Files
ReshadePluginsCore/Hogwarts Legacy/SDK/UtilitiesRuntime_structs.hpp
2026-03-06 01:33:32 +01:00

296 lines
15 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: UtilitiesRuntime
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "Engine_structs.hpp"
namespace SDK
{
// Enum UtilitiesRuntime.EFacialEmotion
// NumValues: 0x0017
enum class EFacialEmotion : uint8
{
NONE = 0,
ALARM = 1,
AMUSEMENT = 2,
ANGRY = 3,
ANGUISH = 4,
ANNOYANCE = 5,
ANTICIPATION = 6,
ANXIETY = 7,
CONFUSED = 8,
DELIGHT = 9,
DISGUST = 10,
FEAR = 11,
HAPPY = 12,
IMPRESSED = 13,
NEUTRAL = 14,
PACIFY = 15,
SAD = 16,
SICK = 17,
SLEEP = 18,
SURPRISE = 19,
TRUST = 20,
VALOR = 21,
MAX = 22,
};
// Enum UtilitiesRuntime.EStandardManagedPriority
// NumValues: 0x0009
enum class EStandardManagedPriority : uint8
{
Lowest = 0,
AblAbility = 1,
NPC = 2,
Teleport = 3,
PassiveCinematic = 4,
ActiveCinematic = 5,
Highest = 6,
Debug = 7,
EStandardManagedPriority_MAX = 8,
};
// Enum UtilitiesRuntime.ECustomInterpType
// NumValues: 0x0007
enum class ECustomInterpType : uint8
{
None = 0,
Constant = 1,
Interp = 2,
EaseIn = 3,
EaseOut = 4,
EaseInOut = 5,
ECustomInterpType_MAX = 6,
};
// Enum UtilitiesRuntime.EIsPlayer
// NumValues: 0x0003
enum class EIsPlayer : uint8
{
IsPlayer = 0,
IsNotPlayer = 1,
EIsPlayer_MAX = 2,
};
// Enum UtilitiesRuntime.ETwoBranches
// NumValues: 0x0003
enum class ETwoBranches : uint8
{
EQUAL = 0,
NOTEQUAL = 1,
ETwoBranches_MAX = 2,
};
// Enum UtilitiesRuntime.EManagedPriority
// NumValues: 0x0008
enum class EManagedPriority : uint8
{
Lowest = 0,
System = 1,
AmbientBehavior = 2,
DynamicBehavior = 3,
BackgroundCinematic = 4,
ForegroundCinematic = 5,
Highest = 6,
EManagedPriority_MAX = 7,
};
// Enum UtilitiesRuntime.EManagedFacialEmotionPriority
// NumValues: 0x0009
enum class EManagedFacialEmotionPriority : uint8
{
AMBIENT = 0,
MISSION = 1,
MECHANIC = 2,
ABLE = 3,
ANIM = 4,
SCENERIG_AMBIENT = 5,
SCENERIG = 6,
DIALOG = 7,
EManagedFacialEmotionPriority_MAX = 8,
};
// Enum UtilitiesRuntime.EManagedMovementModePriority
// NumValues: 0x0005
enum class EManagedMovementModePriority : uint8
{
Lowest = 0,
PassiveCinematic = 1,
ActiveCinematic = 2,
Highest = 3,
EManagedMovementModePriority_MAX = 4,
};
// Enum UtilitiesRuntime.EManagedVisibilityPriority
// NumValues: 0x0012
enum class EManagedVisibilityPriority : uint8
{
Lowest = 0,
NpcShutdown = 1,
SceneRigDefault = 2,
PersistentVisibility = 3,
SeatFillerStartup = 4,
AsyncSpawn = 5,
OutOfView = 6,
InViewVisibility = 7,
HideTrigger = 8,
VisibilityTimeWindow = 9,
ForceHidden = 10,
WanderAndHide = 11,
HighestSystem = 12,
PassiveCinematic = 13,
ActiveCinematic = 14,
Highest = 15,
HardDestroyPriority = 16,
EManagedVisibilityPriority_MAX = 17,
};
// Enum UtilitiesRuntime.EFootPlantEnum
// NumValues: 0x0006
enum class EFootPlantEnum : uint8
{
FOOTPLANT_NONE = 0,
FOOTPLANT_LEFT = 1,
FOOTPLANT_RIGHT = 2,
FOOTPLANT_BOTH = 3,
FOOTPLANT_UNAVAILABLE = 4,
FOOTPLANT_MAX = 5,
};
// ScriptStruct UtilitiesRuntime.CurtainStageOptions
// 0x0004 (0x0004 - 0x0000)
struct alignas(0x04) FCurtainStageOptions final
{
public:
uint8 Spinner : 1; // 0x0000(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 LoadingText : 1; // 0x0000(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 StaticImage : 1; // 0x0000(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Tips : 1; // 0x0000(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 ProgressBar : 1; // 0x0000(0x0001)(BitIndex: 0x04, PropSize: 0x0001 (Edit, BlueprintVisible, BlueprintReadOnly, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCurtainStageOptions;
