Files
ReshadePluginsCore/StyxShardsOFDarkness/NameCollisions.inl
2026-03-29 19:41:33 +02:00

304 lines
8.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// FORWARD DECLARATIONS
namespace Styx { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_0; }
namespace PreDownloading { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_1; }
namespace MainMenuAccountName { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_0; }
namespace Keyhole { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_0; }
namespace SplashScreenIconLoading { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_0; }
namespace Rally_Patrol { class URally_Patrol_C; }
namespace Cadaver_Drop_0 { class UCadaver_Drop_C; }
namespace MenuIngame { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_2; }
namespace Rally_Search_0 { class URally_Search_C; }
namespace MissionBriefObjectiveCategory { class UPLACEHOLDER_CLASS__MissionBriefObjective_C_0; }
namespace Rally_Alert { class URally_Alert_C; }
namespace HUDItem { class UPLACEHOLDER_CLASS__HUDItemQuantity_C_0; }
namespace Styx2PlayerControllerBP { class UPLACEHOLDER_CLASS__Menu_C_0; }
namespace PlayerClone { class UPLACEHOLDER_CLASS__MissionHUD_UMG_C_0; }
namespace GameModeBase { class UPLACEHOLDER_CLASS__MissionHUD_UMG_C_0; }
namespace AnimNotify_SNEAK_VFX { class UPLACEHOLDER_CLASS__VFX_NotifiesTuning_C_0; }
namespace MultiCreateClone { class UPLACEHOLDER_CLASS__PopupYesNo_C_0; }
namespace Rally_Suspi { class URally_Suspi_C; }
namespace OptionsSound { class UPLACEHOLDER_CLASS__PopupYesNo_C_1; }
namespace Rally_Suspi_0 { class URally_Suspi_C; }
namespace Menu { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_4; }
namespace Skills { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_2; }
namespace Styx2AIController_BP { class UPLACEHOLDER_CLASS__AIChar_Base_C_0; }
namespace HUD { class UPLACEHOLDER_CLASS__HUDInteraction_C_0; }
namespace MainMenuOptionBrightness { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_0; }
namespace ScreenIndependentWidget { class UScreenIndependentWidget_C; }
namespace MenuHUB { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_0; }
namespace MainMenu { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_3; }
namespace Rally_Patrol_0 { class URally_Patrol_C; }
namespace MissionSelectionPopupObjectives { class UPLACEHOLDER_CLASS__PopupGeneric_C_2; }
namespace ScreenIndependentWidget_0 { class UScreenIndependentWidget_C; }
namespace Crafting { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_3; }
namespace SkillsDescription { class UPLACEHOLDER_CLASS__HUDInteraction_C_0; }
namespace DemoTeaser { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_0; }
namespace HUDInteraction { class UPLACEHOLDER_CLASS__HUDInteractionIcon_C_0; }
namespace PreTutorialSkip { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_0; }
namespace Skip { class UPLACEHOLDER_CLASS__HUDInteractionIcon_C_0; }
namespace Rally_Search { class URally_Search_C; }
namespace Rally_Alert_0 { class URally_Alert_C; }
namespace Credits { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_2; }
namespace NewGame { class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_0; }
namespace PlayLoadOptionDelete { class UPLACEHOLDER_CLASS__MainMenuButton_C_0; }
namespace Cadaver_Drop { class UCadaver_Drop_C; }
namespace AnimNotify_RUN_VFX { class UPLACEHOLDER_CLASS__VFX_NotifiesTuning_C_0; }
namespace AnimNotify_WALK_VFX { class UPLACEHOLDER_CLASS__VFX_NotifiesTuning_C_0; }
namespace AnimNotify_LandMID_VFX { class UPLACEHOLDER_CLASS__VFX_NotifiesTuning_C_0; }
namespace AnimNotify_LandHIGH_VFX { class UPLACEHOLDER_CLASS__VFX_NotifiesTuning_C_0; }
namespace AnimNotify_JUMP_VFX { class UPLACEHOLDER_CLASS__VFX_NotifiesTuning_C_0; }
namespace AIController_Fly { class UPLACEHOLDER_CLASS__AIChar_Base_C_0; }
namespace MissionHUD_UMG { class UPLACEHOLDER_CLASS__HUDInteraction_C_0; }
namespace HUDInventoryItem { class UPLACEHOLDER_CLASS__HUDItemQuantity_C_0; }
namespace HUDProgressNotification { class UPLACEHOLDER_CLASS__MissionHUD_UMG_C_0; }
namespace HUDSkills { class UPLACEHOLDER_CLASS__HUDInteractionIcon_C_0; }
namespace HUDTutorialLine { class UPLACEHOLDER_CLASS__HUDInteractionIcon_C_0; }
namespace MenuInteractionList
{
