545 lines
55 KiB
C++
545 lines
55 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: PhysicsControl
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "AnimGraphRuntime_structs.hpp"
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namespace SDK
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{
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// Enum PhysicsControl.EResetToCachedTargetBehavior
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// NumValues: 0x0003
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enum class EResetToCachedTargetBehavior : uint8
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{
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ResetImmediately = 0,
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ResetDuringUpdateControls = 1,
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EResetToCachedTargetBehavior_MAX = 2,
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};
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// Enum PhysicsControl.EPhysicsMovementType
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// NumValues: 0x0005
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enum class EPhysicsMovementType : uint8
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{
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Static = 0,
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Kinematic = 1,
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Simulated = 2,
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Default = 3,
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EPhysicsMovementType_MAX = 4,
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};
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// Enum PhysicsControl.EPhysicsControlType
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// NumValues: 0x0003
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enum class EPhysicsControlType : uint8
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{
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WorldSpace = 0,
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ParentSpace = 1,
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EPhysicsControlType_MAX = 2,
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};
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// Enum PhysicsControl.MapConstraintsBehaviorType
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// NumValues: 0x0004
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enum class EMapConstraintsBehaviorType : uint8
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{
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AuthoredSkeleton = 0,
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DefaultTransform = 1,
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None = 2,
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MapConstraintsBehaviorType_MAX = 3,
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};
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// ScriptStruct PhysicsControl.RigidBodyWithControlReference
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// 0x0000 (0x0010 - 0x0010)
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struct FRigidBodyWithControlReference final : public FAnimNodeReference
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{
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};
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DUMPER7_ASSERTS_FRigidBodyWithControlReference;
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// ScriptStruct PhysicsControl.PhysicsControlSetUpdate
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// 0x0018 (0x0018 - 0x0000)
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struct FPhysicsControlSetUpdate final
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{
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public:
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class FName SetName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<class FName> Names; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPhysicsControlSetUpdate;
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// ScriptStruct PhysicsControl.PhysicsControlSetUpdates
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// 0x0020 (0x0020 - 0x0000)
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struct FPhysicsControlSetUpdates final
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{
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public:
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TArray<struct FPhysicsControlSetUpdate> ControlSetUpdates; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FPhysicsControlSetUpdate> ModifierSetUpdates; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPhysicsControlSetUpdates;
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// ScriptStruct PhysicsControl.PhysicsControlModifierSparseData
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// 0x0010 (0x0010 - 0x0000)
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struct FPhysicsControlModifierSparseData final
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{
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public:
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EPhysicsMovementType MovementType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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ECollisionEnabled CollisionType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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float GravityMultiplier; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float PhysicsBlendWeight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bUseSkeletalAnimation : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bUpdateKinematicFromSimulation : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableMovementType : 1; // 0x000C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableCollisionType : 1; // 0x000C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableGravityMultiplier : 1; // 0x000C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnablePhysicsBlendWeight : 1; // 0x000C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnablebUseSkeletalAnimation : 1; // 0x000C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnablebUpdateKinematicFromSimulation : 1; // 0x000C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FPhysicsControlModifierSparseData;
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// ScriptStruct PhysicsControl.PhysicsControlModifierData
