747 lines
35 KiB
C++
747 lines
35 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// TheCallistoProtocol
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// 4.27.2-709146+++Phoenix+//Phoenix/Qa1
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// Includes the entire SDK. Include files directly for faster compilation!
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#include "SDK/Basic.hpp"
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#include "SDK/CoreUObject_structs.hpp"
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#include "SDK/CoreUObject_classes.hpp"
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#include "SDK/InputCore_structs.hpp"
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#include "SDK/PhysicsCore_structs.hpp"
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#include "SDK/Slate_structs.hpp"
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#include "SDK/Chaos_structs.hpp"
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#include "SDK/Engine_structs.hpp"
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#include "SDK/PhysicsCore_classes.hpp"
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#include "SDK/AudioPlatformConfiguration_structs.hpp"
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#include "SDK/PropertyAccess_structs.hpp"
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#include "SDK/SlateCore_structs.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/ApexDestruction_structs.hpp"
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#include "SDK/ApexDestruction_classes.hpp"
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#include "SDK/NiagaraCore_structs.hpp"
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#include "SDK/NiagaraCore_classes.hpp"
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#include "SDK/MovieScene_structs.hpp"
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#include "SDK/MovieScene_classes.hpp"
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#include "SDK/NiagaraShader_structs.hpp"
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#include "SDK/Niagara_structs.hpp"
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#include "SDK/Niagara_classes.hpp"
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#include "SDK/NiagaraShader_classes.hpp"
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#include "SDK/GameplayTags_structs.hpp"
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#include "SDK/DataRegistry_structs.hpp"
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#include "SDK/GameplayAbilities_structs.hpp"
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#include "SDK/SDSOnline_structs.hpp"
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#include "SDK/PhxAnimationTools_structs.hpp"
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#include "SDK/Phoenix_structs.hpp"
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#include "SDK/GameplayTags_classes.hpp"
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#include "SDK/DialoguePlugin_structs.hpp"
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#include "SDK/AkAudio_structs.hpp"
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#include "SDK/AkAudio_classes.hpp"
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#include "SDK/NavPower_structs.hpp"
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#include "SDK/NavPower_classes.hpp"
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#include "SDK/UMG_structs.hpp"
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#include "SDK/UMG_classes.hpp"
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#include "SDK/AIModule_structs.hpp"
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#include "SDK/AIModule_classes.hpp"
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#include "SDK/PhoenixLoadingScreen_structs.hpp"
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#include "SDK/Phoenix_classes.hpp"
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#include "SDK/WBP_HordeUnlock_classes.hpp"
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#include "SDK/DeveloperSettings_classes.hpp"
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#include "SDK/NiagaraAnimNotifies_classes.hpp"
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#include "SDK/AnimNotify_PlayPrisonSuitJacketTransition_classes.hpp"
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#include "SDK/WBP_LevelPacingWidget_LevelEntry_classes.hpp"
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#include "SDK/MirrorAnimationSystem_structs.hpp"
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#include "SDK/MirrorAnimationSystem_classes.hpp"
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#include "SDK/MeshDescription_structs.hpp"
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#include "SDK/EditableMesh_structs.hpp"
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#include "SDK/EditableMesh_classes.hpp"
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#include "SDK/GeometryCollectionTracks_structs.hpp"
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#include "SDK/GeometryCollectionTracks_classes.hpp"
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#include "SDK/ProceduralMeshComponent_structs.hpp"
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#include "SDK/ProceduralMeshComponent_classes.hpp"
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#include "SDK/HoudiniEngineRuntime_structs.hpp"
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#include "SDK/HoudiniEngineRuntime_classes.hpp"
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#include "SDK/HoudiniNiagara_structs.hpp"
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#include "SDK/HoudiniNiagara_classes.hpp"
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#include "SDK/BP_State_LogoScreen_classes.hpp"
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#include "SDK/NavigationSystem_structs.hpp"
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#include "SDK/NavigationSystem_classes.hpp"
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#include "SDK/WBP_GoldSkinUnlock_classes.hpp"
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#include "SDK/DialoguePlugin_classes.hpp"
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#include "SDK/AnimNotify_PlayOnPistolEquipAdditive_classes.hpp"
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#include "SDK/BP_PlayerDangerFollower_classes.hpp"
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#include "SDK/BP_PhxPlayerCameraManager_classes.hpp"
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#include "SDK/BP_State_PlayerInput_classes.hpp"
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#include "SDK/TemplateSequence_structs.hpp"
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#include "SDK/CinematicCamera_structs.hpp"
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#include "SDK/TemplateSequence_classes.hpp"
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#include "SDK/GameplayCameras_structs.hpp"
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#include "SDK/GameplayCameras_classes.hpp"
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#include "SDK/MovieSceneTracks_structs.hpp"
