75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameEvents
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#include "Basic.hpp"
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#include "Engine_classes.hpp"
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#include "GameEvents_structs.hpp"
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namespace SDK
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{
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// Class GameEvents.GameEventsBlueprintLibrary
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// 0x0000 (0x0028 - 0x0028)
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class UGameEventsBlueprintLibrary final : public UBlueprintFunctionLibrary
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{
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public:
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static void BroadcastGenericActorEvent(const class AActor* Actor, class FName customEventID, EEventDispatchMode dispatchMode);
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static void BroadcastGenericWorldEvent(const class UObject* WorldContext, const struct FVector& EventLocation, class FName customEventID, double maxRange, class AActor* ignoredActor, EEventDispatchMode dispatchMode);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameEventsBlueprintLibrary")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameEventsBlueprintLibrary")
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}
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static class UGameEventsBlueprintLibrary* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameEventsBlueprintLibrary>();
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}
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};
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DUMPER7_ASSERTS_UGameEventsBlueprintLibrary;
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// Class GameEvents.GameEventSystem
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// 0x00E0 (0x0110 - 0x0030)
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class alignas(0x10) UGameEventSystem final : public UGameInstanceSubsystem
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{
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public:
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uint8 Pad_30[0x30]; // 0x0030(0x0030)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<struct FRecordedGameEvent> mEventHistory; // 0x0060(0x0010)(ZeroConstructor, Transient, NativeAccessSpecifierPrivate)
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uint8 Pad_70[0xA0]; // 0x0070(0x00A0)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static void BindBlueprintActorDelegate_Internal(class FName eventTypeID, const class AActor* Subject, const struct FGenericStruct& OnEvent);
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static void BindBlueprintWorldDelegate_Internal(class FName eventTypeID, const class USceneComponent* Receiver, double maxRange, const struct FGenericStruct& OnEvent);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("GameEventSystem")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"GameEventSystem")
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}
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static class UGameEventSystem* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGameEventSystem>();
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}
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};
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DUMPER7_ASSERTS_UGameEventSystem;
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}
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