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// 0x0010 (0x0010 - 0x0000)
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struct FPhysicsControlModifierData final
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{
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public:
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EPhysicsMovementType MovementType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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ECollisionEnabled CollisionType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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float GravityMultiplier; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float PhysicsBlendWeight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bUseSkeletalAnimation : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bUpdateKinematicFromSimulation : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FPhysicsControlModifierData;
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// ScriptStruct PhysicsControl.PhysicsBodyModifier
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// 0x0018 (0x0018 - 0x0000)
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struct FPhysicsBodyModifier final
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{
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public:
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class FName BoneName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FPhysicsControlModifierData ModifierData; // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPhysicsBodyModifier;
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// ScriptStruct PhysicsControl.PhysicsBodyModifierCreationData
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// 0x0028 (0x0028 - 0x0000)
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struct FPhysicsBodyModifierCreationData final
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{
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public:
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struct FPhysicsBodyModifier Modifier; // 0x0000(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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TArray<class FName> Sets; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPhysicsBodyModifierCreationData;
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// ScriptStruct PhysicsControl.PhysicsControlSparseData
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// 0x0050 (0x0050 - 0x0000)
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struct FPhysicsControlSparseData final
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{
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public:
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float LinearStrength; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LinearDampingRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LinearExtraDamping; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxForce; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularStrength; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularDampingRatio; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularExtraDamping; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxTorque; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LinearTargetVelocityMultiplier; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularTargetVelocityMultiplier; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SkeletalAnimationVelocityMultiplier; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FVector CustomControlPoint; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bEnabled : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bUseCustomControlPoint : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bUseSkeletalAnimation : 1; // 0x0048(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bDisableCollision : 1; // 0x0048(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bOnlyControlChildObject : 1; // 0x0048(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableLinearStrength : 1; // 0x0048(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableLinearDampingRatio : 1; // 0x0048(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableLinearExtraDamping : 1; // 0x0048(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableMaxForce : 1; // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableAngularStrength : 1; // 0x0049(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableAngularDampingRatio : 1; // 0x0049(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableAngularExtraDamping : 1; // 0x0049(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableMaxTorque : 1; // 0x0049(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableLinearTargetVelocityMultiplier : 1; // 0x0049(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableAngularTargetVelocityMultiplier : 1; // 0x0049(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableSkeletalAnimationVelocityMultiplier : 1; // 0x0049(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableCustomControlPoint : 1; // 0x004A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnablebEnabled : 1; // 0x004A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnablebUseCustomControlPoint : 1; // 0x004A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnablebUseSkeletalAnimation : 1; // 0x004A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnablebDisableCollision : 1; // 0x004A(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnablebOnlyControlChildObject : 1; // 0x004A(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_4B[0x5]; // 0x004B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FPhysicsControlSparseData;
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// ScriptStruct PhysicsControl.PhysicsControlData
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// 0x0050 (0x0050 - 0x0000)
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struct FPhysicsControlData final
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{
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public:
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float LinearStrength; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LinearDampingRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LinearExtraDamping; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxForce; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularStrength; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularDampingRatio; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularExtraDamping; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxTorque; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LinearTargetVelocityMultiplier; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularTargetVelocityMultiplier; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SkeletalAnimationVelocityMultiplier; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FVector CustomControlPoint; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bEnabled : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bUseCustomControlPoint : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bUseSkeletalAnimation : 1; // 0x0048(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bDisableCollision : 1; // 0x0048(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bOnlyControlChildObject : 1; // 0x0048(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FPhysicsControlData;
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// ScriptStruct PhysicsControl.PhysicsControlSparseMultiplier
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// 0x0078 (0x0078 - 0x0000)
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struct FPhysicsControlSparseMultiplier final
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{
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public:
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struct FVector LinearStrengthMultiplier; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector LinearDampingRatioMultiplier; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector LinearExtraDampingMultiplier; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector MaxForceMultiplier; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularStrengthMultiplier; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularDampingRatioMultiplier; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularExtraDampingMultiplier; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxTorqueMultiplier; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bEnableLinearStrengthMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableLinearDampingRatioMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableLinearExtraDampingMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableMaxForceMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableAngularStrengthMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableAngularDampingRatioMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableAngularExtraDampingMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableMaxTorqueMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FPhysicsControlSparseMultiplier;
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// ScriptStruct PhysicsControl.PhysicsControlMultiplier
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// 0x0070 (0x0070 - 0x0000)
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struct FPhysicsControlMultiplier final
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{
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public:
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struct FVector LinearStrengthMultiplier; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector LinearDampingRatioMultiplier; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector LinearExtraDampingMultiplier; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector MaxForceMultiplier; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularStrengthMultiplier; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AngularDampingRatioMultiplier; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AngularExtraDampingMultiplier; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxTorqueMultiplier; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FPhysicsControlMultiplier;
|
|
|
|
// ScriptStruct PhysicsControl.PhysicsControlTarget
|
|
// 0x0068 (0x0068 - 0x0000)
|
|
struct FPhysicsControlTarget final
|
|
{
|
|
public:
|
|
struct FVector TargetPosition; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector TargetVelocity; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FRotator TargetOrientation; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FVector TargetAngularVelocity; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bApplyControlPointToTarget; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FPhysicsControlTarget;
|
|
|
|
// ScriptStruct PhysicsControl.PhysicsControl
|
|
// 0x00D0 (0x00D0 - 0x0000)
|
|
struct FPhysicsControl final
|
|
{
|
|
public:
|
|
class FName ParentBoneName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName ChildBoneName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlData ControlData; // 0x0010(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlMultiplier ControlMultiplier; // 0x0060(0x0070)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FPhysicsControl;
|
|
|
|
// ScriptStruct PhysicsControl.PhysicsControlCreationData
|
|
// 0x00E0 (0x00E0 - 0x0000)
|
|
struct FPhysicsControlCreationData final
|
|
{
|
|
public:
|
|
struct FPhysicsControl Control; // 0x0000(0x00D0)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
TArray<class FName> Sets; // 0x00D0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FPhysicsControlCreationData;
|
|
|
|
// ScriptStruct PhysicsControl.PhysicsControlNamedControlParameters
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct FPhysicsControlNamedControlParameters final
|
|
{
|
|
public:
|
|
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlSparseData Data; // 0x0008(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FPhysicsControlNamedControlParameters;
|
|
|
|
// ScriptStruct PhysicsControl.PhysicsControlNamedControlMultiplierParameters
|
|
// 0x0080 (0x0080 - 0x0000)
|
|
struct FPhysicsControlNamedControlMultiplierParameters final
|
|
{
|
|
public:
|
|
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlSparseMultiplier Data; // 0x0008(0x0078)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FPhysicsControlNamedControlMultiplierParameters;
|
|
|
|
// ScriptStruct PhysicsControl.PhysicsControlNamedModifierParameters
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FPhysicsControlNamedModifierParameters final
|
|
{
|
|
public:
|
|
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlModifierSparseData Data; // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FPhysicsControlNamedModifierParameters;
|
|
|
|
// ScriptStruct PhysicsControl.PhysicsControlControlAndModifierParameters
