324 lines
12 KiB
C++
324 lines
12 KiB
C++
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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include <imgui.h>
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#include <reshade.hpp>
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#include <fstream>
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#include <string>
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool,bool);
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typedef void (*SetIntFn)(int);
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typedef void (*SetFloatFn)(float);
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typedef float (*GetFloatFn)();
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static HMODULE fixLib = nullptr;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetBoolFn SetDialogFOVFixEnabled = nullptr;
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static SetBoolFn SetWeaponFOVFixEnabled = nullptr;
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static SetBoolFn SetHUDFixEnabled = nullptr;
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static SetBoolFn SetPhotoModeFixEnabled = nullptr;
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static SetIntFn SetDialogFOV = nullptr;
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static SetIntFn SetWeaponFOV = nullptr;
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static SetIntFn SetHUDX = nullptr;
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static SetIntFn SetHUDY = nullptr;
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static GetFloatFn GetDialogFOVIn = nullptr;
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static GetFloatFn GetDialogFOVOut = nullptr;
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static GetFloatFn GetWeaponFOVIn = nullptr;
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static GetFloatFn GetWeaponFOVOut = nullptr;
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// Plugin variables for checkboxes and sliders
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static bool fix_enabled = false;
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static bool dialog_fov_fix_enabled = false;
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static bool weapon_fov_fix_enabled = false;
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static bool HUD_fix_enabled = false;
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static bool Photomode_fix_enabled = false;
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static int dialogFOVvalue = 0;
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static int weaponFOVvalue = 0;
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static int HUDXvalue = 0;
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static int HUDYvalue = 0;
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static bool popup_Informations = false;
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// Plugin settings
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const char* SETTINGS_FILE = "PluginSettings.ini";
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const char* GENERAL_FIX_SETTING = "GeneralFIX=";
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const char* DIALOG_FOV_FIX_SETTING = "DialogFOVFIX=";
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const char* WEAPON_FOV_FIX_SETTING = "WeaponFOVFIX=";
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const char* HUD_FIX_SETTING = "HUDFIX=";
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const char* PHOTOMODE_FIX_SETTING = "PhotomodeFIX=";
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const char* DIALOG_FOV_SETTING = "DialogFOV=";
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const char* WEAPON_FOV_SETTING = "WeaponFOV=";
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const char* HUDX_SETTING = "HUDX=";
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const char* HUDY_SETTING = "HUDY=";
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const char* FIX_VERSION = "1.0.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\r\n - Control dialog and weapon FOV.\r\n - Control HUD safe zone.\r\n - Disable photomode black bars.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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if (fixLib) return;
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fixLib = LoadLibraryA("StarfieldCore.dll");
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetDialogFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDialogFOVFixEnabled");
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SetWeaponFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetWeaponFOVFixEnabled");
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SetHUDFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetHUDFixEnabled");
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SetPhotoModeFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetPhotoModeFixEnabled");
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SetDialogFOV = (SetIntFn)GetProcAddress(fixLib, "SetDialogFOV");
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SetWeaponFOV = (SetIntFn)GetProcAddress(fixLib, "SetWeaponFOV");
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SetHUDX = (SetIntFn)GetProcAddress(fixLib, "SetHUDX");
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SetHUDY = (SetIntFn)GetProcAddress(fixLib, "SetHUDY");
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GetDialogFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetDialogFOVIn");
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GetDialogFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetDialogFOVOut");
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GetWeaponFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetWeaponFOVIn");
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GetWeaponFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetWeaponFOVOut");
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// Apply initial settings loaded from ini file
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if (SetDialogFOV) SetDialogFOV(dialogFOVvalue);
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if (SetWeaponFOV) SetWeaponFOV(weaponFOVvalue);
