470 lines
23 KiB
C++
470 lines
23 KiB
C++
#include "CommonHeaders.h"
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#include "UEngine.hpp"
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#include "UETools.hpp"
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#include "UEvars.hpp"
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#include "Logger.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/SHCharacterPlay_BP_classes.hpp"
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#include "SDK/UMG_parameters.hpp"
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using namespace SDK;
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// Constants
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const std::string PLUGIN_NAME = "SilentHill22024";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 300; // Used for enemies time dilation
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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const float baseAspect = 1.7777778; // Game base aspect ratio
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static float aspectRatio = (float)screenWidth / screenHeight;
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_Console = false;
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static bool g_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_ultrawide_fix_enabled = false;
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static bool g_CutscenesFPS_fix_enabled = false;
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static bool g_camera_fix_enabled = false;
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static bool g_DOF_fix_enabled = false;
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static bool g_CA_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_TimeDilation_fix_enabled = false;
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static bool g_GodMode_fix_enabled = false;
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static bool g_IgnoreHits_fix_enabled = false;
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static bool g_Stealth_fix_enabled = false;
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static bool g_SkipIntro_fix_enabled = false;
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static float g_FogDensity = 0.15f;
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static float g_FogOpacity = 1.f;
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static int g_AdditionalFOVValue = 0;
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static float g_CameraDistanceValue = 1.f;
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static float g_WorldTimeDilationValue = 0.5f;
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static float g_AITimeDilationValue = 0.2f;
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static float g_Health = 0.f;
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static bool user_inputs_logged = false;
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// Shared values
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static float g_FOV_In = 60.f;
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static float g_FOV_Out = 60.f;
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static float g_CompensatedFOV = 0.f;
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static float g_CameraIn = 156.25f;
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static float g_CameraOut = 156.25f;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* UltraWideaddress = nullptr;
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static uint8_t* Cameraaddress = nullptr;
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static uint8_t* CutscenesFPSaddress = nullptr;
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static uint8_t* DOFaddress = nullptr;
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static uint8_t* CAaddress = nullptr;
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static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* FogDensityEngineaddress = nullptr;
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static uint8_t* FogOpacityEngineaddress = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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static uint8_t* GodModeaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid FogDensityHook{};
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static SafetyHookMid FogOpacityHook{};
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static SafetyHookMid CameraHook{};
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static SafetyHookMid CutscenesFPSHook{};
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static SafetyHookMid DOFHook{};
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static SafetyHookMid PEHook{};
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static SafetyHookMid WorldTimeDilationHook{};
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// Prototypes
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static void FOVFixEnabled();
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static void UltraWideFixEnabled();
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static void CutsceneFPSFixEnabled();
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static void CameraFixEnabled();
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static void DOFFixEnabled();
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static void CAFixEnabled();
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static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void EnableConsole();
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static void EnableCheats(Cheat cheat);
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static void ProcessEvent();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
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if (!AOBScanDone) { // Unreal Engine 5.1.1
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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logger->info("--------------- AOB scan started ---------------");
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constexpr auto FOVStringObfuscated = make_obfuscated<0xF3>("77 ?? 48 8B ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48");
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constexpr auto UltraWideStringObfuscated = make_obfuscated<0x4A>("C7 47 ?? ?? ?? ?? ?? C7 83 ?? ?? ?? ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 83");
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constexpr auto CameraStringObfuscated = make_obfuscated<0x8D>("E8 ?? ?? ?? ?? F2 0F ?? ?? ?? ?? 48 8D ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8D");