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct FPhysicsControlControlAndModifierParameters final
|
|
{
|
|
public:
|
|
TArray<struct FPhysicsControlNamedControlParameters> ControlParameters; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FPhysicsControlNamedControlMultiplierParameters> ControlMultiplierParameters; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FPhysicsControlNamedModifierParameters> ModifierParameters; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FPhysicsControlControlAndModifierParameters;
|
|
|
|
// ScriptStruct PhysicsControl.PhysicsControlControlAndModifierUpdates
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct FPhysicsControlControlAndModifierUpdates final
|
|
{
|
|
public:
|
|
TArray<struct FPhysicsControlNamedControlParameters> ControlUpdates; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FPhysicsControlNamedControlMultiplierParameters> ControlMultiplierUpdates; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FPhysicsControlNamedModifierParameters> ModifierUpdates; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FPhysicsControlControlAndModifierUpdates;
|
|
|
|
// ScriptStruct PhysicsControl.PhysicsControlAndBodyModifierCreationDatas
|
|
// 0x00A0 (0x00A0 - 0x0000)
|
|
struct FPhysicsControlAndBodyModifierCreationDatas final
|
|
{
|
|
public:
|
|
TMap<class FName, struct FPhysicsControlCreationData> Controls; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
TMap<class FName, struct FPhysicsBodyModifierCreationData> Modifiers; // 0x0050(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FPhysicsControlAndBodyModifierCreationDatas;
|
|
|
|
// ScriptStruct PhysicsControl.PhysicsControlLimbSetupData
|
|
// 0x0014 (0x0014 - 0x0000)
|
|
struct FPhysicsControlLimbSetupData final
|
|
{
|
|
public:
|
|
class FName LimbName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName StartBone; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 bIncludeParentBone : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 bCreateWorldSpaceControls : 1; // 0x0010(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 bCreateParentSpaceControls : 1; // 0x0010(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 bCreateBodyModifiers : 1; // 0x0010(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FPhysicsControlLimbSetupData;
|
|
|
|
// ScriptStruct PhysicsControl.PhysicsControlLimbBones
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct alignas(0x08) FPhysicsControlLimbBones final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FPhysicsControlLimbBones;
|
|
|
|
// ScriptStruct PhysicsControl.PhysicsControlNames
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FPhysicsControlNames final
|
|
{
|
|
public:
|
|
TArray<class FName> Names; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FPhysicsControlNames;
|
|
|
|
// ScriptStruct PhysicsControl.PhysicsControlCharacterSetupData
|
|
// 0x00C0 (0x00C0 - 0x0000)
|
|
struct FPhysicsControlCharacterSetupData final
|
|
{
|
|
public:
|
|
TArray<struct FPhysicsControlLimbSetupData> LimbSetupData; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlData DefaultWorldSpaceControlData; // 0x0010(0x0050)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlData DefaultParentSpaceControlData; // 0x0060(0x0050)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlModifierData DefaultBodyModifierData; // 0x00B0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FPhysicsControlCharacterSetupData;
|
|
|
|
// ScriptStruct PhysicsControl.RigidBodyControlTarget
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct FRigidBodyControlTarget final
|
|
{
|
|
public:
|
|
struct FVector TargetPosition; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FRotator TargetOrientation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FRigidBodyControlTarget;
|
|
|
|
// ScriptStruct PhysicsControl.RigidBodyControlTargets
|
|
// 0x0050 (0x0050 - 0x0000)
|
|
struct FRigidBodyControlTargets final
|
|
{
|
|
public:
|
|
TMap<class FName, struct FRigidBodyControlTarget> Targets; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FRigidBodyControlTargets;
|
|
|
|
// ScriptStruct PhysicsControl.RigidBodyKinematicTarget
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct FRigidBodyKinematicTarget final
|
|
{
|
|
public:
|
|
struct FVector TargetPosition; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FRotator TargetOrientation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
uint8 bUseSkeletalAnimation : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FRigidBodyKinematicTarget;
|
|
|
|
// ScriptStruct PhysicsControl.RigidBodyKinematicTargets
|
|
// 0x0050 (0x0050 - 0x0000)
|
|
struct FRigidBodyKinematicTargets final
|
|
{
|
|
public:
|
|
TMap<class FName, struct FRigidBodyKinematicTarget> Targets; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FRigidBodyKinematicTargets;
|
|
|
|
// ScriptStruct PhysicsControl.AnimNode_RigidBodyWithControl
|
|
// 0x0D98 (0x0E60 - 0x00C8)
|
|
struct alignas(0x10) FAnimNode_RigidBodyWithControl final : public FAnimNode_SkeletalControlBase
|
|
{
|
|
public:
|
|
class UPhysicsAsset* OverridePhysicsAsset; // 0x00C8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bDefaultToSkeletalMeshPhysicsAsset; // 0x00D0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D1[0x137]; // 0x00D1(0x0137)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector OverrideWorldGravity; // 0x0208(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector ExternalForce; // 0x0220(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector ComponentLinearAccScale; // 0x0238(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector ComponentLinearVelScale; // 0x0250(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector ComponentAppliedLinearAccClamp; // 0x0268(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSimSpaceSettings SimSpaceSettings; // 0x0280(0x0060)(Edit, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
float CachedBoundsScale; // 0x02E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bUpdateCacheEveryFrame; // 0x02E4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2E5[0x3]; // 0x02E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FBoneReference BaseBoneRef; // 0x02E8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
|
|
