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# define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
# define IMGUI_HAS_DOCK 1
# include "CommonHeaders.h"
# include "HotkeysManager.h"
# include "OSDManager.h"
# include <chrono>
// Screen informations
static int screenWidth = GetSystemMetrics ( SM_CXSCREEN ) ;
static int screenHeight = GetSystemMetrics ( SM_CYSCREEN ) ;
// Core game dll functions declarations
typedef void ( * SetBoolFn ) ( bool , bool ) ;
typedef void ( * SetFixesFn ) ( GameFixes , bool ) ;
typedef void ( * SetFloatFn ) ( GameSetting , float ) ;
static HMODULE fixLib = nullptr ;
static LONG g_coreInitialized = 0 ;
static LONG g_hotkeysInitialized = 0 ;
static LONG g_uniformReseted = 0 ; static SetBoolFn SetFixEnabled = nullptr ;
static SetFixesFn SetFixes = nullptr ;
static SetFloatFn SetValues = nullptr ;
void SetFixesEnabled ( GameFixes fix , bool value ) { if ( SetFixes ) SetFixes ( fix , value ) ; }
//static SetIntFn SetFOV = nullptr;
static GetGameInfosStruct GetGameInfos = nullptr ;
// Plugin variables for checkboxes and sliders
static bool fov_fix_enabled = false ;
static bool camera_fix_enabled = false ;
static bool HUD_fix_enabled = false ;
static bool DOF_fix_enabled = false ;
static bool CA_fix_enabled = false ;
static bool Vignetting_fix_enabled = false ;
static bool Fog_fix_enabled = false ;
static bool fix_enabled = false ;
static bool Time_Dilation_fix_enabled = false ;
static bool GodMode_fix_enabled = false ;
static bool Amber_fix_enabled = false ;
static bool StealthMode_fix_enabled = false ;
static bool console = true ;
static int worldFOVvalue = 0 ;
static float cameraDistancevalue = 1.f ;
static int cameraHeightvalue = 0 ;
static int cameraLateralvalue = 0 ;
static int HUDvalue = 0 ;
static int UIvalue = 0 ;
static float worldTimeDilationValue = 1.f ;
static float AITimeDilationValue = 1.f ;
static float OSD_duration = 3.f ;
// Overlays popups
static bool popup_Informations = false ;
static bool show_log_overlay = false ;
static std : : string log_content ;
// Plugin settings
const std : : string SETTINGS_FILE = " ./pluginsettings.ini " ;
const char * FIX_VERSION = " 1.0.0 " ;
const char * FIX_INFORMATIONS = " This fix allows to: \n - Control FOV in game. \n - Control camera distance. \n - Control HUD & UI scaling. \n - Enable ultrawide in custcenes. \n - Disable depth of field. "
" \n - Disable chromatic aberrations. \n - Disable vignetting. \n - Disable fog. \n - Re enable dev console. \n - Enable cheats. " ;
const char * DONATION_URL = " https://buymeacoffee.com/k4sh44 " ;
// Scaling factor based on screen resolution
float scale = ( float ) screenHeight / 1200 ;
// Prepare arrays of checkboxes for ImGui
static FixToggle individualFixes [ ] = {
{ " FOV " , & fov_fix_enabled , GameFixes : : FOV } ,
{ " Vignetting " , & Vignetting_fix_enabled , GameFixes : : Vignetting } ,
{ " Fog " , & Fog_fix_enabled , GameFixes : : Fog } ,