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constexpr auto CutscenesFPSStringObfuscated = make_obfuscated<0x9F>("FF 95 ?? ?? ?? ?? 48 8B ?? ?? ?? 48 8B ?? ?? ?? 48 89 9F ?? ?? ?? ?? 48 8B ?? ?? ?? 48 8B ?? ?? ?? 48 83 ?? ?? 41 ?? C3");
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constexpr auto DOFStringObfuscated = make_obfuscated<0x83>("83 ?? ?? ?? 0F 8E ?? ?? ?? ?? 0F 2F ?? ?? ?? ?? ?? 0F 83 ?? ?? ?? ?? 0F 2F ?? ?? ?? ?? ?? 0F 83");
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constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 8B ?? ?? 39 05 ?? ?? ?? ?? 7E");
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constexpr auto VignettingStringObfuscated = make_obfuscated<0xB3>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB ?? 83");
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constexpr auto FogDensityStringObfuscated = make_obfuscated<0xA0>("0F 2E ?? A0 02 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
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constexpr auto FogOpacityStringObfuscated = make_obfuscated<0xBB>("0F 2E ?? 34 03 ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? E9 ?? ?? ?? ?? C3");
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constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? E8 03 ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3");
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constexpr auto GodModeStringObfuscated = make_obfuscated<0XC1>("F3 0F 11 ?? ?? ?? ?? ?? 48 ?? ?? 48 81 C1 ?? ?? ?? ?? E8 ?? ?? ?? ?? F3 0F 10 83");
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// Prepare all data for scanning
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using AOBScan::Make;
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using OffsetScan::Make;
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// Prepare all data for scanning
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std::vector<AOBScanEntry> signatures = {
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Make(&FOVaddress, FOVStringObfuscated, "FOV"),
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Make(&UltraWideaddress, UltraWideStringObfuscated, "Ultrawide"),
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Make(&Cameraaddress, CameraStringObfuscated, "Camera"),
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Make(&CutscenesFPSaddress, CutscenesFPSStringObfuscated, "Cutscene FPS"),
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Make(&DOFaddress, DOFStringObfuscated, "DOF"),
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Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
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Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
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Make(&FogDensityEngineaddress, FogDensityStringObfuscated, "Fog density"),
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Make(&FogOpacityEngineaddress, FogOpacityStringObfuscated, "Fog opacity"),
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Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
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Make(&GodModeaddress, GodModeStringObfuscated, "God mode")
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};
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// Scan all signature in a batch
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Memory::AOBScanBatch(signatures, logger);
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if (UltraWideaddress && FOVaddress && Cameraaddress && CutscenesFPSaddress && DOFaddress &&
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CAaddress && Vignettingaddress && FogDensityEngineaddress && FogOpacityEngineaddress)
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logger->info("All AOB signatures found. Ready to patch...");
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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logger->info("------------ UEngine offsets search ------------");
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8B>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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constexpr auto GWorldStringObfuscated = make_obfuscated<0x83>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 74 ?? 48 ?? ?? E8 ?? ?? ?? ?? 83");
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x3D>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x81>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D");
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// Prepare all data for scanning
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std::vector<OffsetScanEntry> UEoffsetsScans = {
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Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
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Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
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Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
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Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
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};
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// Retrieve all Unreal Engine offsets in a batch
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Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
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logger->info("-------------- Fixes initialisation -------------");
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}
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AOBScanDone = true;
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}
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if (!init && FOVaddress) FOVFixEnabled();
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if (!init && UltraWideaddress) UltraWideFixEnabled();
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if (!init && CutscenesFPSaddress) CutsceneFPSFixEnabled();
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if (!init && Cameraaddress) CameraFixEnabled();
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if (!init && DOFaddress) DOFFixEnabled();
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if (!init && CAaddress) CAFixEnabled();
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && FogDensityEngineaddress && FogOpacityEngineaddress) FogFixEnabled();
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if (!init && WorldTimedilationaddress) {
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EnableCheats(Cheat::TimeDilation);
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EnableCheats(Cheat::GodMode);
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EnableCheats(Cheat::IgnoreHits);