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#include "SDK/MovieSceneTracks_classes.hpp"
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#include "SDK/AnimationCore_structs.hpp"
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#include "SDK/ControlRig_structs.hpp"
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#include "SDK/PropertyPath_structs.hpp"
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#include "SDK/ControlRig_classes.hpp"
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#include "SDK/LevelSequence_structs.hpp"
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#include "SDK/LevelSequence_classes.hpp"
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#include "SDK/AnimGraphRuntime_structs.hpp"
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#include "SDK/AnimGraphRuntime_classes.hpp"
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#include "SDK/BlackBoxSDK_structs.hpp"
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#include "SDK/BlackBoxSDK_classes.hpp"
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#include "SDK/GameplayAbilities_classes.hpp"
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#include "SDK/GameplayTasks_structs.hpp"
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#include "SDK/GameplayTasks_classes.hpp"
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#include "SDK/WBP_DisplaySelectorElement_classes.hpp"
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#include "SDK/DataRegistry_classes.hpp"
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#include "SDK/SDSAnalytics_structs.hpp"
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#include "SDK/SDSAnalytics_classes.hpp"
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#include "SDK/JsonUtilities_structs.hpp"
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#include "SDK/AccelByteUe4Sdk_structs.hpp"
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#include "SDK/AccelByteUe4Sdk_classes.hpp"
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#include "SDK/WBP_DLCContentPopup_classes.hpp"
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#include "SDK/WBP_BTN_Info_classes.hpp"
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#include "SDK/GPPUI_structs.hpp"
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#include "SDK/GPPUI_classes.hpp"
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#include "SDK/OnlineSubsystem_structs.hpp"
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#include "SDK/OnlineSubsystem_classes.hpp"
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#include "SDK/WebBrowserWidget_classes.hpp"
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#include "SDK/SDSOnline_classes.hpp"
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#include "SDK/DiscordPlugin_classes.hpp"
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#include "SDK/PacketHandler_classes.hpp"
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#include "SDK/Serialization_structs.hpp"
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#include "SDK/OnlineSubsystemSteam_classes.hpp"
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#include "SDK/OnlineSubsystemUtils_structs.hpp"
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#include "SDK/OnlineSubsystemUtils_classes.hpp"
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#include "SDK/AudioMixer_structs.hpp"
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#include "SDK/AudioMixer_classes.hpp"
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#include "SDK/PhxWater_classes.hpp"
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#include "SDK/Water_structs.hpp"
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#include "SDK/Water_classes.hpp"
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#include "SDK/LevelStreamAssistantTrigger_classes.hpp"
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#include "SDK/MinimapPlugin_structs.hpp"
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#include "SDK/MinimapPlugin_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_EndStep_L_classes.hpp"
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#include "SDK/OnlineSubsystemEOS_structs.hpp"
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#include "SDK/OnlineSubsystemEOS_classes.hpp"
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#include "SDK/RichTextBlockInlineDecorator_classes.hpp"
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#include "SDK/BinkMediaPlayer_structs.hpp"
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#include "SDK/BinkMediaPlayer_classes.hpp"
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#include "SDK/FSR2TemporalUpscaling_structs.hpp"
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#include "SDK/FSR2TemporalUpscaling_classes.hpp"
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#include "SDK/MovieRenderPipelineCore_structs.hpp"
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#include "SDK/OpenColorIO_structs.hpp"
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#include "SDK/MovieRenderPipelineCore_classes.hpp"
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#include "SDK/FSR2MovieRenderPipeline_structs.hpp"
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#include "SDK/FSR2MovieRenderPipeline_classes.hpp"
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#include "SDK/MovieRenderPipelineSettings_classes.hpp"
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#include "SDK/MovieRenderPipelineRenderPasses_structs.hpp"
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#include "SDK/ActorLayerUtilities_structs.hpp"
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#include "SDK/MovieRenderPipelineRenderPasses_classes.hpp"
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#include "SDK/BP_PhxHeadbob_Mantle1m_classes.hpp"
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#include "SDK/AnimNotifyState_ComboWindow_classes.hpp"
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#include "SDK/ClothingSystemRuntimeInterface_structs.hpp"
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#include "SDK/ClothingSystemRuntimeCommon_structs.hpp"
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#include "SDK/ClothingSystemRuntimeInterface_classes.hpp"
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#include "SDK/ClothingSystemRuntimeCommon_classes.hpp"
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#include "SDK/ActorLayerUtilities_classes.hpp"
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#include "SDK/OpenColorIO_classes.hpp"
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#include "SDK/SequencerScripting_structs.hpp"
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#include "SDK/SequencerScripting_classes.hpp"
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#include "SDK/TFlow_classes.hpp"
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#include "SDK/ACLPlugin_structs.hpp"
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#include "SDK/ACLPlugin_classes.hpp"
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#include "SDK/MotionMatching_structs.hpp"
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#include "SDK/MotionMatching_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Scuff_Fwrd_classes.hpp"
