4216 lines
352 KiB
C++
4216 lines
352 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameplayAbilities
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#include "Basic.hpp"
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#include "GameplayTags_structs.hpp"
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#include "GameplayAbilities_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "Engine_structs.hpp"
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namespace SDK::Params
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{
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// Function GameplayAbilities.AbilitySystemCheatManagerExtension.AbilityActivate
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// 0x0010 (0x0010 - 0x0000)
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struct AbilitySystemCheatManagerExtension_AbilityActivate final
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{
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public:
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class FString PartialName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_AbilityActivate;
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// Function GameplayAbilities.AbilitySystemCheatManagerExtension.AbilityCancel
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// 0x0010 (0x0010 - 0x0000)
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struct AbilitySystemCheatManagerExtension_AbilityCancel final
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{
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public:
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class FString PartialName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_AbilityCancel;
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// Function GameplayAbilities.AbilitySystemCheatManagerExtension.AbilityGrant
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// 0x0010 (0x0010 - 0x0000)
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struct AbilitySystemCheatManagerExtension_AbilityGrant final
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{
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public:
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class FString AssetSearchString; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_AbilityGrant;
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// Function GameplayAbilities.AbilitySystemCheatManagerExtension.EffectApply
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// 0x0018 (0x0018 - 0x0000)
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struct AbilitySystemCheatManagerExtension_EffectApply final
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{
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public:
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class FString PartialName; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float EffectLevel; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_EffectApply;
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// Function GameplayAbilities.AbilitySystemCheatManagerExtension.EffectRemove
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// 0x0010 (0x0010 - 0x0000)
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struct AbilitySystemCheatManagerExtension_EffectRemove final
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{
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public:
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class FString NameOrHandle; // 0x0000(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_AbilitySystemCheatManagerExtension_EffectRemove;
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// Function GameplayAbilities.AbilityAsync_WaitGameplayTagCountChanged.WaitGameplayTagCountChangedOnActor
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// 0x0018 (0x0018 - 0x0000)
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struct AbilityAsync_WaitGameplayTagCountChanged_WaitGameplayTagCountChangedOnActor final
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{
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public:
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class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UAbilityAsync_WaitGameplayTagCountChanged* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_AbilityAsync_WaitGameplayTagCountChanged_WaitGameplayTagCountChangedOnActor;
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// Function GameplayAbilities.AbilityTask_PlayAnimAndWait.CreatePlayAnimAndWaitProxy
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// 0x0048 (0x0048 - 0x0000)
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struct AbilityTask_PlayAnimAndWait_CreatePlayAnimAndWaitProxy final
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{
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public:
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class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UAnimSequence* AnimSequence; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName SlotName; // 0x0018(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BlendInTime; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BlendOutTime; // 0x0024(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float InPlayRate; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StartTimeSeconds; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bStopWhenAbilityEnds; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float AnimRootMotionTranslationScale; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float InPlayCount; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_3C[0x4]; // 0x003C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class UAbilityTask_PlayAnimAndWait* ReturnValue; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_AbilityTask_PlayAnimAndWait_CreatePlayAnimAndWaitProxy;
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// Function GameplayAbilities.AbilityTask_PlayAnimAndWait.OnMontageBlendedIn
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// 0x0008 (0x0008 - 0x0000)
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struct AbilityTask_PlayAnimAndWait_OnMontageBlendedIn final
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{
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public:
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class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_AbilityTask_PlayAnimAndWait_OnMontageBlendedIn;
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// Function GameplayAbilities.AbilityTask_PlayAnimAndWait.OnMontageBlendingOut
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// 0x0010 (0x0010 - 0x0000)
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struct AbilityTask_PlayAnimAndWait_OnMontageBlendingOut final
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{
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public:
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class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_AbilityTask_PlayAnimAndWait_OnMontageBlendingOut;
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// Function GameplayAbilities.AbilityTask_PlayAnimAndWait.OnMontageEnded
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// 0x0010 (0x0010 - 0x0000)
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struct AbilityTask_PlayAnimAndWait_OnMontageEnded final
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{
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public:
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class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_AbilityTask_PlayAnimAndWait_OnMontageEnded;
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// Function GameplayAbilities.AbilityTask_WaitGameplayTagCountChanged.WaitGameplayTagCountChange
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// 0x0020 (0x0020 - 0x0000)
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struct AbilityTask_WaitGameplayTagCountChanged_WaitGameplayTagCountChange final
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{
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public:
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class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class AActor* InOptionalExternalTarget; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UAbilityTask_WaitGameplayTagCountChanged* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagCountChanged_WaitGameplayTagCountChange;
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// Function GameplayAbilities.GameplayCueNotify_Static.K2_HandleGameplayCue
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// 0x00E8 (0x00E8 - 0x0000)
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struct GameplayCueNotify_Static_K2_HandleGameplayCue final
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{
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public:
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class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EGameplayCueEvent EventType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameplayCueNotify_Static_K2_HandleGameplayCue;
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// Function GameplayAbilities.GameplayCueNotify_Static.OnActive
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// 0x00E8 (0x00E8 - 0x0000)
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struct GameplayCueNotify_Static_OnActive final
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{
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public:
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class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_GameplayCueNotify_Static_OnActive;
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// Function GameplayAbilities.GameplayCueNotify_Static.OnExecute
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// 0x00E8 (0x00E8 - 0x0000)
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struct GameplayCueNotify_Static_OnExecute final
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{
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public:
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class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_GameplayCueNotify_Static_OnExecute;
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// Function GameplayAbilities.GameplayCueNotify_Static.OnRemove
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// 0x00E8 (0x00E8 - 0x0000)
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struct GameplayCueNotify_Static_OnRemove final
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{
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public:
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class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_GameplayCueNotify_Static_OnRemove;
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// Function GameplayAbilities.GameplayCueNotify_Static.WhileActive
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// 0x00E8 (0x00E8 - 0x0000)
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struct GameplayCueNotify_Static_WhileActive final
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{
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public:
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class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_GameplayCueNotify_Static_WhileActive;
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// Function GameplayAbilities.AbilityAsync_WaitAttributeChanged.WaitForAttributeChanged
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// 0x0050 (0x0050 - 0x0000)
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struct AbilityAsync_WaitAttributeChanged_WaitForAttributeChanged final
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{
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public:
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class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool OnlyTriggerOnce; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class UAbilityAsync_WaitAttributeChanged* ReturnValue; // 0x0048(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_AbilityAsync_WaitAttributeChanged_WaitForAttributeChanged;
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// Function GameplayAbilities.AbilityAsync_WaitGameplayEffectApplied.WaitGameplayEffectAppliedToActor
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// 0x0138 (0x0138 - 0x0000)
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struct AbilityAsync_WaitGameplayEffectApplied_WaitGameplayEffectAppliedToActor final
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{
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public:
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class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTargetDataFilterHandle SourceFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic)
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struct FGameplayTagRequirements SourceTagRequirements; // 0x0018(0x0088)(Parm, NativeAccessSpecifierPublic)
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struct FGameplayTagRequirements TargetTagRequirements; // 0x00A0(0x0088)(Parm, NativeAccessSpecifierPublic)
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bool TriggerOnce; // 0x0128(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ListenForPeriodicEffect; // 0x0129(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_12A[0x6]; // 0x012A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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class UAbilityAsync_WaitGameplayEffectApplied* ReturnValue; // 0x0130(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_AbilityAsync_WaitGameplayEffectApplied_WaitGameplayEffectAppliedToActor;
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// Function GameplayAbilities.AbilityAsync_WaitGameplayEvent.WaitGameplayEventToActor
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// 0x0020 (0x0020 - 0x0000)
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struct AbilityAsync_WaitGameplayEvent_WaitGameplayEventToActor final
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{
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public:
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class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTag EventTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool OnlyTriggerOnce; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool OnlyMatchExact; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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class UAbilityAsync_WaitGameplayEvent* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_AbilityAsync_WaitGameplayEvent_WaitGameplayEventToActor;
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// Function GameplayAbilities.AbilityAsync_WaitGameplayTagAdded.WaitGameplayTagAddToActor
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// 0x0020 (0x0020 - 0x0000)
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struct AbilityAsync_WaitGameplayTagAdded_WaitGameplayTagAddToActor final
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{
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public:
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class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool OnlyTriggerOnce; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class UAbilityAsync_WaitGameplayTagAdded* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_AbilityAsync_WaitGameplayTagAdded_WaitGameplayTagAddToActor;
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// Function GameplayAbilities.AbilityAsync_WaitGameplayTagRemoved.WaitGameplayTagRemoveFromActor
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// 0x0020 (0x0020 - 0x0000)
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struct AbilityAsync_WaitGameplayTagRemoved_WaitGameplayTagRemoveFromActor final
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{
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public:
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class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool OnlyTriggerOnce; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class UAbilityAsync_WaitGameplayTagRemoved* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_AbilityAsync_WaitGameplayTagRemoved_WaitGameplayTagRemoveFromActor;
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// Function GameplayAbilities.AbilityAsync_WaitGameplayTagQuery.WaitGameplayTagQueryOnActor
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// 0x0060 (0x0060 - 0x0000)
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struct AbilityAsync_WaitGameplayTagQuery_WaitGameplayTagQueryOnActor final
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{
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public:
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class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FGameplayTagQuery TagQuery; // 0x0008(0x0048)(ConstParm, Parm, NativeAccessSpecifierPublic)
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EWaitGameplayTagQueryTriggerCondition TriggerCondition; // 0x0050(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bOnlyTriggerOnce; // 0x0051(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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class UAbilityAsync_WaitGameplayTagQuery* ReturnValue; // 0x0058(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_AbilityAsync_WaitGameplayTagQuery_WaitGameplayTagQueryOnActor;
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// Function GameplayAbilities.GameplayAbility.BP_ApplyGameplayEffectToOwner
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// 0x0018 (0x0018 - 0x0000)
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struct GameplayAbility_BP_ApplyGameplayEffectToOwner final
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{
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public:
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TSubclassOf<class UGameplayEffect> GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 GameplayEffectLevel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 Stacks; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FActiveGameplayEffectHandle ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameplayAbility_BP_ApplyGameplayEffectToOwner;
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// Function GameplayAbilities.GameplayAbility.BP_ApplyGameplayEffectToTarget
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// 0x0048 (0x0048 - 0x0000)
|
|
struct GameplayAbility_BP_ApplyGameplayEffectToTarget final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class UGameplayEffect> GameplayEffectClass; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 GameplayEffectLevel; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Stacks; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<struct FActiveGameplayEffectHandle> ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_BP_ApplyGameplayEffectToTarget;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.BP_RemoveGameplayEffectFromOwnerWithAssetTags
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithAssetTags final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer WithAssetTags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
|
|
int32 StacksToRemove; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithAssetTags;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.BP_RemoveGameplayEffectFromOwnerWithGrantedTags
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithGrantedTags final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer WithGrantedTags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
|
|
int32 StacksToRemove; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithGrantedTags;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.BP_RemoveGameplayEffectFromOwnerWithHandle
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithHandle final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 StacksToRemove; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_BP_RemoveGameplayEffectFromOwnerWithHandle;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.CancelTaskByInstanceName
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameplayAbility_CancelTaskByInstanceName final
|
|
{
|
|
public:
|
|
class FName InstanceName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_CancelTaskByInstanceName;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.ConfirmTaskByInstanceName
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct GameplayAbility_ConfirmTaskByInstanceName final
|
|
{
|
|
public:
|
|
class FName InstanceName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bEndTask; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_ConfirmTaskByInstanceName;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.EndAbilityState
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameplayAbility_EndAbilityState final
|
|
{
|
|
public:
|
|
class FName OptionalStateNameToEnd; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_EndAbilityState;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.EndTaskByInstanceName
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameplayAbility_EndTaskByInstanceName final
|
|
{
|
|
public:
|
|
class FName InstanceName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_EndTaskByInstanceName;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_ActivateAbilityFromEvent
|
|
// 0x00B0 (0x00B0 - 0x0000)
|
|
struct GameplayAbility_K2_ActivateAbilityFromEvent final
|
|
{
|
|
public:
|
|
struct FGameplayEventData EventData; // 0x0000(0x00B0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_ActivateAbilityFromEvent;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_AddGameplayCue
