Files
ReshadePluginsCore/Hogwarts Legacy/SDK/Wind_classes.hpp
2026-03-06 01:33:32 +01:00

942 lines
47 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Wind
#include "Basic.hpp"
#include "Niagara_classes.hpp"
#include "Wind_structs.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
namespace SDK
{
// Class Wind.WindGustControllerSimplexNoise
// 0x0028 (0x0050 - 0x0028)
class UWindGustControllerSimplexNoise : public UWindGustController
{
public:
float TimeScale; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector PositionScale; // 0x002C(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWindGustSimplexNoiseMode Mode; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float Seed; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector InvPositionScale; // 0x0040(0x000C)(BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindGustControllerSimplexNoise")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindGustControllerSimplexNoise")
}
static class UWindGustControllerSimplexNoise* GetDefaultObj()
{
return GetDefaultObjImpl<UWindGustControllerSimplexNoise>();
}
};
DUMPER7_ASSERTS_UWindGustControllerSimplexNoise;
// Class Wind.WindGustControllerSimplexNoiseDirection
// 0x0018 (0x0068 - 0x0050)
class UWindGustControllerSimplexNoiseDirection final : public UWindGustControllerSimplexNoise
{
public:
struct FVector2D NoiseRangeIn; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D GustRangeOut; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWindGustCurveRemap Remap; // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindGustControllerSimplexNoiseDirection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindGustControllerSimplexNoiseDirection")
}
static class UWindGustControllerSimplexNoiseDirection* GetDefaultObj()
{
return GetDefaultObjImpl<UWindGustControllerSimplexNoiseDirection>();
}
};
DUMPER7_ASSERTS_UWindGustControllerSimplexNoiseDirection;
// Class Wind.NiagaraDataInterfaceWindMap
// 0x0000 (0x0038 - 0x0038)
class UNiagaraDataInterfaceWindMap final : public UNiagaraDataInterface
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("NiagaraDataInterfaceWindMap")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"NiagaraDataInterfaceWindMap")
}
static class UNiagaraDataInterfaceWindMap* GetDefaultObj()
{
return GetDefaultObjImpl<UNiagaraDataInterfaceWindMap>();
}
};
DUMPER7_ASSERTS_UNiagaraDataInterfaceWindMap;
// Class Wind.WindAlignComponent
// 0x0020 (0x0240 - 0x0220)
class UWindAlignComponent final : public UWindSourceComponentBase
{
public:
float Outdoors; // 0x0220(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Priority; // 0x0224(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Strength; // 0x0228(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpeedMod; // 0x022C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TransitionDistance; // 0x0230(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bBidirectional; // 0x0234(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_235[0xB]; // 0x0235(0x000B)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetBidirectional(bool bInNewBidirectional);
void SetOutdoors(float InNewOutdoors);
void SetPriority(float InNewPriority);
void SetSpeedMod(float InNewSpeed);
void SetStrength(float InNewStrength);
void SetTransitionDistance(float InTransitionDistance);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindAlignComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindAlignComponent")
}
static class UWindAlignComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWindAlignComponent>();
}
};
DUMPER7_ASSERTS_UWindAlignComponent;
// Class Wind.WindAlign
// 0x0008 (0x0250 - 0x0248)
class AWindAlign final : public AInfo
{
public:
class UWindAlignComponent* Component; // 0x0248(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindAlign")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindAlign")
}
static class AWindAlign* GetDefaultObj()
{
return GetDefaultObjImpl<AWindAlign>();
}
};
DUMPER7_ASSERTS_AWindAlign;
// Class Wind.WindDeflectorComponent
// 0x0020 (0x0240 - 0x0220)
class UWindDeflectorComponent final : public UWindSourceComponentBase
{
public:
float Outdoors; // 0x0220(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Priority; // 0x0224(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Strength; // 0x0228(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpeedMod; // 0x022C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TransitionDistanceAlongDirection; // 0x0230(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FullEffectAlongNormal; // 0x0234(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bBidirectional; // 0x0238(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFlipNormal; // 0x0239(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_23A[0x6]; // 0x023A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetBidirectional(bool bInNewBidirectional);
