Files
ReshadePluginsCore/HellIsUs/SDK/EngineCameras_structs.hpp
2025-09-16 12:02:37 +02:00

183 lines
12 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: EngineCameras
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// Enum EngineCameras.EOscillatorWaveform
// NumValues: 0x0003
enum class EOscillatorWaveform : uint8
{
SineWave = 0,
PerlinNoise = 1,
EOscillatorWaveform_MAX = 2,
};
// Enum EngineCameras.EInitialOscillatorOffset
// NumValues: 0x0003
enum class EInitialOscillatorOffset : uint8
{
EOO_OffsetRandom = 0,
EOO_OffsetZero = 1,
EOO_MAX = 2,
};
// Enum EngineCameras.ECameraAnimationPlaySpace
// NumValues: 0x0004
enum class ECameraAnimationPlaySpace : uint8
{
CameraLocal = 0,
World = 1,
UserDefined = 2,
ECameraAnimationPlaySpace_MAX = 3,
};
// Enum EngineCameras.ECameraAnimationEasingType
// NumValues: 0x0009
enum class ECameraAnimationEasingType : uint8
{
Linear = 0,
Sinusoidal = 1,
Quadratic = 2,
Cubic = 3,
Quartic = 4,
Quintic = 5,
Exponential = 6,
Circular = 7,
ECameraAnimationEasingType_MAX = 8,
};
// Enum EngineCameras.EInitialWaveOscillatorOffsetType
// NumValues: 0x0003
enum class EInitialWaveOscillatorOffsetType : uint8
{
Random = 0,
Zero = 1,
EInitialWaveOscillatorOffsetType_MAX = 2,
};
// ScriptStruct EngineCameras.FOscillator
// 0x000C (0x000C - 0x0000)
struct FFOscillator final
{
public:
float Amplitude; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Frequency; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EInitialOscillatorOffset InitialOffset; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EOscillatorWaveform Waveform; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A[0x2]; // 0x000A(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FFOscillator;
// ScriptStruct EngineCameras.ROscillator
// 0x0024 (0x0024 - 0x0000)
struct FROscillator final
{
public:
struct FFOscillator Pitch; // 0x0000(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FFOscillator Yaw; // 0x000C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FFOscillator Roll; // 0x0018(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FROscillator;
// ScriptStruct EngineCameras.VOscillator
// 0x0024 (0x0024 - 0x0000)
struct FVOscillator final
{
public:
struct FFOscillator X; // 0x0000(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FFOscillator Y; // 0x000C(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FFOscillator Z; // 0x0018(0x000C)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FVOscillator;
// ScriptStruct EngineCameras.CameraAnimationParams
// 0x0048 (0x0048 - 0x0000)
struct FCameraAnimationParams final
{
public:
float PlayRate; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Scale; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECameraAnimationEasingType EaseInType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float EaseInDuration; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECameraAnimationEasingType EaseOutType; // 0x0010(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float EaseOutDuration; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bLoop; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x3]; // 0x0019(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 StartOffset; // 0x001C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRandomStartTime; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x3]; // 0x0021(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float DurationOverride; // 0x0024(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECameraAnimationPlaySpace PlaySpace; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FRotator UserPlaySpaceRot; // 0x0030(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FCameraAnimationParams;
// ScriptStruct EngineCameras.CameraAnimationHandle
// 0x0004 (0x0004 - 0x0000)
struct alignas(0x02) FCameraAnimationHandle final
{
public:
uint8 Pad_0[0x4]; // 0x0000(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCameraAnimationHandle;
// ScriptStruct EngineCameras.ActiveCameraAnimationInfo
// 0x0078 (0x0078 - 0x0000)
struct FActiveCameraAnimationInfo final
{
public:
class UCameraAnimationSequence* Sequence; // 0x0000(0x0008)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FCameraAnimationParams Params; // 0x0008(0x0048)(NoDestructor, NativeAccessSpecifierPublic)
struct FCameraAnimationHandle Handle; // 0x0050(0x0004)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UCameraAnimationSequencePlayer* Player; // 0x0058(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCameraAnimationSequenceCameraStandIn* CameraStandIn; // 0x0060(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EaseInCurrentTime; // 0x0068(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EaseOutCurrentTime; // 0x006C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsEasingIn; // 0x0070(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsEasingOut; // 0x0071(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_72[0x6]; // 0x0072(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FActiveCameraAnimationInfo;
// ScriptStruct EngineCameras.PerlinNoiseShaker
// 0x0008 (0x0008 - 0x0000)
struct FPerlinNoiseShaker final
{
public:
float Amplitude; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Frequency; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FPerlinNoiseShaker;
// ScriptStruct EngineCameras.WaveOscillator
// 0x000C (0x000C - 0x0000)
struct FWaveOscillator final
{
public:
float Amplitude; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Frequency; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EInitialWaveOscillatorOffsetType InitialOffsetType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FWaveOscillator;
}