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#include "SDK/PhxAutomationTools_structs.hpp"
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#include "SDK/PhxAutomationTools_classes.hpp"
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#include "SDK/Gauntlet_classes.hpp"
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#include "SDK/PhxFluidPhysics_structs.hpp"
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#include "SDK/PhxFluidPhysics_classes.hpp"
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#include "SDK/PhxResidualBasisRuntime_structs.hpp"
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#include "SDK/PhxResidualBasisRuntime_classes.hpp"
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#include "SDK/Paper2D_structs.hpp"
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#include "SDK/Paper2D_classes.hpp"
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#include "SDK/Renderer_structs.hpp"
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#include "SDK/LightPropagationVolumeRuntime_classes.hpp"
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#include "SDK/OodleNetworkHandlerComponent_structs.hpp"
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#include "SDK/OodleNetworkHandlerComponent_classes.hpp"
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#include "SDK/AnimationSharing_structs.hpp"
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#include "SDK/AnimationSharing_classes.hpp"
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#include "SDK/SignificanceManager_classes.hpp"
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#include "SDK/UObjectPlugin_structs.hpp"
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#include "SDK/UObjectPlugin_classes.hpp"
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#include "SDK/FacialAnimation_classes.hpp"
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#include "SDK/WBP_SurvivalUnlock_classes.hpp"
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#include "SDK/DatasmithContent_structs.hpp"
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#include "SDK/DatasmithContent_classes.hpp"
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#include "SDK/EngineMessages_structs.hpp"
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#include "SDK/VariantManagerContent_structs.hpp"
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#include "SDK/VariantManagerContent_classes.hpp"
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#include "SDK/GeometryCache_structs.hpp"
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#include "SDK/GeometryCache_classes.hpp"
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#include "SDK/LGT_BP_S_HorizontalHangingLight_A_classes.hpp"
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#include "SDK/BP_PhxHeadBob_AimWander_Revolver_classes.hpp"
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#include "SDK/GeometryCacheTracks_structs.hpp"
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#include "SDK/GeometryCacheTracks_classes.hpp"
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#include "SDK/AutomationUtils_classes.hpp"
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#include "SDK/ChaosCloth_structs.hpp"
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#include "SDK/ChaosCloth_classes.hpp"
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#include "SDK/BP_PhxHeadbobModifierMeleeNoTargetAttackRight_classes.hpp"
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#include "SDK/ChaosNiagara_structs.hpp"
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#include "SDK/ChaosNiagara_classes.hpp"
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#include "SDK/MotoSynth_structs.hpp"
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#include "SDK/MotoSynth_classes.hpp"
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#include "SDK/Landmass_structs.hpp"
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#include "SDK/AvfMediaFactory_classes.hpp"
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#include "SDK/FullBodyIK_structs.hpp"
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#include "SDK/MediaAssets_structs.hpp"
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#include "SDK/MediaAssets_classes.hpp"
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#include "SDK/ImgMedia_classes.hpp"
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#include "SDK/VectorVM_structs.hpp"
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#include "SDK/ImgMediaEngine_classes.hpp"
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#include "SDK/ImgMediaFactory_classes.hpp"
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#include "SDK/MediaCompositing_structs.hpp"
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#include "SDK/MediaCompositing_classes.hpp"
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#include "SDK/WmfMediaFactory_classes.hpp"
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#include "SDK/TcpMessaging_classes.hpp"
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#include "SDK/UdpMessaging_structs.hpp"
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#include "SDK/UdpMessaging_classes.hpp"
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#include "SDK/ActorSequence_structs.hpp"
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#include "SDK/ActorSequence_classes.hpp"
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#include "SDK/AndroidPermission_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Fidget_Short_Low_classes.hpp"
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#include "SDK/WBP_HealthFull_classes.hpp"
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#include "SDK/AppleImageUtils_structs.hpp"
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#include "SDK/AppleImageUtils_classes.hpp"
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#include "SDK/ArchVisCharacter_classes.hpp"
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#include "SDK/AssetTags_structs.hpp"
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#include "SDK/AssetTags_classes.hpp"
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#include "SDK/ABP_AssaultRifle_classes.hpp"
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#include "SDK/AudioCapture_structs.hpp"
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#include "SDK/AudioCapture_classes.hpp"
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#include "SDK/ABP_ElectrifiedBaton_classes.hpp"
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#include "SDK/CableComponent_classes.hpp"
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#include "SDK/CustomMeshComponent_structs.hpp"
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#include "SDK/CustomMeshComponent_classes.hpp"
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#include "SDK/GooglePAD_structs.hpp"
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#include "SDK/GooglePAD_classes.hpp"
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#include "SDK/LocationServicesBPLibrary_structs.hpp"
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#include "SDK/LocationServicesBPLibrary_classes.hpp"