void SetFlipNormal(bool bInNewFlipNormal);
void SetFullEffectAlongNormal(float InNewFullEffectAlongNormal);
void SetOutdoors(float InNewOutdoors);
void SetPriority(float InNewPriority);
void SetSpeedMod(float InNewSpeed);
void SetStrength(float InNewStrength);
void SetTransitionDistanceAlongDirection(float InNewTransitionDistanceAlongDirection);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindDeflectorComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindDeflectorComponent")
}
static class UWindDeflectorComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWindDeflectorComponent>();
}
};
DUMPER7_ASSERTS_UWindDeflectorComponent;
// Class Wind.WindDeflector
// 0x0008 (0x0250 - 0x0248)
class AWindDeflector final : public AInfo
{
public:
class UWindDeflectorComponent* Component; // 0x0248(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindDeflector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindDeflector")
}
static class AWindDeflector* GetDefaultObj()
{
return GetDefaultObjImpl<AWindDeflector>();
}
};
DUMPER7_ASSERTS_AWindDeflector;
// Class Wind.WindGustControllerSimplexNoiseSpeed
// 0x0018 (0x0068 - 0x0050)
class UWindGustControllerSimplexNoiseSpeed final : public UWindGustControllerSimplexNoise
{
public:
struct FVector2D NoiseRangeIn; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D GustRangeOut; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWindGustCurveRemap Remap; // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWindGustSpeedOp SpeedOp; // 0x0061(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_62[0x6]; // 0x0062(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindGustControllerSimplexNoiseSpeed")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindGustControllerSimplexNoiseSpeed")
}
static class UWindGustControllerSimplexNoiseSpeed* GetDefaultObj()
{
return GetDefaultObjImpl<UWindGustControllerSimplexNoiseSpeed>();
}
};
DUMPER7_ASSERTS_UWindGustControllerSimplexNoiseSpeed;
// Class Wind.Wind
// 0x0000 (0x0028 - 0x0028)
class UWind final : public UBlueprintFunctionLibrary
{
public:
static void BeaufortScaleFromSpeed(float WindSpeed, EBeaufortWindScale* BeaufortWindScale);
static void BeaufortScaleName(EBeaufortWindScale BeaufortWindScale, int32* ScaleINdex, class FString* ScaleName, class FString* ScaleDescription);
static void GetWindAtActor(class AActor* Actor, struct FVector* WindDirection, float* WindSpeed, bool* bIndoors);
static void GetWindAtComponent(class USceneComponent* SceneComponent, struct FVector* WindDirection, float* WindSpeed, bool* bIndoors);
static void GetWindAtPosition(class UObject* WorldContextObject, const struct FVector& Position, struct FVector* WindDirection, float* WindSpeed, float IncludeOutdoors);
static void WindDirectionCompassName(EWindDirectionCompass WindDirectionCompass, class FString* CompassName);
static void WindDirectionToCompass(class UObject* WorldContextObject, const struct FVector& WindDirection, EWindDirectionCompass* WindDirectionCompass);
static void WindDirectionToWorldAzimuth(class UObject* WorldContextObject, const struct FVector& WindDirection, float* WindAzimuthDegrees);
static void WindDirectionToWorldAzimuthAltitude(class UObject* WorldContextObject, const struct FVector& WindDirection, float* WindAzimuthDegrees, float* WindAltitudeDegrees);
static void WindWorldAzimuthToCompass(float WindAzimuthDegrees, EWindDirectionCompass* WindDirectionCompass);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("Wind")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"Wind")
}
static class UWind* GetDefaultObj()
{
return GetDefaultObjImpl<UWind>();
}
};
DUMPER7_ASSERTS_UWind;
// Class Wind.InsideOutside
// 0x0000 (0x0028 - 0x0028)
class UInsideOutside final : public UBlueprintFunctionLibrary
{
public:
static bool ActorInsideCached(class AActor* Actor);
static bool ActorInsideCoarseCached(class AActor* Actor);
static bool ActorInsideExactCached(class AActor* Actor);
static bool ActorOutsideCached(class AActor* Actor);
static bool ActorOutsideCoarseCached(class AActor* Actor);
static bool ActorOutsideExactCached(class AActor* Actor);
static bool PositionInside(class UObject* WorldContextObject, const struct FVector& Position, bool bExact);
static bool PositionOutside(class UObject* WorldContextObject, const struct FVector& Position, bool bExact);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("InsideOutside")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"InsideOutside")
}
static class UInsideOutside* GetDefaultObj()
{
return GetDefaultObjImpl<UInsideOutside>();
}
};
DUMPER7_ASSERTS_UInsideOutside;
// Class Wind.WindTrueNorthComponent
// 0x0000 (0x0220 - 0x0220)
