Files
ReshadePluginsCore/BlackMythWukong/SDK/b1_Managed_structs.hpp
2026-03-06 01:35:17 +01:00

15678 lines
1.1 MiB

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: b1_Managed
#include "Basic.hpp"
#include "InputCore_structs.hpp"
#include "GameplayTags_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "Calliope_structs.hpp"
#include "GSE_ProtobufDB_structs.hpp"
#include "GameplayCameras_structs.hpp"
#include "Engine_structs.hpp"
#include "b1_structs.hpp"
#include "EnhancedInput_structs.hpp"
#include "AsyncLoadingScreen_structs.hpp"
#include "GSEngineExtent_structs.hpp"
#include "LevelSequence_structs.hpp"
#include "TressFX_structs.hpp"
#include "MovieScene_structs.hpp"
#include "UMG_structs.hpp"
#include "SlateCore_structs.hpp"
#include "GSAnimationKeyBlender_structs.hpp"
#include "Slate_structs.hpp"
namespace SDK
{
// Enum b1-Managed.AssetExportMode
// NumValues: 0x0005
enum class EAssetExportMode : uint8
{
INCREMENT = 0,
COMPLETELY = 1,
CUSTOM_NAME = 2,
ONLY_JSON_DATA = 3,
AssetExportMode_MAX = 4,
};
// Enum b1-Managed.DispLibDBCCustomEventType
// NumValues: 0x0004
enum class EDispLibDBCCustomEventType : uint8
{
None = 0,
Free_One = 1,
Free_Two = 2,
DispLibDBCCustomEventType_MAX = 3,
};
// Enum b1-Managed.TreeImposterSceneShotName
// NumValues: 0x0006
enum class ETreeImposterSceneShotName : uint8
{
BaseColor = 0,
NormalWS = 1,
Specular = 2,
Roughness = 3,
OpacityMask = 4,
TreeImposterSceneShotName_MAX = 5,
};
// Enum b1-Managed.SceneInteractorType
// NumValues: 0x0005
enum class ESceneInteractorType : uint8
{
NONE = 0,
HALF_CIRCLE = 1,
CIRCLE = 2,
MOVING_RECT = 3,
SceneInteractorType_MAX = 4,
};
// Enum b1-Managed.DispLibSocketSearchMode
// NumValues: 0x0005
enum class EDispLibSocketSearchMode : uint8
{
OnlyOriginSocket = 0,
OnlyInterfaceSocket = 1,
OriginSocketPrecedence = 2,
InterfaceSocketPrecedence = 3,
DispLibSocketSearchMode_MAX = 4,
};
// Enum b1-Managed.DispLibDBCAnimNotifyTarget
// NumValues: 0x0004
enum class EDispLibDBCAnimNotifyTarget : uint8
{
None = 0,
Self = 1,
EnemyTarget = 2,
DispLibDBCAnimNotifyTarget_MAX = 3,
};
// Enum b1-Managed.DispLibMaterialParamsInheritMode
// NumValues: 0x0005
enum class EDispLibMaterialParamsInheritMode : uint8
{
NoInherit = 0,
InheritAllSameNameParams = 1,
InheritOverrideSameNameParams = 2,
CustomInheritParamsNameArray = 3,
DispLibMaterialParamsInheritMode_MAX = 4,
};
// Enum b1-Managed.DispLibDBCRequesterIdentity
// NumValues: 0x0007
enum class EDispLibDBCRequesterIdentity : uint8
{
Notify = 0,
NotifyState = 1,
UENativeComp = 2,
GSECS_BUSComp = 3,
GSECS_BWSComp = 4,
DBCDataAsset = 5,
DispLibDBCRequesterIdentity_MAX = 6,
};
// Enum b1-Managed.DispLibDBCAdvProcessReleaseParameterControlMode
// NumValues: 0x0003
enum class EDispLibDBCAdvProcessReleaseParameterControlMode : uint8
{
OnEventRealEnd = 0,
OnParamSelfEndStageOver = 1,
DispLibDBCAdvProcessReleaseParameterControlMode_MAX = 2,
};
// Enum b1-Managed.DispLibDBCAdvProcessScalarMode
// NumValues: 0x0005
enum class EDispLibDBCAdvProcessScalarMode : uint8
{
Standard = 0,
RandomOnSpawn = 1,
Random = 2,
UCurve = 3,
DispLibDBCAdvProcessScalarMode_MAX = 4,
};
// Enum b1-Managed.DispLibDBCAdvProcessModifyNiagaraParamUtilMode
// NumValues: 0x0007
enum class EDispLibDBCAdvProcessModifyNiagaraParamUtilMode : uint8
{
Standard = 0,
RandomOnSpawn = 1,
Random = 2,
TimedUCurve = 3,
SpecAtt = 4,
SpecAttUCurve = 5,
DispLibDBCAdvProcessModifyNiagaraParamUtilMode_MAX = 6,
};
// Enum b1-Managed.DispLibDBCSpecialAttritubeTpye
// NumValues: 0x0002
enum class EDispLibDBCSpecialAttritubeTpye : uint8
{
Velocity = 0,
DispLibDBCSpecialAttritubeTpye_MAX = 1,
};
// Enum b1-Managed.DispLibDBCAdvProcessFLinearColorMode
// NumValues: 0x0005
enum class EDispLibDBCAdvProcessFLinearColorMode : uint8
{
Standard = 0,
RandomAlphaOnSpawn = 1,
RandomAlpha = 2,
UCurve = 3,
DispLibDBCAdvProcessFLinearColorMode_MAX = 4,
};
// Enum b1-Managed.DispLibDBCPCurvePointScalarMode
// NumValues: 0x0008
enum class EDispLibDBCPCurvePointScalarMode : uint8
{
DirectSet = 0,
CacheCurValue = 1,
ParamInitialValue = 2,
OnSpawn_ValueMultiplyRandom_0_1 = 3,
OnSpawn_ValueMultiplyRandom_N1_1 = 4,
ValueMultiplyRandom_0_1 = 5,
ValueMultiplyRandom_N1_1 = 6,
DispLibDBCPCurvePointScalarMode_MAX = 7,
};
// Enum b1-Managed.DispLibDBCPCurvePointColorMode
// NumValues: 0x0008
enum class EDispLibDBCPCurvePointColorMode : uint8
{
DirectSet = 0,
CacheCurValue = 1,
ParamInitialValue = 2,
OnSpawn_ValueMultiplyRandom_0_1 = 3,
OnSpawn_ValueMultiplyRandom_N1_1 = 4,
ValueMultiplyRandom_0_1 = 5,
ValueMultiplyRandom_N1_1 = 6,
DispLibDBCPCurvePointColorMode_MAX = 7,
};
// Enum b1-Managed.DispLibDBCScalarNoiseMode
// NumValues: 0x0004
enum class EDispLibDBCScalarNoiseMode : uint8
{
NoNoise = 0,
Sin = 1,
PerlinNoise = 2,
DispLibDBCScalarNoiseMode_MAX = 3,
};
// Enum b1-Managed.DispLibDBCAxisMode
// NumValues: 0x0018
enum class EDispLibDBCAxisMode : uint8
{
WS_X = 0,
WS_Y = 1,
WS_Z = 2,
WS_N_X = 3,
WS_N_Y = 4,
WS_N_Z = 5,
Bone_X = 6,
Bone_Y = 7,
Bone_Z = 8,
Bone_N_X = 9,
Bone_N_Y = 10,
Bone_N_Z = 11,
Owner_X = 12,
Owner_Y = 13,
Owner_Z = 14,
Owner_N_X = 15,
Owner_N_Y = 16,
Owner_N_Z = 17,
Bone_Velocity = 18,
Bone_N_Velocity = 19,
Owner_Velocity = 20,
Owner_N_Velocity = 21,
Zero = 22,
DispLibDBCAxisMode_MAX = 23,
};
// Enum b1-Managed.DispLibDBCWindMotorMode
// NumValues: 0x0006
enum class EDispLibDBCWindMotorMode : uint8
{
NoWind = 0,
LocalDirectionalWind = 1,
LocalOmniWind = 2,
LocalVortexWind = 3,
LocalAbsorbWind = 4,
DispLibDBCWindMotorMode_MAX = 5,
};
// Enum b1-Managed.DispLibDBCEndMode
// NumValues: 0x0004
enum class EDispLibDBCEndMode : uint8
{
AutoRelease = 0,
FixDuration = 1,
ProcedureNotity = 2,
DispLibDBCEndMode_MAX = 3,
};
// Enum b1-Managed.DispLibDBCSnapGroundRotationMode
// NumValues: 0x0003
enum class EDispLibDBCSnapGroundRotationMode : uint8
{
HitPointNormalProjected = 0,
CompXAxis = 1,
DispLibDBCSnapGroundRotationMode_MAX = 2,
};
// Enum b1-Managed.DispLibSystemActiveMode
// NumValues: 0x0004
enum class EDispLibSystemActiveMode : uint8
{
NormalActive = 0,
RefuseNewRequest = 1,
Deactive = 2,
DispLibSystemActiveMode_MAX = 3,
};
// Enum b1-Managed.DispLibDBCEffectDestroyTiming
// NumValues: 0x0003
enum class EDispLibDBCEffectDestroyTiming : uint8
{
OnEndDispStageEnd = 0,
OnEndDispStageStart = 1,
DispLibDBCEffectDestroyTiming_MAX = 2,
};
// Enum b1-Managed.DispLibDBCCompsFilterMode
// NumValues: 0x0004
enum class EDispLibDBCCompsFilterMode : uint8
{
AllComps = 0,
ByTags = 1,
ByExcludeTags = 2,
DispLibDBCCompsFilterMode_MAX = 3,
};
// Enum b1-Managed.DispLibDBCNiagaraFilterMode
// NumValues: 0x0008
enum class EDispLibDBCNiagaraFilterMode : uint8
{
AllNiagara = 0,
ByName = 1,
ByExcludeName = 2,
ByTags = 3,
ByExcludeTags = 4,
BySystemAsset = 5,
ByExcludeSystemAsset = 6,
DispLibDBCNiagaraFilterMode_MAX = 7,
};
// Enum b1-Managed.DispLibDBCMaterialsFilterMode
// NumValues: 0x0008
enum class EDispLibDBCMaterialsFilterMode : uint8
{
AllMats = 0,
BySlotNames = 1,
ByExcludeSlotNames = 2,
ByIndexes = 3,
ByExcludeIndexes = 4,
ByUMaterial = 5,
ByExcludeUMaterial = 6,
DispLibDBCMaterialsFilterMode_MAX = 7,
};
// Enum b1-Managed.DispLibDBCLightMode
// NumValues: 0x0003
enum class EDispLibDBCLightMode : uint8
{
PointLight = 0,
SpotLight = 1,
DispLibDBCLightMode_MAX = 2,
};
// Enum b1-Managed.DispLibDBCEndReason
// NumValues: 0x0006
enum class EDispLibDBCEndReason : uint8
{
StandardEnd = 0,
Break = 1,
MainCompDeath = 2,
MinorCompDeath = 3,
ForceStop = 4,
DispLibDBCEndReason_MAX = 5,
};
// Enum b1-Managed.DispLibDBCEndStageMode
// NumValues: 0x0003
enum class EDispLibDBCEndStageMode : uint8
{
CommonEnd = 0,
EndImmediately = 1,
DispLibDBCEndStageMode_MAX = 2,
};
// Enum b1-Managed.DispLibDBCFollowTriggerMode
// NumValues: 0x0006
enum class EDispLibDBCFollowTriggerMode : uint8
{
None = 0,
OnEndStageBegin = 1,
AfterEndStage = 2,
OnBreakBegin = 3,
AfterBreak = 4,
DispLibDBCFollowTriggerMode_MAX = 5,
};
// Enum b1-Managed.DispLibAdvanceNiagaraDispLogicMode
// NumValues: 0x0008
enum class EDispLibAdvanceNiagaraDispLogicMode : uint8
{
Custom = 0,
StandardDirBeHit = 1,
StandardInteraction = 2,
PlanePostProcess = 3,
TinyOffsetBeHit = 4,
MatchingToNearestSocket = 5,
DBCMergedSystem = 6,
DispLibAdvanceNiagaraDispLogicMode_MAX = 7,
};
// Enum b1-Managed.DispLibAttachConstraintMode
// NumValues: 0x0007
enum class EDispLibAttachConstraintMode : uint8
{
Fixed = 0,
FixedTime = 1,
RootVelocityThreshold = 2,
AttachedSocketVelocityThreshold = 3,
AttachedSocketVelocityAndTorsionThreshold = 4,
AttachedSocketDistanceACCAndTorsionThreshold = 5,
DispLibAttachConstraintMode_MAX = 6,
};
// Enum b1-Managed.DispLibDBCCustomEventTriggerMode
// NumValues: 0x0003
enum class EDispLibDBCCustomEventTriggerMode : uint8
{
Standard = 0,
Immediate = 1,
DispLibDBCCustomEventTriggerMode_MAX = 2,
};
// Enum b1-Managed.DispLibCollisionProfileNames
// NumValues: 0x0008
enum class EDispLibCollisionProfileNames : uint8
{
NoCollision = 0,
BlockAll = 1,
OverlapAll = 2,
BlockAllDynamic = 3,
GroundBrick = 4,
Rock_Big = 5,
Rock_Small = 6,
DispLibCollisionProfileNames_MAX = 7,
};
// Enum b1-Managed.DispLibDBCNiagaraForceVisibleStateMode
// NumValues: 0x0004
enum class EDispLibDBCNiagaraForceVisibleStateMode : uint8
{
ImmdSetCompVisibleState = 0,
None = 1,
SetNiagaraParam = 2,
DispLibDBCNiagaraForceVisibleStateMode_MAX = 3,
};
// Enum b1-Managed.DispLibDBCPauseMode
// NumValues: 0x0007
enum class EDispLibDBCPauseMode : uint8
{
Pause = 0,
None = 1,
GotoEndDispStage = 2,
RealEndAndNoEndDispStage = 3,
PauseAndHide = 4,
ForceDestory = 5,
DispLibDBCPauseMode_MAX = 6,
};
// Enum b1-Managed.DispLibDBCActorGroup
// NumValues: 0x0007
enum class EDispLibDBCActorGroup : uint8
{
None = 0,
BattleUnit = 1,
Interact = 2,
Projectile = 3,
EquipPreview = 4,
DLDWorld = 5,
DispLibDBCActorGroup_MAX = 6,
};
// Enum b1-Managed.DispLibDBCModNiagaraParamsPauseMode
// NumValues: 0x0005
enum class EDispLibDBCModNiagaraParamsPauseMode : uint8
{
Pause = 0,
None = 1,
GotoEndDispStage = 2,
RealEndAndNoEndDispStage = 3,
DispLibDBCModNiagaraParamsPauseMode_MAX = 4,
};
// Enum b1-Managed.DispLibDBCNiagaraScalabilityPoolMode
// NumValues: 0x0004
enum class EDispLibDBCNiagaraScalabilityPoolMode : uint8
{
GlobalSameDataAssets = 0,
GlobalSameNiagaraSystem = 1,
PreSourceOwnerSameNiagaraSystem = 2,
DispLibDBCNiagaraScalabilityPoolMode_MAX = 3,
};
// Enum b1-Managed.DispLibDBCNiagaraScalabilityKillMode
// NumValues: 0x0004
enum class EDispLibDBCNiagaraScalabilityKillMode : uint8
{
IntoEndDispStage = 0,
ForceNoEndDispStage = 1,
ReuseByReset = 2,
DispLibDBCNiagaraScalabilityKillMode_MAX = 3,
};
// Enum b1-Managed.PoleDrinkConditionType
// NumValues: 0x0002
enum class EPoleDrinkConditionType : uint8
{
HasTalent = 0,
PoleDrinkConditionType_MAX = 1,
};
// Enum b1-Managed.TeleportPointType
// NumValues: 0x0002
enum class ETeleportPointType : uint8
{
CachedInteractItem = 0,
TeleportPointType_MAX = 1,
};
// Enum b1-Managed.BANItemTeleportType
// NumValues: 0x0003
enum class EBANItemTeleportType : uint8
{
TeleportTargetRebirthPointId = 0,
RebirthPointTeleport = 1,
BANItemTeleportType_MAX = 2,
};
// Enum b1-Managed.CalliopeSkillMappingConditionType
// NumValues: 0x000E
enum class ECalliopeSkillMappingConditionType : uint8
{
Any = 0,
HasBuffs = 1,
BySurfaceType = 2,
InAttackWarning = 3,
BySkillDirection = 4,
ByAttr = 5,
HasTalent = 6,
TalentLevel = 7,
ByCeilingHeight = 8,
Random = 9,
TargetReserve = 128,
ByTargetDistance = 129,
ByTargetAngle = 130,
CalliopeSkillMappingConditionType_MAX = 131,
};
// Enum b1-Managed.CalliopeTaskStageDetectConditionType
// NumValues: 0x0011
enum class ECalliopeTaskStageDetectConditionType : uint8
{
AlwaysSuccess = 0,
SequenceStart = 1,
SequencePlayFinish = 2,
UnitsDeadWithOrder = 3,
OtherReserve = 8,
CheckItemNum = 9,
InteractionRecord = 10,
TaskStage = 11,
MonsterCollection = 12,
RoleDataReserve = 64,
PlayerEnterArea = 65,
PlayerInteract = 66,
UnitDead = 67,
GateState = 68,
UnitAttr = 69,
UnitBuff = 70,
CalliopeTaskStageDetectConditionType_MAX = 71,
};
// Enum b1-Managed.AnimalDistributionSpawnTendency
// NumValues: 0x0003
enum class EAnimalDistributionSpawnTendency : uint8
{
Concentrated = 0,
Random = 1,
AnimalDistributionSpawnTendency_MAX = 2,
};
// Enum b1-Managed.AnimalSpawnPosType
// NumValues: 0x0003
enum class EAnimalSpawnPosType : uint8
{
EQS_Runtime = 0,
PresetPointset = 1,
AnimalSpawnPosType_MAX = 2,
};
// Enum b1-Managed.AnimalSpawnRotType
// NumValues: 0x0002
enum class EAnimalSpawnRotType : uint8
{
RandomYaw = 0,
AnimalSpawnRotType_MAX = 1,
};
// Enum b1-Managed.AreaUnitFilterType
// NumValues: 0x0007
enum class EAreaUnitFilterType : uint8
{
All = 0,
Player = 1,
LocalPlayer = 2,
WukongOnly = 3,
SpecifiedResID = 4,
WukongTeam = 5,
AreaUnitFilterType_MAX = 6,
};
// Enum b1-Managed.AreaAbilityType
// NumValues: 0x0003
enum class EAreaAbilityType : uint8
{
Default = 0,
PlayDialogue = 8,
AreaAbilityType_MAX = 9,
};
// Enum b1-Managed.AreaType
// NumValues: 0x0003
enum class EAreaType : uint8
{
SimpleTrigger = 0,
Volume = 1,
AreaType_MAX = 2,
};
// Enum b1-Managed.EGSForceFightCondition
// NumValues: 0x0004
enum class EGSForceFightCondition : uint8
{
EnterCollisionArea = 0,
LeaveCollisionArea = 1,
ObserveUnitsConditions = 2,
EGSForceFightCondition_MAX = 3,
};
// Enum b1-Managed.EGSForceFightTargetType
// NumValues: 0x0005
enum class EGSForceFightTargetType : uint8
{
None = 0,
KeepCurrentAndStalemate = 1,
CollisionOverlappedUnit = 2,
SelectedTargetUnit = 3,
EGSForceFightTargetType_MAX = 4,
};
// Enum b1-Managed.EGSForceFightTriggerUnitType
// NumValues: 0x0004
enum class EGSForceFightTriggerUnitType : uint8
{
Default = 0,
TriggerConditionUnit = 1,
TriggerConditionUnitEnemy = 2,
EGSForceFightTriggerUnitType_MAX = 3,
};
// Enum b1-Managed.EGSForceFightUnitFilterType
// NumValues: 0x0004
enum class EGSForceFightUnitFilterType : uint8
{
None = 0,
WhiteListFilter = 1,
BlackListFilter = 2,
EGSForceFightUnitFilterType_MAX = 3,
};
// Enum b1-Managed.EGSForceFightUnitType
// NumValues: 0x0004
enum class EGSForceFightUnitType : uint8
{
None = 0,
Player = 1,
PlayerTeam = 2,
EGSForceFightUnitType_MAX = 3,
};
// Enum b1-Managed.EnvironmentItemStateMachineAbilityType
// NumValues: 0x0003
enum class EnvironmentItemStateMachineAbilityType : uint8
{
Default = 0,
PlayDialogue = 2,
EnvironmentItemStateMachineAbilityType_MAX = 3,
};
// Enum b1-Managed.TriggerUnitFilter
// NumValues: 0x0005
enum class ETriggerUnitFilter : uint8
{
WuKongOnly = 0,
WuKongTeam = 1,
SpecifiedResID = 2,
All = 3,
TriggerUnitFilter_MAX = 4,
};
// Enum b1-Managed.EFXAnimalSpeedType
// NumValues: 0x0002
enum class EFXAnimalSpeedType : uint8
{
Normal = 0,
EFXAnimalSpeedType_MAX = 1,
};
// Enum b1-Managed.EFXAnimalMoveType
// NumValues: 0x0003
enum class EFXAnimalMoveType : uint8
{
NormalMove = 0,
SplineMove = 1,
EFXAnimalMoveType_MAX = 2,
};
// Enum b1-Managed.EFXAnimalSpawnMomentType
// NumValues: 0x0003
enum class EFXAnimalSpawnMomentType : uint8
{
SpawnAtBegin = 0,
SpawnAtEscape = 1,
EFXAnimalSpawnMomentType_MAX = 2,
};
// Enum b1-Managed.PerformerParamType
// NumValues: 0x0004
enum class EPerformerParamType : uint8
{
None = 0,
Overlap = 1,
Performer = 2,
PerformerParamType_MAX = 3,
};
// Enum b1-Managed.TaskCollectionState
// NumValues: 0x0004
enum class ETaskCollectionState : uint8
{
Default = 0,
Activated = 1,
Finished = 2,
TaskCollectionState_MAX = 3,
};
// Enum b1-Managed.SplineFlyUnitType
// NumValues: 0x0004
enum class ESplineFlyUnitType : uint8
{
Monster = 0,
Player = 1,
TransitionPlayer = 2,
SplineFlyUnitType_MAX = 3,
};
// Enum b1-Managed.TransformBySplineRotateType
// NumValues: 0x0006
enum class ETransformBySplineRotateType : uint8
{
RotateToSplineTangentByTargetSide = 0,
RotateToSplineTangentByCurSide = 1,
RotateToSplineTangent = 2,
RotateToTarget = 3,
EnumMax = 4,
TransformBySplineRotateType_MAX = 5,
};
// Enum b1-Managed.FoliageInteractSoundPriority
// NumValues: 0x0005
enum class EFoliageInteractSoundPriority : uint8
{
Default = 0,
Low = 1,
Medium = 2,
High = 3,
FoliageInteractSoundPriority_MAX = 4,
};
// Enum b1-Managed.ChargeSkillEndEventType
// NumValues: 0x0005
enum class EChargeSkillEndEventType : uint8
{
ChargeEnd = 0,
TimeOut = 1,
StaminaOver = 2,
PELevelGrowUp = 3,
ChargeSkillEndEventType_MAX = 4,
};
// Enum b1-Managed.TriggerEventReturnType
// NumValues: 0x0004
enum class ETriggerEventReturnType : uint8
{
NotTriggered = 0,
TriggerSucceeded = 1,
TriggerFailed = 2,
TriggerEventReturnType_MAX = 3,
};
// Enum b1-Managed.MovieTriggerType
// NumValues: 0x0008
enum class EMovieTriggerType : uint8
{
None = 0,
Overlap = 1,
Interactor = 2,
Unit = 3,
NPC = 4,
Spawner = 5,
TaskStage = 6,
MovieTriggerType_MAX = 7,
};
// Enum b1-Managed.MovieRelationType
// NumValues: 0x0006
enum class EMovieRelationType : uint8
{
None = 0,
Actor = 1,
Location = 2,
Monster = 3,
ManualLocation = 4,
MovieRelationType_MAX = 5,
};
// Enum b1-Managed.SGI_Global
// NumValues: 0x002D
enum class ESGI_Global : uint8
{
WaitGameStart = 0,
MainMenu = 1,
InBattleWaitingStartNewGame = 2,
WXLogin = 3,
WaittingSelectLevel820Demo = 4,
InBattleStandAlone = 5,
InBattleParty = 6,
InBattleOnLineClient = 7,
InBattleOnLineLS = 8,
InBattleOnLineDS = 9,
OpenMainMenuLevel = 10,
SubG_GI_Loading_StartUp = 11,
SubG_GI_Loading_StartNewGame = 12,
SubG_GI_Loading_Teleport = 13,
SubG_GI_Loading_GameLevelPass = 14,
SubG_GI_Loading_ToiletStandAlone = 15,
SubG_GI_Loading_ToiletListenServer = 16,
SubG_GI_Loading_ToiletDedicateServer = 17,
SubG_GI_Loading_ToiletClient = 18,
SubG_GI_Loading_UnKnowLevelTravel = 19,
SubG_GI_Loading_BackToMainMenu = 20,
SubG_GI_Loading_InitWXLogin = 21,
SubG_GI_Loading_PostWXLoginFinish = 22,
SubG_GI_Loading_ReplayBattle = 23,
SubG_GI_Loading_HandleDisConnect = 24,
SubG_GI_Loading_BackToStandAlone = 25,
SubG_GI_Loading_StartNewGamePlus = 26,
SubG_GI_Loading_SaveArchiveAndWaitFinish = 27,
SubG_GI_Loading_820DemoStartUp = 28,
SubG_GI_Loading_820DemoReSetGameData = 29,
SubG_GI_Loading_PreEnterMainMenu = 30,
SubG_GI_Loading_TravelLevel = 31,
SubG_GI_Loading_SetConfigAndPrecompilePSO = 32,
SubG_GI_Loading_TravelToNextChapter = 33,
SubG_GI_Loading_PreviewSequence = 34,
SubG_GI_Loading_ServerLogin = 35,
SubG_GI_Loading_PartyRoomServer = 36,
SubG_GI_Loading_PartyRoomClient = 37,
AsClientInGame = 38,
AsListenServerInGame = 39,
SubG_GI_Global_WXLogin = 40,
SubG_GI_Global_BenchMark = 41,
InBenchMark = 42,
SubG_GI_Loading_CheckGSSdkServerConfig = 43,
SGI_MAX = 44,
};
// Enum b1-Managed.EGI_Global
// NumValues: 0x001E
enum class EGI_Global : uint8
{
WXLogin = 0,
ToiletStandAlone = 1,
StartUp = 2,
LoadArchive = 3,
StartNewGame = 4,
GameLevelPassFinal = 5,
GameLevelPass = 6,
ToiletListenServer = 7,
ToiletDedicateServer = 8,
ToiletClient = 9,
UnKnowLevelTravel = 10,
BackToMainMenu = 11,
WXLoginSuccess = 12,
ReplayBattle = 13,
TravelToNextChapter = 14,
PreviewSeq = 15,
PartyRoomServer = 16,
PartyRoomClient = 17,
ClientDisconnect = 18,
BackToStandAlone = 19,
QuickMonsterTeleport = 20,
StartNewGamePlus = 21,
Demo820ReSetData = 22,
BackToMainMenuByPlayGo = 23,
ReadArchiveFailed = 24,
BenchMark = 25,
GMLevelTravel = 26,
EnterBossRush = 27,
LeaveBossRush = 28,
EGI_MAX = 29,
};
// Enum b1-Managed.CGI_Global
// NumValues: 0x0002
enum class ECGI_Global : uint8
{
IsIgnoreWXLogin = 0,
CGI_MAX = 1,
};
// Enum b1-Managed.SGI_Loading
// NumValues: 0x0082
enum class ESGI_Loading : uint8
{
GSGShowWXlogin = 0,
WaitMatchStart = 1,
FillIsInToilet = 2,
LoadCharacterViewLevel = 3,
LoadChapterViewLevel = 4,
InitDispLibWorld = 5,
ECSWorldBeginPlay = 6,
GSGBtlOnBattleStart = 7,
CreateNewRoleData = 8,
GSGEnterBattleLevel = 9,
ServerBattleReady = 10,
GSGShowBattleUI = 11,
GSGShowLoginUI = 12,
GSGRecoverMuseum = 13,
LoadingUIFadeAway = 14,
LoadingUIFadeIn = 15,
WaitReplayPlayerSpawn = 16,
ShowReplayUI = 17,
UnlockScopeReplayScrubComplete = 18,
WaitTick = 19,
LoginByRoleData = 20,
WaitGSLoginSuccess = 21,
PlayerDataInitPreEnterLevel = 22,
GSGEnterLevel = 23,
GSGExitLevel = 24,
ECSWorldReset = 25,
PauseGame = 26,
ResumeGame = 27,
InitNewArchiveData = 28,
LoadingUIWaitUserInput = 29,
LoadingUILinearTime = 30,
ReadLatestArchive = 31,
FillLoginRoleData = 32,
OpenLevelByName = 33,
Reset820DemoGameData = 34,
ResetGameInstanceData = 35,
CacheArchiveDataForClient = 36,
OpenLevelStartUp = 37,
OpenLevelDefaultBattle = 38,
OpenLevelByIdInContext = 39,
GSGOnBattleStart = 40,
GSGOnBattleDestroy = 41,
GSGBtlOnBattleDestroy = 42,
MarkNewGameplusReady = 43,
StartNewGamePlus = 44,
WaitPlayerCameraBlend = 45,
WaitLevelStreamingLoad = 46,
UnrealTravelToServer = 47,
WaitLocalPlayerFillLoginOption = 48,
WaitLocalPlayerStartPlay = 49,
InitLocalPlayerContainer = 50,
WaitPostLoadMap = 51,
WaitPostLoadMapClient = 52,
FillLocalBPCRoleData = 53,
WaitFirstPlayerLogin = 54,
WaitAllAssetLoadFinsh = 55,
WaitImportantAssetLoadFinsh = 56,
WaitCheck820DemoGameVersion = 57,
ResetNewGameplusArchive = 58,
WaitStartGamePsoPrecompileFinish = 59,
FirstStartGameSettings = 60,
ShowAgreementPolicyInStartGame = 61,
ShowLogoInStartGame = 62,
ShowGameDisclaimerInStartGame = 63,
ShowArchiveMarkInStartGame = 64,
MarkFirstStartGameFlag = 65,
CheckGSSdkServerConfig = 66,
MarkCanFinishLoopMovie = 67,
ShowHealthyGamingAdviceInStartGame = 68,
TeleportTemplateBegin = 69,
TeleportTemplateEnd = 70,
PlayerTeleportToTemplatetargetPos = 71,
LoadingUIBeginFadeAway = 72,
SubG_GI_Loading_BattleLevelTravel = 73,
SubG_GI_Loading_ClientEnvInit = 74,
SubG_GI_Loading_HideLoadingUI = 75,
SubG_GI_Loading_GSLogin = 76,
SubG_GI_Loading_ReStartGSLogin = 77,
SubG_GI_Loading_SaveArchiveAndWaitFinish = 78,
RequestTemplateTravelLevelBegin = 79,
RequestTemplateTravelLevelEnd = 80,
RequestTemplatePreSaveArchive = 81,
RequestTemplatePostSaveArchiveFinish = 82,
RequestTemplatePreLeaveLevel = 83,
SubG_GI_Loading_PostLeaveLevel = 84,
RequestTemplateOpenLevel = 85,
SubG_GI_Loading_PreEnterLevel = 86,
RequestTemplatePostEnterLevelFinish = 87,
RequestTemplatePostGSLoginFinish = 88,
LockSaveArchiveByTravelLevel = 89,
ReleaseSaveArchiveByTravelLevel = 90,
SubG_GI_Loading_ResetGameInstanceDataAndSaveArchive = 91,
RequestTemplateLoadArchiveData = 92,
RequestTemplateCreateArchiveData = 93,
RequestTemplatePerformActionsFromArchive = 94,
SubG_GI_Loading_HandleArchiveInTravelLevel = 95,
CheckArchiveDataIsValid = 96,
SaveArchiveInTravelLevel = 97,
OpenLoadingScreen = 98,
PrepareFadeAway = 99,
RequestFadeAway = 100,
CloseLoadingScreen = 101,
SpawnPlayerPawnWithOutECSBeginPlay = 102,
TriggerTeleportAndWaitFinish = 103,
PausePsoCachePrecompile = 104,
ResumePsoCachePrecompile = 105,
WaitPsoCachePrecompileFinish = 106,
AdjustPSOCachePrecompileBatch = 107,
SetPSOCacheUsageMask = 108,
PreLogin = 109,
PostLogin = 110,
WaitGamePlayerInit = 111,
SpawnCharacterForClient = 112,
InitClientPlayerContainer = 113,
ChangeGameDefaultMap = 114,
CheckGSSdkUserConfig = 115,
EngineHandleDisconnect = 116,
ShowMessageBoxAndWaitConfirm = 117,
TriggerBackToStandAlone = 118,
NextChapterReqAndArchive = 119,
GMRecordRebirthPos = 120,
NetConectionFailurePreprocess = 121,
InitCollectionSpawnActorState = 122,
SaveArchiveAndWaitFinish = 123,
PostSeamlessLevelTravel = 124,
LoadCommLevel = 125,
QuitGame = 126,
WaitUntilGameStateInit = 127,
PlayGoDownloadIncompleteImpl = 128,
SGI_MAX = 129,
};
// Enum b1-Managed.EGI_Loading
// NumValues: 0x0003
enum class EGI_Loading : uint8
{
Finish = 0,
Error = 1,
EGI_MAX = 2,
};
// Enum b1-Managed.CGI_Loading
// NumValues: 0x002A
enum class ECGI_Loading : uint8
{
HasArchive = 0,
IsInStartUpLevel = 1,
IsInBattleLevel = 2,
IsInDefaultBattleLevel = 3,
HasArchiveIdInContext = 4,
IsInServer = 5,
IsInDedicateServer = 6,
IsInListenServer = 7,
IsStandAlone = 8,
IsInNetClient = 9,
IsInPIEClient = 10,
TravelUrlIsListen = 11,
TravelUrlHasHost = 12,
IsEnableLoadingUserInput = 13,
HasPlayerLoginBtlSvr = 14,
IsInToilet = 15,
IsInContextLevel = 16,
TeleportNeedLevelTravel = 17,
SwitchTeleportType = 18,
IsReplayWorldLoadFinish = 19,
PlayerGameStateCheck = 20,
IsInPreviewSeqContext = 21,
NeedSwitchPlayerGameMode = 22,
MonsterTeleportArchiveExist = 23,
BattleLevelTravelNeedWaitCameraBlend = 24,
IsInMap = 25,
OpenSeamlessLevelTravel = 26,
IsNeedPostLeaveLevel = 27,
IsNeedPreEnterLevel = 28,
IsNeedResetGameInstanceData = 29,
CheckGlobalTravelMode = 30,
IsNeedOpenLoadingScreen = 31,
IsNeedCloseLoadingScreen = 32,
IsFirstStartGame = 33,
CheckGMFlagsSupportUnknownTravel = 34,
IsDriverVersionMismatch = 35,
IsPlayGoDownloadIncomplete = 36,
SwitchFillContextArchiveDataType = 37,
IsNeedPreStartGameProcess = 38,
SwitchSaveArchiveDegree = 39,
DetermineTravelLevelByHandlingArchive = 40,
CGI_MAX = 41,
};
// Enum b1-Managed.SPS_Transaction
// NumValues: 0x0002
enum class ESPS_Transaction : uint8
{
TransactionTask = 0,
SPS_MAX = 1,
};
// Enum b1-Managed.EPS_Transaction
// NumValues: 0x0003
enum class EPS_Transaction : uint8
{
TaskFinish = 0,
TaskAbort = 1,
EPS_MAX = 2,
};
// Enum b1-Managed.CPS_Transaction
// NumValues: 0x0002
enum class ECPS_Transaction : uint8
{
TaskCondition = 0,
CPS_MAX = 1,
};
// Enum b1-Managed.CalliopeFSMType
// NumValues: 0x0004
enum class ECalliopeFSMType : uint8
{
GI_Global = 0,
GI_Loading = 1,
PS_Transaction = 2,
CalliopeFSMType_MAX = 3,
};
// Enum b1-Managed.EGI_Global_IsIgnoreWXLogin_Result
// NumValues: 0x0003
enum class EGI_Global_IsIgnoreWXLogin_Result : uint8
{
True = 0,
False = 1,
EGI_Global_IsIgnoreWXLogin_MAX = 2,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Global_BenchMark_Return
// NumValues: 0x0003
enum class EGI_Global_SubG_GI_Global_BenchMark_Return : uint8
{
BenchMark = 0,
Finish = 1,
EGI_Global_SubG_GI_Global_BenchMark_MAX = 2,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Global_WXLogin_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Global_WXLogin_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Global_WXLogin_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_820DemoReSetGameData_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_820DemoReSetGameData_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_820DemoReSetGameData_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_820DemoStartUp_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_820DemoStartUp_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_820DemoStartUp_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_BackToMainMenu_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_BackToMainMenu_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_BackToMainMenu_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_BackToStandAlone_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_BackToStandAlone_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_BackToStandAlone_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_CheckGSSdkServerConfig_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_CheckGSSdkServerConfig_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_CheckGSSdkServerConfig_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_GameLevelPass_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_GameLevelPass_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_GameLevelPass_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_HandleDisConnect_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_HandleDisConnect_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_HandleDisConnect_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_InitWXLogin_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_InitWXLogin_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_InitWXLogin_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_PartyRoomClient_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_PartyRoomClient_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_PartyRoomClient_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_PartyRoomServer_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_PartyRoomServer_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_PartyRoomServer_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_PostWXLoginFinish_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_PostWXLoginFinish_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_PostWXLoginFinish_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_PreEnterMainMenu_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_PreEnterMainMenu_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_PreEnterMainMenu_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_PreviewSequence_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_PreviewSequence_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_PreviewSequence_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_ReplayBattle_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_ReplayBattle_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_ReplayBattle_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_SaveArchiveAndWaitFinish_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_SaveArchiveAndWaitFinish_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_SaveArchiveAndWaitFinish_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_ServerLogin_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_ServerLogin_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_ServerLogin_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_SetConfigAndPrecompilePSO_Return
// NumValues: 0x0004
enum class EGI_Global_SubG_GI_Loading_SetConfigAndPrecompilePSO_Return : uint8
{
GameIntent = 0,
MainMenu = 1,
PrologueChapter = 2,
EGI_Global_SubG_GI_Loading_SetConfigAndPrecompilePSO_MAX = 3,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_StartNewGame_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_StartNewGame_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_StartNewGame_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_StartNewGamePlus_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_StartNewGamePlus_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_StartNewGamePlus_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_StartUp_Return
// NumValues: 0x0003
enum class EGI_Global_SubG_GI_Loading_StartUp_Return : uint8
{
FinishWithArchive = 0,
FinishWithOutArchive = 1,
EGI_Global_SubG_GI_Loading_StartUp_MAX = 2,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_Teleport_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_Teleport_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_Teleport_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_ToiletClient_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_ToiletClient_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_ToiletClient_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_ToiletDedicateServer_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_ToiletDedicateServer_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_ToiletDedicateServer_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_ToiletListenServer_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_ToiletListenServer_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_ToiletListenServer_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_ToiletStandAlone_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_ToiletStandAlone_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_ToiletStandAlone_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_TravelLevel_Return
// NumValues: 0x0004
enum class EGI_Global_SubG_GI_Loading_TravelLevel_Return : uint8
{
Finish = 0,
ClientDisconnect = 1,
ReadArchiveFailed = 2,
EGI_Global_SubG_GI_Loading_TravelLevel_MAX = 3,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_TravelToNextChapter_Return
// NumValues: 0x0002
enum class EGI_Global_SubG_GI_Loading_TravelToNextChapter_Return : uint8
{
Finish = 0,
EGI_Global_SubG_GI_Loading_TravelToNextChapter_MAX = 1,
};
// Enum b1-Managed.EGI_Global_SubG_GI_Loading_UnKnowLevelTravel_Return
// NumValues: 0x0006
enum class EGI_Global_SubG_GI_Loading_UnKnowLevelTravel_Return : uint8
{
FinishInWXLogin = 0,
FinishInStartUp = 1,
FinishInStandAlone = 2,
FinishInLS = 3,
FinishInClient = 4,
EGI_Global_SubG_GI_Loading_UnKnowLevelTravel_MAX = 5,
};
// Enum b1-Managed.EGI_Loading_BattleLevelTravelNeedWaitCameraBlend_Result
// NumValues: 0x0003
enum class EGI_Loading_BattleLevelTravelNeedWaitCameraBlend_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_BattleLevelTravelNeedWaitCameraBlend_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_CheckGlobalTravelMode_Result
// NumValues: 0x0005
enum class EGI_Loading_CheckGlobalTravelMode_Result : uint8
{
MainMenu = 0,
StandAlone = 1,
ListenServer = 2,
Client = 3,
EGI_Loading_CheckGlobalTravelMode_MAX = 4,
};
// Enum b1-Managed.EGI_Loading_CheckGMFlagsSupportUnknownTravel_Result
// NumValues: 0x0003
enum class EGI_Loading_CheckGMFlagsSupportUnknownTravel_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_CheckGMFlagsSupportUnknownTravel_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_HasArchive_Result
// NumValues: 0x0003
enum class EGI_Loading_HasArchive_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_HasArchive_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_HasArchiveIdInContext_Result
// NumValues: 0x0003
enum class EGI_Loading_HasArchiveIdInContext_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_HasArchiveIdInContext_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsDriverVersionMismatch_Result
// NumValues: 0x0003
enum class EGI_Loading_IsDriverVersionMismatch_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsDriverVersionMismatch_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsEnableLoadingUserInput_Result
// NumValues: 0x0003
enum class EGI_Loading_IsEnableLoadingUserInput_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsEnableLoadingUserInput_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsInBattleLevel_Result
// NumValues: 0x0003
enum class EGI_Loading_IsInBattleLevel_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsInBattleLevel_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsInContextLevel_Result
// NumValues: 0x0003
enum class EGI_Loading_IsInContextLevel_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsInContextLevel_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsInDedicateServer_Result
// NumValues: 0x0003
enum class EGI_Loading_IsInDedicateServer_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsInDedicateServer_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsInDefaultBattleLevel_Result
// NumValues: 0x0003
enum class EGI_Loading_IsInDefaultBattleLevel_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsInDefaultBattleLevel_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsInListenServer_Result
// NumValues: 0x0003
enum class EGI_Loading_IsInListenServer_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsInListenServer_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsInMap_Result
// NumValues: 0x0003
enum class EGI_Loading_IsInMap_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsInMap_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsInNetClient_Result
// NumValues: 0x0003
enum class EGI_Loading_IsInNetClient_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsInNetClient_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsInPIEClient_Result
// NumValues: 0x0003
enum class EGI_Loading_IsInPIEClient_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsInPIEClient_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsInServer_Result
// NumValues: 0x0003
enum class EGI_Loading_IsInServer_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsInServer_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsInStartUpLevel_Result
// NumValues: 0x0003
enum class EGI_Loading_IsInStartUpLevel_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsInStartUpLevel_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsInToilet_Result
// NumValues: 0x0003
enum class EGI_Loading_IsInToilet_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsInToilet_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsNeedPreStartGameProcess_Result
// NumValues: 0x0003
enum class EGI_Loading_IsNeedPreStartGameProcess_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsNeedPreStartGameProcess_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsNeedResetGameInstanceData_Result
// NumValues: 0x0003
enum class EGI_Loading_IsNeedResetGameInstanceData_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsNeedResetGameInstanceData_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsPlayGoDownloadIncomplete_Result
// NumValues: 0x0003
enum class EGI_Loading_IsPlayGoDownloadIncomplete_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsPlayGoDownloadIncomplete_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsReplayWorldLoadFinish_Result
// NumValues: 0x0003
enum class EGI_Loading_IsReplayWorldLoadFinish_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsReplayWorldLoadFinish_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_IsStandAlone_Result
// NumValues: 0x0003
enum class EGI_Loading_IsStandAlone_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_IsStandAlone_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_MonsterTeleportArchiveExist_Result
// NumValues: 0x0003
enum class EGI_Loading_MonsterTeleportArchiveExist_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_MonsterTeleportArchiveExist_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_NeedSwitchPlayerGameMode_Result
// NumValues: 0x0003
enum class EGI_Loading_NeedSwitchPlayerGameMode_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_NeedSwitchPlayerGameMode_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_OpenSeamlessLevelTravel_Result
// NumValues: 0x0003
enum class EGI_Loading_OpenSeamlessLevelTravel_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_OpenSeamlessLevelTravel_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_PlayerGameStateCheck_Result
// NumValues: 0x0003
enum class EGI_Loading_PlayerGameStateCheck_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_PlayerGameStateCheck_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_SwitchTeleportType_Result
// NumValues: 0x0005
enum class EGI_Loading_SwitchTeleportType_Result : uint8
{
TeleportToSameLevel = 0,
TravelLevelToSamePlayerGameMode = 1,
TravelLevelToParty = 2,
TravelLevelToConsole = 3,
EGI_Loading_SwitchTeleportType_MAX = 4,
};
// Enum b1-Managed.EGI_Loading_TeleportNeedLevelTravel_Result
// NumValues: 0x0003
enum class EGI_Loading_TeleportNeedLevelTravel_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_TeleportNeedLevelTravel_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_TravelUrlHasHost_Result
// NumValues: 0x0003
enum class EGI_Loading_TravelUrlHasHost_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_TravelUrlHasHost_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_TravelUrlIsListen_Result
// NumValues: 0x0003
enum class EGI_Loading_TravelUrlIsListen_Result : uint8
{
True = 0,
False = 1,
EGI_Loading_TravelUrlIsListen_MAX = 2,
};
// Enum b1-Managed.EGI_Loading_SubG_GI_Loading_BattleLevelTravel_Return
// NumValues: 0x0002
enum class EGI_Loading_SubG_GI_Loading_BattleLevelTravel_Return : uint8
{
Finish = 0,
EGI_Loading_SubG_GI_Loading_BattleLevelTravel_MAX = 1,
};
// Enum b1-Managed.EGI_Loading_SubG_GI_Loading_ClientEnvInit_Return
// NumValues: 0x0002
enum class EGI_Loading_SubG_GI_Loading_ClientEnvInit_Return : uint8
{
Finish = 0,
EGI_Loading_SubG_GI_Loading_ClientEnvInit_MAX = 1,
};
// Enum b1-Managed.EGI_Loading_SubG_GI_Loading_GSLogin_Return
// NumValues: 0x0002
enum class EGI_Loading_SubG_GI_Loading_GSLogin_Return : uint8
{
Finish = 0,
EGI_Loading_SubG_GI_Loading_GSLogin_MAX = 1,
};
// Enum b1-Managed.EGI_Loading_SubG_GI_Loading_HandleArchiveInTravelLevel_Return
// NumValues: 0x0002
enum class EGI_Loading_SubG_GI_Loading_HandleArchiveInTravelLevel_Return : uint8
{
Finish = 0,
EGI_Loading_SubG_GI_Loading_HandleArchiveInTravelLevel_MAX = 1,
};
// Enum b1-Managed.EGI_Loading_SubG_GI_Loading_HideLoadingUI_Return
// NumValues: 0x0002
enum class EGI_Loading_SubG_GI_Loading_HideLoadingUI_Return : uint8
{
Finish = 0,
EGI_Loading_SubG_GI_Loading_HideLoadingUI_MAX = 1,
};
// Enum b1-Managed.EGI_Loading_SubG_GI_Loading_PostLeaveLevel_Return
// NumValues: 0x0002
enum class EGI_Loading_SubG_GI_Loading_PostLeaveLevel_Return : uint8
{
Finish = 0,
EGI_Loading_SubG_GI_Loading_PostLeaveLevel_MAX = 1,
};
// Enum b1-Managed.EGI_Loading_SubG_GI_Loading_PreEnterLevel_Return
// NumValues: 0x0002
enum class EGI_Loading_SubG_GI_Loading_PreEnterLevel_Return : uint8
{
Finish = 0,
EGI_Loading_SubG_GI_Loading_PreEnterLevel_MAX = 1,
};
// Enum b1-Managed.EGI_Loading_SubG_GI_Loading_ResetGameInstanceDataAndSaveArchive_Return
// NumValues: 0x0002
enum class EGI_Loading_SubG_GI_Loading_ResetGameInstanceDataAndSaveArchive_Return : uint8
{
Finish = 0,
EGI_Loading_SubG_GI_Loading_ResetGameInstanceDataAndSaveArchive_MAX = 1,
};
// Enum b1-Managed.EGI_Loading_SubG_GI_Loading_ReStartGSLogin_Return
// NumValues: 0x0002
enum class EGI_Loading_SubG_GI_Loading_ReStartGSLogin_Return : uint8
{
Finish = 0,
EGI_Loading_SubG_GI_Loading_ReStartGSLogin_MAX = 1,
};
// Enum b1-Managed.EGI_Loading_SubG_GI_Loading_SaveArchiveAndWaitFinish_Return
// NumValues: 0x0002
enum class EGI_Loading_SubG_GI_Loading_SaveArchiveAndWaitFinish_Return : uint8
{
Finish = 0,
EGI_Loading_SubG_GI_Loading_SaveArchiveAndWaitFinish_MAX = 1,
};
// Enum b1-Managed.EPS_Transaction_TaskCondition_Result
// NumValues: 0x0003
enum class EPS_Transaction_TaskCondition_Result : uint8
{
True = 0,
False = 1,
EPS_Transaction_TaskCondition_MAX = 2,
};
// Enum b1-Managed.InputMappingContextTagV2
// NumValues: 0x001D
enum class EInputMappingContextTagV2 : uint8
{
None = 0,
Move = 1,
Camera = 2,
Skill = 3,
Chord = 4,
Interact = 5,
Ride = 6,
UI = 7,
GSUI_TOP = 8,
Battle_UI = 9,
Battle_UI_Release = 10,
Battle_UI_Skip = 11,
Replay = 12,
GM_Temp = 13,
Unfreeze = 14,
SprintAndDodge = 15,
SpellAndUseItem = 16,
LoadingScreen = 17,
Cloud = 18,
ShepherdDebug = 19,
InteractSkip = 20,
TakePhoto = 21,
CricketBattle = 22,
RemoteCamera = 23,
BattleTriggerUI = 24,
Vigor = 25,
GM = 26,
Map = 27,
InputMappingContextTagV2_MAX = 28,
};
// Enum b1-Managed.InputMappingContextLevelInfoType
// NumValues: 0x0004
enum class EInputMappingContextLevelInfoType : uint8
{
None = 0,
OnlyAppliedToLevels = 1,
NotAppliedToLevels = 2,
InputMappingContextLevelInfoType_MAX = 3,
};
// Enum b1-Managed.InputMappingContextMode
// NumValues: 0x0006
enum class EInputMappingContextMode : uint8
{
UIOnly = 0,
GameOnly = 1,
UIAndGame = 2,
Replay = 3,
All = 4,
InputMappingContextMode_MAX = 5,
};
// Enum b1-Managed.EGSInputModeChangeReason
// NumValues: 0x0011
enum class EGSInputModeChangeReason : uint8
{
Unknown = 0,
Init = 1,
UI = 2,
GM = 3,
MiniGM = 4,
ReportBug = 5,
ExceptionPanel = 6,
DataValidate = 7,
WXLogin = 8,
BP_GMActor_GMPanel = 9,
BP_GMActor_ZBBPanel = 10,
BP_GMActor_OCEAN = 11,
Reset = 12,
PreLoadMap = 13,
Replay = 14,
LoadingScreenPreview = 15,
EGSInputModeChangeReason_MAX = 16,
};
// Enum b1-Managed.GlobalTravelLevelType
// NumValues: 0x0016
enum class EGlobalTravelLevelType : uint8
{
None = 0,
Unknown = 1,
Generic = 2,
StartNewGame = 3,
StartNewGamePlus = 4,
BackToMainMenu = 5,
ReadArchive = 6,
GMTravel = 7,
Online = 8,
GameLevelPass = 9,
GameIntent = 10,
WXLoginFinish = 11,
SetConfigFinish = 12,
BackToMainMenuByPlayGo = 13,
Nianhui = 14,
BenchMark = 15,
SeamlessStartNewGame = 16,
BackToMainMenuFullBlack = 17,
EnterBossRush = 18,
LeaveBossRush = 19,
BackToMainMenuBossRush = 20,
GlobalTravelLevelType_MAX = 21,
};
// Enum b1-Managed.TargetLevelNetType
// NumValues: 0x0006
enum class ETargetLevelNetType : uint8
{
MainMenu = 0,
StandAlone = 1,
ListenServer = 2,
Client = 3,
Other = 4,
TargetLevelNetType_MAX = 5,
};
// Enum b1-Managed.BossRushPlayerStartType
// NumValues: 0x0004
enum class EBossRushPlayerStartType : uint8
{
None = 0,
Single = 1,
Group = 2,
BossRushPlayerStartType_MAX = 3,
};
// Enum b1-Managed.MovieConditionQueryType
// NumValues: 0x0003
enum class EMovieConditionQueryType : uint8
{
AllLevelSwitchStateFinish = 0,
GroupUnitBirthFinish = 1,
MovieConditionQueryType_MAX = 2,
};
// Enum b1-Managed.PlayerInteractPhase
// NumValues: 0x0005
enum class EPlayerInteractPhase : uint8
{
Begin = 0,
Break = 1,
End = 2,
TimeEnd = 3,
PlayerInteractPhase_MAX = 4,
};
// Enum b1-Managed.PlayerBagItemType
// NumValues: 0x0009
enum class EPlayerBagItemType : uint8
{
NormalItem = 0,
Equip = 1,
AttrItem = 2,
Spell = 3,
TalentPoint = 4,
Legacy = 5,
SoulSkill = 6,
Wine = 7,
PlayerBagItemType_MAX = 8,
};
// Enum b1-Managed.ChildActorFilterType
// NumValues: 0x0006
enum class EChildActorFilterType : uint8
{
Socket = 0,
ResId = 1,
NickName = 2,
Buff = 3,
All = 4,
ChildActorFilterType_MAX = 5,
};
// Enum b1-Managed.ChildActorActionType
// NumValues: 0x0005
enum class EChildActorActionType : uint8
{
CastSkill = 0,
AddBuff = 1,
RemoveBuff = 2,
SpawnSocketAttachTamer = 3,
ChildActorActionType_MAX = 4,
};
// Enum b1-Managed.BattleCoopReason
// NumValues: 0x0002
enum class EBattleCoopReason : uint8
{
UnitDead = 0,
BattleCoopReason_MAX = 1,
};
// Enum b1-Managed.DistributionType
// NumValues: 0x0003
enum class EDistributionType : uint8
{
SenderToAllMembers = 0,
SenderToOtherMembers = 1,
DistributionType_MAX = 2,
};
// Enum b1-Managed.SocketMatchTamerType
// NumValues: 0x0003
enum class ESocketMatchTamerType : uint8
{
Prefix = 0,
Full = 1,
SocketMatchTamerType_MAX = 2,
};
// Enum b1-Managed.EBGMDisableType
// NumValues: 0x0007
enum class EBGMDisableType : uint8
{
None = 0,
BossBattleBGM = 1,
EliteBattleBGM = 2,
MonsterBattleBGM = 3,
WanderBGM = 4,
TransMusic = 32,
EBGMDisableType_MAX = 33,
};
// Enum b1-Managed.EBGMPriority
// NumValues: 0x0005
enum class EBGMPriority : uint8
{
BossBattleBGM = 0,
EliteBattleBGM = 1,
MonsterBattleBGM = 2,
WanderBGM = 3,
EBGMPriority_MAX = 4,
};
// Enum b1-Managed.GroupPatrolType
// NumValues: 0x0004
enum class EGroupPatrolType : uint8
{
None = 0,
Leader = 1,
Member = 2,
GroupPatrolType_MAX = 3,
};
// Enum b1-Managed.EGSGroupSplinePatrolType
// NumValues: 0x0003
enum class EGSGroupSplinePatrolType : uint8
{
Loop = 0,
Single = 1,
EGSGroupSplinePatrolType_MAX = 2,
};
// Enum b1-Managed.MontageBindReason
// NumValues: 0x0012
enum class EMontageBindReason : uint8
{
Default = 0,
NormalSkill = 1,
MagicallyChange = 2,
ChargeSkill = 3,
ManualSplineMove = 4,
FollowPartnerIdleDodge = 5,
FollowPartnerIdleWaiting = 6,
Patrol = 7,
SummonBehavior = 8,
Born = 9,
LifeSavingHairPrepare = 10,
LifeSavingHair = 11,
EngageSkill = 12,
InteractCricket = 13,
Interact = 14,
Dodge = 15,
PreciseDodge = 16,
MontageBindReason_MAX = 17,
};
// Enum b1-Managed.ServantSearchTargetType
// NumValues: 0x0006
enum class EServantSearchTargetType : uint8
{
None = 0,
CatchPlayer = 1,
SyncMaster = 2,
ByPerception = 3,
SyncSummoner = 4,
ServantSearchTargetType_MAX = 5,
};
// Enum b1-Managed.SummonType
// NumValues: 0x0006
enum class ESummonType : uint8
{
Normal = 0,
PhantomRush = 1,
Hatch = 2,
MonsterSpawn = 3,
NeutralAnimSpawn = 4,
SummonType_MAX = 5,
};
// Enum b1-Managed.ServantType
// NumValues: 0x0008
enum class EServantType : uint8
{
None = 0,
Normal = 1,
Dummy = 2,
Clone = 3,
PhantomRush = 4,
MonsterSpawn = 5,
NeutralAnimSpawn = 6,
ServantType_MAX = 7,
};
// Enum b1-Managed.GeoAreaState
// NumValues: 0x0004
enum class EGeoAreaState : uint8
{
Disable = 0,
Explored = 1,
Actived = 2,
GeoAreaState_MAX = 3,
};
// Enum b1-Managed.EndingCreditsAction
// NumValues: 0x0003
enum class EndingCreditsAction : uint8
{
Open = 0,
OpenBackground = 1,
EndingCreditsAction_MAX = 2,
};
// Enum b1-Managed.MapSymbolType
// NumValues: 0x0006
enum class b1_Managed::EMapSymbolType : uint8
{
EnumMin = 0,
Player = 1,
Npc = 2,
RebirthPoint = 3,
Pin = 4,
EnumMax = 5,
};
// Enum b1-Managed.PostProcessSource
// NumValues: 0x0006
enum class EPostProcessSource : uint8
{
None = 0,
Buff = 1,
AnimNotify = 2,
ReservedAfterReset = 3,
IntervalTrigger = 4,
PostProcessSource_MAX = 5,
};
// Enum b1-Managed.TransactionType
// NumValues: 0x0003
enum class ETransactionType : uint8
{
Interact = 0,
InteractAction = 1,
TransactionType_MAX = 2,
};
// Enum b1-Managed.TransactionState
// NumValues: 0x0005
enum class ETransactionState : uint8
{
Starting = 0,
Runing = 1,
Aborted = 2,
Finished = 3,
TransactionState_MAX = 4,
};
// Enum b1-Managed.TransactionTaskState
// NumValues: 0x0005
enum class ETransactionTaskState : uint8
{
Init = 0,
Runing = 1,
Aborted = 2,
Finished = 3,
TransactionTaskState_MAX = 4,
};
// Enum b1-Managed.TransactionAbortReason
// NumValues: 0x0003
enum class ETransactionAbortReason : uint8
{
Unknow = 0,
PlayerLogOut = 1,
TransactionAbortReason_MAX = 2,
};
// Enum b1-Managed.TransactionTaskType
// NumValues: 0x000D
enum class ETransactionTaskType : uint8
{
Interact_RequestInteractObjLock = 0,
Interact_TriggerPreInteract = 1,
Interact_Input = 2,
Interact_MatchPos = 3,
Interact_PlaySound = 4,
Interact_HandleInteractCamera = 5,
Interact_ProcessActionLock = 6,
Interact_DoInteractActionAndWait = 7,
Interact_TriggerBeInteract = 8,
Interact_ProcessActionUnLock = 9,
Interact_ResetCamera = 10,
Interact_RequestInteractObjUnLock = 11,
Interact_MAX = 12,
};
// Enum b1-Managed.LevelLoadState
// NumValues: 0x0004
enum class ELevelLoadState : uint8
{
Auto = 0,
Load = 1,
Unload = 2,
LevelLoadState_MAX = 3,
};
// Enum b1-Managed.SequenceBlendInMatchPositionType
// NumValues: 0x0005
enum class ESequenceBlendInMatchPositionType : uint8
{
None = 0,
OnePoint = 1,
TwoPoint = 2,
Ori2PointA = 3,
SequenceBlendInMatchPositionType_MAX = 4,
};
// Enum b1-Managed.CheckConditionType
// NumValues: 0x000A
enum class ECheckConditionType : uint8
{
None = 0,
AITarget = 1,
HpLow = 2,
InRange = 3,
HasBuff = 4,
InAbnormalState = 5,
BreakPart = 101,
Beatback = 102,
CastSkill = 103,
CheckConditionType_MAX = 104,
};
// Enum b1-Managed.EAICheckDistanceType
// NumValues: 0x0005
enum class EAICheckDistanceType : uint8
{
LocationDistanceXY = 0,
LocationDistance = 1,
ZDistance = 2,
NavigationDistance = 3,
EAICheckDistanceType_MAX = 4,
};
// Enum b1-Managed.EAICheckTarget
// NumValues: 0x0005
enum class EAICheckTarget : uint8
{
CachedScencItem = 0,
CurLockTarget = 1,
FirstLocalPlayer = 2,
EQSTarget = 3,
EAICheckTarget_MAX = 4,
};
// Enum b1-Managed.AttackStyle
// NumValues: 0x0004
enum class EAttackStyle : uint8
{
Heavy = 0,
Prop = 1,
Poke = 2,
AttackStyle_MAX = 3,
};
// Enum b1-Managed.ComboTargetType
// NumValues: 0x0004
enum class EComboTargetType : uint8
{
None = 0,
CurrentAITarget = 1,
Player = 2,
ComboTargetType_MAX = 3,
};
// Enum b1-Managed.ZatoichiSkillSourceType
// NumValues: 0x0007
enum class EZatoichiSkillSourceType : uint8
{
None = 0,
UseWithSkillCategory = 1,
UseWithGroupAI = 2,
UseWithSurpriseSkilll = 3,
UseWithAvoidObstacle = 4,
UseWithStalemateSkill = 5,
ZatoichiSkillSourceType_MAX = 6,
};
// Enum b1-Managed.SpawnWaveLocalSpaceType
// NumValues: 0x0003
enum class ESpawnWaveLocalSpaceType : uint8
{
LocalPlayer = 0,
LocalController = 1,
SpawnWaveLocalSpaceType_MAX = 2,
};
// Enum b1-Managed.WaveStopActionType
// NumValues: 0x0003
enum class EWaveStopActionType : uint8
{
DestroyAllSpawnedUnits = 0,
SpawnedUnitsReturnHome = 1,
WaveStopActionType_MAX = 2,
};
// Enum b1-Managed.CircusMemberType
// NumValues: 0x0007
enum class ECircusMemberType : uint8
{
Unknown = 0,
Tamer = 1,
InteractiveObj = 2,
SpawnWaves = 3,
Overlap = 4,
JJSObstacle = 5,
CircusMemberType_MAX = 6,
};
// Enum b1-Managed.Type_CheckCompProfileName_Bullet
// NumValues: 0x0002
enum class EType_CheckCompProfileName_Bullet : uint8
{
NormalBullet = 0,
Type_CheckCompProfileName_MAX = 1,
};
// Enum b1-Managed.Type_CheckCompProfileName_MagicField
// NumValues: 0x0003
enum class EType_CheckCompProfileName_MagicField : uint8
{
NormalMagicField = 0,
JustCheckPhysicsBody = 1,
Type_CheckCompProfileName_MAX = 2,
};
// Enum b1-Managed.ProjectileAbilityType
// NumValues: 0x0009
enum class EProjectileAbilityType : uint8
{
Default = 0,
DynamicScale = 2,
LaserBullet = 4,
ProceduralEnvInteract = 8,
BulletMatMerge = 16,
DestructibleBullet = 32,
ThrowUpDeadUnit = 64,
WindBrokenAudio = 128,
ProjectileAbilityType_MAX = 129,
};
// Enum b1-Managed.ProjectileDisableAbilityType
// NumValues: 0x0004
enum class EProjectileDisableAbilityType : uint8
{
Default = 0,
SweepCheck = 2,
Audio = 4,
ProjectileDisableAbilityType_MAX = 5,
};
// Enum b1-Managed.ProjectileSpecificFlags
// NumValues: 0x0005
enum class EProjectileSpecificFlags : uint8
{
None = 0,
Flame = 2,
Poison = 4,
WeakGuardianCircle = 8,
ProjectileSpecificFlags_MAX = 9,
};
// Enum b1-Managed.DonutBulletAudioLocationType
// NumValues: 0x0005
enum class EDonutBulletAudioLocationType : uint8
{
None = 0,
InnerBorder = 1,
OuterBorder = 2,
Between = 3,
DonutBulletAudioLocationType_MAX = 4,
};
// Enum b1-Managed.MagicFieldOverlapType
// NumValues: 0x0003
enum class EMagicFieldOverlapType : uint8
{
Normal = 0,
NegativeOverlap = 1,
MagicFieldOverlapType_MAX = 2,
};
// Enum b1-Managed.BuffControlCondition
// NumValues: 0x0004
enum class EBuffControlCondition : uint8
{
EnterCollisionArea = 0,
StayCollisionArea = 1,
LeaveCollisionArea = 2,
BuffControlCondition_MAX = 3,
};
// Enum b1-Managed.BuffTarget
// NumValues: 0x0004
enum class EBuffTarget : uint8
{
Player = 0,
OtherUnit = 1,
SceneUnit = 2,
BuffTarget_MAX = 3,
};
// Enum b1-Managed.ConditionsTarget
// NumValues: 0x0004
enum class EConditionsTarget : uint8
{
Player = 0,
FindByTag = 1,
ManualSelect = 2,
ConditionsTarget_MAX = 3,
};
// Enum b1-Managed.GateStateMachineType
// NumValues: 0x0003
enum class EGateStateMachineType : uint8
{
None = 0,
Destructible = 1,
GateStateMachineType_MAX = 2,
};
// Enum b1-Managed.CameraType
// NumValues: 0x0005
enum class b1_Managed::ECameraType : uint8
{
None = 0,
Normal = 1,
Cine = 2,
Rail = 3,
Crane = 4,
};
// Enum b1-Managed.QuestActorType
// NumValues: 0x000B
enum class EQuestActorType : uint8
{
None = 0,
Overlap = 1,
DynamicObstacle = 2,
Spawn = 3,
Checker = 4,
CovertTimer = 5,
HLMQuest = 6,
PlayerChecker = 7,
SpawnWaves = 8,
BirthDecideArea = 9,
QuestActorType_MAX = 10,
};
// Enum b1-Managed.SpawnWaveType
// NumValues: 0x0003
enum class ESpawnWaveType : uint8
{
SpawnSequence = 0,
SpawnInfinite = 1,
SpawnWaveType_MAX = 2,
};
// Enum b1-Managed.SpawnType
// NumValues: 0x0003
enum class ESpawnType : uint8
{
Weapon = 0,
Character = 1,
SpawnType_MAX = 2,
};
// Enum b1-Managed.SpawnRule
// NumValues: 0x0004
enum class ESpawnRule : uint8
{
Random = 0,
RandomLeast = 1,
First = 2,
SpawnRule_MAX = 3,
};
// Enum b1-Managed.AbnromalDispActionType
// NumValues: 0x0007
enum class EAbnromalDispActionType : uint8
{
AccProcess = 0,
FinalBegin = 1,
FinalLoop = 2,
HitExt = 3,
DeadKeep = 4,
DeadDisappear = 5,
AbnromalDispActionType_MAX = 6,
};
// Enum b1-Managed.AiConversationFactType
// NumValues: 0x0004
enum class EAiConversationFactType : uint8
{
FactType_Int = 0,
FactType_Bool = 1,
FactType_String = 2,
FactType_MAX = 3,
};
// Enum b1-Managed.FallDyingState
// NumValues: 0x0008
enum class EFallDyingState : uint8
{
Min = 0,
Alive = 1,
FallDyingBegin = 2,
FallDyingWaiting = 3,
FallDyingWaitSelfSave = 4,
FallDyingSelfSaving = 5,
RealDead = 6,
FallDyingState_MAX = 7,
};
// Enum b1-Managed.MultiTargetConditionType
// NumValues: 0x0006
enum class EMultiTargetConditionType : uint8
{
None = 0,
HasBuff = 1,
HasState = 2,
HasSimpleState = 3,
HPPercentInRange = 4,
MultiTargetConditionType_MAX = 5,
};
// Enum b1-Managed.TransMusicConfig
// NumValues: 0x0004
enum class ETransMusicConfig : uint8
{
ByQuality = 0,
Enable = 1,
Disable = 2,
TransMusicConfig_MAX = 3,
};
// Enum b1-Managed.EOSS_CharacterType
// NumValues: 0x0005
enum class EOSS_CharacterType : uint8
{
None = 0,
Player = 1,
Monster = 2,
AiPartner = 3,
EOSS_MAX = 4,
};
// Enum b1-Managed.ArchiveSaveSource
// NumValues: 0x000F
enum class EArchiveSaveSource : uint8
{
ArchiveSaveV1 = 1,
RoleDataMerge = 2,
PushTaskStageSuccess = 3,
PlayerDead = 4,
BossOrEliteDead = 5,
SeqPlayFinished = 6,
BackToMainMenu = 7,
TeleportFinish = 8,
Console = 9,
Interact = 10,
NewGamePlus = 11,
ReSet820Data = 12,
TravelLevel = 13,
ExitGame = 14,
ArchiveSaveSource_MAX = 15,
};
// Enum b1-Managed.TeleportTypeV2
// NumValues: 0x0009
enum class ETeleportTypeV2 : uint8
{
SimpleLevelIdAndTransform = 0,
RebirthPoint = 1,
TeleportNamedPoint = 2,
Dream = 3,
NextChapter = 4,
RebirthPointTeleportOnly = 5,
PrologueCompleted = 6,
BossRush = 7,
TeleportTypeV2_MAX = 8,
};
// Enum b1-Managed.EUIPageID
// NumValues: 0x006E
enum class EUIPageID : uint8
{
MIN = 0,
Managed = 1,
BattleMainCon = 2,
Story = 3,
TeamInfo = 4,
BloodBarList = 5,
Interact = 6,
ShrineMain = 7,
FallDying = 8,
Death = 9,
TPSReticle = 10,
Name = 11,
RoleMain = 12,
Background = 13,
EquipMain = 14,
BagMain = 15,
MDropMain = 16,
DropSpecial = 17,
BlackOut = 18,
StartGameManaged = 19,
StartGame = 20,
AgeTips = 21,
Archives = 22,
SelectChapter = 23,
Defeated = 24,
Shop = 25,
EquipShop = 26,
Confirm = 27,
ConfirmThree = 28,
TalentMain = 29,
LearnTalent = 30,
LearnLegacyTalent = 31,
MapTips = 32,
Setting = 33,
InitSetting = 34,
SettingInputKeyBoard = 35,
SettingScreenDetail = 36,
BrightnessSetting = 37,
HDRSetting = 38,
CommTips = 39,
CommTipsBlock = 40,
SoakingMain = 41,
Award = 42,
MedicineRecipe = 43,
Alchemy = 44,
CommSkip = 45,
WeaponBuild = 46,
RoleWeaponBuild = 47,
EquipBuild = 48,
AnimShowBlock = 49,
SimpleTips = 50,
NpcInteract = 51,
CollectionMain = 52,
ChapterAward = 53,
ChapterMovie = 54,
TravelNotesMain = 55,
PastMemory = 56,
RoleMeditationPointMain = 57,
SeqMediaPlayer = 58,
SaveTips = 59,
Login = 60,
LoginNotice = 61,
AgreementPolicy = 62,
Farm = 63,
TransGuide = 64,
GuideNormal = 65,
GuideQuest = 66,
GuidePopbox = 67,
TakePhoto = 68,
AchieveTips = 69,
QTEInteract = 70,
EndCredits = 71,
SoulSkillCollect = 72,
SoulSkillStrength = 73,
BenchMark = 74,
HuluStrength = 75,
WineStrength = 76,
GuideMain = 77,
EditionAward = 78,
ShaderCompiling = 79,
PlayGoProgressRaw = 80,
PlayGoProgressNormal = 81,
SoundtrackV2 = 82,
SeqLogo = 83,
NewGamePlusGuide = 84,
LoadingAdaptor = 85,
ShaderCompilingConfirm = 86,
Map = 87,
DebugMap = 88,
MusicExport = 89,
BossReChallengeMain = 90,
BossIterationsMain = 91,
BossRushSettlement = 92,
BossRushTime = 93,
BossIterationsAward = 94,
BossRushStartFight = 95,
MiniGM = 96,
GMConfirm = 97,
GMCommTips = 98,
ReportBugPanel = 99,
UITexConfigCheck = 100,
HexRoomTest = 101,
GuiqiangTest = 102,
HatumTestUI = 103,
EllenTest = 104,
GMDisplayUIText = 105,
DebugInfo = 106,
DebugBlack = 107,
EnumMax = 108,
EUIPageID_MAX = 109,
};
// Enum b1-Managed.DetectedElementType
// NumValues: 0x0022
enum class EDetectedElementType : uint8
{
None = 0,
SimpleState = 1,
UnitState = 2,
HasBuff = 3,
UnitAttr = 4,
UnitActived = 5,
UnitInActived = 6,
AbnormalState = 7,
FsmState = 8,
SkillCoolDown = 9,
DistanceFromTarget = 10,
SkillCanCast = 11,
CustomFsmState = 12,
LastBeAttackedStiffLevel = 13,
DistanceFromMaster = 14,
ActorYawRotation = 15,
GlobalCastSkillCount = 16,
DurCastSkill = 17,
CurrentBeAttackedStiffLevel = 18,
CurSkillCostDmgNum = 19,
SocketUnitsDead = 20,
DistanceFromNearestPlayer = 21,
SpecifyResIdUnitsDead = 22,
FamilySpecifyUnitAttr = 23,
Random = 24,
FamilyUnitAliveNum = 25,
TargetInAngleRange = 26,
CompareBuffLayer = 27,
CompareGamePlusCount = 28,
CheckSurfaceType = 29,
HasStoryCanTalkInThisLevel = 30,
StoryInCollingOffPeriod = 31,
PlayerLeisureOverTime = 32,
DetectedElementType_MAX = 33,
};
// Enum b1-Managed.ResetActorReason
// NumValues: 0x0009
enum class EResetActorReason : uint8
{
None = 0,
Rebirth = 1,
InteractRebirthPoint = 2,
NewSpawn = 3,
LevelStreaming = 4,
MaxHeightOffset = 5,
ReturnHome = 6,
GameLevelPass = 7,
ResetActorReason_MAX = 8,
};
// Enum b1-Managed.ScrollConsumeType
// NumValues: 0x0004
enum class EScrollConsumeType : uint8
{
Normal = 0,
NotConsumed = 1,
CanScroll = 2,
ScrollConsumeType_MAX = 3,
};
// Enum b1-Managed.ClientTamerInitNetState
// NumValues: 0x0003
enum class EClientTamerInitNetState : uint8
{
Dead = 0,
UnLoaded = 1,
ClientTamerInitNetState_MAX = 2,
};
// Enum b1-Managed.AutoMoveMode
// NumValues: 0x0004
enum class EAutoMoveMode : uint8
{
AttackMove = 0,
ForcedMove = 1,
SimpleMove = 2,
AutoMoveMode_MAX = 3,
};
// Enum b1-Managed.DropReason
// NumValues: 0x0007
enum class EDropReason : uint8
{
None = 0,
UnitDead = 1,
Collection = 2,
Destruction = 3,
Challenge = 4,
DropItemMgr = 5,
DropReason_MAX = 6,
};
// Enum b1-Managed.ContinueBehaviorType
// NumValues: 0x0005
enum class EContinueBehaviorType : uint8
{
None = 0,
Skill = 1,
Beatback = 2,
AnimationSyncing = 3,
ContinueBehaviorType_MAX = 4,
};
// Enum b1-Managed.LockTargetType
// NumValues: 0x0005
enum class ELockTargetType : uint8
{
Actor = 0,
SceneComp = 1,
SkeletonSocket = 2,
Point = 3,
LockTargetType_MAX = 4,
};
// Enum b1-Managed.LockTargetWayType
// NumValues: 0x0007
enum class ELockTargetWayType : uint8
{
Auto = 0,
Manual = 1,
Skill = 2,
Combo = 3,
AimOffset = 4,
MoveTo = 5,
LockTargetWayType_MAX = 6,
};
// Enum b1-Managed.TargetSourceType
// NumValues: 0x002E
enum class ETargetSourceType : uint8
{
None = 0,
CameraLockUpdate = 1,
SwitchTarget_TransUnit = 2,
SwitchTarget_PhantomRush = 3,
Target_AIPerception = 4,
Target_ByTaunter = 5,
Target_ByHatred = 6,
Target_AwakePartner = 7,
Target_SelectByEQS = 8,
Target_CQGAssignTarget = 9,
Target_SeqAssignTarget = 10,
Target_SwitchTaget = 11,
Target_RangeSearch = 12,
Target_AutoTest = 13,
Target_CPGAssignTarget = 14,
Target_CMGAssignTarget = 15,
Target_BattleTriggerBoxAssignTarget = 16,
Target_ForceFightAssignTarget = 17,
Target_ActionBoxAssignTarget = 18,
Target_TeamBoxAssignTarget = 19,
Target_AnimSyncAssignTarget = 20,
Target_AssociaAssignTarget = 21,
Target_BirthCatchPlayer = 22,
Target_BirthCatchMasterTarget = 23,
Target_BirthCatchSummonerTarget = 24,
Target_AssignPlayerAsTarget = 25,
Target_MonsterTransAssignTarget = 26,
Target_BeAttackedAssignAttackerAsTarget = 27,
Target_SummonAssignMasterTarget = 28,
Target_FindByPlayerLockTarget = 29,
Target_FindByHostileToPlayer = 30,
Target_FindByMasterLock = 31,
Target_FamilyAssignTarget = 32,
Target_MagicFieldSetOverlapActorAsMasterTarget = 33,
Target_ForceCameraLock = 34,
Target_AIStrongPerception = 35,
AO_AORangeFind = 36,
AO_SetByTarget = 37,
AO_SetBySkillBaseTarget = 38,
Combo_NormalUse = 39,
Combo_Update = 40,
SkillBase_NormalUse = 41,
SkillBase_SetByCombo = 42,
SkillBase_SetByAI = 43,
Target_AutoMoveTo = 44,
TargetSourceType_MAX = 45,
};
// Enum b1-Managed.Birth_AbnormalStateImmueType
// NumValues: 0x0006
enum class EBirth_AbnormalStateImmueType : uint8
{
None = 0,
FreezeImmue = 1,
BurnImmue = 2,
PoisonImmue = 3,
ThunderImmue = 4,
Birth_MAX = 5,
};
// Enum b1-Managed.AbnormalStateType
// NumValues: 0x0009
enum class EAbnormalStateType : uint8
{
None = 0,
Abnormal_Freeze = 1,
Abnormal_Burn = 2,
Abnormal_Poison = 3,
Abnormal_Thunder = 4,
Abnormal_Yin = 5,
Abnormal_Yang = 6,
EnumMax = 7,
AbnormalStateType_MAX = 8,
};
// Enum b1-Managed.AccAbnormalValueType
// NumValues: 0x0003
enum class EAccAbnormalValueType : uint8
{
IncreaseByValue = 0,
IncreaseByINV10000 = 1,
AccAbnormalValueType_MAX = 2,
};
// Enum b1-Managed.CollisionBodyType
// NumValues: 0x0003
enum class ECollisionBodyType : uint8
{
CollisionBody_CapsuleComp = 1,
CollisionBody_SkeletalMeshComp = 2,
CollisionBody_MAX = 3,
};
// Enum b1-Managed.CollisionProfileUniqueIDType
// NumValues: 0x0002
enum class ECollisionProfileUniqueIDType : uint8
{
PhysicalMove = 0,
CollisionProfileUniqueIDType_MAX = 1,
};
// Enum b1-Managed.MatPainterType
// NumValues: 0x0003
enum class EMatPainterType : uint8
{
Point = 0,
Line = 1,
MatPainterType_MAX = 2,
};
// Enum b1-Managed.FlowActorType
// NumValues: 0x0006
enum class EFlowActorType : uint8
{
None = 0,
Overlap = 2,
DynamicObstacle = 3,
