Files
ReshadePluginsCore/FearTheTimeloop/SDK/S_Sound_structs.hpp
2026-03-06 01:33:57 +01:00

31 lines
1.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_Sound
#include "Basic.hpp"
namespace SDK
{
// UserDefinedStruct S_Sound.S_Sound
// 0x0020 (0x0020 - 0x0000)
struct FS_Sound final
{
public:
class USoundWave* Sound_2_9D02887E469AF01BF06212B83962F453; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
double Volume_6_68E3F79C4779D54E7B6F30A7C214CA14; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double LowLevelVolume_11_B9C2CBD444C8B5F193E62D98B9A08F84; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double Pitch_8_42BA92EB4B7CEE93403B28863C04CD78; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FS_Sound;
}