class UWindTrueNorthComponent final : public USceneComponent
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindTrueNorthComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindTrueNorthComponent")
}
static class UWindTrueNorthComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWindTrueNorthComponent>();
}
};
DUMPER7_ASSERTS_UWindTrueNorthComponent;
// Class Wind.WindTrueNorth
// 0x0008 (0x0250 - 0x0248)
class AWindTrueNorth final : public AInfo
{
public:
class UWindTrueNorthComponent* Component; // 0x0248(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindTrueNorth")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindTrueNorth")
}
static class AWindTrueNorth* GetDefaultObj()
{
return GetDefaultObjImpl<AWindTrueNorth>();
}
};
DUMPER7_ASSERTS_AWindTrueNorth;
// Class Wind.WindMapComponent
// 0x0000 (0x0220 - 0x0220)
class UWindMapComponent final : public USceneComponent
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindMapComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindMapComponent")
}
static class UWindMapComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWindMapComponent>();
}
};
DUMPER7_ASSERTS_UWindMapComponent;
// Class Wind.WindMapActor
// 0x0008 (0x0250 - 0x0248)
class AWindMapActor final : public AInfo
{
public:
class UWindMapComponent* Component; // 0x0248(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindMapActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindMapActor")
}
static class AWindMapActor* GetDefaultObj()
{
return GetDefaultObjImpl<AWindMapActor>();
}
};
DUMPER7_ASSERTS_AWindMapActor;
// Class Wind.WindMapSubsystem
// 0x01A0 (0x01D0 - 0x0030)
class alignas(0x10) UWindMapSubsystem final : public UWorldSubsystem
{
public:
uint8 Pad_30[0x10]; // 0x0030(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class UMaterialParameterCollection* MaterialParams; // 0x0040(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UNiagaraParameterCollection* NiagaraParams; // 0x0048(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_50[0x180]; // 0x0050(0x0180)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindMapSubsystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindMapSubsystem")
}
static class UWindMapSubsystem* GetDefaultObj()
{
return GetDefaultObjImpl<UWindMapSubsystem>();
}
};
DUMPER7_ASSERTS_UWindMapSubsystem;
// Class Wind.WindSourceDebugActor
// 0x0050 (0x0298 - 0x0248)
class AWindSourceDebugActor final : public AActor
{
public:
int32 PointsXY; // 0x0248(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 PointsZ; // 0x024C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpacingXY; // 0x0250(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpacingZ; // 0x0254(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D WindSpeedMinMax; // 0x0258(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D WindSpeedLengthScaleMinMax; // 0x0260(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UStaticMesh* WindArrowMesh; // 0x0268(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* WindArrowMeshMaterialOverride; // 0x0270(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ScaleXYZ; // 0x0278(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bExactIndoors; // 0x0284(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bPerSampleInsideTesting; // 0x0285(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bWindSpeedLengthScaling; // 0x0286(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_287[0x1]; // 0x0287(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
class UWindSourceDebugUpdateComponent* UpdatePump; // 0x0288(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class UInstancedStaticMeshComponent* WindArrows; // 0x0290(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindSourceDebugActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindSourceDebugActor")
}
static class AWindSourceDebugActor* GetDefaultObj()
{
return GetDefaultObjImpl<AWindSourceDebugActor>();
}
};
DUMPER7_ASSERTS_AWindSourceDebugActor;
// Class Wind.WindSourceDebugUpdateComponent
// 0x0008 (0x00D8 - 0x00D0)
class UWindSourceDebugUpdateComponent final : public UActorComponent
{
public:
int32 UpdatesPerSecond; // 0x00D0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bOnlyTickAfterBeginPlay; // 0x00D4(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D5[0x3]; // 0x00D5(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindSourceDebugUpdateComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindSourceDebugUpdateComponent")
}
static class UWindSourceDebugUpdateComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWindSourceDebugUpdateComponent>();
}
};
DUMPER7_ASSERTS_UWindSourceDebugUpdateComponent;
// Class Wind.WindSourceVortexComponent
// 0x0050 (0x0290 - 0x0240)
