389 lines
20 KiB
C++
389 lines
20 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: EngineCameras
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#include "Basic.hpp"
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#include "EngineCameras_structs.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// Class EngineCameras.LegacyCameraShake
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// 0x0110 (0x01F0 - 0x00E0)
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class ULegacyCameraShake : public UCameraShakeBase
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{
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public:
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float OscillationDuration; // 0x00D8(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float OscillationBlendInTime; // 0x00DC(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float OscillationBlendOutTime; // 0x00E0(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FROscillator RotOscillation; // 0x00E4(0x0024)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FVOscillator LocOscillation; // 0x0108(0x0024)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FFOscillator FOVOscillation; // 0x012C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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float AnimPlayRate; // 0x0138(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AnimScale; // 0x013C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AnimBlendInTime; // 0x0140(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AnimBlendOutTime; // 0x0144(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float RandomAnimSegmentDuration; // 0x0148(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_14C[0x4]; // 0x014C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class UCameraAnimationSequence* AnimSequence; // 0x0150(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bRandomAnimSegment : 1; // 0x0158(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_159[0x3]; // 0x0159(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float OscillatorTimeRemaining; // 0x015C(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_160[0x78]; // 0x0160(0x0078)(Fixing Size After Last Property [ Dumper-7 ])
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class USequenceCameraShakePattern* SequenceShakePattern; // 0x01D8(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_1E0[0x10]; // 0x01E0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class ULegacyCameraShake* StartLegacyCameraShake(class APlayerCameraManager* PlayerCameraManager, TSubclassOf<class ULegacyCameraShake> ShakeClass, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot);
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static class ULegacyCameraShake* StartLegacyCameraShakeFromSource(class APlayerCameraManager* PlayerCameraManager, TSubclassOf<class ULegacyCameraShake> ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot);
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void BlueprintUpdateCameraShake(float DeltaTime, float Alpha, const struct FMinimalViewInfo& POV, struct FMinimalViewInfo* ModifiedPOV);
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void ReceivePlayShake(float Scale);
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void ReceiveStopShake(bool bImmediately);
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bool ReceiveIsFinished() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LegacyCameraShake")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LegacyCameraShake")
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}
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static class ULegacyCameraShake* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULegacyCameraShake>();
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}
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};
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DUMPER7_ASSERTS_ULegacyCameraShake;
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// Class EngineCameras.LegacyCameraShakePattern
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// 0x0000 (0x0028 - 0x0028)
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class ULegacyCameraShakePattern final : public UCameraShakePattern
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LegacyCameraShakePattern")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LegacyCameraShakePattern")
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}
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static class ULegacyCameraShakePattern* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULegacyCameraShakePattern>();
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}
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};
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DUMPER7_ASSERTS_ULegacyCameraShakePattern;
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// Class EngineCameras.LegacyCameraShakeFunctionLibrary
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// 0x0000 (0x0028 - 0x0028)
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class ULegacyCameraShakeFunctionLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static class ULegacyCameraShake* Conv_LegacyCameraShake(class UCameraShakeBase* CameraShake);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("LegacyCameraShakeFunctionLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"LegacyCameraShakeFunctionLibrary")
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}
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static class ULegacyCameraShakeFunctionLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<ULegacyCameraShakeFunctionLibrary>();
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}
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};
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DUMPER7_ASSERTS_ULegacyCameraShakeFunctionLibrary;
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// Class EngineCameras.CameraAnimationCameraModifier
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// 0x0018 (0x0060 - 0x0048)
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class UCameraAnimationCameraModifier final : public UCameraModifier
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{
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public:
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TArray<struct FActiveCameraAnimationInfo> ActiveAnimations; // 0x0048(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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uint16 NextInstanceSerialNumber; // 0x0058(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifier(const class UObject* WorldContextObject, int32 PlayerIndex);
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static class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromID(const class UObject* WorldContextObject, int32 ControllerId);
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static class UCameraAnimationCameraModifier* GetCameraAnimationCameraModifierFromPlayerController(const class APlayerController* PlayerController);
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struct FCameraAnimationHandle PlayCameraAnimation(class UCameraAnimationSequence* Sequence, const struct FCameraAnimationParams& Params_0);
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void StopAllCameraAnimations(bool bImmediate);