Spawn = 4,
Checker = 5,
FlowActorType_MAX = 6,
};
// Enum b1-Managed.RebirthType
// NumValues: 0x0005
enum class ERebirthType : uint8
{
RebirthPoint = 0,
Quick = 1,
SelfRescue = 2,
EnumMax = 3,
RebirthType_MAX = 4,
};
// Enum b1-Managed.TouchIKType
// NumValues: 0x0009
enum class ETouchIKType : uint8
{
LeftHand = 0,
RightHand = 1,
LeftFoot = 2,
RightFoot = 3,
Head = 4,
Tail = 5,
Weapon = 6,
EnumMax = 7,
TouchIKType_MAX = 8,
};
// Enum b1-Managed.EBGW_TextureSysMemMask
// NumValues: 0x0007
enum class EBGW_TextureSysMemMask : uint8
{
None = 0,
SystemUI = 1,
Vfx_NonStreamed = 2,
LandScape = 4,
GrayBox_HeightMap = 8,
Vfx_Atlas = 16,
EBGW_MAX = 17,
};
// Enum b1-Managed.TeleportReason
// NumValues: 0x0004
enum class ETeleportReason : uint8
{
None = 0,
Rebirth = 1,
RebirthPointManual = 2,
TeleportReason_MAX = 3,
};
// Enum b1-Managed.UnitTagType
// NumValues: 0x0009
enum class EUnitTagType : uint8
{
NormalMonster = 0,
SmallMonster = 1,
Boss = 2,
ClonedWukong = 3,
Wukong = 4,
TransitionPlayer = 5,
JSDS = 6,
YangJian = 7,
UnitTagType_MAX = 8,
};
// Enum b1-Managed.UnitCompNeedLevel
// NumValues: 0x0007
enum class EUnitCompNeedLevel : uint8
{
Unused = 0,
DebugAndTest = 1,
OnlyTest = 2,
OnlyDebug = 3,
Alter = 4,
Need = 5,
UnitCompNeedLevel_MAX = 6,
};
// Enum b1-Managed.DestructibleMassLevel
// NumValues: 0x0007
enum class EDestructibleMassLevel : uint8
{
Basic = 0,
WalkDestroy = 1,
RunDestroy = 2,
SprintDestroy = 3,
GiantDestroy = 4,
Indestructible = 5,
DestructibleMassLevel_MAX = 6,
};
// Enum b1-Managed.DestructibleStrengthLevel
// NumValues: 0x0006
enum class EDestructibleStrengthLevel : uint8
{
LightHitDestroy = 0,
MediumHitDestroy = 1,
HeavyHitDestroy = 2,
SpecialHitDestroy = 3,
Indestructible = 99,
DestructibleStrengthLevel_MAX = 100,
};
// Enum b1-Managed.InteractConstraint
// NumValues: 0x0012
enum class EInteractConstraint : uint8
{
None = 0,
TransForming = 1,
BossRush = 2,
NotFocusEnough = 3,
Busy = 4,
OtherIsUsing = 5,
EnemyAround = 6,
CD = 7,
Dead = 8,
NpcHide = 9,
ConfigMiss = 10,
ItemRequireCondition = 11,
Restriction = 12,
SplineMoving = 13,
Interacting = 14,
CricketIdle = 15,
Other = 16,
InteractConstraint_MAX = 17,
};
// Enum b1-Managed.InteractiveObjectMaterial
// NumValues: 0x0005
enum class EInteractiveObjectMaterial : uint8
{
Default = 0,
Wood = 1,
Stone = 2,
Steel = 3,
InteractiveObjectMaterial_MAX = 4,
};
// Enum b1-Managed.SPAWN_METHOD
// NumValues: 0x0004
enum class ESPAWN_METHOD : uint8
{
SPAWN_ON_START = 0,
SPAWN_ON_WAVE = 1,
SPAWN_ON_TRIGGER_RANGE = 2,
SPAWN_ON_MAX = 3,
};
// Enum b1-Managed.SPAWN_BASE_LOCATION
// NumValues: 0x0004
enum class ESPAWN_BASE_LOCATION : uint8
{
BASE_ON_DEFAULT = 0,
BASE_ON_SPECIFIC_WAVE_DEAD = 1,
BASE_ON_PLAYER = 2,
BASE_ON_MAX = 3,
};
// Enum b1-Managed.SPAWN_CONDITION
// NumValues: 0x0005
enum class ESPAWN_CONDITION : uint8
{
SPAWN_ON_DEFALUT = 0,
SPAWN_ON_ALL_DEAD = 1,
SPAWN_ON_DEAD_PERCENTAGE = 2,
SPAWN_ON_RANDOM = 3,
SPAWN_ON_MAX = 4,
};
// Enum b1-Managed.EBGUBulletDispReason
// NumValues: 0x0007
enum class EBGUBulletDispReason : uint8
{
None = 0,
Spawn = 1,
HitChr = 2,
HitSceneItem = 3,
LifeOver = 4,
BeHit = 5,
EBGUBulletDispReason_MAX = 6,
};
// Enum b1-Managed.EBGUBulletDestroyReason
// NumValues: 0x000B
enum class EBGUBulletDestroyReason : uint8
{
None = 0,
HitItemDestroy = 1,
HitCharacterDestroy = 2,
TimeOutDestroy = 3,
SpeedLowDestroy = 4,
FlyBackDestroy = 5,
FarthestDistOutDestroy = 6,
EffectDestroy = 7,
AttachedParentNotValid = 8,
LevelSequenceDestroy = 9,
EBGUBulletDestroyReason_MAX = 10,
};
// Enum b1-Managed.EGSSceneActorActivationType
// NumValues: 0x0007
enum class EGSSceneActorActivationType : uint8
{
PhysicsSimulation = 0,
EmitterActivation = 1,
TickEnable = 2,
BGUActorActivation = 3,
HiddenInGame = 4,
ActorCollision = 5,
EGSSceneActorActivationType_MAX = 6,
};
// Enum b1-Managed.TargetActionType
// NumValues: 0x0004
enum class ETargetActionType : uint8
{
WakeUp = 0,
TriggerEffectByID = 1,
AddBuffByID = 2,
TargetActionType_MAX = 3,
};
// Enum b1-Managed.SceneObjTransitionEvent
// NumValues: 0x000C
enum class ESceneObjTransitionEvent : uint8
{
OnSpawn = 0,
Eliminate = 1,
OnReset = 2,
NextState = 3,
JumpToState0 = 4,
JumpToState1 = 5,
JumpToState2 = 6,
JumpToState3 = 7,
JumpToState4 = 8,
JumpToState5 = 9,
JumpToState6 = 10,
SceneObjTransitionEvent_MAX = 11,
};
// Enum b1-Managed.SceneObjTransitionState
// NumValues: 0x0009
enum class ESceneObjTransitionState : uint8
{
State0 = 0,
State1 = 1,
State2 = 2,
State3 = 3,
State4 = 4,
State5 = 5,
State6 = 6,
Eliminated = 7,
SceneObjTransitionState_MAX = 8,
};
// Enum b1-Managed.SceneObjControllerType
// NumValues: 0x0008
enum class ESceneObjControllerType : uint8
{
Base = 0,
CharacterActiveState = 1,
TriggerState = 2,
ActorCallState = 3,
TriggerBox = 4,
RebirthPointActiveState = 5,
DynamicObstacleState = 6,
SceneObjControllerType_MAX = 7,
};
// Enum b1-Managed.EABPMoveMode
// NumValues: 0x000F
enum class EABPMoveMode : uint8
{
None = 0,
Locomotion_Simple4Dir = 1,
Locomotion_Paragon4Dir = 2,
Locomotion_Simple8Dir = 3,
MotionMatching = 4,
CarMove = 5,
Locomotion_Player8Dir = 6,
SimpleFlyControl = 7,
PlayerLocomotion = 8,
ComplexFlyControl = 9,
MonsterLocomotion = 10,
AdvancedMonsterLocomotion = 11,
QuadrupedLocomotion = 12,
CloudLocomotion = 13,
EABPMoveMode_MAX = 14,
};
// Enum b1-Managed.AttackOffsetType
// NumValues: 0x0003
enum class EAttackOffsetType : uint8
{
AttackOffset_None = 0,
AttackOffset_WorldRotOffset = 1,
AttackOffset_MAX = 2,
};
// Enum b1-Managed.AimToType
// NumValues: 0x0003
enum class EAimToType : uint8
{
None = 0,
Target = 1,
AimToType_MAX = 2,
};
// Enum b1-Managed.SlowIKType
// NumValues: 0x0008
enum class ESlowIKType : uint8
{
None = 0,
RightHand_WithWeaponR = 1,
LeftHand_WithWeaponR = 2,
LeftHand_WithWeaponL = 3,
RightHand_WithWeaponL = 4,
DoubleHand_WithWeaponR = 5,
DoubleHand_WithWeaponL = 6,
SlowIKType_MAX = 7,
};
// Enum b1-Managed.BuffSourceType
// NumValues: 0x004E
enum class EBuffSourceType : uint8
{
GM = 0,
AutoTest = 1,
BAIT = 2,
MFOverlapEvent = 3,
BuffTrigger = 4,
AI = 5,
AbnormalState = 6,
Notify = 7,
ProjectilBasic = 8,
AssociationUnit = 9,
AttackFeedback = 10,
Armor = 11,
BeImmobilized = 12,
BehaviorGraph = 13,
Birth = 14,
SpawnInfoBirth = 15,
ChargeSkill = 16,
CliffFall = 17,
DestructibleBullet = 18,
EquipFabao = 19,
GroupAI = 20,
HardMove = 21,
IronBody = 22,
Jump = 23,
MonsterTrans = 24,
NPCShow = 25,
PartMgr = 26,
Patrol = 27,
Performer = 28,
PhantomRush = 29,
PhysicalMove = 30,
AIInteract = 31,
PlayerInteract = 32,
PlayerItem = 33,
PlayerTrans = 34,
PreciseDodge = 35,
DodgeProtect = 36,
SkillInsts = 37,
Stamina = 38,
SummonBehavior = 39,
Talent = 40,
UnitItem = 41,
CMG = 42,
CPG = 43,
CQG = 44,
AddBuffEffect = 45,
BattleTrigger = 46,
TaskManager = 47,
EnvironmentSurfaceEffect = 48,
MagicSection = 49,
SmartCastSkill = 50,
InputAction = 51,
SpiderSilkEntangle = 52,
VigourDropper = 53,
SealingSpell = 54,
AnimationSync = 55,
Default = 56,
IntervalTrigger = 57,
DumperTruckTrigger = 58,
BossRoom = 59,
Detonate = 60,
ManualSplineMove = 61,
PotentialEnergy = 62,
SkillInputAssist = 63,
TransitionPhase = 64,
GCFSMTravelLevel = 65,
SummonDesc = 66,
CostAttrByBuff = 67,
CloudMove = 68,
LifeSaving = 69,
MagicallyChange = 70,
BuffRule = 71,
BeAttacked = 72,
Trans2DaSheng = 73,
FollowPartner = 74,
BossRushDebuff = 75,
BossRushProtect = 76,
BuffSourceType_MAX = 77,
};
// Enum b1-Managed.PlayerCameraMode
// NumValues: 0x0004
enum class EPlayerCameraMode : uint8
{
AutoTrail = 0,
LockDarkSoul = 1,
LockDMC = 2,
PlayerCameraMode_MAX = 3,
};
// Enum b1-Managed.PlayerFreeCameraType
// NumValues: 0x0005
enum class EPlayerFreeCameraType : uint8
{
None = 0,
AutoTrail = 1,
G4Mode = 2,
SeqMatch = 3,
PlayerFreeCameraType_MAX = 4,
};
// Enum b1-Managed.DefaultCamArmMode
// NumValues: 0x0006
enum class EDefaultCamArmMode : uint8
{
Default = 0,
Close = 1,
Normal = 2,
Far = 3,
Free = 4,
DefaultCamArmMode_MAX = 5,
};
// Enum b1-Managed.CameraParamType
// NumValues: 0x0017
enum class ECameraParamType : uint8
{
ArmLocationX = 0,
ArmLocationY = 1,
ArmLocationZ = 2,
ArmSocketOffsetX = 3,
ArmSocketOffsetY = 4,
ArmSocketOffsetZ = 5,
ArmLength = 6,
ControllerPitch = 7,
ControllerRoll = 8,
ControllerYaw = 9,
DmcActorLocationX = 10,
DmcActorLocationY = 11,
DmcActorLocationZ = 12,
DmcActorPitch = 13,
DmcActorRoll = 14,
DmcActorYaw = 15,
DmcArmLength = 16,
PlayerPosition2D = 17,
PlayerPositionZ = 18,
TargetPosition2D = 19,
TargetPositionZ = 20,
EnumMax = 21,
CameraParamType_MAX = 22,
};
// Enum b1-Managed.ResetSpringArmRotationWay
// NumValues: 0x0005
enum class EResetSpringArmRotationWay : uint8
{
None = 0,
Reset2PlayerRotation = 1,
Reset2NearestRotation = 2,
UseCustomRotation = 3,
ResetSpringArmRotationWay_MAX = 4,
};
// Enum b1-Managed.RenderTargetType
// NumValues: 0x0005
enum class ERenderTargetType : uint8
{
None = 0,
BeAttacked = 1,
TTTB = 2,
Shelter = 3,
RenderTargetType_MAX = 4,
};
// Enum b1-Managed.NeutralAnimalType
// NumValues: 0x0004
enum class ENeutralAnimalType : uint8
{
None = 0,
Battle = 1,
Escape = 2,
NeutralAnimalType_MAX = 3,
};
// Enum b1-Managed.UnitGuidType
// NumValues: 0x0003
enum class EUnitGuidType : uint8
{
Random = 0,
Fixed = 1,
UnitGuidType_MAX = 2,
};
// Enum b1-Managed.PartnerAssistState
// NumValues: 0x0005
enum class EPartnerAssistState : uint8
{
None = 0,
PassiveWithOutAtk = 1,
Passive = 2,
Active = 3,
PartnerAssistState_MAX = 4,
};
// Enum b1-Managed.TWVectorUseType
// NumValues: 0x0006
enum class ETWVectorUseType : uint8
{
UsePredefinedVectorSlot0 = 0,
UsePredefinedVectorSlot1 = 1,
UsePredefinedVectorSlot2 = 2,
UsePredefinedVectorSlot3 = 3,
UseVectorBase = 4,
TWVectorUseType_MAX = 5,
};
// Enum b1-Managed.RotTypeInSmallAngle
// NumValues: 0x0003
enum class ERotTypeInSmallAngle : uint8
{
None = 0,
SimpleRotate = 1,
RotTypeInSmallAngle_MAX = 2,
};
// Enum b1-Managed.RotTypeInLargeAngle
// NumValues: 0x0004
enum class ERotTypeInLargeAngle : uint8
{
None = 0,
AMMatryoshka = 1,
AMAdditive = 2,
RotTypeInLargeAngle_MAX = 3,
};
// Enum b1-Managed.ProjectileBornDirType
// NumValues: 0x000A
enum class EProjectileBornDirType : uint8
{
None = 0,
UseSlotDir = 1,
LookAtTargetPos = 2,
XYLineFromOwner = 3,
UseEffectNormal = 4,
BaseActorRot = 5,
UsePointSetCached = 6,
UseEffectCasterRot = 7,
LineFromSpawner = 8,
ProjectileBornDirType_MAX = 9,
};
// Enum b1-Managed.ProjectilePosOffsetSpace
// NumValues: 0x0004
enum class EProjectilePosOffsetSpace : uint8
{
WorldSpace = 0,
BaseActorLocalSpace = 1,
SocketLocalSpace = 2,
ProjectilePosOffsetSpace_MAX = 3,
};
// Enum b1-Managed.ProjectilePosOffsetType
// NumValues: 0x0005
enum class EProjectilePosOffsetType : uint8
{
None = 0,
Normal = 1,
RangeOffset = 2,
RandomOffset = 3,
ProjectilePosOffsetType_MAX = 4,
};
// Enum b1-Managed.ProjectileBaseType
// NumValues: 0x000E
enum class EProjectileBaseType : uint8
{
None = 0,
ProjectileSpawner = 1,
EffectCaster = 2,
EffectTarget = 3,
CurTarget_ProjectileSpawner = 4,
UsePointSetCached = 5,
UseEffectPosition = 6,
UseSkillBaseTarget = 7,
SceneItemCached = 8,
EffectRootCaster = 9,
UseEQSPoint = 10,
MutilTarget = 11,
LocalPlayer = 12,
ProjectileBaseType_MAX = 13,
};
// Enum b1-Managed.RangePointSetType
// NumValues: 0x0003
enum class ERangePointSetType : uint8
{
CircleRandom = 0,
DonutRandom = 1,
RangePointSetType_MAX = 2,
};
// Enum b1-Managed.ProjectileType
// NumValues: 0x0004
enum class EProjectileType : uint8
{
None = 0,
Bullet = 1,
MagicField = 2,
ProjectileType_MAX = 3,
};
// Enum b1-Managed.TurnSkillType
// NumValues: 0x0005
enum class ETurnSkillType : uint8
{
LeftSmall = 0,
RightSmall = 1,
LeftBig = 2,
RightBig = 3,
TurnSkillType_MAX = 4,
};
// Enum b1-Managed.DamageCalcType
// NumValues: 0x0004
enum class EDamageCalcType : uint8
{
Normal = 0,
ElemDot = 1,
HPMaxRatioAbs = 2,
DamageCalcType_MAX = 3,
};
// Enum b1-Managed.DamageReason
// NumValues: 0x0006
enum class EDamageReason : uint8
{
None = 0,
Buff = 1,
Skill = 2,
FallDmg = 3,
DeadZone = 4,
DamageReason_MAX = 5,
};
// Enum b1-Managed.AttackerArea
// NumValues: 0x0005
enum class EAttackerArea : uint8
{
Forward = 0,
LeftSide = 1,
RightSide = 2,
Backward = 3,
AttackerArea_MAX = 4,
};
// Enum b1-Managed.EllipsisType
// NumValues: 0x0007
enum class EllipsisType : uint8
{
None = 0,
NoHitAction = 1,
NoAttackerArea = 2,
BothNoAttackerAreaNHitAction = 3,
NoGears = 4,
NoDepot = 5,
EllipsisType_MAX = 6,
};
// Enum b1-Managed.DeadEllipsisType
// NumValues: 0x0008
enum class EDeadEllipsisType : uint8
{
None = 0,
NoAbnormalState = 1,
NoHitAction = 2,
NoAttackerArea = 3,
BothNoAttackerAreaNHitAction = 4,
NoGears = 5,
NoDepot = 6,
DeadEllipsisType_MAX = 7,
};
// Enum b1-Managed.EGSHairType
// NumValues: 0x0003
enum class EGSHairType : uint8
{
TressFX = 0,
HairStrands = 1,
EGSHairType_MAX = 2,
};
// Enum b1-Managed.PatrolType
// NumValues: 0x0008
enum class EPatrolType : uint8
{
None = 0,
Random = 1,
Spline = 2,
Leisure = 3,
Follow = 4,
Group = 5,
MultiSpline = 6,
PatrolType_MAX = 7,
};
// Enum b1-Managed.PhysAnimType
// NumValues: 0x000B
enum class EPhysAnimType : uint8
{
None = 0,
Normal = 1,
BeAttack = 2,
PhysicBlend = 3,
BeCatchThrow = 4,
PhysicsSimulationMove = 5,
DeathPhysicBlend = 6,
DATA_MAX = 7,
Death = 8,
ThrowUpDeath = 9,
PhysAnimType_MAX = 10,
};
// Enum b1-Managed.PointsGenType
// NumValues: 0x0006
enum class EPointsGenType : uint8
{
ByEQS_Async = 0,
ByEQS_Sync = 1,
BySocket = 2,
BySceneItem = 3,
ExplodeLineTrace = 4,
PointsGenType_MAX = 5,
};
// Enum b1-Managed.CastSkillSourceType
// NumValues: 0x0030
enum class ECastSkillSourceType : uint8
{
Default = 0,
Blueprint = 1,
PersonalTest = 2,
Notify = 3,
QA = 4,
SkillPreview = 5,
BT = 6,
AI_GOAP = 7,
AI_Combo = 8,
AI_Score = 9,
AI_ReturnHome = 10,
AI_OnFight = 11,
AI_Born = 12,
GroupAI = 13,
OnFightTrigger = 14,
AIInteract = 15,
ChargeSkill = 16,
CloudMove = 17,
DodgeSkill = 18,
FaBaoSkill = 19,
GlideMove = 20,
GM = 21,
HardMove = 22,
Intimidate = 23,
MagicallyChange = 24,
VigorLeaveSkill = 25,
MagicallyChangeReset = 26,
PhantomRush = 27,
PlayerItem = 28,
PlayerTrans = 29,
PreciseDodge = 30,
Rebirth = 31,
BornSkill = 32,
PhaseTransition = 33,
SmartCastSkill = 34,
SummonBehavior = 35,
CBG = 36,
CPG = 37,
CQG = 38,
ComboDebug = 39,
Interact = 40,
Teleport = 41,
SummonBorn = 42,
Trans = 43,
TransitionPhase = 44,
TurnSkill = 45,
OpenMap = 46,
CastSkillSourceType_MAX = 47,
};
// Enum b1-Managed.MapCatFlag
// NumValues: 0x0011
enum class EMapCatFlag : uint8
{
CAT_NONE = 0,
CAT_N = 1,
CAT_S = 2,
CAT_NS = 3,
CAT_W = 4,
CAT_NW = 5,
CAT_SW = 6,
CAT_NSW = 7,
CAT_E = 8,
CAT_NE = 9,
CAT_SE = 10,
CAT_NSE = 11,
CAT_WE = 12,
CAT_NWE = 13,
CAT_SWE = 14,
CAT_NSWE = 15,
CAT_MAX = 16,
};
// Enum b1-Managed.PointBlockLocFlag
// NumValues: 0x000B
enum class EPointBlockLocFlag : uint8
{
PBL_NONE = 0,
PBL_N = 1,
PBL_S = 2,
PBL_W = 4,
PBL_NW = 5,
PBL_SW = 6,
PBL_E = 8,
PBL_NE = 9,
PBL_SE = 10,
PBL_NSWE = 15,
PBL_MAX = 16,
};
// Enum b1-Managed.ProceduralMapType
// NumValues: 0x0004
enum class EProceduralMapType : uint8
{
PROCEDURAL_DUNGEON = 0,
PROCEDURAL_WILDERNESS_LINEAR = 1,
PROCEDURAL_DEMO_MAP = 2,
PROCEDURAL_MAX = 3,
};
// Enum b1-Managed.AnimMode
// NumValues: 0x0006
enum class EAnimMode : uint8
{
DefaultAnim = 0,
PatrolAnim = 1,
EQSRunAnim = 2,
ShieldAnim = 3,
PowerStorageAnim = 4,
AnimMode_MAX = 5,
};
// Enum b1-Managed.InputTipsType
// NumValues: 0x0069
enum class EInputTipsType : uint8
{
Min = 0,
Obs_Mode = 10,
TalentMain_Select = 20,
TalentMain_ResetSelect = 21,
Talent_Reset = 22,
SpellConfig_Select = 30,
SpellConfig_SelectNotSet = 31,
Equip_EquipSlot = 40,
Equip_QuickItemSlot_HadConfig = 41,
Equip_QuickItemSlot_NotConfig = 42,
Equip_AccessorySlot_HadConfig = 43,
Equip_AccessorySlot_NotConfig = 44,
Equip_Accessory_HadConfig = 45,
Equip_Accessory_NotConfig = 46,
Equip_Accessory_CurConfig = 47,
Equip_Min_CanEnterTPMode = 48,
Equip_EquipSlot_CanEnterTPMode = 49,
Equip_QuickItemSlot_HadConfig_CanEnterTPMode = 50,
Equip_QuickItemSlot_NotConfig_CanEnterTPMode = 51,
Equip_AccessorySlot_HadConfig_CanEnterTPMode = 52,
Equip_AccessorySlot_NotConfig_CanEnterTPMode = 53,
Bag_CanUse = 60,
Bag_CantUse = 61,
Bag_HadConfig = 62,
Bag_SlotNotConfig = 63,
Bag_SlotHadConfig = 64,
Bag_ItemConfiging_NotConfig = 65,
Bag_ItemConfiging_HadConfig = 66,
Bag_ItemConfiging_CurConfig = 67,
Bag_OnlyConfig = 68,
Bag_ItemConfiging_OnlyConfig = 69,
Shop_CanBuy = 80,
Shop_CantBuy = 81,
Shop_Sell = 82,
Shop_SecConfirm = 83,
WeaponBuild_CanShowTree = 90,
WeaponBuild_CantShowTree = 91,
WeaponBuild_ShowTree = 92,
Soaking_MainPage_Wine = 100,
Soaking_WineList_NotConfig = 101,
Soaking_WineList_CurConfig = 102,
Soaking_MainPage_WineItemSlot_NotConfig = 103,
Soaking_MainPage_WineItemSlot_HadConfig = 104,
Soaking_WineItemList_HadConfig = 105,
Soaking_WineItemList_NotConfig = 106,
Soaking_WineItemList_CurConfig = 107,
Medicine_Interact = 120,
Medicine_Shrine = 121,
Medicine_Interact_Sort = 122,
Medicine_Shrine_Sort = 123,
Alchemy_Tips = 130,
TravelNotes_Unfold = 140,
TravelNotes_Fold = 141,
Collection_FoldStory = 142,
ChapterAward_CameraRoam = 150,
ChapterAward_CameraRoam_Start = 151,
ChapterAward_CameraRoam_Middle = 152,
ChapterAward_CameraRoam_End = 153,
Learn_DSTalent_Menu_LeftFocusCanSwitch = 160,
Learn_DSTalent_RebirthPoint_LeftFocusCanSwitch = 161,
Learn_DSTalent_Menu_LeftFocusCantSwitch = 162,
Learn_DSTalent_RebirthPoint_LeftFocusCantSwitch = 163,
Learn_DSTalent_Menu_RightFocus = 164,
Learn_DSTalent_RebirthPoint_RightFocus = 165,
Farm_Can_Collect = 180,
Farm_Cant_Collect = 181,
Farm_LongPress_Button = 182,
Farm_Output_Info = 183,
Farm_Seed_Info = 184,
SoulSkill_Item = 190,
SoulSkill_LongPress = 191,
BenchMark_Report = 200,
Archive_LoadArchive = 210,
Setting_BenchMark = 220,
Setting_Main = 221,
Setting_Exit = 222,
Setting_Normal_Confirm = 223,
Setting_Normal = 224,
Setting_BenchMark_Quality_Confirm = 225,
Setting_BenchMark_Quality = 226,
Setting_BenchMark_Confirm = 227,
Setting_Quality_Confirm = 228,
Setting_Quality = 229,
Setting_NoConfirm = 230,
Setting_Confirm = 231,
Map_Scan_CurMap_CantSetPin = 232,
Map_Scan_CantSetPin = 233,
Map_Lock = 234,
Map_Scan_CurMap = 235,
Map_Scan = 236,
Map_Focus_RebirthPoint = 237,
Map_Focus_Pin = 238,
Map_PinMode = 239,
EditionAward_Item = 240,
EditionAward_LongPress = 241,
BossRushReChallenge_Unit = 242,
BossRushIterations_Unit = 243,
BossRushReChallenge_History = 244,
MeditationPoint_CanPlay = 250,
MeditationPoint_CantPlay = 251,
MeditationPoint_Playing = 252,
BossRushSettlement_None = 253,
BossRushSettlement_Confirm = 254,
BossRushSettlement_Back = 255,
InputTipsType_MAX = 256,
};
// Enum b1-Managed.BlockCounterType
// NumValues: 0x0003
enum class EBlockCounterType : uint8
{
AddCountAfterBounced = 0,
AddCountAfterBlock = 1,
BlockCounterType_MAX = 2,
};
// Enum b1-Managed.BlockAMSelectMode
// NumValues: 0x0003
enum class EBlockAMSelectMode : uint8
{
SequenceSelectMode = 0,
RandomSelectMode = 1,
BlockAMSelectMode_MAX = 2,
};
// Enum b1-Managed.ProjectileSpawnerType
// NumValues: 0x0004
enum class EProjectileSpawnerType : uint8
{
EffectCaster = 0,
EffectTarget = 1,
EffectRootCaster = 2,
ProjectileSpawnerType_MAX = 3,
};
// Enum b1-Managed.LevelTag
// NumValues: 0x0006
enum class ELevelTag : uint8
{
None = 0,
Party = 1,
SupportRide = 2,
SupportOpenMap = 3,
Ending = 4,
LevelTag_MAX = 5,
};
// Enum b1-Managed.KillUnitMapCond
// NumValues: 0x0005
enum class EKillUnitMapCond : uint8
{
Crit = 0,
NoCodition = 1,
Unparalleled = 2,
PerfectChargeDamage = 3,
KillUnitMapCond_MAX = 4,
};
// Enum b1-Managed.KillUnitMapResult
// NumValues: 0x0004
enum class EKillUnitMapResult : uint8
{
HeadShot = 0,
RandomCut = 1,
Boom = 2,
KillUnitMapResult_MAX = 3,
};
// Enum b1-Managed.InteractInfoTemplateType
// NumValues: 0x0007
enum class EInteractInfoTemplateType : uint8
{
Humankind = 0,
InteractInfoTemplateType_1 = 1,
InteractInfoTemplateType_2 = 2,
InteractInfoTemplateType_3 = 3,
InteractInfoTemplateType_4 = 4,
InteractInfoTemplateType_5 = 5,
InteractInfoTemplateType_MAX = 6,
};
// Enum b1-Managed.EGSInputChangeType
// NumValues: 0x0004
enum class EGSInputChangeType : uint8
{
All = 0,
Gamepad = 1,
KeyboardMouse = 2,
EGSInputChangeType_MAX = 3,
};
// Enum b1-Managed.EGSInputTab
// NumValues: 0x0005
enum class EGSInputTab : uint8
{
Comm = 0,
Battle = 1,
System = 2,
Other = 3,
EGSInputTab_MAX = 4,
};
// Enum b1-Managed.EGSKeyMappingType
// NumValues: 0x0004
enum class EGSKeyMappingType : uint8
{
Comm = 0,
Move = 1,
Spell = 2,
EGSKeyMappingType_MAX = 3,
};
// Enum b1-Managed.CustomizedKeyUnlockCondition
// NumValues: 0x0007
enum class ECustomizedKeyUnlockCondition : uint8
{
AlwaysShow = 0,
MagicArtifact = 1,
VigorSkill = 2,
Cloud = 3,
PropStance = 4,
PokeStance = 5,
CustomizedKeyUnlockCondition_MAX = 6,
};
// Enum b1-Managed.DropItemPerfromType
// NumValues: 0x0005
enum class EDropItemPerfromType : uint8
{
WithOutPick = 0,
Standard = 1,
WithDropAnim = 2,
FixedPoint = 3,
DropItemPerfromType_MAX = 4,
};
// Enum b1-Managed.AiBreakInteractionType
// NumValues: 0x0005
enum class EAiBreakInteractionType : uint8
{
Battle = 0,
PlayerFaraway = 1,
PlayerLeaveInteractArea = 2,
Other = 3,
AiBreakInteractionType_MAX = 4,
};
// Enum b1-Managed.UnitDynamicObstaclePerformAMType
// NumValues: 0x0004
enum class EUnitDynamicObstaclePerformAMType : uint8
{
OnlyFront = 0,
FrontAndBehind = 1,
FourDir = 2,
UnitDynamicObstaclePerformAMType_MAX = 3,
};
// Enum b1-Managed.HitAltFxAnimalRotType
// NumValues: 0x0007
enum class EHitAltFxAnimalRotType : uint8
{
CamDir_Fwd = 0,
CamDir_Bwd = 1,
CamDir_Right = 2,
CamDir_Left = 3,
RotToPlayer = 4,
RotToPlayerSurround = 5,
HitAltFxAnimalRotType_MAX = 6,
};
// Enum b1-Managed.EIDType_Outlaw
// NumValues: 0x0005
enum class EIDType_Outlaw : uint8
{
Projectile = 0,
SkillEffect = 1,
Buff = 2,
Summon = 3,
EIDType_MAX = 4,
};
// Enum b1-Managed.EEQCType
// NumValues: 0x0005
enum class EEQCType : uint8
{
None = 0,
Target = 1,
Player = 2,
Querier = 3,
EEQCType_MAX = 4,
};
// Enum b1-Managed.AbnromalDispActionType_FreezeExt
// NumValues: 0x0004
enum class EAbnromalDispActionType_FreezeExt : uint8
{
Broken = 0,
AutoRelease = 1,
ShakeFreeze = 2,
AbnromalDispActionType_MAX = 3,
};
// Enum b1-Managed.AssociationUnitSpawnType
// NumValues: 0x0003
enum class EAssociationUnitSpawnType : uint8
{
BySceneItem = 0,
ByEQS = 1,
AssociationUnitSpawnType_MAX = 2,
};
// Enum b1-Managed.AssociationUnitActiveType
// NumValues: 0x0003
enum class EAssociationUnitActiveType : uint8
{
ActiveImmediately = 0,
NoActive = 1,
AssociationUnitActiveType_MAX = 2,
};
// Enum b1-Managed.PlayerTransEndType
// NumValues: 0x0012
enum class EPlayerTransEndType : uint8
{
None = 0,
CastSpell = 1,
ManualEndRide = 2,
BeatBack = 3,
EnergyEmpty = 4,
RebirthTransBack = 5,
CPGTransBack = 6,
HpTransBack = 7,
Simplestate = 8,
CantRide = 9,
CantTrans = 10,
Buff = 11,
TriggerBoxForceTransBack = 12,
SkillEffect = 13,
CMGTransBack = 14,
SettingransBack = 15,
Plot = 16,
PlayerTransEndType_MAX = 17,
};
// Enum b1-Managed.PlayerTransBeginType
// NumValues: 0x000B
enum class EPlayerTransBeginType : uint8
{
None = 0,
CastSpell = 1,
AddBuff = 2,
BianChan = 3,
Ride = 4,
ReadArchive = 5,
SkillEffect = 6,
Plot = 7,
RebirthPoint = 8,
Sequence = 9,
PlayerTransBeginType_MAX = 10,
};
// Enum b1-Managed.AimType
// NumValues: 0x0004
enum class EAimType : uint8
{
NONE = 0,
AIM_TO_CUR_TARGET = 1,
XYLineFromOwner = 2,
AimType_MAX = 3,
};
// Enum b1-Managed.DamageNumberType
// NumValues: 0x0006
enum class EDamageNumberType : uint8
{
None = 0,
Normal = 1,
Critical = 2,
RecoveryHP = 3,
Backstap = 4,
DamageNumberType_MAX = 5,
};
// Enum b1-Managed.BeAttackedBlendType
// NumValues: 0x0006
enum class EBeAttackedBlendType : uint8
{
None = 0,
Physics = 1,
AdditiveAnim = 2,
MatJitter = 4,
Scar = 8,
BeAttackedBlendType_MAX = 9,
};
// Enum b1-Managed.EBGUSimpleState
// NumValues: 0x00A4
enum class EBGUSimpleState : uint8
{
Normal = 0,
ImmueDamage = 1,
CantAttack = 2,
CantMove = 3,
CancelLifeSavingCD = 4,
IgnoreTargetElemDef = 5,
IgnoreAllInput = 6,
CanHitBullet = 7,
PEClearProtect = 8,
Immobilizing = 9,
ImmueDmgExceptElementDmg = 10,
ImmueFreezeAcc = 11,
BanInputButCamera = 12,
CanBlendToDeadAM = 13,
ImmueFrozenBrokenAM = 14,
CantBeDead = 15,
CantPlayShakeFreezeAM = 16,
ImmueStiff = 17,
ImmueImmobilizing = 18,
ImmueAnimationSyncing = 19,
ForbidAllLifeSavingHair = 20,
ForbidAllLifeSavingHairExceptJZHHD = 21,
BreakPart2Weak = 22,
ImmueBurnAcc = 23,
ImmuePoisonAcc = 24,
ImmueThunderAcc = 25,
CantSweepUnit = 26,
UseCarMontageMoveMode = 27,
CantBeSweepChecked = 28,
ImmueDeadZone = 29,
CantBeLock = 30,
StaminaDepleted = 31,
SeduceAttack = 32,
CancelSkillCD = 33,
MoveSlowly = 35,
CantBeBaseTarget = 38,
SkillSuperArmor = 39,
StaminaLock = 40,
HRCounterattackProtectOneFrame = 42,
BreakSkillSuperArmor = 43,
Silent = 44,
BounceAttack = 45,
CanForceAttackInChargeSkill = 47,
CanTriggerBeHitAdditiveAnim = 48,
DynamicUpperBodyMode = 50,
DynamicLeftArmMode = 51,
DynamicRightArmMode = 52,
LockStateWalking = 53,
FlyControlMode = 54,
TPSMode = 55,
PlayerInSeq = 56,
ImmueAttackPerformEffect = 57,
DisableFreezeFrame = 58,
ImmueBeAttackedPerformEffect = 59,
KeepMMRunning = 61,
CanDefeatTTTB = 62,
Mute = 63,
LockRotation = 64,
Imperceptible = 66,
IgnoreHostile = 68,
InPhaseTransition = 69,
InPointAttraction = 71,
ForcePerformance = 72,
PlayerCantLock = 73,
CanTriggerBlockNormal = 74,
ForceSkill = 75,
BreakBlock = 76,
InAnimationSyncing = 77,
CanTriggerBlockInSPState = 78,
BreakBlock2Weak = 79,
InTTTB = 80,
MontageSectionJumpApproved = 81,
Frozen = 82,
FreezeImmue = 83,
BurnImmue = 84,
PoisonImmue = 85,
ThunderImmue = 86,
PhysicsSimulationMoveMode = 87,
PhantomRush = 88,
BreakImmobilize2Weak = 89,
BeTaunted = 90,
SplineFlyWaiting = 91,
PlayerDeadNoPunish = 92,
SpiderSilkyHardMoving = 93,
FrozenMoving = 94,
MuddyMoving = 95,
WinddyMoving = 96,
ImmuneNeutral = 97,
ImmunePositive = 98,
ImmuneNegative = 99,
InUpdraft = 100,
Interacting = 101,
CantShowBlood = 102,
PendingDeathInAnimationSyncing = 103,
IgnoreSpell = 104,
IgnoreRollSkill = 105,
IgnoreUnitTransSkill = 107,
IgnoreSpinLightInput = 108,
IgnoreInteractInput = 109,
IgnoreMoveInput = 110,
IgnoreJumpInput = 111,
IgnoreLightAttackInput = 112,
IgnoreHeavyAttackInput = 113,
YinImmue = 114,
YangImmue = 115,
CommonDamageImmue = 116,
StrongDamageImmue = 117,
IgnoreAlignCapsule2Surface = 118,
WithinOceanSea = 119,
NoAutoTransformBack = 120,
DeadUseFixCamera = 121,
IgnoreMoveBackInput = 123,
IgnoreXAxisMoveInput = 124,
DisableAutoRecoverFreeze = 125,
DisableAutoRecoverBurn = 126,
DisableAutoRecoverPoison = 127,
DisableAutoRecoverThunder = 128,
DisableAutoRecoverYin = 129,
DisableAutoRecoverYang = 130,
CantHatredTick = 133,
Berserk = 134,
IgnoreBattleInfoInUnitBar = 135,
CantTransBack = 136,
TransEnergyLock = 137,
PELock = 138,
DamageTransfer = 139,
RidingExitingStatus = 140,
CantTrans = 141,
BanLegacyTalent = 142,
CloudMove = 143,
CricketIdle = 144,
DisableImmobilizedBreakAnim = 145,
EnableSpecialImmobilizedBreakAnim = 146,
FabaoEnergyLock = 147,
VigorEnergyLock = 148,
CantGainFabaoEnergy = 149,
CantGainVigorEnergy = 150,
InteractCricketLoop = 151,
InInteractAnimationSyncing = 152,
RefuseAttackRotation = 153,
RefuseAMScale = 154,
DisableHRCounterAttack = 155,
DisableDamageNumUI = 156,
Camouflage = 157,
CantShowLock = 158,
PreAnimationSyncing = 159,
IgnoreVigorSkill = 160,
CantInVigorSkill = 161,
CantInteract = 162,
Sentry = 163,
LockMP = 164,
CantBeAutoLockTarget = 165,
CantShowDamageUI = 166,
TargetCantShowLock = 167,
CantTriggerPreciseDodge = 168,
BanTrans2DaSheng = 169,
CantCastFaBao = 170,
CantTransInSeq = 171,
IgnoreUseItem = 172,
CantBeDead1HP = 173,
Dodge = 174,
PreciseDodge = 175,
EnumMax = 176,
EBGUSimpleState_MAX = 177,
};
// Enum b1-Managed.EBGUUnitState
// NumValues: 0x002F
enum class EBGUUnitState : uint8
{
None = 0,
Attacking = 1,
AttackMoving = 2,
AttackRotation = 3,
Beatback = 4,
InComboWindow = 5,
Dead = 6,
SideWalking = 7,
Sprinting = 8,
Walking = 9,
AtkComboKeyCache = 10,
DodgeComboKeyCache = 11,
MagicKeyCache = 12,
InDodgeWindow = 13,
InMagicWindow = 14,
HRCounterattacking = 15,
ShooterMode = 16,
BMMoveAttack = 17,
AttackAlignUpperBodyToSlope = 18,
AttackAlignWholeBodyToSlope = 19,
JumpMoving = 20,
FloatingHit = 21,
GlideMoving = 22,
InMoveWindow = 23,
BlockBeatBack = 24,
PerfectBlockBeatBack = 25,
BlockBounced = 26,
FreezeAccProtect = 27,
ImpactActionPlaying = 28,
BlindStiff = 29,
Teleporting = 30,
InAbortWindow = 31,
InAnimationSyncDeathWindow = 32,
JumpWindow = 33,
PhasePerformance = 34,
LifeSavingHair_FakeDead = 35,
LifeSavingHair_Rebirth = 36,
VigorKeyCache = 37,
InVigorWindow = 38,
ItemSkillKeyCache = 39,
InItemSkillWindow = 40,
LifeSavingHairBlocking = 41,
InInteractWindow = 42,
InCloudWindow = 43,
InChapterClearWorkFlow = 44,
EnumMax = 45,
EBGUUnitState_MAX = 46,
};
// Enum b1-Managed.EBUStateTrigger
// NumValues: 0x0048
enum class EBUStateTrigger : uint8
{
None = 0,
Die = 1,
Rebirth = 2,
CastSkillSuccess = 3,
AttackStateBegin = 4,
AttackRotationBegin = 5,
SkillBreak = 6,
Beatback = 7,
EnterComboWindow = 8,
AtkRebounding = 9,
UnitInputWalkPressed = 10,
UnitInputWalkRelease = 11,
UnitInputSprintPressed = 12,
UnitInputSprintRelease = 13,
BreakSprint = 14,
EnableMoveInSkill = 15,
EnterAtkComboKeyCache = 16,
EnterDodgeComboKeyCache = 17,
EnterDodgeWindow = 18,
EnterMagicKeyCache = 19,
EnterMagicWindow = 20,
HRCounterattackBegin = 21,
ShooterModeTrigger = 22,
ShooterModeClear = 23,
BMMoveAttackTrigger = 24,
BMMoveAttackClear = 25,
AttackAlignUpperBodyToSlopeBegin = 26,
AttackAlignWholeBodyToSlopeBegin = 27,
JumpMovingStart = 28,
JumpMovingStop = 29,
ShootModeTigger = 30,
ShootModeClear = 31,
AIInputSprint = 32,
AIInputRun = 33,
AIInputWalk = 34,
BeginFloatingHit = 35,
EndFloatingHit = 36,
EnterGlideMove = 37,
EndGlideMove = 38,
EnterMoveWindow = 39,
EnterBlockBeatBack = 70,
EnterPerfectBlockBeatBack = 71,
EnterBlockBounced = 72,
LeaveAllBlockState = 73,
FreezeAccProtectBegin = 74,
EnableImpactAction = 75,
EnterBlindStiff = 76,
TeleportBegin = 77,
TeleportEnd = 78,
EnterAbortWindow = 79,
EnterAnimationSyncDeathWindow = 80,
EnterJumpWindow = 81,
ExitJumpWindow = 82,
StartJump = 83,
StartMoveInMoveWindow = 84,
EnterPhasePerformance = 85,
ExitPhasePerformance = 86,
Enter_LifeSavingHair_FakeDead = 87,
Enter_LifeSavingHair_Rebirth = 88,
Exit_LifeSavingHair = 89,
EnterVigorKeyCache = 90,
EnterVigorWindow = 91,
EnterItemSkillKeyCache = 92,
EnterItemSkillWindow = 93,
EnterLifeSavingHairBlocking = 94,
ExitLifeSavingHairBlocking = 95,
EnterInteractWindow = 96,
EnterCloudWindow = 97,
EnterChapterClearWorkFlow = 98,
ExitChapterClearWorkFlow = 99,
EnumMax = 100,
EBUStateTrigger_MAX = 101,
};
// Enum b1-Managed.CastSkillResult
// NumValues: 0x0009
enum class ECastSkillResult : uint8
{
CSR_OK = 0,
CSR_CAST_CHR_FAILED = 1,
CSR_FIND_NO_SKILLDESC = 2,
CSR_FIND_NO_UNITDESC = 3,
CSR_FIND_NO_SKILLMONTAGE = 4,
CSR_FIND_NO_ANIMINST = 5,
CSR_CAN_CAST_SKILL_CHECK_FAILED = 6,
CSR_OTHER = 7,
CSR_MAX = 8,
};
// Enum b1-Managed.EBPBuffID
// NumValues: 0x0011
enum class EBPBuffID : uint8
{
NoneBuff = 0,
SmallStunBuff = 200,
BigStunBuff = 201,
SkillCastingBuff = 202,
ShieldDefenceBuff = 203,
SpawnDoingBuff = 206,
TianjiangEnterAIStage2 = 208,
FightBackBuff = 209,
ImmueStiffBuff = 210,
SuperImmueStiffBuff = 211,
InvincibleBuff = 212,
ImmueDamage = 213,
DemoChangeCharacter = 216,
DemoFTXDInvincibleBuff = 218,
DemoTianJiangInterQTEBuff = 219,
EnumMax = 255,
EBPBuffID_MAX = 256,
};
// Enum b1-Managed.EBGUMoveAIType
// NumValues: 0x0005
enum class EBGUMoveAIType : uint8
{
None = 0,
KeepFacingTarget = 1,
Flock = 2,
FacingVelocity = 3,
EBGUMoveAIType_MAX = 4,
};
// Enum b1-Managed.EAIMoveSpeedType
// NumValues: 0x0004
enum class EAIMoveSpeedType : uint8
{
JOG = 0,
RUN = 1,
SPRINT = 2,
EAIMoveSpeedType_MAX = 3,
};
// Enum b1-Managed.EBGUMoveMode
// NumValues: 0x001E
enum class EBGUMoveMode : uint8
{
None = 0,
Normal = 1,
BeatBack = 2,
SideWalk = 3,
AttackRotate = 4,
TPSRotate = 5,
AIPathMove = 6,
AnimationMontage = 7,
CameraG4Move = 8,
AIWallAndCellMove = 9,
CurveSplineMove = 10,
JumpMove = 11,
StandRotate = 12,
CarMontage = 13,
FlyControl = 14,
PlayerAutoMove = 15,
GlideMove = 16,
ParkourMove = 17,
SplineFlyControl = 18,
RelativeFloatMove = 19,
AIFlyMove = 20,
RotateWithCam = 21,
PhysicsSimulation = 22,
ManualSplineMove = 23,
NpcGuideSplineMove = 24,
AISpiderMove = 25,
TurretRotate = 26,
CloudMove = 27,
EnumMax = 28,
EBGUMoveMode_MAX = 29,
};
// Enum b1-Managed.EBGUComboKey
// NumValues: 0x0008
enum class EBGUComboKey : uint8
{
None = 0,
LightAttackDown = 1,
HeavyAttackDown = 2,
LightAttackUp = 3,
HeavyAttackUp = 4,
RollDown = 5,
RollUp = 6,
EBGUComboKey_MAX = 7,
};
// Enum b1-Managed.EBGUBotLifeTimeState
// NumValues: 0x0007
enum class EBGUBotLifeTimeState : uint8
{
Idle = 0,
Battle = 1,
Dead = 2,
Patrol = 3,
ReturnHome = 4,
EnumMax = 5,
EBGUBotLifeTimeState_MAX = 6,
};
// Enum b1-Managed.EBGUDeadLogicType
// NumValues: 0x0006
enum class EBGUDeadLogicType : uint8
{
None = 0,
Normal = 1,
FlyByPhysical = 2,
AI = 3,
Sequence = 4,
EBGUDeadLogicType_MAX = 5,
};
// Enum b1-Managed.EBGUMoveCurveType
// NumValues: 0x0004
enum class EBGUMoveCurveType : uint8
{
None = 0,
SpeedCurve = 1,
DistanceCurve = 2,
EBGUMoveCurveType_MAX = 3,
};
// Enum b1-Managed.PhysicBlendInType
// NumValues: 0x0003
enum class EPhysicBlendInType : uint8
{
Immediately = 0,
BlendByTime = 1,
PhysicBlendInType_MAX = 2,
};
// Enum b1-Managed.PhysicBlendOutType
// NumValues: 0x0004
enum class EPhysicBlendOutType : uint8
{
Immediately = 0,
BlendByTimeBeforeEnd = 1,
BlendByTimeAfterEnd = 2,
PhysicBlendOutType_MAX = 3,
};
// Enum b1-Managed.FindSceneItemWay
// NumValues: 0x000A
enum class EFindSceneItemWay : uint8
{
FindNearest = 0,
FindFurthest = 1,
FindMinTotalAngle = 2,
Composite = 3,
CompositeV2 = 4,
FindNearestToTarget = 5,
FindFurthestToTarget = 6,
ClosestOutsideTheAngle = 7,
FarthestOutsideTheAngle = 8,
FindSceneItemWay_MAX = 9,
};
// Enum b1-Managed.SceneLocationType
// NumValues: 0x0002
enum class ESceneLocationType : uint8
{
LandingPoint = 0,
SceneLocationType_MAX = 1,
};
// Enum b1-Managed.EscapeWay
// NumValues: 0x0004
enum class EscapeWay : uint8
{
None = 0,
MoveTo = 1,
CastSkill = 2,
EscapeWay_MAX = 3,
};
// Enum b1-Managed.EscapeSkillConfigMode
// NumValues: 0x0005
enum class EscapeSkillConfigMode : uint8
{
None = 0,
Single = 1,
Multiple = 2,
FromSceneItem = 3,
EscapeSkillConfigMode_MAX = 4,
};
// Enum b1-Managed.EAISearchTargetWay
// NumValues: 0x0004
enum class EAISearchTargetWay : uint8
{
FindTargetNearest = 0,
FindTargetFurthest = 1,
FindTargetByHatred = 2,
EAISearchTargetWay_MAX = 3,
};
// Enum b1-Managed.EAIRequestType
// NumValues: 0x0005
enum class EAIRequestType : uint8
{
MoveToLoc = 0,
MoveToActor = 1,
DirDamage = 2,
MoveSkill = 3,
EAIRequestType_MAX = 4,
};
// Enum b1-Managed.EAIBasicActionState
// NumValues: 0x0009
enum class EAIBasicActionState : uint8
{
None = 0,
Executing = 1,
Finish = 2,
ErrorRequestType = 3,
SkillNotFound = 4,
RequestNoFound = 5,
WaitingAbort = 6,
Aborted = 7,
EAIBasicActionState_MAX = 8,
};
// Enum b1-Managed.EAIAttentionFeatureType
// NumValues: 0x0007
enum class EAIAttentionFeatureType : uint8
{
None = 0,
NearestEnemy = 1,
SkillArea = 2,
StandInSkillArea = 3,
SkillCastRange = 4,
AttackableEnemy = 5,
EAIAttentionFeatureType_MAX = 6,
};
// Enum b1-Managed.SkillIDSource
// NumValues: 0x0003
enum class ESkillIDSource : uint8
{
Custom = 0,
FromSceneItem = 1,
SkillIDSource_MAX = 2,
};
// Enum b1-Managed.StandRotateType
// NumValues: 0x0005
enum class EStandRotateType : uint8
{
Left90 = 0,
Right90 = 1,
Left180 = 2,
Right180 = 3,
StandRotateType_MAX = 4,
};
// Enum b1-Managed.MoveDirection
// NumValues: 0x0006
enum class EMoveDirection : uint8
{
None = 0,
Forward = 1,
Right = 2,
Backward = 3,
Left = 4,
MoveDirection_MAX = 5,
};
// Enum b1-Managed.MoveDirectionFive
// NumValues: 0x0007
enum class EMoveDirectionFive : uint8
{
None = 0,
F = 1,
R = 2,
BR = 3,
BL = 4,
L = 5,
MoveDirectionFive_MAX = 6,
};
// Enum b1-Managed.MoveDirectionEight
// NumValues: 0x000A
enum class EMoveDirectionEight : uint8
{
None = 0,
F = 1,
FR = 2,
R = 3,
BR = 4,
B = 5,
BL = 6,
L = 7,
FL = 8,
MoveDirectionEight_MAX = 9,
};
// Enum b1-Managed.LockMoveDirectionSix
// NumValues: 0x0008
enum class ELockMoveDirectionSix : uint8
{
None = 0,
F = 1,
FL = 2,
FR = 3,
BL = 4,
BR = 5,
B = 6,
LockMoveDirectionSix_MAX = 7,
};
// Enum b1-Managed.MoveSpeedLevel
// NumValues: 0x0004
enum class EMoveSpeedLevel : uint8
{
Walk = 0,
Run = 1,
Sprint = 2,
MoveSpeedLevel_MAX = 3,
};
// Enum b1-Managed.GaitGroundedState
// NumValues: 0x0006
enum class EGaitGroundedState : uint8
{
None = 0,
Idle = 1,
Walk = 2,
Run = 3,
Rush = 4,
GaitGroundedState_MAX = 5,
};
// Enum b1-Managed.EMMBehaviorState
// NumValues: 0x0002
enum class EMMBehaviorState : uint8
{
MoveLoop = 0,
EMMBehaviorState_MAX = 1,
};
// Enum b1-Managed.EBGUSpeedCtrlID
// NumValues: 0x0004
enum class EBGUSpeedCtrlID : uint8
{
MoveSpeedRate = 0,
Custom = 1,
EnumMax = 2,
EBGUSpeedCtrlID_MAX = 3,
};
// Enum b1-Managed.SelectTargetTypeFilter
// NumValues: 0x0006
enum class ESelectTargetTypeFilter : uint8
{
None = 0,
Character = 1,
Bullet = 2,
MagicField = 4,
DestructibleActor = 8,
SelectTargetTypeFilter_MAX = 9,
};
// Enum b1-Managed.FootStepType
// NumValues: 0x0003
enum class EFootStepType : uint8
{
LeftFoot = 0,
RightFoot = 1,
FootStepType_MAX = 2,
};
// Enum b1-Managed.SkillDirection
// NumValues: 0x0006
enum class ESkillDirection : uint8
{
None = 0,
Forward = 1,
Right = 2,
Backward = 3,
Left = 4,
SkillDirection_MAX = 5,
};
// Enum b1-Managed.State_MM
// NumValues: 0x000E
enum class EState_MM : uint8
{
None = 0,
Lock = 1,
Free = 2,
FreeWalk = 3,
FreeRun = 4,
FreeSprint = 5,
LockWalk = 6,
LockRun = 7,
LockSprint = 8,
FrozenMove = 9,
MuddyMove = 10,
WindyMove = 11,
SpiderSilkyMove = 12,
State_MAX = 13,
};
// Enum b1-Managed.EB1CameraMode
// NumValues: 0x0003
enum class EB1CameraMode : uint8
{
Normal = 0,
G4 = 1,
EB1CameraMode_MAX = 2,
};
// Enum b1-Managed.EBSelectTargetRangeType
// NumValues: 0x0005
enum class EBSelectTargetRangeType : uint8
{
None = 0,
CameraLock = 1,
MeeleAttack = 2,
EnumMax = 3,
EBSelectTargetRangeType_MAX = 4,
};
// Enum b1-Managed.SummonBehaviorState
// NumValues: 0x0005
enum class ESummonBehaviorState : uint8
{
Default = 0,
Idle = 1,
Follow = 2,
EnumMax = 3,
SummonBehaviorState_MAX = 4,
};
// Enum b1-Managed.PhysicsForceType
// NumValues: 0x0003
enum class EPhysicsForceType : uint8
{
DirectionalForce = 0,
ExplosiveForce = 1,
PhysicsForceType_MAX = 2,
};
// Enum b1-Managed.ValueCompareType
// NumValues: 0x0007
enum class EValueCompareType : uint8
{
IsEqualTo = 0,
IsNotEqualTo = 1,
IsLessThan = 2,
IsLessThanOrEqualTo = 3,
IsGreaterThan = 4,
IsGreaterThanOrEqualTo = 5,
ValueCompareType_MAX = 6,
};
// Enum b1-Managed.EBTTargetType
// NumValues: 0x0007
enum class EBTTargetType : uint8
{
Target = 0,
Player = 1,
SceneItem = 2,
Location = 3,
AlignToCamFwd = 4,
None = 5,
EBTTargetType_MAX = 6,
};
// Enum b1-Managed.DropItemFlyCurveType
// NumValues: 0x0003
enum class EDropItemFlyCurveType : uint8
{
FastBezier = 0,
CurveTranslation = 1,
DropItemFlyCurveType_MAX = 2,
};
// Enum b1-Managed.SwitchHeroReason
// NumValues: 0x0003
enum class ESwitchHeroReason : uint8
{
Manual = 0,
Dead = 1,
SwitchHeroReason_MAX = 2,
};
// Enum b1-Managed.EBGUMoveAcceptableRadiusType
// NumValues: 0x0005
enum class EBGUMoveAcceptableRadiusType : uint8
{
NoInclude = 0,
IncludeSelf = 1,
IncludeTarget = 2,
BothIncludeSelfAndTarget = 3,
EBGUMoveAcceptableRadiusType_MAX = 4,
};
// Enum b1-Managed.TriggerType
// NumValues: 0x0006
enum class b1_Managed::ETriggerType : uint8
{
None = 0,
Interact = 1,
Overlap = 2,
CharacterState = 3,
CharacterAttr = 4,
CircleRangeCharacterDie = 5,
};
// Enum b1-Managed.BeginEndOverlapTriggerDirectionType
// NumValues: 0x0004
enum class EBeginEndOverlapTriggerDirectionType : uint8
{
None = 0,
SameDirection = 1,
DiffDirection = 2,
BeginEndOverlapTriggerDirectionType_MAX = 3,
};
// Enum b1-Managed.PointGenBaseType
// NumValues: 0x0003
enum class EPointGenBaseType : uint8
{
OwnCharacter = 0,
Feature = 1,
PointGenBaseType_MAX = 2,
};
// Enum b1-Managed.PointTestType
// NumValues: 0x0009
enum class EPointTestType : uint8
{
CheckAngle = 0,
SkillArea = 1,
Distance = 2,
SkillCastRange = 3,
CharacterBlock = 4,
NavPathExist = 5,
Visible = 6,
Height = 7,
PointTestType_MAX = 8,
};
// Enum b1-Managed.AngleBaseType
// NumValues: 0x0004
enum class EAngleBaseType : uint8
{
Self2Target = 0,
Target2Self = 1,
SelfXAxis = 2,
AngleBaseType_MAX = 3,
};
// Enum b1-Managed.DisTestFilterType
// NumValues: 0x0002
enum class EDisTestFilterType : uint8
{
DTF_Min = 0,
DTF_Max = 1,
};
// Enum b1-Managed.DisTestBaseType
// NumValues: 0x0003
enum class EDisTestBaseType : uint8
{
OwnCharacter = 0,
Feature = 1,
DisTestBaseType_MAX = 2,
};
// Enum b1-Managed.RequestTestResult
// NumValues: 0x0005
enum class ERequestTestResult : uint8
{
FeatureNotFound = 0,
NoNeedToTest = 1,
SelectFaild = 2,
SelectSuccess = 3,
RequestTestResult_MAX = 4,
};
// Enum b1-Managed.JumpType
// NumValues: 0x0005
enum class EJumpType : uint8
{
None = 0,
Normal = 1,
GlideJump = 2,
StrideJump = 3,
JumpType_MAX = 4,
};
// Enum b1-Managed.ChangeTargetType
// NumValues: 0x0007
enum class EChangeTargetType : uint8
{
None = 0,
Player = 1,
Master = 2,
Summon = 3,
SkillBaseTarget = 4,
UnitGuid = 5,
ChangeTargetType_MAX = 6,
};
// Enum b1-Managed.MovePhysicsRotationType
// NumValues: 0x0004
enum class EMovePhysicsRotationType : uint8
{
None = 0,
FollowVelocityXYPlane = 1,
FollowVelocity = 2,
MovePhysicsRotationType_MAX = 3,
};
// Enum b1-Managed.NormalStiffSectorsType
// NumValues: 0x0004
enum class ENormalStiffSectorsType : uint8
{
AllForward = 0,
ForwardAndBackward = 1,
FourDir = 2,
NormalStiffSectorsType_MAX = 3,
};
// Enum b1-Managed.RotateDirection
// NumValues: 0x0004
enum class ERotateDirection : uint8
{
Auto = 0,
Clockwise = 1,
Counterclockwise = 2,
RotateDirection_MAX = 3,
};
// Enum b1-Managed.SpecialMovementMode
// NumValues: 0x0008
enum class ESpecialMovementMode : uint8
{
GroundMove = 0,
AirMove = 1,
GlideMove = 2,
ParkourMove = 3,
WallMove = 4,
FlyMove = 5,
SplineMove = 6,
SpecialMovementMode_MAX = 7,
};
// Enum b1-Managed.GlideMoveAnimState
// NumValues: 0x0005
enum class EGlideMoveAnimState : uint8
{
None = 0,
GlideStart = 1,
GlideLoop = 2,
GlideEnd = 3,
GlideMoveAnimState_MAX = 4,
};
// Enum b1-Managed.ParkourMoveAnimState
// NumValues: 0x0006
enum class EParkourMoveAnimState : uint8
{
None = 0,
ParkourStart = 1,
ParkourStartFinished = 2,
ParkourFall = 3,
ParkourLand = 4,
ParkourMoveAnimState_MAX = 5,
};
// Enum b1-Managed.GroupPriorityActionType
// NumValues: 0x0005
enum class EGroupPriorityActionType : uint8
{
MoveToPos = 0,
CastSkill = 1,
AddBuff = 2,
EnumMax = 255,
GroupPriorityActionType_MAX = 256,
};
// Enum b1-Managed.MontageSectionJumpType
// NumValues: 0x0003
enum class EMontageSectionJumpType : uint8
{
None = 0,
AnimationSyncing = 1,
MontageSectionJumpType_MAX = 2,
};
// Enum b1-Managed.ObserveConditionType
// NumValues: 0x0020
enum class EObserveConditionType : uint8
{
None = 0,
PlayerEnterArea = 1,
PlayerLeaveArea = 2,
PlayerPenetrateArea = 3,
PlayerInteractBegin = 4,
PlayerInteractBreak = 5,
PlayerInteractEnd = 6,
PlayerInteractTimeEnd = 7,
UnitAllDeadInnerRange = 8,
SpawnUnitAllDead = 9,
TimeOver = 10,
TimeOut = 11,
WakeUp = 12,
UnitDead = 13,
Trigger = 14,
GateOpen = 15,
GateClose = 16,
ChallengeFailed = 17,
ChallengeAwarded = 18,
ChallengeSuccess = 19,
ChallengeBegin = 20,
UseTagFlag = 100,
UnitDestroy = 101,
UnitActive = 102,
UnitInActive = 103,
UnitAttr = 104,
SimpleState = 105,
UnitState = 106,
HasBuff = 107,
ItemFullOnline = 108,
EnumMax = 109,
ObserveConditionType_MAX = 110,
};
// Enum b1-Managed.ObserveOnlineConditionType
// NumValues: 0x0008
enum class EObserveOnlineConditionType : uint8
{
None = 0,
PlayerCountInRange = 1,
PlayerEnterBossTraceArea = 2,
KillMonsterNumber = 3,
GainItemCumulative = 4,
AwardCount = 5,
EnumMax = 6,
ObserveOnlineConditionType_MAX = 7,
};
// Enum b1-Managed.TeleportLocationType
// NumValues: 0x0005
enum class ETeleportLocationType : uint8
{
None = 0,
BossTraceCenter = 1,
BossTracePointRandom = 2,
EnumMax = 3,
TeleportLocationType_MAX = 4,
};
// Enum b1-Managed.TraceSpawnType
// NumValues: 0x0004
enum class ETraceSpawnType : uint8
{
None = 0,
ByTeleportIndex = 1,
EnumMax = 2,
TraceSpawnType_MAX = 3,
};
// Enum b1-Managed.AwardProbabilityRaiseType
// NumValues: 0x0006
enum class EAwardProbabilityRaiseType : uint8
{
None = 0,
RaiseToFirst = 1,
RaiseToSecond = 2,
RaiseToTarget = 3,
EnumMax = 4,
AwardProbabilityRaiseType_MAX = 5,
};
// Enum b1-Managed.AwardStateConditionType
// NumValues: 0x0007
enum class EAwardStateConditionType : uint8
{
None = 0,
IsInBattle = 1,
InDistanceToCenter = 2,
TraceTeleportDistance = 3,
PlayerDead = 4,
EnumMax = 5,
AwardStateConditionType_MAX = 6,
};
// Enum b1-Managed.ValueCompareOperationType
// NumValues: 0x0007
enum class EValueCompareOperationType : uint8
{
EqualTo = 0,
NotEqualTo = 1,
LessThan = 2,
LessThanOrEqualTo = 3,
GreaterThan = 4,
GreaterThanOrEqualTo = 5,
ValueCompareOperationType_MAX = 6,
};
// Enum b1-Managed.ValueCompareOperations
// NumValues: 0x000B
enum class EValueCompareOperations : uint8
{
EqualTo = 0,
NotEqualTo = 1,
LessThan = 2,
LessThanOrEqualTo = 3,
GreaterThan = 4,
GreaterThanOrEqualTo = 5,
LessThanPercentage = 6,
LessThanOrEqualToPercentage = 7,
GreaterThanPercentage = 8,
GreaterThanOrEqualToPercentage = 9,
ValueCompareOperations_MAX = 10,
};
// Enum b1-Managed.EUIPageType
// NumValues: 0x002D
enum class EUIPageType : uint8
{
None = 0,
Practice = 1,
Equip = 2,
Bag = 3,
Shop = 4,
WeaponBuild = 5,
EquipBuild = 6,
EquipShop = 7,
SoakingMain = 8,
RefiningCommonElixir = 9,
RefiningElixir = 10,
HuluLevel = 11,
WineLevel = 12,
Farm = 13,
TravelNotes = 14,
ChapterAward = 15,
LearnLegacyTalent = 16,
SoulSkillCollect = 17,
BenchMark = 18,
Archives = 19,
Setting = 20,
Story = 21,
Name = 22,
SeqMediaPlayer = 23,
LearnTalent = 24,
EditionAward = 25,
TakePhoto = 26,
ObsMode = 27,
FaBao = 28,
SoulSkill = 29,
Teleport = 30,
SettingHDR = 31,
SettingBrightness = 32,
SettingKeyBoard = 33,
SeqLogo = 34,
PastMemory = 35,
SoundtrackV2 = 36,
EndCredits = 37,
Map = 38,
BossRushSettlement = 39,
BossRushReChallenge = 40,
BossRushIterations = 41,
BossRushIterationsAward = 42,
DebugBlack = 43,
EUIPageType_MAX = 44,
};
// Enum b1-Managed.RotationBaseDirection
// NumValues: 0x0003
enum class ERotationBaseDirection : uint8
{
WorldSpaceXAxis = 0,
LineToTarget = 1,
RotationBaseDirection_MAX = 2,
};
// Enum b1-Managed.ComboConditionType
// NumValues: 0x0017
enum class EComboConditionType : uint8
{
None = 0,
UnitAttr = 1,
SimpleState = 2,
UnitState = 3,
HasBuff = 4,
PotentialEnergy = 5,
Charge = 6,
CeilingHeight = 7,
HasTalent = 8,
StanceType = 9,
IsFalling = 11,
InJumpUpper = 12,
NotInStrideUpJump = 13,
AirSkillCount = 14,
FlooDistance = 15,
MoveMode = 16,
HasMoveInput = 17,
InLittleMonkeyStage = 18,
InPreDaShengStage = 19,
InDaShengStage = 20,
InPressedSpinModeState = 21,
EnumMax = 22,
ComboConditionType_MAX = 23,
};
// Enum b1-Managed.EFXActorType
// NumValues: 0x0004
enum class EFXActorType : uint8
{
None = 0,
DestructibleObject = 1,
NonPreTracingDestructibleObject = 2,
EFXActorType_MAX = 3,
};
// Enum b1-Managed.EAMScaleRateAxis
// NumValues: 0x0007
enum class EAMScaleRateAxis : uint8
{
AllByScaleRateAxisX = 0,
All = 1,
AxisX = 2,
AxisY = 3,
AxisZ = 4,
AxisZLanding = 5,
EAMScaleRateAxis_MAX = 6,
};
// Enum b1-Managed.EGSMatParamType
// NumValues: 0x0014
enum class EGSMatParamType : uint8
{
None = 0,
Float = 1,
Vector = 2,
LinearColor = 3,
FloatCurve = 4,
VectorCurve = 5,
LinearColorValue = 6,
OwnerInfoStart = 64,
OwnerWorldLocation = 65,
OwnerForwardVector = 66,
OwnerVelocity = 67,
OwnerSocketLocation = 68,
OwnerSocketForwardVector = 69,
PlayerInfoStart = 128,
PlayerWorldLocation = 129,
PlayerForwardVector = 130,
PlayerVelocity = 131,
PlayerSocketLocation = 132,
PlayerSocketForwardVector = 133,
EGSMatParamType_MAX = 134,
};
// Enum b1-Managed.SurfaceTypeOverrideMethod
// NumValues: 0x0004
enum class ESurfaceTypeOverrideMethod : uint8
{
None = 0,
Replace = 1,
Generate = 2,
SurfaceTypeOverrideMethod_MAX = 3,
};
// Enum b1-Managed.MaterialLayerParamType
// NumValues: 0x0006
enum class EMaterialLayerParamType : uint8
{
None = 0,
Scalar = 1,
LinearColor = 2,
ScalarCurve = 3,
ColorCurve = 4,
MaterialLayerParamType_MAX = 5,
};
// Enum b1-Managed.MaterialLayerParamEvaluateType
// NumValues: 0x0004
enum class EMaterialLayerParamEvaluateType : uint8
{
None = 0,
Override = 1,
Additive = 2,
MaterialLayerParamEvaluateType_MAX = 3,
};
// Enum b1-Managed.AtkFXOnGroundType
// NumValues: 0x0003
enum class EAtkFXOnGroundType : uint8
{
UseDBC = 0,
UseMatPainter = 1,
AtkFXOnGroundType_MAX = 2,
};
// Enum b1-Managed.MagicFieldDirectionUsage
// NumValues: 0x0003
enum class EMagicFieldDirectionUsage : uint8
{
None = 0,
WindyMove = 1,
MagicFieldDirectionUsage_MAX = 2,
};
// Enum b1-Managed.MagicFieldDirectionType
// NumValues: 0x0005
enum class EMagicFieldDirectionType : uint8
{
None = 0,
Directional = 1,
Radial = 2,
Spiral = 3,
MagicFieldDirectionType_MAX = 4,
};
// Enum b1-Managed.MagicFieldDirectionTypeDetail
// NumValues: 0x0003
enum class EMagicFieldDirectionTypeDetail : uint8
{
Positive = 0,
Negative = 1,
MagicFieldDirectionTypeDetail_MAX = 2,
};
// Enum b1-Managed.MagicFieldEffectDirectionType
// NumValues: 0x0003
enum class EMagicFieldEffectDirectionType : uint8
{
FrontBack = 0,
FrontBackLeftRight = 1,
MagicFieldEffectDirectionType_MAX = 2,
};
// Enum b1-Managed.MagicFieldEffectTriggerEvent
// NumValues: 0x0005
enum class EMagicFieldEffectTriggerEvent : uint8
{
OnBorn = 0,
OnDead = 1,
OnEnter = 2,
OnExit = 3,
MagicFieldEffectTriggerEvent_MAX = 4,
};
// Enum b1-Managed.PriorityActionSelectUnitType
// NumValues: 0x0003
enum class EPriorityActionSelectUnitType : uint8
{
AllInWandering = 0,
FarFromPlayerAndInScreenSort = 1,
PriorityActionSelectUnitType_MAX = 2,
};
// Enum b1-Managed.PriorityActionUnitType
// NumValues: 0x0004
enum class EPriorityActionUnitType : uint8
{
ActivatingGroupAIUnit = 0,
NoneActivatingGroupAIUnit = 1,
AllUnit = 2,
PriorityActionUnitType_MAX = 3,
};
// Enum b1-Managed.StartJumpSpdState
// NumValues: 0x0004
enum class EStartJumpSpdState : uint8
{
StartJumpSpdState_Zero = 0,
StartJumpSpdState_Normal = 1,
StartJumpSpdState_Fast = 2,
StartJumpSpdState_MAX = 3,
};
// Enum b1-Managed.AkEventStopMode
// NumValues: 0x0004
enum class EAkEventStopMode : uint8
{
Auto = 0,
WhenUnitDead = 1,
ByTime = 2,
AkEventStopMode_MAX = 3,
};
// Enum b1-Managed.AkCurveInterpolationCS
// NumValues: 0x000B
enum class EAkCurveInterpolationCS : uint8
{
Log3 = 0,
Sine = 1,
Log1 = 2,
InvSCurve = 3,
Linear = 4,
SCurve = 5,
Exp1 = 6,
SineReciprocal = 7,
Exp3 = 8,
Constant = 9,
AkCurveInterpolationCS_MAX = 10,
};
// Enum b1-Managed.FallHeightType_V2
// NumValues: 0x0006
enum class EFallHeightType_V2 : uint8
{
FallHeight_Little = 0,
FallHeight_Low = 1,
FallHeight_Mid = 2,
FallHeight_High = 3,
FallHeight_Dead = 4,
FallHeight_MAX = 5,
};
// Enum b1-Managed.ConditionalRelation
// NumValues: 0x0003
enum class EConditionalRelation : uint8
{
And = 0,
Or = 1,
ConditionalRelation_MAX = 2,
};
// Enum b1-Managed.DetectedUnitType
// NumValues: 0x0006
enum class EDetectedUnitType : uint8
{
Self = 0,
Target = 1,
Master = 2,
Player = 3,
UseSmartUnit = 4,
DetectedUnitType_MAX = 5,
};
// Enum b1-Managed.DetectedForceType
// NumValues: 0x0004
enum class EDetectedForceType : uint8
{
Friend = 0,
Enemy = 1,
Other = 2,
DetectedForceType_MAX = 3,
};
// Enum b1-Managed.SkillCameraRotationType
// NumValues: 0x0003
enum class ESkillCameraRotationType : uint8
{
UseUnitRotation = 0,
UseControllerRotation = 1,
SkillCameraRotationType_MAX = 2,
};
// Enum b1-Managed.QueryGameStateCondition
// NumValues: 0x0008
enum class EQueryGameStateCondition : uint8
{
None = 0,
HasArchive = 1,
IsDebug = 2,
NoArchive = 3,
NotInDebug = 4,
SeamlessStartNewGame = 5,
GenericStartNewGame = 6,
QueryGameStateCondition_MAX = 7,
};
// Enum b1-Managed.EnvironmentInteractionType
// NumValues: 0x0002
enum class EnvironmentInteractionType : uint8
{
Surface = 0,
EnvironmentInteractionType_MAX = 1,
};
// Enum b1-Managed.EGSHitDestructibleDirection
// NumValues: 0x0004
enum class EGSHitDestructibleDirection : uint8
{
DestructibleDirection = 0,
AttackerSpeedDirection = 1,
AttackerRelativeDirection = 2,
EGSHitDestructibleDirection_MAX = 3,
};
// Enum b1-Managed.EGSHitDestructibleImpulseType
// NumValues: 0x0004
enum class EGSHitDestructibleImpulseType : uint8
{
Default = 0,
StrengthLevel = 1,
Manual = 2,
EGSHitDestructibleImpulseType_MAX = 3,
};
// Enum b1-Managed.EGSHitDestructibleStrengthLevel
// NumValues: 0x0006
enum class EGSHitDestructibleStrengthLevel : uint8
{
None = 0,
Light = 1,
Medium = 2,
Heavy = 3,
Special = 4,
EGSHitDestructibleStrengthLevel_MAX = 5,
};
// Enum b1-Managed.GameplayCounterType
// NumValues: 0x0005
enum class EGameplayCounterType : uint8
{
None = 0,
Time = 1,
HP = 2,
HPPercent = 3,
GameplayCounterType_MAX = 4,
};
// Enum b1-Managed.DynamicObstacleState
// NumValues: 0x0003
enum class EDynamicObstacleState : uint8
{
Opened = 0,
Closed = 1,
DynamicObstacleState_MAX = 2,
};
// Enum b1-Managed.OverlapState
// NumValues: 0x0003
enum class EOverlapState : uint8
{
Enabled = 0,
Disabled = 1,
OverlapState_MAX = 2,
};
// Enum b1-Managed.InteractorState
// NumValues: 0x0003
enum class EInteractorState : uint8
{
Interactive = 0,
NotInteractive = 1,
InteractorState_MAX = 2,
};
// Enum b1-Managed.SpawnerState
// NumValues: 0x0004
enum class ESpawnerState : uint8
{
Disabled = 0,
Enabled = 1,
Spawned = 2,
SpawnerState_MAX = 3,
};
// Enum b1-Managed.DynamicObstacleManagePolice
// NumValues: 0x0006
enum class EDynamicObstacleManagePolice : uint8
{
SameAsPrevious = 0,
KeepOpen = 1,
KeepClose = 2,
AsBattleInDoor = 3,
AsBattleOutDoor = 4,
DynamicObstacleManagePolice_MAX = 5,
};
// Enum b1-Managed.OverlapManagePolice
// NumValues: 0x0004
enum class EOverlapManagePolice : uint8
{
SameAsPrevious = 0,
KeepEnable = 1,
KeepDisable = 2,
OverlapManagePolice_MAX = 3,
};
// Enum b1-Managed.InteractorManagePolice
// NumValues: 0x0004
enum class EInteractorManagePolice : uint8
{
SameAsPrevious = 0,
KeepInteractive = 1,
KeepNotInteractive = 2,
InteractorManagePolice_MAX = 3,
};
// Enum b1-Managed.SpawnerManagePolice
// NumValues: 0x0008
enum class ESpawnerManagePolice : uint8
{
SameAsPrevious = 0,
Auto = 1,
SameAsBattle = 2,
OnlyBeginSameAsBattle = 3,
OnlyEndSameAsBattle = 4,
Disable = 5,
BeginLikeStateEndLikeBattle = 6,
SpawnerManagePolice_MAX = 7,
};
// Enum b1-Managed.UnitManagePolice
// NumValues: 0x0006
enum class EUnitManagePolice : uint8
{
SameAsPrevious = 0,
Status = 1,
StatusWithoutHP = 2,
Spawn = 3,
Destroy = 4,
UnitManagePolice_MAX = 5,
};
// Enum b1-Managed.IdleProcessActionType
// NumValues: 0x0019
enum class EIdleProcessActionType : uint8
{
None = 0,
Teleport = 1,
ActiveRebirthPoint = 2,
DisappearUnit = 3,
NotifyDropItemManagerDrop = 4,
AiConversation = 5,
SetNPCParamOnlyInEnter = 6,
TriggerUnitBattle = 7,
SpawnAssociationUnit = 8,
ActiveAssociationUnit = 9,
KillAssociationUnit = 10,
NpcPlayMontage = 11,
NpcMoveTo = 12,
EnterWeakPerformState = 13,
ExitWeakPerformState = 14,
KillFollowPartner = 15,
ClearAllBloodBar = 16,
NotifyStateMachine = 17,
TeleportRebirthPoint = 18,
PlayDefeatUI = 19,
BlockRebirthPoint = 20,
GameLevelPass = 21,
TriggerSplineMove = 22,
ShowDebugBlack = 23,
IdleProcessActionType_MAX = 24,
};
// Enum b1-Managed.TransitionConditionType_Idle
// NumValues: 0x0019
enum class ETransitionConditionType_Idle : uint8
{
None = 0,
EnterOverlap = 1,
InteractorEnd = 2,
InteractorInOverlap = 3,
GameStateCondition = 4,
ActionsAllFinish = 5,
InteractorTimeOver = 6,
CheckTimeInOverlap = 7,
CheckTimeOutOverlap = 8,
TaskStage = 9,
ConsumedItem = 10,
OwningItem = 11,
InteractionRecord = 12,
InteractionEnd = 13,
UnitActive = 14,
NpcActionFinished = 15,
NPCReach = 16,
AiConversationChainEnd = 17,
UnownedEnoughItem = 18,
UnitInActive = 19,
NotInOverlapBox = 20,
InOverlapBox = 21,
PlayerCloudMove = 22,
PlayerTransAsFox = 23,
TransitionConditionType_MAX = 24,
};
// Enum b1-Managed.TransitionConditionType_Battle
// NumValues: 0x000F
enum class ETransitionConditionType_Battle : uint8
{
None = 0,
UnitsDead = 1,
WaveEnd = 2,
HasBuff = 3,
KillOrder = 4,
UnitsTransStage = 5,
UnitsAlive = 6,
GroupUnitDead = 7,
Countdown = 8,
NotInOverlapBox = 9,
InOverlapBox = 10,
UIBattleFinish = 11,
PlayerAlive = 12,
PlayerDead = 13,
TransitionConditionType_MAX = 14,
};
// Enum b1-Managed.TransitionConditionType_Guide
// NumValues: 0x0019
enum class ETransitionConditionType_Guide : uint8
{
None = 0,
EnterOverlap = 1,
InAbnormalState = 2,
InteractRebirthPoint = 3,
PlayerDead = 4,
PlayerRebirth = 5,
UnitDead = 6,
GainItem = 7,
PlayerAttr = 8,
UnitActive = 9,
CloseToMonster = 10,
TaskStage = 11,
CurrentMap = 12,
NotInOverlapBox = 13,
InOverlapBox = 14,
NotPlayingSeq = 15,
LearnTalent = 16,
OpenUIPage = 17,
DropUIConfirm = 18,
FinishGuideGroup = 19,
ObserveSequence = 20,
OwningItem = 21,
OldPlayerForUnlockMap = 22,
NewPlayerForUnlockMap = 23,
TransitionConditionType_MAX = 24,
};
// Enum b1-Managed.TransitionConditionType_Group
// NumValues: 0x0013
enum class ETransitionConditionType_Group : uint8
{
None = 0,
EnterOverlap = 1,
InteractorEnd = 2,
InteractorInOverlap = 3,
GameStateCondition = 4,
InteractorTimeOver = 5,
UnitsDead = 6,
WaveEnd = 7,
HasBuff = 8,
KillOrder = 9,
SequencePlayed = 10,
TaskStage = 11,
UnitsAlive = 12,
CircusInteractorEnd = 13,
CircusEnterOverlap = 14,
NotInOverlapBox = 15,
InOverlapBox = 16,
UIBattleFinish = 17,
TransitionConditionType_MAX = 18,
};
// Enum b1-Managed.TransitionConditionType_State
// NumValues: 0x000F
enum class ETransitionConditionType_State : uint8
{
None = 0,
EnterOverlap = 1,
InteractorEnd = 2,
InteractorTimeOver = 3,
UnitsDead = 4,
WaveEnd = 5,
HasBuff = 6,
SequencePlayed = 7,
TaskStage = 8,
GamePlayCount = 9,
CircusInteractorEnd = 10,
CircusEnterOverlap = 11,
NotInOverlapBox = 12,
InOverlapBox = 13,
TransitionConditionType_MAX = 14,
};
// Enum b1-Managed.BattleStartConditionType
// NumValues: 0x0005
enum class EBattleStartConditionType : uint8
{
Auto = 0,
UnitActive = 1,
SpawnerActive = 2,
EnterOverlap = 3,
BattleStartConditionType_MAX = 4,
};
// Enum b1-Managed.FightBackCountType
// NumValues: 0x0003
enum class EFightBackCountType : uint8
{
BeHitCount = 0,
StiffCount = 1,
FightBackCountType_MAX = 2,
};
// Enum b1-Managed.ManagedSceneObjType
// NumValues: 0x0007
enum class EManagedSceneObjType : uint8
{
None = 0,
DynamicObstacle = 1,
Overlap = 2,
Interactor = 3,
Unit = 4,
Spawner = 5,
ManagedSceneObjType_MAX = 6,
};
// Enum b1-Managed.SpawnWaveStartConditionType
// NumValues: 0x0006
enum class ESpawnWaveStartConditionType : uint8
{
Auto = 0,
PreviousClear = 1,
TimeAfterPrevious = 2,
TimeAfterPreviousClear = 3,
GlobleCDFinished = 4,
SpawnWaveStartConditionType_MAX = 5,
};
// Enum b1-Managed.SpawnPointType
// NumValues: 0x0004
enum class ESpawnPointType : uint8
{
UseSpawnPoints = 0,
UseEQS = 1,
UseLocalSpaceOffset = 2,
SpawnPointType_MAX = 3,
};
// Enum b1-Managed.AttackIKType
// NumValues: 0x0007
enum class EAttackIKType : uint8
{
None = 0,
TerrainSlope = 1,
AvatarBonePitchOnly = 2,
AvatarBoneRollOnly = 3,
FishSpike = 4,
AvatarLockPointPitch = 5,
AttackIKType_MAX = 6,
};
// Enum b1-Managed.FishSpikeJumpType
// NumValues: 0x0005
enum class EFishSpikeJumpType : uint8
{
Default = 0,
OnlyCloseTo = 1,
OnlyFarFrom = 2,
None = 3,
FishSpikeJumpType_MAX = 4,
};
// Enum b1-Managed.StageStatus
// NumValues: 0x0004
enum class EStageStatus : uint8
{
Default = 0,
Activated = 1,
Finished = 2,
StageStatus_MAX = 3,
};
// Enum b1-Managed.SequencePhase
// NumValues: 0x0004
enum class ESequencePhase : uint8
{
None = 0,
Started = 1,
Finished = 2,
SequencePhase_MAX = 3,
};
// Enum b1-Managed.EGSTrainDummyHPType
// NumValues: 0x0004
enum class EGSTrainDummyHPType : uint8
{
Default = 0,
Infinite = 1,
Value = 2,
EGSTrainDummyHPType_MAX = 3,
};
// Enum b1-Managed.EDPSCalTimeType
// NumValues: 0x0003
enum class EDPSCalTimeType : uint8
{
Total = 0,
FromLastHit = 1,
EDPSCalTimeType_MAX = 2,
};
// Enum b1-Managed.EGSAutoTestPlayerCastConditionType
// NumValues: 0x0006
enum class EGSAutoTestPlayerCastConditionType : uint8
{
UnitAttr = 0,
UnitState = 1,
HasItem = 64,
PELevel = 65,
NotPreloading = 128,
EGSAutoTestPlayerCastConditionType_MAX = 129,
};
// Enum b1-Managed.EBGUAutoTestPlayerComboKey
// NumValues: 0x0007
enum class EBGUAutoTestPlayerComboKey : uint8
{
None = 0,
LightAttackDown = 1,
LightAttackUp = 2,
HeavyAttackDown = 3,
HeavyAttackUp = 4,
Dodge = 5,
EBGUAutoTestPlayerComboKey_MAX = 6,
};
// Enum b1-Managed.EBGUAutoTestPlayerMagicType
// NumValues: 0x0006
enum class EBGUAutoTestPlayerMagicType : uint8
{
None = 0,
ShenFa = 1,
HaoMao = 2,
QiShu = 3,
BianShen = 4,
EBGUAutoTestPlayerMagicType_MAX = 5,
};
// Enum b1-Managed.EBGMVolumeConditionType
// NumValues: 0x0005
enum class EBGMVolumeConditionType : uint8
{
None = 0,
UnitAlive = 1,
UnitInBattle = 2,
IntervalTriggerActive = 3,
EBGMVolumeConditionType_MAX = 4,
};
// Enum b1-Managed.EBGMVolumeConditionSusCountType
// NumValues: 0x0003
enum class EBGMVolumeConditionSusCountType : uint8
{
Once = 0,
All = 1,
EBGMVolumeConditionSusCountType_MAX = 2,
};
// Enum b1-Managed.ChangeMatUnitAttrType
// NumValues: 0x0003
enum class EChangeMatUnitAttrType : uint8
{
None = 0,
Velocity = 1,
ChangeMatUnitAttrType_MAX = 2,
};
// Enum b1-Managed.ModelOperateType
// NumValues: 0x0005
enum class EModelOperateType : uint8
{
UnableOperate = 0,
OnlyYaw = 1,
ZoomYaw = 2,
ZoomYawPitch = 3,
ModelOperateType_MAX = 4,
};
// Enum b1-Managed.ObModeSource
// NumValues: 0x0033
enum class EObModeSource : uint8
{
Null = 0,
Antique = 1,
Artifact = 2,
Item = 3,
MainEquip = 4,
EquipHead = 5,
EquipUpwear = 6,
EquipArm = 7,
EquipFoot = 8,
EquipHulu = 9,
EquipWeapon = 10,
EquipFabao = 11,
EquipAccessory = 12,
EquipSoul = 13,
SoakingMain = 14,
SoakingLiquor = 15,
SoakingConsume1 = 16,
SoakingConsume2 = 17,
SoakingConsume3 = 18,
SoakingConsume4 = 19,
Legacy = 20,
MedicineRecipe = 21,
Black = 22,
Spell = 23,
Ability = 24,
Setting = 25,
Manual = 26,
TravelNotesMain = 27,
LegacyEven = 28,
LegacyOdd = 29,
AbilitySwitch = 30,
SpellSwitch = 31,
EquipMainSwitch = 32,
ItemSwitch = 33,
TNMSwitch = 34,
ManualSwitch = 35,
SettingSwitch = 36,
LegacySwitch = 37,
EquipSoulSwitch = 38,
BlackSwitch = 39,
EquipFabaoSwitch = 40,
EquipAccessorySwitch = 41,
MedicineRecipeSwitch = 42,
BossRushSwitch = 43,
BossRush1 = 44,
BossRush2 = 45,
BossRush3 = 46,
BossRush4 = 47,
BossRush5 = 48,
BossRush6 = 49,
ObModeSource_MAX = 50,
};
// Enum b1-Managed.SwitchBattleFSMState
// NumValues: 0x0003
enum class ESwitchBattleFSMState : uint8
{
Attack = 0,
Wander = 1,
SwitchBattleFSMState_MAX = 2,
};
// Enum b1-Managed.NpcMoveType
// NumValues: 0x0003
enum class ENpcMoveType : uint8
{
Navigation = 0,
Spline = 1,
NpcMoveType_MAX = 2,
};
// Enum b1-Managed.ELMFreeMode
// NumValues: 0x0003
enum class ELMFreeMode : uint8
{
Normal = 0,
Simple = 1,
ELMFreeMode_MAX = 2,
};
// Enum b1-Managed.ELMLockMode
// NumValues: 0x0004
enum class ELMLockMode : uint8
{
Normal = 0,
SimpleLeft = 1,
SimpleRight = 2,
ELMLockMode_MAX = 3,
};
// Enum b1-Managed.SpiderNavPositionType
// NumValues: 0x0003
enum class ESpiderNavPositionType : uint8
{
Ground = 0,
Wall = 1,
SpiderNavPositionType_MAX = 2,
};
// Enum b1-Managed.LoadingUIFadeInReason
// NumValues: 0x0005
enum class ELoadingUIFadeInReason : uint8
{
None = 0,
CombatTeleport = 1,
NonCombatTeleport = 2,
OnlineDisconnect = 3,
LoadingUIFadeInReason_MAX = 4,
};
// Enum b1-Managed.ManualSplineMoveDirectionType
