365 lines
15 KiB
C++
365 lines
15 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameplayBehaviorsModule
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#include "Basic.hpp"
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#include "GameplayBehaviorsModule_structs.hpp"
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#include "AIModule_structs.hpp"
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#include "AIModule_classes.hpp"
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#include "Engine_classes.hpp"
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#include "GameplayTags_structs.hpp"
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#include "CoreUObject_classes.hpp"
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namespace SDK
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{
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// Class GameplayBehaviorsModule.BTTask_SetKeyValueGameplayTag
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// 0x0030 (0x00C8 - 0x0098)
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class UBTTask_SetKeyValueGameplayTag final : public UBTTask_BlackboardBase
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{
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public:
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struct FValueOrBBKey_GameplayTagContainer Value; // 0x0098(0x0030)(Edit, NativeAccessSpecifierPrivate)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BTTask_SetKeyValueGameplayTag")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BTTask_SetKeyValueGameplayTag")
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}
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static class UBTTask_SetKeyValueGameplayTag* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBTTask_SetKeyValueGameplayTag>();
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}
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};
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DUMPER7_ASSERTS_UBTTask_SetKeyValueGameplayTag;
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// Class GameplayBehaviorsModule.ValueOrBBKey_GameplayTagBlueprintUtility
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// 0x0000 (0x0028 - 0x0028)
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class UValueOrBBKey_GameplayTagBlueprintUtility final : public UBlueprintFunctionLibrary
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{
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public:
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static struct FGameplayTagContainer GetTagContainer(const struct FValueOrBBKey_GameplayTagContainer& Value, const class UBehaviorTreeComponent* BehaviorTreeComp);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("ValueOrBBKey_GameplayTagBlueprintUtility")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"ValueOrBBKey_GameplayTagBlueprintUtility")
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}
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static class UValueOrBBKey_GameplayTagBlueprintUtility* GetDefaultObj()
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{
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return GetDefaultObjImpl<UValueOrBBKey_GameplayTagBlueprintUtility>();
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}
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};
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DUMPER7_ASSERTS_UValueOrBBKey_GameplayTagBlueprintUtility;
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// Class GameplayBehaviorsModule.BTDecorator_GameplayTagQuery
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// 0x0080 (0x00E8 - 0x0068)
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class UBTDecorator_GameplayTagQuery final : public UBTDecorator
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{
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public:
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struct FBlackboardKeySelector ActorForGameplayTagQuery; // 0x0068(0x0028)(Edit, Protected, NativeAccessSpecifierProtected)
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struct FGameplayTagQuery GameplayTagQuery; // 0x0090(0x0048)(Edit, Protected, NativeAccessSpecifierProtected)
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TArray<struct FGameplayTag> QueryTags; // 0x00D8(0x0010)(ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BTDecorator_GameplayTagQuery")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BTDecorator_GameplayTagQuery")
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}
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static class UBTDecorator_GameplayTagQuery* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBTDecorator_GameplayTagQuery>();
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}
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};
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DUMPER7_ASSERTS_UBTDecorator_GameplayTagQuery;
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// Class GameplayBehaviorsModule.BTTask_StopGameplayBehavior
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// 0x0008 (0x0078 - 0x0070)
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class UBTTask_StopGameplayBehavior final : public UBTTaskNode
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{
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public:
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TSubclassOf<class UGameplayBehavior> BehaviorToStop; // 0x0070(0x0008)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BTTask_StopGameplayBehavior")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BTTask_StopGameplayBehavior")
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}
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static class UBTTask_StopGameplayBehavior* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBTTask_StopGameplayBehavior>();
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}
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};
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DUMPER7_ASSERTS_UBTTask_StopGameplayBehavior;
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// Class GameplayBehaviorsModule.GameplayBehaviorConfig
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// 0x0008 (0x0030 - 0x0028)
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class UGameplayBehaviorConfig : public UObject
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{
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public:
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TSubclassOf<class UGameplayBehavior> BehaviorClass; // 0x0028(0x0008)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayBehaviorConfig")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayBehaviorConfig")
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}
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static class UGameplayBehaviorConfig* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayBehaviorConfig>();
