Files
ReshadePluginsCore/Cronos The New Dawn/SDK/PhysicsControl_structs.hpp
2025-09-09 06:15:46 +02:00

545 lines
55 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PhysicsControl
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "AnimGraphRuntime_structs.hpp"
namespace SDK
{
// Enum PhysicsControl.EResetToCachedTargetBehavior
// NumValues: 0x0003
enum class EResetToCachedTargetBehavior : uint8
{
ResetImmediately = 0,
ResetDuringUpdateControls = 1,
EResetToCachedTargetBehavior_MAX = 2,
};
// Enum PhysicsControl.EPhysicsMovementType
// NumValues: 0x0005
enum class EPhysicsMovementType : uint8
{
Static = 0,
Kinematic = 1,
Simulated = 2,
Default = 3,
EPhysicsMovementType_MAX = 4,
};
// Enum PhysicsControl.EPhysicsControlType
// NumValues: 0x0003
enum class EPhysicsControlType : uint8
{
WorldSpace = 0,
ParentSpace = 1,
EPhysicsControlType_MAX = 2,
};
// Enum PhysicsControl.MapConstraintsBehaviorType
// NumValues: 0x0004
enum class EMapConstraintsBehaviorType : uint8
{
AuthoredSkeleton = 0,
DefaultTransform = 1,
None = 2,
MapConstraintsBehaviorType_MAX = 3,
};
// ScriptStruct PhysicsControl.RigidBodyWithControlReference
// 0x0000 (0x0010 - 0x0010)
struct FRigidBodyWithControlReference final : public FAnimNodeReference
{
};
DUMPER7_ASSERTS_FRigidBodyWithControlReference;
// ScriptStruct PhysicsControl.PhysicsControlSetUpdate
// 0x0018 (0x0018 - 0x0000)
struct FPhysicsControlSetUpdate final
{
public:
class FName SetName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FName> Names; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlSetUpdate;
// ScriptStruct PhysicsControl.PhysicsControlSetUpdates
// 0x0020 (0x0020 - 0x0000)
struct FPhysicsControlSetUpdates final
{
public:
TArray<struct FPhysicsControlSetUpdate> ControlSetUpdates; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FPhysicsControlSetUpdate> ModifierSetUpdates; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlSetUpdates;
// ScriptStruct PhysicsControl.PhysicsControlModifierSparseData
// 0x0010 (0x0010 - 0x0000)
struct FPhysicsControlModifierSparseData final
{
public:
EPhysicsMovementType MovementType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECollisionEnabled CollisionType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float GravityMultiplier; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PhysicsBlendWeight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseSkeletalAnimation : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUpdateKinematicFromSimulation : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableMovementType : 1; // 0x000C(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableCollisionType : 1; // 0x000C(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableGravityMultiplier : 1; // 0x000C(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnablePhysicsBlendWeight : 1; // 0x000C(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnablebUseSkeletalAnimation : 1; // 0x000C(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnablebUpdateKinematicFromSimulation : 1; // 0x000C(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPhysicsControlModifierSparseData;
// ScriptStruct PhysicsControl.PhysicsControlModifierData
// 0x0010 (0x0010 - 0x0000)
struct FPhysicsControlModifierData final
{
public:
EPhysicsMovementType MovementType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECollisionEnabled CollisionType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float GravityMultiplier; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PhysicsBlendWeight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseSkeletalAnimation : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUpdateKinematicFromSimulation : 1; // 0x000C(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPhysicsControlModifierData;
// ScriptStruct PhysicsControl.PhysicsBodyModifier
// 0x0018 (0x0018 - 0x0000)
struct FPhysicsBodyModifier final
{
public:
class FName BoneName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPhysicsControlModifierData ModifierData; // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsBodyModifier;
// ScriptStruct PhysicsControl.PhysicsBodyModifierCreationData
// 0x0028 (0x0028 - 0x0000)
struct FPhysicsBodyModifierCreationData final
{
public:
struct FPhysicsBodyModifier Modifier; // 0x0000(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
TArray<class FName> Sets; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsBodyModifierCreationData;
// ScriptStruct PhysicsControl.PhysicsControlSparseData
// 0x0050 (0x0050 - 0x0000)
struct FPhysicsControlSparseData final
{
public:
float LinearStrength; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LinearDampingRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LinearExtraDamping; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxForce; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularStrength; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularDampingRatio; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularExtraDamping; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxTorque; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LinearTargetVelocityMultiplier; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularTargetVelocityMultiplier; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SkeletalAnimationVelocityMultiplier; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector CustomControlPoint; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnabled : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseCustomControlPoint : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseSkeletalAnimation : 1; // 0x0048(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableCollision : 1; // 0x0048(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOnlyControlChildObject : 1; // 0x0048(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableLinearStrength : 1; // 0x0048(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableLinearDampingRatio : 1; // 0x0048(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableLinearExtraDamping : 1; // 0x0048(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableMaxForce : 1; // 0x0049(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableAngularStrength : 1; // 0x0049(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableAngularDampingRatio : 1; // 0x0049(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableAngularExtraDamping : 1; // 0x0049(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableMaxTorque : 1; // 0x0049(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableLinearTargetVelocityMultiplier : 1; // 0x0049(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableAngularTargetVelocityMultiplier : 1; // 0x0049(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableSkeletalAnimationVelocityMultiplier : 1; // 0x0049(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableCustomControlPoint : 1; // 0x004A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnablebEnabled : 1; // 0x004A(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnablebUseCustomControlPoint : 1; // 0x004A(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnablebUseSkeletalAnimation : 1; // 0x004A(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnablebDisableCollision : 1; // 0x004A(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnablebOnlyControlChildObject : 1; // 0x004A(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_4B[0x5]; // 0x004B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPhysicsControlSparseData;
// ScriptStruct PhysicsControl.PhysicsControlData
// 0x0050 (0x0050 - 0x0000)
struct FPhysicsControlData final
{
public:
float LinearStrength; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LinearDampingRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LinearExtraDamping; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxForce; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularStrength; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularDampingRatio; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularExtraDamping; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxTorque; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LinearTargetVelocityMultiplier; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularTargetVelocityMultiplier; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SkeletalAnimationVelocityMultiplier; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector CustomControlPoint; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnabled : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseCustomControlPoint : 1; // 0x0048(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseSkeletalAnimation : 1; // 0x0048(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bDisableCollision : 1; // 0x0048(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOnlyControlChildObject : 1; // 0x0048(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPhysicsControlData;
// ScriptStruct PhysicsControl.PhysicsControlSparseMultiplier
// 0x0078 (0x0078 - 0x0000)
struct FPhysicsControlSparseMultiplier final
{
public:
struct FVector LinearStrengthMultiplier; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LinearDampingRatioMultiplier; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LinearExtraDampingMultiplier; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector MaxForceMultiplier; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularStrengthMultiplier; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularDampingRatioMultiplier; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularExtraDampingMultiplier; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxTorqueMultiplier; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableLinearStrengthMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableLinearDampingRatioMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableLinearExtraDampingMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableMaxForceMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableAngularStrengthMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableAngularDampingRatioMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x05, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableAngularExtraDampingMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x06, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bEnableMaxTorqueMultiplier : 1; // 0x0070(0x0001)(BitIndex: 0x07, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPhysicsControlSparseMultiplier;
// ScriptStruct PhysicsControl.PhysicsControlMultiplier
// 0x0070 (0x0070 - 0x0000)
struct FPhysicsControlMultiplier final
{
public:
struct FVector LinearStrengthMultiplier; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LinearDampingRatioMultiplier; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LinearExtraDampingMultiplier; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector MaxForceMultiplier; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularStrengthMultiplier; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularDampingRatioMultiplier; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularExtraDampingMultiplier; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxTorqueMultiplier; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlMultiplier;
// ScriptStruct PhysicsControl.PhysicsControlTarget
// 0x0068 (0x0068 - 0x0000)
struct FPhysicsControlTarget final
{
public:
struct FVector TargetPosition; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector TargetVelocity; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator TargetOrientation; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector TargetAngularVelocity; // 0x0048(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bApplyControlPointToTarget; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPhysicsControlTarget;
// ScriptStruct PhysicsControl.PhysicsControl
// 0x00D0 (0x00D0 - 0x0000)
struct FPhysicsControl final
{
public:
class FName ParentBoneName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ChildBoneName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPhysicsControlData ControlData; // 0x0010(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPhysicsControlMultiplier ControlMultiplier; // 0x0060(0x0070)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControl;
// ScriptStruct PhysicsControl.PhysicsControlCreationData
// 0x00E0 (0x00E0 - 0x0000)
struct FPhysicsControlCreationData final
{
public:
struct FPhysicsControl Control; // 0x0000(0x00D0)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
TArray<class FName> Sets; // 0x00D0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlCreationData;
// ScriptStruct PhysicsControl.PhysicsControlNamedControlParameters
// 0x0058 (0x0058 - 0x0000)
struct FPhysicsControlNamedControlParameters final
{
public:
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPhysicsControlSparseData Data; // 0x0008(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlNamedControlParameters;
// ScriptStruct PhysicsControl.PhysicsControlNamedControlMultiplierParameters
// 0x0080 (0x0080 - 0x0000)
struct FPhysicsControlNamedControlMultiplierParameters final
{
public:
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPhysicsControlSparseMultiplier Data; // 0x0008(0x0078)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlNamedControlMultiplierParameters;
// ScriptStruct PhysicsControl.PhysicsControlNamedModifierParameters
// 0x0018 (0x0018 - 0x0000)
struct FPhysicsControlNamedModifierParameters final
{
public:
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPhysicsControlModifierSparseData Data; // 0x0008(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlNamedModifierParameters;
// ScriptStruct PhysicsControl.PhysicsControlControlAndModifierParameters
// 0x0030 (0x0030 - 0x0000)
struct FPhysicsControlControlAndModifierParameters final
{
public:
TArray<struct FPhysicsControlNamedControlParameters> ControlParameters; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FPhysicsControlNamedControlMultiplierParameters> ControlMultiplierParameters; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FPhysicsControlNamedModifierParameters> ModifierParameters; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlControlAndModifierParameters;
// ScriptStruct PhysicsControl.PhysicsControlControlAndModifierUpdates
// 0x0030 (0x0030 - 0x0000)
struct FPhysicsControlControlAndModifierUpdates final
{
public:
TArray<struct FPhysicsControlNamedControlParameters> ControlUpdates; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FPhysicsControlNamedControlMultiplierParameters> ControlMultiplierUpdates; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FPhysicsControlNamedModifierParameters> ModifierUpdates; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlControlAndModifierUpdates;
// ScriptStruct PhysicsControl.PhysicsControlAndBodyModifierCreationDatas
// 0x00A0 (0x00A0 - 0x0000)
struct FPhysicsControlAndBodyModifierCreationDatas final
{
public:
TMap<class FName, struct FPhysicsControlCreationData> Controls; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<class FName, struct FPhysicsBodyModifierCreationData> Modifiers; // 0x0050(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlAndBodyModifierCreationDatas;
// ScriptStruct PhysicsControl.PhysicsControlLimbSetupData
// 0x0014 (0x0014 - 0x0000)
