Files
ReshadePluginsCore/SpongeBogTOTT/dllmain.cpp
2026-02-11 19:18:25 +01:00

472 lines
23 KiB
C++

#include "CommonHeaders.h"
#include "UEngine.hpp"
#include "UETools.hpp"
#include "UEvars.hpp"
#include "Logger.hpp"
#include "SDK/Basic.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/Ghost_classes.hpp"
#include "SDK/WBP_InGameHUDLayout_classes.hpp"
#include "SDK/UIExtension_classes.hpp"
using namespace SDK;
// Constants
const std::string PLUGIN_NAME = "SpongeBobTOTT";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 300; // Used for enemies time dilation
// Logger
std::shared_ptr<spdlog::logger> logger;
// Screen informations
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
// Plugin states
static bool AOBScanDone = false;
static bool g_Console = false;
static bool g_fix_enabled = false;
static bool g_fov_fix_enabled = false;
static bool g_ultrawide_fix_enabled = false;
static bool g_HUD_fix_enabled = false;
static bool g_HUDHide_fix_enabled = false;
static bool g_Camera_fix_enabled = false;
static bool g_DOF_fix_enabled = false;
static bool g_CA_fix_enabled = false;
static bool g_Vignetting_fix_enabled = false;
static bool g_Fog_fix_enabled = false;
static bool g_TimeDilation_fix_enabled = false;
static bool g_GodMode_fix_enabled = false;
static bool g_Stealth_fix_enabled = false;
static int g_AdditionalFOVValue = 0;
static float g_WorldTimeDilationValue = 1.f;
static float g_AITimeDilationValue = 1.f;
static int g_HUDOffsets = 0.f;
static float g_PlayerHealth = 0.f;
static bool user_inputs_logged = false;
// Shared values
static float g_FOV_In = 60.f;
static float g_FOV_Out = 60.f;
// AOB Scan pointers
static uint8_t* FOVaddress = nullptr;
static uint8_t* Cameraaddress = nullptr;
static uint8_t* DOFaddress = nullptr;
static uint8_t* CAaddress = nullptr;
static uint8_t* Vignettingaddress = nullptr;
static uint8_t* Fogaddress = nullptr;
static uint8_t* CameraComponentaddress = nullptr;
static uint8_t* ConstrainAspectRatioaddress = nullptr;
static uint8_t* WorldTimedilationaddress = nullptr;
static uint8_t* Stealthaddress = nullptr;
// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid PEHook{};
static SafetyHookMid WorldTimeDilationHook{};
static SafetyHookMid StealthHook{};
// Prototypes
static void FOVFixEnabled();
static void UltraWideFixEnabled();
static void HUDFixEnabled();
static void LogHUD(GameFixes fix);
static void DOFFixEnabled();
static void CAFixEnabled();
static void VignettingFixEnabled();
static void FogFixEnabled();
static void EnableConsole();
static void EnableCheats(Cheat cheat);
static void ProcessEvent();
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
g_fix_enabled = enabled;
if (!AOBScanDone) { // Unreal Engine 5.6
logger->info("--------------- AOB scan started ---------------");
constexpr auto FOVStringObfuscated = make_obfuscated<0xF3>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83 ?? ?? ?? ?? 89");
constexpr auto DOFStringObfuscated = make_obfuscated<0xC1>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 8D ?? ?? ?? ?? ?? 48 C1");
constexpr auto CAStringObfuscated = make_obfuscated<0x39>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 8B ?? ?? 39 05 ?? ?? ?? ?? 0F 8F");
constexpr auto VignettingStringObfuscated = make_obfuscated<0xEB>("8B ?? 83 ?? ?? 7D ?? 44 89 ?? ?? ?? ?? ?? EB");
constexpr auto FogStringObfuscated = make_obfuscated<0x75>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? 40 ?? ?? EB ?? 40 ?? ?? 48");
constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0xF6>("F6 81 ?? ?? ?? ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? C3");
constexpr auto targetPerceptionStringObfuscated = make_obfuscated<0xF6>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 41 ?? 41 ?? 48 81 EC ?? ?? ?? ?? 33 FF 48 ?? ?? 48 89 BC");
using AOBScan::Make;
using OffsetScan::Make;
// Prepare all data for scanning
std::vector<AOBScanEntry> signatures = {
Make(&CameraComponentaddress, FOVStringObfuscated, "FOV"),
Make(&DOFaddress, DOFStringObfuscated, "DOF"),
Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
Make(&Fogaddress, FogStringObfuscated, "Fog"),
Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
