Files
ReshadePluginsCore/BlackMythWukong/SDK/GSInput_structs.hpp
2026-03-06 01:35:17 +01:00

126 lines
3.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GSInput
#include "Basic.hpp"
namespace SDK
{
// Enum GSInput.EGSInputType
// NumValues: 0x0006
enum class EGSInputType : uint8
{
None = 0,
KeyboardMouse = 1,
Gamepad = 2,
Touch = 3,
Other = 4,
EGSInputType_MAX = 5,
};
// Enum GSInput.EGSInputIconShowType
// NumValues: 0x0004
enum class EGSInputIconShowType : uint8
{
KeyboardMouse = 0,
Gamepad = 1,
Both = 2,
EGSInputIconShowType_MAX = 3,
};
// Enum GSInput.EGSIconPerformanceType
// NumValues: 0x0004
enum class EGSIconPerformanceType : uint8
{
Normal = 0,
HoldInteract = 1,
Combo = 2,
EGSIconPerformanceType_MAX = 3,
};
// Enum GSInput.EGSComboOnlyShowOneType
// NumValues: 0x0004
enum class EGSComboOnlyShowOneType : uint8
{
First = 0,
Second = 1,
Both = 2,
EGSComboOnlyShowOneType_MAX = 3,
};
// Enum GSInput.EGSInputActionIconSupportedPlatform
// NumValues: 0x0005
enum class EGSInputActionIconSupportedPlatform : uint8
{
None = 0,
Windows = 1,
XSX = 2,
PS5 = 3,
EGSInputActionIconSupportedPlatform_MAX = 4,
};
// Enum GSInput.EGSInputDeviceType
// NumValues: 0x0005
enum class EGSInputDeviceType : uint8
{
Microsoft = 0,
Sony = 1,
Nintendo = 2,
Other = 3,
EGSInputDeviceType_MAX = 4,
};
// Enum GSInput.EInputDisplayType
// NumValues: 0x0007
enum class EInputDisplayType : uint8
{
NORNAL_BUTTON = 0,
TRIGGER_BUTTON = 1,
TRIGGER_TEXT = 2,
AXIS_BUTTON = 3,
AXIS_TEXT = 4,
MOUSE_POS_TEXT = 5,
EInputDisplayType_MAX = 6,
};
// Enum GSInput.EGSInputProcOrder
// NumValues: 0x0003
enum class EGSInputProcOrder : uint8
{
Setting = 0,
General = 1,
EGSInputProcOrder_MAX = 2,
};
// Enum GSInput.EGSInputRichTextMarkUpType
// NumValues: 0x0006
enum class EGSInputRichTextMarkUpType : uint8
{
None = 0,
InputAction = 1,
Keyboard = 2,
Gamepad = 3,
InputActionAlwaysShow = 4,
EGSInputRichTextMarkUpType_MAX = 5,
};
// ScriptStruct GSInput.GSInputDisplayArray
// 0x0010 (0x0010 - 0x0000)
struct FGSInputDisplayArray final
{
public:
TArray<class UGSInputDisplayWidget*> Widgets; // 0x0000(0x0010)(ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGSInputDisplayArray;
}