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct GameplayAbility_K2_AddGameplayCue final
|
|
{
|
|
public:
|
|
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectContextHandle Context; // 0x0008(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
bool bRemoveOnAbilityEnd; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_AddGameplayCue;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_AddGameplayCueWithParams
|
|
// 0x00E8 (0x00E8 - 0x0000)
|
|
struct GameplayAbility_K2_AddGameplayCueWithParams final
|
|
{
|
|
public:
|
|
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters GameplayCueParameter; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
bool bRemoveOnAbilityEnd; // 0x00E0(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_AddGameplayCueWithParams;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_ApplyGameplayEffectSpecToOwner
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct GameplayAbility_K2_ApplyGameplayEffectSpecToOwner final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle EffectSpecHandle; // 0x0000(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
struct FActiveGameplayEffectHandle ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_ApplyGameplayEffectSpecToOwner;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_ApplyGameplayEffectSpecToTarget
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct GameplayAbility_K2_ApplyGameplayEffectSpecToTarget final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle EffectSpecHandle; // 0x0000(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic)
|
|
TArray<struct FActiveGameplayEffectHandle> ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_ApplyGameplayEffectSpecToTarget;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_CheckAbilityCooldown
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct GameplayAbility_K2_CheckAbilityCooldown final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_CheckAbilityCooldown;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_CheckAbilityCost
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct GameplayAbility_K2_CheckAbilityCost final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_CheckAbilityCost;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_CommitAbility
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct GameplayAbility_K2_CommitAbility final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_CommitAbility;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_CommitAbilityCooldown
|
|
// 0x0003 (0x0003 - 0x0000)
|
|
struct GameplayAbility_K2_CommitAbilityCooldown final
|
|
{
|
|
public:
|
|
bool BroadcastCommitEvent; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ForceCooldown; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0002(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_CommitAbilityCooldown;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_CommitAbilityCost
|
|
// 0x0002 (0x0002 - 0x0000)
|
|
struct GameplayAbility_K2_CommitAbilityCost final
|
|
{
|
|
public:
|
|
bool BroadcastCommitEvent; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0001(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_CommitAbilityCost;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_ExecuteGameplayCue
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct GameplayAbility_K2_ExecuteGameplayCue final
|
|
{
|
|
public:
|
|
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectContextHandle Context; // 0x0008(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_ExecuteGameplayCue;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_ExecuteGameplayCueWithParams
|
|
// 0x00E0 (0x00E0 - 0x0000)
|
|
struct GameplayAbility_K2_ExecuteGameplayCueWithParams final
|
|
{
|
|
public:
|
|
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters GameplayCueParameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_ExecuteGameplayCueWithParams;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_OnEndAbility
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct GameplayAbility_K2_OnEndAbility final
|
|
{
|
|
public:
|
|
bool bWasCancelled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_OnEndAbility;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_RemoveGameplayCue
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameplayAbility_K2_RemoveGameplayCue final
|
|
{
|
|
public:
|
|
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_RemoveGameplayCue;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.MakeTargetLocationInfoFromOwnerActor
|
|
// 0x0090 (0x0090 - 0x0000)
|
|
struct GameplayAbility_MakeTargetLocationInfoFromOwnerActor final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetingLocationInfo ReturnValue; // 0x0000(0x0090)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_MakeTargetLocationInfoFromOwnerActor;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.MakeTargetLocationInfoFromOwnerSkeletalMeshComponent
|
|
// 0x00A0 (0x00A0 - 0x0000)
|
|
struct GameplayAbility_MakeTargetLocationInfoFromOwnerSkeletalMeshComponent final
|
|
{
|
|
public:
|
|
class FName SocketName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_8[0x8]; // 0x0008(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayAbilityTargetingLocationInfo ReturnValue; // 0x0010(0x0090)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_MakeTargetLocationInfoFromOwnerSkeletalMeshComponent;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.MontageJumpToSection
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameplayAbility_MontageJumpToSection final
|
|
{
|
|
public:
|
|
class FName SectionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_MontageJumpToSection;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.MontageSetNextSectionName
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct GameplayAbility_MontageSetNextSectionName final
|
|
{
|
|
public:
|
|
class FName FromSectionName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName ToSectionName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_MontageSetNextSectionName;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.MontageStop
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct GameplayAbility_MontageStop final
|
|
{
|
|
public:
|
|
float OverrideBlendOutTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_MontageStop;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.SendGameplayEvent
|
|
// 0x00B8 (0x00B8 - 0x0000)
|
|
struct GameplayAbility_SendGameplayEvent final
|
|
{
|
|
public:
|
|
struct FGameplayTag EventTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEventData Payload; // 0x0008(0x00B0)(Parm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_SendGameplayEvent;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.SetCanBeCanceled
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct GameplayAbility_SetCanBeCanceled final
|
|
{
|
|
public:
|
|
bool bCanBeCanceled; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_SetCanBeCanceled;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.SetShouldBlockOtherAbilities
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct GameplayAbility_SetShouldBlockOtherAbilities final
|
|
{
|
|
public:
|
|
bool bShouldBlockAbilities; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_SetShouldBlockOtherAbilities;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.GetAbilityLevel
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct GameplayAbility_GetAbilityLevel final
|
|
{
|
|
public:
|
|
int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_GetAbilityLevel;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.GetAbilityLevel_BP
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct GameplayAbility_GetAbilityLevel_BP final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle Handle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayAbilityActorInfo ActorInfo; // 0x0008(0x0048)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
int32 ReturnValue; // 0x0050(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_GetAbilityLevel_BP;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.GetAbilitySystemComponentFromActorInfo
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameplayAbility_GetAbilitySystemComponentFromActorInfo final
|
|
{
|
|
public:
|
|
class UAbilitySystemComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_GetAbilitySystemComponentFromActorInfo;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.GetActorInfo
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct GameplayAbility_GetActorInfo final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityActorInfo ReturnValue; // 0x0000(0x0048)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_GetActorInfo;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.GetAvatarActorFromActorInfo
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameplayAbility_GetAvatarActorFromActorInfo final
|
|
{
|
|
public:
|
|
class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_GetAvatarActorFromActorInfo;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.GetContextFromOwner
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct GameplayAbility_GetContextFromOwner final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle OptionalTargetData; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectContextHandle ReturnValue; // 0x0028(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_GetContextFromOwner;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.GetCooldownTimeRemaining
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct GameplayAbility_GetCooldownTimeRemaining final
|
|
{
|
|
public:
|
|
float ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_GetCooldownTimeRemaining;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.GetCurrentMontage
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameplayAbility_GetCurrentMontage final
|
|
{
|
|
public:
|
|
class UAnimMontage* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_GetCurrentMontage;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.GetCurrentSourceObject
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameplayAbility_GetCurrentSourceObject final
|
|
{
|
|
public:
|
|
class UObject* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_GetCurrentSourceObject;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.GetGrantedByEffectContext
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct GameplayAbility_GetGrantedByEffectContext final
|
|
{
|
|
public:
|
|
struct FGameplayEffectContextHandle ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_GetGrantedByEffectContext;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.GetOwningActorFromActorInfo
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameplayAbility_GetOwningActorFromActorInfo final
|
|
{
|
|
public:
|
|
class AActor* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_GetOwningActorFromActorInfo;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.GetOwningComponentFromActorInfo
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameplayAbility_GetOwningComponentFromActorInfo final
|
|
{
|
|
public:
|
|
class USkeletalMeshComponent* ReturnValue; // 0x0000(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_GetOwningComponentFromActorInfo;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.GetSourceObject_BP
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct GameplayAbility_GetSourceObject_BP final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle Handle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayAbilityActorInfo ActorInfo; // 0x0008(0x0048)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
class UObject* ReturnValue; // 0x0050(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_GetSourceObject_BP;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.IsLocallyControlled
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct GameplayAbility_IsLocallyControlled final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_IsLocallyControlled;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_CanActivateAbility
|
|
// 0x0078 (0x0078 - 0x0000)
|
|
struct GameplayAbility_K2_CanActivateAbility final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityActorInfo ActorInfo; // 0x0000(0x0048)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilitySpecHandle Handle; // 0x0048(0x0004)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTagContainer RelevantTags; // 0x0050(0x0020)(Parm, OutParm, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_CanActivateAbility;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_HasAuthority
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct GameplayAbility_K2_HasAuthority final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_HasAuthority;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.K2_ShouldAbilityRespondToEvent
|
|
// 0x0100 (0x0100 - 0x0000)
|
|
struct GameplayAbility_K2_ShouldAbilityRespondToEvent final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityActorInfo ActorInfo; // 0x0000(0x0048)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FGameplayEventData Payload; // 0x0048(0x00B0)(Parm, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x00F8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_K2_ShouldAbilityRespondToEvent;
|
|
|
|
// Function GameplayAbilities.GameplayAbility.MakeOutgoingGameplayEffectSpec
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct GameplayAbility_MakeOutgoingGameplayEffectSpec final
|
|
{
|
|
public:
|
|
TSubclassOf<class UGameplayEffect> GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbility_MakeOutgoingGameplayEffectSpec;
|
|
|
|
// Function GameplayAbilities.GameplayAbilityWorldReticle.FaceTowardSource
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct GameplayAbilityWorldReticle_FaceTowardSource final
|
|
{
|
|
public:
|
|
bool bFaceIn2D; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbilityWorldReticle_FaceTowardSource;
|
|
|
|
// Function GameplayAbilities.GameplayAbilityWorldReticle.OnTargetingAnActor
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct GameplayAbilityWorldReticle_OnTargetingAnActor final
|
|
{
|
|
public:
|
|
bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbilityWorldReticle_OnTargetingAnActor;
|
|
|
|
// Function GameplayAbilities.GameplayAbilityWorldReticle.OnValidTargetChanged
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct GameplayAbilityWorldReticle_OnValidTargetChanged final
|
|
{
|
|
public:
|
|
bool bNewValue; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbilityWorldReticle_OnValidTargetChanged;
|
|
|
|
// Function GameplayAbilities.GameplayAbilityWorldReticle.SetReticleMaterialParamFloat
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct GameplayAbilityWorldReticle_SetReticleMaterialParamFloat final
|
|
{
|
|
public:
|
|
class FName ParamName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Value; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbilityWorldReticle_SetReticleMaterialParamFloat;
|
|
|
|
// Function GameplayAbilities.GameplayAbilityWorldReticle.SetReticleMaterialParamVector
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct GameplayAbilityWorldReticle_SetReticleMaterialParamVector final
|
|
{
|
|
public:
|
|
class FName ParamName; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Value; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayAbilityWorldReticle_SetReticleMaterialParamVector;
|
|
|
|
// Function GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.ApplyRootMotionConstantForce
|
|
// 0x0070 (0x0070 - 0x0000)
|
|
struct AbilityTask_ApplyRootMotionConstantForce_ApplyRootMotionConstantForce final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector WorldDirection_0; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Strength_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Duration_0; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bIsAdditive_0; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveFloat* StrengthOverTime_0; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector SetVelocityOnFinish; // 0x0048(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ClampVelocityOnFinish; // 0x0060(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bEnableGravity_0; // 0x0064(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_ApplyRootMotionConstantForce* ReturnValue; // 0x0068(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionConstantForce_ApplyRootMotionConstantForce;
|
|
|
|
// Function GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.ApplyRootMotionJumpForce
|
|
// 0x0078 (0x0078 - 0x0000)
|
|
struct AbilityTask_ApplyRootMotionJumpForce_ApplyRootMotionJumpForce final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FRotator Rotation_0; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
float Distance_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Height_0; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Duration_0; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MinimumLandedTriggerTime_0; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bFinishOnLanded_0; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0039(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector SetVelocityOnFinish; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ClampVelocityOnFinish; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveVector* PathOffsetCurve_0; // 0x0060(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UCurveFloat* TimeMappingCurve_0; // 0x0068(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_ApplyRootMotionJumpForce* ReturnValue; // 0x0070(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionJumpForce_ApplyRootMotionJumpForce;
|
|
|
|
// Function GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.OnLandedCallback
|
|
// 0x0100 (0x0100 - 0x0000)
|
|
struct AbilityTask_ApplyRootMotionJumpForce_OnLandedCallback final
|
|
{
|
|
public:
|
|
struct FHitResult Hit; // 0x0000(0x0100)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionJumpForce_OnLandedCallback;
|
|
|
|
// Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.ApplyRootMotionMoveToActorForce
|
|
// 0x0098 (0x0098 - 0x0000)
|
|
struct AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToActorForce final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* TargetActor_0; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector TargetLocationOffset_0; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float Duration_0; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UCurveFloat* TargetLerpSpeedHorizontal; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UCurveFloat* TargetLerpSpeedVertical; // 0x0040(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bSetNewMovementMode_0; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EMovementMode MovementMode; // 0x0049(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bRestrictSpeedToExpected_0; // 0x004A(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4B[0x5]; // 0x004B(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveVector* PathOffsetCurve_0; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UCurveFloat* TimeMappingCurve_0; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector SetVelocityOnFinish; // 0x0068(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ClampVelocityOnFinish; // 0x0080(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bDisableDestinationReachedInterrupt_0; // 0x0084(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ReachedDestinationDistance_0; // 0x0088(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_ApplyRootMotionMoveToActorForce* ReturnValue; // 0x0090(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToActorForce;
|
|
|
|
// Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.ApplyRootMotionMoveToComponentForce
|
|
// 0x00B0 (0x00B0 - 0x0000)
|
|
struct AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToComponentForce final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class USceneComponent* TargetComponent_0; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector TargetComponentRelativeLocation_0; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector TargetLocationOffset_0; // 0x0030(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float Duration_0; // 0x004C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UCurveFloat* TargetLerpSpeedHorizontal; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UCurveFloat* TargetLerpSpeedVertical; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bSetNewMovementMode_0; // 0x0060(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EMovementMode MovementMode; // 0x0061(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bRestrictSpeedToExpected_0; // 0x0062(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_63[0x5]; // 0x0063(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveVector* PathOffsetCurve_0; // 0x0068(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UCurveFloat* TimeMappingCurve_0; // 0x0070(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_79[0x7]; // 0x0079(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector SetVelocityOnFinish; // 0x0080(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ClampVelocityOnFinish; // 0x0098(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bDisableDestinationReachedInterrupt_0; // 0x009C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9D[0x3]; // 0x009D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ReachedDestinationDistance_0; // 0x00A0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A4[0x4]; // 0x00A4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_ApplyRootMotionMoveToActorForce* ReturnValue; // 0x00A8(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToComponentForce;