Make(&Stealthaddress, targetPerceptionStringObfuscated, "Stealth"),
};
// Scan all signature in a batch
Memory::AOBScanBatch(signatures, logger);
FOVaddress = CameraComponentaddress + 0xa;
ConstrainAspectRatioaddress = CameraComponentaddress + 0x18;
if (CameraComponentaddress && FOVaddress && DOFaddress && CAaddress && Vignettingaddress &&
Fogaddress && ConstrainAspectRatioaddress && WorldTimedilationaddress && Stealthaddress) {
logger->info("All AOB signatures found. Ready to patch...");
AOBScanDone = true;
}
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
logger->info("------------ UEngine offsets search ------------");
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
constexpr auto GWorldStringObfuscated = make_obfuscated<0x83>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 75 ?? 48 83 ?? ?? 5B");
constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B 41");
// Prepare all data for scanning
std::vector<OffsetScanEntry> UEoffsetsScans = {
Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
};
// Retrieve all Unreal Engine offsets in a batch
Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
}
logger->info("-------------- Fixes initialisation -------------");
AOBScanDone = true;
}
if (!init && FOVaddress) FOVFixEnabled();
if (!init && ConstrainAspectRatioaddress) UltraWideFixEnabled();
if (!init) {
HUDFixEnabled();
LogHUD(GameFixes::HUD);
LogHUD(GameFixes::HUDHide);
}
if (!init && DOFaddress) DOFFixEnabled();
if (!init && CAaddress) CAFixEnabled();
if (!init && Vignettingaddress) VignettingFixEnabled();
if (!init && Fogaddress) FogFixEnabled();
if (!init && WorldTimedilationaddress) {
EnableCheats(Cheat::TimeDilation);
EnableCheats(Cheat::GodMode);
EnableCheats(Cheat::Stealth);
}
ProcessEvent();
}
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(); LogHUD(GameFixes::HUD); }
if (fix == GameFixes::HUDHide) { g_HUDHide_fix_enabled = enabled; HUDFixEnabled(); LogHUD(GameFixes::HUDHide); }
if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); }
}
extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
if (setting == GameSetting::HUD) {
g_HUDOffsets = ((int)value * screenWidth) / 100;
HUDFixEnabled();
}
if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value;
}
// Getters for Reshade addon call
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
if (!infos) return;
infos->FOVIn = g_FOV_In;
infos->FOVOut = g_FOV_Out;
infos->Health = g_PlayerHealth;
infos->consoleEnabled = g_Console_Enabled;
}
static UWBP_InGameHUDLayout_C* HUDLayout = nullptr;
static bool g_GameReady = false;
// Code injection functions
static void ProcessEvent() {
if (!PEHook && ProcessEventaddress) {
PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
[](SafetyHookContext& ctx) {
UObject* object = (UObject*)ctx.rcx;
UFunction* func = (UFunction*)ctx.rdx;
if (object && func) {
std::string funcName = func->GetName();
std::string objectName = object->GetName();
if (object->Class->GetName().contains("UPL_LocationAlongArm")) {
logger->debug("{} {}", object->Class->GetName(), funcName);
}
if (!objectName.contains("WBP_InGameHUDLayout_C")) return;
UWBP_InGameHUDLayout_C* hudWidget = static_cast<UWBP_InGameHUDLayout_C*>(object);
if (!hudWidget) return;
if (funcName == "Construct") {
HUDLayout = hudWidget;
g_GameReady = true;
HUDFixEnabled(); // Enable live HUD scaling
}
if (funcName == "Destruct") {
g_GameReady = false;
HUDLayout = nullptr;
}
}
});
}
}
// HUD positionning
FMargin initialCurrency = {};
FMargin initialSubtitles = {};
FMargin initialPlayerHealth = {};
FMargin initialPlayerInfo = {};
FMargin initialObjectives = {};
FMargin initialGameActionBar = {};
FMargin initialHints = {};
static bool g_offsetsInitialized = false;
static void HUDFixEnabled() {
if (!HUDLayout) return;
// Hide or show HUD
HUDLayout->Currency->SetVisibility(g_HUDHide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible);
HUDLayout->PlayerHealth->SetVisibility(g_HUDHide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible);
HUDLayout->PlayerInfo->SetVisibility(g_HUDHide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible);
HUDLayout->Objectives->SetVisibility(g_HUDHide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible);