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void StopAllCameraAnimationsOf(class UCameraAnimationSequence* Sequence, bool bImmediate);
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void StopCameraAnimation(const struct FCameraAnimationHandle& Handle, bool bImmediate);
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bool IsCameraAnimationActive(const struct FCameraAnimationHandle& Handle) const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CameraAnimationCameraModifier")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CameraAnimationCameraModifier")
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}
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static class UCameraAnimationCameraModifier* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCameraAnimationCameraModifier>();
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}
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};
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DUMPER7_ASSERTS_UCameraAnimationCameraModifier;
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// Class EngineCameras.EngineCameraAnimationFunctionLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UEngineCameraAnimationFunctionLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static class UCameraAnimationCameraModifier* Conv_CameraAnimationCameraModifier(class APlayerCameraManager* PlayerCameraManager);
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static ECameraAnimationPlaySpace Conv_CameraAnimationPlaySpace(ECameraShakePlaySpace CameraShakePlaySpace);
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static ECameraShakePlaySpace Conv_CameraShakePlaySpace(ECameraAnimationPlaySpace CameraAnimationPlaySpace);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("EngineCameraAnimationFunctionLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"EngineCameraAnimationFunctionLibrary")
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}
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static class UEngineCameraAnimationFunctionLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UEngineCameraAnimationFunctionLibrary>();
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}
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};
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DUMPER7_ASSERTS_UEngineCameraAnimationFunctionLibrary;
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// Class EngineCameras.EngineCamerasSubsystem
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// 0x0000 (0x0030 - 0x0030)
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class UEngineCamerasSubsystem final : public UWorldSubsystem
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{
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public:
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struct FCameraAnimationHandle PlayCameraAnimation(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, const struct FCameraAnimationParams& Params_0);
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void StopAllCameraAnimations(class APlayerController* PlayerController, bool bImmediate);
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void StopAllCameraAnimationsOf(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, bool bImmediate);
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void StopCameraAnimation(class APlayerController* PlayerController, const struct FCameraAnimationHandle& Handle, bool bImmediate);
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bool IsCameraAnimationActive(class APlayerController* PlayerController, const struct FCameraAnimationHandle& Handle) const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("EngineCamerasSubsystem")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"EngineCamerasSubsystem")
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}
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static class UEngineCamerasSubsystem* GetDefaultObj()
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{
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return GetDefaultObjImpl<UEngineCamerasSubsystem>();
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}
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};
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DUMPER7_ASSERTS_UEngineCamerasSubsystem;
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// Class EngineCameras.CompositeCameraShakePattern
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// 0x0010 (0x0038 - 0x0028)
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class UCompositeCameraShakePattern final : public UCameraShakePattern
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{
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public:
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TArray<class UCameraShakePattern*> ChildPatterns; // 0x0028(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("CompositeCameraShakePattern")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"CompositeCameraShakePattern")
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}
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static class UCompositeCameraShakePattern* GetDefaultObj()
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{
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return GetDefaultObjImpl<UCompositeCameraShakePattern>();
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}
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};
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DUMPER7_ASSERTS_UCompositeCameraShakePattern;
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// Class EngineCameras.DefaultCameraShakeBase
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// 0x0000 (0x00E0 - 0x00E0)
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class UDefaultCameraShakeBase final : public UCameraShakeBase
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("DefaultCameraShakeBase")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"DefaultCameraShakeBase")
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}
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static class UDefaultCameraShakeBase* GetDefaultObj()
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{
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return GetDefaultObjImpl<UDefaultCameraShakeBase>();
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}
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};
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DUMPER7_ASSERTS_UDefaultCameraShakeBase;
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// Class EngineCameras.SimpleCameraShakePattern
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// 0x0030 (0x0058 - 0x0028)
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class USimpleCameraShakePattern : public UCameraShakePattern
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{
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public:
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float duration; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BlendInTime; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BlendOutTime; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_34[0x24]; // 0x0034(0x0024)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SimpleCameraShakePattern")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SimpleCameraShakePattern")
