6671 lines
484 KiB
C++
6671 lines
484 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameNoce
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#include "Basic.hpp"
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#include "MovieScene_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "Engine_structs.hpp"
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#include "PhysicsCore_structs.hpp"
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#include "InputCore_structs.hpp"
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#include "NeoAudio_structs.hpp"
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#include "GameplayTags_structs.hpp"
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#include "AIModule_structs.hpp"
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#include "SlateCore_structs.hpp"
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namespace SDK
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{
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// Enum GameNoce.ENoceEndingType
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// NumValues: 0x0006
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enum class ENoceEndingType : uint8
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{
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TypeA_Massacre = 0,
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TypeB_Marriage = 1,
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TypeC_Escape = 2,
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TypeD_TroubledYouth = 3,
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TypeE_UFO = 4,
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ENoceEndingType_MAX = 5,
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};
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// Enum GameNoce.ENoceInteractType
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// NumValues: 0x0015
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enum class ENoceInteractType : uint8
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{
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None = 0,
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Valut = 1,
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ClimbWall_Up = 2,
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ClimbWall_Down = 3,
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ClimbLowWall_Up = 4,
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ClimbLowWall_Down = 5,
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NarrowMoveShort_FaceR = 6,
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NarrowMoveShort_FaceL = 7,
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NarrowMove_FaceR = 8,
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NarrowMove_FaceL = 9,
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Ladder = 10,
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CrawlMoveShort = 11,
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OpenShoji = 12,
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RingBell = 13,
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PushPlank = 14,
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PullUpWellBucket = 15,
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SpinTheWheel = 16,
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Telephone = 17,
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KatanaAlter = 18,
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BadgeOffer = 19,
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ENoceInteractType_MAX = 20,
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};
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// Enum GameNoce.ENoceAutoHintSize
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// NumValues: 0x0004
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enum class ENoceAutoHintSize : uint8
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{
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Custom = 0,
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Small = 1,
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Large = 2,
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ENoceAutoHintSize_MAX = 3,
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};
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// Enum GameNoce.ENoceMapIconType
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// NumValues: 0x0009
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enum class ENoceMapIconType : uint8
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{
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Invalid = 0,
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Player = 1,
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SavePoint = 2,
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Bell = 3,
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PuzzleLock = 4,
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LockedDoor = 5,
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LockedKeyDoor = 6,
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UnlockedKeyDoor = 7,
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ENoceMapIconType_MAX = 8,
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};
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// Enum GameNoce.ENoceDynamicMapIconType
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// NumValues: 0x00FD
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enum class ENoceDynamicMapIconType : uint8
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{
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Invalid = 0,
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Icon_01_001 = 1,
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Icon_01_002 = 2,
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Icon_01_003 = 3,
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Icon_01_004 = 4,
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Icon_01_005 = 5,
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Icon_01_006 = 6,
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Icon_01_007 = 7,
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Icon_01_008 = 8,
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Icon_01_009 = 9,
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Icon_01_010 = 10,
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Icon_01_011 = 11,
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Icon_01_012 = 12,
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Icon_01_013 = 13,
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Icon_01_014 = 14,
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Icon_01_015 = 15,
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Icon_01_016 = 16,
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Icon_01_017 = 17,
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Icon_01_018 = 18,
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Icon_01_019 = 19,
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Icon_01_020 = 20,
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Icon_01_021 = 21,
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Icon_01_022 = 22,
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Icon_01_023 = 23,
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Icon_01_024 = 24,
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Icon_01_025 = 25,
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Icon_01_026 = 26,
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Icon_01_027 = 27,
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Icon_01_028 = 28,
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Icon_01_029 = 29,
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Icon_01_030 = 30,
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Icon_01_031 = 31,
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Icon_01_032 = 32,
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Icon_01_033 = 33,
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Icon_01_034 = 34,
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Icon_01_035 = 35,
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Icon_01_036 = 36,
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Icon_01_037 = 37,
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Icon_01_038 = 38,
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Icon_01_039 = 39,
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Icon_01_040 = 40,
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Icon_01_041 = 41,
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Icon_01_042 = 42,
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Icon_01_043 = 43,
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Icon_01_044 = 44,
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Icon_01_045 = 45,
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Icon_01_046 = 46,
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Icon_01_047 = 47,
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Icon_01_048 = 48,
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Icon_01_049 = 49,
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Icon_01_050 = 50,
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Icon_02_001 = 51,
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Icon_02_002 = 52,
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Icon_02_003 = 53,
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Icon_02_004 = 54,
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Icon_02_005 = 55,
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Icon_02_006 = 56,
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Icon_02_007 = 57,
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Icon_02_008 = 58,
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Icon_02_009 = 59,
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Icon_02_010 = 60,
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Icon_02_011 = 61,
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Icon_02_012 = 62,
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Icon_02_013 = 63,
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Icon_02_014 = 64,
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Icon_02_015 = 65,
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Icon_02_016 = 66,
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Icon_02_017 = 67,
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Icon_02_018 = 68,
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Icon_02_019 = 69,
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Icon_02_020 = 70,
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Icon_02_021 = 71,
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Icon_02_022 = 72,
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Icon_02_023 = 73,
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Icon_02_024 = 74,
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Icon_02_025 = 75,
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Icon_02_026 = 76,
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Icon_02_027 = 77,
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Icon_02_028 = 78,
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Icon_02_029 = 79,
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Icon_02_030 = 80,
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Icon_02_031 = 81,
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Icon_02_032 = 82,
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Icon_02_033 = 83,
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Icon_02_034 = 84,
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Icon_02_035 = 85,
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Icon_02_036 = 86,
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Icon_02_037 = 87,
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Icon_02_038 = 88,
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Icon_02_039 = 89,
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Icon_02_040 = 90,
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Icon_03_001 = 91,
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Icon_03_002 = 92,
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Icon_03_003 = 93,
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Icon_03_004 = 94,
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Icon_03_005 = 95,
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Icon_03_006 = 96,
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Icon_03_007 = 97,
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Icon_03_008 = 98,
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Icon_03_009 = 99,
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Icon_03_010 = 100,
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Icon_03_011 = 101,
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Icon_03_012 = 102,
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Icon_03_013 = 103,
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Icon_03_014 = 104,
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Icon_03_015 = 105,
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Icon_03_016 = 106,
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Icon_03_017 = 107,
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Icon_03_018 = 108,
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Icon_03_019 = 109,
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Icon_03_020 = 110,
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Icon_03_021 = 111,
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Icon_03_022 = 112,
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Icon_03_023 = 113,
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Icon_03_024 = 114,
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Icon_03_025 = 115,
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Icon_03_026 = 116,
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Icon_03_027 = 117,
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Icon_03_028 = 118,
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Icon_03_029 = 119,
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Icon_03_030 = 120,
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Icon_03_031 = 121,
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Icon_03_032 = 122,
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Icon_03_033 = 123,
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Icon_03_034 = 124,
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Icon_03_035 = 125,
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Icon_03_036 = 126,
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Icon_03_037 = 127,
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Icon_03_038 = 128,
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Icon_03_039 = 129,
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Icon_03_040 = 130,
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Icon_04_001 = 131,
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Icon_04_002 = 132,
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Icon_04_003 = 133,
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Icon_04_004 = 134,
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Icon_04_005 = 135,
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Icon_04_006 = 136,
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Icon_04_007 = 137,
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Icon_04_008 = 138,
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Icon_04_009 = 139,
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Icon_04_010 = 140,
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Icon_04_011 = 141,
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Icon_04_012 = 142,
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Icon_04_013 = 143,
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Icon_04_014 = 144,
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Icon_04_015 = 145,
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Icon_04_016 = 146,
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Icon_04_017 = 147,
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Icon_04_018 = 148,
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Icon_04_019 = 149,
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Icon_04_020 = 150,
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Icon_04_021 = 151,
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Icon_04_022 = 152,
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Icon_04_023 = 153,
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Icon_04_024 = 154,
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Icon_04_025 = 155,
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Icon_04_026 = 156,
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Icon_04_027 = 157,
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Icon_04_028 = 158,
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Icon_04_029 = 159,
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Icon_04_030 = 160,
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Icon_04_031 = 161,
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Icon_04_032 = 162,
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Icon_04_033 = 163,
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Icon_04_034 = 164,
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Icon_04_035 = 165,
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Icon_04_036 = 166,
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Icon_04_037 = 167,
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Icon_04_038 = 168,
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Icon_04_039 = 169,
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Icon_04_040 = 170,
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Icon_04_041 = 171,
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Icon_04_042 = 172,
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Icon_04_043 = 173,
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Icon_04_044 = 174,
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Icon_04_045 = 175,
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Icon_04_046 = 176,
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Icon_04_047 = 177,
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Icon_04_048 = 178,
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Icon_04_049 = 179,
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Icon_04_050 = 180,
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Icon_04_051 = 181,
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Icon_04_052 = 182,
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Icon_04_053 = 183,
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Icon_04_054 = 184,
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Icon_04_055 = 185,
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Icon_05_001 = 186,
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Icon_05_002 = 187,
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Icon_05_003 = 188,
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Icon_05_004 = 189,
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Icon_05_005 = 190,
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Icon_06_001 = 191,
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Icon_06_002 = 192,
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Icon_06_003 = 193,
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Icon_06_004 = 194,
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Icon_06_005 = 195,
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Icon_07_001 = 196,
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Icon_07_002 = 197,
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Icon_07_003 = 198,
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Icon_07_004 = 199,
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Icon_07_005 = 200,
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Icon_08_001 = 201,
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Icon_08_002 = 202,
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Icon_08_003 = 203,
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Icon_08_004 = 204,
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Icon_08_005 = 205,
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Icon_09_001 = 206,
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Icon_09_002 = 207,
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Icon_09_003 = 208,
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Icon_09_004 = 209,
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Icon_09_005 = 210,
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Icon_10_001 = 211,
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Icon_10_002 = 212,
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Icon_10_003 = 213,
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Icon_10_004 = 214,
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Icon_10_005 = 215,
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Icon_10_006 = 216,
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Icon_10_007 = 217,
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Icon_10_008 = 218,
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Icon_10_009 = 219,
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Icon_10_010 = 220,
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Icon_10_011 = 221,
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Icon_10_012 = 222,
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Icon_10_013 = 223,
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Icon_10_014 = 224,
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Icon_10_015 = 225,
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Icon_10_016 = 226,
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Icon_10_017 = 227,
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Icon_10_018 = 228,
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Icon_10_019 = 229,
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Icon_10_020 = 230,
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Icon_10_021 = 231,
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Icon_10_022 = 232,
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Icon_10_023 = 233,
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Icon_10_024 = 234,
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Icon_10_025 = 235,
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Icon_15_001 = 236,
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Icon_15_002 = 237,
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Icon_15_003 = 238,
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Icon_15_004 = 239,
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Icon_15_005 = 240,
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Icon_15_006 = 241,
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Icon_15_007 = 242,
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Icon_15_008 = 243,
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Icon_15_009 = 244,
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Icon_15_010 = 245,
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Icon_15_011 = 246,
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Icon_15_012 = 247,
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Icon_15_013 = 248,
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Icon_15_014 = 249,
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Icon_15_015 = 250,
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Count = 251,
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ENoceDynamicMapIconType_MAX = 252,
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};
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// Enum GameNoce.ENoceDynamicMapIconIndexType
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// NumValues: 0x003F
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enum class ENoceDynamicMapIconIndexType : uint8
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{
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Invalid = 0,
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Icon_001 = 1,
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Icon_002 = 2,
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Icon_003 = 3,
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Icon_004 = 4,
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Icon_005 = 5,
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Icon_006 = 6,
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Icon_007 = 7,
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Icon_008 = 8,
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Icon_009 = 9,
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Icon_010 = 10,
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Icon_011 = 11,
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Icon_012 = 12,
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Icon_013 = 13,
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Icon_014 = 14,
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Icon_015 = 15,
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Icon_016 = 16,
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Icon_017 = 17,
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Icon_018 = 18,
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Icon_019 = 19,
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Icon_020 = 20,
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Icon_021 = 21,
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Icon_022 = 22,
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Icon_023 = 23,
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Icon_024 = 24,
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Icon_025 = 25,
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Icon_026 = 26,
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Icon_027 = 27,
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Icon_028 = 28,
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Icon_029 = 29,
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Icon_030 = 30,
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Icon_031 = 31,
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Icon_032 = 32,
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Icon_033 = 33,
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Icon_034 = 34,
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Icon_035 = 35,
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Icon_036 = 36,
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Icon_037 = 37,
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Icon_038 = 38,
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Icon_039 = 39,
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Icon_040 = 40,
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Icon_041 = 41,
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Icon_042 = 42,
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Icon_043 = 43,
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Icon_044 = 44,
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Icon_045 = 45,
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Icon_046 = 46,
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Icon_047 = 47,
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Icon_048 = 48,
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Icon_049 = 49,
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Icon_050 = 50,
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Icon_051 = 51,
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Icon_052 = 52,
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Icon_053 = 53,
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Icon_054 = 54,
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Icon_055 = 55,
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Icon_056 = 56,
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Icon_057 = 57,
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Icon_058 = 58,
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Icon_059 = 59,
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Icon_060 = 60,
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Count = 61,
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ENoceDynamicMapIconIndexType_MAX = 62,
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};
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// Enum GameNoce.ENoceDynamicMapIconChapterType
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// NumValues: 0x001C
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enum class ENoceDynamicMapIconChapterType : uint8
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{
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Invalid = 0,
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Chapter01 = 1,
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Chapter02 = 2,
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Chapter03 = 3,
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Chapter04 = 4,
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Chapter05 = 5,
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School = 6,
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Chapter06 = 7,
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Chapter07 = 8,
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Chapter08_01 = 9,
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Chapter08_02 = 10,
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Chapter09 = 11,
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Chapter10_01 = 12,
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Chapter10_02 = 13,
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Chapter10_03 = 14,
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Chapter11 = 15,
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Chapter12 = 16,
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Chapter13 = 17,
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Chapter14 = 18,
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Chapter15 = 19,
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Chapter16A = 20,
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Chapter16B = 21,
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Chapter16C = 22,
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Chapter16D = 23,
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Round2 = 24,
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MultiRoundsKeep = 25,
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Count = 26,
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ENoceDynamicMapIconChapterType_MAX = 27,
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};
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// Enum GameNoce.ENoceMapLocation
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// NumValues: 0x00B9
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enum class ENoceMapLocation : uint8
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{
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HLS_01 = 0,
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OLD_01 = 1,
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OLD_02 = 2,
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ALW_01 = 3,
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ALW_02 = 4,
