448 lines
30 KiB
C++
448 lines
30 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AudioMixer
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "Engine_classes.hpp"
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#include "CoreUObject_classes.hpp"
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#include "AudioMixer_structs.hpp"
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namespace SDK
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{
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// Class AudioMixer.AudioBusSubsystem
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// 0x0060 (0x0090 - 0x0030)
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class UAudioBusSubsystem final : public UAudioEngineSubsystem
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{
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public:
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uint8 Pad_30[0x60]; // 0x0030(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AudioBusSubsystem")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AudioBusSubsystem")
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}
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static class UAudioBusSubsystem* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAudioBusSubsystem>();
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}
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};
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DUMPER7_ASSERTS_UAudioBusSubsystem;
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// Class AudioMixer.AudioDeviceNotificationSubsystem
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// 0x00F8 (0x0128 - 0x0030)
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class UAudioDeviceNotificationSubsystem final : public UEngineSubsystem
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{
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public:
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uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void(EAudioDeviceChangedRole AudioDeviceRole, const class FString& DeviceID)> DefaultCaptureDeviceChanged; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_48[0x18]; // 0x0048(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void(EAudioDeviceChangedRole AudioDeviceRole, const class FString& DeviceID)> DefaultRenderDeviceChanged; // 0x0060(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_70[0x18]; // 0x0070(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void(const class FString& DeviceID)> DeviceAdded; // 0x0088(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_98[0x18]; // 0x0098(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void(const class FString& DeviceID)> DeviceRemoved; // 0x00B0(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_C0[0x18]; // 0x00C0(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void(const class FString& DeviceID, EAudioDeviceChangedState NewState)> DeviceStateChanged; // 0x00D8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_E8[0x18]; // 0x00E8(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void(const class FString& DeviceID)> DeviceSwitched; // 0x0100(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_110[0x18]; // 0x0110(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AudioDeviceNotificationSubsystem")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AudioDeviceNotificationSubsystem")
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}
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static class UAudioDeviceNotificationSubsystem* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAudioDeviceNotificationSubsystem>();
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}
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};
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DUMPER7_ASSERTS_UAudioDeviceNotificationSubsystem;
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// Class AudioMixer.SubmixEffectDynamicsProcessorPreset
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// 0x00E8 (0x0150 - 0x0068)
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class USubmixEffectDynamicsProcessorPreset final : public USoundEffectSubmixPreset
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{
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public:
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uint8 Pad_68[0x88]; // 0x0068(0x0088)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSubmixEffectDynamicsProcessorSettings Settings; // 0x00F0(0x0060)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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public:
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void ResetKey();
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void SetAudioBus(class UAudioBus* AudioBus);
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void SetExternalSubmix(class USoundSubmix* Submix);
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void SetSettings(const struct FSubmixEffectDynamicsProcessorSettings& Settings_0);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SubmixEffectDynamicsProcessorPreset")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SubmixEffectDynamicsProcessorPreset")
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}
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static class USubmixEffectDynamicsProcessorPreset* GetDefaultObj()
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{
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return GetDefaultObjImpl<USubmixEffectDynamicsProcessorPreset>();
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}
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};