|
|
|
|
// Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.ApplyRootMotionMoveToTargetDataActorForce
|
|
// 0x00C0 (0x00C0 - 0x0000)
|
|
struct AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToTargetDataActorForce final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityTargetDataHandle TargetDataHandle; // 0x0010(0x0028)(Parm, NativeAccessSpecifierPublic)
|
|
int32 TargetDataIndex; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 TargetActorIndex; // 0x003C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector TargetLocationOffset_0; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ERootMotionMoveToActorTargetOffsetType OffsetAlignment_0; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_59[0x3]; // 0x0059(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float Duration_0; // 0x005C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UCurveFloat* TargetLerpSpeedHorizontal; // 0x0060(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UCurveFloat* TargetLerpSpeedVertical; // 0x0068(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bSetNewMovementMode_0; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EMovementMode MovementMode; // 0x0071(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bRestrictSpeedToExpected_0; // 0x0072(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_73[0x5]; // 0x0073(0x0005)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveVector* PathOffsetCurve_0; // 0x0078(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UCurveFloat* TimeMappingCurve_0; // 0x0080(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0088(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_89[0x7]; // 0x0089(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector SetVelocityOnFinish; // 0x0090(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ClampVelocityOnFinish; // 0x00A8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bDisableDestinationReachedInterrupt_0; // 0x00AC(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_AD[0x3]; // 0x00AD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ReachedDestinationDistance_0; // 0x00B0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_ApplyRootMotionMoveToActorForce* ReturnValue; // 0x00B8(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToActorForce_ApplyRootMotionMoveToTargetDataActorForce;
|
|
|
|
// Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.OnTargetActorSwapped
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilityTask_ApplyRootMotionMoveToActorForce_OnTargetActorSwapped final
|
|
{
|
|
public:
|
|
class AActor* OriginalTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* NewTarget; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToActorForce_OnTargetActorSwapped;
|
|
|
|
// Function GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.ApplyRootMotionMoveToForce
|
|
// 0x0068 (0x0068 - 0x0000)
|
|
struct AbilityTask_ApplyRootMotionMoveToForce_ApplyRootMotionMoveToForce final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector TargetLocation_0; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Duration_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bSetNewMovementMode_0; // 0x002C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EMovementMode MovementMode; // 0x002D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bRestrictSpeedToExpected_0; // 0x002E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2F[0x1]; // 0x002F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveVector* PathOffsetCurve_0; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector SetVelocityOnFinish; // 0x0040(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ClampVelocityOnFinish; // 0x0058(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_5C[0x4]; // 0x005C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_ApplyRootMotionMoveToForce* ReturnValue; // 0x0060(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionMoveToForce_ApplyRootMotionMoveToForce;
|
|
|
|
// Function GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.ApplyRootMotionRadialForce
|
|
// 0x00A0 (0x00A0 - 0x0000)
|
|
struct AbilityTask_ApplyRootMotionRadialForce_ApplyRootMotionRadialForce final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Location_0; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* LocationActor_0; // 0x0028(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Strength_0; // 0x0030(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Duration_0; // 0x0034(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Radius_0; // 0x0038(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bIsPush_0; // 0x003C(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bIsAdditive_0; // 0x003D(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bNoZForce_0; // 0x003E(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveFloat* StrengthDistanceFalloff_0; // 0x0040(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UCurveFloat* StrengthOverTime_0; // 0x0048(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bUseFixedWorldDirection_0; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FRotator FixedWorldDirection_0; // 0x0058(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
ERootMotionFinishVelocityMode VelocityOnFinishMode; // 0x0070(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector SetVelocityOnFinish; // 0x0078(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ClampVelocityOnFinish; // 0x0090(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_94[0x4]; // 0x0094(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_ApplyRootMotionRadialForce* ReturnValue; // 0x0098(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_ApplyRootMotionRadialForce_ApplyRootMotionRadialForce;
|
|
|
|
// Function GameplayAbilities.AbilityTask_MoveToLocation.MoveToLocation
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct AbilityTask_MoveToLocation_MoveToLocation final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Location; // 0x0010(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Duration; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UCurveFloat* OptionalInterpolationCurve; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UCurveVector* OptionalVectorInterpolationCurve; // 0x0038(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_MoveToLocation* ReturnValue; // 0x0040(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_MoveToLocation_MoveToLocation;
|
|
|
|
// Function GameplayAbilities.AbilityTask_NetworkSyncPoint.WaitNetSync
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilityTask_NetworkSyncPoint_WaitNetSync final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EAbilityTaskNetSyncType SyncType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_NetworkSyncPoint* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_NetworkSyncPoint_WaitNetSync;
|
|
|
|
// Function GameplayAbilities.AbilityTask_PlayMontageAndWait.CreatePlayMontageAndWaitProxy
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct AbilityTask_PlayMontageAndWait_CreatePlayMontageAndWaitProxy final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAnimMontage* MontageToPlay_0; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Rate_0; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName StartSection_0; // 0x001C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bStopWhenAbilityEnds_0; // 0x0024(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_25[0x3]; // 0x0025(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float AnimRootMotionTranslationScale_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float StartTimeSeconds_0; // 0x002C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bAllowInterruptAfterBlendOut_0; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_PlayMontageAndWait* ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_PlayMontageAndWait_CreatePlayMontageAndWaitProxy;
|
|
|
|
// Function GameplayAbilities.AbilityTask_PlayMontageAndWait.OnMontageBlendedIn
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AbilityTask_PlayMontageAndWait_OnMontageBlendedIn final
|
|
{
|
|
public:
|
|
class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_PlayMontageAndWait_OnMontageBlendedIn;
|
|
|
|
// Function GameplayAbilities.AbilityTask_PlayMontageAndWait.OnMontageBlendingOut
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilityTask_PlayMontageAndWait_OnMontageBlendingOut final
|
|
{
|
|
public:
|
|
class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_PlayMontageAndWait_OnMontageBlendingOut;
|
|
|
|
// Function GameplayAbilities.AbilityTask_PlayMontageAndWait.OnMontageEnded
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilityTask_PlayMontageAndWait_OnMontageEnded final
|
|
{
|
|
public:
|
|
class UAnimMontage* Montage; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bInterrupted; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_PlayMontageAndWait_OnMontageEnded;
|
|
|
|
// Function GameplayAbilities.AbilityTask_Repeat.RepeatAction
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilityTask_Repeat_RepeatAction final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float TimeBetweenActions; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 TotalActionCount; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_Repeat* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_Repeat_RepeatAction;
|
|
|
|
// Function GameplayAbilities.AbilityTask_SpawnActor.SpawnActor
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct AbilityTask_SpawnActor_SpawnActor final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class AActor> Class_0; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_SpawnActor* ReturnValue; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_SpawnActor_SpawnActor;
|
|
|
|
// Function GameplayAbilities.AbilityTask_SpawnActor.BeginSpawningActor
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct AbilityTask_SpawnActor_BeginSpawningActor final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class AActor> Class_0; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* SpawnedActor; // 0x0038(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_41[0x7]; // 0x0041(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_SpawnActor_BeginSpawningActor;
|
|
|
|
// Function GameplayAbilities.AbilityTask_SpawnActor.FinishSpawningActor
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AbilityTask_SpawnActor_FinishSpawningActor final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0008(0x0028)(Parm, NativeAccessSpecifierPublic)
|
|
class AActor* SpawnedActor; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_SpawnActor_FinishSpawningActor;
|
|
|
|
// Function GameplayAbilities.AbilityTask_StartAbilityState.StartAbilityState
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AbilityTask_StartAbilityState_StartAbilityState final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName StateName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bEndCurrentState; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_StartAbilityState* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_StartAbilityState_StartAbilityState;
|
|
|
|
// Function GameplayAbilities.AbilityTask_VisualizeTargeting.VisualizeTargeting
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilityTask_VisualizeTargeting_VisualizeTargeting final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class AGameplayAbilityTargetActor> Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName TaskInstanceName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Duration; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_VisualizeTargeting* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_VisualizeTargeting_VisualizeTargeting;
|
|
|
|
// Function GameplayAbilities.AbilityTask_VisualizeTargeting.VisualizeTargetingUsingActor
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilityTask_VisualizeTargeting_VisualizeTargetingUsingActor final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AGameplayAbilityTargetActor* TargetActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName TaskInstanceName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Duration; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_VisualizeTargeting* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_VisualizeTargeting_VisualizeTargetingUsingActor;
|
|
|
|
// Function GameplayAbilities.AbilityTask_VisualizeTargeting.BeginSpawningActor
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AbilityTask_VisualizeTargeting_BeginSpawningActor final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class AGameplayAbilityTargetActor> Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AGameplayAbilityTargetActor* SpawnedActor; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_VisualizeTargeting_BeginSpawningActor;
|
|
|
|
// Function GameplayAbilities.AbilityTask_VisualizeTargeting.FinishSpawningActor
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilityTask_VisualizeTargeting_FinishSpawningActor final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AGameplayAbilityTargetActor* SpawnedActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_VisualizeTargeting_FinishSpawningActor;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitAbilityActivate.WaitForAbilityActivate
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilityTask_WaitAbilityActivate_WaitForAbilityActivate final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag WithTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag WithoutTag; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IncludeTriggeredAbilities; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool TriggerOnce; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitAbilityActivate* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitAbilityActivate_WaitForAbilityActivate;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitAbilityActivate.WaitForAbilityActivate_Query
|
|
// 0x0060 (0x0060 - 0x0000)
|
|
struct AbilityTask_WaitAbilityActivate_WaitForAbilityActivate_Query final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagQuery Query; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic)
|
|
bool IncludeTriggeredAbilities; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool TriggerOnce; // 0x0051(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_52[0x6]; // 0x0052(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitAbilityActivate* ReturnValue; // 0x0058(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitAbilityActivate_WaitForAbilityActivate_Query;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitAbilityActivate.WaitForAbilityActivateWithTagRequirements
|
|
// 0x00A0 (0x00A0 - 0x0000)
|
|
struct AbilityTask_WaitAbilityActivate_WaitForAbilityActivateWithTagRequirements final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements TagRequirements; // 0x0008(0x0088)(Parm, NativeAccessSpecifierPublic)
|
|
bool IncludeTriggeredAbilities; // 0x0090(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool TriggerOnce; // 0x0091(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_92[0x6]; // 0x0092(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitAbilityActivate* ReturnValue; // 0x0098(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitAbilityActivate_WaitForAbilityActivateWithTagRequirements;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitAbilityActivate.OnAbilityActivate
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AbilityTask_WaitAbilityActivate_OnAbilityActivate final
|
|
{
|
|
public:
|
|
class UGameplayAbility* ActivatedAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitAbilityActivate_OnAbilityActivate;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitAbilityCommit.WaitForAbilityCommit
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilityTask_WaitAbilityCommit_WaitForAbilityCommit final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag WithTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag WithoutTage; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool TriggerOnce; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitAbilityCommit* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitAbilityCommit_WaitForAbilityCommit;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitAbilityCommit.WaitForAbilityCommit_Query
|
|
// 0x0060 (0x0060 - 0x0000)
|
|
struct AbilityTask_WaitAbilityCommit_WaitForAbilityCommit_Query final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagQuery Query; // 0x0008(0x0048)(Parm, NativeAccessSpecifierPublic)
|
|
bool TriggerOnce; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitAbilityCommit* ReturnValue; // 0x0058(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitAbilityCommit_WaitForAbilityCommit_Query;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitAbilityCommit.OnAbilityCommit
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AbilityTask_WaitAbilityCommit_OnAbilityCommit final
|
|
{
|
|
public:
|
|
class UGameplayAbility* ActivatedAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitAbilityCommit_OnAbilityCommit;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitAttributeChange.WaitForAttributeChange
|
|
// 0x0068 (0x0068 - 0x0000)
|
|
struct AbilityTask_WaitAttributeChange_WaitForAttributeChange final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag WithSrcTag; // 0x0040(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag WithoutSrcTag; // 0x0048(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool TriggerOnce; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_51[0x7]; // 0x0051(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* OptionalExternalOwner; // 0x0058(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_WaitAttributeChange* ReturnValue; // 0x0060(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitAttributeChange_WaitForAttributeChange;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitAttributeChange.WaitForAttributeChangeWithComparison
|
|
// 0x0070 (0x0070 - 0x0000)
|
|
struct AbilityTask_WaitAttributeChange_WaitForAttributeChangeWithComparison final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute InAttribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag InWithTag; // 0x0040(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag InWithoutTag; // 0x0048(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EWaitAttributeChangeComparison InComparisonType; // 0x0050(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_51[0x3]; // 0x0051(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float InComparisonValue; // 0x0054(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool TriggerOnce; // 0x0058(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_59[0x7]; // 0x0059(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* OptionalExternalOwner; // 0x0060(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_WaitAttributeChange* ReturnValue; // 0x0068(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitAttributeChange_WaitForAttributeChangeWithComparison;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitAttributeChangeRatioThreshold.WaitForAttributeChangeRatioThreshold
|
|
// 0x0098 (0x0098 - 0x0000)
|
|
struct AbilityTask_WaitAttributeChangeRatioThreshold_WaitForAttributeChangeRatioThreshold final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute AttributeNumerator; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute AttributeDenominator; // 0x0040(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EWaitAttributeChangeComparison ComparisonType; // 0x0078(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_79[0x3]; // 0x0079(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ComparisonValue; // 0x007C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bTriggerOnce; // 0x0080(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_81[0x7]; // 0x0081(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* OptionalExternalOwner; // 0x0088(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_WaitAttributeChangeRatioThreshold* ReturnValue; // 0x0090(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitAttributeChangeRatioThreshold_WaitForAttributeChangeRatioThreshold;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitAttributeChangeThreshold.WaitForAttributeChangeThreshold
|
|
// 0x0060 (0x0060 - 0x0000)
|
|
struct AbilityTask_WaitAttributeChangeThreshold_WaitForAttributeChangeThreshold final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EWaitAttributeChangeComparison ComparisonType; // 0x0040(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ComparisonValue; // 0x0044(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bTriggerOnce; // 0x0048(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_49[0x7]; // 0x0049(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* OptionalExternalOwner; // 0x0050(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_WaitAttributeChangeThreshold* ReturnValue; // 0x0058(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitAttributeChangeThreshold_WaitForAttributeChangeThreshold;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitCancel.WaitCancel
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilityTask_WaitCancel_WaitCancel final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_WaitCancel* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitCancel_WaitCancel;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitConfirm.WaitConfirm
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilityTask_WaitConfirm_WaitConfirm final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_WaitConfirm* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitConfirm_WaitConfirm;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitConfirm.OnConfirmCallback