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{ " HUD & UI " , & HUD_fix_enabled , GameFixes : : HUD } ,
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{ " Camera distance " , & camera_fix_enabled , GameFixes : : Camera , " Controls the camera distance behind Styx, height and lateral. " } ,
{ " Depth of field " , & DOF_fix_enabled , GameFixes : : DOF } ,
{ " Chromatic aberrations " , & CA_fix_enabled , GameFixes : : ChromaticAberrations }
} ;
static FixToggle cheatFixes [ ] = {
{ " Time dilation " , & Time_Dilation_fix_enabled , GameFixes : : TimeDilation , " ALT + 1 (top keyboard row) to toggle " } ,
{ " God mode " , & GodMode_fix_enabled , GameFixes : : GodMode , " ALT + 2 (top keyboard row) to toggle. \n Player health won't decrease. " } ,
{ " Infinite amber " , & Amber_fix_enabled , GameFixes : : Mana , " ALT + 3 (top keyboard row) to toggle. \n Player amber won't decrease. " } ,
{ " Stealth mode " , & StealthMode_fix_enabled , GameFixes : : Stealth , " ALT + 4 (top keyboard row) to toggle. \n Enemies will ignore you but still detect your presence. " }
} ;
// Prepare array of sliders for ImGui
static SliderFix2 sliders [ 7 ] ;
static void InitializeHotkeys ( ) ;
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL ( reshade : : api : : effect_runtime * runtime ) {
if ( InterlockedCompareExchange ( & g_coreInitialized , 1 , 0 ) ! = 0 )
return ;
if ( GetModuleHandleA ( " StyxShardsOfDarknessCore.dll " ) = = nullptr ) {
fixLib = LoadLibraryA ( " StyxShardsOfDarknessCore.dll " ) ;
if ( ! fixLib ) {
MessageBoxA ( nullptr , " Impossible to load game core dll " , " Erreur " , MB_OK ) ;
return ;
}
SetFixEnabled = ( SetBoolFn ) GetProcAddress ( fixLib , " SetFixEnabled " ) ;
SetFixes = ( SetFixesFn ) GetProcAddress ( fixLib , " SetFixesEnabled " ) ;
SetValues = ( SetFloatFn ) GetProcAddress ( fixLib , " SetValues " ) ;
GetGameInfos = ( GetGameInfosStruct ) GetProcAddress ( fixLib , " GetGameInfos " ) ;
// Apply initial values loaded from settings
if ( SetValues ) {
SetValues ( GameSetting : : FOV , worldFOVvalue ) ;
SetValues ( GameSetting : : CameraDistance , cameraDistancevalue ) ;
SetValues ( GameSetting : : CameraHeight , cameraHeightvalue ) ;
SetValues ( GameSetting : : CameraLateral , cameraLateralvalue ) ;
SetValues ( GameSetting : : HUD , HUDvalue ) ;
SetValues ( GameSetting : : WorldTimeDilation , worldTimeDilationValue ) ;
SetValues ( GameSetting : : AITimeDilation , AITimeDilationValue ) ;
}
if ( SetFixEnabled ) SetFixEnabled ( fix_enabled , true ) ;
if ( SetFixes ) {
SetFixes ( GameFixes : : FOV , fov_fix_enabled ) ;
SetFixes ( GameFixes : : HUD , HUD_fix_enabled ) ;
SetFixes ( GameFixes : : UltraWide , true ) ;
SetFixes ( GameFixes : : Camera , camera_fix_enabled ) ;
SetFixes ( GameFixes : : DOF , DOF_fix_enabled ) ;
SetFixes ( GameFixes : : ChromaticAberrations , CA_fix_enabled ) ;
SetFixes ( GameFixes : : Vignetting , Vignetting_fix_enabled ) ;
SetFixes ( GameFixes : : Fog , Fog_fix_enabled ) ;
SetFixes ( GameFixes : : TimeDilation , Time_Dilation_fix_enabled ) ;