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ALW_03 = 5,
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ALW_04 = 6,
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OLD_03 = 7,
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TOR_01 = 8,
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TOR_02 = 9,
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TOR_03 = 10,
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TOR_04 = 11,
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TOR_05 = 12,
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TOR_06 = 13,
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TOR_07 = 14,
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TOR_08 = 15,
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TOR_09 = 16,
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TOR_10 = 17,
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TOR_11 = 18,
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TOR_12 = 19,
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TOR_13 = 20,
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TOR_14 = 21,
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TOR_15 = 22,
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TOR_16 = 23,
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TOR_17 = 24,
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TOR_18 = 25,
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TOR_19 = 26,
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TOR_20 = 27,
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OSF_01 = 28,
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OSF_02 = 29,
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OSF_03 = 30,
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OSF_04 = 31,
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OSF_05 = 32,
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OSF_06 = 33,
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OSF_07 = 34,
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OSF_08 = 35,
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OSF_09 = 36,
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OSF_10 = 37,
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OCR_01 = 38,
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OCR_02 = 39,
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OCR_03 = 40,
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OCR_04 = 41,
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OCR_05 = 42,
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OCR_06 = 43,
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OCR_07 = 44,
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OCR_08 = 45,
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OCR_09 = 46,
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OCR_10 = 47,
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ALW_11 = 48,
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ALW_12 = 49,
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ALW_13 = 50,
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SCL_01 = 51,
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SCL_02 = 52,
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SCL_03 = 53,
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SCL_04 = 54,
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SCL_05 = 55,
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SCL_06 = 56,
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SCL_07 = 57,
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WHL_01 = 58,
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WHL_02 = 59,
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WHL_03 = 60,
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WHL_04 = 61,
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WHL_05 = 62,
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WHL_06 = 63,
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WHL_07 = 64,
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WHL_08 = 65,
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WHL_09 = 66,
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WHL_10 = 67,
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WHL_11 = 68,
|
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WHL_12 = 69,
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WHL_13 = 70,
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WHL_14 = 71,
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WHL_15 = 72,
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WHL_16 = 73,
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|
WHL_17 = 74,
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WHL_18 = 75,
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WHL_19 = 76,
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WHL_20 = 77,
|
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MTN_01 = 78,
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MTN_02 = 79,
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MTN_03 = 80,
|
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MTN_04 = 81,
|
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MTN_05 = 82,
|
|
MTN_06 = 83,
|
|
MTN_07 = 84,
|
|
MTN_08 = 85,
|
|
MTN_09 = 86,
|
|
MTN_10 = 87,
|
|
UGD_01 = 88,
|
|
UGD_02 = 89,
|
|
UGD_03 = 90,
|
|
UGD_04 = 91,
|
|
UGD_05 = 92,
|
|
UGD_06 = 93,
|
|
UGD_07 = 94,
|
|
UGD_08 = 95,
|
|
UGD_09 = 96,
|
|
UGD_10 = 97,
|
|
UGD_11 = 98,
|
|
UGD_12 = 99,
|
|
UGD_13 = 100,
|
|
UGD_14 = 101,
|
|
UGD_15 = 102,
|
|
UGD_16 = 103,
|
|
UGD_17 = 104,
|
|
UGD_18 = 105,
|
|
UGD_19 = 106,
|
|
UGD_20 = 107,
|
|
UGD_21 = 108,
|
|
UGD_22 = 109,
|
|
UGD_23 = 110,
|
|
UGD_24 = 111,
|
|
UGD_25 = 112,
|
|
UGD_26 = 113,
|
|
UGD_27 = 114,
|
|
UGD_28 = 115,
|
|
UGD_29 = 116,
|
|
UGD_30 = 117,
|
|
UGD_31 = 118,
|
|
UGD_32 = 119,
|
|
UGD_33 = 120,
|
|
UGD_34 = 121,
|
|
UGD_35 = 122,
|
|
OLD_21 = 123,
|
|
SMZ_01_01 = 124,
|
|
SMZ_01_02 = 125,
|
|
SMZ_01_03 = 126,
|
|
SMZ_01_04 = 127,
|
|
SMZ_01_05 = 128,
|
|
SMZ_01_06 = 129,
|
|
SMZ_01_07 = 130,
|
|
SMZ_01_08 = 131,
|
|
SMZ_01_09 = 132,
|
|
SMZ_01_10 = 133,
|
|
SMZ_01_11 = 134,
|
|
SMZ_01_12 = 135,
|
|
SMZ_01_13 = 136,
|
|
SMZ_01_14 = 137,
|
|
SMZ_01_15 = 138,
|
|
SMZ_01_16 = 139,
|
|
SMZ_02_01 = 140,
|
|
SMZ_02_02 = 141,
|
|
SMZ_02_03 = 142,
|
|
SMZ_02_04 = 143,
|
|
SMZ_02_05 = 144,
|
|
SMZ_02_06 = 145,
|
|
SMZ_02_07 = 146,
|
|
SMZ_02_08 = 147,
|
|
SMZ_02_09 = 148,
|
|
SMZ_02_10 = 149,
|
|
SMZ_02_11 = 150,
|
|
SMZ_02_12 = 151,
|
|
SMZ_02_13 = 152,
|
|
SMZ_02_14 = 153,
|
|
SMZ_03_01 = 154,
|
|
SMZ_03_02 = 155,
|
|
SMZ_03_03 = 156,
|
|
SMZ_03_04 = 157,
|
|
SMZ_03_05 = 158,
|
|
SMZ_03_06 = 159,
|
|
SMZ_03_07 = 160,
|
|
SMZ_03_08 = 161,
|
|
SMZ_03_09 = 162,
|
|
SMZ_03_10 = 163,
|
|
SMZ_03_11 = 164,
|
|
SMZ_03_12 = 165,
|
|
SMZ_03_13 = 166,
|
|
SMZ_03_14 = 167,
|
|
SMZ_03_15 = 168,
|
|
SMZ_03_16 = 169,
|
|
SMZ_03_17 = 170,
|
|
SMZ_03_18 = 171,
|
|
TOR_Ch15_01 = 172,
|
|
TOR_Ch15_02 = 173,
|
|
TOR_Ch15_03 = 174,
|
|
TOR_Ch15_04 = 175,
|
|
TOR_Ch15_05 = 176,
|
|
OCR_Ch15_01 = 177,
|
|
OCR_Ch15_02 = 178,
|
|
OCR_Ch15_03 = 179,
|
|
OCR_Ch15_04 = 180,
|
|
OCR_Ch15_05 = 181,
|
|
WED_Ch15_01 = 182,
|
|
Count = 183,
|
|
ENoceMapLocation_MAX = 184,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceUpgradeType
|
|
// NumValues: 0x0005
|
|
enum class ENoceUpgradeType : uint8
|
|
{
|
|
Health = 0,
|
|
Sanity = 1,
|
|
Stamina = 2,
|
|
Omamori = 3,
|
|
ENoceUpgradeType_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceClawAlterType
|
|
// NumValues: 0x0006
|
|
enum class ENoceClawAlterType : uint8
|
|
{
|
|
Hand = 0,
|
|
BackMark = 1,
|
|
Mask = 2,
|
|
Hand_Round2 = 3,
|
|
BackMark_Round3 = 4,
|
|
ENoceClawAlterType_MAX = 5,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceActionLevel
|
|
// NumValues: 0x0005
|
|
enum class ENoceActionLevel : uint8
|
|
{
|
|
Easy = 0,
|
|
Normal = 1,
|
|
Hard = 2,
|
|
Nightmare = 3,
|
|
ENoceActionLevel_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENocePlayerType
|
|
// NumValues: 0x0004
|
|
enum class ENocePlayerType : uint8
|
|
{
|
|
Invalid = 0,
|
|
FogHina = 1,
|
|
DarkHina = 2,
|
|
ENocePlayerType_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceMapArea
|
|
// NumValues: 0x0014
|
|
enum class ENoceMapArea : uint8
|
|
{
|
|
Invalid = 0,
|
|
FogTown = 1,
|
|
School_1F = 2,
|
|
School_2F = 3,
|
|
ShimizuHouse_01 = 4,
|
|
ShimizuHouse_02 = 5,
|
|
ShimizuHouse_03 = 6,
|
|
ShimizuHouse_04 = 7,
|
|
Darkshrine_CH02 = 8,
|
|
Darkshrine_CH04 = 9,
|
|
Darkshrine_CH06 = 10,
|
|
Darkshrine_CH08_B1 = 11,
|
|
Darkshrine_CH08_B2 = 12,
|
|
Darkshrine_CH08_PotionRoom = 13,
|
|
Darkshrine_CH11 = 14,
|
|
Darkshrine_CH15_01 = 15,
|
|
Darkshrine_CH15_02 = 16,
|
|
Darkshrine_CH15_03 = 17,
|
|
Count = 18,
|
|
ENoceMapArea_MAX = 19,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceMapStatus
|
|
// NumValues: 0x0005
|
|
enum class ENoceMapStatus : uint8
|
|
{
|
|
Hidden = 0,
|
|
Appear = 1,
|
|
Visible = 2,
|
|
Disappear = 3,
|
|
ENoceMapStatus_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENocePlayerRestriction
|
|
// NumValues: 0x0007
|
|
enum class ENocePlayerRestriction : uint8
|
|
{
|
|
None = 0,
|
|
ManualSave = 1,
|
|
BareHandDodge = 2,
|
|
UseFocus = 4,
|
|
UseShortcutItem = 8,
|
|
ChangeWeapon = 16,
|
|
ENocePlayerRestriction_MAX = 17,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceStoryEndingBranch
|
|
// NumValues: 0x0007
|
|
enum class ENoceStoryEndingBranch : uint8
|
|
{
|
|
None = 0,
|
|
UsedRedCapsule = 1,
|
|
EverHadHairOrnament = 2,
|
|
EverOfferHairOrnament = 4,
|
|
EverHadSacredSword = 8,
|
|
EverExorciseSacredSword = 16,
|
|
ENoceStoryEndingBranch_MAX = 17,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceInventoryType
|
|
// NumValues: 0x0008
|
|
enum class ENoceInventoryType : uint8
|
|
{
|
|
Invalid = 0,
|
|
Weapon = 1,
|
|
Omamori = 2,
|
|
Consumable = 3,
|
|
KeyItem = 4,
|
|
Letter = 5,
|
|
Notebook = 6,
|
|
ENoceInventoryType_MAX = 7,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceNotebookType
|
|
// NumValues: 0x0006
|
|
enum class ENoceNotebookType : uint8
|
|
{
|
|
Character = 0,
|
|
Enemy = 1,
|
|
Info = 2,
|
|
Puzzle = 3,
|
|
Tutorial = 4,
|
|
ENoceNotebookType_MAX = 5,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceInputDeviceType
|
|
// NumValues: 0x0006
|
|
enum class ENoceInputDeviceType : uint8
|
|
{
|
|
Invalid = 0,
|
|
KeyboardAndMouse = 1,
|
|
XBoxController = 2,
|
|
PS4Controller = 3,
|
|
PS5Controller = 4,
|
|
ENoceInputDeviceType_MAX = 5,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceDeathType
|
|
// NumValues: 0x000C
|
|
enum class ENoceDeathType : uint8
|
|
{
|
|
Common = 0,
|
|
Neck = 1,
|
|
Stomach = 2,
|
|
HitFly = 3,
|
|
Ladder = 4,
|
|
Narrow = 5,
|
|
Roar = 6,
|
|
Mucus = 7,
|
|
Flame = 8,
|
|
Headache = 9,
|
|
HardHeadache = 10,
|
|
ENoceDeathType_MAX = 11,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceWeaponMotionType
|
|
// NumValues: 0x000A
|
|
enum class ENoceWeaponMotionType : uint8
|
|
{
|
|
None = 0,
|
|
Pipe = 1,
|
|
Dagger = 2,
|
|
Axe = 3,
|
|
Claw = 4,
|
|
ClawG = 5,
|
|
Lantern = 6,
|
|
Naginata = 7,
|
|
Katana = 8,
|
|
ENoceWeaponMotionType_MAX = 9,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceWinceType
|
|
// NumValues: 0x0011
|
|
enum class ENoceWinceType : uint8
|
|
{
|
|
None = 0,
|
|
Addtive = 1,
|
|
Stun = 2,
|
|
KnockBack = 3,
|
|
KnockDown = 4,
|
|
HitFly = 5,
|
|
Roar = 6,
|
|
Corruption = 7,
|
|
KatanaAutoDefense = 8,
|
|
Blast = 9,
|
|
Mucus = 10,
|
|
HellModeFullBody = 11,
|
|
EventHeadache = 12,
|
|
EventHeadacheNoMove = 13,
|
|
EventHeadacheSprint = 14,
|
|
EventHeadacheSlowRaiseHand = 15,
|
|
ENoceWinceType_MAX = 16,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceBodyPart
|
|
// NumValues: 0x0010
|
|
enum class ENoceBodyPart : uint8
|
|
{
|
|
None = 0,
|
|
Head = 1,
|
|
Chest = 2,
|
|
Stomach = 3,
|
|
Shoulder = 4,
|
|
UpperArm = 5,
|
|
Forearm = 6,
|
|
Hand = 7,
|
|
Thigh = 8,
|
|
Shin = 9,
|
|
Foot = 10,
|
|
UpperBody = 11,
|
|
LowerBody = 12,
|
|
Unique00 = 13,
|
|
Unique01 = 14,
|
|
ENoceBodyPart_MAX = 15,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceInputAxis
|
|
// NumValues: 0x0007
|
|
enum class ENoceInputAxis : uint8
|
|
{
|
|
MoveForward = 0,
|
|
MoveRight = 1,
|
|
Turn = 2,
|
|
TurnRate = 3,
|
|
LookUp = 4,
|
|
LookUpRate = 5,
|
|
ENoceInputAxis_MAX = 6,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceMontageState
|
|
// NumValues: 0x0008
|
|
enum class ENoceMontageState : uint8
|
|
{
|
|
None = 0,
|
|
Attack = 1,
|
|
Dodge = 2,
|
|
Interact = 3,
|
|
Damage = 4,
|
|
Deflect = 5,
|
|
Link = 6,
|
|
ENoceMontageState_MAX = 7,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceInputAction
|
|
// NumValues: 0x0012
|
|
enum class ENoceInputAction : uint8
|
|
{
|
|
Dodge = 0,
|
|
LightAttack = 1,
|
|
HeavyAttack = 2,
|
|
Sprint = 3,
|
|
UTurn = 4,
|
|
Pause = 5,
|
|
Interact = 6,
|
|
Focus = 7,
|
|
Map = 8,
|
|
CameraReset = 9,
|
|
Notebook = 10,
|
|
UseItem = 11,
|
|
Equipment = 12,
|
|
ExtraSprint = 13,
|
|
TransformLB = 14,
|
|
TransformRB = 15,
|
|
TransformKB = 16,
|
|
ENoceInputAction_MAX = 17,
|
|
};
|
|
|
|
// Enum GameNoce.ENocePlayerOutfit
|
|
// NumValues: 0x0004
|
|
enum class ENocePlayerOutfit : uint8
|
|
{
|
|
Default = 0,
|
|
PureWhite = 1,
|
|
PinkRabbit = 2,
|
|
ENocePlayerOutfit_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceUIInputAction
|
|
// NumValues: 0x001B
|
|
enum class ENoceUIInputAction : uint8
|
|
{
|
|
UILeft = 0,
|
|
UIRight = 1,
|
|
UIUp = 2,
|
|
UIDown = 3,
|
|
UILeft2 = 4,
|
|
UIRight2 = 5,
|
|
UIUp2 = 6,
|
|
UIDown2 = 7,
|
|
Confirm = 8,
|
|
Cancel = 9,
|
|
UITabLeft = 10,
|
|
UITabRight = 11,
|
|
UITabLeft2 = 12,
|
|
UITabRight2 = 13,
|
|
UIPageUp = 14,
|
|
UIPageDown = 15,
|
|
UIAction1 = 16,
|
|
UIAction2 = 17,
|
|
MapZoomIn = 18,
|
|
MapZoomOut = 19,
|
|
MapFloorUp = 20,
|
|
MapFloorDown = 21,
|
|
Pause = 22,
|
|
Map = 23,
|
|
Notebook = 24,
|
|
Equipment = 25,
|
|
ENoceUIInputAction_MAX = 26,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceUIRestrictionType
|
|
// NumValues: 0x0002
|
|
enum class ENoceUIRestrictionType : uint8
|
|
{
|
|
HUD = 0,
|
|
ENoceUIRestrictionType_MAX = 1,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceMiscAchievementType
|
|
// NumValues: 0x000B
|
|
enum class ENoceMiscAchievementType : uint8
|
|
{
|
|
Default = 0,
|
|
ReachEnding = 1,
|
|
UpgradeHealth = 2,
|
|
UpgradeStamina = 3,
|
|
UpgradeSanity = 4,
|
|
UpgradeOmamoriSlot = 5,
|
|
PlayerTakeDamage = 6,
|
|
PlayerTakeCombo = 7,
|
|
AdditionalTag = 8,
|
|
PlayerDie = 9,
|
|
ENoceMiscAchievementType_MAX = 10,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAchievementState
|
|
// NumValues: 0x0004
|
|
enum class ENoceAchievementState : uint8
|
|
{
|
|
Ongoing = 0,
|
|
Completed = 1,
|
|
Failed = 2,
|
|
ENoceAchievementState_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAchievementType
|
|
// NumValues: 0x0005
|
|
enum class ENoceAchievementType : uint8
|
|
{
|
|
Progress = 0,
|
|
Enemy = 1,
|
|
Inventory = 2,
|
|
Custom = 3,
|
|
ENoceAchievementType_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceInventoryAchievementType
|
|
// NumValues: 0x0003
|
|
enum class ENoceInventoryAchievementType : uint8
|
|
{
|
|
Get = 0,
|
|
Use = 1,
|
|
ENoceInventoryAchievementType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceChunkDebugType
|
|
// NumValues: 0x0003
|
|
enum class ENoceChunkDebugType : uint8
|
|
{
|
|
IsChunkInstalled = 0,
|
|
IsOwnedDLC = 1,
|
|
ENoceChunkDebugType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceChunkDebugAction
|
|
// NumValues: 0x0003
|
|
enum class ENoceChunkDebugAction : uint8
|
|
{
|
|
Checked = 0,
|
|
Unchecked = 1,
|
|
ENoceChunkDebugAction_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceConditionHandlerType
|
|
// NumValues: 0x0003
|
|
enum class ENoceConditionHandlerType : uint8
|
|
{
|
|
Immediate = 0,
|
|
Sequential = 1,
|
|
ENoceConditionHandlerType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceUIInputMode
|
|
// NumValues: 0x0004
|
|
enum class ENoceUIInputMode : uint8
|
|
{
|
|
GameAndUI = 0,
|
|
UIOnly = 1,
|
|
GameOnly = 2,
|
|
ENoceUIInputMode_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceInteractIconState
|
|
// NumValues: 0x0005
|
|
enum class ENoceInteractIconState : uint8
|
|
{
|
|
Prompt = 0,
|
|
Hint = 1,
|
|
Hidden = 2,
|
|
Forbit = 3,
|
|
ENoceInteractIconState_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceCineEventUserType
|
|
// NumValues: 0x0007
|
|
enum class ENoceCineEventUserType : uint8
|
|
{
|
|
None = 0,
|
|
CS = 1,
|
|
CS_Seamless = 2,
|
|
Event = 3,
|
|
WeddingEvent = 4,
|
|
LevelEvent = 5,
|
|
ENoceCineEventUserType_MAX = 6,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceEventModeType
|
|
// NumValues: 0x0004
|
|
enum class ENoceEventModeType : uint8
|
|
{
|
|
NONE = 0,
|
|
Default = 1,
|
|
PlaySequenceState = 2,
|
|
ENoceEventModeType_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceUIScrollBarVisibility
|
|
// NumValues: 0x0006
|
|
enum class ENoceUIScrollBarVisibility : uint8
|
|
{
|
|
Visible = 0,
|
|
Collapsed = 1,
|
|
Hidden = 2,
|
|
Auto = 3,
|
|
AutoCollapsed = 4,
|
|
ENoceUIScrollBarVisibility_MAX = 5,
|
|
};
|
|
|
|
// Enum GameNoce.ENocePickupsConsumableGroupType
|
|
// NumValues: 0x0003
|
|
enum class ENocePickupsConsumableGroupType : uint8
|
|
{
|
|
Consumable_Large = 0,
|
|
Consumable_Small = 1,
|
|
Consumable_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENocePickupsWeaponGroupType
|
|
// NumValues: 0x0004
|
|
enum class ENocePickupsWeaponGroupType : uint8
|
|
{
|
|
Weapon_Large = 0,
|
|
Weapon_Medium = 1,
|
|
Weapon_Small = 2,
|
|
Weapon_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceChapterType
|
|
// NumValues: 0x0017
|
|
enum class ENoceChapterType : uint8
|
|
{
|
|
Chapter01 = 0,
|
|
Chapter02 = 1,
|
|
Chapter03 = 2,
|
|
Chapter04 = 3,
|
|
Chapter05 = 4,
|
|
Chapter06 = 5,
|
|
Chapter07 = 6,
|
|
Chapter08 = 7,
|
|
Chapter09 = 8,
|
|
Chapter10 = 9,
|
|
Chapter11 = 10,
|
|
Chapter12 = 11,
|
|
Chapter13 = 12,
|
|
Chapter14 = 13,
|
|
Chapter15 = 14,
|
|
Chapter16A = 15,
|
|
Chapter16B = 16,
|
|
Chapter16C = 17,
|
|
Chapter16D = 18,
|
|
Chapter16E = 19,
|
|
Num = 20,
|
|
None = 21,
|
|
ENoceChapterType_MAX = 22,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceUIPopWindowType
|
|
// NumValues: 0x0006
|
|
enum class ENoceUIPopWindowType : uint8
|
|
{
|
|
Invalid = 0,
|
|
Yes = 1,
|
|
YesNoDefaultY = 2,
|
|
YesNoDefaultN = 3,
|
|
Custom = 4,
|
|
ENoceUIPopWindowType_MAX = 5,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceGameSettingPreset
|
|
// NumValues: 0x0007
|
|
enum class ENoceGameSettingPreset : uint8
|
|
{
|
|
Default = 0,
|
|
Performance = 1,
|
|
Balanced = 2,
|
|
Quality = 3,
|
|
Enhanced = 4,
|
|
Custom = 5,
|
|
ENoceGameSettingPreset_MAX = 6,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceGameSettingAudioDynamicRange
|
|
// NumValues: 0x0003
|
|
enum class ENoceGameSettingAudioDynamicRange : uint8
|
|
{
|
|
Low = 0,
|
|
High = 1,
|
|
ENoceGameSettingAudioDynamicRange_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceGameSettingAudioProfileType
|
|
// NumValues: 0x0004
|
|
enum class ENoceGameSettingAudioProfileType : uint8
|
|
{
|
|
Speakers = 0,
|
|
TV = 1,
|
|
Headset = 2,
|
|
ENoceGameSettingAudioProfileType_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.EColorBlindMode
|
|
// NumValues: 0x0005
|
|
enum class EColorBlindMode : uint8
|
|
{
|
|
Off = 0,
|
|
Deuteranope = 1,
|
|
Protanope = 2,
|
|
Tritanope = 3,
|
|
EColorBlindMode_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceLanguageType
|
|
// NumValues: 0x0004
|
|
enum class ENoceLanguageType : uint8
|
|
{
|
|
English = 0,
|
|
Japanese = 1,
|
|
TraditionalChinese = 2,
|
|
ENoceLanguageType_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceInputGamepadType
|
|
// NumValues: 0x0007
|
|
enum class ENoceInputGamepadType : uint8
|
|
{
|
|
Type1 = 0,
|
|
Type2 = 1,
|
|
Type3 = 2,
|
|
Type4 = 3,
|
|
Type5 = 4,
|
|
Type6 = 5,
|
|
ENoceInputGamepadType_MAX = 6,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceGameSettingSubtitleBackground
|
|
// NumValues: 0x0004
|
|
enum class ENoceGameSettingSubtitleBackground : uint8
|
|
{
|
|
None = 0,
|
|
Transparent = 1,
|
|
Solid = 2,
|
|
ENoceGameSettingSubtitleBackground_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceGameSettingSubtitleColor
|
|
// NumValues: 0x0004
|
|
enum class ENoceGameSettingSubtitleColor : uint8
|
|
{
|
|
Off = 0,
|
|
On = 1,
|
|
ColorOnlyName = 2,
|
|
ENoceGameSettingSubtitleColor_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceGameSettingFont
|
|
// NumValues: 0x0003
|
|
enum class ENoceGameSettingFont : uint8
|
|
{
|
|
Default = 0,
|
|
Bold = 1,
|
|
ENoceGameSettingFont_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceGameSettingSize
|
|
// NumValues: 0x0004
|
|
enum class ENoceGameSettingSize : uint8
|
|
{
|
|
Small = 0,
|
|
Medium = 1,
|
|
Default = 2,
|
|
ENoceGameSettingSize_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceUIInitialSettingType
|
|
// NumValues: 0x0004
|
|
enum class ENoceUIInitialSettingType : uint8
|
|
{
|
|
Action = 0,
|
|
Riddle = 1,
|
|
Outfit = 2,
|
|
ENoceUIInitialSettingType_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAchievementSaveType
|
|
// NumValues: 0x0003
|
|
enum class ENoceAchievementSaveType : uint8
|
|
{
|
|
Game = 0,
|
|
System = 1,
|
|
ENoceAchievementSaveType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceEnemyAchievementType
|
|
// NumValues: 0x0003
|
|
enum class ENoceEnemyAchievementType : uint8
|
|
{
|
|
Dead = 0,
|
|
FakeDead = 1,
|
|
ENoceEnemyAchievementType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceActionStatus
|
|
// NumValues: 0x0004
|
|
enum class ENoceActionStatus : uint8
|
|
{
|
|
Processing = 0,
|
|
Complete = 1,
|
|
Abort = 2,
|
|
ENoceActionStatus_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceActivityActionType
|
|
// NumValues: 0x0006
|
|
enum class ENoceActivityActionType : uint8
|
|
{
|
|
Start = 0,
|
|
End = 1,
|
|
ChangeAvailability = 2,
|
|
ResetAll = 3,
|
|
Resume = 4,
|
|
ENoceActivityActionType_MAX = 5,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceSpringArmType
|
|
// NumValues: 0x0003
|
|
enum class ENoceSpringArmType : uint8
|
|
{
|
|
Default = 0,
|
|
PreserveDistance = 1,
|
|
ENoceSpringArmType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceDialogHandleType
|
|
// NumValues: 0x0005
|
|
enum class ENoceDialogHandleType : uint8
|
|
{
|
|
Interrupt = 0,
|
|
Overlap = 1,
|
|
Queue = 2,
|
|
Drop = 3,
|
|
ENoceDialogHandleType_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceEnemyAnimInstanceBoolVar
|
|
// NumValues: 0x0009
|
|
enum class ENoceEnemyAnimInstanceBoolVar : uint8
|
|
{
|
|
IsDamaged = 0,
|
|
IsInDamageState = 1,
|
|
IsDead = 2,
|
|
IsFakeDead = 3,
|
|
IsResurrect = 4,
|
|
IsInLinkState = 5,
|
|
IsInDownState = 6,
|
|
IsInIdleState = 7,
|
|
ENoceEnemyAnimInstanceBoolVar_MAX = 8,
|
|
};
|
|
|
|
// Enum GameNoce.EEnemyGroupSpawnPattern
|
|
// NumValues: 0x0003
|
|
enum class EEnemyGroupSpawnPattern : uint8
|
|
{
|
|
AtOnce = 0,
|
|
SpawnNextByTimer = 1,
|
|
EEnemyGroupSpawnPattern_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.EEnemyGroupTimeUpAction
|
|
// NumValues: 0x0003
|
|
enum class EEnemyGroupTimeUpAction : uint8
|
|
{
|
|
KillSpawnedEnemies = 0,
|
|
KeepSpawningExtraTime = 1,
|
|
EEnemyGroupTimeUpAction_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.EEnemyGroupSpawnFacing
|
|
// NumValues: 0x0004
|
|
enum class EEnemyGroupSpawnFacing : uint8
|
|
{
|
|
Zero = 0,
|
|
SameAsSpawner = 1,
|
|
FaceToPlayer = 2,
|
|
EEnemyGroupSpawnFacing_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAnimCancel
|
|
// NumValues: 0x000A
|
|
enum class ENoceAnimCancel : uint8
|
|
{
|
|
MoveCancel = 0,
|
|
AttackCancel = 1,
|
|
DodgeCancel = 2,
|
|
UTurnCancel = 3,
|
|
ClawTransformCancel = 4,
|
|
LightAttackCancel = 5,
|
|
HeavyAttackCancel = 6,
|
|
CounterCancel = 7,
|
|
FocusCancel = 8,
|
|
ENoceAnimCancel_MAX = 9,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceInputOperateType
|
|
// NumValues: 0x0004
|
|
enum class ENoceInputOperateType : uint8
|
|
{
|
|
Pressed = 0,
|
|
Released = 1,
|
|
LongPressed = 2,
|
|
ENoceInputOperateType_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAIAlertType
|
|
// NumValues: 0x0005
|
|
enum class ENoceAIAlertType : uint8
|
|
{
|
|
None = 0,
|
|
Idle = 1,
|
|
Aware = 2,
|
|
Engage = 3,
|
|
ENoceAIAlertType_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAIAlertChangingType
|
|
// NumValues: 0x0006
|
|
enum class ENoceAIAlertChangingType : uint8
|
|
{
|
|
None = 0,
|
|
IdleToAware = 1,
|
|
AwareToEngage = 2,
|
|
EngageToAware = 3,
|
|
AwareToIdle = 4,
|
|
ENoceAIAlertChangingType_MAX = 5,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAIFaceToTargetType
|
|
// NumValues: 0x0005
|
|
enum class ENoceAIFaceToTargetType : uint8
|
|
{
|
|
Attack = 0,
|
|
Strafe = 1,
|
|
MoveTo = 2,
|
|
Actor = 3,
|
|
ENoceAIFaceToTargetType_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAIFaceToTargetFaceType
|
|
// NumValues: 0x0003
|
|
enum class ENoceAIFaceToTargetFaceType : uint8
|
|
{
|
|
FaceTo = 0,
|
|
MatchRotTo = 1,
|
|
ENoceAIFaceToTargetFaceType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAttackTraceType
|
|
// NumValues: 0x0003
|
|
enum class ENoceAttackTraceType : uint8
|
|
{
|
|
Sphere = 0,
|
|
Capsule = 1,
|
|
ENoceAttackTraceType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceTeamType
|
|
// NumValues: 0x0005
|
|
enum class ENoceTeamType : uint8
|
|
{
|
|
UnKnown = 0,
|
|
Neutral = 1,
|
|
Player = 2,
|
|
Enemy = 3,
|
|
ENoceTeamType_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENocePlayerAnimStateType
|
|
// NumValues: 0x001A
|
|
enum class ENocePlayerAnimStateType : uint8
|
|
{
|
|
None = 0,
|
|
Attack_L = 1,
|
|
Attack_LL = 2,
|
|
Attack_LLL = 3,
|
|
Attack_H = 4,
|
|
Dodge = 5,
|
|
Counter = 6,
|
|
Deflect_L = 7,
|
|
Deflect_H = 8,
|
|
Attack_LH = 9,
|
|
Attack_LLH = 10,
|
|
Attack_HH = 11,
|
|
Attack_HHH = 12,
|
|
UTurn = 13,
|
|
Attack_LLLL = 14,
|
|
Attack_LLLH = 15,
|
|
Attack_LLLLH = 16,
|
|
FocusAttack = 17,
|
|
ClawTransform = 18,
|
|
AutoCounter = 19,
|
|
ClawAtrackSoul = 20,
|
|
Dodge1 = 21,
|
|
Damage = 22,
|
|
Damage1 = 23,
|
|
Counter1 = 24,
|
|
ENocePlayerAnimStateType_MAX = 25,
|
|
};
|
|
|
|
// Enum GameNoce.ETargetDirectionType
|
|
// NumValues: 0x0007
|
|
enum class ETargetDirectionType : uint8
|
|
{
|
|
Invalid = 0,
|
|
Front = 1,
|
|
L90 = 2,
|
|
L180 = 3,
|
|
R90 = 4,
|
|
R180 = 5,
|
|
ETargetDirectionType_MAX = 6,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceTimeEffectType
|
|
// NumValues: 0x0004
|
|
enum class ENoceTimeEffectType : uint8
|
|
{
|
|
Global = 0,
|
|
SanityFocus = 1,
|
|
EnemyCounterable = 2,
|
|
ENoceTimeEffectType_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceHitReactionTwoWayType
|
|
// NumValues: 0x0003
|
|
enum class ENoceHitReactionTwoWayType : uint8
|
|
{
|
|
Front = 0,
|
|
Back = 1,
|
|
ENoceHitReactionTwoWayType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceHitReactionFourWayType
|
|
// NumValues: 0x0005
|
|
enum class ENoceHitReactionFourWayType : uint8
|
|
{
|
|
Front = 0,
|
|
Rignt = 1,
|
|
Back = 2,
|
|
Left = 3,
|
|
ENoceHitReactionFourWayType_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAISpawnerEventType
|
|
// NumValues: 0x000B
|
|
enum class ENoceAISpawnerEventType : uint8
|
|
{
|
|
Spawn = 0,
|
|
EnableThink = 1,
|
|
OverridePerception = 2,
|
|
OverrideAlert = 3,
|
|
Delete = 4,
|
|
Kill = 5,
|
|
EndAICommand = 6,
|
|
Teleport = 7,
|
|
TemporaryRemoved = 8,
|
|
AttemptRespawn = 9,
|
|
ENoceAISpawnerEventType_MAX = 10,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAICommandType
|
|
// NumValues: 0x000E
|
|
enum class ENoceAICommandType : uint8
|
|
{
|
|
None = 0,
|
|
Wait = 1,
|
|
MoveTo = 2,
|
|
Guide = 3,
|
|
PlayAnimation = 4,
|
|
Delete = 5,
|
|
Kill = 6,
|
|
Teleoprt = 7,
|
|
AlertOverride = 8,
|
|
EquipWeapon = 9,
|
|
PlayDialog = 10,
|
|
MoveOnSpline = 11,
|
|
LookAt = 12,
|
|
ENoceAICommandType_MAX = 13,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAICommandExecType
|
|
// NumValues: 0x0003
|
|
enum class ENoceAICommandExecType : uint8
|
|
{
|
|
Once = 0,
|
|
Loop = 1,
|
|
ENoceAICommandExecType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceWeaponType
|
|
// NumValues: 0x0011
|
|
enum class ENoceWeaponType : uint8
|
|
{
|
|
None = 0,
|
|
Pipe = 1,
|
|
Bat = 2,
|
|
Crowbar = 3,
|
|
Dagger = 4,
|
|
Sickle = 5,
|
|
Axe = 6,
|
|
Hammer = 7,
|
|
Claw = 8,
|
|
ClawG = 9,
|
|
Lantern = 10,
|
|
Naginata = 11,
|
|
Katana = 12,
|
|
ToySaber = 13,
|
|
Kaiken = 14,
|
|
KatanaAlter = 15,
|
|
ENoceWeaponType_MAX = 16,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceItemMotionType
|
|
// NumValues: 0x0005
|
|
enum class ENoceItemMotionType : uint8
|
|
{
|
|
UseItem = 0,
|
|
UseFirstAdd = 1,
|
|
UseFood = 2,
|
|
UseWeaponRecover = 3,
|
|
ENoceItemMotionType_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceDialogSpeaker
|
|
// NumValues: 0x0031
|
|
enum class ENoceDialogSpeaker : uint8
|
|
{
|
|
None = 0,
|
|
Hinako = 1,
|
|
Hinako_Cine = 2,
|
|
HinaGirl = 3,
|
|
HinaPast = 4,
|
|
Shuu = 5,
|
|
Shuu_Cine = 6,
|
|
ShuuBoy = 7,
|
|
Koto = 8,
|
|
Koto_Cine = 9,
|
|
KotoBoy = 10,
|
|
Rinko = 11,
|
|
Rinko_Cine = 12,
|
|
Sakuko = 13,
|
|
Sakuko_Cine = 14,
|
|
Miko = 15,
|
|
Junko = 16,
|
|
Junko_Cine = 17,
|
|
Doll = 18,
|
|
Fox7 = 19,
|
|
Fox9 = 20,
|
|
FoxMan = 21,
|
|
HousewifeA = 22,
|
|
HousewifeB = 23,
|
|
Kanta = 24,
|
|
Kairai = 25,
|
|
Kimie = 26,
|
|
MonsterDad = 27,
|
|
MonsterMom = 28,
|
|
Radio = 29,
|
|
Saishu = 30,
|
|
Shiromuku = 31,
|
|
Tsukumo = 32,
|
|
Unknown = 33,
|
|
Boy = 34,
|
|
MaleYoung = 35,
|
|
MaleMidAge = 36,
|
|
MaleOld = 37,
|
|
Girl = 38,
|
|
FemaleYoung = 39,
|
|
FemaleMidAge = 40,
|
|
FemaleOld = 41,
|
|
Speaker_5 = 42,
|
|
Speaker_6 = 43,
|
|
Speaker_7 = 44,
|
|
Speaker_8 = 45,
|
|
MultiSpeaker = 46,
|
|
DebugActor = 47,
|
|
ENoceDialogSpeaker_MAX = 48,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceDialogSpeakerName
|
|
// NumValues: 0x002B
|
|
enum class ENoceDialogSpeakerName : uint8
|
|
{
|
|
None = 0,
|
|
Classmate = 1,
|
|
DeliveryMan = 2,
|
|
DisciplineMaster = 3,
|
|
Doll = 4,
|
|
Fox7 = 5,
|
|
Fox9 = 6,
|
|
FoxMan = 7,
|
|
Hinako = 8,
|
|
HinaGirl = 9,
|
|
HinaPast = 10,
|
|
HinaFox = 11,
|
|
HouseWifeA = 12,
|
|
HouseWifeB = 13,
|
|
Junko = 14,
|
|
Kanta = 15,
|
|
Kairai = 16,
|
|
Kimie = 17,
|
|
Kotoyuki = 18,
|
|
KotoBoy = 19,
|
|
Miko = 20,
|
|
MonsterDad = 21,
|
|
MonsterMom = 22,
|
|
NpcBoy = 23,
|
|
NpcGirl = 24,
|
|
NpcMan = 25,
|
|
NpcPeople = 26,
|
|
NpcWoman = 27,
|
|
Policeman = 28,
|
|
Radio = 29,
|
|
Rinko = 30,
|
|
Saishu = 31,
|
|
Sakuko = 32,
|
|
Shiromuku = 33,
|
|
Shuu = 34,
|
|
ShuuBoy = 35,
|
|
Tsukumo = 36,
|
|
Guests = 37,
|
|
Guests02 = 38,
|
|
Guests03 = 39,
|
|
DrunkGuests = 40,
|
|
Unknown = 41,
|
|
ENoceDialogSpeakerName_MAX = 42,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceDialogSetType
|
|
// NumValues: 0x0003
|
|
enum class ENoceDialogSetType : uint8
|
|
{
|
|
Random = 0,
|
|
Serial = 1,
|
|
ENoceDialogSetType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceRiddleLevel
|
|
// NumValues: 0x0004
|
|
enum class ENoceRiddleLevel : uint8
|
|
{
|
|
Easy = 0,
|
|
Normal = 1,
|
|
Hard = 2,
|
|
ENoceRiddleLevel_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceConstPositionMode
|
|
// NumValues: 0x0005
|
|
enum class ENoceConstPositionMode : uint8
|
|
{
|
|
Once = 0,
|
|
OnceKeep = 1,
|
|
Keep = 2,
|
|
Location = 3,
|
|