struct FPhysicsControlLimbSetupData final
{
public:
class FName LimbName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName StartBone; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIncludeParentBone : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCreateWorldSpaceControls : 1; // 0x0010(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCreateParentSpaceControls : 1; // 0x0010(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bCreateBodyModifiers : 1; // 0x0010(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPhysicsControlLimbSetupData;
// ScriptStruct PhysicsControl.PhysicsControlLimbBones
// 0x0020 (0x0020 - 0x0000)
struct alignas(0x08) FPhysicsControlLimbBones final
{
public:
uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPhysicsControlLimbBones;
// ScriptStruct PhysicsControl.PhysicsControlNames
// 0x0010 (0x0010 - 0x0000)
struct FPhysicsControlNames final
{
public:
TArray<class FName> Names; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlNames;
// ScriptStruct PhysicsControl.PhysicsControlCharacterSetupData
// 0x00C0 (0x00C0 - 0x0000)
struct FPhysicsControlCharacterSetupData final
{
public:
TArray<struct FPhysicsControlLimbSetupData> LimbSetupData; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
struct FPhysicsControlData DefaultWorldSpaceControlData; // 0x0010(0x0050)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FPhysicsControlData DefaultParentSpaceControlData; // 0x0060(0x0050)(Edit, NoDestructor, NativeAccessSpecifierPublic)
struct FPhysicsControlModifierData DefaultBodyModifierData; // 0x00B0(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicsControlCharacterSetupData;
// ScriptStruct PhysicsControl.RigidBodyControlTarget
// 0x0030 (0x0030 - 0x0000)
struct FRigidBodyControlTarget final
{
public:
struct FVector TargetPosition; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator TargetOrientation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRigidBodyControlTarget;
// ScriptStruct PhysicsControl.RigidBodyControlTargets
// 0x0050 (0x0050 - 0x0000)
struct FRigidBodyControlTargets final
{
public:
TMap<class FName, struct FRigidBodyControlTarget> Targets; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRigidBodyControlTargets;
// ScriptStruct PhysicsControl.RigidBodyKinematicTarget
// 0x0038 (0x0038 - 0x0000)
struct FRigidBodyKinematicTarget final
{
public:
struct FVector TargetPosition; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator TargetOrientation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
uint8 bUseSkeletalAnimation : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FRigidBodyKinematicTarget;
// ScriptStruct PhysicsControl.RigidBodyKinematicTargets
// 0x0050 (0x0050 - 0x0000)
struct FRigidBodyKinematicTargets final
{
public:
TMap<class FName, struct FRigidBodyKinematicTarget> Targets; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRigidBodyKinematicTargets;
// ScriptStruct PhysicsControl.AnimNode_RigidBodyWithControl
// 0x0D98 (0x0E60 - 0x00C8)
struct alignas(0x10) FAnimNode_RigidBodyWithControl final : public FAnimNode_SkeletalControlBase
{
public:
class UPhysicsAsset* OverridePhysicsAsset; // 0x00C8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDefaultToSkeletalMeshPhysicsAsset; // 0x00D0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D1[0x137]; // 0x00D1(0x0137)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector OverrideWorldGravity; // 0x0208(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ExternalForce; // 0x0220(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ComponentLinearAccScale; // 0x0238(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ComponentLinearVelScale; // 0x0250(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ComponentAppliedLinearAccClamp; // 0x0268(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSimSpaceSettings SimSpaceSettings; // 0x0280(0x0060)(Edit, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float CachedBoundsScale; // 0x02E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUpdateCacheEveryFrame; // 0x02E4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2E5[0x3]; // 0x02E5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FBoneReference BaseBoneRef; // 0x02E8(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
ECollisionChannel OverlapChannel; // 0x02F8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESimulationSpace SimulationSpace; // 0x02F9(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCalculateVelocitiesForWorldGeometry : 1; // 0x02FA(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bForceDisableCollisionBetweenConstraintBodies : 1; // 0x02FA(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bUseExternalClothCollision : 1; // 0x02FA(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bMakeKinematicConstraints : 1; // 0x02FA(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_2FA_4 : 4; // 0x02FA(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 Pad_2FB[0x1]; // 0x02FB(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
