Improve UI descriptions

This commit is contained in:
2026-03-29 22:40:36 +02:00
parent 50bad16ac4
commit 8de641dcc8

View File

@@ -70,7 +70,7 @@ static FixToggle individualFixes[] = {
{ "FOV", &fov_fix_enabled, GameFixes::FOV },
{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
{ "Fog", &Fog_fix_enabled, GameFixes::Fog },
{ "HUD", &HUD_fix_enabled, GameFixes::HUD },
{ "HUD & UI", &HUD_fix_enabled, GameFixes::HUD },
{ "Camera distance", &camera_fix_enabled, GameFixes::Camera, "Controls the camera distance behind Styx, height and lateral."},
{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF },
{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations }
@@ -134,7 +134,7 @@ static void LoadFixDLL(reshade::api::effect_runtime* runtime) {
sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 50, GameSetting::FOV, SetValues };
sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistancevalue, 0, 4, GameSetting::CameraDistance, SetValues, "%.1f",
"Value is a multiplier." };
sliders[2] = { "HUD scaling", "##HUDValue", SliderType::Int, &HUDvalue, 0, 40, GameSetting::HUD, SetValues, nullptr, "This will only affect HUD" };
sliders[2] = { "HUD & UI scaling", "##HUDValue", SliderType::Int, &HUDvalue, 0, 40, GameSetting::HUD, SetValues, nullptr };
sliders[3] = { "Camera height offset", "##CameraHeightOffset", SliderType::Int, &cameraHeightvalue, -40, 80, GameSetting::CameraHeight, SetValues, nullptr, "Value is in cms" };
sliders[4] = { "Camera lateral offset", "##CameraLateralOffset", SliderType::Int, &cameraLateralvalue, -100, 100, GameSetting::CameraLateral, SetValues, nullptr, "Value is in cms" };
sliders[5] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 3.f,GameSetting::WorldTimeDilation , SetValues, "%.1f",