Added Starfield. Removed the need of ASI loader.
This commit is contained in:
@@ -5,7 +5,6 @@
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#include <reshade.hpp>
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#include <fstream>
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#include <string>
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#include <Windows.h>
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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@@ -47,17 +46,18 @@ const char* HUD_LEFT_SETTING = "HUDLeft=";
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const char* HUD_RIGHT_SETTING = "HUDRight=";
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const char* FIX_VERSION = "1.0.4";
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const char* FIX_INFORMATIONS = "This fix will allow to:\r\n -Modify FOV in game (acts as an additional FOV).\r\n -Set HUD safe zone (21/9,16/9 ...).";
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const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZG&no_recurring=0¤cy_code=EUR";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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if (fixLib) return;
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fixLib = GetModuleHandleA("DaysGoneCore.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
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fixLib = LoadLibraryA("DaysGoneCore.dll"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
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SetHUDFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetHUDFixEnabled");
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@@ -268,9 +268,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Fix status
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ImGui::SetCursorPos(ImVec2(10, 360));
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ImGui::Text("=============== Fix informations ===============");
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if (GetFOVIn && GetFOVOut)
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ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
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}
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ImGui::EndChild();
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}
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// Main dll intrance
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@@ -5,9 +5,6 @@
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#include <reshade.hpp>
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#include <fstream>
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#include <string>
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#include <thread>
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#include <chrono>
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#include <Windows.h>
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool,bool);
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@@ -35,18 +32,19 @@ const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
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const char* WORLD_FOV_SETTING = "WorldFOV=";
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const char* FIX_VERSION = "1.0.2";
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const char* FIX_INFORMATIONS = "This fix allows to :\r\n- Change FOV in game.\r\nThis will not affect inventory,store or bench tool.";
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const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZG&no_recurring=0¤cy_code=EUR";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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if (fixLib) return;
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fixLib = GetModuleHandleA("DeadSpace2023Core.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
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fixLib = LoadLibraryA("DeadSpace2023Core.dll"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
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if (!fixLib) {
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// Optionnel: message d'erreur ou fallback
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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@@ -170,8 +168,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Fix status
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ImGui::SetCursorPos(ImVec2(10, 200));
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ImGui::Text("=============== Fix informations ===============");
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ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
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ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
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}
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ImGui::EndChild();
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}
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// Main dll intrance
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@@ -45,7 +45,7 @@ const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZ
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static void LoadFixDLL()
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{
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if (fixLib) return;
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fixLib = GetModuleHandleA("EmpireOfTheAntsCore.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
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fixLib = LoadLibraryA("EmpireOfTheAntsCore.dll"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
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if (!fixLib) {
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// Optionnel: message d'erreur ou fallback
