Files
ReshadePluginsCore/FearTheTimeloop/SDK/BPC_HealthSystem_classes.hpp
2026-03-06 01:33:57 +01:00

98 lines
7.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BPC_HealthSystem
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "S_SpeedModifier_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "E_GameMode_structs.hpp"
#include "BPC_DamageSystem_classes.hpp"
namespace SDK
{
// BlueprintGeneratedClass BPC_HealthSystem.BPC_HealthSystem_C
// 0x0110 (0x0278 - 0x0168)
class UBPC_HealthSystem_C final : public UBPC_DamageSystem_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame_BPC_HealthSystem_C; // 0x0168(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
double MaxHealthLimit; // 0x0170(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double HealthReduceDuration; // 0x0178(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double InjuredThreshold; // 0x0180(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool ReduceHealthFromStart; // 0x0188(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_189[0x3]; // 0x0189(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGuid SaveID; // 0x018C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_19C[0x4]; // 0x019C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class ABP_GameService_C* m_PauseManager; // 0x01A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
double m_HealthReducePerSecond; // 0x01A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double m_CurrentDelay; // 0x01B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double m_HealthAddPerSecond; // 0x01B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double m_FreezeDuration; // 0x01C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 m_DepletionBlockers; // 0x01C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool m_IsPaused; // 0x01CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_1CD[0x3]; // 0x01CD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FS_SpeedModifier MovementSpeedModifier; // 0x01D0(0x0050)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double ModifierEnableThreshold; // 0x0220(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TMulticastInlineDelegate<void()> OnAbilityUsed; // 0x0228(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
TMulticastInlineDelegate<void()> FreezeValueChanged; // 0x0238(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
double HealthAdditiveOnUseAbility; // 0x0248(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool m_UsedSecondLifeAbillity; // 0x0250(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_251[0x7]; // 0x0251(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UBPC_SafeZoneHandler_C* m_SafeZone; // 0x0258(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
struct FGuid m_SecondLifeAchievement; // 0x0260(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
E_GameMode m_GameMode; // 0x0270(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
public:
bool OnSerialize(struct FSaveGameArchive& Archive, bool bIsLoading);
bool SetSpawnID(const struct FGuid& NewID);
void ResetSecondLife();
void OnStartNewChapter(const struct FS_ChapterData& Data);
void HandleDeath();
void CanModifyMovementSpeed(bool* Result);
void UpdateDepletionBlockers(int32 Value);
void ReduceMaxHealth(double DeltaTime, double* NewMaxHealth);
void TakeDamage(const struct FS_DamageInfo& DamageInfo, const struct FHitResult& Hit_Result, bool* WasDamaged);
void SetOverlayTag(bool IsWell);
void SetCharacterState(bool Value);
void GetFreezeDuration(double* Value);
void GetFreezeDurationValue(double* Result);
void SetFreezeDuration(double Value);
void GetCurrentHealthPercentage(double* Value);
void SetMaxHealth(double Value, double* ModifiedHealth);
void InitializeManagers();
void ReceiveBeginPlay();
void SetPause(bool IsEnabled);
void ReceiveTick(float DeltaSeconds);
void ExecuteUbergraph_BPC_HealthSystem(int32 EntryPoint);
const struct FGuid GetSpawnID() const;
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("BPC_HealthSystem_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"BPC_HealthSystem_C")
}
static class UBPC_HealthSystem_C* GetDefaultObj()
{
return GetDefaultObjImpl<UBPC_HealthSystem_C>();
}
};
DUMPER7_ASSERTS_UBPC_HealthSystem_C;
}