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}
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static class USimpleCameraShakePattern* GetDefaultObj()
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{
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return GetDefaultObjImpl<USimpleCameraShakePattern>();
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}
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};
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DUMPER7_ASSERTS_USimpleCameraShakePattern;
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// Class EngineCameras.PerlinNoiseCameraShakePattern
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// 0x0080 (0x00D8 - 0x0058)
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class UPerlinNoiseCameraShakePattern final : public USimpleCameraShakePattern
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{
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public:
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float LocationAmplitudeMultiplier; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LocationFrequencyMultiplier; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FPerlinNoiseShaker X; // 0x0060(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FPerlinNoiseShaker Y; // 0x0068(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FPerlinNoiseShaker Z; // 0x0070(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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float RotationAmplitudeMultiplier; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float RotationFrequencyMultiplier; // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FPerlinNoiseShaker pitch; // 0x0080(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FPerlinNoiseShaker Yaw; // 0x0088(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FPerlinNoiseShaker Roll; // 0x0090(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FPerlinNoiseShaker FOV; // 0x0098(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_A0[0x38]; // 0x00A0(0x0038)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("PerlinNoiseCameraShakePattern")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"PerlinNoiseCameraShakePattern")
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}
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static class UPerlinNoiseCameraShakePattern* GetDefaultObj()
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{
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return GetDefaultObjImpl<UPerlinNoiseCameraShakePattern>();
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}
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};
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DUMPER7_ASSERTS_UPerlinNoiseCameraShakePattern;
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// Class EngineCameras.WaveOscillatorCameraShakePattern
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// 0x00A0 (0x00F8 - 0x0058)
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class UWaveOscillatorCameraShakePattern final : public USimpleCameraShakePattern
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{
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public:
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float LocationAmplitudeMultiplier; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LocationFrequencyMultiplier; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FWaveOscillator X; // 0x0060(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaveOscillator Y; // 0x006C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaveOscillator Z; // 0x0078(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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float RotationAmplitudeMultiplier; // 0x0084(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float RotationFrequencyMultiplier; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FWaveOscillator pitch; // 0x008C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaveOscillator Yaw; // 0x0098(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaveOscillator Roll; // 0x00A4(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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struct FWaveOscillator FOV; // 0x00B0(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_BC[0x3C]; // 0x00BC(0x003C)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("WaveOscillatorCameraShakePattern")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WaveOscillatorCameraShakePattern")
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}
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static class UWaveOscillatorCameraShakePattern* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWaveOscillatorCameraShakePattern>();
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}
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};
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DUMPER7_ASSERTS_UWaveOscillatorCameraShakePattern;
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// Class EngineCameras.TestCameraShake
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// 0x0000 (0x00E0 - 0x00E0)
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class UTestCameraShake final : public UCameraShakeBase
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{
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("TestCameraShake")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"TestCameraShake")
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}
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static class UTestCameraShake* GetDefaultObj()
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{
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return GetDefaultObjImpl<UTestCameraShake>();
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}
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};
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DUMPER7_ASSERTS_UTestCameraShake;
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// Class EngineCameras.ConstantCameraShakePattern
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// 0x0030 (0x0088 - 0x0058)
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class UConstantCameraShakePattern final : public USimpleCameraShakePattern
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{
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public:
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struct FVector LocationOffset; // 0x0058(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator RotationOffset; // 0x0070(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ConstantCameraShakePattern")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ConstantCameraShakePattern")
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}
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static class UConstantCameraShakePattern* GetDefaultObj()
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{
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return GetDefaultObjImpl<UConstantCameraShakePattern>();
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}
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};
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DUMPER7_ASSERTS_UConstantCameraShakePattern;
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}
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