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DUMPER7_ASSERTS_USubmixEffectDynamicsProcessorPreset;
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// Class AudioMixer.AudioMixerBlueprintLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UAudioMixerBlueprintLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static void AddMasterSubmixEffect(const class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset);
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static void AddSourceEffectToPresetChain(const class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, const struct FSourceEffectChainEntry& Entry);
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static int32 AddSubmixEffect(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset);
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static void ClearMasterSubmixEffects(const class UObject* WorldContextObject);
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static void ClearSubmixEffectChainOverride(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, float FadeTimeSec);
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static void ClearSubmixEffects(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix);
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static class FString Conv_AudioOutputDeviceInfoToString(const struct FAudioOutputDeviceInfo& Info);
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static void GetAvailableAudioOutputDevices(const class UObject* WorldContextObject, const TDelegate<void(const TArray<struct FAudioOutputDeviceInfo>& AvailableDevices)>& OnObtainDevicesEvent);
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static void GetCurrentAudioOutputDeviceName(const class UObject* WorldContextObject, const TDelegate<void(const class FString& CurrentDevice)>& OnObtainCurrentDeviceEvent);
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static void GetMagnitudeForFrequencies(const class UObject* WorldContextObject, const TArray<float>& Frequencies, TArray<float>* Magnitudes, class USoundSubmix* SubmixToAnalyze);
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static int32 GetNumberOfEntriesInSourceEffectChain(const class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain);
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static void GetPhaseForFrequencies(const class UObject* WorldContextObject, const TArray<float>& Frequencies, TArray<float>* Phases, class USoundSubmix* SubmixToAnalyze);
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static bool IsAudioBusActive(const class UObject* WorldContextObject, class UAudioBus* AudioBus);
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static TArray<struct FSoundSubmixSpectralAnalysisBandSettings> MakeFullSpectrumSpectralAnalysisBandSettings(int32 InNumBands, float InMinimumFrequency, float InMaximumFrequency, int32 InAttackTimeMsec, int32 InReleaseTimeMsec);
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static TArray<struct FSoundSubmixSpectralAnalysisBandSettings> MakeMusicalSpectralAnalysisBandSettings(int32 InNumSemitones, EMusicalNoteName InStartingMusicalNote, int32 InStartingOctave, int32 InAttackTimeMsec, int32 InReleaseTimeMsec);
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static TArray<struct FSoundSubmixSpectralAnalysisBandSettings> MakePresetSpectralAnalysisBandSettings(EAudioSpectrumBandPresetType InBandPresetType, int32 InNumBands, int32 InAttackTimeMsec, int32 InReleaseTimeMsec);
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static void PauseRecordingOutput(const class UObject* WorldContextObject, class USoundSubmix* SubmixToPause);
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static void PrimeSoundCueForPlayback(class USoundCue* SoundCue);
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static void PrimeSoundForPlayback(class USoundWave* SoundWave, const TDelegate<void(const class USoundWave* LoadedSoundWave, const bool WasCancelled)> OnLoadCompletion);
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static void RegisterAudioBusToSubmix(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class UAudioBus* AudioBus);
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static void RemoveMasterSubmixEffect(const class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset);
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static void RemoveSourceEffectFromPresetChain(const class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex);
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static void RemoveSubmixEffect(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset);
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static void RemoveSubmixEffectAtIndex(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, int32 SubmixChainIndex);
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static void RemoveSubmixEffectPreset(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset);
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static void RemoveSubmixEffectPresetAtIndex(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, int32 SubmixChainIndex);
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static void ReplaceSoundEffectSubmix(const class UObject* WorldContextObject, class USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, class USoundEffectSubmixPreset* SubmixEffectPreset);
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static void ReplaceSubmixEffect(const class UObject* WorldContextObject, class USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, class USoundEffectSubmixPreset* SubmixEffectPreset);
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static void ResumeRecordingOutput(const class UObject* WorldContextObject, class USoundSubmix* SubmixToPause);
