Files
ReshadePluginsCore/SpongeBogTOTT/SDK/PL_TriggerSystem_structs.hpp
2026-03-06 01:31:19 +01:00

259 lines
16 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PL_TriggerSystem
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "Engine_structs.hpp"
#include "GameplayTags_structs.hpp"
namespace SDK
{
// Enum PL_TriggerSystem.EPL_StartupFloorMode
// NumValues: 0x0004
enum class EPL_StartupFloorMode : uint8
{
Automatic = 0,
Disabled = 1,
Manual = 2,
EPL_MAX = 3,
};
// Enum PL_TriggerSystem.EPL_SpawnedObjectHandlingWhenSpawnerGotStreamedOut
// NumValues: 0x0003
enum class EPL_SpawnedObjectHandlingWhenSpawnerGotStreamedOut : uint8
{
Destroy = 0,
Keep = 1,
EPL_MAX = 2,
};
// Enum PL_TriggerSystem.EPL_ResultOfHandleSpawnedActorIsOutOfRangeOfStreamingSource
// NumValues: 0x0003
enum class EPL_ResultOfHandleSpawnedActorIsOutOfRangeOfStreamingSource : uint8
{
Destroy = 0,
Keep = 1,
EPL_MAX = 2,
};
// Enum PL_TriggerSystem.EPL_UnloadedSpawnerResponse
// NumValues: 0x0003
enum class EPL_UnloadedSpawnerResponse : uint8
{
Destroy = 0,
Keep = 1,
EPL_MAX = 2,
};
// ScriptStruct PL_TriggerSystem.PL_WaveUnitData
// 0x0010 (0x0010 - 0x0000)
struct FPL_WaveUnitData final
{
public:
class UPL_StaticActorData* SpawnData; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
int32 Amount; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPL_WaveUnitData;
// ScriptStruct PL_TriggerSystem.PL_StartupFloor
// 0x0090 (0x0090 - 0x0000)
struct FPL_StartupFloor final
{
public:
EPL_StartupFloorMode Mode; // 0x0000(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TSoftObjectPtr<class AActor> Actor; // 0x0008(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class USceneComponent> Component; // 0x0030(0x0028)(Edit, ExportObject, EditConst, InstancedReference, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName Socket; // 0x0058(0x0008)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ContactPosition; // 0x0060(0x0018)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector ContactNormal; // 0x0078(0x0018)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
//DUMPER7_ASSERTS_FPL_StartupFloor;
// ScriptStruct PL_TriggerSystem.PL_SpawnedActorEndContext
// 0x0001 (0x0001 - 0x0000)
struct FPL_SpawnedActorEndContext final
{
public:
EEndPlayReason EndPlayReason; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_SpawnedActorEndContext;
// ScriptStruct PL_TriggerSystem.PL_SpawnQueueEntry
// 0x0018 (0x0018 - 0x0000)
struct FPL_SpawnQueueEntry final
{
public:
class UPL_StaticActorData* SingleSpawnData; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
class UPL_MultiSpawnData* MultiSpawnData; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPL_SpawnQueueEntry;
// ScriptStruct PL_TriggerSystem.PL_KeptSpawnedActor
// 0x0030 (0x0030 - 0x0000)
struct FPL_KeptSpawnedActor final
{
public:
TSoftObjectPtr<class UPL_SpawnedActorKeeperComponent> Keeper; // 0x0000(0x0028)(Edit, ExportObject, EditConst, InstancedReference, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPL_KeptSpawnedActor;
// ScriptStruct PL_TriggerSystem.PL_KeptSpawnedActors
// 0x0010 (0x0010 - 0x0000)
struct FPL_KeptSpawnedActors final
{
public:
TArray<struct FPL_KeptSpawnedActor> Actors; // 0x0000(0x0010)(Edit, ZeroConstructor, EditConst, ContainsInstancedReference, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_KeptSpawnedActors;
// ScriptStruct PL_TriggerSystem.PL_TriggerGraphExecutionState
// 0x0078 (0x0078 - 0x0000)
struct FPL_TriggerGraphExecutionState final
{
public:
TSoftObjectPtr<class UPL_TriggerGraph> TriggerGraph; // 0x0000(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UPL_TriggerActionNode> LastExecutedReloadAction; // 0x0028(0x0028)(Edit, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UPL_TriggerActionNode> LastExecutedResetAction; // 0x0050(0x0028)(Transient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_TriggerGraphExecutionState;
// ScriptStruct PL_TriggerSystem.PL_TriggerGraphPersistentData
// 0x0010 (0x0010 - 0x0000)
struct FPL_TriggerGraphPersistentData final
{
public:
TArray<struct FPL_TriggerGraphExecutionState> ExecutedActions; // 0x0000(0x0010)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
};
DUMPER7_ASSERTS_FPL_TriggerGraphPersistentData;
// ScriptStruct PL_TriggerSystem.PL_OptionalStartNextWaveDelayCondition
// 0x0008 (0x0008 - 0x0000)
struct FPL_OptionalStartNextWaveDelayCondition final
{