// NumValues: 0x0003
enum class EManualSplineMoveDirectionType : uint8
{
Free = 0,
Lock = 1,
ManualSplineMoveDirectionType_MAX = 2,
};
// Enum b1-Managed.ManualSplineMoveCameraType
// NumValues: 0x0003
enum class EManualSplineMoveCameraType : uint8
{
None = 0,
AlongSpline = 1,
ManualSplineMoveCameraType_MAX = 2,
};
// Enum b1-Managed.TamerStrategyArea
// NumValues: 0x0004
enum class ETamerStrategyArea : uint8
{
None = 0,
SuspendedSculptures = 1,
Dungeon = 2,
TamerStrategyArea_MAX = 3,
};
// Enum b1-Managed.DeathDissolvePlayType
// NumValues: 0x0003
enum class EDeathDissolvePlayType : uint8
{
DeadAMEnd = 0,
DeadAMBegin = 1,
DeathDissolvePlayType_MAX = 2,
};
// Enum b1-Managed.AiWeakInteractCheckType
// NumValues: 0x0003
enum class EAiWeakInteractCheckType : uint8
{
BothPlayerAndFollowPartner = 0,
OnlyFollowPartner = 1,
AiWeakInteractCheckType_MAX = 2,
};
// Enum b1-Managed.EGSCloudMoveRestrictType
// NumValues: 0x0004
enum class EGSCloudMoveRestrictType : uint8
{
None = 0,
ForbidEnableCloudMove = 1,
ForbidDisableCloudMove = 2,
EGSCloudMoveRestrictType_MAX = 3,
};
// Enum b1-Managed.SpeedInterpMode
// NumValues: 0x0003
enum class ESpeedInterpMode : uint8
{
ByPercentage = 0,
ByValue = 1,
SpeedInterpMode_MAX = 2,
};
// Enum b1-Managed.StickLevelShowType
// NumValues: 0x0004
enum class EStickLevelShowType : uint8
{
Normal = 0,
InDaSheng = 1,
Trans = 2,
StickLevelShowType_MAX = 3,
};
// Enum b1-Managed.MFOverlapEventType
// NumValues: 0x000A
enum class EMFOverlapEventType : uint8
{
AddBuff = 0,
RemoveBuffWithTriggerRemove = 1,
RemoveBuffWithoutTriggerRemove = 2,
TriggerSkillEffect = 3,
DrawSign = 4,
AddAvoidance = 5,
RemoveAvoidance = 6,
DestroyProjectileByFlag = 7,
SetMastersTarget = 8,
MFOverlapEventType_MAX = 9,
};
// Enum b1-Managed.StanceType_Combo
// NumValues: 0x0004
enum class EStanceType_Combo : uint8
{
Heavy = 0,
PROP = 1,
POKE = 2,
StanceType_MAX = 3,
};
// Enum b1-Managed.EquipFXType
// NumValues: 0x0005
enum class EquipFXType : uint8
{
None = 0,
Wear = 1,
Upgrade = 2,
UpgradeChange = 3,
EquipFXType_MAX = 4,
};
// Enum b1-Managed.ConfigShowType
// NumValues: 0x000A
enum class EConfigShowType : uint8
{
All = 0,
StandAlone = 1,
Online = 2,
GameConsole = 4,
PC = 8,
NotStartUp = 16,
PlotTransMode = 32,
Host = 64,
WithArchive = 128,
ConfigShowType_MAX = 129,
};
// Enum b1-Managed.EUISettingConfigName
// NumValues: 0x0003
enum class EUISettingConfigName : uint8
{
DmgNumShow = 0,
HudShow = 1,
EUISettingConfigName_MAX = 2,
};
// Enum b1-Managed.MatSyncType
// NumValues: 0x0008
enum class EMatSyncType : uint8
{
UnSync = 0,
SyncMainTex = 1,
SyncTierState = 2,
SyncPercent = 3,
SyncMainTexAndTier = 4,
SyncAllQuick = 5,
SyncAll = 6,
MatSyncType_MAX = 7,
};
// Enum b1-Managed.MatType
// NumValues: 0x0004
enum class EMatType : uint8
{
Scale = 0,
Vector = 1,
Texture = 2,
MatType_MAX = 3,
};
// Enum b1-Managed.TextColorType
// NumValues: 0x0005
enum class ETextColorType : uint8
{
None = 0,
Normal = 1,
Actived = 2,
Disable = 3,
TextColorType_MAX = 4,
};
// Enum b1-Managed.ManagedNPCUnitType
// NumValues: 0x0007
enum class EManagedNPCUnitType : uint8
{
None = 0,
DynamicObstacle = 1,
TriggerBox = 2,
Interactor = 3,
Spawner = 4,
Unit = 5,
ManagedNPCUnitType_MAX = 6,
};
// Enum b1-Managed.EGSDestructibleModifyType
// NumValues: 0x0003
enum class EGSDestructibleModifyType : uint8
{
Break = 0,
Modify = 1,
EGSDestructibleModifyType_MAX = 2,
};
// Enum b1-Managed.CharacterSlopeAlignType
// NumValues: 0x0004
enum class ECharacterSlopeAlignType : uint8
{
None = 0,
AOPlan = 1,
RotWholeBodyPlan = 2,
CharacterSlopeAlignType_MAX = 3,
};
// Enum b1-Managed.EAMScaleType
// NumValues: 0x0006
enum class EAMScaleType : uint8
{
ScaleForTarget = 0,
ScaleForSceneItem = 1,
ScaleForCachedPoint = 2,
UsePureScale = 3,
UseSkillBaseTarget = 4,
EAMScaleType_MAX = 5,
};
// Enum b1-Managed.EBGUJumpTargetType
// NumValues: 0x0003
enum class EBGUJumpTargetType : uint8
{
CurrentTarget = 0,
SceneItem = 1,
EBGUJumpTargetType_MAX = 2,
};
// Enum b1-Managed.JumpSectionCondition
// NumValues: 0x0003
enum class EJumpSectionCondition : uint8
{
SceneItemNotFound = 0,
FindSceneItemsWithSkillID = 1,
JumpSectionCondition_MAX = 2,
};
// Enum b1-Managed.EANTriggerEffectTargetType
// NumValues: 0x0004
enum class EANTriggerEffectTargetType : uint8
{
Owner = 0,
Master = 1,
LastAttacker = 2,
EANTriggerEffectTargetType_MAX = 3,
};
// Enum b1-Managed.EDBCTransformType
// NumValues: 0x0003
enum class EDBCTransformType : uint8
{
SweepCheck = 0,
Normal = 1,
EDBCTransformType_MAX = 2,
};
// Enum b1-Managed.TaskStageConditionType
// NumValues: 0x0003
enum class ETaskStageConditionType : uint8
{
Actived = 0,
Finsh = 1,
TaskStageConditionType_MAX = 2,
};
// Enum b1-Managed.TaskQueryCompoundConditionType
// NumValues: 0x0006
enum class ETaskQueryCompoundConditionType : uint8
{
None = 0,
QueryTaskStageState = 1,
QueryInteractionRecord = 2,
QueryActorState = 3,
QueryOwningItem = 4,
TaskQueryCompoundConditionType_MAX = 5,
};
// Enum b1-Managed.TaskStageStateType
// NumValues: 0x0004
enum class ETaskStageStateType : uint8
{
NoActive = 0,
Actived = 1,
Finsh = 2,
TaskStageStateType_MAX = 3,
};
// Enum b1-Managed.TileItemScene
// NumValues: 0x0009
enum class ETileItemScene : uint8
{
None = 0,
EquipItem = 1,
GearItem = 2,
RZDItem = 3,
ShopItem = 4,
ShopEquipItem = 5,
StrengthItem = 6,
StrengthRZDItem = 7,
TileItemScene_MAX = 8,
};
// Enum b1-Managed.FocusReason
// NumValues: 0x0003
enum class EFocusReason : uint8
{
Init = 0,
ManualSet = 1,
FocusReason_MAX = 2,
};
// Enum b1-Managed.RoleDataType
// NumValues: 0x0008
enum class ERoleDataType : uint8
{
None = 0,
ConsumedItem = 1,
OwningItem = 2,
InteractionRecord = 3,
TaskStage = 4,
OwningHulu = 5,
Collection = 6,
RoleDataType_MAX = 7,
};
// Enum b1-Managed.OrderSetting
// NumValues: 0x0004
enum class EOrderSetting : uint8
{
Baseline = 0,
Top = 1,
Bottom = 2,
OrderSetting_MAX = 3,
};
// Enum b1-Managed.EGMCommandType
// NumValues: 0x000E
enum class EGMCommandType : uint8
{
None = 0,
ShowBattleUI = 1,
EnableEnemyBar = 2,
Invincible = 3,
LockHP = 4,
LockStamina = 5,
Invisible = 6,
LockEnemyHP = 7,
CancelEnemyCD = 8,
ToggleAllEnemyAI = 9,
Lock60FPS = 10,
VSync = 11,
EnumMax = 12,
EGMCommandType_MAX = 13,
};
// Enum b1-Managed.ENGSEasingFunc
// NumValues: 0x0015
enum class ENGSEasingFunc : uint8
{
Linear = 0,
Step = 1,
SinusoidalIn = 2,
SinusoidalOut = 3,
SinusoidalInOut = 4,
EaseIn = 5,
EaseOut = 6,
EaseInOut = 7,
ExpoIn = 8,
ExpoOut = 9,
ExpoInOut = 10,
CircularIn = 11,
CircularOut = 12,
CircularInOut = 13,
BackEaseIn = 14,
BackEaseOut = 15,
BackEaseInOut = 16,
EaseInQuart = 17,
EaseInOutQuint = 18,
Sin = 19,
ENGSEasingFunc_MAX = 20,
};
// Enum b1-Managed.FluidSimDimension
// NumValues: 0x0009
enum class EFluidSimDimension : uint8
{
Vol_32_3 = 0,
Vol_64_3 = 1,
Vol_100_3 = 2,
Vol_128_3 = 3,
Vol_196_3 = 4,
Vol_256_3 = 5,
Vol_324_3 = 6,
Vol_400_3 = 7,
Vol_MAX = 8,
};
// Enum b1-Managed.DefaulValueType
// NumValues: 0x0007
enum class EDefaulValueType : uint8
{
Percent = 0,
PlayerHp = 1,
PlayerMp = 2,
PlayerSt = 3,
UnitHp = 4,
MultiMapping = 5,
DefaulValueType_MAX = 6,
};
// Enum b1-Managed.WarnState
// NumValues: 0x0005
enum class EWarnState : uint8
{
None = 0,
Danger = 1,
Safe = 2,
EnumMax = 3,
WarnState_MAX = 4,
};
// Enum b1-Managed.WarnStateBlock
// NumValues: 0x0006
enum class EWarnStateBlock : uint8
{
UnBlock = 0,
BlockOnce = 1,
BlockState = 2,
BlockAll = 3,
EnumMax = 4,
WarnStateBlock_MAX = 5,
};
// Enum b1-Managed.CacheAssetState
// NumValues: 0x0005
enum class ECacheAssetState : uint8
{
Unloaded = 0,
Loading = 1,
Loaded = 2,
FileNotFound = 255,
CacheAssetState_MAX = 256,
};
// Enum b1-Managed.CardinalDir
// NumValues: 0x0005
enum class ECardinalDir : uint8
{
Default = 0,
E = 1,
S = 2,
W = 3,
CardinalDir_MAX = 4,
};
// Enum b1-Managed.MoveToSceneItemAndCastSkillState
// NumValues: 0x0007
enum class EMoveToSceneItemAndCastSkillState : uint8
{
None = 0,
RotateToSceneItem = 2,
MoveToSceneItem = 3,
TryCastSkill = 4,
CastingSkill = 5,
EnumMax = 6,
MoveToSceneItemAndCastSkillState_MAX = 7,
};
// Enum b1-Managed.EnShortcutType
// NumValues: 0x0005
enum class EnShortcutType : uint8
{
INIT = 0,
ITEM = 1,
SPELL = 2,
TRANSSPELL = 3,
EnShortcutType_MAX = 4,
};
// Enum b1-Managed.UITipsMode
// NumValues: 0x0005
enum class EUITipsMode : uint8
{
Upper = 0,
Under = 1,
Left = 2,
Right = 3,
UITipsMode_MAX = 4,
};
// Enum b1-Managed.EGSTickType
// NumValues: 0x0005
enum class EGSTickType : uint8
{
NotSet = 0,
NeverGSTick = 1,
AutoGSTick = 2,
AlwaysGSTick = 3,
EGSTickType_MAX = 4,
};
// Enum b1-Managed.EndCreditsType
// NumValues: 0x0003
enum class EndCreditsType : uint8
{
EndA = 0,
EndB = 1,
EndCreditsType_MAX = 2,
};
// Enum b1-Managed.EndCreditsItemType
// NumValues: 0x0006
enum class EndCreditsItemType : uint8
{
None = 0,
Text = 1,
Image = 2,
Item = 3,
Page = 4,
EndCreditsItemType_MAX = 5,
};
// Enum b1-Managed.EndCreditsPageAction
// NumValues: 0x0006
enum class EndCreditsPageAction : uint8
{
Anim = 0,
AnimAndScroll = 1,
Scroll = 2,
SwitchSpeedScroll = 3,
ScrollAnimEnd = 4,
EndCreditsPageAction_MAX = 5,
};
// Enum b1-Managed.MenuUIStat
// NumValues: 0x0004
enum class EMenuUIStat : uint8
{
None = 0,
Normal = 1,
Actived = 2,
MenuUIStat_MAX = 3,
};
// Enum b1-Managed.MenuSwitchType
// NumValues: 0x0005
enum class EMenuSwitchType : uint8
{
Normal = 0,
FocusActived = 1,
AimingActived = 2,
KeyBoardOrFocusActived = 3,
MenuSwitchType_MAX = 4,
};
// Enum b1-Managed.InteractActionType
// NumValues: 0x0002
enum class EInteractActionType : uint8
{
Normal = 0,
InteractActionType_MAX = 1,
};
// Enum b1-Managed.DependType
// NumValues: 0x0003
enum class EDependType : uint8
{
Auto = 0,
UpDown = 1,
DependType_MAX = 2,
};
// Enum b1-Managed.LoopDirection
// NumValues: 0x0003
enum class ELoopDirection : uint8
{
LeftToRight = 0,
RightToLeft = 1,
LoopDirection_MAX = 2,
};
// Enum b1-Managed.WidgetUIStat
// NumValues: 0x0008
enum class EWidgetUIStat : uint8
{
None = 0,
Empty = 1,
NorReady = 2,
NorInCD = 3,
LockReady = 4,
LockInCD = 5,
Actived = 6,
WidgetUIStat_MAX = 7,
};
// Enum b1-Managed.ButtonStat
// NumValues: 0x0006
enum class EButtonStat : uint8
{
Normal = 0,
Lock = 1,
Disable = 2,
NotUse = 3,
Hide = 4,
ButtonStat_MAX = 5,
};
// Enum b1-Managed.ButtonUIStat
// NumValues: 0x000D
enum class EButtonUIStat : uint8
{
None = 0,
Normal = 1,
Hovered = 2,
Focused = 3,
LockNormal = 4,
LockHovered = 5,
LockFocused = 6,
Actived = 7,
Disable = 8,
NotUse = 9,
LockActived = 10,
Hide = 11,
ButtonUIStat_MAX = 12,
};
// Enum b1-Managed.KeyBoardShowFocusType
// NumValues: 0x0004
enum class EKeyBoardShowFocusType : uint8
{
Hide = 0,
OnlyHover = 1,
Always = 2,
KeyBoardShowFocusType_MAX = 3,
};
// Enum b1-Managed.MouseMoveHoverType
// NumValues: 0x0004
enum class EMouseMoveHoverType : uint8
{
Default = 0,
MoveHover = 1,
StopUnhover = 2,
MouseMoveHoverType_MAX = 3,
};
// Enum b1-Managed.TalentState
// NumValues: 0x0004
enum class ETalentState : uint8
{
NotLearn = 0,
HasLearn = 1,
MaxLearn = 2,
TalentState_MAX = 3,
};
// Enum b1-Managed.DamageTypeEnum
// NumValues: 0x0013
enum class EDamageTypeEnum : uint8
{
NONE = 0,
PLAYER_DMG = 1,
PLAYER_DMG_CRIT = 2,
PLAYER_DMG_FREEZE = 3,
PLAYER_DMG_BURN = 4,
PLAYER_DMG_POSITION = 5,
PLAYER_DMG_THUNDER = 6,
PLAYER_MISS = 7,
PLAYER_HEAL = 8,
ENEMY_DMG = 9,
ENEMY_DMG_CRIT = 10,
ENEMY_DMG_FREEZE = 11,
ENEMY_DMG_BURN = 12,
ENEMY_DMG_POSITION = 13,
ENEMY_DMG_THUNDER = 14,
ENEMY_MISS = 15,
ENEMY_HEAL = 16,
All = 17,
DamageTypeEnum_MAX = 18,
};
// Enum b1-Managed.GetTamerMethod
// NumValues: 0x0003
enum class EGetTamerMethod : uint8
{
Use_DA = 0,
Use_SingleMonster = 1,
Use_MAX = 2,
};
// SharpStruct b1-Managed.EffectorData
// 0x0030 (0x0030 - 0x0000)
struct FEffectorData final
{
public:
class FName EffectorRootName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName BoneName; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector position; // 0x0010(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float alpha; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AlphaCurveValue; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEffectorData;
// SharpStruct b1-Managed.NeutralAnimalConfig
// 0x0008 (0x0008 - 0x0000)
struct FNeutralAnimalConfig final
{
public:
ENeutralAnimalType NeutralAnimalType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float BackToPatrolRange; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeutralAnimalConfig;
// SharpStruct b1-Managed.UDispLib_PostProcessBlueprintConf
// 0x0008 (0x0008 - 0x0000)
struct FUDispLib_PostProcessBlueprintConf final
{
public:
class UClass* Blueprint; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUDispLib_PostProcessBlueprintConf;
// SharpStruct b1-Managed.DetectCondition_CurrentBeAttackedStiffLevel
// 0x0008 (0x0008 - 0x0000)
struct FDetectCondition_CurrentBeAttackedStiffLevel final
{
public:
EValueCompareOperations CompareOperation; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 CompareValueInt; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_CurrentBeAttackedStiffLevel;
// SharpStruct b1-Managed.DispInteractOverride
// 0x0040 (0x0040 - 0x0000)
struct FDispInteractOverride final
{
public:
class FName FirstBoneName; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName NextBoneName; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FirstScaleValue; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NextScaleValue; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* FirstScaleCurve; // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* NextScaleCurve; // 0x0020(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FirstOffsetValue; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NextOffsetValue; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* FirstOffsetCurve; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* NextOffsetCurve; // 0x0038(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDispInteractOverride;
// SharpStruct b1-Managed.ProjectileDisableAbilityMask
// 0x0004 (0x0004 - 0x0000)
struct FProjectileDisableAbilityMask final
{
public:
int32 mask; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProjectileDisableAbilityMask;
// SharpStruct b1-Managed.OnePCurveScalarPoint
// 0x000C (0x000C - 0x0000)
struct FOnePCurveScalarPoint final
{
public:
EDispLibDBCPCurvePointScalarMode Mode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Value; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DurationToPrePoint; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FOnePCurveScalarPoint;
// SharpStruct b1-Managed.BUC_DispLibUtil_DBCPCurveScalar
// 0x0028 (0x0028 - 0x0000)
struct FBUC_DispLibUtil_DBCPCurveScalar final
{
public:
TArray<struct FOnePCurveScalarPoint> PointsList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 Loop : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FOnePCurveScalarPoint EndToPoint; // 0x0018(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCAdvProcessReleaseParameterControlMode ReleaseParameterControlMode; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_DBCPCurveScalar;
// SharpStruct b1-Managed.BUC_DispLibDBC_PlayCameraShake
// 0x0060 (0x0060 - 0x0000)
struct FBUC_DispLibDBC_PlayCameraShake final
{
public:
float Delay; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UClass* CameraShake; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Override_Oscillation_Duration; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ForceApply : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FBUC_DispLibUtil_DBCPCurveScalar CustomScaleCurve; // 0x0018(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UseDistanceDamping : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_40_1 : 7; // 0x0040(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 AttachedTarget : 1; // 0x0041(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_42[0x2]; // 0x0042(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class FName AttachedTargetSocketName; // 0x0044(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* CamShakeScaleByDistCurve; // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDistance; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PausePriority; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_PlayCameraShake;
// SharpStruct b1-Managed.AnimHumanoidSetting_ParkourMove_Across_High
// 0x0028 (0x0028 - 0x0000)
struct FAnimHumanoidSetting_ParkourMove_Across_High final
{
public:
class UAnimSequence* ASParkourHighAcrossStart; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourHighAcrossThrough; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourHighAcrossFallLoop; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourHighAcrossLand; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourHighAcrossLandMove; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_ParkourMove_Across_High;
// SharpStruct b1-Managed.GsActorGuidReference
// 0x0038 (0x0038 - 0x0000)
struct FGsActorGuidReference final
{
public:
TSoftObjectPtr<class AActor> ActorRef; // 0x0000(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ActorGuid; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGsActorGuidReference;
// SharpStruct b1-Managed.SourceAsset
// 0x0010 (0x0010 - 0x0000)
struct FSourceAsset final
{
public:
class FName AssetName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UStaticMesh* MeshAsset; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSourceAsset;
// SharpStruct b1-Managed.BUC_DispLibUtil_NameAndLColor
// 0x0018 (0x0018 - 0x0000)
struct FBUC_DispLibUtil_NameAndLColor final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor Value; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_NameAndLColor;
// SharpStruct b1-Managed.FPAQI_SelectUnitTypeInfo
// 0x0028 (0x0028 - 0x0000)
struct FFPAQI_SelectUnitTypeInfo final
{
public:
EPriorityActionSelectUnitType SelectUnitType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> SelectUnitTypeIntParams; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<float> SelectUnitTypeFloatParams; // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFPAQI_SelectUnitTypeInfo;
// SharpStruct b1-Managed.DetectCondition_SimpleState
// 0x0001 (0x0001 - 0x0000)
struct FDetectCondition_SimpleState final
{
public:
EBGUSimpleState SimpleState; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_SimpleState;
// SharpStruct b1-Managed.HelloUStructTest
// 0x0004 (0x0004 - 0x0000)
struct FHelloUStructTest final
{
public:
float TestValue; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHelloUStructTest;
// SharpStruct b1-Managed.Birth_AbnomalState
// 0x0008 (0x0008 - 0x0000)
struct FBirth_AbnomalState final
{
public:
EAbnormalStateType AbnormalStateType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 AbnormalStateLevel; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBirth_AbnomalState;
// SharpStruct b1-Managed.BUC_DispLibUtil_NameAndScalar
// 0x0028 (0x0028 - 0x0000)
struct FBUC_DispLibUtil_NameAndScalar final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Value; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector TimeStage; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_NameAndScalar;
// SharpStruct b1-Managed.CustomDepthStencilInfo
// 0x0010 (0x0010 - 0x0000)
struct FCustomDepthStencilInfo final
{
public:
class FName ComponentTag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bRenderCustomDepth : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 CustomDepthStencilValue; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCustomDepthStencilInfo;
// SharpStruct b1-Managed.EditorNiagaraReviewToolConfig
// 0x0050 (0x0050 - 0x0000)
struct FEditorNiagaraReviewToolConfig final
{
public:
TMap<class FString, class FString> TamersPreset; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEditorNiagaraReviewToolConfig;
// SharpStruct b1-Managed.BUC_DispLibDBC_OneEffectQualityNiagaraScalabilitySettings
// 0x0048 (0x0048 - 0x0000)
struct FBUC_DispLibDBC_OneEffectQualityNiagaraScalabilitySettings final
{
public:
uint8 Enable : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 MaxSystemInstanceCount; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCNiagaraScalabilityKillMode Mode; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D AgeWeight; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D CameraDistanceWeight; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D CameraForwardDirDotWeight; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CustomWeightAdd; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_OneEffectQualityNiagaraScalabilitySettings;
// SharpStruct b1-Managed.BUC_DispLibDBC_NiagaraEventScalabilitySettings
// 0x0170 (0x0170 - 0x0000)
struct FBUC_DispLibDBC_NiagaraEventScalabilitySettings final
{
public:
uint8 Enable : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EDispLibDBCNiagaraScalabilityPoolMode PoolMode; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FBUC_DispLibDBC_OneEffectQualityNiagaraScalabilitySettings Low; // 0x0008(0x0048)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibDBC_OneEffectQualityNiagaraScalabilitySettings Medium; // 0x0050(0x0048)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibDBC_OneEffectQualityNiagaraScalabilitySettings High; // 0x0098(0x0048)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibDBC_OneEffectQualityNiagaraScalabilitySettings Epic; // 0x00E0(0x0048)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibDBC_OneEffectQualityNiagaraScalabilitySettings Cinematic; // 0x0128(0x0048)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_NiagaraEventScalabilitySettings;
// SharpStruct b1-Managed.BUC_DispLibDBC_PlayNiagara
// 0x0238 (0x0238 - 0x0000)
struct FBUC_DispLibDBC_PlayNiagara final
{
public:
float Delay; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEndMode EndMode; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayTimeAfterStop; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEffectDestroyTiming DestroyTiming; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UNiagaraSystem> Template; // 0x0018(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName OverrideMeshCompTagName; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 AttachedTarget : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName AttachedTargetSocketName; // 0x004C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 OffsetInLocalSpace : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector LocationOffset; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator RotationOffset; // 0x0070(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector Scale; // 0x0088(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SnapGround : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EDispLibDBCSnapGroundRotationMode SnapGroundRotationMode; // 0x00A1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 DetachOnEndDispStageBegin : 1; // 0x00A2(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_A2_1 : 7; // 0x00A2(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 EnableShadow : 1; // 0x00A3(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
int32 TranslucentSortPriority; // 0x00A4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ForcePoolModeNone : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 PausePriority; // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCPauseMode PauseMode; // 0x00B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B1[0x3]; // 0x00B1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 EndStagePriority; // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ForceChangeVisibleStateDEFPriority; // 0x00B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCNiagaraForceVisibleStateMode ForceVisibleStateDefaultMode; // 0x00BC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_BD[0x3]; // 0x00BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName MetaString; // 0x00C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibDBC_NiagaraEventScalabilitySettings ScalabilitySettings; // 0x00C8(0x0170)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_PlayNiagara;
// SharpStruct b1-Managed.OnePCurveColorPoint
// 0x0018 (0x0018 - 0x0000)
struct FOnePCurveColorPoint final
{
public:
EDispLibDBCPCurvePointColorMode Mode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FLinearColor Value; // 0x0004(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DurationToPrePoint; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FOnePCurveColorPoint;
// SharpStruct b1-Managed.CheckAssignTargetInfo
// 0x0048 (0x0048 - 0x0000)
struct FCheckAssignTargetInfo final
{
public:
uint8 CheckPlayer : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString CheckUnitGUID; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECheckConditionType CheckConditionType; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 CheckSelfIsAITarget : 1; // 0x0019(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 HpLowPercent; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RangeDistance; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PartId; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsPartBreak : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 BuffID; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuffLayer; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BeatbackStiffLevel; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsPlayerAttack : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 SkillID; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAbnormalStateType CheckAbnormalStateType; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCheckAssignTargetInfo;
// SharpStruct b1-Managed.NiagaraRefByUnitDescription_Collection
// 0x01D8 (0x01D8 - 0x0000)
struct FNiagaraRefByUnitDescription_Collection final
{
public:
class FString NiagaraAssetPath; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 IndexInSourceList; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsLowAsset : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FString NiagaraUseAllMemory_PC; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString NiagaraUseAllMemory_PS5; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString NiagaraUseAllMemory_XSS; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ExpectedLowAssetsPath; // 0x0048(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString LowAsset_NiagaraUseAllMemory_PC; // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString LowAsset_NiagaraUseAllMemory_PS5; // 0x0068(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString LowAsset_NiagaraUseAllMemory_XSS; // 0x0078(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Final_NiagaraUseAllMemory_XSS; // 0x0088(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<class FString, class UNiagaraRefBy_DBCDA_Description_Collection*> RefBy_DBCDA; // 0x0098(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<class FString, class UNiagaraRefBy_AnimNotify_Niagara_Description_Collection*> RefByAnimNotify_Niagara; // 0x00E8(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<class FString, class UNiagaraRefBy_Projectile_Description_Collection*> RefBy_Projectile; // 0x0138(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<class FString, class UNiagaraRefBy_AnimNotify_DBCDA_Description_Collection*> RefByAnimNotify_DBCDA; // 0x0188(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNiagaraRefByUnitDescription_Collection;
// SharpStruct b1-Managed.BUC_DispLibDBC_PlayCustomCameraShake
// 0x0270 (0x0270 - 0x0000)
struct FBUC_DispLibDBC_PlayCustomCameraShake final
{
public:
float Delay; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TotalTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayTimeAfterStop; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ForceApply : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_C_1 : 7; // 0x000C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 CtrlRO : 1; // 0x000D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EOscillatorWaveform RO_Noise; // 0x000E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
struct FBUC_DispLibUtil_DBCPCurveScalar RO_Pitch_Amplitude; // 0x0010(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveScalar RO_Yaw_Amplitude; // 0x0038(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveScalar RO_Roll_Amplitude; // 0x0060(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveScalar RO_Pitch_Frequency; // 0x0088(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveScalar RO_Yaw_Frequency; // 0x00B0(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveScalar RO_Roll_Frequency; // 0x00D8(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 CtrlLO : 1; // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EOscillatorWaveform LO_Noise; // 0x0101(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_102[0x6]; // 0x0102(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FBUC_DispLibUtil_DBCPCurveScalar LO_X_Amplitude; // 0x0108(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveScalar LO_Y_Amplitude; // 0x0130(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveScalar LO_Z_Amplitude; // 0x0158(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveScalar LO_X_Frequency; // 0x0180(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveScalar LO_Y_Frequency; // 0x01A8(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveScalar LO_Z_Frequency; // 0x01D0(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 CtrlFOV : 1; // 0x01F8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EOscillatorWaveform FOV_Noise; // 0x01F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1FA[0x6]; // 0x01FA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FBUC_DispLibUtil_DBCPCurveScalar FOV_Amplitude; // 0x0200(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveScalar FOV_Frequency; // 0x0228(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UseDistanceDamping : 1; // 0x0250(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_250_1 : 7; // 0x0250(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 AttachedTarget : 1; // 0x0251(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_252[0x2]; // 0x0252(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class FName AttachedTargetSocketName; // 0x0254(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_25C[0x4]; // 0x025C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* CamShakeScaleByDistCurve; // 0x0260(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDistance; // 0x0268(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PausePriority; // 0x026C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_PlayCustomCameraShake;
// SharpStruct b1-Managed.GlobalFXConfigInfo
// 0x0050 (0x0050 - 0x0000)
struct FGlobalFXConfigInfo final
{
public:
class UNiagaraSystem* FXTemplate; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag FXTag; // 0x0008(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName BulletPositionParamName; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName MFSpherePosParamName; // 0x0018(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName MFSphereRadiusParamName; // 0x0020(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bMFSphereUseRadiusArray : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName AvoidanceMFSpherePosParamName; // 0x002C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AvoidanceMFSphereRadiusParamName; // 0x0034(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAvoidanceMFSphereUseRadiusArray : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName FXStartPointTag; // 0x0040(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName FXStartPointParamName; // 0x0048(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGlobalFXConfigInfo;
// SharpStruct b1-Managed.MayaShadingEngineToUnrealMaterial
// 0x0010 (0x0010 - 0x0000)
struct FMayaShadingEngineToUnrealMaterial final
{
public:
class FName MayaShadingEngineName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* Material; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMayaShadingEngineToUnrealMaterial;
// SharpStruct b1-Managed.WEFMLODSetting
// 0x0028 (0x0028 - 0x0000)
struct FWEFMLODSetting final
{
public:
float CellLength; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector CellNumV3; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ScaleRT2DSize; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWEFMLODSetting;
// SharpStruct b1-Managed.UDispLib_PostProcessRadialBlurConf
// 0x0048 (0x0048 - 0x0000)
struct FUDispLib_PostProcessRadialBlurConf final
{
public:
class UMaterialInstance* Material; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor RadialCenter; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlurIntensity; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 IterationCount; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DepthRange; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DepthMaskBias; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor TintColor; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DesaturationFaction; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BeginningDuration; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FinishingDuration; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUDispLib_PostProcessRadialBlurConf;
// SharpStruct b1-Managed.TortoiseLevelGroupConfig
// 0x0010 (0x0010 - 0x0000)
struct FTortoiseLevelGroupConfig final
{
public:
TArray<class FString> ManagedLevels; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTortoiseLevelGroupConfig;
// SharpStruct b1-Managed.TortoiseManagedStateLevelConfig
// 0x0050 (0x0050 - 0x0000)
struct FTortoiseManagedStateLevelConfig final
{
public:
TMap<EGSLevelState, struct FTortoiseLevelGroupConfig> ManagedStateLevels; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTortoiseManagedStateLevelConfig;
// SharpStruct b1-Managed.UDispLib_PostPorcessCommonConf
// 0x0030 (0x0030 - 0x0000)
struct FUDispLib_PostPorcessCommonConf final
{
public:
int32 ID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString Name; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* ActorType; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BeginningDuration; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FinishingDuration; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 AutoEnable : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FUDispLib_PostPorcessCommonConf;
// SharpStruct b1-Managed.BUC_DispLibUtil_ModifyNiagaraParams_FLinearColor
// 0x0060 (0x0060 - 0x0000)
struct FBUC_DispLibUtil_ModifyNiagaraParams_FLinearColor final
{
public:
EDispLibDBCAdvProcessModifyNiagaraParamUtilMode Mode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SetEveryFrame : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EDispLibDBCSpecialAttritubeTpye SpecAttType; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
struct FLinearColor Value; // 0x0004(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor RangeMin; // 0x0014(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor RangeMax; // 0x0024(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Loop : 1; // 0x0034(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Period; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EndStageDuration; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor EndValue; // 0x0044(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Scale; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveLinearColor* Curve; // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_ModifyNiagaraParams_FLinearColor;
// SharpStruct b1-Managed.AnimKeyStateBlendCfg
// 0x0030 (0x0030 - 0x0000)
struct FAnimKeyStateBlendCfg final
{
public:
class FString AnimationName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EasingFullTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEasingFunc EasingFunc; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 NeedEasingBlendExp : 1; // 0x0015(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_16[0x2]; // 0x0016(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float EasingBlendExp; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 NeedEasingSteps : 1; // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 EasingSteps; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayEasingTime; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSAnimKBEnumBoolEasing EnumValEasingType; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSAnimKBEnumBoolEasing BoolValEasingType; // 0x0029(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimKeyStateBlendCfg;
// SharpStruct b1-Managed.RandomAnims
// 0x0010 (0x0010 - 0x0000)
struct FRandomAnims final
{
public:
TArray<class UAnimSequence*> AnimSequences; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRandomAnims;
// SharpStruct b1-Managed.SingleBGMConfig
// 0x0010 (0x0010 - 0x0000)
struct FSingleBGMConfig final
{
public:
class UAkAudioEvent* AkEventBegin; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkAudioEvent* AkEventStop; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSingleBGMConfig;
// SharpStruct b1-Managed.BUC_DispLibUtil_ModifyNiagaraParams_Float
// 0x0030 (0x0030 - 0x0000)
struct FBUC_DispLibUtil_ModifyNiagaraParams_Float final
{
public:
EDispLibDBCAdvProcessModifyNiagaraParamUtilMode Mode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SetEveryFrame : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EDispLibDBCSpecialAttritubeTpye SpecAttType; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float Value; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RangeMin; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RangeMax; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Loop : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Period; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EndStageDuration; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EndValue; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Scale; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* Curve; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_ModifyNiagaraParams_Float;
// SharpStruct b1-Managed.BUC_DispLibUtil_ModifyNiagaraParams_FloatParam
// 0x0038 (0x0038 - 0x0000)
struct FBUC_DispLibUtil_ModifyNiagaraParams_FloatParam final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_ModifyNiagaraParams_Float ProcessValue; // 0x0008(0x0030)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_ModifyNiagaraParams_FloatParam;
// SharpStruct b1-Managed.BUC_DispLibDBC_NiagaraEventMergedSettings
// 0x0088 (0x0088 - 0x0000)
struct FBUC_DispLibDBC_NiagaraEventMergedSettings final
{
public:
uint8 Enable : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 PerCreateCount; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SendRotationInfo : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_8_1 : 7; // 0x0008(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 SendScaleInfo : 1; // 0x0009(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_9_1 : 7; // 0x0009(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 SendScaleEveryTick : 1; // 0x000A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_A_1 : 7; // 0x000A(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 HasCustomVectorParam : 1; // 0x000B(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TMap<class FName, class FName> CustomVectorParamNameMap; // 0x0010(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UNiagaraSystem> MergeMangerSystem; // 0x0060(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_NiagaraEventMergedSettings;
// SharpStruct b1-Managed.AnimHumanoidSetting_QuadrupedLocomotion
// 0x0160 (0x0160 - 0x0000)
struct FAnimHumanoidSetting_QuadrupedLocomotion final
{
public:
TArray<class UAnimSequence*> AnimIdleList; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class UBlendSpace* BSMove; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSMoveBack; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStop; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartF; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartL; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartR; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartBL; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartBR; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTurnStop; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTurnL; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTurnR; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTurnBL; // 0x0068(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTurnBR; // 0x0070(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStop; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushStartF; // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushStartL; // 0x0088(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushStartR; // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushStartBL; // 0x0098(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushStartBR; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushTurnStop; // 0x00A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushTurnL; // 0x00B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushTurnR; // 0x00B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushTurnBL; // 0x00C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushTurnBR; // 0x00C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushStop; // 0x00D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunJump; // 0x00D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushJump; // 0x00E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunJumpSlope; // 0x00E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushJumpSlope; // 0x00F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float JumpSlopeAngleThreahold; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_FC[0x4]; // 0x00FC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimSequence* ASRunFall; // 0x0100(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushFall; // 0x0108(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunFallSlope; // 0x0110(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushFallSlope; // 0x0118(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunLandMove; // 0x0120(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushLandMove; // 0x0128(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunLandMoveSlope; // 0x0130(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushLandMoveSlope; // 0x0138(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunLandStop; // 0x0140(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushLandStop; // 0x0148(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunLandStopSlope; // 0x0150(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushLandStopSlope; // 0x0158(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_QuadrupedLocomotion;
// SharpStruct b1-Managed.BUC_DispLibUtil_ModifyNiagaraParams_FVector
// 0x0088 (0x0088 - 0x0000)
struct FBUC_DispLibUtil_ModifyNiagaraParams_FVector final
{
public:
EDispLibDBCAdvProcessModifyNiagaraParamUtilMode Mode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SetEveryFrame : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EDispLibDBCSpecialAttritubeTpye SpecAttType; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector Value; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector RangeMin; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector RangeMax; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Loop : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Period; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EndStageDuration; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector EndValue; // 0x0060(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Scale; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveVector* Curve; // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_ModifyNiagaraParams_FVector;
// SharpStruct b1-Managed.BUC_DispLibUtil_ModifyNiagaraParams_FVectorParam
// 0x0090 (0x0090 - 0x0000)
struct FBUC_DispLibUtil_ModifyNiagaraParams_FVectorParam final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_ModifyNiagaraParams_FVector ProcessValue; // 0x0008(0x0088)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_ModifyNiagaraParams_FVectorParam;
// SharpStruct b1-Managed.AnimHumanoidSetting_MonsterLocomotion_Lock_StopBlendAnim
// 0x0018 (0x0018 - 0x0000)
struct FAnimHumanoidSetting_MonsterLocomotion_Lock_StopBlendAnim final
{
public:
class UAnimSequence* ASStopBlendAnim; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendInTime; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendOutTime; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayRate; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StartPosition; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_MonsterLocomotion_Lock_StopBlendAnim;
// SharpStruct b1-Managed.BUC_DispLibUtil_ModifyNiagaraParams_FLinearColorParam
// 0x0068 (0x0068 - 0x0000)
struct FBUC_DispLibUtil_ModifyNiagaraParams_FLinearColorParam final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_ModifyNiagaraParams_FLinearColor ProcessValue; // 0x0008(0x0060)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_ModifyNiagaraParams_FLinearColorParam;
// SharpStruct b1-Managed.BUC_DispLibDBC_CameraEnvFXInfo
// 0x0010 (0x0010 - 0x0000)
struct FBUC_DispLibDBC_CameraEnvFXInfo final
{
public:
class FName LevelName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNiagaraSystem* NiagaraSystem; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_CameraEnvFXInfo;
// SharpStruct b1-Managed.BUC_DispLibUtil_DBCAdvProcessScalar
// 0x0040 (0x0040 - 0x0000)
struct FBUC_DispLibUtil_DBCAdvProcessScalar final
{
public:
EDispLibDBCAdvProcessScalarMode Mode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Value; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D Range; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Loop : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Period; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EndStageDuration; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EndValue; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCAdvProcessReleaseParameterControlMode ReleaseParameterControlMode; // 0x002C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Scale; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* Curve; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_DBCAdvProcessScalar;
// SharpStruct b1-Managed.BUC_DispLibUtil_DBCAdvProcessScalarParam
// 0x0048 (0x0048 - 0x0000)
struct FBUC_DispLibUtil_DBCAdvProcessScalarParam final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCAdvProcessScalar ProcessValue; // 0x0008(0x0040)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_DBCAdvProcessScalarParam;
// SharpStruct b1-Managed.BuffDispTickData
// 0x0000 (0x0000 - 0x0000)
struct FBuffDispTickData final
{
};
DUMPER7_ASSERTS_FBuffDispTickData;
// SharpStruct b1-Managed.SkillDamageConfig
// 0x0038 (0x0038 - 0x0000)
struct FSkillDamageConfig final
{
public:
EDamageReason DmgReason; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 DmgReasonEffectID; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 DmgReasonEffectIdx; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* BuffOwner; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDamageCalcType DamageCalcType; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 DamageImmueLevel; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HPMaxINV10000Damage_Abs; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString CameraShakeDA; // 0x0028(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkillDamageConfig;
// SharpStruct b1-Managed.BUC_DispLibDBC_EntityEffectTargetInfo
// 0x0018 (0x0018 - 0x0000)
struct FBUC_DispLibDBC_EntityEffectTargetInfo final
{
public:
EDispLibDBCCompsFilterMode CompsFilterMode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> CompTags; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_EntityEffectTargetInfo;
// SharpStruct b1-Managed.FollowPartnerIdleWaitingInfo
// 0x0018 (0x0018 - 0x0000)
struct FFollowPartnerIdleWaitingInfo final
{
public:
uint8 CanTrigger : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 TriggerCD; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UAnimMontage*> IdleRandomMontageList; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFollowPartnerIdleWaitingInfo;
// SharpStruct b1-Managed.BUC_DispLibUtil_DBCAdvProcessFLinearColor
// 0x0058 (0x0058 - 0x0000)
struct FBUC_DispLibUtil_DBCAdvProcessFLinearColor final
{
public:
EDispLibDBCAdvProcessFLinearColorMode Mode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FLinearColor Value; // 0x0004(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D Range; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Loop : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Period; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EndStageDuration; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor EndValue; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCAdvProcessReleaseParameterControlMode ReleaseParameterControlMode; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Scale; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveLinearColor* Curve; // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_DBCAdvProcessFLinearColor;
// SharpStruct b1-Managed.BUC_DispLibUtil_DBCAdvProcessFLinearColorParam
// 0x0060 (0x0060 - 0x0000)
struct FBUC_DispLibUtil_DBCAdvProcessFLinearColorParam final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCAdvProcessFLinearColor ProcessValue; // 0x0008(0x0058)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_DBCAdvProcessFLinearColorParam;
// SharpStruct b1-Managed.PairSkillIDBeginEnd
// 0x0008 (0x0008 - 0x0000)
struct FPairSkillIDBeginEnd final
{
public:
int32 SkillIDBegin; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SkillIDEnd; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPairSkillIDBeginEnd;
// SharpStruct b1-Managed.SkillTypeInfo
// 0x0010 (0x0010 - 0x0000)
struct FSkillTypeInfo final
{
public:
TArray<struct FPairSkillIDBeginEnd> SkillIDBeginEndList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkillTypeInfo;
// SharpStruct b1-Managed.OneUnitPreloadInfo
// 0x00A8 (0x00A8 - 0x0000)
struct FOneUnitPreloadInfo final
{
public:
uint8 EnableUnitTransPreloadPreload : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TMap<class FString, uint8> WhiteListPreloadTypeMap; // 0x0008(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<class FString, struct FSkillTypeInfo> WhiteListPreloadTypeInfoMap; // 0x0058(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FOneUnitPreloadInfo;
// SharpStruct b1-Managed.BUC_DispLibDBC_ModifyNiagaraTargetInfo
// 0x0020 (0x0020 - 0x0000)
struct FBUC_DispLibDBC_ModifyNiagaraTargetInfo final
{
public:
EDispLibDBCNiagaraFilterMode FilterMode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> TargetString; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UNiagaraSystem* TargetSystem; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_ModifyNiagaraTargetInfo;
// SharpStruct b1-Managed.BUC_DispLibUtil_DBCAdvProcessScalarMatLayerParam
// 0x0058 (0x0058 - 0x0000)
struct FBUC_DispLibUtil_DBCAdvProcessScalarMatLayerParam final
{
public:
EMaterialParameterAssociation Association; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UMaterialFunctionInterface* LayerFunction; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParamName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCAdvProcessScalar ProcessValue; // 0x0018(0x0040)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_DBCAdvProcessScalarMatLayerParam;
// SharpStruct b1-Managed.FGSDescRowHandle
// 0x0018 (0x0018 - 0x0000)
struct FFGSDescRowHandle final
{
public:
int32 DescID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName RowName; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UClass* DescCustomizationHelperClass; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSDescRowHandle;
// SharpStruct b1-Managed.BUC_DispLibDBC_MaterialEffectTargetInfo
// 0x0050 (0x0050 - 0x0000)
struct FBUC_DispLibDBC_MaterialEffectTargetInfo final
{
public:
EDispLibDBCCompsFilterMode CompsFilterMode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> CompTags; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EDispLibDBCMaterialsFilterMode MatsFilterMode; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> MatSlotNames; // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<int32> MatIndexes; // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class UMaterial*> MatShaders; // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_MaterialEffectTargetInfo;
// SharpStruct b1-Managed.ChildActorActionInfo
// 0x0024 (0x0024 - 0x0000)
struct FChildActorActionInfo final
{
public:
EChildActorActionType ActionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 SkillID; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 NeedCheckSkillCanCast : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName MontageStartSectionName; // 0x000C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuffID; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuffLayer; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuffDuration; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 TriggerRemoveEffect : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FChildActorActionInfo;
// SharpStruct b1-Managed.AnimHumanoidSetting_Spider_Trace
// 0x0028 (0x0028 - 0x0000)
struct FAnimHumanoidSetting_Spider_Trace final
{
public:
float traceHeadDistance; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float traceHalfHeight; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float traceHalfWidth; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float traceGridHeight; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float traceGridWidth; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 maxTraceNumber; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 verticalDivisionNumber; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 horizontalDivisionNumber; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float IKTraceDistance; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float maxLegIkOffset; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_Spider_Trace;
// SharpStruct b1-Managed.BUC_DispLibUtil_DBCAdvProcessFLinearColorMatLayerParam
// 0x0070 (0x0070 - 0x0000)
struct FBUC_DispLibUtil_DBCAdvProcessFLinearColorMatLayerParam final
{
public:
EMaterialParameterAssociation Association; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UMaterialFunctionInterface* LayerFunction; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParamName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCAdvProcessFLinearColor ProcessValue; // 0x0018(0x0058)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_DBCAdvProcessFLinearColorMatLayerParam;
// SharpStruct b1-Managed.BattleAttrSnapShot
// 0x0024 (0x0024 - 0x0000)
struct FBattleAttrSnapShot final
{
public:
float Attr_CritRate; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Attr_Atk; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Attr_CritMultiplier; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Attr_DmgAddition; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Attr_FreezeAtk; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Attr_BurnAtk; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Attr_PoisonAtk; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Attr_ThunderAtk; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Attr_IgnoreTargetElemDef : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_20_1 : 7; // 0x0020(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bSettedFlag : 1; // 0x0021(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_21_1 : 7; // 0x0021(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bDmgFromAbnormal : 1; // 0x0022(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 BitPad_22_1 : 7; // 0x0022(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bAttackerIsPlayer_ForDmgNumer : 1; // 0x0023(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
};
DUMPER7_ASSERTS_FBattleAttrSnapShot;
// SharpStruct b1-Managed.MeditationPointConfig
// 0x0008 (0x0008 - 0x0000)
struct FMeditationPointConfig final
{
public:
int32 MeditationPointID; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TargetCheckRange; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMeditationPointConfig;
// SharpStruct b1-Managed.BUC_DispLibDBC_CustomEvent
// 0x0020 (0x0020 - 0x0000)
struct FBUC_DispLibDBC_CustomEvent final
{
public:
EDispLibDBCCustomEventTriggerMode TriggerMode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DelayTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEndMode EndMode; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayTimeAfterStop; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UDispLibDBCCustomEventDataAssetBase* ParametersDataAssets; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_CustomEvent;
// SharpStruct b1-Managed.DetectCondition_TargetInAngleRange
// 0x0008 (0x0008 - 0x0000)
struct FDetectCondition_TargetInAngleRange final
{
public:
float MinYawAngle; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxYawAngle; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_TargetInAngleRange;
// SharpStruct b1-Managed.BehaviorNodeGroupBuffList
// 0x0018 (0x0018 - 0x0000)
struct FBehaviorNodeGroupBuffList final
{
public:
int32 BuffID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuffLayer; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuffDuration; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AddNum; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CheckBuffId; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 CheckReverse : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FBehaviorNodeGroupBuffList;
// SharpStruct b1-Managed.BUC_DispLibDBC_PlayCascade
// 0x0078 (0x0078 - 0x0000)
struct FBUC_DispLibDBC_PlayCascade final
{
public:
float Delay; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEndMode EndMode; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UParticleSystem* Template; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 AttachedTarget : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName AttachedTargetSocketName; // 0x001C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector LocationOffset; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator RotationOffset; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector Scale; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TranslucentSortPriority; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_PlayCascade;
// SharpStruct b1-Managed.FGSMeleeAutoLockSetting
// 0x0010 (0x0010 - 0x0000)
struct FFGSMeleeAutoLockSetting final
{
public:
float Range; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngleMax; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float turnSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PreferActorDistTolerance; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSMeleeAutoLockSetting;
// SharpStruct b1-Managed.BehaviorNodeGroupSkillList
// 0x0020 (0x0020 - 0x0000)
struct FBehaviorNodeGroupSkillList final
{
public:
int32 SkillID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CheckBuffId; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 CheckReverse : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_8_1 : 7; // 0x0008(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 ForceCast : 1; // 0x0009(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class FString MontagePath; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBehaviorNodeGroupSkillList;
// SharpStruct b1-Managed.BUC_DispLibDBC_WEFMPermanentWind
// 0x0080 (0x0080 - 0x0000)
struct FBUC_DispLibDBC_WEFMPermanentWind final
{
public:
class FName EventName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SocketName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector SocketLocalOffset; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Radius; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VelocityThreshold; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BaseIntensity; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ScaleVelocityIntensity; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceDamplingRate; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCWindMotorMode WindMotorMode; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCAxisMode RangeAxis; // 0x003D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector RangeAxisLocalRotation; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RangeMask; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCAxisMode VelocityDir; // 0x005C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector VelocityDirLocalRotation; // 0x0060(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ScaleSecondVelocity; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_WEFMPermanentWind;
// SharpStruct b1-Managed.FGSCameraAutoLockSetting
// 0x0028 (0x0028 - 0x0000)
struct FFGSCameraAutoLockSetting final
{
public:
float MaxCamLockTargetDistance; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CamLockAngleMax; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CamLockSwitchAngleMax; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistScoreRate; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float G4SpotTurnSpeed; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CamLockTurnSpeed; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RollSkillTurnSpeed; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RotateToCameraTurnSpeed; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SkillResumeMoveBlendTime; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Camera4GRotateSpeed; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSCameraAutoLockSetting;
// SharpStruct b1-Managed.BUC_DispLibUtil_DBCPCurveScalarParam
// 0x0030 (0x0030 - 0x0000)
struct FBUC_DispLibUtil_DBCPCurveScalarParam final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveScalar PCurve; // 0x0008(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_DBCPCurveScalarParam;
// SharpStruct b1-Managed.GeoAreaIdListInfo
// 0x0010 (0x0010 - 0x0000)
struct FGeoAreaIdListInfo final
{
public:
TArray<int32> AreaIdList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGeoAreaIdListInfo;
// SharpStruct b1-Managed.UnitAttrCondition
// 0x0008 (0x0008 - 0x0000)
struct FUnitAttrCondition final
{
public:
EBGUAttrFloat AttrFloatType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations CompareOperation; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float CompareValue; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUnitAttrCondition;
// SharpStruct b1-Managed.BUC_DispLibDBC_WEFMWind
// 0x0158 (0x0158 - 0x0000)
struct FBUC_DispLibDBC_WEFMWind final
{
public:
class FName EventName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SocketName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Delay; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEndMode EndMode; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector SocketLocalOffset; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TriggerProbability; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FBUC_DispLibUtil_DBCAdvProcessScalar Radius; // 0x0040(0x0040)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VelocityThreshold; // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FBUC_DispLibUtil_DBCAdvProcessScalar BaseIntensity; // 0x0088(0x0040)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ScaleVelocityIntensity; // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceDamplingRate; // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCWindMotorMode WindMotorMode; // 0x00D0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCAxisMode RangeAxis; // 0x00D1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D2[0x6]; // 0x00D2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector RangeAxisLocalRotation; // 0x00D8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RangeMask; // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCAxisMode VelocityDir; // 0x00F4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F5[0x3]; // 0x00F5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector VelocityDirLocalRotation; // 0x00F8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCAdvProcessScalar ScaleSecondVelocity; // 0x0110(0x0040)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PausePriority; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_WEFMWind;
// SharpStruct b1-Managed.HitDestructibleActorConfig
// 0x0003 (0x0003 - 0x0000)
struct FHitDestructibleActorConfig final
{
public:
uint8 EnableCanHitDestructible : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EGSHitDestructibleStrengthLevel HitStrengthLevel; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSHitDestructibleDirection HitDirection; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHitDestructibleActorConfig;
// SharpStruct b1-Managed.BUC_DispLibDBC_Heat
// 0x0060 (0x0060 - 0x0000)
struct FBUC_DispLibDBC_Heat final
{
public:
class FName EventName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SocketName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector SocketLocalOffset; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector SocketLocalRotation; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Radius; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TriggerProbability; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinIntensity; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxIntensity; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceDamplingRate; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCAxisMode RangeAxis; // 0x0054(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float RangeMask; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PausePriority; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_Heat;
// SharpStruct b1-Managed.BUC_DispLibUtil_NameAndVectorCurve
// 0x0018 (0x0018 - 0x0000)
struct FBUC_DispLibUtil_NameAndVectorCurve final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveVector* Value; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Time; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_NameAndVectorCurve;
// SharpStruct b1-Managed.BUC_DispLibUtil_NameAndScalarCurve
// 0x0018 (0x0018 - 0x0000)
struct FBUC_DispLibUtil_NameAndScalarCurve final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* Value; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Time; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_NameAndScalarCurve;
// SharpStruct b1-Managed.BUC_DispLibUtil_NameAndLColorCurve
// 0x0018 (0x0018 - 0x0000)
struct FBUC_DispLibUtil_NameAndLColorCurve final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveLinearColor* Value; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Time; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_NameAndLColorCurve;
// SharpStruct b1-Managed.BUC_DispLibUtil_ForceVisibleStateCustomMode
// 0x0008 (0x0008 - 0x0000)
struct FBUC_DispLibUtil_ForceVisibleStateCustomMode final
{
public:
int32 RequestATKPriority; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCNiagaraForceVisibleStateMode Mode; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_ForceVisibleStateCustomMode;
// SharpStruct b1-Managed.BUC_DispLibDBC_PlayAdvanceNiagara
// 0x03B0 (0x03B0 - 0x0000)
struct FBUC_DispLibDBC_PlayAdvanceNiagara final
{
public:
float Delay; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEndMode EndMode; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayTimeAfterStop; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibAdvanceNiagaraDispLogicMode DispLogicMode; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEffectDestroyTiming DestroyTiming; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class UNiagaraSystem> Template; // 0x0018(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName OverrideMeshCompTagName; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 AttachedTarget : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EDispLibSocketSearchMode TargetSocketSearchMode; // 0x0049(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4A[0x2]; // 0x004A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class FName AttachedTargetSocketName; // 0x004C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 OffsetInLocalSpace : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector AttachedTargetLocationOffset; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator AttachedTargetRotationOffset; // 0x0070(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
uint8 AttachedEmitter : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EDispLibSocketSearchMode EmitterSocketSearchMode; // 0x0089(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8A[0x2]; // 0x008A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class FName AttachedEmitterSocketName; // 0x008C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector AttachedEmitterLocationOffset; // 0x0098(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator AttachedEmitterRotationOffset; // 0x00B0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector Scale; // 0x00C8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SnapGround : 1; // 0x00E0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EDispLibDBCSnapGroundRotationMode SnapGroundRotationMode; // 0x00E1(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E2[0xE]; // 0x00E2(0x000E)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector4 CustomV4Param; // 0x00F0(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SetDBCTransformAsParam : 1; // 0x0110(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_110_1 : 7; // 0x0110(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 SetSelfSKMeshParam : 1; // 0x0111(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_111_1 : 7; // 0x0111(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 SetMinorSKMeshParam : 1; // 0x0112(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_112_1 : 7; // 0x0112(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 UseExtraCustomParams : 1; // 0x0113(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_114[0x4]; // 0x0114(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FBUC_DispLibUtil_NameAndScalar> SetScalarParam; // 0x0118(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_NameAndLColor> SetColorParam; // 0x0128(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_NameAndScalarCurve> SetCurveScalarParam; // 0x0138(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_NameAndLColorCurve> SetCurveLColorParam; // 0x0148(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_NameAndVectorCurve> SetCurveV3Param; // 0x0158(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 DetachOnEndDispStageBegin : 1; // 0x0168(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EDispLibAttachConstraintMode AttachConstraintMode; // 0x0169(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_16A[0x6]; // 0x016A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D AttachConstraintValue; // 0x0170(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 EnableShadow : 1; // 0x0180(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_180_1 : 7; // 0x0180(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 EnableVolumetricTranslucentShadow : 1; // 0x0181(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_182[0x2]; // 0x0182(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 TranslucentSortPriority; // 0x0184(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 DeactiveAtSpawn : 1; // 0x0188(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_188_1 : 7; // 0x0188(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 ForcePoolModeNone : 1; // 0x0189(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_18A[0x2]; // 0x018A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 PausePriority; // 0x018C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCPauseMode PauseMode; // 0x0190(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_191[0x3]; // 0x0191(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 EndStagePriority; // 0x0194(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ForceChangeVisibleStateDEFPriority; // 0x0198(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCNiagaraForceVisibleStateMode ForceVisibleStateDefaultMode; // 0x019C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19D[0x3]; // 0x019D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FBUC_DispLibUtil_ForceVisibleStateCustomMode> ForceVisibleStateCustomMode; // 0x01A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FName MetaString; // 0x01B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibDBC_NiagaraEventScalabilitySettings ScalabilitySettings; // 0x01B8(0x0170)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibDBC_NiagaraEventMergedSettings MergedSettings; // 0x0328(0x0088)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_PlayAdvanceNiagara;
// SharpStruct b1-Managed.SkillSequencePlaySettings
// 0x0058 (0x0058 - 0x0000)
struct FSkillSequencePlaySettings final
{
public:
TArray<class ULevelSequence*> SequenceList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FTransform> SequenceCameraTransforms; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
ESkillCameraRotationType RotationType; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAttachToUnit : 1; // 0x0021(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_22[0x2]; // 0x0022(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class FName DummyMeshAttachSocketName; // 0x0024(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ExtraCameraForSeqBindTag; // 0x002C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AttachedCameraFOV; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TeleportAngleDeg; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InCameraBlendTime; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InCameraBlendFactor; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableCameraAutoBlendOut : 1; // 0x0044(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_44_1 : 7; // 0x0044(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bStopWhenMontageInterrupted : 1; // 0x0045(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_46[0x2]; // 0x0046(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float OutCameraBlendTime; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OutCameraBlendFactor; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TotalDuration; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkillSequencePlaySettings;
// SharpStruct b1-Managed.BUC_DispLibDBC_PlayArtFresnel
// 0x0090 (0x0090 - 0x0000)
struct FBUC_DispLibDBC_PlayArtFresnel final
{
public:
struct FBUC_DispLibDBC_MaterialEffectTargetInfo FilterMode; // 0x0000(0x0050)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Delay; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UBUC_DispLibUnitArtFresnelDataAsset* CustomUAFDataAsset; // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Priority; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEndMode EndMode; // 0x0064(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float OverrideTime; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OverrideSimpleProgrammedCurve; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OverrideFadeInTime; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OverrideCommonTime; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OverrideFadeOutTime; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OverrideProgrammedPowerMax; // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OverrideOnePeriodTime; // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OverrideLoop; // 0x0084(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PausePriority; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_PlayArtFresnel;
// SharpStruct b1-Managed.BUC_DispLibDBC_PlayAudio
// 0x0048 (0x0048 - 0x0000)
struct FBUC_DispLibDBC_PlayAudio final
{
public:
float Delay; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEndMode EndMode; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 FollowActor : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName CompTag; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SocketName; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 StopOnFollowActorDestroy : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAkAudioEvent* AkAudioEvent; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_DBCAdvProcessScalarParam> RTPC; // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
float FadeOutTime; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PausePriority; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_PlayAudio;
// SharpStruct b1-Managed.LeisureWithWeight
// 0x0010 (0x0010 - 0x0000)
struct FLeisureWithWeight final
{
public:
class UAnimMontage* LeisureReference; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Weight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLeisureWithWeight;
// SharpStruct b1-Managed.EaseFuncParams
// 0x0010 (0x0010 - 0x0000)
struct FEaseFuncParams final
{
public:
ENGSEasingFunc AnimEaseFunc; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Param; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendExp; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Steps; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEaseFuncParams;
// SharpStruct b1-Managed.MapAnimParams
// 0x002C (0x002C - 0x0000)
struct FMapAnimParams final
{
public:
int32 AnimCountLimit; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimMinTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimMaxTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FEaseFuncParams TimeEaseFuncParams; // 0x000C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FEaseFuncParams EaseFuncParams; // 0x001C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMapAnimParams;
// SharpStruct b1-Managed.UnitTeam
// 0x0010 (0x0010 - 0x0000)
struct FUnitTeam final
{
public:
TArray<class ABGUCharacterCS*> CharacterList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUnitTeam;
// SharpStruct b1-Managed.ObserveActorInfo
// 0x002C (0x002C - 0x0000)
struct FObserveActorInfo final
{
public:
EObserveConditionType ConditionType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam ObservedPlayerOrUnitOrActor; // 0x0004(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EBGUUnitState UnitState; // 0x0014(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUSimpleState SimpleState; // 0x0015(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUAttrFloat AttrFloatType; // 0x0016(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations CompareOperation; // 0x0017(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CompareValue; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGsSmartParam Buff; // 0x001C(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FObserveActorInfo;
// SharpStruct b1-Managed.CliffUnbalanceAMConfig
// 0x0020 (0x0020 - 0x0000)
struct FCliffUnbalanceAMConfig final
{
public:
class UAnimMontage* CliffUnbalance_F; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* CliffUnbalance_B; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* CliffUnbalance_L; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* CliffUnbalance_R; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCliffUnbalanceAMConfig;
// SharpStruct b1-Managed.BUC_DispLibDBC_SpawnSimpleActor
// 0x00A8 (0x00A8 - 0x0000)
struct FBUC_DispLibDBC_SpawnSimpleActor final
{
public:
float Delay; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UClass* Template; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEndMode EndMode; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayTimeAfterStop; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 AttachedTarget : 1; // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName AttachedTargetSocketName; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AttachedTargetLocationOffset; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator AttachedTargetRotationOffset; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
uint8 AttachedEmitter : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName AttachedEmitterSocketName; // 0x005C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector AttachedEmitterLocationOffset; // 0x0068(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator AttachedEmitterRotationOffset; // 0x0080(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
uint8 DetachOnEndDispStageBegin : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_99[0x3]; // 0x0099(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 PausePriority; // 0x009C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EndStagePriority; // 0x00A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_SpawnSimpleActor;
// SharpStruct b1-Managed.BUC_DispLibDBC_ScenePhysicalInteractor
// 0x0048 (0x0048 - 0x0000)
struct FBUC_DispLibDBC_ScenePhysicalInteractor final
{
public:
float Delay; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector EffectSize; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESceneInteractorType EffectType; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 DestructibleTriggerLevel; // 0x0021(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_22[0x2]; // 0x0022(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float Intensity; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<EObjectTypeQuery> QueryObjectTypes; // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
float DestructibleDamage; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PausePriority; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_ScenePhysicalInteractor;
// SharpStruct b1-Managed.WidgetConfig
// 0x0040 (0x0040 - 0x0000)
struct FWidgetConfig final
{
public:
class FString WidgetName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESlateVisibility Visibility; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UseSize : 1; // 0x0011(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D Size; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UsePos : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D Pos; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWidgetConfig;
// SharpStruct b1-Managed.MatSyncConfig
// 0x000C (0x000C - 0x0000)
struct FMatSyncConfig final
{
public:
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMatType MatType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMatSyncConfig;
// SharpStruct b1-Managed.ImageConfig
// 0x0130 (0x0130 - 0x0000)
struct FImageConfig final
{
public:
struct FSlateBrush ImgBrush; // 0x0000(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 UseImgSize : 1; // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D ImgSize; // 0x00D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UseImgPos : 1; // 0x00E8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_E9[0x7]; // 0x00E9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D ImgPos; // 0x00F0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMatSyncType MatSyncType; // 0x0100(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FMatSyncConfig> ExMatSyncList; // 0x0108(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 UseAtlas : 1; // 0x0118(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_118_1 : 7; // 0x0118(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 SyncSprite : 1; // 0x0119(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_11A[0x6]; // 0x011A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UObject* Sprite; // 0x0120(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FImageConfig;
// SharpStruct b1-Managed.ImageWidget
// 0x0140 (0x0140 - 0x0000)
struct FImageWidget final
{
public:
class FString WidgetName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FImageConfig ImgConfig; // 0x0010(0x0130)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FImageWidget;
// SharpStruct b1-Managed.TextConfig
// 0x0168 (0x0168 - 0x0000)
struct FTextConfig final
{
public:
struct FAnchors Anchors; // 0x0000(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FVector2D Alignment; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D Pos; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSlateColor Color; // 0x0040(0x0014)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 UseFontSize : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 FontSize; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UseLetterSpacing : 1; // 0x005C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 LetterSpacing; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D ShadowOffset; // 0x0068(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor ShadowColor; // 0x0078(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextJustify Justification; // 0x0088(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FSlateFontInfo FontInfo; // 0x0090(0x0088)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<ETextColorType, struct FSlateColor> ColorMap; // 0x0118(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTextConfig;
// SharpStruct b1-Managed.TextWidget
// 0x0178 (0x0178 - 0x0000)
struct FTextWidget final
{
public:
class FString WidgetName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTextConfig TextConfig; // 0x0010(0x0168)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTextWidget;
// SharpStruct b1-Managed.FUIData
// 0x0048 (0x0048 - 0x0000)
struct FFUIData final
{
public:
TArray<struct FWidgetConfig> Con; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FImageWidget> Img; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FTextWidget> Text; // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UTexture2D* AdvancedHitTexture; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDataAsset* AdvancedHitDA; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AdvancedHitAlpha; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFUIData;
// SharpStruct b1-Managed.RelationLevelInfo
// 0x0020 (0x0020 - 0x0000)
struct FRelationLevelInfo final
{
public:
class FString LevelName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString RelationInfo; // 0x0010(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRelationLevelInfo;
// SharpStruct b1-Managed.BUC_DispLibUtil_PCurve_NameAndScalar
// 0x0028 (0x0028 - 0x0000)
struct FBUC_DispLibUtil_PCurve_NameAndScalar final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Value; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector TimeStage; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_PCurve_NameAndScalar;
// SharpStruct b1-Managed.BUC_DispLibUtil_PCurve_NameAndLColor
// 0x0030 (0x0030 - 0x0000)
struct FBUC_DispLibUtil_PCurve_NameAndLColor final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor Value; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector TimeStage; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_PCurve_NameAndLColor;
// SharpStruct b1-Managed.BUC_DispLibDBC_ChangeMaterial
// 0x0118 (0x0118 - 0x0000)
struct FBUC_DispLibDBC_ChangeMaterial final
{
public:
struct FBUC_DispLibDBC_MaterialEffectTargetInfo FilterMode; // 0x0000(0x0050)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Delay; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEndMode EndMode; // 0x0054(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayTimeAfterStop; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* Template; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibMaterialParamsInheritMode InheriParamsMode; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> InheritScalarParam; // 0x0070(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class FName> InheritFLinearColorParam; // 0x0080(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class FName> InheritTextureParam; // 0x0090(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_NameAndScalar> SetScalarParam; // 0x00A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_NameAndLColor> SetColorParam; // 0x00B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_NameAndScalarCurve> SetCurveScalarParam; // 0x00C0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_NameAndLColorCurve> SetCurveLColorParam; // 0x00D0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_NameAndVectorCurve> SetCurveV3Param; // 0x00E0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_PCurve_NameAndScalar> EndStage_SetPCurveScalarParam; // 0x00F0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_PCurve_NameAndLColor> EndStage_SetPCurveLColorParam; // 0x0100(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 PausePriority; // 0x0110(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EndStagePriority; // 0x0114(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_ChangeMaterial;
// SharpStruct b1-Managed.BUC_DispLibUtil_DBCTexture
// 0x0010 (0x0010 - 0x0000)
struct FBUC_DispLibUtil_DBCTexture final
{
public:
class UTexture* TextureValue; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Duration; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_DBCTexture;
// SharpStruct b1-Managed.BUC_DispLibUtil_DBCTextureMatLayerParam
// 0x0028 (0x0028 - 0x0000)
struct FBUC_DispLibUtil_DBCTextureMatLayerParam final
{
public:
EMaterialParameterAssociation Association; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UMaterialFunctionInterface* LayerFunction; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParamName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCTexture TextureValue; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_DBCTextureMatLayerParam;
// SharpStruct b1-Managed.BUC_DispLibUtil_DBCPCurveColor
// 0x0038 (0x0038 - 0x0000)
struct FBUC_DispLibUtil_DBCPCurveColor final
{
public:
TArray<struct FOnePCurveColorPoint> PointsList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 Loop : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FOnePCurveColorPoint EndToPoint; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCAdvProcessReleaseParameterControlMode ReleaseParameterControlMode; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_DBCPCurveColor;
// SharpStruct b1-Managed.BUC_DispLibUtil_DBCPCurveColorMatLayerParam
// 0x0050 (0x0050 - 0x0000)
struct FBUC_DispLibUtil_DBCPCurveColorMatLayerParam final
{
public:
EMaterialParameterAssociation Association; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UMaterialFunctionInterface* LayerFunction; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParamName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveColor PCurve; // 0x0018(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_DBCPCurveColorMatLayerParam;
// SharpStruct b1-Managed.BUC_DispLibUtil_DBCPCurveScalarMatLayerParam
// 0x0040 (0x0040 - 0x0000)
struct FBUC_DispLibUtil_DBCPCurveScalarMatLayerParam final
{
public:
EMaterialParameterAssociation Association; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UMaterialFunctionInterface* LayerFunction; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParamName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveScalar PCurve; // 0x0018(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_DBCPCurveScalarMatLayerParam;
// SharpStruct b1-Managed.BUC_DispLibDBC_ModifyMaterial
// 0x0108 (0x0108 - 0x0000)
struct FBUC_DispLibDBC_ModifyMaterial final
{
public:
struct FBUC_DispLibDBC_MaterialEffectTargetInfo FilterMode; // 0x0000(0x0050)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Delay; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEndMode EndMode; // 0x0054(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayTimeAfterStop; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* Template; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibMaterialParamsInheritMode InheriParamsMode; // 0x0068(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> InheritScalarParam; // 0x0070(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class FName> InheritFLinearColorParam; // 0x0080(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class FName> InheritTextureParam; // 0x0090(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_DBCAdvProcessScalarMatLayerParam> SetScalarParam; // 0x00A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_DBCAdvProcessFLinearColorMatLayerParam> SetFLinearColorParam; // 0x00B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_DBCTextureMatLayerParam> SetTextureParam; // 0x00C0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_DBCPCurveScalarMatLayerParam> SetPCurveScalarParam; // 0x00D0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_DBCPCurveColorMatLayerParam> SetPCurveFLinearColorParam; // 0x00E0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 PausePriority; // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EndStagePriority; // 0x00F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ModMatPriority; // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ModMatEndStagePriority; // 0x00FC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Scalability_EnableDistanceScalability : 1; // 0x0100(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_101[0x3]; // 0x0101(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Scalability_DistanceOverride; // 0x0104(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_ModifyMaterial;
// SharpStruct b1-Managed.FGSArmorCounterWithBlood
// 0x000C (0x000C - 0x0000)
struct FFGSArmorCounterWithBlood final
{
public:
int32 BloodChangeLine; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BeHitNum_Min; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BeHitNum_Max; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSArmorCounterWithBlood;
// SharpStruct b1-Managed.FGSArmorSettingInBP
// 0x0050 (0x0050 - 0x0000)
struct FFGSArmorSettingInBP final
{
public:
uint8 Armor_Enable : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_0_1 : 7; // 0x0000(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 IsGetTopRandomSkill : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 TopRandomSkillPercent; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> Armor_SkillID; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
float Armor_Timer; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EFightBackCountType BeHitCountType; // 0x001C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 OriBeHitNum_Min; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OriBeHitNum_Max; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FFGSArmorCounterWithBlood> CounterWithBloodConfig; // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 MaxBlockTimes; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PerfectBlockTimes; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlockCoolDownTime; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ResetBlockCounterTime; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBGWDataAsset_BlockInfoConfig* DefaultBlockInfoConfig; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSArmorSettingInBP;
// SharpStruct b1-Managed.BUC_DispLibUtil_ModNiagara_NameAndBoolValue
// 0x0018 (0x0018 - 0x0000)
struct FBUC_DispLibUtil_ModNiagara_NameAndBoolValue final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Value : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_8_1 : 7; // 0x0008(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 EndDispStageValue : 1; // 0x0009(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_9_1 : 7; // 0x0009(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 AfterParamEventRealEndValue : 1; // 0x000A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EndStageDuration; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SetEveryFrame : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_ModNiagara_NameAndBoolValue;
// SharpStruct b1-Managed.BUC_DispLibUtil_NameAndFloatArray
// 0x0020 (0x0020 - 0x0000)
struct FBUC_DispLibUtil_NameAndFloatArray final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<float> FloatArray; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 SetEveryFrame : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_NameAndFloatArray;
// SharpStruct b1-Managed.BUC_DispLibUtil_NameAndInt32Array
// 0x0020 (0x0020 - 0x0000)
struct FBUC_DispLibUtil_NameAndInt32Array final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> Int32Array; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 SetEveryFrame : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_NameAndInt32Array;
// SharpStruct b1-Managed.BUC_DispLibUtil_NameAndFVectorArray
// 0x0020 (0x0020 - 0x0000)
struct FBUC_DispLibUtil_NameAndFVectorArray final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FVector> FVectorArray; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 SetEveryFrame : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_NameAndFVectorArray;
// SharpStruct b1-Managed.BUC_DispLibDBC_ModifyNiagaraParams
// 0x00F8 (0x00F8 - 0x0000)
struct FBUC_DispLibDBC_ModifyNiagaraParams final
{
public:
struct FBUC_DispLibDBC_EntityEffectTargetInfo MeshCompFilterInfo; // 0x0000(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibDBC_ModifyNiagaraTargetInfo NiagaraCompFilterInfo; // 0x0018(0x0020)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Delay; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEndMode EndMode; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayTimeAfterStop; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_ModNiagara_NameAndBoolValue> SetBoolParam; // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_ModifyNiagaraParams_FloatParam> SetFloatParam; // 0x0058(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_ModifyNiagaraParams_FloatParam> SetInt32Param; // 0x0068(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_ModifyNiagaraParams_FVectorParam> SetFVectorParam; // 0x0078(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_ModifyNiagaraParams_FLinearColorParam> SetFLinearColorParam; // 0x0088(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_NameAndFloatArray> SetFloatArrayParam; // 0x0098(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_NameAndInt32Array> SetInt32ArrayParam; // 0x00A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_NameAndFVectorArray> SetFVectorArrayParam; // 0x00B8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class FName> SetOverrideSelfMeshBones; // 0x00C8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class FName> SetOverrideSelfMeshSockets; // 0x00D8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EDispLibDBCModNiagaraParamsPauseMode PauseMode; // 0x00E8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_E9[0x3]; // 0x00E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 PausePriority; // 0x00EC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EndStagePriority; // 0x00F0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_ModifyNiagaraParams;
// SharpStruct b1-Managed.MonsterManualInfo
// 0x00A0 (0x00A0 - 0x0000)
struct FMonsterManualInfo final
{
public:
TMap<class FName, float> ScalarParameterMap; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<class FName, struct FLinearColor> VectorParameterMap; // 0x0050(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMonsterManualInfo;
// SharpStruct b1-Managed.BUC_DispLibUtil_DBCPCurveColorParam
// 0x0040 (0x0040 - 0x0000)
struct FBUC_DispLibUtil_DBCPCurveColorParam final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBUC_DispLibUtil_DBCPCurveColor PCurve; // 0x0008(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_DBCPCurveColorParam;
// SharpStruct b1-Managed.BUC_DispLibDBC_ModifyMaterialParameterCollection
// 0x0070 (0x0070 - 0x0000)
struct FBUC_DispLibDBC_ModifyMaterialParameterCollection final
{
public:
class FString MPCAssetPath; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Delay; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEndMode EndMode; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayTimeAfterStop; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_DBCAdvProcessScalarParam> SetScalarParam; // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_DBCAdvProcessFLinearColorParam> SetFLinearColorParam; // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_DBCPCurveScalarParam> SetPCurveScalarParam; // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBUC_DispLibUtil_DBCPCurveColorParam> SetPCurveFLinearColorParam; // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 PausePriority; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EndStagePriority; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ModMPCPriority; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ModMPCEndStagePriority; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibDBC_ModifyMaterialParameterCollection;
// SharpStruct b1-Managed.FGSSplinePatrolJumpPoint
// 0x0010 (0x0010 - 0x0000)
struct FFGSSplinePatrolJumpPoint final
{
public:
class UAnimMontage* JumpAM; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float JumpForce; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSSplinePatrolJumpPoint;
// SharpStruct b1-Managed.StopEventConditionConfig
// 0x0010 (0x0010 - 0x0000)
struct FStopEventConditionConfig final
{
public:
class UAkAudioEvent* LeaveBattleEventStop; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkAudioEvent* PlayerDeadEventStop; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStopEventConditionConfig;
// SharpStruct b1-Managed.SingleBattleBGMConfig
// 0x0020 (0x0020 - 0x0000)
struct FSingleBattleBGMConfig final
{
public:
class UAkAudioEvent* AkEventBegin; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkAudioEvent* AkEventStop; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FStopEventConditionConfig StopEventConditionConfig; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSingleBattleBGMConfig;
// SharpStruct b1-Managed.TreeImposter_TaskData
// 0x0028 (0x0028 - 0x0000)
struct FTreeImposter_TaskData final
{
public:
class UStaticMesh* TreeMeshAsset; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BakeLOD; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CardMicoScale; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CardPairCount; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CaptureRTSize; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ShotTextureSize; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TrunkMaskThreshold; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LeafMaskThreshold; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTreeImposter_TaskData;
// SharpStruct b1-Managed.TreeImposter_OverrideMatScalarParam
// 0x000C (0x000C - 0x0000)
struct FTreeImposter_OverrideMatScalarParam final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Value; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTreeImposter_OverrideMatScalarParam;
// SharpStruct b1-Managed.TreeImposter_OverrideMatLinearColorParam
// 0x0018 (0x0018 - 0x0000)
struct FTreeImposter_OverrideMatLinearColorParam final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor Value; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTreeImposter_OverrideMatLinearColorParam;
// SharpStruct b1-Managed.TreeImposter_OverrideMPCParam
// 0x0028 (0x0028 - 0x0000)
struct FTreeImposter_OverrideMPCParam final
{
public:
class UMaterialParameterCollection* MPC; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FTreeImposter_OverrideMatScalarParam> ScalarParam; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FTreeImposter_OverrideMatLinearColorParam> LinearColorParam; // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTreeImposter_OverrideMPCParam;
// SharpStruct b1-Managed.FGSCellPatitionLayerConfig
// 0x0028 (0x0028 - 0x0000)
struct FFGSCellPatitionLayerConfig final
{
public:
class FString CellPartionInstanceName; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Radius; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UnitFilter; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TeamFilter; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Priority; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 FilterAnd : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FFGSCellPatitionLayerConfig;
// SharpStruct b1-Managed.SpawnBulletMinMaxValue
// 0x000C (0x000C - 0x0000)
struct FSpawnBulletMinMaxValue final
{
public:
float LeftValue; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RightValue; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsEquidistance : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FSpawnBulletMinMaxValue;
// SharpStruct b1-Managed.SpawnBulletSpeed
// 0x0018 (0x0018 - 0x0000)
struct FSpawnBulletSpeed final
{
public:
struct FSpawnBulletMinMaxValue Spd; // 0x0000(0x000C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AccelerationTime; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* SpdCurve; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpawnBulletSpeed;
// SharpStruct b1-Managed.GamePlusSpawnerConfig
// 0x0010 (0x0010 - 0x0000)
struct FGamePlusSpawnerConfig final
{
public:
int32 Rate; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UClass* ActorClass; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGamePlusSpawnerConfig;
// SharpStruct b1-Managed.LevelNameConfig
// 0x0010 (0x0010 - 0x0000)
struct FLevelNameConfig final
{
public:
TArray<int32> NameList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLevelNameConfig;
// SharpStruct b1-Managed.TreeImposter_OverrideTexSetting
// 0x0020 (0x0020 - 0x0000)
struct FTreeImposter_OverrideTexSetting final
{
public:
class FName TexName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 sRGB : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
ETextureCompressionSettings CompressionSettings; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETextureGroup LODGroup; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 CompressionNoAlpha : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
ETextureFilter Filter; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 isVT : 1; // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FTreeImposter_OverrideTexSetting;
// SharpStruct b1-Managed.DBCTestStruct
// 0x0010 (0x0010 - 0x0000)
struct FDBCTestStruct final
{
public:
float Delay; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDispLibDBCEndMode EndMode; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Duration; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayTimeAfterStop; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDBCTestStruct;
// SharpStruct b1-Managed.UnitWeapon
// 0x0018 (0x0018 - 0x0000)
struct FUnitWeapon final
{
public:
class UClass* Weapon; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SocketName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDefaultInactive : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FUnitWeapon;
// SharpStruct b1-Managed.BUC_DispLibUtil_NameAndInt
// 0x000C (0x000C - 0x0000)
struct FBUC_DispLibUtil_NameAndInt final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Value; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_NameAndInt;
// SharpStruct b1-Managed.BUC_DispLibUtil_NameAndString
// 0x0018 (0x0018 - 0x0000)
struct FBUC_DispLibUtil_NameAndString final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Value; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_NameAndString;
// SharpStruct b1-Managed.BUC_DispLibUtil_NameAndV4
// 0x0030 (0x0030 - 0x0000)
struct FBUC_DispLibUtil_NameAndV4 final
{
public:
class FName ParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector4 Value; // 0x0010(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBUC_DispLibUtil_NameAndV4;
// SharpStruct b1-Managed.BattleStartCondition
// 0x0034 (0x0034 - 0x0000)
struct FBattleStartCondition final
{
public:
EBattleStartConditionType StartConditionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam Unit; // 0x0004(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Spawner; // 0x0014(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Overlap; // 0x0024(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBattleStartCondition;
// SharpStruct b1-Managed.DetectCondition_AbnormalState
// 0x0001 (0x0001 - 0x0000)
struct FDetectCondition_AbnormalState final
{
public:
EAbnormalStateType AbnormalStateType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_AbnormalState;
// SharpStruct b1-Managed.FGSBuffInfo
// 0x0008 (0x0008 - 0x0000)
struct FFGSBuffInfo final
{
public:
int32 BuffID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuffDuration; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSBuffInfo;
// SharpStruct b1-Managed.TeleportParam_BossRush
// 0x0008 (0x0008 - 0x0000)
struct FTeleportParam_BossRush final
{
public:
int32 LevelID; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSLoadingScreenType LoadingScreenType; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTeleportParam_BossRush;
// SharpStruct b1-Managed.TransitionCondition_State
// 0x00A8 (0x00A8 - 0x0000)
struct FTransitionCondition_State final
{
public:
ETransitionConditionType_State ConditionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParamArray UnitList; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGsSmartParam UnitSpawner; // 0x0018(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Unit; // 0x0028(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Buff; // 0x0038(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Overlap; // 0x0048(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Interactor; // 0x0058(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Sequence; // 0x0068(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam TaskStage; // 0x0078(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EStageStatus TaskStageStatus; // 0x0088(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameplayCounterType CounterType; // 0x0089(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8A[0x2]; // 0x008A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float CounterValue; // 0x008C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Comment; // 0x0090(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag CircusMemberNickName; // 0x00A0(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransitionCondition_State;
// SharpStruct b1-Managed.MoveAMPath
// 0x0020 (0x0020 - 0x0000)
struct FMoveAMPath final
{
public:
class FString OriginPath; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString NewAMName; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMoveAMPath;
// SharpStruct b1-Managed.LightningFXSpawnConfig
// 0x0060 (0x0060 - 0x0000)
struct FLightningFXSpawnConfig final
{
public:
class UNiagaraSystem* LightningTemplate; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* DecalActorClass; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SpawnWaves; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WaveGap; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SpawnNumPerWave; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LightningDelaySpawnDecalTime; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bRecalcPointPerWave : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_20_1 : 7; // 0x0020(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bSpawnBySelfMode : 1; // 0x0021(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_21_1 : 7; // 0x0021(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 DirBaseOnParent : 1; // 0x0022(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_23[0x1]; // 0x0023(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
struct FFloatRange RangeDir_X; // 0x0024(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFloatRange RangeDir_Y; // 0x0034(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFloatRange RangeDir_Z; // 0x0044(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LineTraceMaxLength; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETraceTypeQuery TraceTypeQuery; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float PointMinBetween; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLightningFXSpawnConfig;
// SharpStruct b1-Managed.DetectCondition_DistanceFromNearestPlayer
// 0x0008 (0x0008 - 0x0000)
struct FDetectCondition_DistanceFromNearestPlayer final
{
public:
EValueCompareOperations CompareOperation; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 CompareValueInt; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_DistanceFromNearestPlayer;
// SharpStruct b1-Managed.FGSBeamFXPlaySetting
// 0x0070 (0x0070 - 0x0000)
struct FFGSBeamFXPlaySetting final
{
public:
TSoftObjectPtr<class UNiagaraSystem> BeamTemplate; // 0x0000(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsAttach : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName AttachSocketName; // 0x002C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector Scale; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBeamFXTargetActorType GSBeamTargetType; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString GSBeamTargetParamName; // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TargetSocketName; // 0x0068(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSBeamFXPlaySetting;
// SharpStruct b1-Managed.ManagedLevelStates
// 0x0018 (0x0018 - 0x0000)
struct FManagedLevelStates final
{
public:
EGSLevelState LevelState; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDisableKeyword : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FString> LevelNames; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FManagedLevelStates;
// SharpStruct b1-Managed.ManagedStreamingLevelStateConfig
// 0x0020 (0x0020 - 0x0000)
struct FManagedStreamingLevelStateConfig final
{
public:
class FString Description; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FManagedLevelStates> LevelStateConfigs; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FManagedStreamingLevelStateConfig;
// SharpStruct b1-Managed.ManagedStreamingLevelStateBoxConfig
// 0x0058 (0x0058 - 0x0000)
struct FManagedStreamingLevelStateBoxConfig final
{
public:
struct FGsActorGuidReference Actor; // 0x0000(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FManagedStreamingLevelStateConfig ManagedStateLevelsConfig; // 0x0038(0x0020)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FManagedStreamingLevelStateBoxConfig;
// SharpStruct b1-Managed.AreaAbilityMask
// 0x0004 (0x0004 - 0x0000)
struct FAreaAbilityMask final
{
public:
int32 mask; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAreaAbilityMask;
// SharpStruct b1-Managed.KillUnitMapConfig
// 0x0002 (0x0002 - 0x0000)
struct FKillUnitMapConfig final
{
public:
EKillUnitMapCond Cond; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EKillUnitMapResult Result; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FKillUnitMapConfig;
// SharpStruct b1-Managed.MaterialLayerMappingInfo
// 0x000C (0x000C - 0x0000)
struct FMaterialLayerMappingInfo final
{
public:
int32 LayerMappingIdx; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName LayerMappingName; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialLayerMappingInfo;
// SharpStruct b1-Managed.MaterialLayerKeyData
// 0x0014 (0x0014 - 0x0000)
struct FMaterialLayerKeyData final
{
public:
struct FMaterialLayerMappingInfo LayerMappingInfo; // 0x0000(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParamName; // 0x000C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialLayerKeyData;
// SharpStruct b1-Managed.MaterialLayerParamData
// 0x0058 (0x0058 - 0x0000)
struct FMaterialLayerParamData final
{
public:
struct FMaterialLayerKeyData LayerKeyData; // 0x0000(0x0014)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMaterialLayerParamType ParamType; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ScalarValue; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor ColorValue; // 0x001C(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* ScalarCurve; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveLinearColor* ColorCurve; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableAutoBlendOut : 1; // 0x0040(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float AutoBlendOutScalarValue; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor AutoBlendOutColorValue; // 0x0048(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialLayerParamData;
// SharpStruct b1-Managed.BGUCostAttrInfo
// 0x0008 (0x0008 - 0x0000)
struct FBGUCostAttrInfo final
{
public:
EBGUAttrFloat Attr; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float CostValue; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBGUCostAttrInfo;
// SharpStruct b1-Managed.TransitionCondition_Group
// 0x00B0 (0x00B0 - 0x0000)
struct FTransitionCondition_Group final
{
public:
ETransitionConditionType_Group ConditionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParamArray UnitList; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGsSmartParam UnitSpawner; // 0x0018(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Unit; // 0x0028(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Buff; // 0x0038(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParamArray UnitKillOrder; // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGsSmartParam Overlap; // 0x0058(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Interactor; // 0x0068(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EQueryGameStateCondition GameStateCondition; // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam Sequence; // 0x007C(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam TaskStage; // 0x008C(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EStageStatus TaskStageStatus; // 0x009C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReverseCondition : 1; // 0x009D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_9E[0x2]; // 0x009E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class FString Comment; // 0x00A0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransitionCondition_Group;
// SharpStruct b1-Managed.PoleDrinkCondition
// 0x0008 (0x0008 - 0x0000)
struct FPoleDrinkCondition final
{
public:
EPoleDrinkConditionType ConditionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 TalentID; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPoleDrinkCondition;
// SharpStruct b1-Managed.PriorityActInfo_CastSkill
// 0x0004 (0x0004 - 0x0000)
struct FPriorityActInfo_CastSkill final
{
public:
int32 SkillID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPriorityActInfo_CastSkill;
// SharpStruct b1-Managed.PriorityActInfo_MoveToPos
// 0x0018 (0x0018 - 0x0000)
struct FPriorityActInfo_MoveToPos final
{
public:
class UEnvQuery* MoveActionEnvQueryTemplate; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WaitTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AcceptableRadius; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAIMoveSpeedType SpeedType; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUMoveAIType MoveAIType; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPriorityActInfo_MoveToPos;
// SharpStruct b1-Managed.PriorityActInfo_AddBuff
// 0x0010 (0x0010 - 0x0000)
struct FPriorityActInfo_AddBuff final
{
public:
TArray<int32> BuffIDList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPriorityActInfo_AddBuff;
// SharpStruct b1-Managed.OnePriorityActionInfo
// 0x0040 (0x0040 - 0x0000)
struct FOnePriorityActionInfo final
{
public:
float WaitForBeginTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsRandomNoiseTime : 1; // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float BeginNoiseTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGroupPriorityActionType ActionType; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FPriorityActInfo_MoveToPos PAI_MoveToPos; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPriorityActInfo_CastSkill PAI_CastSkill; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FPriorityActInfo_AddBuff PAI_AddBuff; // 0x0030(0x0010)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FOnePriorityActionInfo;
// SharpStruct b1-Managed.EnvironmentMaskData
// 0x0008 (0x0008 - 0x0000)
struct FEnvironmentMaskData final
{
public:
ESceneItemSurfaceType SurfaceType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Increment; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnvironmentMaskData;
// SharpStruct b1-Managed.InputActionOverrideConfig
// 0x0050 (0x0050 - 0x0000)
struct FInputActionOverrideConfig final
{
public:
TMap<ETriggerEvent, ETriggerEvent> OverrideTriggerEvents; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputActionOverrideConfig;
// SharpStruct b1-Managed.CustomizedInputOverrideConfig
// 0x0068 (0x0068 - 0x0000)
struct FCustomizedInputOverrideConfig final
{
public:
class UInputMappingContext* InputMappingContext; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<class UInputAction*, struct FInputActionOverrideConfig> OverrideInputActionTriggerEvents; // 0x0008(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 IsOverridePriority : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Priority; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TriggerPriority; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCustomizedInputOverrideConfig;
// SharpStruct b1-Managed.CalliopeSkillMappingCondition
// 0x0068 (0x0068 - 0x0000)
struct FCalliopeSkillMappingCondition final
{
public:
ECalliopeSkillMappingConditionType SkillMappingConditionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> HasBuffs_BuffIdList; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<ESceneItemSurfaceType> BySurfaceType_SurfaceTypes; // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 BySurfaceType_RingDetection : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float BySurfaceType_DetectRadius; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUAttrFloat ByAttr_AttrFloatType; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations ByAttr_CompareOperation; // 0x0031(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float ByAttr_CompareValue; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 HasTalent_TalentId; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TalentLevel_TalentId; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareType TalentLevel_CompareType; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 TalentLevel_TalentLevel; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareType ByCeilingHeight_CompareType; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ByCeilingHeight_CeilingHeight; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Random_Rate; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareType ByTargetDistance_CompareType; // 0x0054(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ByTargetDistance_CompareValue; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ByTargetAngle_MinAngle; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ByTargetAngle_MaxAngle; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCalliopeSkillMappingCondition;
// SharpStruct b1-Managed.NormalStiffInfo
// 0x0028 (0x0028 - 0x0000)
struct FNormalStiffInfo final
{
public:
int32 StiffLevelID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsEnableReuse : 1; // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 StiffLevelReuseID; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EllipsisType EllipsisType; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 EnableBeAttackedRotate : 1; // 0x000D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
ENormalStiffSectorsType SectorsType; // 0x000E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float NormalStiffRotateForwardLeft_FNB; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalStiffRotateForwardRight_FNB; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalStiffRotateForwardLeft_FourDir; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalStiffRotateForwardRight_FourDir; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalStiffRotateBackwardLeft_FourDir; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalStiffRotateBackwardRight_FourDir; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNormalStiffInfo;
// SharpStruct b1-Managed.CalliopeTaskStageDetectCondition
// 0x00F8 (0x00F8 - 0x0000)
struct FCalliopeTaskStageDetectCondition final
{
public:
ECalliopeTaskStageDetectConditionType TaskStageDetectConditionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam SequenceStart_SequenceId; // 0x0004(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam SequencePlayFinish_SequenceId; // 0x0014(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParamArray UnitsDeadWithOrder_UnitIdList; // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EPlayerBagItemType CheckItemNum_ItemType; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 CheckItemNum_ItemId; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperationType CheckItemNum_CompareOperationType; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 CheckItemNum_Num; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGsSmartParam InteractionRecord_InteractionGroupId; // 0x0048(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 InteractionRecord_InteractionStep; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGsSmartParam TaskStage_TaskStageId; // 0x005C(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
ETaskStageState TaskStage_TaskStageState; // 0x006C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 MonsterCollection_MonsterId; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGsSmartParam PlayerEnterArea_OverlapBox; // 0x0074(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam PlayerInteract_InteractId; // 0x0084(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EPlayerInteractPhase PlayerInteract_InteractPhase; // 0x0094(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_95[0x3]; // 0x0095(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam UnitDead_Unit; // 0x0098(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam GateState_Gate; // 0x00A8(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EGsDynamicObstacleState GateState_State; // 0x00B8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B9[0x3]; // 0x00B9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam UnitAttr_Unit; // 0x00BC(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EBGUAttrFloat UnitAttr_AttrFloatType; // 0x00CC(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations UnitAttr_CompareOperation; // 0x00CD(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_CE[0x2]; // 0x00CE(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float UnitAttr_CompareValue; // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGsSmartParam UnitBuff_Unit; // 0x00D4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam UnitBuff_BuffId; // 0x00E4(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCalliopeTaskStageDetectCondition;
// SharpStruct b1-Managed.HeroIconInfo
// 0x0010 (0x0010 - 0x0000)
struct FHeroIconInfo final
{
public:
int32 ResID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UTexture2D* IconTexture; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHeroIconInfo;