HUDLayout->GameActionBar->SetVisibility(g_HUDHide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible);
HUDLayout->Hints->SetVisibility(g_HUDHide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible);
HUDLayout->BossHealthBar->SetVisibility(g_HUDHide_fix_enabled ? ESlateVisibility::Collapsed : ESlateVisibility::Visible);
if (g_HUDHide_fix_enabled) return;
auto ApplyOrGetOffset = [](UUIExtensionPointWidget* widget, float left = 0, float right = 0) -> FMargin {
if (!widget || !widget->Slot) return FMargin();
// Browse up to CanvasPanelSlot
UWidget* current = widget;
while (current) {
if (current->Slot && current->Slot->IsA(UCanvasPanelSlot::StaticClass())) {
UCanvasPanelSlot* slot = static_cast<UCanvasPanelSlot*>(current->Slot);
FMargin offsets = slot->GetOffsets();
if (left != 0) offsets.Left = left;
if (right != 0) offsets.Right = right;
if (g_offsetsInitialized) slot->SetOffsets(offsets);
return offsets;
}
if (!current->Slot) return FMargin();
current = current->Slot->Parent;
}
return FMargin();
};
// Get initial offsets
if (!g_offsetsInitialized) {
initialCurrency = ApplyOrGetOffset(HUDLayout->Currency);
initialSubtitles = ApplyOrGetOffset(HUDLayout->Subtitles);
initialPlayerHealth = ApplyOrGetOffset(HUDLayout->PlayerHealth);
initialPlayerInfo = ApplyOrGetOffset(HUDLayout->PlayerInfo);
initialObjectives = ApplyOrGetOffset(HUDLayout->Objectives);
initialGameActionBar = ApplyOrGetOffset(HUDLayout->GameActionBar);
initialHints = ApplyOrGetOffset(HUDLayout->Hints);
g_offsetsInitialized = true;
}
if (g_HUD_fix_enabled) { // Set new HUD position
ApplyOrGetOffset(HUDLayout->Currency, -g_HUDOffsets);
ApplyOrGetOffset(HUDLayout->Subtitles, 0.f, g_HUDOffsets); // Fix subtitles offsets
ApplyOrGetOffset(HUDLayout->PlayerHealth, g_HUDOffsets + initialPlayerHealth.Left - initialPlayerInfo.Left);
ApplyOrGetOffset(HUDLayout->PlayerInfo, g_HUDOffsets);
ApplyOrGetOffset(HUDLayout->Objectives, g_HUDOffsets);
ApplyOrGetOffset(HUDLayout->GameActionBar, g_HUDOffsets);
ApplyOrGetOffset(HUDLayout->Hints, initialGameActionBar.Left - g_HUDOffsets);
}
else { // Restore HUD position
ApplyOrGetOffset(HUDLayout->Currency, initialCurrency.Left);
ApplyOrGetOffset(HUDLayout->Subtitles, initialSubtitles.Left, initialSubtitles.Right);
ApplyOrGetOffset(HUDLayout->PlayerHealth, initialPlayerHealth.Left);
ApplyOrGetOffset(HUDLayout->PlayerInfo, initialPlayerInfo.Left);
ApplyOrGetOffset(HUDLayout->Objectives, initialObjectives.Left);
ApplyOrGetOffset(HUDLayout->GameActionBar, initialGameActionBar.Left);
ApplyOrGetOffset(HUDLayout->Hints, initialHints.Left);
}
}
static void LogHUD(GameFixes fix) { // Log toggle state
if (fix == GameFixes::HUD) logger->info("HUD fix {}", g_HUD_fix_enabled ? "enabled" : "disabled");
if (fix == GameFixes::HUDHide) logger->info("HUD hide fix {}", g_HUDHide_fix_enabled ? "enabled" : "disabled");
}
static void FOVFixEnabled() {
if (g_fix_enabled && g_fov_fix_enabled && CameraComponentaddress) {
if (!FOVHook) { // Hook only once
FOVHook = safetyhook::create_mid(CameraComponentaddress + 0xa,
[](SafetyHookContext& ctx) {
g_FOV_In = ctx.xmm0.f32[0];
ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In);
g_FOV_Out = ctx.xmm0.f32[0];
});
}
else FOVHook.enable();
logger->info("FOV fix enabled");
}
if (!(g_fix_enabled && g_fov_fix_enabled) && CameraComponentaddress) {
if (FOVHook) FOVHook.disable();
logger->info("FOV fix disabled");
}
}
// Cheats
static UWorld* LastWorld = nullptr;
static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation
static void EnableCheats(Cheat cheat) {
if (WorldTimedilationaddress && !WorldTimeDilationHook) {
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x19,
[](SafetyHookContext& ctx) {
if (!g_GameReady) return;
// From AWorldSettings retrieved from world->K2_GetWorldSettings()
ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
UWorld* world = UWorld::GetWorld();
if (!world || !world->OwningGameInstance) return;
if (world != LastWorld) {
LastWorld = world;
}
APawn* playerPawn = GetPawnFromWorld(world);
ULONGLONG now = GetTickCount64();
if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return;
lastScanTick = now;