ENoceConstPositionMode_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceConstPositionType
|
|
// NumValues: 0x0003
|
|
enum class ENoceConstPositionType : uint8
|
|
{
|
|
JackOwnerToTarget = 0,
|
|
JackTargetToOwner = 1,
|
|
ENoceConstPositionType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENocePlayerLookAtType
|
|
// NumValues: 0x0004
|
|
enum class ENocePlayerLookAtType : uint8
|
|
{
|
|
Enemy = 0,
|
|
Interact = 1,
|
|
Pickup = 2,
|
|
Max = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAILookAtType
|
|
// NumValues: 0x0003
|
|
enum class ENoceAILookAtType : uint8
|
|
{
|
|
Player = 0,
|
|
Actor = 1,
|
|
Max = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceTutorialType
|
|
// NumValues: 0x0053
|
|
enum class ENoceTutorialType : uint8
|
|
{
|
|
MovingAndJogging = 0,
|
|
OpenMap = 1,
|
|
SpecialMove = 2,
|
|
UseConsumableItem = 3,
|
|
CheckPoint = 4,
|
|
Dodge = 5,
|
|
Escape = 6,
|
|
RiddleObservation = 7,
|
|
HotToAttack = 8,
|
|
HowToFocus = 9,
|
|
SanitySystem = 10,
|
|
ChargedAttack = 11,
|
|
CounterAttack = 12,
|
|
EquipOmamori = 13,
|
|
WeaponDurability = 14,
|
|
WeaponSwitch = 15,
|
|
Mission17 = 16,
|
|
Mission18 = 17,
|
|
Mission19 = 18,
|
|
Mission20 = 19,
|
|
Mission21 = 20,
|
|
Mission22 = 21,
|
|
Mission23 = 22,
|
|
Mission24 = 23,
|
|
Mission25 = 24,
|
|
Mission26 = 25,
|
|
Mission27 = 26,
|
|
Mission28 = 27,
|
|
Mission29 = 28,
|
|
Mission30 = 29,
|
|
Mission31 = 30,
|
|
Mission32 = 31,
|
|
Mission33 = 32,
|
|
Mission34 = 33,
|
|
Mission35 = 34,
|
|
Mission36 = 35,
|
|
Mission37 = 36,
|
|
Mission38 = 37,
|
|
Mission39 = 38,
|
|
Mission40 = 39,
|
|
Mission41 = 40,
|
|
Mission42 = 41,
|
|
Mission43 = 42,
|
|
Mission44 = 43,
|
|
Mission45 = 44,
|
|
Mission46 = 45,
|
|
Mission47 = 46,
|
|
Mission48 = 47,
|
|
Mission49 = 48,
|
|
Mission50 = 49,
|
|
Mission51 = 50,
|
|
Mission52 = 51,
|
|
Mission53 = 52,
|
|
Mission54 = 53,
|
|
Mission55 = 54,
|
|
Mission56 = 55,
|
|
Mission57 = 56,
|
|
Mission58 = 57,
|
|
Mission59 = 58,
|
|
Mission60 = 59,
|
|
Mission61 = 60,
|
|
Mission62 = 61,
|
|
Mission63 = 62,
|
|
Mission64 = 63,
|
|
Mission65 = 64,
|
|
Mission66 = 65,
|
|
Mission67 = 66,
|
|
Mission68 = 67,
|
|
Mission69 = 68,
|
|
Mission70 = 69,
|
|
Mission71 = 70,
|
|
Mission72 = 71,
|
|
Mission73 = 72,
|
|
Mission74 = 73,
|
|
Mission75 = 74,
|
|
Mission76 = 75,
|
|
Mission77 = 76,
|
|
Mission78 = 77,
|
|
Mission79 = 78,
|
|
Mission80 = 79,
|
|
Num = 80,
|
|
None = 81,
|
|
ENoceTutorialType_MAX = 82,
|
|
};
|
|
|
|
// Enum GameNoce.ETutorialStep
|
|
// NumValues: 0x0005
|
|
enum class ETutorialStep : uint8
|
|
{
|
|
Listening = 0,
|
|
Start = 1,
|
|
Finish = 2,
|
|
Seeya = 3,
|
|
ETutorialStep_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENocePauseType
|
|
// NumValues: 0x0007
|
|
enum class ENocePauseType : uint8
|
|
{
|
|
PauseMenu = 0,
|
|
Map = 1,
|
|
PickNewItem = 2,
|
|
Notebook = 3,
|
|
Equipment = 4,
|
|
Others = 5,
|
|
ENocePauseType_MAX = 6,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceRoundType
|
|
// NumValues: 0x0005
|
|
enum class ENoceRoundType : uint8
|
|
{
|
|
Round1 = 0,
|
|
Round2 = 1,
|
|
Round3 = 2,
|
|
Round4 = 3,
|
|
ENoceRoundType_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceHellModeAnimType
|
|
// NumValues: 0x0008
|
|
enum class ENoceHellModeAnimType : uint8
|
|
{
|
|
Normal = 0,
|
|
PhysicalOnly = 1,
|
|
Stun = 2,
|
|
Event = 3,
|
|
EventNoMove = 4,
|
|
EventSprint = 5,
|
|
EventSlowRaiseHand = 6,
|
|
ENoceHellModeAnimType_MAX = 7,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceProgressType
|
|
// NumValues: 0x0008
|
|
enum class ENoceProgressType : uint8
|
|
{
|
|
Default = 0,
|
|
State = 1,
|
|
Trigger = 2,
|
|
Action = 3,
|
|
Gimmick = 4,
|
|
System = 5,
|
|
Debug = 6,
|
|
ENoceProgressType_MAX = 7,
|
|
};
|
|
|
|
// Enum GameNoce.ELinkPriority
|
|
// NumValues: 0x0008
|
|
enum class ELinkPriority : uint8
|
|
{
|
|
HIGHEST = 0,
|
|
BOSS = 1,
|
|
MINION_HIGHEST = 2,
|
|
EMBASIC = 3,
|
|
TENTACLE = 4,
|
|
MINION_LOWEST = 5,
|
|
LOWEST = 6,
|
|
ELinkPriority_MAX = 7,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceJogAnimAction
|
|
// NumValues: 0x0008
|
|
enum class ENoceJogAnimAction : uint8
|
|
{
|
|
None = 0,
|
|
JogStart = 1,
|
|
JogEnd = 2,
|
|
JogTiredEnd = 3,
|
|
JogTurn = 4,
|
|
JogToWalk = 5,
|
|
JogToWalkAutoWalk = 6,
|
|
ENoceJogAnimAction_MAX = 7,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceNPCType
|
|
// NumValues: 0x000F
|
|
enum class ENoceNPCType : uint8
|
|
{
|
|
None = 0,
|
|
Dad = 1,
|
|
Doll = 2,
|
|
HinaGirl = 3,
|
|
Junko = 4,
|
|
Koto = 5,
|
|
Maid = 6,
|
|
Mom = 7,
|
|
Rinko = 8,
|
|
Sakuko = 9,
|
|
Scarecrow = 10,
|
|
Shiro = 11,
|
|
ShiroFog = 12,
|
|
Shuu = 13,
|
|
ENoceNPCType_MAX = 14,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceWorldTransTimeGroup
|
|
// NumValues: 0x0004
|
|
enum class ENoceWorldTransTimeGroup : uint8
|
|
{
|
|
Time_1 = 0,
|
|
Time_2 = 1,
|
|
Time_3 = 2,
|
|
Time_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceSubtitleType
|
|
// NumValues: 0x0003
|
|
enum class ENoceSubtitleType : uint8
|
|
{
|
|
InGame = 0,
|
|
Cinematic = 1,
|
|
ENoceSubtitleType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceControllerVibrationType
|
|
// NumValues: 0x0006
|
|
enum class ENoceControllerVibrationType : uint8
|
|
{
|
|
None = 0,
|
|
Small = 1,
|
|
Middle = 2,
|
|
Large = 3,
|
|
Touch = 4,
|
|
ENoceControllerVibrationType_MAX = 5,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceWoundType
|
|
// NumValues: 0x0004
|
|
enum class ENoceWoundType : uint8
|
|
{
|
|
Sharp = 0,
|
|
Blunt = 1,
|
|
None = 99,
|
|
ENoceWoundType_MAX = 100,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAlignment
|
|
// NumValues: 0x0004
|
|
enum class ENoceAlignment : uint8
|
|
{
|
|
Left = 0,
|
|
Right = 1,
|
|
Center = 2,
|
|
ENoceAlignment_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENocePhysType
|
|
// NumValues: 0x0005
|
|
enum class ENocePhysType : uint8
|
|
{
|
|
None = 0,
|
|
RBAN = 1,
|
|
Kawaii = 2,
|
|
Clothing = 3,
|
|
ENocePhysType_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceBattlePositionTier
|
|
// NumValues: 0x0005
|
|
enum class ENoceBattlePositionTier : uint8
|
|
{
|
|
Primary = 0,
|
|
Seccondary = 1,
|
|
Tertiary = 2,
|
|
Last = 3,
|
|
ENoceBattlePositionTier_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceRagdollStatus
|
|
// NumValues: 0x0005
|
|
enum class ENoceRagdollStatus : uint8
|
|
{
|
|
Deactivate = 0,
|
|
Preactivate = 1,
|
|
Activate = 2,
|
|
Returning = 3,
|
|
ENoceRagdollStatus_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceAbilityInputID
|
|
// NumValues: 0x0009
|
|
enum class ENoceAbilityInputID : uint8
|
|
{
|
|
None = 0,
|
|
Confirm = 1,
|
|
Cancel = 2,
|
|
Sprint = 3,
|
|
Interact = 4,
|
|
ShortcutItem = 5,
|
|
ChangeWeapon = 6,
|
|
UseItem = 7,
|
|
ENoceAbilityInputID_MAX = 8,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceGraphicAASuperSamplingMode
|
|
// NumValues: 0x0009
|
|
enum class ENoceGraphicAASuperSamplingMode : uint8
|
|
{
|
|
None = 0,
|
|
FXAA = 1,
|
|
TAA = 2,
|
|
MSAA = 3,
|
|
TSR = 4,
|
|
AMD_FSR = 5,
|
|
NVIDIA_DLSS = 6,
|
|
PSSR = 7,
|
|
ENoceGraphicAASuperSamplingMode_MAX = 8,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceHitPerformParticleRotationType
|
|
// NumValues: 0x0005
|
|
enum class ENoceHitPerformParticleRotationType : uint8
|
|
{
|
|
None = 0,
|
|
ImpactNormal = 1,
|
|
OwnerFoward = 2,
|
|
AttackerRelatedValue = 3,
|
|
ENoceHitPerformParticleRotationType_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceHitPerformPostProcessType
|
|
// NumValues: 0x0003
|
|
enum class ENoceHitPerformPostProcessType : uint8
|
|
{
|
|
None = 0,
|
|
BreakDown = 1,
|
|
ENoceHitPerformPostProcessType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceIndicatorEdgeType
|
|
// NumValues: 0x0006
|
|
enum class ENoceIndicatorEdgeType : uint8
|
|
{
|
|
LEFT = 0,
|
|
RIGHT = 1,
|
|
UPPER = 2,
|
|
BOTTOM = 3,
|
|
NONE = 4,
|
|
ENoceIndicatorEdgeType_MAX = 5,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceInputKeyType
|
|
// NumValues: 0x0006
|
|
enum class ENoceInputKeyType : uint8
|
|
{
|
|
Gameplay = 0,
|
|
GameplayAxis = 1,
|
|
UICommon = 2,
|
|
UI = 3,
|
|
Map = 4,
|
|
ENoceInputKeyType_MAX = 5,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceItemAttributeType
|
|
// NumValues: 0x0005
|
|
enum class ENoceItemAttributeType : uint8
|
|
{
|
|
Health = 0,
|
|
Stamina = 1,
|
|
Sanity = 2,
|
|
FaithValue = 3,
|
|
ENoceItemAttributeType_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceItemAttributeCheckType
|
|
// NumValues: 0x0006
|
|
enum class ENoceItemAttributeCheckType : uint8
|
|
{
|
|
Health = 0,
|
|
Sanity = 1,
|
|
MaxSanity = 2,
|
|
Weapon = 3,
|
|
ClawTransform = 4,
|
|
ENoceItemAttributeCheckType_MAX = 5,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceItemOfferingEffectType
|
|
// NumValues: 0x0004
|
|
enum class ENoceItemOfferingEffectType : uint8
|
|
{
|
|
Health = 0,
|
|
Stamina = 1,
|
|
Sanity = 2,
|
|
ENoceItemOfferingEffectType_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceLevelArea
|
|
// NumValues: 0x0003
|
|
enum class ENoceLevelArea : uint8
|
|
{
|
|
Fog = 0,
|
|
Dark = 1,
|
|
ENoceLevelArea_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceLevelRegion
|
|
// NumValues: 0x0014
|
|
enum class ENoceLevelRegion : uint8
|
|
{
|
|
None = 0,
|
|
Hillside = 1,
|
|
Alleyways = 2,
|
|
OldDistrict = 3,
|
|
OutskirtField = 4,
|
|
Field = 5,
|
|
School = 6,
|
|
Mountain = 7,
|
|
ShimizuHouse = 8,
|
|
EntranceHall = 9,
|
|
Torii = 10,
|
|
OuterCorridor = 11,
|
|
WorshipHall = 12,
|
|
Underground = 13,
|
|
WeddingHall = 14,
|
|
WeddingHallEleven = 15,
|
|
TreasureHouse = 16,
|
|
Arena = 17,
|
|
DarkArena = 18,
|
|
ENoceLevelRegion_MAX = 19,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceEnvSubdivision
|
|
// NumValues: 0x001F
|
|
enum class ENoceEnvSubdivision : uint8
|
|
{
|
|
A = 0,
|
|
B = 1,
|
|
C = 2,
|
|
D = 3,
|
|
E = 4,
|
|
F = 5,
|
|
G = 6,
|
|
H = 7,
|
|
I = 8,
|
|
J = 9,
|
|
K = 10,
|
|
L = 11,
|
|
M = 12,
|
|
N = 13,
|
|
O = 14,
|
|
P = 15,
|
|
Q = 16,
|
|
R = 17,
|
|
S = 18,
|
|
T = 19,
|
|
U = 20,
|
|
V = 21,
|
|
W = 22,
|
|
X = 23,
|
|
Y = 24,
|
|
Z = 25,
|
|
AA = 26,
|
|
AB = 27,
|
|
AC = 28,
|
|
AD = 29,
|
|
ENoceEnvSubdivision_MAX = 30,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceSweetLightType
|
|
// NumValues: 0x0004
|
|
enum class ENoceSweetLightType : uint8
|
|
{
|
|
Character = 0,
|
|
Environment = 1,
|
|
Moon = 2,
|
|
ENoceSweetLightType_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceLanternLightType
|
|
// NumValues: 0x0004
|
|
enum class ENoceLanternLightType : uint8
|
|
{
|
|
Point = 0,
|
|
Volume = 1,
|
|
Main = 2,
|
|
ENoceLanternLightType_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceLightRigidBodyWireType
|
|
// NumValues: 0x0008
|
|
enum class ENoceLightRigidBodyWireType : uint8
|
|
{
|
|
NONE = 0,
|
|
A = 1,
|
|
B = 2,
|
|
C = 3,
|
|
D = 4,
|
|
E = 5,
|
|
F = 6,
|
|
ENoceLightRigidBodyWireType_MAX = 7,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceMapLocationGroup
|
|
// NumValues: 0x0007
|
|
enum class ENoceMapLocationGroup : uint8
|
|
{
|
|
Invalid = 0,
|
|
FogTown_01 = 1,
|
|
FogTown_02 = 2,
|
|
FogTown_03 = 3,
|
|
FogTown_04 = 4,
|
|
FogTown_05 = 5,
|
|
ENoceMapLocationGroup_MAX = 6,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceMapIconVisibleType
|
|
// NumValues: 0x0008
|
|
enum class ENoceMapIconVisibleType : uint8
|
|
{
|
|
ShowInteractHint = 0,
|
|
Interact = 1,
|
|
WithinDistanceXY = 2,
|
|
WithinDistance = 3,
|
|
Manual = 4,
|
|
ProgressTag = 5,
|
|
CheckConditionMatch = 6,
|
|
ENoceMapIconVisibleType_MAX = 7,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceNavLinkJumpType
|
|
// NumValues: 0x0005
|
|
enum class ENoceNavLinkJumpType : uint8
|
|
{
|
|
None = 0,
|
|
Flat = 1,
|
|
Up = 2,
|
|
Down = 3,
|
|
ENoceNavLinkJumpType_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceOmamoriDrawingType
|
|
// NumValues: 0x0004
|
|
enum class ENoceOmamoriDrawingType : uint8
|
|
{
|
|
None = 0,
|
|
Omamori = 1,
|
|
OmamoriSlot = 2,
|
|
ENoceOmamoriDrawingType_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENocePerfTestState
|
|
// NumValues: 0x000A
|
|
enum class ENocePerfTestState : uint8
|
|
{
|
|
InitialLoad = 0,
|
|
ExtraCommand = 1,
|
|
Check = 2,
|
|
MemReport = 3,
|
|
InsightTrace = 4,
|
|
FPS_CSV = 5,
|
|
SCREENSHOT = 6,
|
|
Finished = 7,
|
|
Shutdown = 8,
|
|
MAX = 9,
|
|
};
|
|
|
|
// Enum GameNoce.ENocePickupsType
|
|
// NumValues: 0x0003
|
|
enum class ENocePickupsType : uint8
|
|
{
|
|
Consumable = 0,
|
|
Weapon = 1,
|
|
ENocePickupsType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceUIGetDLCRewardState
|
|
// NumValues: 0x0005
|
|
enum class ENoceUIGetDLCRewardState : uint8
|
|
{
|
|
ShowNewOmamori = 0,
|
|
InventoryNotEnough = 1,
|
|
ShowNewConsumables = 2,
|
|
End = 3,
|
|
ENoceUIGetDLCRewardState_MAX = 4,
|
|
};
|
|
|
|
// Enum GameNoce.ETsukumoDefenseState
|
|
// NumValues: 0x0004
|
|
enum class ETsukumoDefenseState : uint8
|
|
{
|
|
InCooldown = 0,
|
|
InDefense = 1,
|
|
InPause = 2,
|
|
ETsukumoDefenseState_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceUINotebookAnimType
|
|
// NumValues: 0x0003
|
|
enum class ENoceUINotebookAnimType : uint8
|
|
{
|
|
TurnPage = 0,
|
|
ChangeCategory = 1,
|
|
ENoceUINotebookAnimType_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceNotebookBookmarkType
|
|
// NumValues: 0x0009
|
|
enum class ENoceNotebookBookmarkType : uint8
|
|
{
|
|
Invalid = 0,
|
|
A = 1,
|
|
B = 2,
|
|
C = 3,
|
|
D = 4,
|
|
E = 5,
|
|
F = 6,
|
|
G = 7,
|
|
ENoceNotebookBookmarkType_MAX = 8,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceNotebookBookmarkSocketType
|
|
// NumValues: 0x0006
|
|
enum class ENoceNotebookBookmarkSocketType : uint8
|
|
{
|
|
Socket1 = 0,
|
|
Socket2 = 1,
|
|
Socket3 = 2,
|
|
Socket4 = 3,
|
|
Socket5 = 4,
|
|
ENoceNotebookBookmarkSocketType_MAX = 5,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceUITitleFlowStep
|
|
// NumValues: 0x000A
|
|
enum class ENoceUITitleFlowStep : uint8
|
|
{
|
|
Logo = 0,
|
|
InitialSetting = 1,
|
|
Display = 2,
|
|
Brightness = 3,
|
|
Contrast = 4,
|
|
Accessibility = 5,
|
|
CompilePSO = 6,
|
|
Warning = 7,
|
|
MainMenu = 8,
|
|
ENoceUITitleFlowStep_MAX = 9,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceUICreditLayoutType
|
|
// NumValues: 0x0009
|
|
enum class ENoceUICreditLayoutType : uint8
|
|
{
|
|
Invalid = 0,
|
|
Name = 1,
|
|
TitleName = 2,
|
|
CenterName = 3,
|
|
Organization = 4,
|
|
Department = 5,
|
|
Spacer = 6,
|
|
Logo1 = 7,
|
|
ENoceUICreditLayoutType_MAX = 8,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceUICreditCommandType
|
|
// NumValues: 0x0004
|
|
enum class ENoceUICreditCommandType : uint8
|
|
{
|
|
Wait = 0,
|
|
FadeIn = 1,
|
|
FadeOut = 2,
|
|
ENoceUICreditCommandType_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceUICommonMessageType
|
|
// NumValues: 0x000D
|
|
enum class ENoceUICommonMessageType : uint8
|
|
{
|
|
Invalid = 0,
|
|
AddDLC1 = 8,
|
|
AddDLC2 = 7,
|
|
AddDLC3 = 6,
|
|
AddDLC4 = 5,
|
|
LostDLC1 = 4,
|
|
LostDLC2 = 3,
|
|
LostDLC3 = 2,
|
|
LostDLC4 = 1,
|
|
WaitDownload = 11,
|
|
SaveError = 12,
|
|
GamepadDisconnected = 100,
|
|
ENoceUICommonMessageType_MAX = 101,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceUIIconSize
|
|
// NumValues: 0x0003
|
|
enum class ENoceUIIconSize : uint8
|
|
{
|
|
BigIconFirst = 0,
|
|
SmallIconFirst = 1,
|
|
ENoceUIIconSize_MAX = 2,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceDataLayerRequestType
|
|
// NumValues: 0x0004
|
|
enum class ENoceDataLayerRequestType : uint8
|
|
{
|
|
Progress = 0,
|
|
Trigger = 1,
|
|
Debug = 2,
|
|
ENoceDataLayerRequestType_MAX = 3,
|
|
};
|
|
|
|
// Enum GameNoce.ENoceWorldTriggerLevel
|
|
// NumValues: 0x0003
|
|
enum class ENoceWorldTriggerLevel : uint8
|
|
{
|
|
Default = 0,
|
|
DisableAll = 1,
|
|
ENoceWorldTriggerLevel_MAX = 2,
|
|
};
|
|
|
|
// ScriptStruct GameNoce.NoceCustomizeTableRowHandle
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FNoceCustomizeTableRowHandle
|
|
{
|
|
public:
|
|
class FName RowName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceCustomizeTableRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceDialogDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceDialogDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDialogDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceAICommandDialogInfo
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FNoceAICommandDialogInfo final
|
|
{
|
|
public:
|
|
struct FNoceDialogDataRowHandle DialogRow; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAICommandDialogInfo;
|
|
|
|
// ScriptStruct GameNoce.NoceAICommandPlayDialogInfo
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FNoceAICommandPlayDialogInfo final
|
|
{
|
|
public:
|
|
struct FNoceAICommandDialogInfo DialogInfo; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAICommandPlayDialogInfo;
|
|
|
|
// ScriptStruct GameNoce.NoceMapDynamicIconArray
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceMapDynamicIconArray final
|
|
{
|
|
public:
|
|
TArray<ENoceDynamicMapIconIndexType> IndexTypes; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceMapDynamicIconArray;
|
|
|
|
// ScriptStruct GameNoce.NoceWeaponDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceWeaponDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceWeaponDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NocePickupsWeaponDataRow
|
|
// 0x0018 (0x0020 - 0x0008)
|
|
struct FNocePickupsWeaponDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FNoceWeaponDataRowHandle Weapon; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class ANoceInteractableBase> Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENocePickupsWeaponGroupType GroupType; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNocePickupsWeaponDataRow;
|
|
|
|
// ScriptStruct GameNoce.NoceCineActorSeqEventData_Mat
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceCineActorSeqEventData_Mat final
|
|
{
|
|
public:
|
|
TArray<class UMaterialInterface*> Mats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceCineActorSeqEventData_Mat;
|
|
|
|
// ScriptStruct GameNoce.NocePickupsDeploymentDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNocePickupsDeploymentDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNocePickupsDeploymentDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NocePickupsPointDeployedData
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FNocePickupsPointDeployedData final
|
|
{
|
|
public:
|
|
struct FNocePickupsDeploymentDataRowHandle DeploymentRowName; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
int32 ActionLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSubclassOf<class ANoceInteractableBase> Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNocePickupsPointDeployedData;
|
|
|
|
// ScriptStruct GameNoce.NoceAICommandEquipWeaponInfo
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct FNoceAICommandEquipWeaponInfo final
|
|
{
|
|
public:
|
|
ENoceWeaponType WeaponType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAICommandEquipWeaponInfo;
|
|
|
|
// ScriptStruct GameNoce.NoceBinkPreloadData
|
|
// 0x00D0 (0x00D0 - 0x0000)
|
|
struct FNoceBinkPreloadData final
|
|
{
|
|
public:
|
|
struct FTransform SpawnTransform; // 0x0000(0x0060)(Edit, BlueprintVisible, BlueprintReadOnly, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSoftObjectPtr<class UBinkMediaPlayer> EditorModeBinkPlayerSource; // 0x0060(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSoftObjectPtr<class UBinkMediaPlayer> BinkPlayerSource; // 0x0088(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Seconds; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString BinkLinkUrl; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsBinkSeekEveryFrame; // 0x00C8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C9[0x7]; // 0x00C9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceBinkPreloadData;
|
|
|
|
// ScriptStruct GameNoce.NoceSeqPreloadData
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct FNoceSeqPreloadData final
|
|
{
|
|
public:
|
|
TSoftObjectPtr<class UObject> Asset; // 0x0000(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bPreStreaming; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSeqPreloadData;
|
|
|
|
// ScriptStruct GameNoce.NoceSeqOutfitPreloadData
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceSeqOutfitPreloadData final
|
|
{
|
|
public:
|
|
TArray<struct FNoceSeqPreloadData> Preloads; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSeqOutfitPreloadData;
|
|
|
|
// ScriptStruct GameNoce.NoceSeqDataCmd
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FNoceSeqDataCmd final
|
|
{
|
|
public:
|
|
float InValue; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bGreaterThan; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool AMD_PC_Only; // 0x0005(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSeqDataCmd;
|
|
|
|
// ScriptStruct GameNoce.NoceSeqData
|
|
// 0x01F8 (0x0200 - 0x0008)
|
|
struct FNoceSeqData final : public FTableRowBase
|
|
{
|
|
public:
|
|
ENoceRoundType RoundType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 EndingType; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSoftObjectPtr<class ULevelSequence> LSAsset; // 0x0010(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FNoceBinkPreloadData BinkPreloadData; // 0x0040(0x00D0)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FDataTableRowHandle HinaMeshTypeRowData; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FDataTableRowHandle ClawMeshTypeRowData; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
int32 WWISE_AK_EventDelayStartTick; // 0x0130(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_134[0x4]; // 0x0134(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TMap<ENocePlayerOutfit, struct FNoceSeqOutfitPreloadData> PlayerOutfitPreload; // 0x0138(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceSeqPreloadData> DefaultPreloads; // 0x0188(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class UDataTable*> SoundTables; // 0x0198(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
bool bForceEnableMotionBlur; // 0x01A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TMap<class FString, struct FNoceSeqDataCmd> ConsoleCmd; // 0x01B0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSeqData;
|
|
|
|
// ScriptStruct GameNoce.NoceAttackDeflectResult
|
|
// 0x0110 (0x0110 - 0x0000)
|
|
struct FNoceAttackDeflectResult final
|
|
{
|
|
public:
|
|
class AActor* Instigator; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName WeaponName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FHitResult HitResult; // 0x0010(0x00F8)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
bool IsWeaponBreak; // 0x0108(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsEnviromentDeflect; // 0x0109(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EPhysicalSurface PhysicalSurface; // 0x010A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_10B[0x5]; // 0x010B(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAttackDeflectResult;
|
|
|
|
// ScriptStruct GameNoce.NoceConsumableDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceConsumableDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceConsumableDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NocePickupsConsumableDeployDataRow
|
|
// 0x0010 (0x0018 - 0x0008)
|
|
struct FNocePickupsConsumableDeployDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FNoceConsumableDataRowHandle Name; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
int32 Count; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNocePickupsConsumableDeployDataRow;
|
|
|
|
// ScriptStruct GameNoce.NocePPVSet
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct FNocePPVSet final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FDataTableRowHandle Data; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNocePPVSet;
|
|
|
|
// ScriptStruct GameNoce.NoceLevelSubRegionDataLayer
|
|
// 0x0070 (0x0070 - 0x0000)
|
|
struct FNoceLevelSubRegionDataLayer final
|
|
{
|
|
public:
|
|
TArray<class UDataLayerAsset*> ExtraSubDataLayers; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class UDataLayerAsset*> SubdivisionDataLayers; // 0x0010(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TMap<class UDataLayerAsset*, int32> ExtraSubdivisionDataLayers; // 0x0020(0x0050)(Edit, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLevelSubRegionDataLayer;
|
|
|
|
// ScriptStruct GameNoce.NoceLevelRegionDataLayer
|
|
// 0x0060 (0x0068 - 0x0008)
|
|
struct FNoceLevelRegionDataLayer final : public FTableRowBase
|
|
{
|
|
public:
|
|
ENoceLevelRegion Region; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceLevelArea Area; // 0x0009(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString FullName; // 0x0010(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString ShortName; // 0x0020(0x0010)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UDataLayerAsset* ParentDataLayer; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UDataLayerAsset* EnvDataLayer; // 0x0038(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<class UDataLayerAsset*> EnvSubDataLayer; // 0x0040(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceLevelSubRegionDataLayer> EnvSubdivisionDataLayers; // 0x0050(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
class UDataLayerAsset* RVTDataLayer; // 0x0060(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLevelRegionDataLayer;
|
|
|
|
// ScriptStruct GameNoce.NoceMapGeneralIconData
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct FNoceMapGeneralIconData final
|
|
{
|
|
public:
|
|
ENoceMapIconType IconType; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsVisible; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector Pos; // 0x0008(0x0018)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsIconRotate; // 0x0020(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float Yaw; // 0x0024(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsFixedPixelSize; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_29[0x3]; // 0x0029(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float IconSize; // 0x002C(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 ZOrder; // 0x0030(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceMapGeneralIconData;
|
|
|
|
// ScriptStruct GameNoce.ConsumableItemJumpSetting
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct FConsumableItemJumpSetting final
|
|
{
|
|
public:
|
|
class FName ID; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Count; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FConsumableItemJumpSetting;
|
|
|
|
// ScriptStruct GameNoce.NocePickPreviewData
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct FNocePickPreviewData final
|
|
{
|
|
public:
|
|
ENoceInventoryType Type; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FName ID; // 0x0004(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNocePickPreviewData;
|
|
|
|
// ScriptStruct GameNoce.NoceAchievementSetting
|
|
// 0x0048 (0x0050 - 0x0008)
|
|
struct FNoceAchievementSetting final : public FTableRowBase
|
|
{
|
|
public:
|
|
class FName AchievementName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<class FName> RequireRecords; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
bool RequireAllRecords; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class FName> UnwantedRecords; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
class FString DevDescription; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName PlatformAchievementName; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAchievementSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceChapterJumpDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceChapterJumpDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceChapterJumpDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceAILookAtSetting
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FNoceAILookAtSetting final
|
|
{
|
|
public:
|
|
ENoceAILookAtType TargetType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* TargetActor; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxLookDistance; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool UseDeadZone; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float DeadZoneAngle; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAILookAtSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceSkyDomeSetting
|
|
// 0x01B8 (0x01C0 - 0x0008)
|
|
struct FNoceSkyDomeSetting final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FLinearColor ColorMultiply; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Contrast; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float EmissiveIntensity; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor HorizonColor; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HorizonGradient; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HorizonHeight; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSoftObjectPtr<class UTexture> Skybox; // 0x0038(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float CustomRotator; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HorizontalDistribution; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RiseSky; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSoftObjectPtr<class UTexture> FlowMap; // 0x0070(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FlowIntensity; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FlowSpeed; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor WindDirection; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WindIntensity; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Use_RandomGleam; // 0x00B4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_B5[0x3]; // 0x00B5(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSoftObjectPtr<class UTexture> RandomGleam_GleamMask; // 0x00B8(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor RandomGleam_ColorMultiply; // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RandomGleam_GleamMaskCompared; // 0x00F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RandomGleam_LightContrast; // 0x00F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RandomGleam_LightBoost; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RandomGleam_DeShowRate; // 0x00FC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RandomGleam_Jitter; // 0x0100(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RandomGleam_Tilling; // 0x0104(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RandomGleam_GleamSpeed; // 0x0108(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RandomGleam_RandomGleamSpeed; // 0x010C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor RandomLight_Seed; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Use_Sun; // 0x0120(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_121[0x3]; // 0x0121(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float SunAlpha; // 0x0124(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSoftObjectPtr<class UTexture> CloudMask; // 0x0128(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ItIsSun; // 0x0150(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor SunColor; // 0x0154(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_164[0x4]; // 0x0164(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSoftObjectPtr<class UTexture> SunMap; // 0x0168(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor SunPosation; // 0x0190(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SunSize; // 0x01A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1A4[0x4]; // 0x01A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector Location; // 0x01A8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSkyDomeSetting;