// SharpStruct b1-Managed.BeAttackedBlockDamageInfo
// 0x0008 (0x0008 - 0x0000)
struct FBeAttackedBlockDamageInfo final
{
public:
int32 TriggerDeductBlockArmorLevel; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DeductBlockArmorValue; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBeAttackedBlockDamageInfo;
// SharpStruct b1-Managed.TamerInfo_ForAbnormal
// 0x0070 (0x0070 - 0x0000)
struct FTamerInfo_ForAbnormal final
{
public:
class FString TamerFileName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString TamerPath; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ResID; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString SKMeshPath; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SKScale; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 FinnalExtendID; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AbnormalDispID_Attacker; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AbnormalDispID_Victim; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ErrorFlag : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString ErrorLog; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<EBirth_AbnormalStateImmueType> ImmueList; // 0x0060(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTamerInfo_ForAbnormal;
// SharpStruct b1-Managed.GridRow_ForAbnormalDisp
// 0x0010 (0x0010 - 0x0000)
struct FGridRow_ForAbnormalDisp final
{
public:
TArray<class ASkeletalMeshActor*> ActorList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGridRow_ForAbnormalDisp;
// SharpStruct b1-Managed.AnimalSpawnTemplate
// 0x0028 (0x0028 - 0x0000)
struct FAnimalSpawnTemplate final
{
public:
class UClass* AnimalTamerClass; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInt32Range SpawnCountRange; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFloatRange ScaleRange; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimalSpawnTemplate;
// SharpStruct b1-Managed.AnimHumanoidSetting_FootIK
// 0x0004 (0x0004 - 0x0000)
struct FAnimHumanoidSetting_FootIK final
{
public:
uint8 bEnableIK : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_0_1 : 7; // 0x0000(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bEnableForefootIK : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_1_1 : 7; // 0x0001(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bEnableQuadrupedIK : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_2_1 : 7; // 0x0002(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bFootUseFBIK : 1; // 0x0003(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_FootIK;
// SharpStruct b1-Managed.SpawnWaveStartCondition
// 0x0008 (0x0008 - 0x0000)
struct FSpawnWaveStartCondition final
{
public:
ESpawnWaveStartConditionType ConditionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Time; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpawnWaveStartCondition;
// SharpStruct b1-Managed.NeutralAnimalTerritoryInfo
// 0x00A0 (0x00A0 - 0x0000)
struct FNeutralAnimalTerritoryInfo final
{
public:
struct FTransform BoxTransform; // 0x0000(0x0060)(Edit, BlueprintVisible, EditConst, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FVector> PresetSpawnPositions; // 0x0060(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
struct FVector BoxExtend; // 0x0070(0x0018)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FAnimalSpawnTemplate> AnimalTemplates; // 0x0088(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNeutralAnimalTerritoryInfo;
// SharpStruct b1-Managed.CircusConfig
// 0x0018 (0x0018 - 0x0000)
struct FCircusConfig final
{
public:
uint8 SpawnByDefault : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FGameplayTag> NickName; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCircusConfig;
// SharpStruct b1-Managed.AreaUnitFilter
// 0x0018 (0x0018 - 0x0000)
struct FAreaUnitFilter final
{
public:
EAreaUnitFilterType UnitFilterType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> SpecifiedResIDList; // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAreaUnitFilter;
// SharpStruct b1-Managed.FGSForceFightUnitCondition
// 0x0078 (0x0078 - 0x0000)
struct FFGSForceFightUnitCondition final
{
public:
TArray<class ABGUCharacterCS*> ObservedUnits; // 0x0000(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<class ABUTamerActor*> ObservedTamers; // 0x0010(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<struct FGsActorGuidReference> ObservedTamerRefs; // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 ObserveHasUnitState : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<EBGUUnitState> ObserveUnitStates; // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 ObserveHasSimpleState : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<EBGUSimpleState> ObserveSimpleStates; // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 ObserveHasBuff : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> ObserveBuffIDs; // 0x0068(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSForceFightUnitCondition;
// SharpStruct b1-Managed.AnimHumanoidSetting_Spider_Speed
// 0x0030 (0x0030 - 0x0000)
struct FAnimHumanoidSetting_Spider_Speed final
{
public:
float forwardSpeed; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float turnSpeed; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float sideStepSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float targetForwardSpeed; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float targetTurnSpeed; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float targetSideStepSpeed; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float forwardSpeedScale; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float turnSpeedScale; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float sideStepSpeedScale; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float speedLerpSpeed; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float IKInterpSpeedFast; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float IKInterpSpeedSlow; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_Spider_Speed;
// SharpStruct b1-Managed.BossPhaseInfo
// 0x0001 (0x0001 - 0x0000)
struct FBossPhaseInfo final
{
public:
uint8 HasPhasePerformance : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FBossPhaseInfo;
// SharpStruct b1-Managed.CompositeTransitionCondition_State
// 0x00E0 (0x00E0 - 0x0000)
struct FCompositeTransitionCondition_State final
{
public:
struct FTransitionCondition_State Single; // 0x0000(0x00A8)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseCompositeCondition : 1; // 0x00A8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FTransitionCondition_State> Conditions; // 0x00B0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EConditionalRelation ConditionalRelation; // 0x00C0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C1[0x7]; // 0x00C1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString Comment; // 0x00C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBossPhaseInfo BossPhaseInfo; // 0x00D8(0x0001)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCompositeTransitionCondition_State;
// SharpStruct b1-Managed.FGSForceFightWhiteListConfig
// 0x0038 (0x0038 - 0x0000)
struct FFGSForceFightWhiteListConfig final
{
public:
uint8 IgnorePlayer : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TSoftObjectPtr<class ABGUCharacterCS>> IgnoreUnits; // 0x0008(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<TSoftObjectPtr<class ABUTamerActor>> IgnoreTamers; // 0x0018(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<struct FGsActorGuidReference> IgnoreTamerRefs; // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSForceFightWhiteListConfig;
// SharpStruct b1-Managed.EffectInstReq
// 0x00D0 (0x00D0 - 0x0000)
struct FEffectInstReq final
{
public:
int32 ObjectId; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector HitLocation; // 0x0008(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator HitPointNormalDir; // 0x0020(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
EHitActionDir HitActionDir; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector SweepCheckBegin; // 0x0040(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector SweepCheckEnd; // 0x0058(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector HitDiretionRealDir; // 0x0070(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName HitBoneName; // 0x0088(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPrimitiveComponent* HitComp; // 0x0090(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* Attacker; // 0x0098(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AudioID_HitChr; // 0x00A0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 FXWeight_HitChr; // 0x00A4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TriggerSkillId; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bFromBullet : 1; // 0x00AC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FRotator LaserStiffDir; // 0x00B0(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
int32 HitPartID; // 0x00C8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEffectInstReq;
// SharpStruct b1-Managed.FGSForceFightTriggerUnitFilter
// 0x0048 (0x0048 - 0x0000)
struct FFGSForceFightTriggerUnitFilter final
{
public:
EGSForceFightUnitFilterType FilterType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TSoftObjectPtr<class ABGUCharacterCS>> FilterUnits; // 0x0008(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<TSoftObjectPtr<class ABUTamerActor>> FilterTamers; // 0x0018(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<struct FGsActorGuidReference> FilterTamerRefs; // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<EGSForceFightUnitType> FilterUnitTypes; // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSForceFightTriggerUnitFilter;
// SharpStruct b1-Managed.AnimHumanoidSetting_ParkourMove_Climb_High
// 0x0028 (0x0028 - 0x0000)
struct FAnimHumanoidSetting_ParkourMove_Climb_High final
{
public:
class UAnimSequence* ASParkourHighClimbStart; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourHighClimbGetUp; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourHighClimbFallLoop; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourHighClimbLand; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourHighClimbLandMove; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_ParkourMove_Climb_High;
// SharpStruct b1-Managed.AnimHumanoidSetting_AdvancedMonsterLocomotion
// 0x0338 (0x0338 - 0x0000)
struct FAnimHumanoidSetting_AdvancedMonsterLocomotion final
{
public:
ELMFreeMode FreeMode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ELMLockMode LockMode; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float WalkMaxAcceleration; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WalkBrakingFriction; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WalkBrakingDecelerationWalking; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RunMaxAcceleration; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RunBrakingFriction; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RunBrakingDecelerationWalking; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RushMaxAcceleration; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RushBrakingFriction; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RushBrakingDecelerationWalking; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D StartAndTurnAnimPlayRateClamped; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D LoopAnimPlayRateClamped; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UAnimSequence*> ASIdleList; // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartFwd; // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartBwd; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartLeftMin; // 0x0068(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartLeftMax; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartRightMin; // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartRightMax; // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartLF; // 0x0088(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartLB; // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartRF; // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartRB; // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkLoopFwd; // 0x00A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkLoopBwd; // 0x00B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkLoopLF; // 0x00B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkLoopLB; // 0x00C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkLoopRF; // 0x00C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkLoopRB; // 0x00D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkSharpturnLeftMin; // 0x00D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkSharpturnLeftMax; // 0x00E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkSharpturnRightMin; // 0x00E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkSharpturnRightMax; // 0x00F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkPivotFwd; // 0x00F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkPivotBwd; // 0x0100(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkPivotLF; // 0x0108(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkPivotLB; // 0x0110(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkPivotRF; // 0x0118(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkPivotRB; // 0x0120(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkTransFRToBR; // 0x0128(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkTransBRToFR; // 0x0130(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkTransFLToBL; // 0x0138(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkTransBLToFL; // 0x0140(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStopFwd; // 0x0148(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStopBwd; // 0x0150(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStopLF; // 0x0158(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStopLB; // 0x0160(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStopRF; // 0x0168(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStopRB; // 0x0170(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkLoopAddPose; // 0x0178(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UAnimSequence*> ASWalkLoopAdditiveList; // 0x0180(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartFwd; // 0x0190(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartBwd; // 0x0198(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartLeftMin; // 0x01A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartLeftMax; // 0x01A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartRightMin; // 0x01B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartRightMax; // 0x01B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartLF; // 0x01C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartLB; // 0x01C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartRF; // 0x01D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartRB; // 0x01D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunLoopFwd; // 0x01E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunLoopBwd; // 0x01E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunLoopLF; // 0x01F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunLoopLB; // 0x01F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunLoopRF; // 0x0200(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunLoopRB; // 0x0208(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunSharpturnLeftMin; // 0x0210(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunSharpturnLeftMax; // 0x0218(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunSharpturnRightMin; // 0x0220(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunSharpturnRightMax; // 0x0228(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunPivotFwd; // 0x0230(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunPivotBwd; // 0x0238(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunPivotLF; // 0x0240(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunPivotLB; // 0x0248(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunPivotRF; // 0x0250(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunPivotRB; // 0x0258(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTransFRToBR; // 0x0260(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTransBRToFR; // 0x0268(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTransFLToBL; // 0x0270(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTransBLToFL; // 0x0278(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStopFwd; // 0x0280(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStopBwd; // 0x0288(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStopLF; // 0x0290(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStopLB; // 0x0298(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStopRF; // 0x02A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStopRB; // 0x02A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunLoopAddPose; // 0x02B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UAnimSequence*> ASRunLoopAdditiveList; // 0x02B8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushStartFwd; // 0x02C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushStartLeftMin; // 0x02D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushStartLeftMax; // 0x02D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushStartRightMin; // 0x02E0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushStartRightMax; // 0x02E8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushLoopFwd; // 0x02F0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushSharpturnLeftMin; // 0x02F8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushSharpturnLeftMax; // 0x0300(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushSharpturnRightMin; // 0x0308(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushSharpturnRightMax; // 0x0310(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushStopFwd; // 0x0318(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRushLoopAddPose; // 0x0320(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UAnimSequence*> ASRushLoopAdditiveList; // 0x0328(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_AdvancedMonsterLocomotion;
// SharpStruct b1-Managed.FGSForceFightUnitGroupConfig
// 0x0170 (0x0170 - 0x0000)
struct FFGSForceFightUnitGroupConfig final
{
public:
EGSForceFightCondition TriggerCondition; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FFGSForceFightTriggerUnitFilter TriggerUnitFilter; // 0x0008(0x0048)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FFGSForceFightUnitCondition> ObserveUnitsConditions; // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EGSForceFightTargetType ForceFightTargetType; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class ABGUCharacterCS> TargetUnit; // 0x0068(0x0028)(Edit, BlueprintVisible, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class ABUTamerActor> TargetTamer; // 0x0090(0x0028)(Edit, BlueprintVisible, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGsActorGuidReference TargetTamerRef; // 0x00B8(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<EGSForceFightTriggerUnitType> TriggerUnitsType; // 0x00F0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<TSoftObjectPtr<class ABGUCharacterCS>> TriggerUnits; // 0x0100(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<TSoftObjectPtr<class ABUTamerActor>> TriggerTamers; // 0x0110(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<struct FGsActorGuidReference> TriggerTamerRefs; // 0x0120(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FFGSForceFightWhiteListConfig TriggerUnitsWhiteList; // 0x0130(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 CanRepeat : 1; // 0x0168(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FFGSForceFightUnitGroupConfig;
// SharpStruct b1-Managed.SpeedGroupValue
// 0x000C (0x000C - 0x0000)
struct FSpeedGroupValue final
{
public:
float LeftValue; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RightValue; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AccelerationTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpeedGroupValue;
// SharpStruct b1-Managed.SpawnBulletSpeedGroup
// 0x0010 (0x0010 - 0x0000)
struct FSpawnBulletSpeedGroup final
{
public:
TArray<struct FSpeedGroupValue> SpdGroup; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpawnBulletSpeedGroup;
// SharpStruct b1-Managed.FGSLeisureWithWeight
// 0x0010 (0x0010 - 0x0000)
struct FFGSLeisureWithWeight final
{
public:
class UAnimMontage* LeisureReference; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Weight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSLeisureWithWeight;
// SharpStruct b1-Managed.FEQSRunParamInfo
// 0x0058 (0x0058 - 0x0000)
struct FFEQSRunParamInfo final
{
public:
float AcceptableRadius; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IncludeSelfRadius : 1; // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class UEnvQuery* EQSTemplate; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUMoveAIType MoveAIType; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAIMoveSpeedType SpeedRateType; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* SpeedRateDistanceCurve; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 EnableRangeAcceptableRadius : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MinAcceptableRadius; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxAcceptableRadius; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableContinuousPathFinding : 1; // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ContinuousPathFindingRadiusThreshold; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AutoUpdatePathTime; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 EnableDebug : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_38_1 : 7; // 0x0038(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 EnableLeisure : 1; // 0x0039(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float IntervalTime; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FFGSLeisureWithWeight> LeisureList; // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 EnableDrawLineDebug : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FFEQSRunParamInfo;
// SharpStruct b1-Managed.EnvironmentItemStateMachineExtAbilityMask
// 0x0004 (0x0004 - 0x0000)
struct FEnvironmentItemStateMachineExtAbilityMask final
{
public:
int32 mask; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnvironmentItemStateMachineExtAbilityMask;
// SharpStruct b1-Managed.DetectCondition_UnitState
// 0x0001 (0x0001 - 0x0000)
struct FDetectCondition_UnitState final
{
public:
EBGUUnitState UnitState; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_UnitState;
// SharpStruct b1-Managed.MapSymbolConfig
// 0x0020 (0x0020 - 0x0000)
struct FMapSymbolConfig final
{
public:
class FString Name; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
GSE_ProtobufDB::EMapSymbolType MapSymbolType; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 UnlockRadius; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UnlockHeight; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMapSymbolConfig;
// SharpStruct b1-Managed.MaterialParameterConfig
// 0x0028 (0x0028 - 0x0000)
struct FMaterialParameterConfig final
{
public:
float InterpSpeed; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* AttrValueMapCurve; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMaterialParameterAssociation ParameterAssociation; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ParameterName; // 0x0014(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UMaterialFunctionInterface* ParameterLayerFunction; // 0x0020(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialParameterConfig;
// SharpStruct b1-Managed.TreeInfo
// 0x0048 (0x0048 - 0x0000)
struct FTreeInfo final
{
public:
struct FVector Bounds_WithScaled; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Pos; // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator Rot; // 0x0030(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTreeInfo;
// SharpStruct b1-Managed.AnimHumanoidSetting_MonsterLocomotion_Lock_ExplicitTimeForMoveStop
// 0x0018 (0x0018 - 0x0000)
struct FAnimHumanoidSetting_MonsterLocomotion_Lock_ExplicitTimeForMoveStop final
{
public:
float Fwd; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FL; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BL; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FR; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BR; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Bwd; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_MonsterLocomotion_Lock_ExplicitTimeForMoveStop;
// SharpStruct b1-Managed.AnimHumanoidSetting_MonsterLocomotion_Lock
// 0x0090 (0x0090 - 0x0000)
struct FAnimHumanoidSetting_MonsterLocomotion_Lock final
{
public:
class UAnimSequence* ASLockWalkFwd; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkFR; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkBR; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkFL; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkBL; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkBwd; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_MonsterLocomotion_Lock_ExplicitTimeForMoveStop ExplicitTimeForLeftFootStop; // 0x0030(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_MonsterLocomotion_Lock_ExplicitTimeForMoveStop ExplicitTimeForRightFootStop; // 0x0048(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_MonsterLocomotion_Lock_StopBlendAnim StopLeftBlendAnim; // 0x0060(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_MonsterLocomotion_Lock_StopBlendAnim StopRightBlendAnim; // 0x0078(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_MonsterLocomotion_Lock;
// SharpStruct b1-Managed.TransitionCondition_Guide
// 0x0080 (0x0080 - 0x0000)
struct FTransitionCondition_Guide final
{
public:
ETransitionConditionType_Guide ConditionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam Overlap; // 0x0004(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EAbnormalStateType AbnormalState; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 RebirthPointId; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGsSmartParam Unit; // 0x001C(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 ItemId; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CheckRange; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> CheckResIdList; // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EBGUAttrFloat AttrFloatType; // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations CompareOperation; // 0x0049(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4A[0x2]; // 0x004A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float CompareValue; // 0x004C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGsSmartParam TaskStage; // 0x0050(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EStageStatus TaskStageStatus; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 MapId; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TalentID; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EUIPageType UIPageType; // 0x006C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 GuideGroupId; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SequenceID; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESequencePhase SequencePhase; // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 ItemNum; // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransitionCondition_Guide;
// SharpStruct b1-Managed.DynamicTamerSpawnReq
// 0x0090 (0x0090 - 0x0000)
struct FDynamicTamerSpawnReq final
{
public:
class FString TamerGuidOverride; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* TamerClass; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_18[0x8]; // 0x0018(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform SpawnWorldTransform; // 0x0020(0x0060)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
class AActor* TriggerSpawnActor; // 0x0080(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDynamicTamerSpawnReq;
// SharpStruct b1-Managed.TreeBirdSpawnConfig
// 0x0038 (0x0038 - 0x0000)
struct FTreeBirdSpawnConfig final
{
public:
class UClass* SpawnTemplate; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InnerRadius; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OutRadius; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayerSpdControl; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SprintSpawnAreaAngle; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpawnCheckInterval; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RefreshDistance; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInt32Range SpawnNum; // 0x0020(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DestroyDist; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTreeBirdSpawnConfig;
// SharpStruct b1-Managed.DetectCondition_SkillCanCast
// 0x0004 (0x0004 - 0x0000)
struct FDetectCondition_SkillCanCast final
{
public:
int32 SkillID; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_SkillCanCast;
// SharpStruct b1-Managed.FGSWakeUpDirectionOnFightSkillConfig
// 0x000C (0x000C - 0x0000)
struct FFGSWakeUpDirectionOnFightSkillConfig final
{
public:
int32 OnFightSkillIDBack; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OnFightSkillIDLeft; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OnFightSkillIDRight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSWakeUpDirectionOnFightSkillConfig;
// SharpStruct b1-Managed.ManagedTaskUnit
// 0x0068 (0x0068 - 0x0000)
struct FManagedTaskUnit final
{
public:
TSoftObjectPtr<class ABGUCharacterCS> Actor; // 0x0000(0x0028)(Edit, BlueprintVisible, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class ABUTamerActor> Tamer; // 0x0028(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ActorGuid; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AliasName; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FManagedTaskUnit;
// SharpStruct b1-Managed.TortoiseLevelStreamingBoxConfig
// 0x0088 (0x0088 - 0x0000)
struct FTortoiseLevelStreamingBoxConfig final
{
public:
struct FGsActorGuidReference Actor; // 0x0000(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTortoiseManagedStateLevelConfig ManagedStateLevelsConfig; // 0x0038(0x0050)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTortoiseLevelStreamingBoxConfig;
// SharpStruct b1-Managed.DelaySpawnInfo
// 0x0000 (0x0000 - 0x0000)
struct FDelaySpawnInfo final
{
};
DUMPER7_ASSERTS_FDelaySpawnInfo;
// SharpStruct b1-Managed.SectorParam
// 0x0010 (0x0010 - 0x0000)
struct FSectorParam final
{
public:
float MinR; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxR; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LeftAngle; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RightAngle; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSectorParam;
// SharpStruct b1-Managed.FTPModeConfigTabInfo
// 0x0008 (0x0008 - 0x0000)
struct FFTPModeConfigTabInfo final
{
public:
class UTexture2D* ImageTex; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFTPModeConfigTabInfo;
// SharpStruct b1-Managed.SplineFlyMoveConfig
// 0x0070 (0x0070 - 0x0000)
struct FSplineFlyMoveConfig final
{
public:
ESplineFlyUnitType UnitType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class ABUTamerActor> Unit; // 0x0008(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class AActor> SplineActor; // 0x0030(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* FlySpeed; // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayTime; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float JogSpeed; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RunSpeed; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SprintSpeed; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSplineFlyMoveConfig;
// SharpStruct b1-Managed.HatchConfigInfo
// 0x0048 (0x0048 - 0x0000)
struct FHatchConfigInfo final
{
public:
class UClass* TamerClass; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UAnimMontage*> SpawnAMList; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FName SpawnSocketName; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bFaceToTarget : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UBGWDataAsset_B1DBC* SpawnDBC; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bSyncCurTarget : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> BirthBuffIDList; // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHatchConfigInfo;
// SharpStruct b1-Managed.MapLevelConfig
// 0x0024 (0x0024 - 0x0000)
struct FMapLevelConfig final
{
public:
int32 Priority; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Size; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Range; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Friction; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinScale; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxScale; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SelectedScale; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinCanShowScale; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxCanShowScale; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMapLevelConfig;
// SharpStruct b1-Managed.MovieTriggerRelationInfo
// 0x0048 (0x0048 - 0x0000)
struct FMovieTriggerRelationInfo final
{
public:
EMovieTriggerType TriggerType; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bHasMultiActor : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FString> Monsters; // 0x0008(0x0010)(NativeAccessSpecifierPublic)
class FString ActorGuid; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x0028(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EStageStatus TaskStageStatus; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 TaskStage; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMovieTriggerRelationInfo;
// SharpStruct b1-Managed.AnimWheelSetting_WheelMove
// 0x0038 (0x0038 - 0x0000)
struct FAnimWheelSetting_WheelMove final
{
public:
class UCurveVector* MoveNearParamCurve; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveVector* MoveFarParamCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASIdle; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASSpeedUp; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASSpeedDown; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASMoveLoop; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRotationAdditive; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimWheelSetting_WheelMove;
// SharpStruct b1-Managed.DebugDrawPoint
// 0x0038 (0x0038 - 0x0000)
struct FDebugDrawPoint final
{
public:
class FString Name; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D Point; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor Color; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Size; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDebugDrawPoint;
// SharpStruct b1-Managed.ProjectileExtAbilityMask
// 0x0004 (0x0004 - 0x0000)
struct FProjectileExtAbilityMask final
{
public:
int32 mask; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProjectileExtAbilityMask;
// SharpStruct b1-Managed.MovieRelationInfo
// 0x0030 (0x0030 - 0x0000)
struct FMovieRelationInfo final
{
public:
EMovieRelationType MovieRelationType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString ActorGuid; // 0x0008(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMovieRelationInfo;
// SharpStruct b1-Managed.MovieRelationInfoCollection
// 0x0028 (0x0028 - 0x0000)
struct FMovieRelationInfoCollection final
{
public:
int32 SequenceID; // 0x0000(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCanRepeatPlay : 1; // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FMovieRelationInfo> RelationInfos; // 0x0008(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic)
TArray<struct FMovieRelationInfo> ManualRelationInfos; // 0x0018(0x0010)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMovieRelationInfoCollection;
// SharpStruct b1-Managed.SeqLevelRelationInfo
// 0x0020 (0x0020 - 0x0000)
struct FSeqLevelRelationInfo final
{
public:
class FString LevelName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> RelationMovie; // 0x0010(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSeqLevelRelationInfo;
// SharpStruct b1-Managed.AnimHumanoidSetting_GlideMove_Start
// 0x0050 (0x0050 - 0x0000)
struct FAnimHumanoidSetting_GlideMove_Start final
{
public:
class UAnimSequence* ASGlideStartGroundFlatSlow; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASGlideStartGroundFlatFast; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASGlideStartGroundSteepSlow; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASGlideStartGroundSteepFast; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASGlideStartAirFlatSlow; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASGlideStartAirFlatFast; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASGlideStartAirSteepSlow; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASGlideStartAirSteepFast; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASGlideStartBackAirFlat; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASGlideStartBackAirSteep; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_GlideMove_Start;
// SharpStruct b1-Managed.InputMappingContextLevelInfo
// 0x0002 (0x0002 - 0x0000)
struct FInputMappingContextLevelInfo final
{
public:
EInputMappingContextLevelInfoType LevelInfoType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ELevelTag LevelTag; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputMappingContextLevelInfo;
// SharpStruct b1-Managed.InputMappingContextConfigV2
// 0x0078 (0x0078 - 0x0000)
struct FInputMappingContextConfigV2 final
{
public:
class UInputMappingContext* InputMappingContext; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Priority; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TriggerPriority; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<EInputMappingContextTagV2> TriggerContextTags; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EInputMappingContextMode InputMode; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsInitLoading : 1; // 0x0021(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_21_1 : 7; // 0x0021(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 IsIgnoreBlockRequest : 1; // 0x0022(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
struct FInputMappingContextLevelInfo LevelInfo; // 0x0023(0x0002)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsPermanent : 1; // 0x0025(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_26[0x2]; // 0x0026(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
TMap<ECustomizedInputType, struct FCustomizedInputOverrideConfig> CustomizedInputOverrideConfigs; // 0x0028(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputMappingContextConfigV2;
// SharpStruct b1-Managed.AnimHumanoidSetting_GlideMove_End
// 0x0010 (0x0010 - 0x0000)
struct FAnimHumanoidSetting_GlideMove_End final
{
public:
class UAnimSequence* ASGlideEndSlow; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASGlideEndFast; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_GlideMove_End;
// SharpStruct b1-Managed.AnimHumanoidSetting_Jump_Land
// 0x0020 (0x0020 - 0x0000)
struct FAnimHumanoidSetting_Jump_Land final
{
public:
class UAnimSequence* AnimSeq_Land; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WalkAnimLand_MoveTime; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimLand_MoveTime; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimLand_JumpTime; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimLand_AttackTime; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimLand_DodgeTime; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_Jump_Land;
// SharpStruct b1-Managed.AnimHumanoidSetting_Fall
// 0x0030 (0x0030 - 0x0000)
struct FAnimHumanoidSetting_Fall final
{
public:
class UAnimSequence* AnimFallStart; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimFallLoop; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_Jump_Land LandSetting; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_Fall;
// SharpStruct b1-Managed.FCBGCastSkillInfo
// 0x0010 (0x0010 - 0x0000)
struct FFCBGCastSkillInfo final
{
public:
int32 SkillID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName MontageStartSectionName; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 DontCheckSkillCanCast : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_C_1 : 7; // 0x000C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 CanCastWhenDead : 1; // 0x000D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FFCBGCastSkillInfo;
// SharpStruct b1-Managed.WeightConfig
// 0x0010 (0x0010 - 0x0000)
struct FWeightConfig final
{
public:
int32 Weight; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName Comment; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomValue; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWeightConfig;
// SharpStruct b1-Managed.DispInteractInfo
// 0x0038 (0x0038 - 0x0000)
struct FDispInteractInfo final
{
public:
struct FVector FirstPos; // 0x0000(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector NextPos; // 0x0018(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FirstRadius; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NextRadius; // 0x0034(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDispInteractInfo;
// SharpStruct b1-Managed.LimbIKData
// 0x0028 (0x0028 - 0x0000)
struct FLimbIKData final
{
public:
class FName LimbRootBoneName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FName> LimbEndBoneName; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
float LimbTraceUP; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LimbTraceDown; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName LimbCurveName; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLimbIKData;
// SharpStruct b1-Managed.AnimHumanoidSetting_SpineIK
// 0x0030 (0x0030 - 0x0000)
struct FAnimHumanoidSetting_SpineIK final
{
public:
uint8 bEnableSpineIK : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_0_1 : 7; // 0x0000(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bEnableSpineIKDebug : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float SpineIKTraceUpDistance; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpineIKTraceDownDistance; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OffsetPitch; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OffsetRoll; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LerpSpeed; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 DisableLimbIKAlpha : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float IgnoreDistance; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FLimbIKData> LimbIKDataList; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_SpineIK;
// SharpStruct b1-Managed.BossRushLevelState
// 0x0018 (0x0018 - 0x0000)
struct FBossRushLevelState final
{
public:
class FString LevelName; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bModify : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_10_1 : 7; // 0x0010(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bHasSeqControl : 1; // 0x0011(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_11_1 : 7; // 0x0011(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bHasKeywords : 1; // 0x0012(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
ELevelLoadState OriginLevelState; // 0x0013(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ELevelLoadState ModifyLevelState; // 0x0014(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ELevelLoadState SeqControlLevelState; // 0x0015(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBossRushLevelState;
// SharpStruct b1-Managed.TamerOverridePropertyCollection
// 0x0014 (0x0014 - 0x0000)
struct FTamerOverridePropertyCollection final
{
public:
struct FGsSmartParam Unit; // 0x0000(0x0010)(Edit, EditConst, NoDestructor, NativeAccessSpecifierPublic)
int32 BattleExtendID; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTamerOverridePropertyCollection;
// SharpStruct b1-Managed.ServantOverridePropertyCollection
// 0x0008 (0x0008 - 0x0000)
struct FServantOverridePropertyCollection final
{
public:
int32 SummonID; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BattleExtendID; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FServantOverridePropertyCollection;
// SharpStruct b1-Managed.BossRushBattleConfigForGroup
// 0x0028 (0x0028 - 0x0000)
struct FBossRushBattleConfigForGroup final
{
public:
int32 OverrideLevelNumericalStrength; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FTamerOverridePropertyCollection> OverridePropertyCollections; // 0x0008(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic)
TArray<struct FServantOverridePropertyCollection> OverrideServantExtendID; // 0x0018(0x0010)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBossRushBattleConfigForGroup;
// SharpStruct b1-Managed.PerfectBlockDamageInfo
// 0x0008 (0x0008 - 0x0000)
struct FPerfectBlockDamageInfo final
{
public:
int32 TriggerDeductPerfectBlockValueHitWeight; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 DeductPerfectBlockValueRadio; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPerfectBlockDamageInfo;
// SharpStruct b1-Managed.OneBlockListInfo
// 0x0020 (0x0020 - 0x0000)
struct FOneBlockListInfo final
{
public:
uint8 IsUseSkill2Block : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Skill2Block; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* AM2Block; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsUseSkill2BlockBounce : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Skill2BlockBounce; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* BlockBounceAM; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FOneBlockListInfo;
// SharpStruct b1-Managed.OneDirectBlockAMInfo
// 0x0038 (0x0038 - 0x0000)
struct FOneDirectBlockAMInfo final
{
public:
uint8 IsUseSkill2Block : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Skill2Block; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* AM2Block; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsUseSkill2BlockBounce : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Skill2BlockBounce; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* BlockBounceAM; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsUseBlockListInfo : 1; // 0x0020(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FOneBlockListInfo> OneBlockListInfo; // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FOneDirectBlockAMInfo;
// SharpStruct b1-Managed.DirectBlockAMInfo
// 0x00E0 (0x00E0 - 0x0000)
struct FDirectBlockAMInfo final
{
public:
struct FOneDirectBlockAMInfo ForwardBlockAMInfo; // 0x0000(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FOneDirectBlockAMInfo BackwardBlockAMInfo; // 0x0038(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FOneDirectBlockAMInfo LeftSideBlockAMInfo; // 0x0070(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FOneDirectBlockAMInfo RightSideBlockAMInfo; // 0x00A8(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDirectBlockAMInfo;
// SharpStruct b1-Managed.BlockAMInfo
// 0x0100 (0x0100 - 0x0000)
struct FBlockAMInfo final
{
public:
TArray<int32> BlockBuffList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<int32> BlockBouncedBuffList; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FDirectBlockAMInfo DirectBlockAMInfo; // 0x0020(0x00E0)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlockAMInfo;
// SharpStruct b1-Managed.BlockInfoWarp_Perfect
// 0x0038 (0x0038 - 0x0000)
struct FBlockInfoWarp_Perfect final
{
public:
TArray<struct FPerfectBlockDamageInfo> PerfectBlockDamageInfoList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBlockAMInfo> BlockAMInfoList; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UAnimMontage* BreakBlockAM; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TriggerBlock2WeakMinHitWeight; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimMontage* BreakBlock2WeakAM; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlockInfoWarp_Perfect;
// SharpStruct b1-Managed.MovieConditionQueryConfig
// 0x000C (0x000C - 0x0000)
struct FMovieConditionQueryConfig final
{
public:
EMovieConditionQueryType ConditionQueryType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag GroupUnitGuid; // 0x0004(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMovieConditionQueryConfig;
// SharpStruct b1-Managed.FGSCameraOffsetSetting
// 0x0020 (0x0020 - 0x0000)
struct FFGSCameraOffsetSetting final
{
public:
uint8 EnableArmLength : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* ArmLengthOffsetCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 EnableFOVOffset : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* FOVOffsetCurve; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSCameraOffsetSetting;
// SharpStruct b1-Managed.MovieLevelStateRequestConfig
// 0x0008 (0x0008 - 0x0000)
struct FMovieLevelStateRequestConfig final
{
public:
int32 LevelID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ConfigID; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMovieLevelStateRequestConfig;
// SharpStruct b1-Managed.SkillMontageConfig
// 0x0040 (0x0040 - 0x0000)
struct FSkillMontageConfig final
{
public:
TSoftObjectPtr<class UAnimMontage> Montage; // 0x0000(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName StartSection; // 0x0028(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BeginPos; // 0x0030(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Weight; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Rate; // 0x0038(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkillMontageConfig;
// SharpStruct b1-Managed.SkillMappingBranch
// 0x0010 (0x0010 - 0x0000)
struct FSkillMappingBranch final
{
public:
int32 Priority; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Weight; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RandomRate; // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Rule : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FSkillMappingBranch;
// SharpStruct b1-Managed.BulletSkillTestInfo
// 0x0018 (0x0018 - 0x0000)
struct FBulletSkillTestInfo final
{
public:
class ABUTamerActor* TamerActor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> SkillIdList; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBulletSkillTestInfo;
// SharpStruct b1-Managed.AnimHumanoidSetting_GlideJump
// 0x0008 (0x0008 - 0x0000)
struct FAnimHumanoidSetting_GlideJump final
{
public:
class UAnimSequence* ASGlideJumpStart; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_GlideJump;
// SharpStruct b1-Managed.AnimHumanoidSetting_Jump
// 0x0190 (0x0190 - 0x0000)
struct FAnimHumanoidSetting_Jump final
{
public:
float CustomJumpVelocityIncrementWhenPressed; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CustomJumpVelocityIncrementWhenPressed_Locked; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BS_jump_start_fwd; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BS_jump_start_bwd; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BS_jump_loop_fwd; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BS_jump_loop_bwd; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BS_jump_additive_lean; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BS_jump_additive_rot; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimJumpStart_N; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimJumpStart_F; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimJumpStart_L; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimJumpStart_R; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimJumpStart_B; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimFallStart_N; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimFallStart_F; // 0x0068(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimFallStart_F_Dash; // 0x0070(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimFallStart_B; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimFallStart_L; // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimFallStart_R; // 0x0088(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimFallLoop; // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TriggerLandHeight; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HeightDividingLine_Low; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HeightDividingLine_Mid; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FAnimHumanoidSetting_Jump_Land Land_F_Low; // 0x00A8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_Jump_Land Land_F_Mid; // 0x00C8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_Jump_Land Land_F_High; // 0x00E8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_Jump_Land Land_L; // 0x0108(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_Jump_Land Land_R; // 0x0128(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_Jump_Land Land_B; // 0x0148(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AddtiveMoveAfterJump_F; // 0x0168(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AddtiveMoveAfterJump_B; // 0x0170(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AddtiveMoveAfterJump_L; // 0x0178(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AddtiveMoveAfterJump_R; // 0x0180(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_GlideJump GlideJump; // 0x0188(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_Jump;
// SharpStruct b1-Managed.SingleTransBGMConfig
// 0x0018 (0x0018 - 0x0000)
struct FSingleTransBGMConfig final
{
public:
class UAkAudioEvent* AkEventBegin; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkAudioEvent* AkEventStop; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkAudioEvent* LeaveBattleEventStop; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSingleTransBGMConfig;
// SharpStruct b1-Managed.SplineInfo
// 0x0048 (0x0048 - 0x0000)
struct FSplineInfo final
{
public:
struct FVector SplineStart; // 0x0000(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector SplineEnd; // 0x0018(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ABGUSimpleSplineActor* SplineActor; // 0x0030(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Guid; // 0x0038(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSplineInfo;
// SharpStruct b1-Managed.LevelIdListInfo
// 0x0010 (0x0010 - 0x0000)
struct FLevelIdListInfo final
{
public:
TArray<int32> LevelIdList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLevelIdListInfo;
// SharpStruct b1-Managed.PatrolGroupSetting
// 0x0060 (0x0060 - 0x0000)
struct FPatrolGroupSetting final
{
public:
struct FGsActorGuidReference SplineActor; // 0x0000(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSGroupSplinePatrolType GroupSplinePatrolType; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FGsActorGuidReference> GroupMembers; // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FVector> GroupFormation; // 0x0050(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPatrolGroupSetting;
// SharpStruct b1-Managed.SummonSpawnConfigWrap
// 0x00C8 (0x00C8 - 0x0000)
struct FSummonSpawnConfigWrap final
{
public:
float SummonAliveTime; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BornDelayTime; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BornEffDisplayTime; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BeforeBornTime; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* TamerTemplate; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EServantSearchTargetType SearchTargetType; // 0x0018(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESummonUnitRotationType SummonUnitRotationType; // 0x0019(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESummonUnitLocationType SummonUnitLocationType; // 0x001A(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1B[0x5]; // 0x001B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
class UBGWMonkeySummonDataAsset* SummonPointDA; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEnvQuery* EQSTemplate; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PointSetCachedReqID; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SpawnSocketName; // 0x0034(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SelectPointsRandom : 1; // 0x003C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FFloatRange SpawnScaleRange; // 0x0040(0x0010)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UseBornSkill : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> BornSkillIDs; // 0x0058(0x0010)(NativeAccessSpecifierPublic)
TArray<class UAnimMontage*> BornMontages; // 0x0068(0x0010)(NativeAccessSpecifierPublic)
int32 CopyAttrConfigID; // 0x0078(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsCopyEquip : 1; // 0x007C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_7C_1 : 7; // 0x007C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 SyncBattleSC : 1; // 0x007D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_7D_1 : 7; // 0x007D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 IsSummonerAsMaster : 1; // 0x007E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_7E_1 : 7; // 0x007E(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 IsDestroyWhenSummonerDead : 1; // 0x007F(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
float InitSpeed; // 0x0080(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> SpawnBirthBuff; // 0x0088(0x0010)(NativeAccessSpecifierPublic)
class UParticleSystem* BornParticle; // 0x0098(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNiagaraSystem* BornNiagara; // 0x00A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBGWDataAsset_B1DBC* BornDBC; // 0x00A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FString> DisappearMontagePathList; // 0x00B0(0x0010)(NativeAccessSpecifierPublic)
float DestroyDelayTime; // 0x00C0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SafeClampToLand : 1; // 0x00C4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_C4_1 : 7; // 0x00C4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 EnsureBornPosCanNavToPlayer : 1; // 0x00C5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FSummonSpawnConfigWrap;
// SharpStruct b1-Managed.AbnomalAttrConfigInfo
// 0x0018 (0x0018 - 0x0000)
struct FAbnomalAttrConfigInfo final
{
public:
int32 DefaultAccumulatedValue; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 DefaultAccValueDecreaseSpd; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BRKAbnormalNeedHP_INV10000; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BRKAbnormalTriggerSkillEffectID; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxAccumulatedValue_Increase_PerINV10000; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxAccumulatedValue_Increase_CounterMax; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAbnomalAttrConfigInfo;
// SharpStruct b1-Managed.ContinueBehaviorInfo
// 0x0018 (0x0018 - 0x0000)
struct FContinueBehaviorInfo final
{
public:
EContinueBehaviorType CBT; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MontagePos; // 0x0004(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SkillID; // 0x0008(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimMontage* BeatbackMontage; // 0x0010(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FContinueBehaviorInfo;
// SharpStruct b1-Managed.SummonReq
// 0x0158 (0x0158 - 0x0000)
struct FSummonReq final
{
public:
ESummonType SummonType; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FCalliopeGuid SummonGuid; // 0x0004(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SummonID; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SummonCount; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* Summoner; // 0x0020(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bTeleportSelf : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_28_1 : 7; // 0x0028(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bConfuseSelf : 1; // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* EffectCaster; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* BuffOwner; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector HitLocation; // 0x0040(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator SpawnPointRot; // 0x0058(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FContinueBehaviorInfo ContinueBehaviorInfo; // 0x0070(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseContinuousRefresh : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FSummonSpawnConfigWrap SpawnConfigWrap; // 0x0090(0x00C8)(HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSummonReq;
// SharpStruct b1-Managed.ServantReq
// 0x01E0 (0x01E0 - 0x0000)
struct FServantReq final
{
public:
int32 SummonID; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FCalliopeGuid SummonInstanceID; // 0x0004(0x0010)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString ServantTamerGuid; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* Summoner; // 0x0028(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* CatchTarget; // 0x0030(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EServantType ServantType; // 0x0038(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FContinueBehaviorInfo CBI; // 0x0040(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString AnimationSyncHostGuid; // 0x0058(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EServantSearchTargetType SearchTargetType; // 0x0068(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_69[0x7]; // 0x0069(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString CooperativeSCGuid; // 0x0070(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayBornTime; // 0x0080(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimMontage* BornMontage; // 0x0088(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BornSkill; // 0x0090(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayEffectTime; // 0x0094(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelaySummonTime; // 0x0098(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9C[0x4]; // 0x009C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform BornTransform; // 0x00A0(0x0060)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float AliveTime; // 0x0100(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_104[0x4]; // 0x0104(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UClass* TamerTemplate; // 0x0108(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* MasterActor; // 0x0110(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* DummyServantActor; // 0x0118(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<EquipPosition, int32> MapEquip; // 0x0120(0x0050)(NativeAccessSpecifierPublic)
TArray<float> AttrSnapShot; // 0x0170(0x0010)(NativeAccessSpecifierPublic)
TArray<uint8> AttrCopyConfigDesc; // 0x0180(0x0010)(NativeAccessSpecifierPublic)
uint8 bFaceToPlayer : 1; // 0x0190(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_191[0x3]; // 0x0191(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float InitSpeed; // 0x0194(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UParticleSystem* BornParticle; // 0x0198(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNiagaraSystem* BornNiagara; // 0x01A0(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBGWDataAsset_B1DBC* BornDBC; // 0x01A8(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> BirthBuffIDs; // 0x01B0(0x0010)(NativeAccessSpecifierPublic)
TArray<class FString> DisappearMontagePathList; // 0x01C0(0x0010)(NativeAccessSpecifierPublic)
