Files
ReshadePluginsCore/Reanimal/SDK/DeathSystem_classes.hpp
2026-03-06 01:33:02 +01:00

298 lines
12 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: DeathSystem
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "CoreUObject_classes.hpp"
#include "DeathSystem_structs.hpp"
#include "DebugSystem_classes.hpp"
namespace SDK
{
// Class DeathSystem.AnimNotify_DeathHandler
// 0x0008 (0x0040 - 0x0038)
class UAnimNotify_DeathHandler final : public UAnimNotify
{
public:
class FName NotifyName; // 0x0038(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotify_DeathHandler")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotify_DeathHandler")
}
static class UAnimNotify_DeathHandler* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotify_DeathHandler>();
}
};
DUMPER7_ASSERTS_UAnimNotify_DeathHandler;
// Class DeathSystem.AnimNotifyState_DeathHandler
// 0x0010 (0x0040 - 0x0030)
class UAnimNotifyState_DeathHandler final : public UAnimNotifyState
{
public:
class FName NotifyName; // 0x0030(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimNotifyState_DeathHandler")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimNotifyState_DeathHandler")
}
static class UAnimNotifyState_DeathHandler* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotifyState_DeathHandler>();
}
};
DUMPER7_ASSERTS_UAnimNotifyState_DeathHandler;
// Class DeathSystem.DeathHandlerBase
// 0x0038 (0x02E0 - 0x02A8)
class ADeathHandlerBase : public AActor
{
public:
class UStaticMeshComponent* StaticMeshPreview; // 0x02A8(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
EDeathType DeathType; // 0x02B0(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
EDeathHandlingMode DeathHandlingMode; // 0x02B1(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_2B2[0xE]; // 0x02B2(0x000E)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* DeathInstigator; // 0x02C0(0x0008)(Net, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_2C8[0x8]; // 0x02C8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
bool ActorIsDead; // 0x02D0(0x0001)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_2D1[0x3]; // 0x02D1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float TimeOfDeath; // 0x02D4(0x0004)(Net, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bCanBePredictedLocally; // 0x02D8(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_2D9[0x7]; // 0x02D9(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void ConfirmDead();
void KillActor();
void OnActorDied();
void OnDeathHandlingFinished();
void OnDeathHandlingStarted();
void OnOwnerEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason);
EDeathHandlingMode GetDeathHandlingMode() const;
class AActor* GetDeathInstigator() const;
EDeathType GetDeathType() const;
class AActor* GetDyingActor() const;
float GetTimeOfDeath() const;
bool HasDeathInstigator() const;
bool IsActorDead() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DeathHandlerBase")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DeathHandlerBase")
}
static class ADeathHandlerBase* GetDefaultObj()
{
return GetDefaultObjImpl<ADeathHandlerBase>();
}
};
DUMPER7_ASSERTS_ADeathHandlerBase;
// Class DeathSystem.DeathHandlerSkeletal
// 0x0050 (0x0330 - 0x02E0)
class ADeathHandlerSkeletal : public ADeathHandlerBase
{
public:
class USkeletalMeshComponent* SkeletalMeshPreview; // 0x02E0(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
EAutoRagdollMode AutoRagdollMode; // 0x02E8(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_2E9[0x3]; // 0x02E9(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName RagdollCollisionProfileName; // 0x02EC(0x0008)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
EDeathHandlingSkeletalMode DeathHandlingSkeletalMode; // 0x02F4(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_2F5[0x1B]; // 0x02F5(0x001B)(Fixing Size After Last Property [ Dumper-7 ])
class UAnimMontage* DeathAnimationMontage; // 0x0310(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_318[0x18]; // 0x0318(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnActorRagdolling();
void OnAnimSequencePostDeathDone();
void OnAnimSequencePostDeathFinished();
void OnAnimSequencePostDeathStarted();