|
|
|
|
// ScriptStruct GameNoce.NocePickupsWeaponDeployDataRow
|
|
// 0x0010 (0x0018 - 0x0008)
|
|
struct FNocePickupsWeaponDeployDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FNoceWeaponDataRowHandle Name; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
int32 Count; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNocePickupsWeaponDeployDataRow;
|
|
|
|
// ScriptStruct GameNoce.NocePickupsDeploySubDataRow
|
|
// 0x0028 (0x0030 - 0x0008)
|
|
struct FNocePickupsDeploySubDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
int32 ActionLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FNocePickupsConsumableDeployDataRow> Consumables; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNocePickupsWeaponDeployDataRow> Weapons; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNocePickupsDeploySubDataRow;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookByRecord
|
|
// 0x0030 (0x0038 - 0x0008)
|
|
struct FNoceNotebookByRecord final : public FTableRowBase
|
|
{
|
|
public:
|
|
TArray<class FName> RequireRecords; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
int32 NeedRecordNum; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class FName> NotebookID; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
ENoceNotebookType NotebookType; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookByRecord;
|
|
|
|
// ScriptStruct GameNoce.NoceActionToKeyTableRow
|
|
// 0x0098 (0x00A0 - 0x0008)
|
|
struct FNoceActionToKeyTableRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
TArray<ENoceInputKeyType> Types; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
class FName AxisName; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AxisScale; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FKey GamepadKey; // 0x0028(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FKey ExtraGamepadKey; // 0x0040(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FKey MouseKeyboardKey; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FKey ExtraMouseKeyboardKey; // 0x0070(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FKey HiddenMouseKeyboardKey; // 0x0088(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceActionToKeyTableRow;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookHintIDData
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FNoceNotebookHintIDData final
|
|
{
|
|
public:
|
|
int32 IDIndex; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceNotebookType Type; // 0x0004(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookHintIDData;
|
|
|
|
// ScriptStruct GameNoce.NocePickupsDeploymentInfo
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FNocePickupsDeploymentInfo final
|
|
{
|
|
public:
|
|
int32 ActionLevelBitmask; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Count; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNocePickupsDeploymentInfo;
|
|
|
|
// ScriptStruct GameNoce.NocePickupsDeploymentInfoList
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNocePickupsDeploymentInfoList final
|
|
{
|
|
public:
|
|
TArray<struct FNocePickupsDeploymentInfo> ActionLevelDeploymentList; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNocePickupsDeploymentInfoList;
|
|
|
|
// ScriptStruct GameNoce.NocePrepRoomPickupsRuleInfo
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FNocePrepRoomPickupsRuleInfo final
|
|
{
|
|
public:
|
|
float Value; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class ANocePickupsPoint* PickupsPoint; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class ANoceInteractableBase> Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleInfo;
|
|
|
|
// ScriptStruct GameNoce.NocePrepRoomPickupsRuleList
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FNocePrepRoomPickupsRuleList final
|
|
{
|
|
public:
|
|
TArray<struct FNocePrepRoomPickupsRuleInfo> PrepRoomConsumablePickupsRuleList; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNocePrepRoomPickupsRuleInfo> PrepRoomWeaponPickupsRuleList; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleList;
|
|
|
|
// ScriptStruct GameNoce.NoceAttackHitResult
|
|
// 0x0178 (0x0178 - 0x0000)
|
|
struct FNoceAttackHitResult final
|
|
{
|
|
public:
|
|
class AActor* Instigator; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FHitResult HitResult; // 0x0008(0x00F8)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
class FName ComboName; // 0x0100(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Angle; // 0x0108(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AttackerToHitterAngle; // 0x010C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceBodyPart BodyPart; // 0x0110(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_111[0x3]; // 0x0111(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FName BodyPartGroup; // 0x0114(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_11C[0x4]; // 0x011C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector CloseHitLocation; // 0x0120(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector AttackDirection; // 0x0138(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HealthDamage; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WinceDamage; // 0x0154(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxSanityDamage; // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxSanityDamageToHealthDamageRatio; // 0x015C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float StaminaDamage; // 0x0160(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsForceWince; // 0x0164(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceWinceType WinceType; // 0x0165(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsInvertWinceDirection; // 0x0166(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_167[0x1]; // 0x0167(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FName WeaponName; // 0x0168(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceWeaponMotionType WeaponMotionType; // 0x0170(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceDeathType TriggerDeathType; // 0x0171(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsForDeflect; // 0x0172(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_173[0x5]; // 0x0173(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAttackHitResult;
|
|
|
|
// ScriptStruct GameNoce.NoceUITutorialPopWindowPageData
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct FNoceUITutorialPopWindowPageData final
|
|
{
|
|
public:
|
|
struct FSoftObjectPath Image; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FText Text; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUITutorialPopWindowPageData;
|
|
|
|
// ScriptStruct GameNoce.NoceRecordBase
|
|
// 0x0048 (0x0050 - 0x0008)
|
|
struct FNoceRecordBase : public FTableRowBase
|
|
{
|
|
public:
|
|
class FName RecordName; // 0x0008(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 RiddleLevelBit; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 ActionLevelBit; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 RoundBitmask; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FTimespan TimeLimit; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer ValidProgress; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
bool InheritToNextRound; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceRecordBase;
|
|
|
|
// ScriptStruct GameNoce.NoceCustomRecord
|
|
// 0x0020 (0x0070 - 0x0050)
|
|
struct FNoceCustomRecord final : public FNoceRecordBase
|
|
{
|
|
public:
|
|
ENoceMiscAchievementType MiscType; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class FName> Key; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
int32 Num; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Threshold; // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceCustomRecord;
|
|
|
|
// ScriptStruct GameNoce.NoceSkyLightDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceSkyLightDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSkyLightDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceSkyLightProgress
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceSkyLightProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceSkyLightDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSkyLightProgress;
|
|
|
|
// ScriptStruct GameNoce.NoceUIPopWindowTypeData
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceUIPopWindowTypeData final
|
|
{
|
|
public:
|
|
TArray<class FText> ButtonTexts; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class FName> ButtonActionNames; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
int32 DefaultIndex; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIPopWindowTypeData;
|
|
|
|
// ScriptStruct GameNoce.NoceInventoryRecord
|
|
// 0x0038 (0x0088 - 0x0050)
|
|
struct FNoceInventoryRecord final : public FNoceRecordBase
|
|
{
|
|
public:
|
|
int32 InventoryTypeBit; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 NotebookType; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceInventoryAchievementType EventType; // 0x0058(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class FName> LetterGroup; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class FName> ItemName; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
bool Unique; // 0x0080(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 Num; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceInventoryRecord;
|
|
|
|
// ScriptStruct GameNoce.NoceAIActorPerceptionInfo
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FNoceAIActorPerceptionInfo final
|
|
{
|
|
public:
|
|
class AActor* Target; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<struct FAIStimulus> LastSensedStimuli; // 0x0008(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
uint8 bIsHostile : 1; // 0x0018(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAIActorPerceptionInfo;
|
|
|
|
// ScriptStruct GameNoce.NoceAISenseInfo
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct FNoceAISenseInfo final
|
|
{
|
|
public:
|
|
struct FNoceAIActorPerceptionInfo ActorInfo; // 0x0000(0x0020)(NativeAccessSpecifierPrivate)
|
|
uint8 Pad_20[0x10]; // 0x0020(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<float> StimuliValues; // 0x0030(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPrivate)
|
|
float HateValue; // 0x0040(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAISenseInfo;
|
|
|
|
// ScriptStruct GameNoce.RigidBodyReference
|
|
// 0x0000 (0x0010 - 0x0010)
|
|
struct FRigidBodyReference final : public FAnimNodeReference
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FRigidBodyReference;
|
|
|
|
// ScriptStruct GameNoce.NoceEnemyRecord
|
|
// 0x0038 (0x0088 - 0x0050)
|
|
struct FNoceEnemyRecord final : public FNoceRecordBase
|
|
{
|
|
public:
|
|
TArray<class FName> EnemyType; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class FName> WeaponType; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class FName> ActorTags; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
int32 EventType; // 0x0080(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Num; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceEnemyRecord;
|
|
|
|
// ScriptStruct GameNoce.NoceCharPrecachingPSOMats
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceCharPrecachingPSOMats final
|
|
{
|
|
public:
|
|
TArray<class UMaterialInterface*> Mats; // 0x0000(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceCharPrecachingPSOMats;
|
|
|
|
// ScriptStruct GameNoce.NoceProgressRecord
|
|
// 0x0010 (0x0060 - 0x0050)
|
|
struct FNoceProgressRecord final : public FNoceRecordBase
|
|
{
|
|
public:
|
|
struct FGameplayTag StartProgress; // 0x0050(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag TargetProgress; // 0x0058(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceProgressRecord;
|
|
|
|
// ScriptStruct GameNoce.NoceSSFSDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceSSFSDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSSFSDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NocePickupsRateDataRow
|
|
// 0x0010 (0x0018 - 0x0008)
|
|
struct FNocePickupsRateDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
TSubclassOf<class ANoceInteractableBase> Interactable; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Rate; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNocePickupsRateDataRow;
|
|
|
|
// ScriptStruct GameNoce.NoceRecordStatus
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct FNoceRecordStatus final
|
|
{
|
|
public:
|
|
class FName RecordName; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceAchievementType Type; // 0x0008(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool InheritToNextRound; // 0x0009(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool HasStarted; // 0x000A(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsCompleted; // 0x000B(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool HasFailed; // 0x000C(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FTimespan StartGameTime; // 0x0010(0x0008)(ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FTimespan EndGameTime; // 0x0018(0x0008)(ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 CurrentCount; // 0x0020(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 TargetCount; // 0x0024(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<class FName> UniqueNames; // 0x0028(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceRecordStatus;
|
|
|
|
// ScriptStruct GameNoce.NoceAICommandPlayAnimInfo
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceAICommandPlayAnimInfo final
|
|
{
|
|
public:
|
|
EMovementMode MovementMode; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAnimMontage* AnimMontage; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName StartingSection; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FNoceAICommandDialogInfo DialogInfo; // 0x0018(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
bool EnableBattleBGM; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAICommandPlayAnimInfo;
|
|
|
|
// ScriptStruct GameNoce.NoceChunkDataRow
|
|
// 0x0050 (0x0058 - 0x0008)
|
|
struct FNoceChunkDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
int32 SteamChunkID; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 EpicStoreChunkID; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 PS5ChunkID; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 XboxChunkID; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString SteamDLCID; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString EpicStoreDLCID; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString PS5DLCID; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString XboxDLCID; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceChunkDataRow;
|
|
|
|
// ScriptStruct GameNoce.NoceInventoryData
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct FNoceInventoryData
|
|
{
|
|
public:
|
|
int32 IDIndex; // 0x0000(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceInventoryData;
|
|
|
|
// ScriptStruct GameNoce.NoceAICommandMoveToInfo
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FNoceAICommandMoveToInfo final
|
|
{
|
|
public:
|
|
class AActor* MoveToTarget; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool OverrideMoveStopDistance; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float MoveStopDistance; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ForceRun; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool AutoAdjustWalkSpeed; // 0x0011(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FNoceAICommandDialogInfo DialogInfo; // 0x0014(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAICommandMoveToInfo;
|
|
|
|
// ScriptStruct GameNoce.NoceCineActorSeqStopData
|
|
// 0x0005 (0x0005 - 0x0000)
|
|
struct FNoceCineActorSeqStopData final
|
|
{
|
|
public:
|
|
bool bDestroyWhenSequenceStop; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bEnableAI; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bEnableCollision; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bEnableMovement; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bEnablePushOffset; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceCineActorSeqStopData;
|
|
|
|
// ScriptStruct GameNoce.NoceInventoryWeapon
|
|
// 0x0004 (0x0008 - 0x0004)
|
|
struct FNoceInventoryWeapon final : public FNoceInventoryData
|
|
{
|
|
public:
|
|
float Durability; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceInventoryWeapon;
|
|
|
|
// ScriptStruct GameNoce.NocePickupsConsumableDataRow
|
|
// 0x0018 (0x0020 - 0x0008)
|
|
struct FNocePickupsConsumableDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FNoceConsumableDataRowHandle Consumable; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class ANoceInteractableBase> Interactable; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENocePickupsConsumableGroupType GroupType; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNocePickupsConsumableDataRow;
|
|
|
|
// ScriptStruct GameNoce.NocePickupsDeployDataRow
|
|
// 0x0030 (0x0038 - 0x0008)
|
|
struct FNocePickupsDeployDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer ProgressTag; // 0x0008(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
TArray<struct FNocePickupsDeploySubDataRow> SubDatas; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNocePickupsDeployDataRow;
|
|
|
|
// ScriptStruct GameNoce.AISpawnerEndAICommand
|
|
// 0x0002 (0x0002 - 0x0000)
|
|
struct FAISpawnerEndAICommand final
|
|
{
|
|
public:
|
|
bool EndAllCommands; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool SetBrainToActive; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FAISpawnerEndAICommand;
|
|
|
|
// ScriptStruct GameNoce.NoceFaithItemRecord
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceFaithItemRecord final
|
|
{
|
|
public:
|
|
class FName RowNameID; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName PickupActorName; // 0x0008(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceFaithItemRecord;
|
|
|
|
// ScriptStruct GameNoce.AISpawnerAlertOverride
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FAISpawnerAlertOverride final
|
|
{
|
|
public:
|
|
float Alertness; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool LockAlertness; // 0x0004(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FAISpawnerAlertOverride;
|
|
|
|
// ScriptStruct GameNoce.SanitySetting
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct FSanitySetting final
|
|
{
|
|
public:
|
|
float Sanity; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FSoftClassPath> SpawnEnemy; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class ANoceAISpawner*> SpawnEnemySpawner; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
int32 MaxEnemyNum; // 0x0028(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 SpawnNumMin; // 0x002C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 SpawnNumMax; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 SpawnIntervalMin; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 SpawnIntervalMax; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool TickTimerWhenReachSpawnMax; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ForceFindPlayer; // 0x003D(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3E[0x2]; // 0x003E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FSanitySetting;
|
|
|
|
// ScriptStruct GameNoce.SanitySpawnProbabilitySetting
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FSanitySpawnProbabilitySetting final
|
|
{
|
|
public:
|
|
float Probability; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 GuaranteeTimes; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FSanitySpawnProbabilitySetting;
|
|
|
|
// ScriptStruct GameNoce.SanitySpawnVolumeSetting
|
|
// 0x00B0 (0x00B0 - 0x0000)
|
|
struct FSanitySpawnVolumeSetting final
|
|
{
|
|
public:
|
|
TArray<struct FSanitySetting> SanitySettings; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
bool UseProbability; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FSanitySpawnProbabilitySetting ProbabilitySetting; // 0x0014(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UEnvQuery* SpawnEQS; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UCurveFloat* SpawnRangeMin; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UCurveFloat* SpawnRangeMax; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float BlockDistToAnother; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DeleteDistance; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FNeoAudioPostEventParam SpawnAudioEvent; // 0x0040(0x0070)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FSanitySpawnVolumeSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceSavePointUpgradeListItemData
|
|
// 0x0070 (0x0070 - 0x0000)
|
|
struct FNoceSavePointUpgradeListItemData final
|
|
{
|
|
public:
|
|
class FText Title; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath DefaultBG; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath ImageMask; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath ImageBrush; // 0x0050(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSavePointUpgradeListItemData;
|
|
|
|
// ScriptStruct GameNoce.NoceSavePointUpgradeUIData
|
|
// 0x0080 (0x0080 - 0x0000)
|
|
struct FNoceSavePointUpgradeUIData final
|
|
{
|
|
public:
|
|
struct FNoceSavePointUpgradeListItemData ListItemData; // 0x0000(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText PopWindowText; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSavePointUpgradeUIData;
|
|
|
|
// ScriptStruct GameNoce.NoceDynamicPickupsSubDataRow
|
|
// 0x0028 (0x0030 - 0x0008)
|
|
struct FNoceDynamicPickupsSubDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
int32 ActionLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FNocePickupsRateDataRow> ConsumableRates; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNocePickupsRateDataRow> WeaponRates; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDynamicPickupsSubDataRow;
|
|
|
|
// ScriptStruct GameNoce.NoceDynamicPickupsDataRow
|
|
// 0x0030 (0x0038 - 0x0008)
|
|
struct FNoceDynamicPickupsDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer ProgressTag; // 0x0008(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceDynamicPickupsSubDataRow> SubDatas; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDynamicPickupsDataRow;
|
|
|
|
// ScriptStruct GameNoce.NoceActivityIDList
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct alignas(0x08) FNoceActivityIDList final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceActivityIDList;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookTutorialContentRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceNotebookTutorialContentRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookTutorialContentRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceBaseRecord
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct alignas(0x08) FNoceBaseRecord
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FName Name; // 0x0008(0x0008)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceBaseRecord;
|
|
|
|
// ScriptStruct GameNoce.HitPerformComboParticleRotationMapUnit
|
|
// 0x0050 (0x0050 - 0x0000)
|
|
struct FHitPerformComboParticleRotationMapUnit final
|
|
{
|
|
public:
|
|
TMap<class FName, struct FRotator> HitPerformComboParticleRotationMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FHitPerformComboParticleRotationMapUnit;
|
|
|
|
// ScriptStruct GameNoce.NoceObjectRecord
|
|
// 0x0018 (0x0028 - 0x0010)
|
|
struct FNoceObjectRecord : public FNoceBaseRecord
|
|
{
|
|
public:
|
|
class UClass* Class; // 0x0010(0x0008)(BlueprintVisible, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<uint8> Data; // 0x0018(0x0010)(BlueprintVisible, ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceObjectRecord;
|
|
|
|
// ScriptStruct GameNoce.NoceCineCompPackageMats
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceCineCompPackageMats final
|
|
{
|
|
public:
|
|
TArray<class UMaterialInterface*> Mats; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceCineCompPackageMats;
|
|
|
|
// ScriptStruct GameNoce.NoceComponentRecord
|
|
// 0x0068 (0x0090 - 0x0028)
|
|
struct FNoceComponentRecord final : public FNoceObjectRecord
|
|
{
|
|
public:
|
|
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FTransform CompTransform; // 0x0030(0x0060)(BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceComponentRecord;
|
|
|
|
// ScriptStruct GameNoce.NoceActorRecord
|
|
// 0x0078 (0x00A0 - 0x0028)
|
|
struct FNoceActorRecord : public FNoceObjectRecord
|
|
{
|
|
public:
|
|
bool HiddenInGame; // 0x0028(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ExistForever; // 0x0029(0x0001)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FTransform ActorTransform; // 0x0030(0x0060)(BlueprintVisible, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceComponentRecord> ComponentRecords; // 0x0090(0x0010)(ZeroConstructor, SaveGame, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceActorRecord;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookCharacterContentRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceNotebookCharacterContentRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookCharacterContentRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceDynamicPickupsSaveData
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceDynamicPickupsSaveData final
|
|
{
|
|
public:
|
|
class FName AttachParentName; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceChapterType ChapterType; // 0x0008(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSubclassOf<class ANoceInteractableBase> InteractableClass; // 0x0010(0x0008)(ZeroConstructor, SaveGame, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class ANocePickupsPoint* AttachParent; // 0x0018(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class ANoceInteractableBase* Interactable; // 0x0020(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDynamicPickupsSaveData;
|
|
|
|
// ScriptStruct GameNoce.EnemyGroupSpawnVFXSetting
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FEnemyGroupSpawnVFXSetting final
|
|
{
|
|
public:
|
|
struct FSoftObjectPath NiagaraSystem; // 0x0000(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool HideEnemyOnSpawn; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float UnhideTime; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FEnemyGroupSpawnVFXSetting;
|
|
|
|
// ScriptStruct GameNoce.EnemyGroupSpawnInfo
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct FEnemyGroupSpawnInfo final
|
|
{
|
|
public:
|
|
bool IsMainEnemy; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FSoftClassPath SpawnEnemy; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FEnemyGroupSpawnVFXSetting SpawnVFX; // 0x0028(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
float SpawnTime; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FEnemyGroupSpawnInfo;
|
|
|
|
// ScriptStruct GameNoce.NoceDynamicPickupsRuleInfo
|
|
// 0x0070 (0x0070 - 0x0000)
|
|
struct FNoceDynamicPickupsRuleInfo final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer ProgressTag; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
float TickInterval; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FNoceConsumableDataRowHandle> TargetConsumables; // 0x0028(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
int32 InventoryConsumableMinCount; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 NearbyConsumableMinCount; // 0x003C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ConsumableMinHealth; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ConsumableCoolDown; // 0x0044(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ConsumableSearchDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ConsumableMinDistance; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 EventUsedConsumableMaxCount; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WeaponMinDurability; // 0x0054(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 NearbyWeaponMinCount; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WeaponCoolDown; // 0x005C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WeaponSearchDistance; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WeaponMinDistance; // 0x0064(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 EventUsedWeaponMaxCount; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDynamicPickupsRuleInfo;
|
|
|
|
// ScriptStruct GameNoce.NoceEndActivityInfo
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct alignas(0x08) FNoceEndActivityInfo final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x18]; // 0x0000(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceEndActivityInfo;
|
|
|
|
// ScriptStruct GameNoce.NoceActivityHistory
|
|
// 0x0060 (0x0060 - 0x0000)
|
|
struct alignas(0x08) FNoceActivityHistory final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x60]; // 0x0000(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceActivityHistory;
|
|
|
|
// ScriptStruct GameNoce.NoceActorRefDepotData
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceActorRefDepotData final
|
|
{
|
|
public:
|
|
TArray<class AActor*> Actors; // 0x0000(0x0010)(BlueprintVisible, ZeroConstructor, Transient, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceActorRefDepotData;
|
|
|
|
// ScriptStruct GameNoce.NocePreloadInstanceData
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNocePreloadInstanceData final
|
|
{
|
|
public:
|
|
TArray<class UTexture*> StremaingTextures; // 0x0000(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNocePreloadInstanceData;
|
|
|
|
// ScriptStruct GameNoce.NoceAINoiseEvent
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct FNoceAINoiseEvent final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x8]; // 0x0000(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector NoiseLocation; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Loudness; // 0x0020(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxRange; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* Instigator; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName Tag; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_38[0x10]; // 0x0038(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAINoiseEvent;
|
|
|
|
// ScriptStruct GameNoce.AISpawnerGameplayTagTrigger
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FAISpawnerGameplayTagTrigger final
|
|
{
|
|
public:
|
|
struct FGameplayTag SpawnTag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag DeleteTag; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag KillTag; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FAISpawnerGameplayTagTrigger;
|
|
|
|
// ScriptStruct GameNoce.NoceAISenseWeight
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceAISenseWeight final
|
|
{
|
|
public:
|
|
TSubclassOf<class UAISense> Sense; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Weight; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAISenseWeight;
|
|
|
|
// ScriptStruct GameNoce.NoceAIAlertStateSetting
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceAIAlertStateSetting final
