Files
ReshadePluginsCore/VampireTMBL2/SDK/PhysicsCore_structs.hpp
2025-10-23 18:18:28 +02:00

217 lines
9.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PhysicsCore
#include "Basic.hpp"
namespace SDK
{
// Enum PhysicsCore.ECollisionTraceFlag
// NumValues: 0x0005
enum class ECollisionTraceFlag : uint8
{
CTF_UseDefault = 0,
CTF_UseSimpleAndComplex = 1,
CTF_UseSimpleAsComplex = 2,
CTF_UseComplexAsSimple = 3,
CTF_MAX = 4,
};
// Enum PhysicsCore.EPhysicsType
// NumValues: 0x0004
enum class EPhysicsType : uint8
{
PhysType_Default = 0,
PhysType_Kinematic = 1,
PhysType_Simulated = 2,
PhysType_MAX = 3,
};
// Enum PhysicsCore.EBodyCollisionResponse
// NumValues: 0x0003
enum class EBodyCollisionResponse : uint8
{
BodyCollision_Enabled = 0,
BodyCollision_Disabled = 1,
BodyCollision_MAX = 2,
};
// Enum PhysicsCore.EPhysicalSurface
// NumValues: 0x0041
enum class EPhysicalSurface : uint8
{
SurfaceType_Default = 0,
SurfaceType1 = 1,
SurfaceType2 = 2,
SurfaceType3 = 3,
SurfaceType4 = 4,
SurfaceType5 = 5,
SurfaceType6 = 6,
SurfaceType7 = 7,
SurfaceType8 = 8,
SurfaceType9 = 9,
SurfaceType10 = 10,
SurfaceType11 = 11,
SurfaceType12 = 12,
SurfaceType13 = 13,
SurfaceType14 = 14,
SurfaceType15 = 15,
SurfaceType16 = 16,
SurfaceType17 = 17,
SurfaceType18 = 18,
SurfaceType19 = 19,
SurfaceType20 = 20,
SurfaceType21 = 21,
SurfaceType22 = 22,
SurfaceType23 = 23,
SurfaceType24 = 24,
SurfaceType25 = 25,
SurfaceType26 = 26,
SurfaceType27 = 27,
SurfaceType28 = 28,
SurfaceType29 = 29,
SurfaceType30 = 30,
SurfaceType31 = 31,
SurfaceType32 = 32,
SurfaceType33 = 33,
SurfaceType34 = 34,
SurfaceType35 = 35,
SurfaceType36 = 36,
SurfaceType37 = 37,
SurfaceType38 = 38,
SurfaceType39 = 39,
SurfaceType40 = 40,
SurfaceType41 = 41,
SurfaceType42 = 42,
SurfaceType43 = 43,
SurfaceType44 = 44,
SurfaceType45 = 45,
SurfaceType46 = 46,
SurfaceType47 = 47,
SurfaceType48 = 48,
SurfaceType49 = 49,
SurfaceType50 = 50,
SurfaceType51 = 51,
SurfaceType52 = 52,
SurfaceType53 = 53,
SurfaceType54 = 54,
SurfaceType55 = 55,
SurfaceType56 = 56,
SurfaceType57 = 57,
SurfaceType58 = 58,
SurfaceType59 = 59,
SurfaceType60 = 60,
SurfaceType61 = 61,
SurfaceType62 = 62,
SurfaceType_Max = 63,
EPhysicalSurface_MAX = 64,
};
// Enum PhysicsCore.ERadialImpulseFalloff
// NumValues: 0x0003
enum class ERadialImpulseFalloff : uint8
{
RIF_Constant = 0,
RIF_Linear = 1,
RIF_MAX = 2,
};
// Enum PhysicsCore.ESleepFamily
// NumValues: 0x0004
enum class ESleepFamily : uint8
{
Normal = 0,
Sensitive = 1,
Custom = 2,
ESleepFamily_MAX = 3,
};
// Enum PhysicsCore.EAngularConstraintMotion
// NumValues: 0x0004
enum class EAngularConstraintMotion : uint8
{
ACM_Free = 0,
ACM_Limited = 1,
ACM_Locked = 2,
ACM_MAX = 3,
};
// Enum PhysicsCore.EConstraintFrame
// NumValues: 0x0003
enum class EConstraintFrame : uint8
{
Frame1 = 0,
Frame2 = 1,
EConstraintFrame_MAX = 2,
};
// Enum PhysicsCore.EConstraintPlasticityType
// NumValues: 0x0004
enum class EConstraintPlasticityType : uint8
{
CCPT_Free = 0,
CCPT_Shrink = 1,
CCPT_Grow = 2,
CCPT_MAX = 3,
};
// Enum PhysicsCore.ELinearConstraintMotion
// NumValues: 0x0004
enum class ELinearConstraintMotion : uint8
{
LCM_Free = 0,
LCM_Limited = 1,
LCM_Locked = 2,
LCM_MAX = 3,
};
// Enum PhysicsCore.EFrictionCombineMode
// NumValues: 0x0004
enum class EFrictionCombineMode : uint8
{
Average = 0,
Min = 1,
Multiply = 2,
Max = 3,
};
// ScriptStruct PhysicsCore.BodyInstanceCore
// 0x0018 (0x0018 - 0x0000)
struct alignas(0x08) FBodyInstanceCore
{
public:
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bSimulatePhysics : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideMass : 1; // 0x0010(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableGravity : 1; // 0x0010(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUpdateKinematicFromSimulation : 1; // 0x0010(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bAutoWeld : 1; // 0x0010(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bStartAwake : 1; // 0x0010(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bGenerateWakeEvents : 1; // 0x0010(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUpdateMassWhenScaleChanges : 1; // 0x0010(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FBodyInstanceCore;
// ScriptStruct PhysicsCore.PhysicalMaterialStrength
// 0x000C (0x000C - 0x0000)
struct FPhysicalMaterialStrength final
{
public:
float TensileStrength; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CompressionStrength; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShearStrength; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicalMaterialStrength;
}