Files
ReshadePluginsCore/SpongeBogTOTT/SDK/PL_SaveGame_classes.hpp
2026-03-06 01:31:19 +01:00

350 lines
19 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PL_SaveGame
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "GameplayTags_structs.hpp"
#include "PL_SaveGame_structs.hpp"
#include "PL_Core_classes.hpp"
#include "Engine_classes.hpp"
namespace SDK
{
// Class PL_SaveGame.PL_ProjectSpecificSaveGameData
// 0x0000 (0x0028 - 0x0028)
class UPL_ProjectSpecificSaveGameData : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PL_ProjectSpecificSaveGameData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PL_ProjectSpecificSaveGameData")
}
static class UPL_ProjectSpecificSaveGameData* GetDefaultObj()
{
return GetDefaultObjImpl<UPL_ProjectSpecificSaveGameData>();
}
};
DUMPER7_ASSERTS_UPL_ProjectSpecificSaveGameData;
// Class PL_SaveGame.PL_SaveGame
// 0x0038 (0x0060 - 0x0028)
class UPL_SaveGame : public USaveGame
{
public:
int32 VersionNumber; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FDateTime LastUpdate; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bWasAutoSaved; // 0x0038(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FPL_PersistentData PersistentData; // 0x0040(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PL_SaveGame")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PL_SaveGame")
}
static class UPL_SaveGame* GetDefaultObj()
{
return GetDefaultObjImpl<UPL_SaveGame>();
}
};
DUMPER7_ASSERTS_UPL_SaveGame;
// Class PL_SaveGame.PL_SaveGameErrorCodeUtils
// 0x0000 (0x0028 - 0x0028)
class UPL_SaveGameErrorCodeUtils final : public UBlueprintFunctionLibrary
{
public:
static class FString ConvertErrorCodeToDigitNumberString(EPL_SaveGameErrorCode ErrorCode);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PL_SaveGameErrorCodeUtils")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PL_SaveGameErrorCodeUtils")
}
static class UPL_SaveGameErrorCodeUtils* GetDefaultObj()
{
return GetDefaultObjImpl<UPL_SaveGameErrorCodeUtils>();
}
};
DUMPER7_ASSERTS_UPL_SaveGameErrorCodeUtils;
// Class PL_SaveGame.PL_SaveGameSystem
// 0x00E8 (0x0118 - 0x0030)
class UPL_SaveGameSystem final : public UGameInstanceSubsystem
{
public:
TMulticastInlineDelegate<void()> OnStateSavedBegin; // 0x0030(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(bool IsSuccessful, const class FString& SlotName)> OnStateSavedEnd; // 0x0040(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnStateLoadedBegin; // 0x0050(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void()> OnStateLoadedEnd; // 0x0060(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
TMulticastInlineDelegate<void(const class FString& SlotName)> OnStateDeleted; // 0x0070(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_80[0x20]; // 0x0080(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
class UUserWidget* SaveIndicatorWidget; // 0x00A0(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, DuplicateTransient, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_A8[0x70]; // 0x00A8(0x0070)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static const class FText GetMessageFailedToLoad();
bool DeleteAllSavesOfSlot(const class FString& SlotName);
bool DeleteSaveSlot(const class FString& SlotName);
class USaveGame* GetRawSave(const class FString& SlotName);
class UPL_SaveGame* GetSave(const class FString& SlotName);
bool LoadState();
bool LoadStateFromSlot(const class FString& SlotName);
void OnActorsHaveBegunPlay(class UWorld* World);
void OnWorldChanged(class UWorld* OldWorld, class UWorld* NewWorld);
void QueueAutoSave(const struct FGameplayTag& InAutoSaveReason, bool bSkipAutoSaveCoolDown);
struct FPL_SaveResult SaveRawStateToSlot(class USaveGame* RawSaveObj, const class FString& SlotName);
struct FPL_SaveResult SaveState(bool bWasAutoSaved, bool bAsync);
struct FPL_SaveResult SaveStateToSlot(const class FString& SlotName, bool bWasAutoSaved, bool bAsync);
TArray<class FString> GetAllSaveGameSlotNames() const;
int32 GetSavingBlockedCount() const;
class FString GetSavingBlockedReasons() const;
bool HasPendingSave() const;