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static void SetBypassSourceEffectChainEntry(const class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex, bool bBypassed);
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static void SetSubmixEffectChainOverride(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, const TArray<class USoundEffectSubmixPreset*>& SubmixEffectPresetChain, float FadeTimeSec);
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static void StartAnalyzingOutput(const class UObject* WorldContextObject, class USoundSubmix* SubmixToAnalyze, EFFTSize FFTSize, EFFTPeakInterpolationMethod InterpolationMethod, EFFTWindowType WindowType, float HopSize, EAudioSpectrumType SpectrumType);
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static void StartAudioBus(const class UObject* WorldContextObject, class UAudioBus* AudioBus);
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static void StartRecordingOutput(const class UObject* WorldContextObject, float ExpectedDuration, class USoundSubmix* SubmixToRecord);
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static void StopAnalyzingOutput(const class UObject* WorldContextObject, class USoundSubmix* SubmixToStopAnalyzing);
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static void StopAudioBus(const class UObject* WorldContextObject, class UAudioBus* AudioBus);
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static class USoundWave* StopRecordingOutput(const class UObject* WorldContextObject, EAudioRecordingExportType ExportType, const class FString& Name_0, const class FString& Path, class USoundSubmix* SubmixToRecord, class USoundWave* ExistingSoundWaveToOverwrite);
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static void SwapAudioOutputDevice(const class UObject* WorldContextObject, const class FString& NewDeviceId, const TDelegate<void(const struct FSwapAudioOutputResult& SwapResult)>& OnCompletedDeviceSwap);
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static float TrimAudioCache(float InMegabytesToFree);
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static void UnregisterAudioBusFromSubmix(const class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class UAudioBus* AudioBus);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("AudioMixerBlueprintLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"AudioMixerBlueprintLibrary")
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}
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static class UAudioMixerBlueprintLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAudioMixerBlueprintLibrary>();
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}
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};
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DUMPER7_ASSERTS_UAudioMixerBlueprintLibrary;
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// Class AudioMixer.SynthSound
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// 0x0020 (0x0490 - 0x0470)
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class USynthSound final : public USoundWaveProcedural
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{
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public:
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TWeakObjectPtr<class USynthComponent> OwningSynthComponent; // 0x0470(0x0008)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_478[0x18]; // 0x0478(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SynthSound")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SynthSound")
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}
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static class USynthSound* GetDefaultObj()
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{
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return GetDefaultObjImpl<USynthSound>();
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}
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};
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DUMPER7_ASSERTS_USynthSound;
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// Class AudioMixer.SynthComponent
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// 0x0660 (0x0890 - 0x0230)
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class USynthComponent : public USceneComponent
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{
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public:
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uint8 bAutoDestroy : 1; // 0x0230(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bStopWhenOwnerDestroyed : 1; // 0x0230(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bAllowSpatialization : 1; // 0x0230(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bOverrideAttenuation : 1; // 0x0230(0x0001)(BitIndex: 0x03, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 BitPad_230_4 : 4; // 0x0230(0x0001)(Fixing Bit-Field Size For New Byte [ Dumper-7 ])
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uint8 Pad_231[0x3]; // 0x0231(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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uint8 bEnableBusSends : 1; // 0x0234(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableBaseSubmix : 1; // 0x0234(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bEnableSubmixSends : 1; // 0x0234(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_235[0x3]; // 0x0235(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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class USoundAttenuation* AttenuationSettings; // 0x0238(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoundAttenuationSettings AttenuationOverrides; // 0x0240(0x03D0)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class USoundConcurrency* ConcurrencySettings; // 0x0610(0x0008)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSet<class USoundConcurrency*> ConcurrencySet; // 0x0618(0x0050)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic)