SetFixes ( GameFixes : : GodMode , GodMode_fix_enabled ) ;
SetFixes ( GameFixes : : Mana , Amber_fix_enabled ) ;
SetFixes ( GameFixes : : Stealth , StealthMode_fix_enabled ) ;
SetFixes ( GameFixes : : DevConsole , console ) ;
}
sliders [ 0 ] = { " In game additional FOV " , " ##FOVValue " , SliderType : : Int , & worldFOVvalue , - 20 , 50 , GameSetting : : FOV , SetValues } ;
sliders [ 1 ] = { " Camera distance (*) " , " ##CameraOffset " , SliderType : : Float , & cameraDistancevalue , 0 , 4 , GameSetting : : CameraDistance , SetValues , " %.1f " ,
" Value is a multiplier. " } ;
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sliders [ 2 ] = { " HUD & UI scaling " , " ##HUDValue " , SliderType : : Int , & HUDvalue , 0 , 40 , GameSetting : : HUD , SetValues , nullptr } ;
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sliders [ 3 ] = { " Camera height offset " , " ##CameraHeightOffset " , SliderType : : Int , & cameraHeightvalue , - 40 , 80 , GameSetting : : CameraHeight , SetValues , nullptr , " Value is in cms " } ;
sliders [ 4 ] = { " Camera lateral offset " , " ##CameraLateralOffset " , SliderType : : Int , & cameraLateralvalue , - 100 , 100 , GameSetting : : CameraLateral , SetValues , nullptr , " Value is in cms " } ;
sliders [ 5 ] = { " World time dilation " , " ##WorldTimeDilationValue " , SliderType : : Float , & worldTimeDilationValue , 0.f , 3.f , GameSetting : : WorldTimeDilation , SetValues , " %.1f " ,
" Will affect everything in the world. \n Default value is 1. " } ;
sliders [ 6 ] = { " AI time dilation " , " ##AITimeDilationValue " , SliderType : : Float , & AITimeDilationValue , 0.f , 3.f , GameSetting : : AITimeDilation , SetValues , " %.1f " ,
" Will affect only enemies in the world. \n Default value is 1. " } ;
}
InitializeHotkeys ( ) ;
}
// Settings functions
static void SaveSettings ( ) {
ini : : IniFile pluginIniFile ;
pluginIniFile [ " 1#General fix " ] . setComment ( std : : vector < std : : string > { " The following sections are saved by plugin " ,
" You should not need to modify them " ,
" " ,
" Controls if fix mod (globally) is enabled " ,
" Set Console to false if you don't want to enable it " } ) ;
pluginIniFile [ " 1#General fix " ] [ " Enabled " ] = fix_enabled ;
pluginIniFile [ " 1#General fix " ] [ " Console " ] = console ;
pluginIniFile [ " 2#Individual fix " ] . setComment ( " Controls each fix individually " ) ;
pluginIniFile [ " 2#Individual fix " ] [ " FOV " ] = fov_fix_enabled ;
pluginIniFile [ " 2#Individual fix " ] [ " HUD " ] = HUD_fix_enabled ;
pluginIniFile [ " 2#Individual fix " ] [ " Camera " ] = camera_fix_enabled ;
pluginIniFile [ " 2#Individual fix " ] [ " DOF " ] = DOF_fix_enabled ;
pluginIniFile [ " 2#Individual fix " ] [ " Chromatic aberrations " ] = CA_fix_enabled ;
pluginIniFile [ " 2#Individual fix " ] [ " Vignetting " ] = Vignetting_fix_enabled ;
pluginIniFile [ " 2#Individual fix " ] [ " Fog " ] = Fog_fix_enabled ;