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AbilityTask_WaitConfirm_OnConfirmCallback final
|
|
{
|
|
public:
|
|
class UGameplayAbility* InAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitConfirm_OnConfirmCallback;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitConfirmCancel.WaitConfirmCancel
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilityTask_WaitConfirmCancel_WaitConfirmCancel final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_WaitConfirmCancel* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitConfirmCancel_WaitConfirmCancel;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitDelay.WaitDelay
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilityTask_WaitDelay_WaitDelay final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Time; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitDelay* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitDelay_WaitDelay;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied.OnApplyGameplayEffectCallback
|
|
// 0x02A8 (0x02A8 - 0x0000)
|
|
struct AbilityTask_WaitGameplayEffectApplied_OnApplyGameplayEffectCallback final
|
|
{
|
|
public:
|
|
class UAbilitySystemComponent* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectSpec SpecApplied; // 0x0008(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FActiveGameplayEffectHandle ActiveHandle; // 0x02A0(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_OnApplyGameplayEffectCallback;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self.WaitGameplayEffectAppliedToSelf
|
|
// 0x0148 (0x0148 - 0x0000)
|
|
struct AbilityTask_WaitGameplayEffectApplied_Self_WaitGameplayEffectAppliedToSelf final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTargetDataFilterHandle SourceFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements SourceTagRequirements; // 0x0018(0x0088)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements TargetTagRequirements; // 0x00A0(0x0088)(Parm, NativeAccessSpecifierPublic)
|
|
bool TriggerOnce; // 0x0128(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* OptionalExternalOwner; // 0x0130(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ListenForPeriodicEffect; // 0x0138(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_139[0x7]; // 0x0139(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitGameplayEffectApplied_Self* ReturnValue; // 0x0140(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_Self_WaitGameplayEffectAppliedToSelf;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self.WaitGameplayEffectAppliedToSelf_Query
|
|
// 0x00C8 (0x00C8 - 0x0000)
|
|
struct AbilityTask_WaitGameplayEffectApplied_Self_WaitGameplayEffectAppliedToSelf_Query final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTargetDataFilterHandle SourceFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagQuery SourceTagQuery; // 0x0018(0x0048)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagQuery TargetTagQuery; // 0x0060(0x0048)(Parm, NativeAccessSpecifierPublic)
|
|
bool TriggerOnce; // 0x00A8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* OptionalExternalOwner; // 0x00B0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ListenForPeriodicEffect; // 0x00B8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitGameplayEffectApplied_Self* ReturnValue; // 0x00C0(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_Self_WaitGameplayEffectAppliedToSelf_Query;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target.WaitGameplayEffectAppliedToTarget
|
|
// 0x0148 (0x0148 - 0x0000)
|
|
struct AbilityTask_WaitGameplayEffectApplied_Target_WaitGameplayEffectAppliedToTarget final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTargetDataFilterHandle TargetFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements SourceTagRequirements; // 0x0018(0x0088)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements TargetTagRequirements; // 0x00A0(0x0088)(Parm, NativeAccessSpecifierPublic)
|
|
bool TriggerOnce; // 0x0128(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_129[0x7]; // 0x0129(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* OptionalExternalOwner; // 0x0130(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ListenForPeriodicEffects; // 0x0138(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_139[0x7]; // 0x0139(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitGameplayEffectApplied_Target* ReturnValue; // 0x0140(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_Target_WaitGameplayEffectAppliedToTarget;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target.WaitGameplayEffectAppliedToTarget_Query
|
|
// 0x00C8 (0x00C8 - 0x0000)
|
|
struct AbilityTask_WaitGameplayEffectApplied_Target_WaitGameplayEffectAppliedToTarget_Query final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTargetDataFilterHandle SourceFilter; // 0x0008(0x0010)(ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagQuery SourceTagQuery; // 0x0018(0x0048)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagQuery TargetTagQuery; // 0x0060(0x0048)(Parm, NativeAccessSpecifierPublic)
|
|
bool TriggerOnce; // 0x00A8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* OptionalExternalOwner; // 0x00B0(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ListenForPeriodicEffect; // 0x00B8(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_B9[0x7]; // 0x00B9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitGameplayEffectApplied_Target* ReturnValue; // 0x00C0(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectApplied_Target_WaitGameplayEffectAppliedToTarget_Query;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectBlockedImmunity.WaitGameplayEffectBlockedByImmunity
|
|
// 0x0130 (0x0130 - 0x0000)
|
|
struct AbilityTask_WaitGameplayEffectBlockedImmunity_WaitGameplayEffectBlockedByImmunity final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements SourceTagRequirements; // 0x0008(0x0088)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements TargetTagRequirements; // 0x0090(0x0088)(Parm, NativeAccessSpecifierPublic)
|
|
class AActor* OptionalExternalTarget; // 0x0118(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool OnlyTriggerOnce; // 0x0120(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_121[0x7]; // 0x0121(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitGameplayEffectBlockedImmunity* ReturnValue; // 0x0128(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectBlockedImmunity_WaitGameplayEffectBlockedByImmunity;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved.WaitForGameplayEffectRemoved
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilityTask_WaitGameplayEffectRemoved_WaitForGameplayEffectRemoved final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FActiveGameplayEffectHandle Handle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_WaitGameplayEffectRemoved* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectRemoved_WaitForGameplayEffectRemoved;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved.OnGameplayEffectRemoved
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilityTask_WaitGameplayEffectRemoved_OnGameplayEffectRemoved final
|
|
{
|
|
public:
|
|
struct FGameplayEffectRemovalInfo InGameplayEffectRemovalInfo; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectRemoved_OnGameplayEffectRemoved;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange.WaitForGameplayEffectStackChange
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilityTask_WaitGameplayEffectStackChange_WaitForGameplayEffectStackChange final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FActiveGameplayEffectHandle Handle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_WaitGameplayEffectStackChange* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectStackChange_WaitForGameplayEffectStackChange;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange.OnGameplayEffectStackChange
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilityTask_WaitGameplayEffectStackChange_OnGameplayEffectStackChange final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 OldCount; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEffectStackChange_OnGameplayEffectStackChange;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayEvent.WaitGameplayEvent
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilityTask_WaitGameplayEvent_WaitGameplayEvent final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag EventTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* OptionalExternalTarget_0; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool OnlyTriggerOnce; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool OnlyMatchExact; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitGameplayEvent* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayEvent_WaitGameplayEvent;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayTag.GameplayTagCallback
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct AbilityTask_WaitGameplayTag_GameplayTagCallback final
|
|
{
|
|
public:
|
|
struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayTag_GameplayTagCallback;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayTagAdded.WaitGameplayTagAdd
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilityTask_WaitGameplayTagAdded_WaitGameplayTagAdd final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* InOptionalExternalTarget; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool OnlyTriggerOnce; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitGameplayTagAdded* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagAdded_WaitGameplayTagAdd;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayTagRemoved.WaitGameplayTagRemove
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilityTask_WaitGameplayTagRemoved_WaitGameplayTagRemove final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
const class AActor* InOptionalExternalTarget; // 0x0010(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool OnlyTriggerOnce; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitGameplayTagRemoved* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagRemoved_WaitGameplayTagRemove;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayTagQuery.WaitGameplayTagQuery
|
|
// 0x0068 (0x0068 - 0x0000)
|
|
struct AbilityTask_WaitGameplayTagQuery_WaitGameplayTagQuery final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagQuery TagQuery; // 0x0008(0x0048)(ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
const class AActor* InOptionalExternalTarget; // 0x0050(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EWaitGameplayTagQueryTriggerCondition TriggerCondition; // 0x0058(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bOnlyTriggerOnce; // 0x0059(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_5A[0x6]; // 0x005A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitGameplayTagQuery* ReturnValue; // 0x0060(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagQuery_WaitGameplayTagQuery;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitGameplayTagQuery.UpdateTargetTags
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct AbilityTask_WaitGameplayTagQuery_UpdateTargetTags final
|
|
{
|
|
public:
|
|
struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitGameplayTagQuery_UpdateTargetTags;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitInputPress.WaitInputPress
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilityTask_WaitInputPress_WaitInputPress final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bTestAlreadyPressed; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitInputPress* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitInputPress_WaitInputPress;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitInputRelease.WaitInputRelease
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilityTask_WaitInputRelease_WaitInputRelease final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bTestAlreadyReleased; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitInputRelease* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitInputRelease_WaitInputRelease;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitMovementModeChange.CreateWaitMovementModeChange
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilityTask_WaitMovementModeChange_CreateWaitMovementModeChange final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EMovementMode NewMode; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitMovementModeChange* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitMovementModeChange_CreateWaitMovementModeChange;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitMovementModeChange.OnMovementModeChange
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilityTask_WaitMovementModeChange_OnMovementModeChange final
|
|
{
|
|
public:
|
|
class ACharacter* Character; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EMovementMode PrevMovementMode; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 PreviousCustomMode; // 0x0009(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitMovementModeChange_OnMovementModeChange;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitOverlap.WaitForOverlap
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilityTask_WaitOverlap_WaitForOverlap final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_WaitOverlap* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitOverlap_WaitForOverlap;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitOverlap.OnHitCallback
|
|
// 0x0130 (0x0130 - 0x0000)
|
|
struct AbilityTask_WaitOverlap_OnHitCallback final
|
|
{
|
|
public:
|
|
class UPrimitiveComponent* HitComp; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* OtherActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UPrimitiveComponent* OtherComp; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector NormalImpulse; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FHitResult Hit; // 0x0030(0x0100)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitOverlap_OnHitCallback;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitTargetData.WaitTargetData
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilityTask_WaitTargetData_WaitTargetData final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EGameplayTargetingConfirmation ConfirmationType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TSubclassOf<class AGameplayAbilityTargetActor> Class_0; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_WaitTargetData* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitTargetData_WaitTargetData;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitTargetData.WaitTargetDataUsingActor
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilityTask_WaitTargetData_WaitTargetDataUsingActor final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName TaskInstanceName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EGameplayTargetingConfirmation ConfirmationType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AGameplayAbilityTargetActor* TargetActor_0; // 0x0018(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilityTask_WaitTargetData* ReturnValue; // 0x0020(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitTargetData_WaitTargetDataUsingActor;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitTargetData.BeginSpawningActor
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AbilityTask_WaitTargetData_BeginSpawningActor final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class AGameplayAbilityTargetActor> Class_0; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AGameplayAbilityTargetActor* SpawnedActor; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitTargetData_BeginSpawningActor;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitTargetData.FinishSpawningActor
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilityTask_WaitTargetData_FinishSpawningActor final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AGameplayAbilityTargetActor* SpawnedActor; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitTargetData_FinishSpawningActor;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitTargetData.OnTargetDataCancelledCallback
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilityTask_WaitTargetData_OnTargetDataCancelledCallback final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle Data; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitTargetData_OnTargetDataCancelledCallback;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitTargetData.OnTargetDataReadyCallback
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilityTask_WaitTargetData_OnTargetDataReadyCallback final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle Data; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitTargetData_OnTargetDataReadyCallback;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitTargetData.OnTargetDataReplicatedCallback
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilityTask_WaitTargetData_OnTargetDataReplicatedCallback final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle Data; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag ActivationTag; // 0x0028(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitTargetData_OnTargetDataReplicatedCallback;
|
|
|
|
// Function GameplayAbilities.AbilityTask_WaitVelocityChange.CreateWaitVelocityChange
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilityTask_WaitVelocityChange_CreateWaitVelocityChange final
|
|
{
|
|
public:
|
|
class UGameplayAbility* OwningAbility; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Direction; // 0x0008(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MinimumMagnitude; // 0x0020(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilityTask_WaitVelocityChange* ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilityTask_WaitVelocityChange_CreateWaitVelocityChange;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromActor
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_AbilityTargetDataFromActor final
|
|
{
|
|
public:
|
|
class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0008(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AbilityTargetDataFromActor;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromActorArray
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_AbilityTargetDataFromActorArray final
|
|
{
|
|
public:
|
|
TArray<class AActor*> ActorArray; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
bool OneTargetPerHandle; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0018(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AbilityTargetDataFromActorArray;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromHitResult
|
|
// 0x0128 (0x0128 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_AbilityTargetDataFromHitResult final
|
|
{
|
|
public:
|
|
struct FHitResult HitResult; // 0x0000(0x0100)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0100(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AbilityTargetDataFromHitResult;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AbilityTargetDataFromLocations
|
|
// 0x0150 (0x0150 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_AbilityTargetDataFromLocations final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetingLocationInfo SourceLocation; // 0x0000(0x0090)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityTargetingLocationInfo TargetLocation; // 0x0090(0x0090)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0120(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
uint8 Pad_148[0x8]; // 0x0148(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AbilityTargetDataFromLocations;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddAssetTag
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_AddAssetTag final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag NewGameplayTag; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddAssetTag;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddAssetTags
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_AddAssetTags final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer NewGameplayTags; // 0x0010(0x0020)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddAssetTags;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddGrantedTag
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_AddGrantedTag final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag NewGameplayTag; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddGrantedTag;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddGrantedTags
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_AddGrantedTags final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer NewGameplayTags; // 0x0010(0x0020)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddGrantedTags;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddLinkedGameplayEffect
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_AddLinkedGameplayEffect final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class UGameplayEffect> LinkedGameplayEffect; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddLinkedGameplayEffect;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddLinkedGameplayEffectSpec
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_AddLinkedGameplayEffectSpec final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectSpecHandle LinkedGameplayEffectSpec; // 0x0010(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddLinkedGameplayEffectSpec;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AddLooseGameplayTags
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_AddLooseGameplayTags final
|
|
{
|
|
public:
|
|
class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer GameplayTags; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