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#include "SDK/MobilePatchingUtils_classes.hpp"
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#include "SDK/LiveLinkInterface_structs.hpp"
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#include "SDK/LiveLinkInterface_classes.hpp"
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#include "SDK/OpenXRHandTracking_structs.hpp"
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#include "SDK/OpenXRHandTracking_classes.hpp"
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#include "SDK/BP_PhxMemoryMeterManager_classes.hpp"
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#include "SDK/LiveLink_structs.hpp"
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#include "SDK/LiveLink_classes.hpp"
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#include "SDK/TimeManagement_structs.hpp"
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#include "SDK/TimeManagement_classes.hpp"
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#include "SDK/LiveLinkComponents_structs.hpp"
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#include "SDK/LiveLinkComponents_classes.hpp"
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#include "SDK/LiveLinkMovieScene_structs.hpp"
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#include "SDK/LiveLinkMovieScene_classes.hpp"
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#include "SDK/TakeMovieScene_classes.hpp"
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#include "SDK/PhysXVehicles_structs.hpp"
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#include "SDK/PhysXVehicles_classes.hpp"
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#include "SDK/AudioExtensions_classes.hpp"
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#include "SDK/SoundFields_classes.hpp"
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#include "SDK/Synthesis_structs.hpp"
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#include "SDK/Synthesis_classes.hpp"
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#include "SDK/WBP_InventoryTutorialPanel_classes.hpp"
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#include "SDK/AudioAnalyzer_classes.hpp"
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#include "SDK/AudioSynesthesia_structs.hpp"
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#include "SDK/AudioSynesthesia_classes.hpp"
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#include "SDK/DamageType_Shotgun_classes.hpp"
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#include "SDK/CinematicCamera_classes.hpp"
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#include "SDK/DamageType_Shot_Tactical_classes.hpp"
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#include "SDK/InputCore_classes.hpp"
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#include "SDK/SlateCore_classes.hpp"
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#include "SDK/BP_PhxHeadbobModifierShake_SnowStormIdle_classes.hpp"
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#include "SDK/Slate_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Idle_Short_L_classes.hpp"
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#include "SDK/ImageWriteQueue_structs.hpp"
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#include "SDK/ImageWriteQueue_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Scuff_Side_classes.hpp"
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#include "SDK/MaterialShaderQualitySettings_structs.hpp"
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#include "SDK/MaterialShaderQualitySettings_classes.hpp"
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#include "SDK/DamageType_BashNonLethal_classes.hpp"
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#include "SDK/EyeTracker_structs.hpp"
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#include "SDK/EyeTracker_classes.hpp"
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#include "SDK/EngineSettings_structs.hpp"
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#include "SDK/EngineSettings_classes.hpp"
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#include "SDK/MRMesh_structs.hpp"
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#include "SDK/MRMesh_classes.hpp"
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#include "SDK/AugmentedReality_structs.hpp"
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#include "SDK/AugmentedReality_classes.hpp"
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#include "SDK/WBP_ItemSlot_classes.hpp"
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#include "SDK/HeadMountedDisplay_structs.hpp"
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#include "SDK/HeadMountedDisplay_classes.hpp"
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#include "SDK/BuildPatchServices_structs.hpp"
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#include "SDK/BuildPatchServices_classes.hpp"
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#include "SDK/Foliage_structs.hpp"
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#include "SDK/Foliage_classes.hpp"
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#include "SDK/Landscape_structs.hpp"
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#include "SDK/Landscape_classes.hpp"
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#include "SDK/AnimationCore_classes.hpp"
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#include "SDK/MoviePlayer_structs.hpp"
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#include "SDK/MoviePlayer_classes.hpp"
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#include "SDK/NetCore_structs.hpp"
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#include "SDK/NetCore_classes.hpp"
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#include "SDK/AnimNotify_EvadeSwap_classes.hpp"
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#include "SDK/AssetRegistry_structs.hpp"
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#include "SDK/AssetRegistry_classes.hpp"
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#include "SDK/DA_Steam_classes.hpp"
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#include "SDK/MeshDescription_classes.hpp"
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#include "SDK/StaticMeshDescription_structs.hpp"
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#include "SDK/StaticMeshDescription_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Walk_Side_R_classes.hpp"
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#include "SDK/PropertyAccess_classes.hpp"
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#include "SDK/JsonUtilities_classes.hpp"
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#include "SDK/WBP_FuseRequired_classes.hpp"
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#include "SDK/MovieSceneCapture_structs.hpp"
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#include "SDK/MovieSceneCapture_classes.hpp"
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#include "SDK/Overlay_structs.hpp"
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#include "SDK/Overlay_classes.hpp"
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#include "SDK/WBP_SkipSE_classes.hpp"