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struct FSoundModulationDefaultRoutingSettings ModulationRouting; // 0x0668(0x0168)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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class USoundClass* SoundClass; // 0x07D0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class USoundEffectSourcePresetChain* SourceEffectChain; // 0x07D8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class USoundSubmixBase* SoundSubmix; // 0x07E0(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<struct FSoundSubmixSendInfo> SoundSubmixSends; // 0x07E8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FSoundSourceBusSendInfo> BusSends; // 0x07F8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FSoundSourceBusSendInfo> PreEffectBusSends; // 0x0808(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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uint8 bIsUISound : 1; // 0x0818(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 bIsPreviewSound : 1; // 0x0818(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
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uint8 Pad_819[0x3]; // 0x0819(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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int32 EnvelopeFollowerAttackTime; // 0x081C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 EnvelopeFollowerReleaseTime; // 0x0820(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_824[0x4]; // 0x0824(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TMulticastInlineDelegate<void(const float EnvelopeValue)> OnAudioEnvelopeValue; // 0x0828(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_838[0x20]; // 0x0838(0x0020)(Fixing Size After Last Property [ Dumper-7 ])
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class USynthSound* Synth; // 0x0858(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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class UAudioComponent* AudioComponent; // 0x0860(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_868[0x28]; // 0x0868(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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TSet<class USoundModulatorBase*> GetModulators(const EModulationDestination Destination);
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void SetAudioBusSendPostEffect(class UAudioBus* AudioBus, float AudioBusSendLevel);
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void SetAudioBusSendPreEffect(class UAudioBus* AudioBus, float AudioBusSendLevel);
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void SetLowPassFilterEnabled(bool InLowPassFilterEnabled);
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void SetLowPassFilterFrequency(float InLowPassFilterFrequency);
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void SetModulationRouting(const TSet<class USoundModulatorBase*>& Modulators, const EModulationDestination Destination, const EModulationRouting RoutingMethod);
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void SetOutputToBusOnly(bool bInOutputToBusOnly);
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void SetSourceBusSendPostEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel);
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void SetSourceBusSendPreEffect(class USoundSourceBus* SoundSourceBus, float SourceBusSendLevel);
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void SetSubmixSend(class USoundSubmixBase* Submix, float SendLevel);
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void SetVolumeMultiplier(float VolumeMultiplier);
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void Start();
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void Stop();
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void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, const EAudioFaderCurve FadeCurve) const;
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void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, const EAudioFaderCurve FadeCurve) const;
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void FadeOut(float FadeOutDuration, float FadeVolumeLevel, const EAudioFaderCurve FadeCurve) const;
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bool IsPlaying() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SynthComponent")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SynthComponent")
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}
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static class USynthComponent* GetDefaultObj()
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{
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return GetDefaultObjImpl<USynthComponent>();
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}
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};
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DUMPER7_ASSERTS_USynthComponent;
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// Class AudioMixer.SubmixEffectSubmixEQPreset
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// 0x0048 (0x00B0 - 0x0068)
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class USubmixEffectSubmixEQPreset final : public USoundEffectSubmixPreset
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{
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public:
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uint8 Pad_68[0x38]; // 0x0068(0x0038)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSubmixEffectSubmixEQSettings Settings; // 0x00A0(0x0010)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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public:
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void SetSettings(const struct FSubmixEffectSubmixEQSettings& InSettings);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SubmixEffectSubmixEQPreset")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SubmixEffectSubmixEQPreset")
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}
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static class USubmixEffectSubmixEQPreset* GetDefaultObj()
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{
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return GetDefaultObjImpl<USubmixEffectSubmixEQPreset>();
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}
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};
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DUMPER7_ASSERTS_USubmixEffectSubmixEQPreset;
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// Class AudioMixer.SubmixEffectReverbPreset
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// 0x00A8 (0x0110 - 0x0068)
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class USubmixEffectReverbPreset final : public USoundEffectSubmixPreset
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{
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public:
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uint8 Pad_68[0x68]; // 0x0068(0x0068)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSubmixEffectReverbSettings Settings; // 0x00D0(0x0040)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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public:
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void SetSettings(const struct FSubmixEffectReverbSettings& InSettings);
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void SetSettingsWithReverbEffect(const class UReverbEffect* InReverbEffect, const float WetLevel, const float DryLevel);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SubmixEffectReverbPreset")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SubmixEffectReverbPreset")
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}
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static class USubmixEffectReverbPreset* GetDefaultObj()
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{
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return GetDefaultObjImpl<USubmixEffectReverbPreset>();
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}
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};
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DUMPER7_ASSERTS_USubmixEffectReverbPreset;
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|
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// Class AudioMixer.AudioGenerator
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|
// 0x0080 (0x00A8 - 0x0028)
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class UAudioGenerator : public UObject
|
|
{
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public:
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|
uint8 Pad_28[0x80]; // 0x0028(0x0080)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("AudioGenerator")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"AudioGenerator")
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|
}
|
|
static class UAudioGenerator* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UAudioGenerator>();
|
|
}
|
|
};
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DUMPER7_ASSERTS_UAudioGenerator;
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|
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// Class AudioMixer.QuartzClockHandle
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// 0x01C8 (0x01F0 - 0x0028)
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|
class UQuartzClockHandle final : public UObject
|
|
{
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|
public:
|
|
uint8 Pad_28[0x1C8]; // 0x0028(0x01C8)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
float GetBeatProgressPercent(EQuartzCommandQuantization QuantizationBoundary, float PhaseOffset, float MsOffset);
|
|
struct FQuartzTransportTimeStamp GetCurrentTimestamp(const class UObject* WorldContextObject);
|
|
float GetDurationOfQuantizationTypeInSeconds(const class UObject* WorldContextObject, const EQuartzCommandQuantization& QuantizationType, float Multiplier);
|
|
float GetEstimatedRunTime(const class UObject* WorldContextObject);
|
|
bool IsClockRunning(const class UObject* WorldContextObject);
|
|
void NotifyOnQuantizationBoundary(const class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& InQuantizationBoundary, const TDelegate<void(EQuartzCommandDelegateSubType EventType, class FName Name)>& InDelegate, float InMsOffset);
|
|
void PauseClock(const class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle);
|
|
void ResetTransport(const class UObject* WorldContextObject, const TDelegate<void(EQuartzCommandDelegateSubType EventType, class FName Name)>& InDelegate);
|
|
void ResetTransportQuantized(const class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& InQuantizationBoundary, const TDelegate<void(EQuartzCommandDelegateSubType EventType, class FName Name)>& InDelegate, class UQuartzClockHandle** ClockHandle);
|
|
void ResumeClock(const class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle);
|
|
void SetBeatsPerMinute(const class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& QuantizationBoundary, const TDelegate<void(EQuartzCommandDelegateSubType EventType, class FName Name)>& Delegate, class UQuartzClockHandle** ClockHandle, float BeatsPerMinute);
|
|