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EnableCheats(Cheat::Stealth);
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}
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ProcessEvent();
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}
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
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if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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if (fix == GameFixes::Framerate) { g_CutscenesFPS_fix_enabled = enabled; CutsceneFPSFixEnabled(); }
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if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
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if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
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if (fix == GameFixes::IgnoreHits) { g_IgnoreHits_fix_enabled = enabled; EnableCheats(Cheat::IgnoreHits); }
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if (fix == GameFixes::SkipIntro) { g_SkipIntro_fix_enabled = enabled; }
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if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); }
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}
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extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
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if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
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if (setting == GameSetting::CameraDistance) g_CameraDistanceValue = value;
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if (setting == GameSetting::FogDensity) g_FogDensity = value;
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if (setting == GameSetting::FogMaxOpacity) g_FogOpacity = value;
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if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
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if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value;
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}
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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if (!infos) return;
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infos->FOVIn = g_FOV_In;
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infos->CompensatedFOV = g_CompensatedFOV;
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infos->FOVOut = g_FOV_Out;
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infos->cameraIn = g_CameraIn;
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infos->cameraOut = g_CameraOut;
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infos->consoleEnabled = g_Console_Enabled;
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infos->Health = g_Health;
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}
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// Hooks injections
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static bool inContinue = false;
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static void ProcessEvent() {
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if (!PEHook && ProcessEventaddress) {
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PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
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[](SafetyHookContext& ctx) {
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UObject* object = (UObject*)ctx.rcx;
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UFunction* func = (UFunction*)ctx.rdx;
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if (object && func && g_DOF_fix_enabled) {
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std::string funcName = func->GetName();
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std::string objectName = object->GetName();
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// Skip disclaimers
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if (objectName.contains("StartGameMenuWidget")) {
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auto* widget = static_cast<UStartGameWidget*>(object);
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if (widget && widget->Class && widget->IsA(UStartGameWidget::StaticClass()) && funcName == "OnNext" && !inContinue) {
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inContinue = true;
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if (g_SkipIntro_fix_enabled) widget->Continue();
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inContinue = false;
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}
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}
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}
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});
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}
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}
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static void FOVFixEnabled() {
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if (g_fix_enabled && (g_fov_fix_enabled || g_ultrawide_fix_enabled) && FOVaddress) {
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if (!FOVHook) { // Hook only once
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FOVHook = safetyhook::create_mid(FOVaddress + 0x10,
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[](SafetyHookContext& ctx) {
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g_FOV_In = ctx.xmm0.f32[0];
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if (g_fix_enabled && g_ultrawide_fix_enabled)
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ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, baseAspect, aspectRatio);
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g_CompensatedFOV = ctx.xmm0.f32[0];
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ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0);
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g_FOV_Out = ctx.xmm0.f32[0];
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});
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}
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else FOVHook.enable();
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logger->info("FOV fix enabled");
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}
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if (!(g_fix_enabled && (g_fov_fix_enabled || g_ultrawide_fix_enabled)) && FOVaddress) {
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if (FOVHook) FOVHook.disable();
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logger->info("FOV fix disabled");
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}