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#include "SDK/BP_CameraShake_ShotgunFire_classes.hpp"
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#include "SDK/ClothingSystemRuntimeNv_structs.hpp"
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#include "SDK/ClothingSystemRuntimeNv_classes.hpp"
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#include "SDK/ChaosSolverEngine_structs.hpp"
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#include "SDK/ChaosSolverEngine_classes.hpp"
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#include "SDK/FieldSystemEngine_structs.hpp"
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#include "SDK/FieldSystemEngine_classes.hpp"
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#include "SDK/GeometryCollectionEngine_structs.hpp"
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#include "SDK/GeometryCollectionEngine_classes.hpp"
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#include "SDK/AnimNotify_EvadeReload_classes.hpp"
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#include "SDK/InteractiveToolsFramework_structs.hpp"
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#include "SDK/InteractiveToolsFramework_classes.hpp"
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#include "SDK/DamageType_Bash_classes.hpp"
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#include "SDK/BP_DevMenu_Interactions_classes.hpp"
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#include "SDK/RigVM_structs.hpp"
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#include "SDK/RigVM_classes.hpp"
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#include "SDK/PhoenixLoadingScreen_classes.hpp"
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#include "SDK/GPPRepository_structs.hpp"
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#include "SDK/ImageWrapper_structs.hpp"
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#include "SDK/MediaUtils_structs.hpp"
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#include "SDK/SessionMessages_structs.hpp"
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#include "SDK/WebBrowser_structs.hpp"
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#include "SDK/LiveLinkMessageBusFramework_structs.hpp"
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#include "SDK/DmgTypeBP_Environmental_classes.hpp"
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#include "SDK/BP_SELookModifier_ShipClimb_classes.hpp"
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#include "SDK/WBP_NearbyIcon_classes.hpp"
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#include "SDK/WBP_WeaponDetails_classes.hpp"
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#include "SDK/BP_Icon_Nearby_classes.hpp"
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#include "SDK/WBP_Blocked_classes.hpp"
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#include "SDK/WBP_UIPromptIconOnly_World_classes.hpp"
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#include "SDK/BP_Icon_Prompt_Base_classes.hpp"
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#include "SDK/BP_InteractionWidget_classes.hpp"
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#include "SDK/BP_AIResource_SpecialAttack_classes.hpp"
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#include "SDK/BP_AIResource_Charge_classes.hpp"
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#include "SDK/BP_AIResource_Fight_classes.hpp"
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#include "SDK/BP_AIResource_RangedAttack_classes.hpp"
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#include "SDK/BP_PhxHeadbobModifierWalk_Steadicam_Snow_classes.hpp"
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#include "SDK/BP_AIResource_Grapple_classes.hpp"
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#include "SDK/BP_AIResource_CombatCircleReposition_classes.hpp"
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#include "SDK/BP_AIResource_Taunt_classes.hpp"
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#include "SDK/BP_AIResource_Parasite_Leap_classes.hpp"
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#include "SDK/BP_AIResource_Hide_classes.hpp"
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#include "SDK/BP_AIResource_Rusher_Reposition_classes.hpp"
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#include "SDK/BP_AIResource_EchoScan_classes.hpp"
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#include "SDK/BP_AIResource_SpecialAttack_Biobot_classes.hpp"
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#include "SDK/BP_AIResource_CombatCircleReposition_BiophageRobot_classes.hpp"
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#include "SDK/SpeakerTextRow_structs.hpp"
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#include "SDK/PhxDialogueWidget_classes.hpp"
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#include "SDK/BP_CameraShake_TacticalPistol_classes.hpp"
|
|
#include "SDK/BP_FlashlightProfile_DrainedBattery_BASE_classes.hpp"
|
|
#include "SDK/BP_GameSingleton_classes.hpp"
|
|
#include "SDK/E_ObjectiveResult_structs.hpp"
|
|
#include "SDK/WBP_SubObjectiveMessage_classes.hpp"
|
|
#include "SDK/WBP_PhxGraphicSettingsListWidget_classes.hpp"
|
|
#include "SDK/WBP_HideTooltips_classes.hpp"
|
|
#include "SDK/WBP_TexMemUsageWidget_classes.hpp"
|
|
#include "SDK/WBP_SimpleGraph_classes.hpp"
|
|
#include "SDK/BP_AchievementSettings_classes.hpp"
|
|
#include "SDK/WBP_PhxAllocationTrackerWidget_classes.hpp"
|
|
#include "SDK/WBP_LevelPacingMeter_Widget_classes.hpp"
|
|
#include "SDK/DamageType_Bash_KineticHammer_GroundSlam_classes.hpp"
|
|
#include "SDK/BP_LevelPacingMeter_Manager_classes.hpp"
|
|
#include "SDK/WBP_SimpleGraph2_classes.hpp"
|
|
#include "SDK/WBP_PhxMemoryBudgetMeterWidgetEntry_classes.hpp"
|
|
#include "SDK/BP_PhxDebugDamagePopUp_classes.hpp"
|
|
#include "SDK/WBP_PickupDescription_classes.hpp"
|
|
#include "SDK/WBP_PhxMaterialCostWidgetEntry_classes.hpp"
|
|
#include "SDK/WBP_AssetBudgetCompactGroupWidget_classes.hpp"
|
|
#include "SDK/WBP_AssetCollectionMeterWidgetEntry_classes.hpp"
|
|
#include "SDK/WBP_PhxAllocationTrackerLiteWidget_classes.hpp"
|
|
#include "SDK/WBP_PhxMemoryBudgetMeterWidget_classes.hpp"
|
|
#include "SDK/WBP_PhxTexMemUsageItemWidget_classes.hpp"
|
|
#include "SDK/BP_PxhGraphicSettingsListManager_classes.hpp"
|
|
#include "SDK/WBP_InventoryFull_classes.hpp"
|
|
#include "SDK/WBP_PhxMaterialCostMeterWidget_classes.hpp"
|
|
#include "SDK/AnimNotify_SetPlayerClothState_classes.hpp"
|
|
#include "SDK/WBP_AssetBudgetVBar_classes.hpp"
|
|
#include "SDK/WBP_AssetBudgetHBar_classes.hpp"
|
|
#include "SDK/WBP_AssetCollectionMeterWidget_classes.hpp"
|
|
#include "SDK/BP_Icon_PickupBase_Simple_classes.hpp"
|
|
#include "SDK/BP_TexMemUsageManager_classes.hpp"
|
|
#include "SDK/WBP_UIPrompt_Screen_classes.hpp"
|
|
#include "SDK/BP_PhxMaterialCostMeterManager_classes.hpp"
|
|
#include "SDK/BP_PhxAssetBudgetMeterManager_classes.hpp"
|
|
#include "SDK/WBP_PhxAssetCollectionMeterManager_classes.hpp"
|
|
#include "SDK/BP_InteractionItemWidget_classes.hpp"
|
|
#include "SDK/WBP_WarningNotificationPrompt_classes.hpp"
|
|
#include "SDK/WBP_SavingNotification_classes.hpp"
|
|
#include "SDK/WBP_TwoButtonPrompt_classes.hpp"