pluginIniFile [ " 2#Individual fix " ] [ " Time dilation " ] = Time_Dilation_fix_enabled ;
pluginIniFile [ " 2#Individual fix " ] [ " God mode " ] = GodMode_fix_enabled ;
pluginIniFile [ " 2#Individual fix " ] [ " Amber " ] = Amber_fix_enabled ;
pluginIniFile [ " 2#Individual fix " ] [ " Stealth " ] = StealthMode_fix_enabled ;
pluginIniFile [ " 3#Fixes tuning " ] . setComment ( " Individual fix fine tune " ) ;
pluginIniFile [ " 3#Fixes tuning " ] [ " World FOV " ] = worldFOVvalue ;
pluginIniFile [ " 3#Fixes tuning " ] [ " HUD scaling " ] = HUDvalue ;
pluginIniFile [ " 3#Fixes tuning " ] [ " Camera distance " ] = cameraDistancevalue ;
pluginIniFile [ " 3#Fixes tuning " ] [ " Camera height " ] = cameraHeightvalue ;
pluginIniFile [ " 3#Fixes tuning " ] [ " Camera lateral " ] = cameraLateralvalue ;
pluginIniFile [ " 3#Fixes tuning " ] [ " World time dilation scale " ] = worldTimeDilationValue ;
pluginIniFile [ " 3#Fixes tuning " ] [ " AI time dilation scale " ] = AITimeDilationValue ;
pluginIniFile . save ( SETTINGS_FILE ) ;
}
static void LoadSettings ( ) {
ini : : IniFile pluginIniFile ;
try {
pluginIniFile . load ( SETTINGS_FILE ) ;
fix_enabled = pluginIniFile [ " 1#General fix " ] [ " Enabled " ] . as < bool > ( ) ;
console = pluginIniFile [ " 1#General fix " ] [ " Console " ] . as < bool > ( ) ;
fov_fix_enabled = pluginIniFile [ " 2#Individual fix " ] [ " FOV " ] . as < bool > ( ) ;
HUD_fix_enabled = pluginIniFile [ " 2#Individual fix " ] [ " HUD " ] . as < bool > ( ) ;
camera_fix_enabled = pluginIniFile [ " 2#Individual fix " ] [ " Camera " ] . as < bool > ( ) ;
DOF_fix_enabled = pluginIniFile [ " 2#Individual fix " ] [ " DOF " ] . as < bool > ( ) ;
CA_fix_enabled = pluginIniFile [ " 2#Individual fix " ] [ " Chromatic aberrations " ] . as < bool > ( ) ;
Vignetting_fix_enabled = pluginIniFile [ " 2#Individual fix " ] [ " Vignetting " ] . as < bool > ( ) ;
Fog_fix_enabled = pluginIniFile [ " 2#Individual fix " ] [ " Fog " ] . as < bool > ( ) ;
Time_Dilation_fix_enabled = pluginIniFile [ " 2#Individual fix " ] [ " Time dilation " ] . as < bool > ( ) ;
GodMode_fix_enabled = pluginIniFile [ " 2#Individual fix " ] [ " God mode " ] . as < bool > ( ) ;
Amber_fix_enabled = pluginIniFile [ " 2#Individual fix " ] [ " Amber " ] . as < bool > ( ) ;
StealthMode_fix_enabled = pluginIniFile [ " 2#Individual fix " ] [ " Stealth " ] . as < bool > ( ) ;
worldFOVvalue = pluginIniFile [ " 3#Fixes tuning " ] [ " World FOV " ] . as < int > ( ) ;
HUDvalue = pluginIniFile [ " 3#Fixes tuning " ] [ " HUD scaling " ] . as < int > ( ) ;
cameraDistancevalue = pluginIniFile [ " 3#Fixes tuning " ] [ " Camera distance " ] . as < float > ( ) ;
cameraHeightvalue = pluginIniFile [ " 3#Fixes tuning " ] [ " Camera height " ] . as < int > ( ) ;
cameraLateralvalue = pluginIniFile [ " 3#Fixes tuning " ] [ " Camera lateral " ] . as < int > ( ) ;
worldTimeDilationValue = pluginIniFile [ " 3#Fixes tuning " ] [ " World time dilation scale " ] . as < float > ( ) ;