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@@ -205,8 +205,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Fix status
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ImGui::SetCursorPos(ImVec2(10, 200));
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ImGui::Text("=============== Fix informations ===============");
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ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
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ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
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}
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ImGui::EndChild();
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}
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// Main dll intrance
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@@ -46,13 +46,13 @@ const char* WORLD_FOV_SETTING = "WorldFOV=";
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const char* CINEMATICS_FOV_SETTING = "CinematicsFOV=";
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const char* FIX_VERSION = "1.0.3";
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const char* FIX_INFORMATIONS = "This fix allows to:\r\n - Modify FOV in game\r\n - Modify Cinematics FOV.\r\n - Disable depth of field in cutscenes.\r\n - Unlock cinematics frametime.\r\n - Enable frame generation with cutscenes.\r\n\r\nThe game has a narrow FOV in cinematics for displays with a ratio above 21/9.\r\nCinematics FOV will be compensated for ultrawide displays.\r\nCinematics FOV won't affect world or menus FOVs.\r\nDepth of field fix should affect all the game.";
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const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZG&no_recurring=0¤cy_code=EUR";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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if (fixLib) return;
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fixLib = GetModuleHandleA("IndianaJonesTGCCore.asi");
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fixLib = LoadLibraryA("IndianaJonesTGCCore.dll");
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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@@ -230,9 +230,13 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Fix status
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ImGui::SetCursorPos(ImVec2(10, 240));
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ImGui::Text("=============== Fix informations ===============");
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ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
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ImGui::Text("Cinematics FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetCinematicsFOVIn(), GetCinematicsCompensadedFOV(), GetCinematicsFOVOut());
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ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
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ImGui::Text("Cinematics FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetCinematicsFOVIn(), GetCinematicsCompensadedFOV(), GetCinematicsFOVOut());
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}
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ImGui::EndChild();
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}
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// Main dll intrance
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@@ -5,7 +5,6 @@
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#include <reshade.hpp>
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#include <fstream>
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#include <string>
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#include <Windows.h>
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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@@ -47,10 +46,9 @@ const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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static void LoadFixDLL()
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{
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if (fixLib) return;
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fixLib = GetModuleHandleA("MetroExodusCore.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
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fixLib = LoadLibraryA("MetroExodusCore.dll");
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if (!fixLib) {
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// Optionnel: message d'erreur ou fallback
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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@@ -63,9 +61,9 @@ static void LoadFixDLL()
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GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
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GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
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// Appliquer les valeurs initiales chargées
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// Apply initial values loaded from ini
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetCutscenesFOV) SetFOV(cutscenesFOVvalue);
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if (SetCutscenesFOV) SetCutscenesFOV(cutscenesFOVvalue);
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
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if (SetCutscenesFOVFixEnabled) SetCutscenesFOVFixEnabled(cutscenes_fov_fix_enabled, true);
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if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(aspect_ratio_fix_enabled, true);
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@@ -160,7 +158,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Generic fix
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ImGui::SetCursorPos(ImVec2(10, 60));
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ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