|
|
#include "SDK/WBP_OneButtonPrompt_classes.hpp"
|
|
#include "SDK/WBP_ProgressBarPrompt_classes.hpp"
|
|
#include "SDK/BP_PhxCustomizationManager_classes.hpp"
|
|
#include "SDK/BP_UISystem_classes.hpp"
|
|
#include "SDK/BP_Credits_classes.hpp"
|
|
#include "SDK/BP_GRPUpgradeChip_classes.hpp"
|
|
#include "SDK/BP_Item_AmmoBox_classes.hpp"
|
|
#include "SDK/BP_Item_AmmoBox_Small_Shotgun_classes.hpp"
|
|
#include "SDK/BP_PhxItemManager_classes.hpp"
|
|
#include "SDK/BP_GameInstance_classes.hpp"
|
|
#include "SDK/WBP_FullscreenModeSelectorElement_classes.hpp"
|
|
#include "SDK/WBP_LanguageSelectorElement_classes.hpp"
|
|
#include "SDK/WBP_SimpleSelectorElement_classes.hpp"
|
|
#include "SDK/WBP_Slider_classes.hpp"
|
|
#include "SDK/WBP_FullscreenModeSelector_classes.hpp"
|
|
#include "SDK/WBP_LanguageSelector_classes.hpp"
|
|
#include "SDK/WBP_SimpleSelector_classes.hpp"
|
|
#include "SDK/WBP_BTN_classes.hpp"
|
|
#include "SDK/WBP_Toggle_classes.hpp"
|
|
#include "SDK/WBP_ResolutionSelector_classes.hpp"
|
|
#include "SDK/BP_DevMenu_Rendering_classes.hpp"
|
|
#include "SDK/WBP_DisplaySelector_classes.hpp"
|
|
#include "SDK/WBP_MainMenu_Layout_classes.hpp"
|
|
#include "SDK/WBP_PauseMenu_classes.hpp"
|
|
#include "SDK/BP_CameraShake_Hammer_classes.hpp"
|
|
#include "SDK/BP_CameraBehavior_FollowCam_SplineTraversal_BASE_classes.hpp"
|
|
#include "SDK/AnimNotify_DisableHolsterMask_classes.hpp"
|
|
#include "SDK/BP_CameraShake_GRP_Launch_classes.hpp"
|
|
#include "SDK/BP_Phoenix_MainMenuGameMode_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifierShake_CollapseFall_classes.hpp"
|
|
#include "SDK/BP_DevMenu_BiosV2_classes.hpp"
|
|
#include "SDK/BP_DebugPilotCameraActor_classes.hpp"
|
|
#include "SDK/BP_CameraLookAtModifier_classes.hpp"
|
|
#include "SDK/BP_State_DebugMenu_classes.hpp"
|
|
#include "SDK/AnimNotify_StartAttackAlignment_classes.hpp"
|
|
#include "SDK/BP_DevMenu_Inventory_classes.hpp"
|
|
#include "SDK/BP_DevMenu_PPE_classes.hpp"
|
|
#include "SDK/DamageType_Bash_KineticHammer_classes.hpp"
|
|
#include "SDK/AnimNotifyState_Uninterruptible_classes.hpp"
|
|
#include "SDK/BP_CameraBehavior_FollowCam_BASE_classes.hpp"
|
|
#include "SDK/AnimNotityState_Dolly_classes.hpp"
|
|
#include "SDK/AnimNotify_EnableHolsterMask_classes.hpp"
|
|
#include "SDK/BP_DevMenu_Player_classes.hpp"
|
|
#include "SDK/BP_SteamDeckModifier_PrinterIdle_classes.hpp"
|
|
#include "SDK/AnimNotify_CameraShake_classes.hpp"
|
|
#include "SDK/BP_CameraShake_Revolver_classes.hpp"
|
|
#include "SDK/WBP_OutOfAmmo_classes.hpp"
|
|
#include "SDK/BP_DevMenu_Memory_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_BloodwormPullFar_classes.hpp"
|
|
#include "SDK/BP_PhxCineCamCopyModifier_Focus_classes.hpp"
|
|
#include "SDK/AnimNotify_AdsUnequip_classes.hpp"
|
|
#include "SDK/BPI_Notification_classes.hpp"
|
|
#include "SDK/BP_DevMenu_GraphicSettingsList_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_Catwalk_classes.hpp"
|
|
#include "SDK/AnimNotify_Hit_classes.hpp"
|
|
#include "SDK/AnimNotifyState_ApplyGameplayTags_classes.hpp"
|
|
#include "SDK/BP_MainmenuManager_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_FS_Jog_Side_R_classes.hpp"
|
|
#include "SDK/BP_Pistol_Tactical_Projectile_classes.hpp"
|
|
#include "SDK/BP_State_PlayerCharacterInput_classes.hpp"
|
|
#include "SDK/BP_DevMenu_Flashlight_classes.hpp"
|
|
#include "SDK/BP_DevMenu_ItemSpawn_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbob_Vault1m5_classes.hpp"
|
|
#include "SDK/WBP_IntelSlot_classes.hpp"
|
|
#include "SDK/BP_PhxSpawnablePerformanceProfiler_classes.hpp"
|
|
#include "SDK/BP_DevMenu_Profiling_classes.hpp"
|
|
#include "SDK/BP_DevMenu_LevelSelectMainMenu_classes.hpp"
|
|
#include "SDK/AnimNotifyState_MeleeWeaponMeshFX_classes.hpp"
|
|
#include "SDK/BP_DevMenu_LevelPacingTool_classes.hpp"
|
|
#include "SDK/DamageType_Shotgun_1h_classes.hpp"
|
|
#include "SDK/BP_PipeSlideFinale_SE_LookModifier_classes.hpp"
|
|
#include "SDK/BP_SecCamRig_CutKillDeath_classes.hpp"
|
|
#include "SDK/BP_GRP_Projectile_classes.hpp"
|
|
#include "SDK/BP_SELookModifier_ShipCrash_classes.hpp"
|
|
#include "SDK/AnimNotify_AdsEquip_classes.hpp"
|
|
#include "SDK/BP_DevMenu_QualityAssurance_classes.hpp"
|
|
#include "SDK/CameraShake_Revolver_ADS_Enter_classes.hpp"
|
|
#include "SDK/BP_CutKillLightRigModifier_classes.hpp"
|
|
#include "SDK/AnimNotifyState_HitWindow_classes.hpp"
|
|
#include "SDK/BP_AssaultRifle_Projectile_classes.hpp"
|
|
#include "SDK/Interface_GlobalTutorials_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifierJogCloseUpNewTension_classes.hpp"
|
|
#include "SDK/AnimNotify_Rumble_classes.hpp"
|
|
#include "SDK/AnimNotify_ComboIdeal_classes.hpp"
|
|
#include "SDK/CameraShake_Revolver_ADS_Reload_classes.hpp"
|
|
#include "SDK/GRPTargetSelector_classes.hpp"
|
|
#include "SDK/AnimNotifyState_AttackCamera_classes.hpp"
|
|
#include "SDK/DamageType_Bash_KineticHammer_GroundSlam_Crates_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_FS_WalkFast_Fwrd_R_classes.hpp"
|
|
#include "SDK/BP_State_Photomode_classes.hpp"
|
|
#include "SDK/BPI_TunnelsLevel_classes.hpp"
|
|
#include "SDK/BP_TunnelsGlobal_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_Crawl_classes.hpp"
|
|
#include "SDK/BP_CameraBehavior_FollowCam_MontageCameraBone_BASE_classes.hpp"
|
|
#include "SDK/BP_DevMenu_LevelSelect_classes.hpp"
|
|
#include "SDK/BP_PhxHealthModifiers_classes.hpp"
|
|
#include "SDK/BP_POI_Blind_EchoLocation_classes.hpp"
|
|
#include "SDK/AnimNotify_Reload_classes.hpp"
|
|
#include "SDK/CameraShake_Revolver_ADS_Fire_classes.hpp"
|
|
#include "SDK/WeaponHolsterPhysicsAnimLayer_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_ShimmySqueezeCocoon_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_ShimmySqueeze_classes.hpp"
|
|
#include "SDK/BP_PhxHeadBob_Injured_classes.hpp"
|
|
#include "SDK/DamageType_ExplosionBullet_classes.hpp"
|
|
#include "SDK/WBP_SimpleNotifyMessage_classes.hpp"
|
|
#include "SDK/Baton_HolsteredPhysicsAnimLayer_classes.hpp"
|
|
#include "SDK/AnimNotify_AkEvent_classes.hpp"
|
|
#include "SDK/WeaponPoseLayer_classes.hpp"
|
|
#include "SDK/AnimNotify_Recover_classes.hpp"
|
|
#include "SDK/SurfaceSwtnrSwitches_structs.hpp"
|
|
#include "SDK/BPI_Hero_classes.hpp"
|
|
#include "SDK/BPI_Grunt_Base_classes.hpp"
|
|
#include "SDK/BP_DevMenu_Combat_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_BloodwormPulNear_classes.hpp"
|
|
#include "SDK/BP_Pistol_Revolver_Projectile_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_Ladder_classes.hpp"
|
|
#include "SDK/BP_PhotoModeCameraActor_classes.hpp"
|
|
#include "SDK/ThreeDReticleData_structs.hpp"
|
|
#include "SDK/BP_DevMenu_Camera_classes.hpp"
|
|
#include "SDK/BP_DevMenu_Online_classes.hpp"
|
|
#include "SDK/BPI_Dani_classes.hpp"
|
|
#include "SDK/BP_PhxHeadBob_Idle_classes.hpp"
|
|
#include "SDK/BP_DevMenu_Enemies_classes.hpp"
|
|
#include "SDK/BP_MainMenuPawn_classes.hpp"
|
|
#include "SDK/AnimNotify_Equip_classes.hpp"
|
|
#include "SDK/CameraShake_Revolver_ADS_Fire_Push_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbob_DropDown3m_classes.hpp"
|
|
#include "SDK/BP_DevMenu_LootDrops_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_Crawl_Vent_classes.hpp"
|
|
#include "SDK/DLC4_LevelInterface_classes.hpp"
|
|