ECollisionChannel OverlapChannel; // 0x02F8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ESimulationSpace SimulationSpace; // 0x02F9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 bCalculateVelocitiesForWorldGeometry : 1; // 0x02FA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 bForceDisableCollisionBetweenConstraintBodies : 1; // 0x02FA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 bUseExternalClothCollision : 1; // 0x02FA(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 bMakeKinematicConstraints : 1; // 0x02FA(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 BitPad_2FA_4 : 4; // 0x02FA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
|
|
uint8 Pad_2FB[0x1]; // 0x02FB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|
uint8 bEnableWorldGeometry : 1; // 0x02FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 bOverrideWorldGravity : 1; // 0x02FC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 bTransferBoneVelocities : 1; // 0x02FC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 bFreezeIncomingPoseOnStart : 1; // 0x02FC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
EMapConstraintsBehaviorType PhysicsAssetConditioningConstraintPosition; // 0x02FD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EMapConstraintsBehaviorType PhysicsAssetConditioningConstraintOrientation; // 0x02FE(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2FF[0x1]; // 0x02FF(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float WorldSpaceMinimumScale; // 0x0300(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float EvaluationResetTime; // 0x0304(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bEnableControls; // 0x0308(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_309[0x7]; // 0x0309(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UPhysicsControlAsset* PhysicsControlAsset; // 0x0310(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TMap<class FName, class FName> BoneToBodyNameMap; // 0x0318(0x0050)(Edit, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlCharacterSetupData CharacterSetupData; // 0x0368(0x00C0)(Edit, NativeAccessSpecifierPublic)
|
|
bool bEnableCharacterSetupData; // 0x0428(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_429[0x7]; // 0x0429(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FPhysicsControlAndBodyModifierCreationDatas AdditionalControlsAndBodyModifiers; // 0x0430(0x00A0)(Edit, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlSetUpdates AdditionalSets; // 0x04D0(0x0020)(Edit, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlControlAndModifierParameters InitialControlAndBodyModifierUpdates; // 0x04F0(0x0030)(Edit, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlControlAndModifierParameters ControlAndModifierParameters; // 0x0520(0x0030)(Edit, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlControlAndModifierUpdates ControlAndModifierUpdates; // 0x0550(0x0030)(Edit, NativeAccessSpecifierPublic)
|
|
struct FRigidBodyControlTargets ControlTargets; // 0x0580(0x0050)(Edit, NativeAccessSpecifierPublic)
|
|
struct FRigidBodyKinematicTargets KinematicTargets; // 0x05D0(0x0050)(Edit, NativeAccessSpecifierPublic)
|
|
class USkeletalMesh* PhysicsAssetAuthoredSkeletalMesh; // 0x0620(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName ConstraintProfile; // 0x0628(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName ControlProfile; // 0x0630(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_638[0x1]; // 0x0638(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|
ESimulationTiming SimulationTiming; // 0x0639(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_63A[0x826]; // 0x063A(0x0826)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FAnimNode_RigidBodyWithControl;
|
|
|
|
// ScriptStruct PhysicsControl.InitialPhysicsControl
|
|
// 0x0158 (0x0158 - 0x0000)
|
|
struct FInitialPhysicsControl final
|
|
{
|
|
public:
|
|
TWeakObjectPtr<class AActor> ParentActor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName ParentMeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName ParentBoneName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TWeakObjectPtr<class AActor> ChildActor; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName ChildMeshComponentName; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName ChildBoneName; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlData ControlData; // 0x0030(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlMultiplier ControlMultiplier; // 0x0080(0x0070)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlTarget ControlTarget; // 0x00F0(0x0068)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FInitialPhysicsControl;
|
|
|
|
// ScriptStruct PhysicsControl.InitialBodyModifier
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct FInitialBodyModifier final
|
|
{
|
|
public:
|
|
TWeakObjectPtr<class AActor> Actor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName MeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName BoneName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPhysicsControlModifierData BodyModifierData; // 0x0018(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FVector KinematicTargetPosition; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator KinematicTargetOrientation; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FInitialBodyModifier;
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// ScriptStruct PhysicsControl.InitialCharacterControls
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// 0x00D0 (0x00D0 - 0x0000)
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struct FInitialCharacterControls final
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{
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public:
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TWeakObjectPtr<class AActor> CharacterActor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName SkeletalMeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<struct FPhysicsControlLimbSetupData> LimbSetupData; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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struct FPhysicsControlData WorldSpaceControlData; // 0x0020(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FPhysicsControlData ParentSpaceControlData; // 0x0070(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FPhysicsControlModifierData BodyModifierData; // 0x00C0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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|
};
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|
DUMPER7_ASSERTS_FInitialCharacterControls;
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|
|
|
}
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