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ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
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if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
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@@ -172,7 +170,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// FOV adjustment
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ImGui::SetCursorPos(ImVec2(10, 120));
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ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
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ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
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if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::SetNextItemWidth(150.0f);
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@@ -185,7 +183,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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ImGui::EndChild();
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ImGui::SetCursorPos(ImVec2(10, 180));
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ImGui::BeginChild("CutscenesHeader", ImVec2(220, 0), false); // true = bordure
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ImGui::BeginChild("CutscenesHeader", ImVec2(220, 0), false);
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if (ImGui::CollapsingHeader("Cutscenes additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::SetNextItemWidth(150.0f);
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@@ -199,7 +197,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Individual fixes
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ImGui::SetCursorPos(ImVec2(240, 60));
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ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
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ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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if (ImGui::Checkbox("FOV Fix", &fov_fix_enabled)) {
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@@ -223,8 +221,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Fix status
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ImGui::SetCursorPos(ImVec2(10, 240));
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ImGui::Text("=============== Fix informations ===============");
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ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
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ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
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}
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ImGui::EndChild();
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}
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// Main dll intrance
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@@ -5,7 +5,6 @@
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#include <reshade.hpp>
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#include <fstream>
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#include <string>
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#include <Windows.h>
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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@@ -45,7 +44,7 @@ const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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static void LoadFixDLL()
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{
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if (fixLib) return;
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fixLib = GetModuleHandleA("MindseyeCore.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
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fixLib = LoadLibraryA("MindseyeCore.dll");
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if (!fixLib) {
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// Optionnel: message d'erreur ou fallback
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@@ -61,7 +60,7 @@ static void LoadFixDLL()
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GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
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GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
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// Appliquer les valeurs initiales chargées
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// Apply initial values load from ini
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
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if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(aspect_ratio_fix_enabled, true);
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@@ -154,7 +153,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Generic fix
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ImGui::SetCursorPos(ImVec2(10, 60));
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ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
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ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
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if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
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@@ -166,7 +165,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// FOV adjustment
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ImGui::SetCursorPos(ImVec2(10, 120));
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ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
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ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
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if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::SetNextItemWidth(150.0f);
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@@ -180,7 +179,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Individual fixes