uint8 bEnableWorldGeometry : 1; // 0x02FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideWorldGravity : 1; // 0x02FC(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bTransferBoneVelocities : 1; // 0x02FC(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bFreezeIncomingPoseOnStart : 1; // 0x02FC(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EMapConstraintsBehaviorType PhysicsAssetConditioningConstraintPosition; // 0x02FD(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMapConstraintsBehaviorType PhysicsAssetConditioningConstraintOrientation; // 0x02FE(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2FF[0x1]; // 0x02FF(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float WorldSpaceMinimumScale; // 0x0300(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EvaluationResetTime; // 0x0304(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableControls; // 0x0308(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_309[0x7]; // 0x0309(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UPhysicsControlAsset* PhysicsControlAsset; // 0x0310(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<class FName, class FName> BoneToBodyNameMap; // 0x0318(0x0050)(Edit, NativeAccessSpecifierPublic)
struct FPhysicsControlCharacterSetupData CharacterSetupData; // 0x0368(0x00C0)(Edit, NativeAccessSpecifierPublic)
bool bEnableCharacterSetupData; // 0x0428(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_429[0x7]; // 0x0429(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FPhysicsControlAndBodyModifierCreationDatas AdditionalControlsAndBodyModifiers; // 0x0430(0x00A0)(Edit, NativeAccessSpecifierPublic)
struct FPhysicsControlSetUpdates AdditionalSets; // 0x04D0(0x0020)(Edit, NativeAccessSpecifierPublic)
struct FPhysicsControlControlAndModifierParameters InitialControlAndBodyModifierUpdates; // 0x04F0(0x0030)(Edit, NativeAccessSpecifierPublic)
struct FPhysicsControlControlAndModifierParameters ControlAndModifierParameters; // 0x0520(0x0030)(Edit, NativeAccessSpecifierPublic)
struct FPhysicsControlControlAndModifierUpdates ControlAndModifierUpdates; // 0x0550(0x0030)(Edit, NativeAccessSpecifierPublic)
struct FRigidBodyControlTargets ControlTargets; // 0x0580(0x0050)(Edit, NativeAccessSpecifierPublic)
struct FRigidBodyKinematicTargets KinematicTargets; // 0x05D0(0x0050)(Edit, NativeAccessSpecifierPublic)
class USkeletalMesh* PhysicsAssetAuthoredSkeletalMesh; // 0x0620(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ConstraintProfile; // 0x0628(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ControlProfile; // 0x0630(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_638[0x1]; // 0x0638(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
ESimulationTiming SimulationTiming; // 0x0639(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_63A[0x826]; // 0x063A(0x0826)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FAnimNode_RigidBodyWithControl;
// ScriptStruct PhysicsControl.InitialPhysicsControl
// 0x0158 (0x0158 - 0x0000)
struct FInitialPhysicsControl final
{
public:
TWeakObjectPtr<class AActor> ParentActor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParentMeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParentBoneName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class AActor> ChildActor; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ChildMeshComponentName; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ChildBoneName; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPhysicsControlData ControlData; // 0x0030(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPhysicsControlMultiplier ControlMultiplier; // 0x0080(0x0070)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPhysicsControlTarget ControlTarget; // 0x00F0(0x0068)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInitialPhysicsControl;
// ScriptStruct PhysicsControl.InitialBodyModifier
// 0x0058 (0x0058 - 0x0000)
struct FInitialBodyModifier final
{
public:
TWeakObjectPtr<class AActor> Actor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName MeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName BoneName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPhysicsControlModifierData BodyModifierData; // 0x0018(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FVector KinematicTargetPosition; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator KinematicTargetOrientation; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInitialBodyModifier;
// ScriptStruct PhysicsControl.InitialCharacterControls
// 0x00D0 (0x00D0 - 0x0000)
struct FInitialCharacterControls final
{
public:
TWeakObjectPtr<class AActor> CharacterActor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SkeletalMeshComponentName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FPhysicsControlLimbSetupData> LimbSetupData; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
struct FPhysicsControlData WorldSpaceControlData; // 0x0020(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPhysicsControlData ParentSpaceControlData; // 0x0070(0x0050)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPhysicsControlModifierData BodyModifierData; // 0x00C0(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInitialCharacterControls;
}