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}
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static void CameraFixEnabled() {
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if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) {
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if (!CameraHook) { // Hook only once
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CameraHook = safetyhook::create_mid(Cameraaddress + 0x17,
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[](SafetyHookContext& ctx) {
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g_CameraIn = ctx.xmm1.f32[0];
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ctx.xmm1.f32[0] *= (g_fix_enabled && g_camera_fix_enabled ? g_CameraDistanceValue : 1.f);
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g_CameraOut = ctx.xmm1.f32[0];
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});
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}
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else CameraHook.enable();
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logger->info("Camera distance fix enabled");
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}
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if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress) {
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if (CameraHook) CameraHook.disable();
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logger->info("Camera distance fix disabled");
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}
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}
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static void DOFFixEnabled() {
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if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
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if (!DOFHook) {
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DOFHook = safetyhook::create_mid(DOFaddress,
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[](SafetyHookContext& ctx) {
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if (!ctx.rax) return;
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uint8_t* rDepthOfFieldQuality = reinterpret_cast<uint8_t*>(ctx.rax) + 0x4;
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if (g_DOF_fix_enabled)
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Memory::PatchBytes(rDepthOfFieldQuality, "\x00", 1); // r.DepthOfFieldQuality = 0 <= memory patched
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else
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Memory::RestoreBytes(rDepthOfFieldQuality); // r.DepthOfFieldQuality = 0 <= memory patched
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});
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}
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logger->info("Depth of field fix enabled");
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}
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if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress)
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logger->info("Depth of field fix disabled");
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}
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static void CutsceneFPSFixEnabled() {
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if (g_fix_enabled && g_CutscenesFPS_fix_enabled && CutscenesFPSaddress) {
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if (!CutscenesFPSHook) {
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CutscenesFPSHook = safetyhook::create_mid(CutscenesFPSaddress,
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[](SafetyHookContext& ctx) {
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if (!ctx.rcx) return;
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// Unlock FPS in cinematics ALevelSequenceActor -> ULevelSequencePlayer -> UMovieSceneSequencePlayer -> SetFrameRate
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ACutscenePlayer* cutscene = reinterpret_cast<ACutscenePlayer*>(ctx.rcx);
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if (cutscene && cutscene->IsA(ACutscenePlayer::StaticClass())) {
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if (cutscene->LevelSequenceActor && cutscene->LevelSequenceActor->SequencePlayer) {
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FFrameRate framerate = { g_CutscenesFPS_fix_enabled ? 240 : 30 , 1 };
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cutscene->LevelSequenceActor->SequencePlayer->SetFrameRate(framerate);
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}
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}
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});
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}
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logger->info("Cutscenes FPS fix enabled");
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}
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if (!(g_fix_enabled && g_CutscenesFPS_fix_enabled) && CutscenesFPSaddress)
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logger->info("Cutscenes FPS fix disabled");
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}
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static void FogFixEnabled() {
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if (g_fix_enabled && g_Fog_fix_enabled && FogDensityEngineaddress) {
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if (!FogDensityHook) { // Hook only once
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FogDensityHook = safetyhook::create_mid(FogDensityEngineaddress,
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[](SafetyHookContext& ctx) {
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ctx.xmm1.f32[0] = g_FogDensity;
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});
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}
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else FogDensityHook.enable();
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}
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if (!(g_fix_enabled && g_Fog_fix_enabled) && FogDensityEngineaddress)
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if (FogDensityHook) FogDensityHook.disable();
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if (g_fix_enabled && g_Fog_fix_enabled && FogOpacityEngineaddress) {
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if (!FogOpacityHook) { // Hook only once
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FogOpacityHook = safetyhook::create_mid(FogOpacityEngineaddress,
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[](SafetyHookContext& ctx) {