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ImGui::SetCursorPos(ImVec2(240, 60));
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ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
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ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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if (ImGui::Checkbox("Enable FOV Fix", &fov_fix_enabled)) {
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@@ -204,8 +203,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Fix status
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ImGui::SetCursorPos(ImVec2(10, 200));
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ImGui::Text("=============== Fix informations ===============");
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ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
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ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
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}
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ImGui::EndChild();
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}
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// Main dll intrance
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@@ -29,6 +29,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Robocop UB", "Robocop UB\Ro
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TLOU", "TLOU\TLOU.vcxproj", "{01175866-A908-4941-B4EE-2ECDD7AF075C}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Starfield", "Starfield\Starfield.vcxproj", "{762480CC-C755-4AB5-A8EE-FBF7050E4DFE}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@@ -133,6 +135,14 @@ Global
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{01175866-A908-4941-B4EE-2ECDD7AF075C}.Release|x64.Build.0 = Release|x64
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{01175866-A908-4941-B4EE-2ECDD7AF075C}.Release|x86.ActiveCfg = Release|Win32
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{01175866-A908-4941-B4EE-2ECDD7AF075C}.Release|x86.Build.0 = Release|Win32
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{762480CC-C755-4AB5-A8EE-FBF7050E4DFE}.Debug|x64.ActiveCfg = Debug|x64
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{762480CC-C755-4AB5-A8EE-FBF7050E4DFE}.Debug|x64.Build.0 = Debug|x64
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{762480CC-C755-4AB5-A8EE-FBF7050E4DFE}.Debug|x86.ActiveCfg = Debug|Win32
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{762480CC-C755-4AB5-A8EE-FBF7050E4DFE}.Debug|x86.Build.0 = Debug|Win32
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||||
{762480CC-C755-4AB5-A8EE-FBF7050E4DFE}.Release|x64.ActiveCfg = Release|x64
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{762480CC-C755-4AB5-A8EE-FBF7050E4DFE}.Release|x64.Build.0 = Release|x64
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{762480CC-C755-4AB5-A8EE-FBF7050E4DFE}.Release|x86.ActiveCfg = Release|Win32
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{762480CC-C755-4AB5-A8EE-FBF7050E4DFE}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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||||
@@ -5,7 +5,6 @@
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#include <reshade.hpp>
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#include <fstream>
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#include <string>
|
||||
#include <Windows.h>
|
||||
|
||||
// Core game dll functions declarations
|
||||
typedef void (*SetBoolFn)(bool, bool);
|
||||
@@ -45,7 +44,7 @@ const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (fixLib) return;
|
||||
fixLib = GetModuleHandleA("RobocopUBCore.asi");
|
||||
fixLib = LoadLibraryA("RobocopUBCore.dll");
|
||||
|
||||
if (!fixLib) {
|
||||
// Optionnel: message d'erreur ou fallback
|
||||
@@ -154,7 +153,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Generic fix
|
||||
ImGui::SetCursorPos(ImVec2(10, 60));
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
@@ -166,7 +165,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// FOV adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 120));
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
@@ -180,7 +179,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Individual fixes
|
||||
ImGui::SetCursorPos(ImVec2(240, 60));
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Enable FOV Fix", &fov_fix_enabled)) {
|
||||
@@ -204,8 +203,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Fix status
|
||||
ImGui::SetCursorPos(ImVec2(10, 200));
|
||||
ImGui::Text("=============== Fix informations ===============");
|
||||
ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
|
||||
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
|
||||
@@ -36,19 +36,18 @@ const char* ASPECT_FIX_SETTING = "AspectFIX=";
|
||||
const char* WORLD_FOV_SETTING = "WorldFOV=";
|
||||
const char* FIX_VERSION = "1.0.1";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control in game FOV.\n - Force aspect ratio.\r\nFOV will be compensated when aspect fix is checked.";
|
||||
const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZG&no_recurring=0¤cy_code=EUR";
|
||||
const char* DONATION_URL2 = "https://buymeacoffee.com/k4sh44";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (fixLib) return;
|
||||
fixLib = GetModuleHandleA("SouthOfMidnightCore.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
|
||||
fixLib = LoadLibraryA("SouthOfMidnightCore.dll");
|
||||
if (!fixLib) {
|
||||
// Optionnel: message d'erreur ou fallback
|
||||
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
|
||||
return;
|
||||
}
|
||||
|
||||
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
|
||||
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
|
||||
SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
|
||||
@@ -57,7 +56,7 @@ static void LoadFixDLL()
|
||||
GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