bool HasSave(const class FString& SlotName) const;
bool IsSavingBlocked() const;
EPL_SaveGameStatus QuerySaveGameStatus(const class FString& SlotName) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PL_SaveGameSystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PL_SaveGameSystem")
}
static class UPL_SaveGameSystem* GetDefaultObj()
{
return GetDefaultObjImpl<UPL_SaveGameSystem>();
}
};
DUMPER7_ASSERTS_UPL_SaveGameSystem;
// Class PL_SaveGame.PL_SaveGameUpgradeAction
// 0x0000 (0x0028 - 0x0028)
class UPL_SaveGameUpgradeAction : public UObject
{
public:
bool Upgrade(class UPL_SaveGame* SaveGame, const struct FPL_SaveGameUpgradeContext& Context);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PL_SaveGameUpgradeAction")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PL_SaveGameUpgradeAction")
}
static class UPL_SaveGameUpgradeAction* GetDefaultObj()
{
return GetDefaultObjImpl<UPL_SaveGameUpgradeAction>();
}
};
DUMPER7_ASSERTS_UPL_SaveGameUpgradeAction;
// Class PL_SaveGame.PL_SaveGameUpgradeData
// 0x0060 (0x0088 - 0x0028)
class UPL_SaveGameUpgradeData : public UObject
{
public:
TMap<class FString, struct FPL_SaveGameUpgradeActions> VersionUpgrades; // 0x0028(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
TArray<struct FPL_SaveGameRepeatableUpgradeAction> RepeatableActions; // 0x0078(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
public:
int32 GetLatestVersionNumber() const;
bool UpgradeSaveGameToLatestVersion(class UPL_SaveGame* SaveGame, const struct FPL_SaveGameUpgradeContext& Context) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PL_SaveGameUpgradeData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PL_SaveGameUpgradeData")
}
static class UPL_SaveGameUpgradeData* GetDefaultObj()
{
return GetDefaultObjImpl<UPL_SaveGameUpgradeData>();
}
};
DUMPER7_ASSERTS_UPL_SaveGameUpgradeData;
// Class PL_SaveGame.PL_SaveGameUtils
// 0x0000 (0x0028 - 0x0028)
class UPL_SaveGameUtils final : public UBlueprintFunctionLibrary
{
public:
static void CancelAutoSave(const class UObject* WorldContextObject);
static TArray<class FString> GetAllSaveGameSlotNames(const class UObject* WorldContextObject, bool bIncludeAutoSaves, bool bIncludeUserSettings);
static bool GetBlackboardData(const class UPL_SaveGame* SaveGame, const class FName BlackboardName, struct FPL_BlackboardData* BlackboardData);
static class UPL_SaveGameSystem* GetSaveGameSystem(const class UObject* WorldContextObject);
static bool GetSystemData(const struct FPL_PersistentData& PersistentData, const class FName TypeName, struct FInstancedStruct* SystemData);
static bool IsSavingAllowed(const class UObject* WorldContextObject);
static void QueueAutoSave(const class UObject* WorldContextObject, const struct FGameplayTag& InReasonTag, bool bSkipAutoSaveCoolDown);
static void QueueSave(const class UObject* WorldContextObject);
static void SetBlackboardData(class UPL_SaveGame* SaveGame, const class FName BlackboardName, const struct FPL_BlackboardData& BlackboardData);
static void SetSystemData(struct FPL_PersistentData& PersistentData, const class FName TypeName, const struct FInstancedStruct& SystemData);
static void StartPeriodicAutoSave(const class UObject* WorldContextObject);
static void StopPeriodicAutoSave(const class UObject* WorldContextObject);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PL_SaveGameUtils")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PL_SaveGameUtils")
}
static class UPL_SaveGameUtils* GetDefaultObj()
{
return GetDefaultObjImpl<UPL_SaveGameUtils>();
}
};
DUMPER7_ASSERTS_UPL_SaveGameUtils;
// Class PL_SaveGame.PL_SaveIndicatorInterface
// 0x0000 (0x0000 - 0x0000)
class IPL_SaveIndicatorInterface final
{
public:
void HideSaveIndicator(bool bHideInstantly);
void ShowSaveIndicator(float MinDisplayTime);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PL_SaveIndicatorInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PL_SaveIndicatorInterface")
}
static class IPL_SaveIndicatorInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IPL_SaveIndicatorInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IPL_SaveIndicatorInterface;