void OnAnimSequencePreDeathDone();
void OnAnimSequencePreDeathFinished();
void OnAnimSequencePreDeathStarted();
void OnDeathHandlerAnimNotify(class FName NotifyName, class UAnimSequenceBase* Animation);
void OnDeathHandlerAnimNotifyStateBegin(class FName NotifyName, class UAnimSequenceBase* Animation, float TotalDuration);
void OnDeathHandlerAnimNotifyStateEnd(class FName NotifyName, class UAnimSequenceBase* Animation);
void OnDeathHandlerAnimNotifyStateTick(class FName NotifyName, class UAnimSequenceBase* Animation, float DeltaTime);
void Ragdoll();
bool ActorHasRagdolled() const;
class UAnimInstance* GetAnimInstance() const;
EDeathHandlingSkeletalMode GetDeathHandlingSkeletalMode() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DeathHandlerSkeletal")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DeathHandlerSkeletal")
}
static class ADeathHandlerSkeletal* GetDefaultObj()
{
return GetDefaultObjImpl<ADeathHandlerSkeletal>();
}
};
DUMPER7_ASSERTS_ADeathHandlerSkeletal;
// Class DeathSystem.DeathSystemInterface
// 0x0000 (0x0000 - 0x0000)
class IDeathSystemInterface final
{
public:
class UMeshComponent* GetMesh();
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DeathSystemInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DeathSystemInterface")
}
static class IDeathSystemInterface* GetDefaultObj()
{
return GetDefaultObjImpl<IDeathSystemInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_IDeathSystemInterface;
// Class DeathSystem.DeathSystemHelpers
// 0x0000 (0x0028 - 0x0028)
class UDeathSystemHelpers final : public UBlueprintFunctionLibrary
{
public:
static bool ActorHasAnyDeathHandler(const class AActor* Actor);
static class UDeathSystem* GetDeathSystem(const class UObject* WorldContextObject);
static class ADeathHandlerBase* GetFirstAttachedDeathHandler(const class AActor* Actor);
static bool Kill(class AActor* Actor, TSubclassOf<class ADeathHandlerBase> DeathHandler, class AActor* DeathInstigator);
static bool RemoveAttachedDeathHandler(class AActor* Actor);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DeathSystemHelpers")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DeathSystemHelpers")
}
static class UDeathSystemHelpers* GetDefaultObj()
{
return GetDefaultObjImpl<UDeathSystemHelpers>();
}
};
DUMPER7_ASSERTS_UDeathSystemHelpers;
// Class DeathSystem.DeathSystemReplicationComponent
// 0x0000 (0x00A0 - 0x00A0)
class UDeathSystemReplicationComponent final : public UActorComponent
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DeathSystemReplicationComponent")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DeathSystemReplicationComponent")
}
static class UDeathSystemReplicationComponent* GetDefaultObj()
{
return GetDefaultObjImpl<UDeathSystemReplicationComponent>();
}
};
DUMPER7_ASSERTS_UDeathSystemReplicationComponent;
// Class DeathSystem.DeathSystem
// 0x0030 (0x0060 - 0x0030)
class UDeathSystem final : public UWorldSubsystem
{
public:
uint8 Pad_30[0x8]; // 0x0030(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class ADeathHandlerBase* DeathHandler, class AActor* Actor, EDeathHandlingEventType EventType)> OnDeathHandlerEvent; // 0x0038(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_48[0x10]; // 0x0048(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class UDeathSystemReplicationComponent* ReplicationComponent; // 0x0058(0x0008)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DeathSystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DeathSystem")
}
static class UDeathSystem* GetDefaultObj()
{
return GetDefaultObjImpl<UDeathSystem>();
}
};
DUMPER7_ASSERTS_UDeathSystem;
// Class DeathSystem.KillDebugFunction
// 0x0010 (0x00D0 - 0x00C0)
class UKillDebugFunction final : public UDebugFunction
{
public:
class AActor* ActorToKill; // 0x00C0(0x0008)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class ADeathHandlerBase> DeathHandler; // 0x00C8(0x0008)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("KillDebugFunction")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"KillDebugFunction")
}
static class UKillDebugFunction* GetDefaultObj()
{
return GetDefaultObjImpl<UKillDebugFunction>();
}
};
DUMPER7_ASSERTS_UKillDebugFunction;
}