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ReshadePluginsAddon/SilentHillf/dllmain.cpp

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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
#define IMGUI_HAS_DOCK 1
#include "GameInformations.h"
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#include <imgui.h>
#include <reshade.hpp>
#include <fstream>
#include <string>
#include <Windows.h>
// Screen informations
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
static float aspectRatio = (float)screenWidth / screenHeight;
// Core game dll functions declarations
typedef void (*SetBoolFn)(bool, bool);
typedef void (*SetIntFn)(int);
typedef void (*SetFloatFn)(float);
typedef float (*GetFloatFn)();
typedef bool (*GetBoolFn)();
static HMODULE fixLib = nullptr;
static LONG g_coreInitialized = 0;
static SetBoolFn SetFixEnabled = nullptr;
static SetBoolFn SetFOVFixEnabled = nullptr;
static SetBoolFn SetDOFFixEnabled = nullptr;
static SetBoolFn SetCAFixEnabled = nullptr;
static SetBoolFn SetVignettingFixEnabled = nullptr;
static SetBoolFn SetCameraFixEnabled = nullptr;
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static SetBoolFn SetVolumetricFogFixEnabled = nullptr;
static SetBoolFn SetFogDensityFixEnabled = nullptr;
static SetBoolFn SetFogMaxOpacityFixEnabled = nullptr;
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static SetIntFn SetFOV = nullptr;
static SetFloatFn SetCameraDistance = nullptr;
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static SetFloatFn SetFogDensity = nullptr;
static SetFloatFn SetFogMaxOpacity = nullptr;
static GetGameInfosStruct GetGameInfos = nullptr;
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// Plugin variables for checkboxes and sliders
static bool fov_fix_enabled = false;
static bool DOF_fix_enabled = false;
static bool CA_fix_enabled = false;
static bool Vignetting_fix_enabled = false;
static bool camera_fix_enabled = false;
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static bool volumetric_fog_fix_enabled = false;
static bool Fog_density_fix_enabled = false;
static bool Fog_max_opacity_fix_enabled = false;
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static bool fix_enabled = false;
static int worldFOVvalue = 0;
static float cameraDistanceValue = 1.f;
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static float fogDensityValue = 0.4f;
static float fogMaxOpacityValue = 0.4f;
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static bool popup_Informations = false;
// Plugin settings
const char* SETTINGS_FILE = "PluginSettings.ini";
const char* GENERAL_FIX_SETTING = "GeneralFIX=";
const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
const char* CAMERA_FIX_SETTING = "CameraFIX=";
const char* DOF_FIX_SETTING = "DOFFIX=";
const char* CA_FIX_SETTING = "CAFIX=";
const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
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const char* VOLUMETRIC_FOG_FIX_SETTING = "VolumetricFogFIX=";
const char* FOG_DENSITY_FIX_SETTING = "FogDensityFIX=";
const char* FOG_MAX_OPACITY_FIX_SETTING = "FogMaxOpacityFIX=";
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const char* WORLD_FOV_SETTING = "WorldFOV=";
const char* CAMERA_DISTANCE_SETTING = "CameraDistance=";
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const char* FOG_DENSITY_SETTING = "FogDensity=";
const char* FOG_MAX_OPACITY_SETTING = "FogMaxOpacity=";
const char* FIX_VERSION = "1.0.3";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Control fog.\n - Re enable console.\n\nDisabling Fog will not entirely remove it.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
// Scaling factor based on screen resolution
float scale = 1.f;
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL()
{
if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
return;
if (GetModuleHandleA("SilentHillfCore.dll") == nullptr) {
fixLib = LoadLibraryA("SilentHillfCore.dll");
if (!fixLib) {
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
return;
}
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
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SetVolumetricFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVolumetricFogFixEnabled");
SetFogDensityFixEnabled = (SetBoolFn)GetProcAddress(fixLib,"SetFogDensityFixEnabled");
SetFogMaxOpacityFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogMaxOpacityFixEnabled");
SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
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SetFogDensity = (SetFloatFn)GetProcAddress(fixLib,"SetFogDensity");
SetFogMaxOpacity = (SetFloatFn)GetProcAddress(fixLib, "SetFogMaxOpacity");
GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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// Apply initial values loaded from settings
if (SetFOV) SetFOV(worldFOVvalue);
if (SetCameraDistance) SetCameraDistance(cameraDistanceValue);
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if (SetFogDensity) SetFogDensity(fogDensityValue);
if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue);
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true);
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
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if (SetVolumetricFogFixEnabled) SetVolumetricFogFixEnabled(volumetric_fog_fix_enabled, true);
if (SetFogDensityFixEnabled) SetFogDensityFixEnabled(Fog_density_fix_enabled, true);
if (SetFogMaxOpacityFixEnabled) SetFogMaxOpacityFixEnabled(Fog_max_opacity_fix_enabled, true);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
}
}
// Settings functions
static void SaveSettings()
{
std::ofstream file(SETTINGS_FILE);
if (file.is_open())
{
file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
file << CAMERA_FIX_SETTING << (camera_fix_enabled ? "1" : "0") << "\n";
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file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
file << CA_FIX_SETTING << (CA_fix_enabled ? "1" : "0") << "\n";
file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n";
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file << VOLUMETRIC_FOG_FIX_SETTING << (volumetric_fog_fix_enabled ? "1" : "0") << "\n";
file << FOG_DENSITY_FIX_SETTING << (Fog_density_fix_enabled ? "1" : "0") << "\n";
file << FOG_MAX_OPACITY_FIX_SETTING << (Fog_max_opacity_fix_enabled ? "1" : "0") << "\n";
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file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
file << CAMERA_DISTANCE_SETTING << cameraDistanceValue << "\n";
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file << FOG_DENSITY_SETTING << fogDensityValue << "\n";
file << FOG_MAX_OPACITY_SETTING << fogMaxOpacityValue << "\n";
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file.close();
}
}
static void LoadSettings()
{
std::ifstream file(SETTINGS_FILE);
if (file.is_open())
{
std::string line;
while (std::getline(file, line))
{
if (line.find(GENERAL_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
fix_enabled = (val == "1" || val == "true");
}
else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
fov_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(CAMERA_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(CAMERA_FIX_SETTING));
camera_fix_enabled = (val == "1" || val == "true");
}
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else if (line.find(DOF_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(DOF_FIX_SETTING));
DOF_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(CA_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(CA_FIX_SETTING));
CA_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(VIGNETTING_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING));
Vignetting_fix_enabled = (val == "1" || val == "true");
}
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else if (line.find(VOLUMETRIC_FOG_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(VOLUMETRIC_FOG_FIX_SETTING));
volumetric_fog_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(FOG_DENSITY_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(FOG_DENSITY_FIX_SETTING));
Fog_density_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(FOG_MAX_OPACITY_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(FOG_MAX_OPACITY_FIX_SETTING));
Fog_max_opacity_fix_enabled = (val == "1" || val == "true");
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}
else if (line.find(WORLD_FOV_SETTING) == 0)
worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
else if (line.find(CAMERA_DISTANCE_SETTING) == 0)
cameraDistanceValue = std::stof(line.substr(strlen(CAMERA_DISTANCE_SETTING)));
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else if (line.find(FOG_DENSITY_SETTING) == 0)
fogDensityValue = std::stof(line.substr(strlen(FOG_DENSITY_SETTING)));
else if (line.find(FOG_MAX_OPACITY_SETTING) == 0)
fogMaxOpacityValue = std::stof(line.substr(strlen(FOG_MAX_OPACITY_SETTING)));
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}
file.close();
}
}
// Initialize ImGui widgets for Reshade
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
{
ImGuiStyle& style = ImGui::GetStyle();
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
ImGui::SameLine();
if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
if (popup_Informations)