class UPLACEHOLDER_CLASS__MenuInteractionWidget_C_0;
class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_1;
}
namespace OptionsGraphics
{
class UPLACEHOLDER_CLASS__MainMenuOptionText_C_1;
class UPLACEHOLDER_CLASS__PopupYesNo_C_3;
class UPLACEHOLDER_CLASS__MainMenuOptionSlider_C_2;
class UPLACEHOLDER_CLASS__MainMenuOptionSelector_C_0;
}
namespace Pause
{
class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_3;
class UPLACEHOLDER_CLASS__PopupYesNo_C_1;
class UPLACEHOLDER_CLASS__Menu_C_0;
}
namespace OptionsBase
{
class UPLACEHOLDER_CLASS__MainMenuOptionSelector_C_0;
class UPLACEHOLDER_CLASS__MainMenuOptionSlider_C_2;
class UPLACEHOLDER_CLASS__MainMenuOptionText_C_1;
}
namespace OptionsControlGamepad
{
class UPLACEHOLDER_CLASS__MainMenuOptionText_C_0;
class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_2;
class UPLACEHOLDER_CLASS__MainMenuOptionSelector_C_1;
}
namespace PopupWaiting
{
class UPLACEHOLDER_CLASS__LoadingSpinner_C_0;
class UPLACEHOLDER_CLASS__PopupGeneric_C_1;
}
namespace SkillsMasterPopup
{
class UPLACEHOLDER_CLASS__PopupGeneric_C_2;
class UPLACEHOLDER_CLASS__Skills_C_0;
}
namespace MissionSelection
{
class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_2;
class UPLACEHOLDER_CLASS__PopupYesNo_C_0;
}
namespace MissionEndTable
{
class UPLACEHOLDER_CLASS__MissionEndTableRow_C_1;
class UPLACEHOLDER_CLASS__MissionEndTableCategory_C_2;
}
namespace MainMenuContentGeneric
{
class UPLACEHOLDER_CLASS__MainMenuButton_C_0;
class UPLACEHOLDER_CLASS__MainMenuOptionSelector_C_1;
class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_2;
}
namespace OptionsGame
{
class UPLACEHOLDER_CLASS__MainMenuOptionSelector_C_0;
class UPLACEHOLDER_CLASS__PopupYesNo_C_1;
}
namespace PressStart
{
class UPLACEHOLDER_CLASS__LoadingSpinner_C_0;
class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_2;
}
namespace Styx2FunctionLibrary
{
class UPLACEHOLDER_CLASS__PopupYesNo_C_1;
class UPLACEHOLDER_CLASS__Menu_C_0;
}
namespace PopupGeneric
{
class UPLACEHOLDER_CLASS__MenuInteractionWidget_C_0;
class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_1;
}
namespace SkillsUltimePopup
{
class UPLACEHOLDER_CLASS__Skills_C_0;
class UPLACEHOLDER_CLASS__PopupGeneric_C_1;
}
namespace Projectile_Dart_Toxic
{
class UPLACEHOLDER_CLASS__Fly_Base_C_1;
class UPLACEHOLDER_CLASS__RoachKamikaze_Base_C_0;
}
namespace MultiBecomeClone
{
class UPLACEHOLDER_CLASS__MainMenuOptionSelector_C_0;
class UPLACEHOLDER_CLASS__MainMenuOptionText_C_1;
}
namespace MissionEnd
{
class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_3;
class UPLACEHOLDER_CLASS__PopupYesNo_C_0;
class UPLACEHOLDER_CLASS__MissionSelectionPopupObjectives_C_1;
}
namespace MissionEndInsigniaRequirementPopup
{
class UPLACEHOLDER_CLASS__MissionEndTableCategory_C_2;
class UPLACEHOLDER_CLASS__MissionEndTableRow_C_1;
}
namespace MainMenuVerticalList
{
class UPLACEHOLDER_CLASS__MainMenuButton_C_0;
class UPLACEHOLDER_CLASS__MainMenuOptionText_C_1;
}
namespace Restart
{
class UPLACEHOLDER_CLASS__PopupYesNo_C_0;
class UPLACEHOLDER_CLASS__MainMenuButton_C_1;
}
namespace LoadingScreen
{
class UPLACEHOLDER_CLASS__HUDInteractionIcon_C_0;
class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_1;
}
namespace MissionBrief
{
class UPLACEHOLDER_CLASS__MissionBriefObjective_C_0;
class UPLACEHOLDER_CLASS__MissionSelectionPopupObjectives_C_1;
class UPLACEHOLDER_CLASS__ScreenIndependentWidget_C_4;
}
namespace Projectile_SandBall
{
class UPLACEHOLDER_CLASS__RoachKamikaze_Base_C_0;
class UPLACEHOLDER_CLASS__Fly_Base_C_1;
}
namespace PopupYesNo
{
class UPLACEHOLDER_CLASS__LoadingSpinner_C_0;
class UPLACEHOLDER_CLASS__PopupGeneric_C_1;
}
namespace PlayLoad
{
class UPLACEHOLDER_CLASS__PlayLoadOptionDelete_C_0;
class UPLACEHOLDER_CLASS__PlayLoadInfos_C_2;
class UPLACEHOLDER_CLASS__PopupYesNo_C_1;
}
namespace OptionsControl
{
class UPLACEHOLDER_CLASS__MainMenuOptionSelector_C_0;
class UPLACEHOLDER_CLASS__PopupYesNo_C_3;
}
namespace OptionsControlkeyboard
{
class UPLACEHOLDER_CLASS__MainMenuOptionText_C_0;
class UPLACEHOLDER_CLASS__MainMenuButton_C_1;
}
namespace PlaySave
{
class UPLACEHOLDER_CLASS__PlayLoadOptionDelete_C_0;
class UPLACEHOLDER_CLASS__PopupYesNo_C_1;
class UPLACEHOLDER_CLASS__PlayLoadInfos_C_2;
}