float DestroyDelayTime; // 0x01D0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SafeClampToLand : 1; // 0x01D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FServantReq;
// SharpStruct b1-Managed.MatCommParams
// 0x0060 (0x0060 - 0x0000)
struct FMatCommParams final
{
public:
uint8 UseTimerParam : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Timer; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UseRandomParam : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float RandomUpdate; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UseMouseParam : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_10_1 : 7; // 0x0010(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 IsShowFocusPosInGamepad : 1; // 0x0011(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D MousePos; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MouseSpeed; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UseWidgetParam : 1; // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_2C_1 : 7; // 0x002C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 IsDynamic : 1; // 0x002D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2E[0x2]; // 0x002E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float ViewportScale; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D AbsPos; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D AbsSize; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 InHover : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FMatCommParams;
// SharpStruct b1-Managed.PlayerTransactionInteractStartParams
// 0x0008 (0x0008 - 0x0000)
struct FPlayerTransactionInteractStartParams final
{
public:
class AActor* InteractTarget; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPlayerTransactionInteractStartParams;
// SharpStruct b1-Managed.EquipMeshConfig
// 0x0030 (0x0030 - 0x0000)
struct FEquipMeshConfig final
{
public:
class USkeletalMesh* Head; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USkeletalMesh* UpWear; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USkeletalMesh* Arm; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USkeletalMesh* Foot; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USkeletalMesh* Hulu; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USkeletalMesh* Weapon; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEquipMeshConfig;
// SharpStruct b1-Managed.PhysicBlendInfo
// 0x0018 (0x0018 - 0x0000)
struct FPhysicBlendInfo final
{
public:
class FName BoneName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPhysicBlendInType PhysicBlendInType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float BlendInTime; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPhysicBlendOutType PhysicBlendOutType; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float BlendOutTime; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicBlendInfo;
// SharpStruct b1-Managed.EquipAbpConfig
// 0x0030 (0x0030 - 0x0000)
struct FEquipAbpConfig final
{
public:
class UClass* Head; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* UpWear; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* Arm; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* Foot; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* Hulu; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* Weapon; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEquipAbpConfig;
// SharpStruct b1-Managed.AnimHumanoidSetting_ParkourMove
// 0x0098 (0x0098 - 0x0000)
struct FAnimHumanoidSetting_ParkourMove final
{
public:
uint8 bEnableParkourAnim : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimSequence* ASStrideUpLeftFootLow; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideUpRightFootLow; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideUpLeftFootHigh; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideUpRightFootHigh; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideUpLeftFootFall; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideUpRightFootFall; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideUpLeftFootEnd; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideUpRightFootEnd; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideUpLeftFootLandMove; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideUpRightFootLandMove; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideDownLeftFoot; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideDownRightFoot; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideDownLeftFootFall; // 0x0068(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideDownRightFootFall; // 0x0070(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideDownLeftFootEnd; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideDownRightFootEnd; // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideDownLeftFootLandMove; // 0x0088(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASStrideDownRightFootLandMove; // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_ParkourMove;
// SharpStruct b1-Managed.PerformerTag
// 0x0030 (0x0030 - 0x0000)
struct FPerformerTag final
{
public:
struct FGameplayTagContainer GameplayTagContainer; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class FName> Name; // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPerformerTag;
// SharpStruct b1-Managed.CircusCollector
// 0x0040 (0x0040 - 0x0000)
struct FCircusCollector final
{
public:
uint8 IsRootMember : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_0_1 : 7; // 0x0000(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 SpawnByDefault : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class FName Socket; // 0x0004(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ResID; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* Member; // 0x0010(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECircusMemberType MemberType; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FGameplayTag> NickName; // 0x0020(0x0010)(Edit, NativeAccessSpecifierPublic)
TArray<class AActor*> ChildMembers; // 0x0030(0x0010)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCircusCollector;
// SharpStruct b1-Managed.SpiderSpawnPointData
// 0x0018 (0x0018 - 0x0000)
struct FSpiderSpawnPointData final
{
public:
class FName Tag; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class ATargetPoint*> SpiderSpawnPoints; // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpiderSpawnPointData;
// SharpStruct b1-Managed.FGSBuffTriggerConfig
// 0x0090 (0x0090 - 0x0000)
struct FFGSBuffTriggerConfig final
{
public:
TArray<int32> AddBuffIDList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EBuffControlCondition AddBuffCondition; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBuffTarget AddBuffTarget; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TSoftObjectPtr<class ABUTamerActor>> AddSceneTamer; // 0x0018(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<struct FGsActorGuidReference> AddSceneTamerRef; // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<int32> RemoveBuffIDList; // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EBuffControlCondition RemoveBuffCondition; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBuffTarget RemoveBuffTarget; // 0x0049(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4A[0x6]; // 0x004A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TSoftObjectPtr<class ABUTamerActor>> RemoveSceneTamer; // 0x0050(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<struct FGsActorGuidReference> RemoveSceneTamerRef; // 0x0060(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<TSoftObjectPtr<class ABGUCharacterCS>> AddSceneUnit; // 0x0070(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<TSoftObjectPtr<class ABGUCharacterCS>> RemoveSceneUnit; // 0x0080(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSBuffTriggerConfig;
// SharpStruct b1-Managed.FGSBuffTriggerUnitCondition
// 0x01A8 (0x01A8 - 0x0000)
struct FFGSBuffTriggerUnitCondition final
{
public:
EConditionsTarget ConditionsTarget; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> Tags; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<TSoftObjectPtr<class ABUTamerActor>> ObservedTamers; // 0x0018(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<struct FGsActorGuidReference> ObservedTamerRefs; // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 ObserveIsActivedUnit : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TSoftObjectPtr<class ABUTamerActor>> ObserveActiveTamers; // 0x0040(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<struct FGsActorGuidReference> ObserveActiveTamerRefs; // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 ObserveIsDeadUnit : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TSoftObjectPtr<class ABUTamerActor>> ObserveDeadTamers; // 0x0068(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<struct FGsActorGuidReference> ObserveDeadTamerRefs; // 0x0078(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 ObserveHasUnitState : 1; // 0x0088(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<EBGUUnitState> ObserveUnitStates; // 0x0090(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 ObserveHasSimpleState : 1; // 0x00A0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A1[0x7]; // 0x00A1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<EBGUSimpleState> ObserveSimpleStates; // 0x00A8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 ObserveHasBuff : 1; // 0x00B8(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> ObserveBuffIDs; // 0x00C0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 ObserveHasUnitAttr : 1; // 0x00D0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FUnitAttrCondition> ObserveUnitAttrs; // 0x00D8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FFGSBuffTriggerConfig BuffTriggerConfig; // 0x00E8(0x0090)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class ABGUCharacterCS*> ObservedUnits; // 0x0178(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<class ABGUCharacterCS*> ObserveActiveUnits; // 0x0188(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TArray<class ABGUCharacterCS*> ObserveDeadUnits; // 0x0198(0x0010)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSBuffTriggerUnitCondition;
// SharpStruct b1-Managed.FAKEventParamter
// 0x0078 (0x0078 - 0x0000)
struct FFAKEventParamter final
{
public:
class FString AttachPointName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UAkAudioEvent> AkEvent; // 0x0010(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UAkAudioEvent> AkStopEvent; // 0x0038(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Follow : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString EventName; // 0x0068(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFAKEventParamter;
// SharpStruct b1-Managed.BulletBeAttackedReactionInfo
// 0x0028 (0x0028 - 0x0000)
struct FBulletBeAttackedReactionInfo final
{
public:
int32 CheckID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> TriggerEffectID; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<int32> AttackerTriggerEffectID; // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBulletBeAttackedReactionInfo;
// SharpStruct b1-Managed.HitCheckConf
// 0x0003 (0x0003 - 0x0000)
struct FHitCheckConf final
{
public:
EHitActionDir HitActionDir; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESweepCheckHitFilterType ResultFilterType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsRenderDebugShape : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FHitCheckConf;
// SharpStruct b1-Managed.TamerFamilyMatchChildInfo
// 0x001C (0x001C - 0x0000)
struct FTamerFamilyMatchChildInfo final
{
public:
EChildActorFilterType Filter; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESocketMatchTamerType MatchSocketType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class FName SocketName; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ResID; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag NickName; // 0x0010(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuffID; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTamerFamilyMatchChildInfo;
// SharpStruct b1-Managed.DetectCondition
// 0x0098 (0x0098 - 0x0000)
struct FDetectCondition final
{
public:
EDetectedElementType DetectedElementType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUSimpleState SimpleState; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUUnitState UnitState; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3[0x1]; // 0x0003(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
int32 BuffID; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUAttrFloat AttrFloatType; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations CompareOperation; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float CompareValue; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAbnormalStateType AbnormalStateType; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUFSMStateName FsmState; // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 SkillID; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations DistanceCompareOperations; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DistanceCompareValue; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag CustomFsmState; // 0x0020(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CompareValueInt; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERotationBaseDirection BaseDirection; // 0x002C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MinYawAngle; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxYawAngle; // 0x0034(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> SkillIdList; // 0x0038(0x0010)(Edit, NativeAccessSpecifierPublic)
struct FTamerFamilyMatchChildInfo MatchInfo; // 0x0048(0x001C)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ResID; // 0x0064(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SuccessRate; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AliveUnitNum; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuffLayer; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperationType OperationType; // 0x0074(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 GamePlusCount; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESceneItemSurfaceType SurfaceType; // 0x007C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float PlayerLeisureOverTime; // 0x0080(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReverseCondition : 1; // 0x0084(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FString Comment; // 0x0088(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition;
// SharpStruct b1-Managed.TriggerAbnormalCondition
// 0x0020 (0x0020 - 0x0000)
struct FTriggerAbnormalCondition final
{
public:
EDetectedUnitType UnitType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FDetectCondition> Conditions; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EConditionalRelation ConditionalRelation; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsReverseCondition : 1; // 0x0019(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FTriggerAbnormalCondition;
// SharpStruct b1-Managed.AbnormalStateAccConfig
// 0x0030 (0x0030 - 0x0000)
struct FAbnormalStateAccConfig final
{
public:
struct FTriggerAbnormalCondition Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAbnormalStateType AbnormalStateType; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Level; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAccAbnormalValueType AccType; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAbnormalStateAccConfig;
// SharpStruct b1-Managed.TriggerEffectWithCondition
// 0x0030 (0x0030 - 0x0000)
struct FTriggerEffectWithCondition final
{
public:
EDetectedUnitType UnitType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FDetectCondition> Conditions; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EConditionalRelation ConditionalRelation; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsReverseCondition : 1; // 0x0019(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> EffectIDList; // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTriggerEffectWithCondition;
// SharpStruct b1-Managed.SweepCheckParamter
// 0x00A0 (0x00A0 - 0x0000)
struct FSweepCheckParamter final
{
public:
int32 WeaponIndex; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FUStCheckShape> SweepCheckShape; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<int32> EffectIDList; // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FAbnormalStateAccConfig> AbnormalStateEffectList; // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<int32> EffectIDListForSceneItem; // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FHitDestructibleActorConfig HitDestructibleActorConfig; // 0x0048(0x0003)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4B[0x1]; // 0x004B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
int32 HitChrAudioID; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 HitChrFXWeight; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FHitCheckConf HitCheckConfl; // 0x0054(0x0003)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 CanHitBackBullet : 1; // 0x0057(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
float SweepCheckProtectTime; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimSequenceBase* Animation; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* AtkReboundingAM; // 0x0068(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* LowAtkReboundingAM; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SweepCheckGroupID; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FTriggerEffectWithCondition> EffectsWithCondition_Before; // 0x0080(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FTriggerEffectWithCondition> EffectsWithCondition_After; // 0x0090(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSweepCheckParamter;
// SharpStruct b1-Managed.AudioConfig
// 0x0010 (0x0010 - 0x0000)
struct FAudioConfig final
{
public:
class UAkAudioEvent* AudioEvent; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAudioConfig;
// SharpStruct b1-Managed.CanvasPainterData
// 0x00A0 (0x00A0 - 0x0000)
struct FCanvasPainterData final
{
public:
class FName RTTextureParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UTextureRenderTarget2D> RTPing; // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UTextureRenderTarget2D> RTPong; // 0x0030(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UTextureRenderTarget2D> RTResult; // 0x0058(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* PainterMaterial; // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* CanvasMaterial; // 0x0088(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FadeOutTime; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EndTime; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RTSize; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCanvasPainterData;
// SharpStruct b1-Managed.StiffLevelInfo
// 0x0018 (0x0018 - 0x0000)
struct FStiffLevelInfo final
{
public:
float StiffLevelValue; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString StiffLevelName; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStiffLevelInfo;
// SharpStruct b1-Managed.AiConversationFact
// 0x0030 (0x0030 - 0x0000)
struct FAiConversationFact final
{
public:
class FString KeyName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAiConversationFactType FactType; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 DefaultValue_Int; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 DefaultValue_Bool : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString DefaultValue_Str; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAiConversationFact;
// SharpStruct b1-Managed.FNPCIdleAnimInfo
// 0x0018 (0x0018 - 0x0000)
struct FFNPCIdleAnimInfo final
{
public:
class UAnimSequence* IdleAnim; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Comment; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFNPCIdleAnimInfo;
// SharpStruct b1-Managed.BtlBGMBPConfig
// 0x0028 (0x0028 - 0x0000)
struct FBtlBGMBPConfig final
{
public:
uint8 bDisableBattleBGM : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
ETransMusicConfig TransMusicConfig; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 BGMStopDistance; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkAudioEvent* AkEventBegin; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkAudioEvent* AkEventStop; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FStopEventConditionConfig StopEventConditionConfig; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBtlBGMBPConfig;
// SharpStruct b1-Managed.TeleportParam_SimpleLevelIdAndTransform
// 0x0080 (0x0080 - 0x0000)
struct FTeleportParam_SimpleLevelIdAndTransform final
{
public:
int32 LevelID; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0xC]; // 0x0004(0x000C)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform TeleportTransform; // 0x0010(0x0060)(IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
uint8 LevelTravelUseDefaultPlayerStart : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FTeleportParam_SimpleLevelIdAndTransform;
// SharpStruct b1-Managed.GroupAIBPConfig
// 0x0048 (0x0048 - 0x0000)
struct FGroupAIBPConfig final
{
public:
uint8 IsForceDisableGroupAI : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_0_1 : 7; // 0x0000(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 IsBossUnit : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_1_1 : 7; // 0x0001(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 OnlyUseOnceOnFightSkill : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> GroupAIOnFightSkillList; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 OnlyTriggerOnceAddBuffWhenReceiveToken : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> BuffListWhenReceiveToken; // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 OnlyTriggerOnceAddBuffWhenLostToken : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> BuffListWhenLostToken; // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGroupAIBPConfig;
// SharpStruct b1-Managed.StaminaTextureInfo
// 0x00F0 (0x00F0 - 0x0000)
struct FStaminaTextureInfo final
{
public:
TMap<class FName, class UTexture*> StaminaTextureConfig; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<class FName, class UTexture*> StaminaCostTextureConfig; // 0x0050(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<class FName, struct FLinearColor> StaminaRecoverColorConfig; // 0x00A0(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStaminaTextureInfo;
// SharpStruct b1-Managed.TeleportParam_RebirthPoint
// 0x0008 (0x0008 - 0x0000)
struct FTeleportParam_RebirthPoint final
{
public:
int32 RebirthPointId; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ERebirthType RebirthType; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 FromSettingUI : 1; // 0x0005(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FTeleportParam_RebirthPoint;
// SharpStruct b1-Managed.FGSTROConfig
// 0x0030 (0x0030 - 0x0000)
struct FFGSTROConfig final
{
public:
struct FFGSCellPatitionLayerConfig PatitionLayerConfig; // 0x0000(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TROLevel; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSTROConfig;
// SharpStruct b1-Managed.EquipPreviewPositionConfig
// 0x0088 (0x0088 - 0x0000)
struct FEquipPreviewPositionConfig final
{
public:
TMap<EquipFXType, class UBGWDataAsset*> DBCDAMap; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UAnimMontage* AnimIn; // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* HeadAnimIn; // 0x0058(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* AnimOutSuccess; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* HeadAnimOutSuccess; // 0x0068(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* AnimOutBack; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* HeadAnimOutBack; // 0x0078(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* MarkIcon; // 0x0080(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEquipPreviewPositionConfig;
// SharpStruct b1-Managed.TeleportParam_TeleportNamedPoint
// 0x000C (0x000C - 0x0000)
struct FTeleportParam_TeleportNamedPoint final
{
public:
int32 LevelID; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TeleportPointName; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTeleportParam_TeleportNamedPoint;
// SharpStruct b1-Managed.BlockInfoByHitLevel
// 0x0018 (0x0018 - 0x0000)
struct FBlockInfoByHitLevel final
{
public:
int32 HitLevel; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FBlockAMInfo> BlockAMInfoList; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlockInfoByHitLevel;
// SharpStruct b1-Managed.FGSCastDingShenSetting
// 0x001C (0x001C - 0x0000)
struct FFGSCastDingShenSetting final
{
public:
int32 DingShenBuffID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 EnableRangeSelect : 1; // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 SelectCount; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RangeRadius; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TargetFilter; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TargetTypeFilter; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AffiliationTypeFilter; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSCastDingShenSetting;
// SharpStruct b1-Managed.TeleportParam_Dream
// 0x0014 (0x0014 - 0x0000)
struct FTeleportParam_Dream final
{
public:
int32 LevelID; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TeleportPointName; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RebirthPointId; // 0x000C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 DontResetPlayerState : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EGSLoadingScreenType LoadingScreenType; // 0x0011(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTeleportParam_Dream;
// SharpStruct b1-Managed.FGSMontageMoveData
// 0x0020 (0x0020 - 0x0000)
struct FFGSMontageMoveData final
{
public:
class UAnimMontage* Montage; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Scale; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayTimeRate; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MontagePosOffset; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName StartSectionName; // 0x0014(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSMontageMoveData;
// SharpStruct b1-Managed.FTPModeStickerImage
// 0x0020 (0x0020 - 0x0000)
struct FFTPModeStickerImage final
{
public:
class FText DisplayName; // 0x0000(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UTexture2D* ImageTex; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFTPModeStickerImage;
// SharpStruct b1-Managed.TeleportParam_PlayerRebirth
// 0x000C (0x000C - 0x0000)
struct FTeleportParam_PlayerRebirth final
{
public:
int32 LevelID; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TeleportPointName; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTeleportParam_PlayerRebirth;
// SharpStruct b1-Managed.ComboSkill
// 0x0010 (0x0010 - 0x0000)
struct FComboSkill final
{
public:
TArray<int32> SkillID; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FComboSkill;
// SharpStruct b1-Managed.TeleportParam_NextChapter
// 0x0004 (0x0004 - 0x0000)
struct FTeleportParam_NextChapter final
{
public:
int32 LevelID; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTeleportParam_NextChapter;
// SharpStruct b1-Managed.TransitionCondition_Idle
// 0x0110 (0x0110 - 0x0000)
struct FTransitionCondition_Idle final
{
public:
ETransitionConditionType_Idle ConditionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam Overlap; // 0x0004(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Interactor; // 0x0014(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Unit; // 0x0024(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam NPCUnit; // 0x0034(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EQueryGameStateCondition GameStateCondition; // 0x0044(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_45[0x3]; // 0x0045(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Timer_InArea; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Timer_OutArea; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGsSmartParam TaskStage; // 0x0050(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
EStageStatus TaskStageStatus; // 0x0060(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 InteractionGroupID; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InteractionStep; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OwningItemID; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OwningNum; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ConsumeItemID; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ConsumptionQuantity; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsActorGuidReference TargetActor; // 0x0080(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGsActorGuidReference SplineActor; // 0x00B8(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENpcMoveType NpcMoveType; // 0x00F0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F1[0x3]; // 0x00F1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MoveAcceptableRadius; // 0x00F4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SkillID; // 0x00F8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReverseCondition : 1; // 0x00FC(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_FD[0x3]; // 0x00FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FString Comment; // 0x0100(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransitionCondition_Idle;
// SharpStruct b1-Managed.StateNodeChildActorControlJJSObstacle
// 0x000C (0x000C - 0x0000)
struct FStateNodeChildActorControlJJSObstacle final
{
public:
struct FGameplayTag NickName; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDynamicObstacleState State; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStateNodeChildActorControlJJSObstacle;
// SharpStruct b1-Managed.StateNodeChildActorControl
// 0x0010 (0x0010 - 0x0000)
struct FStateNodeChildActorControl final
{
public:
TArray<struct FStateNodeChildActorControlJJSObstacle> JJSObstacleCollection; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStateNodeChildActorControl;
// SharpStruct b1-Managed.DetectCondition_HasBuff
// 0x0004 (0x0004 - 0x0000)
struct FDetectCondition_HasBuff final
{
public:
int32 BuffID; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_HasBuff;
// SharpStruct b1-Managed.AnimHumanoidSetting_BodyBlend
// 0x0008 (0x0008 - 0x0000)
struct FAnimHumanoidSetting_BodyBlend final
{
public:
class UBlendSpace* BSUpperBodyBlendAdditive; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_BodyBlend;
// SharpStruct b1-Managed.DetectCondition_UnitAttr
// 0x0008 (0x0008 - 0x0000)
struct FDetectCondition_UnitAttr final
{
public:
EBGUAttrFloat AttrFloatType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations CompareOperation; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float CompareValue; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_UnitAttr;
// SharpStruct b1-Managed.DetectCondition_FsmState
// 0x0001 (0x0001 - 0x0000)
struct FDetectCondition_FsmState final
{
public:
EBGUFSMStateName FsmState; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_FsmState;
// SharpStruct b1-Managed.DetectCondition_SkillCoolDown
// 0x0004 (0x0004 - 0x0000)
struct FDetectCondition_SkillCoolDown final
{
public:
int32 SkillID; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_SkillCoolDown;
// SharpStruct b1-Managed.FGSSpawnProbabilityConfig
// 0x0078 (0x0078 - 0x0000)
struct FFGSSpawnProbabilityConfig final
{
public:
class FString describe; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxNum; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MinNum; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PlusRate; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ChiefRate; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 FreshDelta; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TMap<int32, class FString> ActorDict; // 0x0028(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSSpawnProbabilityConfig;
// SharpStruct b1-Managed.FGSSpawnProbabilityGroup
// 0x0050 (0x0050 - 0x0000)
struct FFGSSpawnProbabilityGroup final
{
public:
TMap<int32, struct FFGSSpawnProbabilityConfig> SpawnProbabilityGroup; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSSpawnProbabilityGroup;
// SharpStruct b1-Managed.DetectCondition_DistanceFromTarget
// 0x0008 (0x0008 - 0x0000)
struct FDetectCondition_DistanceFromTarget final
{
public:
EValueCompareOperations DistanceCompareOperations; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DistanceCompareValue; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_DistanceFromTarget;
// SharpStruct b1-Managed.CompositeTransitionCondition_Idle
// 0x0140 (0x0140 - 0x0000)
struct FCompositeTransitionCondition_Idle final
{
public:
struct FTransitionCondition_Idle Single; // 0x0000(0x0110)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseCompositeCondition : 1; // 0x0110(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FTransitionCondition_Idle> Conditions; // 0x0118(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EConditionalRelation ConditionalRelation; // 0x0128(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReverseCondition : 1; // 0x0129(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_12A[0x6]; // 0x012A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class FString Comment; // 0x0130(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCompositeTransitionCondition_Idle;
// SharpStruct b1-Managed.DetectCondition_CustomFsmState
// 0x0008 (0x0008 - 0x0000)
struct FDetectCondition_CustomFsmState final
{
public:
struct FGameplayTag CustomFsmState; // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_CustomFsmState;
// SharpStruct b1-Managed.ActorAttachConfig
// 0x0010 (0x0010 - 0x0000)
struct FActorAttachConfig final
{
public:
class FString AttachBone; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FActorAttachConfig;
// SharpStruct b1-Managed.DetectCondition_LastBeAttackedStiffLevel
// 0x0008 (0x0008 - 0x0000)
struct FDetectCondition_LastBeAttackedStiffLevel final
{
public:
EValueCompareOperations CompareOperation; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 CompareValueInt; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_LastBeAttackedStiffLevel;
// SharpStruct b1-Managed.PriorityActionQueInfo
// 0x0048 (0x0048 - 0x0000)
struct FPriorityActionQueInfo final
{
public:
int32 ExecutorNum; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ResID; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFPAQI_SelectUnitTypeInfo SelectUnitTypeInfo; // 0x0008(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPriorityActionUnitType UnitType; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FOnePriorityActionInfo> Actions; // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPriorityActionQueInfo;
// SharpStruct b1-Managed.DetectCondition_DistanceFromMaster
// 0x0008 (0x0008 - 0x0000)
struct FDetectCondition_DistanceFromMaster final
{
public:
EValueCompareOperations DistanceCompareOperations; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DistanceCompareValue; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_DistanceFromMaster;
// SharpStruct b1-Managed.DetectCondition_ActorYawRotation
// 0x000C (0x000C - 0x0000)
struct FDetectCondition_ActorYawRotation final
{
public:
ERotationBaseDirection BaseDirection; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MinYawAngle; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxYawAngle; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_ActorYawRotation;
// SharpStruct b1-Managed.ComboCondition
// 0x0058 (0x0058 - 0x0000)
struct FComboCondition final
{
public:
EComboConditionType ConditionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUUnitState UnitState; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUSimpleState SimpleState; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUAttrFloat AttrFloatType; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations CompareOperation; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float CompareValue; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuffID; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TalentID; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations ComparePotentialEnergyOperation; // 0x0014(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 PotentialEnergyLevel; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations CompareChargeOperation; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 ChargeLevel; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations CompareCeilingHeightOperation; // 0x0024(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 CeilingHeight; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EStanceType_Combo StanceType; // 0x002C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> SkillIdList; // 0x0030(0x0010)(Edit, NativeAccessSpecifierPublic)
EBGUMoveMode MoveMode; // 0x0040(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString ConditionIdentity; // 0x0048(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FComboCondition;
// SharpStruct b1-Managed.DetectCondition_GlobalCastSkillCount
// 0x000C (0x000C - 0x0000)
struct FDetectCondition_GlobalCastSkillCount final
{
public:
int32 SkillID; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations CompareOperation; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 CompareValueInt; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_GlobalCastSkillCount;
// SharpStruct b1-Managed.RangePointSetRule
// 0x0028 (0x0028 - 0x0000)
struct FRangePointSetRule final
{
public:
ERangePointSetType RangePointSetType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 MatrixDensity; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CircleRadius; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InnerCircleRadius; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Noise; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRangePointSetRule;
// SharpStruct b1-Managed.DetectCondition_DurCastSkill
// 0x0010 (0x0010 - 0x0000)
struct FDetectCondition_DurCastSkill final
{
public:
TArray<int32> SkillIdList; // 0x0000(0x0010)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_DurCastSkill;
// SharpStruct b1-Managed.FGSSplinePatrolWaitPoint
// 0x0008 (0x0008 - 0x0000)
struct FFGSSplinePatrolWaitPoint final
{
public:
class UAnimMontage* WaitAM; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSSplinePatrolWaitPoint;
// SharpStruct b1-Managed.DetectCondition_CurSkillCostDmgNum
// 0x0008 (0x0008 - 0x0000)
struct FDetectCondition_CurSkillCostDmgNum final
{
public:
EValueCompareOperations CompareOperation; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 CompareValueInt; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_CurSkillCostDmgNum;
// SharpStruct b1-Managed.GamePlusSpawnConfig
// 0x0018 (0x0018 - 0x0000)
struct FGamePlusSpawnConfig final
{
public:
int32 GamePlusCount; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FGamePlusSpawnerConfig> SpawnerConfig; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGamePlusSpawnConfig;
// SharpStruct b1-Managed.CompositeTransitionCondition_Group
// 0x00E0 (0x00E0 - 0x0000)
struct FCompositeTransitionCondition_Group final
{
public:
struct FTransitionCondition_Group Single; // 0x0000(0x00B0)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseCompositeCondition : 1; // 0x00B0(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_B1[0x7]; // 0x00B1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FTransitionCondition_Group> Conditions; // 0x00B8(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EConditionalRelation ConditionalRelation; // 0x00C8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReverseCondition : 1; // 0x00C9(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_CA[0x6]; // 0x00CA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class FString Comment; // 0x00D0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCompositeTransitionCondition_Group;
// SharpStruct b1-Managed.DetectCondition_SocketUnitsDead
// 0x001C (0x001C - 0x0000)
struct FDetectCondition_SocketUnitsDead final
{
public:
struct FTamerFamilyMatchChildInfo MatchInfo; // 0x0000(0x001C)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_SocketUnitsDead;
// SharpStruct b1-Managed.UnitSealthSkillIDPair
// 0x0008 (0x0008 - 0x0000)
struct FUnitSealthSkillIDPair final
{
public:
int32 BeginStealthSkillID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EndStealthSkillID; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUnitSealthSkillIDPair;
// SharpStruct b1-Managed.DetectCondition_SpecifyResIdUnitsDead
// 0x0004 (0x0004 - 0x0000)
struct FDetectCondition_SpecifyResIdUnitsDead final
{
public:
int32 ResID; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_SpecifyResIdUnitsDead;
// SharpStruct b1-Managed.DetectCondition_FamilySpecifyUnitAttr
// 0x0024 (0x0024 - 0x0000)
struct FDetectCondition_FamilySpecifyUnitAttr final
{
public:
struct FTamerFamilyMatchChildInfo MatchInfo; // 0x0000(0x001C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUAttrFloat AttrFloatType; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations CompareOperation; // 0x001D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float CompareValue; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_FamilySpecifyUnitAttr;
// SharpStruct b1-Managed.TortoiseRotateTriggerBoxInfo
// 0x0020 (0x0020 - 0x0000)
struct FTortoiseRotateTriggerBoxInfo final
{
public:
uint8 UseCurveSettings : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimationAsset* RotationAnimation; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveVector* RotationCurve; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveVector* TransitionCurve; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTortoiseRotateTriggerBoxInfo;
// SharpStruct b1-Managed.TileItemConfig
// 0x0030 (0x0030 - 0x0000)
struct FTileItemConfig final
{
public:
struct FVector2D Size; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D Spacer; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ItemPath; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTileItemConfig;
// SharpStruct b1-Managed.DetectCondition_Random
// 0x0004 (0x0004 - 0x0000)
struct FDetectCondition_Random final
{
public:
float SuccessRate; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_Random;
// SharpStruct b1-Managed.AnimHumanoidSetting_StriderMove
// 0x0014 (0x0014 - 0x0000)
struct FAnimHumanoidSetting_StriderMove final
{
public:
float StriderStopTime; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StriderStopDistance; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StriderLoopAnimTimeStart; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StriderGuiChuTime; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StriderSingleStep; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_StriderMove;
// SharpStruct b1-Managed.DetectCondition_FamilyUnitAliveNum
// 0x0024 (0x0024 - 0x0000)
struct FDetectCondition_FamilyUnitAliveNum final
{
public:
struct FTamerFamilyMatchChildInfo MatchInfo; // 0x0000(0x001C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations CompareOperation; // 0x001C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 AliveUnitNum; // 0x0020(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_FamilyUnitAliveNum;
// SharpStruct b1-Managed.SpawnWaveUnitConfig
// 0x00D0 (0x00D0 - 0x0000)
struct FSpawnWaveUnitConfig final
{
public:
ESpawnPointType SpawnPointType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UEnvQuery* EQSTemplate; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FGSEnvNamedValue> QueryConfig; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
ESpawnWaveLocalSpaceType LocalSpaceType; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector LocalSpaceOffset; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* UnitType; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* TamerClass; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<TSoftObjectPtr<class ABGUBattlePaceSpawnPointActor>> SpawnPoints; // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<int32> BirthBuff; // 0x0060(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UAnimMontage* SpawnMontage; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsFacePlayer : 1; // 0x0078(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_78_1 : 7; // 0x0078(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bIsCatchPlayer : 1; // 0x0079(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_7A[0x6]; // 0x007A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class ABGUCharacterCS> SpawnMaster; // 0x0080(0x0028)(Edit, BlueprintVisible, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class ABUTamerActor> MasterTamer; // 0x00A8(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpawnWaveUnitConfig;
// SharpStruct b1-Managed.SpawnWaveConfig_Infinite_OneWaveWrap
// 0x0028 (0x0028 - 0x0000)
struct FSpawnWaveConfig_Infinite_OneWaveWrap final
{
public:
TArray<struct FSpawnWaveUnitConfig> SpawnWaveUnits; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 RemainUnitNumToTriggerFill; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FSpawnWaveUnitConfig> SpawnWaveUnits_Fill; // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpawnWaveConfig_Infinite_OneWaveWrap;
// SharpStruct b1-Managed.UnitGuidData
// 0x0010 (0x0010 - 0x0000)
struct FUnitGuidData final
{
public:
struct FGameplayTag GameplayTagGuid; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag GameplayTagGuidForGroup; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUnitGuidData;
// SharpStruct b1-Managed.DetectCondition_CompareBuffLayer
// 0x000C (0x000C - 0x0000)
struct FDetectCondition_CompareBuffLayer final
{
public:
int32 BuffID; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuffLayer; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperationType OperationType; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_CompareBuffLayer;
// SharpStruct b1-Managed.DetectCondition_CompareGamePlusCount
// 0x0008 (0x0008 - 0x0000)
struct FDetectCondition_CompareGamePlusCount final
{
public:
EValueCompareOperationType OperationType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 GamePlusCount; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_CompareGamePlusCount;
// SharpStruct b1-Managed.DetectCondition_CheckSurfaceType
// 0x0001 (0x0001 - 0x0000)
struct FDetectCondition_CheckSurfaceType final
{
public:
ESceneItemSurfaceType SurfaceType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_CheckSurfaceType;
// SharpStruct b1-Managed.ProjectileMulTargetRule
// 0x000C (0x000C - 0x0000)
struct FProjectileMulTargetRule final
{
public:
float HalfAngle; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDistance; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxTargetNum; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProjectileMulTargetRule;
// SharpStruct b1-Managed.DetectCondition_PlayerLeisureOverTime
// 0x0004 (0x0004 - 0x0000)
struct FDetectCondition_PlayerLeisureOverTime final
{
public:
float PlayerLeisureOverTime; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectCondition_PlayerLeisureOverTime;
// SharpStruct b1-Managed.AnimationInfo
// 0x0020 (0x0020 - 0x0000)
struct FAnimationInfo final
{
public:
class FString AnimationClipName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimationClipStartTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimationClipEndTime; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 DisableInputAtStart : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FAnimationInfo;
// SharpStruct b1-Managed.AnimationInfoWithRef
// 0x0028 (0x0028 - 0x0000)
struct FAnimationInfoWithRef final
{
public:
class UWidgetAnimation* WidgetAnimationRef; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimationInfo AnimInfo; // 0x0008(0x0020)(HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimationInfoWithRef;
// SharpStruct b1-Managed.CompositeTransitionCondition_Guide
// 0x00B0 (0x00B0 - 0x0000)
struct FCompositeTransitionCondition_Guide final
{
public:
struct FTransitionCondition_Guide Single; // 0x0000(0x0080)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseCompositeCondition : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FTransitionCondition_Guide> Conditions; // 0x0088(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EConditionalRelation ConditionalRelation; // 0x0098(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReverseCondition : 1; // 0x0099(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_9A[0x6]; // 0x009A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class FString Comment; // 0x00A0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCompositeTransitionCondition_Guide;
// SharpStruct b1-Managed.TamerRoleSync
// 0x0018 (0x0018 - 0x0000)
struct FTamerRoleSync final
{
public:
class FString Guid; // 0x0000(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EClientTamerInitNetState SyncState; // 0x0010(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTamerRoleSync;
// SharpStruct b1-Managed.IntimidateBPConfig
// 0x0030 (0x0030 - 0x0000)
struct FIntimidateBPConfig final
{
public:
int32 IntimidatingProbability; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 IntimidatingMinStiffLevel; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float IntimidatingCD; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 IntimidatingRange; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 IntimidatingInfluenceMaxNum; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> IntimidatedSkillList; // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 IntimidatedProbability; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float IntimidatedCD; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FIntimidateBPConfig;
// SharpStruct b1-Managed.UnitLockTargetInfo
// 0x0048 (0x0048 - 0x0000)
struct FUnitLockTargetInfo final
{
public:
uint32 LockTargetEntity; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ELockTargetWayType LockTargetWayType; // 0x0004(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ELockTargetType LockTargetType; // 0x0005(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class FString LockTargetSceneCompName; // 0x0008(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString LockTargetSkeletonSocketName; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LockPointLocation; // 0x0028(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETargetSourceType SourceType; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUnitLockTargetInfo;
// SharpStruct b1-Managed.FGSCellPatitionInsatnceConfig
// 0x0028 (0x0028 - 0x0000)
struct FFGSCellPatitionInsatnceConfig final
{
public:
struct FVector2D WorldCellPatitionSize; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D WorldCellPatitionBias; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CellXCount; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CellYCount; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSCellPatitionInsatnceConfig;
// SharpStruct b1-Managed.FGSRepGraphConfig
// 0x0030 (0x0030 - 0x0000)
struct FFGSRepGraphConfig final
{
public:
struct FFGSCellPatitionLayerConfig PatitionLayerConfig; // 0x0000(0x0028)(Edit, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RepGraphLevel; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSRepGraphConfig;
// SharpStruct b1-Managed.TerrainEffectInfo
// 0x0004 (0x0004 - 0x0000)
struct FTerrainEffectInfo final
{
public:
int32 BuffID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTerrainEffectInfo;
// SharpStruct b1-Managed.FGSSplinePatrolConfig
// 0x00B8 (0x00B8 - 0x0000)
struct FFGSSplinePatrolConfig final
{
public:
class AActor* SplineActor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 SingleDirection : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class ATriggerBase* TriggerBox; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<int32, struct FFGSSplinePatrolWaitPoint> WaitPointConfig; // 0x0018(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<int32, struct FFGSSplinePatrolJumpPoint> JumpPointConfig; // 0x0068(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSSplinePatrolConfig;
// SharpStruct b1-Managed.HitForZBBInfo
// 0x0000 (0x0000 - 0x0000)
struct FHitForZBBInfo final
{
};
DUMPER7_ASSERTS_FHitForZBBInfo;
// SharpStruct b1-Managed.AnimHumanoidSetting_ParkourMove_Across_Normal
// 0x0028 (0x0028 - 0x0000)
struct FAnimHumanoidSetting_ParkourMove_Across_Normal final
{
public:
class UAnimSequence* ASParkourNormalAcrossStart; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourNormalAcrossThrough; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourNormalAcrossFallLoop; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourNormalAcrossLand; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourNormalAcrossLandMove; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_ParkourMove_Across_Normal;
// SharpStruct b1-Managed.ZBBPreviewConfig
// 0x0048 (0x0048 - 0x0000)
struct FZBBPreviewConfig final
{
public:
uint8 EnableZBBTest : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UClass* AttackerClass; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SkillID; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Delay; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 TargetAddBati : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_18_1 : 7; // 0x0018(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 OpenLowDensityTest : 1; // 0x0019(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D DistRange; // 0x0020(0x0010)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MapSize; // 0x0030(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> SectorFilterList; // 0x0038(0x0010)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FZBBPreviewConfig;
// SharpStruct b1-Managed.InputTipsOneCfg
// 0x0020 (0x0020 - 0x0000)
struct FInputTipsOneCfg final
{
public:
class UInputAction* InputAction; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText TxtDesc; // 0x0008(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputTipsOneCfg;
// SharpStruct b1-Managed.InputTipsList
// 0x0010 (0x0010 - 0x0000)
struct FInputTipsList final
{
public:
TArray<struct FInputTipsOneCfg> InputActionList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputTipsList;
// SharpStruct b1-Managed.InputTipsCfg
// 0x0060 (0x0060 - 0x0000)
struct FInputTipsCfg final
{
public:
struct FInputTipsList AwalysShowInput; // 0x0000(0x0010)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<EInputTipsType, struct FInputTipsList> OptionShowInput; // 0x0010(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputTipsCfg;
// SharpStruct b1-Managed.InputTipsLeftRightCfg
// 0x00C0 (0x00C0 - 0x0000)
struct FInputTipsLeftRightCfg final
{
public:
struct FInputTipsCfg LeftInputTipsCfg; // 0x0000(0x0060)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FInputTipsCfg RightInputTipsCfg; // 0x0060(0x0060)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputTipsLeftRightCfg;
// SharpStruct b1-Managed.PhysicBlendInfoForDeath
// 0x0010 (0x0010 - 0x0000)
struct FPhysicBlendInfoForDeath final
{
public:
class FName BoneName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPhysicBlendInType PhysicBlendInType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float BlendFinalValue; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhysicBlendInfoForDeath;
// SharpStruct b1-Managed.GSObjActorMoveInfo
// 0x0000 (0x0000 - 0x0000)
struct FGSObjActorMoveInfo final
{
};
DUMPER7_ASSERTS_FGSObjActorMoveInfo;
// SharpStruct b1-Managed.CloudBreakAnimSetting
// 0x0060 (0x0060 - 0x0000)
struct FCloudBreakAnimSetting final
{
public:
struct FAnimHumanoidSetting_Fall CloudBreakAnimSetting_Low; // 0x0000(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_Fall CloudBreakAnimSetting_High; // 0x0030(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCloudBreakAnimSetting;
// SharpStruct b1-Managed.FGSwitchBulletMovableInfo
// 0x0000 (0x0000 - 0x0000)
struct FFGSwitchBulletMovableInfo final
{
};
DUMPER7_ASSERTS_FFGSwitchBulletMovableInfo;
// SharpStruct b1-Managed.DispInteractLandscapeInfo
// 0x0048 (0x0048 - 0x0000)
struct FDispInteractLandscapeInfo final
{
public:
class ALandscape* Landscape; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* LS_HeightMap; // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* LS_WeightMap; // 0x0010(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector _LandscapeOriginOffset; // 0x0018(0x0018)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 VertexCount_Width; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 VertexCount_Height; // 0x0034(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxHeight; // 0x0038(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SimulationSize_cm; // 0x003C(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InteractiveData_StorageSize_cm; // 0x0040(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InteractDistLimitToDispActor; // 0x0044(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDispInteractLandscapeInfo;
// SharpStruct b1-Managed.DetailLevelInfo
// 0x0018 (0x0018 - 0x0000)
struct FDetailLevelInfo final
{
public:
int32 MainMenuLevelId; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SetConfigLevelId; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PrologueLevelId; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AfterPrologueLevelId; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 StandAlonePartyId; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OnlinePartyId; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetailLevelInfo;
// SharpStruct b1-Managed.FFXActorConfig
// 0x000C (0x000C - 0x0000)
struct FFFXActorConfig final
{
public:
float LifeTime; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayDestroyTime; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EFXActorType FXActorType; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFFXActorConfig;
// SharpStruct b1-Managed.RebirthPointConfig
// 0x000C (0x000C - 0x0000)
struct FRebirthPointConfig final
{
public:
int32 RebirthPointId; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bActiveSetCurrentRebirthPoint : 1; // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 TargetCheckRange; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRebirthPointConfig;
// SharpStruct b1-Managed.PickingConditionItem
// 0x000C (0x000C - 0x0000)
struct FPickingConditionItem final
{
public:
uint8 UseCondi_HasItem : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Condi_HasItem_TargetItemID; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Condi_HasItem_InteractGroupID; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPickingConditionItem;
// SharpStruct b1-Managed.RectParam
// 0x000C (0x000C - 0x0000)
struct FRectParam final
{
public:
float Height; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Width; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RotateAngle; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRectParam;
// SharpStruct b1-Managed.CharacterSpawnerLibInfo
// 0x0010 (0x0010 - 0x0000)
struct FCharacterSpawnerLibInfo final
{
public:
class UClass* SpawnClass; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 CanBeElite : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FCharacterSpawnerLibInfo;
// SharpStruct b1-Managed.CharacterAssetConfig
// 0x0018 (0x0018 - 0x0000)
struct FCharacterAssetConfig final
{
public:
TArray<EMobAttackType> MobAttackTypeList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 MinSpawnNum; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxSpawnNum; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCharacterAssetConfig;
// SharpStruct b1-Managed.GamepadCustomizedInputDetailConfig
// 0x0030 (0x0030 - 0x0000)
struct FGamepadCustomizedInputDetailConfig final
{
public:
int32 DetailUIWord; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AnimationName; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> FirstMappableNames; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class FName> SecondMappableNames; // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGamepadCustomizedInputDetailConfig;
// SharpStruct b1-Managed.GamepadCustomizedInputConfig
// 0x0010 (0x0010 - 0x0000)
struct FGamepadCustomizedInputConfig final
{
public:
TArray<struct FGamepadCustomizedInputDetailConfig> DetailConfigs; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGamepadCustomizedInputConfig;
// SharpStruct b1-Managed.ProceduralSpawnWaveConfig
// 0x0030 (0x0030 - 0x0000)
struct FProceduralSpawnWaveConfig final
{
public:
struct FCharacterAssetConfig CharacterAssetConfig; // 0x0000(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBGWDataAsset* SpawnEffectDataAsset; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESPAWN_METHOD SpawnMethod; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESPAWN_BASE_LOCATION SpawnBaseLoc; // 0x0021(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESPAWN_CONDITION SpawnCondition; // 0x0022(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_23[0x1]; // 0x0023(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float SpawnPercentageParam; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SpawnWaveIndexParam; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpawnTriggerDistanceParam; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProceduralSpawnWaveConfig;
// SharpStruct b1-Managed.SummonSpawnPoints
// 0x0010 (0x0010 - 0x0000)
struct FSummonSpawnPoints final
{
public:
TArray<struct FTransform> SpawnPoints; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSummonSpawnPoints;
// SharpStruct b1-Managed.SummonSpawnQuene
// 0x0010 (0x0010 - 0x0000)
struct FSummonSpawnQuene final
{
public:
TArray<struct FSummonSpawnPoints> SpawnQuenes; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSummonSpawnQuene;
// SharpStruct b1-Managed.ProceduralSpawnCharaterConfig
// 0x0018 (0x0018 - 0x0000)
struct FProceduralSpawnCharaterConfig final
{
public:
float ProceduralSpawnRadius; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 EnableEditorPreviewing : 1; // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FProceduralSpawnWaveConfig> ProceduralWaveConfigs; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProceduralSpawnCharaterConfig;
// SharpStruct b1-Managed.ProceduralSpawnSceneItemInfo
// 0x0008 (0x0008 - 0x0000)
struct FProceduralSpawnSceneItemInfo final
{
public:
class UClass* SpawnClass; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProceduralSpawnSceneItemInfo;
// SharpStruct b1-Managed.ProceduralSpawnSceneItemConfig
// 0x0018 (0x0018 - 0x0000)
struct FProceduralSpawnSceneItemConfig final
{
public:
TArray<struct FProceduralSpawnSceneItemInfo> ProceduralSpawnList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 EnablePreviewing : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float SpawnRadius; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProceduralSpawnSceneItemConfig;
// SharpStruct b1-Managed.FGSSpawnMagicFieldInfo
// 0x0000 (0x0000 - 0x0000)
struct FFGSSpawnMagicFieldInfo final
{
};
DUMPER7_ASSERTS_FFGSSpawnMagicFieldInfo;
// SharpStruct b1-Managed.FGSSceneActorActivationInfo
// 0x0010 (0x0010 - 0x0000)
struct FFGSSceneActorActivationInfo final
{
public:
EGSSceneActorActivationType SceneActorActivationType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ActivateDistance; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName Tag; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSSceneActorActivationInfo;