#include "SDK/WBP_Reticle_AssaultRifle_classes.hpp"
|
|
#include "SDK/BPI_Rusher_Base_classes.hpp"
|
|
#include "SDK/BP_DevMenu_GameplayDebugger_classes.hpp"
|
|
#include "SDK/BP_State_Inventory_classes.hpp"
|
|
#include "SDK/AkAnimNotifys_classes.hpp"
|
|
#include "SDK/BP_State_GameplayInput_classes.hpp"
|
|
#include "SDK/AnimNotify_Unequip_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbob_DropDown1m_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbob_DropDown1m5_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_ShimmyLedge_classes.hpp"
|
|
#include "SDK/BP_DevMenu_Cheats_classes.hpp"
|
|
#include "SDK/BP_DevMenu_Traversal_classes.hpp"
|
|
#include "SDK/WBP_AmmoNumber_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_PipeSLide_Shake_FlavorLargeOrbit_classes.hpp"
|
|
#include "SDK/BP_AimPostProcessModifier_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_PipeSlideStrafeRight_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_PipeSlide_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_PipeSlideClose_classes.hpp"
|
|
#include "SDK/BP_TerrainPull_CameraMover_classes.hpp"
|
|
#include "SDK/BP_WarnIncomingAttackModifier_classes.hpp"
|
|
#include "SDK/BP_ControlRotLookAtModifier_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifierWalk_Steadicam_CloseUp_PushObject_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifierWalk_Steadicam_CloseUp_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifierMeleeNoTargetAttackLeft_classes.hpp"
|
|
#include "SDK/BP_IntroScreen_classes.hpp"
|
|
#include "SDK/WBP_DemoIntro_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_PipeSlideStrafeRightLower_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_Mvnt_Fidget_Short_Medium_classes.hpp"
|
|
#include "SDK/BP_ResolutionModifier_Inventory_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_PipeSlideStrafeLeft_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_PipeSlideStrafeLeftLower_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_Mvnt_Idle_Medium_L_classes.hpp"
|
|
#include "SDK/BP_Shotgun_Projectile_classes.hpp"
|
|
#include "SDK/BP_CameraVolumeDisablerModifier_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_WalkWater_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_WalkWater_Soft_classes.hpp"
|
|
#include "SDK/ABP_Weapon_TwoHanded_classes.hpp"
|
|
#include "SDK/ABP_Shotgun_classes.hpp"
|
|
#include "SDK/ABP_Weapon_OneHanded_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifierJog_Outdoor_classes.hpp"
|
|
#include "SDK/ABP_Shotgun1H_classes.hpp"
|
|
#include "SDK/DamageType_Shot_classes.hpp"
|
|
#include "SDK/AnimNotify_Dialogue_classes.hpp"
|
|
#include "SDK/BP_DevMenu_InputMappingSettings_classes.hpp"
|
|
#include "SDK/DamageType_Shot_AssaultRifle_classes.hpp"
|
|
#include "SDK/DamageType_Shot_Revolver_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_Mvnt_Walk_Bwrd_R_classes.hpp"
|
|
#include "SDK/BP_CineCameraActor_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbob_Vault1m_classes.hpp"
|
|
#include "SDK/BP_Phx_Shake_GRP_classes.hpp"
|
|
#include "SDK/DamageType_Bash_ElectrifiedBaton_classes.hpp"
|
|
#include "SDK/BP_CharacterMuckBase_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_PipeSlideFurther_classes.hpp"
|
|
#include "SDK/BP_DevMenu_UI_classes.hpp"
|
|
#include "SDK/BP_CameraShake_Tunnels_ElevatorShake_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_InjuredState_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_Event_Basic_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_BloodWorm_Yank_classes.hpp"
|
|
#include "SDK/BP_DevMenu_Schematics_classes.hpp"
|
|
#include "SDK/DamageType_Shotgun_2h_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_Mvnt_Jog_Fwrd_R_classes.hpp"
|
|
#include "SDK/Hammer_HolsteredPhysicsAnimLayer_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbob_Mantle2m_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbob_Vault2m_classes.hpp"
|
|
#include "SDK/WBP_QuickTimeEvent_FrameLayer_classes.hpp"
|
|
#include "SDK/BP_TunnelsFunctionLibrary_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_BlockBreak_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifierCrouch_SteadicamNew_classes.hpp"
|
|
#include "SDK/ABP_Pistol_HandCannon_classes.hpp"
|
|
#include "SDK/BP_State_PauseMenu_classes.hpp"
|
|
#include "SDK/WBP_WeaponStat_classes.hpp"
|
|
#include "SDK/WBP_UpgradeSlot_classes.hpp"
|
|
#include "SDK/WBP_Ingredient_classes.hpp"
|
|
#include "SDK/WBP_InventoryTab_classes.hpp"
|
|
#include "SDK/WBP_BiosLevelButton_classes.hpp"
|
|
#include "SDK/WBP_Reticle_Base_classes.hpp"
|
|
#include "SDK/WBP_ObjectiveMessage_classes.hpp"
|
|
#include "SDK/WBP_MarketingCamera_classes.hpp"
|
|
#include "SDK/WBP_ObjectiveMessage_DLC3_classes.hpp"
|
|
#include "SDK/WBP_KeyCodeHintButton_classes.hpp"
|
|
#include "SDK/WBP_TutorialHint_classes.hpp"
|
|
#include "SDK/BP_LevelSelectMenu_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifierWalk_Steadicam_classes.hpp"
|
|
#include "SDK/BP_State_UI_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_FS_Base_classes.hpp"
|
|
#include "SDK/WBP_Reticle_StubbyShotgun_classes.hpp"
|
|
#include "SDK/WBP_Reticle_Pistol_classes.hpp"
|
|
#include "SDK/WBP_Reticle_Shotgun_classes.hpp"
|
|
#include "SDK/WBP_Reticle_HandCannon_classes.hpp"
|
|
#include "SDK/BP_MarketingCameraHud_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_ADS_classes.hpp"
|
|
#include "SDK/BP_PhxCheatManager_classes.hpp"
|
|
#include "SDK/CameraShake_Revolver_Reload_classes.hpp"
|
|
#include "SDK/BP_AimFocusDistanceModifier_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifierJogCloseUpNew_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifierSprint1_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifierJog_classes.hpp"
|
|
#include "SDK/WBP_AudioLogButton_classes.hpp"
|
|
#include "SDK/WBP_TransitionToGame_classes.hpp"
|
|
#include "SDK/BP_LoadingScreen_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_PipeSlideStrafe_classes.hpp"
|
|
#include "SDK/BP_AssetBudgetMeterHUD_classes.hpp"
|
|
#include "SDK/WBP_UIPrompt_Checkbox_classes.hpp"
|
|
#include "SDK/WBP_ArsenalSlot_classes.hpp"
|
|
#include "SDK/BP_PhxHeadbobModifier_WindStrong_classes.hpp"
|
|
#include "SDK/WBP_NotificationGroup_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_Mvnt_Idle_Short_R_classes.hpp"
|
|
#include "SDK/WBP_BTN_WeaponSelector_classes.hpp"
|
|
#include "SDK/WBP_IntelDetails_classes.hpp"
|
|
#include "SDK/BP_TransitionToGame_classes.hpp"
|
|
#include "SDK/WBP_UIPromptIconOnly_classes.hpp"
|
|
#include "SDK/WBP_ArsenalGrid_classes.hpp"
|
|
#include "SDK/WBP_AudioLogPlayer_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_FS_Crouch_Side_R_classes.hpp"
|
|
#include "SDK/ABP_Pistol_Tactical_classes.hpp"
|
|
#include "SDK/WBP_QuickSwap_classes.hpp"
|
|
#include "SDK/WBP_GRPNeckChargeBar_classes.hpp"
|
|
#include "SDK/WBP_QuickTimeEvent_Buttonlayer_TexturePack_classes.hpp"
|
|
#include "SDK/WBP_QuickTimeEvent_Buttonlayer_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_Mvnt_Generic_Medium_Medium_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_Mvnt_Generic_Start_Short_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_Mvnt_Generic_Short_Low_classes.hpp"
|
|
#include "SDK/WBP_Brightness_SDR_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_Mvnt_Fidget_Short_High_classes.hpp"