|
||||
GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
|
||||
|
||||
// Appliquer les valeurs initiales chargées
|
||||
// Apply initial values loaded from ini
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
|
||||
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(aspect_ratio_fix_enabled, true);
|
||||
@@ -130,8 +129,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
ImGui::SetCursorPos(ImVec2(130, 33));
|
||||
if (ImGui::Button("consider donation"))
|
||||
{
|
||||
//ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
|
||||
ShellExecuteA(NULL, "open", DONATION_URL2, NULL, NULL, SW_SHOWNORMAL);
|
||||
ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
|
||||
}
|
||||
|
||||
// Fix informations
|
||||
@@ -144,7 +142,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Generic fix
|
||||
ImGui::SetCursorPos(ImVec2(10, 60));
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
@@ -156,7 +154,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// FOV adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 120));
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
@@ -170,7 +168,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Individual fixes
|
||||
ImGui::SetCursorPos(ImVec2(240, 60));
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Enable FOV Fix", &fov_fix_enabled)) {
|
||||
@@ -188,8 +186,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Fix status
|
||||
ImGui::SetCursorPos(ImVec2(10, 200));
|
||||
ImGui::Text("=============== Fix informations ===============");
|
||||
ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
|
||||
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#include <reshade.hpp>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
|
||||
// Core game dll functions declarations
|
||||
typedef void (*SetBoolFn)(bool, bool);
|
||||
@@ -45,7 +44,7 @@ const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (fixLib) return;
|
||||
fixLib = GetModuleHandleA("SpiritOfTheNorthCore.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
|
||||
fixLib = LoadLibraryA("SpiritOfTheNorthCore.dll");
|
||||
|
||||
if (!fixLib) {
|
||||
// Optionnel: message d'erreur ou fallback
|
||||
@@ -154,7 +153,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Generic fix
|
||||
ImGui::SetCursorPos(ImVec2(10, 60));
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
@@ -166,7 +165,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// FOV adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 120));
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
@@ -180,7 +179,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Individual fixes
|
||||
ImGui::SetCursorPos(ImVec2(240, 60));
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Enable FOV Fix", &fov_fix_enabled)) {
|
||||
@@ -204,8 +203,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Fix status
|
||||
ImGui::SetCursorPos(ImVec2(10, 200));
|
||||
ImGui::Text("=============== Fix informations ===============");
|
||||
ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
|
||||
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
|
||||
156
Starfield/Starfield.vcxproj
Normal file
156
Starfield/Starfield.vcxproj
Normal file
@@ -0,0 +1,156 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{762480CC-C755-4AB5-A8EE-FBF7050E4DFE}</ProjectGuid>
|
||||
<RootNamespace>Starfield</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>Starfield</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<TargetExt>.addon</TargetExt>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<TargetExt>.addon</TargetExt>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<TargetExt>.addon</TargetExt>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<TargetExt>.addon</TargetExt>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;TLOU2_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;TLOU2_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;TLOU2_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;TLOU2_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
328
Starfield/dllmain.cpp
Normal file
328
Starfield/dllmain.cpp
Normal file
@@ -0,0 +1,328 @@
|
||||
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
|
||||
#define IMGUI_HAS_DOCK 1
|
||||
|
||||
#include <imgui.h>
|
||||
#include <reshade.hpp>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
||||
// Core game dll functions declarations
|
||||
typedef void (*SetBoolFn)(bool,bool);
|
||||
typedef void (*SetIntFn)(int);
|
||||
typedef void (*SetFloatFn)(float);
|
||||
typedef float (*GetFloatFn)();
|
||||
|
||||
static HMODULE fixLib = nullptr;
|
||||
static SetBoolFn SetFixEnabled = nullptr;
|
||||
static SetBoolFn SetDialogFOVFixEnabled = nullptr;
|
||||
static SetBoolFn SetWeaponFOVFixEnabled = nullptr;
|
||||
static SetBoolFn SetHUDFixEnabled = nullptr;
|
||||
static SetBoolFn SetPhotoModeFixEnabled = nullptr;
|
||||
static SetIntFn SetDialogFOV = nullptr;
|
||||
static SetIntFn SetWeaponFOV = nullptr;
|
||||
static SetIntFn SetHUDX = nullptr;
|
||||
static SetIntFn SetHUDY = nullptr;
|
||||
static GetFloatFn GetDialogFOVIn = nullptr;
|
||||
static GetFloatFn GetDialogFOVOut = nullptr;
|
||||
static GetFloatFn GetWeaponFOVIn = nullptr;
|
||||
static GetFloatFn GetWeaponFOVOut = nullptr;
|
||||
|
||||
// Plugin variables for checkboxes and sliders
|
||||
static bool fix_enabled = false;
|
||||
static bool dialog_fov_fix_enabled = false;
|
||||
static bool weapon_fov_fix_enabled = false;
|
||||
static bool HUD_fix_enabled = false;
|
||||
static bool Photomode_fix_enabled = false;
|
||||
static int dialogFOVvalue = 0;
|
||||
static int weaponFOVvalue = 0;
|
||||
static int HUDXvalue = 0;
|
||||
static int HUDYvalue = 0;
|
||||
static bool popup_Informations = false;
|
||||
|
||||
// Plugin settings
|
||||
const char* SETTINGS_FILE = "PluginSettings.ini";
|
||||
const char* GENERAL_FIX_SETTING = "GeneralFIX=";
|
||||
const char* DIALOG_FOV_FIX_SETTING = "DialogFOVFIX=";
