Files
ReshadePluginsCore/Hogwarts Legacy/SDK/AnimationArchitectRuntime_structs.hpp
2026-03-06 01:33:32 +01:00

282 lines
17 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimationArchitectRuntime
#include "Basic.hpp"
#include "GameplayTags_structs.hpp"
#include "SlateCore_structs.hpp"
namespace SDK
{
// Enum AnimationArchitectRuntime.TagsChangedEvent
// NumValues: 0x0003
enum class ETagsChangedEvent : uint8
{
TagAdded = 0,
TagRemoved = 1,
TagsChangedEvent_MAX = 2,
};
// Enum AnimationArchitectRuntime.EInteractionProject
// NumValues: 0x0004
enum class EInteractionProject : uint8
{
Reactions = 0,
Creatures = 1,
NPC = 2,
EInteractionProject_MAX = 3,
};
// Enum AnimationArchitectRuntime.ArchitectType
// NumValues: 0x0006
enum class EArchitectType : uint8
{
ANIMATION_ARCHITECT = 0,
INTERACTION_ARCHITECT = 1,
SOUND_ARCHITECT = 2,
STATION_ARCHITECT = 3,
OBJECT_ARCHITECT = 4,
ArchitectType_MAX = 5,
};
// Enum AnimationArchitectRuntime.EAsyncLoadAnimationState
// NumValues: 0x0004
enum class EAsyncLoadAnimationState : uint8
{
NOT_REQUESTED = 0,
REQUEST_IN_PROGRESS = 1,
REQUEST_COMPLETED = 2,
EAsyncLoadAnimationState_MAX = 3,
};
// ScriptStruct AnimationArchitectRuntime.BaseArchitectAsset_Connection
// 0x0000 (0x0000 - 0x0000)
#pragma pack(push, 0x1)
struct alignas(0x01) FBaseArchitectAsset_Connection
{
};
#pragma pack(pop)
DUMPER7_ASSERTS_FBaseArchitectAsset_Connection;
// ScriptStruct AnimationArchitectRuntime.BaseArchitectAsset_AssetProxy
// 0x0010 (0x0010 - 0x0000)
struct FBaseArchitectAsset_AssetProxy
{
public:
class FName AssetName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ExternalName; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBaseArchitectAsset_AssetProxy;
// ScriptStruct AnimationArchitectRuntime.AnimationArchitectAsset_AssetProxy
// 0x0010 (0x0020 - 0x0010)
struct FAnimationArchitectAsset_AssetProxy final : public FBaseArchitectAsset_AssetProxy
{
public:
class UAnimationAsset* AnimationAsset; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Probability; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimationArchitectAsset_AssetProxy;
// ScriptStruct AnimationArchitectRuntime.AnimationArchitectAsset_Connection
// 0x0030 (0x0030 - 0x0000)
struct FAnimationArchitectAsset_Connection final : public FBaseArchitectAsset_Connection
{
public:
struct FGameplayTagContainer GameplayTags; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
TArray<struct FAnimationArchitectAsset_AssetProxy> AssetProxies; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationArchitectAsset_Connection;
// ScriptStruct AnimationArchitectRuntime.BaseArchitectCandidate
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x04) FBaseArchitectCandidate final
{
public:
uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBaseArchitectCandidate;
// ScriptStruct AnimationArchitectRuntime.BaseArchitectAsset_SoftDependencyContainer
// 0x0018 (0x0018 - 0x0000)
struct FBaseArchitectAsset_SoftDependencyContainer final
{
public:
class FName Category; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FName> AssetNames; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBaseArchitectAsset_SoftDependencyContainer;
// ScriptStruct AnimationArchitectRuntime.BaseArchitectMonolithicAsset_DefaultKeyOrder
// 0x0010 (0x0010 - 0x0000)
struct FBaseArchitectMonolithicAsset_DefaultKeyOrder final
{
public:
TArray<struct FGameplayTag> DefaultKeyOrder; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBaseArchitectMonolithicAsset_DefaultKeyOrder;
// ScriptStruct AnimationArchitectRuntime.BaseArchitectMonolithicAsset_AssetProxy
// 0x000C (0x000C - 0x0000)
struct FBaseArchitectMonolithicAsset_AssetProxy final
{
public:
class FName AssetName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Probability; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBaseArchitectMonolithicAsset_AssetProxy;
// ScriptStruct AnimationArchitectRuntime.BaseArchitectMonolithicAsset_Connection
// 0x0030 (0x0030 - 0x0000)
struct FBaseArchitectMonolithicAsset_Connection final : public FBaseArchitectAsset_Connection
{
public:
struct FGameplayTagContainer GameplayTags; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
TArray<struct FBaseArchitectMonolithicAsset_AssetProxy> AssetProxies; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBaseArchitectMonolithicAsset_Connection;
// ScriptStruct AnimationArchitectRuntime.BaseArchitectMonolithicAsset_Class
// 0x0020 (0x0020 - 0x0000)
struct FBaseArchitectMonolithicAsset_Class final
{
public:
TArray<class FName> Categories; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
TArray<struct FBaseArchitectMonolithicAsset_Connection> ConnectionArray; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBaseArchitectMonolithicAsset_Class;
// ScriptStruct AnimationArchitectRuntime.BaseArchitectTransition
// 0x0010 (0x0010 - 0x0000)
struct FBaseArchitectTransition final
{
public:
TWeakObjectPtr<class UBaseArchitectState> EndState; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimationAsset* TransitionAnim; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBaseArchitectTransition;
// ScriptStruct AnimationArchitectRuntime.InteractionArchitectAsset_KeyValueGroup
// 0x0028 (0x0028 - 0x0000)
struct FInteractionArchitectAsset_KeyValueGroup final
{
public:
class UBaseArchitectAsset* Asset; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTagContainer GameplayTags; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInteractionArchitectAsset_KeyValueGroup;
// ScriptStruct AnimationArchitectRuntime.InteractionArchitectAsset_AssetProxy
// 0x0010 (0x0020 - 0x0010)
struct FInteractionArchitectAsset_AssetProxy final : public FBaseArchitectAsset_AssetProxy
{
public:
TSubclassOf<class UObject> GeneratedClass; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Probability; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInteractionArchitectAsset_AssetProxy;
// ScriptStruct AnimationArchitectRuntime.InteractionArchitectAsset_Connection
// 0x0028 (0x0028 - 0x0000)
struct FInteractionArchitectAsset_Connection final : public FBaseArchitectAsset_Connection
{
public:
TArray<struct FInteractionArchitectAsset_KeyValueGroup> KeyValueGroups; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
TArray<struct FInteractionArchitectAsset_AssetProxy> AssetProxies; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
bool bIsAdditive; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInteractionArchitectAsset_Connection;
// ScriptStruct AnimationArchitectRuntime.ObjectArchitectAsset_AssetProxy
// 0x0010 (0x0020 - 0x0010)
struct FObjectArchitectAsset_AssetProxy final : public FBaseArchitectAsset_AssetProxy
{
public:
class UObject* ObjectAsset; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Probability; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FObjectArchitectAsset_AssetProxy;
// ScriptStruct AnimationArchitectRuntime.ObjectArchitectAsset_Connection
// 0x0030 (0x0030 - 0x0000)
struct FObjectArchitectAsset_Connection final : public FBaseArchitectAsset_Connection
{
public:
struct FGameplayTagContainer GameplayTags; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
TArray<struct FObjectArchitectAsset_AssetProxy> AssetProxies; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FObjectArchitectAsset_Connection;
// ScriptStruct AnimationArchitectRuntime.PreloadArchitectHUDStyle
// 0x11A8 (0x11B0 - 0x0008)
struct FPreloadArchitectHUDStyle final : public FSlateWidgetStyle
{
public:
struct FTextBlockStyle WorldTextStyle; // 0x0008(0x0270)(Edit, NativeAccessSpecifierPublic)
struct FTextBlockStyle LevelTextStyle; // 0x0278(0x0270)(Edit, NativeAccessSpecifierPublic)
struct FTextBlockStyle LoadedAssetTextStyle; // 0x04E8(0x0270)(Edit, NativeAccessSpecifierPublic)
struct FTextBlockStyle LoadingAssetTextStyle; // 0x0758(0x0270)(Edit, NativeAccessSpecifierPublic)
struct FTableRowStyle TreeRowStyle; // 0x09C8(0x07C8)(Edit, NativeAccessSpecifierPublic)
struct FMargin HUDMargin; // 0x1190(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMargin TreeMargin; // 0x11A0(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPreloadArchitectHUDStyle;
// ScriptStruct AnimationArchitectRuntime.PreLoadAssetArchitectAsset_AssetProxy
// 0x0010 (0x0020 - 0x0010)
struct FPreLoadAssetArchitectAsset_AssetProxy final : public FBaseArchitectAsset_AssetProxy
{
public:
class UObject* ObjectAsset; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Probability; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPreLoadAssetArchitectAsset_AssetProxy;
// ScriptStruct AnimationArchitectRuntime.PreLoadAssetArchitectAsset_Connection
// 0x0030 (0x0030 - 0x0000)
struct FPreLoadAssetArchitectAsset_Connection final : public FBaseArchitectAsset_Connection
{
public:
struct FGameplayTagContainer GameplayTags; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
TArray<struct FPreLoadAssetArchitectAsset_AssetProxy> AssetProxies; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPreLoadAssetArchitectAsset_Connection;
// ScriptStruct AnimationArchitectRuntime.StationArchitectAsset_AssetProxy
// 0x0010 (0x0020 - 0x0010)
struct FStationArchitectAsset_AssetProxy final : public FBaseArchitectAsset_AssetProxy
{
public:
class UObject* StationAsset; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Probability; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FStationArchitectAsset_AssetProxy;
// ScriptStruct AnimationArchitectRuntime.StationArchitectAsset_Connection
// 0x0030 (0x0030 - 0x0000)
struct FStationArchitectAsset_Connection final : public FBaseArchitectAsset_Connection
{
public:
struct FGameplayTagContainer GameplayTags; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NativeAccessSpecifierPublic)
TArray<struct FStationArchitectAsset_AssetProxy> AssetProxies; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStationArchitectAsset_Connection;
}