|
|
#include "SDK/WBP_ItemsGrid_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_Mvnt_Idle_Medium_R_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_Mvnt_Idle_Long_R_classes.hpp"
|
|
#include "SDK/LGT_BP_WorkLight02_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_Mvnt_Idle_Long_L_classes.hpp"
|
|
#include "SDK/BP_DevMenu_Audio_classes.hpp"
|
|
#include "SDK/BP_CombatPostProcessModifier_classes.hpp"
|
|
#include "SDK/AnimNotify_Ak_Mvnt_Generic_Short_High_classes.hpp"
|
|
#include "SDK/WBP_BioSlot_classes.hpp"
|
|
#include "SDK/WBP_BiosDetails_classes.hpp"
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#include "SDK/BP_NotificationActor_classes.hpp"
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#include "SDK/BP_DST_CLN_DestructibleBox01_lite_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Generic_Long_Medium_classes.hpp"
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#include "SDK/BP_PhxQteSystem_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Scuff_Start_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Generic_Short_Medium_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Crouch_Bwrd_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Crouch_Side_L_classes.hpp"
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#include "SDK/BP_AmmoDisplay_NumbersV2_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Jog_Bwrd_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Jog_Bwrd_R_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Jog_Fwrd_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_EndStep_R_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Scuff_Bwrd_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_WalkFast_Fwrd_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Crouch_Fwrd_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Crouch_Fwrd_R_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Stairs_WalkUp_Fwrd_R_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Stairs_WalkUp_Fwrd_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Plant_R_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Plant_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Walk_Side_R_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Walk_Bwrd_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Walk_Side_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Walk_Bwrd_R_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Generic_Medium_Low_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Jog_Bwrd_R_classes.hpp"
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#include "SDK/BP_PhxCameraRig_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Jog_Fwrd_R_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Jog_Fwrd_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Walk_Fwrd_R_classes.hpp"
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#include "SDK/AnimNotify_Ak_FS_Walk_Fwrd_L_classes.hpp"
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#include "SDK/WBP_BiosGrid_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Walk_Bwrd_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Walk_Side_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Walk_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Walk_R_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_WalkFast_Fwrd_R_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_WalkFast_Fwrd_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Crouch_Bwrd_L_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Crouch_Fwrd_R_classes.hpp"
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#include "SDK/AnimNotify_Ak_Mvnt_Crouch_Fwrd_L_classes.hpp"
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#include "SDK/WBP_Inventory_classes.hpp"
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#include "SDK/Hammer_WeaponPosePlayer_classes.hpp"
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#include "SDK/BP_InventoryV3_classes.hpp"
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#include "SDK/BP_KineticHammer_classes.hpp"
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#include "SDK/BP_Shiv_classes.hpp"
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#include "SDK/Baton_WeaponPosePlayer_classes.hpp"
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#include "SDK/BP_PhxPlayerController_classes.hpp"
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#include "SDK/Shotgun_WeaponPoseLayer_classes.hpp"
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#include "SDK/Pistol_WeaponPoseLayer_classes.hpp"
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#include "SDK/BP_GRP_classes.hpp"
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#include "SDK/AssaultRifle_WeaponPoseLayer_classes.hpp"
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#include "SDK/BP_Shotgun_classes.hpp"
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#include "SDK/BP_Pistol_Revolver_classes.hpp"
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#include "SDK/BP_Pistol_Tactical_classes.hpp"
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#include "SDK/BP_Shotgun_1H_classes.hpp"
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#include "SDK/BP_AssaultRifle_classes.hpp"
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#include "SDK/BP_ElectrifiedBaton_classes.hpp"
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#include "SDK/BP_DevMenu_RangedCombat_classes.hpp"
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#include "SDK/MainMenu_Persistent_classes.hpp"
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#include "SDK/LGT_BP_Fog_Card_classes.hpp"
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#include "SDK/LGT_BP_LightFixture_classes.hpp"
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#include "SDK/WBP_LegalScreenPrompt_classes.hpp"
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#include "SDK/MainMenu_CameraMovement_classes.hpp"
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#include "SDK/MainMenu_lighting_classes.hpp"
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#include "SDK/WB_ABControlIcon_classes.hpp"
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#include "SDK/WBP_BTN_AllLevelsInstalled_classes.hpp"
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#include "SDK/WBP_MainMenuBackground_classes.hpp"
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#include "SDK/WBP_NewGamePlus_classes.hpp"
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#include "SDK/WBP_HardcoreUnlock_classes.hpp"
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#include "SDK/WBP_DismembermentUnlock_classes.hpp"
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#include "SDK/WBP_HazmatSkinUnlock_classes.hpp"
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#include "SDK/W_GPPIConButton_classes.hpp"
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#include "SDK/WBP_BTN_Banner_classes.hpp"
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#include "SDK/WBP_StoryUnlock_classes.hpp"
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#include "SDK/W_GPPLegalAgreement_classes.hpp"
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#include "SDK/WBP_MainMenu_classes.hpp"
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