Files
ReshadePluginsCore/FearTheTimeloop/SDK/BPC_DamageSystem_functions.cpp
2026-03-06 01:33:57 +01:00

413 lines
13 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BPC_DamageSystem
#include "Basic.hpp"
#include "BPC_DamageSystem_classes.hpp"
#include "BPC_DamageSystem_parameters.hpp"
namespace SDK
{
// Function BPC_DamageSystem.BPC_DamageSystem_C.ExecuteUbergraph_BPC_DamageSystem
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::ExecuteUbergraph_BPC_DamageSystem(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "ExecuteUbergraph_BPC_DamageSystem");
Params::BPC_DamageSystem_C_ExecuteUbergraph_BPC_DamageSystem Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.FindTarget
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Sender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::FindTarget(class AActor* Sender)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "FindTarget");
Params::BPC_DamageSystem_C_FindTarget Parms{};
Parms.Sender = Sender;
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.ForgotTarget
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Sender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::ForgotTarget(class AActor* Sender)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "ForgotTarget");
Params::BPC_DamageSystem_C_ForgotTarget Parms{};
Parms.Sender = Sender;
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.GetCurrentHealth
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// double* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::GetCurrentHealth(double* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "GetCurrentHealth");
Params::BPC_DamageSystem_C_GetCurrentHealth Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Value != nullptr)
*Value = Parms.Value;
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.GetCurrentHealthPercentage
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// double* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::GetCurrentHealthPercentage(double* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "GetCurrentHealthPercentage");
Params::BPC_DamageSystem_C_GetCurrentHealthPercentage Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Value != nullptr)
*Value = Parms.Value;
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.GetIsAttacking
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::GetIsAttacking(bool* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "GetIsAttacking");
Params::BPC_DamageSystem_C_GetIsAttacking Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Value != nullptr)
*Value = Parms.Value;
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.GetIsDead
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::GetIsDead(bool* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "GetIsDead");
Params::BPC_DamageSystem_C_GetIsDead Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Value != nullptr)
*Value = Parms.Value;
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.GetMaxHealth
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// double* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::GetMaxHealth(double* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "GetMaxHealth");
Params::BPC_DamageSystem_C_GetMaxHealth Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Value != nullptr)
*Value = Parms.Value;
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.GetTeamNumber
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::GetTeamNumber(int32* Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "GetTeamNumber");
Params::BPC_DamageSystem_C_GetTeamNumber Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.HandleDeath
// (Public, BlueprintCallable, BlueprintEvent)
void UBPC_DamageSystem_C::HandleDeath()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "HandleDeath");
UObject::ProcessEvent(Func, nullptr);
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.Heal
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double* NewHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::Heal(double Amount, double* NewHealth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "Heal");
Params::BPC_DamageSystem_C_Heal Parms{};
Parms.Amount = Amount;
UObject::ProcessEvent(Func, &Parms);
if (NewHealth != nullptr)
*NewHealth = Parms.NewHealth;
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void UBPC_DamageSystem_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.ReserveToken
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::ReserveToken(int32 Amount, bool* Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "ReserveToken");
Params::BPC_DamageSystem_C_ReserveToken Parms{};
Parms.Amount = Amount;
UObject::ProcessEvent(Func, &Parms);
if (Success != nullptr)
*Success = Parms.Success;
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.ReturnToken
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::ReturnToken(int32 Amount)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "ReturnToken");
Params::BPC_DamageSystem_C_ReturnToken Parms{};
Parms.Amount = Amount;
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.SetAttackTokensCount
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Amount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::SetAttackTokensCount(int32 Amount)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "SetAttackTokensCount");
Params::BPC_DamageSystem_C_SetAttackTokensCount Parms{};
Parms.Amount = Amount;
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.SetCurrentHealth
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::SetCurrentHealth(double Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "SetCurrentHealth");
Params::BPC_DamageSystem_C_SetCurrentHealth Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.SetIsAttacking
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::SetIsAttacking(bool Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "SetIsAttacking");
Params::BPC_DamageSystem_C_SetIsAttacking Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.SetMaxHealth
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double* ModifiedHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::SetMaxHealth(double Value, double* ModifiedHealth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "SetMaxHealth");
Params::BPC_DamageSystem_C_SetMaxHealth Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
if (ModifiedHealth != nullptr)
*ModifiedHealth = Parms.ModifiedHealth;
}
// Function BPC_DamageSystem.BPC_DamageSystem_C.TakeDamage
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FS_DamageInfo& DamageInfo (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// const struct FHitResult& Hit_Result (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool* WasDamaged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBPC_DamageSystem_C::TakeDamage(const struct FS_DamageInfo& DamageInfo, const struct FHitResult& Hit_Result, bool* WasDamaged)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BPC_DamageSystem_C", "TakeDamage");
Params::BPC_DamageSystem_C_TakeDamage Parms{};
Parms.DamageInfo = std::move(DamageInfo);
Parms.Hit_Result = std::move(Hit_Result);
UObject::ProcessEvent(Func, &Parms);
if (WasDamaged != nullptr)
*WasDamaged = Parms.WasDamaged;
}
}