|
|
{
|
|
public:
|
|
float MaxAlert; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveFloat* DistanceMultiplier; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAIAlertStateSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceAIFaceToTargetInfo
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceAIFaceToTargetInfo final
|
|
{
|
|
public:
|
|
ENoceAIFaceToTargetType TargetType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceAIFaceToTargetFaceType FaceType; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* TargetActor; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector TargetLocation; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAIFaceToTargetInfo;
|
|
|
|
// ScriptStruct GameNoce.AISpawnerPerceptionOverride
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FAISpawnerPerceptionOverride final
|
|
{
|
|
public:
|
|
TSubclassOf<class UAISense> SenseClass; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Enable; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FAISpawnerPerceptionOverride;
|
|
|
|
// ScriptStruct GameNoce.NoceAISpawnerEvent
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceAISpawnerEvent final
|
|
{
|
|
public:
|
|
ENoceAISpawnerEventType EventType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool EnableThink; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FAISpawnerPerceptionOverride> PerceptionOverrides; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
struct FAISpawnerAlertOverride AlertOverride; // 0x0018(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FAISpawnerEndAICommand EndAICommand; // 0x0020(0x0002)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAISpawnerEvent;
|
|
|
|
// ScriptStruct GameNoce.NoceAICommandMoveOnSplineInfo
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceAICommandMoveOnSplineInfo final
|
|
{
|
|
public:
|
|
class AActor* TargetSpline; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ForceRun; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool AutoAdjustWalkSpeed; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAICommandMoveOnSplineInfo;
|
|
|
|
// ScriptStruct GameNoce.NoceAICommandEnableLookAt
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceAICommandEnableLookAt final
|
|
{
|
|
public:
|
|
bool Enable; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FNoceAILookAtSetting LookAtSetting; // 0x0008(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAICommandEnableLookAt;
|
|
|
|
// ScriptStruct GameNoce.NoceAICommand
|
|
// 0x00A8 (0x00A8 - 0x0000)
|
|
struct FNoceAICommand final
|
|
{
|
|
public:
|
|
ENoceAICommandType CommandType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool AutoEnd; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float WaitTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FNoceAICommandMoveToInfo MoveToInfo; // 0x0008(0x0020)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
class AActor* GuideManager; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FNoceAICommandPlayAnimInfo PlayAnimInfo; // 0x0030(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FAISpawnerAlertOverride AlertnessInfo; // 0x0058(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceAICommandEquipWeaponInfo EquipWeaponInfo; // 0x0060(0x0001)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
uint8 Pad_61[0x3]; // 0x0061(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FNoceAICommandPlayDialogInfo PlayDialogInfo; // 0x0064(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FNoceAICommandMoveOnSplineInfo MoveOnSplineInfo; // 0x0070(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceAICommandEnableLookAt LookAtInfo; // 0x0080(0x0028)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAICommand;
|
|
|
|
// ScriptStruct GameNoce.SpawnerContainer
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FSpawnerContainer final
|
|
{
|
|
public:
|
|
TArray<class ANoceAISpawner*> Entries; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FSpawnerContainer;
|
|
|
|
// ScriptStruct GameNoce.NoceProjLaunchData
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct FNoceProjLaunchData
|
|
{
|
|
public:
|
|
float LaunchTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector StartPosOffset; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector EndPosOffset; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector RotOffset; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float OverrideGravityZ; // 0x0050(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool SetupHomingTarget; // 0x0054(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceProjLaunchData;
|
|
|
|
// ScriptStruct GameNoce.NoceProjLaunchData_CustomArc
|
|
// 0x0008 (0x0060 - 0x0058)
|
|
struct FNoceProjLaunchData_CustomArc final : public FNoceProjLaunchData
|
|
{
|
|
public:
|
|
float ArcParam; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceProjLaunchData_CustomArc;
|
|
|
|
// ScriptStruct GameNoce.NoceProjLaunchData_Suggest
|
|
// 0x0008 (0x0060 - 0x0058)
|
|
struct FNoceProjLaunchData_Suggest final : public FNoceProjLaunchData
|
|
{
|
|
public:
|
|
float OverrideLaunchSpeed; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool FavorHighArc; // 0x005C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_5D[0x3]; // 0x005D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceProjLaunchData_Suggest;
|
|
|
|
// ScriptStruct GameNoce.NoceProjLaunchData_MovingTarget
|
|
// 0x0008 (0x0060 - 0x0058)
|
|
struct FNoceProjLaunchData_MovingTarget final : public FNoceProjLaunchData
|
|
{
|
|
public:
|
|
float TimeToTarget; // 0x0058(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceProjLaunchData_MovingTarget;
|
|
|
|
// ScriptStruct GameNoce.NoceAnalyticsDataRow
|
|
// 0x0010 (0x0018 - 0x0008)
|
|
struct FNoceAnalyticsDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FGameplayTag StartSessionProgress; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag EndSessionProgress; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAnalyticsDataRow;
|
|
|
|
// ScriptStruct GameNoce.NoceApplyGESetByCaller
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FNoceApplyGESetByCaller final
|
|
{
|
|
public:
|
|
struct FGameplayTag SetByCallerTag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Value; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSubclassOf<class UGameplayEffect> GameplayEffect; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceApplyGESetByCaller;
|
|
|
|
// ScriptStruct GameNoce.AttachmentSetting
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FAttachmentSetting final
|
|
{
|
|
public:
|
|
class AActor* AttachmentActor; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName SocketName; // 0x0008(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EAttachmentRule LocationRule; // 0x0010(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EAttachmentRule RotationRule; // 0x0011(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EAttachmentRule ScaleRule; // 0x0012(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FAttachmentSetting;
|
|
|
|
// ScriptStruct GameNoce.AttackTraceInfo
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FAttackTraceInfo final
|
|
{
|
|
public:
|
|
bool UseSocketInWeapon; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool UseAttachedMesh; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FName AttachedMeshTag; // 0x0004(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName Socket; // 0x000C(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceAttackTraceType AttackTraceType; // 0x0014(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float Radius; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HalfHeight; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FAttackTraceInfo;
|
|
|
|
// ScriptStruct GameNoce.NoceHitResult
|
|
// 0x0100 (0x0100 - 0x0000)
|
|
struct FNoceHitResult final
|
|
{
|
|
public:
|
|
struct FHitResult HitResult; // 0x0000(0x00F8)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
bool IsForDeflect; // 0x00F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceHitResult;
|
|
|
|
// ScriptStruct GameNoce.BattleDialogLineSetting
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FBattleDialogLineSetting final
|
|
{
|
|
public:
|
|
class FName DialogRowName; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FBattleDialogLineSetting;
|
|
|
|
// ScriptStruct GameNoce.BattleDialogHealthSetting
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FBattleDialogHealthSetting final
|
|
{
|
|
public:
|
|
float Ratio; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FBattleDialogLineSetting DialogLine; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
bool Triggered; // 0x000C(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FBattleDialogHealthSetting;
|
|
|
|
// ScriptStruct GameNoce.BattleDialogDamageSetting
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FBattleDialogDamageSetting final
|
|
{
|
|
public:
|
|
struct FBattleDialogLineSetting DialogLine; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FBattleDialogDamageSetting;
|
|
|
|
// ScriptStruct GameNoce.BodyPartGroupAngleSetting
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FBodyPartGroupAngleSetting final
|
|
{
|
|
public:
|
|
float MinAngle; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxAngle; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FBodyPartGroupAngleSetting;
|
|
|
|
// ScriptStruct GameNoce.BodyPartGroup
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct FBodyPartGroup final
|
|
{
|
|
public:
|
|
int32 Priority; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Health; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<ENoceBodyPart> BodyParts; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
bool CheckAngle; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FBodyPartGroupAngleSetting AngleSetting; // 0x001C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
bool IsBothDamage; // 0x0024(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float DamageMultiplier; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WinceMultiplier; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DurabilityMultiplier; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsForceDeflect; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float DeflectMultiplier; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DeflectDamageMultiplier; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DeflectWinceMultiplier; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DeflectDurabilityMultiplier; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class UGameplayEffect> BreakEffect; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool PlaySkipDeflectTraceOnHit; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FBodyPartGroup;
|
|
|
|
// ScriptStruct GameNoce.BodyPartData
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct FBodyPartData final
|
|
{
|
|
public:
|
|
ENoceBodyPart BodyPart; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FBodyPartData;
|
|
|
|
// ScriptStruct GameNoce.OmamoriJumpSetting
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct FOmamoriJumpSetting final
|
|
{
|
|
public:
|
|
class FName ID; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool AutoEquip; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FOmamoriJumpSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookEnemyContentRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceNotebookEnemyContentRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookEnemyContentRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookInfoContentRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceNotebookInfoContentRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookInfoContentRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookPuzzleContentRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceNotebookPuzzleContentRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookPuzzleContentRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceChapterJumpSettingTableRow
|
|
// 0x0108 (0x0110 - 0x0008)
|
|
struct FNoceChapterJumpSettingTableRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FGameplayTag JumpTag; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 AllowRound; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class FName> WeaponMain; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class FName> WeaponDark; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
bool UseFogWeaponInventory; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 OmamoriSlotNum; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<struct FOmamoriJumpSetting> Omamori; // 0x0040(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class FName> KeyItem; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceNotebookCharacterContentRowHandle> CharacterNotebook; // 0x0060(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceNotebookEnemyContentRowHandle> EnemyNotebook; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceNotebookInfoContentRowHandle> InfoNotebook; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceNotebookPuzzleContentRowHandle> PuzzleNotebook; // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceNotebookTutorialContentRowHandle> TutorialNotebook; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class FName> Letter; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FConsumableItemJumpSetting> ConsumableItem; // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class FName> ViewedItem; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
ENoceMapLocation MapStartLocation; // 0x00E0(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceMapLocation MapEndLocation; // 0x00E1(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool AllWeaponFog; // 0x00E2(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool AllWeaponDark; // 0x00E3(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool AllOmamori; // 0x00E4(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool AllKeyItem; // 0x00E5(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool AllNotebook; // 0x00E6(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool AllLetter; // 0x00E7(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool AllConsumable; // 0x00E8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool EnableSavePointOffering; // 0x00E9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool EnableSavePointFixWeapon; // 0x00EA(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool EnableSavePointUpgrade; // 0x00EB(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 FaithValue; // 0x00EC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 BuyHealthLevel; // 0x00F0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 BuyStaminaLevel; // 0x00F4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 BuySanityLevel; // 0x00F8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ClearAllTutorial; // 0x00FC(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_FD[0x3]; // 0x00FD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<ENoceTutorialType> TutorialCompleted; // 0x0100(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceChapterJumpSettingTableRow;
|
|
|
|
// ScriptStruct GameNoce.NoceCharMeshData
|
|
// 0x0090 (0x0098 - 0x0008)
|
|
struct FNoceCharMeshData final : public FTableRowBase
|
|
{
|
|
public:
|
|
class FString PartName; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ForceClearMesh; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSoftObjectPtr<class UObject> Mesh; // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TMap<class FName, TSoftObjectPtr<class UMaterialInterface>> Materials; // 0x0048(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceCharMeshData;
|
|
|
|
// ScriptStruct GameNoce.NoceCharMeshDataRow
|
|
// 0x00B8 (0x00C0 - 0x0008)
|
|
struct FNoceCharMeshDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FNoceCharMeshData Body; // 0x0008(0x0098)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceCharMeshData> Attachments; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
class FString Comment; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceCharMeshDataRow;
|
|
|
|
// ScriptStruct GameNoce.NoceRagdollMeshSetting
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FNoceRagdollMeshSetting final
|
|
{
|
|
public:
|
|
class FString MeshName; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UPhysicsAsset* OverridePhyAsset; // 0x0010(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UPhysicsAsset* OriginalPhyAsset; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceRagdollMeshSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceCharPrecachingPSOData
|
|
// 0x0100 (0x0100 - 0x0000)
|
|
struct FNoceCharPrecachingPSOData final
|
|
{
|
|
public:
|
|
TMap<class FName, struct FNoceCharPrecachingPSOMats> BodyPrecachingMats; // 0x0000(0x0050)(Edit, NativeAccessSpecifierPublic)
|
|
TMap<class FName, struct FNoceCharPrecachingPSOMats> HeadPrecachingMats; // 0x0050(0x0050)(Edit, NativeAccessSpecifierPublic)
|
|
TMap<class FName, struct FNoceCharPrecachingPSOMats> HairPrecachingMats; // 0x00A0(0x0050)(Edit, NativeAccessSpecifierPublic)
|
|
uint8 Pad_F0[0x10]; // 0x00F0(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceCharPrecachingPSOData;
|
|
|
|
// ScriptStruct GameNoce.NoceChunkDebugData
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct alignas(0x04) FNoceChunkDebugData final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceChunkDebugData;
|
|
|
|
// ScriptStruct GameNoce.NoceCineEventData
|
|
// 0x0005 (0x0005 - 0x0000)
|
|
struct FNoceCineEventData final
|
|
{
|
|
public:
|
|
bool bHiddenInGame; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bPreStreamTextures; // 0x0001(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bChangeAfterDOFMat; // 0x0002(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bWorldTransDissolve; // 0x0003(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceWorldTransTimeGroup TimeGroup; // 0x0004(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceCineEventData;
|
|
|
|
// ScriptStruct GameNoce.NoceCommonUINavigateSet
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct FNoceCommonUINavigateSet final
|
|
{
|
|
public:
|
|
int32 SourceIndex; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<int32> NavigateLeft; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<int32> NavigateRight; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<int32> NavigateUp; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<int32> NavigateDown; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceCommonUINavigateSet;
|
|
|
|
// ScriptStruct GameNoce.NoceUICustomGridNavigationSetting
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct FNoceUICustomGridNavigationSetting final
|
|
{
|
|
public:
|
|
TArray<int32> UpIndex; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<int32> DownIndex; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<int32> RightIndex; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<int32> LeftIndex; // 0x0030(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUICustomGridNavigationSetting;
|
|
|
|
// ScriptStruct GameNoce.ExportCutscenePivotDataType
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FExportCutscenePivotDataType final
|
|
{
|
|
public:
|
|
TArray<TSoftObjectPtr<class AActor>> Actors; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FExportCutscenePivotDataType;
|
|
|
|
// ScriptStruct GameNoce.NoceDarknessDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceDarknessDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDarknessDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceDarknessProgress
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceDarknessProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceDarknessDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDarknessProgress;
|
|
|
|
// ScriptStruct GameNoce.NoceDebugLine
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct alignas(0x08) FNoceDebugLine final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDebugLine;
|
|
|
|
// ScriptStruct GameNoce.NoceHitPerformUnit
|
|
// 0x0088 (0x0088 - 0x0000)
|
|
struct FNoceHitPerformUnit final
|
|
{
|
|
public:
|
|
bool ParticleAffectedByHitStop; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool PlayParticleAttatched; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceHitPerformParticleRotationType ParticleRotationType; // 0x0002(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3[0x5]; // 0x0003(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FSoftObjectPath NiagaraSystem; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FNeoAudioTriggerIdHandle AudioTriggerId; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag DamageHitSwitch; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath ForceFeedbackEffect; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftClassPath ShakeClass; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceHitPerformPostProcessType PostProcessType; // 0x0078(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float HitStopTimeDilation; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HitStopTimeDuration; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceWoundType WoundType; // 0x0084(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceHitPerformUnit;
|
|
|
|
// ScriptStruct GameNoce.NoceDeflectPerformSetting
|
|
// 0x00D8 (0x00D8 - 0x0000)
|
|
struct FNoceDeflectPerformSetting final
|
|
{
|
|
public:
|
|
struct FNoceHitPerformUnit EnviromentDefaultUnit; // 0x0000(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
TMap<EPhysicalSurface, struct FNoceHitPerformUnit> EnviromentPhysicalSurfaceUnitMap; // 0x0088(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDeflectPerformSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceDialogLine
|
|
// 0x0058 (0x0060 - 0x0008)
|
|
struct FNoceDialogLine final : public FTableRowBase
|
|
{
|
|
public:
|
|
class FText LineText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
ENoceDialogSpeaker Speaker; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceDialogSpeakerName OverrideSpeakerName; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float duration; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float PostDialogPadding; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsUnique; // 0x0024(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsInstant; // 0x0025(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsImportant; // 0x0026(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool CanOverlap; // 0x0027(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float CoolDownTime; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTagContainer BlockTags; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FString VoiceID; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDialogLine;
|
|
|
|
// ScriptStruct GameNoce.NoceDialogAnimSetting
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct FNoceDialogAnimSetting final
|
|
{
|
|
public:
|
|
class UAnimMontage* AnimMontage; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TMap<ENoceLanguageType, struct FSoftObjectPath> FacialMontage; // 0x0008(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDialogAnimSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceDialogSetElement
|
|
// 0x0070 (0x0070 - 0x0000)
|
|
struct FNoceDialogSetElement final
|
|
{
|
|
public:
|
|
struct FDataTableRowHandle Line; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
float Weight; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FNoceDialogAnimSetting AnimSetting; // 0x0018(0x0058)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDialogSetElement;
|
|
|
|
// ScriptStruct GameNoce.NoceDialogSet
|
|
// 0x0020 (0x0028 - 0x0008)
|
|
struct FNoceDialogSet final : public FTableRowBase
|
|
{
|
|
public:
|
|
TArray<struct FNoceDialogSetElement> Lines; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
ENoceDialogSetType Type; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsUnique; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsInstant; // 0x001A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsImportant; // 0x001B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool CanOverlap; // 0x001C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1D[0x3]; // 0x001D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float CoolDownTime; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDialogSet;
|
|
|
|
// ScriptStruct GameNoce.NoceDialogSpeakerDataRow
|
|
// 0x0008 (0x0010 - 0x0008)
|
|
struct FNoceDialogSpeakerDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
ENoceDialogSpeaker SpeakerType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceDialogSpeakerName DefaultName; // 0x0009(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDialogSpeakerDataRow;
|
|
|
|
// ScriptStruct GameNoce.NoceDialogSpeakerNameDataRow
|
|
// 0x0028 (0x0030 - 0x0008)
|
|
struct FNoceDialogSpeakerNameDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
ENoceDialogSpeakerName SpeakerName; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class FString> CinePostfix; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
class FText NameText; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDialogSpeakerNameDataRow;
|
|
|
|
// ScriptStruct GameNoce.NoceSelfTalkDataRow
|
|
// 0x0088 (0x0090 - 0x0008)
|
|
struct FNoceSelfTalkDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Progress; // 0x0008(0x0020)(Edit, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer HasAdditionalTags; // 0x0028(0x0020)(Edit, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer WithOutAdditionalTags; // 0x0048(0x0020)(Edit, NativeAccessSpecifierPublic)
|
|
int32 EndingBitmask; // 0x0068(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 RoundBitmask; // 0x006C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float CooldownTimeMin; // 0x0070(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float CooldownTimeMax; // 0x0074(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float PaddingTime; // 0x0078(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool PlayRandom; // 0x007C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_7D[0x3]; // 0x007D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FNoceDialogDataRowHandle> Dialogs; // 0x0080(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSelfTalkDataRow;
|
|
|
|
// ScriptStruct GameNoce.NoceDialogDuration
|
|
// 0x0008 (0x0010 - 0x0008)
|
|
struct FNoceDialogDuration final : public FTableRowBase
|
|
{
|
|
public:
|
|
float DurationJP; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DurationEN; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDialogDuration;
|
|
|
|
// ScriptStruct GameNoce.NoceDialogStyle
|
|
// 0x0008 (0x0010 - 0x0008)
|
|
struct FNoceDialogStyle final : public FTableRowBase
|
|
{
|
|
public:
|
|
bool UseItalic; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDialogStyle;
|
|
|
|
// ScriptStruct GameNoce.NoceDialogRequestSingle
|
|
// 0x00D8 (0x00D8 - 0x0000)
|
|
struct FNoceDialogRequestSingle final
|
|
{
|
|
public:
|
|
class FName TagOrId; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName RandomSetId; // 0x0008(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FNoceDialogLine LineData; // 0x0010(0x0060)(Edit, EditConst, NativeAccessSpecifierPublic)
|
|
ENoceDialogSpeaker Speaker; // 0x0070(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float RemainTime; // 0x0074(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsSerial; // 0x0078(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsImportant; // 0x0079(0x0001)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_7A[0x6]; // 0x007A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FNoceDialogAnimSetting AnimSetting; // 0x0080(0x0058)(Edit, EditConst, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDialogRequestSingle;
|
|
|
|
// ScriptStruct GameNoce.NoceDialogCooldown
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct FNoceDialogCooldown final
|
|
{
|
|
public:
|
|
class FName TagOrId; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RemainTime; // 0x0008(0x0004)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDialogCooldown;
|
|
|
|
// ScriptStruct GameNoce.NoceDialogSerialSet
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct FNoceDialogSerialSet final
|
|
{
|
|
public:
|
|
class FName TagOrId; // 0x0000(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<class FName> WaitingList; // 0x0008(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceDialogAnimSetting> AnimSettingList; // 0x0018(0x0010)(Edit, ZeroConstructor, EditConst, NativeAccessSpecifierPublic)
|
|
class FName CurrentPlaying; // 0x0028(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName RandomSetId; // 0x0030(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDialogSerialSet;
|
|
|
|
// ScriptStruct GameNoce.NoceDialogSpeakerInfo
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceDialogSpeakerInfo final
|
|
{
|
|
public:
|
|
TArray<class AActor*> SpeakerActors; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDialogSpeakerInfo;
|
|
|
|
// ScriptStruct GameNoce.NoceDialogPlayingAudioEvent
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FNoceDialogPlayingAudioEvent final
|
|
{
|
|
public:
|
|
class UObject* AudioEvent; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_8[0x10]; // 0x0008(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDialogPlayingAudioEvent;
|
|
|
|
// ScriptStruct GameNoce.NoceDirLightDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceDirLightDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDirLightDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceDirLightProgress
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceDirLightProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceDirLightDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDirLightProgress;
|
|
|
|
// ScriptStruct GameNoce.NoceEnemyComboSetting
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct FNoceEnemyComboSetting final
|
|
{
|
|
public:
|
|
int32 Attack; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AttackFloatRate; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Wince; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WinceFloatRate; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 MaxSanity; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxSanityFloatRate; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxSanityToAttackRatio; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Stamina; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float StaminaFloatRate; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsForceWince; // 0x0024(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceWinceType WinceType; // 0x0025(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsInvertWinceDirection; // 0x0026(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsChannelingAttack; // 0x0027(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceDeathType DeathType; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSubclassOf<class UGameplayEffect> DebuffEffect; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool CanBeAxeDefensed; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool CanBeKatanaDefensed; // 0x0039(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool CheckJustDodge; // 0x003A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool CheckInvincible; // 0x003B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool CheckOmamoriKagami; // 0x003C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool CheckSuperArmor; // 0x003D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool CheckJustDodgeCounterDistance; // 0x003E(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceEnemyComboSetting;
