Files
ReshadePluginsCore/BlackMythWukong/SDK/CinematicCamera_classes.hpp
2026-03-06 01:35:17 +01:00

164 lines
10 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CinematicCamera
#include "Basic.hpp"
#include "Engine_classes.hpp"
#include "CinematicCamera_structs.hpp"
namespace SDK
{
// Class CinematicCamera.CineCameraComponent
// 0x0110 (0x0C30 - 0x0B20)
class UCineCameraComponent final : public UCameraComponent
{
public:
struct FCameraFilmbackSettings FilmbackSettings; // 0x0B20(0x000C)(Deprecated, NoDestructor, NativeAccessSpecifierPublic)
struct FCameraFilmbackSettings Filmback; // 0x0B2C(0x000C)(Edit, BlueprintVisible, Interp, NoDestructor, NativeAccessSpecifierPublic)
struct FCameraLensSettings LensSettings; // 0x0B38(0x0018)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FCameraFocusSettings FocusSettings; // 0x0B50(0x0068)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
float CurrentFocalLength; // 0x0BB8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CurrentAperture; // 0x0BBC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CurrentFocusDistance; // 0x0BC0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_BC4[0xC]; // 0x0BC4(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FNamedFilmbackPreset> FilmbackPresets; // 0x0BD0(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected)
TArray<struct FNamedLensPreset> LensPresets; // 0x0BE0(0x0010)(ZeroConstructor, Config, Protected, NativeAccessSpecifierProtected)
class FString DefaultFilmbackPresetName; // 0x0BF0(0x0010)(ZeroConstructor, Config, Deprecated, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class FString DefaultFilmbackPreset; // 0x0C00(0x0010)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class FString DefaultLensPresetName; // 0x0C10(0x0010)(ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float DefaultLensFocalLength; // 0x0C20(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float DefaultLensFStop; // 0x0C24(0x0004)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_C28[0x8]; // 0x0C28(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static TArray<struct FNamedFilmbackPreset> GetFilmbackPresetsCopy();
static TArray<struct FNamedLensPreset> GetLensPresetsCopy();
void SetCurrentFocalLength(float InFocalLength);
void SetFilmbackPresetByName(const class FString& InPresetName);
void SetLensPresetByName(const class FString& InPresetName);
class FString GetDefaultFilmbackPresetName() const;
class FString GetFilmbackPresetName() const;
float GetHorizontalFieldOfView() const;
class FString GetLensPresetName() const;
float GetVerticalFieldOfView() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CineCameraComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CineCameraComponent")
}
static class UCineCameraComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UCineCameraComponent>();
}
};
DUMPER7_ASSERTS_UCineCameraComponent;
// Class CinematicCamera.CameraRig_Rail
// 0x0020 (0x02A8 - 0x0288)
class ACameraRig_Rail : public AActor
{
public:
float CurrentPositionOnRail; // 0x0288(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bLockOrientationToRail; // 0x028C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_28D[0x3]; // 0x028D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class USceneComponent* TransformComponent; // 0x0290(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class USplineComponent* RailSplineComponent; // 0x0298(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class USceneComponent* RailCameraMount; // 0x02A0(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
class USplineComponent* GetRailSplineComponent();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CameraRig_Rail")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CameraRig_Rail")
}
static class ACameraRig_Rail* GetDefaultObj()
{
return GetDefaultObjImpl<ACameraRig_Rail>();
}
};
DUMPER7_ASSERTS_ACameraRig_Rail;
// Class CinematicCamera.CameraRig_Crane
// 0x0030 (0x02B8 - 0x0288)
class ACameraRig_Crane : public AActor
{
public:
float CranePitch; // 0x0288(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CraneYaw; // 0x028C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CraneArmLength; // 0x0290(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bLockMountPitch; // 0x0294(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bLockMountYaw; // 0x0295(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_296[0x2]; // 0x0296(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class USceneComponent* TransformComponent; // 0x0298(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class USceneComponent* CraneYawControl; // 0x02A0(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class USceneComponent* CranePitchControl; // 0x02A8(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class USceneComponent* CraneCameraMount; // 0x02B0(0x0008)(Edit, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CameraRig_Crane")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CameraRig_Crane")
}
static class ACameraRig_Crane* GetDefaultObj()
{
return GetDefaultObjImpl<ACameraRig_Crane>();
}
};
DUMPER7_ASSERTS_ACameraRig_Crane;
// Class CinematicCamera.CineCameraActor
// 0x0080 (0x0AF0 - 0x0A70)
class ACineCameraActor : public ACameraActor
{
public:
struct FCameraLookatTrackingSettings LookatTrackingSettings; // 0x0A70(0x0068)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 Pad_AD8[0x18]; // 0x0AD8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class UCineCameraComponent* GetCineCameraComponent() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("CineCameraActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"CineCameraActor")
}
static class ACineCameraActor* GetDefaultObj()
{
return GetDefaultObjImpl<ACineCameraActor>();
}
};
DUMPER7_ASSERTS_ACineCameraActor;
}