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if (SetHUDX) SetHUDX(HUDXvalue);
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if (SetHUDY) SetHUDY(HUDYvalue);
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if (SetDialogFOVFixEnabled) SetDialogFOVFixEnabled(dialog_fov_fix_enabled, true);
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if (SetWeaponFOVFixEnabled) SetWeaponFOVFixEnabled(weapon_fov_fix_enabled, true);
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if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, true);
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if (SetPhotoModeFixEnabled) SetPhotoModeFixEnabled(Photomode_fix_enabled, true);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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}
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// Addon functions
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static void SaveSettings()
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{
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std::ofstream file(SETTINGS_FILE);
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if (file.is_open())
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{
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file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
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file << DIALOG_FOV_FIX_SETTING << (dialog_fov_fix_enabled ? "1" : "0") << "\n";
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file << WEAPON_FOV_FIX_SETTING << (weapon_fov_fix_enabled ? "1" : "0") << "\n";
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file << HUD_FIX_SETTING << (HUD_fix_enabled ? "1" : "0") << "\n";
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file << PHOTOMODE_FIX_SETTING << (Photomode_fix_enabled ? "1" : "0") << "\n";
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file << DIALOG_FOV_SETTING << dialogFOVvalue << "\n";
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file << WEAPON_FOV_SETTING << weaponFOVvalue << "\n";
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file << HUDX_SETTING << HUDXvalue << "\n";
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file << HUDY_SETTING << HUDYvalue << "\n";
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file.close();
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}
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}
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static void LoadSettings()
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{
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std::ifstream file(SETTINGS_FILE);
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if (file.is_open())
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{
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std::string line;
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while (std::getline(file, line))
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{
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if (line.find(GENERAL_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
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fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(DIALOG_FOV_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(DIALOG_FOV_FIX_SETTING));
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dialog_fov_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(WEAPON_FOV_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(WEAPON_FOV_FIX_SETTING));
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weapon_fov_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(HUD_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(HUD_FIX_SETTING));
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HUD_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(PHOTOMODE_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(PHOTOMODE_FIX_SETTING));
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Photomode_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(DIALOG_FOV_SETTING) == 0)
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dialogFOVvalue = std::stoi(line.substr(strlen(DIALOG_FOV_SETTING)));
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else if (line.find(WEAPON_FOV_SETTING) == 0)
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weaponFOVvalue = std::stoi(line.substr(strlen(DIALOG_FOV_SETTING)));
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else if (line.find(HUDX_SETTING) == 0)
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HUDXvalue = std::stof(line.substr(strlen(HUDX_SETTING)));
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else if (line.find(HUDY_SETTING) == 0)
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HUDYvalue = std::stof(line.substr(strlen(HUDY_SETTING)));
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}
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file.close();
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}
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}
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static void displayFixInformations() {
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// Fix version
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ImGui::Begin("Informations", &popup_Informations); //
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ImGui::SetCursorPos(ImVec2(10, 36));
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ImGui::Text("Version : %s", FIX_VERSION);
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ImGui::SetCursorPos(ImVec2(10, 76));
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ImGui::Text(FIX_INFORMATIONS);
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ImGui::End();
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}
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// Initialize ImGui widgets for Reshade
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static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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{
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ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
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// Donation ?