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}
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};
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DUMPER7_ASSERTS_UGameplayBehaviorConfig;
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// Class GameplayBehaviorsModule.GameplayBehaviorConfig_BehaviorTree
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// 0x0030 (0x0060 - 0x0030)
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class UGameplayBehaviorConfig_BehaviorTree final : public UGameplayBehaviorConfig
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{
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public:
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TSoftObjectPtr<class UBehaviorTree> BehaviorTree; // 0x0030(0x0028)(Edit, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 bRevertToPreviousBTOnFinish : 1; // 0x0058(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
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uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayBehaviorConfig_BehaviorTree")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayBehaviorConfig_BehaviorTree")
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}
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static class UGameplayBehaviorConfig_BehaviorTree* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayBehaviorConfig_BehaviorTree>();
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}
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};
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DUMPER7_ASSERTS_UGameplayBehaviorConfig_BehaviorTree;
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// Class GameplayBehaviorsModule.GameplayBehavior
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// 0x0068 (0x0090 - 0x0028)
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class UGameplayBehavior : public UObject
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{
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public:
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uint8 Pad_28[0x14]; // 0x0028(0x0014)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGameplayTag ActionTag; // 0x003C(0x0008)(Edit, DisableEditOnInstance, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_44[0x1C]; // 0x0044(0x001C)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<class AActor*> RelevantActors; // 0x0060(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr)
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class AActor* TransientSmartObjectOwner; // 0x0070(0x0008)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr)
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class AActor* TransientAvatar; // 0x0078(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr)
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TArray<class UGameplayTask*> ActiveTasks; // 0x0080(0x0010)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPrivate, TObjectPtr)
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public:
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void K2_AbortBehavior(class AActor* Avatar);
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void K2_EndBehavior(class AActor* Avatar);
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void K2_OnFinished(class AActor* Avatar, bool bWasInterrupted);
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void K2_OnFinishedCharacter(class ACharacter* Avatar, bool bWasInterrupted);
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void K2_OnFinishedPawn(class APawn* Avatar, bool bWasInterrupted);
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void K2_OnTriggered(class AActor* Avatar, const class UGameplayBehaviorConfig* Config, class AActor* SmartObjectOwner);
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void K2_OnTriggeredCharacter(class ACharacter* Avatar, const class UGameplayBehaviorConfig* Config, class AActor* SmartObjectOwner);
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void K2_OnTriggeredPawn(class APawn* Avatar, const class UGameplayBehaviorConfig* Config, class AActor* SmartObjectOwner);
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void K2_TriggerBehavior(class AActor* Avatar, class UGameplayBehaviorConfig* Config, class AActor* SmartObjectOwner);
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int32 K2_GetNextActorIndexInSequence(int32 CurrentIndex) const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayBehavior")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayBehavior")
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}
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static class UGameplayBehavior* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayBehavior>();
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}
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};
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DUMPER7_ASSERTS_UGameplayBehavior;
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// Class GameplayBehaviorsModule.GameplayBehavior_BehaviorTree
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// 0x0020 (0x00B0 - 0x0090)
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class UGameplayBehavior_BehaviorTree final : public UGameplayBehavior
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{
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public:
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class UBehaviorTree* PreviousBT; // 0x0090(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr)
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class AAIController* AIController; // 0x0098(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr)
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bool bSingleRun; // 0x00A0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_A1[0xF]; // 0x00A1(0x000F)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void OnPossessedPawnChanged(class APawn* OldPawn, class APawn* NewPawn);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayBehavior_BehaviorTree")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayBehavior_BehaviorTree")
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}
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static class UGameplayBehavior_BehaviorTree* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayBehavior_BehaviorTree>();
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}
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};
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DUMPER7_ASSERTS_UGameplayBehavior_BehaviorTree;
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// Class GameplayBehaviorsModule.BlackboardKeyType_GameplayTag
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// 0x0020 (0x0050 - 0x0030)
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class UBlackboardKeyType_GameplayTag final : public UBlackboardKeyType
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{
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public:
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struct FGameplayTagContainer DefaultValue; // 0x0030(0x0020)(Edit, DisableEditOnInstance, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("BlackboardKeyType_GameplayTag")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"BlackboardKeyType_GameplayTag")
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}
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static class UBlackboardKeyType_GameplayTag* GetDefaultObj()
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{
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return GetDefaultObjImpl<UBlackboardKeyType_GameplayTag>();
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}
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};
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DUMPER7_ASSERTS_UBlackboardKeyType_GameplayTag;
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// Class GameplayBehaviorsModule.GameplayBehaviorConfig_Animation
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// 0x0038 (0x0068 - 0x0030)
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class UGameplayBehaviorConfig_Animation final : public UGameplayBehaviorConfig
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{
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public:
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TSoftObjectPtr<class UAnimMontage> AnimMontage; // 0x0030(0x0028)(Edit, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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float PlayRate; // 0x0058(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class FName StartSectionName; // 0x005C(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 bLoop : 1; // 0x0064(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Edit, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected))
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uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayBehaviorConfig_Animation")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayBehaviorConfig_Animation")
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}
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static class UGameplayBehaviorConfig_Animation* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayBehaviorConfig_Animation>();
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}
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};
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DUMPER7_ASSERTS_UGameplayBehaviorConfig_Animation;
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// Class GameplayBehaviorsModule.GameplayBehaviorsBlueprintFunctionLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UGameplayBehaviorsBlueprintFunctionLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static void AddGameplayTagFilterToBlackboardKeySelector(struct FBlackboardKeySelector* InSelector, class UObject* Owner, class FName PropertyName);
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static struct FGameplayTagContainer GetBlackboardValueAsGameplayTag(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key);
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static struct FGameplayTagContainer GetBlackboardValueAsGameplayTagFromBlackboardComp(class UBlackboardComponent* BlackboardComp, const class FName& KeyName);
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static void SetBlackboardValueAsGameplayTag(class UBTNode* NodeOwner, const struct FBlackboardKeySelector& Key, const struct FGameplayTagContainer& Value);
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static void SetValueAsGameplayTagForBlackboardComp(class UBlackboardComponent* BlackboardComp, const class FName& KeyName, const struct FGameplayTagContainer& GameplayTagValue);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayBehaviorsBlueprintFunctionLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayBehaviorsBlueprintFunctionLibrary")
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}
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static class UGameplayBehaviorsBlueprintFunctionLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayBehaviorsBlueprintFunctionLibrary>();
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}
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};
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DUMPER7_ASSERTS_UGameplayBehaviorsBlueprintFunctionLibrary;
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// Class GameplayBehaviorsModule.GameplayBehaviorSubsystem
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// 0x0050 (0x0080 - 0x0030)
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class UGameplayBehaviorSubsystem final : public UWorldSubsystem
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{
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public:
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TMap<class AActor*, struct FAgentGameplayBehaviors> AgentGameplayBehaviors; // 0x0030(0x0050)(Protected, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayBehaviorSubsystem")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayBehaviorSubsystem")
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}
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static class UGameplayBehaviorSubsystem* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayBehaviorSubsystem>();
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}
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};
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DUMPER7_ASSERTS_UGameplayBehaviorSubsystem;
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// Class GameplayBehaviorsModule.GameplayBehavior_AnimationBased
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// 0x0010 (0x00A0 - 0x0090)
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class UGameplayBehavior_AnimationBased final : public UGameplayBehavior
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{
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public:
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TArray<struct FMontagePlaybackData> ActivePlayback; // 0x0090(0x0010)(ZeroConstructor, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
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public:
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void OnMontageFinished(class UAnimMontage* Montage, bool bInterrupted, class AActor* InAvatar);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameplayBehavior_AnimationBased")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameplayBehavior_AnimationBased")
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}
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static class UGameplayBehavior_AnimationBased* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameplayBehavior_AnimationBased>();
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}
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};
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DUMPER7_ASSERTS_UGameplayBehavior_AnimationBased;
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}
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