bool bShouldReplicate; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0029(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AddLooseGameplayTags;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AppendTargetDataHandle
|
|
// 0x0078 (0x0078 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_AppendTargetDataHandle final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle TargetHandle; // 0x0000(0x0028)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityTargetDataHandle HandleToAdd; // 0x0028(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0050(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AppendTargetDataHandle;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AssignSetByCallerMagnitude
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_AssignSetByCallerMagnitude final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
class FName DataName; // 0x0010(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Magnitude; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AssignSetByCallerMagnitude;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.AssignTagSetByCallerMagnitude
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_AssignTagSetByCallerMagnitude final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag DataTag; // 0x0010(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Magnitude; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_AssignTagSetByCallerMagnitude;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.BindEventWrapperToAnyOfGameplayTagContainerChanged
|
|
// 0x0050 (0x0050 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_BindEventWrapperToAnyOfGameplayTagContainerChanged final
|
|
{
|
|
public:
|
|
class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer TagContainer; // 0x0008(0x0020)(ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
TDelegate<void(const struct FGameplayTag& Tag, int32 TagCount)> GameplayTagChangedEventWrapperDelegate; // 0x0028(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bExecuteImmediatelyIfTagApplied; // 0x0038(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EGameplayTagEventType TagListeningPolicy; // 0x0039(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_3A[0x6]; // 0x003A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTagChangedEventWrapperSpecHandle ReturnValue; // 0x0040(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_BindEventWrapperToAnyOfGameplayTagContainerChanged;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.BindEventWrapperToAnyOfGameplayTagsChanged
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_BindEventWrapperToAnyOfGameplayTagsChanged final
|
|
{
|
|
public:
|
|
class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<struct FGameplayTag> Tags; // 0x0008(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
TDelegate<void(const struct FGameplayTag& Tag, int32 TagCount)> GameplayTagChangedEventWrapperDelegate; // 0x0018(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bExecuteImmediatelyIfTagApplied; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EGameplayTagEventType TagListeningPolicy; // 0x0029(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTagChangedEventWrapperSpecHandle ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_BindEventWrapperToAnyOfGameplayTagsChanged;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.BindEventWrapperToGameplayTagChanged
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_BindEventWrapperToGameplayTagChanged final
|
|
{
|
|
public:
|
|
class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag Tag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TDelegate<void(const struct FGameplayTag& Tag, int32 TagCount)> GameplayTagChangedEventWrapperDelegate; // 0x0010(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bExecuteImmediatelyIfTagApplied; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EGameplayTagEventType TagListeningPolicy; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayTagChangedEventWrapperSpecHandle ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_BindEventWrapperToGameplayTagChanged;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.BreakGameplayCueParameters
|
|
// 0x01B0 (0x01B0 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_BreakGameplayCueParameters final
|
|
{
|
|
public:
|
|
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
float NormalizedMagnitude; // 0x00D8(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RawMagnitude; // 0x00DC(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x00E0(0x0018)(Parm, OutParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag MatchedTagName; // 0x00F8(0x0008)(Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag OriginalTag; // 0x0100(0x0008)(Parm, OutParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer AggregatedSourceTags; // 0x0108(0x0020)(Parm, OutParm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer AggregatedTargetTags; // 0x0128(0x0020)(Parm, OutParm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
struct FVector Location; // 0x0148(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Normal; // 0x0160(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* Instigator; // 0x0178(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* EffectCauser; // 0x0180(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UObject* SourceObject; // 0x0188(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UPhysicalMaterial* PhysicalMaterial; // 0x0190(0x0008)(Parm, OutParm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 GameplayEffectLevel; // 0x0198(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 AbilityLevel; // 0x019C(0x0004)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class USceneComponent* TargetAttachComponent; // 0x01A0(0x0008)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bReplicateLocationWhenUsingMinimalRepProxy; // 0x01A8(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1A9[0x7]; // 0x01A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_BreakGameplayCueParameters;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.CloneSpecHandle
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_CloneSpecHandle final
|
|
{
|
|
public:
|
|
class AActor* InNewInstigator; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* InEffectCauser; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectSpecHandle GameplayEffectSpecHandle_Clone; // 0x0010(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_CloneSpecHandle;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.Conv_ScalableFloatToDouble
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_Conv_ScalableFloatToDouble final
|
|
{
|
|
public:
|
|
struct FScalableFloat Input; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
float Level; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
double ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_Conv_ScalableFloatToDouble;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.Conv_ScalableFloatToFloat
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_Conv_ScalableFloatToFloat final
|
|
{
|
|
public:
|
|
struct FScalableFloat Input; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
float Level; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ReturnValue; // 0x002C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_Conv_ScalableFloatToFloat;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.DoesGameplayCueMeetTagRequirements
|
|
// 0x01F0 (0x01F0 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_DoesGameplayCueMeetTagRequirements final
|
|
{
|
|
public:
|
|
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements SourceTagReqs; // 0x00D8(0x0088)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagRequirements TargetTagReqs; // 0x0160(0x0088)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x01E8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1E9[0x7]; // 0x01E9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_DoesGameplayCueMeetTagRequirements;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.DoesTargetDataContainActor
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_DoesTargetDataContainActor final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* Actor; // 0x0030(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_DoesTargetDataContainActor;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextAddHitResult
|
|
// 0x0120 (0x0120 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EffectContextAddHitResult final
|
|
{
|
|
public:
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
struct FHitResult HitResult; // 0x0018(0x0100)(Parm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
bool bReset; // 0x0118(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_119[0x7]; // 0x0119(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextAddHitResult;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetEffectCauser
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EffectContextGetEffectCauser final
|
|
{
|
|
public:
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
class AActor* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetEffectCauser;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetHitResult
|
|
// 0x0118 (0x0118 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EffectContextGetHitResult final
|
|
{
|
|
public:
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
struct FHitResult ReturnValue; // 0x0018(0x0100)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetHitResult;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetInstigatorActor
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EffectContextGetInstigatorActor final
|
|
{
|
|
public:
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
class AActor* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetInstigatorActor;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetOrigin
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EffectContextGetOrigin final
|
|
{
|
|
public:
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
struct FVector ReturnValue; // 0x0018(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetOrigin;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetOriginalInstigatorActor
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EffectContextGetOriginalInstigatorActor final
|
|
{
|
|
public:
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
class AActor* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetOriginalInstigatorActor;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextGetSourceObject
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EffectContextGetSourceObject final
|
|
{
|
|
public:
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
class UObject* ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextGetSourceObject;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextHasHitResult
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EffectContextHasHitResult final
|
|
{
|
|
public:
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextHasHitResult;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextIsInstigatorLocallyControlled
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EffectContextIsInstigatorLocallyControlled final
|
|
{
|
|
public:
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextIsInstigatorLocallyControlled;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextIsValid
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EffectContextIsValid final
|
|
{
|
|
public:
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0018(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextIsValid;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EffectContextSetOrigin
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EffectContextSetOrigin final
|
|
{
|
|
public:
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0000(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
struct FVector Origin; // 0x0018(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EffectContextSetOrigin;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EqualEqual_ActiveGameplayEffectHandle
|
|
// 0x0014 (0x0014 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EqualEqual_ActiveGameplayEffectHandle final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle A; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FActiveGameplayEffectHandle B; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EqualEqual_ActiveGameplayEffectHandle;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EqualEqual_GameplayAbilitySpecHandle
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EqualEqual_GameplayAbilitySpecHandle final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle A; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilitySpecHandle B; // 0x0004(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EqualEqual_GameplayAbilitySpecHandle;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EqualEqual_GameplayAttributeGameplayAttribute
|
|
// 0x0078 (0x0078 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EqualEqual_GameplayAttributeGameplayAttribute final
|
|
{
|
|
public:
|
|
struct FGameplayAttribute AttributeA; // 0x0000(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute AttributeB; // 0x0038(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EqualEqual_GameplayAttributeGameplayAttribute;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EvaluateAttributeValueWithTags
|
|
// 0x0088 (0x0088 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EvaluateAttributeValueWithTags final
|
|
{
|
|
public:
|
|
class UAbilitySystemComponent* AbilitySystem; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer SourceTags; // 0x0040(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer TargetTags; // 0x0060(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
bool bSuccess; // 0x0080(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_81[0x3]; // 0x0081(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ReturnValue; // 0x0084(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EvaluateAttributeValueWithTags;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.EvaluateAttributeValueWithTagsAndBase
|
|
// 0x0090 (0x0090 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_EvaluateAttributeValueWithTagsAndBase final
|
|
{
|
|
public:
|
|
class UAbilitySystemComponent* AbilitySystem; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer SourceTags; // 0x0040(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer TargetTags; // 0x0060(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
float BaseValue; // 0x0080(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bSuccess; // 0x0084(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_85[0x3]; // 0x0085(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ReturnValue; // 0x0088(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_8C[0x4]; // 0x008C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_EvaluateAttributeValueWithTagsAndBase;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.FilterTargetData
|
|
// 0x0060 (0x0060 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_FilterTargetData final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle TargetDataHandle; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTargetDataFilterHandle ActorFilterClass; // 0x0028(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityTargetDataHandle ReturnValue; // 0x0038(0x0028)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_FilterTargetData;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.ForwardGameplayCueToTarget
|
|
// 0x00F0 (0x00F0 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_ForwardGameplayCueToTarget final
|
|
{
|
|
public:
|
|
TScriptInterface<class IGameplayCueInterface> TargetCueInterface; // 0x0000(0x0010)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EGameplayCueEvent EventType; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_11[0x7]; // 0x0011(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayCueParameters Parameters; // 0x0018(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_ForwardGameplayCueToTarget;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetAbilitySystemComponent
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetAbilitySystemComponent final
|
|
{
|
|
public:
|
|
class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilitySystemComponent* ReturnValue; // 0x0008(0x0008)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetAbilitySystemComponent;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectDebugString
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectDebugString final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectDebugString;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectExpectedEndTime
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectExpectedEndTime final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectExpectedEndTime;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectRemainingDuration
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectRemainingDuration final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectRemainingDuration;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectStackCount
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStackCount final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStackCount;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectStackLimitCount
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStackLimitCount final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStackLimitCount;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectStartTime
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStartTime final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectStartTime;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActiveGameplayEffectTotalDuration
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetActiveGameplayEffectTotalDuration final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActiveGameplayEffectTotalDuration;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActorByIndex
|
|
// 0x00E8 (0x00E8 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetActorByIndex final
|
|
{
|
|
public:
|
|
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
int32 Index_0; // 0x00D8(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class AActor* ReturnValue; // 0x00E0(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActorByIndex;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActorCount
|
|
// 0x00E0 (0x00E0 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetActorCount final
|
|
{
|
|
public:
|
|
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
int32 ReturnValue; // 0x00D8(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_DC[0x4]; // 0x00DC(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActorCount;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetActorsFromTargetData
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetActorsFromTargetData final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
TArray<class AActor*> ReturnValue; // 0x0030(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetActorsFromTargetData;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetAllActorsFromTargetData
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetAllActorsFromTargetData final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
TArray<class AActor*> ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetAllActorsFromTargetData;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetAllLinkedGameplayEffectSpecHandles
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetAllLinkedGameplayEffectSpecHandles final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
TArray<struct FGameplayEffectSpecHandle> ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetAllLinkedGameplayEffectSpecHandles;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetDataCountFromTargetData
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetDataCountFromTargetData final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
int32 ReturnValue; // 0x0028(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetDataCountFromTargetData;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetDebugStringFromGameplayAttribute
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetDebugStringFromGameplayAttribute final
|
|
{
|
|
public:
|
|
struct FGameplayAttribute Attribute; // 0x0000(0x0038)(ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString ReturnValue; // 0x0038(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetDebugStringFromGameplayAttribute;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetEffectContext
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetEffectContext final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectContextHandle ReturnValue; // 0x0010(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetEffectContext;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttribute
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetFloatAttribute final
|
|
{
|
|
public:
|
|
const class AActor* Actor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bSuccessfullyFoundAttribute; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ReturnValue; // 0x0044(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetFloatAttribute;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttributeBase
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetFloatAttributeBase final
|
|
{
|
|
public:
|
|
const class AActor* Actor; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bSuccessfullyFoundAttribute; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ReturnValue; // 0x0044(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetFloatAttributeBase;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttributeBaseFromAbilitySystemComponent
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetFloatAttributeBaseFromAbilitySystemComponent final
|
|
{
|
|
public:
|
|
const class UAbilitySystemComponent* AbilitySystemComponent; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bSuccessfullyFoundAttribute; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ReturnValue; // 0x0044(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetFloatAttributeBaseFromAbilitySystemComponent;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetFloatAttributeFromAbilitySystemComponent
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetFloatAttributeFromAbilitySystemComponent final
|
|
{
|
|
public:
|
|
const class UAbilitySystemComponent* AbilitySystem; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bSuccessfullyFoundAttribute; // 0x0040(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ReturnValue; // 0x0044(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetFloatAttributeFromAbilitySystemComponent;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayAbilityFromSpecHandle
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetGameplayAbilityFromSpecHandle final
|
|
{
|
|
public:
|
|
class UAbilitySystemComponent* AbilitySystem; // 0x0000(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilitySpecHandle AbilitySpecHandle; // 0x0008(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bIsInstance; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
const class UGameplayAbility* ReturnValue; // 0x0010(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayAbilityFromSpecHandle;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayCueDirection
|
|
// 0x0100 (0x0100 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetGameplayCueDirection final
|
|
{
|
|
public:
|
|
class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FVector Direction; // 0x00E0(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x00F8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_F9[0x7]; // 0x00F9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayCueDirection;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayCueEndLocationAndNormal
|
|
// 0x0118 (0x0118 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetGameplayCueEndLocationAndNormal final
|
|
{
|
|
public:
|
|
class AActor* TargetActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FVector Location; // 0x00E0(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Normal; // 0x00F8(0x0018)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0110(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_111[0x7]; // 0x0111(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayCueEndLocationAndNormal;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectAssetTags
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetGameplayEffectAssetTags final
|
|
{
|
|
public:
|
|
TSubclassOf<class UGameplayEffect> EffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer ReturnValue; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayEffectAssetTags;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectFromActiveEffectHandle
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetGameplayEffectFromActiveEffectHandle final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
const class UGameplayEffect* ReturnValue; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayEffectFromActiveEffectHandle;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectGrantedTags
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetGameplayEffectGrantedTags final
|
|
{
|
|
public:
|
|
TSubclassOf<class UGameplayEffect> EffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer ReturnValue; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayEffectGrantedTags;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetGameplayEffectUIData
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetGameplayEffectUIData final
|
|
{
|
|
public:
|
|
TSubclassOf<class UGameplayEffect> EffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TSubclassOf<class UGameplayEffectUIData> DataType; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
const class UGameplayEffectUIData* ReturnValue; // 0x0010(0x0008)(ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetGameplayEffectUIData;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetHitResult
|
|
// 0x01D8 (0x01D8 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetHitResult final
|
|
{
|
|
public:
|
|
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FHitResult ReturnValue; // 0x00D8(0x0100)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetHitResult;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetHitResultFromTargetData
|
|
// 0x0130 (0x0130 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetHitResultFromTargetData final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle HitResult; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FHitResult ReturnValue; // 0x0030(0x0100)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetHitResultFromTargetData;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetInstigatorActor
|
|
// 0x00E0 (0x00E0 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetInstigatorActor final
|
|
{
|
|
public:
|
|
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
class AActor* ReturnValue; // 0x00D8(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetInstigatorActor;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetInstigatorTransform
|
|
// 0x0140 (0x0140 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetInstigatorTransform final
|
|
{
|
|
public:
|
|
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D8[0x8]; // 0x00D8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FTransform ReturnValue; // 0x00E0(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetInstigatorTransform;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetModifiedAttributeMagnitude
|
|
// 0x0050 (0x0050 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetModifiedAttributeMagnitude final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute Attribute; // 0x0010(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ReturnValue; // 0x0048(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4C[0x4]; // 0x004C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetModifiedAttributeMagnitude;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetOrigin
|
|
// 0x00F0 (0x00F0 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetOrigin final
|
|
{
|
|
public:
|
|
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FVector ReturnValue; // 0x00D8(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetOrigin;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetTargetDataEndPoint
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetTargetDataEndPoint final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FVector ReturnValue; // 0x0030(0x0018)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetTargetDataEndPoint;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetTargetDataEndPointTransform
|
|
// 0x0090 (0x0090 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetTargetDataEndPointTransform final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FTransform ReturnValue; // 0x0030(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetTargetDataEndPointTransform;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.GetTargetDataOrigin
|
|
// 0x0090 (0x0090 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_GetTargetDataOrigin final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2C[0x4]; // 0x002C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FTransform ReturnValue; // 0x0030(0x0060)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_GetTargetDataOrigin;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.HasHitResult
|
|
// 0x00E0 (0x00E0 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_HasHitResult final
|
|
{
|
|
public:
|
|
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x00D8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_HasHitResult;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.IsGameplayAbilityActive
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_IsGameplayAbilityActive final
|
|
{
|
|
public:
|
|
const class UGameplayAbility* GameplayAbility; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_IsGameplayAbilityActive;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.IsInstigatorLocallyControlled
|
|
// 0x00E0 (0x00E0 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_IsInstigatorLocallyControlled final
|
|
{
|
|
public:
|
|
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x00D8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_IsInstigatorLocallyControlled;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.IsInstigatorLocallyControlledPlayer
|
|
// 0x00E0 (0x00E0 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_IsInstigatorLocallyControlledPlayer final
|
|
{
|
|
public:
|
|
struct FGameplayCueParameters Parameters; // 0x0000(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x00D8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D9[0x7]; // 0x00D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_IsInstigatorLocallyControlledPlayer;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.IsValid
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_IsValid final
|
|
{
|
|
public:
|
|
struct FGameplayAttribute Attribute; // 0x0000(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_IsValid;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.MakeFilterHandle
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_MakeFilterHandle final
|
|
{
|
|
public:
|
|
struct FGameplayTargetDataFilter Filter; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
|
|
class AActor* FilterActor; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTargetDataFilterHandle ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_MakeFilterHandle;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.MakeGameplayCueParameters
|
|
// 0x01B0 (0x01B0 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_MakeGameplayCueParameters final
|
|
{
|
|
public:
|
|
float NormalizedMagnitude; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float RawMagnitude; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0008(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag MatchedTagName; // 0x0020(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag OriginalTag; // 0x0028(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer AggregatedSourceTags; // 0x0030(0x0020)(Parm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer AggregatedTargetTags; // 0x0050(0x0020)(Parm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
struct FVector Location; // 0x0070(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Normal; // 0x0088(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* Instigator; // 0x00A0(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* EffectCauser; // 0x00A8(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UObject* SourceObject; // 0x00B0(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UPhysicalMaterial* PhysicalMaterial; // 0x00B8(0x0008)(Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 GameplayEffectLevel; // 0x00C0(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 AbilityLevel; // 0x00C4(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class USceneComponent* TargetAttachComponent; // 0x00C8(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bReplicateLocationWhenUsingMinimalRepProxy; // 0x00D0(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D1[0x7]; // 0x00D1(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayCueParameters ReturnValue; // 0x00D8(0x00D8)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_MakeGameplayCueParameters;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.MakeSpecHandle
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_MakeSpecHandle final
|
|
{
|
|
public:
|
|
class UGameplayEffect* InGameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* InInstigator; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* InEffectCauser; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float InLevel; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_MakeSpecHandle;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.MakeSpecHandleByClass
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_MakeSpecHandleByClass final
|
|
{
|
|
public:
|
|
TSubclassOf<class UGameplayEffect> GameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* Instigator; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class AActor* EffectCauser; // 0x0010(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Level; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_MakeSpecHandleByClass;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.NotEqual_ActiveGameplayEffectHandle
|
|
// 0x0014 (0x0014 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_NotEqual_ActiveGameplayEffectHandle final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle A; // 0x0000(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FActiveGameplayEffectHandle B; // 0x0008(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0010(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_NotEqual_ActiveGameplayEffectHandle;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.NotEqual_GameplayAbilitySpecHandle
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_NotEqual_GameplayAbilitySpecHandle final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle A; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilitySpecHandle B; // 0x0004(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_NotEqual_GameplayAbilitySpecHandle;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.NotEqual_GameplayAttributeGameplayAttribute
|
|
// 0x0078 (0x0078 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_NotEqual_GameplayAttributeGameplayAttribute final
|
|
{
|
|
public:
|
|
struct FGameplayAttribute AttributeA; // 0x0000(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute AttributeB; // 0x0038(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0070(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_71[0x7]; // 0x0071(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_NotEqual_GameplayAttributeGameplayAttribute;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.RemoveLooseGameplayTags
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_RemoveLooseGameplayTags final
|
|
{
|
|
public:
|
|
class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer GameplayTags; // 0x0008(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
bool bShouldReplicate; // 0x0028(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0029(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2A[0x6]; // 0x002A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_RemoveLooseGameplayTags;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.SendGameplayEventToActor
|
|
// 0x00C8 (0x00C8 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_SendGameplayEventToActor final
|
|
{
|
|
public:
|
|
class AActor* Actor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag EventTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEventData Payload; // 0x0010(0x00B0)(Parm, NativeAccessSpecifierPublic)
|
|
int32 ReturnValue; // 0x00C0(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C4[0x4]; // 0x00C4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_SendGameplayEventToActor;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.SetDuration
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_SetDuration final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
float Duration; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_SetDuration;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.SetStackCount
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_SetStackCount final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
int32 StackCount; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0018(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_SetStackCount;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.SetStackCountToMax
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_SetStackCountToMax final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0010(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_SetStackCountToMax;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasActor
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_TargetDataHasActor final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_TargetDataHasActor;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasEndPoint
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_TargetDataHasEndPoint final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_TargetDataHasEndPoint;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasHitResult
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_TargetDataHasHitResult final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle HitResult; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_TargetDataHasHitResult;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.TargetDataHasOrigin
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_TargetDataHasOrigin final
|
|
{
|
|
public:
|
|
struct FGameplayAbilityTargetDataHandle TargetData; // 0x0000(0x0028)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
int32 Index_0; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_TargetDataHasOrigin;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.UnbindAllGameplayTagChangedEventWrappersForHandle
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_UnbindAllGameplayTagChangedEventWrappersForHandle final
|
|
{
|
|
public:
|
|
struct FGameplayTagChangedEventWrapperSpecHandle Handle; // 0x0000(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_UnbindAllGameplayTagChangedEventWrappersForHandle;
|
|
|
|
// Function GameplayAbilities.AbilitySystemBlueprintLibrary.UnbindGameplayTagChangedEventWrapperForHandle
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemBlueprintLibrary_UnbindGameplayTagChangedEventWrapperForHandle final
|
|
{
|
|
public:
|
|
struct FGameplayTag Tag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagChangedEventWrapperSpecHandle Handle; // 0x0008(0x0010)(Parm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemBlueprintLibrary_UnbindGameplayTagChangedEventWrapperForHandle;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectSpecToSelf
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemComponent_BP_ApplyGameplayEffectSpecToSelf final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FActiveGameplayEffectHandle ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_BP_ApplyGameplayEffectSpecToSelf;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectSpecToTarget
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AbilitySystemComponent_BP_ApplyGameplayEffectSpecToTarget final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecHandle SpecHandle; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
class UAbilitySystemComponent* Target; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FActiveGameplayEffectHandle ReturnValue; // 0x0018(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_BP_ApplyGameplayEffectSpecToTarget;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectToSelf
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemComponent_BP_ApplyGameplayEffectToSelf final
|
|
{
|
|
public:
|
|
TSubclassOf<class UGameplayEffect> GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0010(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
struct FActiveGameplayEffectHandle ReturnValue; // 0x0028(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_BP_ApplyGameplayEffectToSelf;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.BP_ApplyGameplayEffectToTarget
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AbilitySystemComponent_BP_ApplyGameplayEffectToTarget final
|
|
{
|
|
public:
|
|
TSubclassOf<class UGameplayEffect> GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilitySystemComponent* Target; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Level; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayEffectContextHandle Context; // 0x0018(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
struct FActiveGameplayEffectHandle ReturnValue; // 0x0030(0x0008)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_BP_ApplyGameplayEffectToTarget;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ClearAbility
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct AbilitySystemComponent_ClearAbility final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle Handle; // 0x0000(0x0004)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ClearAbility;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ClearAllAbilitiesWithInputID
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct AbilitySystemComponent_ClearAllAbilitiesWithInputID final
|
|
{
|
|
public:
|
|
int32 InputID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ClearAllAbilitiesWithInputID;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ClientActivateAbilityFailed
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AbilitySystemComponent_ClientActivateAbilityFailed final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int16 PredictionKey; // 0x0004(0x0002)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ClientActivateAbilityFailed;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ClientActivateAbilitySucceed
|
|
// 0x0014 (0x0014 - 0x0000)
|
|
struct AbilitySystemComponent_ClientActivateAbilitySucceed final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey PredictionKey; // 0x0004(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ClientActivateAbilitySucceed;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ClientActivateAbilitySucceedWithEventData