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ImGui::SetCursorPos(ImVec2(10, 36));
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ImGui::Text("Like my work ?");
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ImGui::SetCursorPos(ImVec2(130, 33));
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if (ImGui::Button("consider donation"))
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{
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ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
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}
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// Fix informations
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ImGui::SetCursorPos(ImVec2(270, 33));
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if (ImGui::Button("Fix informations"))
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popup_Informations = true;
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if (popup_Informations)
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displayFixInformations();
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// Generic fix
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ImGui::SetCursorPos(ImVec2(10, 60));
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ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
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if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
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if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
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SaveSettings();
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}
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}
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ImGui::EndChild();
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// Dialog FOV adjustment
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ImGui::SetCursorPos(ImVec2(10, 120));
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ImGui::BeginChild("DialogFOVHeader", ImVec2(220, 0), false); // true = bordure
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if (ImGui::CollapsingHeader("Dialog additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::SetNextItemWidth(150.0f);
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if (ImGui::SliderInt("##DialogFOVSlider", &dialogFOVvalue, 0, 70)) {}
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if (ImGui::IsItemDeactivatedAfterEdit()) {
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if (SetDialogFOV) SetDialogFOV(dialogFOVvalue);
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SaveSettings();
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}
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}
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ImGui::EndChild();
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// Weapon FOV adjustment
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ImGui::SetCursorPos(ImVec2(10, 180));
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ImGui::BeginChild("WeaponFOVHeader", ImVec2(220, 0), false);
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if (ImGui::CollapsingHeader("Weapon additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::SetNextItemWidth(150.0f);
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if (ImGui::SliderInt("##WeaponFOVSlider", &weaponFOVvalue, 0, 50)) {}
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if (ImGui::IsItemDeactivatedAfterEdit()) {
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if (SetWeaponFOV) SetWeaponFOV(weaponFOVvalue);
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SaveSettings();
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}
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}
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ImGui::EndChild();
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// Safe zone X axis
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ImGui::SetCursorPos(ImVec2(10, 240));
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ImGui::BeginChild("HUDXHeader", ImVec2(220, 0), false);
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if (ImGui::CollapsingHeader("HUD width scaling", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::SetNextItemWidth(150.0f);
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if (ImGui::SliderInt("##HUDXSlider", &HUDXvalue, 0, 80)) {}
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if (ImGui::IsItemDeactivatedAfterEdit()) {
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if (SetHUDX) SetHUDX(HUDXvalue);
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SaveSettings();
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}
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}
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ImGui::EndChild();
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// Individual fixes
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ImGui::SetCursorPos(ImVec2(240, 60));
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ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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if (ImGui::Checkbox("Dialog FOV Fix", &dialog_fov_fix_enabled)) {
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if (SetDialogFOVFixEnabled) SetDialogFOVFixEnabled(dialog_fov_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 55));
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if (ImGui::Checkbox("Weapon FOV Fix", &weapon_fov_fix_enabled)) {
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if (SetWeaponFOVFixEnabled) SetWeaponFOVFixEnabled(weapon_fov_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 80));
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if (ImGui::Checkbox("HUD safe zone fix", &HUD_fix_enabled)) {
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if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 105));
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if (ImGui::Checkbox("Photomode aspect fix", &Photomode_fix_enabled)) {
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if (SetPhotoModeFixEnabled) SetPhotoModeFixEnabled(Photomode_fix_enabled, false);
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SaveSettings();
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}
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}
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ImGui::EndChild();
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// Safe zone Y axis
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ImGui::SetCursorPos(ImVec2(240, 240));
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ImGui::BeginChild("HUDYHeader", ImVec2(220, 0), false); // true = border
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if (ImGui::CollapsingHeader("HUD height scaling", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::SetNextItemWidth(150.0f);
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if (ImGui::SliderInt("##HUDYSlider", &HUDYvalue, 0, 80)) {}
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if (ImGui::IsItemDeactivatedAfterEdit()) {
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if (SetHUDY) SetHUDY(HUDYvalue);
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SaveSettings();
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}
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}
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ImGui::EndChild();
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// Fix status
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ImGui::SetCursorPos(ImVec2(10, 320));
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ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::Text("Dialog FOV In: %.2f, Out : %.2f", GetDialogFOVIn(), GetDialogFOVOut());
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ImGui::Text("Weapon FOV In: %.2f, Out : %.2f", GetWeaponFOVIn(), GetWeaponFOVOut());
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}
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ImGui::EndChild();
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}
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// Main dll intrance
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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if (!reshade::register_addon(hinstDLL))
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return FALSE;
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LoadSettings();
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reshade::register_overlay("Starfield", &on_overlay_draw);
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reshade::register_event<reshade::addon_event::init_effect_runtime>(
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[](reshade::api::effect_runtime* runtime) {
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LoadFixDLL();
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});
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break;
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case DLL_PROCESS_DETACH:
|
||
|
|
fixLib = nullptr;
|
||
|
|
reshade::unregister_addon(hinstDLL);
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
return TRUE;
|
||
|
|
}
|