|
||||
const char* WEAPON_FOV_FIX_SETTING = "WeaponFOVFIX=";
|
||||
const char* HUD_FIX_SETTING = "HUDFIX=";
|
||||
const char* PHOTOMODE_FIX_SETTING = "PhotomodeFIX=";
|
||||
const char* DIALOG_FOV_SETTING = "DialogFOV=";
|
||||
const char* WEAPON_FOV_SETTING = "WeaponFOV=";
|
||||
const char* HUDX_SETTING = "HUDX=";
|
||||
const char* HUDY_SETTING = "HUDY=";
|
||||
const char* FIX_VERSION = "1.0.1";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\r\n - Control dialog and weapon FOV.\r\n - Control HUD safe zone.\r\n - Disable photomode black bars.";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (fixLib) return;
|
||||
fixLib = LoadLibraryA("StarfieldCore.dll");
|
||||
|
||||
if (!fixLib) {
|
||||
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
|
||||
return;
|
||||
}
|
||||
|
||||
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
|
||||
SetDialogFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDialogFOVFixEnabled");
|
||||
SetWeaponFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetWeaponFOVFixEnabled");
|
||||
SetHUDFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetHUDFixEnabled");
|
||||
SetPhotoModeFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetPhotoModeFixEnabled");
|
||||
SetDialogFOV = (SetIntFn)GetProcAddress(fixLib, "SetDialogFOV");
|
||||
SetWeaponFOV = (SetIntFn)GetProcAddress(fixLib, "SetWeaponFOV");
|
||||
SetHUDX = (SetIntFn)GetProcAddress(fixLib, "SetHUDX");
|
||||
SetHUDY = (SetIntFn)GetProcAddress(fixLib, "SetHUDY");
|
||||
GetDialogFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetDialogFOVIn");
|
||||
GetDialogFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetDialogFOVOut");
|
||||
GetWeaponFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetWeaponFOVIn");
|
||||
GetWeaponFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetWeaponFOVOut");
|
||||
|
||||
// Apply initial settings loaded from ini file
|
||||
if (SetDialogFOV) SetDialogFOV(dialogFOVvalue);
|
||||
if (SetWeaponFOV) SetWeaponFOV(weaponFOVvalue);
|
||||
if (SetHUDX) SetHUDX(HUDXvalue);
|
||||
if (SetHUDY) SetHUDY(HUDYvalue);
|
||||
if (SetDialogFOVFixEnabled) SetDialogFOVFixEnabled(dialog_fov_fix_enabled, true);
|
||||
if (SetWeaponFOVFixEnabled) SetWeaponFOVFixEnabled(weapon_fov_fix_enabled, true);
|
||||
if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, true);
|
||||
if (SetPhotoModeFixEnabled) SetPhotoModeFixEnabled(Photomode_fix_enabled, true);
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
|
||||
}
|
||||
|
||||
// Addon functions
|
||||
static void SaveSettings()
|
||||
{
|
||||
std::ofstream file(SETTINGS_FILE);
|
||||
if (file.is_open())
|
||||
{
|
||||
file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
|
||||
file << DIALOG_FOV_FIX_SETTING << (dialog_fov_fix_enabled ? "1" : "0") << "\n";
|
||||
file << WEAPON_FOV_FIX_SETTING << (weapon_fov_fix_enabled ? "1" : "0") << "\n";
|
||||
file << HUD_FIX_SETTING << (HUD_fix_enabled ? "1" : "0") << "\n";
|
||||
file << PHOTOMODE_FIX_SETTING << (Photomode_fix_enabled ? "1" : "0") << "\n";
|
||||
file << DIALOG_FOV_SETTING << dialogFOVvalue << "\n";
|
||||
file << WEAPON_FOV_SETTING << weaponFOVvalue << "\n";
|
||||
file << HUDX_SETTING << HUDXvalue << "\n";
|
||||
file << HUDY_SETTING << HUDYvalue << "\n";
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
static void LoadSettings()
|
||||
{
|
||||
std::ifstream file(SETTINGS_FILE);
|
||||
if (file.is_open())
|
||||
{
|
||||
std::string line;
|
||||
while (std::getline(file, line))
|
||||
{
|
||||
if (line.find(GENERAL_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
|
||||
fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(DIALOG_FOV_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(DIALOG_FOV_FIX_SETTING));
|
||||
dialog_fov_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(WEAPON_FOV_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(WEAPON_FOV_FIX_SETTING));
|
||||
weapon_fov_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(HUD_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(HUD_FIX_SETTING));
|
||||
HUD_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(PHOTOMODE_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(PHOTOMODE_FIX_SETTING));
|
||||
Photomode_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(DIALOG_FOV_SETTING) == 0)
|
||||
dialogFOVvalue = std::stoi(line.substr(strlen(DIALOG_FOV_SETTING)));
|
||||
else if (line.find(WEAPON_FOV_SETTING) == 0)
|
||||
weaponFOVvalue = std::stoi(line.substr(strlen(DIALOG_FOV_SETTING)));
|
||||
else if (line.find(HUDX_SETTING) == 0)
|
||||
HUDXvalue = std::stof(line.substr(strlen(HUDX_SETTING)));
|
||||
else if (line.find(HUDY_SETTING) == 0)
|
||||
HUDYvalue = std::stof(line.substr(strlen(HUDY_SETTING)));
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
static void displayFixInformations() {
|
||||
// Fix version
|
||||
ImGui::Begin("Informations", &popup_Informations); //
|
||||
ImGui::SetCursorPos(ImVec2(10, 36));
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::SetCursorPos(ImVec2(10, 76));
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Initialize ImGui widgets for Reshade
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
{
|
||||
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
|
||||
ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
|
||||
|
||||
// Donation ?
|
||||
ImGui::SetCursorPos(ImVec2(10, 36));
|
||||
ImGui::Text("Like my work ?");
|
||||
ImGui::SetCursorPos(ImVec2(130, 33));
|
||||
if (ImGui::Button("consider donation"))
|
||||
{
|
||||
ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
|
||||
}
|
||||
|
||||
// Fix informations
|
||||
ImGui::SetCursorPos(ImVec2(270, 33));
|
||||
if (ImGui::Button("Fix informations"))
|
||||
popup_Informations = true;
|
||||
|
||||
if (popup_Informations)
|
||||
displayFixInformations();
|
||||
|
||||
// Generic fix
|
||||
ImGui::SetCursorPos(ImVec2(10, 60));