{
ImGui::Begin("Informations", &popup_Informations);
ImGui::Text("Version : %s", FIX_VERSION);
ImGui::Text(FIX_INFORMATIONS);
ImGui::End();
}
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.3f);
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.7f);
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ImGui::TableNextRow();
// Drawing a left column with slider and general fix
ImGui::TableSetColumnIndex(0);
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
SaveSettings();
}
// Individual fixes
ImGui::TableSetColumnIndex(1);
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
SaveSettings();
}
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
SaveSettings();
}
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if (ImGui::Checkbox("Fog density", &Fog_density_fix_enabled)) {
if (SetFogDensityFixEnabled) SetFogDensityFixEnabled(Fog_density_fix_enabled, false);
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SaveSettings();
}
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if (ImGui::Checkbox("Fog opacity", &Fog_max_opacity_fix_enabled)) {
if (SetFogMaxOpacityFixEnabled) SetFogMaxOpacityFixEnabled(Fog_max_opacity_fix_enabled, false);
SaveSettings();
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}
ImGui::TableSetColumnIndex(1);
if (ImGui::Checkbox("Camera", &camera_fix_enabled)) {
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false);
SaveSettings();
}
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if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
SaveSettings();
}
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
SaveSettings();
}
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if (ImGui::Checkbox("Volumetric fog", &volumetric_fog_fix_enabled)) {
if (SetVolumetricFogFixEnabled) SetVolumetricFogFixEnabled(volumetric_fog_fix_enabled, false);
SaveSettings();
}
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ImGui::EndTable();
}
}
ImGui::EndTable();
}
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 * style.ItemSpacing.y);
if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableNextRow();
// Sliders
ImGui::TableSetColumnIndex(0);
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(180 * scale);
if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) {
if (SetFOV) SetFOV(worldFOVvalue);
SaveSettings();
}
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("This will affect in game FOV only.");
ImGui::EndTooltip();
}
if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(180 * scale);
if (ImGui::SliderFloat("##CameraDistanceValue", &cameraDistanceValue, 0, 3)) {
if (SetCameraDistance) SetCameraDistance(cameraDistanceValue);
SaveSettings();
}
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Value is a multiplier.");
ImGui::EndTooltip();
}
ImGui::TableSetColumnIndex(1);
if (ImGui::CollapsingHeader("Fog density (*)", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(180 * scale);
if (ImGui::SliderFloat("##FogDensityValue", &fogDensityValue, 0, 5)) {
if (SetFogDensity) SetFogDensity(fogDensityValue);
SaveSettings();
}
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("This will override engine dynamic value.");
ImGui::EndTooltip();
}
if (ImGui::CollapsingHeader("Fog opacity (*)", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(180 * scale);
if (ImGui::SliderFloat("##FogOpacityValue", &fogMaxOpacityValue, 0, 1)) {
if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue);
SaveSettings();
}
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("This will override engine dynamic value.");
ImGui::EndTooltip();
}
ImGui::EndTable();
}
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// Fix status
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
if (GetGameInfos) {
GameInfos infos{};
GetGameInfos(&infos);
if (infos.consoleEnabled)
ImGui::Text("Console enabled and bound to key Tilde");
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut);
ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
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ImGui::TextColored(ImColor(48, 179, 25), "Default fog density: %.3f, opacity: %3.f", infos.defaultFogDensity, infos.fogMaxOpacity);
}
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}
}
// Main dll intrance
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
if (!reshade::register_addon(hinstDLL))
return FALSE;
LoadSettings();
reshade::register_overlay("Silent Hill f", &on_overlay_draw);
reshade::register_event<reshade::addon_event::init_effect_runtime>(
[](reshade::api::effect_runtime* runtime) {
LoadFixDLL();
});
break;
case DLL_PROCESS_DETACH:
reshade::unregister_addon(hinstDLL);
break;
}
return TRUE;
}