86 lines
7.3 KiB
C++
86 lines
7.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: UI_InGameMenu
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#include "Basic.hpp"
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#include "UMG_structs.hpp"
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#include "Engine_structs.hpp"
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#include "CyaTools_classes.hpp"
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#include "AkAudio_structs.hpp"
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namespace SDK
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{
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// WidgetBlueprintGeneratedClass UI_InGameMenu.UI_InGameMenu_C
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// 0x0090 (0x0438 - 0x03A8)
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class UUI_InGameMenu_C final : public UCyaMenuWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x03A8(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UUI_Upgrades_C* Upgrades; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_EnhancedActionButton_C* UI_RightTabButton; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_EnhancedActionButton_C* UI_LeftTabButton; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UHorizontalBox* TabsButtonContainer; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_NavButton_NotFocusable_C* TabButton_Upgrades; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_NavButton_NotFocusable_C* TabButton_Runes; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_NavButton_NotFocusable_C* TabButton_Pause; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_NavButton_NotFocusable_C* TabButton_Missions; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_NavButton_NotFocusable_C* TabButton_Abilities; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_Runes_C* Runes; // 0x03F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_PauseMenu_C* PauseMenu; // 0x0400(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class USizeBox* NavBar; // 0x0408(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_Missions_C* Missions; // 0x0410(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWidgetSwitcher* ContentSwitcher; // 0x0418(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UUI_Abilities_C* AbilitiesMenu; // 0x0420(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWidget* FormerSelectedTab; // 0x0428(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool Constrain_Aspect_Ratio; // 0x0430(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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public:
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void BndEvt__InGameMenu_TabButton_Missions_K2Node_ComponentBoundEvent_3_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
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void BndEvt__InGameMenu_TabButton_Runes_K2Node_ComponentBoundEvent_1_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
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void BndEvt__Proto_InGameMenu_TabButton_Abilities_K2Node_ComponentBoundEvent_8_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
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void BndEvt__Proto_InGameMenu_TabButton_Pause_K2Node_ComponentBoundEvent_9_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
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void BndEvt__UI_InGameMenu_TabButton_Upgrades_K2Node_ComponentBoundEvent_0_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
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void CanNavigate(bool* Can);
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void CheckKeyEvent(const struct FKeyEvent& KeyEvent, class UInputAction* Action, bool* Equal);
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void Construct();
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void Destruct();
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void ExecuteUbergraph_UI_InGameMenu(int32 EntryPoint);
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void OnContinueGame();
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void OnHoldAssign(bool Show);
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struct FEventReply OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent);
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struct FEventReply OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
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struct FEventReply OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
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bool OnRequestClose();
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void OnSwitchTab(class UCyaUserWidget* Widget, class UButton* ClickedButton);
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void SetTabVisible(class UUI_NavButton_NotFocusable_C* Tab, bool Enable);
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void TabNavigation(int32 NextIndex, bool* Found);
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void UpdateCurrentTitle();
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("UI_InGameMenu_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"UI_InGameMenu_C")
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}
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static class UUI_InGameMenu_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UUI_InGameMenu_C>();
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}
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};
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DUMPER7_ASSERTS_UUI_InGameMenu_C;
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}
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