114 lines
7.4 KiB
C++
114 lines
7.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameplayStateTreeModule
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#include "Basic.hpp"
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#include "StateTreeModule_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "AIModule_structs.hpp"
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namespace SDK
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{
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// ScriptStruct GameplayStateTreeModule.StateTreeGetActorLocationPropertyFunctionInstanceData
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// 0x0020 (0x0020 - 0x0000)
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struct FStateTreeGetActorLocationPropertyFunctionInstanceData final
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{
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public:
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class AActor* Input; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector Output; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FStateTreeGetActorLocationPropertyFunctionInstanceData;
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// ScriptStruct GameplayStateTreeModule.StateTreeGetActorLocationPropertyFunction
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// 0x0000 (0x0020 - 0x0020)
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struct FStateTreeGetActorLocationPropertyFunction final : public FStateTreePropertyFunctionCommonBase
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{
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};
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DUMPER7_ASSERTS_FStateTreeGetActorLocationPropertyFunction;
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// ScriptStruct GameplayStateTreeModule.StateTreeAIConditionBase
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// 0x0000 (0x0028 - 0x0028)
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struct FStateTreeAIConditionBase final : public FStateTreeConditionBase
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{
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};
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DUMPER7_ASSERTS_FStateTreeAIConditionBase;
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// ScriptStruct GameplayStateTreeModule.StateTreeAITaskBase
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// 0x0000 (0x0028 - 0x0028)
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struct FStateTreeAITaskBase : public FStateTreeTaskBase
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{
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};
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DUMPER7_ASSERTS_FStateTreeAITaskBase;
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// ScriptStruct GameplayStateTreeModule.StateTreeAIActionTaskBase
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// 0x0000 (0x0028 - 0x0028)
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struct FStateTreeAIActionTaskBase : public FStateTreeAITaskBase
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{
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};
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DUMPER7_ASSERTS_FStateTreeAIActionTaskBase;
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// ScriptStruct GameplayStateTreeModule.StateTreeRunEnvQueryInstanceData
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// 0x0048 (0x0048 - 0x0000)
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struct FStateTreeRunEnvQueryInstanceData final
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{
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public:
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struct FStateTreePropertyRef Result; // 0x0000(0x0002)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_2[0x6]; // 0x0002(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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class AActor* QueryOwner; // 0x0008(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UEnvQuery* QueryTemplate; // 0x0010(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<struct FAIDynamicParam> QueryConfig; // 0x0018(0x0010)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
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EEnvQueryRunMode RunMode; // 0x0028(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_29[0x1F]; // 0x0029(0x001F)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FStateTreeRunEnvQueryInstanceData;
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// ScriptStruct GameplayStateTreeModule.StateTreeRunEnvQueryTask
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// 0x0000 (0x0028 - 0x0028)
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struct FStateTreeRunEnvQueryTask final : public FStateTreeTaskCommonBase
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{
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};
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DUMPER7_ASSERTS_FStateTreeRunEnvQueryTask;
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// ScriptStruct GameplayStateTreeModule.StateTreeMoveToTaskInstanceData
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// 0x0058 (0x0058 - 0x0000)
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struct FStateTreeMoveToTaskInstanceData final
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{
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public:
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class AAIController* AIController; // 0x0000(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector Destination; // 0x0008(0x0018)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class AActor* TargetActor; // 0x0020(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AcceptableRadius; // 0x0028(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DestinationMoveTolerance; // 0x002C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSubclassOf<class UNavigationQueryFilter> FilterClass; // 0x0030(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAllowStrafe; // 0x0038(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAllowPartialPath; // 0x0039(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bTrackMovingGoal; // 0x003A(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bRequireNavigableEndLocation; // 0x003B(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bProjectGoalLocation; // 0x003C(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bReachTestIncludesAgentRadius; // 0x003D(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bReachTestIncludesGoalRadius; // 0x003E(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_3F[0x1]; // 0x003F(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
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class UAITask_MoveTo* MoveToTask; // 0x0040(0x0008)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TScriptInterface<class IGameplayTaskOwnerInterface> TaskOwner; // 0x0048(0x0010)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FStateTreeMoveToTaskInstanceData;
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// ScriptStruct GameplayStateTreeModule.StateTreeMoveToTask
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// 0x0000 (0x0028 - 0x0028)
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struct FStateTreeMoveToTask final : public FStateTreeAIActionTaskBase
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{
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};
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DUMPER7_ASSERTS_FStateTreeMoveToTask;
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}
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