AITimeDilationValue = pluginIniFile [ " 3#Fixes tuning " ] [ " AI time dilation scale " ] . as < float > ( ) ;
}
catch ( const std : : exception & e ) { }
}
// Read plugin log file
void read_log_file ( const std : : string & filename ) {
std : : ifstream file ( filename ) ;
if ( ! file . is_open ( ) ) {
log_content = " Impossible to open file : " + filename ;
return ;
}
std : : ostringstream ss ;
ss < < file . rdbuf ( ) ;
log_content = ss . str ( ) ;
}
// Initialize ImGui widgets for Reshade
static void on_overlay_draw ( reshade : : api : : effect_runtime * runtime ) {
ImGui : : SetNextWindowSize ( ImVec2 ( 350 * scale , 150 * scale ) , ImGuiCond_Once ) ;
ImGui : : PushStyleColor ( ImGuiCol_Button , ImVec4 ( 0.84f , 0.12f , 0.51f , 1.0f ) ) ; // pink
ImGui : : PushStyleColor ( ImGuiCol_ButtonHovered , ImVec4 ( 0.84f , 0.12f , 0.51f , 1.0f ) ) ; // pink
ImGui : : PushStyleColor ( ImGuiCol_ButtonActive , ImVec4 ( 0.84f , 0.2f , 0.51f , 1.0f ) ) ; // pink
ImGui : : PushStyleColor ( ImGuiCol_Text , ImVec4 ( 0.8f , 1.f , 1.f , 1.f ) ) ; // white
if ( ImGui : : Button ( " Like my work ? Consider donation " ) ) ShellExecuteA ( NULL , " open " , DONATION_URL , NULL , NULL , SW_SHOWNORMAL ) ; // Donation
ImGui : : PopStyleColor ( 4 ) ; // Restore color
ImGui : : SameLine ( ) ;
if ( ImGui : : Button ( " Fix informations " ) ) popup_Informations = true ; // Fix information
ImGui : : SameLine ( ) ;
if ( ImGui : : Button ( " View logs " ) ) {
read_log_file ( " Styx2.log " ) ;
show_log_overlay = true ; // Fix information
}
if ( popup_Informations ) {
ImGui : : Begin ( " Informations " , & popup_Informations , ImGuiWindowFlags_AlwaysAutoResize ) ;
ImGui : : Text ( " Version : %s " , FIX_VERSION ) ;
ImGui : : Text ( FIX_INFORMATIONS ) ;
ImGui : : End ( ) ;
}
if ( show_log_overlay ) {
ImGui : : Begin ( " Game log " , & show_log_overlay , ImGuiWindowFlags_AlwaysAutoResize ) ;
ImGui : : TextUnformatted ( log_content . c_str ( ) ) ;
ImGui : : End ( ) ;
}
if ( ImGui : : BeginTabBar ( " MainTabs " ) ) {
if ( ImGui : : BeginTabItem ( " Fixes " ) ) {
ImGui : : PushStyleVar ( ImGuiStyleVar_CellPadding , ImVec2 ( 10 * scale , 10 * scale ) ) ;
if ( ImGui : : BeginTable ( " FixesTable " , 2 , ImGuiTableFlags_SizingStretchSame ) ) {
ImGui : : TableSetupColumn ( " LeftFix " , ImGuiTableColumnFlags_WidthStretch , 0.4f ) ;
ImGui : : TableSetupColumn ( " RightFix " , ImGuiTableColumnFlags_WidthStretch , 0.6f ) ;
ImGui : : TableNextRow ( ) ;
// Drawing a left column with slider and general fix
ImGui : : TableSetColumnIndex ( 0 ) ;
if ( ImGui : : CollapsingHeader ( " Enable fixes " , ImGuiTreeNodeFlags_DefaultOpen ) )
if ( ImGui : : Checkbox ( " Fix enabled " , & fix_enabled ) ) {
if ( SetFixEnabled ) SetFixEnabled ( fix_enabled , false ) ;
SaveSettings ( ) ;
}
// Individual fixes
ImGui : : TableSetColumnIndex ( 1 ) ;
if ( ImGui : : CollapsingHeader ( " Individual fixes " , ImGuiTreeNodeFlags_DefaultOpen ) ) {
