176 lines
10 KiB
C++
176 lines
10 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ControlMapper
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#include "Basic.hpp"
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#include "GameLogicRuntime_structs.hpp"
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#include "Engine_structs.hpp"
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namespace SDK
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{
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// Enum ControlMapper.EInputContextLogicType
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// NumValues: 0x0003
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enum class EInputContextLogicType : uint8
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{
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Binary = 0,
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Fuzzy = 1,
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EInputContextLogicType_MAX = 2,
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};
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// ScriptStruct ControlMapper.InputContextWithType
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// 0x000C (0x000C - 0x0000)
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struct FInputContextWithType final
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{
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public:
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class FName ContextName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EInputContextLogicType ContextLogicType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bInitialValue; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bDebugValueChange; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FInputContextWithType;
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// ScriptStruct ControlMapper.SplitWindow
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// 0x0008 (0x0008 - 0x0000)
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struct FSplitWindow final
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{
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public:
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float QueueOffsetTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bQueueStickDirection; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FSplitWindow;
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// ScriptStruct ControlMapper.InputToGameLogicInfo
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// 0x000C (0x000C - 0x0000)
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struct FInputToGameLogicInfo
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{
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public:
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struct FName_GameLogicVarBool BoolVarName; // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bExecuteWhenPaused; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FInputToGameLogicInfo;
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// ScriptStruct ControlMapper.AxisToGameLogicInfo
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// 0x0010 (0x001C - 0x000C)
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struct FAxisToGameLogicInfo final : public FInputToGameLogicInfo
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{
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public:
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struct FName_GameLogicVarFloat FloatVarName; // 0x000C(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float EnterValue; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ExitValue; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FAxisToGameLogicInfo;
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// ScriptStruct ControlMapper.ActionToGameLogicInfo
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// 0x0000 (0x000C - 0x000C)
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struct FActionToGameLogicInfo final : public FInputToGameLogicInfo
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{
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};
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DUMPER7_ASSERTS_FActionToGameLogicInfo;
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// ScriptStruct ControlMapper.CustomBlueprintAnalogInputDelegateBinding
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// 0x0018 (0x0030 - 0x0018)
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struct FCustomBlueprintAnalogInputDelegateBinding final : public FBlueprintInputActionDelegateBinding
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{
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public:
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class UWatcherRecord* WatcherRecord; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSplitWindow SplitWindow; // 0x0020(0x0008)(NoDestructor, NativeAccessSpecifierPublic)
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bool bUsesGameLogic; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FCustomBlueprintAnalogInputDelegateBinding;
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// ScriptStruct ControlMapper.CustomBlueprintInputDelegateBinding
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// 0x0018 (0x0030 - 0x0018)
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struct FCustomBlueprintInputDelegateBinding final : public FBlueprintInputActionDelegateBinding
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{
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public:
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class UWatcherRecord* WatcherRecord; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSplitWindow SplitWindow; // 0x0020(0x0008)(NoDestructor, NativeAccessSpecifierPublic)
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bool bUsesGameLogic; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FCustomBlueprintInputDelegateBinding;
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// ScriptStruct ControlMapper.BlueprintCustomInputAxisDelegateBinding
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// 0x0010 (0x0014 - 0x0004)
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struct FBlueprintCustomInputAxisDelegateBinding final : public FBlueprintInputDelegateBinding
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{
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public:
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class FName InputAxisName; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName FunctionNameToBind; // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FBlueprintCustomInputAxisDelegateBinding;
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// ScriptStruct ControlMapper.CustomBlueprintStickInputDelegateBinding
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// 0x0018 (0x0030 - 0x0018)
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struct FCustomBlueprintStickInputDelegateBinding final : public FBlueprintInputActionDelegateBinding
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{
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public:
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class UWatcherRecord* WatcherRecord; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSplitWindow SplitWindow; // 0x0020(0x0008)(NoDestructor, NativeAccessSpecifierPublic)
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bool bUsesGameLogic; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FCustomBlueprintStickInputDelegateBinding;
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// ScriptStruct ControlMapper.Name_ControlMapperAction
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// 0x0000 (0x0008 - 0x0008)
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struct FName_ControlMapperAction final : public FName_GameLogicElement
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{
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};
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DUMPER7_ASSERTS_FName_ControlMapperAction;
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// ScriptStruct ControlMapper.Name_ControlMapperAxis
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// 0x0000 (0x0008 - 0x0008)
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struct FName_ControlMapperAxis final : public FName_GameLogicElement
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{
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};
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DUMPER7_ASSERTS_FName_ControlMapperAxis;
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// ScriptStruct ControlMapper.InputContextWithTypeDef
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// 0x000C (0x000C - 0x0000)
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struct FInputContextWithTypeDef final
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{
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public:
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class FName ContextName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EInputContextLogicType ContextLogicType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bInitialValue; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bDebugValueChange; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FInputContextWithTypeDef;
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// ScriptStruct ControlMapper.InputFilterDef
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// 0x0018 (0x0018 - 0x0000)
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struct FInputFilterDef final
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{
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public:
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class FName FilterName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<class FName> LogicElements; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FInputFilterDef;
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// ScriptStruct ControlMapper.InputFilter
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// 0x0008 (0x0008 - 0x0000)
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struct FInputFilter final
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{
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public:
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class FName FilterName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FInputFilter;
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}
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