class UWindSourceVortexComponent final : public UWindSourceComponentBaseData
{
public:
float Height; // 0x0238(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Radius; // 0x023C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InnerRadius; // 0x0240(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Strength; // 0x0244(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Speed; // 0x0248(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24C[0x4]; // 0x024C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UWindEnvelopeController* Envelope; // 0x0250(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EnvelopeAffects; // 0x0258(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAutoKillAfterEnvelope; // 0x025C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_25D[0x3]; // 0x025D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class UWindSourceComponentBase* WindSourceComponent, const class UWindEnvelopeController* WindEnvelopeController, EWindSourceEnvelopeTriggerEvent EnvelopeRetriggerEvent)> TriggerEvent; // 0x0260(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
float StartTime; // 0x0270(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bActive; // 0x0274(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_275[0x1B]; // 0x0275(0x001B)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ClearEnvelopeAffects();
void SetAutoKillAfterEnvelope(bool bInNewAutoKillAfterEnvelope);
void SetEnvelope(const class UWindEnvelopeController* InNewEnvelope);
void SetEnvelopeAffects(EWindVortexEnvelopeAffects InNewEnvelopeAffects);
void SetHeight(float InNewHeight);
void SetInnerRadius(float InNewInnerRadius);
void SetRadius(float InNewRadius);
void SetSpeed(float InNewSpeed);
void SetStrength(float InNewStrength);
void UnsetEnvelopeAffects(EWindVortexEnvelopeAffects InNewEnvelopeAffects);
void TestEnvelopeAffects(EWindVortexEnvelopeAffects InNewEnvelopeAffects, bool* bIsSet) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindSourceVortexComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindSourceVortexComponent")
}
static class UWindSourceVortexComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWindSourceVortexComponent>();
}
};
DUMPER7_ASSERTS_UWindSourceVortexComponent;
// Class Wind.WindVortexSource
// 0x0008 (0x0250 - 0x0248)
class AWindVortexSource final : public AInfo
{
public:
class UWindSourceVortexComponent* Component; // 0x0248(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindVortexSource")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindVortexSource")
}
static class AWindVortexSource* GetDefaultObj()
{
return GetDefaultObjImpl<AWindVortexSource>();
}
};
DUMPER7_ASSERTS_AWindVortexSource;
// Class Wind.WindEnvelopeController
// 0x0000 (0x0028 - 0x0028)
class UWindEnvelopeController : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindEnvelopeController")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindEnvelopeController")
}
static class UWindEnvelopeController* GetDefaultObj()
{
return GetDefaultObjImpl<UWindEnvelopeController>();
}
};
DUMPER7_ASSERTS_UWindEnvelopeController;
// Class Wind.WindDirectionalSourceWithEnvelopeComponent
// 0x0040 (0x0290 - 0x0250)
class UWindDirectionalSourceWithEnvelopeComponent final : public UWindDirectionalSourceComponent
{
public:
class UWindEnvelopeController* Envelope; // 0x0250(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWindDirectionalEnvelopeAffects EnvelopeAffects; // 0x0258(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAutoKillAfterEnvelope; // 0x0259(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_25A[0x6]; // 0x025A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class UWindSourceComponentBase* WindSourceComponent, const class UWindEnvelopeController* WindEnvelopeController, EWindSourceEnvelopeTriggerEvent EnvelopeRetriggerEvent)> TriggerEvent; // 0x0260(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
float StartTime; // 0x0270(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bActive; // 0x0274(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_275[0x1B]; // 0x0275(0x001B)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void SetAutoKillAfterEnvelope(bool bInNewAutoKillAfterEnvelope);
void SetEnvelope(const class UWindEnvelopeController* InNewEnvelope);
void SetEnvelopeAffects(EWindDirectionalEnvelopeAffects InNewEnvelopeAffects);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindDirectionalSourceWithEnvelopeComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindDirectionalSourceWithEnvelopeComponent")
}
static class UWindDirectionalSourceWithEnvelopeComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWindDirectionalSourceWithEnvelopeComponent>();
}
};
DUMPER7_ASSERTS_UWindDirectionalSourceWithEnvelopeComponent;