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ctx.xmm1.f32[0] = g_FogOpacity;
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});
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}
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else FogOpacityHook.enable();
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}
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if (!(g_fix_enabled && g_Fog_fix_enabled) && FogOpacityEngineaddress)
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if (FogOpacityHook) FogOpacityHook.disable();
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if (g_fix_enabled && g_Fog_fix_enabled && FogDensityEngineaddress && FogOpacityEngineaddress)
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logger->info("Fog fix enabled");
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if (!(g_fix_enabled && g_Fog_fix_enabled) && FogDensityEngineaddress && FogOpacityEngineaddress)
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logger->info("Fog fix disabled");
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}
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// Cheats
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static UWorld* LastWorld = nullptr;
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static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation
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static void EnableCheats(Cheat cheat) {
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//return;
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if (WorldTimedilationaddress && !WorldTimeDilationHook) {
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WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10,
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[](SafetyHookContext& ctx) {
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// From AWorldSettings retrieved from world->K2_GetWorldSettings()
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ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
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UWorld* world = UWorld::GetWorld();
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if (!world || !world->OwningGameInstance) return;
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if (world != LastWorld) {
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LastWorld = world;
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}
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APawn* playerPawn = GetPawnFromWorld(world);
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ULONGLONG now = GetTickCount64();
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if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return;
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lastScanTick = now;
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if (world->Levels.Num() == 0) return;
|
|
// Enemies time dilation & stealth
|
|
for (int i = 0; i < world->Levels.Num(); i++) { // Loop through level to find actors
|
|
ULevel* Level = world->Levels[i];
|
|
if (!Level) continue;
|
|
|
|
for (int j = 0; j < Level->Actors.Num(); j++) { // Loop through actors
|
|
AActor* actor = Level->Actors[j];
|
|
if (!actor || !playerPawn || actor == playerPawn) continue; // We don't want to affect James
|
|
if (!actor->IsA(ASHAICharacter::StaticClass())) continue; // actor is enemy
|
|
// Set enemy alert
|
|
ASHAICharacter* enemy = static_cast<ASHAICharacter*>(actor);
|
|
if (!enemy) continue;
|
|
enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation
|
|
}
|
|
}
|
|
// ignore hits && Stealth mode
|
|
if (!playerPawn) return;
|
|
ASHCharacterPlay_BP_C* james = (ASHCharacterPlay_BP_C*)(playerPawn);
|
|
if (!james || !james->IsA(ASHCharacterPlay_BP_C::StaticClass()) || !james->AIIgnoreMeStat) return;
|
|
if (james->Health) g_Health = james->Health->HealthValue;
|
|
james->AIIgnoreMeStat->_AlwaysMissMe = g_IgnoreHits_fix_enabled;
|
|
james->AIIgnoreMeStat->_IgnoreMe = g_Stealth_fix_enabled;
|
|
});
|
|
}
|
|
if (g_GodMode_fix_enabled && GodModeaddress)
|
|
Memory::PatchBytes(GodModeaddress, "\x90\x90\x90\x90\x90\x90\x90\x90", 8); // subss xmm6,xmm9
|
|
if (!g_GodMode_fix_enabled && GodModeaddress) Memory::RestoreBytes(GodModeaddress);
|
|
|
|
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
|
|
if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled");
|
|
if (cheat == Cheat::IgnoreHits) logger->info("Ignore hits cheat {}", g_IgnoreHits_fix_enabled ? "enabled" : "disabled");
|
|
if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled");
|
|
}
|
|
|
|
// Memory patch fixes
|
|
static void UltraWideFixEnabled() {
|
|
if (g_fix_enabled && g_ultrawide_fix_enabled && UltraWideaddress) {
|
|
const char* newAspectRatio = Memory::Float32ToHexBytes(aspectRatio); // Converts new apsect ratio in 4 char bytes
|
|
Memory::PatchBytes(UltraWideaddress + 0x3, newAspectRatio, 4); // mov[rdi + 48], 3FE38E39 <== patch here
|
|
logger->info("Ultra wide fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_ultrawide_fix_enabled) && UltraWideaddress) {
|
|
Memory::RestoreBytes(UltraWideaddress + 0x3);
|
|
logger->info("Ultra wide fix disabled");
|
|
if (!g_fov_fix_enabled) FOVFixEnabled();
|
|
}
|
|
}
|
|
|
|
static void CAFixEnabled() {
|
|
if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
|
|
Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0
|
|
logger->info("Chromatics aberrations fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) {
|
|
Memory::RestoreBytes(CAaddress);
|
|
logger->info("Chromatics aberrations fix disabled");
|
|
}
|
|
}
|
|
|
|
static void VignettingFixEnabled() {
|
|
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
|
|
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
|
|
logger->info("Vignetting fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
|
|
Memory::RestoreBytes(Vignettingaddress);
|
|
logger->info("Vignetting fix disabled");
|
|
}
|
|
}
|
|
|
|
// UE Console creation
|
|
static void EnableConsole() {
|
|
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
|
if (!g_Console && !user_inputs_logged) {
|
|
logger->info("------------------ User inputs ------------------");
|
|
user_inputs_logged = true;
|
|
}
|
|
return;
|
|
}
|
|
|
|
logger->info("-------------- Console re-enabling --------------");
|
|
ReactivateDevConsole(logger);
|
|
}
|
|
|
|
// Standard dll entry
|
|
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
|
|
if (reason == DLL_PROCESS_ATTACH) {
|
|
logger = InitializeLogger("Silent Hill 2 2024", PLUGIN_LOG);
|
|
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
|
}
|
|
else if (reason == DLL_PROCESS_DETACH) {
|
|
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
|
spdlog::drop_all();
|
|
}
|
|
return TRUE;
|
|
} |