|
|
// 0x00C8 (0x00C8 - 0x0000)
|
|
struct AbilitySystemComponent_ClientActivateAbilitySucceedWithEventData final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey PredictionKey; // 0x0004(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayEventData TriggerEventData; // 0x0018(0x00B0)(Parm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ClientActivateAbilitySucceedWithEventData;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ClientCancelAbility
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemComponent_ClientCancelAbility final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityToCancel; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityActivationInfo ActivationInfo; // 0x0004(0x0014)(Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ClientCancelAbility;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ClientEndAbility
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemComponent_ClientEndAbility final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityToEnd; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityActivationInfo ActivationInfo; // 0x0004(0x0014)(Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ClientEndAbility;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ClientPrintDebug_Response
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemComponent_ClientPrintDebug_Response final
|
|
{
|
|
public:
|
|
TArray<class FString> Strings; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
int32 GameFlags; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ClientPrintDebug_Response;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ClientSetReplicatedEvent
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemComponent_ClientSetReplicatedEvent final
|
|
{
|
|
public:
|
|
EAbilityGenericReplicatedEvent EventType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0004(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey AbilityOriginalPredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ClientSetReplicatedEvent;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ClientTryActivateAbility
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct AbilitySystemComponent_ClientTryActivateAbility final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ClientTryActivateAbility;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.GetAllAttributes
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemComponent_GetAllAttributes final
|
|
{
|
|
public:
|
|
TArray<struct FGameplayAttribute> OutAttributes; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_GetAllAttributes;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.K2_GiveAbility
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemComponent_K2_GiveAbility final
|
|
{
|
|
public:
|
|
TSubclassOf<class UGameplayAbility> AbilityClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 InputID; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilitySpecHandle ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_K2_GiveAbility;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.K2_GiveAbilityAndActivateOnce
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemComponent_K2_GiveAbilityAndActivateOnce final
|
|
{
|
|
public:
|
|
TSubclassOf<class UGameplayAbility> AbilityClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 InputID; // 0x000C(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilitySpecHandle ReturnValue; // 0x0010(0x0004)(Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_K2_GiveAbilityAndActivateOnce;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.K2_InitStats
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemComponent_K2_InitStats final
|
|
{
|
|
public:
|
|
TSubclassOf<class UAttributeSet> Attributes; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
const class UDataTable* DataTable; // 0x0008(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_K2_InitStats;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAdded
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueAdded final
|
|
{
|
|
public:
|
|
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0018(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueAdded;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAdded_WithParams
|
|
// 0x00F0 (0x00F0 - 0x0000)
|
|
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueAdded_WithParams final
|
|
{
|
|
public:
|
|
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0018(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueAdded_WithParams;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec
|
|
// 0x0088 (0x0088 - 0x0000)
|
|
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecForRPC Spec; // 0x0000(0x0078)(ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey PredictionKey; // 0x0078(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueAddedAndWhileActive_FromSpec;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams
|
|
// 0x00F0 (0x00F0 - 0x0000)
|
|
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams final
|
|
{
|
|
public:
|
|
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters GameplayCueParameters; // 0x0018(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueAddedAndWhileActive_WithParams;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueExecuted
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted final
|
|
{
|
|
public:
|
|
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0018(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueExecuted_FromSpec
|
|
// 0x0088 (0x0088 - 0x0000)
|
|
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted_FromSpec final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpecForRPC Spec; // 0x0000(0x0078)(ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey PredictionKey; // 0x0078(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted_FromSpec;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCueExecuted_WithParams
|
|
// 0x00F0 (0x00F0 - 0x0000)
|
|
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted_WithParams final
|
|
{
|
|
public:
|
|
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters GameplayCueParameters; // 0x0018(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCueExecuted_WithParams;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCuesAddedAndWhileActive_WithParams
|
|
// 0x0108 (0x0108 - 0x0000)
|
|
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCuesAddedAndWhileActive_WithParams final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer GameplayCueTags; // 0x0000(0x0020)(ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey PredictionKey; // 0x0020(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters GameplayCueParameters; // 0x0030(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCuesAddedAndWhileActive_WithParams;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCuesExecuted
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCuesExecuted final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer GameplayCueTags; // 0x0000(0x0020)(ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey PredictionKey; // 0x0020(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectContextHandle EffectContext; // 0x0030(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCuesExecuted;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.NetMulticast_InvokeGameplayCuesExecuted_WithParams
|
|
// 0x0108 (0x0108 - 0x0000)
|
|
struct AbilitySystemComponent_NetMulticast_InvokeGameplayCuesExecuted_WithParams final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer GameplayCueTags; // 0x0000(0x0020)(ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey PredictionKey; // 0x0020(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters GameplayCueParameters; // 0x0030(0x00D8)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_NetMulticast_InvokeGameplayCuesExecuted_WithParams;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.OnAvatarActorDestroyed
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AbilitySystemComponent_OnAvatarActorDestroyed final
|
|
{
|
|
public:
|
|
class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_OnAvatarActorDestroyed;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.OnOwnerActorDestroyed
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AbilitySystemComponent_OnOwnerActorDestroyed final
|
|
{
|
|
public:
|
|
class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_OnOwnerActorDestroyed;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.OnRep_SpawnedAttributes
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemComponent_OnRep_SpawnedAttributes final
|
|
{
|
|
public:
|
|
TArray<class UAttributeSet*> PreviousSpawnedAttributes; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_OnRep_SpawnedAttributes;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.OnSpawnedAttributesEndPlayed
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemComponent_OnSpawnedAttributesEndPlayed final
|
|
{
|
|
public:
|
|
class AActor* InActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EEndPlayReason EndPlayReason; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_OnSpawnedAttributesEndPlayed;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.PressInputID
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct AbilitySystemComponent_PressInputID final
|
|
{
|
|
public:
|
|
int32 InputID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_PressInputID;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ReleaseInputID
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct AbilitySystemComponent_ReleaseInputID final
|
|
{
|
|
public:
|
|
int32 InputID; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ReleaseInputID;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithAppliedTags
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemComponent_RemoveActiveEffectsWithAppliedTags final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
|
|
int32 ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveEffectsWithAppliedTags;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithGrantedTags
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemComponent_RemoveActiveEffectsWithGrantedTags final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
|
|
int32 ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveEffectsWithGrantedTags;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithSourceTags
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemComponent_RemoveActiveEffectsWithSourceTags final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
|
|
int32 ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveEffectsWithSourceTags;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.RemoveActiveEffectsWithTags
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemComponent_RemoveActiveEffectsWithTags final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
|
|
int32 ReturnValue; // 0x0020(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveEffectsWithTags;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.RemoveActiveGameplayEffect
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemComponent_RemoveActiveGameplayEffect final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 StacksToRemove; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveGameplayEffect;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.RemoveActiveGameplayEffectBySourceEffect
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemComponent_RemoveActiveGameplayEffectBySourceEffect final
|
|
{
|
|
public:
|
|
TSubclassOf<class UGameplayEffect> GameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilitySystemComponent* InstigatorAbilitySystemComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 StacksToRemove; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_RemoveActiveGameplayEffectBySourceEffect;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerAbilityRPCBatch
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct AbilitySystemComponent_ServerAbilityRPCBatch final
|
|
{
|
|
public:
|
|
struct GameplayAbilities::FServerAbilityRPCBatch BatchInfo; // 0x0000(0x0048)(Parm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerAbilityRPCBatch;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerCancelAbility
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemComponent_ServerCancelAbility final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityToCancel; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityActivationInfo ActivationInfo; // 0x0004(0x0014)(Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerCancelAbility;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerCurrentMontageJumpToSectionName
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemComponent_ServerCurrentMontageJumpToSectionName final
|
|
{
|
|
public:
|
|
class UAnimSequenceBase* ClientAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName SectionName; // 0x0008(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerCurrentMontageJumpToSectionName;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerCurrentMontageSetNextSectionName
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct AbilitySystemComponent_ServerCurrentMontageSetNextSectionName final
|
|
{
|
|
public:
|
|
class UAnimSequenceBase* ClientAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ClientPosition; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName SectionName; // 0x000C(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName NextSectionName; // 0x0014(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerCurrentMontageSetNextSectionName;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerCurrentMontageSetPlayRate
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemComponent_ServerCurrentMontageSetPlayRate final
|
|
{
|
|
public:
|
|
class UAnimSequenceBase* ClientAnimation; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float InPlayRate; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerCurrentMontageSetPlayRate;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerEndAbility
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemComponent_ServerEndAbility final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityToEnd; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAbilityActivationInfo ActivationInfo; // 0x0004(0x0014)(Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey PredictionKey; // 0x0018(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerEndAbility;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerPrintDebug_RequestWithStrings
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemComponent_ServerPrintDebug_RequestWithStrings final
|
|
{
|
|
public:
|
|
TArray<class FString> Strings; // 0x0000(0x0010)(ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerPrintDebug_RequestWithStrings;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerSetInputPressed
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct AbilitySystemComponent_ServerSetInputPressed final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetInputPressed;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerSetInputReleased
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct AbilitySystemComponent_ServerSetInputReleased final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetInputReleased;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedEvent
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemComponent_ServerSetReplicatedEvent final
|
|
{
|
|
public:
|
|
EAbilityGenericReplicatedEvent EventType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0004(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey AbilityOriginalPredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey CurrentPredictionKey; // 0x0018(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetReplicatedEvent;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedEventWithPayload
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct AbilitySystemComponent_ServerSetReplicatedEventWithPayload final
|
|
{
|
|
public:
|
|
EAbilityGenericReplicatedEvent EventType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0004(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey AbilityOriginalPredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey CurrentPredictionKey; // 0x0018(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector_NetQuantize100 VectorPayload; // 0x0028(0x0018)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetReplicatedEventWithPayload;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedTargetData
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct AbilitySystemComponent_ServerSetReplicatedTargetData final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey AbilityOriginalPredictionKey; // 0x0004(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayAbilityTargetDataHandle ReplicatedTargetDataHandle; // 0x0018(0x0028)(ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag ApplicationTag; // 0x0040(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey CurrentPredictionKey; // 0x0048(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetReplicatedTargetData;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerSetReplicatedTargetDataCancelled
|
|
// 0x0024 (0x0024 - 0x0000)
|
|
struct AbilitySystemComponent_ServerSetReplicatedTargetDataCancelled final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityHandle; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey AbilityOriginalPredictionKey; // 0x0004(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FPredictionKey CurrentPredictionKey; // 0x0014(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerSetReplicatedTargetDataCancelled;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbility
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemComponent_ServerTryActivateAbility final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool InputPressed; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerTryActivateAbility;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.ServerTryActivateAbilityWithEventData
|
|
// 0x00C8 (0x00C8 - 0x0000)
|
|
struct AbilitySystemComponent_ServerTryActivateAbilityWithEventData final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool InputPressed; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FPredictionKey PredictionKey; // 0x0008(0x0010)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEventData TriggerEventData; // 0x0018(0x00B0)(Parm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_ServerTryActivateAbilityWithEventData;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.SetActiveGameplayEffectLevel
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct AbilitySystemComponent_SetActiveGameplayEffectLevel final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 NewLevel; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_SetActiveGameplayEffectLevel;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.SetActiveGameplayEffectLevelUsingQuery
|
|
// 0x01A0 (0x01A0 - 0x0000)
|
|
struct AbilitySystemComponent_SetActiveGameplayEffectLevelUsingQuery final
|
|
{
|
|
public:
|
|
struct FGameplayEffectQuery Query; // 0x0000(0x0198)(Parm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
int32 NewLevel; // 0x0198(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19C[0x4]; // 0x019C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_SetActiveGameplayEffectLevelUsingQuery;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.SetUserAbilityActivationInhibited
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct AbilitySystemComponent_SetUserAbilityActivationInhibited final
|
|
{
|
|
public:
|
|
bool NewInhibit; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_SetUserAbilityActivationInhibited;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.TryActivateAbilitiesByTag
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct AbilitySystemComponent_TryActivateAbilitiesByTag final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer GameplayTagContainer; // 0x0000(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
bool bAllowRemoteActivation; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0021(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_TryActivateAbilitiesByTag;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.TryActivateAbility
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct AbilitySystemComponent_TryActivateAbility final
|
|
{
|
|
public:
|
|
struct FGameplayAbilitySpecHandle AbilityToActivate; // 0x0000(0x0004)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bAllowRemoteActivation; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0005(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_6[0x2]; // 0x0006(0x0002)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_TryActivateAbility;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.TryActivateAbilityByClass
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemComponent_TryActivateAbilityByClass final
|
|
{
|
|
public:
|
|
TSubclassOf<class UGameplayAbility> InAbilityToActivate; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bAllowRemoteActivation; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0009(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_A[0x6]; // 0x000A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_TryActivateAbilityByClass;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.UpdateActiveGameplayEffectSetByCallerMagnitude
|
|
// 0x0014 (0x0014 - 0x0000)
|
|
