Files
ReshadePluginsCore/SpongeBogTOTT/SDK/PL_Cheats_structs.hpp
2026-03-06 01:31:19 +01:00

110 lines
4.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PL_Cheats
#include "Basic.hpp"
#include "PL_Core_structs.hpp"
namespace SDK
{
// Enum PL_Cheats.EPL_CheatInstancingPolicy
// NumValues: 0x0004
enum class EPL_CheatInstancingPolicy : uint8
{
NonInstanced = 0,
InstancedPerPlayer = 1,
InstancedPerExecution = 2,
EPL_MAX = 3,
};
// Enum PL_Cheats.EPL_CheatNetworkExecutionPolicy
// NumValues: 0x0003
enum class EPL_CheatNetworkExecutionPolicy : uint8
{
Server = 0,
Client = 1,
EPL_MAX = 2,
};
// Enum PL_Cheats.EPL_ManipulateLooseGameplayTagsOnPlayerCheatType
// NumValues: 0x0004
enum class EPL_ManipulateLooseGameplayTagsOnPlayerCheatType : uint32
{
Add = 0,
Remove = 1,
Toggle = 2,
EPL_MAX = 3,
};
// ScriptStruct PL_Cheats.PL_CheatCategorySettings
// 0x0018 (0x0018 - 0x0000)
struct FPL_CheatCategorySettings final
{
public:
class FString DisplayText; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* Icon; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_CheatCategorySettings;
// ScriptStruct PL_Cheats.PL_CheatHotKeySetting
// 0x0050 (0x0050 - 0x0000)
struct FPL_CheatHotKeySetting final
{
public:
TSoftObjectPtr<class UInputAction> InputAction; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftClassPtr<class UClass> Cheat; // 0x0028(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_CheatHotKeySetting;
// ScriptStruct PL_Cheats.PL_CheatHotKeySettings
// 0x0040 (0x0040 - 0x0000)
struct FPL_CheatHotKeySettings final
{
public:
struct FPL_EnhancedInputMappingContextSettingData InputMappingContext; // 0x0000(0x0030)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FPL_CheatHotKeySetting> Keys; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_CheatHotKeySettings;
// ScriptStruct PL_Cheats.PL_CheatHistory
// 0x0030 (0x0030 - 0x0000)
struct FPL_CheatHistory final
{
public:
TSoftClassPtr<class UClass> Cheat; // 0x0000(0x0028)(BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Count; // 0x0028(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPL_CheatHistory;
// ScriptStruct PL_Cheats.PL_AvailableCheatsInCategory
// 0x0028 (0x0028 - 0x0000)
struct FPL_AvailableCheatsInCategory final
{
public:
struct FPL_CheatCategorySettings Category; // 0x0000(0x0018)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
TArray<class UPL_BaseCheat*> Cheats; // 0x0018(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_AvailableCheatsInCategory;
// ScriptStruct PL_Cheats.PL_AvailableCheats
// 0x0010 (0x0010 - 0x0000)
struct FPL_AvailableCheats final
{
public:
TArray<struct FPL_AvailableCheatsInCategory> CheatsInCategories; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_AvailableCheats;
}