6 lines
217 B
C++
6 lines
217 B
C++
|
|
// Common Unreal Engine variables used
|
|
static uint8_t* GWorldaddress = nullptr;
|
|
inline uint8_t* GObjectsaddress = nullptr;
|
|
inline uint8_t* AppendStringaddress = nullptr;
|
|
inline uint8_t* ProcessEventaddress = nullptr; |