// Class Wind.WindPointSourceWithEnvelopeComponent
// 0x0030 (0x0280 - 0x0250)
class UWindPointSourceWithEnvelopeComponent final : public UWindPointSourceComponent
{
public:
class UWindEnvelopeController* Envelope; // 0x0248(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, PersistentInstance, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EnvelopeAffects; // 0x0250(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAutoKillAfterEnvelope; // 0x0254(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_255[0x3]; // 0x0255(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class UWindSourceComponentBase* WindSourceComponent, const class UWindEnvelopeController* WindEnvelopeController, EWindSourceEnvelopeTriggerEvent EnvelopeRetriggerEvent)> TriggerEvent; // 0x0258(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
float StartTime; // 0x0268(0x0004)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bActive; // 0x026C(0x0001)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_26D[0x13]; // 0x026D(0x0013)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ClearEnvelopeAffects();
void SetAutoKillAfterEnvelope(bool bInNewAutoKillAfterEnvelope);
void SetEnvelope(const class UWindEnvelopeController* InNewEnvelope);
void SetEnvelopeAffects(EWindPointEnvelopeAffects InNewEnvelopeAffects);
void UnsetEnvelopeAffects(EWindPointEnvelopeAffects InNewEnvelopeAffects);
void TestEnvelopeAffects(EWindPointEnvelopeAffects InNewEnvelopeAffects, bool* bIsSet) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindPointSourceWithEnvelopeComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindPointSourceWithEnvelopeComponent")
}
static class UWindPointSourceWithEnvelopeComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWindPointSourceWithEnvelopeComponent>();
}
};
DUMPER7_ASSERTS_UWindPointSourceWithEnvelopeComponent;
// Class Wind.WindDirectionalSourceWithEnvelope
// 0x0008 (0x0250 - 0x0248)
class AWindDirectionalSourceWithEnvelope final : public AInfo
{
public:
class UWindDirectionalSourceWithEnvelopeComponent* Component; // 0x0248(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindDirectionalSourceWithEnvelope")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindDirectionalSourceWithEnvelope")
}
static class AWindDirectionalSourceWithEnvelope* GetDefaultObj()
{
return GetDefaultObjImpl<AWindDirectionalSourceWithEnvelope>();
}
};
DUMPER7_ASSERTS_AWindDirectionalSourceWithEnvelope;
// Class Wind.WindPointSourceWithEnvelope
// 0x0008 (0x0250 - 0x0248)
class AWindPointSourceWithEnvelope final : public AInfo
{
public:
class UWindPointSourceWithEnvelopeComponent* Component; // 0x0248(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindPointSourceWithEnvelope")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindPointSourceWithEnvelope")
}
static class AWindPointSourceWithEnvelope* GetDefaultObj()
{
return GetDefaultObjImpl<AWindPointSourceWithEnvelope>();
}
};
DUMPER7_ASSERTS_AWindPointSourceWithEnvelope;
// Class Wind.WindEnvelopeControllerCurveBase
// 0x0000 (0x0028 - 0x0028)
class UWindEnvelopeControllerCurveBase : public UWindEnvelopeController
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindEnvelopeControllerCurveBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindEnvelopeControllerCurveBase")
}
static class UWindEnvelopeControllerCurveBase* GetDefaultObj()
{
return GetDefaultObjImpl<UWindEnvelopeControllerCurveBase>();
}
};
DUMPER7_ASSERTS_UWindEnvelopeControllerCurveBase;
// Class Wind.WindEnvelopeControllerCurve
// 0x0008 (0x0030 - 0x0028)
class UWindEnvelopeControllerCurve final : public UWindEnvelopeControllerCurveBase
{
public:
class UCurveFloat* Envelope; // 0x0028(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindEnvelopeControllerCurve")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindEnvelopeControllerCurve")
}
static class UWindEnvelopeControllerCurve* GetDefaultObj()
{
return GetDefaultObjImpl<UWindEnvelopeControllerCurve>();
}
};
DUMPER7_ASSERTS_UWindEnvelopeControllerCurve;
// Class Wind.WindEnvelopeControllerInlineCurve
// 0x0088 (0x00B0 - 0x0028)
class UWindEnvelopeControllerInlineCurve final : public UWindEnvelopeControllerCurveBase
{
public:
struct FRuntimeFloatCurve Envelope; // 0x0028(0x0088)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindEnvelopeControllerInlineCurve")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindEnvelopeControllerInlineCurve")
}
static class UWindEnvelopeControllerInlineCurve* GetDefaultObj()
{
return GetDefaultObjImpl<UWindEnvelopeControllerInlineCurve>();
}
};
DUMPER7_ASSERTS_UWindEnvelopeControllerInlineCurve;
// Class Wind.WindEnvelopeControllerASR
// 0x0018 (0x0040 - 0x0028)
class UWindEnvelopeControllerASR final : public UWindEnvelopeController
{
public:
float Delay; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Attack; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Sustain; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Release; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Amplitude; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bLoop; // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindEnvelopeControllerASR")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindEnvelopeControllerASR")
}
static class UWindEnvelopeControllerASR* GetDefaultObj()
{
return GetDefaultObjImpl<UWindEnvelopeControllerASR>();
}
};
DUMPER7_ASSERTS_UWindEnvelopeControllerASR;
// Class Wind.WindEnvelopeControllerOne
// 0x0000 (0x0028 - 0x0028)
class UWindEnvelopeControllerOne final : public UWindEnvelopeControllerCurveBase
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindEnvelopeControllerOne")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindEnvelopeControllerOne")
}
static class UWindEnvelopeControllerOne* GetDefaultObj()
{
return GetDefaultObjImpl<UWindEnvelopeControllerOne>();
}
};
DUMPER7_ASSERTS_UWindEnvelopeControllerOne;
// Class Wind.WindAffectedTickingComponent
// 0x0010 (0x0250 - 0x0240)
#pragma pack(push, 0x1)
class alignas(0x10) UWindAffectedTickingComponent : public UWindAffectedComponent
{
public:
bool bTickBeforeBeginPlay; // 0x0240(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_241[0x7]; // 0x0241(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindAffectedTickingComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindAffectedTickingComponent")
}
static class UWindAffectedTickingComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWindAffectedTickingComponent>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UWindAffectedTickingComponent;
// Class Wind.WindAffectedOrientToTickingComponent
// 0x0000 (0x0250 - 0x0250)
class UWindAffectedOrientToTickingComponent : public UWindAffectedTickingComponent
{
public:
bool bOrientToWind; // 0x0248(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_249[0x7]; // 0x0249(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindAffectedOrientToTickingComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindAffectedOrientToTickingComponent")
}
static class UWindAffectedOrientToTickingComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWindAffectedOrientToTickingComponent>();
}
};
DUMPER7_ASSERTS_UWindAffectedOrientToTickingComponent;
// Class Wind.WindAffectedScaleOrientToTickingComponent
// 0x0040 (0x0290 - 0x0250)
#pragma pack(push, 0x1)
class alignas(0x10) UWindAffectedScaleOrientToTickingComponent : public UWindAffectedOrientToTickingComponent
{
public:
struct FWindAffectedScales WindScaling; // 0x0250(0x0034)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_284[0x4]; // 0x0284(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindAffectedScaleOrientToTickingComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindAffectedScaleOrientToTickingComponent")
}
static class UWindAffectedScaleOrientToTickingComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWindAffectedScaleOrientToTickingComponent>();
}
};
#pragma pack(pop)
DUMPER7_ASSERTS_UWindAffectedScaleOrientToTickingComponent;
// Class Wind.WindAffectedUberTickingComponent
// 0x0030 (0x02C0 - 0x0290)
class UWindAffectedUberTickingComponent final : public UWindAffectedScaleOrientToTickingComponent
{
public:
class UMaterialInstanceDynamic* WindAffectedMaterial; // 0x0288(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FWindAffectedParameters WindAffectedParameters; // 0x0290(0x0024)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_2B4[0xC]; // 0x02B4(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindAffectedUberTickingComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindAffectedUberTickingComponent")
}
static class UWindAffectedUberTickingComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWindAffectedUberTickingComponent>();
}
};
DUMPER7_ASSERTS_UWindAffectedUberTickingComponent;
// Class Wind.WindAffectedMaterialTickingComponent
// 0x0030 (0x0280 - 0x0250)
class UWindAffectedMaterialTickingComponent final : public UWindAffectedTickingComponent
{
public:
class UMaterialInstanceDynamic* WindAffectedMaterial; // 0x0248(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FWindAffectedParameters WindAffectedParameters; // 0x0250(0x0024)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_274[0xC]; // 0x0274(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("WindAffectedMaterialTickingComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WindAffectedMaterialTickingComponent")
}
static class UWindAffectedMaterialTickingComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UWindAffectedMaterialTickingComponent>();
}
};
DUMPER7_ASSERTS_UWindAffectedMaterialTickingComponent;
}