// Class PL_SaveGame.PL_PersistenceSystem
// 0x0048 (0x0078 - 0x0030)
class UPL_PersistenceSystem final : public UGameInstanceSubsystem
{
public:
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FPL_PersistentData PersistentData; // 0x0038(0x0020)(Transient, DuplicateTransient, Protected, NativeAccessSpecifierProtected)
TMulticastInlineDelegate<void(TScriptInterface<class IPL_PersistenceSystemInterface> PersistenceSystem)> OnPreSaveData; // 0x0058(0x0010)(ZeroConstructor, InstancedReference, Protected, NativeAccessSpecifierProtected)
TMulticastInlineDelegate<void(TScriptInterface<class IPL_PersistenceSystemInterface> PersistenceSystem)> OnPostLoadData; // 0x0068(0x0010)(ZeroConstructor, InstancedReference, Protected, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PL_PersistenceSystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PL_PersistenceSystem")
}
static class UPL_PersistenceSystem* GetDefaultObj()
{
return GetDefaultObjImpl<UPL_PersistenceSystem>();
}
};
DUMPER7_ASSERTS_UPL_PersistenceSystem;
// Class PL_SaveGame.PL_SaveGameSettings
// 0x00B8 (0x00F0 - 0x0038)
class UPL_SaveGameSettings final : public UPL_SettingsBase
{
public:
class FString SaveName; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UPL_SaveGameUpgradeData> SaveGameUpgradeDataAsset; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UPL_ProjectSpecificSaveGameData> ProjectSpecificSaveGameDataClass; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class UUserWidget> SaveGameIndicatorWidgetClass; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SaveIndicatorMinDisplayTime; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AvailableSaveSlots; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SaveGameMaxSize; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bTakePersistencySnapshotBetweenFrames; // 0x006C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FString> SaveExclusionList; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, NativeAccessSpecifierPublic)
struct FGameplayTag LevelChangingSaveBlockerTag; // 0x0080(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShouldCancelPendingSavesOnLevelChange; // 0x0088(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShouldEnsureNoPendingSavesOnLevelChange; // 0x0089(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8A[0x6]; // 0x008A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TArray<TSoftObjectPtr<class UWorld>> LevelsThatCancelPendingSaves; // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, UObjectWrapper, NativeAccessSpecifierPublic)
bool bAutoSaveIsEnabled; // 0x00A0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A1[0x3]; // 0x00A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float AutoSaveQueueDelay; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPL_AutoSaveGameStrategy AutoSaveGameStrategy; // 0x00A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A9[0x3]; // 0x00A9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 NumberOfAutoSave; // 0x00AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString AutoSaveName; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGameplayTag DefaultAutoSaveReasonTag; // 0x00C0(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bPeriodicAutoSaveIsEnabled; // 0x00C8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C9[0x3]; // 0x00C9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FGameplayTag AutoSavePeriodReasonTag; // 0x00CC(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString UserSettingsName; // 0x00D8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AutoSavePeriod; // 0x00E8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float AutoSaveCoolDownDuration; // 0x00EC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static const class UPL_SaveGameSettings* Get();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("PL_SaveGameSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"PL_SaveGameSettings")
}
static class UPL_SaveGameSettings* GetDefaultObj()
{
return GetDefaultObjImpl<UPL_SaveGameSettings>();
}
};
DUMPER7_ASSERTS_UPL_SaveGameSettings;
}