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Dialog FOV adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 120));
|
||||
ImGui::BeginChild("DialogFOVHeader", ImVec2(220, 0), false); // true = bordure
|
||||
if (ImGui::CollapsingHeader("Dialog additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
if (ImGui::SliderInt("##DialogFOVSlider", &dialogFOVvalue, 0, 70)) {}
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
if (SetDialogFOV) SetDialogFOV(dialogFOVvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Weapon FOV adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 180));
|
||||
ImGui::BeginChild("WeaponFOVHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("Weapon additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
if (ImGui::SliderInt("##WeaponFOVSlider", &weaponFOVvalue, 0, 50)) {}
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
if (SetWeaponFOV) SetWeaponFOV(weaponFOVvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndChild();
|
||||
// Safe zone X axis
|
||||
ImGui::SetCursorPos(ImVec2(10, 240));
|
||||
ImGui::BeginChild("HUDXHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("HUD width scaling", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
if (ImGui::SliderInt("##HUDXSlider", &HUDXvalue, 0, 80)) {}
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
if (SetHUDX) SetHUDX(HUDXvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Individual fixes
|
||||
ImGui::SetCursorPos(ImVec2(240, 60));
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Dialog FOV Fix", &dialog_fov_fix_enabled)) {
|
||||
if (SetDialogFOVFixEnabled) SetDialogFOVFixEnabled(dialog_fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(5, 55));
|
||||
if (ImGui::Checkbox("Weapon FOV Fix", &weapon_fov_fix_enabled)) {
|
||||
if (SetWeaponFOVFixEnabled) SetWeaponFOVFixEnabled(weapon_fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(5, 80));
|
||||
if (ImGui::Checkbox("HUD safe zone fix", &HUD_fix_enabled)) {
|
||||
if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(5, 105));
|
||||
if (ImGui::Checkbox("Photomode aspect fix", &Photomode_fix_enabled)) {
|
||||
if (SetPhotoModeFixEnabled) SetPhotoModeFixEnabled(Photomode_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Safe zone Y axis
|
||||
ImGui::SetCursorPos(ImVec2(240, 240));
|
||||
ImGui::BeginChild("HUDYHeader", ImVec2(220, 0), false); // true = border
|
||||
if (ImGui::CollapsingHeader("HUD height scaling", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
if (ImGui::SliderInt("##HUDYSlider", &HUDYvalue, 0, 80)) {}
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
if (SetHUDY) SetHUDY(HUDYvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Fix status
|
||||
ImGui::SetCursorPos(ImVec2(10, 320));
|
||||
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::Text("Dialog FOV In: %.2f, Out : %.2f", GetDialogFOVIn(), GetDialogFOVOut());
|
||||
ImGui::Text("Weapon FOV In: %.2f, Out : %.2f", GetWeaponFOVIn(), GetWeaponFOVOut());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
static void UnLoadFixDLL() {
|
||||
MessageBoxA(nullptr, "Déchargement dll", "Erreur", MB_OK);
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
if (!reshade::register_addon(hinstDLL))
|
||||
return FALSE;
|
||||
|
||||
LoadSettings();
|
||||
reshade::register_overlay("Starfield", &on_overlay_draw);
|
||||
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||
[](reshade::api::effect_runtime* runtime) {
|
||||
LoadFixDLL();
|
||||
});
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
fixLib = nullptr;
|
||||
reshade::unregister_addon(hinstDLL);
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@@ -44,13 +44,13 @@ const char* CAMERA_SETTING = "Camera=";
|
||||
const char* SHARPNESS_SETTING = "Sharpness=";
|
||||
const char* FIX_VERSION = "1.0.1";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\r\n - Control in game FOV.\r\n - Control camera distance.\r\n - Control image sharpening.\n\nModifying FOV may affect performance.\r\nSharpening fix will override game's setting. A good range would be (0 - 1).\r\nSet the slider to 0 to completely deactivate it.\r\nCamera distance in settings is a scale between 0.9 - 1.1 (-5 to +5 slider).";
|
||||
const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZG&no_recurring=0¤cy_code=EUR";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (fixLib) return;
|
||||
fixLib = GetModuleHandleA("TLOUCore.asi");
|
||||
fixLib = LoadLibraryA("TLOUCore.dll");
|
||||
|
||||
if (!fixLib) {
|
||||
MessageBoxA(nullptr, "Impossible to laod game core dll", "Erreur", MB_OK);
|
||||
@@ -169,7 +169,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Generic fix
|
||||
ImGui::SetCursorPos(ImVec2(10, 60));
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
@@ -181,7 +181,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// FOV adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 120));
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
@@ -195,7 +195,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Camera distance adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 200));
|
||||
ImGui::BeginChild("CAMERAHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("CAMERAHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("Camera distance", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
@@ -209,7 +209,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Sharpness adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 280));
|
||||
ImGui::BeginChild("SHARPNESSHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("SHARPNESSHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("Sharpness", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
@@ -223,7 +223,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Individual fixes
|
||||
ImGui::SetCursorPos(ImVec2(240, 60));
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = border
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Enable FOV Fix", &fov_fix_enabled)) {
|
||||
