140 lines
6.3 KiB
C++
140 lines
6.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: DataRegistry
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#include "Basic.hpp"
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#include "GameplayTags_structs.hpp"
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namespace SDK
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{
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// Enum DataRegistry.EDataRegistryAcquireStatus
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// NumValues: 0x0008
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enum class EDataRegistryAcquireStatus : uint8
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{
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NotStarted = 0,
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WaitingForInitialAcquire = 1,
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InitialAcquireFinished = 2,
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WaitingForResources = 3,
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AcquireFinished = 4,
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AcquireError = 5,
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DoesNotExist = 6,
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EDataRegistryAcquireStatus_MAX = 7,
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};
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// Enum DataRegistry.EMetaDataRegistrySourceAssetUsage
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// NumValues: 0x0005
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enum class EMetaDataRegistrySourceAssetUsage : uint8
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{
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NoAssets = 0,
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SearchAssets = 1,
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RegisterAssets = 2,
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SearchAndRegisterAssets = 3,
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EMetaDataRegistrySourceAssetUsage_MAX = 4,
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};
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// Enum DataRegistry.EDataRegistrySubsystemGetItemResult
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// NumValues: 0x0003
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enum class EDataRegistrySubsystemGetItemResult : uint8
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{
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Found = 0,
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NotFound = 1,
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EDataRegistrySubsystemGetItemResult_MAX = 2,
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};
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// Enum DataRegistry.EDataRegistryAvailability
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// NumValues: 0x0007
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enum class EDataRegistryAvailability : uint8
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{
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DoesNotExist = 0,
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Unknown = 1,
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Remote = 2,
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OnDisk = 3,
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LocalAsset = 4,
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PreCached = 5,
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EDataRegistryAvailability_MAX = 6,
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};
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// ScriptStruct DataRegistry.DataRegistryLookup
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// 0x0020 (0x0020 - 0x0000)
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struct alignas(0x08) FDataRegistryLookup final
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{
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public:
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uint8 Pad_0[0x20]; // 0x0000(0x0020)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FDataRegistryLookup;
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// ScriptStruct DataRegistry.DataRegistryType
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// 0x0008 (0x0008 - 0x0000)
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struct FDataRegistryType final
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{
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public:
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class FName Name; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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};
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DUMPER7_ASSERTS_FDataRegistryType;
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// ScriptStruct DataRegistry.DataRegistryId
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// 0x0010 (0x0010 - 0x0000)
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struct FDataRegistryId final
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{
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public:
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struct FDataRegistryType RegistryType; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName ItemName; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDataRegistryId;
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// ScriptStruct DataRegistry.DataRegistrySource_DataTableRules
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// 0x0008 (0x0008 - 0x0000)
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struct FDataRegistrySource_DataTableRules final
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{
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public:
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bool bPrecacheTable; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float CachedTableKeepSeconds; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDataRegistrySource_DataTableRules;
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// ScriptStruct DataRegistry.DataRegistryIdFormat
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// 0x0008 (0x0008 - 0x0000)
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struct FDataRegistryIdFormat final
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{
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public:
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struct FGameplayTag BaseGameplayTag; // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDataRegistryIdFormat;
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// ScriptStruct DataRegistry.DataRegistryCachePolicy
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// 0x0014 (0x0014 - 0x0000)
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struct FDataRegistryCachePolicy final
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{
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public:
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bool bCacheIsAlwaysVolatile; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseCurveTableCacheVersion; // 0x0001(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2[0x2]; // 0x0002(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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int32 MinNumberKept; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 MaxNumberKept; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ForceKeepSeconds; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ForceReleaseSeconds; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDataRegistryCachePolicy;
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// ScriptStruct DataRegistry.DataRegistrySourceItemId
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// 0x0040 (0x0040 - 0x0000)
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struct alignas(0x08) FDataRegistrySourceItemId final
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{
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public:
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uint8 Pad_0[0x40]; // 0x0000(0x0040)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FDataRegistrySourceItemId;
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}
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