struct AbilitySystemComponent_UpdateActiveGameplayEffectSetByCallerMagnitude final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag SetByCallerTag; // 0x0008(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float NewValue; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_UpdateActiveGameplayEffectSetByCallerMagnitude;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.UpdateActiveGameplayEffectSetByCallerMagnitudes
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct AbilitySystemComponent_UpdateActiveGameplayEffectSetByCallerMagnitudes final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle ActiveHandle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TMap<struct FGameplayTag, float> NewSetByCallerValues; // 0x0008(0x0050)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_UpdateActiveGameplayEffectSetByCallerMagnitudes;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.FindAllAbilitiesMatchingQuery
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct AbilitySystemComponent_FindAllAbilitiesMatchingQuery final
|
|
{
|
|
public:
|
|
TArray<struct FGameplayAbilitySpecHandle> OutAbilityHandles; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagQuery Query; // 0x0010(0x0048)(Parm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_FindAllAbilitiesMatchingQuery;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.FindAllAbilitiesWithInputID
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemComponent_FindAllAbilitiesWithInputID final
|
|
{
|
|
public:
|
|
TArray<struct FGameplayAbilitySpecHandle> OutAbilityHandles; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
int32 InputID; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_FindAllAbilitiesWithInputID;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.FindAllAbilitiesWithTags
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AbilitySystemComponent_FindAllAbilitiesWithTags final
|
|
{
|
|
public:
|
|
TArray<struct FGameplayAbilitySpecHandle> OutAbilityHandles; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer Tags; // 0x0010(0x0020)(Parm, NativeAccessSpecifierPublic)
|
|
bool bExactMatch; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x7]; // 0x0031(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_FindAllAbilitiesWithTags;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.GetActiveEffects
|
|
// 0x01A8 (0x01A8 - 0x0000)
|
|
struct AbilitySystemComponent_GetActiveEffects final
|
|
{
|
|
public:
|
|
struct FGameplayEffectQuery Query; // 0x0000(0x0198)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
TArray<struct FActiveGameplayEffectHandle> ReturnValue; // 0x0198(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_GetActiveEffects;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.GetActiveEffectsWithAllTags
|
|
// 0x0030 (0x0030 - 0x0000)
|
|
struct AbilitySystemComponent_GetActiveEffectsWithAllTags final
|
|
{
|
|
public:
|
|
struct FGameplayTagContainer Tags; // 0x0000(0x0020)(Parm, NativeAccessSpecifierPublic)
|
|
TArray<struct FActiveGameplayEffectHandle> ReturnValue; // 0x0020(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_GetActiveEffectsWithAllTags;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.GetAllAbilities
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemComponent_GetAllAbilities final
|
|
{
|
|
public:
|
|
TArray<struct FGameplayAbilitySpecHandle> OutAbilityHandles; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_GetAllAbilities;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.GetAttributeSet
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct AbilitySystemComponent_GetAttributeSet final
|
|
{
|
|
public:
|
|
TSubclassOf<class UAttributeSet> AttributeSetClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
const class UAttributeSet* ReturnValue; // 0x0008(0x0008)(ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_GetAttributeSet;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.GetGameplayAttributeValue
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct AbilitySystemComponent_GetGameplayAttributeValue final
|
|
{
|
|
public:
|
|
struct FGameplayAttribute Attribute; // 0x0000(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bFound; // 0x0038(0x0001)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_39[0x3]; // 0x0039(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float ReturnValue; // 0x003C(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayAttributeValue;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.GetGameplayEffectCount
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemComponent_GetGameplayEffectCount final
|
|
{
|
|
public:
|
|
TSubclassOf<class UGameplayEffect> SourceGameplayEffect; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilitySystemComponent* OptionalInstigatorFilterComponent; // 0x0008(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bEnforceOnGoingCheck; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_11[0x3]; // 0x0011(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 ReturnValue; // 0x0014(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayEffectCount;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.GetGameplayEffectCount_IfLoaded
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AbilitySystemComponent_GetGameplayEffectCount_IfLoaded final
|
|
{
|
|
public:
|
|
TSoftClassPtr<class UClass> SoftSourceGameplayEffect; // 0x0000(0x0028)(Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UAbilitySystemComponent* OptionalInstigatorFilterComponent; // 0x0028(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool bEnforceOnGoingCheck; // 0x0030(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_31[0x3]; // 0x0031(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 ReturnValue; // 0x0034(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayEffectCount_IfLoaded;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.GetGameplayEffectMagnitude
|
|
// 0x0048 (0x0048 - 0x0000)
|
|
struct AbilitySystemComponent_GetGameplayEffectMagnitude final
|
|
{
|
|
public:
|
|
struct FActiveGameplayEffectHandle Handle; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute Attribute; // 0x0008(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ReturnValue; // 0x0040(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayEffectMagnitude;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.GetGameplayTagCount
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct AbilitySystemComponent_GetGameplayTagCount final
|
|
{
|
|
public:
|
|
struct FGameplayTag GameplayTag; // 0x0000(0x0008)(Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_GetGameplayTagCount;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.GetUserAbilityActivationInhibited
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct AbilitySystemComponent_GetUserAbilityActivationInhibited final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_GetUserAbilityActivationInhibited;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.IsGameplayCueActive
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct AbilitySystemComponent_IsGameplayCueActive final
|
|
{
|
|
public:
|
|
struct FGameplayTag GameplayCueTag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_IsGameplayCueActive;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.MakeEffectContext
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct AbilitySystemComponent_MakeEffectContext final
|
|
{
|
|
public:
|
|
struct FGameplayEffectContextHandle ReturnValue; // 0x0000(0x0018)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_MakeEffectContext;
|
|
|
|
// Function GameplayAbilities.AbilitySystemComponent.MakeOutgoingSpec
|
|
// 0x0038 (0x0038 - 0x0000)
|
|
struct AbilitySystemComponent_MakeOutgoingSpec final
|
|
{
|
|
public:
|
|
TSubclassOf<class UGameplayEffect> GameplayEffectClass; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Level; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayEffectContextHandle Context; // 0x0010(0x0018)(Parm, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectSpecHandle ReturnValue; // 0x0028(0x0010)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_AbilitySystemComponent_MakeOutgoingSpec;
|
|
|
|
// Function GameplayAbilities.GameplayCueFunctionLibrary.AddGameplayCueOnActor
|
|
// 0x00E8 (0x00E8 - 0x0000)
|
|
struct GameplayCueFunctionLibrary_AddGameplayCueOnActor final
|
|
{
|
|
public:
|
|
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag GameplayCueTag; // 0x0008(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueFunctionLibrary_AddGameplayCueOnActor;
|
|
|
|
// Function GameplayAbilities.GameplayCueFunctionLibrary.ExecuteGameplayCueOnActor
|
|
// 0x00E8 (0x00E8 - 0x0000)
|
|
struct GameplayCueFunctionLibrary_ExecuteGameplayCueOnActor final
|
|
{
|
|
public:
|
|
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag GameplayCueTag; // 0x0008(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueFunctionLibrary_ExecuteGameplayCueOnActor;
|
|
|
|
// Function GameplayAbilities.GameplayCueFunctionLibrary.MakeGameplayCueParametersFromHitResult
|
|
// 0x01D8 (0x01D8 - 0x0000)
|
|
struct GameplayCueFunctionLibrary_MakeGameplayCueParametersFromHitResult final
|
|
{
|
|
public:
|
|
struct FHitResult HitResult; // 0x0000(0x0100)(ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters ReturnValue; // 0x0100(0x00D8)(Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueFunctionLibrary_MakeGameplayCueParametersFromHitResult;
|
|
|
|
// Function GameplayAbilities.GameplayCueFunctionLibrary.RemoveGameplayCueOnActor
|
|
// 0x00E8 (0x00E8 - 0x0000)
|
|
struct GameplayCueFunctionLibrary_RemoveGameplayCueOnActor final
|
|
{
|
|
public:
|
|
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag GameplayCueTag; // 0x0008(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueFunctionLibrary_RemoveGameplayCueOnActor;
|
|
|
|
// Function GameplayAbilities.GameplayCueInterface.BlueprintCustomHandler
|
|
// 0x00E0 (0x00E0 - 0x0000)
|
|
struct GameplayCueInterface_BlueprintCustomHandler final
|
|
{
|
|
public:
|
|
EGameplayCueEvent EventType; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueInterface_BlueprintCustomHandler;
|
|
|
|
// Function GameplayAbilities.GameplayCueNotify_Actor.K2_HandleGameplayCue
|
|
// 0x00E8 (0x00E8 - 0x0000)
|
|
struct GameplayCueNotify_Actor_K2_HandleGameplayCue final
|
|
{
|
|
public:
|
|
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EGameplayCueEvent EventType; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FGameplayCueParameters Parameters; // 0x0010(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueNotify_Actor_K2_HandleGameplayCue;
|
|
|
|
// Function GameplayAbilities.GameplayCueNotify_Actor.OnActive
|
|
// 0x00E8 (0x00E8 - 0x0000)
|
|
struct GameplayCueNotify_Actor_OnActive final
|
|
{
|
|
public:
|
|
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueNotify_Actor_OnActive;
|
|
|
|
// Function GameplayAbilities.GameplayCueNotify_Actor.OnExecute
|
|
// 0x00E8 (0x00E8 - 0x0000)
|
|
struct GameplayCueNotify_Actor_OnExecute final
|
|
{
|
|
public:
|
|
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueNotify_Actor_OnExecute;
|
|
|
|
// Function GameplayAbilities.GameplayCueNotify_Actor.OnOwnerDestroyed
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameplayCueNotify_Actor_OnOwnerDestroyed final
|
|
{
|
|
public:
|
|
class AActor* DestroyedActor; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueNotify_Actor_OnOwnerDestroyed;
|
|
|
|
// Function GameplayAbilities.GameplayCueNotify_Actor.OnRemove
|
|
// 0x00E8 (0x00E8 - 0x0000)
|
|
struct GameplayCueNotify_Actor_OnRemove final
|
|
{
|
|
public:
|
|
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueNotify_Actor_OnRemove;
|
|
|
|
// Function GameplayAbilities.GameplayCueNotify_Actor.WhileActive
|
|
// 0x00E8 (0x00E8 - 0x0000)
|
|
struct GameplayCueNotify_Actor_WhileActive final
|
|
{
|
|
public:
|
|
class AActor* MyTarget; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x00E0(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_E1[0x7]; // 0x00E1(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueNotify_Actor_WhileActive;
|
|
|
|
// Function GameplayAbilities.GameplayCueNotify_Burst.OnBurst
|
|
// 0x0138 (0x0138 - 0x0000)
|
|
struct GameplayCueNotify_Burst_OnBurst final
|
|
{
|
|
public:
|
|
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueNotify_Burst_OnBurst;
|
|
|
|
// Function GameplayAbilities.GameplayCueNotify_BurstLatent.OnBurst
|
|
// 0x0138 (0x0138 - 0x0000)
|
|
struct GameplayCueNotify_BurstLatent_OnBurst final
|
|
{
|
|
public:
|
|
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueNotify_BurstLatent_OnBurst;
|
|
|
|
// Function GameplayAbilities.GameplayCueNotify_Looping.OnApplication
|
|
// 0x0138 (0x0138 - 0x0000)
|
|
struct GameplayCueNotify_Looping_OnApplication final
|
|
{
|
|
public:
|
|
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueNotify_Looping_OnApplication;
|
|
|
|
// Function GameplayAbilities.GameplayCueNotify_Looping.OnLoopingStart
|
|
// 0x0138 (0x0138 - 0x0000)
|
|
struct GameplayCueNotify_Looping_OnLoopingStart final
|
|
{
|
|
public:
|
|
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueNotify_Looping_OnLoopingStart;
|
|
|
|
// Function GameplayAbilities.GameplayCueNotify_Looping.OnRecurring
|
|
// 0x0138 (0x0138 - 0x0000)
|
|
struct GameplayCueNotify_Looping_OnRecurring final
|
|
{
|
|
public:
|
|
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueNotify_Looping_OnRecurring;
|
|
|
|
// Function GameplayAbilities.GameplayCueNotify_Looping.OnRemoval
|
|
// 0x0138 (0x0138 - 0x0000)
|
|
struct GameplayCueNotify_Looping_OnRemoval final
|
|
{
|
|
public:
|
|
class AActor* Target; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueParameters Parameters; // 0x0008(0x00D8)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
struct FGameplayCueNotify_SpawnResult SpawnResults; // 0x00E0(0x0058)(ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayCueNotify_Looping_OnRemoval;
|
|
|
|
// Function GameplayAbilities.GameplayEffectCustomApplicationRequirement.CanApplyGameplayEffect
|
|
// 0x02B0 (0x02B0 - 0x0000)
|
|
struct GameplayEffectCustomApplicationRequirement_CanApplyGameplayEffect final
|
|
{
|
|
public:
|
|
const class UGameplayEffect* GameplayEffect; // 0x0000(0x0008)(ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectSpec Spec; // 0x0008(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
class UAbilitySystemComponent* ASC; // 0x02A0(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x02A8(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2A9[0x7]; // 0x02A9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayEffectCustomApplicationRequirement_CanApplyGameplayEffect;
|
|
|
|
// Function GameplayAbilities.GameplayEffectExecutionCalculation.Execute
|
|
// 0x0108 (0x0108 - 0x0000)
|
|
struct GameplayEffectExecutionCalculation_Execute final
|
|
{
|
|
public:
|
|
struct FGameplayEffectCustomExecutionParameters ExecutionParams; // 0x0000(0x00F0)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayEffectCustomExecutionOutput OutExecutionOutput; // 0x00F0(0x0018)(Parm, OutParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayEffectExecutionCalculation_Execute;
|
|
|
|
// Function GameplayAbilities.GameplayModMagnitudeCalculation.CalculateBaseMagnitude
|
|
// 0x02A0 (0x02A0 - 0x0000)
|
|
struct GameplayModMagnitudeCalculation_CalculateBaseMagnitude final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpec Spec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
float ReturnValue; // 0x0298(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_29C[0x4]; // 0x029C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_CalculateBaseMagnitude;
|
|
|
|
// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSetByCallerMagnitudeByName
|
|
// 0x02A8 (0x02A8 - 0x0000)
|
|
struct GameplayModMagnitudeCalculation_GetSetByCallerMagnitudeByName final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
class FName MagnitudeName; // 0x0298(0x0008)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ReturnValue; // 0x02A0(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2A4[0x4]; // 0x02A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSetByCallerMagnitudeByName;
|
|
|
|
// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSetByCallerMagnitudeByTag
|
|
// 0x02A8 (0x02A8 - 0x0000)
|
|
struct GameplayModMagnitudeCalculation_GetSetByCallerMagnitudeByTag final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTag Tag; // 0x0298(0x0008)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ReturnValue; // 0x02A0(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2A4[0x4]; // 0x02A4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSetByCallerMagnitudeByTag;
|
|
|
|
// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSourceActorTags
|
|
// 0x02B8 (0x02B8 - 0x0000)
|
|
struct GameplayModMagnitudeCalculation_GetSourceActorTags final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSourceActorTags;
|
|
|
|
// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSourceAggregatedTags
|
|
// 0x02B8 (0x02B8 - 0x0000)
|
|
struct GameplayModMagnitudeCalculation_GetSourceAggregatedTags final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSourceAggregatedTags;
|
|
|
|
// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetSourceSpecTags
|
|
// 0x02B8 (0x02B8 - 0x0000)
|
|
struct GameplayModMagnitudeCalculation_GetSourceSpecTags final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
};
|
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DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetSourceSpecTags;
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// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetTargetActorTags
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// 0x02B8 (0x02B8 - 0x0000)
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struct GameplayModMagnitudeCalculation_GetTargetActorTags final
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{
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public:
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struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
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struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetTargetActorTags;
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|
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// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetTargetAggregatedTags
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|
// 0x02B8 (0x02B8 - 0x0000)
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|
struct GameplayModMagnitudeCalculation_GetTargetAggregatedTags final
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|
{
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public:
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|
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
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struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
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|
};
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DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetTargetAggregatedTags;
|
|
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// Function GameplayAbilities.GameplayModMagnitudeCalculation.GetTargetSpecTags
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|
// 0x02B8 (0x02B8 - 0x0000)
|
|
struct GameplayModMagnitudeCalculation_GetTargetSpecTags final
|
|
{
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|
public:
|
|
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer ReturnValue; // 0x0298(0x0020)(ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
};
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|
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_GetTargetSpecTags;
|
|
|
|
// Function GameplayAbilities.GameplayModMagnitudeCalculation.K2_GetCapturedAttributeMagnitude
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|
// 0x0318 (0x0318 - 0x0000)
|
|
struct GameplayModMagnitudeCalculation_K2_GetCapturedAttributeMagnitude final
|
|
{
|
|
public:
|
|
struct FGameplayEffectSpec EffectSpec; // 0x0000(0x0298)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
struct FGameplayAttribute Attribute; // 0x0298(0x0038)(Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FGameplayTagContainer SourceTags; // 0x02D0(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
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|
struct FGameplayTagContainer TargetTags; // 0x02F0(0x0020)(ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
float ReturnValue; // 0x0310(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_314[0x4]; // 0x0314(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayModMagnitudeCalculation_K2_GetCapturedAttributeMagnitude;
|
|
|
|
// Function GameplayAbilities.GameplayTagReponseTable.TagResponseEvent
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct GameplayTagReponseTable_TagResponseEvent final
|
|
{
|
|
public:
|
|
struct FGameplayTag Tag; // 0x0000(0x0008)(ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 NewCount; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UAbilitySystemComponent* ASC; // 0x0010(0x0008)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 idx; // 0x0018(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C[0x4]; // 0x001C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameplayTagReponseTable_TagResponseEvent;
|
|
|
|
// Function GameplayAbilities.MovieSceneGameplayCueTrack.SetSequencerTrackHandler
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct MovieSceneGameplayCueTrack_SetSequencerTrackHandler final
|
|
{
|
|
public:
|
|
TDelegate<void(class AActor* Target, const struct FGameplayTag& GameplayTag, const struct FGameplayCueParameters& Parameters, EGameplayCueEvent Event)> InGameplayCueTrackHandler; // 0x0000(0x0010)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_MovieSceneGameplayCueTrack_SetSequencerTrackHandler;
|
|
|
|
}
|
|
|