Improve UI descriptions
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@@ -70,7 +70,7 @@ static FixToggle individualFixes[] = {
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{ "FOV", &fov_fix_enabled, GameFixes::FOV },
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{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
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{ "Fog", &Fog_fix_enabled, GameFixes::Fog },
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{ "HUD", &HUD_fix_enabled, GameFixes::HUD },
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{ "HUD & UI", &HUD_fix_enabled, GameFixes::HUD },
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{ "Camera distance", &camera_fix_enabled, GameFixes::Camera, "Controls the camera distance behind Styx, height and lateral."},
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{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF },
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{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations }
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@@ -134,7 +134,7 @@ static void LoadFixDLL(reshade::api::effect_runtime* runtime) {
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sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 50, GameSetting::FOV, SetValues };
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sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistancevalue, 0, 4, GameSetting::CameraDistance, SetValues, "%.1f",
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"Value is a multiplier." };
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sliders[2] = { "HUD scaling", "##HUDValue", SliderType::Int, &HUDvalue, 0, 40, GameSetting::HUD, SetValues, nullptr, "This will only affect HUD" };
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sliders[2] = { "HUD & UI scaling", "##HUDValue", SliderType::Int, &HUDvalue, 0, 40, GameSetting::HUD, SetValues, nullptr };
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sliders[3] = { "Camera height offset", "##CameraHeightOffset", SliderType::Int, &cameraHeightvalue, -40, 80, GameSetting::CameraHeight, SetValues, nullptr, "Value is in cms" };
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sliders[4] = { "Camera lateral offset", "##CameraLateralOffset", SliderType::Int, &cameraLateralvalue, -100, 100, GameSetting::CameraLateral, SetValues, nullptr, "Value is in cms" };
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sliders[5] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 3.f,GameSetting::WorldTimeDilation , SetValues, "%.1f",
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