if ( ImGui : : BeginTable ( " IndividualFixesTable " , 2 , ImGuiTableFlags_SizingStretchSame ) ) {
ImGui : : TableSetupColumn ( " IndFix1 " , ImGuiTableColumnFlags_WidthStretch , 0.4f ) ;
ImGui : : TableSetupColumn ( " IndFix2 " , ImGuiTableColumnFlags_WidthStretch , 0.6f ) ;
ImGui : : TableNextRow ( ) ;
ImGui : : TableSetColumnIndex ( 0 ) ;
for ( int i = 0 ; i < 3 ; + + i ) DrawFixCheckbox ( individualFixes [ i ] ) ;
ImGui : : TableSetColumnIndex ( 1 ) ;
for ( int i = 3 ; i < IM_ARRAYSIZE ( individualFixes ) ; + + i ) DrawFixCheckbox ( individualFixes [ i ] ) ;
ImGui : : EndTable ( ) ;
}
}
ImGui : : EndTable ( ) ;
}
ImGui : : SetCursorPosY ( ImGui : : GetCursorPosY ( ) - 2 /** 1 style.ItemSpacing.y*/ ) ;
if ( ImGui : : BeginTable ( " FixesSliders " , 2 , ImGuiTableFlags_SizingStretchSame ) ) {
ImGui : : TableNextRow ( ) ;
ImGui : : TableSetColumnIndex ( 0 ) ;
for ( int i = 0 ; i < 2 ; + + i ) DrawSlider2 ( sliders [ i ] , 200 ) ;
ImGui : : TableSetColumnIndex ( 1 ) ;
for ( int i = 2 ; i < 5 ; + + i ) DrawSlider2 ( sliders [ i ] , 200 ) ;
ImGui : : EndTable ( ) ;
}
ImGui : : PopStyleVar ( ) ;
ImGui : : EndTabItem ( ) ;
}
if ( ImGui : : BeginTabItem ( " Cheats " ) ) {
for ( const auto & cheat : cheatFixes ) DrawFixCheckbox ( cheat ) ;
ImGui : : PushStyleVar ( ImGuiStyleVar_CellPadding , ImVec2 ( 10 * scale , 10 * scale ) ) ;
if ( ImGui : : BeginTable ( " SlidersTable " , 2 , ImGuiTableFlags_SizingStretchSame ) ) {
ImGui : : TableSetupColumn ( " LeftSliders " , ImGuiTableColumnFlags_WidthStretch , 0.5f ) ;
ImGui : : TableSetupColumn ( " RightSliders " , ImGuiTableColumnFlags_WidthStretch , 0.5f ) ;
ImGui : : TableNextRow ( ) ;
ImGui : : TableSetColumnIndex ( 0 ) ;
DrawSlider2 ( sliders [ 5 ] , 180 ) ;
ImGui : : TableSetColumnIndex ( 1 ) ;
DrawSlider2 ( sliders [ 6 ] , 180 ) ;
ImGui : : EndTable ( ) ;
}
ImGui : : PopStyleVar ( ) ;
ImGui : : EndTabItem ( ) ;
if ( ImGui : : CollapsingHeader ( " Cheat informations " , ImGuiTreeNodeFlags_DefaultOpen ) ) {
if ( GetGameInfos ) {
GameInfos infos { } ;
GetGameInfos ( & infos ) ;
ImGui : : TextColored ( ImColor ( 48 , 179 , 25 ) , " Player health: %.f - Amber: %.f " , infos . Health , infos . Mana ) ;
}
}
}
ImGui : : EndTabBar ( ) ;
// Fix status
if ( ImGui : : CollapsingHeader ( " Fix informations " , ImGuiTreeNodeFlags_DefaultOpen ) ) {
if ( GetGameInfos ) {
GameInfos infos { } ;
GetGameInfos ( & infos ) ;
ImGui : : Text ( " Screen width: %d, height: %d, aspect ratio: %.2f " , infos . screenWidth , infos . screenHeight , infos . aspectRatio ) ;
if ( infos . consoleEnabled )
ImGui : : Text ( " Console enabled and bound to key F2 " ) ;
ImGui : : TextColored ( ImColor ( 48 , 179 , 25 ) , " FOV In: %.2f, Compensated: %.2f, Out: %.2f " , infos . FOVIn , infos . CompensatedFOV , infos . FOVOut ) ;
ImGui : : TextColored ( ImColor ( 48 , 179 , 25 ) , " Camera distance In: %.2f, Out: %.2f " , infos . cameraIn , infos . cameraOut ) ;
}
}
}
}
static void on_reshade_present ( reshade : : api : : effect_runtime * runtime ) {
