Files
ReshadePluginsCore/Reanimal/SDK/AnimationSystem_structs.hpp
2026-03-06 01:33:02 +01:00

107 lines
7.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimationSystem
#include "Basic.hpp"
#include "EngineUtilities_structs.hpp"
#include "AnimGraphRuntime_structs.hpp"
#include "Engine_structs.hpp"
namespace SDK
{
// Enum AnimationSystem.EAnimSlot
// NumValues: 0x0002
enum class EAnimSlot : uint8
{
Generic = 0,
EAnimSlot_MAX = 1,
};
// ScriptStruct AnimationSystem.AnimSetTransitionParams
// 0x0040 (0x0040 - 0x0000)
struct FAnimSetTransitionParams
{
public:
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimationOverrideComponent* AnimationOverrideComponent; // 0x0008(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USkeletalMeshComponent* SkeletalMeshComponent; // 0x0010(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimationSet* AnimationSet; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAbstractEnum TransitionSlot; // 0x0020(0x000C)(Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayRate; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StartingPosition; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName StartingSection; // 0x0034(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimSetTransitionParams;
// ScriptStruct AnimationSystem.DefaultAnimationSetProperty
// 0x0008 (0x0008 - 0x0000)
struct FDefaultAnimationSetProperty final
{
public:
class UAnimationSet* DefaultSet; // 0x0000(0x0008)(Edit, ZeroConstructor, NoClear, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDefaultAnimationSetProperty;
// ScriptStruct AnimationSystem.ApplyAnimSetTransitionParams
// 0x0000 (0x0040 - 0x0040)
struct FApplyAnimSetTransitionParams : public FAnimSetTransitionParams
{
};
DUMPER7_ASSERTS_FApplyAnimSetTransitionParams;
// ScriptStruct AnimationSystem.AnimNode_SequenceOverride
// 0x0168 (0x0178 - 0x0010)
struct FAnimNode_SequenceOverride final : public FAnimNode_Base
{
public:
bool bShouldUseExplicitTime; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ExplicitTime; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAbstractEnum Slot; // 0x0018(0x000C)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float BlendTime; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FAnimNode_SequencePlayer_Standalone NewSequence; // 0x0030(0x0098)(NativeAccessSpecifierPrivate)
struct FAnimNode_SequencePlayer_Standalone OldSequence; // 0x00C8(0x0098)(NativeAccessSpecifierPrivate)
class FString ProxySyncGroupName; // 0x0160(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_170[0x8]; // 0x0170(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_SequenceOverride;
// ScriptStruct AnimationSystem.RemoveAnimSetTransitionParams
// 0x0000 (0x0040 - 0x0040)
struct FRemoveAnimSetTransitionParams : public FAnimSetTransitionParams
{
};
DUMPER7_ASSERTS_FRemoveAnimSetTransitionParams;
// ScriptStruct AnimationSystem.AnimNode_BlendSpaceOverride
// 0x0158 (0x0168 - 0x0010)
struct FAnimNode_BlendSpaceOverride final : public FAnimNode_AssetPlayerRelevancyBase
{
public:
bool bShouldUseExplicitTime; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ExplicitTime; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAbstractEnum Slot; // 0x0018(0x000C)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float BlendTime; // 0x0024(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FAnimNode_BlendSpacePlayer_Standalone NewBlendSpace; // 0x0030(0x0090)(NativeAccessSpecifierPrivate)
struct FAnimNode_BlendSpacePlayer_Standalone OldBlendSpace; // 0x00C0(0x0090)(NativeAccessSpecifierPrivate)
class FString ProxySyncGroupName; // 0x0150(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_160[0x8]; // 0x0160(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_BlendSpaceOverride;
}