110 lines
4.5 KiB
C++
110 lines
4.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: PL_Cheats
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#include "Basic.hpp"
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#include "PL_Core_structs.hpp"
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namespace SDK
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{
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// Enum PL_Cheats.EPL_CheatInstancingPolicy
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// NumValues: 0x0004
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enum class EPL_CheatInstancingPolicy : uint8
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{
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NonInstanced = 0,
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InstancedPerPlayer = 1,
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InstancedPerExecution = 2,
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EPL_MAX = 3,
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};
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// Enum PL_Cheats.EPL_CheatNetworkExecutionPolicy
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// NumValues: 0x0003
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enum class EPL_CheatNetworkExecutionPolicy : uint8
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{
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Server = 0,
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Client = 1,
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EPL_MAX = 2,
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};
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// Enum PL_Cheats.EPL_ManipulateLooseGameplayTagsOnPlayerCheatType
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// NumValues: 0x0004
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enum class EPL_ManipulateLooseGameplayTagsOnPlayerCheatType : uint32
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{
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Add = 0,
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Remove = 1,
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Toggle = 2,
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EPL_MAX = 3,
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};
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// ScriptStruct PL_Cheats.PL_CheatCategorySettings
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// 0x0018 (0x0018 - 0x0000)
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struct FPL_CheatCategorySettings final
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{
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public:
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class FString DisplayText; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* Icon; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPL_CheatCategorySettings;
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// ScriptStruct PL_Cheats.PL_CheatHotKeySetting
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// 0x0050 (0x0050 - 0x0000)
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struct FPL_CheatHotKeySetting final
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{
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public:
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TSoftObjectPtr<class UInputAction> InputAction; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSoftClassPtr<class UClass> Cheat; // 0x0028(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPL_CheatHotKeySetting;
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// ScriptStruct PL_Cheats.PL_CheatHotKeySettings
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// 0x0040 (0x0040 - 0x0000)
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struct FPL_CheatHotKeySettings final
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{
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public:
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struct FPL_EnhancedInputMappingContextSettingData InputMappingContext; // 0x0000(0x0030)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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TArray<struct FPL_CheatHotKeySetting> Keys; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPL_CheatHotKeySettings;
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// ScriptStruct PL_Cheats.PL_CheatHistory
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// 0x0030 (0x0030 - 0x0000)
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struct FPL_CheatHistory final
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{
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public:
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TSoftClassPtr<class UClass> Cheat; // 0x0000(0x0028)(BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 Count; // 0x0028(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FPL_CheatHistory;
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// ScriptStruct PL_Cheats.PL_AvailableCheatsInCategory
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// 0x0028 (0x0028 - 0x0000)
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struct FPL_AvailableCheatsInCategory final
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{
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public:
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struct FPL_CheatCategorySettings Category; // 0x0000(0x0018)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
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TArray<class UPL_BaseCheat*> Cheats; // 0x0018(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPL_AvailableCheatsInCategory;
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// ScriptStruct PL_Cheats.PL_AvailableCheats
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// 0x0010 (0x0010 - 0x0000)
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struct FPL_AvailableCheats final
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{
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public:
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TArray<struct FPL_AvailableCheatsInCategory> CheatsInCategories; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPL_AvailableCheats;
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}
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