributes.BTDifficultyAttribute
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// 0x0030 (0x0030 - 0x0000)
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struct FBTDifficultyAttribute final
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{
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public:
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bool bPrimitive; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float AttributeValue; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSoftObjectPtr<class UObject> AttributeObject; // 0x0008(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FBTDifficultyAttribute;
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// ScriptStruct DifficultyAttributes.BTDifficultyTag
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// 0x0000 (0x0008 - 0x0008)
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struct FBTDifficultyTag final : public FGameplayTag
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{
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};
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DUMPER7_ASSERTS_FBTDifficultyTag;
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// ScriptStruct DifficultyAttributes.BTDifficultyAttributeMap
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// 0x0060 (0x0060 - 0x0000)
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struct FBTDifficultyAttributeMap final
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{
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public:
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class FString DifficultyName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TMap<struct FGameplayTag, struct FBTDifficultyAttribute> AttributeMap; // 0x0010(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FBTDifficultyAttributeMap;
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}
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