118 lines
4.9 KiB
C++
118 lines
4.9 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: PL_SaveGame
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#include "Basic.hpp"
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#include "GameplayTags_structs.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// Enum PL_SaveGame.EPL_SaveGameErrorCode
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// NumValues: 0x000B
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enum class EPL_SaveGameErrorCode : uint8
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{
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None = 0,
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SavingGameFailed_SaveIsAlreadyInProgress = 1,
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SavingGameFailed_SlotNameIsEmpty = 2,
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SavingGameFailed_CouldNotCreateSaveGameObject = 3,
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SavingGameFailed_NoSaveGameUpgradeDataAsset = 4,
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SavingGameFailed_NoPlatformUserId = 5,
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SavingGameFailed_SaveGameToSlotReturnedFalse = 6,
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SavingGameFailed_ProjectSaveGameDataFailed = 7,
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SavingGameFailed_ProjectSaveGameDataClassMissing = 8,
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SavingGameFailed_SavingBlocked = 9,
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EPL_MAX = 10,
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};
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// Enum PL_SaveGame.EPL_SaveGameStatus
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// NumValues: 0x0004
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enum class EPL_SaveGameStatus : uint8
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{
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EXISTS = 0,
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CORRUPTED = 1,
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NOT_FOUND = 2,
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EPL_MAX = 3,
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};
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// Enum PL_SaveGame.EPL_AutoSaveGameStrategy
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// NumValues: 0x0004
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enum class EPL_AutoSaveGameStrategy : uint8
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{
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UseCurrentSaveSlotAsAutoSaveSlot = 0,
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NumberOfAutoSaveSlotsPerSelectedSaveSlot = 1,
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NumberOfAutoSaveSlots = 2,
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EPL_MAX = 3,
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};
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// ScriptStruct PL_SaveGame.PL_SaveBlockHandle
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// 0x000C (0x000C - 0x0000)
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struct FPL_SaveBlockHandle final
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{
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public:
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struct FGameplayTag BlockingTag; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_8[0x4]; // 0x0008(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FPL_SaveBlockHandle;
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// ScriptStruct PL_SaveGame.PL_SaveGameUpgradeActions
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// 0x0010 (0x0010 - 0x0000)
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struct FPL_SaveGameUpgradeActions final
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{
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public:
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TArray<TSubclassOf<class UPL_SaveGameUpgradeAction>> Actions; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPL_SaveGameUpgradeActions;
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// ScriptStruct PL_SaveGame.PL_SaveGameRepeatableUpgradeAction
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// 0x0028 (0x0028 - 0x0000)
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struct FPL_SaveGameRepeatableUpgradeAction final
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{
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public:
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class FString MinVersionNumber; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString MaxVersionNumber; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSubclassOf<class UPL_SaveGameUpgradeAction> Action; // 0x0020(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPL_SaveGameRepeatableUpgradeAction;
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// ScriptStruct PL_SaveGame.PL_SaveGameUpgradeContext
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// 0x0008 (0x0008 - 0x0000)
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struct FPL_SaveGameUpgradeContext final
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{
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public:
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class UGameInstance* GameInstance; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
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};
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DUMPER7_ASSERTS_FPL_SaveGameUpgradeContext;
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// ScriptStruct PL_SaveGame.PL_SaveResult
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// 0x0002 (0x0002 - 0x0000)
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struct FPL_SaveResult final
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{
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public:
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bool bWasSuccessful; // 0x0000(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EPL_SaveGameErrorCode ErrorCodes; // 0x0001(0x0001)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FPL_SaveResult;
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// ScriptStruct PL_SaveGame.PL_PersistentData
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// 0x0020 (0x0020 - 0x0000)
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struct FPL_PersistentData final
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{
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public:
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struct FGuid PlaythroughId; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TArray<struct FInstancedStruct> SystemData; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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};
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DUMPER7_ASSERTS_FPL_PersistentData;
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}
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