@@ -247,8 +247,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Fix status
|
||||
ImGui::SetCursorPos(ImVec2(10, 350));
|
||||
ImGui::Text("=============== Fix informations ===============");
|
||||
ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
|
||||
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
|
||||
@@ -5,9 +5,6 @@
|
||||
#include <reshade.hpp>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
#include <Windows.h>
|
||||
|
||||
// Core game dll functions declarations
|
||||
typedef void (*SetBoolFn)(bool,bool);
|
||||
@@ -47,16 +44,15 @@ const char* CAMERA_SETTING = "Camera=";
|
||||
const char* SHARPNESS_SETTING = "Sharpness=";
|
||||
const char* FIX_VERSION = "1.0.2";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\r\n - Control in game FOV.\r\n - Control camera distance.\r\n - Disable image sharpening.\r\n\r\nModifying FOV may affect performance.\r\nSharpening, when set to 0 in game still applies some slight effect to images.\r\nSet the slider to 0 to completely deactivate it.\r\nA good range result would be between 0-1.\r\nCamera distance in settings is a scale between 0.9 - 1.1 (-5 to +5 slider).";
|
||||
const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZG&no_recurring=0¤cy_code=EUR";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (fixLib) return;
|
||||
fixLib = GetModuleHandleA("TLOU2Core.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
|
||||
fixLib = LoadLibraryA("TLOU2Core.dll");
|
||||
|
||||
if (!fixLib) {
|
||||
// Optionnel: message d'erreur ou fallback
|
||||
MessageBoxA(nullptr, "Impossible to laod game core dll", "Erreur", MB_OK);
|
||||
return;
|
||||
}
|
||||
@@ -173,7 +169,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Generic fix
|
||||
ImGui::SetCursorPos(ImVec2(10, 60));
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
@@ -185,7 +181,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// FOV adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 120));
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
@@ -199,7 +195,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Camera distance adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 200));
|
||||
ImGui::BeginChild("CAMERAHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("CAMERAHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("Camera distance", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
@@ -213,7 +209,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Sharpness adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 280));
|
||||
ImGui::BeginChild("SHARPNESSHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("SHARPNESSHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("Sharpness", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
@@ -227,7 +223,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Individual fixes
|
||||
ImGui::SetCursorPos(ImVec2(240, 60));
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Enable FOV Fix", &fov_fix_enabled)) {
|
||||
@@ -251,8 +247,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Fix status
|
||||
ImGui::SetCursorPos(ImVec2(10, 350));
|
||||
ImGui::Text("=============== Fix informations ===============");
|
||||
ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
|
||||
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
DWORD WINAPI MainThread(LPVOID)
|
||||
@@ -274,7 +274,7 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
return FALSE;
|
||||
|
||||
LoadSettings();
|
||||
reshade::register_overlay("The Last Of Us : PArt II", &on_overlay_draw);
|
||||
reshade::register_overlay("The Last Of Us : Part II", &on_overlay_draw);
|
||||
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||
[](reshade::api::effect_runtime* runtime) {
|
||||
LoadFixDLL();
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#include <reshade.hpp>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
|
||||
// Core game dll functions declarations
|
||||
typedef void (*SetBoolFn)(bool,bool);
|
||||
@@ -67,7 +66,7 @@ const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (fixLib) return;
|
||||
fixLib = GetModuleHandleA("UnchartedLOTCCore.asi");
|
||||
fixLib = LoadLibraryA("UnchartedLOTCCore.dll");
|
||||
|
||||
if (!fixLib) {
|
||||
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
|
||||
@@ -214,7 +213,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Generic fix
|
||||
ImGui::SetCursorPos(ImVec2(10, 60));
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
@@ -226,7 +225,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// FOV adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 120));
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
@@ -239,7 +238,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(10, 180));
|
||||
ImGui::BeginChild("PhotoFOVHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("PhotoFOVHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("Photo mode additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
@@ -252,7 +251,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(10, 240));
|
||||
ImGui::BeginChild("AspectHeader", ImVec2(220, 0), false); // true = bordure
|
||||
ImGui::BeginChild("AspectHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("Game aspect ratio", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::InputFloat("", &aspectRatiovalue, 0.0f, 0.0f, "% .2f")) {
|
||||
@@ -264,7 +263,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
ImGui::EndChild();
|
||||
// Individual fixes
|
||||
ImGui::SetCursorPos(ImVec2(240, 60));
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30)); // FOV
|
||||
if (ImGui::Checkbox("Enable FOV fix", &fov_fix_enabled)) {
|
||||
@@ -306,9 +305,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
|
||||
// Fix status
|
||||
ImGui::SetCursorPos(ImVec2(10, 300));
|
||||
ImGui::Text("=============== Fix informations ===============");
|
||||
if (GetFOVIn && GetFOVOut)
|
||||
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
|
||||
Reference in New Issue
Block a user