|
|
|
|
// ScriptStruct GameNoce.EnemyGroupSpawnTimeUpActionSetting
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FEnemyGroupSpawnTimeUpActionSetting final
|
|
{
|
|
public:
|
|
EEnemyGroupTimeUpAction TimeUpAction; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ExtraTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FEnemyGroupSpawnTimeUpActionSetting;
|
|
|
|
// ScriptStruct GameNoce.EnemyGroupUnitContent
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct FEnemyGroupUnitContent final
|
|
{
|
|
public:
|
|
bool IsMainEnemy; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FSoftClassPath SpawnEnemy; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 SpawnNum; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FEnemyGroupUnitContent;
|
|
|
|
// ScriptStruct GameNoce.EnemyGroupSettingUnit
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FEnemyGroupSettingUnit final
|
|
{
|
|
public:
|
|
TArray<struct FEnemyGroupUnitContent> UnitContent; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FEnemyGroupSettingUnit;
|
|
|
|
// ScriptStruct GameNoce.EnemyGroupSetting
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FEnemyGroupSetting final
|
|
{
|
|
public:
|
|
EEnemyGroupSpawnPattern SpawnPattern; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float SpawnInterval; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 SpawnedNumLimit; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FEnemyGroupSettingUnit> GroupUnits; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FEnemyGroupSetting;
|
|
|
|
// ScriptStruct GameNoce.EnemyGroupSpawnHintSound
|
|
// 0x0078 (0x0078 - 0x0000)
|
|
struct FEnemyGroupSpawnHintSound final
|
|
{
|
|
public:
|
|
float TriggerTimeBeforeEnd; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FNeoAudioPostEventParam SoundToPlay; // 0x0008(0x0070)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FEnemyGroupSpawnHintSound;
|
|
|
|
// ScriptStruct GameNoce.EnemyGroupSpawnSetting
|
|
// 0x0098 (0x0098 - 0x0000)
|
|
struct FEnemyGroupSpawnSetting final
|
|
{
|
|
public:
|
|
struct FGameplayTag TriggerTag; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag DefeatTag; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float GroupTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float GroupTimeEasy; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float GroupTimeHard; // 0x0018(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FEnemyGroupSpawnHintSound> HintSounds; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag GroupTimeUpTag; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FEnemyGroupSpawnTimeUpActionSetting TimeUpActionSetting; // 0x0038(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
EEnemyGroupSpawnFacing SpawnFacing; // 0x0040(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UEnvQuery* EnvQuery; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FEnemyGroupSpawnVFXSetting SpawnVFX; // 0x0050(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FEnemyGroupSetting GroupSetting; // 0x0078(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FEnemyGroupSpawnSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceEnvRequest
|
|
// 0x0078 (0x0078 - 0x0000)
|
|
struct alignas(0x08) FNoceEnvRequest final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x78]; // 0x0000(0x0078)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceEnvRequest;
|
|
|
|
// ScriptStruct GameNoce.NocePPVInfo
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct alignas(0x08) FNocePPVInfo final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x30]; // 0x0000(0x0030)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNocePPVInfo;
|
|
|
|
// ScriptStruct GameNoce.NoceFogNiagaraRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceFogNiagaraRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceFogNiagaraRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceFogNiagaraProgress
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceFogNiagaraProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceFogNiagaraRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceFogNiagaraProgress;
|
|
|
|
// ScriptStruct GameNoce.NoceHeightFogDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceHeightFogDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceHeightFogDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceExpFogProgress
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceExpFogProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceHeightFogDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceExpFogProgress;
|
|
|
|
// ScriptStruct GameNoce.NoceFootStepVFXUnit
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceFootStepVFXUnit final
|
|
{
|
|
public:
|
|
bool RotateByCharacterVelocity; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool RotateByImpactNormal; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FSoftObjectPath NiagaraSystem; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceFootStepVFXUnit;
|
|
|
|
// ScriptStruct GameNoce.NoceFootStepVFXSurfaceTypeMap
|
|
// 0x0050 (0x0050 - 0x0000)
|
|
struct FNoceFootStepVFXSurfaceTypeMap final
|
|
{
|
|
public:
|
|
TMap<EPhysicalSurface, struct FNoceFootStepVFXUnit> SurfaceTypeMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceFootStepVFXSurfaceTypeMap;
|
|
|
|
// ScriptStruct GameNoce.NoceRandomForceVectorData
|
|
// 0x0108 (0x0108 - 0x0000)
|
|
struct FNoceRandomForceVectorData final
|
|
{
|
|
public:
|
|
class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 RandomVectorIndex; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector Intensity; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Interval; // 0x0028(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Frequency; // 0x0040(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Offset; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector min_0; // 0x0070(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector max_0; // 0x0088(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Exponent; // 0x00A0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector PositiveMultiply; // 0x00B8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector NegativeMultiply; // 0x00D0(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector DirectionMultiply; // 0x00E8(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Debug; // 0x0100(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_101[0x7]; // 0x0101(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceRandomForceVectorData;
|
|
|
|
// ScriptStruct GameNoce.NoceProgressHistory
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct alignas(0x08) FNoceProgressHistory final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceProgressHistory;
|
|
|
|
// ScriptStruct GameNoce.NoceUIGeneralHintData
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct FNoceUIGeneralHintData final
|
|
{
|
|
public:
|
|
bool IsTutorial; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText HintText; // 0x0008(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic)
|
|
ENoceNotebookType NotebookType; // 0x0018(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FName NotebookID; // 0x001C(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsAddNotebook; // 0x0024(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float duration; // 0x0028(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIGeneralHintData;
|
|
|
|
// ScriptStruct GameNoce.NoceHideActorSectionParams
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceHideActorSectionParams final
|
|
{
|
|
public:
|
|
TArray<TSoftObjectPtr<class AActor>> TargetActors; // 0x0000(0x0010)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceHideActorSectionParams;
|
|
|
|
// ScriptStruct GameNoce.NoceHideActorSectionTemplate
|
|
// 0x0010 (0x0030 - 0x0020)
|
|
struct FNoceHideActorSectionTemplate final : public FMovieSceneEvalTemplate
|
|
{
|
|
public:
|
|
struct FNoceHideActorSectionParams Params; // 0x0020(0x0010)(NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceHideActorSectionTemplate;
|
|
|
|
// ScriptStruct GameNoce.NoceWincePerformUnit
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct FNoceWincePerformUnit final
|
|
{
|
|
public:
|
|
bool ParticleAffectedByHitStop; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool PlayParticleAttatched; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FSoftObjectPath NiagaraSystem; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FNeoAudioTriggerIdHandle AudioTriggerId; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
float HitStopTimeDilation; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HitStopTimeDuration; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceWincePerformUnit;
|
|
|
|
// ScriptStruct GameNoce.NoceHitPerformSetting
|
|
// 0x00F8 (0x00F8 - 0x0000)
|
|
struct FNoceHitPerformSetting final
|
|
{
|
|
public:
|
|
struct FNoceHitPerformUnit DefaultHitPerformUnit; // 0x0000(0x0088)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
TMap<class FName, struct FNoceHitPerformUnit> BodyPartGroupHitPerformUnitMap; // 0x0088(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath HitMoveCurve; // 0x00D8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceHitPerformSetting;
|
|
|
|
// ScriptStruct GameNoce.HitPerformSettingMapUnit
|
|
// 0x0050 (0x0050 - 0x0000)
|
|
struct FHitPerformSettingMapUnit final
|
|
{
|
|
public:
|
|
TMap<class FName, struct FNoceHitPerformSetting> HitPerformSettingMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FHitPerformSettingMapUnit;
|
|
|
|
// ScriptStruct GameNoce.HitPerformComboMapUnit
|
|
// 0x0050 (0x0050 - 0x0000)
|
|
struct FHitPerformComboMapUnit final
|
|
{
|
|
public:
|
|
TMap<class FName, class FName> HitPerformComboMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FHitPerformComboMapUnit;
|
|
|
|
// ScriptStruct GameNoce.NoceLocationInfoDataDowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceLocationInfoDataDowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLocationInfoDataDowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceInputGamepadTypeData
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct FNoceInputGamepadTypeData final
|
|
{
|
|
public:
|
|
ENoceInputGamepadType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FKey GamepadKey; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FKey ExtraGamepadKey; // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceInputGamepadTypeData;
|
|
|
|
// ScriptStruct GameNoce.NoceInputGamepadTypeDataTableRow
|
|
// 0x0010 (0x0018 - 0x0008)
|
|
struct FNoceInputGamepadTypeDataTableRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
TArray<struct FNoceInputGamepadTypeData> Data; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceInputGamepadTypeDataTableRow;
|
|
|
|
// ScriptStruct GameNoce.NoceInputMultiActionExtraGamepadData
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FNoceInputMultiActionExtraGamepadData final
|
|
{
|
|
public:
|
|
ENoceInputGamepadType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class FName> GamepadActions; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceInputMultiActionExtraGamepadData;
|
|
|
|
// ScriptStruct GameNoce.NoceInputMultiActionTableRow
|
|
// 0x0030 (0x0038 - 0x0008)
|
|
struct FNoceInputMultiActionTableRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
TArray<class FName> GamepadActions; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceInputMultiActionExtraGamepadData> ExtraGamepadActions; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class FName> KeyboardActions; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceInputMultiActionTableRow;
|
|
|
|
// ScriptStruct GameNoce.NoceInputQueueLongPressedUnit
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FNoceInputQueueLongPressedUnit final
|
|
{
|
|
public:
|
|
ENoceInputAction InputAction; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float OperateValue; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceInputQueueLongPressedUnit;
|
|
|
|
// ScriptStruct GameNoce.NoceInputQueueUnit
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceInputQueueUnit final
|
|
{
|
|
public:
|
|
ENoceInputAction InputAction; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceInputOperateType InputOperate; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float OperateValue; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool UseMultipleLongPressedInputs; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FNoceInputQueueLongPressedUnit> MultipleLongPressedInputs; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
ENocePlayerAnimStateType AnimStateWhenInputMatched; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceInputQueueUnit;
|
|
|
|
// ScriptStruct GameNoce.NoceVolumetricFogDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceVolumetricFogDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceVolumetricFogDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceWeaponData
|
|
// 0x0210 (0x0218 - 0x0008)
|
|
struct FNoceWeaponData final : public FTableRowBase
|
|
{
|
|
public:
|
|
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText DescriptionDurability; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath ThumbnailDurability; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Image; // 0x0078(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath ImageDurability; // 0x0098(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath ShortcutImage; // 0x00B8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath ShortcutSelectImage; // 0x00D8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath ShortcutDurability; // 0x00F8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath ShortcutSelectDurability; // 0x0118(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath RepairHaloImage; // 0x0138(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftClassPath GroundMeshActor; // 0x0158(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftClassPath HandMeshActor; // 0x0178(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath WeaponInfo; // 0x0198(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool UseRoundWeaponInfoMap; // 0x01B8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1B9[0x7]; // 0x01B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TMap<ENoceRoundType, struct FSoftObjectPath> RoundWeaponInfoMap; // 0x01C0(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
bool CanBeBroken; // 0x0210(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool CanBeBrokenInShiromukuRevive2; // 0x0211(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool CanDiscard; // 0x0212(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool CanFocusAttack; // 0x0213(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool UseFocusAttackWhenFullCharged; // 0x0214(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool CanCostDurability; // 0x0215(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool NextRoundRemoveViewed; // 0x0216(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_217[0x1]; // 0x0217(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceWeaponData;
|
|
|
|
// ScriptStruct GameNoce.NoceOmamoriData
|
|
// 0x0088 (0x0090 - 0x0008)
|
|
struct FNoceOmamoriData final : public FTableRowBase
|
|
{
|
|
public:
|
|
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText HiddenDescription; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Image; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<struct FSoftClassPath> GameplayEffects; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
int32 Priority; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceOmamoriData;
|
|
|
|
// ScriptStruct GameNoce.NoceUIDurabilityImageData
|
|
// 0x0088 (0x0088 - 0x0000)
|
|
struct FNoceUIDurabilityImageData final
|
|
{
|
|
public:
|
|
int32 MaxDurabilityNum; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FSoftObjectPath BG; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Shadow; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Bar; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath BGBar; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIDurabilityImageData;
|
|
|
|
// ScriptStruct GameNoce.NoceOfferingEffectData
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FNoceOfferingEffectData final
|
|
{
|
|
public:
|
|
ENoceItemOfferingEffectType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 Level; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FText DescriptionText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceOfferingEffectData;
|
|
|
|
// ScriptStruct GameNoce.NoceConsumableData
|
|
// 0x00D0 (0x00D8 - 0x0008)
|
|
struct FNoceConsumableData final : public FTableRowBase
|
|
{
|
|
public:
|
|
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText HiddenDescription; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Image; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftClassPath MeshActor; // 0x0078(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<struct FSoftClassPath> GameplayEffects; // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
ENoceItemMotionType ItemMotionType; // 0x00A8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceItemAttributeType ItemAttributeType; // 0x00A9(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_AA[0x2]; // 0x00AA(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 ItemAttributeCheckType; // 0x00AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 FaithValue; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FNoceOfferingEffectData> OfferingEffects; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
int32 Priority; // 0x00C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 MaxStackNum; // 0x00CC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WeaponDurabilityRecoverRatio; // 0x00D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceConsumableData;
|
|
|
|
// ScriptStruct GameNoce.NoceTeleportRequest
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct alignas(0x08) FNoceTeleportRequest final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceTeleportRequest;
|
|
|
|
// ScriptStruct GameNoce.NoceKeyItemData
|
|
// 0x0078 (0x0080 - 0x0008)
|
|
struct FNoceKeyItemData final : public FTableRowBase
|
|
{
|
|
public:
|
|
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText HiddenDescription; // 0x0028(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Thumbnail; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Image; // 0x0058(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Priority; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool NoPickupWindow; // 0x007C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool NextRoundRemoved; // 0x007D(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_7E[0x2]; // 0x007E(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceKeyItemData;
|
|
|
|
// ScriptStruct GameNoce.NoceLetterGroupData
|
|
// 0x0048 (0x0050 - 0x0008)
|
|
struct FNoceLetterGroupData final : public FTableRowBase
|
|
{
|
|
public:
|
|
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Thumbnail; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Priority; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLetterGroupData;
|
|
|
|
// ScriptStruct GameNoce.NoceTutorialDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceTutorialDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceTutorialDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceLetterGroupDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceLetterGroupDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLetterGroupDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceLetterData
|
|
// 0x0050 (0x0058 - 0x0008)
|
|
struct FNoceLetterData final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FNoceLetterGroupDataRowHandle GroupId; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
class FText Description; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
TArray<class FText> Content; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Image; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Priority; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool NextRoundRemoved; // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLetterData;
|
|
|
|
// ScriptStruct GameNoce.NoceUIEndingConditionData
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FNoceUIEndingConditionData final
|
|
{
|
|
public:
|
|
class FText Text; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
TArray<ENoceEndingType> VisibleAfterClearedEndings; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIEndingConditionData;
|
|
|
|
// ScriptStruct GameNoce.NoceInventoryConsumable
|
|
// 0x0004 (0x0008 - 0x0004)
|
|
struct FNoceInventoryConsumable final : public FNoceInventoryData
|
|
{
|
|
public:
|
|
int32 Quantity; // 0x0004(0x0004)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceInventoryConsumable;
|
|
|
|
// ScriptStruct GameNoce.NoceChapterInfoTableRow
|
|
// 0x0020 (0x0028 - 0x0008)
|
|
struct FNoceChapterInfoTableRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
ENoceChapterType ChapterType; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTag ChapterTag; // 0x001C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceChapterInfoTableRow;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookCategoryData
|
|
// 0x0080 (0x0088 - 0x0008)
|
|
struct FNoceNotebookCategoryData final : public FTableRowBase
|
|
{
|
|
public:
|
|
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
ENoceNotebookBookmarkType BookmarkType; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceNotebookBookmarkSocketType SocketType; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FSoftObjectPath DefaultTexture; // 0x0020(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath SelectTexture; // 0x0040(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath SelectAddTexture; // 0x0060(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float PaddingLeft; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_84[0x4]; // 0x0084(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookCategoryData;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookCharacterNameRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceNotebookCharacterNameRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookCharacterNameRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookCharacterPageData
|
|
// 0x0050 (0x0058 - 0x0008)
|
|
struct FNoceNotebookCharacterPageData final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FNoceNotebookCharacterNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookCharacterContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookCharacterContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookCharacterContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookCharacterContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookCharacterPageData;
|
|
|
|
// ScriptStruct GameNoce.NoceUIChooseSkinData
|
|
// 0x00E8 (0x00E8 - 0x0000)
|
|
struct FNoceUIChooseSkinData final
|
|
{
|
|
public:
|
|
ENocePlayerOutfit Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath CharImage; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath ChooseImage; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath ChooseMiniImage; // 0x0068(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath GarnishBGImage; // 0x0088(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath GarnishAddImage; // 0x00A8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath CharLineImage; // 0x00C8(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIChooseSkinData;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookEnemyNameRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceNotebookEnemyNameRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookEnemyNameRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookEnemyPageData
|
|
// 0x0050 (0x0058 - 0x0008)
|
|
struct FNoceNotebookEnemyPageData final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FNoceNotebookEnemyNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookEnemyContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookEnemyContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookEnemyContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookEnemyContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookEnemyPageData;
|
|
|
|
// ScriptStruct GameNoce.NoceTutorialSettingData
|
|
// 0x0080 (0x0088 - 0x0008)
|
|
struct FNoceTutorialSettingData final : public FTableRowBase
|
|
{
|
|
public:
|
|
ENoceTutorialType TutorialType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText SimpleText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
TSoftClassPtr<class UClass> InstructorClass; // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceTutorialType PreviousTutorial; // 0x0048(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float DelayStartSec; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AutoFinishSec; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DelayCloseHintSec; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceNotebookTutorialContentRowHandle> NotebookArray; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceNotebookEnemyContentRowHandle> NotebookEnemy; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceNotebookCharacterContentRowHandle> NotebookCharacter; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceTutorialSettingData;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookInfoNameRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceNotebookInfoNameRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookInfoNameRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookInfoPageData
|
|
// 0x0050 (0x0058 - 0x0008)
|
|
struct FNoceNotebookInfoPageData final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FNoceNotebookInfoNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookInfoContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookInfoContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookInfoContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookInfoContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookInfoPageData;
|
|
|
|
// ScriptStruct GameNoce.NoceInputActionRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceInputActionRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceInputActionRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceUIGuideData
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FNoceUIGuideData final
|
|
{
|
|
public:
|
|
struct FNoceInputActionRowHandle InputActionName; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
class FText GuideText; // 0x0008(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIGuideData;
|
|
|
|
// ScriptStruct GameNoce.NoceUIGuideDataTableRow
|
|
// 0x0020 (0x0028 - 0x0008)
|
|
struct FNoceUIGuideDataTableRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
TArray<struct FNoceUIGuideData> Guides; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceUIGuideData> LeftGuides; // 0x0018(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIGuideDataTableRow;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookPuzzleNameRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceNotebookPuzzleNameRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookPuzzleNameRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookPuzzlePageData
|
|
// 0x0048 (0x0050 - 0x0008)
|
|
struct FNoceNotebookPuzzlePageData final : public FTableRowBase
|
|
{
|
|
public:
|
|
int32 RiddleLevelBitmask; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookPuzzleNameRowHandle Category; // 0x000C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FSoftClassPath Widget; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceNotebookPuzzleContentRowHandle> Contents; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
int32 PageTextureIndex; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookPuzzlePageData;
|
|
|
|
// ScriptStruct GameNoce.NoceUIKeyBindingFixedData
|
|
// 0x0028 (0x0030 - 0x0008)
|
|
struct FNoceUIKeyBindingFixedData final : public FTableRowBase
|
|
{
|
|
public:
|
|
class FText OptionNameText; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FNoceInputActionRowHandle ActionName; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FKey> InvalidKeys; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIKeyBindingFixedData;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookTutorialNameRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceNotebookTutorialNameRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookTutorialNameRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookTutorialPageData
|
|
// 0x0050 (0x0058 - 0x0008)
|
|
struct FNoceNotebookTutorialPageData final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FNoceNotebookTutorialNameRowHandle Category; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FSoftClassPath Widget; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookTutorialContentRowHandle Content1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookTutorialContentRowHandle Content2; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookTutorialContentRowHandle Content3; // 0x0040(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceNotebookTutorialContentRowHandle Content4; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
int32 PageTextureIndex; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookTutorialPageData;
|
|
|
|
// ScriptStruct GameNoce.NoceDynamicMapIconData
|
|
// 0x0002 (0x0002 - 0x0000)
|
|
struct FNoceDynamicMapIconData final
|
|
{
|
|
public:
|
|
ENoceDynamicMapIconChapterType ChapterType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceDynamicMapIconIndexType IndexType; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDynamicMapIconData;
|
|
|
|
// ScriptStruct GameNoce.NoceMissionHintTableRow
|
|
// 0x00C0 (0x00C8 - 0x0008)
|
|
struct FNoceMissionHintTableRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer ProgressTagContainer; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
bool NeedMatchExact; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTagContainer AdditionalProgressTagContainer; // 0x0030(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
bool NeedMatchAllAdditional; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 NeedAdditionalNum; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FText HintText; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
TArray<ENoceDynamicMapIconType> AddMapIconList; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<ENoceDynamicMapIconType> RemoveMapIconList; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceDynamicMapIconData> AddDynamicMapIconList; // 0x0088(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceDynamicMapIconData> RemoveDynamicMapIconList; // 0x0098(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
class FString ActivityObjectId; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<class FString> CompleteActivityObjectIdList; // 0x00B8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceMissionHintTableRow;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookContentData
|
|
// 0x0038 (0x0040 - 0x0008)
|
|
struct FNoceNotebookContentData final : public FTableRowBase
|
|
{
|
|
public:
|
|
class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Image; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ShowUpdate; // 0x0038(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookContentData;
|
|
|
|
// ScriptStruct GameNoce.NoceUIPCInputImageTableRow
|
|
// 0x0020 (0x0028 - 0x0008)
|
|
struct FNoceUIPCInputImageTableRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FSoftObjectPath KeyboardAndMouse; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIPCInputImageTableRow;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookMultiContentData
|
|
// 0x0028 (0x0030 - 0x0008)
|
|
struct FNoceNotebookMultiContentData final : public FTableRowBase
|
|
{
|
|
public:
|
|
TArray<class FText> Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FSoftObjectPath> Image; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
bool NextRoundRemoved; // 0x0028(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookMultiContentData;
|
|
|
|
// ScriptStruct GameNoce.NoceExpandInventoryData
|
|
// 0x0008 (0x0010 - 0x0008)
|
|
struct FNoceExpandInventoryData final : public FTableRowBase
|
|
{
|
|
public:
|
|
int32 Num; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceExpandInventoryData;
|
|
|
|
// ScriptStruct GameNoce.NoceSweetLightDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceSweetLightDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSweetLightDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceLanternProgress
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct FNoceLanternProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceSweetLightDataRowHandle LanternPointDataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceSweetLightDataRowHandle LanternVolumeDataRow; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceSweetLightDataRowHandle LanternMainDataRow; // 0x0030(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLanternProgress;
|
|
|
|
// ScriptStruct GameNoce.NoceUIKeyItemEmaData
|
|
// 0x0020 (0x0028 - 0x0008)
|
|
struct FNoceUIKeyItemEmaData final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FSoftObjectPath Texture; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIKeyItemEmaData;
|
|
|
|
// ScriptStruct GameNoce.NoceExpFogSetting
|
|
// 0x00D0 (0x00D8 - 0x0008)
|
|
struct FNoceExpFogSetting final : public FTableRowBase
|
|
{
|
|
public:
|
|
float FogDensity; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FogHeightFalloff; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FExponentialHeightFogData SecondFogData; // 0x0010(0x000C)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FLinearColor FogInscatteringLuminance; // 0x001C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FogMaxOpacity; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float StartDistance; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FogCutoffDistance; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UTextureCube* InscatteringColorCubemap; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float InscatteringColorCubemapAngle; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor InscatteringTextureTint; // 0x0044(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FullyDirectionalInscatteringColorDistance; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float NonDirectionalInscatteringColorDistance; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DirectionalInscatteringExponent; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DirectionalInscatteringStartDistance; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor DirectionalInscatteringLuminance; // 0x0064(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bEnableVolumetricFog; // 0x0074(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_75[0x3]; // 0x0075(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float VolumetricFogScatteringDistribution; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FColor VolumetricFogAlbedo; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor VolumetricFogEmissive; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float VolumetricFogExtinctionScale; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float VolumetricFogDistance; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float VolumetricFogStaticLightingScatteringIntensity; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bOverrideLightColorsWithFogInscatteringColors; // 0x009C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9D[0x3]; // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float VolumetricFogStartDistance; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float VolumetricFogNearFadeInDistance; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor SkyAtmosphereAmbientContributionColorScale; // 0x00A8(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Location; // 0x00B8(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float EnemyInSightDistance; // 0x00D0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D4[0x4]; // 0x00D4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceExpFogSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceVolumetricFogSetting
|
|
// 0x00C8 (0x00D0 - 0x0008)
|
|
struct FNoceVolumetricFogSetting final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FLinearColor LightColor; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Emissive; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Extinction; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FogPower; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSoftObjectPtr<class UTexture> VolumeTex; // 0x0028(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float BasicFogPow; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float BasicFog_Size; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor BasicFog_Speed; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float NoiseFogPow; // 0x0068(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float NoiseFog_Size; // 0x006C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor NoiseFog_Speed; // 0x0070(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float TexturePower; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Blend_MaxDistance; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Blend_MinDistance; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor BlendColor; // 0x008C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float BlendScale; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float NearFade_FogCope; // 0x00A0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float NearFade_Length; // 0x00A4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float NearFade_Offset; // 0x00A8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Fog_HighPower; // 0x00AC(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Fog_HighScale; // 0x00B0(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor DarkColor; // 0x00B4(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FloorShadow; // 0x00C4(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FloorShadowPow; // 0x00C8(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_CC[0x4]; // 0x00CC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceVolumetricFogSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceDirectionalLightSetting
|
|
// 0x0058 (0x0060 - 0x0008)
|
|
struct FNoceDirectionalLightSetting final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FRotator Rotation; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
bool CastShadows; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float IndirectLightingIntensity; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float VolumetricScatteringIntensity; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Intensity; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor LightColor; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Temperature; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float LightSourceAngle; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 NumDynamicShadowCascades; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DistributionExponent; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float TransitionFraction; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DistanceFadeoutFraction; // 0x0054(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DynamicShadowDistanceMovableLight; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDirectionalLightSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceSpotLightSetting
|
|
// 0x0040 (0x0048 - 0x0008)
|
|
struct FNoceSpotLightSetting final : public FTableRowBase
|
|
{
|
|
public:
|
|
bool Enable; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float InnerConeAngle; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float OuterConeAngle; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SourceRadius; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SoftSourceRadius; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SourceLength; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float IndirectLightingIntensity; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float VolumetricScatteringIntensity; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Intensity; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor LightColor; // 0x002C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AttenuationRadius; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool EnableLightFadeFlickerWhenLocked; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSpotLightSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceSkyLightSetting
|
|
// 0x0060 (0x0068 - 0x0008)
|
|
struct FNoceSkyLightSetting final : public FTableRowBase
|
|
{
|
|
public:
|
|
bool bRealTimeCapture; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float IntensityScale; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor LightColor; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSoftObjectPtr<class UTextureCube> Cubemap; // 0x0020(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SourceCubemapAngle; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 CubemapResolution; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bLowerHemisphereIsBlack; // 0x0050(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FLinearColor LowerHemisphereColor; // 0x0054(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSkyLightSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceUILyricCreditData
|
|
// 0x0018 (0x0020 - 0x0008)
|
|
struct FNoceUILyricCreditData final : public FTableRowBase
|
|
{
|
|
public:
|
|
ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FText Text; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUILyricCreditData;
|
|
|
|
// ScriptStruct GameNoce.NoceSkyAtmosphereSetting
|
|
// 0x0090 (0x0098 - 0x0008)
|
|
struct FNoceSkyAtmosphereSetting final : public FTableRowBase
|
|
{
|
|
public:
|
|
float BottomRadius; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FColor GroundAlbedo; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AtmosphereHeight; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MultiScatteringFactor; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float TraceSampleCountScale; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RayleighScatteringScale; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor RayleighScattering; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RayleighExponentialDistribution; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MieScatteringScale; // 0x0034(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor MieScattering; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MieAbsorptionScale; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor MieAbsorption; // 0x004C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MieAnisotropy; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MieExponentialDistribution; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float OtherAbsorptionScale; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor OtherAbsorption; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor SkyLuminanceFactor; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AerialPespectiveViewDistanceScale; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HeightFogContribution; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float TransmittanceMinLightElevationAngle; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AerialPerspectiveStartDepth; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSkyAtmosphereSetting;
|
|
|
|
// ScriptStruct GameNoce.WaveEnemySetting
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FWaveEnemySetting final
|
|
{
|
|
public:
|
|
class ANoceAISpawner* Spawner; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SpawnDelay; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FWaveEnemySetting;
|
|
|
|
// ScriptStruct GameNoce.WaveSpawnWaveElement
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FWaveSpawnWaveElement final
|
|
{
|
|
public:
|
|
int32 KilledNumToNextWave; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FWaveEnemySetting> WaveEnemies; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FWaveSpawnWaveElement;
|
|
|
|
// ScriptStruct GameNoce.WaveSpawnSetting
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FWaveSpawnSetting final
|
|
{
|
|
public:
|
|
uint8 ActionLevel; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 MaxEnemyNum; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ForceRevivalTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<struct FWaveSpawnWaveElement> Waves; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FWaveSpawnSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceDarknessSetting
|
|
// 0x0020 (0x0028 - 0x0008)
|
|
struct FNoceDarknessSetting final : public FTableRowBase
|
|
{
|
|
public:
|
|
float Alpha; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor DarknessColor; // 0x000C(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float EdgeContrast; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float EffectOffset; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDarknessSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceSSFSSetting
|
|
// 0x0008 (0x0010 - 0x0008)
|
|
struct FNoceSSFSSetting final : public FTableRowBase
|
|
{
|
|
public:
|
|
float Radius; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Intensity; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSSFSSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceUIFontMaterialStruct
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceUIFontMaterialStruct final
|
|
{
|
|
public:
|
|
TSoftObjectPtr<class UObject> FontMaterial; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIFontMaterialStruct;
|
|
|
|
// ScriptStruct GameNoce.NoceWindSetting
|
|
// 0x0040 (0x0048 - 0x0008)
|
|
struct FNoceWindSetting final : public FTableRowBase
|
|
{
|
|
public:
|
|
float WindSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class UCurveFloat*> WindSpeedCurves; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
struct FRotator WindDirection; // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
float WindDirectionChange_Min; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WindDirectionChange_Max; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 WindAudioLevel; // 0x0040(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float SwitchTime; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceWindSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceLanternNiagaraSetting
|
|
// 0x0050 (0x0058 - 0x0008)
|
|
struct FNoceLanternNiagaraSetting final : public FTableRowBase
|
|
{
|
|
public:
|
|
bool UseFlickerLight; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float FlickerMagnitude; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FlickerOffset; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FlickeSpeed; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Size; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Distance_Min; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor Distance_Min_Color; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Distance_Max; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor Distance_Max_Color; // 0x0034(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Distance_Max_Size; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FadeDistance; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float CameraDistanceFade; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float CameraOffset; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLanternNiagaraSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceUIImageCreditData
|
|
// 0x0028 (0x0030 - 0x0008)
|
|
struct FNoceUIImageCreditData final : public FTableRowBase
|
|
{
|
|
public:
|
|
ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Image; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIImageCreditData;
|
|
|
|
// ScriptStruct GameNoce.NoceFogNiagaraSetting
|
|
// 0x0080 (0x0088 - 0x0008)
|
|
struct FNoceFogNiagaraSetting final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FLinearColor EnvParFogColor; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float EnvParFogSpawn; // 0x0018(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float EnvParFogActivate; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float EnvParFogFlowSpeed; // 0x0020(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AllFog_Alpha; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AllFog_Speed; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AllFog_LinearSwitchNPC_1on; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector AllFog_LinearForceAxis; // 0x0030(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HellBlend_Alpha; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HellBlend_Speed; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HellBlend_LinearSwitchNPC_1on; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector HellBlend_LinearForceAxis; // 0x0058(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HellSpeedReplace_1on; // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HellNoiseFogEdge_Speed; // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FLinearColor HellNoiseFog_Speed; // 0x0078(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceFogNiagaraSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceLumenTranslucencySetting
|
|
// 0x0008 (0x0010 - 0x0008)
|
|
struct FNoceLumenTranslucencySetting final : public FTableRowBase
|
|
{
|
|
public:
|
|
int32 NumPasses; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxRayIntensity; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLumenTranslucencySetting;
|
|
|
|
// ScriptStruct GameNoce.NoceFastTravelPoint
|
|
// 0x0020 (0x0028 - 0x0008)
|
|
struct FNoceFastTravelPoint final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FVector TargetLocation; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName WorldTriggerGateway; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceFastTravelPoint;
|
|
|
|
// ScriptStruct GameNoce.NoceLightFadeParameter
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FNoceLightFadeParameter final
|
|
{
|
|
public:
|
|
float Intensity; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AttenuationRadius; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLightFadeParameter;
|
|
|
|
// ScriptStruct GameNoce.NoceLightFadeFullSetting
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct alignas(0x08) FNoceLightFadeFullSetting final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x58]; // 0x0000(0x0058)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLightFadeFullSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceRadioSetting
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct FNoceRadioSetting final
|
|
{
|
|
public:
|
|
int32 RoundBitmask; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FNoceDialogDataRowHandle DialogRow; // 0x0004(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceDialogDataRowHandle EndingDialogRow; // 0x000C(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
float NoiseScaleFactor; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer AdditionalTags; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
float DelayTime; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceRadioSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceWeaponInfoSetting
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FNoceWeaponInfoSetting final
|
|
{
|
|
public:
|
|
float DurabilityRatioRange; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DeflectRatio; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AttackMultiplier; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ExtraAttackMultiplier; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WinceMultiplier; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ShowOnUI; // 0x0014(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_15[0x3]; // 0x0015(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceWeaponInfoSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceRadioDialogDelayData
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceRadioDialogDelayData final
|
|
{
|
|
public:
|
|
struct FNoceDialogDataRowHandle DialogRow; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
float DelayTime; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ElapsedTime; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceRadioDialogDelayData;
|
|
|
|
// ScriptStruct GameNoce.NoceEnvSubSetting
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct FNoceEnvSubSetting final
|
|
{
|
|
public:
|
|
int32 SubdivisionBitmask; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceEnvSubSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceDataLayerRequest
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct alignas(0x04) FNoceDataLayerRequest final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0xC]; // 0x0000(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDataLayerRequest;
|
|
|
|
// ScriptStruct GameNoce.NoceLevelAreaSetting
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct FNoceLevelAreaSetting final
|
|
{
|
|
public:
|
|
EDataLayerRuntimeState Env; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<EDataLayerRuntimeState> Subs; // 0x0008(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceEnvSubSetting> Subdivision; // 0x0018(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<EDataLayerRuntimeState> Extras; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
EDataLayerRuntimeState RVT; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLevelAreaSetting;
|
|
|
|
// ScriptStruct GameNoce.WorldTriggerTableRow
|
|
// 0x00F0 (0x00F8 - 0x0008)
|
|
struct FWorldTriggerTableRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
TMap<ENoceLevelRegion, struct FNoceLevelAreaSetting> RuntimeStateMap; // 0x0008(0x0050)(Edit, NativeAccessSpecifierPublic)
|
|
TMap<class UDataLayerAsset*, EDataLayerRuntimeState> ExtraStateLayers; // 0x0058(0x0050)(Edit, NativeAccessSpecifierPublic)
|
|
TMap<struct FGameplayTag, class FName> ChapterAlters; // 0x00A8(0x0050)(Edit, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FWorldTriggerTableRow;
|
|
|
|
// ScriptStruct GameNoce.ProgressCondition
|
|
// 0x0080 (0x0080 - 0x0000)
|
|
struct FProgressCondition final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer ProgressCondition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
bool ExactProgress; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTagContainer NeedAdditionalTag; // 0x0028(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
bool NeedAllAddTag; // 0x0048(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 NeedAddTagNum; // 0x004C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer WithoutAdditionalTag; // 0x0050(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
bool WithoutAllTag; // 0x0070(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_71[0x3]; // 0x0071(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 EndingBitmask; // 0x0074(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 RoundBitmask; // 0x0078(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FProgressCondition;
|
|
|
|
// ScriptStruct GameNoce.NoceLightRigidBodyWireData
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct FNoceLightRigidBodyWireData final
|
|
{
|
|
public:
|
|
float WindSpeed; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSoftObjectPtr<class USkeletalMesh> WireMesh; // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector RelativeLocation; // 0x0030(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLightRigidBodyWireData;
|
|
|
|
// ScriptStruct GameNoce.NoceLightSavableData
|
|
// 0x00A0 (0x00A0 - 0x0000)
|
|
struct FNoceLightSavableData final
|
|
{
|
|
public:
|
|
bool bSaved; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float Save_Intensity; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_IndirectLightingIntensity; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_VolumetricScatteringIntensity; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FColor Save_LightColor; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_Temperature; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Save_bUseTemperature; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector Save_LightFunctionScale; // 0x0020(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_LightFunctionFadeDistance; // 0x0038(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_LightFunctionDisabledBrightness; // 0x003C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Save_bAffectDynamicIndirectLighting; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Save_bAffectTranslucentLighting; // 0x0041(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Save_bTransmission; // 0x0042(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Save_bEnableLightShaftBloom; // 0x0043(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_BloomScale; // 0x0044(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_BloomThreshold; // 0x0048(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_BloomMaxBrightness; // 0x004C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FColor Save_BloomTint; // 0x0050(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Save_bUseIESBrightness; // 0x0054(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_55[0x3]; // 0x0055(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float Save_IESBrightnessScale; // 0x0058(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_ShadowBias; // 0x005C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_ShadowSlopeBias; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_SpecularScale; // 0x0064(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Save_bForceCachedShadowsForMovablePrimitives; // 0x0068(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Save_bChannel0; // 0x0069(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Save_bChannel1; // 0x006A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Save_bChannel2; // 0x006B(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Save_bUseInverseSquaredFalloff; // 0x006C(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_6D[0x3]; // 0x006D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float Save_LightFalloffExponent; // 0x0070(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_SourceRadius; // 0x0074(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_SoftSourceRadius; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_SourceLength; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_AttenuationRadius; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Save_IntensityUnits; // 0x0084(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float Save_InnerConeAngle; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_OuterConeAngle; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_SourceWidth; // 0x0090(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_SourceHeight; // 0x0094(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_BarnDoorAngle; // 0x0098(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Save_BarnDoorLength; // 0x009C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLightSavableData;
|
|
|
|
// ScriptStruct GameNoce.LinkConstPositionData
|
|
// 0x0090 (0x0090 - 0x0000)
|
|
struct alignas(0x08) FLinkConstPositionData final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x90]; // 0x0000(0x0090)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FLinkConstPositionData;
|
|
|
|
// ScriptStruct GameNoce.NoceWinceTypePrioritySetting
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct FNoceWinceTypePrioritySetting final
|
|
{
|
|
public:
|
|
int32 Priority; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceWinceTypePrioritySetting;
|
|
|
|
// ScriptStruct GameNoce.NoceLumenTranslucencyDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceLumenTranslucencyDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLumenTranslucencyDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceLumenTranslucencyProgress
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceLumenTranslucencyProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceLumenTranslucencyDataRowHandle Data; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLumenTranslucencyProgress;
|
|
|
|
// ScriptStruct GameNoce.NoceMapLocationGroupData
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceMapLocationGroupData final
|
|
{
|
|
public:
|
|
ENoceMapLocationGroup Group; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector2D WorldCenterPos; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector2D HalfRange; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceMapLocationGroupData;
|
|
|
|
// ScriptStruct GameNoce.NoceAreaData
|
|
// 0x00E0 (0x00E0 - 0x0000)
|
|
struct FNoceAreaData final
|
|
{
|
|
public:
|
|
ENoceMapArea Area; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceMapArea ScaleArea; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText Name; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FVector2D WorldCenterPos; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Yaw; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector2D HalfRange; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsMultiFloor; // 0x0040(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText FloorName; // 0x0048(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FVector2D FloorHeightRange; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<ENoceMapArea> FloorAreas; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
float WorldToTextureFactor; // 0x0078(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float BaseScale; // 0x007C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DefaultPlayerScale; // 0x0080(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MinPlayerScale; // 0x0084(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxPlayerScale; // 0x0088(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float IconScale; // 0x008C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer ForceShowTag; // 0x0090(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer ForceHideTag; // 0x00B0(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceMapLocationGroupData> LocationGroupDatas; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceAreaData;
