112 lines
7.8 KiB
C++
112 lines
7.8 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: DesignerHelper
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#include "Basic.hpp"
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#include "EditorCustomizationHelper_structs.hpp"
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#include "Engine_classes.hpp"
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#include "DesignerHelper_structs.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// Class DesignerHelper.SpawnerComponent
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// 0x0070 (0x0140 - 0x00D0)
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class USpawnerComponent final : public UActorComponent
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{
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public:
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TMap<class FName, struct FSpawnLocationGroup> SpawnLocationGroups; // 0x00D0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
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TMulticastInlineDelegate<void(class AActor* SpawnedActor, const class FName& GroupName)> OnActorSpawned; // 0x0120(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void(const class FName& GroupName)> OnFinishedSpawning; // 0x0130(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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public:
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void EventOnActorSpawnedAtSpawnLocation(class AActor* SpawnedActor, const class FName& GroupName);
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void EventOnFinishedSpawningAtSpawnLocation(const class FName& GroupName);
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void StartSpawning(const class FName& GroupName);
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void StopSpawning(const class FName& GroupName);
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bool IsSpawning(const class FName& GroupName) const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SpawnerComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SpawnerComponent")
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}
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static class USpawnerComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<USpawnerComponent>();
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}
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};
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DUMPER7_ASSERTS_USpawnerComponent;
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// Class DesignerHelper.SpawnLocation
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// 0x0208 (0x0450 - 0x0248)
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class ASpawnLocation final : public ATargetPoint
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{
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public:
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TMulticastInlineDelegate<void(class AActor* SpawnedActor, const class FName& GroupName)> OnActorSpawned; // 0x0248(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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TMulticastInlineDelegate<void(const class FName& GroupName)> OnFinishedSpawning; // 0x0258(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_268[0x18]; // 0x0268(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
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struct FDbSingleColumnInfo SpawnCategoryType; // 0x0280(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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TArray<struct FDbSingleColumnInfo> AdditionalSpawnCategoryTypes; // 0x0308(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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class FText Description; // 0x0318(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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ESpawnVolumeType SpawnVolumeType; // 0x0330(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_331[0x7]; // 0x0331(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class UPrimitiveComponent* SpawnVolume; // 0x0338(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bEnableScatterSampling; // 0x0340(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bEnableRandomRotation; // 0x0341(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bSpawnOnNavMesh; // 0x0342(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bForceSpawnOnFloor; // 0x0343(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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int32 GridCols; // 0x0344(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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int32 GridRows; // 0x0348(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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struct FVector2D ScatterVariance; // 0x034C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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struct FVector StoredVolumeLocation; // 0x0354(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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struct FVector StoredVolumeBounds; // 0x0360(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_36C[0x4]; // 0x036C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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struct FCustomButtonWidget UpdateStoredPositionButton; // 0x0370(0x0030)(Edit, BlueprintVisible, BlueprintReadOnly, EditConst, Protected, NativeAccessSpecifierProtected)
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uint8 Pad_3A0[0x90]; // 0x03A0(0x0090)(Fixing Size After Last Property [ Dumper-7 ])
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class UTextRenderComponent* DebugTextVisualizer; // 0x0430(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_438[0x18]; // 0x0438(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void CacheVolumeBounds();
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void InitScatterGrid();
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void SetSpawnCategorySelection(const class FString& InSpawnCatType);
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void StartSpawning(const struct FSpawnProperties& SpawnProperiesIn, const class FName& GroupIn);
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void StartSpawningUsingProbability(const struct FSpawnProperties& SpawnProperiesIn, const class FName& GroupIn, float* SpawnProbability, const int32& NumActorsPerClassIn, int32 InFirstActorGroupIndex);
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void StopSpawning(const class FName& GroupIn);
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bool IsSpawning(const class FName& GroupIn) const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SpawnLocation")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SpawnLocation")
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}
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static class ASpawnLocation* GetDefaultObj()
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{
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return GetDefaultObjImpl<ASpawnLocation>();
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}
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};
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DUMPER7_ASSERTS_ASpawnLocation;
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}
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