// ScriptStruct UtilitiesRuntime.GeneratedHandle
// 0x0004 (0x0004 - 0x0000)
struct FGeneratedHandle
{
public:
int32 Handle; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FGeneratedHandle;
// ScriptStruct UtilitiesRuntime.IconInfo
// 0x0088 (0x0090 - 0x0008)
struct FIconInfo final : public FTableRowBase
{
public:
TSoftObjectPtr<class UTexture2D> Icon; // 0x0008(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Locked; // 0x0030(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float HAngle; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float VAngle; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FieldOfView; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Padding; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LightHAngle; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LightVAngle; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector CameraOffset; // 0x004C(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UAnimSequence> AnimSequence; // 0x0058(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AnimPercent; // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName CopyIconInfoRowName; // 0x0084(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FIconInfo;
// ScriptStruct UtilitiesRuntime.VariantMapHandle
// 0x0000 (0x0004 - 0x0004)
struct FVariantMapHandle final : public FGeneratedHandle
{
};
DUMPER7_ASSERTS_FVariantMapHandle;
// ScriptStruct UtilitiesRuntime.WorldObjectReference
// 0x0020 (0x0020 - 0x0000)
struct FWorldObjectReference
{
public:
class FString ObjectReferenceString_NoMarkup; // 0x0000(0x0010)(ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TWeakObjectPtr<class UObject> CachedObjectPtr; // 0x0010(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
TWeakObjectPtr<class UWorld> CachedForWorld; // 0x0018(0x0008)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FWorldObjectReference;
// ScriptStruct UtilitiesRuntime.LandscapePointData
// 0x0030 (0x0030 - 0x0000)
struct FLandscapePointData final
{
public:
struct FVector PointLocation; // 0x0000(0x000C)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector TangentLocation; // 0x000C(0x000C)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Width; // 0x0018(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<class FName> Tags; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLandscapePointData;
// ScriptStruct UtilitiesRuntime.WorldActorReference
// 0x0000 (0x0020 - 0x0020)
struct FWorldActorReference final : public FWorldObjectReference
{
};
DUMPER7_ASSERTS_FWorldActorReference;
// ScriptStruct UtilitiesRuntime.LandscapeRoadData
// 0x0010 (0x0010 - 0x0000)
struct FLandscapeRoadData final
{
public:
TArray<struct FLandscapePointData> RoadPoints; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLandscapeRoadData;
// ScriptStruct UtilitiesRuntime.CurtainStageEntry
// 0x0010 (0x0010 - 0x0000)
struct FCurtainStageEntry final
{
public:
double EnableAtTime; // 0x0000(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FCurtainStageOptions StageOptions; // 0x0008(0x0004)(NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCurtainStageEntry;
// ScriptStruct UtilitiesRuntime.Phase
// 0x0004 (0x0004 - 0x0000)
struct FPhase final
{
public:
float PhaseValue; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPhase;
// ScriptStruct UtilitiesRuntime.WordRow
// 0x0018 (0x0020 - 0x0008)
struct FWordRow final : public FTableRowBase
{
public:
class FString Locale; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAlwaysCheck; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWordRow;
}