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Gestion des widgets Unreal Engine
k4sh44 edited this page 2026-02-13 15:44:40 +00:00
1. Cycle de vie widgets UE5 (le piège n°1)
OnInitialized
OnSynchronizeProperties
PreConstruct
Construct
OnListItemObjectSet (ListView only)
Tick
Destruct
| Action | Moment sûr |
|---|---|
| Stocker pointeur widget | Construct |
| Modifier RenderTransform | Construct ou Tick |
| Modifier Slot | Après layout pass |
| Toucher Entry widgets | OnListItemObjectSet |
2. Slate vs UMG (décision moddeur)
| Situation | Solution stable |
|---|---|
| widget blueprint simple | UMG transform |
| ListView | Entry hook |
| overlay HUD | RenderTranslation |
| menus plein écran | RootWidget offsets |
| menus dynamiques | Slate hook |