// SharpStruct b1-Managed.SceneObjWithState
// 0x0018 (0x0018 - 0x0000)
struct FSceneObjWithState final
{
public:
class FString UnitGuid; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESceneObjTransitionState ActiveState; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSceneObjWithState;
// SharpStruct b1-Managed.SceneObjTriggerEvent
// 0x0018 (0x0018 - 0x0000)
struct FSceneObjTriggerEvent final
{
public:
class FString UnitGuid; // 0x0000(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESceneObjTransitionEvent UnTriggerEvent; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESceneObjTransitionEvent TriggerEvent; // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSceneObjTriggerEvent;
// SharpStruct b1-Managed.AnimHumanoidSetting_Common
// 0x0040 (0x0040 - 0x0000)
struct FAnimHumanoidSetting_Common final
{
public:
uint8 bDisableABPMove : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EABPMoveMode ABPMoveMode; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimSequence* AnimSeqIdle; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* RetargetAnimSeqIdle; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bLockUseFreeMode : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float AnimTurnMinAngle; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimTurnLeft90; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimTurnRight90; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimTurnLeft180; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimTurnRight180; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_Common;
// SharpStruct b1-Managed.HiAltFxAnimalRotInfo
// 0x0020 (0x0020 - 0x0000)
struct FHiAltFxAnimalRotInfo final
{
public:
EHitAltFxAnimalRotType RotType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector SurroundOffset; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHiAltFxAnimalRotInfo;
// SharpStruct b1-Managed.HiAltFxAnimalSpawnTemplate
// 0x0060 (0x0060 - 0x0000)
struct FHiAltFxAnimalSpawnTemplate final
{
public:
TArray<class UClass*> FXAnimalTemplateList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class UEnvQuery*> EQSTemplateList; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FFloatRange ZOffset; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseHighestScorePoint : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FHiAltFxAnimalRotInfo RotInfo; // 0x0038(0x0020)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ReSpawnCoolDown; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHiAltFxAnimalSpawnTemplate;
// SharpStruct b1-Managed.AnimHumanoidSetting_MotionMatching
// 0x00B8 (0x00B8 - 0x0000)
struct FAnimHumanoidSetting_MotionMatching final
{
public:
class UAnimationAnalyzer* Walk2RunAA; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bMMLockUseFreeMode : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UBlendSpace* RotateAdditiveBS; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MMUpBodyStateAlpha; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EState_MM DefaultMMState; // 0x001C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EABPMoveMode SpareMoveMode; // 0x001D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
TMap<EState_MM, class UBUAnimationAnalyzer*> MMState2AACS; // 0x0020(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
float AnimationAnalyzerBlendTime; // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MotionBlendTime; // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UIKRetargeter* Retargeter; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PelvisOffsetZ; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FootOffsetScale; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ForceSetRotAnimSpeed; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DisableRotVerifyAnimSpeed; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ToIdleAnimSpeed; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bNeedFixMM : 1; // 0x0094(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_95[0x3]; // 0x0095(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimSequence* MMAdditivePose; // 0x0098(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MMAdditiveWeight; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bFixMMWeapon_MeshSpaceRotation : 1; // 0x00A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_A4_1 : 7; // 0x00A4(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bFixMMAdditive_MeshSpaceRotation : 1; // 0x00A5(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A6[0x2]; // 0x00A6(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FGSInputBlendPose> MMAdditiveLayerSetup; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_MotionMatching;
// SharpStruct b1-Managed.AnimHumanoidSetting_Simple4Dir
// 0x0060 (0x0060 - 0x0000)
struct FAnimHumanoidSetting_Simple4Dir final
{
public:
class UBlendSpace* BSStart; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSEnd; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CardinalDirectionBlendTime; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UBlendSpace* BSWalkFwd; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSWalkBwd; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSWalkLeft; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSWalkRight; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRunFwd; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRunBwd; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRunLeft; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRunRight; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSSprint; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_Simple4Dir;
// SharpStruct b1-Managed.CricketJumpPlayerAnimConfig
// 0x0010 (0x0010 - 0x0000)
struct FCricketJumpPlayerAnimConfig final
{
public:
class UAnimMontage* AMPlayerJump; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimationAsset* AnimDummyMeshJump; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCricketJumpPlayerAnimConfig;
// SharpStruct b1-Managed.AnimHumanoidSetting_AimOffset
// 0x0018 (0x0018 - 0x0000)
struct FAnimHumanoidSetting_AimOffset final
{
public:
int32 AimOffsetTurnSpeed; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AimOffsetBlindAngle; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAimOffsetBlendSpace* DefaultAimOffset; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAimOffsetBlendSpace* AttackAimOffset; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_AimOffset;
// SharpStruct b1-Managed.AnimHumanoidSetting_DingShen
// 0x0010 (0x0010 - 0x0000)
struct FAnimHumanoidSetting_DingShen final
{
public:
class UAnimSequence* AnimDingShenStart; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimDingShenHold; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_DingShen;
// SharpStruct b1-Managed.BattleSCInfo
// 0x0050 (0x0050 - 0x0000)
struct FBattleSCInfo final
{
public:
TMap<struct FGameplayTag, struct FGameplayTag> BattleEventMap; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBattleSCInfo;
// SharpStruct b1-Managed.AnimHumanoidSetting_Patrol
// 0x0048 (0x0048 - 0x0000)
struct FAnimHumanoidSetting_Patrol final
{
public:
class UAnimSequence* AnimIdle; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSWalkFwd; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSWalkBwd; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSWalkLeft; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSWalkRight; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRunFwd; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRunBwd; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRunLeft; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRunRight; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_Patrol;
// SharpStruct b1-Managed.AnimHumanoidSetting_FlyControl
// 0x0030 (0x0030 - 0x0000)
struct FAnimHumanoidSetting_FlyControl final
{
public:
class UBlendSpace* BSFly; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFlyUpward; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFlyDownward; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFlyUpToDown; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFlyDownToUp; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSFlyLean; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_FlyControl;
// SharpStruct b1-Managed.AnimHumanoidSetting_PlayerLocomotion_Free
// 0x0168 (0x0168 - 0x0000)
struct FAnimHumanoidSetting_PlayerLocomotion_Free final
{
public:
class UCurveVector* FreeMovementCurve; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSFreeAdditiveMovingLean; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSWalkLoopFwd; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRunLoopFwd; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRunLoopAdditive; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRunLoopRotationAdditive; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRushLoopFwd; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRushLoopLean; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartBwdL; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartLeft; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartFwd; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartRight; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkStartBwdR; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkTurnBwdL; // 0x0068(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkTurnLeft; // 0x0070(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkTurnRight; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASWalkTurnBwdR; // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeWalkStop; // 0x0088(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartBwdL; // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartLeft; // 0x0098(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartFwd; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartRight; // 0x00A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunStartBwdR; // 0x00B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTurnBwdL; // 0x00B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTurnLeft; // 0x00C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTurnFwdL; // 0x00C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTurnFwdR; // 0x00D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTurnRight; // 0x00D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTurnBwdR; // 0x00E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTurnFwdFallingVelocityAdditive; // 0x00E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTurnFwdSpeedAdditive; // 0x00F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASRunTurnBwdFallingVelocityAdditive; // 0x00F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeRunStop; // 0x0100(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeSprintStartBwdL; // 0x0108(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeSprintStartLeft; // 0x0110(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeSprintStartFwd; // 0x0118(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeSprintStartRight; // 0x0120(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeSprintStartBwdR; // 0x0128(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeSprintTurnBwdL; // 0x0130(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeSprintTurnLeft; // 0x0138(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeSprintTurnRight; // 0x0140(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeSprintTurnBwdR; // 0x0148(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeSprintStop; // 0x0150(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SprintStopSlopeAngleThreshold; // 0x0158(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15C[0x4]; // 0x015C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimSequence* ASFreeSprintStopSlopeUp; // 0x0160(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_PlayerLocomotion_Free;
// SharpStruct b1-Managed.AnimHumanoidSetting_PlayerLocomotion_Lock
// 0x02D8 (0x02D8 - 0x0000)
struct FAnimHumanoidSetting_PlayerLocomotion_Lock final
{
public:
class UCurveVector* LockMovementCurve; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkLoopFwd; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkLoopBwd; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkLoopLeftF; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkLoopRightF; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkLoopLeftB; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkLoopRightB; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkLoopLeftFAdd; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkLoopRightFAdd; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunLoopFwd; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunLoopLeftF; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunLoopLeftB; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunLoopLeftFAdd; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunLoopRightF; // 0x0068(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunLoopRightB; // 0x0070(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunLoopRightFAdd; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunLoopBwd; // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockWalkStartFwd; // 0x0088(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockWalkStartBwd; // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStartFwdL; // 0x0098(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStartFwdR; // 0x00A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStartBwdL; // 0x00A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStartBwdR; // 0x00B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStartLeftF; // 0x00B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStartLeftB; // 0x00C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStartRightF; // 0x00C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStartRightB; // 0x00D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockRunStartFwd; // 0x00D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockRunStartBwd; // 0x00E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStartFwdL; // 0x00E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStartFwdR; // 0x00F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStartBwdL; // 0x00F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStartBwdR; // 0x0100(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStartLeftF; // 0x0108(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStartLeftB; // 0x0110(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStartRightF; // 0x0118(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStartRightB; // 0x0120(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockWalkTurnF2B; // 0x0128(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockWalkTurnB2F; // 0x0130(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockWalkTurnFR2BL; // 0x0138(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockWalkTurnBR2FL; // 0x0140(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockWalkTurnBL2FR; // 0x0148(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockWalkTurnFL2BR; // 0x0150(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockWalkTurnFR2FL; // 0x0158(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockWalkTurnFL2FR; // 0x0160(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockWalkTurnBL2FL; // 0x0168(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockWalkTurnFL2BL; // 0x0170(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockWalkTurnBR2FR; // 0x0178(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockWalkTurnFR2BR; // 0x0180(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockRunTurnF2B; // 0x0188(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockRunTurnB2F; // 0x0190(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockRunTurnBR2FL; // 0x0198(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockRunTurnFR2FL; // 0x01A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockRunTurnBL2FL; // 0x01A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockRunTurnFR2BL; // 0x01B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockRunTurnFL2BL; // 0x01B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockRunTurnFL2FR; // 0x01C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockRunTurnBL2FR; // 0x01C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockRunTurnBR2FR; // 0x01D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockRunTurnFL2BR; // 0x01D8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockRunTurnFR2BR; // 0x01E0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockTurnFRFromFRBL; // 0x01E8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockTurnFRFromFLBR; // 0x01F0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockTurnBRFromFRBL; // 0x01F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockTurnBRFromFLBR; // 0x0200(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockTurnBLFromFRBL; // 0x0208(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockTurnBLFromFLBR; // 0x0210(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockTurnFLFromFRBL; // 0x0218(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockTurnFLFromFLBR; // 0x0220(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockTurnStopFL; // 0x0228(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockTurnStopFR; // 0x0230(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockTurnStopBL; // 0x0238(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSLockTurnStopBR; // 0x0240(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStopFwd; // 0x0248(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStopBwd; // 0x0250(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStopLeftF; // 0x0258(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStopLeftB; // 0x0260(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStopRightF; // 0x0268(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStopRightB; // 0x0270(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStopFL45; // 0x0278(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStopFR45; // 0x0280(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStopBL45; // 0x0288(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockWalkStopBR45; // 0x0290(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStopFwdL; // 0x0298(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStopFwdR; // 0x02A0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStopLeftF; // 0x02A8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStopLeftB; // 0x02B0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStopRightF; // 0x02B8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStopRightB; // 0x02C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStopBwdL; // 0x02C8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASLockRunStopBwdR; // 0x02D0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_PlayerLocomotion_Lock;
// SharpStruct b1-Managed.ResourceID_PreloadOutlaw
// 0x0018 (0x0018 - 0x0000)
struct FResourceID_PreloadOutlaw final
{
public:
EIDType_Outlaw Type; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 ID; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString RefInfo; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FResourceID_PreloadOutlaw;
// SharpStruct b1-Managed.ResourceID_PreloadOutlaws
// 0x0010 (0x0010 - 0x0000)
struct FResourceID_PreloadOutlaws final
{
public:
TArray<struct FResourceID_PreloadOutlaw> Array; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FResourceID_PreloadOutlaws;
// SharpStruct b1-Managed.AnimHumanoidSetting_PlayerLocomotion
// 0x0480 (0x0480 - 0x0000)
struct FAnimHumanoidSetting_PlayerLocomotion final
{
public:
TArray<class UAnimSequence*> ASIdleList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UAnimSequence* ASSequenceTransitionMoveFromWalkLFoot; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASSequenceTransitionMoveFromWalkRFoot; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASSequenceTransitionMoveFromRunLFoot; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASSequenceTransitionMoveFromRunRFoot; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASSequenceTransitionMoveFromRushLFoot; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASSequenceTransitionMoveFromRushRFoot; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_PlayerLocomotion_Free Free; // 0x0040(0x0168)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_PlayerLocomotion_Lock Lock; // 0x01A8(0x02D8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_PlayerLocomotion;
// SharpStruct b1-Managed.AnimHumanoidSetting_GlideMove_Loop
// 0x0050 (0x0050 - 0x0000)
struct FAnimHumanoidSetting_GlideMove_Loop final
{
public:
class UAnimSequence* ASGlideLoopSteep; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSGlideLoopSteepAdditive; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASGlideLoopFlatSlow; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASGlideLoopFlatFast; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSGlideLoopFlatSlowDirAdditive; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSGlideLoopFlatFastDirAdditive; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSGlideLoopFlatVerticalInputAdditive; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSGlideLoopFlatHorizonalInputAdditive; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASGlideLoopFlatRotationLeftAdditive; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASGlideLoopFlatRotationRightAdditive; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_GlideMove_Loop;
// SharpStruct b1-Managed.AnimHumanoidSetting_GlideMove
// 0x00C0 (0x00C0 - 0x0000)
struct FAnimHumanoidSetting_GlideMove final
{
public:
uint8 bEnableGlideAnim : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveVector* MoveParamCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_GlideMove_Start Start; // 0x0010(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_GlideMove_Loop Loop; // 0x0060(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_GlideMove_End End; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_GlideMove;
// SharpStruct b1-Managed.AnimHumanoidSetting_ParkourMove_Climb_Low
// 0x0028 (0x0028 - 0x0000)
struct FAnimHumanoidSetting_ParkourMove_Climb_Low final
{
public:
class UAnimSequence* ASParkourLowClimbStart; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourLowClimbGetUp; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourLowClimbFallLoop; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourLowClimbLand; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourLowClimbLandMove; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_ParkourMove_Climb_Low;
// SharpStruct b1-Managed.AnimHumanoidSetting_ParkourMove_Climb_Normal
// 0x0028 (0x0028 - 0x0000)
struct FAnimHumanoidSetting_ParkourMove_Climb_Normal final
{
public:
class UAnimSequence* ASParkourNormalClimbStart; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourNormalClimbGetUp; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourNormalClimbFallLoop; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourNormalClimbLand; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourNormalClimbLandMove; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_ParkourMove_Climb_Normal;
// SharpStruct b1-Managed.AnimHumanoidSetting_ParkourMove_Climb
// 0x0078 (0x0078 - 0x0000)
struct FAnimHumanoidSetting_ParkourMove_Climb final
{
public:
struct FAnimHumanoidSetting_ParkourMove_Climb_Low Low; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_ParkourMove_Climb_Normal Normal; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_ParkourMove_Climb_High High; // 0x0050(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_ParkourMove_Climb;
// SharpStruct b1-Managed.AnimHumanoidSetting_ParkourMove_Across_Low
// 0x0028 (0x0028 - 0x0000)
struct FAnimHumanoidSetting_ParkourMove_Across_Low final
{
public:
class UAnimSequence* ASParkourLowAcrossStart; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourLowAcrossThrough; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourLowAcrossFallLoop; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourLowAcrossLand; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASParkourLowAcrossLandMove; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_ParkourMove_Across_Low;
// SharpStruct b1-Managed.AnimHumanoidSetting_ParkourMove_Across
// 0x0078 (0x0078 - 0x0000)
struct FAnimHumanoidSetting_ParkourMove_Across final
{
public:
struct FAnimHumanoidSetting_ParkourMove_Across_Low Low; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_ParkourMove_Across_Normal Normal; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_ParkourMove_Across_High High; // 0x0050(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_ParkourMove_Across;
// SharpStruct b1-Managed.ChangeMaterialByUnitAttrConfig
// 0x0018 (0x0018 - 0x0000)
struct FChangeMaterialByUnitAttrConfig final
{
public:
EChangeMatUnitAttrType UnitAttrType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FMaterialParameterConfig> MaterialParameterConfig; // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FChangeMaterialByUnitAttrConfig;
// SharpStruct b1-Managed.AnimHumanoidSetting_MonsterLocomotion_Free
// 0x0050 (0x0050 - 0x0000)
struct FAnimHumanoidSetting_MonsterLocomotion_Free final
{
public:
class UAnimSequence* ASFreeRunFwd; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeRunStartFwd; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeRunStartFR; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeRunStartBR; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeRunStartFL; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeRunStartBL; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSFreeLeanAdditive; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSFreeRotAdditive; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeRunStopLeftFoot; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASFreeRunStopRightFoot; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_MonsterLocomotion_Free;
// SharpStruct b1-Managed.ScrollData
// 0x0018 (0x0018 - 0x0000)
struct FScrollData final
{
public:
float MaxSpeed; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Resistance; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UseSecOrdDyn : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Frequency; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Damping; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InitResponse; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FScrollData;
// SharpStruct b1-Managed.AnimHumanoidSetting_MonsterLocomotion
// 0x00E0 (0x00E0 - 0x0000)
struct FAnimHumanoidSetting_MonsterLocomotion final
{
public:
struct FAnimHumanoidSetting_MonsterLocomotion_Free Free; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_MonsterLocomotion_Lock Lock; // 0x0050(0x0090)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_MonsterLocomotion;
// SharpStruct b1-Managed.AnimHumanoidSetting_Spider_Character
// 0x00F0 (0x00F0 - 0x0000)
struct FAnimHumanoidSetting_Spider_Character final
{
public:
struct FTransform bodyTransOffset; // 0x0000(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform TargetTransform; // 0x0060(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float bodyTransLerpSpeed; // 0x00C0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float meanHeadHeight; // 0x00C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector meanGroundNormal; // 0x00C8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float maxHeadHeight; // 0x00E0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GroundedFootNum; // 0x00E4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float standardHeadHeight; // 0x00E8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float capsuleHeightOffset; // 0x00EC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_Spider_Character;
// SharpStruct b1-Managed.AnimHumanoidSetting_Spider
// 0x0060 (0x0060 - 0x0000)
struct FAnimHumanoidSetting_Spider final
{
public:
class UAnimSequence* AnimSeqIdle; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* JumpStart; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* JumpLoop; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* JumpEndLight; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* JumpEndHeavy; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FallingHeightThreshold; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RelativeScale; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<float> LegMoveDistance; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TArray<float> LegForwardDistance; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TArray<class FName> LegNames; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_Spider;
// SharpStruct b1-Managed.AnimHumanoidSetting_CloudLocomotion
// 0x0128 (0x0128 - 0x0000)
struct FAnimHumanoidSetting_CloudLocomotion final
{
public:
class UCurveFloat* RotationSpeedCurve; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UAnimSequence*> AnimIdleList; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
class UAnimSequence* LeanPitchAdditvie_Up; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* LeanPitchAdditvie_Down; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* StartFwd; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* StartFwdL; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* StartFwdR; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* StartBwdL; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* StartBwdR; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* RunLoop; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* RushLoop; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* RunLoopAdditvie_Left; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* RunLoopAdditvie_Right; // 0x0068(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* RushLoopAdditvie_Left; // 0x0070(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* RushLoopAdditvie_Right; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* RunStop; // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* RushStop; // 0x0088(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* CloudFallLoop; // 0x0090(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_Jump_Land CloudLand_High; // 0x0098(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FAnimHumanoidSetting_Jump_Land CloudLand_Low; // 0x00B8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<int32, struct FCloudBreakAnimSetting> CloudBreakAnimSettings; // 0x00D8(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_CloudLocomotion;
// SharpStruct b1-Managed.AnimHumanoidSetting_SpecialAdditive
// 0x0020 (0x0020 - 0x0000)
struct FAnimHumanoidSetting_SpecialAdditive final
{
public:
float MinSlopeAngle; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxSlopeAngle; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASSlopeAdditiveLocalSpace; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* ASSlopeAdditiveMeshSpace; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSMoveSpeedAdditive; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAnimHumanoidSetting_SpecialAdditive;
// SharpStruct b1-Managed.AnimMotionMatchingConfig
// 0x0000 (0x0000 - 0x0000)
struct FAnimMotionMatchingConfig final
{
};
DUMPER7_ASSERTS_FAnimMotionMatchingConfig;
// SharpStruct b1-Managed.UnitCDesc
// 0x0058 (0x0058 - 0x0000)
struct FUnitCDesc final
{
public:
TArray<struct FUnitWeapon> Weapons; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 ResID; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OverrideID; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> BirthBuffs; // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FUnitSealthSkillIDPair StealthSkillIDPair; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FPhysicBlendInfo> PhysicBlendInfos; // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
float PhysicBlendWeight; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BeAttackedDirForwardRight; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BeAttackedDirForwardLeft; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BeAttackedDirBackwardLeft; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BeAttackedDirBackwardRight; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bSurfaceTypeTraceFromPelvis : 1; // 0x0054(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FUnitCDesc;
// SharpStruct b1-Managed.DispInteractSolverConfig
// 0x0008 (0x0008 - 0x0000)
struct FDispInteractSolverConfig final
{
public:
uint8 SpawnDSDFSolver : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 Pority; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDispInteractSolverConfig;
// SharpStruct b1-Managed.StalemateInfo
// 0x0018 (0x0018 - 0x0000)
struct FStalemateInfo final
{
public:
TArray<int32> StalemateSkillID; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
int32 ReturnHomeSkillID; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ReturnHomeBuffID; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FStalemateInfo;
// SharpStruct b1-Managed.UnitAIDesc
// 0x0070 (0x0070 - 0x0000)
struct FUnitAIDesc final
{
public:
uint8 bOverrideEnableLoSVisualizationInTable : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_0_1 : 7; // 0x0000(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bEnableLoSVisualization : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float SightRange; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VisionAngleDegrees; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HearRange; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PursuitRange; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AIWatchTimeMin; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AIWatchTimeMax; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverrideUnitAIAttackType : 1; // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EUnitAIAttackType UnitAIAttackType; // 0x001D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1E[0x2]; // 0x001E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
TMap<int32, struct FStalemateInfo> StalemateInfoMap; // 0x0020(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUnitAIDesc;
// SharpStruct b1-Managed.UnitPhysicsDesc
// 0x0008 (0x0008 - 0x0000)
struct FUnitPhysicsDesc final
{
public:
class UBGWDataAsset_TigerWoodsConfig* DefaultTigerWoodsConfig; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUnitPhysicsDesc;
// SharpStruct b1-Managed.CircusConfigNonCharacter
// 0x0010 (0x0010 - 0x0000)
struct FCircusConfigNonCharacter final
{
public:
TArray<struct FGameplayTag> NickName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCircusConfigNonCharacter;
// SharpStruct b1-Managed.TireMarkUnit
// 0x0038 (0x0038 - 0x0000)
struct FTireMarkUnit final
{
public:
class UDecalComponent* DecalComp; // 0x0000(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SocketName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector SpawnPos; // 0x0010(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OriDecalLength; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayFadeTimer; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FadeTime; // 0x0030(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTireMarkUnit;
// SharpStruct b1-Managed.ExponentialHeightFogConfig
// 0x0000 (0x0000 - 0x0000)
struct FExponentialHeightFogConfig final
{
};
DUMPER7_ASSERTS_FExponentialHeightFogConfig;
// SharpStruct b1-Managed.FTWForceData
// 0x0048 (0x0048 - 0x0000)
struct FFTWForceData final
{
public:
ETWVectorUseType VectorUseType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseRandomVector : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector VectorBaseLow; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FVector VectorBaseHigh; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UCurveFloat* BlendCurve; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ScalarMultiplier; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFTWForceData;
// SharpStruct b1-Managed.FTWImpulseData
// 0x0050 (0x0050 - 0x0000)
struct FFTWImpulseData final
{
public:
ETWVectorUseType VectorUseType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseRandomVector : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate))
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector VectorBaseLow; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FVector VectorBaseHigh; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float ZAmplitudeRatio; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* BlendCurve; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ScalarMultiplier; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFTWImpulseData;
// SharpStruct b1-Managed.ProjectileBornDirOffsetStruct
// 0x0050 (0x0050 - 0x0000)
struct FProjectileBornDirOffsetStruct final
{
public:
uint8 UseExtraAimPoint : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_0_1 : 7; // 0x0000(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 ExtraAimPointUseSocket : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class FName ExtraAimPointName; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDiffAngle; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AimConstraintAxis; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSpawnBulletMinMaxValue BornDirOffsetX; // 0x0028(0x000C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSpawnBulletMinMaxValue BornDirOffsetY; // 0x0034(0x000C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSpawnBulletMinMaxValue BornDirOffsetZ; // 0x0040(0x000C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProjectileBornDirOffsetStruct;
// SharpStruct b1-Managed.ProjectileBornDirStruct
// 0x0008 (0x0008 - 0x0000)
struct FProjectileBornDirStruct final
{
public:
EProjectileBornDirType BornDirType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 JustUseYawInfo : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 PointSetCachedReqID; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProjectileBornDirStruct;
// SharpStruct b1-Managed.ProjectilePosOffsetStruct
// 0x0058 (0x0058 - 0x0000)
struct FProjectilePosOffsetStruct final
{
public:
EProjectilePosOffsetType PosOffsetType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EProjectilePosOffsetSpace OffsetSpace; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EProjectileBaseType BaseType; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UseSocket : 1; // 0x0003(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
class FName SocketName; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector PosOffset; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRangePointSetRule RangeOffsetInfo; // 0x0028(0x0028)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VerticalOffset_World; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProjectilePosOffsetStruct;
// SharpStruct b1-Managed.ProjectileBaseStruct
// 0x0020 (0x0020 - 0x0000)
struct FProjectileBaseStruct final
{
public:
EProjectileBaseType BaseType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 UseSocket : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
class FName SocketName; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PointSetCachedReqID; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEnvQuery* EQSTemplate; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 DontUpdatePosPerWave : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_18_1 : 7; // 0x0018(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 DontUpdateBornIndexPerWave : 1; // 0x0019(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FProjectileBaseStruct;
// SharpStruct b1-Managed.UnitZBBInfo
// 0x0000 (0x0000 - 0x0000)
struct FUnitZBBInfo final
{
};
DUMPER7_ASSERTS_FUnitZBBInfo;
// SharpStruct b1-Managed.BoneUseForDispMap
// 0x001C (0x001C - 0x0000)
struct FBoneUseForDispMap final
{
public:
int32 WeaponIndex; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName FirstBoneName; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FirstRadius; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName NextBoneName; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NextRadius; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBoneUseForDispMap;
// SharpStruct b1-Managed.BoneUseForDispList
// 0x0010 (0x0010 - 0x0000)
struct FBoneUseForDispList final
{
public:
TArray<struct FBoneUseForDispMap> InfoList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBoneUseForDispList;
// SharpStruct b1-Managed.UnitCompFlagConfig
// 0x00F8 (0x00F8 - 0x0000)
struct FUnitCompFlagConfig final
{
public:
EUnitTagType UnitTemplateType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TMap<class FString, uint8> PlayerAlterTags; // 0x0008(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TMap<class FString, uint8> MonsterAlterTags; // 0x0058(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
TMap<class FString, uint8> MonsterRejectTags; // 0x00A8(0x0050)(Edit, BlueprintVisible, EditConst, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUnitCompFlagConfig;
// SharpStruct b1-Managed.EnvChangeConfig
// 0x0000 (0x0000 - 0x0000)
struct FEnvChangeConfig final
{
};
DUMPER7_ASSERTS_FEnvChangeConfig;
// SharpStruct b1-Managed.RandomPatrolConfig
// 0x0020 (0x0020 - 0x0000)
struct FRandomPatrolConfig final
{
public:
class UEnvQuery* EnvQuery; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WaitAMProbability; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UAnimMontage*> WaitAM; // 0x0010(0x0010)(Edit, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRandomPatrolConfig;
// SharpStruct b1-Managed.EnvironmentAbnormalRecoverRate
// 0x0008 (0x0008 - 0x0000)
struct FEnvironmentAbnormalRecoverRate final
{
public:
EAbnormalStateType AbnormalStateType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float AutoRecoverRate; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnvironmentAbnormalRecoverRate;
// SharpStruct b1-Managed.PointsGenExtParam
// 0x0080 (0x0080 - 0x0000)
struct FPointsGenExtParam final
{
public:
class FName SocketName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FName> SocketNameList; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FString EQSPath; // 0x0018(0x0010)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEnvQuery* EQSTemplate; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString SceneItemTag; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Explode_DesiredNum; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Explode_LineTraceMaxLength; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETraceTypeQuery Explode_TraceTypeQuery; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Explode_PointMinBetween; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFloatRange Explode_RangeDir_X; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFloatRange Explode_RangeDir_Y; // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFloatRange Explode_RangeDir_Z; // 0x0070(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPointsGenExtParam;
// SharpStruct b1-Managed.ProjectileSpawnEventInfo
// 0x0008 (0x0008 - 0x0000)
struct FProjectileSpawnEventInfo final
{
public:
int32 TotalNumInAWave; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SelfIndexInAWave; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProjectileSpawnEventInfo;
// SharpStruct b1-Managed.FGSTimeScaleSetting
// 0x0020 (0x0020 - 0x0000)
struct FFGSTimeScaleSetting final
{
public:
float TimeScale; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendInRealTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSBlendTypeG BlendInType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float BlendInExp; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendOutRealTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSBlendTypeG BlendOutType; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float BlendOutExp; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ExceptSelf : 1; // 0x001C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FFGSTimeScaleSetting;
// SharpStruct b1-Managed.SeqSimpleStatePair
// 0x0002 (0x0002 - 0x0000)
struct FSeqSimpleStatePair final
{
public:
EBGUSimpleState SimpleState; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsRemoving : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FSeqSimpleStatePair;
// SharpStruct b1-Managed.MaterialLayerParamGlobalConfigData
// 0x0018 (0x0018 - 0x0000)
struct FMaterialLayerParamGlobalConfigData final
{
public:
EMaterialLayerParamEvaluateType ParamEvaluateType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ClampMin; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ClampMax; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* AutoBlendOutSpeedCurve; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMaterialLayerParamGlobalConfigData;
// SharpStruct b1-Managed.CastSkillInfo
// 0x0018 (0x0018 - 0x0000)
struct FCastSkillInfo final
{
public:
int32 SkillID; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 NeedCheckSkillCanCast : 1; // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName MontageStartSectionName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SkillMontageBeginPos; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESkillDirection SkillDirection; // 0x0014(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 HasSetSkillBaseTarget : 1; // 0x0015(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EMontageBindReason Reason; // 0x0016(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECastSkillSourceType SourceType; // 0x0017(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCastSkillInfo;
// SharpStruct b1-Managed.FTPModeFilterInfo
// 0x0020 (0x0020 - 0x0000)
struct FFTPModeFilterInfo final
{
public:
class FText DisplayName; // 0x0000(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UTexture* LUTTexture; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFTPModeFilterInfo;
// SharpStruct b1-Managed.SkillPreviewConfig
// 0x0000 (0x0000 - 0x0000)
struct FSkillPreviewConfig final
{
};
DUMPER7_ASSERTS_FSkillPreviewConfig;
// SharpStruct b1-Managed.MapAttrNode
// 0x0010 (0x0010 - 0x0000)
struct FMapAttrNode final
{
public:
EMapCatFlag BlockCatDir; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsPointBlock : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EPointBlockLocFlag InPointLoc; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
uint64 PathCatID; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMapAttrNode;
// SharpStruct b1-Managed.MapProceduralInfo
// 0x00A8 (0x00A8 - 0x0000)
struct FMapProceduralInfo final
{
public:
TArray<struct FMapAttrNode> MapInfoMatrix; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<EMapCatFlag, struct FSoftObjectPath> MapBlockMapping; // 0x0010(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FSoftObjectPath> MapCustomLightConfigs; // 0x0060(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 EntranceX; // 0x0070(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EntranceY; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ExitX; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ExitY; // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ExpectedPointNumber; // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MapWidth; // 0x0084(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MapHeight; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BlockWidth; // 0x008C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BlockHeight; // 0x0090(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxPointWidth; // 0x0094(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxPointHeight; // 0x0098(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MinPointWidth; // 0x009C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MinPointHeight; // 0x00A0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsUsingRanEE : 1; // 0x00A4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EProceduralMapType MapType; // 0x00A5(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint16 PathCount; // 0x00A6(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMapProceduralInfo;
// SharpStruct b1-Managed.OnlineSpawnConfig
// 0x000C (0x000C - 0x0000)
struct FOnlineSpawnConfig final
{
public:
int32 SpawnNumOnline; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LowerLimitNumOnline; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ReSpawnNumOnline; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FOnlineSpawnConfig;
// SharpStruct b1-Managed.MapPointData
// 0x0000 (0x0000 - 0x0000)
struct FMapPointData final
{
};
DUMPER7_ASSERTS_FMapPointData;
// SharpStruct b1-Managed.MapLineData
// 0x0000 (0x0000 - 0x0000)
struct FMapLineData final
{
};
DUMPER7_ASSERTS_FMapLineData;
// SharpStruct b1-Managed.ProcessQueryConditionInfo
// 0x0040 (0x0040 - 0x0000)
struct FProcessQueryConditionInfo final
{
public:
ETaskQueryCompoundConditionType TaskQueryConditionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReverseCondition : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 TaskStageID; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETaskStageStateType TaskStageStateType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 InteractionGroupID; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InteractionStep; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsPlayer : 1; // 0x0014(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FDetectCondition> QueryUnitConditions; // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 OwningItemID; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OwningItemNum; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Comment; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProcessQueryConditionInfo;
// SharpStruct b1-Managed.PatrolBlendSpaceSetting
// 0x0048 (0x0048 - 0x0000)
struct FPatrolBlendSpaceSetting final
{
public:
uint8 UseExPatrol : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UBlendSpace* BSRunFwdPatrol; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRunBwdPatrol; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRunLeftPatrol; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSRunRightPatrol; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSJogFwdSlopeLeanPatrol; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSJogBwdSlopeLeanPatrol; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSJogLeftSlopeLeanPatrol; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBlendSpace* BSJogRightSlopeLeanPatrol; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPatrolBlendSpaceSetting;
// SharpStruct b1-Managed.FieldBuffInfo
// 0x0010 (0x0010 - 0x0000)
struct FFieldBuffInfo final
{
public:
uint8 bIgnoreTypeFilter : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 TargetTeamFilter; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TargetTypeFilter; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BuffID; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFieldBuffInfo;
// SharpStruct b1-Managed.NormalDeadAMInfo
// 0x0028 (0x0028 - 0x0000)
struct FNormalDeadAMInfo final
{
public:
int32 StiffLevelID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsEnableStiffContinue : 1; // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_4_1 : 7; // 0x0004(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 IsEnableReuse : 1; // 0x0005(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 StiffLevelReuseID; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDeadEllipsisType DeadEllipsisType; // 0x000C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 EnableBeAttackedRotate : 1; // 0x000D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
ENormalStiffSectorsType SectorsType; // 0x000E(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_F[0x1]; // 0x000F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float NormalStiffRotateForwardLeft_FNB; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalStiffRotateForwardRight_FNB; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalStiffRotateForwardLeft_FourDir; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalStiffRotateForwardRight_FourDir; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalStiffRotateBackwardLeft_FourDir; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalStiffRotateBackwardRight_FourDir; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNormalDeadAMInfo;
// SharpStruct b1-Managed.PartDamagedAMInfo
// 0x0020 (0x0020 - 0x0000)
struct FPartDamagedAMInfo final
{
public:
class UAnimMontage* DamagedAMPathForward; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* DamagedAMPathBackward; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* DamagedAMPathLeftSide; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* DamagedAMPathRightSide; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPartDamagedAMInfo;
// SharpStruct b1-Managed.ProcBarConfig
// 0x0008 (0x0008 - 0x0000)
struct FProcBarConfig final
{
public:
float DefValue; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxValue; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProcBarConfig;
// SharpStruct b1-Managed.FGSWakeUpConfig
// 0x0078 (0x0078 - 0x0000)
struct FFGSWakeUpConfig final
{
public:
int32 OnFightSkillID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFGSWakeUpDirectionOnFightSkillConfig DirectionOnFightSkillConfig; // 0x0004(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bJustUseOnFightSkillFirstTime : 1; // 0x0010(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> SurpriseSkillID; // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 WakeUpLinkEnable : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_28_1 : 7; // 0x0028(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 CanTriggerWakeUpLinkWhenDead : 1; // 0x0029(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_29_1 : 7; // 0x0029(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 UseManualSelect : 1; // 0x002A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2B[0x5]; // 0x002B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class ABGUCharacter*> TargetList; // 0x0030(0x0010)(Edit, EditConst, NativeAccessSpecifierPublic)
TArray<class ABUTamerActor*> TargetTamerList; // 0x0040(0x0010)(Edit, NativeAccessSpecifierPublic)
uint8 UseRangeSelect : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
ERangeType RangeType; // 0x0051(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_52[0x2]; // 0x0052(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float RangeParam_1; // 0x0054(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RangeParam_2; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RangeParam_3; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> ResIDList; // 0x0060(0x0010)(Edit, NativeAccessSpecifierPublic)
uint8 bSelectUnitHasTarget : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_70_1 : 7; // 0x0070(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bSelectPassiveUnit : 1; // 0x0071(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FFGSWakeUpConfig;
// SharpStruct b1-Managed.SettingHpConfig
// 0x0018 (0x0018 - 0x0000)
struct FSettingHpConfig final
{
public:
class FString Name; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HPLowPostProcessPercent; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float HPLimitPostProcessPercent; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSettingHpConfig;
// SharpStruct b1-Managed.MFEffect
// 0x0040 (0x0040 - 0x0000)
struct FMFEffect final
{
public:
EMFOverlapEventType OverlapEventType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FFGSBuffInfo> BuffList; // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic)
TArray<int32> SkillEffectList; // 0x0018(0x0010)(Edit, NativeAccessSpecifierPublic)
int32 SpecificFlags; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString DisplayNote; // 0x0030(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMFEffect;
// SharpStruct b1-Managed.MFDirectionEffect
// 0x0070 (0x0070 - 0x0000)
struct FMFDirectionEffect final
{
public:
EMagicFieldEffectTriggerEvent TriggerEvent; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIgnoreTypeFilter : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 TargetTeamFilter; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TargetTypeFilter; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMagicFieldEffectDirectionType EffectDirectionType; // 0x000C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float ForwardAngle; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BackwardAngle; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LeftSideAngle; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RightSideAngle; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FMFEffect> ForwardEffects; // 0x0020(0x0010)(Edit, NativeAccessSpecifierPublic)
TArray<struct FMFEffect> BackwardEffects; // 0x0030(0x0010)(Edit, NativeAccessSpecifierPublic)
TArray<struct FMFEffect> LeftSideEffects; // 0x0040(0x0010)(Edit, NativeAccessSpecifierPublic)
TArray<struct FMFEffect> RightSideEffects; // 0x0050(0x0010)(Edit, NativeAccessSpecifierPublic)
class FString DisplayNote; // 0x0060(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMFDirectionEffect;
// SharpStruct b1-Managed.MapSpriteConfig
// 0x0068 (0x0068 - 0x0000)
struct FMapSpriteConfig final
{
public:
struct FVector2D MoveRangeOffset; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinScale; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxScale; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SelectedScale; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMapLevelConfig MapLevelCommConfig; // 0x001C(0x0024)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMapLevelConfig MapLevelDescConfig; // 0x0040(0x0024)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PaperMaskIndex; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMapSpriteConfig;
// SharpStruct b1-Managed.FSCDCollisionInfo
// 0x000C (0x000C - 0x0000)
struct FFSCDCollisionInfo final
{
public:
float ScaleRate; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float KeepTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor CollisionColor; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFSCDCollisionInfo;
// SharpStruct b1-Managed.EnvironmentInteractionConfig
// 0x0060 (0x0060 - 0x0000)
struct FEnvironmentInteractionConfig final
{
public:
ESceneItemSurfaceType EnvironmentSurfaceType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESurfaceTypeOverrideMethod SurfaceTypeOverrideMethod; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TMap<ESceneItemSurfaceType, ESceneItemSurfaceType> SurfaceTypeGenerationMapping; // 0x0008(0x0050)(Edit, NativeAccessSpecifierPublic)
int32 Priority; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnvironmentInteractionConfig;
// SharpStruct b1-Managed.BlockInfoWarp_Normal
// 0x0028 (0x0028 - 0x0000)
struct FBlockInfoWarp_Normal final
{
public:
TArray<struct FBlockInfoByHitLevel> BlockInfoByHitLevelList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UAnimMontage* BreakBlockAM; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TriggerBlock2WeakMinHitWeight; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimMontage* BreakBlock2WeakAM; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlockInfoWarp_Normal;
// SharpStruct b1-Managed.BlockInfoWarp_BeAttacked
// 0x0020 (0x0020 - 0x0000)
struct FBlockInfoWarp_BeAttacked final
{
public:
TArray<struct FBeAttackedBlockDamageInfo> BeAttackedBlockDamageInfo; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FBeAttackedBlockDamageInfo> BeAttackedBlockDamageInfoByStiffLevel; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlockInfoWarp_BeAttacked;
// SharpStruct b1-Managed.MovieGraphPlaySettings
// 0x0018 (0x0018 - 0x0000)
struct FMovieGraphPlaySettings final
{
public:
struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x0000(0x0014)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FLevelSequenceCameraSettings CameraSettings; // 0x0014(0x0002)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 bUsePlayerCamera : 1; // 0x0016(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_16_1 : 7; // 0x0016(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bTriggerMonsterGoHome : 1; // 0x0017(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FMovieGraphPlaySettings;
// SharpStruct b1-Managed.EnvironmentAbnormalEffectConfig
// 0x0038 (0x0038 - 0x0000)
struct FEnvironmentAbnormalEffectConfig final
{
public:
struct FAbnormalStateAccConfig AbnormalStateConfig; // 0x0000(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDisableAutoRecover : 1; // 0x0030(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FEnvironmentAbnormalEffectConfig;
// SharpStruct b1-Managed.IL2CPPUnitTestStructInnerInner
// 0x0018 (0x0018 - 0x0000)
struct FIL2CPPUnitTestStructInnerInner final
{
public:
float FloatVal; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSYesNo YesNo; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag GameTag; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimSequence* AnimSub; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FIL2CPPUnitTestStructInnerInner;
// SharpStruct b1-Managed.IL2CPPUnitTestStructInner
// 0x0020 (0x0020 - 0x0000)
struct FIL2CPPUnitTestStructInner final
{
public:
TArray<class FName> ItemInts; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FIL2CPPUnitTestStructInnerInner> InnerStruct; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FIL2CPPUnitTestStructInner;
// SharpStruct b1-Managed.IL2CPPUnitTestStructOuter
// 0x0028 (0x0028 - 0x0000)
struct FIL2CPPUnitTestStructOuter final
{
public:
int32 TestInt; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FIL2CPPUnitTestStructInner> ItemStructs; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UAnimSequence* Anim; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TestInt2; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FIL2CPPUnitTestStructOuter;
// SharpStruct b1-Managed.PreciseDodgeAwards
// 0x0038 (0x0038 - 0x0000)
struct FPreciseDodgeAwards final
{
public:
TArray<struct FFGSBuffInfo> AddBuffIds; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<int32> RemoveBuffIds; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<int32> SkillEffectIds; // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 MaxAwardCount; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPreciseDodgeAwards;
// SharpStruct b1-Managed.SummonSetting
// 0x000C (0x000C - 0x0000)
struct FSummonSetting final
{
public:
int32 SummonID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SummonWeight; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SummonPointIndex; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSummonSetting;
// SharpStruct b1-Managed.ChargeLevelUnitInfo
// 0x0028 (0x0028 - 0x0000)
struct FChargeLevelUnitInfo final
{
public:
float Duration; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> BuffList; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TArray<int32> LoopBuffList; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FChargeLevelUnitInfo;
// SharpStruct b1-Managed.ChargeLevelConfig
// 0x0010 (0x0010 - 0x0000)
struct FChargeLevelConfig final
{
public:
TArray<struct FChargeLevelUnitInfo> InfoList; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FChargeLevelConfig;
// SharpStruct b1-Managed.EnvironmentMaskMappingData
// 0x0030 (0x0030 - 0x0000)
struct FEnvironmentMaskMappingData final
{
public:
class FString ParamName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString LayerMappingName_Layer; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AccumulateSpeed; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AccumulateMaxValue; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FadeSpeed; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FEnvironmentMaskMappingData;
// SharpStruct b1-Managed.SpecialStateAM
// 0x0010 (0x0010 - 0x0000)
struct FSpecialStateAM final
{
public:
class UAnimMontage* LoopAM; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* EndAM; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpecialStateAM;
// SharpStruct b1-Managed.IKRigBoneDefinition
// 0x0070 (0x0070 - 0x0000)
struct FIKRigBoneDefinition final
{
public:
struct FTransform TargetTransform; // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
class FName BoneName; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FIKRigBoneDefinition;
// SharpStruct b1-Managed.PerformerInfo
// 0x0018 (0x0018 - 0x0000)
struct FPerformerInfo final
{
public:
struct FGameplayTag PerformerActorFixedGuid; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Comment; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPerformerInfo;
// SharpStruct b1-Managed.InteractInfoTemplateNameList
// 0x0010 (0x0010 - 0x0000)
struct FInteractInfoTemplateNameList final
{
public:
TArray<class FName> BoneNameList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInteractInfoTemplateNameList;
// SharpStruct b1-Managed.InteractInfoTemplateWithLOD
// 0x0050 (0x0050 - 0x0000)
struct FInteractInfoTemplateWithLOD final
{
public:
TMap<int32, struct FInteractInfoTemplateNameList> InfoTemplateWithLOD; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInteractInfoTemplateWithLOD;
// SharpStruct b1-Managed.BulletSweepReactionInfo
// 0x0018 (0x0018 - 0x0000)
struct FBulletSweepReactionInfo final
{
public:
int32 CheckID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> TriggerEffectID; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBulletSweepReactionInfo;
// SharpStruct b1-Managed.BulletSweepSimpleStateReactionInfo
// 0x0018 (0x0018 - 0x0000)
struct FBulletSweepSimpleStateReactionInfo final
{
public:
EBGUSimpleState ConditionSimpleState; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> TriggerEffectID; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBulletSweepSimpleStateReactionInfo;
// SharpStruct b1-Managed.CustomizedKeyConfig
// 0x0030 (0x0030 - 0x0000)
struct FCustomizedKeyConfig final
{
public:
class FString ActionName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UIWordID; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSInputChangeType ChangeType; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSInputTab InputTab; // 0x0015(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSKeyMappingType KeyMappingType; // 0x0016(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_17[0x1]; // 0x0017(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
class FString GroupName; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 GroupNameUIWordID; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECustomizedKeyUnlockCondition UnlockCondition; // 0x002C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCustomizedKeyConfig;
// SharpStruct b1-Managed.UltimateSkillConfigInfo
// 0x000C (0x000C - 0x0000)
struct FUltimateSkillConfigInfo final
{
public:
int32 TeamID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxUltimateValue; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UltimateCastingCountDown; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUltimateSkillConfigInfo;
// SharpStruct b1-Managed.MontageTestUnit
// 0x0018 (0x0018 - 0x0000)
struct FMontageTestUnit final
{
public:
class UAnimMontage* Montage; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString describe; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMontageTestUnit;
// SharpStruct b1-Managed.AutoMoveMonitorConfigItem
// 0x0020 (0x0020 - 0x0000)
struct FAutoMoveMonitorConfigItem final
{
public:
class FString AssetPath; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Desc; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAutoMoveMonitorConfigItem;
// SharpStruct b1-Managed.CheckAngleTest
// 0x000C (0x000C - 0x0000)
struct FCheckAngleTest final
{
public:
float LeftAngle; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RightAngle; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAngleBaseType AngleBaseType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCheckAngleTest;
// SharpStruct b1-Managed.FNPCLeisureAnimInfo
// 0x0028 (0x0028 - 0x0000)
struct FFNPCLeisureAnimInfo final
{
public:
class UAnimMontage* LeisureAnim; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OnFightSkillID; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OnFightSkillIDBack; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OnFightSkillIDLeft; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OnFightSkillIDRight; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Comment; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFNPCLeisureAnimInfo;
// SharpStruct b1-Managed.FPEConfig
// 0x0038 (0x0038 - 0x0000)
struct FFPEConfig final
{
public:
float ProtectTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DecreaseValuePerSecond; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LevelValue; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UBGWDataAsset_B1DBC* DBC_EnterLevel; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> BuffIDList; // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<int32> BuffIDList_LevelUp; // 0x0028(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFPEConfig;
// SharpStruct b1-Managed.KeyIconInfo
// 0x0020 (0x0020 - 0x0000)
struct FKeyIconInfo final
{
public:
struct FKey Key; // 0x0000(0x0018)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Offset; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FKeyIconInfo;
// SharpStruct b1-Managed.MagicallyChangeConfig_TFXConfig
// 0x0030 (0x0030 - 0x0000)
struct FMagicallyChangeConfig_TFXConfig final
{
public:
class UTressFXAsset* TFXAsset; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* HairMaterial; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTressFXShadeSettings ShadeSettings; // 0x0010(0x0014)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
float LodScreenSize; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableSimulation : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FMagicallyChangeConfig_TFXConfig;
// SharpStruct b1-Managed.CloudMoveGroundEffectConfig
// 0x0010 (0x0010 - 0x0000)
struct FCloudMoveGroundEffectConfig final
{
public:
class UBGWDataAsset_B1DBC* RunEffectDBC; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBGWDataAsset_B1DBC* RushEffectDBC; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCloudMoveGroundEffectConfig;
// SharpStruct b1-Managed.MatParamInfo
// 0x0010 (0x0010 - 0x0000)
struct FMatParamInfo final
{
public:
class FName ParameterName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* FloatCurve; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMatParamInfo;
// SharpStruct b1-Managed.CloudMoveBreakSkillConfig
// 0x0008 (0x0008 - 0x0000)
struct FCloudMoveBreakSkillConfig final
{
public:
int32 BreakSkill_Low; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BreakSkill_High; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCloudMoveBreakSkillConfig;
// SharpStruct b1-Managed.AiBreakInteractionConversationInfo
// 0x0018 (0x0018 - 0x0000)
struct FAiBreakInteractionConversationInfo final
{
public:
EAiBreakInteractionType AiBreakInteractionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> AiConversationIDList; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAiBreakInteractionConversationInfo;
// SharpStruct b1-Managed.MFEvent
// 0x0030 (0x0030 - 0x0000)
struct FMFEvent final
{
public:
uint8 bIgnoreTypeFilter : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 TargetTeamFilter; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TargetTypeFilter; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FMFEffect> MFEffectList; // 0x0010(0x0010)(Edit, NativeAccessSpecifierPublic)
class FString DisplayNote; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMFEvent;
// SharpStruct b1-Managed.FollowPartnerDodgeInfo
// 0x00B0 (0x00B0 - 0x0000)
struct FFollowPartnerDodgeInfo final
{
public:
uint8 CanTrigger : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 TriggerCD; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TriggerRadius; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 VelocityDifferent; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UAnimMontage*> ForwardDodgeMontageList; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class UAnimMontage*> BackwardDodgeMontageList; // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class UAnimMontage*> LeftSideDodgeMontageList; // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class UAnimMontage*> RightSideDodgeMontageList; // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 CanTriggerEQSRun : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FFEQSRunParamInfo EQSRunParamInfo; // 0x0058(0x0058)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFollowPartnerDodgeInfo;
// SharpStruct b1-Managed.SilkEntangleNiagaraParamMapping
// 0x0018 (0x0018 - 0x0000)
struct FSilkEntangleNiagaraParamMapping final
{
public:
class FName NiagaraParamName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Ratio; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCurveFloat* MappingCurve_CountTotal; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSilkEntangleNiagaraParamMapping;
// SharpStruct b1-Managed.FollowPatrolConfig
// 0x0008 (0x0008 - 0x0000)
struct FFollowPatrolConfig final
{
public:
class ACharacter* FollowTarget; // 0x0000(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFollowPatrolConfig;
// SharpStruct b1-Managed.MatLayerFunctionInfo
// 0x0010 (0x0010 - 0x0000)
struct FMatLayerFunctionInfo final
{
public:
EMaterialParameterAssociation Association; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UMaterialFunctionInterface* LayerFunction; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMatLayerFunctionInfo;
// SharpStruct b1-Managed.WaterSplashResource
// 0x03D0 (0x03D0 - 0x0000)
struct FWaterSplashResource final
{
public:
uint8 ApplyDir : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0xF]; // 0x0001(0x000F)(Fixing Size After Last Property [ Dumper-7 ])
struct FBUC_DispLibDBC_PlayAdvanceNiagara AdvanceNiagara; // 0x0010(0x03B0)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNiagaraSystem* NiagaraSys; // 0x03C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkAudioEvent* AkEvent; // 0x03C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWaterSplashResource;
// SharpStruct b1-Managed.WaterSplashResourceMap_WithSurfaceType
// 0x0050 (0x0050 - 0x0000)
struct FWaterSplashResourceMap_WithSurfaceType final
{
public:
TMap<ESceneItemSurfaceType, struct FWaterSplashResource> FXMap; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FWaterSplashResourceMap_WithSurfaceType;
// SharpStruct b1-Managed.FBPTreeInfo
// 0x0040 (0x0040 - 0x0000)
struct FFBPTreeInfo final
{
public:
struct FVector LeaveBoxOri; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector LeaveBoxExtent; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString TreeName; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFBPTreeInfo;
// SharpStruct b1-Managed.TamerStrategyPreDefinesForLevelOverride
// 0x0050 (0x0050 - 0x0000)
struct FTamerStrategyPreDefinesForLevelOverride final
{
public:
float DistanceForForceSpawn; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ZOffsetSpawnLimitMeter; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ZOffsetUnloadLimitMeter; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DefaultDelayDestroyTime; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceForActorBeginPlayMeter; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceForUnloadMeter; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AsyncTraceMinEffectRange; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AsyncTraceMaxEffectRange; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceForPatrolActorBeginPlayMeter; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceForUnloadPatrolUnitMeter; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PreloadDistanceMedium; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PreloadZOffsetMedium; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PreloadDistanceFarthest; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PreloadZOffsetFarthest; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PreloadDistanceUnLoad; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PreloadZOffsetUnLoad; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PreloadDistanceLoadMonsterClass; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PreloadDistanceUnLoadMonsterClass; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PreloadZOffsetLoadMonsterClass; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PreloadZOffsetUnLoadMonsterClass; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTamerStrategyPreDefinesForLevelOverride;
// SharpStruct b1-Managed.MatParam
// 0x0060 (0x0060 - 0x0000)
struct FMatParam final
{
public:
EGSMatParamType ParamType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName ParameterName; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FloatValue; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector VectorValue; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor LinearColorValue; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveFloat* FloatCurve; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveVector* VectorCurve; // 0x0040(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCurveLinearColor* LinearColorCurve; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SocketName; // 0x0050(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 CharacterInfoRefresh : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_58_1 : 7; // 0x0058(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bUseScreenSpace : 1; // 0x0059(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_59_1 : 7; // 0x0059(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bUseLastFrameValue : 1; // 0x005A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FMatParam;
// SharpStruct b1-Managed.MFOverlapEvent
// 0x0040 (0x0040 - 0x0000)
struct FMFOverlapEvent final
{
public:
EMFOverlapEventType OverlapEventType; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 TargetTeamFilter; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TargetTypeFilter; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FFGSBuffInfo> BuffList; // 0x0010(0x0010)(Edit, NativeAccessSpecifierPublic)
TArray<int32> SkillEffectList; // 0x0020(0x0010)(Edit, NativeAccessSpecifierPublic)
class FString Note; // 0x0030(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMFOverlapEvent;
// SharpStruct b1-Managed.CameraBlendData
// 0x00B8 (0x00B8 - 0x0000)
struct FCameraBlendData final
{
public:
struct FRotator ControllerRotation; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float SpringArmTargetLength; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpringArmTargetLengthOffset; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector SprintArmSocketOffset; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector SprintArmTargetOffset; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector CameraOffset; // 0x0050(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator CameraRotation; // 0x0068(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float FieldOfView; // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FieldOfViewOffset; // 0x0084(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ControllerYawInput; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsXAxisSmoothed : 1; // 0x008C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_8C_1 : 7; // 0x008C(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 IsYAxisSmoothed : 1; // 0x008D(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_8D_1 : 7; // 0x008D(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 IsZAxisSmoothed : 1; // 0x008E(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_8F[0x1]; // 0x008F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector SpringArmRelativeLocation; // 0x0090(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CurrentCameraLagSpeed; // 0x00A8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FocalDistance; // 0x00AC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DepthBlurKM; // 0x00B0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DepthBlurRadius; // 0x00B4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraBlendData;
// SharpStruct b1-Managed.FGSMotionMatchingSetting
// 0x0038 (0x0038 - 0x0000)
struct FFGSMotionMatchingSetting final
{
public:
uint8 UseMotionMatching : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EState_MM DefaultMMState; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimationAnalyzer* AA_Locking; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimationAnalyzer* AA_Free; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimationAnalyzerBlendTime; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MotionBlendTime; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ControllerInputReactionSpeed; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ControllerRotationReactionSpeed; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BeginStandRotateAngleOffset; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StandRotateReactionSpeed; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ForceSetRotAnimSpeed; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DisableRotVerifyAnimSpeed; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSMotionMatchingSetting;
// SharpStruct b1-Managed.FGSTurnSkillConfig
// 0x001C (0x001C - 0x0000)
struct FFGSTurnSkillConfig final
{
public:
int32 TurnDegreeThresholdLow; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TurnDegreeThresholdHigh; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LeftSmallTurnSkillID; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LeftBigTurnSkillID; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RightSmallTurnSkillID; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RightBigTurnSkillID; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDisableImmediatePathfinding : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FFGSTurnSkillConfig;
// SharpStruct b1-Managed.FGSTurnSkillRange
// 0x0008 (0x0008 - 0x0000)
struct FFGSTurnSkillRange final
{
public:
float AngleLow; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngleHigh; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSTurnSkillRange;
// SharpStruct b1-Managed.FGSLeisureRandomConfig
// 0x0018 (0x0018 - 0x0000)
struct FFGSLeisureRandomConfig final
{
public:
float Weight; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimMontage* RandomAnim; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CD_Time; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSLeisureRandomConfig;
// SharpStruct b1-Managed.FGSLeisureConfig
// 0x0020 (0x0020 - 0x0000)
struct FFGSLeisureConfig final
{
public:
class UAnimMontage* LeisureAnim; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bGroupSyncLeisure : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_8_1 : 7; // 0x0008(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bRandomStartTime : 1; // 0x0009(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FFGSLeisureRandomConfig> RandomConfig; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSLeisureConfig;
// SharpStruct b1-Managed.FGSSplineFlyMoveWaitPoint
// 0x0020 (0x0020 - 0x0000)
struct FFGSSplineFlyMoveWaitPoint final
{
public:
uint8 IsUnlimitedNeedWaitTime : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float WaitTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimMontage* WaitAM; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ForwardSplineRangeAfterWaiting; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TransitionInterpSpeed; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RotationInterpSpeed; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSSplineFlyMoveWaitPoint;
// SharpStruct b1-Managed.FGSSplineFlyMoveInfo
// 0x0050 (0x0050 - 0x0000)
struct FFGSSplineFlyMoveInfo final
{
public:
TMap<int32, struct FFGSSplineFlyMoveWaitPoint> WaitPointDict; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSSplineFlyMoveInfo;
// SharpStruct b1-Managed.FGSGroupFollowConfig
// 0x001C (0x001C - 0x0000)
struct FFGSGroupFollowConfig final
{
public:
uint8 bEnableAdjustTimeRate : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MinTimeRate; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxTimeRate; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinRateDistance; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DecreaseRateDistance; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float IncreaseRateDistance; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxRateDistance; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSGroupFollowConfig;
// SharpStruct b1-Managed.FGSGroupPatrolConfig
// 0x0070 (0x0070 - 0x0000)
struct FFGSGroupPatrolConfig final
{
public:
TMap<int32, struct FFGSSplinePatrolWaitPoint> SplineWaitPointConfig; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FFGSGroupFollowConfig GroupFollowConfig; // 0x0050(0x001C)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSGroupPatrolConfig;
// SharpStruct b1-Managed.FGSMultiSplinePatrolConfig
// 0x00B8 (0x00B8 - 0x0000)
struct FFGSMultiSplinePatrolConfig final
{
public:
TArray<TSoftObjectPtr<class AActor>> SplineList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class ATriggerBase* TriggerBox; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<int32, struct FFGSSplinePatrolWaitPoint> WaitPointConfig; // 0x0018(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TMap<int32, struct FFGSSplinePatrolJumpPoint> JumpPointConfig; // 0x0068(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSMultiSplinePatrolConfig;
// SharpStruct b1-Managed.ComboSkillNumInfo
// 0x0008 (0x0008 - 0x0000)
struct FComboSkillNumInfo final
{
public:
int32 ComboNum; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ComboPercenRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FComboSkillNumInfo;
// SharpStruct b1-Managed.AvoidObstacleSection
// 0x0018 (0x0018 - 0x0000)
struct FAvoidObstacleSection final
{
public:
float StartAngle; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EndAngle; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> SkillList; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAvoidObstacleSection;
// SharpStruct b1-Managed.ObstacleCheckPointWeight
// 0x0008 (0x0008 - 0x0000)
struct FObstacleCheckPointWeight final
{
public:
float Angle; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Weight; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FObstacleCheckPointWeight;
// SharpStruct b1-Managed.Demo820LevelInfo
// 0x00A0 (0x00A0 - 0x0000)
struct FDemo820LevelInfo final
{
public:
int32 LevelIndex; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LevelID; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BossID; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FText Name; // 0x0010(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText Desc; // 0x0028(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText VictoryDesc; // 0x0040(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 LevelImageIndex; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RoleDataConfId; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PlayerDesiredHp; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector DefaultPos; // 0x0068(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator DefaultRot; // 0x0080(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
int32 RebrithPoint; // 0x0098(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDemo820LevelInfo;
// SharpStruct b1-Managed.Demo820TimeInfo
// 0x0020 (0x0020 - 0x0000)
struct FDemo820TimeInfo final
{
public:
float SmallTipsTimeDur; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TipsTimeDur; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> TipsTime; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
float GameplayTimeMax; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDemo820TimeInfo;
// SharpStruct b1-Managed.RoundParam
// 0x0004 (0x0004 - 0x0000)
struct FRoundParam final
{
public:
float Radius; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRoundParam;
// SharpStruct b1-Managed.RingPointGenerate
// 0x0010 (0x0010 - 0x0000)
struct FRingPointGenerate final
{
public:
float MinR; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxR; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RingNum; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PointNumPerRing; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FRingPointGenerate;
// SharpStruct b1-Managed.DistanceTest
// 0x0002 (0x0002 - 0x0000)
struct FDistanceTest final
{
public:
EDisTestFilterType DisTestType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EDisTestBaseType DisBaseType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDistanceTest;
// SharpStruct b1-Managed.HitModifySkillScoreInfo
// 0x0008 (0x0008 - 0x0000)
struct FHitModifySkillScoreInfo final
{
public:
int32 SkillID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ModifyScore; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FHitModifySkillScoreInfo;
// SharpStruct b1-Managed.UAkEventConfig
// 0x0028 (0x0028 - 0x0000)
struct FUAkEventConfig final
{
public:
EAkEventStopMode StopMode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName AttachPointName; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAkAudioEvent* AkEvent; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bFollowAttachPoint : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 StopTimeMs; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 FadeOutTimeMs; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAkCurveInterpolationCS CurveInterpolation; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUAkEventConfig;
// SharpStruct b1-Managed.DetectUnitCondition
// 0x0048 (0x0048 - 0x0000)
struct FDetectUnitCondition final
{
public:
EDetectedUnitType UnitType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam SmartUnit; // 0x0004(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FDetectCondition> Conditions; // 0x0018(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EConditionalRelation ConditionalRelation; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString Comment; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FBossPhaseInfo BossPhaseInfo; // 0x0040(0x0001)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDetectUnitCondition;
// SharpStruct b1-Managed.LevelSequenceConfig
// 0x00B0 (0x00B0 - 0x0000)
struct FLevelSequenceConfig final
{
public:
TSoftObjectPtr<class ULevelSequence> Sequence; // 0x0000(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform CameraStartTransform; // 0x0030(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
class FName CameraTag; // 0x0090(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName RailTag; // 0x0098(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName CraneTag; // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLevelSequenceConfig;
// SharpStruct b1-Managed.MovieSequencePlaySettings
// 0x0068 (0x0068 - 0x0000)
struct FMovieSequencePlaySettings final
{
public:
TArray<class ULevelSequence*> Sequences; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FTransform> CameraTransforms; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class FString> CameraTags; // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class FString> RailTags; // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<class FString> CraneTags; // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 bUseCinematicCamera : 1; // 0x0050(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_50_1 : 7; // 0x0050(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bUseRail : 1; // 0x0051(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_51_1 : 7; // 0x0051(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bUseCrane : 1; // 0x0052(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_53[0x1]; // 0x0053(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float StartTimeSeconds; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InCameraBlendTime; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EViewTargetBlendFunction InCameraBlendFunction; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InCameraBlendFactor; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bLoopPlay : 1; // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FMovieSequencePlaySettings;
// SharpStruct b1-Managed.PerformerStateConfig
// 0x0008 (0x0008 - 0x0000)
struct FPerformerStateConfig final
{
public:
uint8 bPauseAI : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_0_1 : 7; // 0x0000(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bDisableCollision : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_1_1 : 7; // 0x0001(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bDisableMeshCollision : 1; // 0x0002(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_2_1 : 7; // 0x0002(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bDisableGravity : 1; // 0x0003(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_3_1 : 7; // 0x0003(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bCannotSelected : 1; // 0x0004(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_4_1 : 7; // 0x0004(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bInvisible : 1; // 0x0005(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_5_1 : 7; // 0x0005(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bInvincible : 1; // 0x0006(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_6_1 : 7; // 0x0006(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bPerforming : 1; // 0x0007(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FPerformerStateConfig;
// SharpStruct b1-Managed.FGSDataTableRowHandle
// 0x0010 (0x0010 - 0x0000)
struct FFGSDataTableRowHandle final
{
public:
class FName RowName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDataTable* DataTable; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSDataTableRowHandle;
// SharpStruct b1-Managed.TransitionCondition_Battle
// 0x0098 (0x0098 - 0x0000)
struct FTransitionCondition_Battle final
{
public:
ETransitionConditionType_Battle ConditionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParamArray UnitList; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGsSmartParam UnitSpawner; // 0x0018(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Unit; // 0x0028(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Buff; // 0x0038(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParamArray UnitKillOrder; // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGsSmartParam GroupUnit; // 0x0058(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam Overlap; // 0x0068(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 UnitDeadNum; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CountdownTime; // 0x007C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReverseCondition : 1; // 0x0080(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString Comment; // 0x0088(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTransitionCondition_Battle;
// SharpStruct b1-Managed.CompositeTransitionCondition_Battle
// 0x00C8 (0x00C8 - 0x0000)
struct FCompositeTransitionCondition_Battle final
{
public:
struct FTransitionCondition_Battle Single; // 0x0000(0x0098)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseCompositeCondition : 1; // 0x0098(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_99[0x7]; // 0x0099(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FTransitionCondition_Battle> Conditions; // 0x00A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EConditionalRelation ConditionalRelation; // 0x00B0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReverseCondition : 1; // 0x00B1(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_B2[0x6]; // 0x00B2(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class FString Comment; // 0x00B8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCompositeTransitionCondition_Battle;
// SharpStruct b1-Managed.ProcessUnitTriggerBattleConfig
// 0x0024 (0x0024 - 0x0000)
struct FProcessUnitTriggerBattleConfig final
{
public:
struct FGsSmartParam Unit; // 0x0000(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 SwitchTeamID; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGsSmartParam TargetUnit; // 0x0014(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FProcessUnitTriggerBattleConfig;
// SharpStruct b1-Managed.BattleTriggerUnitConfig
// 0x0050 (0x0050 - 0x0000)
struct FBattleTriggerUnitConfig final
{
public:
struct FGsActorGuidReference Unit; // 0x0000(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SwitchTeamID; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FGsActorGuidReference> TargetUnit; // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBattleTriggerUnitConfig;
// SharpStruct b1-Managed.BattleTriggerConfig
// 0x0010 (0x0010 - 0x0000)
struct FBattleTriggerConfig final
{
public:
TArray<struct FBattleTriggerUnitConfig> BattleUnitConfigs; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBattleTriggerConfig;
// SharpStruct b1-Managed.AnimationRestoreInfo
// 0x0001 (0x0001 - 0x0000)
struct FAnimationRestoreInfo final
{
public:
uint8 RestoreState : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FAnimationRestoreInfo;
// SharpStruct b1-Managed.NpcGuideSplineMoveConfig
// 0x0050 (0x0050 - 0x0000)
struct FNpcGuideSplineMoveConfig final
{
public:
struct FGsActorGuidReference SplineActor; // 0x0000(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 NeedSwitchSpeedByDistanceToPlayer : 1; // 0x0038(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EAIMoveSpeedType SplineMoveSpeed; // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3A[0x2]; // 0x003A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float MaxDistance_Sprint; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDistance_Run; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDistance_Jog; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DistanceBuffer; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FNpcGuideSplineMoveConfig;
// SharpStruct b1-Managed.IdleProcessAction
// 0x0208 (0x0208 - 0x0000)
struct FIdleProcessAction final
{
public:
EIdleProcessActionType ActionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bTeleportToOtherLevel : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 TargetLevelID; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName PointName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UAnimMontage> BeforeTeleportMontage; // 0x0010(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UAnimMontage> AfterTeleportMontage; // 0x0038(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bSaveArchiveAfterTeleport : 1; // 0x0060(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName ArchiveLabel; // 0x0064(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RebirthPointId; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsBlockRebirthpoint : 1; // 0x0070(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam Unit; // 0x0074(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam UnitOrPlayerorNPC; // 0x0084(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString DropItemManageGuid; // 0x0098(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGsSmartParam AiConversation; // 0x00A8(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGsSmartParam NPCUnit; // 0x00B8(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 NPCTeamID; // 0x00C8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NPCIdleAMIdx; // 0x00CC(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NPCLeisureAnimIndex; // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NPCActionSkillID; // 0x00D4(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NPCInteractGroupID; // 0x00D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsActorGuidReference TargetActor; // 0x00E0(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUMoveAIType MoveAIType; // 0x0118(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAIMoveSpeedType MoveSpeedType; // 0x0119(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11A[0x2]; // 0x011A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float MoveAcceptableRadius; // 0x011C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGsNPCShowState NPCShowState; // 0x0120(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_121[0x7]; // 0x0121(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FProcessUnitTriggerBattleConfig> UnitTriggerBattleConfigs; // 0x0128(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGsSmartParam AssociationUnitInfoConfigId; // 0x0138(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 AssociationUnitSpawnInfoDelayExecuteTime; // 0x0148(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAssociationUnitSpawnType AssociationUnitSpawnInfoSpawnType; // 0x014C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAssociationUnitActiveType AssociationUnitSpawnInfoActiveType; // 0x014D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14E[0x2]; // 0x014E(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam AssociationUnitTarget; // 0x0150(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 AssociationOnFightSkillID; // 0x0160(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENpcMoveType NpcMoveType; // 0x0164(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_165[0x3]; // 0x0165(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FNpcGuideSplineMoveConfig NpcGuideSplineMoveConfig; // 0x0168(0x0050)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 WeakPerformConfigID; // 0x01B8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGsSmartParam FollowPartnerConfigId; // 0x01BC(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FGameplayTag GameplayTag; // 0x01CC(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bDontResetPlayerState : 1; // 0x01D4(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
EGSLoadingScreenType LoadingScreenType; // 0x01D5(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1D6[0x2]; // 0x01D6(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
int32 UnitExtendID; // 0x01D8(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1DC[0x4]; // 0x01DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<int32> TeleportLoadingTips; // 0x01E0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FString BlackInfo; // 0x01F0(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DurationTime; // 0x0200(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FIdleProcessAction;
// SharpStruct b1-Managed.UnitsAndSpawners
// 0x0030 (0x0030 - 0x0000)
struct FUnitsAndSpawners final
{
public:
struct FGsSmartParamArray UnitList; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGsSmartParamArray SpawnerList; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FGsSmartParamArray GroupUnitList; // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUnitsAndSpawners;
// SharpStruct b1-Managed.IL2CPPUnitTestStruct1
// 0x0010 (0x0010 - 0x0000)
struct FIL2CPPUnitTestStruct1 final
{
public:
class UAnimMontage* CSClassProperty; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CSIntProperty; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 CSIntProperty2; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FIL2CPPUnitTestStruct1;
// SharpStruct b1-Managed.GainItemConfig
// 0x0008 (0x0008 - 0x0000)
struct FGainItemConfig final
{
public:
int32 ItemId; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ItemCount; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGainItemConfig;
// SharpStruct b1-Managed.ManagedTaskObj
// 0x0040 (0x0040 - 0x0000)
struct FManagedTaskObj final
{
public:
TSoftObjectPtr<class ABGUActorBaseCS> Actor; // 0x0000(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ActorGuid; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AliasName; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FManagedTaskObj;
// SharpStruct b1-Managed.ManagedObjectsForTask
// 0x0020 (0x0020 - 0x0000)
struct FManagedObjectsForTask final
{
public:
TArray<struct FManagedTaskUnit> TaskUnitCollection; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FManagedTaskObj> TaskObjCollection; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FManagedObjectsForTask;
// SharpStruct b1-Managed.ManagedNPCUnit
// 0x0068 (0x0068 - 0x0000)
struct FManagedNPCUnit final
{
public:
TSoftObjectPtr<class ABGUCharacterCS> Actor; // 0x0000(0x0028)(Edit, BlueprintVisible, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class ABUTamerActor> Tamer; // 0x0028(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ActorGuid; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AliasName; // 0x0060(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FManagedNPCUnit;
// SharpStruct b1-Managed.ManagedNPCObj
// 0x0048 (0x0048 - 0x0000)
struct FManagedNPCObj final
{
public:
TSoftObjectPtr<class ABGUActorBaseCS> Actor; // 0x0000(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ActorGuid; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AliasName; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EManagedNPCUnitType ManagedNPCUnitType; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FManagedNPCObj;
// SharpStruct b1-Managed.FBGMVolumeGroupConfig
// 0x0018 (0x0018 - 0x0000)
struct FFBGMVolumeGroupConfig final
{
public:
class FName VolumeGroupName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 VolumePriority; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAkAudioEvent* PriorityEvent; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFBGMVolumeGroupConfig;
// SharpStruct b1-Managed.FBGMVolumeCondition
// 0x0020 (0x0020 - 0x0000)
struct FFBGMVolumeCondition final
{
public:
EBGMVolumeConditionType Condition; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 InverseCondition : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FGsActorGuidReference> Actors; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EBGMVolumeConditionSusCountType ConditionSusCountType; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFBGMVolumeCondition;
// SharpStruct b1-Managed.FBGMVolumeConditionGroup
// 0x0010 (0x0010 - 0x0000)
struct FFBGMVolumeConditionGroup final
{
public:
TArray<struct FFBGMVolumeCondition> Conditions; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFBGMVolumeConditionGroup;
// SharpStruct b1-Managed.FBGMVolumeConditionConfig
// 0x0040 (0x0040 - 0x0000)
struct FFBGMVolumeConditionConfig final
{
public:
TArray<struct FFBGMVolumeConditionGroup> ConditionGroups; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UAkAudioEvent* AkEventBegin; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAkAudioEvent* AkEventStop; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBGWBGMConfigDataAsset* VolumeBGMConfigDA; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFBGMVolumeGroupConfig VolumeGroupConfig; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFBGMVolumeConditionConfig;
// SharpStruct b1-Managed.LimbIKBonePair
// 0x0010 (0x0010 - 0x0000)
struct FLimbIKBonePair final
{
public:
class FName BoneName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName VBoneName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLimbIKBonePair;
// SharpStruct b1-Managed.AttackIKBonePairs
// 0x0040 (0x0040 - 0x0000)
struct FAttackIKBonePairs final
{
public:
class FName AttackIKRootBoneName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AttackIKLimbBoneName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AttackIKRoll; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AttackIKPitch; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName AttackIKTargetActorBoneName; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AttackIKBlendMinDistance; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AttackIKBlendMaxDistance; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 AttackIKLimitEnable : 1; // 0x0028(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D AttackIKPitchLimit; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAttackIKBonePairs;
// SharpStruct b1-Managed.AttackIKBoneScale
// 0x0030 (0x0030 - 0x0000)
struct FAttackIKBoneScale final
{
public:
class FName TargetBoneScaleName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName TargetBoneName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BoneScaleOffset; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector2D BoneScaleDistanceLimit; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BoneScaleYawLimit; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAttackIKBoneScale;
// SharpStruct b1-Managed.CompositeCondition_SpawnWaveStart
// 0x0038 (0x0038 - 0x0000)
struct FCompositeCondition_SpawnWaveStart final
{
public:
struct FSpawnWaveStartCondition Single; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bUseCompositeCondition : 1; // 0x0008(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FSpawnWaveStartCondition> Conditions; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EConditionalRelation ConditionalRelation; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReverseCondition : 1; // 0x0021(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class FString Comment; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCompositeCondition_SpawnWaveStart;
// SharpStruct b1-Managed.SpawnWaveConfig
// 0x0058 (0x0058 - 0x0000)
struct FSpawnWaveConfig final
{
public:
struct FCompositeCondition_SpawnWaveStart NextWaveStartCondition; // 0x0000(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D SpawnIntervalRnage; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FSpawnWaveUnitConfig> SpawnWaveUnits; // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpawnWaveConfig;
// SharpStruct b1-Managed.SpawnWaveConfig_Infinite
// 0x0058 (0x0058 - 0x0000)
struct FSpawnWaveConfig_Infinite final
{
public:
struct FCompositeCondition_SpawnWaveStart NextWaveStartCondition; // 0x0000(0x0038)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D SpawnIntervalRnage; // 0x0038(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FSpawnWaveConfig_Infinite_OneWaveWrap> SpawnWaveUnits; // 0x0048(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpawnWaveConfig_Infinite;
// SharpStruct b1-Managed.TrainDummySpecialDamageTypeConfig
// 0x0070 (0x0070 - 0x0000)
struct FTrainDummySpecialDamageTypeConfig final
{
public:
class FString describe; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> SkillID; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<int32> AttackerResIdCondition; // 0x0020(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<EBGUSimpleState> AttackerSimpleStateCondition; // 0x0030(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<EBGUUnitState> AttackerUnitStateCondition; // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<EBGUSimpleState> VictimSimpleStateCondition; // 0x0050(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<EBGUUnitState> VictimUnitStateCondition; // 0x0060(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTrainDummySpecialDamageTypeConfig;
// SharpStruct b1-Managed.TaskStageConditionInfo
// 0x0010 (0x0010 - 0x0000)
struct FTaskStageConditionInfo final
{
public:
int32 TaskStageID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ETaskStageConditionType TaskStageConditionType; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName CustomConditionDisplayName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTaskStageConditionInfo;
// SharpStruct b1-Managed.PlayNiagaraConditions
// 0x0020 (0x0020 - 0x0000)
struct FPlayNiagaraConditions final
{
public:
EDetectedUnitType UnitType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FDetectCondition> Conditions; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
EConditionalRelation ConditionalRelation; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 IsReverseCondition : 1; // 0x0019(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 BitPad_19_1 : 7; // 0x0019(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
uint8 bForDebug : 1; // 0x001A(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FPlayNiagaraConditions;
// SharpStruct b1-Managed.AutoTestPlayerConditionConfig
// 0x0010 (0x0010 - 0x0000)
struct FAutoTestPlayerConditionConfig final
{
public:
EGSAutoTestPlayerCastConditionType ConditionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUUnitState UnitState; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EBGUAttrFloat AttrFloatType; // 0x0002(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EValueCompareOperations CompareOperation; // 0x0003(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FloatValue; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 IntValue; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 InverseCondition : 1; // 0x000C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FAutoTestPlayerConditionConfig;
// SharpStruct b1-Managed.AutoTestPlayerCastSkillConditionGroup
// 0x0020 (0x0020 - 0x0000)
struct FAutoTestPlayerCastSkillConditionGroup final
{
public:
class FString describe; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FAutoTestPlayerConditionConfig> ConditionConfigs; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAutoTestPlayerCastSkillConditionGroup;
// SharpStruct b1-Managed.LandCamShake
// 0x0018 (0x0018 - 0x0000)
struct FLandCamShake final
{
public:
class UClass* CameraShake_Mid; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* CameraShake_High; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UClass* CameraShake_Dead; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLandCamShake;
// SharpStruct b1-Managed.ObservationModeConfig
// 0x0070 (0x0070 - 0x0000)
struct FObservationModeConfig final
{
public:
EModelOperateType ObserveOpType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float RotationRangeYaw; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float YawRotationAccMultipleFactorMouse; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float YawRotationAccMultipleFactorGamepad; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float YawRotationMaxAcc; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float YawRotationStopAcc; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float YawRotationMaxSpeed; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RotationRangePitch; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PitchRotationAccMultipleFactorMouse; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PitchRotationAccMultipleFactorGamepad; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PitchRotationMaxAcc; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PitchRotationStopAcc; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PitchRotationMaxSpeed; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ZoomUpRange; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ZoomDownRange; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ZoomSpeedMouse; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ZoomSpeedGamepad; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString DragAreaName; // 0x0048(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ObsDragAreaName; // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StopJudgmentTime; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LeftStickXInputThreshold; // 0x006C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FObservationModeConfig;
// SharpStruct b1-Managed.SpecialItemObModeConfig
// 0x0050 (0x0050 - 0x0000)
struct FSpecialItemObModeConfig final
{
public:
TMap<EObModeSource, struct FObservationModeConfig> SpecialItemConfigMap; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSpecialItemObModeConfig;
// SharpStruct b1-Managed.CoinFXNum
// 0x0008 (0x0008 - 0x0000)
struct FCoinFXNum final
{
public:
int32 LowerLimit; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 FXNum; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCoinFXNum;
// SharpStruct b1-Managed.FTPModeFrame
// 0x0028 (0x0028 - 0x0000)
struct FFTPModeFrame final
{
public:
class FText DisplayName; // 0x0000(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FString TargetAKB; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFTPModeFrame;
// SharpStruct b1-Managed.ComboConditionSkill_UnitResIDInfo
// 0x0008 (0x0008 - 0x0000)
struct FComboConditionSkill_UnitResIDInfo final
{
public:
int32 ResID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SkillID; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FComboConditionSkill_UnitResIDInfo;
// SharpStruct b1-Managed.GsSpiderNavPointLinkInfo
// 0x0008 (0x0008 - 0x0000)
struct FGsSpiderNavPointLinkInfo final
{
public:
int32 LinkPointIndex; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Cost; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGsSpiderNavPointLinkInfo;
// SharpStruct b1-Managed.GsSpiderNavPointInfo
// 0x0050 (0x0050 - 0x0000)
struct FGsSpiderNavPointInfo final
{
public:
struct FVector Location; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Normal; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LinkRadius; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LinkAngle; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FGsSpiderNavPointLinkInfo> NavLinkPoints; // 0x0038(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
uint8 IsGroundPoint : 1; // 0x0048(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FGsSpiderNavPointInfo;
// SharpStruct b1-Managed.LevelSkeletalMeshCheckActorInfoHelper
// 0x0020 (0x0020 - 0x0000)
struct FLevelSkeletalMeshCheckActorInfoHelper final
{
public:
class FString ActorLabel; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Path; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLevelSkeletalMeshCheckActorInfoHelper;
// SharpStruct b1-Managed.LevelSkeletalMeshCheckInfoHelper
// 0x0020 (0x0020 - 0x0000)
struct FLevelSkeletalMeshCheckInfoHelper final
{
public:
class FString LevelPath; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FLevelSkeletalMeshCheckActorInfoHelper> ActorWithoutPerfInfos; // 0x0010(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLevelSkeletalMeshCheckInfoHelper;
// SharpStruct b1-Managed.CricketMovePointConfig
// 0x0080 (0x0080 - 0x0000)
struct FCricketMovePointConfig final
{
public:
struct FTransform PointTrans; // 0x0000(0x0060)(Edit, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float IdleTime; // 0x0060(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class UAnimSequence*> AnimIdleList; // 0x0068(0x0010)(Edit, NativeAccessSpecifierPublic)
class UAnimMontage* JumpAnim; // 0x0078(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCricketMovePointConfig;
// SharpStruct b1-Managed.GroupAIHotZoneCircleCustomInfo
// 0x000C (0x000C - 0x0000)
struct FGroupAIHotZoneCircleCustomInfo final
{
public:
uint8 EnableCustomSetting : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 BattleCirclePointRingNum; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 BattleCirclePointAngleInterval; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGroupAIHotZoneCircleCustomInfo;
// SharpStruct b1-Managed.InterpSpeed
// 0x0008 (0x0008 - 0x0000)
struct FInterpSpeed final
{
public:
ESpeedInterpMode InterpMode; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Speed; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInterpSpeed;
// SharpStruct b1-Managed.CollisionProfileInfo
// 0x000C (0x000C - 0x0000)
struct FCollisionProfileInfo final
{
public:
ECollisionBodyType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName ProfileName; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCollisionProfileInfo;
// SharpStruct b1-Managed.PointsRegisterReq
// 0x0088 (0x0088 - 0x0000)
struct FPointsRegisterReq final
{
public:
int32 RegistID; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPointsGenType GenType; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FPointsGenExtParam ExtParam; // 0x0008(0x0080)(Edit, BlueprintVisible, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPointsRegisterReq;
// SharpStruct b1-Managed.FGSSeqAnimKeyStateBlendCfg
// 0x0040 (0x0040 - 0x0000)
struct FFGSSeqAnimKeyStateBlendCfg final
{
public:
class FString FromStateName; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ToStateName; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EasingTime; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EEasingFunc EasingFunc; // 0x0024(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 NeedEasingBlendExp : 1; // 0x0025(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_26[0x2]; // 0x0026(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
float EasingBlendExp; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 NeedEasingSteps : 1; // 0x002C(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 EasingSteps; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DelayEasingTime; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSAnimKBEnumBoolEasing EnumValEasingType; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGSAnimKBEnumBoolEasing BoolValEasingType; // 0x0039(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFGSSeqAnimKeyStateBlendCfg;
// SharpStruct b1-Managed.B1DBC_ExtraSetting
// 0x0001 (0x0001 - 0x0000)
struct FB1DBC_ExtraSetting final
{
public:
EDBCTransformType TransformType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FB1DBC_ExtraSetting;
// SharpStruct b1-Managed.TaskQueryConditionInfo
// 0x0068 (0x0068 - 0x0000)
struct FTaskQueryConditionInfo final
{
public:
ETaskQueryCompoundConditionType TaskQueryConditionType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReverseCondition : 1; // 0x0001(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam TaskStage; // 0x0004(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
ETaskStageStateType TaskStageStateType; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam InteractionGroup; // 0x0018(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 InteractionStep; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGsSmartParam Unit; // 0x002C(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FDetectCondition> QueryUnitConditions; // 0x0040(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 OwningItemID; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OwningItemNum; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Comment; // 0x0058(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FTaskQueryConditionInfo;
// SharpStruct b1-Managed.ScrollInputData
// 0x0014 (0x0014 - 0x0000)
struct FScrollInputData final
{
public:
float KeyboardInputTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float KeyboardScrollMultiplier; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GamepadInputTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GamepadScrollOriSpeed; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GamepadScrollMultiplier; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FScrollInputData;
// SharpStruct b1-Managed.ObserveRoleDataInfo
// 0x0058 (0x0058 - 0x0000)
struct FObserveRoleDataInfo final
{
public:
ERoleDataType ObserveType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam TaskStage; // 0x0004(0x0010)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
ETaskStageState ObserveTaskStageState; // 0x0014(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGsSmartParam InteractorGroupID; // 0x0018(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 InteractionStep; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OwningItemID; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 OwningNum; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ConsumeItemID; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ConsumptionQuantity; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString Comment; // 0x0040(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NeedObserveTaskStageID; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InteractionGroupID; // 0x0054(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FObserveRoleDataInfo;
// SharpStruct b1-Managed.AutoSizeScrollData
// 0x0010 (0x0010 - 0x0000)
struct FAutoSizeScrollData final
{
public:
float StopSpeed; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Acceleration; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ScrollTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AttractTime; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAutoSizeScrollData;
// SharpStruct b1-Managed.FreqConfig
// 0x0008 (0x0008 - 0x0000)
struct FFreqConfig final
{
public:
float Percent; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Freq; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FFreqConfig;
// SharpStruct b1-Managed.EnvOverlapByObjectTypeData
// 0x0040 (0x0040 - 0x0000)
struct FEnvOverlapByObjectTypeData final
{
public:
float ExtentX; // 0x0000(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ExtentY; // 0x0004(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ExtentZ; // 0x0008(0x0004)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector ShapeOffset; // 0x0010(0x0018)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<EObjectTypeQuery> OverlapObjectTypes; // 0x0028(0x0010)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
EGSSweepCheckShapeType OverlapShape; // 0x0038(0x0001)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bSkipOverlapQuerier : 1; // 0x0039(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
};
DUMPER7_ASSERTS_FEnvOverlapByObjectTypeData;
// SharpStruct b1-Managed.LimbIKEffectorsInfo
// 0x0000 (0x0000 - 0x0000)
struct FLimbIKEffectorsInfo final
{
};
DUMPER7_ASSERTS_FLimbIKEffectorsInfo;
// SharpStruct b1-Managed.InputBrushStruct
// 0x0270 (0x0270 - 0x0000)
struct FInputBrushStruct final
{
public:
struct FSlateBrush ImgIconBGBrush; // 0x0000(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FSlateBrush ImgProgBarBrush; // 0x00D0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FSlateBrush ImgProgressBrush; // 0x01A0(0x00D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputBrushStruct;
// SharpStruct b1-Managed.GMCharaterConfig
// 0x0000 (0x0000 - 0x0000)
struct FGMCharaterConfig final
{
};
DUMPER7_ASSERTS_FGMCharaterConfig;
// SharpStruct b1-Managed.BaskstabUIInfo
// 0x0010 (0x0010 - 0x0000)
struct FBaskstabUIInfo final
{
public:
class UMaterialInstance* BackstabMatArrayA; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstance* BackstabMatArrayB; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBaskstabUIInfo;
// SharpStruct b1-Managed.STBarUninterruptData
// 0x0000 (0x0000 - 0x0000)
struct FSTBarUninterruptData final
{
};
DUMPER7_ASSERTS_FSTBarUninterruptData;
// SharpStruct b1-Managed.UnitDeadPhysicsConfig
// 0x000C (0x000C - 0x0000)
struct FUnitDeadPhysicsConfig final
{
public:
int32 DistanceToWall; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 StiffLevel; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EHitActionDir HitActionDir; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FUnitDeadPhysicsConfig;
}