|
|
|
|
// ScriptStruct GameNoce.NoceMapTabData
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FNoceMapTabData final
|
|
{
|
|
public:
|
|
TArray<class UNoceMapAreaWidget*> Widgets; // 0x0000(0x0010)(BlueprintVisible, ExportObject, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
int32 CurrentIndex; // 0x0010(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceMapTabData;
|
|
|
|
// ScriptStruct GameNoce.NoceMoonLightProgress
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceMoonLightProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceSweetLightDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceMoonLightProgress;
|
|
|
|
// ScriptStruct GameNoce.NoceNavLinkJumpSetting
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct FNoceNavLinkJumpSetting final
|
|
{
|
|
public:
|
|
float DurationMultipiler; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HeightMultipiler; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float DistanceMultipiler; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNavLinkJumpSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceNoteSectionParams
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceNoteSectionParams final
|
|
{
|
|
public:
|
|
class FText MainText; // 0x0000(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNoteSectionParams;
|
|
|
|
// ScriptStruct GameNoce.NoceNoteSectionTemplate
|
|
// 0x0010 (0x0030 - 0x0020)
|
|
struct FNoceNoteSectionTemplate final : public FMovieSceneEvalTemplate
|
|
{
|
|
public:
|
|
struct FNoceNoteSectionParams Params; // 0x0020(0x0010)(NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNoteSectionTemplate;
|
|
|
|
// ScriptStruct GameNoce.NoceLanternNiagaraRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceLanternNiagaraRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLanternNiagaraRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceNPCLanternProgress
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct FNoceNPCLanternProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceSweetLightDataRowHandle LanternLightDataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceLanternNiagaraRowHandle NiagaraDataRow; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNPCLanternProgress;
|
|
|
|
// ScriptStruct GameNoce.NoceCharacterRecord
|
|
// 0x0020 (0x00C0 - 0x00A0)
|
|
struct FNoceCharacterRecord final : public FNoceActorRecord
|
|
{
|
|
public:
|
|
float Health; // 0x00A0(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Armor; // 0x00A4(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName LogicalName; // 0x00A8(0x0008)(BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Alive; // 0x00B0(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_B1[0xF]; // 0x00B1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceCharacterRecord;
|
|
|
|
// ScriptStruct GameNoce.NoceInheritedAIRecord
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceInheritedAIRecord final
|
|
{
|
|
public:
|
|
class FName InheritedTag; // 0x0000(0x0008)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float HealthRatio; // 0x0008(0x0004)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bDead; // 0x000C(0x0001)(ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceInheritedAIRecord;
|
|
|
|
// ScriptStruct GameNoce.NoceOmamoriDrawingInfo
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct FNoceOmamoriDrawingInfo final
|
|
{
|
|
public:
|
|
class FName RowName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Weight; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceOmamoriDrawingInfo;
|
|
|
|
// ScriptStruct GameNoce.NoceOmamoriDrawingInfoList
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceOmamoriDrawingInfoList final
|
|
{
|
|
public:
|
|
TArray<struct FNoceOmamoriDrawingInfo> OmamoriList; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceOmamoriDrawingInfoList;
|
|
|
|
// ScriptStruct GameNoce.NocePickMessageData
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct FNocePickMessageData final
|
|
{
|
|
public:
|
|
class FName ID; // 0x0000(0x0008)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceInventoryType Type; // 0x0008(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNocePickMessageData;
|
|
|
|
// ScriptStruct GameNoce.NocePickupCategoryElement
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNocePickupCategoryElement final
|
|
{
|
|
public:
|
|
TArray<class FName> PickupNames; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNocePickupCategoryElement;
|
|
|
|
// ScriptStruct GameNoce.NoceDynamicPickupsRuleList
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FNoceDynamicPickupsRuleList final
|
|
{
|
|
public:
|
|
TArray<struct FNoceDynamicPickupsRuleInfo> DynamicPickupsRuleList; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceDynamicPickupsRuleList;
|
|
|
|
// ScriptStruct GameNoce.NocePrepRoomPickupsRuleData
|
|
// 0x0050 (0x0050 - 0x0000)
|
|
struct FNocePrepRoomPickupsRuleData final
|
|
{
|
|
public:
|
|
TMap<ENoceActionLevel, struct FNocePrepRoomPickupsRuleList> PrepRoomRuleData; // 0x0000(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNocePrepRoomPickupsRuleData;
|
|
|
|
// ScriptStruct GameNoce.NocePlayerComboSetting
|
|
// 0x0034 (0x0034 - 0x0000)
|
|
struct FNocePlayerComboSetting final
|
|
{
|
|
public:
|
|
int32 Attack; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 ExtraAttack; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AttackFloatRate; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Wince; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ExtraWince; // 0x0010(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WinceFloatRate; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsForceWince; // 0x0018(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceWinceType WinceType; // 0x0019(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsInvertWinceDirection; // 0x001A(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1B[0x1]; // 0x001B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 DurabilityCost; // 0x001C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsForceNotDeflect; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float AutoAimDistance; // 0x0024(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AutoAimSearchRadius; // 0x0028(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float AutoAimSearchHalfAngle; // 0x002C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsChannelingAttack; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsForceWeaponNotBreak; // 0x0031(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_32[0x2]; // 0x0032(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNocePlayerComboSetting;
|
|
|
|
// ScriptStruct GameNoce.GamepadHoldingActionBlockKeysUnit
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FGamepadHoldingActionBlockKeysUnit final
|
|
{
|
|
public:
|
|
TArray<struct FKey> BlockKeys; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FGamepadHoldingActionBlockKeysUnit;
|
|
|
|
// ScriptStruct GameNoce.GamepadHoldingActionBlockKeysSetting
|
|
// 0x0050 (0x0050 - 0x0000)
|
|
struct FGamepadHoldingActionBlockKeysSetting final
|
|
{
|
|
public:
|
|
TMap<class FName, struct FGamepadHoldingActionBlockKeysUnit> HoldingActionUnitMap; // 0x0000(0x0050)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FGamepadHoldingActionBlockKeysSetting;
|
|
|
|
// ScriptStruct GameNoce.NocePlayerStaminaTableRow
|
|
// 0x0008 (0x0010 - 0x0008)
|
|
struct FNocePlayerStaminaTableRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
float PlayerStamina; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNocePlayerStaminaTableRow;
|
|
|
|
// ScriptStruct GameNoce.NoceControllerForceFeedbackEffect
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct FNoceControllerForceFeedbackEffect final
|
|
{
|
|
public:
|
|
class UForceFeedbackEffect* ForceFeedbackEffect; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceControllerForceFeedbackEffect;
|
|
|
|
// ScriptStruct GameNoce.NoceControllerHapticEffect
|
|
// 0x0070 (0x0070 - 0x0000)
|
|
struct FNoceControllerHapticEffect final
|
|
{
|
|
public:
|
|
struct FNeoAudioPostEventParam HapticEffect; // 0x0000(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceControllerHapticEffect;
|
|
|
|
// ScriptStruct GameNoce.NoceControllerVibrationSetting
|
|
// 0x0088 (0x0088 - 0x0000)
|
|
struct FNoceControllerVibrationSetting final
|
|
{
|
|
public:
|
|
ENoceControllerVibrationType VibrationType; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool UseForceFeedback; // 0x0001(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FNoceControllerForceFeedbackEffect ForceFeedbackSetting; // 0x0008(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
bool UseHaptic; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FNoceControllerHapticEffect HapticEffectSetting; // 0x0018(0x0070)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceControllerVibrationSetting;
|
|
|
|
// ScriptStruct GameNoce.NocePreloadAssetData
|
|
// 0x0060 (0x0068 - 0x0008)
|
|
struct FNocePreloadAssetData final : public FTableRowBase
|
|
{
|
|
public:
|
|
TSoftObjectPtr<class UObject> Asset; // 0x0008(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSoftClassPtr<class UClass> Class; // 0x0030(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString DebugString; // 0x0058(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNocePreloadAssetData;
|
|
|
|
// ScriptStruct GameNoce.TempDataStorage
|
|
// 0x0070 (0x0070 - 0x0000)
|
|
struct FTempDataStorage final
|
|
{
|
|
public:
|
|
class FName TempDataName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FloatData; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 IntergerData; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString StringData; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector VectorData; // 0x0020(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FRotator RotatorData; // 0x0038(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FQuat RotationData; // 0x0050(0x0020)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FTempDataStorage;
|
|
|
|
// ScriptStruct GameNoce.NoceUINotebookAnimCacheData
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FNoceUINotebookAnimCacheData final
|
|
{
|
|
public:
|
|
ENoceUINotebookAnimType AnimType; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsLeft; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool NeedBookmark; // 0x0002(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceNotebookBookmarkType BookmarkType; // 0x0003(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceNotebookBookmarkSocketType SocketType; // 0x0004(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UNoceNotebookPage* LeftWidget; // 0x0008(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UNoceNotebookPage* RightWidget; // 0x0010(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 PageIndex; // 0x0018(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUINotebookAnimCacheData;
|
|
|
|
// ScriptStruct GameNoce.SanityForceSpawnSetting
|
|
// 0x00C0 (0x00C0 - 0x0000)
|
|
struct FSanityForceSpawnSetting final
|
|
{
|
|
public:
|
|
TArray<struct FGameplayTag> ForceSpawnTags; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
struct FSanitySpawnVolumeSetting SpawnSetting; // 0x0010(0x00B0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FSanityForceSpawnSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceSavePointOmamoriUpgradeData
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FNoceSavePointOmamoriUpgradeData final
|
|
{
|
|
public:
|
|
ENoceRoundType round; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<int32> AddOmamoriSlotCosts; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSavePointOmamoriUpgradeData;
|
|
|
|
// ScriptStruct GameNoce.NoceUICreditData
|
|
// 0x0030 (0x0038 - 0x0008)
|
|
struct FNoceUICreditData final : public FTableRowBase
|
|
{
|
|
public:
|
|
ENoceUICreditLayoutType LayoutType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString Text1; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString Text2; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Space; // 0x0030(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUICreditData;
|
|
|
|
// ScriptStruct GameNoce.NoceUIMappingTextStyle
|
|
// 0x0088 (0x0090 - 0x0008)
|
|
struct FNoceUIMappingTextStyle final : public FTableRowBase
|
|
{
|
|
public:
|
|
bool OverwriteText; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText Text; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
bool OverwriteColor; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FLinearColor Color; // 0x0024(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool OverwriteOutline; // 0x0034(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FFontOutlineSettings OutlineSetting; // 0x0038(0x0028)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool OverwriteMaterial; // 0x0060(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSoftObjectPtr<class UObject> Material; // 0x0068(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIMappingTextStyle;
|
|
|
|
// ScriptStruct GameNoce.NoceSeqDataRow
|
|
// 0x0018 (0x0020 - 0x0008)
|
|
struct FNoceSeqDataRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
TArray<struct FNoceSeqData> Datas; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag ProgressTag; // 0x0018(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSeqDataRow;
|
|
|
|
// ScriptStruct GameNoce.NoceSkyAtmosphereDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceSkyAtmosphereDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSkyAtmosphereDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceSkyAtmosphereProgress
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceSkyAtmosphereProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceSkyAtmosphereDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSkyAtmosphereProgress;
|
|
|
|
// ScriptStruct GameNoce.NoceSkyDomeDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceSkyDomeDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSkyDomeDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceSkyDomeProgress
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceSkyDomeProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceSkyDomeDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSkyDomeProgress;
|
|
|
|
// ScriptStruct GameNoce.NoceSpeakerDataHolderAssetSetting
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FNoceSpeakerDataHolderAssetSetting final
|
|
{
|
|
public:
|
|
ENoceDialogSpeaker Speaker; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class UDataTable*> DialogTable; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSpeakerDataHolderAssetSetting;
|
|
|
|
// ScriptStruct GameNoce.NoceSSFSProgress
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceSSFSProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceSSFSDataRowHandle Data; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSSFSProgress;
|
|
|
|
// ScriptStruct GameNoce.NoceSubtitleSectionParams
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct FNoceSubtitleSectionParams final
|
|
{
|
|
public:
|
|
ENoceDialogSpeakerName SpeakerName; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText MainText; // 0x0008(0x0010)(Edit, NativeAccessSpecifierPublic)
|
|
bool UseItalic; // 0x0018(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool AlwaysShow; // 0x0019(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1A[0x2]; // 0x001A(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 ValidVOLanguageBitmask; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSubtitleSectionParams;
|
|
|
|
// ScriptStruct GameNoce.NoceSubtitleSectionTemplate
|
|
// 0x0028 (0x0048 - 0x0020)
|
|
struct FNoceSubtitleSectionTemplate final : public FMovieSceneEvalTemplate
|
|
{
|
|
public:
|
|
struct FNoceSubtitleSectionParams Params; // 0x0020(0x0020)(NativeAccessSpecifierPublic)
|
|
int32 SectionRangeLowerBound; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 SectionRangeUpperBound; // 0x0044(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSubtitleSectionTemplate;
|
|
|
|
// ScriptStruct GameNoce.NoceSubtitleDisplay
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct FNoceSubtitleDisplay final
|
|
{
|
|
public:
|
|
class FText PrefixText; // 0x0000(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText DisplayText; // 0x0010(0x0010)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
float RemainTime; // 0x0020(0x0004)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsFromTrack; // 0x0024(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 SectionLowerBound; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 SectionUpperBound; // 0x002C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceDialogSpeakerName SpeakerName; // 0x0030(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSubtitleDisplay;
|
|
|
|
// ScriptStruct GameNoce.NoceSweetLightProgress
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct FNoceSweetLightProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceSweetLightDataRowHandle CharacterDataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FNoceSweetLightDataRowHandle EnvironmentDataRow; // 0x0028(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSweetLightProgress;
|
|
|
|
// ScriptStruct GameNoce.NoceSystemMessageData
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct FNoceSystemMessageData final
|
|
{
|
|
public:
|
|
class FText Text; // 0x0000(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic)
|
|
class FText Arg0; // 0x0010(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic)
|
|
class FText Arg1; // 0x0020(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic)
|
|
class FText Arg2; // 0x0030(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceSystemMessageData;
|
|
|
|
// ScriptStruct GameNoce.NoceInputActionToKeyRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceInputActionToKeyRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceInputActionToKeyRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceInputIconRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceInputIconRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceInputIconRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceOmamoriDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceOmamoriDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceOmamoriDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceKeyItemDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceKeyItemDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceKeyItemDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceKeyItemEmaDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceKeyItemEmaDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceKeyItemEmaDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceLetterDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceLetterDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLetterDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceNotebookContentRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceNotebookContentRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceNotebookContentRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceWindDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceWindDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceWindDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceHinaCharMeshTypeDataRowHandle
|
|
// 0x0000 (0x0008 - 0x0008)
|
|
struct FNoceHinaCharMeshTypeDataRowHandle final : public FNoceCustomizeTableRowHandle
|
|
{
|
|
};
|
|
DUMPER7_ASSERTS_FNoceHinaCharMeshTypeDataRowHandle;
|
|
|
|
// ScriptStruct GameNoce.NoceUIControllerWidgetTypeData
|
|
// 0x0150 (0x0150 - 0x0000)
|
|
struct FNoceUIControllerWidgetTypeData final
|
|
{
|
|
public:
|
|
class FText LeftTriggerText; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText LeftShoulderText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText DPadText1; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FNoceInputIconRowHandle DPadIcon1; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
class FText DPadText2; // 0x0038(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FNoceInputIconRowHandle DPadIcon2; // 0x0048(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
class FText DPadText3; // 0x0050(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FNoceInputIconRowHandle DPadIcon3; // 0x0060(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
class FText DPadText4; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FNoceInputIconRowHandle DPadIcon4; // 0x0078(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
class FText LeftStickText1; // 0x0080(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText LeftStickText2; // 0x0090(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText LeftStickText3; // 0x00A0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText RightStickText1; // 0x00B0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText RightStickText2; // 0x00C0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText FaceTopText; // 0x00D0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText FaceLeftText; // 0x00E0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText FaceRightText; // 0x00F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText FaceBottomText; // 0x0100(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText SpecialLeftText; // 0x0110(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText SpecialRightText; // 0x0120(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText RightTriggerText; // 0x0130(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText RightShoulderText; // 0x0140(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIControllerWidgetTypeData;
|
|
|
|
// ScriptStruct GameNoce.NoceUIEndingData
|
|
// 0x0078 (0x0078 - 0x0000)
|
|
struct FNoceUIEndingData final
|
|
{
|
|
public:
|
|
ENoceEndingType Type; // 0x0000(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText Title; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText Description; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath CompleteTexture; // 0x0028(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath CompleteBGTexture; // 0x0048(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<struct FNoceUIEndingConditionData> Conditions; // 0x0068(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIEndingData;
|
|
|
|
// ScriptStruct GameNoce.NoceUIDurabilityTextData
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FNoceUIDurabilityTextData final
|
|
{
|
|
public:
|
|
float MaxDurabilityRatio; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIDurabilityTextData;
|
|
|
|
// ScriptStruct GameNoce.NoceUIInputImageTableRow
|
|
// 0x0040 (0x0048 - 0x0008)
|
|
struct FNoceUIInputImageTableRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FSoftObjectPath XBoxController; // 0x0008(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath PS5Controller; // 0x0028(0x0020)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIInputImageTableRow;
|
|
|
|
// ScriptStruct GameNoce.NoceLocationInfoTableRow
|
|
// 0x0050 (0x0058 - 0x0008)
|
|
struct FNoceLocationInfoTableRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
class FText Text; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Image; // 0x0018(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath SelectImage; // 0x0038(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceLocationInfoTableRow;
|
|
|
|
// ScriptStruct GameNoce.NoceWidgetPathTableRow
|
|
// 0x0020 (0x0028 - 0x0008)
|
|
struct FNoceWidgetPathTableRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FSoftClassPath WidgetPath; // 0x0008(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceWidgetPathTableRow;
|
|
|
|
// ScriptStruct GameNoce.NoceUIKeyMappingImageStruct
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceUIKeyMappingImageStruct final
|
|
{
|
|
public:
|
|
TSoftObjectPtr<class UObject> ResourceObject; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIKeyMappingImageStruct;
|
|
|
|
// ScriptStruct GameNoce.NoceUINotebookPageTextureData
|
|
// 0x0068 (0x0068 - 0x0000)
|
|
struct FNoceUINotebookPageTextureData final
|
|
{
|
|
public:
|
|
struct FSoftObjectPath BaseColorTexture; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath RoughTexture; // 0x0020(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath NormalTexture; // 0x0040(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 OppositePageNum; // 0x0060(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_64[0x4]; // 0x0064(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUINotebookPageTextureData;
|
|
|
|
// ScriptStruct GameNoce.NoceUIOptionCategoryData
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceUIOptionCategoryData final
|
|
{
|
|
public:
|
|
class FText Name; // 0x0000(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FText Description; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
class FName Category; // 0x0020(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIOptionCategoryData;
|
|
|
|
// ScriptStruct GameNoce.NoceUIPictureCreditData
|
|
// 0x0028 (0x0030 - 0x0008)
|
|
struct FNoceUIPictureCreditData final : public FTableRowBase
|
|
{
|
|
public:
|
|
ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath Picture; // 0x0010(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUIPictureCreditData;
|
|
|
|
// ScriptStruct GameNoce.NoceUITextCreditData
|
|
// 0x0030 (0x0038 - 0x0008)
|
|
struct FNoceUITextCreditData final : public FTableRowBase
|
|
{
|
|
public:
|
|
ENoceUICreditCommandType CommandType; // 0x0008(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float TimeUntilNextCommand; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString JobText; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString NameText; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsNeobards; // 0x0030(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUITextCreditData;
|
|
|
|
// ScriptStruct GameNoce.NoceUICreditDTData
|
|
// 0x0020 (0x0028 - 0x0008)
|
|
struct FNoceUICreditDTData final : public FTableRowBase
|
|
{
|
|
public:
|
|
TArray<struct FSoftObjectPath> DataTables; // 0x0008(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<float> Speeds; // 0x0018(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUICreditDTData;
|
|
|
|
// ScriptStruct GameNoce.NoceUINotebookCategoryData
|
|
// 0x0080 (0x0080 - 0x0000)
|
|
struct FNoceUINotebookCategoryData final
|
|
{
|
|
public:
|
|
bool IsVisible; // 0x0000(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsNew; // 0x0001(0x0001)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FText Name; // 0x0008(0x0010)(BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath DefaultTexture; // 0x0018(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath SelectTexture; // 0x0038(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FSoftObjectPath SelectAddTexture; // 0x0058(0x0020)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float PaddingLeft; // 0x0078(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_7C[0x4]; // 0x007C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FNoceUINotebookCategoryData;
|
|
|
|
// ScriptStruct GameNoce.NocePPVSanitySet
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct FNocePPVSanitySet final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic)
|
|
struct FDataTableRowHandle SanityMin; // 0x0020(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FDataTableRowHandle SanityMax; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNocePPVSanitySet;
|
|
|
|
// ScriptStruct GameNoce.NoceVolumetricFogProgress
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceVolumetricFogProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceVolumetricFogDataRowHandle SanityMax; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceVolumetricFogProgress;
|
|
|
|
// ScriptStruct GameNoce.WaveSpawnQueueElement
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct alignas(0x08) FWaveSpawnQueueElement final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FWaveSpawnQueueElement;
|
|
|
|
// ScriptStruct GameNoce.NoceWeaponInfoOverride
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct FNoceWeaponInfoOverride final
|
|
{
|
|
public:
|
|
int32 Attack; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 ExtraAttack; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Wince; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ExtraWince; // 0x000C(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsForceWince; // 0x0010(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ENoceWinceType WinceType; // 0x0011(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_12[0x2]; // 0x0012(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 DurabilityCost; // 0x0014(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceWeaponInfoOverride;
|
|
|
|
// ScriptStruct GameNoce.NoceWindProgress
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct FNoceWindProgress final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Condition; // 0x0000(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
|
|
struct FNoceWindDataRowHandle DataRow; // 0x0020(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FNoceWindProgress;
|
|
|
|
// ScriptStruct GameNoce.ProgressDataLayerTableRow
|
|
// 0x0120 (0x0128 - 0x0008)
|
|
struct FProgressDataLayerTableRow final : public FTableRowBase
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer ProgressTags; // 0x0008(0x0020)(Edit, NativeAccessSpecifierPublic)
|
|
TArray<struct FGameplayTag> ExactProgressTags; // 0x0028(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer AdditionalTags; // 0x0038(0x0020)(Edit, NativeAccessSpecifierPublic)
|
|
bool AllAdditionalTags; // 0x0058(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 NeedAdditionalTagNum; // 0x005C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer WithOutAdditionalTags; // 0x0060(0x0020)(Edit, NativeAccessSpecifierPublic)
|
|
bool WithoutAllAdditionalTags; // 0x0080(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 RoundBitmask; // 0x0084(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<class UDataLayerAsset*> ActivateDataLayerAsset; // 0x0088(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class UDataLayerAsset*> LoadedDataLayerAsset; // 0x0098(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class UDataLayerAsset*> EasyRiddleDataLayerAsset; // 0x00A8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class UDataLayerAsset*> NormalRiddleDataLayerAsset; // 0x00B8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class UDataLayerAsset*> HardRiddleDataLayerAsset; // 0x00C8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class UDataLayerAsset*> EndingADataLayerAsset; // 0x00D8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class UDataLayerAsset*> EndingBDataLayerAsset; // 0x00E8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class UDataLayerAsset*> EndingCDataLayerAsset; // 0x00F8(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class UDataLayerAsset*> EndingDDataLayerAsset; // 0x0108(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<class UDataLayerAsset*> UnloadDataLayerAsset; // 0x0118(0x0010)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FProgressDataLayerTableRow;
|
|
|
|
}
|
|
|