static auto last = std : : chrono : : steady_clock : : now ( ) ;
auto now = std : : chrono : : steady_clock : : now ( ) ;
float dt = std : : chrono : : duration < float > ( now - last ) . count ( ) ;
last = now ;
ProcessHotkeys ( runtime ) ;
UpdateOSD ( runtime , dt ) ;
}
// Retrieve all shader uniform variables
static void on_reshade_begin_effects ( reshade : : api : : effect_runtime * runtime , reshade : : api : : command_list * cmd_list ,
reshade : : api : : resource_view rtv , reshade : : api : : resource_view rtv_srgb ) {
if ( ! runtime ) return ;
FindAllUniformVariables ( runtime , OSD_SHADER_NAME ) ; // Find all uniforms and set their handle
if ( InterlockedCompareExchange ( & g_uniformReseted , 1 , 0 ) ! = 0 ) return ; // reset OSD uniforms once
ResetAllUniformVariables ( runtime , OSD_SHADER_NAME ) ;
runtime - > save_current_preset ( ) ; // Save shader preset
}
static void InitializeHotkeys ( ) { // Initialize hotkeys for cheats
if ( InterlockedCompareExchange ( & g_hotkeysInitialized , 1 , 0 ) ! = 0 ) return ; // Initialize hotkeys once
RegisterHotkey ( ' 1 ' , Modifier : : Alt , [ ] {
ToggleOSD ( Time_Dilation_fix_enabled , GameFixes : : TimeDilation , u_td_show , u_td_enabled , OSD_duration ,
{ { u_td_world , worldTimeDilationValue } , { u_td_AI , AITimeDilationValue } } ) ; } ) ;
RegisterHotkey ( ' 2 ' , Modifier : : Alt , [ ] { ToggleOSD ( GodMode_fix_enabled , GameFixes : : GodMode , u_GodMode_show , u_GodMode_enabled , OSD_duration ) ; } ) ;
RegisterHotkey ( ' 3 ' , Modifier : : Alt , [ ] { ToggleOSD ( Amber_fix_enabled , GameFixes : : Mana , u_Mana_show , u_Mana_enabled , OSD_duration ) ; } ) ;
RegisterHotkey ( ' 4 ' , Modifier : : Alt , [ ] { ToggleOSD ( StealthMode_fix_enabled , GameFixes : : Stealth , u_Stealth_show , u_Stealth_enabled , OSD_duration ) ; } ) ;
}
// Main dll intrance
BOOL WINAPI DllMain ( HINSTANCE hinstDLL , DWORD ul_reason_for_call , LPVOID ) {
switch ( ul_reason_for_call ) {
case DLL_PROCESS_ATTACH :
if ( ! reshade : : register_addon ( hinstDLL ) ) return FALSE ;
LoadSettings ( ) ;
reshade : : register_overlay ( " Styx: Shards Of Darkness " , & on_overlay_draw ) ;
reshade : : register_event < reshade : : addon_event : : init_effect_runtime > ( & LoadFixDLL ) ;
reshade : : register_event < reshade : : addon_event : : reshade_present > ( & on_reshade_present ) ;
reshade : : register_event < reshade : : addon_event : : reshade_begin_effects > ( & on_reshade_begin_effects ) ;
break ;
case DLL_PROCESS_DETACH :
reshade : : unregister_overlay ( " Styx: Shards Of Darkness " , & on_overlay_draw ) ;
reshade : : unregister_event < reshade : : addon_event : : init_effect_runtime > ( & LoadFixDLL ) ;
reshade : : unregister_event < reshade : : addon_event : : reshade_present > ( & on_reshade_present ) ;
reshade : : unregister_event < reshade : : addon_event : : reshade_begin_effects > ( & on_reshade_begin_effects ) ;
reshade : : unregister_addon ( hinstDLL ) ;
break ;
}
return TRUE ;
}