Add camera distance fix. Version update
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@@ -29,6 +29,8 @@ static SetBoolFn SetVignettingFixEnabled = nullptr;
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static SetBoolFn SetCameraFixEnabled = nullptr;
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static SetBoolFn SetFogFixEnabled = nullptr;
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static SetIntFn SetFOV = nullptr;
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static SetFloatFn SetCameraDistance = nullptr;
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static GetFloatFn GetFOVIn = nullptr;
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static GetFloatFn GetFOVOut = nullptr;
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@@ -43,6 +45,7 @@ static bool camera_fix_enabled = false;
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static bool Fog_fix_enabled = false;
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static bool fix_enabled = false;
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static int worldFOVvalue = 0;
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static float cameraDistanceValue = 1.f;
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static bool popup_Informations = false;
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@@ -50,19 +53,15 @@ static bool popup_Informations = false;
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const char* SETTINGS_FILE = "PluginSettings.ini";
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const char* GENERAL_FIX_SETTING = "GeneralFIX=";
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const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
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const char* ASPECT_FIX_SETTING = "AspectFIX=";
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const char* CAMERA_FIX_SETTING = "CameraFIX=";
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const char* HUD_FIX_SETTING = "HUDFIX=";
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const char* DOF_FIX_SETTING = "DOFFIX=";
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const char* CA_FIX_SETTING = "CAFIX=";
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const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
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const char* FOG_FIX_SETTING = "FogFIX=";
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const char* WORLD_FOV_SETTING = "WorldFOV=";
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const char* CAMERA_DISTANCE_SETTING = "CameraDistance=";
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const char* CAMERA_HEIGHT_SETTING = "CameraHeight=";
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const char* HUD_SETTING = "HUDValue=";
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const char* FIX_VERSION = "1.0.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable console.\n\nDisabling Fog will not entirely remove it.";
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const char* FIX_VERSION = "1.0.2";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable console.\n\nDisabling Fog will not entirely remove it.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Scaling factor based on screen resolution
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@@ -88,15 +87,18 @@ static void LoadFixDLL()
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SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
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SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
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SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
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//SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
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SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
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GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
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GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
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GetConsoleEnabled = (GetBoolFn)GetProcAddress(fixLib, "GetConsoleEnabled");
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// Apply initial values loaded from settings
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetCameraDistance) SetCameraDistance(cameraDistanceValue);
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
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if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true);
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
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if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
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if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
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@@ -113,11 +115,13 @@ static void SaveSettings()
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{
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file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
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file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
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file << CAMERA_FIX_SETTING << (camera_fix_enabled ? "1" : "0") << "\n";
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file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
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file << CA_FIX_SETTING << (CA_fix_enabled ? "1" : "0") << "\n";
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file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n";
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file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n";
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file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
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file << CAMERA_DISTANCE_SETTING << cameraDistanceValue << "\n";
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file.close();
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}
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}
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@@ -140,6 +144,11 @@ static void LoadSettings()
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std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
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fov_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(CAMERA_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(CAMERA_FIX_SETTING));
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camera_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(DOF_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(DOF_FIX_SETTING));
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@@ -162,6 +171,8 @@ static void LoadSettings()
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}
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else if (line.find(WORLD_FOV_SETTING) == 0)
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worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
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else if (line.find(CAMERA_DISTANCE_SETTING) == 0)
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cameraDistanceValue = std::stof(line.substr(strlen(CAMERA_DISTANCE_SETTING)));
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}
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file.close();
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}
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@@ -212,6 +223,25 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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SaveSettings();
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}
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("This will affect in game FOV only.");
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ImGui::EndTooltip();
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}
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if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SetNextItemWidth(150 * scale);
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if (ImGui::SliderFloat("##CameraDistanceValue", &cameraDistanceValue, 0, 3)) {
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if (SetCameraDistance) SetCameraDistance(cameraDistanceValue);
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SaveSettings();
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}
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("Value is a multiplier.");
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ImGui::EndTooltip();
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}
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// Individual fixes
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ImGui::TableSetColumnIndex(1);
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@@ -246,6 +276,11 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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ImGui::TableSetColumnIndex(1);
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if (ImGui::Checkbox("Camera", &camera_fix_enabled)) {
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if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false);
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SaveSettings();
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}
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if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
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SaveSettings();
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@@ -255,11 +290,6 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
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SaveSettings();
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}
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//if (ImGui::Checkbox("Camera", &camera_fix_enabled)) {
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// if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false);
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// SaveSettings();
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//}
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ImGui::EndTable();
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}
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}
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