void SetMillisecondsPerTick(const class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& QuantizationBoundary, const TDelegate<void(EQuartzCommandDelegateSubType EventType, class FName Name)>& Delegate, class UQuartzClockHandle** ClockHandle, float MillisecondsPerTick);
|
|
void SetSecondsPerTick(const class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& QuantizationBoundary, const TDelegate<void(EQuartzCommandDelegateSubType EventType, class FName Name)>& Delegate, class UQuartzClockHandle** ClockHandle, float SecondsPerTick);
|
|
void SetThirtySecondNotesPerMinute(const class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& QuantizationBoundary, const TDelegate<void(EQuartzCommandDelegateSubType EventType, class FName Name)>& Delegate, class UQuartzClockHandle** ClockHandle, float ThirtySecondsNotesPerMinute);
|
|
void SetTicksPerSecond(const class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& QuantizationBoundary, const TDelegate<void(EQuartzCommandDelegateSubType EventType, class FName Name)>& Delegate, class UQuartzClockHandle** ClockHandle, float TicksPerSecond);
|
|
void StartClock(const class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle);
|
|
void StartOtherClock(const class UObject* WorldContextObject, class FName OtherClockName, const struct FQuartzQuantizationBoundary& InQuantizationBoundary, const TDelegate<void(EQuartzCommandDelegateSubType EventType, class FName Name)>& InDelegate);
|
|
void StopClock(const class UObject* WorldContextObject, bool CancelPendingEvents, class UQuartzClockHandle** ClockHandle);
|
|
void SubscribeToAllQuantizationEvents(const class UObject* WorldContextObject, const TDelegate<void(class FName ClockName, EQuartzCommandQuantization QuantizationType, int32 NumBars, int32 Beat, float BeatFraction)>& OnQuantizationEvent, class UQuartzClockHandle** ClockHandle);
|
|
void SubscribeToQuantizationEvent(const class UObject* WorldContextObject, EQuartzCommandQuantization InQuantizationBoundary, const TDelegate<void(class FName ClockName, EQuartzCommandQuantization QuantizationType, int32 NumBars, int32 Beat, float BeatFraction)>& OnQuantizationEvent, class UQuartzClockHandle** ClockHandle);
|
|
void UnsubscribeFromAllTimeDivisions(const class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle);
|
|
void UnsubscribeFromTimeDivision(const class UObject* WorldContextObject, EQuartzCommandQuantization InQuantizationBoundary, class UQuartzClockHandle** ClockHandle);
|
|
|
|
float GetBeatsPerMinute(const class UObject* WorldContextObject) const;
|
|
float GetMillisecondsPerTick(const class UObject* WorldContextObject) const;
|
|
float GetSecondsPerTick(const class UObject* WorldContextObject) const;
|
|
float GetThirtySecondNotesPerMinute(const class UObject* WorldContextObject) const;
|
|
float GetTicksPerSecond(const class UObject* WorldContextObject) const;
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("QuartzClockHandle")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"QuartzClockHandle")
|
|
}
|
|
static class UQuartzClockHandle* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UQuartzClockHandle>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UQuartzClockHandle;
|
|
|
|
// Class AudioMixer.QuartzSubsystem
|
|
// 0x0028 (0x0068 - 0x0040)
|
|
class UQuartzSubsystem final : public UTickableWorldSubsystem
|
|
{
|
|
public:
|
|
uint8 Pad_40[0x28]; // 0x0040(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
|
|
public:
|
|
class UQuartzClockHandle* CreateNewClock(const class UObject* WorldContextObject, class FName ClockName, const struct FQuartzClockSettings& InSettings, bool bOverrideSettingsIfClockExists, bool bUseAudioEngineClockManager);
|
|
void DeleteClockByHandle(const class UObject* WorldContextObject, class UQuartzClockHandle*& InClockHandle);
|
|
void DeleteClockByName(const class UObject* WorldContextObject, class FName ClockName);
|
|
bool DoesClockExist(const class UObject* WorldContextObject, class FName ClockName);
|
|
float GetAudioRenderThreadToGameThreadAverageLatency();
|
|
float GetAudioRenderThreadToGameThreadMaxLatency();
|
|
float GetAudioRenderThreadToGameThreadMinLatency();
|
|
struct FQuartzTransportTimeStamp GetCurrentClockTimestamp(const class UObject* WorldContextObject, const class FName& InClockName);
|
|
float GetDurationOfQuantizationTypeInSeconds(const class UObject* WorldContextObject, class FName ClockName, const EQuartzCommandQuantization& QuantizationType, float Multiplier);
|
|
float GetEstimatedClockRunTime(const class UObject* WorldContextObject, const class FName& InClockName);
|
|
float GetGameThreadToAudioRenderThreadAverageLatency(const class UObject* WorldContextObject);
|
|
float GetGameThreadToAudioRenderThreadMaxLatency(const class UObject* WorldContextObject);
|
|
float GetGameThreadToAudioRenderThreadMinLatency(const class UObject* WorldContextObject);
|
|
class UQuartzClockHandle* GetHandleForClock(const class UObject* WorldContextObject, class FName ClockName);
|
|
float GetRoundTripAverageLatency(const class UObject* WorldContextObject);
|
|
float GetRoundTripMaxLatency(const class UObject* WorldContextObject);
|
|
float GetRoundTripMinLatency(const class UObject* WorldContextObject);
|
|
bool IsClockRunning(const class UObject* WorldContextObject, class FName ClockName);
|
|
bool IsQuartzEnabled();
|
|
void SetQuartzSubsystemTickableWhenPaused(const bool bInTickableWhenPaused);
|
|
|
|
public:
|
|
static class UClass* StaticClass()
|
|
{
|
|
STATIC_CLASS_IMPL("QuartzSubsystem")
|
|
}
|
|
static const class FName& StaticName()
|
|
{
|
|
STATIC_NAME_IMPL(L"QuartzSubsystem")
|
|
}
|
|
static class UQuartzSubsystem* GetDefaultObj()
|
|
{
|
|
return GetDefaultObjImpl<UQuartzSubsystem>();
|
|
}
|
|
};
|
|
DUMPER7_ASSERTS_UQuartzSubsystem;
|
|
|
|
}
|
|
|