public:
bool bIsSet; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DelayInSeconds; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_OptionalStartNextWaveDelayCondition;
// ScriptStruct PL_TriggerSystem.PL_OptionalSurvivingUnitsCondition
// 0x0008 (0x0008 - 0x0000)
struct FPL_OptionalSurvivingUnitsCondition final
{
public:
bool bIsSet; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 SurvivingUnits; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_OptionalSurvivingUnitsCondition;
// ScriptStruct PL_TriggerSystem.PL_StartNextWaveCondition
// 0x0010 (0x0010 - 0x0000)
struct FPL_StartNextWaveCondition final
{
public:
struct FPL_OptionalStartNextWaveDelayCondition DelayUntilNextWave; // 0x0000(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FPL_OptionalSurvivingUnitsCondition SurvivingUnits; // 0x0008(0x0008)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_StartNextWaveCondition;
// ScriptStruct PL_TriggerSystem.PL_WaveData
// 0x0020 (0x0020 - 0x0000)
struct FPL_WaveData final
{
public:
TArray<struct FPL_WaveUnitData> Units; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
struct FPL_StartNextWaveCondition NextWaveCondition; // 0x0010(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_WaveData;
// ScriptStruct PL_TriggerSystem.PL_SpawnedActorKeeperEntry
// 0x00C0 (0x00C0 - 0x0000)
struct FPL_SpawnedActorKeeperEntry final
{
public:
TSoftObjectPtr<class UPL_StaticActorData> StaticActorData; // 0x0000(0x0028)(Edit, EditConst, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform RelativeTransform; // 0x0030(0x0060)(Edit, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class AActor> OwningSpawner; // 0x0090(0x0028)(Edit, EditConst, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B8[0x8]; // 0x00B8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPL_SpawnedActorKeeperEntry;
// ScriptStruct PL_TriggerSystem.PL_SpawnedInformation
// 0x0058 (0x0058 - 0x0000)
struct FPL_SpawnedInformation final
{
public:
TSoftObjectPtr<class AActor> Spawner; // 0x0000(0x0028)(Edit, BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* Spawned; // 0x0028(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
struct FVector SpawnLocation; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPL_StaticActorData* SpawnData; // 0x0048(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
bool bIsKept; // 0x0050(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EPL_UnloadedSpawnerResponse UnloadedSpawnerResponse; // 0x0051(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPL_SpawnedInformation;
// ScriptStruct PL_TriggerSystem.PL_SpawnedIndicatorContext
// 0x0168 (0x0168 - 0x0000)
struct FPL_SpawnedIndicatorContext final
{
public:
class AActor* SpawnedActor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
class UPL_SpawnStaticData* SpawnStaticData; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
class UPL_StaticActorDataSpawnLocationComponent* LocationComponent; // 0x0010(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
struct FVector IndicatorLocation; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRotator IndicatorRotation; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FHitResult IndicatorGroundHit; // 0x0048(0x0100)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
struct FGameplayTagContainer SpawnedContextTags; // 0x0148(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPL_SpawnedIndicatorContext;
// ScriptStruct PL_TriggerSystem.PL_StaticActorDataSpawnerInstanceData
// 0x0000 (0x00B8 - 0x00B8)
struct FPL_StaticActorDataSpawnerInstanceData final : public FSceneComponentInstanceData
{
};
DUMPER7_ASSERTS_FPL_StaticActorDataSpawnerInstanceData;
// ScriptStruct PL_TriggerSystem.PL_SpawnContext
// 0x0010 (0x0010 - 0x0000)
struct FPL_SpawnContext final
{
public:
class AActor* SpawnedActor; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
bool bBatchSpawned; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
//DUMPER7_ASSERTS_FPL_SpawnContext;
// ScriptStruct PL_TriggerSystem.PL_FinishedAction
// 0x0018 (0x0018 - 0x0000)
struct FPL_FinishedAction final
{
public:
class UPL_TriggerActionNode* ActionNode; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
class UPL_OperativeAction* Action; // 0x0008(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
uint8 Pad_10[0x8]; // 0x0010(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPL_FinishedAction;
}