if (!playerPawn || world->Levels.Num() == 0) return;
AGG_PlayerCharacter* player = static_cast<AGG_PlayerCharacter*>(playerPawn);
if (player && player->Class && player->WeaponSpongeBob && player->WeaponPatrick) {
auto* asc = player->AbilitySystemComponent;
if (!asc) return;
UPL_HealthAttributeSet* healthSet = (UPL_HealthAttributeSet*)asc->GetAttributeSet(UPL_HealthAttributeSet::StaticClass());
if (!healthSet) return;
g_PlayerHealth = healthSet->Health.CurrentValue; // For UI information
if (g_GodMode_fix_enabled) { // Set health to current max health
healthSet->Health.CurrentValue = healthSet->MaxHealth.BaseValue;
healthSet->Health.BaseValue = healthSet->MaxHealth.BaseValue;
}
}
// Enemies time dilation
for (int i = 0; i < world->Levels.Num(); i++) { // Loop through level to find actors
ULevel* Level = world->Levels[i];
if (!Level) continue;
for (int j = 0; j < Level->Actors.Num(); j++) { // Loop through actors
AActor* actor = Level->Actors[j];
if (!actor || !playerPawn || actor == playerPawn) continue; // We don't want to affect player
if (!actor->IsA(AGG_Enemy::StaticClass())) continue; // actor is enemy
AGG_Enemy* enemy = static_cast<AGG_Enemy*>(actor);
if (!enemy) continue;
enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation
}
}
});
}
if (Stealthaddress && !StealthHook) { // Hook AGG_NpcCharacter -> OnTargetPerceptionUpdated
StealthHook = safetyhook::create_mid(Stealthaddress,
[](SafetyHookContext& ctx) {
if (!g_Stealth_fix_enabled || !ctx.rcx) return;
AGG_Enemy* npc = (AGG_Enemy*)ctx.rcx;
if (!npc) return;
AGG_EnemyController* controller = static_cast<AGG_EnemyController*>(npc->Controller);
if (controller && controller->Class && controller->PerceptionComponent)
controller->PerceptionComponent->ForgetAll();
});
}
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled");
if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled");
}
// Memory patch fixes
static void UltraWideFixEnabled() {
if (g_fix_enabled && g_ultrawide_fix_enabled && ConstrainAspectRatioaddress) {
Memory::PatchBytes(ConstrainAspectRatioaddress, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0
logger->info("Ultra wide fix enabled");
}
if (!(g_fix_enabled && g_ultrawide_fix_enabled) && ConstrainAspectRatioaddress) {
Memory::RestoreBytes(ConstrainAspectRatioaddress);
logger->info("Ultra wide fix disabled");
}
}
static void DOFFixEnabled() {
if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
logger->info("Depth of field fix enabled");
}
if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) {
Memory::RestoreBytes(DOFaddress);
logger->info("Depth of field fix disabled");
}
}
static void CAFixEnabled() {
if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0
logger->info("Chromatics aberrations fix enabled");
}
if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) {
Memory::RestoreBytes(CAaddress);
logger->info("Chromatics aberrations fix disabled");
}
}
static void VignettingFixEnabled() {
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
logger->info("Vignetting fix enabled");
}
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
Memory::RestoreBytes(Vignettingaddress);
logger->info("Vignetting fix disabled");
}
}
static void FogFixEnabled() {
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
Memory::PatchBytes(Fogaddress + 0xd, "\xEB", 1); // jmp -> r.Fog 0
logger->info("Fog fix enabled");
}
if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) {
Memory::RestoreBytes(Fogaddress + 0xd);
logger->info("Fog fix disabled");
}
}
// UE Console creation
static void EnableConsole() {
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
if (!g_Console && !user_inputs_logged) {
logger->info("------------------ User inputs ------------------");
user_inputs_logged = true;
}
return;
}
logger->info("-------------- Console re-enabling --------------");
ReactivateDevConsole(logger);
}
// Standard dll entry
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
if (reason == DLL_PROCESS_ATTACH) {
logger = InitializeLogger("SpongeBob SquarePants: TOTT", PLUGIN_LOG);
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
else if (reason == DLL_PROCESS_DETACH) {
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}
return TRUE;
}